JP2008228830A - Game machine - Google Patents

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JP2008228830A
JP2008228830A JP2007069458A JP2007069458A JP2008228830A JP 2008228830 A JP2008228830 A JP 2008228830A JP 2007069458 A JP2007069458 A JP 2007069458A JP 2007069458 A JP2007069458 A JP 2007069458A JP 2008228830 A JP2008228830 A JP 2008228830A
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game
step
state
special
process
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JP5297594B2 (en
Inventor
Taichi Awamura
Yukiteru Chinno
Kazutoshi Nakajima
和俊 中島
太一 粟村
行映 陳野
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Sankyo Co Ltd
株式会社三共
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Abstract

<P>PROBLEM TO BE SOLVED: To improve the taste of a game even after finishing a jackpot game state. <P>SOLUTION: When a specific area switch detects a game ball entering a first large winning hole which is opened in a minor winning game state induced by that a variable display result of second special symbols in a second special symbol display device is a 'minor win', this game machine determines a maximum round value using the number of rounds determination table where a rate for controlling the state to a jackpot game state whose round maximum value is "16", is set higher than a case where the specific area switch detects a game ball entering a first large winning hole which is opened in the minor win state induced by that the variable display result of first special symbols in a first special symbol display device is the 'minor win'. After determining that a second stored retention number is "0" (step S221; No), the game machine determines whether or not a first stored retention number is "0". <P>COPYRIGHT: (C)2009,JPO&INPIT

Description

  The present invention relates to a gaming machine such as a pachinko gaming machine, and more specifically, variably displays a plurality of types of identification information that can be identified based on the first start condition being satisfied after the first start condition is satisfied. First variable display means, second variable display means for variably displaying a plurality of types of identification information each identifiable based on the second start condition being satisfied after the second start condition is satisfied, Corresponding to the fact that the variable display result of the identification information by the first variable display means has become the first predetermined display result, or the variable display result of the identification information by the second variable display means has become the second predetermined display result. A variable winning device that performs a starting operation that changes between a first state that is advantageous to the player and a second state that is disadvantageous to the player, and a specific region out of a plurality of regions provided in the variable winning device Detecting played game media In response to the fact that the game medium that has entered the variable winning device that has entered the first state by the starting operation is detected by the specific detection means, the specific game state is further advantageous for the player. It relates to a gaming machine to be controlled.

  Based on the detection of a game ball as a game medium in a start area (start prize opening or start opening) provided in the game area, the big prize opening is opened by an opening / closing member (so-called blade member), and a big prize is awarded. 2. Description of the Related Art Pachinko gaming machines are known that enter a specific gaming state (big hit gaming state) when a V-winning occurs when a gaming ball that has entered the mouth enters a specific area (V zone) in a variable winning device.

As this type of pachinko gaming machine, there is proposed one that determines the number of rounds when a big hit is made based on the winning of a game ball at a start winning opening (for example, Patent Document 1).
Japanese Patent Laying-Open No. 2005-185476 (paragraphs 0086 to 0089 and FIG. 11 etc.)

  With the technique described in Patent Document 1, the number of rounds in the jackpot gaming state can be determined as one of a plurality of types, and the game in the jackpot gaming state can be prevented from becoming monotonous. However, since the game state always returns to a certain game state after the big hit game state is finished, it is difficult to improve the game interest.

  The present invention has been made in view of the above circumstances, and an object thereof is to provide a gaming machine that can improve the gaming interest even after the big hit gaming state, which is a specific gaming state, ends.

  In order to achieve the above object, the gaming machine according to claim 1 of the present application has a first start condition (for example, the game ball has entered the first start winning opening formed by the normal winning ball apparatus 6A, step S201, A plurality of types of identifications that can be identified based on the fact that the first start condition (eg, No is determined in step S226, etc.) is satisfied after the determination (Yes in S202) is established. The first variable display means (for example, the first special symbol display device 4A, for example) that variably displays information (for example, special symbols) and the second start condition (for example, the second start winning opening formed by the normal variable winning ball device 6B, for example) The second start condition (for example, No is determined in step S221, for example) after the game ball has entered is established (Yes in steps S207 and S208). On the basis of the establishment of the second variable display means (for example, the second special symbol display device 4B) that variably displays a plurality of types of identification information that can each be identified, and the identification by the first variable display means Corresponding to the fact that the variable display result of information has become a first predetermined display result (for example, a small hit symbol) or the variable display result of identification information by the second variable display means has become a second predetermined display result. Then, a variable winning device (for example, a variable winning device) that performs a starting operation that changes between a first state (for example, an open state) that is advantageous to the player and a second state (for example, a closed state) that is disadvantageous to the player 40) and a specific detection means (for example, a specific area) for detecting a game medium that has entered the specific area among a plurality of areas (for example, the specific area 49 and the normal area 50) provided in the variable winning device. The game medium that has entered the variable prize-winning device that has entered the first state by the starting operation is further advantageous to the player. Variable display control for controlling a variable display of identification information by the first variable display means and a variable display of identification information by the second variable display means, wherein the game machine is controlled to a specific game state (for example, a big hit game state). Means (for example, the part where the CPU 111 executes the processes of steps S110 to S112), and the specific gaming state, for example, a first specific gaming state (for example, a big hit gaming state where the round maximum value is “2” or “8”, etc.) One of the second specific gaming states (for example, a big hit gaming state with a maximum round value of “16”) that is more advantageous for the player than the first specific gaming state After controlling the gaming state control means (for example, the CPU 111 executes the processing of steps S252 to S256 based on the determination of Yes in step S251, or after executing the processing of steps S522 to S528 based on the determination of Yes in step S521, A portion for executing the processing of steps S114 to S117), a first guidance state in which the second start condition is likely to be satisfied (for example, an enlarged open state) and a second condition in which the second start condition is difficult or not satisfied. A starting game device (for example, a normal variable winning ball device 6B) that changes to a guidance state (for example, a normal open state) and a normal game state that is different from the specific game state based on the end of the specific game state. An advantageous state control in which the starting prize-winning device is controlled to an advantageous state that tends to be in the first guiding state. Means (for example, the part in which the CPU 111 executes the process of step S333 after executing the process of step S314) and the variable display of which the first start condition is satisfied but the first start condition is not yet satisfied First hold storage means for storing hold data (for example, the first special figure hold storage unit 151A) and variable display hold data for which the second start condition is satisfied but the second start condition is not yet satisfied A second holding storage means (for example, a second special figure holding storage unit 151B) for storing the game state control means, wherein the variable display result of the identification information by the second variable display means is the second predetermined display result. The first variable table is detected when the specific detecting means detects a game medium that has entered the variable winning device that has entered the first state in the starting operation based on A game medium that has entered the variable prize-winning device that has entered the first state in the starting operation based on the variable display result of the identification information by the means being the first predetermined display result has been detected by the specific detection means. The determination table (for example, the round number determination table 144) set so that the control ratio to the second specific gaming state is higher than the time is used to determine the first specific gaming state and the second specific gaming state. Specific game state determination means for determining which to control (for example, a portion where the CPU 111 executes the processing of steps S523 and S524, etc.), and the variable display control means is stored in the second reserved storage means The second start condition based on the hold data is established in preference to the first start condition based on the hold data stored in the first hold storage means. Priority display control means (for example, the part that executes the process of step S226 after the CPU 111 determines Yes in step S221). The first predetermined display result and the second predetermined display result may be composed of different identification information, or may be composed of common identification information. In the second specific game state, for example, the number of times that a predetermined specific operation such as a round game is executed is larger than that in the first specific game state, and the upper limit time from the start to the end of each round game May be advantageous to the player by making it longer than the first specific gaming state or combining them. The second induction state in which the start winning device changes may be a state in which the possibility is lower than that in the first induction state, although the second start condition may be satisfied. May not be established. In the advantageous state, for example, the period during which the starting winning device is in the first guiding state is longer than that in the normal gaming state, or when the starting winning device is in the first guiding state, the normal identification information that is a predetermined normal display result is displayed. In variable display, the variable display time from the start of variable display of normal identification information to the time when the variable display result is derived and displayed is shortened compared to the normal gaming state. It is only necessary that the start winning device is easily brought into the first guidance state by increasing the probability of the display result as compared to the normal gaming state, combining any of these, or combining all of these.

  In the gaming machine according to claim 2, the variable display result of the identification information by the first variable display means includes a plurality of first specific display results different from the first predetermined display result and the first predetermined display result. The determination of which display result to use, and the variable display result of the identification information by the second variable display means is a second specific display result (for example, a jackpot symbol that is different from the second predetermined display result and the second predetermined display result) Variable display result determination means (for example, the part where the CPU 111 executes the processes of steps S231 and S233), and the gaming state control means includes: The variable display result of the identification information by the first variable display means becomes the first specific display result, or the variable display result of the identification information by the second variable display means is the second special display result. Corresponding to the display result, regardless of whether or not a game medium is detected by the specific detection means, the specific game state control means (for example, the CPU 111 determines Yes in step S251). After executing the processing of steps S252 to S256 based on the determination, a portion for executing the processing of steps S114 to S117 is included.

  In the gaming machine according to claim 3, the first predetermined display result and the second predetermined display result are determined to be one of a plurality of predetermined types (for example, first small hit to fourth small hit). Depending on the predetermined display result determining means (for example, the part where the CPU 111 executes the process of step S235) and the type of the first predetermined display result or the second predetermined display result determined by the predetermined display result determining means. The start control pattern determining means (for example, the CPU 111 executes the process of step S259) for determining any one of a plurality of predetermined control patterns (for example, the small hit control pattern KP1 to the small hit control pattern KP4). On the basis of the control pattern determined by the starting control pattern determining means, Comprises starting operation execution means for changing the first state (e.g. CPU111 is, portions such as executing the processing in steps S272, S273, S281, S282 in Koatari open when the process of step S113) and.

  In the gaming machine according to claim 4, variable winning detection means (for example, upper count switches 23L, 23C, 23R, etc.) for detecting a game medium that has entered the variable winning device, and the variable winning device is activated by a starting operation. An effective variable winning period including the period from the first state to the second state (for example, after the CPU 111 updates the value of the special process flag to “3” in the process of step S263, steps S528 and S530) Corresponding to whether or not a game medium is detected by the variable winning detection means in a start determination period other than the period until the special figure process flag value is updated to a value other than “3” in any of the above processes Then, variable prize abnormality determining means for determining the presence or absence of abnormality (for example, the CPU 111 determines whether or not step S52 is based on the determination of No in step S51). In response to the fact that there is an abnormality by the variable winning abnormality determining means, for example, the variable prize abnormality occurrence notifying means (for example, the CPU 111 performs the process of step S55). For example, a portion for causing the image display device 5 to display the first abnormality notification screen shown in FIG.

  In the gaming machine according to claim 5, unlike the variable winning device, a variable winning device (for example, a special variable) that performs a specific operation that changes between the first state and the second state in the specific gaming state. A winning ball apparatus 7), a variable winning detection means (for example, a lower count switch 28) that detects a game medium that has entered the variable winning apparatus, and the variable winning apparatus is set to the first state by a specific operation. The valid variation winning period including the period until the second state is reached (for example, the CPU 111 updates the special figure process flag to “4” in either of the processes of steps S257 and S528, and then executes the special figure process in the process of step S315. Whether or not a game medium is detected by the variable winning detection means in a specific determination period other than the period until the flag value is updated to “0” or the like. Then, it is determined that there is an abnormality by the variable winning abnormality determining means (such as a part that executes the process of step S57 based on the determination of No in step S56) and the variable winning abnormality determining means that determine the presence or absence of abnormality. Corresponding to the variable prize abnormality occurrence notifying means for notifying the occurrence of an abnormality (such as a part for displaying the second abnormality notification screen shown in FIG. 26B on the image display device 5 by executing the process of step S59). With.

