JP2008296047A - Game machine - Google Patents

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Publication number
JP2008296047A
JP2008296047A JP2008236602A JP2008236602A JP2008296047A JP 2008296047 A JP2008296047 A JP 2008296047A JP 2008236602 A JP2008236602 A JP 2008236602A JP 2008236602 A JP2008236602 A JP 2008236602A JP 2008296047 A JP2008296047 A JP 2008296047A
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Prior art keywords
effect
pattern
display
notice
character
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JP2008236602A
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Japanese (ja)
Inventor
Takaaki Ichihara
Teru Matsuoka
高明 市原
輝 松岡
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Daiichi Shokai Co Ltd
株式会社大一商会
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Priority to JP2008236602A priority Critical patent/JP2008296047A/en
Publication of JP2008296047A publication Critical patent/JP2008296047A/en
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Abstract

<P>PROBLEM TO BE SOLVED: To provide a game machine capable of suppressing the decline of a savor of a game due to the game becoming monotonous by regular execution of a special performance as much as possible in the configuration of executing the special performance of notifying that the probability of deriving a big winning is extremely high. <P>SOLUTION: Even when a development type advance announcement pattern of executing a development type advance announcement performance and a strong heat advance announcement pattern of executing a strong heat advance announcement performance (special performance) are selected, the strong heat advance announcement performance is not executed unless a character image-displayed in the development type advance announcement pattern and a character determined from the strong heat advance announcement pattern match in the step S154 of advance announcement setting processing. Thus, the strong heat advance announcement performance is not regularly executed and the decline of the savor of the game due to the game becoming monotonous is suppressed. <P>COPYRIGHT: (C)2009,JPO&INPIT

Description

According to the present invention, there is provided an image display means capable of displaying an image, a winning judgment means for judging whether or not a profit should be given to a player based on the establishment of a predetermined judgment condition, and the image display means. Display pattern storage means for starting display control of an image based on the determination result by the winning determination means, storing a plurality of types of display patterns until a determination result by the winning determination means is displayed after elapse of a predetermined period; When the determination by the determination unit is made, the display pattern selection unit that selects one of the display patterns from the display pattern storage unit, and the display control of the image based on the display pattern selected by the display pattern selection unit Display control means and the display control means based on the determination that the win determination means should give the player a profit. After displaying a specific display mode Ri, and benefits applied state control means for controlling the benefit applied state that imparts a benefit to the player, it relates to a gaming machine having a.

  Conventionally, a pachinko machine as an example of a gaming machine equipped with a symbol display device generally displays a special symbol (symbol) variably on the symbol display device, and a big hit gaming state when the display result of the special symbol becomes a big hit symbol Is supposed to occur. Moreover, in such a pachinko machine, a big hit symbol is derived as a display result of the special symbol by displaying an effective background image or character on the symbol display device until the display result of the special symbol is derived. There has been proposed one that executes a notice effect for notifying whether or not it is in advance. This notice effect is executed both when the jackpot symbol is derived and when the missing symbol is derived, but is executed when the jackpot symbol is derived rather than when the missing symbol is derived. The probability is set high (for example, refer to Patent Document 1).

Further, there is a notice effect that causes a special character different from the normal character to appear with a probability extremely lower than the probability that the normal character appears. The probability of appearance of a special character (appearance rate) is set to be extremely low even when a jackpot symbol is derived, but when an outlier symbol is derived, it appears more than when a jackpot symbol is derived The rate is set to be even lower or not appear. Therefore, when the appearance of the special character is rare and the player sees the special character, it is possible to improve the expectation that the big hit symbol is derived in the special display result.
JP 2001-157758 A (FIG. 14)

  In the pachinko machine described above, a determination random number is used to determine whether or not a special character appears, and a special character appears when the determination random number matches a predetermined determination value. However, in order to reduce the appearance rate of the special character, it is necessary to set the ratio of the determination value to the numerical range in which the determination random number is updated low. For this reason, the numerical range in which the determination random number is updated can sufficiently reduce the appearance rate of a special character in the 1-byte execution area in the RAM (in this case, the numerical range in which the determination random number can be updated is 256). Inevitably, an execution area of 2 bytes or more in the RAM (in the case of an execution area of 2 bytes, the numerical range in which the determination random number can be updated is 65536) is necessary. However, an execution area of 2 bytes or more is useless for a special character that rarely appears and does not want to be used in terms of RAM capacity.

The present invention has been made in view of the above-described circumstances, and the purpose of the present invention is a special that rarely appears in a configuration in which a special effect is announced that the probability that a jackpot is derived is very high. An object of the present invention is to provide a gaming machine capable of performing an effect .

(Solution 1)
In order to achieve the above goal, the gaming machine of the present invention determines whether or not to give a profit to the player based on the fact that an image display means capable of displaying an image and a predetermined determination condition is satisfied. A plurality of types of display patterns from the start of the image display control based on the determination result by the winning determination unit in the winning determination unit and the image display unit until the determination result by the winning determination unit is displayed after a predetermined period of time has elapsed. A display pattern storage means for storing the display pattern, a display pattern selection means for selecting one of the display patterns from the display pattern storage means when the determination by the winning determination means is made, and the display pattern selection means. Further, a display control means for controlling display of an image based on the display pattern and a determination that the player should be given a profit by the winning determination means. An image based on the display pattern in a gaming machine comprising: a profit grant state control means for controlling a profit grant state for giving a profit to a player after displaying a specific display mode by the display control means based on or adding the first effect pattern by using the first performance pattern storage means for storing a first effect pattern order to you added representation embodiment, the first random number is updated at a predetermined first value range a first effect determination means for determining whether, when a determination to add the first demonstration pattern was made by the first effect determination unit, a first effect which controls display representation embodiment based on the first performance pattern display control means, wherein a second performance pattern storage means for storing a second effect pattern for adding a different representation embodiment the first demonstration pattern, et provided separately from the first random number A second effect determination means for determining whether or not to add the second effect pattern using the second random number is updated at a predetermined second range, the second effect pattern by the second effect determination unit When the determination to add the first effect pattern is made by the first effect determination means, on the condition that the determination to add is made, while controlling the display of the effect mode based on the second effect pattern, And a second effect display control unit that does not control display of the effect mode based on the second effect pattern when the first effect determining unit does not determine to add the first effect pattern. Gaming machine.

  In the present embodiment, the image display means is the display area 42 in the effect device 40. The predetermined determination condition is whether or not a game ball has won the start winning opening 45 or the electric start winning opening 46. The winning determination means is a function of the CPU 101a mounted on the main control board 101, and determines whether or not to make a big hit based on whether or not the big hit determination random number and the big hit determination value match by executing the big hit determination processing. This is a part for determining. The display patterns are the variable display patterns of the variable display pattern numbers 1 to 35, and the display pattern storage means stores the variable display pattern table in which the variable display patterns of the variable display pattern numbers 1 to 35 are stored. The ROM 101 b is mounted on the 101. The display pattern selection means is a part for determining a variable display pattern according to the result of the big hit determination process in step S43 of the variable display pattern setting process by the CPU 101a mounted on the main control board 101. The display control means transmits the variable display pattern to the sub-integrated board 111 by the information output process (step S16) by the CPU 101a mounted on the main control board 101, and the CPU 111a mounted on the sub-integrated board 111 generates the variable display pattern. The corresponding process is executed and information corresponding to the result of the process is transmitted to the second electrical control board 113, and the CPU 113a mounted on the second electrical control board 113 is used in the display area 42 of the liquid crystal display 116. This is a part for controlling the display of the decorative symbols 80a to 80c. The specific display mode is a jackpot symbol (combination of the same decorative symbols), the profit grant state is a jackpot game state, and the profit grant state control means is a function of the CPU 101a mounted on the main control board 101. This is a part for executing the big hit game process (step S17) to control the big hit game state. The gaming machine is a pachinko machine 1.

The effect modes are character images 70 to 73 displayed in the display area 42 in the advanced notice effect, the white character image 76 displayed in the display area 42 in the intense heat notice effect, and the like. Is a ROM 113b mounted on the second electrical decoration control board 113 in which an advanced notice table in which the advanced notice patterns of the advanced notice pattern numbers 1 to 16 are set is stored. The first random number that is updated in the predetermined first numerical range is an advanced notice pattern random number that is updated in the numerical range of 0 to 232, and the first effect determination means is the CPU 111a mounted on the sub-integrated board 111. This is a function that determines whether or not to determine the advanced notice pattern of the advanced notice pattern number 0 in step S125 of the advanced notice selection process. The production mode based on the first production pattern is the character images 70 to 73 displayed in the display area 42 in the development-type notice production, and the first production display control means is developed by the CPU 111a mounted on the sub-integrated board 111. The notice pattern is transmitted to the second electrical control board 113 in the sub information output process (step S107), and the advanced notice is displayed in the display area 42 of the liquid crystal display 116 by the CPU 113a mounted on the second electrical control board 113. This is a part for controlling display of an image of the advanced notice effect according to the pattern. An effect mode (effect mode based on the second effect pattern) different from the first effect pattern is, for example, a white character image 76 having a different color scheme of clothing from the character image 73 imitating Franken, and second effect pattern storage means Is a ROM 111b mounted on the sub-integrated substrate 111 in which the intense heat notice table in which the intense heat notice patterns No. 1 to 4 are set. The second random number that is updated in the predetermined second numerical range is the intense heat warning pattern random number that is updated in the numerical range of 0 to 201, and the second effect determination means is the CPU 111a mounted on the sub-integrated board 111. This is a function whether or not to determine the intense heat advance notice pattern of the intense heat advance notice pattern number 0 in step S133 of the intense heat advance notice selection process. The second effect display control means is configured to cause the CPU 111a mounted on the sub-integrated board 111 to perform the intense heat warning when the predetermined condition is established in step S154 of the notice setting process by the CPU 111a mounted on the sub-integrated board 111. The pattern is transmitted to the second electrical decoration control board 113 in the sub information output process (step S107), and the intense heat warning pattern is displayed on the display area 42 of the liquid crystal display 116 by the CPU 113a mounted on the second electrical decoration control board 113. It is a part which controls display of the image of the intense heat notice effect according to the. The second effect determining means determines whether or not to add the effect mode based on the second effect pattern. However, even if it is determined that the effect mode based on the second effect pattern is added, the solving means. 1, if it is not determined that an effect mode based on the first effect pattern is added, the CPU 113a mounted on the second electrical decoration control board 113 causes the intense heat in the display area 42 of the liquid crystal display 116. There is no display control of the image of the intense heat notice effect according to the notice pattern.

In this case, when it is determined that the second effect pattern is added by the second effect determination unit, the second effect pattern is changed to the second effect pattern when the first effect determination unit determines to add the first effect pattern. While controlling the display of the effect mode based on the second effect determination unit, the first effect determination unit does not display the effect mode based on the second effect pattern when the first effect determination unit does not determine to add the first effect pattern. Even if it is determined that the second effect pattern is to be added, the effect mode based on the second effect pattern is not displayed unless the first effect determining unit determines to add the first effect pattern. Moreover, the ratio of displaying the effect mode based on the second effect pattern can be changed by the determination ratio of adding the first effect pattern and the determination rate of adding the second effect pattern, and the effect mode based on the first effect pattern An effect mode based on the second effect pattern that is displayed more rarely can be realized.
Moreover, in the solution means 1, the said 1st effect display control means is set to the said 1st effect pattern, when the determination which adds any effect pattern is made by the said 1st effect determination means and the said 2nd effect determination means. It is possible to prevent display control of a part or all of the production mode based on the original. In the present embodiment, for example, in the scene where display control is performed on the character image 73 imitating the franken in FIG. 49 (D) in the advanced notice effect of FIG. 49 (A) to FIG. 49 (E), The display area 42 is controlled to display a white character image 76 imitating 50 Franken. In this case, the performance mode based on the second performance pattern (the intense heat warning) is executed as a part of the performance mode based on the first performance pattern (advanced warning), so that the performance mode simply based on the first performance pattern ( More attention is paid to the production mode (development type advance notice) based on the first production pattern in which the production mode based on the second production pattern (intense heat notice) may be executed than the execution of the advanced type announcement). be able to.
Further, in the solving means 1, the second effect determining means is at a rate lower than the rate at which the first effect determining means determines to add the first effect pattern, and the winning determination means determines the player. The determination to add the second effect pattern having a higher expectation degree of jackpot than the first effect pattern at a higher rate than when the determination to give the benefit is not made when the decision to give the benefit is made Can be made. In the present embodiment, the ratio of the total number of judgment values assigned to the intense heat warning pattern Nos. 1 to 4 to the total number of judgment values assigned to all the intense heat warning patterns is the total advance notice. The advanced notice table and the intense heat notice table so as to be lower than the ratio of the total number of judgment values assigned to the advanced notice pattern Nos. 1 to 16 with respect to the total number of judgment values assigned to the pattern. By allocating the judgment value at, the ratio of selecting the intense heat warning pattern Nos. 1 to 4 is set lower than the ratio of selecting the advanced warning pattern Nos. 1 to 16. ing. Further, in this embodiment, the variation display pattern whose determination result is a big hit is more intense notification pattern number for the total number of determination values assigned to all the intense notification patterns than the variation display pattern whose determination results are out of sync. By assigning the judgment value in the intense heat notice table so that the ratio of the total number of judgment values assigned to the intense heat notice patterns 1 to 4 is high, the variation display pattern that makes the judgment result a big hit is selected. In some cases, the ratio of selecting the intense heat warning pattern numbers 1 to 4 is set high. In this case, the first effect determining means determines whether to add the effect mode based on the second effect pattern at a rate lower than the rate at which the determination to add the effect mode based on the first effect pattern is made. The determination ratio for adding the production mode based on the second production pattern can be made lower than the determination rate for adding the production mode based on the first production pattern, and if the determination to add the first production pattern is not made, the second. Since the effect mode based on the effect pattern is not displayed, the effect mode based on the second effect pattern that is displayed more rarely than the effect mode based on the first effect pattern can be realized. In addition, an effect mode based on the second effect pattern is added at a higher rate than when a decision to give a profit to the player is not made when the decision to give a profit to the player is made by the winning judgment means By making the determination, when the effect mode based on the second effect pattern is displayed, it is possible to improve the expectation that the player is controlled to be in the profit-giving state.

(Solution 2)
Image display means capable of displaying an image, winning determination means for determining whether or not to give a profit to a player based on a predetermined determination condition being satisfied, and the winning determination means in the image display means Display control of the image based on the determination result by the display, a display pattern storage unit for storing a plurality of types of display patterns until the determination result by the winning determination unit is displayed after a predetermined period of time, and the determination by the winning determination unit Display pattern selection means for selecting the display pattern from the display pattern storage means, display control means for display control of an image based on the display pattern selected by the display pattern selection means, The specific display mode is displayed by the display control unit based on the determination that the determination unit should give a profit to the player. An effect determination for determining whether or not to add an effect mode to an image based on the display pattern in a gaming machine comprising a profit granting state control means for controlling to a profit granting state for granting a profit to the player Means, first effect pattern storage means for storing a plurality of types of first effect patterns for displaying an effect mode, and a plurality of types of second effect patterns for displaying an effect mode different from the first effect pattern. Second effect pattern storage means for storing the first effect pattern selection means for selecting the first effect pattern from the first effect pattern storage means when the effect determination means determines to add the effect mode. And the second effect pattern is selected from the second effect pattern storage means when the effect determining means determines to add the effect mode. Predetermined matching conditions exist between the second effect pattern selection means, the first effect pattern selected by the first effect pattern selection means, and the second effect pattern selected by the second effect pattern selection means. The match condition determining means for determining whether or not the condition is established, and the presentation mode based on the first effect pattern selected by the first effect pattern selecting means are displayed and controlled by the match condition determining means. When the matching condition is satisfied, an effect pattern is created by combining the first effect pattern selected by the first effect pattern selection means and the second effect pattern selected by the second effect pattern selection means. And an effect display control means for controlling the display of the effect mode based on the effect pattern. Gaming machine.

  In the present embodiment, the image display means is the display area 42 in the effect device 40. The predetermined determination condition is whether or not a game ball has won the start winning opening 45 or the electric start winning opening 46. The winning determination means is a function of the CPU 101a mounted on the main control board 101, and determines whether or not to make a big hit based on whether or not the big hit determination random number and the big hit determination value match by executing the big hit determination processing. This is a part for determining. The display patterns are the variable display patterns of the variable display pattern numbers 1 to 35, and the display pattern storage means stores the variable display pattern table in which the variable display patterns of the variable display pattern numbers 1 to 35 are stored. The ROM 101 b is mounted on the 101. The display pattern selection means is a part for determining a variable display pattern according to the result of the big hit determination process in step S43 of the variable display pattern setting process by the CPU 101a mounted on the main control board 101. The display control means transmits the variable display pattern to the sub-integrated board 111 by the information output process (step S16) by the CPU 101a mounted on the main control board 101, and the CPU 111a mounted on the sub-integrated board 111 generates the variable display pattern. The corresponding process is executed and information corresponding to the result of the process is transmitted to the second electrical control board 113, and the CPU 113a mounted on the second electrical control board 113 is used in the display area 42 of the liquid crystal display 116. This is a part for controlling the display of the decorative symbols 80a to 80c. The specific display mode is a jackpot symbol (combination of the same decorative symbols), the profit grant state is a jackpot game state, and the profit grant state control means is a function of the CPU 101a mounted on the main control board 101. This is a part for executing the big hit game process (step S17) to control the big hit game state. The gaming machine is a pachinko machine 1.

  Further, the effect modes are the character images 70 to 73 displayed in the display area 42 in the advanced notice effect, the white character image 76 displayed in the display area 42 in the intense heat notice effect, etc. This is a function of the CPU 111a mounted on the integrated board 111, and whether or not to determine the advanced notice pattern of the advanced notice pattern number 0 in step S125 of the advanced notice selection process, In step S133, it is a part of whether or not to determine the intense heat warning pattern with the intense heat warning pattern number 0. The effect mode based on the first effect pattern is the character images 70 to 73 displayed in the display area 42 in the advanced notice effect, and the first effect pattern storage means stores the advanced notices of the advanced notice pattern numbers 1 to 16. It is ROM113b mounted in the 2nd electrical decoration control board 113 in which the development type advance notice table in which the pattern was set was memorize | stored. An effect mode (effect mode based on the second effect pattern) different from the first effect pattern is, for example, a white character image 76 whose clothing color scheme is different from the character image 73 imitating Franken, and second effect pattern storage means Is a ROM 111b mounted on the sub-integrated substrate 111 in which the intense heat notice table in which the intense heat notice patterns No. 1 to 4 are set. The first effect pattern selection means is determined to be one of the advanced notice patterns of the advanced notice pattern numbers 1 to 16 in step S125 of the evolved notice pattern selection process by the CPU 113a mounted on the second illumination control board 113. It is a part to do. The second effect pattern selection means is a part determined by the CPU 111a mounted on the sub-integrated board 111 as one of the intense heat warning pattern numbers 1 to 4 in step S133 of the intense heat warning pattern selection process. is there. The predetermined matching conditions are the image display character to be executed with the selected advance notice pattern and the selected intense notice of heat among the plural kinds of image displays of the wolf man, Dracula, Franken, and Monster. Whether the image display character executed in the pattern matches or not, the match condition determination means determines whether the predetermined condition is set in step S154 of the notice setting process by the CPU 111a mounted on the sub-integrated board 111. It is a part for determining whether or not it is established. The effect display control means transmits the advanced notice pattern to the second electrical control board 113 by the sub information output process (step S107) by the CPU 111a mounted on the sub integrated board 111, and is mounted on the second electrical control board 113. The CPU 113a controls the display area 42 of the liquid crystal display 116 to display an image of the advanced notice effect corresponding to the developed notice pattern, and when the predetermined matching condition is satisfied, the sub integrated substrate 111 A notice pattern command based on the advanced notice pattern and the intense heat notice pattern is created by the sub information output process (step S107) by the CPU 111a mounted on the CPU 111a, and the notice pattern command is generated by the second information output process (step S107). CP transmitted to the decoration control board 113 and mounted on the second electrical control board 113 It is a part for displaying control images evolved announcement attraction and intense heat prediction effect corresponding to the notice pattern command on the display area 42 by 113a.

  In this case, the effect display control means is selected by the first effect pattern selection means and the second effect pattern selection means selected by the first effect pattern selection means when the matching condition predetermined by the match condition determination means is satisfied. By creating an effect pattern that combines the second effect patterns and controlling the display of the effect mode based on the effect pattern, it is determined that the effect mode is added by the effect determination unit, and is determined in advance by the matching condition determination unit. If the set matching condition is not satisfied, the effect mode based on the second effect pattern is not displayed, and the effect mode based on the second effect pattern is not regularly (periodically) displayed. Therefore, the production mode based on the second production pattern is accidentally displayed, so that the game does not become monotonous, and a decrease in the interest of the game can be suppressed as much as possible.

(Solution 3)
Image display means capable of displaying an image, winning determination means for determining whether or not to give a profit to a player based on a predetermined determination condition being satisfied, and the winning determination means in the image display means Display control of the image based on the determination result by the display, a display pattern storage unit for storing a plurality of types of display patterns until the determination result by the winning determination unit is displayed after a predetermined period of time, and the determination by the winning determination unit Display pattern selection means for selecting the display pattern from the display pattern storage means, display control means for display control of an image based on the display pattern selected by the display pattern selection means, The specific display mode is displayed by the display control unit based on the determination that the determination unit should give a profit to the player. An effect determination for determining whether or not to add an effect mode to an image based on the display pattern in a gaming machine comprising a profit granting state control means for controlling to a profit granting state for granting a profit to the player A first effect pattern storage unit that stores a plurality of types of first effect patterns for displaying the effect mode, and the first effect pattern when the effect determination unit determines that the effect mode is to be added. First effect pattern selecting means for selecting the first effect pattern from the storage means, and first effect display control means for controlling display of an effect mode based on the first effect pattern selected by the first effect pattern selecting means; , Second effect pattern storage means for storing a plurality of types of second effect patterns for displaying an effect mode different from the first effect pattern; When the determination unit determines to add the production mode, the second production pattern selection unit that selects the second production pattern from the second production pattern storage unit and the first production pattern selection unit are selected. Match condition determination means for determining whether or not a predetermined match condition is satisfied between the first effect pattern and the second effect pattern selected by the second effect pattern selection means, and the match condition determination Second effect display control means for controlling display of an effect mode based on the second effect pattern selected by the second effect pattern selecting means when the predetermined matching condition is satisfied by the means. A gaming machine characterized by that.

  In the present embodiment, the image display means is the display area 42 in the effect device 40. The predetermined determination condition is whether or not a game ball has won the start winning opening 45 or the electric start winning opening 46. The winning determination means is a function of the CPU 101a mounted on the main control board 101, and determines whether or not to make a big hit based on whether or not the big hit determination random number and the big hit determination value match by executing the big hit determination processing. This is a part for determining. The display patterns are the variable display patterns of the variable display pattern numbers 1 to 35, and the display pattern storage means stores the variable display pattern table in which the variable display patterns of the variable display pattern numbers 1 to 35 are stored. The ROM 101 b is mounted on the 101. The display pattern selection means is a part for determining a variable display pattern according to the result of the big hit determination process in step S43 of the variable display pattern setting process by the CPU 101a mounted on the main control board 101. The display control means transmits the variable display pattern to the sub-integrated board 111 by the information output process (step S16) by the CPU 101a mounted on the main control board 101, and the CPU 111a mounted on the sub-integrated board 111 generates the variable display pattern. The corresponding process is executed and information corresponding to the result of the process is transmitted to the second electrical control board 113, and the CPU 113a mounted on the second electrical control board 113 is used in the display area 42 of the liquid crystal display 116. This is a part for controlling the display of the decorative symbols 80a to 80c. The specific display mode is a jackpot symbol (combination of the same decorative symbols), the profit grant state is a jackpot game state, and the profit grant state control means is a function of the CPU 101a mounted on the main control board 101. This is a part for executing the big hit game process (step S17) to control the big hit game state. The gaming machine is a pachinko machine 1.

  Further, the effect modes are the character images 70 to 73 displayed in the display area 42 in the advanced notice effect, the white character image 76 displayed in the display area 42 in the intense heat notice effect, etc. This is a function of the CPU 111a mounted on the integrated board 111, and whether or not to determine the advanced notice pattern of the advanced notice pattern number 0 in step S125 of the advanced notice selection process, In step S133, it is a part of whether or not to determine the intense heat warning pattern with the intense heat warning pattern number 0. The first effect pattern storage means is a ROM 113b mounted on the second electrical decoration control board 113 in which the advanced notice table in which the advanced notice patterns of the advanced notice pattern numbers 1 to 16 are set is stored. The effect mode based on the first effect pattern is the character images 70 to 73 displayed in the display area 42 in the advanced notice effect, and the first effect pattern selection means is the CPU 113a mounted on the second electrical decoration control board 113. Thus, in step S125 of the advanced type advance notice pattern selection process, one of the advanced type advance notice patterns Nos. 1 to 16 is determined. The first effect display control means transmits the advanced notice pattern to the second electrical control board 113 by the sub information output process (step S107) by the CPU 111a mounted on the sub integrated board 111, and the second electrical control board 113. The display 113 of the liquid crystal display 116 controls the display of the image of the advanced notice effect corresponding to the advanced notice pattern in the display area 42 of the liquid crystal display 116 by the CPU 113a mounted on the display. An effect mode (effect mode based on the second effect pattern) different from the first effect pattern is, for example, a white character image 76 whose clothing color scheme is different from the character image 73 imitating Franken, and second effect pattern storage means Is a ROM 111b mounted on the sub-integrated substrate 111 in which the intense heat notice table in which the intense heat notice patterns No. 1 to 4 are set. The second effect pattern selection means is a part determined by the CPU 111a mounted on the sub-integrated board 111 as one of the intense heat warning pattern numbers 1 to 4 in step S133 of the intense heat warning pattern selection process. is there. The predetermined matching conditions are the image display character to be executed with the selected advance notice pattern and the selected intense notice of heat among the plural kinds of image displays of the wolf man, Dracula, Franken, and Monster. Whether the image display character executed in the pattern matches or not, the match condition determination means determines whether the predetermined condition is set in step S154 of the notice setting process by the CPU 111a mounted on the sub-integrated board 111. It is a part for determining whether or not it is established. The second effect display control means transmits the intense heat warning pattern to the second electrical decoration control board 113 by the sub information output process (step S107) by the CPU 111a mounted on the sub integrated board 111, and a predetermined matching condition is met. When established, the CPU 113a mounted on the second electrical decoration control board 113 is a part that controls display of an image of the intense heat notification effect corresponding to the intense heat notification pattern in the display area 42 of the liquid crystal display 116.

  In this case, the second effect display control means controls the display of the effect mode based on the second effect pattern selected by the second effect pattern selection means when the match condition predetermined by the match condition determination means is satisfied. By doing so, if it is determined that the effect mode is added by the effect determining unit, and if the match condition predetermined by the match condition determining unit is not satisfied, the effect mode based on the second effect pattern may be displayed. In addition, the production mode based on the second production pattern is not regularly (periodically) displayed. Therefore, the production mode based on the second production pattern is accidentally displayed, so that the game does not become monotonous, and a decrease in the interest of the game can be suppressed as much as possible.

(Solution 4)
In the solving means 2 or 3 , the effect determining means includes first effect determining means for determining whether or not to add an effect aspect based on the first effect pattern, and an effect aspect based on the second effect pattern. Second effect determining means for determining whether or not to add, wherein the first effect pattern selecting means is determined to add an effect mode based on the first effect pattern by the first effect determining means. Sometimes, the first effect pattern storage means selects the first effect pattern, and the second effect pattern selection means determines that the second effect determination means adds an effect mode based on the second effect pattern. When made, the second effect pattern is selected from the second effect pattern storage means.

In the present embodiment, the first effect determination means is a function of the CPU 111a mounted on the sub-integrated board 111, and in step S125 of the advanced notice selection process, the advanced notice patterns Nos. 1 to 16 are developed. It is a part of whether or not to decide. The second effect determination means is a function of the CPU 111a mounted on the sub-integrated board 111, and determines whether or not to determine the intense heat notice pattern of the intense heat notice pattern numbers 1 to 4 in step S133 of the intense heat notice selection process. It is a part of. Note that the second effect determination means determines whether or not to add the effect mode based on the second effect pattern. However, even if it is determined to add the effect mode based on the second effect pattern, the problem is solved. As described in the means 2 or the solution means 3, if the predetermined matching condition is not satisfied, the intense heat is generated in the display area 42 of the liquid crystal display 116 by the CPU 113a mounted on the second illumination control board 113. There is no display control of the image of the intense heat notice effect according to the notice pattern.

  In this case, the first effect pattern selecting means selects the first effect pattern from the first effect pattern storage means when the first effect determining means determines to add the effect aspect based on the first effect pattern, The second effect pattern selection means selects the second effect pattern from the second effect pattern storage means in advance when the second effect determination means determines to add the effect mode based on the second effect pattern. An effect based on the second effect pattern according to a determination ratio of adding an effect mode based on the first effect pattern and a determination rate of adding an effect mode based on the second effect pattern, in addition to the ratio at which the predetermined matching condition is satisfied The ratio of displaying the aspect can be changed, and the second effect pattern that is displayed more rarely than the effect aspect based on the first effect pattern It is possible to realize a performance aspect based.

(Solution 5)
In the solving means 4, the second effect determination means is an effect based on the second effect pattern at a rate lower than the rate at which the first effect determination means determines to add the effect mode based on the first effect pattern. A determination is made to add an aspect.

  In this embodiment, the ratio of the total number of judgment values assigned to the intense heat warning pattern Nos. 1 to 4 to the total number of judgment values assigned to all the intense heat warning patterns is the total advance notice. The advanced notice table and the intense heat notice table so as to be higher than the ratio of the total number of judgment values assigned to the advanced notice pattern Nos. 1 to 16 with respect to the total number of judgment values assigned to the pattern. By allocating the judgment value in, the ratio of selecting the intense heat warning pattern Nos. 1 to 4 is set lower than the ratio of selecting the advanced warning pattern Nos. 1 to 16 ing.

  In this case, it is determined that the first effect determining unit adds the effect mode based on the second effect pattern at a rate lower than the rate at which the determination of adding the effect mode based on the first effect pattern is made. The determination ratio for adding the effect aspect based on the second effect pattern can be made lower than the determination ratio for adding the effect aspect based on the effect pattern, and if the predetermined matching condition is not satisfied, the second effect pattern Since the production mode based on the first production pattern is not displayed, the production mode based on the second production pattern displayed rarely than the production mode based on the first production pattern can be realized.

(Solution 6)
In the solving means 4 or 5, the second effect judging means should give a profit to the player by the winning judgment means when the winning judgment means judges to give a profit to the player. A determination is made to add an effect mode based on the second effect pattern at a higher rate than when the determination is not made.

  In the present embodiment, the variation display pattern in which the determination result is farther than the variation display pattern in which the determination result is a big hit is the intense heat notification pattern numbers 1 to 1 for the total number of determination values assigned to all the intense heat notification patterns. When a variation display pattern that results in a big hit is selected by assigning a judgment value in the intense heat notice table so that the ratio of the total number of judgment values assigned to the four intense heat notice patterns is high The ratio of selecting the intense heat warning pattern numbers 1 to 4 is set high.

  In this case, when it is determined that the profit should be given to the player by the winning determination means, the second effect pattern is generated at a higher rate than when the determination that the winning determination means should not give the player is made. By making a determination to add the base production mode, when a predetermined matching condition is established and the production mode based on the second production pattern is displayed, the player has a sense of expectation that is controlled in the profit-giving state. Can be improved.

(Solution 7)
In any one of the solution means 2 to the solution means 6, the second effect pattern storage means is used by the second effect pattern selection means only when it is determined by the winning determination means that a profit should be given to the player. The selectable second effect pattern is stored.

  In the present embodiment, intense heat notice patterns Nos. 2 to 4 that can be selected only when the determination result is a big hit are set in the intense heat notice table.

  In this case, the second effect pattern can be selected by storing the second effect pattern that can be selected by the second effect pattern selecting means only when the winning determination means determines that a profit should be given to the player. In addition, when a predetermined matching condition is established and an effect mode based on the second effect pattern is displayed, it can be confident that the player is controlled in a profit granting state, and the bliss level is increased. Can be improved.

(Solution 8)
In any one of the solving means 1, the solving means 4 to the solving means 7, the random number updating means for updating the second random number within a predetermined second numerical range within the information amount of 1 byte, and the random number updating means and updating the random number acquisition means for acquiring a second random number, further wherein the second effect determination unit, depending whether they meet the determination value by the second random number is a predetermined obtained as by the update random number acquisition means Then, it is determined whether or not an effect mode based on the second effect pattern is added.

In the present embodiment, the random number update means is a function of the CPU 111a mounted on the sub-integrated board 111, and updates the intense heat warning pattern random number within a numerical range of 0 to 201 in the execution area of 1 byte. is there. The update random number acquisition means is a part for acquiring a hot heat warning pattern random number when the CPU 111a mounted on the sub-integrated board 111 receives the variable display pattern command. Then, depending on whether or not the acquired intense heat warning pattern random number matches the judgment value assigned to the intense heat warning pattern Nos. 1 to 4, the hot heat warning selection process in step S133 is performed. It is determined whether or not to determine the intense heat notification patterns of pattern numbers 1 to 4.

In this case, depending on whether the second random number obtained matches the predetermined judgment value by updating the random number acquisition means, but to determine whether or not to add the effect is produced based on second performance pattern, Even if it is decided to add an effect mode based on the second effect pattern, as described in Solution 1 to Solution 3, if a predetermined matching condition is not satisfied, the effect is based on the second effect pattern. There is no display control of the effect mode. For this reason, even if the second random number is updated within the predetermined second numerical range within the 1-byte information amount, the effect based on the second effect pattern is less than a possible ratio (1/256) with the 1-byte information amount. It is possible to display-control the aspect, and it is possible to sufficiently reduce the ratio of the display control of the effect aspect based on the second effect pattern. Therefore, it is possible to reduce the amount of information necessary for updating the second random number by the random number updating means, while realizing an effect mode based on the rarely displayed second effect pattern.

(Solution 9)
In any one of the solving means 1 to the solving means 8, the predetermined matching condition is a characteristic of a part or all of the effect form based on the first effect pattern and the effect aspect based on the second effect pattern. The information matches.

  In the present embodiment, the predetermined condition is that the character to be displayed in the selected advance notice pattern among the plurality of types of character display of the wolf man, Dracula, Franken, and the monster, and the selected intense It is whether or not the character displayed as an image with the thermal notice pattern matches. The unique information is a character of a wolf man, Dracula, Franken, or Monster. It should be noted that if the advanced notice pattern has a plurality of stages of image display characters, it is only necessary that the characters match part of them, and if the advance notice pattern has a single stage of image display, all The character will match.

  In this case, when a part or all of the production mode based on the first production pattern matches the specific information of the production mode based on the second production pattern, a part or all of the production mode based on the first production pattern is used. An effect mode based on the second effect pattern is displayed, and an effect mode based on the first effect pattern that may display the effect mode based on the second effect pattern can be noted.

(Solution 10)
In any one of the solving means 1 to 9, the first effect pattern storage means stores the plurality of types of first effect patterns for displaying a plurality of types of effect modes in a predetermined order.

  In the present embodiment, the predetermined order is the order of wolf man → Dracula → Franken → monster, and the plurality of types of effects are image display of monster, Franken, Dracula, and wolf man. Then, in the advanced notice table, an advanced notice pattern (for example, evolved notice pattern numbers 3, 6, 8, and so on) for displaying two or more characters among the characters of the wolf man, Dracula, Franken, and Monster is displayed. 11 to 15 advanced notice patterns) are set.

  In this case, by storing a plurality of types of first effect patterns for displaying a plurality of types of effect modes in a predetermined order, a plurality of types of effect modes in a predetermined order based on the first effect pattern are stored. When the specific information of part or all and the production mode based on the second production pattern match, the production mode based on the second production pattern will be displayed on some or all of the multiple types of production mode. It is possible to focus attention on a plurality of types of production modes based on the first production pattern that may display the production mode based on the second production pattern.

(Solution 11)
In the solving means 10, the predetermined match condition is that the unique information of one of the plurality of types of effect modes based on the first effect pattern matches the effect mode based on the second effect pattern. It is to be.

  In the present embodiment, the predetermined condition is that two or more types of images are displayed with the selected advanced notice pattern (for example, the advanced notice pattern with the developed notice pattern numbers 3, 6, 8, and 11 to 15). It is whether or not one type of character matches the character displayed as an image with the selected intense heat warning pattern.

  In this case, when the unique information of one of the plurality of types of production modes in a predetermined order based on the first production pattern matches the production mode based on the second production pattern, a plurality of types of productions An effect mode based on the second effect pattern is displayed in one effect mode, and an effect mode based on the second effect pattern is displayed each time one effect mode based on the first effect pattern is displayed. It is possible to pay attention to a plurality of types of effects based on the first effect pattern.

(Solution 12)
In any one of Solution 1 to Solution 9, the plurality of types of effect members each having unique information, and the effect members are driven to a standby position invisible to the player and an appearance position visible to the player Controllable effect member driving means, wherein the first effect pattern storage means displays the plurality of types of effect modes and / or causes the plurality of types of effect members to appear in a predetermined order. The type of first effect pattern is stored.

  In this embodiment, the plurality of types of effect members are a character body 154 imitating a wolf man, a character body 152 imitating Dracula, and a character body 150 imitating Franken. The standby position is a state built in the rear unit 142, the appearance position is a state that appears in front of the display area 42, and the effect member driving means is controlled by the CPU 111 a mounted on the sub integrated substrate 111. Drive signals of the drive motors 150h, 152h, 153f, and 155 are output to the decoration control board 112, and when the drive signals are input a predetermined number of times on the first electrical decoration control board 112, This is the part that outputs the drive signal. Then, in the advance notice table, the advance notice pattern (for example, the evolved notice pattern) for displaying the character images 70 to 73 of the wolf man, Dracula, Franken, and the monster is displayed and / or the character bodies 150, 152, and 154 are driven. Advance type advance notice patterns of notice pattern numbers 1 to 16) are set.

  In this case, a plurality of types of first production patterns for displaying a plurality of types of production modes and / or causing a plurality of types of production members to appear are stored in a predetermined order, thereby predetermining based on the first production pattern. When specific information of a plurality of types of production modes and / or a plurality of types of production modes among the plurality of types of production members matches the production mode based on the second production pattern, a plurality An effect mode based on the second effect pattern is displayed on a part or all of the effect modes of the type, and an effect mode based on the second effect pattern is displayed even if the effect is not flashy like a plurality of types of effect members. It is also possible to pay attention to a plurality of types of effects based on the first effect pattern that may be performed.

(Solution means 13)
In the solving means 12, the predetermined matching condition is that the plurality of types of production modes based on the first production pattern and / or one production mode among the plurality of types of production members and the production based on the second production pattern. That is, the specific information matches the aspect.

  In the present embodiment, the predetermined condition is that the character image 70 of the wolf man, Dracula, Franken, and the monster in the selected advance notice pattern (for example, the advance notice pattern of the advance notice pattern numbers 1 to 16). The image display and / or the character that displays one of the driving of the character bodies 150, 152, and 154 matches the character that displays the image with the selected intense heat warning pattern.

  In this case, a plurality of types of first production patterns for displaying a plurality of types of production modes and / or causing a plurality of types of production members to appear are stored in a predetermined order, and thus predetermined based on the first production patterns. When the specific information of the plurality of types of production modes and / or the plurality of types of production modes included in the plurality of types of production members matches the production mode based on the second production pattern, An effect mode based on the second effect pattern is displayed on a part or all of the plurality of effect modes, and an effect mode based on the second effect pattern is not required to be a flashy effect like a plurality of types of effect members. It is also possible to pay attention to a plurality of types of effects based on the first effect pattern that may be displayed.

(Solution 14)
In the solution means 12 or the solution means 13, when only a plurality of types of effect members appear based on the first effect pattern, the match condition determination means determines that the predetermined match condition is satisfied. There is nothing.

  In the present embodiment, the selected advanced notice pattern is an advanced notice pattern that only drives the character bodies 150, 152, 154 (for example, the developed notice pattern of the developed notice pattern numbers 2, 5, 10). In some cases, the character images 70 to 73 of the wolf man, Dracula, Franken, and the monster are not displayed, and a predetermined matching condition is not satisfied.