  In the gaming machine according to claim 6, the specific gaming state corresponding to being controlled to the specific gaming state by the gaming state control means when being controlled to the advantageous state by the advantageous state control means. Regardless of whether the game is in the first specific gaming state or the second specific gaming state, the advantageous state ending means for ending the advantageous state (for example, the CPU 111 performs the process of step S313 based on the determination of Yes in step S312). Etc.) to be executed.

  In the gaming machine according to claim 7, in response to the fact that the variable display result of the identification information by the first variable display means becomes the first predetermined display result, the identification information of the second variable display means is changed. An effect execution in which an effect corresponding to the change of the variable prize device from the second state to the first state is performed in an effect mode different from that when the variable display result becomes the second predetermined display result. Means (for example, the CPU 131 executes the process of step S376, so that the small hit notification screen for the first special figure small hit shown in FIG. 42A and the second special figure small hit shown in FIG. 42B) Or the like for displaying one of the small hit notification screens on the image display device 5).

  In the gaming machine according to claim 8, the starting operation based on the fact that the variable display result of the identification information by the first variable display means becomes the first predetermined display result, and the identification information by the second variable display means. Common start operation control means for controlling the start operation based on the variable display result being the second predetermined display result using a common processing module (for example, the CPU 111 executes the small hit release process in step S113) The specific gaming state based on the variable display result of the identification information by the first variable display means and the specific gaming state based on the variable display result of the identification information by the second variable display means. Common specific game control means controlled using the processing module (for example, the CPU 111 performs the big hit pre-processing in step S114, the big win in step S115) The variable display control means includes a variable display of the identification information by the first variable display means and the first variable display means. 2 Common variable display control means for controlling the variable display of the identification information by the variable display means using a common processing module (for example, the CPU 111 performs the special symbol normal process in step S110, the special symbol variation process in step S111, and step S112. And a second start condition determination unit that determines whether or not the second start condition is satisfied based on the hold data stored in the second hold storage unit. (For example, the part where the CPU 111 executes the process of step S221) and the second start condition determining means. When it is determined that the second start condition is not satisfied, a first start condition determination is performed that determines whether the first start condition is satisfied based on the hold data stored in the first hold storage means. Means (for example, the part where the CPU 111 executes the process of step S226 based on the determination of Yes in step S221).

  The present invention has the following effects.

According to the gaming machine of the first aspect, the gaming state control means can select any one of the first specific gaming state and the second specific gaming state that is more advantageous for the player than the first specific gaming state as the specific gaming state. Control it. In addition, the specific game state determining means has entered the variable winning device that has entered the first state by the starting operation based on the fact that the variable display result of the identification information by the second variable display means has become the second predetermined display result. When the medium is detected by the specific detection means, the variable winning device which is in the first state by the starting operation based on the fact that the variable display result of the identification information by the first variable display means becomes the first predetermined display result. Using the decision table set so that the control ratio to the second specific gaming state is higher than when the entering game medium is detected by the specific detection means, the first specific gaming state and the second specific gaming state Decide which to control. The priority display control means establishes the second start condition based on the hold data stored in the second hold storage means in preference to the first start condition based on the hold data stored in the first hold storage means. Let Thus, of the first start condition and the second start condition established during the specific gaming state, the second start condition based on the establishment of the second start condition is changed to the first start based on the establishment of the first start condition. It can be established with priority over conditions.
Thus, even after the specific gaming state is ended, the starting operation based on the fact that the variable display result of the identification information by the second variable display means becomes the second predetermined display result is preferentially performed. If the game medium that has entered the winning device is detected by the specific detection means, compared to the case where the starting operation based on the fact that the variable display result of the identification information by the first variable display means becomes the first predetermined display result is performed. Since it becomes easier to be controlled to the second specific gaming state which is more advantageous to the player than the first specific gaming state, the player's expectation that the specific gaming state to be controlled next becomes the second specific gaming state is increased. , Can improve the game entertainment.

3. The gaming machine according to claim 2, wherein the variable display result determination means uses any one of a plurality of display results including the first predetermined display result and the first specific display result as the variable display result of the identification information by the first variable display means. And a determination as to which of the plurality of display results including the second predetermined display result and the second specific display result is used as the variable display result of the identification information by the second variable display means. The specific game state control means relates to whether or not the game medium is detected by the specific detection means in response to the variable information display result of the identification information being the first specific display result or the second specific display result. Control to a specific gaming state.
Thereby, regardless of whether or not the game medium is detected by the specific detection means, it is possible to control to the specific game state and to improve the game entertainment.

In the gaming machine according to claim 3, the predetermined display result determining means determines the first predetermined display result or the second predetermined display result as one of a plurality of predetermined types. Then, the start control pattern determining means determines the start operation control pattern to be one of a plurality of predetermined types according to the type of the first predetermined display result or the second predetermined display result. The variable winning device is changed to the first state based on the determined control pattern.
This diversifies the control pattern of the starting operation in which the variable winning device changes to the first state, gives the player different expectations depending on which control pattern is used for starting operation, and improves the gaming interest Can be made.

5. The gaming machine according to claim 4, wherein the variable winning abnormality determining means is in a start determination period other than an effective variable winning period including a period from when the variable winning device is set to the second state in the starting operation to the second state. The presence / absence of an abnormality is determined in accordance with whether or not the game medium is detected by the variable winning detection means. Then, the variable winning abnormality occurrence notifying means notifies the occurrence of abnormality in response to the determination that the variable winning abnormality determining means has an abnormality.
As a result, it is possible to prevent an illegal act caused by an abnormal game medium entering the variable winning device.

6. The gaming machine according to claim 5, wherein the variable winning abnormality determining means is in a specific determination period other than an effective variable winning period including a period from when the variable winning device is set to the first state to the second state in the specific operation. Whether or not there is an abnormality is determined in accordance with whether or not the game medium is detected by the variable winning detection means. Then, the variable winning abnormality occurrence notifying means notifies the occurrence of abnormality in response to the fact that the variable winning abnormality determining means determines that there is an abnormality.
As a result, it is possible to prevent an illegal act caused by an abnormal game medium entering the variable winning device.

7. The gaming machine according to claim 6, wherein the advantageous state ending means is the first specific gaming state in response to being controlled to the specific gaming state when being controlled to the advantageous state. Regardless of whether it is the second specific gaming state or not, the advantageous state is terminated.
As a result, it is possible to prevent a large number of game media from being paid out abnormally for a long period of time, and to prevent the player from unjustly gambling.

8. The gaming machine according to claim 7, wherein the effect executing means performs variable display of the identification information by the second variable display means when the variable display result of the identification information by the first variable display means becomes the first predetermined display result. When the result is the second predetermined display result, an effect corresponding to the change of the variable prize-winning device from the second state to the first state is executed in different effects.
Thereby, it is possible to produce an effect in an effect mode according to the degree of expectation that becomes a second specific game state that is more advantageous to the player than the first specific game state, and to improve the game entertainment.

In the gaming machine according to claim 8, the variable display of the identification information by the first variable display means, the variable display of the identification information by the second variable display means, and the variable display result of the identification information by the first variable display means are predetermined. Based on the start operation based on the display result, the start operation based on the variable display result of the identification information by the second variable display means, and the variable display result of the identification information by the first variable display means The specific game state and the specific game state based on the variable display result of the identification information by the second variable display means are controlled using a common processing module.
Thereby, when the first variable display means and the second variable display means are provided, the program amount can be reduced.

  Hereinafter, an embodiment of the present invention will be described in detail with reference to the drawings. FIG. 1 is a front view of a pachinko gaming machine according to the present embodiment, showing an arrangement layout of main members. The pachinko gaming machine (gaming machine) 1 is roughly composed of a gaming board (gauge board) 2 constituting a gaming board surface and a gaming machine frame (base frame) 3 for supporting and fixing the gaming board 2. The game board 2 is formed with a substantially circular game area surrounded by guide rails. A game ball as a game medium is driven into this game area.

  A variable winning device 40 is provided at a substantially central position in the game area. On the right side of the variable winning device 40, a first special symbol display device 4A and a second special symbol display device 4B are provided. Each of the first special symbol display device 4A and the second special symbol display device 4B is composed of, for example, 7-segment or dot matrix LEDs. A special symbol (also referred to as “special symbol”) that is information is displayed in a variable manner (variable display). As an example, each of the first special symbol display device 4A and the second special symbol display device 4B can change a plurality of types of special symbols composed of numbers indicating "0" to "9", symbols indicating "-", and the like. indicate. A plurality of special symbols are assigned symbol numbers corresponding thereto. For example, symbol numbers “0” to “9” are assigned to numbers indicating “0” to “9”, and symbol numbers “10” are assigned to symbols indicating “−”. It only has to be done. Hereinafter, the special symbol variably displayed by the first special symbol display device 4A is also referred to as "first special symbol", and the special symbol variably displayed by the second special symbol display device 4B is also referred to as "second special symbol". .

  A normal symbol display device 20 is provided on the left side of the variable winning device 40. As an example, the normal symbol display device 20 is composed of 7 segments, dot matrix LEDs, and the like, like the first special symbol display device 4A and the second special symbol display device 4B, and a plurality of types of identification information different from the special symbols. Are displayed (variable display) in a variable manner. The normal symbol display device 20 variably displays a normal symbol in a general game in which, for example, the execution condition is that a game ball that has passed through the passing gate 41 is detected by the gate switch 21 shown in FIG. For example, when a symbol indicating “−” is displayed as a variable symbol display result of the normal symbol, “normal map loss” is obtained. On the other hand, for example, when a number indicating “7” is displayed as the variable display result of the normal symbol, “per symbol” is displayed.

  Below the variable winning device 40, an ordinary winning ball device 6A, an ordinary variable winning ball device 6B, a special variable winning ball device 7, general winning ports 42F, 42L, 42R, and the like are provided. The normal winning ball apparatus 6A forms a first start winning opening that is always kept in a certain open state by a predetermined ball receiving member, for example. The normal variable winning ball apparatus 6B is, for example, an electric tulip type having a pair of movable wing pieces that are changed into a normal open state that is a vertical position and an expanded open state that is a tilt position by a solenoid 55 for a normal electric accessory shown in FIG. An accessory (ordinary electric accessory) is provided to form a second start winning opening. The special variable winning ball apparatus 7 has a second big prize opening door 61 that is opened and closed by, for example, a second big prize opening door solenoid 54 shown in FIG. The special winning opening 60 is changed between an open state that is the first state and a closed state that is the second state. Each of the general winning ports 42F, 42L, 42R is always kept in a certain open state by a predetermined ball receiving member, for example.

  The game ball that has entered the first start winning opening formed in the normal winning ball apparatus 6A is detected by, for example, the first start opening switch 22A among the start opening switches 22A and 22B shown in FIG. Based on the detection of the game ball by the first start port switch 22A, a predetermined number (for example, 3) of game balls are paid out as prize balls, and the special symbol variable display by the first special symbol display device 4A is executed. A first start condition (also referred to as a first execution condition) is established.