  In this case, a plurality of types of first production patterns for displaying a plurality of types of production modes and / or causing a plurality of types of production members to appear are stored in a predetermined order, thereby predetermining based on the first production pattern. When the unique information of one effect mode and the effect mode based on the second effect pattern matches among the plurality of types of effect modes and / or the plurality of effect modes included in the plurality of types of effect members An effect mode based on the second effect pattern is displayed in one effect mode among a plurality of types of effect modes, and 1 based on the first effect pattern, even if it is not a flashy effect like a plurality of types of effect members. There is a possibility that an effect mode based on the second effect pattern may be displayed every time one effect mode is displayed. It is possible to focus on the aspect.

(Solution 15)
In any one of the solving means 12 to the solving means 14, the plurality of types of effect modes and / or the plurality of types of effect members can be recognized in a predetermined order by visual recognition, and the first effect pattern storage means is , Storing a plurality of types of first performance patterns for displaying a plurality of types of performance modes from the lowest-order mode to a predetermined-order mode and / or causing a plurality of types of performance members to appear; The pattern storage means displays the higher-order effect mode that can be selected by the second effect pattern selection means only when the winning judgment means judges that a profit should be given to the player. 2 production patterns are stored.

  In this embodiment, the predetermined order is a vertical relationship of the order of Monster-kun> Franken> Dracula> Wolf man. The lowest ranking is the wolf man. And in the intense heat notice table, it can be selected only when the determination result is a big hit, and the intense heat notice patterns Nos. 2 to 4 with high-ranking Dracula, Franken, and Monster are displayed. A pattern is set.

  In this case, the second effect pattern for displaying the effect mode having a higher order that can be selected by the second effect pattern selection means is stored only when the winning determination means determines that a profit should be given to the player. As a result, it is rare that an effect mode with a high order based on the first effect pattern is displayed, and a predetermined matching condition is satisfied even if a second effect pattern that displays an effect mode with a high order is selected. Since it is difficult to do so, when an effect mode with a high order based on the second effect pattern is displayed, it is possible to be sure that the player is controlled in a profit-giving state, and the rarely displayed second effect is displayed. It is possible to improve the degree of bliss for a high-ranking production mode based on the pattern.

(Solution 16)
In any one of the solving means 12 to 15, the first effect pattern selecting means benefits the player by the winning judgment means when the winning judgment means judges that a profit should be given to the player. The first effect pattern for causing a plurality of types of effect members to appear at a higher rate than when the determination to be given is not made.

  In the present embodiment, in the variation pattern that is a big hit, from the advanced notification table that is configured so that more judgment values are assigned to the advanced notification pattern that causes the character bodies 150, 152, and 154 to appear than the variation pattern that becomes a loss. Select the advanced notice pattern.

  In this case, when it is determined that the profit should be given to the player by the winning determination means, a plurality of types of effect members at a higher rate than when the determination to give the player the profit is not made by the winning determination means When it is determined by the winning determination means that a profit should be given to the player by selecting the first effect pattern for causing the player to appear, a plurality of types of effect modes in a predetermined order based on the first effect pattern And / or the ratio of the plurality of types of effect modes among the plurality of types of effect members is reduced, and it is difficult to satisfy a predetermined matching condition. Therefore, the effect mode based on the rarely displayed second display pattern Can improve their bliss.

(Solution 17)
In any one of the solving means 12 to 16, the image display means controls the display of either the first background image or the second background image different from the first background image. And background image determination means for determining whether or not the second background image is displayed by the background image display control means, wherein the first effect pattern selection means is determined by the background image determination means. When it is determined that the second background image is displayed, the plurality of types of effect members appear at a higher rate than when it is determined that the second background image is not displayed. A first effect pattern is selected.

  In this embodiment, the first background image is the daytime background image 81, the second background image is the night background image 82, and the background image display control means is notified of lightning by the CPU 111 a mounted on the sub-integrated board 111. In step S147 of the selection process, the background flag is switched on and off, and the CPU 113a mounted on the second electrical control board 113 performs daylighting in the display area 42 based on an instruction from the CPU 111a mounted on the sub-integrated board 111. This is a part for controlling display of the background image 81 and the night background image 82. The background image determination means is a part for determining whether or not the background flag is ON in step S122 of the advanced notice selection process by the CPU 111a mounted on the sub-integrated board 111. Then, when the background flag is OFF (display of the night background image 82), the night background advanced notice table is determined to be an evolved notice pattern that displays the character images 70 to 74 rather than the day background developed notice table. An advanced notice pattern is constructed from an advanced notice table for night background that is constructed so that a smaller number of values are allocated, and a larger judgment value is assigned to an evolved notice pattern that causes character bodies 150, 152, and 154 to appear. select.

  In this case, when it is determined that the second background image is displayed by the background image determination means, a plurality of types of effect members are produced at a higher rate than when it is not determined that the second background image is displayed. When the first background image is displayed by the background image determination means by selecting the first effect pattern for causing the appearance, a plurality of types of effect modes in a predetermined order based on the first effect pattern and / or Or since the ratio of a plurality of types of production modes among a plurality of types of production members increases, and a predetermined matching condition is easily established, the expectation that the production mode based on the second production pattern is displayed. Can be improved. On the other hand, when the second background image is displayed by the background image determination means, a plurality of types of effects in a predetermined order based on the first effect pattern and / or a plurality of types of effects in the types of effects members. This reduces the ratio of, and it is difficult to satisfy a predetermined matching condition. Therefore, it is possible to improve the level of bliss for the rendering mode based on the rarely displayed second display pattern.

(Solution 18)
In any one of Solution 1 to Solution 17, an effect mode based on the second effect pattern is displayed before displaying a reach mode that is different from the normal mode and is rarer than the normal mode.

  In the present embodiment, the normal mode is a mode in which the left decorative symbol 80a and the right decorative symbol 80c are stopped and displayed in different symbols, and the reach mode is the same in the left decorative symbol 80a and the right decorative symbol 80c. It is the aspect which stops and displays with the design of. The intense heat notice effect is an effect that is executed before a reach effect such as a normal reach effect, a super reach effect, or a super reach development effect is executed.

  In this case, the production mode based on the second production pattern is different from the normal production mode and is displayed before displaying the reach mode that is rarer than the normal production mode, thereby producing the production mode based on the second production pattern. When is displayed, at least the reach mode is displayed instead of the normal mode, and it is possible to improve the player's sense of expectation that is controlled to the profit-giving state.

(Solution 19)
In any one of Solution 1 to Solution 18, the gaming machine is a pachinko gaming machine.

  As a basic configuration of the pachinko gaming machine, a game ball is driven into a game area (game area 12 in this embodiment) according to the operation of the operating means (in this embodiment, the operation handle 18), and the game that has been driven The image display means (in this embodiment, the display area in the rendering device 40) is provided on the condition that the ball wins the starting opening (in this embodiment, the starting winning opening 45, the electric starting winning opening 46) provided in the game area. 42), symbol information (in this embodiment, left decorative symbol 80a, middle decorative symbol 80b, right decorative symbol 80c) is displayed in a variable manner, and the display result of symbol information is stopped and displayed. When a profit granting state (in this embodiment, a big hit gaming state) occurs, the big winning opening provided in the gaming area (in this embodiment, the big winning opening 61) is opened in a predetermined manner to A winning is made possible, and based on the winning, a gaming privilege (awarding a prize ball, writing a point on a magnetic card, etc.) is given to the player.

(Solution 20)
In any one of Solution 1 to Solution 18, the gaming machine is a rotary gaming machine.

  In addition, as a basic configuration of the swivel-type gaming machine, after the symbol information string composed of a plurality of symbol information (for example, a plurality of reel columns with a plurality of symbol information) is variably displayed, the display result of the symbol information is stopped. In addition to the display of the fluctuation display means for displaying, the fluctuation display of the symbol information is started based on the operation of the start operation means (for example, the operation lever), and the operation of the stop operation means (for example, the stop button) or the elapse of a predetermined time Based on the above, the variable display of the symbol information is stopped. And the profit provision state generation | occurrence | production means which generate | occur | produces a profit provision state (big hit game state) on the condition that symbol information becomes a predetermined specific display mode is provided.

(Solution 21)
In any one of Solution 1 to Solution 18, the gaming machine is a gaming machine in which a pachinko gaming machine and a rotary gaming machine are fused.

  In addition, as a basic configuration of a gaming machine that combines a pachinko gaming machine and a rotary gaming machine, a symbol information string composed of a plurality of symbol information (for example, a plurality of reel columns with a plurality of symbols) is variably displayed. After that, it is provided with a fluctuation display means for stopping and displaying the display result of the symbol information, and starting the fluctuation display of the symbol information based on the operation of the start operation means (for example, the operation lever), and the stop operation means (for example, The change display of the symbol information is stopped based on the operation of the stop button) or the elapse of a predetermined time. And it is provided with the profit granting state generation means which generates a profit granting state (big hit game state) on condition that the symbol information becomes a predetermined specific display mode, and by using the game ball as a game medium, A predetermined number of game balls are required at the start of the change, and a large amount of game balls are paid out when a profit granting state occurs.

In the gaming machine of the present invention, a special effect that rarely appears can be executed in a configuration in which a special effect that notifies that the probability that a big hit will be derived is very high is executed.

  Hereinafter, preferred embodiments of the present invention will be described with reference to the drawings. First, the overall configuration of the pachinko machine according to the embodiment will be described with reference to FIGS. 1 and 2. FIG. 1 is a front view showing a pachinko machine. FIG. 2 is a perspective view showing the pachinko machine with the main body frame and the front frame opened.

  In the present embodiment, the pachinko machine 1 is shown as an example of a gaming machine, but a game medal is used as a game medium, and a symbol information string (for example, a plurality of reel strings with a plurality of symbol information attached thereto). ) Is displayed in a variable manner, and the variable information display means for stopping and displaying the display result of the symbol information is provided, and the variable information is started to be displayed based on the operation of the starting operation means (for example, the operation lever). The present invention can also be applied to a spinning-type game machine (slot machine) that stops display of fluctuations in symbol information based on operation of means (for example, a stop button) or elapse of a predetermined time. Further, the present invention can also be applied to a game machine (parrot) in which a pachinko machine that performs a game of a rotary game machine using a game ball as a game medium and a rotary game machine are fused.

  As shown in FIGS. 1 and 2, the pachinko machine 1 includes an outer frame 2, a main body frame 3, a game board 4, a front frame 5, and the like. The outer frame 2 is formed in a vertically rectangular frame shape by upper, lower, left and right frame members, and has a lower plate 6 that receives the lower surface of the main body frame 3 at the lower front side of the outer frame 2. A main body frame 3 is attached to the front side of the outer frame 2 by a hinge mechanism 7 so as to be opened and closed forward. The main body frame 3 is configured by integrally molding the front frame body 8, the game board mounting frame 9, and the mechanism mounting frame 10 with a synthetic resin material. The front frame 8 formed on the front side of the main body frame 3 is formed in a rectangular frame shape having a size corresponding to the outer shape excluding the support plate 6 on the front side of the outer frame 2.

  A game board 4 is attached to the game board mounting frame 9 integrally formed at the rear part of the front frame body 8 so as to be detachable and replaceable from the front. A guide rail 11 having an outer rail and an inner rail is provided on the board surface (front surface) of the game board 4, and a game area 12 is defined inside the guide rail 11. A low-frequency speaker 14 is mounted via a speaker mounting plate 13 near one side of the front lower portion of the front frame 8 positioned below the game board mounting frame 9. A launch rail 15 that guides the game ball toward the launch path of the game board 4 is attached to the upper portion in the lower region of the front surface of the front frame 8 in an inclined manner. On the other hand, a lower front member 16 is attached to a lower portion in the lower area of the front surface of the front frame body 8. A lower pan 17 is provided substantially at the center of the front surface of the lower front member 16, and an operation handle 18 is provided closer to one side.

  A function of locking the main body frame 3 with respect to the outer frame 2 is provided on the rear surface of the main body frame 3 (front frame body 8) opposite to the side where the hinge mechanism 7 is provided. A locking device 19 having a function of locking the front frame 5 is attached. The locking device 19 includes a plurality of upper and lower body frame locking hooks 21 that are detachably engaged with a closing tool 20 provided on the outer frame 2 to lock the main body frame 3 in a closed state, and an open side of the front frame 5. There are provided a plurality of upper and lower door locking hooks 23 that are detachably engaged with a closing tool 22 provided on the rear surface and lock the front frame 5 in a closed state. Then, the key is inserted into the key hole of the cylinder lock 24 and rotated in one direction, so that the engagement between the main body frame locking hook 21 and the closing tool 20 of the outer frame 2 is released, and the main body frame 3 is released. When the key is locked and the key is rotated in the opposite direction, the engagement between the door locking hook 23 and the closing tool 22 of the front frame 5 is released, and the front frame 5 is unlocked. ing. The front end portion of the cylinder lock 24 is exposed to the front surface of the lower front member 16 through the front frame 8 and the lower front member 16 so that the unlocking operation can be performed by inserting a key from the front of the pachinko machine 1. Are arranged.

  A front frame 5 is attached to one side of the front surface of the main body frame 3 by a hinge mechanism 25 so as to be opened and closed forward. The front frame 5 includes a door body frame 26, a side decoration device 27, an upper plate 28, and an acoustic illumination device 29. The door main body frame 26 is formed of a pressed metal frame member, and is formed to have a size that covers a portion extending from the upper end of the front frame body 8 to the upper edge of the lower front member 16. A substantially circular opening window 30 through which the game area 12 of the game board 4 can be seen through from the front is formed at substantially the center of the door body frame 26. Further, a window frame 31 having a rectangular frame shape larger than the opening window 30 is provided on the rear side of the door main body frame 26, and a transparent plate 32 is attached to the window frame 31.

  On the front side of the door main body frame 26, around the opening window 30, side decoration devices 27 are mounted on the left and right sides, an upper plate 28 is mounted on the lower portion, and an acoustic decoration device 29 is mounted on the upper portion. The side decoration device 27 is mainly configured by a side decoration body 33 in which a lamp substrate is disposed and formed of a synthetic resin material. A plurality of slit-like opening holes that are long in the horizontal direction are arranged in the side decoration body 33 in the vertical direction, and a lens 34 corresponding to a light source disposed on the lamp substrate is incorporated in the opening hole. The acoustic illumination device 29 includes a transparent cover body 35, a speaker 36, a speaker cover 37, a reflector body (not shown), and the like, and these constituent members are assembled together to form a unit.

  Next, various components provided in the game area 12 partitioned on the game board 4 will be described with reference to FIG. FIG. 3 is a front view showing the game board 4.

  An effect device 40 is disposed in the central portion of the game area 12. The stage device 40 includes a special symbol display 41 that variably displays a special symbol by lighting of a plurality of light emitters (for example, four LEDs 176), and a plurality of types including three symbols of left, middle, and right. The liquid crystal display 116 (only the reference numeral is shown in FIG. 25) that displays the decorative design in a variable manner and displays various effects in the display area 42, and a plurality of light emitters (for example, four LEDs 182) are turned on to determine a predetermined condition. Is established (a game ball is won at the start winning opening 45 and the electric start winning opening 46), but the special figure memory lamp 54 for displaying the memory number (start memory number) for which the change of the special symbol has not yet started, The front display board 43 for attaching the symbol display 41, the liquid crystal display 116, and the special figure memory lamp 54 to the surface (game area 12) of the game board 4 is provided. Further, effect lamps 44 a and 44 b are attached to the upper right portion of the effect device 40. These effect lamps 44a and 44b perform lighting display in accordance with the effect display by the display area 42.

  Below the stage device 40, there are provided a start winning port 45 and an electric start winning port 46 having a pair of opening and closing blades 47 below the start winning port 45. When the display result of the normal symbol display 50 is “winning”, the electric start winning prize port 46 has a predetermined time (for example, 0.5 seconds in the normal state or 3 seconds in the probability variation state). ) Controlled to be opened. In this embodiment, the start winning port 45 can always win a game ball from above, and the electric start winning port 46 is blocked by the start winning port 45 at the top, and the open / close wing 47 is closed. In this case, the game ball is in a state where it is impossible to win a prize. Therefore, the game ball can be won only when the opening / closing wing 47 is in the open state.

  In addition, the game balls won in the start winning opening 45 and the electric start winning opening 46 are detected by a start opening sensor 55 (only the reference numeral is shown in FIG. 25), and a special symbol indicator is displayed based on this detection (predetermined condition is established). In 41, the special symbol variation display (decorative symbol variation display in the display area 42) is permitted. When a game ball wins the start winning opening 45 and the electric start winning opening 46 and the game ball is detected by the start opening sensor 55, the display result of the special symbol on the special symbol display 41 is hit (specific display mode) The big hit determination random number for determining whether or not Also, the jackpot determination random number extracted based on the fact that the game ball has won the start winning opening 45 or the electric start winning opening 46 and is detected by the start opening sensor 55 during the change of the special symbol, is a predetermined number ( For example, up to four) can be stored, and the stored number (starting stored number) is displayed by lighting a special-purpose memory lamp 54 composed of a plurality of light emitters (for example, four LEDs 182). The special figure memory lamp 54 is arranged on the right side of the game area 12. Further, in this embodiment, two start winning ports, a start winning port 45 and an electric start winning port 46, are provided as winning ports for which the variation display of special symbols is permitted. The number of installation is not limited to these, and for example, only one of the start winning opening 45 and the electric starting winning opening 46 may be provided.

  On the left side of the game area 12, a normal symbol display 50 is provided for variably displaying normal symbols by lighting and blinking of light emitters (for example, LEDs). Also, a probability variation state lamp 51 that is turned on / off (in this embodiment, lighted in the probability variation state) is attached below the normal symbol display 50 depending on whether or not the gaming state is a probability variation state. ing. Below the normal symbol display 50, a left gate having a gate switch 53a and a right gate having a gate switch 53b are provided. When the game ball is detected by the gate switch 53a or the gate switch 53b based on the game ball passing through the left gate or the right gate, the normal symbol display 50 starts the fluctuation display of the normal symbol. That is, the normal symbol display on the normal symbol display 50 is permitted in accordance with the detection of the game ball by the gate switch 53a and the gate switch 53b. It should be noted that, when a game ball is detected by the gate switch 53a and the gate switch 53b, a normal random number for determining whether or not to win the normal symbol display result on the normal symbol display 50 is extracted. In addition, the normal random number per normal symbol extracted based on the fact that the game ball passes the left gate or the right gate during the normal symbol variation and is detected by the gate switches 53a and 53b is a predetermined number (for example, 4) can be stored, and the stored number is displayed by turning on the general memory lamp 56 composed of a plurality of light emitters (for example, 4 LEDs). The general memory lamp 56 is arranged on the left side of the game area 12.

  Below the electric start winning opening 46, a big winning opening device 60 having an open / close plate 62 for opening and closing a horizontally long rectangular winning opening 61 is disposed. The special prize opening device 60 includes a solenoid 63 that serves as a driving source for opening and closing the special prize opening 61 (opening / closing plate 62), and a count sensor 64 (both of which are indicated only by reference numerals in FIG. 25). At the bottom of the game area 12 below the big prize opening device 60 is provided an out mouth 48 through which the game balls that have flown down the game area 12 and have not won any prize opening or winning apparatus are taken in. Yes. Four winning ports 66 a to 66 d are provided on the left and right sides of the starting winning port 45, the electric starting winning port 46 and the large winning port device 60. In addition, an electric decoration lamp 49 (only the reference numeral is shown in FIG. 25) is attached to the gaming area 12 so that lighting and blinking are controlled according to the gaming state.

  The game realized by various winning devices provided on the game board 4 will be described. The game is launched by a launch device (not shown) provided on the back side of the pachinko machine 1 and passes through the launch rail 15 and the guide rail 11. The game ball released to the upper part of the area 12 flows down toward the out port 48 while colliding with the obstacle nail or the like in the game area 12. When a game ball flowing down the game area 12 passes through the left gate or the right gate and is detected by the gate switches 53a and 53b, the normal symbol display 50 displays the variation of the normal symbol (the light emitters are green and red). Lit alternately). The normal symbol fluctuation display on the normal symbol display 50 stops after a predetermined period of time, and when the display result of the normal symbol at the time of the stop is “winning” (the illuminant is turned off in green), the electric start winning award The 46 open / close blades 47 are opened for a predetermined time (for example, 0.5 seconds). On the other hand, when the display result of the normal symbol display 50 is “losing” (the illuminant is red and the lighting is stopped), the open / close wing 47 is not opened, so that the game ball cannot be won at the electric start winning opening 46. However, the start winning opening 45 is in a state where a game ball can be won.

  In addition, when a game ball is won at the start winning opening 45 or the electric start winning opening 46 and the game ball is detected by the start opening sensor 55, the special symbol display 41 can start the variation display of the special symbol. (For example, when the game is not in a big hit game and when the special symbol and the decorative symbol are not being displayed), the special symbol display 41 starts displaying the special symbol, and the liquid crystal display 116 displays the decoration. The symbol variation display is started. If the special symbol and the decorative symbol change display are stopped after a lapse of a predetermined period, and the special symbol at the time of the stop is a specific display mode (a combination of lighting of a plurality of light emitters that will be a big hit: jackpot symbol) The decorative symbol stop symbol (the state in which all the left, middle and right decorative symbols are stopped) is also in a specific display mode (the same decorative symbol combination: jackpot symbol), and the control of the “hit game state” is started. That is, the open / close plate 62 of the big prize opening device 60 falls to the front side to open the big prize opening 61, and a big prize is won until a predetermined time (for example, 30 seconds) or a predetermined number (for example, ten) is won. The mouth 61 is kept open. Then, after the special winning opening 61 is closed by the standing of the opening / closing plate 62, the elapse of a predetermined time (for example, 2 seconds) causes the opening / closing plate 62 to fall again toward the near side, so that the large winning opening 61 is Control is performed to repeat an open / close cycle (hereinafter also referred to as round “R”) 15 times.

  In this embodiment, the left, middle and right decorative symbols are controlled to stop in the order of left decorative symbol 80a → right decorative symbol 80c → middle decorative symbol 80b. The stop symbol of the decorative symbol is a state in which all the left, middle and right decorative symbols are stopped and displayed by starting the variable display of the left, middle and right decorative symbols and stopping the middle decorative symbol 80b. A combination of symbols.

  In addition, when the special symbol at the time of stoppage is a special display mode (a combination of lighting of a plurality of light emitters that are probable big hits) among the specific display modes, the stop symbol of the decorative symbol is also a special display mode ( The combination of the same specific symbols: probability variation big hit symbol), and after controlling to the big hit gaming state, the probability of the next big hit gaming state increases (in this embodiment, the probability variation state is 1 / 63.1, the probability Except for the fluctuation state, 1 / 315.5). That is, it becomes a more advantageous state for the player in the probability variation state. In the probability variation state, the control for increasing the probability that the result of the normal symbol variation display on the normal symbol display 50 is “win”, and the result of the normal symbol variation display on the normal symbol display 50 is “hit”. Control for extending the opening time of the opening and closing blades 47 opened based on the control is also performed.

  In addition, when the special symbol at the time of stoppage is a non-special display result (a combination of lighting of a plurality of illuminants that become a non-probable big hit) among the special display results among the specific display results, the decoration symbol is stopped. The symbol also becomes a non-special display result (the same non-specific symbol combination: non-probable big hit symbol), and after controlling to the big hit gaming state, the special symbol indicator 41 is used a predetermined number of times (in this embodiment, 100 times). Until the special symbol variation display is executed, the control for increasing the probability that the normal symbol variation display result on the normal symbol display unit 50 is “hit”, and the normal symbol variation display result “ Time-shortening control such as extension control of the opening time of the opening / closing blade 47 that is opened based on the fact that it has been “hit” is executed. In the short time state, the probability of winning the electric start winning slot 46 increases until the special symbol display is executed a predetermined number of times by the special symbol display 41, and the number of executions of the special symbol change display in a predetermined period is increased. Can be increased, so that the player is in an advantageous state. In the probability variation state described above, in addition to the time-shortening control, the probability that the normal symbol variation display result is “hit” on the normal symbol display 50 is increased, which is more advantageous to the player than the time-shortening state. It becomes a state. The normal state is a state other than the probability variation state and the short time state described above.

  FIG. 4 shows the game board 4 in a state where it is disassembled into components. However, since only the components necessary for the description are taken up here, some components are omitted as appropriate.

  The effect device of the present embodiment is composed of two units that are divided forward and backward with the game board 4a interposed therebetween. Specifically, the front unit 140 is located on the front side of the game board 4a, and the front unit 140 is attached to the game board 4a from the front side. Conversely, the rear unit 142 is located on the back side of the game board 4a, and the rear unit 142 is attached to the game board 4a from the back side.

  A through hole 144 is formed in the game board 4a by punching the plywood material in the thickness direction. The through hole 144 is greatly opened from the center of the game area 12 to a slightly higher range, and the opening shape substantially matches the outer shape of the front unit 140.

  The front unit 140 is formed in such a shape that the second half portion (connecting insertion portion) facing the game board 4a is completely fitted into the through hole 144 when viewed in the front-rear direction. This part is attached to the game board 4a in a state of being fitted in the through hole 144. In the rear half of the front unit 140, the thickness of the front half in the front-rear direction is set to be almost the same as the thickness of the game board 4a. For this reason, when the front unit 140 is attached to the game board 4a, the subsequent half of the part is flush with the back surface of the game board 4a (so-called flush state).

  Further, the front unit 140 is formed with a boss 140a that protrudes rearward from the second half portion (insertion connecting portion). There are three bosses 140a in total, one at the upper position of the front unit 140 and two at the lower position (only one is shown in FIG. 4). When inserted from the front side of 4a, it protrudes further rearward from the back side of game board 4a.

  On the other hand, with the front unit 140 attached to the game board 4a, the front half of the front unit 140 protrudes to the front side of the game board 4a. The thickness of the front half portion is set to be substantially the same as that of the guide rail 11 or the front decorative plate 43 (see FIG. 3), for example. Therefore, when the front unit 140 is attached to the game board 4a, the front half of the front unit 140 projects forward from the board surface in the game area 12, thereby guiding and guiding the flow of the game ball.

  On the other hand, the rear unit 142 on the back side is formed in a substantially flat shape with the front surface facing the back surface of the game board 4a, and is attached to the game board 4a with the flat front surface as an attachment surface 142a. When the rear unit 142 is attached to the game board 4a, the attachment surface 142a is in close contact with the back surface of the game board 4a (however, a gap due to manufacturing error or distortion is allowed).

  Further, although the mounting surface 142a is not fitted into the through hole 144, a part of the mounting surface 142a faces the through hole 144. That is, when the rear unit 142 is attached to the game board 4 a, the attachment surface 142 a partially projects inside the through hole 144 and is exposed to the front side of the game board 4 a through the through hole 144. However, since this exposed part is covered with the front unit 140, it is not directly visible to the player.

  Further, the rear unit 142 has three boss holes 142b corresponding to the bosses 140a of the front unit 140. When the front unit 140 and the rear unit 142 are attached to the game board 4a from the front and rear, 3 The bosses 140a reach the rear unit 142 through the through holes 144 and are inserted into the corresponding boss holes 142b. In this state, the front unit 140 and the rear unit 142 are positioned relative to each other.

  Although not shown in FIG. 4, a display unit is further attached to the game board 4 from behind the rear unit 142. The display unit is configured as a unit in which the liquid crystal display 116 and the second illumination control board 113 (only the reference numeral is shown in FIG. 25) are integrated, and plays a role of displaying a stunning image on the screen. . When the game board 4 is completed, the screen of the display unit can be viewed from the front side through the through hole 144.

  FIG. 5 shows the front unit 140 and the rear unit 142 connected to each other. The front unit 140 plays a role of giving a player a certain visual effect / impact from the modeling / decoration applied to the outer surface thereof. In addition, such modeling / decoration of the front unit 140 is coupled with the design of the decorative sheet (cell board) affixed to the front surface of the game board 4a, so that the player can clearly recognize the model and game concept of the pachinko machine 1. There is an effect. At the same time, in the present embodiment, the front unit 140 is attached at a substantially central position of the game area 12, thereby forming an effect area where an effect operation is performed. In the present embodiment, in this effect area, for example, a light emission effect by lighting / flashing of an LED, an image display effect by a liquid crystal display, an operation effect by a movable accessory, and the like are performed.

  Further, the central portion of the front unit 140 and the rear unit 142 is opened in a rectangular shape so that the above-described display unit can be visually recognized. Therefore, the display area 42 is formed in this opening portion. In the display area 42, an effect is displayed by displaying an effect image on the liquid crystal display 116.

  The overall appearance of the front unit 140 is formed using a “monster house” as a motif. The “monster house” here is a building where the characters (comic characters imitating imaginary monsters) that appear in the story of creation, for example, are inhabited, and the appearance is Western brick It has become. When the front unit 140 is regarded as a “monster house”, the roof decoration portion 140b corresponding to the roof has a shape that widens to the left and right. In addition, the roof decoration portion 140b serves to distribute the game balls flowing down from above the game area 12 to the left and right (so-called armor cover).

  A comical character body (monster) 140c is disposed immediately below the left roof decoration portion 140b. The character body (monster) 140c corresponds to the character who becomes the master of the “monster house” in the above story, and is designed to imitate a human boy. In terms of design, the character body (monster) 140c looks like a wall that penetrates from the attic and looks into both face and both hands.

  Further, the center of the roof decoration portion 140b swells in a dome roof shape, and a window decoration portion 140d simulating a “roof window” is disposed immediately below the roof decoration portion 140b. The window decoration portion 140d can be easily recognized as a window by using transparent parts. Further, an LED 140l is mounted on an LED board (not shown) at the back of the window decoration portion 140d. Therefore, in the window decoration portion 140d, a light emitting effect is performed by turning on and blinking the LED 140l. The LED board is built in the front unit 140. In the present embodiment, the window decoration portion 140d and the LED 140l function as an effect lamp 44a (see FIG. 3).

  Another spherical guiding member 140e is attached to the front side of the window decoration portion 140d so as to obliquely close the “roof window”. The ball guiding member 140e is arranged so as to be braided together with the other decorative member 140f on the front side of the window decorative portion 140d. Each of the ball guide member 140e and the decorative member 140f has a three-dimensional pattern with a wood grain on the front surface.

  The left and right side edges of the front unit 140 extend downward so as to surround both sides of the display area 42, and the right edge of the front unit 140 is wider than the left edge. The roof decoration portion 140b extends from the upper portion of the front unit 140 to the left and right side edges, so that the outer edges of the left and right side edges are outside the game area by the roof decoration portion 140b. 12 (not shown in FIG. 5).

  A wall decoration body 140g is attached to the right edge of the front unit 140 along the inside of the roof decoration portion 140b. Further, another wall decoration body 140h is attached to the right edge portion from the upper edge to the right edge of the display area 42, and a certain amount of space is provided between the wall decoration body 140h and the previous wall decoration body 140g. A gap is secured. These wall decorations 140g and 140h are each formed into a shape in which bricks are stacked, and the atmosphere as a “monster house” is created in a manner that is shaped by the wall decorations 140g and 140h.

  On the other hand, a window decoration portion 141 is formed on the left edge of the front unit 140 so as to be located inside the roof decoration portion 140b. The window decoration portion 141 is a decoration as a “light window” leading to the interior of the “monster house”.

  On the right edge of the front unit 140, a sphere guide passage 148 is formed in the space between the wall decorations 140g and 140h. The ball guide passage 148 extends downward from the upper side of the display area 42 so as to bypass the right side, and is opened toward the game area 12 below. During the game by the pachinko machine 1, the game ball that has flowed down from above the front unit 140 is guided by the ball guide member 140e and sent into the ball guide passage 148.

  A wall surface member 140 i is attached to the right edge of the front unit 140 at a position behind the ball guide passage 148 as viewed from the front side. The wall member 140i is light transmissive by adopting transparent parts (plate-like members), and an LED 140m is mounted on an LED substrate (not shown) at a position behind the wall member 140i. For this reason, in the ball guiding passage 148, a light emission effect is performed by turning on and blinking the LED 140m in the same manner as the window decoration portion 140d. In the present embodiment, the wall surface member 140i and the LED 140m function as an effect lamp 44b (see FIG. 3).

  Although not shown in detail in FIG. 5, the wall surface member 140i has a light diffusion lens cut (for example, prism cut, diamond cut, etc.) on the back surface thereof. On the other hand, the front surface of the wall surface member 140i is processed into a shape having visual uniformity with the surface shape of the wall decorations 140g and 140h. Specifically, since the wall decorations 140g and 140h have a shape in which bricks are stacked, protrusions simulating each brick are also formed on the front surface of the wall surface member 140i.

  The shape, function, and the like of the ball guide passage 148 will be described later with reference to another drawing.

  A ball receiving stage 140j is formed at the lower edge of the front unit 140. In this embodiment, not only the front unit 140 but also a ball receiving stage 142c is formed at the lower edge of the rear unit 142, and the ball receiving stage of both the front unit 140 and the rear unit 142 is combined. 140j and 142c are integrated. The ball receiving stages 140j and 142c are divided into upper, middle, and lower three stages. Of these, the upper and middle ball receiving stages 142c are formed in the rear unit 142, and the lower ball receiving stage 140j is formed in the front unit 140. Yes. Among these, the upper ball receiving stage 142c is located at the innermost position, and from there, the position of the middle ball receiving stage 142c and the lower ball receiving stage 140j are sequentially lowered.

  A guide passage 142d is formed in the rear unit 142 in relation to the ball receiving stages 142c and 140j. The guide passage 142d is lowered from the center position of the upper and middle ball receiving stages 142c, and to the front side. It bends and extends. Further, the front unit 140 is formed with a discharge port 140k of the guide passage 142d at the center position of the lower edge portion thereof.

  The functions of the ball receiving stages 142c and 140j and the guide passage 142d are substantially the same as those known. That is, the ball receiving stages 142c and 140j roll the game ball so as to swing left and right on the upper surface thereof, and the destination of the game ball cannot be predicted. In this process, the game ball falls to the lower stage or is inserted into the guide passage 142d, so that the game is interesting by the movement of the game ball in the meantime. When the game ball is inserted into the guide passage 142d, it is released directly from the lower discharge port 140k, so that it becomes easy to win the start winning port 45 and the electric start winning port 46 (see FIG. 3).

  Although not shown in detail in FIG. 5, a warp passage is formed in the front unit 140 in relation to the ball receiving stages 142c and 140j. The warp passages are respectively formed on the left and right side edges of the front unit 140, and both play a role of guiding the game ball to the ball receiving stage 142c. In this embodiment, the form and arrangement of the warp passage are different on the left and right, and the specific form, arrangement, etc. will be described later with reference to another drawing.

  FIG. 6 shows the outer shape of the rear unit 142 in detail. Unlike the front unit 140, most of the rear unit 142 is hidden behind the game board 4a. However, since the part of the ball receiving stage 142c and the part surrounding the display area 42 are exposed to the front side and directly touch the player's eyes, there are decorations similar to the front unit 140. Has been.

  First, a decoration member 142e is disposed above and above the upper ball receiving stage 142c, and this decoration member 142e extends right and left so as to define the lower edge of the display area 42. . In addition, the decorative member 142e is formed into a shape in which bricks are arranged in a horizontal row, so that the decoration and the visual unity of the front unit 140 are maintained. The decorative member 142e is divided into left and right portions with the guide passage 142d.

  In addition, a decoration member 142f is also disposed on the left portion of the upper edge of the display area 42. The decorative member 142f is also formed in a shape in which bricks are arranged in a horizontal row when viewed from the front, but is further formed in a shape in which bricks are arranged in the depth direction.

  For the other peripheral edge of the display area 42, the same decoration (decoration simulating the arrangement of bricks) is applied to the right position of the decoration member 142f, and the same decoration is applied to the right edge. ing. On the other hand, the left edge of the display area 42 is slightly different from the others and is decorated like a wooden door. Such a decoration of the rear unit 142 is located in the back of the front unit 140 when viewed from the front, and thus is not so conspicuous. However, the player changes the direction and angle of the line of sight to change the display area 42. If the periphery is looked into, the decoration of the rear unit 142 is clearly visible. The decoration of the rear unit 142 will be described later with reference to another drawing.

  Next, an operation mechanism that is a central element in the rear unit 142 will be described.

  As shown by a broken line in FIG. 6, the rear unit 142 has built-in performance action bodies that can appear and disappear in the display area 42, that is, character bodies 150, 152, and 154. These character bodies 150, 152, and 154 are accommodated in the periphery of the display area 42 in a state of being located deeper (inside the rear unit 142) than the mounting surface 142a, and at the time of the operation, they are deeper than the mounting surface 142a. It moves from the position toward the display area 42 and appears on the front side of the display screen.

  The rear unit 142 is provided with three cover members 142g at positions corresponding to the mounting surface 142a. The cover member 142g is made of a transparent (or translucent) resin plate having a thin wall thickness (for example, about 2 mm), and the mounting surface 142a is configured from the front surface of these cover members 142g. In FIG. 6, the outer shapes of the character bodies 150, 152, and 154 are indicated by broken lines. However, since the cover member 142g has transparency, the character bodies 150, 152, and 154 (and their attached mechanisms) are actually used. It is visible through the front side.

  FIG. 7 shows a state where the cover member 142 g is removed from the rear unit 142. The three character bodies 150, 152, and 154 are arranged so as to surround the display area 42, and one character body 150, 152, and 154 are positioned above, on the right side, and on the left side, respectively.

  Each of the character bodies 150, 152, and 154 is designed in a different form. Each of these character bodies 150, 152, and 154 imitates some kind of “monster” appearing in a famous mysterious novel, but it is visually designed to be deformed. In other words, the character body (Franken) 150 located on the right side of the display area 42 is imitating a “Frankenstein monster”, but it feels as if it is missing from its expression. The character body (Dracula) 152 located above the display area 42 is similar to the “Vampire Dracula”, but has an impression that it seems somewhat weak from the face. The character body 154 located on the left side of the display area 42 is similar to a “wolf man (man who transforms from a human figure into a wolf)”. Although not shown in detail in FIG. 7, the expression of the character body (wolf man) 154 is mascot-like caress.

  The rear unit 142 is formed with accommodating portions 156, 158, and 160 (standby accommodating portions) corresponding to the three character bodies 150, 152, and 154, respectively. The rear unit 142 has a structure that is entirely covered by the casing 162, and the three accommodating portions 156, 158, and 160 are in a state of being partitioned and formed inside the casing 162.

  The casing 162 has a substantially rectangular outer shape. The front surface of the casing 162 is largely open, but the back surface is closed by a back wall 162a. The outer edge of the casing 162 is surrounded by a side wall 162b, and the side wall 162b is formed so as to rise from the peripheral edge of the back wall 162a to the front side. And said accommodating part 156,158,160 is formed inside the side wall 162b in the space before this back wall 162a.

  In the accommodating portions 156, 158, and 160, the side edges adjacent to the display area 42 are the entrances and exits of the character bodies 150, 152, and 154. The character bodies 150, 152, and 154 can be displaced between a state (standby position) accommodated in the accommodation units 156, 158, and 160 and a state (appearance position) that appears on the front side of the display screen. At this time, the character bodies 150, 152, and 154 enter and exit through the aforementioned entrances.

  The rear unit 142 is attached to the rear surface of the game board 4a, and the front unit 140 is attached to the front side thereof, so that the character bodies 150, 152, and 154 are accommodated in the accommodating portions 156, 158, and 160, respectively. When it is in the state, it is hidden behind the front unit 140 and the game board 4a and is not visible from the front.

  Further, in the present embodiment, shielding members 164, 166, 168 are provided corresponding to the character bodies 150, 152, 154, and these shielding members 164, 166, 168 are accommodated through the display area 42 from the front side. It plays the role of blocking the exposure of the inside of 156. Therefore, as indicated by the solid line in FIG. 7, in the state where the character bodies 150, 152, 154 are accommodated in the accommodating portion 156, the accommodating portions 156, 158 are respectively provided by the corresponding shielding members 164, 166, 168. , 160 are closed.

  On the other hand, as shown by a two-dot chain line in FIG. Can be opened. In this state, the character bodies 150, 152, and 154 can appear on the front side of the display area 42.

  At this time, for the character bodies 150 and 152 on the right side and the upper side of the display area 42, the respective shielding members 164 and 166 are rotated along the front surface of the display screen around one end portion to open the entrance. Further, with respect to the character body 154 on the left side of the display area 42, the entrance / exit is opened by the shielding member 168 pivoting toward the display screen about the vertical axis.