  The game ball that has entered the second start winning opening formed in the normal variable winning ball apparatus 6B is detected by, for example, the second start opening switch 22B among the start opening switches 22A and 22B shown in FIG. Based on the detection of the game ball by the second starter switch 22B, a predetermined number (for example, four) of game balls are paid out as prize balls, and the special symbol variable display by the second special symbol display device 4B is executed. A second start condition (also referred to as a second execution condition) is established. In the normal variable winning ball apparatus 6B, when the normal electric accessory solenoid 55 is in the on state, the movable wing piece is in the tilted position, so that the game ball enters the second start winning opening as compared with the normal open state. It becomes an expansion open state as the 1st guidance state which is easy to do. On the other hand, when the solenoid 55 for the ordinary electric accessory is in the OFF state, the movable wing piece is in the vertical position, so that the game ball is normally released as the second induction state in which it is difficult for the game ball to enter the second start winning opening. It becomes a state. Note that the normally variable winning ball apparatus 6B is capable of entering the second start winning opening even in the normal opening state that is the second guiding state, but in the expanded opening state that is the first guiding state. You may comprise so that possibility that a game ball may approach may become low rather than a certain time. Alternatively, the normally variable winning ball device 6B may be configured such that, in the second guiding state, for example, the second starting winning port is closed so that the game ball does not enter the second starting winning port. As described above, the normal variable winning ball apparatus 6B constitutes a starting winning apparatus that changes between the first guiding state in which the second starting condition is likely to be satisfied and the second guiding state in which the second starting condition is difficult or not satisfied. To do.

  The game ball that has entered the second large winning opening formed in the special variable winning ball apparatus 7 is detected by, for example, the lower count switch 28 shown in FIG. Based on the detection of game balls by the lower count switch 28, a predetermined number (for example, 14) of game balls are paid out as prize balls. In the special variable winning ball apparatus 7, when the second grand prize opening door solenoid 54 is in the OFF state, the second big prize opening door 61 puts the second big prize opening 60 in the closed state as the first state. . On the other hand, when the second big prize opening door solenoid 54 is in the on state, the second big prize opening door 61 brings the second big prize opening 60 into the open state as the second state. In this way, the special variable winning ball apparatus 7 constitutes a variable winning apparatus that performs a specific operation that changes between a first state that is advantageous to the player and a second state that is disadvantageous to the player.

  Further, the special variable winning ball apparatus 7 may be provided with a continuous winning detector which is a detector for establishing a big hit continuation right in accordance with the detection of the game ball (V winning detection). . In this case, once the V winning detection is detected at the upper part of the continuous winning detector, the game ball does not pass through the continuous winning detector until the second large winning opening 60 is opened after being closed. A V shutter may be provided. The V shutter only needs to be connected to a V shutter solenoid via a predetermined link mechanism or the like.

  The game balls that have entered the general winning opening 42F are detected by, for example, the first general winning ball switch 27F among the general winning ball switches 27F, 27L, and 27R shown in FIG. The game ball that has entered the general winning opening 42L is detected by, for example, the second general winning ball switch 27L among the general winning ball switches 27F, 27L, and 27R shown in FIG. The game ball that has entered the general winning opening 42R is detected by, for example, the third general winning ball switch 27R among the general winning ball switches 27F, 27L, and 27R shown in FIG. A predetermined number (for example, 10) of game balls are paid out as prize balls based on the detection of the game balls by any of the general winning ball switches 27F, 27L, 27R.

  FIGS. 2A and 2B are enlarged views of a configuration example of the variable winning device 40. FIG. The variable winning device 40 is provided with “left” and “right” first large winning opening doors 32 </ b> L and 32 </ b> R so as to be slidable as movable members serving as a pair of opening and closing members. The “left” first big prize opening door 32L is a first “left” first among the first big prize opening door solenoids 53L and 53R shown in FIG. 9 through a predetermined link mechanism such as a linkage arm. It is connected to a plunger or the like built in the coil of the solenoid 53L for the big prize opening door. The “right” first grand prize opening door 32R is a “right” first big prize opening door among the first big prize opening door solenoids 53L and 53R shown in FIG. The solenoid 53R is connected to a plunger or the like built in the coil. When the first grand prize opening door solenoids 53L, 53R are in the ON state, the “left” and “right” first big prize opening doors 32L, 32R are the “left” and “right” first big. The winning openings 31L and 31R are set to the open state as the first state. On the other hand, when the first grand prize opening door solenoids 53L, 53R are in the OFF state, the “left” and “right” first big prize opening doors 32L, 32R are the “left” and “right” first big. The winning openings 31L and 31R are set to the closed state as the second state. The “left” and “right” first grand prize opening doors 32L and 32R are not limited to those configured to be slidable, and for example, configured to be rotatable, What is necessary is just to be able to change the “right” first big prize opening 31L, 31R between the open state which is the first state and the open state which is the second state. Thus, the variable winning device 40 is configured to be able to execute a starting operation that changes between a first state advantageous to the player and a second state disadvantageous to the player.

  Inside the variable winning device 40, for example, game balls such as “left” and “right” upper ball paths 34L and 34R, special ball paths 37, mountain stage 38, and the like can flow and roll. A plurality of ball paths are provided. Further, a “left” doll model 47L including a “left” foot model 51L is provided on the left side of the variable winning device 40, and a “right” foot model 51R is provided on the right side of the variable winning device 40. There is provided a “right” doll model 47R with A game ball that has entered the variable winning device 40 passes through one of the ball paths, and then enters one of a plurality of areas, such as the specific area 49 and the normal area 50, and then enters the variable winning apparatus 40. It is discharged outside. At this time, the game ball that has entered the specific area 49 is detected by the specific area switch 24. That is, the specific area switch 24 detects a game ball that has entered the specific area 49 among a plurality of areas provided in the variable winning device 40. In this embodiment, the “left” and “right” first big prize opening opened by the “left” and “right” first big prize opening doors 32L, 32R in the start operation in the small hit gaming state. Corresponding to the fact that the game ball that has entered the variable winning device 40 from either 31L or 31R enters the specific area 49 and is detected by the specific area switch 24, the big hit game state as the specific game state is established. Be controlled.

  A top winning opening 39 is formed at the top of the variable winning device 40. The game ball that has entered the top prize opening 39 is discharged to the back of the game board 2 as it is. At this time, the game ball that has entered the top prize opening 39 is detected by the top prize ball switch 26 shown in FIG. A predetermined number (for example, 10) of game balls are paid out as prize balls based on the detection of the game balls by the winning ball switch 26.

  In FIG. 2A, the “L” and “R” first grand prize winning ports 31L and 31R are closed, and in FIG. 2B, “Left” and “Right” first big prize winnings are shown. The mouths 31L and 31R are open. The “left” and “right” first big winning openings 31L and 31R are openings that allow the inside and the outside of the variable winning device 40 to communicate with each other, and are in an open state as shown in FIG. In addition, the game ball can be entered from the outside of the variable winning device 40 to the inside. A game ball that has entered the variable winning device 40 from either the “left” or “right” first grand prize opening 31L, 31R is guided onto the upper stage 33 shown in FIG.

  FIG. 2C is an enlarged view showing a configuration example of the upper stage 33. As shown in FIG. 2C, the upper stage 33 is formed with “left”, “middle”, and “right” distribution holes 46L, 46C, and 46R. In the upper stage 33, the central portion 33C is formed to rise one step higher than the left side portion 33L and the right side portion 33R. Therefore, the game balls guided to the upper stage 33 are distributed to the “left” distribution hole 46L and the “right” distribution hole 46R, rather than being distributed to the “middle” distribution hole 46C. There is a higher possibility of entering after being sorted. That is, the “middle” distribution hole 46C is configured to make it less likely for a game ball to enter than the “left” distribution hole 46L and the “right” distribution hole 46R.

  The game ball that has entered the “left” distribution hole 46L is detected by the “left” upper count switch 23L shown in FIG. 2B among the upper count switches 23L, 23C, and 23R shown in FIG. The game ball that has entered the “medium” distribution hole 46L is detected by the “medium” upper count switch 23C shown in FIG. 2B among the upper count switches 23L, 23C, and 23R. The game ball that has entered the “right” distribution hole 46R is detected by the “right” upper count switch 23R shown in FIG. 2B among the upper count switches 23L, 23C, and 23R. In this way, the upper count switches 23L, 23C, and 23R each detect a game ball that has entered the variable winning device 40. Based on the detection of the game ball by any of the upper count switches 23L, 23C, 23R, a predetermined number (for example, 10) of the game balls are paid out as prize balls. The game balls that have entered the “left” distribution hole 46L and the game balls that have entered the “right” distribution hole 46R are guided to the “left” upper ball path 34L shown in FIG. . The game ball that has entered the “middle” distribution hole 46C is guided to the “right” upper ball path 34R shown in FIG.

  FIGS. 3A and 3B are diagrams showing the flow of the game ball guided to the “left” upper ball path 34L. As shown in FIGS. 2A and 3A and 3B, a “left” doll model 47L is provided as an example of a decorative model near the “left” upper sphere path 34L. Yes. A “left” foot model 51L is attached to the “left” doll model 47L as an example of a movable member serving as a sorting member. The “left” foot model 51L is connected to a plunger or the like built in the coil of the “left” model solenoid 52L among the model solenoids 52L and 52R shown in FIG. 9 via a predetermined link mechanism or the like. ing. The “left” model solenoid 52L is also connected to a “left” mouthpiece model or the like attached to the “left” doll model 47L, and is operated in conjunction with the “left” foot model 51L. It may be.

  When the “left” model solenoid 52L is off, the “left” foot model 51L does not contact the game ball flowing down the “left” upper ball path 34L, as shown in FIG. It is held above the path of the game ball. At this time, the game ball flowing down the “left” upper ball path 34L is guided to be distributed to the lower stage 35 without contacting the “left” foot model 51L. When the “left” model solenoid 52L is in the ON state, as shown in FIG. 3B, the “left” foot model 51L moves downward and flows down the “left” upper sphere path 34L. Contact with the playing ball. At this time, the game ball that has flowed down the “left” upper ball path 34L contacts the “left” foot model 51L and is guided to be distributed to the “left” lower ball path 36L.

  4A and 4B are diagrams showing the flow of the game ball guided to the “right” upper ball path 34R. As shown in FIGS. 2A and 4A and 4B, a “right” doll model 47R is provided as an example of a decorative model in the vicinity of the “right” upper sphere path 34R. Yes. A “right” foot model 51 </ b> R is attached to the “right” doll model 47 </ b> R as an example of a movable member serving as a sorting member. The “right” foot model 51R is connected to a plunger or the like built in the coil of the “right” model solenoid 52R among the model solenoids 52L and 52R shown in FIG. 9 via a predetermined link mechanism or the like. ing. The “right” model solenoid 52R is also connected to a “right” mouthpiece model or the like attached to the “right” doll model 47R, and is operated in conjunction with the “right” foot model 51R. It may be.

  When the “right” model solenoid 52R is in the off state, the “right” foot model 51R does not contact the game ball flowing down the “right” upper ball path 34R, as shown in FIG. It is held above the path of the game ball. At this time, the game balls flowing down the “right” upper ball path 34R are guided so as to be distributed to the special ball path 37 without contacting the “right” foot model 51R. A game ball passing through the special ball path 38 is guided to the mountain stage 38. When the “right” model solenoid 52R is in the ON state, as shown in FIG. 4B, the “right” foot model 51R moves downward and flows down the “right” upper ball path 34R. Contact with the playing ball. At this time, the game balls that have flowed down the “right” upper ball path 34R are guided so as to contact the “right” foot model 51R and be distributed to the “right” lower ball path 36R.

  As an example of a movable member serving as a distribution member, a rotating body 45 as shown in FIG. 5 is provided directly below the mountain stage 38 by being attached to the rotating shaft of the motor 56 shown in FIG. ing. The rotating body 45 may be constantly rotated (rotated) at a constant speed by the driving force of the motor 56 while the pachinko gaming machine 1 is powered on. Alternatively, in the variable winning device 40, the “left” and “right” first grand prize opening doors 32L, 32R change the “left” and “right” first big prize winning openings 31L, 32R from the closed state to the open state. The rotation operation may be performed in a predetermined rotation manner by the driving force of the motor 56 during a predetermined period corresponding to the above, and when the predetermined period ends, the rotation operation may be stopped.

  As shown in FIG. 5, the rotating body 45 is formed with a plurality of entry holes that can each receive and hold a game ball. In the example shown in FIG. 5, seven lost holes 43 </ b> A to 43 </ b> G and one V hole 44 are formed in the rotating body 45. The lost holes 43A to 43G are formed in a square shape with the outer peripheral side of the rotating body 45 closed, and guide the game balls that have entered the lost holes 43A to 43G to the normal region 50. The V hole 44 is formed in a U-shape in which the outer peripheral side of the rotating body 45 is opened, and the game ball that has entered the V hole 44 can be guided to the specific area 49.

  6 (A) and 6 (B) show that the game ball released from the mountain stage 38 passes through the upper surface of the rotating body 45 without entering the holes 43A to 43G or the V holes 44, and then enters the specific area 49. It shows how it is guided to enter directly. 7A and 7B show that a game ball released from the mountain stage 38 and a game ball that has passed through the lower stage 35 enter the V hole 44 of the rotating body 45 and are then released from the V hole 44. A state of being guided to enter the specific area 49 is shown. 8A and 8B show game balls that have entered any of the holes 43A to 43G and the V holes 44 of the rotating body 45, and the “left” and “right” lower ball paths 36L and 36R, respectively. A state in which the game ball that has passed through is guided to the normal region 50 is shown. As described above, the game ball that has passed the mountain stage 38 may pass through the upper surface of the rotating body 45 and enter the specific area 49. Therefore, the game ball that has passed the mountain stage 38 is more likely to enter the specific area 49 than the game ball that has passed the lower stage 35. The game ball guided to the mountain stage 38 is a game ball that has passed through the “right” upper ball path 34R, whereas the game ball guided to the lower stage 35 is a “left” upper ball path 34L. Therefore, the game ball guided to the “right” upper ball path 34R is more specific than the game ball guided to the “left” upper ball path 34L. It becomes easy to enter 49. In this way, the “right” upper sphere path 34R is configured to be an advantageous path for the player as compared to the “left” upper sphere path 34L.

  As shown in FIG. 7B, the game ball that has entered the specific area 49 is detected by the discharge port switch 25 when it is discharged from the variable winning device 40 after being detected by the specific area switch 24. As shown in FIG. 8B, the game ball that has entered the normal area 50 is not detected by the specific area switch 24 but is detected by the discharge port switch 25 when being discharged from the variable winning device 40. .

  In the winning space of the variable winning device 40, the image display device 5 is disposed, for example, on the back portion of the variable winning device 40. The image display device 5 may be any device that performs dot-matrix screen display using a large number of pixels (pixels) such as a liquid crystal display (LCD). The image display device 5 is formed with a display area for displaying effect images. In the display area of the image display device 5, the decorative symbol variable display divided into three, for example, corresponding to the variable symbol special symbol display in the special symbol game by the first special symbol display device 4A or the second special symbol display device 4B. In the section, a plurality of types of decorative symbols that can be identified are variably displayed. This variable display of decorative symbols is also included in the variable display game performed based on the start condition being satisfied.

  As an example, the “left”, “middle”, and “right” decorative symbol variable display portions are arranged in the display area of the image display device 5, and the first special symbol display device 4A and the second special symbol display device 4B. Corresponding to the execution of any of the special symbol games, the decorative symbol variable display is started in each decorative symbol variable display section. In other words, when the variable display of the special symbol is started by either the first special symbol display device 4A or the second special symbol display device 4B, each of the decorative symbol variable display portions “left”, “middle”, and “right” is displayed. To start variable display of decorative symbols (for example, switching display or scroll display), and then when the confirmed special symbol is stopped and displayed as a variable display result in the special game, "Left", "Medium", "Right Each of the decorative symbol variable display sections of "" displays a fixed decorative symbol that is a result of variable display of the decorative symbol (displayed). In addition, each of the “left”, “middle”, and “right” decorative design variable display units can be moved within the display area of the image display device 5 and can display the decorative design in a reduced or enlarged manner. You may do it.

  In each of the “left”, “middle”, and “right” decorative design variable display sections in the display area of the image display device 5, for example, eight types of symbols (alphanumeric characters “1” to “8” or Chinese numerals “1” to “1”) “8”, English letters “A” to “H”, eight character images related to a predetermined motif, combinations of numbers, letters or symbols and character images, etc. Any other object, a symbol such as a character, or an effect image showing any other figure may be displayed as a decorative pattern so as to be variable. A corresponding symbol number is assigned to each of the decorative symbols. For example, symbol numbers “1” to “8” only need to be assigned to alphanumeric characters indicating “1” to “8”.

  When variable display of decorative symbols is started in the display area of the image display device 5, in the decorative symbol variable display sections of “left”, “middle”, and “right”, for example, from small symbols to large symbols. When switching display or scrolling display is performed and the decorative symbol having the maximum symbol number “8” is displayed, the decorative symbol having the minimum symbol number “1” is then displayed. Alternatively, when a display with the smallest symbol number “1” is displayed by switching display or scrolling from the largest symbol number to the smallest symbol number, the next largest symbol number is “8”. A certain decorative pattern may be displayed. During the variable display of the decorative design, for example, an image for performing various display effects such as a preview effect image for notifying that the variable display result is “big hit” or “small hit” is displayed on the image display device 5. It may be displayed in the area.

  Further, in the display area of the image display device 5, a first reserved memory number as the number of effective approach balls that entered the normal winning ball device 6A and a second reservation as the number of effective approach balls that entered the normal variable winning ball device 6B. A special symbol start memory display area for displaying the number of memories may be provided. As a specific example, when the first reserved storage number is incremented by 1, one of the display parts that is normally blue (for example, the leftmost display part among the display parts that are blue) is displayed in red. Change. Further, when 1 is added to the second reserved storage number, one of the display parts that is normally green (for example, the leftmost display part among the display parts that are green) is changed to yellow display. On the other hand, when the first reserved storage number is decremented by 1, one of the display parts displayed in red (for example, the rightmost display part among the display parts displayed in red) is returned to blue display. . When the second reserved storage number is decremented by 1, one of the display parts displayed in yellow (for example, the display part at the right end of the display part displayed in yellow) is returned to green display. Alternatively, in the special symbol start memory display area, a player or the like can recognize the first reserved memory number or the second reserved memory number by displaying a number indicating the first reserved memory number or the second reserved memory number. It may be. Alternatively, in the special symbol start memory display area, for example, display corresponding to the added value of each reserved memory number may be performed without distinguishing between the first reserved memory number and the second reserved memory number.

  In addition, in the display area of the image display device 5, special symbols variably displayed in a special symbol game executed by the first special symbol display device 4A or the second special symbol display device 4B are separated from the decorative symbols. May be provided with a special symbol variable display area for display as identifiable. As an example, in response to the start of variable display of special symbols in the special symbol game by the first special symbol display device 4A or the second special symbol display device 4B, the special symbols can be changed in the special symbol variable display area. Variation of the effect image indicating “「 ”,“ 「”, “×”, etc. corresponding to the display is started. Thereafter, in response to the fact that the special symbol variable display in the special symbol game is terminated and the confirmed special symbol is stopped, “◎” predetermined corresponding to the confirmed special symbol in the special symbol variable display area. It is only necessary to stop and display effect images such as “O” and “X”. For example, if the confirmed special symbol in the special symbol game is a big hit symbol, “◎” is stopped and displayed in the special symbol variable display area, and if it is a small bonus symbol, “○” is stopped and displayed as a lost symbol. In some cases, “x” may be stopped and displayed.

  Above the first special symbol display device 4A and the second special symbol display device 4B, a first special symbol hold memory LED 15A and a second special symbol hold memory LED 15B are provided. Each of the first special symbol hold memory LED 15A and the second special symbol hold memory LED 15B includes, for example, four LEDs. The first special symbol hold memory LED 15A displays the first hold memory number. The second special symbol hold memory LED 15B displays the second hold memory number. In addition, above the normal symbol display device 20, a normal symbol hold memory LED 15C is provided. The normal symbol hold memory LED 15 </ b> C includes, for example, four LEDs, and displays the normal figure hold memory number as the number of effective passing balls that have passed through the passage gate 41.

  In addition to the above configuration, the surface of the game board 2 is provided with a windmill and a number of obstacle nails that change the flow direction and speed of the game ball. Further, at the lowermost part of the game area, there is provided an out port 69 into which a game ball that does not win any winning area is taken. Speakers 8L and 8R for reproducing and outputting sound effects and the like are provided at the left and right upper positions of the gaming machine frame 3, and a game effect lamp 9 is provided at the periphery of the game area. A decorative LED is arranged around each structure (for example, a normal winning ball device 6A, a normal variable winning ball device 6B, a special variable winning ball device 7, a variable winning device 40, etc.) in the game area of the pachinko gaming machine 1. It may be. A hitting operation handle (operation knob) 30 that is operated by a player or the like to launch a game ball as a game medium toward the game area is provided at the lower right position of the gaming machine frame 3. For example, the hitting operation handle 30 adjusts the resilience of the game ball according to the operation amount (rotation amount) by the player or the like. The hitting operation handle 30 only needs to be provided with a single shot switch or a touch ring (touch sensor) for stopping the driving of the shooting motor included in the hitting ball shooting device.

  After the normal symbol variable display is started in the normal symbol game by the normal symbol display device 20, for example, the normal electric accessory solenoid 55 is turned on in response to the variable display result being "per normal symbol". Thus, the movable wing piece of the electric tulip constituting the normally variable winning ball apparatus 6B changes from the normal open state at the vertical position to the expanded open state at the tilt position. Thereafter, when a predetermined time has elapsed, the normal opening state is restored.

  In the special symbol game by the first special symbol display device 4A, the special special symbol display device 4A displays variable symbols such as a game ball entering the first start winning opening formed by the normal winning ball device 6A. After the first start condition for execution is satisfied, the first start condition for starting the variable symbol special display, for example, the end of the last special game or the end of the big hit game state is satisfied. Based on that, it starts. In the special symbol game by the second special symbol display device 4B, the special symbol variable display of the special symbol on the second special symbol display device 4B such that the game ball has entered the second start winning opening formed by the normal variable winning ball device 6B. After the second start condition for executing is established, the second start condition for starting variable symbol special display such as the end of the previous special figure game or the end of the big hit gaming state is established. Start based on what you did. Thus, the first special symbol display device 4A constitutes the first variable display means for variably displaying the special symbol serving as identification information based on the fact that the first start condition is satisfied after the first start condition is satisfied. To do. The second special symbol display device 4B constitutes second variable display means for variably displaying the special symbol serving as identification information based on the fact that the second start condition is satisfied after the second start condition is satisfied. Here, in this embodiment, for example, after both the first start condition and the second start condition are satisfied, the first start condition and the second start condition corresponding to each of them are not satisfied. In addition, when both the first start condition and the second start condition can be satisfied, the second start condition is satisfied in preference to the first start condition.