  In addition, the shielding members 164, 166, and 168 are provided with a decoration that is consistent with the decoration on the outer surface of the front unit 140. For example, the shielding members 164 and 166 positioned on the right side and the upper side of the display area 42 are decorated in the same manner as the decorative member 142f, which is similar to the arrangement of bricks. On the other hand, the shielding member 168 located on the left side of the display area 42 is decorated in the manner of a wooden door as described above.

  In the present embodiment, the three character bodies 150, 152, and 154 perform the appearing and appearing operations in the display area 42. However, the respective operation ranges are designed not to interfere with each other, or in control. An operation that does not interfere is performed. For example, the character body (wolf man) 154 on the left side of the display area 42 moves linearly to the right from the left end of the display area 42, but the motion range A1 at this time is the other two character bodies. The design does not overlap with the operation range A2 of 150 and 152.

  Regarding the character bodies 150 and 152 located on the right side and the upper side of the display area 42, there is a design overlap in the operation range in which the respective shielding members 164 and 166 rotate. However, the character bodies 150 and 152 are controlled so that the mutual movement ranges (angles) B1 and B2 do not interfere with each other during actual movement.

  Next, the details of the operation mechanism for operating the character bodies 150, 152, 154 and the shielding members 164, 166, 168 will be described.

  FIG. 8 specifically shows an operation mechanism for the character body (franken) 150 and the shielding member 164. The motion mechanism including the character body (franken) 150 and the shielding member 164 is unitized in a state of being housed in a box-shaped mechanism box 150a. The mechanism box 150a is housed in the rear unit 142 as a whole unit, and the housing portion 156 is formed inside the mechanism box 150a in this state.

  The character body (Franken) 150 is composed of a combination of three movable parts, and specifically includes a head part 150b, a left arm part 150c, and a right arm part 150d. These parts 150b, 150c, and 150d are pin-bonded to each other to form a link mechanism, and each corresponds to a section of the link mechanism. In addition, an elevating slider 150e is accommodated in the mechanism box 150a, and this elevating slider 150e also constitutes one action mechanism together with the character body (franken) 150. The elevating slider 150h is supported so as to be movable up and down in the mechanism box 150a.

  The head part 150b of the character body (Franken) 150 is supported by the mechanism box 150a via a fulcrum 150f at a portion corresponding to the chest of the “monster”. A lever 150g extends obliquely downward from this portion, and the head part 150b and the lift slider 150h are joined to each other via the lever 150g.

  The left arm part 150c and the right arm part 150d of the character body (Franken) 150 are connected to each other at a portion corresponding to the base of the arm. The left arm part 150c and the right arm part 150d operate as a unit on the mechanism without relatively moving. However, the head part 150b is located between the right arm part 150d and the left arm part 150c when viewed in the front-rear direction, and these are housed in the mechanism box 150a so as to overlap in the front-rear direction. Accordingly, an appropriate clearance is secured between the head part 150b, the left arm part 150c, and the right arm part 150d. Accordingly, in this embodiment, the character body (Franken) 150 has a thickness as a whole (which is structurally different from a movable accessory having only one thin plate).

  Further, although not shown in FIG. 8, the head part 150b is pin-joined to the left arm part 150c and the right arm part 150d at a portion corresponding to the back of the “monster”. On the other hand, the right arm part 150d is pin-bonded to the shielding member 164 at a portion corresponding to the palm. As a result, a continuous mechanism extending from the lifting slider 150h to the shielding member 164 via the head part 150b and the right arm part 150d is configured. As a result, not only a two-dimensional visual effect by a single action like a movable member having only one thin plate, but also the character body (Franken) 150 as a whole is shown as being thick, A visual effect is obtained as if the body (Franken) 150 is displayed three-dimensionally and the image displayed in the display area 42 on the rear side of the character body (Franken) 150 is also given depth.

  As shown in FIG. 8B, a drive motor 150h is attached to the back side of the mechanism box 150a. The character body (franken) 150 and the shielding member 164 can operate using the drive motor 150h as a drive source.

  The mechanism box 150a is formed with an open hole 150j in the right side wall 150i as seen in FIG. The opening hole 150j opens the space inside the mechanism box 150a to the right side, and can ensure the visibility to the inside. In addition, since the casing 162 of the rear unit 142 is also formed as a whole from transparent resin, even if the mechanism box 152a is housed in the casing 162, the inside thereof can be visually recognized through the opening hole 150j. Yes.

  FIG. 9 and FIG. 10 show an operation example of the character body (franken) 150 and the shielding member 164. The lift slider 150e is lifted and lowered by the power from the drive motor 150h, and the power from the drive motor 150h is transmitted to the lift slider 150e via the rack and pinion mechanism.

  The raising / lowering operation of the raising / lowering slider 150e is transmitted to the head part 150b via the lever 150g. When the elevating slider 150e is raised, the lever 150g is pulled up accordingly, and thereby the head part 150b rotates around the fulcrum 150f. By the rotation of the head part 150b at this time, a movement in which the character body (Franken) 150, which is just a “monster”, protrudes the head forward is realized. As shown in FIGS. 9 and 10, an engaging groove 150k is formed at the lower end of the elevating slider 150e, and the elevating slider 150e and the head part 150b are connected via the engaging groove 150k. It is joined.

  When the head part 150b is further rotated, the movement is transmitted to the left arm part 150c and the right arm part 150d, and the movement is transmitted to the shielding member 164 with the right arm part 150d as a connecting node. As a result, the shielding member 164 is displaced obliquely from the initial posture (hanging state), so that an operation as if the shielding member 164 was pushed up in the upper left direction is realized. At this time, since the left arm part 150c and the right arm part 150d work as articulated nodes having no fixed fulcrum, the left arm part 150c and the right arm part 150d move in the upper left direction according to the movement of the shielding member 164 and the head part 150b. Become.

  As a result, when the motion mechanism is viewed as a whole, the character body (Franken) 150, which is a “monster”, pushes the shielding member 164 with both hands, and a staging operation is realized as if the face protrudes from that. become. In addition, since the shielding member 164 is decorated to resemble a brick wall, the movement of the character body (Franken) 150 at this time causes the “monster” to have its monster power, A visual effect can be obtained as if the brick wall was forcibly pushed up.

  FIG. 11 specifically shows an operation mechanism for the character body (Dracula) 152 and the shielding member 166. The motion mechanism including the character body (Dracula) 152 and the shielding member 166 is also unitized in a state of being housed in a box-shaped mechanism box 152a. Here, similarly, the mechanism box 152a is accommodated in the rear unit 142 as a whole unit, and the accommodating portion 158 is formed inside the mechanism box 152a in this state.

  The character body (Dracula) 152 is a single component, and a two-system link mechanism is provided in the mechanism box 152a. Of these, one system is for rotating (or swinging) the character body (Dracula) 152 and the shielding member 166 as a whole, and the other system is for the character body (Dracula) 152 to be the longitudinal length of the shielding member 166. It is intended to slide in the direction.

  Of the two systems of link mechanisms, the first one system (second link mechanism) includes a main body 152b formed integrally with the shielding member 166 and a character body together with the main part 152b (swing member). A lever 152c for rotating (or swinging) the (dracula) 152 is included. The main part 152b is supported by the mechanism box 152a via a fulcrum 152d, and can swing in the left-right direction around the fulcrum 152d.

  One lever 152c is swingably supported by the mechanism box 152a via a fulcrum 152e. The end of the lever 152c located on the lower side from the fulcrum 152e is joined to the main part 152b. A guide groove 152i is formed at the end of the lever 152c along the longitudinal direction thereof. On the other hand, the main part 152b is provided with an engagement pin (not shown) that protrudes rearward in the front-rear direction. ing. The main part 152b is mechanically connected to the lever 152c by inserting the engaging pin into the guide groove 152i.

  A guide groove 152f is formed along the longitudinal direction on the opposite side, that is, on the end located on the upper side from the fulcrum 152e, and the tip of the crank 152g is inserted into the guide groove 152f. . The crank 152g is connected to the output shaft of the drive motor 152h, and can be rotated or rotated by its power.

  The remaining one system (first link mechanism) includes a connecting rod 153a connected to the character body (Dracula) 152 and a lever 153b connected to the connecting rod 153a. The character body (Dracula) 152 is designed in a posture as if a “vampire Dracula” is flying in the sky. It is joined.

  On the other hand, the character body (Dracula) 152 is slidably supported with respect to the main part 152b of another system. For this reason, a guide groove 153c is formed along the longitudinal direction of the main part 152b. An engagement pin (not shown) is formed behind the character body (Dracula) 152 when viewed from the front side, and this engagement pin is in a state of being inserted into the guide groove 153c.

  The lever 153b is also formed with a guide groove 153d along the longitudinal direction thereof, and the tip of the crank 153e is inserted into the guide groove 153d. The crank 153e is connected to the output shaft of the drive motor 153f, and can be rotated or rotated by its power.

  As for the character body (Dracula) 152, the entire mechanism box 152a is formed of transparent parts. For this reason, the two-system link mechanism also has an advantage that the state can be easily confirmed from various directions around it.

  FIG. 12 and FIG. 13 show an operation example of the character body (Dracula) 152 and the shielding member 166. First, with respect to one system of link mechanism (second link mechanism), when the crank 152g is rotated in one direction (counterclockwise in FIG. 12) by the power of the drive motor 152h, this causes the lever 152c to move in one direction. It rotates in the clockwise direction in FIG. When the lever 150g is rotated, the main part 152b is thereby rotated in one direction (counterclockwise in FIG. 12). As a result, one end of the character body (dracula) 152 and the shielding member 166 (FIG. 12). Then, the right end part) rotates downward.

  Regarding the remaining one-system link mechanism (first link mechanism), when the crank 153e is rotated in one direction (clockwise in FIG. 12) by the power of the drive motor 153f, the lever 153b is It rotates in a direction (counterclockwise direction in FIG. 12). When the lever 153b rotates, the connecting rod 153a is pushed in one direction (left direction in FIG. 12), so that the character body (Dracula) 152 is moved along the main part 152b in the tip direction (in FIG. 12). Will slide to the lower left).

  As a result, when the movement mechanism is viewed as a whole, the character body (Dracula) 152 as “Vampire Dracula” appears to hang down from the ceiling of “Monster House” together with the shielding member 166, and floats in the air as it is. A directing operation as if it were. Since the image of “Vampire Dracula = Bat” is generally established, the mode in which the character body (Dracula) 152 imitating “Vampire Dracula” appears from the ceiling as in this embodiment is It is easy for everyone to accept it.

  As is apparent from the above description, of the two types of link mechanisms, the link mechanism (first link mechanism) for sliding the character body (Dracula) 152 is a mechanism element including the drive motor 153f. It is understood that the whole is mounted on a separate link mechanism (second link mechanism). Further, in the present embodiment, a character body (dracula) 152 is located at the left end with the fulcrum 152d of the main part 152b as the center, and a drive motor 153h is located at the right end on the opposite side. . For this reason, when the main part 152b swings, the character body (Dracula) 152 and the drive motor 153h are balanced in balance, and the stable swing is realized. In particular, the mass of the drive motor 153h also acts as a counterweight when the character body 152 is about to return from the state in which the character body 152 is displaced downward, so that excessive torque is required to swing the main part 152b. There is an advantage of not.

  FIG. 14 specifically shows an operation mechanism for the character body (wolf man) 154 and the shielding member 168. Similarly to the above, the operation mechanism including the character body (wolf man) 154 and the shielding member 168 is also unitized in a state of being housed in the box-shaped mechanism box 154a. The mechanism box 154a is accommodated in the rear unit 142 as a whole unit, and the accommodation portion 160 is formed inside the mechanism box 154a in this state.

  The character body (wolf man) 154 is composed of a combination of two movable parts, and specifically includes a main body part 154b and a left arm part 154c. In the mechanism box 154a, a slide block 154d and a push / pull rod 154e are disposed as other mechanism elements. Of these, the slide block 154d extends vertically in the mechanism box 154a, and the upper and lower ends thereof are supported so as to be slidable in the lateral direction with respect to the mechanism box 154a. Correspondingly, two guide grooves 154f are formed in the mechanism box 154a, and these guide grooves 154f extend in the lateral direction while being kept parallel to each other.

  One push / pull rod 154e extends in the horizontal direction (rightward in FIG. 14) in a state where the base end is fixed to the slide block 154d, and the tip of the push / pull rod 154e reaches slightly outside the mechanism box 154a.

  The main body part 54b of the character body (wolf man) 154 is fixed to one end (right end in FIG. 14) of the slide block 154d. Therefore, the movement of the character body (wolf man) 154 in the lateral direction is basically realized by the sliding motion of the slide block 154d. On the other hand, the left arm part 154c is in a state where the left arm part 154c is pin-bonded to the main body part 154b and moves relative to the main body part 154b.

  Further, the upper and lower ends of the shielding member 168 are rotatably supported by the mechanism box 154a. As already described, the shielding member 168 is decorated like a wooden door, and its movement is the same as that when opening and closing the door. Two engaging pieces 168a and 168b for engaging with the push-pull rod 154e are formed at the upper end of the shielding member 168. The engaging pieces 168a and 168b are formed by the decorative member 142f. It is located above. The engagement pieces 168a and 168b extend in the horizontal direction from the rotation shaft of the shielding member 168. When the mechanism box 154a is viewed from directly above, the two engagement pieces 168a and 168b are opened in a V shape. Are arranged.

  On the other hand, engagement protrusions 154g and 154h are formed at the tip end portion (right end portion in FIG. 14) of the push / pull rod 154e corresponding to the engagement pieces 168a and 168b. As shown in FIG. 14, in a state where the character body (wolf man) 154 is housed in the housing portion 160, two engagement protrusions 154g and 154h are provided between the two engagement pieces 168a and 168b. Both are located. In this state, the engaging protrusion 154h located on the inner side of the accommodating portion 160 (leftward in FIG. 14) abuts on the engaging piece 168b of the shielding member 168, thereby holding the posture of the shielding member 168. At this time, the shielding member 168 is in a state in which the entrance / exit of the housing portion 160 is closed, thereby concealing the presence of the character body (wolf man) 154 located in the housing portion 160.

  In the mechanism box 154a, an open hole 154j is formed in the left side wall 154i as seen in FIG. The opening hole 154j can open the space inside the mechanism box 154a to the left side and ensure the visibility to the inside.

  FIG. 15 and FIG. 16 show an operation example of the character body (wolf man) 154 and the shielding member 168. The slide block 154d is slid by power from the drive motor 155, and the power from the drive motor 155 is transmitted to the slide block 154d via the crank 155a and the lever 155b. Therefore, the lower end portion of the lever 155b is pin-joined to the mechanism box 154a, while the upper end portion of the lever 155b is slider-joined to the slide block 154d. A guide groove 155c extending in the vertical direction is formed in the slide block 154d, and a pin 155d that fits into the guide groove 155c is formed at the upper end portion of the corresponding lever 155b. The lever 155b is also formed with a guide groove 155e along its longitudinal direction, and the leading end of the crank 155a is inserted into the guide groove 155e.

  Therefore, when the crank 155a is rotated in one direction (clockwise in FIG. 15A) by the power of the drive motor 155, the lever 155e is thereby moved in one direction (clockwise in FIG. 15A). Rotate. When the lever 155e rotates, the slide block 154d is pushed in one direction (rightward in FIG. 15A), and as a result, the character body (wolf man) 154 is moved outwardly from the inside of the housing portion 160 (FIG. 15 (a) will slide to the right).

  In conjunction with such sliding of the slide block 154d, the push / pull rod 154e also slides in one direction (rightward in FIG. 15A). Then, the engaging protrusion 154g located at the head in the sliding direction pushes the engaging piece 168a of the shielding member 168, and thereby the shielding member 168 is rotated around the axis.

  The main body part 154b of the character body (wolf man) 154 simply slides in one direction (rightward in FIG. 15A) in accordance with the slide operation of the slide block 154d, but the left arm part 154c slides. The movement that rotates with the movement is added.

  For this reason, for example, as shown in FIG. 15B, a lever 155f is attached to the back of the left arm part 154c, and the lever 155f extends from the tip of the left arm part 154c to the rear of the main body part 154b. It extends and is slider bonded to the mechanism box 154a. A guide groove 155g is further formed in the mechanism box 154a, and a slide pin 155h that fits into the guide groove 155g is provided at one end of the lever 155f. The guide groove 155g extends horizontally from one side end (left side end in FIG. 15A) toward the other side end in the mechanism box 154a, and is bent obliquely upward in the middle. Therefore, in a state where the character body (Dracula) 152 and the shielding member 168 are accommodated in the accommodating portion 160 (FIG. 14), the slide block 154d slides in one direction (rightward in FIG. 15A) from there. At the beginning, the vertical displacement of the slide pin 155h of the lever 155f does not appear at the beginning, but when the slide operation of the slide block 154d reaches the final stage, the slide pin 155h is guided to the bent portion of the guide groove 155g. Gradually move upward. As a result, the movement of rotating the tip of the lever 155f, that is, the tip of the left arm part 154c, is lowered.

  Looking at the above movement as a whole of the motion mechanism, the character body (wolf man) 154 that is a “monster” vigorously pushes open the shielding member 168 that is a “wooden door” and suddenly jumps out of the room. Operation will be realized. On the other hand, when the character body (Dracula) 152 is retracted into the room, the shielding member 168 that is a “wooden door” is closed accordingly, and a natural rendering operation as if the room was shielded is realized.

  In this embodiment, by controlling the drive motors 150h, 152h, 153f, and 155, the character bodies 150, 152, and 154 are set to a standby position where the player cannot visually recognize the character body, and an appearance position where the player can visually recognize the character body 150, 152, 154. However, the present invention is not limited to this, and the character bodies 150, 152, and 154 can be visually recognized by the player and the stand-by positions that are not visible to the player by controlling the solenoid. You may comprise so that a reciprocating drive may be carried out between positions. Moreover, not only reciprocal driving but also rotational driving may be used. In other words, the driving means and the driving method are not limited as long as the character bodies 150, 152, and 154 can be moved in and out of the standby position where the player cannot visually recognize the character body 150, 152 and 154.

  FIG. 17 shows a left half ((a) in the drawing) and a right half ((b) in the drawing) in a state where the front unit 140 and the rear unit 142 are combined. As shown in FIG. 17, when the operation mechanism of the rear unit 142 is in an inoperative state, a character body (wolf man) 154 is formed on the left side of the display area 42 by a shielding member 168 that imitates a “wooden door”. And other operating mechanisms are obscured. On the right side of the display area 42, the character body (Franken) 150 and other motion mechanisms are obscured by a shielding member 164 simulating a “brick wall”. These shielding members 164 and 166 are visually unified in outer surface shape with the outer surface shapes such as the window decoration portion 141 and the wall decoration body 140h of the front unit 140. , 152 is not reminiscent of the existence of any of them, and there is almost no awareness of any device there.

  FIG. 18 shows the entirety of the front unit 140 and the rear unit 142 as viewed from a slightly upward angle in a combined state. As shown in FIG. 18, when the operation mechanism of the rear unit 142 is in an inoperative state, a character body (dracula) 152 is provided above the display area 42 by a shielding member 166 simulating a “brick ceiling”. And other operating mechanisms are obscured. Similarly, since the outer surface shape of the shielding member 166 is visually unified with the outer surface shape of the wall decoration 140h of the front unit 140, the player is hardly aware of the existence of the operation mechanism. ing.

  FIG. 19 shows a longitudinal section in the front half of the front unit 140. A portion of the front unit 140 that protrudes from the front surface (board surface) of the game board 4a to the front side includes the roof decoration portion 40b, the ball guide member 140e, the wall decorations 140g and 140h, and the like.

  In FIG. 19, the shape of the sphere guide passage 148 is shown in more detail. In other words, the ball guide passage 148 has an entrance that opens obliquely upward to the left above the front unit 140, and the game ball that has jumped in from there is first guided by the ball guide member 140e and rolls in the lower right direction. To do. As shown in the cross section of FIG. 19, the ball guide member 140e has a cross-sectional shape that is stepped downward along the rolling direction of the game ball, and therefore, the game ball on the ball guide member 140e. Is first guided, the rolling speed is relaxed on the stepped uneven surface.

  On one decorative member 140f, a braking protrusion 141a is formed so as to face the uneven surface of the ball guiding member 140e. The braking protrusion 141a is in a positional relationship where it collides with a game ball rolling on the uneven surface of the ball guiding member 140e in such a manner as to hit it. For this reason, the game ball that has entered the ball guiding passage 148 first collides with the braking protrusion 141a and is decelerated.

  Similarly, a braking protrusion 141b is also formed on the wall decoration body 140g, and when proceeding further from the previous braking protrusion section 141a to the back of the ball guide passage 148, this time, the braking protrusion section 141b of the wall decoration body 140g has a game. The balls collide relatively, and the rolling speed is also reduced here.

  Thereafter, when the game ball further advances in the ball guide passage 148, the game ball rolls while contacting the outer surfaces of the two wall decorations 140g and 140h, and the rolling speed is appropriately reduced in the process. . Further, in the present embodiment, since the uneven surface is also provided on the front surface of the wall surface member 140i, the game ball is not only caused by friction with the uneven surface of the wall surface member 140i as well as the two outer surfaces of the wall decoration bodies 140g and 140h. The braking force is also applied. As a result, an appropriate braking force acts on the rolling of the game ball in the ball guide passage 148, and the player can follow the rolling process with his eyes.

  At the right edge of the front unit 140, the warp passage extends obliquely downward to the left through the inside of the front unit 140 (inside the outer surface). A warp inlet 148a is formed at the lower end portion of the ball guide passage 148 so as to open to the wall surface member 140i, and a game ball rolling on the ball guide passage 148 enters the warp passage from the warp inlet 148a. There is.

  Further, a discharge approach 148b is formed on the right edge of the front unit 140, and this discharge approach 148b protrudes from the exit of the warp passage toward the ball receiving stage 142c (not shown in FIG. 19). . The game ball that has passed through the warp passage is discharged to the ball receiving stage 142c through the discharge approach 148b.

  Here, a see-through hole 148c is formed in the wall surface member 140i of the front unit 140, and the see-through hole 148c penetrates the wall surface member 140i in the thickness direction. Therefore, the appearance (a part) of the game ball passing through the warp passage is visible to the player through the see-through hole 148c.

  Furthermore, in the present embodiment, in the decorative shape of the wall surface member 140i (the shape in which bricks are stacked), see-through holes 148c are formed just at the positions of the gaps between the individual bricks. For this reason, in this embodiment, even if the inside of the warp passage can be visually recognized from the front side by forming the see-through hole 148c, the decorative shape of the front unit 140 is not hindered thereby. Benefits arise.

  In the present embodiment, the gate switch 53 is disposed in the game area 12, but the gate switch 170 may be integrally attached to the left and right side edges of the front unit 140 as shown in FIG. In this case, the gate switch 170 is disposed inside the left and right roof decoration portions 140b. Therefore, a passage guide passage 170a communicating with the gate switch 170 is formed in the roof decoration portion 140b.

  FIG. 20 shows a state where the game ball passes through the right gate switch 170 as an example. Usually, since the gate switch 170 is hidden behind the roof decoration part 140b, it is not visually recognized from the front side. However, the through hole 170b is formed in the roof decoration portion 140b, and the player can visually recognize the appearance of the game ball passing through the gate switch 170 through the through hole 170b. Thus, since it is clear to the player that the normal symbol determination is firmly performed in the pachinko machine 1, there is no possibility that the player may be questioned about the presence or absence of the normal symbol determination. Although not shown here, a similar through hole is formed in the left gate switch.

  FIG. 21 shows a cross section of the left edge portion of the front unit 140. Similarly, the gate switch 170 and the passage guide passage 170a are formed inside the roof decoration portion 140b for the left edge portion. Although not shown, a through-hole is formed in the roof decoration portion 140b also on the left edge, so that the state of the game ball passing through the gate switch 170 is visible to the player. A warp passage 172 extending in the vertical direction is formed at the left edge of the front unit 140, and the warp passage 172 has a warp inlet 172a at a relatively high position. That is, the warp inlet 172a is formed to open to the upper left from the roof decoration portion 140b, and the game ball that has entered from here rolls as it is to the back side of the roof decoration portion 140b. Although not shown in FIG. 21, a through hole (similar to the passage guide passage 70a) is formed in the roof decoration portion 140b in the vicinity of the warp inlet 172a. The process of rolling forward from there is visible to the player through the through hole.

  Further, when the warp passage 172 is bent from the back to the back side of the roof decoration portion 140b, the warp passage 172 is bent downward from the roof decoration portion 140b to extend the back side position of the window decoration portion 141 downward. In addition, the warp passage 172 is bent rightward to reach the vicinity of the boundary with the display region 42, and further bent further to the rear side to receive the ball receiving stage 142c (shown in FIG. 21) of the rear unit 142. Not open).

  In this embodiment, a transparent plate (outer surface member) is employed in a portion corresponding to the window glass of the window decoration portion 141, and thereby, a decorative effect that actually imitates a “light window” in the window decoration portion 141. Is emphasized. Further, the transparent plate of the window decoration portion 141 is provided with a semi-permeable film by, for example, aluminum vapor deposition, and the transparent plate of the window decoration portion 141 functions as a so-called magic mirror by the semi-permeable film processing. It has become. Therefore, the window decoration portion 141 does not simply show through the back side, and the rear side (rear unit 142 or the character body (wolf man) 154) is different due to the difference in light reflectance between the front side and the back side. Existence is shielded.

  Therefore, even if the game ball flows down behind the window decoration portion 141 in the process of passing the game ball through the warp passage 172, the state of the game ball is not clearly seen through, but the game ball is played by the semipermeable membrane. Is projected on the front side. For this reason, the player does not see the warp passage 172, the rear unit 142, the character body (wolf man) 154, etc. behind the window decoration portion 141, and the game ball passes through the warp passage 172. Is visible by its contour (projection).

  FIG. 22 shows an overlapping relationship between the front unit 140 and the rear unit 142. Here, in particular, the cover member 142g located on the right side portion of the rear unit 142 will be described.

  As described above, since the rear unit 142 is attached to the game board 4a (not shown in FIG. 22) in a state of being superimposed behind the front unit 140, the cover member 142g is directly visible from the front side. It will never be done. However, at the right edge portion of the front unit 140, the boundary line with the display area 42 is not linear due to the shape of the wall decoration body 140h, but has a complicated shape designed in a decorative manner. For this reason, if one side edge part (end edge part which prescribes | regulates the boundary with the display area 42) is made into a linear shape, 142 g of cover members will mutually shape when the front unit 140 is piled up on the front side. No longer match.

  Therefore, in the present embodiment, the shape of the one side edge portion of the cover member 142g viewed from the front side and the outer shape of the front unit 140 (the outer shape of the wall decoration body 140h) are mutually matched, so that the cover member 142g is viewed from the front side. Is prevented from being noticed unnaturally.

  FIG. 23 shows the motion mechanism of the character body (Franken) 150 as seen from above. As described above, the character body (Franken) 150 and the shielding member 164 enter and exit in the lateral direction (indicated by a double-headed arrow W in the drawing) with respect to the housing portion 156, and therefore, one side end of the mechanism box 150a (see FIG. 23 is the entrance / exit of the accommodating portion 156.

  The cover member 142g is attached so as to close the front opening of the mechanism box 150a. Therefore, when the shielding member 164 is accommodated in the accommodation portion 156, the shielding member 164 is attached to the cover member 142g when viewed from the front side. Covered. At this time, the cover member 142g also functions as a partition that partitions the periphery of the entrance / exit of the accommodating portion 156.

  On the other hand, one side edge portion (left side edge portion in FIG. 23) of the cover member 142g is formed in an irregular curved shape in accordance with the wall decoration body 140h of the front unit 140 as described above (see FIG. 23), the outer periphery of the entrance / exit of the accommodating portion 156 is partially cut away in the entering direction (right direction in FIG. 23).

  Further, in this embodiment, a notch 156a is formed in the mechanism box 150a around the periphery of the entrance / exit of the accommodating portion 156, and the notch 156a is U-shaped in the entry direction (rightward in FIG. 23) from the opening end of the entrance / exit. It extends in a letter shape (refer to (b) in FIG. 8 as appropriate).

  Accordingly, even when the shielding member 164 is housed in the housing portion 156, the shielding member 164 can be gripped from both sides through the notch portion of the cover member 142g and the notch portion 156a of the mechanism box 150a. (The white arrow in FIG. 23). Therefore, even if some trouble occurs in the operation mechanism, the inside of the housing portion 156 can be easily opened by grasping and pulling out the shielding member 164, so that the maintenance and inspection work can be performed quickly and easily. Can be done.

  The above-described configuration of the notch is a suitable example related to maintenance / inspection of the operating mechanism. In addition, the present embodiment has a configuration for smoothing normal movement by the operating mechanism.

  As shown in FIG. 23, a chamfered portion 156b is formed at one end edge portion (right end edge portion in FIG. 23) of the cover member 142g. The chamfered portion 156b forms an inclined surface that guides the character body (Franken) 150 and the shielding member 164 in the entering direction (rightward in FIG. 23), whereby the character body (Franken) 150 and the shielding member are formed. The operation of 164 (especially the operation when entering the accommodating portion 156) is performed smoothly.

  Although not specifically illustrated here, the configuration of the chamfered portion is also applied to the accommodating portions 158 and 160 of the other character bodies 152 and 154.

  FIG. 24 shows the lower edge portion of the front unit 140 in an enlarged manner. As shown in FIG. 24A, two light emitting regions 174 are formed on both sides of the discharge port 140k in the lower edge of the front unit 140. In these light emitting regions 174, two light emitting regions 174 are formed. The LED 176 shown in (b) of FIG. 24 is turned on / flashed. In the present embodiment, these four light emitting areas 174 and LEDs 176 function as the special symbol display 41 (see FIG. 3).

  For example, if there is a start prize during a normal game (not in a big hit game) in the pachinko machine 1, a special symbol change display will be triggered by that and the judgment result (winning result) will be displayed specially. The symbol is stopped and displayed. In this embodiment, the change display and the stop display at this time are represented by lighting / flashing of the four light emitting areas 174. For example, during the variable display, the light emitting area 174 repeatedly blinks in a fixed pattern, and when the fluctuation is stopped, the four light emitting areas 174 are turned on or off to display the determination result. Various patterns can be considered for the display mode, but here, when the determination result is a hit (big hit), all the four light emitting areas 174 are turned on, and any of the cases where the determination is not satisfied (1 to 4). Is turned off.

  Further, below the left and right light emitting areas 174, four lighting areas 178 for performing start hold display are formed. In these lighting regions 178, lighting is performed by the light of the LED 182 shown in FIG. In the present embodiment, these four lighting areas 178 and the LED 182 function as the special figure storage lamp 54 (see FIG. 3).

  As shown in FIG. 24 (b), a light guiding member 180 is attached to the lower edge of the front unit 140 so as to be located on the back side of the outer surface thereof. Arranged behind the guide member 180. The LED 176 is mounted on an LED board (not shown), and an LED 182 for starting hold display is also mounted on the same LED board.

  The light guide member 180 has a certain depth when viewed from the front side, and the LED substrate is positioned rearward by the depth of the light guide member 180. The light guiding member 180 is formed with four light guiding paths 180a penetrating the inside thereof in the front-rear direction, and these light guiding paths 180a are formed corresponding to the four LEDs 176, respectively. The light guiding path 180a is opened at the front surface of the light guiding member 180 and communicates directly behind the light emitting region 174.

  The light emitted from the individual LEDs 176 is guided forward through the light guide path 180 a and is irradiated to the front side through the light emitting region 174. A transparent member is fitted in the light emitting region 174, so that the light emitting region 174 is visually recognized as if it is surface emitting as a whole.

  In the present embodiment, since the light guiding member 180 is molded from a dark-colored resin material, the inner wall of the light guiding path 180a exhibits a relatively high light shielding property, whereby the light from the LED 176 passes from the light guiding path 180a to the surroundings. It is hard to leak. For this reason, the player can visually recognize that only the light emitting area 174 is clearly lit and blinking, so that the player can clearly recognize the variation display and stop display modes of the special symbol. There is an advantage.

  Furthermore, in this embodiment, the shape of the outline of the light emitting region 174 is formed as a decorative shape that imitates a symbol (for example, a symbol representing a figure in which a bat flies). For this reason, lighting / flashing of the light emitting area 174 is difficult to be recognized as a simple point light emitting operation, and it is possible to suggest (or teach, appeal, announce, etc.) to the player that some meaning is included therein. .

  Next, the operation of the gaming machine will be described. First, the main substrate 100 and the peripheral substrate 110 provided on the back side of the pachinko machine 1 will be described with reference to FIG. FIG. 25 is a block diagram showing the main board 100 and the peripheral board 110.

  As shown in FIG. 25, the main board 100 includes a main control board 101 and a payout control board 102. The main control board 101 includes a CPU 101a as a central processing unit, a ROM 101b as a read-only memory, and a RAM 101c as a readable / writable memory. The CPU 101a controls various games performed in the pachinko machine 1 by executing a game control program stored in the ROM 101b, and creates a command signal to be transmitted to the peripheral board 110 and the payout control board 102. The RAM 101c temporarily stores various data generated in various processes executed by the main control board 101 and information such as input signals. Note that detection signals from the gate switches 53a and 53b, the start port sensor 55, the count sensor 64, and the like are input to the main control board 101, and the CPU 101a executes processing according to these input detection signals. That is, based on the input detection signal, a drive signal is output to the solenoid 63, the special symbol display 41, the normal symbol display 50, the special symbol storage lamp 54, the general symbol storage lamp 56, and the like. Although not shown, the CPU 101a also outputs a drive signal for the probability variation state lamp 51 described above. Specifically, when a probability change state flag, which will be described later, is set, a drive signal is output to the probability variation state lamp 51 so as to be lit and the probability variation state lamp 51 is reset based on the reset of the probability variation state flag. A drive signal is output to turn off the light.

  The payout control board 102 includes a CPU 102a as a central processing unit, a ROM 102b as a read-only memory, and a RAM 102c as a readable / writable memory. When a detection signal indicating that a game ball has been detected by the start port sensor 55, the count sensor 64, etc. is input to the main control board 101, the game ball is paid out from the CPU 101a mounted on the main control board 101. An instructing command signal is transmitted. The payout control board 102 processes the command signal received from the main control board 101 and outputs a drive signal to the payout device 103 (payout motor). Thereby, the payout device 103 pays out the game ball according to the drive signal.

  The peripheral board 110 includes a sub-integrated board 111, a first lighting control board 112 (described as lighting control board 1 in FIG. 25), and a second lighting control board 113 (showing lighting control board 2 in FIG. 25). And a waveform control board 114. The sub integrated substrate 111 includes a CPU 111a, a ROM 111b, and a RAM 111c. The CPU 111a processes the command signal received from the main control board 101 according to the effect control program stored in the ROM 111b. The RAM 111c temporarily stores information such as various data and input / output signals generated in various processes executed by the sub-integrated board 111. Then, the sub-integrated board 111 processes the command signal received from the main control board 101 and transmits the command signal to the second electrical decoration control board 113, or the side decorative body 33, the first electrical decoration control board 112, and A drive signal is output to the waveform control board 114.

  The first electrical control board 112 and the waveform control board 114 include ROMs 112b and 114b as read-only memories and RAMs 112c and 114c as read / write memories, respectively. The second electrical decoration control board 113 includes a CPU 113a as a central processing unit, a ROM 113b as a read-only memory, and a ROM 113c as a readable / writable memory. The first electrical decoration control board 112 sends drive signals to the drive motors 150h, 152h, 153f, 155, the effect lamp 44, and the decoration lamp 49 based on the drive signal input from the sub-integrated board 111 a predetermined number of times. Output. The second electrical decoration control board 113 controls the liquid crystal display 116 based on the command signal from the sub integrated board 111. The waveform control board 114 controls the sound wave device 115 (the low-frequency speaker 14 and the speaker 36) based on the command signal from the sub-integrated board 111.

  Next, the flow of the notice effect and the reach effect which are performed after starting the change of the decorative design in the display area 42 until the stop display of all the decorative symbols will be described with reference to FIG. FIG. 26 is an explanatory diagram showing the flow of the notice effect and the reach effect. In the notice effect and the reach effect, a character A (hereinafter referred to as a wolf man), a character B (hereinafter referred to as a Dracula), a character, which are stored in a ROM 113b mounted on the second electrical control board 113. Image display using C (hereinafter referred to as Franken), character D (hereinafter referred to as Monster), and character E (hereinafter referred to as Monster), for example, a character image 70 imitating Monster , A character image 71 imitating a wolf man, a character image 72 imitating a Dracula, a character image 73 imitating Franken, a character image 74 imitating a monster-chan, and the character body 154 (wolf man (described above) Member imitating character A), character body 152 (Dracula (described above) Member Patterned character B)), there is a case where the character object 150 (Franken (member Patterned character C) described above), the drive control, the effect is performed.

  In addition, the display device is provided with a plurality of display areas, the symbols are variably displayed in each display area, and the display is stopped and displayed in a specific display mode when it is determined to be a big hit in the big hit determination process described later. In the case of having a plurality of lines, when a symbol that has not been stopped on any display line stops at a predetermined symbol, the symbol that is stopped and displayed on the display line becomes a specific display mode, or A state in which all symbols are variably displayed in a combination such that all the symbols are in a specific display mode on any display line is referred to as a reach mode. In this embodiment, there is only one display line, and the combination of any two of the left, middle and right decorative symbols displayed in the display area 42 of the liquid crystal display 116 is the same. A state in which the symbols are stopped and the remaining decorative symbols are variably displayed, or all the decorative symbols displayed in the display area 42 are variably displayed in synchronization with the same symbol combination (for example, The state in which the left, middle and right decorative symbols are always variably displayed in synchronism so as to always have the same design) is referred to as a reach mode. After the reach mode, the effect lamps 44a and 44b and the liquid crystal display 116 are displayed. An effect executed by the sound wave device 115 or the like (for example, the effect lamps 44a and 44b are turned on and blinking in a predetermined manner, a predetermined image is displayed on the liquid crystal display 116, and a predetermined sound output is output on the sound wave device 115). That switch production.

  Further, in this embodiment, the variation display of the special symbol display 41 is stopped and displayed simultaneously after a predetermined period corresponding to a variation display pattern described later. That is, the reach pattern is not formed in the special symbol display 41. Therefore, in this embodiment, when it is referred to as a reach mode, it indicates that the decorative design of the display area 42 has reached the reach mode. Further, the CPU 101a mounted on the main control board 101 displays the decoration symbol of the display area 42 when the big hit determination random number does not become a win value in the big hit determination process described later when starting the variable symbol display of the special symbol. A process (reach determination process) for determining whether or not the reach mode is set is executed. A variation display pattern corresponding to the determination result is selected, and a display command (variation display pattern command) indicating the variation display pattern is transmitted to the sub-integrated substrate 111.

  As shown in FIG. 26, when the starting memory number is not 0, the special symbol and the decorative symbol can be displayed in a variable manner (for example, a state where the big hit game is not being played and a state where the variable display is not being displayed). Variation display of decorative symbols is started in the display area 42 of the display 116. When starting the decorative display of the decorative symbol, it is determined whether or not the notice effect is to be executed.

  In addition, the notice effect is an effect for suggesting the possibility of being in a big hit gaming state to the player, and the expectation level for the big hit game state according to the type of the notice effect to be executed (the big hit expectation degree: The ratio at which the notice effect is executed / the jackpot and the ratio at which the notice effect is executed when it is out of place are set to be different. In general, when a big hit gaming state is reached, the rate at which the notice effect is executed is controlled to be high, so that the player's expectation can be enhanced by executing the notice effect. In addition, because it is possible to grasp the jackpot expectation level according to the type of the notice effect, it is possible to increase the player's expectation when a notice effect with a high jackpot expectation is executed, and a notice effect with a low jackpot expectation is executed. It is possible to increase the player's expectation when a notice effect with a higher degree of big hit expectation is executed than when it is performed.

  Also, the notice effect in this embodiment is executed before the right decorative symbol 80c is stopped and displayed after the decorative symbol variable display is started. This increases the player's expectation until the reach form in which the right decorative design 80c is stopped at the same design as the left decorative design 80a is formed, and gives further expectation when the reach form is formed. Even if the right decorative design 80c does not stop at the same design as the left decorative design 80a, it is possible to increase the player's expectation until the notice effect is finished.

  In determining whether or not to execute the notice effect, first, it is determined whether or not the advanced notice is executed as the notice effect. The advanced notice means that each of the above-mentioned characters A to D is visually recognized by a plurality of types of characters by controlling either image display control or drive control of the character bodies 150, 152, 154. In this embodiment, it is controlled to appear in the order of wolf man → Dracula → Franken → Monster-kun. The character displayed by the image display control is controlled not to appear by the character body drive control, and the character appearing by the character body drive control is controlled not to appear by the image display control. For example, when the wolf man is displayed as an image, the character body 154 imitating the wolf man is not driven to appear after the image display of the character image 71 simulating the wolf man.

  When the above-described advanced type notice is executed, it is determined whether or not the intense heat notice is executed as a notice effect. The intense heat notice is executed as a part of the advanced notice, and any one of the characters A to D displayed as an image in the advanced notice is changed to a color scheme of clothing displayed as an image in the normal advance notice. Unlike, it is an effect that appears in the color scheme of clothing based on white. However, when a wolf man appears with this intense heat notice, the character of the wolf man after changing from a human figure to a wolf figure does not appear, instead of changing the color scheme of clothing. In this way, when the intense heat warning is executed as a part of the advanced notice, more attention is paid to the advanced notice in which the intense heat notice may be executed than just the advanced notice. Can be made. Characters with intense heat notices appear in white based clothes color schemes, unlike the color schemes of clothes displayed in normal development type notices. Any difference can be used as long as the player can clearly recognize the difference from the character mode according to the advanced notice.

  In addition, control is performed so that a character with an intense heat notice is combined with an advanced notice, that is, when a character image display determined by an intense heat notice corresponds to an image display of a character determined with an advanced notice. Even if it is determined to execute the intense heat advance notice, if there is no character corresponding to the image display of the character determined by the advanced advance notice, the character by the intense heat notice is controlled not to appear. For example, even if it is determined to display an image of Franken whose clothing color has been changed as a notice of intense heat, if it is determined to drive the character body 150 imitating Franken to appear, If it is determined that the advance notice is to be terminated at an earlier stage, the frankene whose clothing color scheme has been changed will not appear on the image display.

  Further, when the above-described advanced notice is not executed, as a notice effect, a lightning flash notice, which is an image display control that displays lightning lightning (lightning) on a dark image and causes a stop display of decorative symbols to appear by lightning, is displayed. The background image (for example, the daytime background image 81 and the night background image 82 described later) displayed at the rear of the decorative pattern is changed (for example, when the daytime background image 81 is displayed in the display area 42, the nighttime image 81 is displayed at night. Any of four types of characters (wolf man, Dracula, Franken, Monster) corresponding to the background change notice, which is image display control to be changed to the background image 82), and the super reach development effect described later, or a variable display As a result, the character (Kyoko-chan) who can appear only when the above-mentioned jackpot symbol (the jackpot is confirmed) climbs up in the spotlight. Image display control at a spotlight notice, the determination of whether or not to execute any of the performing of. When these notice effects (lightning flash notice, background change notice, spotlight notice) are executed, blackout effects that display a dark image that darkens the display area 42 for a predetermined time are performed twice.

  When the above-described notice effect is not executed and when it is determined that the reach effect is to be performed after the above notice effect is executed, the reach mode (in this embodiment, the left decorative symbol 80a and the right After the decorative design 80c is stopped and displayed with the same design, the middle decorative design 80b is not stopped and displayed), and the normal reach effect is performed with the reach mode displayed. If it is determined that the super reach production will be performed after the normal reach production is performed, the super reach production that derives which of the multiple types of super reach production is performed is performed. After that, a wolf man reach effect which is an effect executed by the image display control of the character image 71 imitating the wolf man, a dracula reach effect which is an effect executed by the image display control of the character image 72 imitating the Dracula, and One of the Franken Reach effects, which is an effect executed by the image display control of the character image 73 simulating Franken, is executed.

  In addition, when it is determined to execute a super reach development effect that is continuously executed from the super reach effect described above (for example, if a wolf man reach effect is performed) Continues from the performance executed in the super reach production, and performs any one of the wolf man reach development production, the Dracula reach development production, and the Franken reach development production. Note that, in the super reach development effect, image display control of the same character as the character whose image display is controlled in the super reach effect is executed. In addition, in the super reach development effect, in addition to the effect of controlling the image display of the same character as the super reach effect, the monster-kun reach development effect is an effect executed by the image display control of the character image 70 imitating the monster. It may be done.

  In addition, when the spotlight notice described above is performed, the normal reach production, the super reach branch production, and the super reach production are not performed, and the super reach development effect corresponding to the character whose image display is controlled by the spotlight notice ( For example, when monster-kun image display is controlled by spotlight notice, monster-kun reach development effect) is performed.

  In addition, after the display area 42 is darkly displayed as a blackout effect, if neither a lightning flash notice, a background change notice, or a spotlight notice is performed, the super reach branch effect is passed after a predetermined time has elapsed. In some cases, an effect that is not performed, and an accessory reach effect that is executed by controlling the above-described character bodies 150, 152, and 154 and the shielding members 164, 166, and 168 may be performed. . Note that there is a case where an accessory reach effect is also performed when the above-described advanced notice is executed.

  In addition, as a reach effect, it is an effect that is not performed when going through a normal reach effect and a super reach branch effect, and the variable display is synchronized so that the left, middle, and right decorative symbols become the same symbol In some cases, a full-revolution reach effect that stops and displays with a big hit symbol may be performed. The full-reach reach effect uses a combination of the left, middle and right decorative symbols as the stop symbol. It is a reach production that can only be performed.

  Note that the expected degree of jackpot when the above-described reach effect is executed (the ratio at which the reach effect is executed when the jackpot is reached / the ratio at which the reach effect is executed when the jackpot is lost ) Normal Reach Production, Wolf Man Reach Production, Dracula Reach Production, Franken Reach Production, Wolf Man Reach Development Production, Dracula Reach Development Production, Franken Reach Development Production, Monster-kun Reach Development Production, Property Reach Production, Full Rotation Reach Production When the reach effect is set so as to increase in the order of and the expectation level for jackpot is high, the probability that the stop symbol becomes a jackpot symbol as a result of the reach effect increases.

  Next, a decorative design variably displayed in the display area 42 of the liquid crystal display 116 will be described with reference to FIG. FIG. 27 is an explanatory diagram showing the form of a decorative design.

  In this embodiment, ten types of symbols “0” to “9” are used as decorative symbols. In addition, the decorative symbol is composed of a specific symbol and a non-specific symbol, and the decorative symbol is “1”, “3”, “4”, “5”, “6” shown in FIG. , “7”, “9” are specified symbols, and three types of “0”, “2”, “8” shown in FIG. 6B are non-specified symbols. It is stored in the ROM 113b of the control board 113.

  It should be noted that when the jackpot determination random number is a winning value in the jackpot determination process described later and the probability variation determination random number is a probability variation value, that is, when the probability variation jackpot is determined, the CPU 113a performs a symbol setting process described later (step S102). The same specific symbol combination is selected as a stop symbol (probability variable big hit symbol) for the left, middle and right decorative symbols, and the big hit determination random number is a hit value in the big hit determination processing described later, and the probability variation determination random number Is not a probable variation value, that is, when a non-probable variation big hit (ordinary big hit) is made, the same non-specific symbols are stopped for the left, middle and right decorative symbols in the symbol setting process (step S102) described later by the CPU 113a It is selected as a symbol (non-probable big hit symbol). The CPU 113a stops displaying the combination of the decorative symbols selected as the stopped symbols in the symbol setting process (step S102) when a predetermined period has elapsed after executing the variable display of the decorative symbols in the display area 42.

  The ratio of the specific symbol to the total number of decorative symbols (7/10 in this example) is determined that the probability variation determination random number is a probability variation value when the jackpot determination random number is a winning value in the jackpot determination processing described later. This is different from the probability variation rush rate (2/3 in this example). That is, in this embodiment, the probability variation entry rate is two thirds, but the decorative symbol that can be a probability variation symbol, that is, the proportion of the specific symbol is three tenths, the proportion of the specific symbol and the probability variation There is no one-to-one correspondence with the rush rate. Thus, by making the ratio of the specific symbol displayed in the display area 42 of the liquid crystal display 116 higher than the probability variation rush rate, it is possible to make it appear as if the probability variation rush rate is higher than the actual probability variation rush rate. The expectation that the probability variation jackpot symbol is stopped and displayed and the probability variation jackpot is achieved can be improved. Note that the probability variation rush rate may not be 2/3, and the ratio of the specific symbol and the probability variation rush rate may be matched.

  In addition, the left and right decorative symbols are arranged in the order of “0”, “1”, “2”,..., “9” from the upper side to the lower side of the display area 42 of the liquid crystal display 116. Liquid crystal with a random pattern different from the order of “0”, “1”, “2”,..., “9”. The display is changed in such a manner as to jump around the center of the display area 42 of the display 116. Further, the color scheme of the decorative symbol is set so that the specific symbol is colored red and the non-specific symbol is colored blue, so that the player can easily identify the specific symbol and the non-specific symbol.

  Moreover, the form of the decorative design is comprised in the aspect with thickness (the inside of a number, a side part) so that various numbers can be visually recognized three-dimensionally. And the various characters (wolf man, Dracula, Franken, Monster-kun, Kai-chan) described above are described inside the numbers in the decorative design, and the background image is described on the side of the numbers. Yes. The color scheme of each character and background image is the same color as the color scheme of the decorative pattern (for example, in the case of a specific symbol, the red color based on the red color of the specific symbol by gradation etc. Image display control is performed so that the recognition of numbers in the decorative design is not hindered.

  Next, a variation display pattern table for determining a variation display pattern based on the variation display pattern random number provided in the RAM 101c will be described with reference to FIG. FIG. 28 is a table showing the variation display patterns selected on the main control board. Here, the display command is 2-byte data transmitted from the main control board 101 to the sub-integrated board 111, and the special symbol display 41 starts the special symbol variation display after starting the special symbol display. Includes data for specifying the variation time and reach production until the variation display is stopped (from the start of the variation display of the decoration symbol in the display area 42 until the variation display of the decoration symbol is stopped). It is.

  However, the display command is basically an effect in which the notice effect is determined by the sub-integrated board 111 and does not include data related to the notice effect, but the notice effect is specified only when the spotlight notice is performed. Data to be included. That is, only the spotlight notice in the notice effect is determined by the main control board 101. Note that the spotlight notice may not be determined by the main control board 101 but may be determined by the sub-integrated board 111, for example, by setting it in the lightning notice table as one of the lightning notice patterns described later.

  Note that the “normal fluctuation” of the fluctuation number 1 is a fluctuation display pattern without a reach mode. The “shortening variation” of the variation number 2 is that the value of the reserved ball number counter indicating the stored number of jackpot determination random numbers extracted based on the detection by the start port sensor 55 is the upper limit value, the probability variation state, the time reduction state This is a variation display pattern that can be selected when any of the above conditions is satisfied, and is a variation display pattern in which the variation time of the special symbol and the decorative symbol is shorter than the “normal variation”. The “normal reach” of the variation numbers 3 and 4 is a variation display pattern that does not perform reach effects such as a super reach effect and a super reach development effect after the reach aspect is formed.

  Further, “wolf man reach” with variation numbers 5 and 6, “Dracula reach” with variation numbers 11 and 12, and “Franken reach” with variation numbers 17 and 18 are defined after each reach mode has been formed. Fluctuating display for performing a super reach effect executed by image display control (for example, in “Wolf Man Reach”, an effect executed by image display control in which a wolf man in the form of a human being is good at cooking a decorative design) It is a pattern. Further, “wolf man reach development” of variation numbers 7 and 8, “dracula reach development” of variation numbers 13 and 14, and “franken reach development” of variation numbers 17 and 18 are executed by image display control of each character. After the super-reach production is performed, in the super-reach development production (for example, “Wolf man reach development”), the wolf man transformed from a human figure to a wolf, and a wolf man in the form of a wolf. However, it is a variable display pattern in which image display is controlled by continuing the effect of dynamically cooking decorative symbols with special dishes.

  “Wolf man reach-monster” with variation numbers 9 and 10, “Dracula reach-monster” with variation numbers 15 and 16, and “Franken reach-monster” with variation numbers 21 and 22 Unlike the super reach development effect corresponding to these characters, the super reach development effect executed by the image display control of the character image 70 imitating a monster is performed after performing the super reach effect executed by the image display control of This is a variable display pattern that is performed continuously.

  In addition, the “spotlight notice” of the variable numbers 23 to 31 is a super-reach effect after performing a notice effect for notifying that a super-reach development effect corresponding to each character is performed before the reach mode is formed. This is a variable display pattern for performing a super reach development effect corresponding to a character whose image display is controlled by a notice effect without executing the. Further, the “actual reach” of the variation numbers 32 and 33 means that the character bodies 150, 152, 154 and the shielding members 164, 166, 168 incorporated in the rear unit 142 described above after the reach form is formed. It is a change display pattern which performs reach production by controlling driving.

  The “full rotation reach” of the fluctuation number 34 is a fluctuation display pattern that can be executed only when the big hit determination random number becomes a win value in the big hit determination process described later, and the left displayed in the display area 42. -A variable display pattern that displays the decorative patterns on the middle and right in a synchronized manner with the same combination of symbols, and produces a stop effect display with either one of the probable big hit symbol or the non-probable big hit symbol. It is. The “super reach branch premier” with a variable number 35 is a variable display pattern that can be executed only when the big hit determination random number becomes a win value in the big hit determination process described later. Is a variable display pattern for deriving which super-reach effect (or super-reach development effect) is performed among a plurality of types of super-reach effects in a manner different from the super-reach branch effect.

  Further, in this embodiment, a variable display that can be selected in accordance with the determination result of the jackpot determination process described later and the above-described reach determination process (one of the jackpots, detachment with reach mode, or detachment without reach mode). It has a plurality of types of variable display pattern tables (not shown) in which patterns are set. For example, all random numbers are assigned to the variable number 1 in the table selected when the above-mentioned time-shortening control is not executed, among the variation display pattern tables at the time of loss, which are selected when the loss is not accompanied by the reach mode. All random numbers are assigned to the fluctuation number 2 in the table selected when the time-shortening control is executed among the deviation fluctuation display pattern tables. The CPU 101a selects a variable display pattern table corresponding to the determination results of the jackpot determination process and the reach determination process, and determines a single variable display pattern to which a variable display pattern random number described later is assigned. Note that the variation display patterns of the variation numbers 31, 34, and 35 are variation display patterns that can be selected only when the determination result of the jackpot determination is a jackpot, and when an effect is performed according to these variation display patterns, Since the player can grasp that the variation display of the decorative symbol becomes a jackpot symbol (the jackpot is confirmed), it is possible to improve the interest of the player when these variation display patterns are executed.

  Next, various control processes executed in accordance with the game progress of the pachinko machine 1 will be described with reference to FIGS. FIG. 29 is a flowchart showing a start winning process executed on the main control board. FIG. 30 is a table showing random numbers updated on the main control board. FIG. 31 is a flowchart showing special symbol processing executed on the main control board. FIG. 32 is a flowchart showing a big hit determination process that is a subroutine of the special symbol variation process. FIG. 33 is a flowchart showing a variation display pattern setting process which is a subroutine of the special symbol variation process. These processes show a part of the processes executed by CPU 101a mounted on main control board 101 at a predetermined timing (in this embodiment, every 4 ms) according to the game control program stored in ROM 101b. It is a thing.

  In the start winning process shown in FIG. 29, first, it is determined whether or not a game ball has won the start winning opening 45 and the electric start winning opening 46 (step S1). Specifically, it is determined whether or not a detection signal is output from the start port sensor 55. If a detection signal is output from the start port sensor 55, it is determined that a prize has been won (YES). If the detection signal from is not output, it is determined that no winning is made (NO). When it is determined that a game ball has won the start winning opening 45 and the electric start winning opening 46, it is determined whether or not the value of the reserved ball number counter provided in the RAM 101c is smaller than 4, which is the upper limit value. (Step S2). If the reserved ball number counter is less than the upper limit value (YES), the reserved memory storage process is executed (step S3). In the on-hold storage storing process, a process of adding “1” to the on-hold ball number counter, and display data is transmitted to the sub-integrated board 111 along with the addition of the on-hold ball number counter to turn on the special figure storage lamp 54 ( A process of changing the number of lamps to be lit up and various random numbers (for example, a jackpot determination random number, a probability variation determination random number, a reach determination random number, a variation display pattern random number, etc. described later) are acquired, and the acquired random number value is stored in the RAM 101c. A process of storing in the storage area of the provided start winning memory corresponding to the count value of the reserved ball counter is performed. If a game ball has not won in the start winning opening 45 and the electric start winning opening 46 in step S1, or if the number of held balls is greater than or equal to the upper limit in step S2, the start is performed without executing the following processing. The winning process is terminated.

  Here, as shown in FIG. 30, various random numbers updated at a predetermined timing (in this embodiment, every 4 ms) by the CPU 101 a mounted on the main control board 101 include a jackpot determination random number, a probability variation determination random number, There are reach determination random numbers, variable display pattern random numbers, and the like. The big hit determination random number is a random number for determining whether or not to generate a big hit gaming state (big hit determination). When it is determined that the big hit gaming state is generated in the big hit determination, the probability variation determination random number is changed to a probability fluctuation state after the big hit gaming state is finished based on whether or not it matches a determination value set in a probability variation determination table described later. It is a random number for determining whether or not the probability variation big hit to be controlled is determined (probability variation determination). The reach determination random number is a random number for determining (reach determination) whether or not to make a detachment with a reach mode when it is determined that the big hit gaming state is not generated in the big hit determination. The variation display pattern random number is a random number for determining the variation display pattern of the special symbol and the decorative symbol displayed on the special symbol display 41. Note that the random numbers updated on the main control board 101 are not limited to those described above, and the normal symbol per-determination random number and the big hit determination random number for determining whether or not the display result of the normal symbol is a hit are updated. There is also a random number or the like for determining an initial value of a big hit random number that starts counting next when the counter makes one round.

  In the special symbol process shown in FIG. 31, it is first determined whether or not the value of the reserved ball number counter is 0 (step S11). When the value of the reserved ball number counter is 0, it is determined that the jackpot determination random number is not stored in the RAM 101c, that is, it is determined that the condition for starting the variation display of the special symbol and the decorative symbol is not satisfied, and will be described later. The process proceeds to step S15. On the other hand, when the value of the reserved ball number counter is not 0, it is determined that the condition for starting the variable display of the special symbol and the decorative symbol is satisfied, and the variable symbol of the special symbol (decorative symbol) is started to be displayed. It is determined whether or not the game is possible, that is, whether the game is not in the big hit game, and whether the special symbol and the decorative symbol are not being displayed (step S12). When it is not possible to start the variable display of the special symbol (decorative symbol), the process proceeds to step S15.

  When it is possible to start the special symbol (decorative symbol) variation display in step S12, a hold memory transfer process is executed (step S13). In the hold memory transfer process, a process of subtracting 1 from the hold ball number counter, and various random numbers (big hit determination random numbers) stored in the save area corresponding to 0 of the hold memory counter among the save areas of the start winning memory provided in the RAM 101c. Etc.), and a process of shifting various random numbers stored in the save area of the start winning memory. That is, various random numbers stored in the storage area corresponding to n (n = 1, 2, 3, 4) of the reserved ball number counter in the storage area of the start winning memory are stored in the storage area of the start winning memory. The counter is stored in a storage area corresponding to n-1 (n = 0, 1, 2, 3).

  After that, special symbol variation processing (step S14), special symbol variation processing (step S15), information output processing (step S16), and jackpot game processing (step S17) are sequentially executed. In the special symbol variation process (step S14), a jackpot determination process and a variation display pattern setting process, which will be described later, are performed, and variation control of the special symbol and the decorative symbol is started based on the variation display pattern determined in the variation display pattern setting process. Then, processing for setting the variation time to the variation timer is performed. In the special symbol variation processing (step S15), when the special symbol variation display on the special symbol display 41 is started, the variation time set in the variation timer is monitored, and the variation set in the variation timer is monitored. When the time elapses (the variation timer expires), a process of stopping (determining) the variation display of the specific symbol and the decorative symbol is performed. In the information output process (step S16), the driving signal related to the special symbol variation display determined in the special symbol variation process and the special symbol variation process (step S15) is output to the special symbol display 41, and the decorative symbol is displayed. A process of transmitting various information related to the variable display to the sub-integrated substrate 111 is performed. In the big hit game process (step S17), it is determined whether or not a big hit flag, which will be described later, is in an ON state. Then, the control of the big hit gaming state, that is, the control for opening the special winning opening 61 a predetermined number of times is performed.

  In the jackpot determination process shown in FIG. 32, first, it is determined whether or not a probability change state flag set in step S37 described later is in an ON state (step S31). If the probability variation status flag is ON, a probability variation big hit judgment table (not shown) is selected (step S32). If the probability variation status flag is not ON (if OFF), the non-probability big hit judgment table is selected. (Not shown) is selected (step S33). In the probabilistic jackpot determination table, 10 determination values among 631 jackpot determination random numbers from 0 to 630 are set, and the jackpot probability, which is the probability of a jackpot, is 1 / 63.1. On the other hand, in the normal jackpot determination table, two determination values are set out of 631 jackpot determination random numbers from 0 to 630, and the jackpot probability is 1 / 315.5.

  Then, the judgment value set in the probability change jackpot determination table selected in Steps S32 and S33 or the normal time jackpot judgment table matches the jackpot determination random number read in the hold storage transition process in Step S13. Whether or not to make a big hit is determined depending on whether or not to do (step S34). The decision value set in the probability change jackpot determination table selected in Steps S32 and S33 or the normal time jackpot determination table matches the value of the jackpot determination random number read in the hold storage migration process in Step S13. When it is determined that a big hit is made based on the above, after the big hit flag is turned on (step S35), it is determined whether or not the probability big hit is made based on a probability change determination table (not shown) in which a predetermined determination value is set. (Step S36). Specifically, whether or not to make a probable big hit based on whether or not the value of the probability variation determination random number read in the hold storage transition process in step S13 matches the determination value set in the probability variation determination table. judge. In this embodiment, the probability variation intrusion rate (the proportion of the big hits as the probability variation big hit) is 2/3, that is, six decision values among nine probability variation determination random numbers from 0 to 8. Is set in the probability variation determination table.

  If it is determined in step S36 that the determination value set in the probability variation determination table and the value of the probability variation determination random number read in the hold storage shift processing in step S13 match, the probability variation state is determined. If it is determined that the flag is in the ON state (however, if the probability variation state flag is already in the ON state, the ON state is continued) (step S37), and that the big hit is not the probability variation big hit (non-probability variable big hit) The probability change state flag is set to the OFF state (however, if the probability change state flag is already OFF, the OFF state is continued) (step S38). On the other hand, when it is determined in step S34 that a big hit is not made (defeated), the process is terminated without executing the following process. Note that the ON / OFF states of the big hit flag and the probability variation state flag are stored in the RAM 101c. A value of “0” is set when the big hit flag and the probability change state flag are OFF, and a value of “1” is set when the big hit flag and the probability change state flag are ON.

  In the variable display pattern setting process shown in FIG. 33, first, as a result of the current variable display, it is determined whether or not a big hit is made, that is, whether or not the big hit flag set in step S36 of the big hit determination process is ON. A determination is made (step S41). If the big hit flag is in an ON state, a big hit hour fluctuation display pattern table (a table in which a fluctuation display pattern marked with a circle in the fluctuation display pattern table shown in FIG. 28 is set) is selected (step S42). ). On the other hand, if the big hit flag is not in the ON state (if it is in the OFF state), the determination value set in the reach determination table in which the predetermined determination value is set, and the reach determination read in the hold storage transition process in step S13 Whether or not to reach is determined by whether or not the value of the random number matches (step S44). In the reach determination table, the reach probability (reach mode ratio) is 1 / 12.5, that is, two determination values out of 25 reach determination random numbers from 0 to 24 are reach determination. Set in the table.

  If it is determined in step S44 that the reach mode is selected, the variation display pattern table at the time of reach (except for the variation numbers 1 and 2 among the variation display patterns marked with “X” in the variation display pattern command table shown in FIG. 28). (Step S45), and if it is determined in step S44 that the reach mode is not selected, the loss variation display pattern table (the variation display pattern command table shown in FIG. 28 is lost). The table in which the fluctuation display patterns of fluctuation numbers 1 and 2 marked with x are set is selected (step S46). From the big hit time fluctuation display pattern table, the reach time fluctuation display pattern table, or the loss time fluctuation display pattern table selected in Steps S42, 45, and 46, the determination values set in these fluctuation display pattern tables and A variable display pattern that matches the value of the random number of the variable display pattern read out in the hold storage transition process in step S13 is determined (step S43).

  As described above, the fluctuation display pattern table at the time of loss includes a table in which only the fluctuation display pattern of the normal fluctuation of the fluctuation number 1 is set, and a table in which only the fluctuation display pattern of the short fluctuation of the fluctuation number 2 is set. And when the time reduction control described above is executed, a table in which only the change display pattern of the short fluctuation of the variation number 2 is selected is selected, and when the time reduction control is not executed, the change display pattern 1 is selected. The table in which only the variation display pattern of the shortened variation is set is selected.

  Moreover, in this embodiment, reach effects such as a super reach effect and a super reach development effect are determined by determining any one of the variable display patterns set in the variable display pattern table in step S45. For example, a random number that determines whether or not to perform reach production such as super reach production or super reach development production is provided, and the reach such as super reach production or super reach production production is provided by this random number. When it is decided to perform an effect, the variable display pattern table in which the variable display pattern for performing these reach effects is selected is selected, and either one of the variable display pattern table and the variable display pattern random number is selected based on the variable display pattern table. The variable display pattern may be determined.

  Next, the variable display pattern command is set as a display command for designating the variable display pattern determined in step S43 (step S47). By setting the variable display pattern command in step S47, it is transmitted to the sub-integrated board 111 in the information output process (step S16). Further, when the variable display pattern command is output to the sub-integrated board 111 in the information output process (step S16), a drive signal is output to the special symbol display 41 to start the special symbol variable display (step S47). In the sub-integrated board 111, after executing the symbol setting process (step S102) and the advance notice setting process (step S103), which will be described later, based on the reception of the variable display pattern, the variable display pattern and the result of the process, Is transmitted to the second electrical control board 113, and the CPU 113a is received when the second electrical control board 113 receives the command. Thus, the control for starting the variable display of the decorative design is performed.

  Although not shown, when the variable display pattern is determined in step S43, a process of setting a variable time set according to the determined variable display pattern in a variable timer provided in the RAM 101c mounted on the main control board 101. Is also done. The variation timer starts when a variation pattern command is transmitted to the sub-integrated board 111 in the information output process (step S16), and the special symbol display unit when the variation timer times out in the special symbol variation processing (step S15). A driving signal is output to 41 to stop the special symbol variation display, and a display command is sent to the sub-integrated board 111 to instruct the decorative symbol variation display stop. The sub-integrated board 111 transmits the display command to the second electrical decoration control board 113 based on the reception of the display command instructing to stop the variable display of the decorative symbols. When the display command is received, the CPU 113a controls to stop and display the decorative symbols.

  Further, the CPU 101a checks whether or not the probability variation state flag is set (step S48). When the probability variation state flag is set, the CPU 101a sub-integrates the probability variation big hit command, which is a display command indicating that the probability variation big hit is set. It transmits to the board | substrate 111 (step S49). As a result, it is possible to make the CPU 111a mounted on the sub-integrated board 111 recognize that it is a probable big hit.

  Next, various control processes executed by the sub integrated substrate 111 will be described. FIG. 34 is a list showing random numbers updated by the CPU 111a mounted on the sub-integrated board 111. FIG. 35 is a flowchart showing display control processing executed on the sub-integrated board. FIG. 36 is a flowchart showing a symbol setting process (step S102) as a subroutine of the display control process. FIG. 37 is a flowchart showing a notice selection process (step S103) which is a subroutine of the display control process. Note that these processes show a part of the processes executed by the CPU 111a mounted on the sub-integrated board 111 at a predetermined timing (every 2 ms in this embodiment) in accordance with the effect control program stored in the ROM 111b. It is a thing.

  Here, as shown in FIG. 34, as the various random numbers updated at a predetermined timing (in this embodiment, every 2 ms) by the CPU 111a mounted on the sub-integrated board 111, a specific symbol random number and a non-specific symbol random number are used. , Out-of-band design random numbers, advanced notice pattern random numbers, intense heat notice pattern random numbers, lightning notice pattern random numbers, and the like. When the specific symbol random number receives a variation display pattern command that indicates a variation display pattern that becomes a big hit (a variation display pattern that is marked with ○ in the variation display pattern table shown in FIG. 28), Is received, that is, when it is determined that the probability variation jackpot is determined, the probability variation jackpot symbol (combination of the same specific symbols (FIG. 27A)) is determined as the decorative symbol stop symbol in the display area 42. It is a random number to do. The non-specific symbol random number is a decoration in the display area 42 when the probability variation jackpot command is not received when the variation display pattern command that is a jackpot is received, that is, when it is determined to be a non-probability variation jackpot. This is a random number for determining a non-probable big hit symbol (combination of the same non-specific symbols (FIG. 27B)) as the symbol stop symbol. The out-of-order design random number indicates an out-of-order without a reach mode and a variable display pattern that is out-of-bound with a reach mode (a variable display pattern marked with “x” in the win of the variable display pattern table shown in FIG. 28). This is a random number for determining the left decorative symbol 80a, the middle decorative symbol 80b, and the right decorative symbol 80c as the decorative symbol stop symbol in the display area 42 when the variable display pattern command is received.

  The advanced notice pattern random number is a random number for determining whether or not to execute the aforementioned advanced notice and determining the advanced notice pattern. The intense heat notification pattern random number is used to determine whether or not to perform the above-described intense heat notification, and is a random number for determining the intense heat notification pattern of the intense heat notification. The lightning warning pattern random number is a random number for determining whether or not to execute the lightning warning effect described above and for determining the lightning warning pattern.

  In the display control process shown in FIG. 35, it is determined whether or not a display signal (including a display command) has been received from the main control board 101 (step S101). When receiving the display signal from the main control board 101, the CPU 111a mounted on the sub-integrated board 111 executes a command reception interrupt process, and stores the display signal in the command storage area of the RAM 111c. In addition, a reception flag indicating that the display signal has been received is set. In step S101, it is determined whether or not the reception flag is set, and it is determined that the display signal is received when the reception flag is set.

  When it is determined in step S101 that a command has been received, a symbol setting process (step S102), which will be described later, is performed, a notice selection process (step S103), a symbol variation setting process (step S104), and a symbol variation control process (step) S105), jackpot display processing (step S106), and sub information output processing (step S107) are sequentially executed. In the notice selection process (step S103), the advanced notice process, the intense heat notice process, and the lightning notice process, which will be described later, are executed, and whether or not the notice effect is executed based on the notice effect pattern determined in these processes. If a notice effect is to be executed, a notice determination process for determining which notice effect (notice effect pattern) is to be executed is executed.

  In the symbol variation setting process (step S104), the variation display pattern designated by the variation display pattern command (display command for instructing the variation display pattern) received from the main control board 101 and the notice selection process (step S103). Control data for the drive motors 150h, 152h, 153f, 155, the effect lamp 44, the decoration lamp 49, and the sonic device 115 are selected based on the selected notice effect, and the variable display pattern specified by the variable display pattern command. The fluctuation time corresponding to is set in the fluctuation timer, and the fluctuation time timer is started.

  In the symbol variation control process (step S105), a process corresponding to the control data selected in the symbol variation setting process (step S104) is executed and the set variation timer is monitored. That is, the drive signals are output to the drive motors 150h, 152h, 153f, 155, the effect lamp 44, the decoration lamp 49, and the sonic device 115 at a predetermined timing based on the control data, and whether or not the variation timer has timed out is monitored. To do. In addition, the drive motors 150h, 152h, 153f, and 155, the effect lamp 44, the decoration lamp 49, and the sound wave device 115 that are being executed when receiving a display command instructing the stop of the variable display of the decoration symbol from the main control board 101 are displayed. The drive control is stopped, and a display command for instructing to stop changing the decorative symbol display is transmitted to the illumination control board 113. The CPU 113a mounted on the second electrical decoration control board 113 uses the design designated when the sub-integrated board 111 starts the variable display based on the reception of the display command for instructing the stop display of the decorative design. The decorative symbol is stopped and displayed (with the stop symbol determined in the symbol setting process (step S102) and instructed when the variable display is started).

  Further, the effect control of the notice effect based on the notice effect pattern determined in the notice selection process (step S103) is also performed in the control process during symbol variation (step S105). In the jackpot display process (step S106), when the special symbol and the decorative symbol stop symbol become a jackpot symbol, the fact that it is a jackpot is displayed on the display area 42 of the liquid crystal display 116, and the effect control during the jackpot gaming state (In this embodiment, display control such as the number of rounds, drive control of drive motors 150h, 152h, 153f, 155, effect lamp 44, decoration lamp 49, and sonic device 115) is performed.

  In the sub information output process (step S107), various information relating to the display of the decorative symbol change display determined in the symbol change setting process (step S104) and the notice effect display determined in the notice selection process (step S103) are displayed in the vicinity. The process which transmits to the board | substrate 110 (The 1st electrical decoration control board 112, the 2nd electrical decoration control board 113, the waveform control board 114) is performed. Specifically, the drive motor 150h selected based on the variable display pattern specified by the variable display pattern command received from the main control board 101 and the notice effect selected in the notice selection process (step S103), By transmitting drive signals to the first electrical control board 112 and the waveform control board 114 based on the control data of the 152h, 153f, 155, the effect lamp 44, the decoration lamp 49, and the sound wave device 115, the drive motors 150h, 152h, Operation control of 153f and 155, lighting / flashing control of the effect lamp 44 and the decoration lamp 49, and sound control of the sound wave device 115 are performed. Furthermore, by transmitting information such as the variable display pattern, the type of notice effect, and the stop symbol to the second electrical decoration control board 113, the variable symbol display is started in the display area 42 of the liquid crystal display 116.

  When the CPU 113a mounted on the second electrical decoration control board 113 receives information such as a variable display pattern, a type of notice effect, and a stop symbol from the sub-integrated board 111, the CPU 113a displays the information in the display area 42 corresponding to the information. Then, process data describing a process of effect display control to be executed is selected, and control such as a decorative pattern and the above-described character image display is performed based on the contents described in the process data. The stop symbol information is stored in the RAM 113c, and is stored in the RAM 113c when the display command instructing the stop display of the decorative symbol change display transmitted from the main control board 101 via the sub-integrated board 111 is received. The control which stops the decoration design with the stop design which is being executed is executed.

  In the symbol setting process (step S102) shown in FIG. 36, it is determined whether or not the received display signal is a variable display pattern command (step S111). If the variable display pattern command has not been received, the process is terminated and the process returns to the main routine. If the variable display pattern command has been received, it is determined whether or not the variable display pattern designated by the variable display pattern command is a variable display pattern that is a big hit (step S112). If the display pattern is a variable display pattern that is not a big hit (if it is out of reach without reach or out of reach), the left decorative design 80a, the middle decorative design 80b, and right After selecting the decorative symbols 80c (step S118), the process returns to the main routine. Here, the left decorative symbol 80a, the middle decorative symbol 80b, and the right decorative symbol 80c are selected so as to be different from each other when they are out of reach without the reach mode, and left decorative symbols 80a when they are out of the range with the reach mode. The right decorative design 80c is the same design, and the middle decorative design 80b is selected to be a different design from the left decorative design 80a and the right decorative design 80c.

  If the variation display pattern is a big hit in step S112, it is determined whether or not the big hit is a probable big hit (step S113). Specifically, it is determined whether or not the above-mentioned probability variation jackpot command is received. If the probability variation jackpot command is received, it is determined that the probability variation jackpot command is received. Determine that there is. If it is not a probabilistic big hit in step S113 (if it is a non-probable big hit), the same non-specific symbol is selected for the left decorative symbol 80a, the middle decorative symbol 80b, and the right decorative symbol 80c as the decorative symbol stop symbol in the display area 42. (Step S117). If it is a probable big hit, it is determined whether or not a re-lottery effect is performed (step S115). If the re-lottery effect is not performed, the process proceeds to step S116. When a re-lottery effect is performed, the same non-specific symbol is selected as the temporary decorative symbol for the left decorative symbol 80a, the middle decorative symbol 80b, and the right decorative symbol 80c (step S115), and the decorative symbol is stopped as a decorative symbol in the display area 42. The same specific symbol is selected as the left decorative symbol 80a, the middle decorative symbol 80b, and the right decorative symbol 80c (step S116).

  The re-lottery effect means that after the special symbol variation display on the special symbol display device 41 and the decorative symbol variation display on the display area 42 are started, only the decorative symbol variation display on the display area 42 is temporarily stopped. This is an effect of stopping the variation display of the decorative symbol in the display area 42 when the variation display of the special symbol on the special symbol display 41 is stopped again. Specifically, after the special symbol display on the special symbol display 41 and the decorative symbol on the display area 42 are started, the same non-specific symbol is stopped and displayed on the display area 42 as a temporary stop symbol for the decorative symbol. After that, the left, middle and right decorative symbols are displayed in a variably display again, and when the special symbol display on the special symbol display 41 is stopped, the same specific symbol is stopped and displayed in the display area 42 as the decorative symbol stop symbol. It is a production to make.

  In the advanced notice selection process executed in the notice selection process (step S103), as shown in FIG. 37, it is determined whether or not the received display signal is a variable display pattern command (step S121). If the variable display pattern command has not been received, the process is terminated and the process returns to the main routine. If the variable display pattern command is received, it is determined whether or not the daytime background flag is ON (step S122). The daytime background flag is turned on when the background image in the display area 42 is the daytime background image 81, and is turned off when the background image in the display area 42 is the night background image 82.

  In step S122, if the daytime background flag is in the ON state, the daytime background development type advance notice table (FIG. 38) is selected (step S123). If the daytime background flag is not in the ON state (if it is in the OFF state), The night-type advanced notice table (FIG. 39) is selected (step S124). Then, an advanced notice pattern random number is acquired, and one advanced notice pattern is determined from the developed notice pattern set in each advanced notice table based on the value of the obtained advanced notice pattern random number ( Step S125).

  FIG. 38 shows a development notice table for daytime background, and FIG. 39 shows a development notice table for night background. In these advanced notice tables, 17 kinds of advanced notice pattern numbers 0 to 16 are prepared as the advanced notice patterns of the advanced notice effect. Further, when the advanced notice pattern No. 0 is determined among the advanced notice patterns, the advanced notice effect is not performed. That is, in the advanced notice table, it is determined whether or not to execute the advanced notice effect based on the evolved notice pattern random number, and the evolved notice pattern of the developed notice effect is determined. For example, when it is determined that the advanced notice pattern numbers 1 to 16 are determined, it is decided to execute the advanced notice effect, and the determined advanced notice pattern as the evolved notice pattern of the evolved notice effect is determined. Decide on the evolutionary notice pattern for numbers. A separate random number for determining whether or not to execute the advanced notice effect is provided, and when it is determined that the advanced notice effect is executed based on this random number, the advanced notice pattern number based on the evolved notice pattern random number is determined. You may make it determine in any one of 1-16.

  Further, as shown in FIG. 40, the advanced notice pattern number 1 is an evolved notice pattern that provides an effect of displaying a wolf man in the display area 42 when the decorative symbol variation display is started. Pattern No. 2 is an advanced notice pattern in which the drive motor 155 is driven and controlled to start the fluctuating display of decorative symbols, and the character body 154 imitating a wolf man appears in front of the display area.

  The advanced notice pattern No. 3 is an advanced notice pattern in which a wolf man is displayed as an image in the display area 42 when a decorative pattern is displayed in a variable manner and a dracula is displayed after a predetermined period of time. The advance notice pattern number 4 displays the image of the wolf man in the display area 42 when starting the variable display of the decorative symbols, and controls the drive motor 152h and the drive motor 153f to drive the dracula after a predetermined period. This is an advanced notice pattern in which a stylized character body 152 appears in front of the display area to perform staged effects.

  In the advance notice pattern number 5, the drive motor 155 is driven and controlled to start the fluctuating display of the decorative design, and the character body 154 imitating the wolf man appears in the front of the display area. In addition, the advance notice pattern No. 6 is a developed advance notice pattern in which a character body 152 imitating a dracula is caused to appear in front of the display area by controlling the drive motor 153f. The image display of the character image 71 imitating the wolf man and the image display of the character image 72 imitating the dracula are sequentially executed in the same manner as the evolutionary notice pattern of the pattern number 3, and then Franken is image-displayed after a predetermined period. This is an advanced notice pattern that provides staged effects.