  In the special symbol game by the first special symbol display device 4A or the second special symbol display device 4B, after the special symbol variable display is started, after the predetermined time has elapsed, a fixed special symbol that becomes a variable symbol variable display result is displayed. Stop display (derived display). At this time, if a specific special symbol (big hit symbol) is stopped and displayed as a confirmed special symbol, it becomes a “big hit” as the specific display result, and a predetermined special symbol (small bonus symbol) different from the big hit symbol is stopped and displayed. Then, it becomes “small hit” as a predetermined display result, and it becomes “lost” if a special symbol other than the big hit symbol or the small hit symbol is stopped and displayed. When the variable display result in the special figure game is “big hit”, it is controlled to the big hit gaming state as the specific gaming state. Further, when the variable display result in the special figure game is “small hit”, the small hit game state different from the big hit game state is controlled. In the pachinko gaming machine 1 in this embodiment, as an example, a number indicating “7” is a big hit symbol, and numbers indicating “1”, “2”, “3”, and “4” are small hit symbols, A symbol indicating “−” is a lost symbol. It should be noted that each symbol such as a big win symbol, a small bonus symbol, or a lose symbol in the special symbol game by the first special symbol display device 4A is different from each symbol in the special symbol game by the second special symbol display device 4B. Alternatively, a special symbol common to both special symbol games may be a big hit symbol, a small bonus symbol, or a lost symbol. In the special symbol game by the first special symbol display device 4A, the big hit symbol that is stopped and displayed as the fixed special symbol that is the variable display result of the special symbol becomes the first specific display result, and the small hit symbol becomes the first predetermined display result. . Further, in the special symbol game by the second special symbol display device 4B, the big hit symbol that is stopped and displayed as the fixed special symbol that is the variable display result of the special symbol becomes the second specific display result, and the small hit symbol becomes the second predetermined display result. It becomes.

  In the display area of the image display device 5, in response to the special symbol variable display being performed in the special symbol game by the first special symbol display device 4A or the second special symbol display device 4B, the decorative symbol variable display is performed. Done. Then, when the confirmed special symbol in the special symbol game becomes a big hit symbol, as a variable symbol display result, for example, the predetermined symbol variable display portion of “left”, “middle”, “right” The confirmed decorative symbols constituting the jackpot combination are stopped and displayed. For example, the left and right “middle” and “right” decorative symbol variable display sections have the same decorative symbols such as alphanumeric characters indicating “7”. It only needs to include what is derived and displayed. In addition, when the confirmed special symbol in the special symbol game is a small hit symbol, the decorative symbol variable display result is determined by, for example, the “left”, “middle”, and “right” decorative symbol variable display sections. The fixed decorative symbols constituting the small hit combination are stopped and displayed. For such a small decorative combination, for example, “1”, “2”, “3”, “4” are displayed on the “left”, “middle”, and “right” decorative variable display sections. The same decorative symbols that are different from the confirmed decorative symbols that make up the jackpot combination, such as any one of the alphanumeric characters that represent If the design variable display section includes a display that displays a predetermined combination of decorative symbols, as in the case where alphanumeric characters indicating “1”, “3”, and “5” are stopped and displayed, respectively. Good.

  In the small hit gaming state based on the fact that the confirmed special symbol in the special symbol game by the first special symbol display device 4A or the second special symbol display device 4B has become a small hit symbol, for example, a solenoid 53L for the first big prize opening door , 53R is switched from the OFF state to the ON state, etc., by sliding the “left” and “right” first big prize opening doors 32L, 32R in the variable winning device 40, the “left” and “right” The first big winning openings 31L, 31R are changed from the closed state to the open state in a predetermined starting manner. Thereafter, when a predetermined time elapses, for example, by switching the first grand prize opening door solenoids 53L, 53R from the on state to the off state, the “left” and “right” first big prize openings 31L, 31R are closed. Return to the state. The opening / closing operation of the “left” and “right” first big winning openings 31L, 31R performed in such a small hit gaming state is referred to as a starting operation. For example, in the small hit gaming state, the start operation for opening and closing the “left” and “right” first big winning openings 31L and 31R is performed a plurality of times such as once or twice. As described above, the starting operation is based on the fact that the first starting symbol switch 4A detects the game ball that has entered the first starting winning opening formed by the normal winning ball apparatus 6A. The variable display result in the figure game is the first predetermined display result “small hit”, or the game ball that has entered the second start winning opening formed by the normal variable winning ball apparatus 6B is the second start opening. Based on the detection by the switch 22B, the variable prize display device corresponding to the fact that the variable display result in the special figure game by the second special symbol display device 4B is the second predetermined display result “small hit”. After the first left and right winning openings 31L and 31R in 40 are changed from the closed state, which is the second state disadvantageous to the player, to the open state, which is the first state advantageous to the player. ,again Changing to the closed state is a second state.

  A game ball that has entered the variable prize winning device 40 from one of the “left” and “right” first big winning holes 31L, 31R that has been opened by the starting operation enters the specific area 49 and enters the specific area. When detected by the switch 24, a big hit gaming state is entered. Here, when a game ball that has entered the variable winning device 40 enters the “middle” distribution hole 46C in the upper stage 33 and is distributed to the “right” upper ball path 34R, the “left” ”And the“ right ”distribution holes 46L and 46R, and enters the specific area 49 with a higher probability than the case where it is distributed to the“ left ”upper sphere path 34L. Detected by. In other words, compared to the case where the game balls are distributed to the “left” upper ball path 34L, the case where the game balls are distributed to the “right” upper ball path 34R becomes the big hit game state after the small hit game state is reached. This is highly advantageous for the player.

  In this way, when the confirmed special symbol in the special symbol game by the first special symbol display device 4A or the second special symbol display device 4B becomes the small hit symbol, it is opened in the start operation “left ”And“ Right ”control for setting the big hit gaming state in response to the detection of the game ball that has entered the variable winning device 40 from one of the first big winning holes 31L, 31R by the specific area switch 24. Is done. On the other hand, if the confirmed special symbol in the special symbol game by the first special symbol display device 4A or the second special symbol display device 4B becomes a big hit symbol, it is related to whether or not the game ball has entered the specific area 49. There is no control to make a big hit gaming state. In this case, the second large provided in the special variable winning ball apparatus 7 without opening the “left” and “right” first large winning holes 31L and 31R provided in the variable winning apparatus 40. A specific operation for opening the second grand prize opening 60 by the prize opening door 61 may be started.

  In the big hit game state, it becomes possible to execute a specific operation of a predetermined operation unit as a round game, and the second big prize opening 60 formed in the special variable winning ball device 7 is changed from the closed state as the second state to the second state. It becomes an open state as a state of 1. As an example, in the special variable winning ball apparatus 7, a predetermined time (for example, 29 seconds) has elapsed after the second large prize opening door 61 changed the second big prize opening 60 from the closed state to the open state. Alternatively, the operation unit until the second big prize opening 60 is changed from the open state to the closed state in response to the occurrence of a predetermined number (for example, 10) of winning balls is determined as one round game. Yes. In addition, the round maximum value as the maximum number of times that the round game can be repeatedly executed (can be continued) in the big hit game state is determined to be “2”, “8”, or “16”. Here, the jackpot gaming state in which the round maximum value is determined to be “16” is more in the second big prize opening 60 than the jackpot gaming state in which the round maximum value is determined to be “2” or “8”. It is possible to increase the number of prize balls to be paid out by winning the game balls, which is advantageous for the player. In this way, in the big hit gaming state, the big hit gaming state that becomes the first specific gaming state as in the case where the maximum round value is decided to be “2” or “8”, and the round maximum value is decided to be “16”. A jackpot gaming state that is a second particular gaming state that is more advantageous for the player than the first particular gaming state as in the case of being played is included.

  In the big hit game state, the next round game can be executed after the end of each round game other than the final round game that has reached the maximum round value. At this time, the condition for enabling the next round game to be executed is that the game ball has been detected by the lower count switch 28 during the execution of the round game or the V winning detection has been detected by the continuous winning detector. (Round continuation condition) may be used. On the other hand, until the round maximum value is reached, the next round game can be executed after the end of the round game regardless of whether or not the game ball is detected by the lower count switch 28 or the continuous winning detector. Good.

  After the big hit gaming state is ended, unlike the normal gaming state or the big hit gaming state, the special gaming state may be controlled to be advantageous as a special gaming state that is more advantageous to the player than the normal gaming state. The normal game state is a special game state such as a big hit game state, a special game state such as an advantageous state, or a game state other than the small hit game state. ”Is controlled in the same manner as the initial setting state of the pachinko gaming machine 1 (for example, when a predetermined return process is not executed after power-on as in the case of a system reset). In the advantageous state, for example, when the probability that the variable display result in the ordinary game is “per normal” is higher than the normal game state, or when the variable display result in the ordinary game is “per normal”. The period and the number of times that the movable wing piece in the normal variable winning ball apparatus 6B makes the second start winning opening in the expanded open state as the first guiding state are increased from the normal gaming state, and the normal symbol is variable in the normal game. The variable display time from when the display is started until the variable display result is stopped and displayed is shorter than the normal gaming state, by combining any of these, or by combining all of these, the second It is only necessary that the second starting condition for executing the special symbol game by the special symbol display device 4B is more easily established than in the normal gaming state.

  In this embodiment, in the normal gaming state, it is controlled to the big hit gaming state following the small hit gaming state, or is controlled to the big hit gaming state without being controlled to the small hit gaming state. For example, when the big hit gaming state ends, the control to the advantageous state is started. On the other hand, when it is in the advantageous state, it corresponds to being controlled to the big hit gaming state following the small hit gaming state, or to being controlled to the big hit gaming state without being controlled to the small hit gaming state Thus, for example, when the big hit gaming state is started or finished, the control to the advantageous state is finished.

  The pachinko gaming machine 1 may be provided with various sensors for detecting fraudulent acts and fraudulent operations such as a vibration sensor 70, a magnet sensor 71, and a radio wave sensor 72 shown in FIG. As an example, a vibration sensor 70, a magnet sensor 71, and a radio wave sensor 72 are provided on the back surface of the game board 2 corresponding to a predetermined position inside the game area, and illegal activities caused by vibrating the pachinko gaming machine 1, Alternatively, fraudulent acts using radio waves may be detected. The vibration sensor 70 may be provided at a predetermined position on the back surface of the gaming machine frame 3. The vibration sensor 70 is a vibration caused by an illegal action such as, for example, when a game ball enters the variable winning device 40, the game machine frame 3 is hit to change the movement of the game ball and enter the specific area 49. Is detected. The magnet sensor 71, for example, guides a game ball by a magnetic force to a specific area 49 provided in the variable winning device 40, or a first start winning opening provided in the normal winning ball device 6A or a normal variable winning ball device 6B. A magnet used for fraud such as guiding a game ball with a magnetic force to a second start winning opening provided in the game is detected. The radio wave sensor 72 receives detection signals output from various switches and detectors such as the start port switches 22A and 22B, the upper count switches 23L, 23C, and 23R, the specific area switch 24, and the lower count switch 28 shown in FIG. To detect radio waves used for fraudulent actions such as turning on.

  In addition, in the variable prize winning device 40, the “left” and “right” first big prize opening doors 32L, 32R open the “left” and “right” first big prize winning openings 31L, 31R, respectively. In the open position, the open position when the second large prize opening door 61 in the special variable prize ball apparatus 7 opens the second big prize opening 60, and the movable wing piece in the normal variable prize ball apparatus 6B is second started. An operation monitoring sensor may be provided at a tilting position or the like when the winning opening is in an enlarged open state. As an example, the sensors for monitoring the operation of the “L” and “RIGHT” first grand prize opening doors 32L and 32R are “left” and “RIGHT” first big prize opening doors 32L and 32R, respectively. ”And“ Right ”first grand prize winning openings 31L and 31R can be detected to be opened or closed. Even though the driving of the first grand prize opening door solenoids 53L and 53R is stopped, at least one of the “left” and “right” first big prize opening doors 32L and 32R is in the open position. If it is detected that there is an error, it is determined that one of the “left” and “right” first grand prize winning holes 31L and 31R has been illegally opened, so that an error determination can be made. That's fine.