  The advanced notice pattern No. 7 displays the image of Franken without executing the image display of the character image 71 imitating the wolf man and the image display of the character image 72 imitating the Dracula when starting the variable display of the decorative symbol. The advance notice pattern No. 8 is a developed advance notice pattern that produces an effect to be displayed. Similar to the advance notice pattern of the advance notice pattern number 3, the advance notice pattern No. 8 imitates the image display of the character image 71 imitating a wolf man, Dracula. After the sequential display of the image of the character image 72, the development type of performing staged effects by causing the character body 150 imitating franken to appear in front of the display area by controlling the drive motor 150h after a predetermined period of time. It is a notice pattern.

  The advance notice pattern number 9 is the same as the advance notice pattern of the advance notice pattern number 4, the image display of the character image 71 imitating the wolf man, the drive motor 152h capable of operating the character body 152 imitating the dracula and the drive An advance notice that performs stepwise effects by sequentially controlling the drive of the motor 153f and then driving the drive motor 150h to cause the character body 150 imitating a franken to appear in front of the display area after a predetermined period of time. The development type advance notice pattern number 10 is a character that imitates the drive control of the drive motor 155 that can operate the character body 154 that imitates the wolf man, and the character that imitates the dracula like the advance notice pattern of the advance notice pattern number 5. Drive motor 152h and drive motor 15 capable of operating the body 152 An advanced notice pattern in which a staged effect is produced by driving the drive motor 150h to appear in front of the display area by controlling the drive motor 150h after a predetermined period of time after sequentially executing the drive control of f. It is.

  The advanced notice pattern number 11 imitated the image display of the character image 71 imitating a wolf man, the image display of the character image 72 imitating a dracula, and the franken like the advance notice pattern of the advance notice pattern number 6. The advanced notice pattern No. 12 is an advanced notice pattern in which a step-by-step presentation is performed by displaying the image of the monster when the character image 73 is sequentially displayed after a predetermined period of time. The character image 71 imitating a wolf man as well as the character image 73 imitating Franken without executing the image display of the character image 72 imitating a dracula as well as the evolutionary notice pattern of No. 7 is displayed. After the execution, a step-by-step effect is displayed by displaying the image of the monster when a predetermined period has elapsed. Is an exhibition type notice patterns.

  The advanced notice pattern number 13 displays the image of the monster when a predetermined period has elapsed after executing the image display of the character image 71 imitating the wolf man, like the advanced notice pattern of the advanced notice pattern number 1. The advanced notice pattern No. 14 is an image of the character image 71 that imitates a wolf man and has a dracula in the same manner as the advance notice pattern of the advance notice pattern number 8. The image display of the imitated character image 72 and the drive control of the drive motor 150h capable of operating the character body 150 imitating the Franken are sequentially executed, and then a step-by-step effect is obtained by displaying the image of the monster during a predetermined period. This is an advanced notice pattern.

  The advanced notice pattern number 15 is an image display of a character image 71 imitating a wolf man, a drive motor 152h capable of operating a character body 152 imitating a dracula, and a drive, like the advance notice pattern of the advance notice pattern number 9. Development that performs stepwise effects by displaying the image of the monster in a predetermined period after sequentially executing drive control of the motor 153f and drive control of the drive motor 150h that can operate the character body 150 imitating Franken. The advance notice pattern number 16 is the same as the advance notice pattern of the advance notice pattern number 10, and the drive control of the drive motor 155 that can operate the character body 154 imitating the wolf man, imitating the dracula. Drive motor 152h capable of operating the character body 152 After sequentially executing the drive control of the dynamic motor 153f and the drive control of the drive motor 150h capable of operating the character body 150 imitating the franken, a step-by-step effect is performed by displaying the image of the monster when a predetermined period has elapsed. This is an advanced notice pattern.

  As shown in FIG. 38, the daytime background advance notice table is acquired in step S125 described above when the display area 42 controls the display of the background image (daytime background image 81) indicating the daytime state. It is a table for determining an advance notice pattern based on an advance notice pattern random number. In the daytime background development type advance notice table, the value of the developed type advance notice pattern random number is distributed to seven kinds of advance type advance notice patterns 0 to 6 corresponding to each of the variable display patterns.

  Further, as shown in FIG. 39, the night background development type advance notice table is acquired in the above-described step S125 when the background image (night background image 82) in the night state is controlled in the display area 42. It is a table for determining an advanced notice pattern based on the developed notice pattern random number. Similarly to the daytime background advance notice table, the night background advance notice table includes seven kinds of advance notice patterns of the advance notice pattern numbers 0 to 6 corresponding to each of the variable display patterns. Random values are distributed.

  In the daytime background development type advance notice table, the above-described development type advance notice pattern numbers 2 to 16 are developed for the night background only when the reachable display pattern is designated as the decorative pattern change display pattern. In the type advance notice table, the determination values are assigned so that the above-described advanced notice pattern numbers 3 to 16 can be selected only when the reachable display pattern is designated as the decorative pattern change display pattern. It has been. When the development type notice pattern of the development type notice pattern numbers 1 to 16 is executed when the variable display pattern that becomes the reach mode is designated as the variable display pattern of the decoration figure, The reach mode is displayed.

  Further, in the variable display pattern (variable display pattern of variable numbers 23 to 31) instructing execution of “spotlight notification”, only the advanced notification pattern of the above-described advanced notification pattern number 0 can be selected. That is, the determination values are distributed so as not to execute the advanced notice. Further, in the variable display pattern (variable display patterns of the variable numbers 32 and 33) for instructing the execution of the “actual reach”, any one of the above-described advanced notification patterns Nos. 0, 6 and 7 is used. The determination values are distributed so that is selected.

  Further, in this embodiment, the character body 154 imitating a wolf man by driving control of the drive motors 150h, 152h, 153f, and 155 in the night background development type advance notice table than the day background advance type notice table, Dracula Developed advance notice pattern (Development advance notice pattern Nos. 2, 4, 5, 8, 9, 10, 14, 15, 16) including the effect of appearing character body 152 imitating character body and character body 150 imitating Franken The mold notice pattern) is set to be high.

  In addition, since the operation rate of the character bodies 150, 152, and 154 is changed by the change of the background image, it is easy for the player to recognize that the operation rate of the character bodies 150, 152, and 154 changes. Further, in the present embodiment, when the character bodies 150, 152, and 154 are imitated monsters such as a wolf man, Dracula, and Franken, and the background image is displayed as the night background image 82, they are generally recognized as acting at night. Improving the operation rate of the character bodies 150, 152, and 154 imitating the monster being used can give the impression that the monsters start moving at night.

  In this embodiment, the character images 71 to 73 and the character bodies 150, 152, and 154 simulate the same character, but the character image 71 is changed when the background image is changed to the night background image 82. It is possible to realistically represent the state that the character body 150, 152, 154 that actually moves rather than the appearance rate of ~ 73 starts to move, so that the monsters start moving at night. Can be recognized. Further, as described above, in the present embodiment, since a character that is generally recognized to act at night is used, the background display 82 is displayed by the player without explaining the game of the gaming machine in the present invention. It can be easily recognized that the movement rate of the character bodies 150, 152, 154 is improved when it is changed.

  In this embodiment, the character bodies 150, 152, and 154 are executed in the display area 42 in order to appear in front of the display area 42 (player side) so that a part of the display area 42 is covered. It is possible to grasp the driving state of the character bodies 150, 152, and 154 even when paying attention to the effect. Further, since the character bodies 150, 152, and 154 appear in front of the display area 42, a sense of depth can be produced, a three-dimensional effect (three-dimensional) can be executed, and the character body suddenly appears in front of the eyes. Can give the impression of appearing. In addition, since the character bodies 150, 152, and 154 have been imitated with dimensions larger than the dimensions of the character images 71 to 73 that are display-controlled in the display area 42, the driving state of the character bodies 150, 152, and 154 can be further noted. .

  In this embodiment, the character bodies 150, 152, and 154 are normally built in the rear unit 142 and are not visible to the player. When the character bodies 150, 152, and 154 appear. Since it moves outside the rear unit 142 and changes to a state visible to the player, it can give an impression that the character body suddenly appeared, and pay attention to the effect executed in the display area 42. A strong impression can be given to the player who is.

  Specifically, 2907 judgment values are set in the development type advance notice pattern numbers 1 to 16 of the daytime background use type advance notice table, and 1094 of these judgment values are developed type advance notice pattern numbers 2, 4 and 4. 5, 8, 9, 10, 14, 15, and 16. In other words, about 38% of the determination value assigned to the advanced notice pattern for executing the advanced notice effect in the daytime background advance notice table drives and controls one of the drive motors 150h, 152h, 153f, and 155. Are assigned to the advanced notice pattern in which the corresponding character bodies 150, 152, and 154 appear.

  On the other hand, 3164 judgment values are set in the development type advance notice pattern numbers 1 to 16 in the night background development type advance notice table, and 2387 of these judgment values are developed type advance notice pattern numbers 2, 4, 5, 8, 9, 10, 14, 15, and 16 are assigned. In other words, about 75% of the judgment value assigned to the advanced notice pattern for executing the advanced notice effect in the night background advanced notice table controls driving of one of the drive motors 150h, 152h, 153f, and 155. Is assigned to the advanced notice pattern that causes the corresponding character bodies 150, 152, and 154 to appear.

  Further, in the advanced notice effect executed in this embodiment, an effect is executed in which characters set in a plurality of stages appear sequentially from a character set in a lower stage toward a character set in a higher stage. . In this embodiment, the wolf man in the lowest stage (Step 1, Step 1 ′), Dracula in the second stage (Step 2, Step 2 ′), and Franken in the third stage (Step 3, Step 3 ′). Monsters are set in the four highest stages (step 4). In the mysterious novels in which these characters appear, the top-to-bottom relationship (dominance rank) is set in the order of monster-kun> franken> dracula> wolf man. The character is set.

  Further, each of the character images 71 to 73 and the character bodies 150, 152, and 154 corresponding to each character is set with a jackpot expectation degree corresponding to the vertical relationship of monster-kun> franken> dracula> wolf man. In other words, the big hit expectation is set to be higher as the vertical relationship of the character finally displayed or appearing in the advanced notice effect increases.

  Specifically, in the above-described daytime background development notice table and night background development notice table, the higher the vertical relationship of the characters that are finally displayed, the higher the jackpot expectation level. Judgment value is assigned to. For example, when the advanced notice pattern of the advanced notice pattern No. 3 described above is executed in the developed background notice table for the daytime background, the big hit expectation is about 42% (196 (assigned to the variable display pattern when the big hit is reached). Total number of judgment values) / 471 (total number of judgment values assigned to all variation display patterns) × 100), whereas the development type of the development type notice pattern number 6 described above in the daytime background development type notice table The big hit expectation degree when the notice pattern is executed is about 50% (280/556 × 100). Therefore, if it is a player who has the knowledge about the strange novel in which these characters appear, while being able to specify a stage with a character, it is possible to grasp the degree of expectation of jackpot.

  In this embodiment, a player who does not have knowledge about the strange novel in which the above-mentioned character appears cannot recognize the hierarchical relationship of Monster-kun> Franken> Dracula> Wolf Man, but is a player who does not have knowledge about these. Even if it exists, you may use the character which can recognize predetermined order | rank. For example, when performing an effect to compete for weightlifting, the player uses a muscular character, a medium character, and a slim character to give the player a predetermined rank (in this case, a muscular character> It may be configured to be able to recognize (in order of meat character> slim character).

  Further, in this embodiment, as an advance notice effect, an advanced notice that is displayed in a visible manner to the player in order from the wolf man with the highest vertical relationship among the monster-kun> franken> dracula> wolf man in the vertical relationship. A pattern and an advanced notice pattern that appears to be visible to the player in order from one of the characters of the monster-kun> franken-> dracula> wolf man's top-to-bottom relationship. Although it is provided, in the advanced notice pattern that is visible to the player in order from the wolf man with the lowest vertical relationship, more characters are visible to the player But the big hit expectation is high.

  Further, at each stage, the character is caused to appear by either one of the character image display in the display area 42 and the drive control of the drive motor capable of operating the character. In this embodiment, when the development type notice pattern numbers 1 to 16 are determined among the development type notice patterns, the development stage of the development type notice effect based on the development type notice pattern random number (that is, up to any stage character). It is determined whether to make the character appear at each stage, ie, the image display of the character in the display area 42 or the drive control of the drive motor capable of operating the character. In addition, the development stage determination random number that determines the development stage of the development-type notice effect and the character mode determination random number that determines the appearance mode of the character in each stage are provided, and the development stage is determined based on the development stage determination random number. At each of the determined stages, either character image display in the display area 42 or drive control of a drive motor capable of operating the character may be determined based on the character mode determination random number. .

  Further, in the above-described daytime background advance notice table and night background advance notice table, the expected value of jackpot when the character appearing at each stage is displayed on the display area 42 is displayed. The judgment value is assigned so that the big hit expectation degree when it appears by controlling the drive motor is higher. For example, when the advanced notice pattern of the advanced notice pattern No. 6 described above (executed step 1, step 2, and step 3 in sequence) is executed in the developed background notice table for the daytime background, the big hit expectation is about 50%. In contrast to (280/556 × 100), the advanced notice pattern of the advanced notice pattern number 8 described above in the developed background notice table for daytime background (step 1, step 2, and step 3 ′ are sequentially executed). The expectation of jackpot when it is executed is about 66% (94/143 × 100).

  Further, in the character images 71 to 73 corresponding to each character and the character images and character bodies corresponding to the same characters of the character bodies 150, 152, and 154, the big hit expectation degree set for the character body is higher. In addition, the character body corresponding to each character in the vertical relationship of monster-kun> franken> dracula> wolf man is the jackpot expectation set in the character image corresponding to the character one level above It is set to be substantially the same.

  That is, in the above-mentioned daytime background advance notice table and night background advance notice table, the character is controlled by drive control of the drive motor at a stage ((n-1) stage) lower than the predetermined stage (n stage). The determination value is assigned so that the degree of expectation when the body appears and the degree of expectation when the character body is image-displayed in the display area in a predetermined stage (n stages) are substantially equal. For example, the development type advance notice pattern of the advance type advance notice pattern number 8 described above (step 1, step 2, and step 3 ′ are sequentially executed) in the day type background advance notice table is executed, and the character body 150 imitating Franken is displayed. The expected degree of jackpot when it appears is about 66% (94/143 × 100), and the advanced notice pattern of the advanced notice pattern number 11 described above in the developed notice table for daytime background (Step 1, Step 2, Step 3. Step 4 is executed sequentially), and after controlling the display of the character image simulating Franken, the expectation of jackpot when the character image simulating the monster is controlled to be about 68% (170/251 × 100 ). Thereby, when the character bodies 150, 152, and 154 appear when the advanced notice effect is executed, the player's sense of expectation for the big hit gaming state can be enhanced.

  In the present embodiment, the expected level when the character body appears by the drive control of the drive motor at a stage ((n-1) stage) lower by one stage than the predetermined stage (n stage) and the predetermined stage (n The determination value is assigned so that the expected level when the character body is displayed on the display area in the display step is substantially equal, but one step lower than the predetermined step (n step) ((n-1) ) Stage), the degree of expectation when the character image display control is performed at a predetermined stage (n stages) is one stage lower than the predetermined stage (n stages) (( In the (n-1) stage), a determination value may be assigned so as to be close to the expected level when the character body appears by the drive control of the drive motor. When the character image is displayed and controlled in the predetermined stage (n stage) Expectation level and predetermined stage (n Expectations and, hierarchical relationship does not matter when allowed to appear character body by the drive control of the drive motor in one step lower step ((n-1) step) than floors).

  In the intense heat notice selection process executed in the notice selection process (step S103), as shown in FIG. 41, it is determined whether or not the received display signal is a variable display pattern command (step S131). If the variable display pattern command has not been received, the process is terminated and the process returns to the main routine. If the variable display pattern command has been received, the intense heat notice table (FIG. 42) is selected (step S132). Then, the intense heat announcement pattern random number is acquired, and one intense heat announcement pattern is determined from the intense heat announcement pattern set in the intense heat announcement pattern based on the acquired value of the intense heat announcement pattern random number (step S133). ).

  FIG. 42 shows the intense heat notice table. In this intense heat notice table, five kinds of intense heat notice pattern numbers 0 to 4 are prepared as the intense heat notice patterns of the intense heat notice effect. In addition, when the intense heat notice pattern is determined to be the intense heat notice pattern number 0, the intense heat notice effect is not performed. That is, in the intense heat notice table, whether or not to execute the intense heat notice effect is determined based on the intense heat notice pattern random number, and the intense heat notice pattern of the intense heat notice effect is determined. For example, when it is determined that the intense heat notification pattern numbers 1 to 4 are used, it is determined that the intense heat notification effect is executed, and the determined intense heat notification pattern is used as the intense heat notification pattern of the intense heat notification effect. The number is determined to be a hot fever notice pattern. In addition, a random number for determining whether or not to execute the intense heat announcement effect is provided separately. You may make it determine in any one of 1-4. When the above-described advanced notice is not executed (when the advanced notice pattern of the advanced notice pattern number 0 is determined in step S125 of the advanced notice selection process), the intense heat notice effect is executed. Therefore, the process for determining the intense heat warning pattern based on the intense heat warning pattern random number may not be executed.

  Further, as shown in FIG. 43, the intense heat warning pattern number 1 is an advanced notice pattern (an advanced notice pattern number 1, 3, 4, 6, 8 including an effect of displaying an image of a wolf man in the display area 42. , 9, 11, 13, 14, 15), the human figure is different from the human wolf man (step 1 of the advanced notice pattern) which is displayed as an image with a normal evolved notice pattern. This is a hot fever notice pattern that displays an image of a wolf man after being transformed into a wolf, and the fever fever notice pattern number 2 is an advanced notice pattern (development type) that includes an effect of displaying a Dracula in the display area When executing the notice pattern numbers 3, 6, 8, 9, 11, 14), unlike the Dracula (step 2 of the developed notice pattern), which is displayed as an image with a normal evolved notice pattern, Dracula was changed to clothing of the color scheme, which was the color as the base is an intense heat notice pattern to be displayed image.

  The intense heat advance notice number 3 is a normal advance notice when the advanced notice pattern (developed notice pattern number 6, 7, 11, 12) including the effect of displaying Franken in the display area 42 is executed. Unlike Franken, which is displayed as a pattern (Step 3 of the advanced notice pattern), it is an intense heat notice pattern that displays an image of Franken that has been changed to a color scheme based on white. When executing the advanced notice pattern (development notice pattern numbers 11 to 16) including the effect of displaying the image of the monster in the display area 42, the monster (development) displayed in the normal advance notice pattern is displayed. Unlike the step 4) of the mold notice pattern, this is an intense heat notice pattern that displays an image of a monster who has been changed to a white-based clothing color scheme.

  In addition, although the intense heat warning pattern which displays any one of steps 1-4 of the intense heat warning pattern as an image is set as the intense heat warning pattern, the intense heat warning which displays a plurality of steps of the intense heat warning pattern is displayed. A pattern may be set. In this case, when deciding whether or not to execute the intense heat announcement effect described later, the characters (steps 1, 2, 3, and 4 of the advanced notice pattern) that are displayed as images and the intense heat notice are displayed. The ratio of matching characters determined from the pattern (steps 1, 2, 3, and 4 of the intense heat announcement pattern) increases, and the intense heat announcement effect is executed over a plurality of stages in the advanced notice effect. It is possible to display a plurality of types of characters based on the intense heat notice pattern.

  Further, as the intense heat announcement pattern, an intense heat announcement pattern for displaying any one of steps 1 to 4 of the intense heat announcement pattern corresponding to steps 1 to 4 of the evolution type announcement pattern is set. An intense heat warning pattern corresponding to pattern steps 1 ′, 2 ′, 3 ′, 4 ′, which is different from the action of the character body 150, 152, 154 driven by the normal development type warning pattern (character The intense heat warning pattern that drives any of the character bodies 150, 152, and 154 may be set by increasing the number of movements of the bodies 150, 152, and 154, or vibrating in small increments. Also in this case, the character body 150, 152, 154 (steps 1 ′, 2 ′, 3 ′, 4 ′ of the advanced notice pattern) driven by the evolved notice pattern and the character object determined from the intense heat notice pattern. It is determined whether or not the intense heat announcement effect is executed depending on whether or not 150, 152, and 154 match, and the intense heat announcement effect that displays any one of steps 1 to 4 of the intense heat announcement pattern is displayed. The same effect can be obtained, and a variety and diversification of intense heat notice effects can be achieved.

  As shown in FIG. 42, the intense heat notice table is a table for determining the intense heat notice pattern based on the intense heat notice pattern random number acquired in step S133 described above. In the intense heat notice table, the values of the intense heat notice pattern random numbers are allocated to five kinds of intense heat notice patterns 0 to 4 corresponding to each of the variable display patterns.

  In the intense heat notice table, the judgment value is set so that the above-mentioned intense heat notice pattern numbers 1 to 4 can be selected only when the variable display pattern that reaches the reach is designated as the decorative display variable display pattern. Is distributed. When the variable display pattern that is the reach mode is designated as the decorative display variable display pattern, the above-described advanced notice pattern numbers 1 to 16 are executed as the advanced notice pattern. Characters (steps 1, 2 and 3 of the intense heat warning pattern) determined from the displayed characters (steps 1, 2, 3, and 4 of the advanced warning pattern) and the intense heat warning patterns Nos. 1 to 4 , 4) is matched, the presentation of the intense heat warning pattern is executed, and a character different from the color scheme of the clothing displayed in the normal development type warning pattern (however, in step 1 of the intense heat warning pattern) , A character with a different figure rather than a color scheme of clothing) is displayed.

  In addition, among the variation display patterns that reach as the variation display pattern of the decorative symbol, the variation that can be executed only when the reach determination random number becomes the winning value without the big hit determination random number being the winning value in the big hit determining process When a display pattern (variation display patterns of variation numbers 3, 5, 7,..., 21, 32) is designated, the above-described intense heat announcement pattern number 0 or the intense heat announcement pattern numbers 0, 1 Only the pattern can be selected, but the fluctuation display pattern (variation of fluctuation numbers 4, 6, 8,..., 22, 33) that can be executed only when the big hit determination random number becomes a win value in the big hit determination processing. When the display pattern) is designated, the above-described intense heat notice patterns 2 to 4 can be selected. In other words, when a character (Dracula, Franken, Monster-kun) that is different from the color of the clothing displayed as an image in the normal advance notice pattern is displayed, it is understood that the result of the variation display of the decorative symbol becomes a jackpot symbol. can do.

  Also, in the fluctuation display pattern (variation display patterns of fluctuation numbers 23 to 31) instructing execution of “spotlight notice” and “full rotation reach”, only the intense heat notice pattern No. 0 described above is included. The determination values are distributed so that selection is possible, that is, the intense heat notice is not executed. Further, in the variable display pattern (variable display pattern of the variable number 33) instructing execution of “actual reach, hit”, only the advanced type predictive pattern numbers 0, 6, and 7 are determined as the above-described advanced type predictive pattern. Because the monster character (step 4 of the advanced notice pattern) is not displayed, the variable display that can be executed only when the big hit determination random number becomes the win value in the big hit determination processing Although it is a pattern, the determination value is not distributed so that the intense heat notification pattern of the intense heat notification pattern number 4 described above is selected.

  Further, in this embodiment, more intense heat is generated than the rate at which the advanced notice pattern of the advanced notice pattern numbers 1 to 16 (the advanced notice pattern for executing the advanced notice effect) is selected in the evolved notice pattern. It is set so that the rate at which the intense heat announcement pattern Nos. 1 to 4 of the intense heat announcement pattern numbers (the intense heat announcement pattern for executing the intense heat announcement effect) is selected is reduced in the announcement table.

  For example, when the wolf man reach development effect is executed and the change display pattern of change number 8 which is a big hit is executed, the extension type of advance notice pattern numbers 1 to 16 is developed in the daytime background advance notice table. The ratio at which the notice pattern is selected is {138 (the total number of judgment values assigned to the development type advance notice patterns Nos. 1 to 16) / 233 (the judgment value assigned to all the advance type notice patterns). )} × 100 = about 59%, whereas the ratio of the intense heat warning pattern numbers 1 to 4 selected is {20 (high heat warning pattern numbers 1 to 4) Total number of judgment values assigned to the notice pattern) / 202 (total number of judgment values assigned to all intense heat notice patterns)} × 100 = about 10%. As described above, in order to determine whether or not to execute the intense heat announcement effect, the characters (steps 1, 2, 3, and 4 of the evolutionary notification pattern) that are displayed as images and the intense heat notification pattern are displayed. As a step before determining whether or not the characters (steps 1, 2, 3, and 4 of the intense heat warning pattern) determined from the intense heat warning patterns Nos. 1 to 4 match, By reducing the ratio of selecting the intense heat notification patterns of the heat notification pattern numbers 1 to 4, the probability of executing the intense heat notification effect is reduced.

  In the lightning bolt notice selection process executed in the notice selection process (step S103), as shown in FIG. 44, it is determined whether or not the received display signal is a variable display pattern command (step S141). If the variable display pattern command has not been received, the process is terminated and the process returns to the main routine. If the variable display pattern command has been received, it is determined whether or not the daytime background flag is ON (step S142). If the daytime background flag is on, the daylight background lightning notice table (FIG. 45) is selected (step S143). If the daytime background flag is not on (if it is off), the night background lightning notice A table (FIG. 46) is selected (step S144). Then, a lightning bolt warning pattern random number is acquired, and one lightning bolt warning pattern is determined from the lightning bolt warning pattern set in each lightning bolt warning pattern based on the value of the acquired lightning bolt warning pattern random number (step S145).

  The daylight background lightning notice table is shown in FIG. 45, and the night background lightning notice table is shown in FIG. In these lightning bolt notice tables, seven types of lightning bolt notice pattern numbers 0 to 6 are prepared as lightning bolt notice patterns for lightning notice. In addition, when the lightning warning pattern number 0 is determined in the lightning warning pattern, the lightning warning effect is not performed. That is, in the lightning bolt notice table, it is determined whether or not to execute the lightning bolt warning effect based on the lightning bolt warning pattern random number, and the lightning bolt warning pattern of the lightning bolt warning effect is determined. For example, when the lightning warning pattern numbers 1 to 6 are determined, it is determined to execute the lightning warning effect, and the lightning warning pattern of the determined lightning warning pattern number is used as the lightning warning pattern of the lightning warning effect. To decide.

  In addition, as shown in FIG. 47, the lightning notice pattern number 1 is a darkened image (for example, a decorative image, a background image, a character, etc.) that darkens the display contents (for example, a decorative symbol, a background image, a character, etc.) when the decorative symbol variation display is started. This is a lightning warning notice pattern that performs an effect (blackout gast effect) that continuously executes the display contents before the blackout effect is performed after performing a blackout effect that controls the display of the dark image 83) for a predetermined time. .

  Lightning bolt notice pattern No. 2 performs a blackout effect once at the start of the decorative display of decorative symbols, and then continuously executes the display content before the blackout effect is performed. It is a lightning notice pattern that performs an effect (blackout gast effect) that performs an out effect and continuously executes the display content before the second blackout effect is performed again.

  The lightning warning pattern number 3 performs the blackout effect twice in the same manner as the lightning warning pattern number 2, and the effect of changing the background image after the second blackout effect is performed (for example, the background image is a daytime described later). If it is the background image 81, it is a lightning notice pattern for changing to the night background image 82).

  Lightning bolt notice pattern No. 4 performs a blackout effect once at the start of the decorative display of the decorative pattern, and then continuously executes the display content before the blackout effect is performed. During the second blackout production, the lightning flash for running lightning (lightning) on the dark image is controlled in the display area 42, and the left decorative pattern 80a is displayed on the dark image by being illuminated by the lightning. It is a lightning warning pattern that produces a stop display while floating up.

  The lightning warning pattern number 5 performs the lightning warning pattern number 4 and then executes the blackout effect again. During the execution of the blackout effect, the second lightning flash is displayed and controlled. This is a lightning notice pattern that produces an effect of forming a reach by stopping and displaying the right decorative design 80c in the dark image.

  Moreover, the lightning warning pattern number 6 is a lightning warning pattern that performs the blackout gaze effect (full rotation gaze) as if the full rotation reach effect described above is performed. In this embodiment, when the full rotation reach effect is executed, a special image that can recognize that the full rotation reach effect may be executed is displayed and controlled. In the lightning warning pattern No. 6, after the display control of this special image, the blackout gasse effect that does not execute the full rotation reach effect is performed.

  As shown in FIG. 45, the daylight background lightning notice table is acquired in step S145 described above when the display area 42 controls the display of the background image indicating the state of the daytime (daytime background image 81). Lightning bolt notice pattern This is a table for determining a lightning bolt notice pattern based on random numbers. In the lightning bolt notice table for the daytime background, the lightning warning pattern random number values are allocated to seven types of lightning warning patterns 0 to 6 corresponding to the variable display patterns.

  Further, as shown in FIG. 46, the night background lightning notice table is acquired in step S145 described above when the display area 42 controls the display of the background image in the night state (night background image 82). Lightning bolt warning pattern This is a table for determining a lightning bolt warning pattern based on random numbers. In the lightning bolt warning table for night background, the lightning bolt warning pattern random number value is assigned to seven types of lightning warning pattern Nos. 0-6 corresponding to each of the variable display patterns in the same manner as the lightning bolt warning table for daytime background. It has been.

  In the lightning bolt warning table for the day background and the lightning bolt warning table for the night background, the lightning warning pattern number 4 described above, or only when the variable display pattern that becomes the reach mode is designated as the decorative pattern variable display pattern, or The judgment values are distributed so that the lightning warning pattern No. 5 can be selected. When the lightning warning pattern Nos. 1 to 6 are performed when the variable display pattern that is the reach mode is designated as the decorative display variable display pattern, the decorative pattern reach mode is executed after executing the effect. Is displayed.

  In addition, a fluctuation display pattern (variation display pattern of fluctuation numbers 23 to 31) for instructing execution of “spotlight notice” and a fluctuation display pattern (variation display patterns of fluctuation numbers 32 and 33) for instructing execution of “object reach”. ), The determination values are distributed so that only the lightning warning pattern of the lightning warning pattern number 2 described above can be selected. Then, when the lightning warning pattern No. 2 with the lightning warning pattern No. 2 is executed, the super reach development effect executed by each of the above-mentioned characters after the execution of the effect is performed, or the feature-driven feature reach is performed. Production is performed.

  Further, in the variation display pattern (variation display pattern of variation number 34) instructing the execution of “full rotation reach”, only the lightning warning pattern of the lightning warning pattern number 0 can be selected, that is, lightning. The judgment value is distributed so that the notice effect is not executed. In the variable display pattern instructing the execution of “full rotation reach”, after the display control of the special image described above in the display area 42, an effect similar to the lightning warning pattern of the lightning warning pattern number 1, ie, An effect of performing display control of the dark image for a predetermined time is performed.

  In this embodiment, the ratio (selection rate) at which the lightning warning pattern Nos. 4 and 5 is selected in the night background lightning warning table is higher than that of the daytime lightning warning table. It is set. Specifically, for example, when the variation display pattern of “Wolf man, hit” of the variation number 6 is determined, if it is the lightning warning table for the daytime background, the lightning warning of the lightning warning pattern numbers 4 and 5 is used. Pattern selection rate is {(numeric width of lightning warning pattern random number of lightning warning pattern number 4) + (numeric width of lightning warning pattern random number of lightning warning pattern number 4) / number of counters of lightning warning pattern random number} = 116/200 However, in the case of the night background lightning warning table, the selection rate of the lightning warning pattern of lightning warning pattern numbers 4 and 5 is 144/200. This corresponds to the fact that the lightning is easier to see in the night background than in the daytime background.

  In step S125, it is determined whether or not to perform the lightning warning effect by determining either the lightning warning table for the daytime background or the lightning warning pattern set in the lightning warning table for the night background. However, for example, a random number for determining whether or not to perform a lightning warning effect may be provided, and after determining to perform a lightning warning effect using this random number, it may be determined as one of the lightning warning patterns for performing a lightning warning effect. .

  Next, it is determined whether or not the lightning notice pattern determined in step S145 is a background change of lightning notice pattern number 3 (step S146). If the background is changed, the ON / OFF state of the daytime background flag is switched (step S147). That is, if it is in the ON state, it is in the OFF state, and if it is in the OFF state, it is in the ON state. If the background does not change, the process returns to the main flow as it is. The ON / OFF state of the daytime background flag is stored in the RAM 113c. In addition, a value of “0” is set when the daytime background flag is OFF, and a value of “1” is set when the daytime background flag is ON.

  The notice setting process executed in the notice selection process (step S103) is a process executed based on the results of these processes after the above-described advanced notice process, intense heat notice process, and lightning notice process are executed. is there. First, as shown in FIG. 48, it is determined whether or not the advanced notice pattern determined in step S125 of the advanced notice selection process is the advanced notice pattern number 0 (step S151). If it is not the advanced notice pattern number 0 (if it is the evolved notice pattern number 1 to 16), the evolved notice pattern determined in step S125 is set (step S152). By setting the advanced notice pattern in step S152, it is transmitted to the second electrical control board 113 in the sub-information output process (step S107), and the advanced notice pattern is received by the second electrical control board 113. Sometimes, the CPU 113a controls to start the advanced notice effect. Further, in the sub-information output process (step S105), the advanced notice pattern is transmitted to the second electrical decoration control board 113, and a predetermined timing (start of the advanced notice pattern that causes the character bodies 150, 152, and 154 to appear) is started. At the timing, a drive signal is output to the drive motors 150h, 152h, 153f, and 155, and the character bodies 150, 152, and 154 appear.

  Next, it is determined whether or not the intense heat notice pattern determined in step S133 of the intense heat notice selection process is the intense heat notice pattern number 0 (step S153). If the intense heat warning pattern number is not 0 (if the intense heat warning pattern number is 1 to 4), the character displayed as an image in the advanced notice pattern (steps 1, 2, 3, and 4 of the advanced notice pattern) It is determined whether or not the characters (steps 1, 2, 3, and 4 of the intense heat warning pattern) determined from the intense heat warning patterns Nos. 1 to 4 match (step S154). If the characters match, the intense heat warning pattern determined in step S133 is set (step S155). By setting the intense heat warning pattern in step S155, it is transmitted to the second lighting control board 113 in the sub information output process (step S107) together with the advanced warning pattern set in step S152. At 113, the CPU 113a receives the intense heat warning pattern at the predetermined timing of the advanced warning effect that has already been started (the start timing of the step of the advanced warning pattern that causes the matched character to appear). Control to start the notice effect is performed. If the intense heat notice pattern number is 0 in step S153 or if the character does not match in step S154, the process is terminated and the process returns to the main routine.

  In this embodiment, the character displayed in the developed notice pattern in steps S154 (steps 1, 2, 3, and 4 of the developed notice pattern) and the intense heat notice patterns Nos. 1 to 4 are determined. It is determined whether or not to execute the intense heat notification effect by determining whether or not the character (steps 1, 2, 3, and 4 of the intense heat notification pattern) matches. Here, the rate at which the intense heat notice effect is executed is set higher in the case of a big hit than in the case where the display result is out of sync.

  For example, the probability of the appearance of a wolf man with a different appearance as an intense heat notice effect (appearance rate), that is, the probability that the intense heat notice pattern of the intense heat notice pattern number 1 is executed, the wolf man reach development effect is executed, In addition, when the variation display pattern of variation number 8 that is a big hit is executed, the intense heat notification pattern of intense heat notification pattern number 1 is executed in the advanced notification pattern numbers 1, 3, 4, 6, 8, 9, 11, 13, 14, and 15 when the advanced notice pattern is executed. {90 (Developed notice pattern numbers 1, 3, 4, 6, Total number of judgment values assigned to 8, 9, 11, 13, 14, 15 advanced notice patterns) / 233 (total number of judgment values assigned to all advanced notice patterns)} × {14 Thermal notice pattern The total number of judgment values that are allocated to the intense heat notice patterns of issue 1) / 202 (which is all the total number of evolved notice determination value allocated to the pattern)} × 100 = about 2.7%. In addition, when the same wolf man reach development effect as described above is executed and the change display pattern of change number 7 which is out of place is executed, (104/233) × (2/202) × 100 = about It is 0.44%. Therefore, when a fierce heat notice effect is executed and a character different from the image displayed in the normal advanced notice effect (developed notice effect without executing the fierce heat notice effect) appears, it is displayed to the player. The expectation that the result is a big hit can be improved.

  Further, in this embodiment, in the 1-byte execution area in the RAM 111c of the sub-integrated board 111, the intense heat notice pattern random number is updated in a numerical range of 0 to 201. In the 1-byte execution area, the upper limit of the numerical range of random numbers that can be updated is 256 (0 to 255), and the determination is simply made that the intense heat announcement pattern random number is assigned to the intense heat announcement pattern for executing the intense heat announcement effect. When the intense heat announcement effect is executed when the value matches the value, even if the upper limit numerical range is used as the intense heat announcement pattern random number, the lower limit of the probability that the intense heat announcement effect is executed is 1/256 ×. 100 = about 0.39%. On the other hand, in the case where the intense heat advance notice effect is executed only when the specific advanced notice effect is executed, when the evolved pattern random number is updated in the execution area of 1 byte (in this embodiment, Even if the advanced notice pattern random number is updated in the numerical range of 0 to 232, a 1-byte execution area is used), the lower limit of the probability that the intense heat notice effect is executed is (1 / 256) × (1/256) × 100 = about 0.0015%, and the probability that the intense heat notice effect is executed can be sufficiently reduced.

  Specifically, for example, the probability (appearance rate) that a monster with a different color scheme appears as an intense heat announcement effect, that is, the probability that the intense heat announcement pattern No. 4 will be executed is the wolf man reach When the development effect is executed and the change display pattern of change number 8 which is a big hit is executed, (26/233) × (2/202) × 100 = about 0.11%. Therefore, the intense heat advance notice effect is executed only when a specific advanced notice effect is executed, so that the premier heat that is rarely executed while saving the RAM usage area is saved. A notice effect can be realized.

  In addition, when the intense heat warning effect is executed when the random number of the intense heat warning pattern matches the judgment value assigned to the intense heat warning pattern for executing the intense heat warning effect, the intense heat warning effect is regular. (Since the intense heat warning pattern random number is updated every predetermined time, the timing when the intense heat warning pattern random number matches the judgment value, that is, the timing when the intense heat warning effect can be executed. Will be regular), but only when a specific advanced notice effect is executed, the intense heat notice effect is executed (the character determined from the image displayed in the advanced notice effect and the intense heat notice pattern) Only when they match, the intense heat announcement effect is executed as part of the advanced notice effect). There is a chance the appearance of the data, the game is not to become monotonous, it is possible to improve the enjoyment of the game.

  Also, instead of setting the intense heat warning pattern (the intense heat warning pattern that causes different characters such as the color scheme of the clothes to appear) as a part of the advanced warning effect, When it is configured to be included in the advanced notice pattern, it is necessary to prepare a new advanced notice pattern for each of the advanced notice patterns that can be executed. The amount of data to be stored in the ROM 111b of the sub-integrated board 111, which is the storage area for the advanced notice pattern, becomes enormous. However, an intense heat notice pattern is set separately from the advanced notice pattern, and a specific advanced notice effect is created. By executing the fierce heat warning effect only when is executed, it is possible to reduce the data amount of all the warning patterns to be stored in the ROM 111b. .

  In addition, an advanced notice pattern in which an advanced notice effect is executed and an intense heat notice pattern in which an intense heat notice effect is executed independently of the advanced notice effect are set, and the intense heat notice effect is executed. Even if it is determined that the advanced notice effect is to be executed, the advanced notice effect is not executed and the intense heat notice effect is preferentially executed. In such a case, the notice effect itself may be changed, and the derivation balance of the advanced notice effect may be impaired. The derivation balance of the advanced notice effect is not impaired by setting the intense heat notice pattern to be executed and causing the intense notice effect to be executed as part of the advanced notice effect.

  Further, in this embodiment, the probability (appearance rate) that a character different from the character displayed in the advanced notice effect as an intense notice effect will appear in the vertical relationship of monster-kun> franken> dracula> wolf man. It is set differently depending on the situation. That is, as the character's vertical relationship becomes higher, the appearance rate of the character displayed as an intense heat announcement effect is set to be lower.