  Various control boards such as a main board 11 and an effect control board 12 shown in FIG. 9 are mounted on the pachinko gaming machine. The pachinko gaming machine 1 is also equipped with a signal relay board 13 for relaying various control signals transmitted between the main board 11 and the effect control board 12. In addition, various boards such as a payout control board, an information terminal board, a launch control board, and an interface board are disposed on the back surface of the pachinko gaming machine 1.

  The main board 11 is a main-side control board on which various circuits for controlling the progress of the game in the pachinko gaming machine 1 are mounted. The main board 11 has switches 21, 22 A, 22 B, 23 L, 23 C, 23 R, 24, 25, 26, 27 F, 27 L, 27 R, 28 and sensors 70, 71, 72 provided on the game board 2. A signal is input. From the main board 11, a drive control signal for driving and controlling the solenoids 52L, 52R, 53L, 53R, 54, 55 and the motor 56 provided in the game board 2 is output. In addition, the main board 11 outputs an effect control command as an electric signal for instructing effect control such as image display control, illumination control, and sound effect output control in accordance with the progress of the game. Is transmitted. In addition, the main board 11 outputs a display control signal for controlling the display state of the first special symbol display device 4A, the second special symbol display device 4B, the normal symbol display device 20, and the like. Further, various game information may be transmitted from the main board 11 to a predetermined information terminal board or the like.

  The main board 11 includes, for example, a game control microcomputer 100, a switch circuit 101 that receives detection signals from various switches for game ball detection and transmits them to the game control microcomputer 100, and the game control microcomputer 100. A solenoid circuit 102 that outputs drive control signals for various solenoids according to commands, a motor drive circuit 103 that outputs drive control signals for the motor 56, and the like are mounted.

  An effect control command as a control signal output from the main board 11 toward the effect control board 12 is relayed by the signal relay board 13. The main board 11 is provided with a main board side connector corresponding to, for example, the signal relay board 13, and an output buffer circuit is connected between the main board side connector and the game control microcomputer 100. The output buffer circuit can pass a signal only in the direction from the main board 11 to the effect control board 12 via the signal relay board 13 and prevents the signal from being input from the signal relay board 13 to the main board 11. Therefore, there is no room for signals to be transmitted from the production control board 12 or the signal relay board 13 side to the main board 11 side.

  The effect control command transmitted from the main board 11 to the effect control board 12 via the signal relay board 13 includes, for example, a display control command used for controlling an image display operation in the image display device 5, and a speaker 8L. , A voice control command used for controlling the voice output from 8R, a lamp control command used for controlling the lighting operation of the game effect lamp 9 and the decoration LED, and the like. FIG. 10 is an explanatory diagram showing an example of the contents of the effect control command used in this embodiment. The effect control command has, for example, a 2-byte structure, and the first byte indicates MODE (command classification), and the second byte indicates EXT (command type). The leading bit (bit 7) of the MODE data is always “1”, and the leading bit of the EXT data is “0”. The command form shown in FIG. 10 is an example, and other command forms may be used. In this example, the control command is composed of two control signals. However, the number of control signals constituting the control command may be one or a plurality of three or more.

  In the example shown in FIG. 10, the command 80XXH is a variable display start command transmitted when variable display of a special symbol is started as a special symbol game by the first special symbol display device 4A or the second special symbol display device 4B. . XXH indicates that it is an unspecified hexadecimal number, and may be any value that is arbitrarily set according to the command content by the effect control command. In the variable display start command, different EXT data is set according to the variable display pattern of the special symbol or the decorative symbol. Here, in the variable display start command, different EXT data is set in accordance with which of the first special symbol display device 4A and the second special symbol display device 4B is started. Also good. As a result, on the side of the effect control board 12, image display and display are performed so as to have different effect modes depending on which of the first special symbol display device 4A and the second special symbol display device 4B is performed. It is possible to control production operations such as lighting of lighting and output of sound effects.

  The MODE data of the variable display start command is “80H”, “81H”, “82H” according to the variable display time of special symbols and decorative symbols determined based on the first reserved memory number, the second reserved memory number, and the like. May be set. For example, when a special figure game is started by the first special symbol display device 4A, when the first reserved memory number is “0” or “1”, or a special game by the second special symbol display device 4B is started. In this case, if the second reserved storage number is “0” or “1”, the MODE data is set to “80H”. On the other hand, when the special figure game by the first special symbol display device 4A is started, when the first reserved memory number is “2”, or the special symbol game by the second special symbol display device 4B is started. In this case, when the second reserved storage number is “2”, the MODE data is set to “81H”. Also, when the special figure game by the first special symbol display device 4A is started, when the first reserved memory number is “3” or “4”, or the special symbol game by the second special symbol display device 4B is started. In this case, if the second reserved storage number is “3” or “4”, the MODE data is set to “82H”.

  The command A0XXH shown in FIG. 10 is a jackpot start command (also referred to as a “fanfare command”) indicating that the jackpot gaming state is started in response to the variable symbol display result of the special symbol or the decorative symbol being “jackpot”. Is). In the jackpot start command, different EXT data is set according to whether the maximum round value in the jackpot gaming state is determined as “2”, “8”, or “16”. Also, in the big hit start command, different EXT data depending on whether the special symbol variable display result is “big hit” in the special figure game by the first special symbol display device 4A or the second special symbol display device 4B. May be set. Command A100H is a jackpot end command indicating that the jackpot gaming state is ended.

  A command B0XXH shown in FIG. 10 is a small hit start command indicating that the small hit gaming state is started in response to the variable display result of the special symbol or the decorative symbol being “small hit”. In the small hit start command, different EXT data depending on whether the special symbol variable display result is “small hit” in the special symbol game by the first special symbol display device 4A or the second special symbol display device 4B. May be set. Thereby, on the side of the effect control board 12, depending on whether the small hit game state is started based on which of the first special symbol display device 4A and the second special symbol display device 4B is based on the special game. Thus, it is possible to control presentation operations such as image display, illumination lighting, and sound effect output. Command B100H is a small hit end command indicating that the small hit gaming state is ended.

  A command C1XXH shown in FIG. 10 is an effective winning that has been won in the first starting winning opening formed by the normal winning ball device 6A in order to perform a winning display in a special symbol starting memory display area provided in the image display device 5. This is a first reserved memory number notification command for notifying the first reserved memory number that is the number of balls. In the first reserved memory number notification command, different EXT data is set corresponding to the first reserved memory number. The command C2XXH includes the number of effective winning balls won in the second starting winning opening formed by the normally variable winning ball device 6B in order to perform a winning display in a special symbol start memory display area provided in the image display device 5. This is a second reserved memory number notification command for notifying the second reserved memory number. In the second reserved memory number notification command, different EXT data is set corresponding to the second reserved memory number.

  FIG. 11 is a diagram illustrating a configuration example of the game control microcomputer 100 mounted on the main board 11. A game control microcomputer 100 shown in FIG. 11 is, for example, a one-chip microcomputer, and a CPU (Central Processing Unit) 111 that performs a control operation according to a program, and a ROM (Read that stores a game control program, fixed data, and the like. Only Memory) 112, a RAM (Random Access Memory) 113 providing a work area for the CPU 111, a random number circuit 114 for updating numerical data indicating a random number value independently of the CPU 111, and an input / output port 115. Configured. In the game control microcomputer 100, the CPU 111 executes a program read from the ROM 112 and uses the RAM 113 as a work area, thereby executing a process for controlling the progress of the game in the pachinko gaming machine 1.

  The random number circuit 114 is a circuit that generates all or part of various random numbers used on the main board 11 side. FIG. 12 is an explanatory diagram illustrating random numbers used on the main board 11 side. As shown in FIG. 12, in this embodiment, on the side of the main board 11, a random value MR1 for determining a special figure display result, a random value MR2 for determining a general graphic display result, and a random value for determining a small hit type MR3 and a random number value MR4 for determining the number of rounds are used, and control is performed so that numerical data indicating these random number values can be counted. In order to enhance the gaming effect, random numbers other than these may be used on the main board 11 side. Numeric data indicating all or part of these random number values MR1 to MR4 may be updated by the random number circuit 114. Further, the numerical data indicating a part of the random number values MR1 to MR4 may be counted by updating by software using the random counter different from the random number circuit 114 by the CPU 111. The random number circuit 114 may be built in the game control microcomputer 100 or may be configured as a random number circuit chip different from the game control microcomputer 100.

  The random value MR1 for determining the special figure display result is used for determining whether the variable symbol display result of the special symbol in the special figure game is “big hit”, “small hit”, or “lost”. This is a random value to be used, for example, a value in the range of “0” to “299”. That is, the random value MR1 for determining the special figure display result is used to determine whether or not the pachinko gaming machine 1 is in the big hit game state or the small hit game state based on the variable display result of the special symbol in the special figure game. Used for.

  The random number MR2 for determining the normal map display result is a random value used for determining whether the variable symbol display result of the normal symbol in the general game is “per normal map” or “missing the normal map”. It is a numerical value, for example, taking a value in the range of “0” to “149”. That is, the random value MR2 for determining the normal display result is expanded from the normal open state to the second start winning opening by the movable wing piece in the normal variable winning ball apparatus 6B based on the variable display result of the normal symbol in the normal game. It is used to determine whether or not to make a state.

  When the random display value MR3 for determining the small hit type is determined to be “small hit” as the variable display result of the special symbol in the special figure game, the operation mode of the starting operation in the small hit gaming state, etc. It is a random value used to determine one of a plurality of predetermined types, and takes a value in the range of “0” to “199”, for example. In this embodiment, four types of first small hits to fourth small hits are determined in advance as a plurality of types of small hit types. Then, according to which one of the first small hit to the fourth small hit is determined, the first of the “left” and “right” of the variable winning device 40 is changed by the variable display time of the special symbol and the decorative symbol and the starting operation. It is possible to control the starting operation so that the period and the number of times that the first prize winning openings 31L and 31R in which the big prize opening doors 32L and 32R are “left” and “right” are opened are different.

  The random number MR4 for determining the number of rounds is the “left” and “right” first grand prize opening opened by the “left” and “right” first big prize opening doors 32L and 32R in the starting operation. The round maximum value (maximum number of continuations) at which a round game executed in the big hit gaming state can be continued when a game ball that has entered the variable winning device 40 from either 31L or 31R enters the specific area 49 Is a random value used to determine from among a plurality of types, and takes a value in the range of “0” to “199”, for example.

  In addition to the game control program, the ROM 112 provided in the game control microcomputer 100 shown in FIG. 11 stores various table data used for controlling the progress of the game. For example, the ROM 112 stores a plurality of determination tables prepared for the CPU 111 to make various determinations and determinations, and table data constituting the determination tables. The ROM 112 also has table data constituting a plurality of control pattern tables used for the CPU 111 to output various control signals from the main board 11, and various symbols in variable display such as special symbols, ordinary symbols, decorative symbols, etc. A variation pattern table that stores a plurality of types of variation patterns that are the variation modes is stored.

  The determination table stored in the ROM 112 includes, for example, a special figure display result determination table 140 shown in FIG. 13, a general figure display result determination table 141 shown in FIG. The special figure display result determination table 140 shown in FIG. 13 is a table that is referred to for determining whether or not the variable symbol display result of the special symbol in the special figure game is “big hit” or “small hit”. For example, the special figure display result determination table 140 associates (assigns) the random value MR1 for determining the special figure display result with the big hit determination value data, the small hit determination value data, the loss determination value data, etc. (setting data) ). 14 is a table that is referred to for determining whether the variable symbol display result of the normal symbol in the normal game is “per normal map” or “unusual”. It is. For example, the universal map display result determination table 141 determines the random value MR2 for determining the universal map display result based on the determination value data or the loss determination per universal map depending on whether the advantageous state flag is off or on. It consists of setting data (determination data) associated with (assigned to) value data.

  Here, the advantageous state flag is set to the on state in response to the gaming state in the pachinko gaming machine 1 being the advantageous state, while being cleared to correspond to the off state in which the advantageous state ends. Become. Then, as shown in FIG. 14, in the general map display result determination table 141, for the general map display result determination with respect to the general map determination value data and the loss determination value data, depending on whether or not the advantageous state flag is ON. The table data is configured such that the assignment of the random value MR2 is different. As an example, when the advantageous state flag is in the on state, more random numbers MR2 for determining the normal map display result are assigned to the determination value data per common figure than when the advantageous state flag is in the off state. Yes. With this setting, the probability that the normal symbol variable display result in the normal game in the advantageous state will be “per normal figure” is higher than the normal gaming state, and the advantageous state is the normal gaming state. It becomes advantageous for the player compared with.

  The determination table stored in the ROM 112 includes, for example, a small hit type determination table 142 shown in FIG. 15, a special figure variation pattern determination table 143 shown in FIG. 16, a round number determination table 144 shown in FIG.

  The small hit type determination table 142 shown in FIG. 15 determines the small hit type as any one of the first small hit to the fourth small hit when the variable symbol display result of the special symbol in the special figure game is “small hit”. This is a table that is referred to. For example, the small hitting type determination table 142 uses the random number MR3 for determining the small hitting type as the small hitting types “1”, “2”, “3”, “4”. , And the setting data (determination data) associated with the small hit control patterns KP1 to KP4 used for controlling the starting operation in the small hit gaming state. .

  The special figure fluctuation pattern determination table 143 shown in FIG. 16 is for determining a fluctuation pattern (special figure fluctuation pattern) from when the special symbol variable display is started until the confirmed special symbol is stopped and displayed in the special figure game. It is a table to be referenced. For example, the special figure fluctuation pattern determination table 143 displays the special figure fluctuation time, which is the time from the start of variable display of the special symbol and the display of the special special symbol to the stop display of the special special symbol. Setting data (determination) for determining whether the special figure display result, which is the display result type in the game, is “big hit”, “first small hit” to “fourth small hit”, or “losing” Data). In this embodiment, big hits, small hits A to small hits D, and loss fluctuation patterns are prepared as a plurality of types of fluctuation patterns that become special figure fluctuation patterns.

  The round number determination table 144 shown in FIG. 17 is a big hit game state when a game ball that has entered the first big prize opening 31L, 31R of the variable prize winning device 40 that has been opened by the start operation enters the specific area 49. It is a table referred in order to determine the round maximum value which is the maximum continuation number of the round game performed in (1). For example, in the round number determination table 144, the random number value MR4 for determining the round number is set to “2” or “8” according to whether the value of the variation special figure designation flag is “1” or “2”. , “16”, and setting data (determination data) associated with the round control patterns RP1 to RP3 used for controlling the round game in the big hit gaming state.

  Here, the value of the variable special symbol designation flag is set to “1” corresponding to the execution of the special symbol game by the first special symbol display device 4A, and the special symbol game by the second special symbol display device 4B. Is set to “2” in response to the execution of. As shown in FIG. 17, in the round number determination table 144, the table data is configured so that the allocation of the random number MR4 for determining the round number to the round maximum value differs according to the value of the variation special figure designation flag. Has been. As an example, when the value of the variation special figure designation flag is “1”, a random number MR4 for determining the number of rounds is set for each of the round maximum values “2”, “8”, and “16”. Assigned. On the other hand, when the value of the variation special figure designation flag is “2”, the random number MR4 for determining the number of rounds is assigned to only the maximum round value of “16”, and “2” or “8” ”Is not assigned a random number MR4 for determining the number of rounds. With such a setting, the game ball that has entered the variable winning device 40 in the start operation based on the variable symbol display result of the special symbol in the special symbol game by the first special symbol display device 4A becomes “small hit”. When detected by the switch 24, the maximum round value is determined to be “2”, “8”, or “16”, while the special symbol is variable in the special game by the second special symbol display device 4B. When the specific area switch 24 detects a game ball that has entered the variable winning device 40 in the starting operation based on the display result being “small hit”, the round maximum value is determined to be “16”. In this regard, if the special symbol variable display result of the special symbol game by the second special symbol display device 4B is “small hit”, the special symbol variable by the special symbol game by the first special symbol display device 4A. It is more advantageous for the player than when the display result is “small hit”.

  The control pattern table stored in the ROM 112 includes, for example, a general electric operation pattern table 145A shown in FIG. 18A, a small hit control pattern table 145B shown in FIG. 18B, and a round control pattern shown in FIG. A table 145C and the like are included.

  In the ordinary electric operation pattern table 145A shown in FIG. 18A, the ordinary variable winning by the ordinary electric accessory solenoid 55 is based on the fact that the variable symbol display result of the ordinary symbol in the ordinary game is “per ordinary figure”. It is only necessary that a plurality of types of data indicating the contents of the driving operation in the ball device 6B are stored as the ordinary electric operation pattern. As an example, two types of normal power operation patterns FA1 and FA2 are stored in the general power operation pattern table 145A. The normal electric operation pattern FA1 is a pattern that is selected corresponding to a case where the normal diagram display result is determined as “per normal map” when the gaming state in the pachinko gaming machine 1 is the normal gaming state. The general electric operation pattern FA2 is a pattern that is selected in response to the determination that the general figure display result is “per common figure” when the gaming state in the pachinko gaming machine 1 is advantageous.

  For example, in the general electric operation pattern FA1, as shown in FIG. 19, the movable blade piece in the normal variable winning ball apparatus 6B is in an enlarged open state of the second start winning opening by turning on the solenoid 55 for the ordinary electric accessory. Is set to “0.1 second”. In the general electric operation pattern FA2, the expansion opening time is set to “5 seconds”. With such a setting, when the gaming state in the pachinko gaming machine 1 is advantageous, the period during which the second start winning opening is in an expanded open state becomes longer compared to the normal time in the normal gaming state. It becomes easier to win the second big prize opening.

  In the small hit control pattern table 145B shown in FIG. 18 (B), the setting contents in the game control microcomputer 100 by the CPU 111 during the period in which the gaming state in the pachinko gaming machine 1 is controlled to the small hit gaming state, It is only necessary to store a plurality of types of data indicating the contents of the driving operations of the model solenoids 52L and 52R, the first grand prize opening door solenoids 53L and 53R, and the motor 56 as the small hit control pattern. As an example, four types of small hit control patterns KP1 to KP4 are stored in the small hit control pattern table 145B corresponding to each of the four types of small hit types including the first small hit to the fourth small hit. Yes. Each of the small hit control patterns KP1 to KP4 is selected corresponding to the case where the small hit type is determined for each of the first small hit to the fourth small hit.

  Each of the plurality of types of small hit control patterns KP1 to KP4 stored in the small hit control pattern table 145B includes, for example, setting data and control data associated with various determination values as shown in FIG. Corresponding to the start operation such as the setting contents of the game control microcomputer 100 by the CPU 111 and the driving actions of the model solenoids 52L and 52R, the first grand prize opening door solenoids 53L and 53R and the motor 56. Various settings, control details, execution timing, and the like are shown. Note that the small hitting control pattern is not limited to the time series of setting and control contents and execution timing by the CPU 111, and may be listed regardless of the time series. For example, each of the small hit control patterns KP1 to KP4 includes data indicating timings for generating drive control signals for the model solenoids 52L and 52R, the first big prize opening door solenoids 53L and 53R, and the motor 56, and the drive control signals. The data indicating the timing of stopping the output of the control signal and the control data indicating the generation pattern of the drive control signal and the stop command may be individually associated with each other.

  Each determination value shown in the small hit control pattern shown in FIG. 20 (for example, a specific winning validity determination value, a first large winning opening opening determination value, a model solenoid drive determination value # 1, a motor drive start determination value, a model The solenoid stop determination value # 1, the first big prize opening opening determination value, the motor drive switching determination value, etc.) are provided by the CPU 111 in the game control timer setting unit 153 of the game control data holding area 150 shown in FIG. It is compared with a game control process timer value which is a timer value in the game control process timer. At this time, if any of the determination values matches the game control process timer value, setting or control according to the setting data or control data associated with the matching determination value is executed. Based on the setting of the small hit control patterns KP1 to KP4, in the small hit gaming state, the number of times that the “left” and “right” first big winning holes 31L, 31R are opened by the starting operation (starting open number), The opening time or the like can be varied according to a small hit symbol that is stopped and displayed as a confirmed special symbol that is a variable display result of the special symbol in the special symbol game.

  In the round control pattern table 145C shown in FIG. 18 (C), the setting contents in the game control microcomputer 100 by the CPU 111 and the second contents are displayed in the period in which the gaming state in the pachinko gaming machine 1 is controlled to the big hit gaming state. It is only necessary to store a plurality of types of data indicating the content of the driving operation in the special winning opening door solenoid 54 as a round control pattern. As an example, the round control pattern table 145C corresponds to the round control pattern RP1 for two rounds corresponding to the case where the round maximum value in the big hit gaming state is “2”, or the case where the round maximum value is “8”. The round control pattern RP8 for 8 rounds and the round control pattern RP16 for 16 rounds corresponding to the case where the round maximum value is “16” are stored.

  A plurality of types of round control patterns RP1 to RP3 stored in the round control pattern table 145C are count values in the round number counter provided in the game control counter setting unit 154 of the game control data holding area 150 shown in FIG. A certain round number count value is configured by setting data, control data, or the like that correlates the second big prize opening 60 with the second big prize opening opening time that is the maximum opening time (upper limit time) of the second big winning opening 60. For example, in each round control pattern, the second big prize opening opening time is set to “29 seconds”.

  In the RAM 113 provided in the game control microcomputer 100 shown in FIG. 11, for example, a game control data holding area 150 as shown in FIG. 21 is provided as an area for holding various data used for controlling the progress of the game. Is provided. The game control data holding area 150 shown in FIG. 21 includes a first special figure hold storage unit 151A, a second special figure hold storage unit 151B, a general figure hold storage unit 151C, a game control flag setting unit 152, and a game. A control timer setting unit 153, a game control counter setting unit 154, and a game control buffer setting unit 155 are provided.

  The first special symbol storage unit 151A detects the game ball that has entered the first start winning port formed by the normal winning ball device 6A by the first start port switch 22A, and thereby the special special symbol display device 4A uses the special special symbol holding unit 151A. Although the first start condition for executing the figure game is established, the hold information regarding the special figure game for which the first start condition is not yet established due to the fact that the previous special figure game is being executed is stored. For example, the first special figure hold storage unit 151A is associated with the hold numbers in the order in which the game balls enter the first start winning opening, and is extracted from the random number circuit 114 or a random counter by the CPU 111 based on the passage of the game balls. The numerical data indicating the special figure display result determination random number MR1 and the random number value MR3 for determining the small hit type are stored as pending data until the number reaches a predetermined upper limit value (for example, “4”). To do.