  For example, when the wolf man reach development effect is executed when the background image is the daytime background image 81 and the change display pattern of the change number 8 that is a big hit is executed, The appearance rate of different wolf men (probability that the intense heat warning pattern No. 1 will be executed) is (90/233) × (14/202) × 100 = about 2.7%, and the color scheme of clothing Appearance rate of Dracula of different (probability of executing the intense heat warning pattern No. 2 is executed) is (66/233) × (2/202) × 100 = about 0.28%, and the color scheme of the clothing Appearance rate of different Franken (probability of executing the intense heat warning pattern No. 3 is executed) is (43/233) × (2/202) × 100 = about 0.18%, and the color scheme of the clothing Different monsters Incidence of (probability of intense heat notice patterns of intense heat notice pattern number 4 is executed) has a (26/233) × (2/202) × 100 = about 0.11%.

  Here, the ratio (2/202) determined from each of the intense heat notification patterns of the intense heat notification pattern numbers 2 to 4 to each of the intense heat notification patterns is the same, but as the character's vertical relationship rises, Since the proportion determined as the advanced notice pattern in which the corresponding intense heat notice pattern is executed decreases, the appearance rate of the character displayed as an intense heat notice effect decreases. Therefore, as the character's vertical relationship rises, the character displayed as an intense heat notice effect rarely appears, and the bliss level when a character whose character's vertical relationship is high appears Can be improved.

  Further, in this embodiment, as described above, characters appearing at each stage are displayed on the display area 42 in the daytime background advance notice table and the night background advance notice table. The determination value is assigned so that the expected degree of big hit when it appears by controlling the drive motor is higher than the expected degree of big hit. For this reason, when it is determined that the variation display pattern is a big hit, the rate at which the character appears by controlling the drive motor is higher than in the case where the variation display pattern is determined to be out of order, and in step S154. Characters (images of the advanced notice pattern) which are determined from the characters displayed in the advanced notice pattern (steps 1, 2, 3, and 4 of the developed notice pattern) and the intense notice patterns 1 to 4 The rate at which Steps 1, 2, 3, 4) match is low.

  Further, in this embodiment, as described above, the drive motors 150h and 152h in the advanced notice pattern for executing the advanced notice effect in the developed background notice table for the night background than the developed notice table for the day background. , 153f, and 155, the determination value is assigned so that the ratio of the advanced notice pattern in which the corresponding character bodies 150, 152, and 154 appear is increased. For this reason, when the background image displayed in the display area 42 is the night background image 82, the ratio of causing the character to appear by displaying the image in the display area 42 is lower than in the case of the daytime background image 81, In step S154, the character (high heat) determined from the characters displayed in the advanced notice pattern (steps 1, 2, 3, and 4 of the advanced notice pattern) and the intense heat notice patterns Nos. 1 to 4 are displayed. The proportion that the steps 1, 2, 3, 4) of the notice pattern match is low.

  As described above, when the background image displayed in the display area 42 is the night background image 82, the corresponding character bodies 150, 152, and the like are controlled by driving one of the drive motors 150 h, 152 h, 153 f, and 155. In the case where the background image is the daytime background image 81, the character determined from the intense heat notice pattern numbers 1 to 4 was improved by increasing the ratio of causing 154 to appear, but the background image is the daytime background image 81. The expectation that will be a big hit can be improved by increasing the ratio of appearing. In addition, as described above, when the display pattern is determined to be a big hit, or when the background image is the night background image 82, a character that is displayed as an intense heat notice effect appears rarely. The bliss when this character appears can be improved.

  In step S151, if the advanced notice pattern determined in step S125 is evolved notice pattern number 0, whether or not the lightning notice pattern determined in step S145 of the lightning notice selection process is lightning notice pattern number 0. Is discriminated (step S157). If it is not the lightning warning pattern number 0 (if it is lightning warning pattern numbers 1 to 6), the lightning warning pattern determined in step S145 is set (step S157). When the lightning warning notice pattern is set in step S157, it is transmitted to the second lighting control board 113 in the sub information output process (step S107), and when the lightning warning notice pattern is received by the second lighting control board 113, The CPU 113a controls to start the lightning notice effect. In addition, the sub information output process (step S107) transmits the lightning warning pattern to the second electrical control board 113, and starts displaying the lightning based on the predetermined timing (lightning warning pattern Nos. 4 and 5). At a timing, a drive signal is output to the effect lamps 44a and 44b, and the effect lamps 44a and 44b are turned on and blinked.

  Next, the rendering operation of the liquid crystal display 116 accompanying the decorative pattern variation display will be described with reference to FIGS. 49 to 55. 49 to 55 are explanatory diagrams showing examples of effects produced by the liquid crystal display.

  First, an example of the advance notice effect for displaying the character images 70 to 74 will be described with reference to FIG. FIG. 49 is an explanatory diagram showing the advanced notice effect of the advanced notice pattern number 11 described above. When the CPU 111a mounted on the sub-integrated board 111 decides to execute the advanced notice effect of the advanced notice pattern number 11, as described above, the variable display pattern, the evolved notice pattern number 11, The control data of the effect lamp 44, the decoration lamp 49, and the sonic device 115 according to the selection is selected, and information such as the variable display pattern, the advanced notice pattern number 11 and the stop symbol is transmitted to the second electrical decoration control board 113. . Also, a timer set in the control data is started on the sub-integrated board 111. This timer synchronizes with the image display control executed based on the process data selected on the second electrical control board 113, the drive control of the drive motors 150h, 152h, 153f, 155, the effect lamp 44 and the decoration lamp. This is for performing the lighting control of 49 and the sound control of the sound wave device 115.

  The CPU 113a mounted on the second electrical decoration control board 113 performs the effect display executed in the display area 42 corresponding to the variable display pattern and the advanced notice pattern number 11 based on the reception of the signal indicating the information. Process data in which a control process is described is selected, and control of decoration symbols, the above-described character image display, and the like is started based on the contents described in the process data. That is, the variable display of the decorative symbols 80a to 80c is started based on the selected process data (FIG. 49A).

  Then, display control of the character image 71 imitating a wolf man based on the process data is performed in the display area 42 (FIG. 49B). Note that the one-step step 1 described above is the display control of the character image 71 imitating a wolf man from the state in which only the character image 70 imitating a monster is displayed on the display area 42 (FIG. 49B). This is a state developed from the 0 stage in which only the character image 70 imitating a monster is displayed and controlled to the 1 stage in which the character image 71 imitating a wolf man is displayed and controlled. .

  49B, after the character image 71 imitating a wolf man is displayed and controlled, processing based on process data is further executed, and a character image 72 imitating a dracula is displayed in the display area 42 when a predetermined period has elapsed. Control is performed (FIG. 49C). This state is the above-described two-stage step 2, and the stage has been expanded from the first stage in which the character image 71 imitating the wolf man is displayed and controlled to the second stage in which the character image 72 imitating the dracula is displayed and controlled. State.

  After the display control of the character image 72 imitating the Dracula in FIG. 49C, the process based on the process data is further executed, and the character image 73 imitating the Franken is displayed in the display area 42 when a predetermined period has elapsed. (FIG. 49D). This state is the above-described three-stage step 3, and the stage is developed from two stages in which the character image 72 simulating Dracula is displayed and controlled to three stages in which the character image 73 simulating Franken is display-controlled. It is.

  49D, after the display control of the character image 73 simulating Franken, the process based on the process data is further executed, and the character image 70 simulating a monster is displayed in the display area 42 when a predetermined period has elapsed. Control is performed (FIG. 49E). This state is the above-described four-stage step 4, and the stage has been expanded from the three stages in which the character image 73 imitating Franken is displayed and controlled to the four stages in which the character image 70 imitating the monster is displayed and controlled. State.

  In this embodiment, the character images 71 to 73 whose display is controlled in the display area 42 are continuously displayed from the first stage (FIG. 49B) to the third stage (FIG. 49D). Thus, control is performed so that the effect display by a plurality of characters is possible. Further, the player can grasp the stage of the advanced notice effect based on the number of display of the character images 71 to 73 whose display is controlled in the display area 42, and further, as described above, the stage of the advanced notice effect develops. As a result, the degree of expectation for the big hit increases, so that the expectation for the big hit can be increased according to the number of display of the character images 71 to 73.

  Next, an example of the intense heat notice effect will be described with reference to FIG. FIG. 50 is an explanatory diagram showing the intense heat notification effect of the above-described intense heat notification pattern number 3. When the CPU 111a mounted on the sub-integrated board 111 decides to execute the advanced notice pattern No. 6, 7, 11, or 12 of the advanced notice pattern, the intense heat notice pattern number 3 When it is decided to execute the heat notice effect, as described above, it is decided by the character imitating Franken displayed in the advanced notice pattern (step 3 of the advanced notice pattern) and the intense heat notice pattern. In addition to the information such as the variable display pattern, the advanced notice pattern, the stop pattern, etc., the character that imitates the franken character (step 3 of the intense heat notice pattern) matches the character. Information on the intense heat notice pattern of pattern number 3 is transmitted to the second electrical decoration control board 113.

  The CPU 113a mounted on the second electric decoration control board 113 corresponds to the intense heat notice pattern of the variable display pattern, the advanced notice pattern, and the intense heat notice pattern number 3 based on the reception of the signal indicating the information. Process data describing a process of effect display control executed in the display area 42 to be selected, and control of decorative symbols, image display of the above-described character, etc. based on the contents described in the process data. Start. Unlike the character image 73 simulating the Franken image displayed with the advanced notice pattern at the timing of controlling the display of the character image 73 simulating Franken according to the developed notice pattern, the white color is used as the base. The white character image 76 simulating Franken changed to the color scheme is displayed in the display area 42 (FIG. 50). For example, when it is decided to execute the advanced notice pattern of the advanced notice pattern number 11 and when it is decided to execute the intense heat notice effect of the intense heat notice pattern number 3, FIG. In the scene where display control is performed on the character image 73 simulating the franken of FIG. 49D in the advanced notice effect of FIG. 49A) to FIG. 49E, not the character image 73 but the white character image simulating the franken of FIG. 76 is displayed in the display area 42.

  Further, when it is decided to execute the advanced notice pattern of the advanced notice pattern number 11, and when it is decided to execute the intense heat notice effect of the intense heat notice pattern number 1, FIG. A) In the scene where the character image 71 imitating the wolf man of FIG. 49B in the advanced notice effect of FIG. 49E is displayed and controlled, the character image 71 is imitated with a wolf man with a different form. When display control of a white character image (not shown) is performed in the display area 42 and it is decided to execute the intense heat notification effect of the intense heat notification pattern number 2, the operations shown in FIGS. 49 (A) to 49 (E) are performed. In the scene where the character image 72 simulating the Dracula in FIG. 49C in the advanced notice effect is displayed, the white character simulating the wolf man with a different color scheme of the clothing instead of the character image 72 49 (A) to 49 (E), when it is decided to control the display of an image (not shown) in the display area 42 and execute the intense heat announcement pattern No. 4 In the scene where the character image 70 imitating the monster in FIG. 49E in the type notice effect is displayed, a white character image (not shown) imitating a wolf man with a different color scheme is displayed instead of the character image 70. Display control is performed in the area 42.

  Next, an example of the development-type notice effect that drives the character bodies 150, 152, and 154 will be described with reference to FIG. FIG. 51 is an explanatory diagram showing the advanced notice effect of the advanced notice pattern number 16 described above. When the CPU 111a mounted on the sub-integrated board 111 decides to execute the advanced notice pattern of the advanced notice pattern number 16, as described above, the variation display pattern, the evolved notice pattern number 16, , Drive motor 150h, 152h, 153f, 155, production lamp 44, decoration lamp 49, control data of sonic device 115, and information such as variable display pattern, advanced notice pattern number 11, stop pattern, etc. Is transmitted to the second electrical decoration control board 113. Also, a timer set in the control data is started on the sub-integrated board 111.

  The CPU 113a mounted on the second electrical decoration control board 113 performs the effect display executed in the display area 42 corresponding to the variable display pattern, the advance notice pattern number 16 based on the reception of the signal indicating the information. Process data in which a control process is described is selected, and control of decoration symbols, the above-described character image display, and the like is started based on the contents described in the process data. That is, the variable display of the decorative symbols 80a to 80c is started based on the selected process data.

  Note that, in the advanced notice effect of the advanced notice pattern number 16, the character body 150, the drive control of the drive motors 150h, 152h, 153f, and 155 are performed without controlling the display of the character images 71 to 73 in the display area 42. This is done by causing 152 and 154 to appear. Further, as described above, the drive motors 150h, 152h, 153f, and 155 are controlled by the CPU 111a mounted on the sub-integrated board 111 by outputting a drive signal to the first electrical decoration control board 112. Control data relating to these drive controls is not set in the process data selected by the CPU 113a mounted on the illumination control board 113. The process data selected corresponding to the advanced notice pattern of the advanced notice pattern number 16 includes the actions of the character bodies 150, 152, and 154 by the drive control of the drive motors 150h, 152h, 153f, and 155 and the display area 42. Until the predetermined drive control is executed by the drive motors 150h, 152h, 153f, and 155 in order to synchronize the display mode, the decorative symbols are displayed in a variable manner and the predetermined drive control is executed (for example, The control data for controlling the display of the character image 70 is set (when it becomes (D ′) in FIG. 51).

  When the display control of the display area 42 based on the process data is started by the CPU 113a mounted on the second electrical decoration control board 113, that is, when the decorative symbol variation display is started, the CPU 111a mounted on the sub-integrated board 111 controls. A character 154 imitating a wolf man by outputting a drive signal to the drive motor 155 based on the data is caused to appear so as to cover a part of the display area 42 in front of the display area 42 for a predetermined period (FIG. 51 (A ′ )). Note that the one-step step 1 ′ described above is a case where a character body 154 imitating a wolf man appears from the state where only the character image 70 imitating a monster is displayed in the display area 42 (A). '), And the stage was developed from the 0 stage where only the character image 70 imitating the monster was controlled to the 1 stage where the character body 154 imitating the wolf man appeared for a predetermined period. State.

  After the character body 154 imitating a wolf man in FIG. 51 (A ') appears so as to cover a part of the display area 42 in front of the display area 42 for a predetermined period, the CPU 111a further performs processing based on the control data. When a predetermined period has elapsed, a character 152 that imitates a dracula by outputting a drive signal to the drive motors 152h, 153f when a predetermined period has passed appears to cover a part of the display area 42 in front of the display area 42 for a predetermined period. (FIG. 51 (B ′)). This state is the above-described two-stage step 2 ′, and the stage is changed from one stage in which the character body 154 imitating the wolf man appears for a predetermined period to two stages in which the character body 152 imitating the dracula appears for a predetermined period. It is a developed state.

  After causing the character body 152 imitating a Dracula in FIG. 51B to appear in front of the display area 42 so as to cover a part of the display area 42 for a predetermined period, the CPU 111a further executes processing based on the control data. Then, when a predetermined period has passed, a character is imitated by outputting a drive signal to the drive motor 150h and imitating a flanken for a predetermined period so as to cover a part of the display area 42 (see FIG. 51 (C ′)). This state is step 3 of the above-described three stages, and the stage is developed from two stages in which the character body 152 imitating Dracula appears for a predetermined period to three stages in which the character object 150 imitating Franken appears for a predetermined period. It is in the state.

  After causing character body 150 imitating Franken in FIG. 51C to appear for a predetermined period so as to cover part of display area 42, CPU 111a further executes processing based on control data. When a predetermined period has elapsed, a drive signal is output to the drive motors 150h, 152h, 153f, and 155 to cause the character bodies 150, 152, and 154 to appear. Then, after a predetermined period, the CPU 113a mounted on the second electrical decoration control board 113 controls the display of the character image 70 imitating the monster based on the process data (FIG. 51 (E)). At this time, the CPU 111a outputs drive signals to the drive motors 150h, 152h, 153f, and 155 based on the control data to accommodate the character bodies 150, 152, and 154. As described above, the operation of the character bodies 150, 152, and 154 and the display of the character images 70 to 73 in the display area 42 are synchronized by the timer set in the control data and the timer set in the process data. ing. Note that this state is the above-described four-step step 4, and the step is changed from the three steps in which the character body imitating Franken appears for a predetermined period to the four steps in which the character image 70 imitating the monster is displayed and controlled. It is a developed state.

  When shifting from FIG. 49 (D) to FIG. 49 (E) and when shifting from FIG. 51 (D ′) to FIG. 51 (E ′), control for stopping and displaying the left decorative symbol 80a is executed. ing. However, the middle decorative symbol 80b and the right decorative symbol 80c are not stopped and displayed. In other words, in this embodiment, the advanced notice effect is executed before the right decorative design 80c is stopped and displayed after the variable display of the decorative designs 80a to 80c is started.

  In this embodiment, control is performed so that the appearance directions of the character image and the character body corresponding to the same character are the same. For example, display control is performed so that the character image 71 appears from the left side of the display area 42 in FIG. 49B, and the character body 154 is moved to the left side of the display area 42 by driving the drive motor 155 in FIG. It is comprised so that it may appear from the accommodating part 160 provided in the direction. By configuring in this way, the character image corresponding to the same character and the character member appear from the same direction, so that the player can clearly understand that the relationship between the character image and the character body is the same. Can do.

  Further, in this embodiment, the advanced notice effect is executed by causing one of the character image and the character member to appear at each stage, and display control of the character image corresponding to the same character at each stage You may comprise so that both a character image and a character body may appear by performing drive control of the drive motor which can operate a character body. With this configuration, the character can be displayed in a more visible manner at each stage, so that the player can easily recognize that the effect is being executed and the player's sense of expectation. Can be further enhanced.

  In this case, it may be configured such that both the character body and the character image appear only when the background image is the night background image 82. When only one of them appears by this configuration, You can give the impression that more monsters are making noise at night, so you can give a stronger impression that the monsters start moving at night.

  When both the character body and the character image appear in the advanced notice effect, the appearance direction of the character image may differ from the appearance direction of the character body. That is, in this embodiment, since the character body appears so as to cover a part of the display area 42, an area in which the character image is displayed by the character body by causing the character image and the character body to appear from the same direction. There is a possibility that the character image cannot be visually recognized. This problem can be solved by changing the appearance direction of the character image and the character body.

  In this embodiment, the number of character images to be displayed and controlled in the advanced notice effect is different from the number of character bodies that appear by controlling the drive motor, but the number of character images is different. And the number of character bodies may be the same. That is, in this embodiment, character images 70 to 73 corresponding to four characters (in this example, monster-kun, wolf man, Dracula, Franken) and three characters (in this example, wolf man, Dracula). , Franken), the advance notice effect is executed by the character bodies 150, 152, 154, and four character members corresponding to the four characters of the character images 70 to 73 (in this embodiment, monsters). (Kun, wolf man, Dracula, Franken) may be provided to perform the advanced notice effect. Further, the number of character images to be displayed and controlled in the advanced notice effect may be configured to be smaller than the number of character bodies that appear by controlling the driving motor. For example, three characters (wolf) The advanced notice effect may be executed by a character image corresponding to a man, Dracula, Franken) and a character body corresponding to four characters (Monster-kun, Wolf Man, Dracula, Franken).

  Further, in this embodiment, the character body is switched and appears at each stage. However, even if control is performed so that a plurality of characters can be controlled at each stage by continuously appearing the character body. Good. In addition, the player can grasp the stage of the advanced notice effect based on the number of appearing character bodies, and further, as described above, since the stage of the advanced notice effect is developed, the big hit expectation increases. The expectation for the big hit can be increased according to the number of character bodies appearing.

  When both the character body and the character image are displayed at the same stage in the advanced notice effect, only one of the character image and the character body is continuously displayed at each stage. You may control as follows. By configuring in this way, it is possible to grasp the stage of the advanced notice effect according to the number of appearances of the character body and the number of display of the character images. Since the degree of expectation for the big hit increases, the expectation for the big hit can be increased according to the number of character bodies that have appeared.

  Next, an example of the lightning notice effect will be described with reference to FIGS. 52 to 55. FIG. 52 shows a determination example of jackpot determination as production example 1 of the lightning warning effect. The main control board 101 determines that the variation display pattern is “function reach reach, hit” as the variation number 33, and sub The case where the lightning bolt warning pattern number 2 (twice blackout) is determined as the lightning warning pattern from the lightning bolt warning table for the daytime background on the integrated substrate 111 is shown.

  When the special symbol display 41 starts the variable display of the special symbol, the variable display of the left, middle, and right decorative symbols 80a to 80c is also started in the display area 42 of the liquid crystal display 116 (FIG. 52A). Specifically, in the vicinity of the center of the display area 42, the display pattern is variably displayed in such a manner that the middle decorative symbol 80b jumps, and a background image is visible on both sides of the central decorative symbol 80b. The left and right decorative symbols 80a and 80c that are translucent are displayed in a variable manner in such a manner that the reel rotates from the upper side to the lower side of the display area 42. In addition, a daytime background image 81 is displayed in the display area 42, and a character image (monster) 70 is displayed below the decorative pattern 80b in the middle (lower center of the display area 42).

  Next, as the first blackout effect, a darkening image 83 that darkens the display area 42 that controls the display of the fluctuating display of the decorative symbols 80a to 80c and the daytime background image 81 so as to be difficult for the player to visually recognize is predetermined. Time (for example, 1 second) is displayed (FIG. 52 (B)). At this time, the player can recognize that one of a plurality of lightning notice effects has been started, and a special effect with a high expectation of jackpot (a super reach development effect that starts from a spotlight notice) , Etc.) can have a sense of expectation to be performed. Thereafter, when the predetermined time has elapsed, the display area 42 is controlled to continue the content before the first blackout effect is performed (FIG. 52C).

  Next, as the second blackout effect, the darkness image 83 having a higher darkening degree than the darkness during the first blackout effect is displayed for the first time so that the player is more difficult to see than the first blackout effect. Is displayed for a longer time (for example, 2 seconds) than the production time during the blackout production (FIG. 52D). At this time, the player can recognize that at least the lightning warning pattern number 1 is not the blackout gasse effect, and the second lightning warning pattern number 2 may be performed. However, the expectation that special effects (super-reaching development production and feature reach production, etc. started from spotlight notice) will be performed for the first time will be higher than the first blackout production. This can be improved compared to blackout production. In other words, by performing the blackout effect twice, the expectation that a special effect (such as a super reach development effect or an accessory reach effect started from a spotlight notice) will be gradually improved. be able to. After that, as in the case after the first blackout effect, the display area 42 is controlled to continue the content before the blackout effect is performed (FIG. 52E).

  Next, when the left and right decorative symbols 80a and 80c are stopped and displayed, a reach mode (in the figure, the “77” reach mode is illustrated) is formed, and the accessory reach production is started. A character 84 “notice reach” to be notified is displayed (FIG. 52 (F)). At this time, since the content before the blackout effect was continuously displayed after the second blackout effect, a special effect (a spotlight notice or role) with a higher expectation level than a super reach effect was displayed. It is possible to improve the feeling of expectation that it was the second blackout gasse production without the performance of the product reach, etc., and to improve it again by the performance of the actor reach. It is possible to give a sharpness to interest. In the character reach production, the character bodies 150, 152, and 154 attached to the effect device 40 operate, and still stop according to the state of the character bodies 150, 152, and 154 and the shielding members 164, 166, and 168. There is an effect that the decorative pattern 80b that is not displayed is variably displayed.

  Next, in the example 1 of the lightning notice effect, since the variable number 33 “actual reach, hit” is determined, the decorative pattern 80b in the middle stops at the same pattern as the left and right decorative patterns 80a and 80c. By the display, the big hit symbol (in the figure, the big hit symbol “777” is illustrated) is fixedly displayed (FIG. 52 (G)). After that, the combination of the decorative symbols that are confirmed and displayed is a jackpot symbol, and the opening image 85 that informs the player that the jackpot game will be started can be displayed and controlled with the above-described multiple types of effects. The character images 70 to 75 are displayed (FIG. 52H).

  FIG. 53 shows, as a lightning warning notice production example 2, a change display pattern is determined as one of change numbers 1, 3 to 22 on the main control board 101, and from the lightning warning notice table for the daytime background on the sub-integrated board 111. The case where the background change effect of lightning warning pattern number 3 is determined as the lightning warning pattern is shown. Note that the first blackout effect is performed in the second lightning effect production example 2 as in the first production example.

  After the first blackout effect, the display area 42 is controlled so as to continue the contents before the first blackout effect is performed after a predetermined time has elapsed (FIG. 53A). Thereafter, the dark image 83 having a higher degree of darkness than the darkness in the first blackout effect is displayed in the first blackout effect so that the player is more difficult to see than the first blackout effect. A longer time (for example, 2 seconds) is displayed (FIG. 53B). Thereafter, the display area 42 is controlled so as to continue the content before the blackout effect is performed, but a night background image 82 different from the background image before the blackout effect is displayed is displayed as the background image. (FIG. 53 (C)). At this time, there will be no special effects (spotlight notices, accessory reach effects, etc.) that have a higher expectation of hitting than the super reach effects. By using the night background lightning warning table (FIG. 46) at the time of determination, it becomes easier to perform the lightning flash warning of the lightning warning pattern numbers 4 and 5, and the operation rate of the character bodies 150, 152, and 154 described above is increased. Or improve.

  Next, when the left and right decorative symbols 80a and 80c are stopped and displayed, a reach mode (in the figure, the “77” reach mode is illustrated) is formed, and notification that the reach effect is started is notified. A character 86 “REACH” is displayed (FIG. 53D). Thereafter, a super reach effect, a super reach development effect, or the like corresponding to any one of the change display patterns of the change numbers 1, 3 to 22 determined on the main control board 101 is performed. The background image 82 is the night background image 82 when the decorative pattern variation display is started in the display area 42, and the background change effect of the lightning warning pattern number 3 is used as the lightning warning pattern from the night background lightning warning table on the sub-integrated board 111. If determined, a daytime background image 81 different from the background image before the blackout effect is displayed is displayed as the background image after the second blackout effect.

  FIG. 54 shows the example 3 of the lightning notice effect, in which the main control board 101 determines any of the change numbers 4, 6 to 10, 12 to 16, 18 to 22 as the change display pattern, and the sub integrated board 111 sets the daylight. The case where the lightning flash effect of lightning warning pattern number 5 is determined as the lightning warning pattern from the background lightning warning table is shown. Note that the first blackout effect is also performed in the lightning bolt notice effect example 3, as in the effect example 1.

  After the first blackout effect, when a predetermined time elapses, the display area 42 is controlled to continue the content before the first blackout effect is performed (FIG. 54A). Thereafter, the dark image 83 having a higher degree of darkness than the darkness in the first blackout effect is displayed in the first blackout effect so that the player is more difficult to see than the first blackout effect. A longer time (for example, 2 seconds) is displayed (FIG. 54B). Thereafter, an effect lamp 44a disposed above the display area 42 of the liquid crystal display 116 flashes and lights up, and a lightning flash advance notice is given to run a lightning (thunder) 87 on the dark image 83 from above the liquid crystal display 41. As a result, the left decorative pattern 80a (“7” is illustrated in the figure) is stopped and displayed so as to appear in the dark image 83 when illuminated by the lightning 87 (FIG. 54C).

  Next, the dark image 83 having a higher degree of darkness than the darkness in the first and second blackout effects is displayed in the second blackout effect so that the player cannot see (not visible). A time equivalent to the time (for example, 2 seconds) is displayed (FIG. 54D). At this time, the left, middle and right decorative symbols 80a to 80c are displayed in the display area 42 in a state where the left decorative symbol 80a is stopped and the middle and right decorative symbols 80b and 80c are variably displayed. The lower right portion is darker than the normal display of the decorative symbols (for example, when the reach effect or the like is not executed) and is darkly displayed to the extent that it is difficult for the player to see. In this embodiment, the left decorative design 80a is stopped and displayed by the first lightning flash flash notice, and the left decorative design 80a is continuously stopped and displayed in the dark image 83 thereafter. It is sufficient that the reach mode is formed by the end of the notice effect (in this case, the second lightning flash notice described later), and the decorative pattern 80a on the left is not stopped and displayed in the first lightning flash notice. 54D, the left decorative pattern 80a may be in a variable display.

  Next, after a third blackout effect, after a predetermined time has elapsed, the effect lamps 44a and 44b arranged at the upper right of the display area 42 of the liquid crystal display 116 flash and light multiple times. When a lightning flash advance notice is given to the dark image 83 on the dark image 83 from the right side of the liquid crystal display 41, the right side is displayed together with the left decorative pattern 80a that has already been stopped by being illuminated by the lightning 87. The decorative pattern 80c (“7” is illustrated in the figure) is stopped and displayed so as to appear in the dark image 83 (FIG. 54E). At this time, since the second lightning flash announcement was made, the player will not be out of reach with normal reach and super reach production, and in other cases, the expectation of jackpot is high. By performing Super Reach Development and Super Reach Branch Premier, you can expect a big hit.

  Next, when the left and right decorative symbols 80a and 80c are stopped and displayed, a reach mode (in the figure, the “77” reach mode is illustrated) is formed, and notification that the reach effect is started is notified. A character 86 “REACH” is displayed (FIG. 54F). Thereafter, a super reach effect or a super reach development effect corresponding to any of the change display patterns of change numbers 4, 6 to 10, 12 to 16, and 18 to 22 determined by the main control board 101 is performed. If the lightning bolt warning pattern number 4 is determined as the lightning warning pattern on the sub-integrated board 111, the second lightning flash warning is not performed, but only the first lightning flash warning is performed.

  FIG. 55 shows, as a lightning warning notice production example 4, the main control board 101 determines one of the change numbers 29 and 30 as the change display pattern, and the sub-integrated board 111 shows the lightning notice from the daylight background lightning notice table. The case where the blackout production of the lightning warning pattern number 2 is decided twice as a pattern is shown. Note that the first blackout effect is also performed in the lightning warning notice effect example 4, as in the effect example 1.

  After the first blackout effect, when a predetermined time elapses, the display area 42 is controlled to continue the content before the first blackout effect is performed (FIG. 55A). After that, the dark image 83 having a higher degree of darkness than the darkness in the first blackout effect is displayed in the first blackout effect so that it is more difficult for the player to see than the first blackout effect. A longer time (for example, 2 seconds) is displayed (FIG. 55B). Thereafter, a spotlight notice is given below the center of the display area 42 of the liquid crystal display 116 while a character (a character image (monster) 70 is shown in the figure) appears in the spotlight 88 (FIG. 5). 55 (C)). At this time, since the spotlight notice is performed, the player can confirm that the super reach development effect with a high degree of big hit expectation is performed, and can improve the sense of expectation that will be a big hit. Furthermore, since the super reach development effect corresponding to the character is performed, it is possible to recognize the high degree of expectation of the big hit, and it is possible to have various feelings of expectation depending on the character that has appeared. Note that the left, middle, and right decorative symbols 80a to 80c are the normal decorative symbols (for example, when the reach effect or the like is not executed) in the lower right portion of the display area 42 (the portion that is not illuminated by the spotlight 88). This is smaller than the time when the variable display is executed, and is darkly displayed so that it is difficult for the player to visually recognize.

  Next, the character image (monster) 70 lowers the start image 89 for starting the super reach development effect corresponding to the character whose image display is controlled by the spotlight notice from the upper side to the lower side of the display area 42 of the liquid crystal display 116. An effect is performed (FIG. 55D). Thereafter, the left and right decorative symbols 80a and 80c are stopped and displayed as a super reach development effect corresponding to one of the variable display patterns of the variable numbers 29 and 30 determined on the main control board 101, thereby reaching the reach mode ( In the same figure, the super reach development effect is started in a state in which the reach form of “77” is formed (FIG. 55E).

  In the lightning flash notice and the spotlight notice, the display area 42 of the liquid crystal display 116 is set to the dark image 83 by the blackout effect, so that the lightning (lightning) 87 can be run or the spotlight 88 can be bathed on the character. It is a notice effect that becomes possible. Therefore, it can be said that the lightning flash notice and the spotlight notice are effects unique to the dark display by performing the blackout effect.

  As described above, according to the configuration of this embodiment, it is difficult to visually recognize the entire display area where the left, middle, and right decorative symbols 80a to 80c are displayed in the display area 42, the character image 70, and the like. By displaying the dark image 83 for a predetermined time, the player pays attention to the variation display of the left, middle, and right decorative symbols 80a to 80c until the dark image 83 is displayed, the character image 70, and the like. This makes it possible to effectively make the notice effect (blackout effect) that the player wants to be aware of. In addition, after making the notice effect start by the blackout effect, the effect lamps 44a and 44b of the effect device 40 are turned on and blinked as the notice effect, and the lightning 87 is displayed in the display area 42. By displaying the left and right decorative symbols 80a and 80c in a visible manner in such a production manner, it is possible to effectively pay attention to a notice production that the player wants to be aware of. Therefore, by noticing and paying attention to the notice effect that the player wants to be aware of, even if the player plays a game for a long time, the game does not become monotonous and suppresses a decrease in the interest of the game. Can do.

  Note that, according to the configuration of the present embodiment, the dark display that makes it difficult to visually recognize the entire display area where information such as the variation display of the left, middle, and right decorative symbols 80a to 80c and the character image 70 is displayed on the liquid crystal display 41 is displayed. Although the image 83 is displayed for a predetermined time, it is sufficient that the player cannot pay attention to the information display. For example, only a bright image or a background image is displayed on the liquid crystal display 41 as an image different from the dark image 83. May be displayed, the image including the information display may be erased by turning off the power of the liquid crystal display 41, or the information display may be concealed by providing an operable concealment member in the effect device 40 or the like.

  In addition, conventionally, there are some cases where a plurality of characters are displayed, and other effects other than the special symbol variation display displayed on the symbol display device are performed lively, but even if a plurality of characters are displayed, the big hit symbol is displayed. It was rarely derived and did not make the character conscious. However, such a presentation can be made conscious by the configuration of the present embodiment.

  As inventions related to the structure of the rendering device 40 that can be grasped from the embodiment, there are the following inventions.

  (Solution 1) A gaming machine according to the present invention is a structural member constituting a gaming machine main body, and is attached to the structural member from the front side thereof. And a rear unit that is attached to the component member from the back side thereof and has an operation mechanism capable of performing a stunning operation within the staging area.

  In the gaming machine of the present invention, the rear unit is located behind the front unit, and the rear unit is configured to be attached from the back side of the constituent members. It has become a thing. The components of the gaming machine main body include a game board, a frame, a housing, etc., but anyway a stunning operation (for example, movement by some mechanical mechanism, rotation / action of a movable body, light emission operation, etc.) ) Is provided in the rear unit, the player is unaware of the existence of the operation mechanism and cannot predict what stage operation will be performed.

  On the other hand, when the production operation is performed by the operation mechanism in such a state, the player can feel a fresh surprise in contact with the unexpected production operation and enjoy the game while being excited.

  The advantages of the gaming machine of the present invention can also affect other directions. That is, since the equipment related to the production has a structure in which the front unit and the rear unit are separated, either one can be repaired or replaced independently, or can be used for maintenance or inspection. In particular, since the maintainability of the rear unit having the operation mechanism is enhanced, it is easy to deal with machine troubles and the operation and operation of the gaming machine can be performed efficiently.

  (Solution 2) In the solution 1, the rear unit is formed on the front side facing the back of the constituent member, and has an attachment surface that extends along the back of the constituent member and is in close contact with the back. .

  In this case, since both the structural member and the rear unit can be attached without requiring complicated processing, workability is improved in the production process.

  (Solution 3) The gaming machine of the present invention has a separate aspect. That is, the gaming machine of the present invention includes a gaming area in which the launched game ball flows down, a gaming board in which the gaming area is formed on the front side facing the player, and a frame on which the gaming board is mounted and supported. In a gaming machine having a body as a constituent member of a gaming machine main body, a front unit that is attached to the gaming board from the front side thereof and forms an effect area in which an effect operation is performed in a part of the game area; A rear unit that is attached to the game board from the back side and has an operation mechanism capable of performing an effect operation in the effect area, and a part of the game board is formed through the thickness direction. And a through hole that enables visual operation from the front unit side by the operation mechanism of the rear unit.

  In the gaming machine of the present invention, the front unit and the rear unit are divided forward and backward with the game board interposed therebetween. Again, as with Solution 1, the rear unit is located behind the front unit, and the rear unit is mounted from the back side of the game board, so the player can usually see the rear unit visually. It is hard to be done.

  The front unit forms an effect area on the front surface of the game board, and an effect operation by the rear unit is performed in the effect area. However, since the operation mechanism for executing the production operation is provided in the rear unit, the player is not aware of the existence of the operation mechanism and cannot predict what production operation will be performed. However, if the operation mechanism is completely hidden behind the game board, nothing can be seen from the front side, but the solution means 3 can visually recognize the production operation through the through hole. With such a structure, the player sees the production operation by the operation mechanism at a position deeper than the game board, so that the visual depth can be felt.

  (Solution 4) In the solution 3, the rear unit is formed on the front side facing the back of the game board, has an attachment surface that extends along the back of the game board and is in close contact with the back. .

  In this case, the mounting surface of the rear unit is formed flat so as to match the back surface of the game board, so that the adhesion is enhanced and the accuracy is improved along with the ease of assembly.

  (Solution 5) In the solving means 3 and 4, the gaming machine of the present invention is formed in at least one of the front unit and the rear unit so as to protrude in the front-rear direction of the game board, and the front unit and the rear unit are It further has an insertion connecting part that connects the front unit and the rear unit through the through hole by being inserted into the through hole while being attached to the game board.

  In this case, since the front unit and the rear unit are not only individually attached to the game board, but also connected to each other via the game board, the structure as a whole becomes stronger.

  (Solution 6) In the solving means 3 to 5, the gaming machine of the present invention is formed inside the through hole, and the front unit and the rear unit are attached to the game board through the through hole. It further has a receiving space that allows the outer surfaces of the front unit and the rear unit to be continuous.

  In this case, the rear unit is not simply hidden behind the front unit, but the presence of the rear unit is not reduced. Is done. In addition, the front unit and the rear unit are integrated in the front-rear direction to create a visual depth, thereby providing a profound feeling and presence with a strong impact.

  (Solution 7) In the solving means 1 to 6, the gaming machine according to the present invention is configured such that the operating mechanism is viewed from the front side when the operating mechanism is inoperative with the rear unit positioned behind the front unit. Further provided is a shielding means for shielding to make it impossible.

  As a result, when the operation mechanism is inactive, its existence itself is not visually recognized, so that it is hardly conscious that there is a function of performing some operation there. In this state, when the operation mechanism is actually operated, the player feels a fresh taste due to the appearance of an unexpected performance operation, and can be more and more exciting.

  (Solution 8) In the solving means 7, the shielding means constitutes a part of the outer surface of the rear unit and is continuous with the outer surface of the front unit. Including a shielding member for shielding.

  In this case, since the operation mechanism of the rear unit is covered with a shielding member visually integrated with the front unit, the player does not notice the presence of the operation mechanism at first glance. Furthermore, since the operation mechanism is protected by the shielding member, for example, even when using a game ball, interference with the operation mechanism (game ball collision, biting, etc.) can be effectively prevented.

  (Solution 9) In the solving means 8, the shielding means shields the operation mechanism by holding the shielding member at a predetermined stop position when the operation mechanism is not operated, while the operation of the rear unit is performed. It further includes a movable mechanism that allows the operating mechanism to appear at a position visible from the front side by displacing the shielding member from the stop position.

  In this case, the shielding member does not simply cover the operation mechanism, but the operation mechanism appears at a position where the operation mechanism can be visually recognized by the displacement of the shielding member during operation. On the contrary, when the operating mechanism returns to the hidden stop position, the shielding member returns to its original state and covers it, so that even if the operating mechanism touches the player's eyes once, it is still hidden End up. For this reason, the existence of the operation mechanism is not easily recognized, and the fresh taste is not lost for a long time.

  (Solving means 10) In the solving means 8 and 9, the shielding means displaces the shielding member in such a manner that a stunning operation can be performed together with the operation mechanism when the rear unit is operated.

  In this case, the shielding member does not simply cover the operation mechanism, but also performs the performance operation together. For this reason, the movement of the shielding mechanism is added to the movement of the operation mechanism, and a production effect that is large in appearance is performed accordingly.

  (Solving means 11) In the solving means 1 to 10, the front unit and the rear unit can each perform a stunning operation in the staging area.

  That is, the functions of the front unit and the rear unit are independent of each other, and each can operate independently. In this case, because the functions of the two units are independent, it is extremely easy to repair or replace only one of them or to perform maintenance or inspection work.

  (Solution means 12) Alternatively, in the solving means 1 to 10, the front unit and the rear unit can perform a stunning operation in cooperation with each other in the staging area. In this case, as the two units cooperate, the contents of the production operation can be varied, and the scale can be increased accordingly.

  (Solution 13) In the solving means 1 to 12, the gaming machine of the present invention is a display unit that is attached to the rear unit from the rear and displays a predetermined effect image from the effect area toward the front side. Further prepare.

  In this case, the unit related to the production is divided into at least three, and each unit is individually targeted for repair, replacement, maintenance, inspection, and the like.

  (Solution 14) In solving means 1 to 13, the rear unit constitutes the operation mechanism, and appears from the front side facing the player to perform the staging operation, and the appearance position. An effect operating body capable of reciprocating between a standby position that cannot be viewed from the front side by retreating, and a drive source that constitutes the operating mechanism together with the effect operating body and causes the effect operating body to reciprocate And a standby accommodating portion that accommodates the drive source together with the effect operating body and holds the effect operating body at the standby position in the accommodated state.

  In this case, the rear unit can perform the rendering operation by reciprocating the rendering operation body (movable body, character doll, etc.). The performance action body does not touch the eyes at the standby position, but when it appears at the appearance position, it presents a presence on the front side. The rear unit can accommodate all of the components (mechanical mechanism, drive source, etc.) necessary for the operation of such an effect operating body, and further accommodates the effect operating body in this state.

  (Solving means 15) In the solving means 14, the effect operating body includes a plurality of movable members which are arranged so as to overlap each other when viewed in the front-rear direction of the rear unit, and which are connected to each other and relatively move.

  In this case, the effect operation body is not a flat existence but a three-dimensional existence having a thickness corresponding to the overlap of the movable members. For this reason, the production action body has a sense of visual depth, and can thereby exert a large presence.

  (Solving means 16) In the solving means 14 and 15, the gaming machine of the present invention is characterized in that the rendering operation body and the drive source are accommodated in the standby housing section from the outside of the rear unit. And a visual approval means for enabling visual recognition of the drive source.

  As described so far, in the gaming machine of the present invention, the configuration of the operation mechanism has been enhanced in order to increase the presence of the production action body and the fun of the movement. If the configuration is enhanced in this way, further convenience is required for repair, replacement, maintenance, and inspection opportunities. For this reason, in the solution means 16, even in the state in which the production operation body is accommodated, it is possible to visually recognize it from the outside, thereby ensuring convenience at the occasion of repair, replacement, maintenance, and inspection.

  (Solving means 17) In the solving means 16, the view authorization means is provided at a position to be an outer surface of the rear unit, and is formed by partitioning an outer periphery of the standby accommodating portion at this position, and the standby accommodating The transparent member which makes the inner side of a part visually recognizable from the outside is included.

  With such a configuration, it is possible to reliably ensure the convenience of repair, replacement, maintenance, and inspection of the operating mechanism by a very simple method.

  (Solution means 18) In the solution means 16, 17, the view authorization means is provided at a position which is an outer surface of the rear unit, and a wall member formed by partitioning an outer periphery of the standby accommodating portion at this position; An opening formed in the wall member and opening the inside of the standby housing portion toward the outside of the rear unit.

  In this case, since the periphery of the standby accommodating portion is usually surrounded by the wall member, the operation mechanism is protected inside thereof. On the other hand, if repair, replacement, maintenance, or inspection of the operating mechanism is required, the inside can be actually confirmed through the opening hole or tools can be accessed, so that workability is further improved.

  (Solution 19) In the solving means 14 to 18, the rear unit is formed so as to open from the inside of the standby accommodating portion toward the appearance position, and through the opening, between the standby position and the appearance position. An entrance / exit that allows the production operation body to enter and exit, and a chamfering portion that is formed at an opening edge of the entrance / exit and has a downward slope from the appearance position to the standby position as seen in the entry direction of the production operation body. .

  If the standby housing portion is an aspect that protects the operating mechanism by a wall member or the like, the structure can withstand repeated or long-term use. On the other hand, increasing the number of operating opportunities for the operating mechanism means that the frequency of mechanical troubles increases. For this reason, in the solution means 19, in order to reduce relative contact, friction, and sliding between members as much as possible due to an increase in operation opportunities, a chamfered portion (not only a flat surface but also a curved surface may be used) at the opening edge of the entrance / exit of the production operation body ) Is formed. Thereby, the damage by friction and contact between members at the time of long-term use is significantly reduced.

  (Solution 20) In the solving means 14 to 19, the rear unit is formed to open from the inside of the standby accommodating portion toward the appearance position, and through the opening, between the standby position and the appearance position. While allowing the production operation body to enter and exit, and the door of the production operation body to be opened and closed, while allowing the production operation body to appear at the appearance position in the state where the entrance is opened, And an opening / closing member connected to a part of the outer surface of the rear unit while shielding the effect operating body at the standby position when the doorway is closed.

  The configuration of the opening / closing member is similar to the configuration of the shielding member of the solving means 7 to 11 (may be the same or different). In this case, the entrance / exit of the standby accommodating portion is opened / closed by an openable / closable member, and when the performance operating body appears, the opening / closing member opens the entrance / exit, and conversely, when the performance operating body returns to the standby position, the opening / closing member closes the entrance / exit. Shield the moving body. When the opening / closing member is in a closed state, the presence of the opening / closing member is lost on the outer surface of the rear unit, so that it is difficult to predict the presence of a mechanism such as an operating mechanism.

  (Solving means 21) In the solving means 20, the standby accommodating portion can accommodate the opening / closing member together with the effect operating body in a state where the opening / closing member closes the entrance / exit. In this case, the opening / closing member can be protected in addition to the effect operating body, and its presence can be well concealed.

  (Solution means 22) In the solving means 21, the gaming machine according to the present invention further comprises a grip allowing means for allowing the standby accommodating portion to be gripped from outside in a state where the open / close member is accommodated in the standby accommodating portion. Further prepare.

  As described above, even if the opening and closing member is accommodated in the standby accommodating portion, the advantage is great, but this time it becomes difficult to open the standby accommodating portion by human operation. There is also. For this reason, in the solution means 22, the openability of a standby | waiting accommodating part is ensured by employ | adopting the structure which can hold | grip this from the exterior, with the opening / closing member accommodated in the standby | waiting accommodating part. Such ease is particularly effective when it is necessary to open the standby accommodating portion in a situation where driving by an electric motor or the like cannot be performed.

  (Solution means 23) In the solution means 22, the grip allowing means is formed by notching a partition partitioning the periphery of the entrance / exit from the opening end in the entering direction, and the opening / closing member is accommodated in the standby accommodating portion. A notch that exposes a part of the state is included.

  In this case, the function of the gripping permission means can be easily realized by simply performing a simple process on the partition wall of the standby housing portion.

  (Solution 24) In the solution 23, the standby accommodating portion is located on the front side of the partition partitioning the periphery of the doorway, with the rear unit attached to the game board, and the A front partition that is superposed behind the front unit in a state in which the front unit is attached to the game board; Are made to match each other.

  In the solution 24, since the notch is formed in the partition wall, this is used from a decorative point of view. Such an aspect is particularly effective when the position of the entrance / exit of the standby accommodating portion is close to the outer surface of the front unit.

  (Solving means 25) In the solving means 20 to 24, the operating mechanism is constituted by connecting the plurality of movable members constituting the effect operating body, and receives the power from the drive source to reciprocate the effect operating body. It includes a link mechanism for realizing the operation, and the opening / closing operation of the entrance / exit can be realized by power from the drive source in a state where the opening / closing member is connected to the link mechanism.

  In this case, the movement of the effect operating body is realized by the link mechanism, but since the opening / closing operation of the opening / closing member is also realized, it is not necessary to prepare another power only for the opening / closing member.

  (Solution means 26) In the solution means 25, the operating mechanism is provided so as to be swingable along the back surface of the game board, and the first drive source is supported by one of the main bodies extending from the swing center to both sides. And a swing member that slidably supports the effect operating body on the other side, and a slide member that is installed on the swing member and receives the power from the first drive source to slide the effect operating body. The first link mechanism and the first drive source are operated by receiving power from a second drive source different from the first drive source and are connected to the swing member to include the first drive source. And a second link mechanism for displacing the entire posture of the link mechanism.

  In this way, if the link mechanism is configured by two systems, further diversity is added to the operation of the effect operating body. Furthermore, since the swing member of the first link mechanism supports the effect operating body and the drive source (first drive source) on both sides of the swing center, the mass of the effect operating body and the drive source are supported. Due to the balance with the mass, it is possible to keep the swinging as a whole smoothly.

  (Solving means 27) In the solving means 14 to 26, the rear unit has a plurality of effect operating bodies that can appear at different appearance positions in the effect area, and the plurality of effect operating bodies. The operating mechanisms are operated within a range in which they do not interfere with each other.

  Thus, if it is the aspect with which the production | presentation action body is prepared in multiple numbers, the diversity in appearance will increase that much. For that reason, mechanical troubles can be prevented by operating the operation mechanism within a range in which the production operation bodies do not interfere with each other. It should be noted that the movable range of the operation mechanism may be designed so as not to interfere with each other, or may be an aspect in which interference between the operation mechanisms is avoided in the control.

  (Solution means 28) In the solving means 3 to 27, the front unit is formed to protrude to the front side in the effect area, and a plurality of decorative bodies for decorating the outer surface of the front unit in a three-dimensional shape; By arranging the plurality of decorative bodies in a state of being separated in a direction along the front surface of the game board, a space existing between the decorative bodies is formed, and a game ball can roll in this space. And a guide passage for guiding the game ball from above to below the effect area.

  As described above, since the front unit is in an arrangement that is most easily visible to the player, an aspect in which some decorative body is arranged on the front side thereof is preferable. Further, the solution 28 does not end the decoration body as a simple decoration, but functions as a member for guiding the game ball, so that it is very rational and interesting in appearance.

  (Solution 29) In the gaming machine according to Solution 28, the front unit is formed to project from the surface of the plurality of decorative bodies arranged to form the guide passage into the guide passage, It further has a braking protrusion that applies a braking force to the game ball by colliding relatively with the game ball from the direction of the rolling destination. Such an aspect is extremely effective when the decorative body originally has an uneven shape.

  (Solving means 30) In the solving means 28 or 29, the front unit is formed at a position between the plurality of decorative bodies arranged apart from each other, and divides the back wall of the guide passage as viewed from the front side. A wall surface of the passage and a front surface of the front unit for constituting the wall surface of the passage are formed, and the back surface is formed as an uneven light diffusing surface having light diffusibility, while the front surface is moved in the guide passage. A light-transmitting plate-like member formed as an uneven braking surface that gives a frictional braking force to a moving game ball, and is disposed on the back side of the plate-like member, and passes through the plate-like member. A gaming machine further comprising: a light emitting source that emits light toward the front side.

  In this case, the guide passage also serves as an effect region by decorative light emission, and the effect can be executed by causing the guide passage to emit light even when the game ball is not passing. In addition, the wall surface of the guide passage can perform different functions on both sides, which is a very rational aspect.

  (Solving means 31) In the solving means 30, the braking surface of the plate-like member is formed in an uneven shape having visual uniformity with the surface shape of the decorative body.

  In this case, since the front unit is decorated with a decorative body, the game ball can be braked while maximizing the use of the decorative shape.

  (Solution means 32) In the solving means 3 to 31, the front unit is formed at a position exposed on the front side, and a ball receiving portion that allows a game ball launched into the game area to be temporarily retained; A discharge path formed at a position behind the surface and not exposed to the front side, which takes in and guides the game ball launched into the game area and allows the game ball to be discharged toward the ball receiving portion, and a game ball through the discharge path Guidance process visualizing means for making it possible to visually recognize the process of guiding the vehicle from the front side.

  The structure of the discharge passage is that it is as if the game ball has moved between two points instantaneously by passing it through a position where it is difficult to see (position not exposed to the front side) between the entrance and the exit. However, if it is difficult to see the game ball beyond the degree, it may be difficult to recognize that the game ball has passed through the discharge passage. For this reason, in the solution means 32, such a malfunction is eliminated by making it possible to visually recognize the process of the game ball passing through the discharge passage.

  (Solving means 33) In the solving means 32, the guiding process visualizing means includes a front through hole formed through the outer surface of the front unit and leading from the front side to the discharge passage.

  There are various modes for visually recognizing the process in which the game ball is guided through the discharge passage. Here, a through hole penetrating the outer surface of the front unit is employed. Since such a through hole can be realized by easy processing, it becomes a very practical aspect.

  (Solution means 34) In the solution means 33, the opening of the front through hole is set smaller than the outer diameter of the game ball. That is, it is not necessary to form a through-hole that is larger than necessary as long as the presence of the game ball is visually recognized. For this reason, there is an advantage that the through-hole can be formed with a minimum amount of processing, and further, the decoration of the front unit is hardly damaged.

  (Solving means 35) In the solving means 32 to 34, the guiding process visualizing means constitutes a part of the outer surface of the front unit and constitutes a wall surface of the guiding passage behind the outer surface. The outer surface member and the outer surface member are formed on the outer surface member, and the inside of the guide passage is invisible from the front surface side through the outer surface member by setting the reflectance of light from the front surface side higher than the back surface side, And a semipermeable membrane that allows the process of guiding the game ball from the front side to be visually recognized by projecting the outline of the game ball in the guide passage onto the outer surface member.

  Since the semipermeable membrane functions like a mirror due to the difference in brightness between the front side and the back side of the outer member, the inside of the guide passage is not normally seen through. However, since the outline is projected onto the semipermeable membrane when the game ball passes immediately behind the outer surface member, it is possible to visually recognize how the game ball passes.

  (Solving means 36) In the solving means 32 to 35, the front unit is formed at a position behind the outer surface and not exposed to the front side, and takes the game ball launched into the game area and guides it to a predetermined passage. And a passage guidance process visualizing means for allowing the process of guiding the game ball through the passage guidance path to be visually recognized from the front side.

  The above-mentioned passage opening causes a lottery opportunity (for example, an opportunity for a normal symbol lottery) when a game ball passes there. If such a passing hole is hidden behind the front unit, it will be difficult to confirm whether or not the lottery has actually been performed. Make it possible. This makes it difficult for players to overlook the lottery opportunities related to their own interests, and can keep their concentration on the game.

  (Solution 37) In solving means 1 to 36, the gaming machine according to the present invention performs a profit lottery to determine whether or not to give a profit to a player with a predetermined probability when a predetermined lottery opportunity occurs as the game progresses. Profit lottery means to perform, profit discriminating means for discriminating what kind of profit should be given to the player when winning the profit lottery, and when the profit lottery is performed, predetermined lottery information is changed to a predetermined fluctuation period The lottery information display means capable of stopping and displaying the lottery information in a manner corresponding to the result of the profit lottery, and the lottery information display means is provided outside the front unit. A light emitting area formed on the surface and in which a light emitting operation is performed to display the lottery information, and disposed at a position deeper than an outer surface of the front unit, emits light emitted from a predetermined light source. And a light guide path for guiding toward the band.

  In the gaming machine of the present invention, for example, when a lottery opportunity such as a start prize is generated, a profit lottery (for example, a lottery by random number acquisition) is performed. Then, when the lottery result corresponds to winning, the player is given a benefit of shifting to a special gaming state advantageous to the player, or further changing the lottery probability relatively high. In order to display such lottery information, a light emitting area is formed on the outer surface of the front unit, and the variation display and stop display of the lottery information are performed by lighting / flashing the light emitting area. At this time, the light emitting area itself is not a light source, but light emitting operation (lighting or blinking) is performed by guiding light emitted from another light source through a light guide path. The player can read the lottery result from such a light emitting operation and know whether or not a profit is given to the player.

  (Solution means 38) In the solution means 37, the light guide path has a relatively high light shielding property on the inner wall so as to suppress the transmission of light to the outside of the light emitting region.

  As described above, since the lottery information is a very important concern for the player, the display must always be clear. For this reason, the solution means 38 prevents the light emission operation from being performed out of the light emitting area by suppressing the transmission (or leakage) of the light from the light guiding path to the outside of the light emitting area.

  (Solving means 39) In the solving means 37, 38, the lottery information display means is attached to the front unit and located behind the light emitting area, and the light guiding path is formed through the inside. It has a light-guiding component made of dark material.

  When the light guiding path is formed inside the part, the light shielding property can be easily and reliably obtained by making the material of the part itself a dark color system (for example, black, brown, charcoal gray, etc.).

  (Solution means 40) In the solution means 37 to 39, the lottery information display means can display the lottery information by switching the light emitting region to a light emitting state or a non-light emitting state by turning on or off the light source. The light emitting region is shaped as a decorative shape whose contour shape simulates a design.

  As described above, when the lottery information is displayed by the light emitting operation (lighting or extinguishing) of the light emitting area, it may be simple point light emission. However, since the decorative shape of the front unit may be wasted or the lottery information may be mismatched, the solution means 40 attaches a decorative shape imitating the pattern to the contour shape of the light emitting area. Yes. Thereby, the lottery information can be displayed while utilizing the decorative shape of the front unit.

  The following inventions are related to the blackout effects that can be understood from the embodiment.

  (Embodiment 1) When a symbol start condition (for example, winning to the start winning port 45 or the electric start winning port 46) is established, a plurality of symbols (for example, the display area 42 of the liquid crystal display 116) are displayed on the symbol display device (for example, the display area 42 of the liquid crystal display 116). The left, middle, and right decorative symbols 80a to 80c) are variably displayed, and a gaming machine that allows the player to recognize whether or not a privilege can be granted (for example, a big hit game) according to a display mode of a plurality of symbols that are stopped afterwards (for example, Pachinko machine 1), which is information display means for displaying information related to whether or not a privilege is granted (for example, variation display of left / middle / right decorative symbols 80a to 80c, character image 70, etc.) on the symbol display device. For example, control for displaying the variable display of the left, middle, and right decorative symbols 80a to 80c in the display area 42 based on the variable display pattern) and the entire area where the information displayed by the information display means is displayed. Dark display means (for example, lightning warning pattern numbers 1 to 6) for displaying a dark image (for example, dark image 83) that becomes difficult or invisible for a predetermined time (for example, 1 to 2 seconds) on the symbol display device. And a control for displaying the dark image 83 in the display area 42 as a blackout effect based on the lightning warning pattern.

  As described above, in the first aspect of the invention that can be grasped from the embodiment, the entire area where information relating to whether or not a privilege is granted (for example, a big hit game or a probability variation) is displayed by the dark-turning display means is difficult to view or cannot be viewed. Such a dark image is displayed on the symbol display device for a predetermined time, so that the player cannot pay attention to information relating to whether or not a privilege can be granted, and information relating to whether or not a privilege can be granted displayed on the symbol display device. Other productions can be made conscious. Accordingly, by making the player feel conscious of effects other than information related to whether or not the privilege is granted, the game does not become monotonous, and a decrease in the interest of the game can be suppressed.

  (Embodiment 2) In the invention described in (Embodiment 1), a reach mode in which symbols that have not yet been stopped among the plurality of symbols are displayed in a variable manner (for example, variation in left and right decorative symbols 80a and 80c) After the display is stopped), a reach effect (for example, a normal reach effect, a super reach effect, etc.) for notifying the reliability (for example, the jackpot reliability) in which the display mode of the plurality of symbols is the result of granting a privilege. Reach effect display means for displaying (super reach development effect) (for example, control for displaying the reach effect on the display area 42 based on the variable display pattern), and before the reach effect is displayed by the reach effect display means. Indicates a notice effect (for example, a lightning flash notice, a background change notice, and a spotlight notice) for notifying that the reach effect is displayed. The notice effect display means (for example, control for displaying the notice effect on the display area 42 based on the lightning notice pattern. However, in the spotlight notice as the notice effect, the effect after the blackout effect is based on the variable display pattern.) The notice effect display means displays the notice effect after the dark image is displayed by the dark display means.

  In Embodiment 2 that can be grasped from the embodiment as described above, after displaying the dark image by the dark display means, the notice effect is displayed by the notice effect display means, thereby being aware of the notice effect displayed on the symbol display device. Can be made. Therefore, by making the notice effect conscious, the game does not become monotonous, and a decrease in the interest of the game can be suppressed.

  (Embodiment 3) In the invention described in (Embodiment 2), the dark display means displays the dark image even when the notice effect by the notice effect display means is not displayed (for example, a variation number). (1), (3), (4), and (3) and (4), and a dark image 83 is displayed on the display area 42 as a blackout gasse effect based on the lightning warning pattern Nos. 1 and 2).

  As described above, in the second aspect of the invention that can be grasped from the embodiment, it is assumed that, even when the notice effect by the notice effect display means is not displayed, the dark image is displayed by the dark display means, so that the dark image is displayed. However, the notice effect is not always displayed after the dark image is displayed, and the effect displayed on the symbol display device can be focused after the dark image is displayed. Therefore, the game does not become monotonous, and a decrease in the interest of the game can be suppressed.

  (Embodiment 4) In the inventions according to (Invention 1) to (Invention 3), the dark display means is a first dark display means for displaying a dark image in a first dark mode (for example, lightning warning) As a first blackout effect based on the lightning warning patterns of pattern numbers 2 to 6, and a second darkness mode having a darkness level higher than that of the first darkness mode. Second darkening display means for displaying the darkening image (for example, control for displaying the darkening image 83 in the display area 42 as the first blackout effect based on the lightning warning pattern Nos. 2 to 6). After the dark image is displayed in the first dark state by the first dark display unit, the information is displayed by the information display unit and then the second dark display unit displays the information. Gaming machine, wherein a dim image is displayed in the second blackout manner.

  In Embodiment 4 that can be grasped from the embodiment as described above, after the dark image is displayed in the first dark state by the first dark display device, the second dark image is displayed after the information is displayed by the information display device. By displaying the dark image in the second dark state by the display means, it becomes impossible for the player to pay attention to the information related to whether or not the privilege is granted step by step, and whether or not the privilege is displayed on the symbol display device. You can make other productions other than information related to Accordingly, by making the player feel conscious of effects other than information related to whether or not the privilege is granted, the game does not become monotonous, and a decrease in the interest of the game can be suppressed.

  (Embodiment 5) In the inventions according to (Embodiment 2) to (Embodiment 4), a plurality of types of reach effect patterns (for example, variable display patterns) for displaying the reach effect on the symbol display device are stored. Reach effect pattern storage means (for example, the ROM 101b of the main control board 101 that stores the change display pattern table in which the change display pattern is set) and reach effect display determination means for determining whether or not to display the reach effect ( For example, when the display of the reach effect is determined by the reach effect display determining means in S43 of the change display pattern setting process, and the reach effect display determination unit determines that the reach effect is to be displayed. Reach production pattern selection hand for selecting one of the reach production patterns from the reach production pattern storage means (For example, control for determining one variation display pattern from the variation display patterns of variation numbers 3 to 35 in S43 of the variation display pattern setting process), and a notice effect pattern for displaying the notice effect on the symbol display device ( For example, a notice effect pattern storing means for storing a plurality of types of lightning notice patterns (for example, the ROM 111b of the sub-integrated board 111 storing the lightning notice table in which the lightning notice pattern is set), and whether or not the notice effects are displayed. The notice effect display determining means (for example, the control for determining one of the lightning notice pattern Nos. 1 to 6 in S145 of the lightning notice selection process) and the notice effect display determining means determine the notice effect. Is determined to be displayed from the notice effect pattern storage means. A notice effect pattern selecting means (for example, a control for determining one lightning notice pattern from the lightning notice pattern Nos. 1 to 6 in S145 of the lightning notice selection process). The storage means stores a plurality of types of the notice effect pattern including the function of displaying the dark image on the symbol display device, and the notice effect display means stores the notice effect pattern selected by the notice effect pattern selection means. According to one aspect, the darkening image is displayed by the darkening display means, and then the notice effect is displayed. The reach effect display means displays the notice effect by the notice effect display means, and then the reach effect pattern selection means. The reach effect is displayed according to one of the reach effect patterns selected by. A game machine.

  In Embodiment 5 that can be grasped from the embodiment as described above, after the dark image is displayed by the dark display means according to one of the notice effect patterns selected by the notice effect pattern selection means, the notice effect is displayed by the notice effect display means. Which notice effect is displayed after the dark image is displayed by displaying the reach effect by the reach effect display means according to one of the reach effect patterns selected by the reach effect pattern selection means after displaying However, it is possible to focus on the notice effect displayed on the symbol display device even after the dark image is displayed. Therefore, the game does not become monotonous due to a plurality of types of notice effects, and a decrease in the interest of the game can be suppressed.

  (Embodiment 6) In the invention described in (Embodiment 5), the notice effect pattern storage means displays a flash light (eg, lightning 87) on the dark image as the notice effect pattern. The control can display the lightning 87 on the display area 42 based on the lightning notice pattern Nos. 4 and 5), and the design can be seen in the dark image by being illuminated by the brightness of the flash by the flash display means. Dark display symbol display means for displaying in the mode (for example, control for displaying the left decorative symbol 80a or the right decorative symbol 80c in the display area 42 together with the lightning 87 based on the lightning warning pattern Nos. 4 and 5) And a flashing notice effect pattern (for example, a lightning notice pattern with lightning notice pattern numbers 4 and 5), When the flash notice effect pattern is selected by the notification effect pattern selection means, each of the plurality of symbol fluctuation displays is stopped until the reach mode is established after the dark display image is displayed by the dark display means. The game machine is characterized in that the symbol is displayed in a visually recognizable manner by the symbol display pattern during darkness.

  In Embodiment 6 that can be grasped from the embodiment as described above, when the flash notice effect pattern is selected by the notice effect pattern selection means, after the dark image is displayed by the dark display means, until the reach mode is established, By displaying the symbols in a visually recognizable manner with the dark symbol display pattern at the timing when each of the multiple symbol variation displays stops, the flash notice display pattern is an effect unique to the display of the dark image, and normal reach At the time of form formation, attention can be paid to the notice effect that is not displayed on the symbol display device. Therefore, the game does not become monotonous due to the notice effect according to the flash notice display pattern, and it is possible to suppress a decrease in the interest of the game.

  (Embodiment 7) In the invention described in (Embodiment 6), the information display means has a first background image (for example, a daytime background image 81) and a second image having different forms as a background image on the symbol display device. The background image (for example, the night background image 82) (for example, the control for displaying the day background image 81 or the night background image 82 in the display area 42), and the notice effect pattern storage means includes the notice image An effect pattern includes a background notice effect pattern (for example, a lightning notice pattern with lightning notice pattern number 3) for switching and displaying the first background image to the second background image. When the background notice effect pattern is selected by the effect pattern selection means, after the first background image is displayed by the information display means, the dark display means is displayed. After displaying the dark and dark image, the display is switched to the second background image, and when the second background image is displayed, the notice effect pattern selection means has a ratio that the flash notice effect pattern is selected. In the night background lightning warning table selected when the night background image 82 is displayed (for example, when the night background flag is OFF), the lightning warning pattern numbers 4 and 5 are selected at a high rate. A gaming machine characterized by that.

  In Embodiment 7 that can be grasped from the embodiment as described above, when the background notice effect pattern is selected by the notice effect pattern selecting means, the information display means displays the first background image, and then the dark display means. After the dark image is displayed, the display is switched to the second background image, and when the second background image is displayed, the ratio of the flash notice effect pattern being selected by the notice effect pattern selecting means is high. In the notice effect, only the first background image is switched to the second background image. However, in the notice effect to be performed after the next time, the notice effect according to the flash notice effect pattern is performed. You can have a sense of expectation.

  (Embodiment 8) In the inventions according to (Embodiment 5) to (Embodiment 7), the reach effect pattern storage means stores a plurality of types of characters (for example, character images 70 to 74) as the reach effect pattern. A plurality of types of first reach production patterns (for example, a variable display pattern for displaying a super reach production) set so that one of them appears, and an announcement that the reliability is higher than the first reach production pattern. And a plurality of types of second reach effect patterns (for example, a variable display pattern for displaying a super reach development effect) set so that any one of the plurality of types of characters appears. The pattern storage means uses a spotlight (for example, a spotlight 88) on the dark image as the notice effect pattern. Spotlight display means for displaying (for example, control for displaying the spotlight 88 on the display area 42 based on the variable display pattern of lightning warning pattern numbers 23 to 31), and being illuminated by the spotlight by the spotlight display means Character display means for displaying any one of the plurality of types of characters in the dark image in a visually recognizable manner (for example, any one of the character images 70 to 74 is displayed based on the variation display pattern of the variation numbers 23 to 31). 42), and a spotlight notice effect pattern (a combination of a change display pattern of change numbers 23 to 31 and a lightning notice pattern of lightning notice pattern number 2) for executing the notice effect display means, The spotlight notice effect pattern by the notice effect pattern selection means After the dark image is displayed by the dark display device, the spot light is displayed by the spot light display device, and any one of the plurality of types of characters can be visually recognized by the character display device. The reach effect display means displays the reach effect according to the second reach effect pattern corresponding to any of the plurality of types of characters displayed by the character display means. A featured gaming machine.

  In Embodiment 8 that can be grasped from the embodiment as described above, when a spotlight notice effect pattern is selected by the notice effect pattern selecting means, after the dark change image is displayed by the dark change display means, a plurality of types are displayed by the character display means. The reach effect is displayed by the reach effect display means in accordance with the second reach effect pattern corresponding to any of the plurality of types of characters displayed by the character display means. As a result, the spotlight notice display pattern is an effect unique to the display of the dark image, and the display mode of a plurality of symbols is a result of the privilege grant depending on the type of character displayed on the symbol display device after the dark image is displayed. Reach production according to the second reach production pattern with different reliability From being shown, can be focused on prediction effect also appear in the symbol display device after the blackout image is displayed. Therefore, the game does not become monotonous due to the notice effect according to the spotlight notice display pattern, and a decrease in the interest of the game can be suppressed.

  Further, when any one of a plurality of types of characters is displayed by the character display means, the display of the reach effect according to the second reach effect pattern having higher reliability than the first reach effect pattern is confirmed. From the stage of the notice effect, the display mode of a plurality of symbols can have a sense of expectation that results in the provision of benefits.

  (Embodiment 9) In the inventions described in (Embodiment 2) to (Embodiment 8), the reach effect display means displays the dark image by the dark turn display means, and then makes the advance notice by the notice effect display means. When the effect is not displayed, a special reach effect (for example, an accessory reach effect) different from the reach effect is displayed (for example, an accessory reach based on the variable display patterns of lightning notice pattern numbers 32 and 33). A game machine characterized by displaying an effect in the display area 42).

  In Embodiment 9 that can be grasped from the embodiment as described above, when the darkening image is displayed by the darkening display means and then the notice effect is not displayed by the notice effect display means, the reach effect display means is different from the reach effect. When a special reach effect is displayed, the expectation that the display mode of multiple symbols will result in the provision of benefits is temporarily reduced because the notice effect is not displayed after the dark image is displayed. Is displayed again, it can be improved again, and the fun of the game can be enhanced. Also, for players who recognize that there is a possibility that a special reach effect will be displayed, with the expectation that a special reach effect will be performed even if the notice effect is not displayed, Even after the dark image is displayed, the effect displayed on the symbol display device can be noted. Therefore, the game does not become monotonous due to the special reach effect, and the decrease in the interest of the game can be suppressed.

  In addition, there are the following inventions relating to effects executed by the blackout effect and the effect lamp that can be grasped from the embodiment.

  (Embodiment 1) An effect device (for example, effect device 40) having a display area (for example, display area 42) capable of variable display of a plurality of symbols (for example, left, middle, and right decorative symbols 80a to 80c). When a symbol starting condition (for example, winning to the start winning port 45 or the electric starting winning port 46) is established, a plurality of symbols are variably displayed in the display area, and the game is displayed depending on the display mode of the plurality of symbols to be stopped thereafter. A gaming machine (for example, pachinko machine 1) that recognizes whether or not a privilege can be granted (for example, a big hit game), and information related to whether or not a privilege can be granted (for example, left, middle, and right decorative patterns in the display area) Information display means for displaying the variable display of 80a to 80c, the character image 70, etc. (for example, the variable display of the left, middle and right decorative symbols 80a to 80c based on the variable display pattern is displayed in the display area 42. And a dark image (for example, dark image 83) in the display area for a predetermined time (for example, 1-2) so that the entire area where the information displayed by the information display means is displayed is difficult or invisible. Second), dark display means for displaying (for example, control for displaying the dark image 83 in the display area 42 as a blackout effect based on the lightning notice pattern of the lightning notice pattern numbers 1 to 6), and information displayed in the display area Special effect execution means (for example, a lightning warning pattern number) that executes a special effect linked to the display device (for example, an effect that lights and blinks the effect lamps 44a and 44b and displays the lightning 87 in the display area 42). The lighting lamps 44a and 44b are turned on and blinking based on the lightning bolt warning patterns 4 and 5, and the lightning 87 is displayed in the display area 42). Game machine and said Rukoto.

  As described above, in the first aspect of the invention that can be grasped from the embodiment, the entire area where information relating to whether or not a privilege is granted (for example, a big hit game or a probability variation) is displayed by the dark-turning display means is difficult to view or cannot be viewed. In this way, the dark image is displayed in the display area for a predetermined time, so that the player cannot pay attention to information relating to whether or not the privilege is granted until the dark image is displayed, and the player is conscious. You can effectively make the information you want to be aware of. In addition, by executing special effects linked with information that the player wants to be aware of by the special effect execution means in the display area, it is effective for the information that the player wants to be aware of Attention can be directed. Therefore, effective awareness and attention of information that the player wants to be aware of will prevent the game from becoming monotonous even if the player has played the game for a long time, thereby suppressing a decrease in the interest of the game. can do.

  (Embodiment 2) In the invention described in (Embodiment 1), the special effect executing means executes the special effect when the dark image is displayed in the display area by the dark display means. In the dark state information display means for displaying a part of the information by the information display means in a visually recognizable manner (for example, the effect lamps 44a and 44b are turned on and blinked based on the lightning warning pattern Nos. 4 and 5). And a lightning bolt 87 is displayed in the display area 42, and the left decorative symbol 80a or the left and right decorative symbols 80a and 80c are displayed in the display region 42).

  In Embodiment 2 that can be grasped from the embodiment as described above, after the dark display image is displayed in the display area by the dark display means, the player is made aware of the information (production) that the player wants to be aware of, and then the special effect is given. By executing the display, a part of the information displayed by the information display means is displayed in a visually recognizable manner by the information display means at the time of darkening, so that it is possible to effectively pay attention to a special effect that the player wants to be aware of. . Therefore, by effectively consciously paying attention to special effects that the player wants to be aware of, even if the player plays a game for a long time, the game does not become monotonous, and the interest of the game is reduced. Can be suppressed.

  (Embodiment 3) In the invention described in (Embodiment 2), the effect device has a light emitting area (for example, effect lamps 44a and 44b) in which a light emission operation is performed by a light source (for example, LEDs 140l and 140m) that emits light. And the special effect execution means turns on the effect lamps 44a and 44b based on the lightning warning pattern of the lightning warning pattern numbers 4 and 5 as the special effect. Flashing control) and flash display means for displaying a flash (for example, lightning 87) on the dark image displayed in the display area (for example, lightning 87 based on the lightning warning pattern of lightning warning pattern numbers 4 and 5). In the display area 42), the light emission operation means performs a light emission operation in the light emission area, and the flash table The flash is displayed on the dark image by means, and a part of information (for example, the left decorative symbol 80a or the left / right decorative symbols 80a, 80c) by the information display device is displayed by the dark-time information display device. A game machine characterized by being displayed in a form that can be visually recognized by being illuminated by the brightness of a flash.

  In Embodiment 3 that can be grasped from the embodiment as described above, as a special effect, the light emission operation means performs the light emission operation in the light emission region, the flash display means displays the flash on the dark image, and the dark turnover information display means displays the light. By displaying a part of the information by the information display means in a form that can be seen by being illuminated by the brightness of the flashlight, this special effect is an effect unique to the display of the dark image, and the player is conscious of it. It is possible to effectively pay attention to the special effects that you want. Therefore, by effectively consciously paying attention to special effects that the player wants to be aware of, even if the player plays a game for a long time, the game does not become monotonous, and the interest of the game is reduced. Can be suppressed.

  (Embodiment 4) In the invention described in (Embodiment 3), a reach mode in which symbols that have not yet been stopped among the plurality of symbols are displayed in a variable manner (for example, variation in left and right decorative symbols 80a and 80c) After the display is stopped), a reach effect (for example, a normal reach effect, a super reach effect, and the like) that notifies the degree of expectation (for example, the jackpot expectation degree) that the display state of the plurality of symbols is the result of granting a privilege. Reach effect display means for displaying (super reach development effect) (for example, control for displaying the reach effect on the display area 42 based on the variable display pattern), and before the reach effect is displayed by the reach effect display means. Indicates a notice effect (for example, a lightning flash notice, a background change notice, and a spotlight notice) for notifying that the reach effect is displayed. The notice effect display means (for example, control for displaying the notice effect on the display area 42 based on the lightning notice pattern. However, in the spotlight notice as the notice effect, the effect after the blackout effect is based on the variable display pattern.) The notice effect display means includes the dark display means and the special effect execution means, and after the dark image is displayed in the display area by the dark display means, until the reach mode is established. The light emission operation means performs a light emission operation in the light emission area at a timing when each of the plurality of symbol variation displays stops, and the flash display means displays the flash on the dark image, and the dark time information is displayed. The stop symbol is displayed in a visually recognizable manner by the display means (for example, based on the lightning notice pattern of lightning notice pattern numbers 4 and 5). The effect lamps 44a and 44b are turned on and blinking, the lightning 87 is displayed in the display area 42, and the left decorative symbol 80a or the left and right decorative symbols 80a and 80c are displayed in the display region 42). Gaming machine.

  In Embodiment 4 that can be grasped from the embodiment as described above, as a special effect, the light emission operation means performs a light emission operation in the light emission region, the flash display means displays a flash on the dark image, and the dark turnover information display means displays the light. By displaying a part of the information by the information display means in a form that is visible by being illuminated by the brightness of the flash, this effect is an effect unique to the display of the dark image, and is displayed when the normal reach mode is formed It is possible to effectively pay attention to special effects that are not displayed in the area. Therefore, by effectively consciously paying attention to special effects that the player wants to be aware of, even if the player plays a game for a long time, the game does not become monotonous, and the interest of the game is reduced. Can be suppressed.

  (Embodiment 5) In the invention described in the above (Embodiment 4), main control means (for example, the main control unit) equipped with a microcomputer (for example, the CPU 101a) for performing main game control (for example, special symbol processing) of the gaming machine. A control board 101), and peripheral control means (eg, peripheral board 110) mounted with a microcomputer (eg, CPU 111a) that performs control (eg, display control processing) based on a command signal transmitted from the main control means; The peripheral control means includes the light emission operation means, and sub-integration control means (for example, the sub-integrated substrate 111) that receives a command signal (for example, a display command signal) from the main control means, First illumination control means (for example, the first illumination control board 112) that performs light emission control of the light emitting area, the dark display means, and the A second electric unit including a light display unit and the dark-turning information display unit, which is configured separately from the first electric decoration control unit and includes a microcomputer (for example, a CPU 113a) that performs display control of the display area. Decoration control means (for example, the second electrical decoration control board 113), and the sub-integrated control means executes the light emission operation means based on a command signal from the main control means, thereby driving signals. Is transmitted to the first electrical decoration means, and includes an effect command transmission means (sub-information output process in step S107) for transmitting an effect command signal to the second electrical decoration means. The decoration decoration means causes the light emitting area to perform a light emission operation based on the drive signal from the effect command transmission means, while the second electric decoration decoration means transmits the effect command transmitter. By the execution demonstration command signal and the blackout display means on the basis of the said flash display means and the darkening time information display means from the gaming machine and displaying controls the display region.

  As described above, in the fifth aspect of the invention that can be grasped from the embodiment, the sub-integrated control means that includes the light emission operation means and receives the command signal from the main control means, and the first electrical decoration control that performs the light emission control of the light emission region Means, a dark display means, a flash display means, and a dark information display means, and is configured separately from the first electrical control board, and is equipped with a second electrical decoration equipped with a microcomputer for controlling the display area display By providing a second electrical decoration control means equipped with a microcomputer, without increasing the control burden on the main control means, and also on the control load on the sub-integrated control means. Various notices can be produced by the dark display means, the flash display means, and the dark information display means without increasing the number.

  The first electrical decoration means causes the light emitting area to emit light based on the drive signal from the effect command transmission means, while the second electrical decoration means is based on the effect command signal from the effect command transmission means. The display area is controlled by executing the dark display means, the flash display means, and the dark state information display means, thereby performing the light emission control of the light emission area and the display control of the display area via the sub-integrated control means. Thus, these effects can be surely synchronized.

  In addition, there are the following inventions relating to the advanced notice effect that can be grasped from the embodiment.

  (Solution 1) Image display means (display area 42 in this embodiment) capable of displaying an image and determination execution conditions are satisfied (in this embodiment, a game ball is placed in the start winning opening 45 or the electric start winning opening 46). Whether or not to give a profit to the player with a predetermined probability (in this embodiment, 1 / 31.5 in the normal gaming state and 1/16 in the probability variation state in this embodiment) The winning determination means (in this embodiment, a function of the CPU 101a mounted on the main control board 101, whether or not the big hit determination random number matches the big hit determination value by executing the big hit determination processing) Based on the determination result, and the image display means starts to display a variety of symbol information on the basis of the determination result by the corresponding drop determination means, and the determination is made after a predetermined period. Figure according to result Display control means for stopping and displaying information (in this embodiment, the CPU 101a mounted on the main control board 101 determines a variable display pattern according to the result of the big hit determination process in the variable display pattern setting process, and the variable display pattern Is transmitted to the sub-integrated board in the information output process (step S16), the CPU 111a mounted on the sub-integrated board 111 executes the process according to the variation display pattern, and the information corresponding to the result of the process is transmitted to the second power And a portion of the CPU 113a mounted on the second electrical decoration control board 113 that controls the display of the variation display of the decorative symbols 80a to 80c in the display area 42 of the liquid crystal display 116). When a determination result that should give a profit to the player is made by the winning determination means (in this embodiment, in the big hit determination processing, A specific display mode of the symbol information on the image display means by the display control means (in this embodiment, when a determination result is made based on the fact that the determination random number and the jackpot determination value match) A gaming machine (pachinko machine 1 in this embodiment) that controls to a profit granting state (in this embodiment, a jackpot gaming state) after stopping and displaying a jackpot symbol: a combination of the same decorative symbols), the image Expectation level at which the symbol information stopped and displayed on the display means becomes the specific display mode (in this embodiment, the big hit expectation level: (the rate at which the effect is executed when the big win is reached) / (when the big win is reached) , And the rate at which the effect is executed when it falls off))) before the predetermined period (in this embodiment, the variation time set for each variation display pattern) elapses As a production, multiple types of unique information (in this example, monster-kun, franken, dracula, The notice effect execution means (in this embodiment, the character bodies 150, 152, and 154 of the CPU 111a mounted on the sub-integrated board 111) are displayed so that the player can visually recognize the wolf man from the low-priority unique information in order. By the drive control and the display control of the character images 70 to 73 by the CPU 113a mounted on the second electrical decoration control board 113, the player is displayed or appears in a visible manner in the order of wolf man → dracula → franken → monster. Control execution part) and advance notice determination means for determining whether or not to execute the advance notice effect (this embodiment) Is a function of the CPU 111a mounted on the sub-integrated board 111, based on the advanced notice pattern random number and the judgment value set in the evolved notice table in steps S122 to S125 of the advanced notice selection process ( In this embodiment, a part for determining whether or not to execute the advanced notice effect) (based on whether or not the judgment value assigned to the advanced notice pattern numbers 1 to 16 matches the advanced notice pattern random number). ), And a plurality of types of effect images (in this embodiment, a character image 70 simulating a monster, a character image 71 simulating a wolf man, Effect image storage means (character image 72 simulating Franken) and a second image ROM 113b mounted on the control board 113) and effect image display control means for controlling the display of the plurality of types of effect images on the image display means (in this embodiment, mounted on the second electrical decoration control board 113). A function of the CPU 113a that controls the display of the character images 70 to 73 in the display area 42 based on the process data) and a plurality of types of effects suggesting the degree of expectation corresponding to each of the plurality of types of unique information. A member (in this embodiment, a character body 154 imitating a wolf man, a character body 152 imitating a dracula, a character body 150 imitating a franken), and a standby position where the player cannot see the effect member (this embodiment) In the example, the state built in the rear unit 142) and the appearance position visible to the player (the state appearing in front of the display area 42) In this embodiment, the CPU 111a mounted on the sub-integrated board 111 sends drive signals for the drive motors 150h, 152h, 153f, and 155 to the first electrical control board 112. Output and when the drive signal is input a predetermined number of times on the first electrical control board 112, the drive signal is output to the drive motors 150h, 152h, 153f, and 155), and the advance notice determination unit determines the advance notice effect. Of the plurality of types of unique information that are visible to the player when the determination result is executed (in this embodiment, any one of wolf man, dracula, franken, monster-kun) Notice effect determining means for determining the effect image corresponding to the specific information and / or the effect member corresponding to the specific information (this embodiment) Is a function of the CPU 111a mounted on the sub-integrated board 111, and is developed based on the developed advance notice pattern random number and the judgment value set in the evolved advance notice table in step S122 to step S125 of the advanced notice selection process. A stage and an effect mode (a part for determining an advanced notice pattern in this embodiment), and the notice effect executing means is based on the determination result of the notice effect determining means. And / or controlling the effect member driving means.

  In this case, a plurality of types of unique information in which superiority or inferiority ranking is set as a notice effect that notifies the degree of expectation that the symbol information stopped and displayed on the image display means becomes a specific display mode before the predetermined period elapses. In order to announce the expectation level when all the unique information that can be seen in the notice effect is displayed, the notice effect is displayed so that the player can see it in order from the unique information with the lower priority. Until all the unique information that can be visually recognized in the production is expressed, the expectation for the specific display mode can be maintained. In addition, since the unique information is displayed in order from the low-priority unique information, it can be easily recognized that the higher the superiority / inferiority ranking of the unique information that is visible to the player, the higher the expected degree of suggestion. The degree of expectation can be grasped from the effect image and the effect member that are displayed so as to be visible.

  (Solution means 2) In the solution means 1, the notice effect determination means determines either one of the effect image corresponding to the unique information and the effect member corresponding to the unique information in each determined unique information. Effect selection determining means for determining an effect mode that is visible to the player by selection (in this embodiment, a function of the CPU 111a mounted on the sub-integrated board 111, and a step of the advanced notice selection process) Including a presentation mode (a part for determining an advanced notice pattern in this embodiment) based on the development type notice pattern random number and the determination value set in the development type notice table in steps S122 to S125, and the notice effect The execution means, when the effect image is selected by the effect selection determination means in each of the unique information determined by the notice effect determination means The effect image display control means displays the effect image on the image display means for a predetermined period (in this embodiment, when a character image 71 imitating a wolf man is selected as a wolf man appearing in one stage. 49B, the character image 71 is controlled to be displayed in the display area 42 for a predetermined period), and when the effect member is selected by the effect selection determining means, the effect member driving means causes the effect member to be displayed for a predetermined period. (In this embodiment, when the character body 154 imitating the wolf man is selected as the wolf man appearing in one stage, it is driven by the drive motor 155 in FIG. 51 (A '). A signal is output to cause the character body 154 to appear in front of the display area 42 for a predetermined period).

  In this case, in each of the unique information determined by the notice effect determining means, a plurality of types of effect images corresponding to the specific information and indicating the degree of expectation, and a plurality of types of effect members corresponding to the specific information and indicating the degree of expectation Therefore, one of the effect image and the effect member corresponding to the unique information can be visually recognized in order of superiority or inferiority. In addition, it is possible to easily recognize that the degree of expectation to be suggested increases if the superiority or inferiority ranking of the unique information that is visible to the player is high, and the effect image that is visible to the player, and the effect The degree of expectation can be grasped by the member.

  (Solution 3) In the solving means 1 or 2, when the determination to give a player a profit is made by the winning determination means, the determination to give a profit to the player is made by the winning determination means. Preliminary effect setting table (in this embodiment, set so that the ratio determined to predetermined specific information including specific information with higher expectation among the plurality of types of specific information is higher than when there was not In the variable display pattern that is a big hit, the advanced notification table for the day background and the advanced notification table for the night background that are configured so that more judgment values are assigned to the advanced notification pattern that has more stages than the variable display pattern that becomes a loss. ), And the notice effect setting means determines the notice effect setting when the notice execution determination means determines to execute the notice effect. Determining specific information visibly exposed to the player using Buru.

  In this case, when it is determined that the profit should be given to the player by the winning determination means, among the plural types of unique information than when the determination to give the player the profit is not made by the winning determination means, In order to determine the unique information that is visible to the player using the notice effect setting table that is set so that the ratio determined to the specific information including the unique information with higher expectation is higher, When the determination means determines that the player should be provided with profits, the expected information specific to the player is displayed in a notice effect so that the player can visually recognize the information. When issued, the player's expectation on the state of profit provision can be enhanced.

  (Solution 4) In the solving means 2 or 3, when the determination to give a player a profit is made by the winning determination means, the determination to give a profit to the player is made by the winning determination means. An effect mode determination table (this embodiment) set such that the ratio of the effect member corresponding to the unique information is higher as the effect mode of each unique information determined by the notice effect determining means than when there was no Then, in the variable display pattern that is a big hit, the extended background notification table for the day background and the night background are configured so that more judgment values are assigned to the advanced notification pattern that causes the character body to appear than the variable display pattern that becomes a big hit An advance notice table), and the effect selection determination means executes the notice effect by the notice execution determination means. In each of the unique information determined by the notice effect determination means using the effect mode determination table when the determination is made, any of the effect image corresponding to the unique information and the effect member corresponding to the unique information By selecting one of them, an effect mode that is visible to the player is determined.

  In this case, when the determination to give a profit to the player is made by the winning determination means, the uniqueness determined by the notice effect determining means than when the determination to give the profit to the player is not made by the winning determination means. In order to determine an effect mode that is displayed so as to be visible to the player using an effect mode determination table that is set so that the ratio determined to the effect member corresponding to the specific information is increased as the effect mode of each piece of information. The expectation level suggested by the effect member is higher among the effect image corresponding to the same unique information and the effect member, and the effect member driving means drives the effect member to be the appearance position for a predetermined period. As a result, the player's sense of expectation for the profit-giving state can be enhanced when the effect member is displayed so as to be visible to the player.

  (Solution 5) In any one of Solution 2 to Solution 4, the superiority / inferiority rank has a plurality of stages, the winning determination means determines that a profit should be given to the player, and the notice effect determination means When the specific information corresponding to one of the superiority and inferiority ranks of the plurality of stages is determined, and when the specific information corresponding to the one is determined by the notice effect determining means regardless of the determination result by the winning determination means, A ratio (in this embodiment, for example, jackpot determination processing) determined by the effect selection determining means as the effect member corresponding to the unique information as the effect mode of the unique information corresponding to the highest superiority / inferiority rank of the one superiority / inferiority rank. The advanced notice pattern of the advanced notice pattern number 8 (step 1, step 2, step) (3) is executed in order and the character body 150 imitating Franken appears, and the advance notice pattern number 8 is developed in the noisy background advance notice table regardless of the judgment result of the jackpot judgment process. The ratio (about 66% (94/143 × 100)) when the character body 150 imitating Franken appears by determining the type notice pattern (step 1, step 2, and step 3 ′ are sequentially executed) is The winning determination means determines whether to give a profit to the player, and the notice effect determination means determines the unique information corresponding to the superiority / inferiority rank one step higher than the highest superiority / inferiority rank among the one superiority / inferiority ranks. And one step higher than the highest superiority / inferiority ranking among the one superiority / inferiority rankings by the notice effect determining means regardless of the determination result by the winning judgment means. When the unique information corresponding to the superiority / inferiority order is determined, the unique information as the effect mode of the unique information corresponding to the superiority / inferiority rank one step higher than the highest superiority / inferiority rank among the one superiority / inferiority ranking by the effect selection determining means (In this embodiment, for example, when it is determined that the jackpot is determined to be a big hit in the jackpot determination process, the advanced notice pattern of the developed notice pattern number 11 in the daytime background developed notice table ( Step 1, Step 2, Step 3, and Step 4 are sequentially executed), and when the character image imitating the monster is displayed after controlling the character image imitating the franken, the determination result of the jackpot determination process Regardless of the development type advance notice table for the daytime background, the advance notice pattern of the advance notice pattern number 11 (step 1, step 2, step (Step 3 and Step 4 are executed sequentially) and the display of the character image that imitates Franken is controlled to display the character image that imitates the monster (about 68% (170/251 × 100))).

  In this case, out of the proportion determined for the production member as unique information corresponding to the highest superiority / inferiority ranking among the one superiority / inferiority ranking regardless of the determination result by the winning determination means, the winning determination means should give the player a profit The ratio determined for the production member as unique information corresponding to the highest superiority / inferiority ranking among the one superiority / inferiority ranking when the determination is made (determined as the production information as unique information corresponding to the highest superiority / inferiority ranking among the one superiority / inferiority order) And the ratio determined in the effect image as specific information corresponding to the superiority / inferiority rank one step higher than the highest superiority / inferiority rank regardless of the determination result by the winning determination means, The uniqueness corresponding to the superiority / inferiority rank one level higher than the highest superiority / inferiority rank among the superiority / inferiority ranks when the decision to give a profit to the player is made by the winning determination means The ratio determined for the effect image as the information (expectation of big hit when the effect image is determined as specific information corresponding to the superiority / inferiority rank one step higher than the highest superiority / inferiority order in one superiority / inferiority order) is substantially equal. Therefore, even when the superiority or inferiority ranking is low, the player's sense of expectation for the profit provision state can be enhanced when the effect member is displayed.

  (Solution 6) In any one of Solution 1 to Solution 3, the superiority / inferiority rank has a plurality of stages (in this embodiment, four stages of Monster-kun> Franken> Dracula> Wolf Man), and the superiority of the plurality of stages. The effect image corresponding to the unique information corresponding to the one superiority or inferiority, indicating the degree of expectation suggested by the effect member (for example, the character body 154 imitating a wolf man) corresponding to the unique information corresponding to one of the ranks. (For example, in this embodiment, an advanced type that controls display of the character image 71 that imitates the wolf man of the advanced notice pattern number 1). Expectation of big hit in the notice effect is 34%, the advance notice that the character body 154 imitating the wolf man of the advance notice pattern number 2 appears The expected degree of jackpot is 54%, and the expectation degree of jackpot is set higher when the character body appears in the advanced notice effect than when the character image is displayed and controlled). The expectation degree suggested by the production member corresponding to the unique information corresponding to the superiority / inferiority ranking of the production is an effect image corresponding to the unique information corresponding to the superiority / inferiority rank one level higher than the one superiority / inferiority ranking (for example, a character imitating a Dracula) (In this embodiment, an advanced type that controls display of a character image 71 imitating a wolf man with an advanced notice pattern number 3 and a character image 72 imitating a dracula.) The expectation degree of jackpot of the notice is 42%, which is larger than the expectation of jackpot of the advanced notice pattern number 1 that controls the display of the character image 71 imitating the wolf man. The advance notice pattern number 2 in which the big hit expectation of the advance notice pattern number 3 that controls the display of the character image 71 imitating the wolf man and the character image 72 that imitates the dracula appears to cause the character body 154 that imitates the wolf man to appear. Close to the big hit expectation).

  In this case, the degree of expectation suggested by the effect member corresponding to the unique information corresponding to one superiority / inferiority rank is set higher than the degree of expectation suggested by the effect image corresponding to the unique information corresponding to the one superiority / inferiority rank And the expectation suggested by the effect image corresponding to the unique information corresponding to the superiority / inferiority rank one level higher than the one superiority / inferiority ranking is expected by the effect member corresponding to the unique information corresponding to the one superiority / inferiority ranking. Since the degree is almost the same as the degree, the player's sense of expectation for the profit provision state can be enhanced when the production member is displayed in one superiority / inferiority ranking.

  (Solution 7) In any one of the solving means 1 to 6, the notice effect determining means includes the unique information having the lowest superiority or inferiority rank among the plurality of types of unique information in which the superiority or inferiority rank is set (this embodiment Then, the specific information to be displayed so as to be visible to the player so as to include the wolf man) is determined.

  In this case, the unique information that is visible to the player so as to include the unique information with the lowest superiority or inferiority ranking among the multiple types of unique information for which superiority or inferiority ranking is set is determined, and the superiority / inferiority ranking in the notice effect In order to make the player visible in order from the lowest unique information, the player can recognize the superiority or inferiority ranking of the unique information, and the player can easily recognize the degree of expectation notified in the notice effect. it can.

  (Solution 8) In any one of Solution 1 to Solution 7, the image display means variably displays the plurality of types of symbol information (in this embodiment, left, middle, and right decorative symbols). Display area (in this embodiment, the display area 42 has a left decorative symbol 80a, a middle decorative symbol 80b, and a right decorative symbol 80c that are displayed in a variable manner), and the display control means is determined by the winning determination means. A plurality of types of symbol information is variably displayed on the plurality of types of display areas based on the result, and symbol information corresponding to the determination result is stopped and displayed on each display region, and the notice effect executing means is the display control means Reach mode (a predetermined number of symbols are stopped and displayed on any display line in the display, and all symbols on the display line are stopped The state that is not yet stopped and the symbol that has not yet stopped stops at the predetermined symbol, the symbol that is stopped and displayed on the display line becomes a specific display mode, or all the symbols on any display line The notice effect is executed before the state in which the symbols are changed and displayed in a combination such that the symbols are in a specific display mode is formed (in this embodiment, the left decorative symbol 80a → the right decorative symbol 80c → The notice effect is executed before the reach mode in which the left decorative symbol 80a and the right decorative symbol 80c of the decorative symbols 80a to 80c that are stopped and displayed in the order of the middle decorative symbol 80b are formed in the same symbol is formed).

  In this case, since the notice effect is executed before the reach form is formed in any of the plurality of types of display areas by the display control means, the notice effect can be noted even when the reach form is not achieved.

  In addition, there are the following inventions relating to the relationship between the advanced notice effect and the background image that can be grasped from the embodiment.

  (Solution 1) Image display means capable of displaying an image (in this embodiment, the display area 42 in the rendering device 40) and a predetermined determination condition is established (in this embodiment, the start winning opening 45 or the electric start winning opening) 46, which is a function of the CPU 101a mounted on the main control board 101, for determining whether or not to give a profit to the player based on the fact that the game ball is won in 46. A portion for determining whether or not to make a big hit based on whether or not the big hit determination random number and the big hit determination value match, and the image display based on the determination result by the corresponding drop determination means The display control of the image is started by the means, and the first display mode (in this embodiment, the left decorative symbol 80a and the right decorative symbol 80c are stopped and displayed, and the middle decorative symbol 80b is variably displayed after a predetermined period has elapsed. Display control means for displaying the determination result by the winning determination means (in this embodiment, the CPU 101a mounted on the main control board 101 displays the result of the big hit determination process in the variable display pattern setting process). A corresponding variable display pattern is determined, and the variable display pattern is transmitted to the sub-integrated board in the information output process (step S16). The CPU 111a mounted on the sub-integrated board 111 executes a process corresponding to the variable display pattern. The information corresponding to the result of the processing is transmitted to the second electrical decoration control board 113, and the CPU 113a mounted on the second electrical decoration control board 113 displays the decorative symbols 80a to 80c in the display area 42 of the liquid crystal display 116. And a portion for controlling display of the variable display), and a determination to give a profit to the player was made by the corresponding drop determination means. In the present embodiment, a specific display mode (this embodiment) is determined by the display control means based on the fact that the jackpot determination random number and the jackpot determination value coincide with each other in the jackpot determination process. Then, after displaying the jackpot symbol: a combination of the same decorative symbols), a gaming machine (in this embodiment, a pachinko machine) that is controlled to a profit granting state (in this embodiment, a jackpot gaming state) that gives a profit to the player In 1), at least a plurality of types of images (in this embodiment, monster-kun, Franken, Dracula, wolf man) are produced (in this embodiment, character image 70 simulating monster-kun, wolf man) Production image storage means for storing character image 71, character image 72 imitating Dracula, character image 73 imitating Franken (this embodiment) Then, the ROM 113b mounted on the second electrical decoration control board 113) and the effect image display control means for controlling the display of the plurality of types of effect images on the image display means (in this embodiment, the second illumination control). A function of the CPU 113a mounted on the substrate 113, which is a part for controlling the display of the character images 70 to 73 in the display area 42 based on the process data), and a plurality of types of effect members (books) imitating the plurality of types of aspects. In the embodiment, a character body 154 that imitates a wolf man, a character body 152 that imitates Dracula, a character body 150 that imitates Franken, and a stand-by position where the player cannot visually recognize the effect member (in this embodiment, It is possible to control the drive between the state built in the rear unit 142) and the appearance position visible to the player (the state appearing in front of the display area 42). Production member driving means (in this embodiment, the CPU 111a mounted on the sub-integrated board 111 outputs drive signals of the drive motors 150h, 152h, 153f, 155 to the first electric decoration control board 112, and the first electric decoration control board 112, when the drive signal is input a predetermined number of times, the drive signal is output to the drive motors 150h, 152h, 153f, 155), and the display control means starts the display control of the image by the image display means. After that, it is an effect executed before the predetermined period until the first display mode is displayed, and in a predetermined order (in this embodiment, wolf man → Dracula → Franken → Monster-kun Effect execution determining means for determining whether or not to execute a sequentially viewable effect in which the plurality of types of aspects are visible to the player in order) The function of the CPU 111a mounted on the sub-integrated board 111 is based on the advanced notice pattern random number and the determination value set in the advanced notice table in steps S122 to S125 of the advanced notice selection process ( In this embodiment, a part for determining whether or not to execute the advanced notice effect) (based on whether or not the judgment value assigned to the advanced notice pattern numbers 1 to 16 matches the advanced notice pattern random number). ), And when it is determined by the effect execution determining means to execute the sequentially viewable effect, it is determined which of the plurality of types of aspects is to be exposed to the player (in this embodiment, A wolf man, dracula, franken, and monster-kun are determined) and a production image simulating the aspect and / or the aspect Effect determining means (in this embodiment, it is a function of the CPU 111a mounted on the sub-integrated board 111, and in step S122 to step S125 of the advanced notice selection process, Based on the judgment value set in the advanced notice table, the stage and the production mode (in this embodiment, the part that decides the advanced notice pattern) and the production execution judging means sequentially execute the visually recognizable production. When the determination is made, the effect execution means for controlling the effect image display control means and / or the effect member driving means in accordance with the determination result of the effect determination means and the order (in this embodiment, The drive control of the character bodies 150, 152, and 154 by the CPU 111a mounted on the sub-integrated board 111, and the second electrical decoration control board 11 And the display control of the character images 70 to 73 by the CPU 113a mounted on the CPU 113a is determined in advance in such a manner that the player displays or appears in a visible manner in the order of wolf man → dracula → franken → monster. Production condition establishment determination means for determining whether or not the production condition is established (in this embodiment, it is a function of the CPU 111a mounted on the sub-integrated board 111, which is a daytime background in step S122 of the advanced notice selection process). And a portion for determining whether or not the flag is ON).

  (Solution means 2) In the solution means 1, the effect determining means selects the effect image and the effect member at different ratios according to the determination result by the effect condition establishment determining means. (In this embodiment, it is a function of the CPU 111a mounted on the sub-integrated board 111, and the advanced notice pattern random number and the judgment value set in the evolved notice table in steps S122 to S125 of the advanced notice selection process, The effect selection determining means is determined to execute the sequentially viewable effects by the effect execution determining means. Sometimes by selecting either the effect image or the effect member in each aspect determined by the effect determining means To determine the performance aspect in which visibly exposed to the player.

  In this case, it is visually recognized by the player by selecting any one of the effect image and the effect member in each of the modes determined by the effect determining unit when the effect execution determining unit determines to execute the visually recognizable effect. An effect mode that can be expressed is determined, and either one of the effect image and the effect member according to one aspect is displayed, so that both the effect image and the effect member are expressed. The effect image or effect member can be noted.

  (Solution means 3) In the solution means 2, when the effect condition establishment determination means determines that the effect condition is satisfied, the effect selection determination means is more effective than when it is determined that the effect condition is not satisfied. (In this embodiment, the night background development type advance notice table is assigned a larger number of judgment values to the developed type advance notice pattern that causes the character body to appear than the day background developed type advance notice table. As configured).

  In this case, when the production condition is satisfied, the frequency at which the production member is expressed is higher than when the production condition is not established. It becomes possible.

  (Solution means 4) In the solution means 2 or the solution means 3, the effect selection determining means determines that the effect condition is not satisfied when the effect condition establishment determining means determines that the effect condition is satisfied. The effect image is determined at a lower rate than the determined time, and is determined as the effect member at a higher rate (in this embodiment, the night background development type notice table is more character than the day background development type notice table). A configuration is made such that a smaller judgment value is allocated to the advanced notice pattern for displaying the image, and a larger judgment value is assigned to the advanced notice pattern for causing the character body to appear).

  In this case, when the effect condition is satisfied, the effect image is determined at a lower rate than when the effect condition is not satisfied, and the effect member is determined at a higher rate. Can be increased in frequency.

  (Solution 5) In any one of Solution 1 to Solution 4, when the production execution determination unit determines that the production condition is established by the production condition establishment determination unit, the production condition is established. It is determined that the sequentially viewable effect is executed at a higher rate than when it is determined that it is not (in this embodiment, the night background development type advance notice table is more advanced than the day background type advance notice table. 1 to a large number of judgment values are assigned to the advanced notice pattern number 16).

  In this case, when the production condition is established, the rate at which the production execution determination unit sequentially executes the visually recognizable production is higher than when the production condition is not established. Can be increased, and the frequency at which the effect members are displayed in the sequentially visible effect can be increased.

  (Solution 6) In any one of the solving means 2 to 5, the effect selection deciding means grants a profit to the player when the winning judgment means determines that a profit should be given to the player. The effect members are determined at a higher rate than when the determination to be made is not made (in the present embodiment, the character bodies 150, 152, and 154 appear in the variation display pattern that is a big hit than the variation display pattern that is out of place. The advanced background notice table for night background and the advanced notice table for day background are configured so that many judgment values are assigned to the advanced notice pattern to be generated).

  In this case, when a decision is made to give a profit to the player, the production member is determined at a higher rate than when the decision to give a profit is not made. It is possible to increase the player's sense of expectation regarding the state of profit provision.

  (Solution 7) In any one of Solution 1 to Solution 6, the effect determination unit grants a profit to the player when the winning determination unit determines that the player should be given a profit. More modes are determined to be visible to the player than when no power determination is made (in this embodiment, the variation display pattern that is a big hit has a stage more than the variation display pattern that is out of place. The advanced background notice table for day background and the advanced notice table for night background are configured so that many judgment values are assigned to many advanced notice patterns).

  In this case, when the determination that the profit is to be given to the player is made by the winning determination means, more modes are displayed to the player to be visible than when the determination that the profit should be given to the player is not made. Since it determines as a mode to perform, when a more mode is expressed, a player's sense of expectation with respect to a profit grant state can be raised.

  (Solution 8) In any one of Solution 1 to Solution 7, the plurality of types of modes are modes in which a predetermined order can be recognized by visual recognition (in this embodiment, Monster, Franken, Dracula). A player who has knowledge of the strange novel in which the wolf man appears can recognize the top-bottom order of monster-kun> franken> dracula> wolf man).

  In this case, since the order determined in advance by visual recognition is an aspect that can be recognized, the player can recognize the predetermined order by visual recognition of a plurality of types of aspects.

  (Solution means 9) In the solution means 8, the effect determination means displays a plurality of kinds of aspects from the aspect with the lowest order (wolf man in the present embodiment) to the aspect with the predetermined order so that the player can visually recognize it. It decides as an aspect to put out.

  In this case, a plurality of types of modes from the lowest ranking to the predetermined ranking are determined as modes that are visible to the player, and in order to be visible to the player in order from the lowest ranking, It is possible to easily recognize the number of modes that are displayed in a visually recognizable effect according to the order of the displayed modes.

  (Solution means 10) In the solving means 8 or 9, the effect executing means controls the effect image display control means and / or the effect member driving means, and the effect image corresponding to the lower rank mode and / or Alternatively, after the effect member is displayed, the effect image and / or effect member corresponding to the mode having the next lowest order is displayed in the state where the effect image and / or effect member corresponding to the mode is displayed. (In this embodiment, the character image and / or character body in the next stage is displayed in a state where the character image and / or character body is continuously displayed).

  In this case, after displaying the effect image and / or effect member according to the aspect with the lower rank, the effect image and / or effect member according to the aspect is displayed, Since the effect image and / or effect member according to the mode is displayed, the number of modes displayed in the visually recognizable effect can be specified.

  (Solving means 11) In the solving means 8 or 9, the effect executing means controls the effect image display control means and / or the effect member driving means to produce effect images and / or according to the lower rank mode. Alternatively, after expressing the effect member, the effect image and / or effect member to be displayed is switched to the effect image and / or effect member corresponding to the mode of the next lower order of the mode (in this embodiment). , Character images and / or character bodies are switched and displayed at each stage).

  In this case, after expressing the effect image and / or effect member according to the mode with the lower rank, the effect image and / or effect member according to the mode with the next lower rank is displayed. It is possible to focus on the modes that are expressed later.

  (Solving means 12) In the solving means 8 or 9, the effect executing means controls the effect image display control means and / or the effect member driving means, and the effect image corresponding to the lowest rank mode and After expressing the effect member and / or the effect image and / or effect member according to the mode of the next lowest order after the mode in a state where one of the effect image and the effect member according to the mode is expressed. (In the present embodiment, the character image or character body in the next stage is displayed in a state where one of the character image and / or character body is continuously displayed).

  In this case, after expressing the effect image and / or effect member according to the low-order aspect, the state is displayed next to the aspect with one of the effect image and / or effect member according to the aspect expressed. Since the effect images and / or effect members corresponding to the low-order modes are displayed, it is possible to specify the number of modes that are sequentially displayed in the visually recognizable effects and to reduce the number of modes that are displayed. Thus, attention can be paid to the modes to be expressed later.

  (Solution 13) In any one of Solution 1 to Solution 12, the first display mode is a normal mode (in this embodiment, the left decorative symbol 80a and the right decorative symbol 80c are stopped and displayed in different symbols. ) And a reach mode that is different from the normal mode and is displayed more rarely than the normal mode (in this embodiment, the left decorative symbol 80a and the right decorative symbol 80c are stopped and displayed with the same symbol) ) And.

  In this case, since the visual recognition effect is sequentially executed before the reach mode is displayed by the display control means, the player's benefit can be obtained by executing the visual effect for the first display mode even when the normal mode is set as the first display mode. Expectation for the imparted state can be improved. In addition, since the visual control effect can be sequentially executed before the normal mode is displayed by the display control unit, the display from the start of the image display control by the image display unit until the determination result by the winning determination unit is displayed. It is possible to execute the visually recognizable effects sequentially without increasing the period, and the operating rate of the gaming machine is not lowered.

  (Solution 14) In any one of Solution 1 to Solution 13, the display control means uses the image display means to display a first special image (for example, a daytime background image 81 of a daytime background) and the first special image. Special image display control means for controlling display of any one of the second special image (for example, the night background image 82 of the night background) that is different from the image (for example, the lightning bolt notice selection by the CPU 111a mounted on the sub-integrated board 111) In steps S146 and S147 of the processing, the background flag is switched on and off, and in the display area 42 by the CPU 113a mounted on the second illumination control board 113 based on an instruction from the CPU 111a mounted on the sub-integrated board 111. A portion for controlling the display of the daytime background image 81 and the night background image 82), and the effect condition establishment determining means includes the special image It determined that the presentation condition is satisfied based on the second special image is displayed controlled by 示制 control means.

  In this case, since it is determined that a predetermined effect condition is established based on the display control of the second special image, the expression frequency of the effect member is determined according to the type of image controlled by the special image display control unit. The player can recognize that the state is controlled to increase.

  (Solution 15) In any one of Solution 1 to Solution 14, the image display means includes the plurality of types of symbol information (in this embodiment, a left decorative symbol 80a, a middle decorative symbol 80b, and a right decorative symbol 80c). A plurality of types of display areas (in this embodiment, areas in which the left decorative symbol 80a, the middle decorative symbol 80b, and the right decorative symbol 80c can be displayed in the display region 42), and the display control means Includes a function of variably displaying a plurality of types of symbol information in the plurality of types of display areas based on the determination result by the winning determination means, and stopping and displaying the symbol information corresponding to the determination results in each display region.

  In this case, since the symbol information corresponding to the determination result by the winning determination unit is stopped and displayed by the symbol information variably displayed in a plurality of types of display areas, the reach mode can be easily recognized and the determination result by the winning determination unit It is easy to recognize.

  (Solving means 16) In any one of the solving means 1 to 15, the effect member driving means places a part of the image display means in front of the image display means (side closer to the player) as the appearance position. The effect member is driven and controlled so as to cover (in this embodiment, the effect member appears on the front side of the display area 42 as shown in FIGS. 51A to 51D).

  In this case, since the effect member is driven and driven to an appearance position that covers a part of the image display means in front of the image display means, the drive state of the effect member can be easily recognized and the display state of the image display means As a result, it is possible to focus more on the driving state of the effect member, and to improve the player's expectation on the profit provision state.

  (Solution means 17) In any one of the solving means 1 to 16, the effect member corresponding to one of the plurality of types of aspects is displayed on the image display means by the effect image display control means corresponding to the one. (In the present embodiment, for example, from the dimensions of the character images 71 to 73 controlled to be displayed in FIGS. 49 (B) to 49 (D)). Also, the character bodies 150, 152, and 154 corresponding to the character image are imitated with large dimensions).

  In this case, since the effect member is imitated with a size larger than the size of the effect image displayed on the image display means, the drive state of the effect member can be easily recognized, and the effect member is driven more than the display state of the effect image. It is possible to attract attention, and it is possible to improve the player's sense of expectation regarding the state of profit provision.

It is a front view which shows a pachinko machine. It is a perspective view which shows the pachinko machine of the state which open | released the main body frame and the front frame. It is a front view which shows a game board. It is a disassembled perspective view of a game board. It is a front view of a front unit and a rear unit. It is the front view which showed the rear unit independently. It is the front view which showed the state which removed the cover member from the rear unit. It is detail drawing of the character body located in the right side seeing from the front. It is operation | movement explanatory drawing of the character body of FIG. It is operation | movement explanatory drawing of the character body of FIG. It is detail drawing of the character body located upwards from the front. It is operation | movement explanatory drawing of the character body of FIG. It is operation | movement explanatory drawing of the character body of FIG. It is detail drawing of the character body located in the left side seeing from the front. It is operation | movement explanatory drawing of the character body of FIG. It is operation | movement explanatory drawing of the character body of FIG. It is two perspective views which divided and showed the state which combined the front unit and the rear unit mutually. It is the perspective view which showed the front unit and the rear unit from the angle different from FIG. It is a longitudinal cross-sectional view of a front unit. It is the figure which expanded and showed the right side edge part of the front unit. It is a longitudinal cross-sectional view in the left side edge part of a front unit. It is the perspective view which showed the overlapping relationship of a front unit and a rear unit. In FIG. 22, it is a top view of the operation | movement mechanism containing the cross section which follows XX. It is the figure which expanded and showed the lower edge part of the front unit. It is a block diagram which shows a main board | substrate and a peripheral board | substrate. It is explanatory drawing which shows the flow of a notice effect and a reach effect. It is explanatory drawing which shows the form of a decoration design. It is a table | surface figure which shows the fluctuation | variation display pattern selected by the main control board. It is a flowchart which shows the start winning process performed by the main control board. It is a table | surface figure which shows the random number updated by the main control board. It is a flowchart which shows the special symbol process performed with a main control board. It is a flowchart which shows the big hit determination process used as the subroutine of a special symbol fluctuation process. It is a flowchart which shows the change display pattern setting process used as the subroutine of a special symbol change process. It is a table | surface figure which shows the random number updated with a sub integration board | substrate. It is a flowchart which shows the display control process performed with a subintegrated board. It is a flowchart which shows the symbol setting process used as the subroutine of a display control process. It is a flowchart which shows the advanced type advance notice selection process used as the subroutine of an advance notice selection process. It is a table | surface figure which shows the development type notice pattern for daytime backgrounds selected with a sub integration board | substrate. It is a table | surface figure which shows the development notice pattern for night backgrounds selected with a sub integration board | substrate. It is a list display figure which shows an evolution type notice pattern. It is a flowchart which shows the intense heat notice selection process used as the subroutine of a notice selection process. It is a table | surface figure which shows the intense heat warning pattern selected with a sub integration board | substrate. It is a list display figure showing an intense heat notice pattern. It is a flowchart which shows the lightning bolt notice selection process used as the subroutine of a notice selection process. It is a table | surface figure which shows the lightning warning pattern for daytime backgrounds selected with a sub integration board | substrate. It is a table | surface figure which shows the lightning warning pattern for night backgrounds selected with a sub integration board | substrate. It is a list display figure showing a lightning bolt notice pattern. It is a flowchart which shows the notice setting process used as the subroutine of a notice selection process. It is explanatory drawing which shows the example of an effect by a liquid crystal display. It is explanatory drawing which shows the example of an effect by a liquid crystal display. It is explanatory drawing which shows the example of an effect by a liquid crystal display. It is explanatory drawing which shows the example of an effect by a liquid crystal display. It is explanatory drawing which shows the example of an effect by a liquid crystal display. It is explanatory drawing which shows the example of an effect by a liquid crystal display. It is explanatory drawing which shows the example of an effect by a liquid crystal display.

Explanation of symbols

1 Pachinko machine (game machine)
40 rendering device 42 display areas 44a and 44b rendering lamps 70 to 75 character image 76 white character images 80a to 80c decorative pattern 83 of left, middle and right dark image 100 main board 101 main control board 110 peripheral board 111 sub integrated board 113 2 illumination control board 116 Liquid crystal display 150, 152, 154 Character body 150h, 152h, 153f, 155 Drive motor

Claims (1)

  1. Image display means capable of displaying an image;
    A winning determination means for determining whether or not to give a profit to the player based on the fact that a predetermined determination condition is satisfied;
    A display pattern for storing a plurality of types of display patterns from the start of image display control based on the determination result by the winning determination unit in the image display unit until the determination result by the winning determination unit is displayed after a predetermined period of time has elapsed. Storage means;
    Display pattern selection means for selecting the display pattern from the display pattern storage means when the determination by the winning determination means is made;
    Display control means for controlling display of an image based on the display pattern selected by the display pattern selection means;
    A profit granting state in which a specific display mode is displayed by the display control means based on the determination that the player should give a profit by the winning judgment means, and then the profit granting state is controlled to give a profit to the player A gaming machine comprising control means,
    Effect determination means for determining whether to add an effect mode to the image based on the display pattern;
    First effect pattern storage means for storing a plurality of types of first effect patterns for displaying an effect mode;
    A first effect pattern selection means for selecting the first effect pattern from the first effect pattern storage means when the effect determination means determines to add an effect mode;
    Effect display control means for controlling display of an effect mode based on the first effect pattern selected by the first effect pattern selecting means;
    Second effect pattern storage means for storing a plurality of types of second effect patterns for displaying an effect mode different from the first effect pattern;
    A second effect pattern selection means for selecting the second effect pattern from the second effect pattern storage means when the effect determination means determines to add an effect mode;
    It is determined whether or not a predetermined matching condition is established between the first effect pattern selected by the first effect pattern selection unit and the second effect pattern selected by the second effect pattern selection unit. Matching condition determination means to
    Effect changing means for changing the first effect pattern to the second effect pattern when the predetermined match condition is satisfied by the match condition determining means,
    The effect display control means performs display control of an effect mode based on the second effect pattern changed by the effect change means when the predetermined match condition is satisfied by the match condition determination means. A gaming machine.
JP2008236602A 2008-09-16 2008-09-16 Game machine Pending JP2008296047A (en)

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Cited By (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN103920696A (en) * 2014-04-30 2014-07-16 谢建新 Local source processing method of kitchen waste
JP2014140698A (en) * 2013-12-27 2014-08-07 Sankyo Co Ltd Game machine

Citations (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2003144681A (en) * 2001-11-13 2003-05-20 Daiichi Shokai Co Ltd Game machine
JP2004065383A (en) * 2002-08-02 2004-03-04 Sankyo Kk Game machine

Patent Citations (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2003144681A (en) * 2001-11-13 2003-05-20 Daiichi Shokai Co Ltd Game machine
JP2004065383A (en) * 2002-08-02 2004-03-04 Sankyo Kk Game machine

Cited By (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2014140698A (en) * 2013-12-27 2014-08-07 Sankyo Co Ltd Game machine
CN103920696A (en) * 2014-04-30 2014-07-16 谢建新 Local source processing method of kitchen waste

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