  The second special figure holding storage unit 151B is configured so that the second special symbol display device 4B detects the game ball that has entered the second starting winning opening formed by the normal variable winning ball apparatus 6B by the second starting opening switch 22B. Stores hold information related to a special figure game in which the second start condition for executing the special figure game has been established, but the second start condition has not been established yet, for example, because the previous special figure game is being executed. . For example, the second special figure hold storage unit 151B associates with the hold numbers in the order in which the game balls enter the second start winning opening, and is extracted from the random number circuit 114, random counter, etc. by the CPU 111 based on the passage of the game balls. The numerical data indicating the special figure display result determination random number MR1 and the random number value MR3 for determining the small hit type are stored as pending data until the number reaches a predetermined upper limit value (for example, “4”). To do.

  Although the execution condition for executing the normal game by the normal symbol display device 20 is established when the game ball that has passed through the passing gate 41 is detected by the gate switch 21, the general figure holding storage unit 151 </ b> C has established the conventional general-purpose storage unit 151 </ b> C. On-hold information relating to a general game that has not yet been satisfied due to reasons such as executing a graphic game is stored. For example, the general figure hold storage unit 151C associates with the hold numbers in the order in which the game balls have passed through the passing gate 41, and the common figure extracted by the CPU 111 from the random number circuit 114, the random counter, or the like based on the passage of the game balls. Numerical data indicating the display result determination random number MR2 is stored as pending data until the number reaches a predetermined upper limit (eg, “4”).

  The game control flag setting unit 152 is provided with a plurality of types of flags that can be updated in accordance with the progress of the game in the pachinko gaming machine 1. For example, the game control flag setting unit 152 stores data indicating a flag value and data indicating an on state or an off state for each of a plurality of types of flags. In this embodiment, the game control flag setting unit 152 is provided with a special figure process flag, a common figure process flag, a variable special figure designation flag, a big hit flag, a small hit flag, an advantageous state flag, and a specific ball detection flag. Yes.

  The special symbol process flag is executed in order to control the progress of the special symbol game by the first special symbol display device 4A or the second special symbol display device 4B. In FIG. 5, the user designates which process should be selected and executed. The normal symbol process flag indicates which process should be selected / executed in step S17 of FIG. 25 or the normal symbol process shown in FIG. 36 executed to control the progress of the normal symbol game by the normal symbol display device 20. Instruct. The variable special symbol designation flag indicates whether the special symbol game is executed by the first special symbol display device 4A or the second special symbol display device 4B. As an example, the value of the variable special figure designation flag is set to “1” corresponding to the execution of the special figure game by the first special symbol display device 4A. Further, the value of the variable special figure designation flag is set to “2” in response to the special figure game being executed by the second special symbol display device 4B. Then, the value of the variable special figure designation flag is set to “0” in response to the completion of the special figure game.

  The jackpot flag is set to the on state corresponding to the determination result that the variable symbol display result of the special symbol game in the special symbol game is “big hit”, while the fixed special symbol which becomes the variable symbol display result of the special symbol game Is cleared and turned off in response to the jackpot symbol being derived and displayed. The small hit flag is set to the on state corresponding to the determination result that the special symbol variable display result in the special symbol game is “small hit”, while the special hit symbol is determined to be the variable symbol display result. Cleared in response to the fact that a small hit symbol is derived and displayed as a special symbol, and is turned off. The advantageous state flag is set to the on state in response to the gaming state in the pachinko gaming machine 1 being controlled to the advantageous state, while being cleared to correspond to the end of the advantageous state and the off state. Become. The specific ball detection flag is variable from one of the first big winning holes 31L and 31R opened by the “left” and “right” first big winning opening doors 32L and 32R in the start operation in the small hit gaming state. When the game ball that has entered the winning device 40 enters the specific area 49 and is detected by the specific area switch 24, the game ball is set to an on state.

  The game control timer setting unit 153 is provided with various timers used for controlling the progress of the game in the pachinko gaming machine 1. For example, the game control timer setting unit 153 stores data indicating the timer value in each timer. In this embodiment, the game control timer setting unit 153 is provided with a game control process timer, a special figure variation timer, a common figure variation timer, and the like.

  The game control process timer is for measuring, for example, a time for controlling the progress of the big hit game state or the small hit game state on the main board 11 side. As a specific example, the game control process timer stores, as a game control process timer value, data indicating a timer value corresponding to a time measured in order to control the progress of the big hit gaming state or the small hit gaming state. It is used as a down counter that counts down automatically. Alternatively, the game control process timer is used as an up-counter that stores data indicating a timer value corresponding to an elapsed time from a predetermined time point, such as a big hit game state or a small hit game state start point, and periodically counts up. May be.

  The special figure variation timer is for measuring, on the main board 11 side, a time for controlling the progress of the special figure game such as a special figure fluctuation time which is the execution time of the special figure game. As a specific example, the special figure variation timer stores data indicating a timer value corresponding to the time measured in order to control the progress of the special figure game as a special figure fluctuation timer value and periodically counts down. Used as a counter. Alternatively, the special figure variation timer may be used as an up counter that stores data indicating a timer value corresponding to an elapsed time from the start time of the special figure game and periodically counts up.

  The universal map change timer is for measuring, on the main board 11 side, a time for controlling the progress of the normal game, such as the normal map change time which is the execution time of the normal game. As a specific example, the normal fluctuation timer stores data indicating a timer value corresponding to the time measured to control the progress of the normal figure game as a normal fluctuation timer value, and periodically counts down. Used as a counter. Alternatively, the normal time change timer may be used as an up counter that stores data indicating a timer value corresponding to the elapsed time from the start time of the normal time game and periodically counts up.

  The game control counter setting unit 154 is provided with a plurality of types of counters for counting a count value used for controlling the progress of the game in the pachinko gaming machine 1. For example, the game control counter setting unit 154 stores data indicating the count value in each of a plurality of types of counters. In this embodiment, the game control counter setting unit 154 is provided with a first reserved memory number counter, a second reserved memory number counter, an ordinary reserved memory number counter, a remaining ball number counter, a round number counter, and the like. .

  The first reserved memory number counter is for counting the first reserved memory number that is the number of reserved data in the first special figure reserved memory unit 151A. For example, in the first reserved memory number counter, count value data corresponding to the first reserved memory number is stored as the first reserved memory number count value, and updated (for example, 1) Addition or 1 subtraction). The second reserved memory number counter is for counting the second reserved memory number that is the number of reserved data in the second special figure reserved memory unit 151B. For example, in the second reserved memory number counter, count value data corresponding to the second reserved memory number is stored as the second reserved memory number count value, and updated (for example, 1) Addition or 1 subtraction). The general-purpose reserved memory number counter is for counting the general-purpose reserved memory number that is the number of reserved data in the general-purpose reserved memory unit 151C. For example, in the general-purpose reserved memory number counter, count value data corresponding to the general-purpose reserved memory number is stored as a general-purpose reserved memory number count value, and updated according to the increase or decrease of the general-purpose reserved memory number (for example, 1 Addition or 1 subtraction).

  The remaining ball number counter is for counting the number of game balls remaining in the variable winning device 40. For example, data that is incremented by 1 every time a game ball is detected by any of the upper count switches 23L, 23C, and 23R is set in the remaining ball number counter as a remaining ball count value. Each time a game ball is detected by the outlet switch 25, the remaining ball count value is decremented by 1 and updated. The round number counter is for counting the number of round games executed in the big hit gaming state. For example, in the round number counter, data indicating a count initial value “1” at the start of the big hit gaming state is set as the round number count value. When one round game is finished and the next round game is started, the round count value is incremented by 1 and updated.

  The game control buffer setting unit 155 is provided with various buffers that temporarily store data used for controlling the progress of the game in the pachinko gaming machine 1.

  The effect control board 12 shown in FIG. 9 is a sub-side control board independent of the main board 11, the display operation of the image display device 5, the sound effect output operation from the speakers 8 </ b> L and 8 </ b> R, and the lighting of the game effect lamp 9. Various production operations such as operations are controlled in accordance with production control commands from the main board 11. As an example, the effect control board 120 includes an effect control microcomputer 120, a display control unit 121, a sound control unit 122, and a lamp control unit 123.

  FIG. 22 is a diagram illustrating a configuration example of the effect control microcomputer 120 mounted on the effect control board 12. The production control microcomputer 120 shown in FIG. 22 is, for example, a one-chip microcomputer, and provides a CPU 131 that performs control operations according to a program, a ROM 132 that stores production control programs, fixed data, and the like, and a work area for the CPU 131. The RAM 133 and the CPU 131 are provided with a random number circuit 134 for updating numerical data indicating a random number value and an input / output port 135 independently of the CPU 131. In the effect control microcomputer 120, the CPU 131 executes a program read from the ROM 132 and uses the RAM 133 as a work area, thereby executing a process for controlling the effect operation by the image display device 5 or the like.

  The ROM 132 of the effect control microcomputer 120 stores, for example, a plurality of types of decorative design determination tables, effect execution determination tables, and effect control patterns as readable data for performing various determinations, determinations, and settings in the control operation by the CPU 131. Data constituting various tables such as a table is stored. The decorative symbol determination table is a table used for determining a fixed decorative symbol derived and displayed as a variable display result of decorative symbols in the display area of the image display device 5. The effect execution determination table is a table used for determining whether or not to execute a predetermined effect operation on the side of the effect control board 12, and an effect pattern indicating an aspect of the effect operation in the case of execution. The effect control pattern table is a table in which a plurality of types of data indicating the contents of various effect controls such as display operations in the display area of the image display device 5 are stored as effect control patterns. Each production control pattern is composed of setting data and control data for setting and controlling various production operations, and shows the contents of various production control and the timing of switching the production control in time series. Good.

  As an example of the effect control pattern table stored in the ROM 132, an effect control pattern table 300 as shown in FIG. 23 is prepared. For example, in the effect control pattern table 300, the setting contents of the effect control microcomputer 120 by the CPU 131 during the period from the start of the variable display of the decorative pattern to the stop display of the confirmed decorative pattern that is the display result, Data indicating the contents of various effect controls, such as the contents of display control of the image display device 5, the contents of audio output control of the speakers 8L and 8R, and the contents of lighting control of the game effect lamp 9 and the decoration LED, etc. It is only necessary to store a plurality of types as patterns. In addition, the effect control pattern table 300 may store data indicating the contents of various effect controls during the period controlled to the small hit game state or the big hit game state as an effect control pattern.

  Each production control pattern is composed of various data for controlling production operations, such as production control process timer setting value, production control process timer determination value, display control data, audio control data, lamp control data, end code, The contents of various effect controls such as the display contents of the image display device 5, the sound output contents from the speakers 8L and 8R, and the lighting operation contents of the game effect lamp 9 or the decoration LED, and the timing control switching timing. Etc. are set.

  In this embodiment, in response to the fact that the special figure display results are determined as “big hit”, “first small hit” to “fourth small hit”, and “losing”, different effect control patterns ( For example, a big hit effect control pattern, a first small hit effect control pattern to a fourth small hit effect control pattern, a lost effect control pattern, etc. shown in FIG. 23 are prepared. Thereby, the variable display of the decoration symbol corresponding to the variable display of the special symbol in the special symbol game or the like can be executed with different effects depending on the special symbol display result.

  In this embodiment, as the effect control pattern used in the period in which the game is controlled to the big hit game state, the round maximum values are different from each other corresponding to “2”, “8”, and “16”, respectively. Control patterns (for example, a 2-round jackpot gaming effect control pattern, an 8-round jackpot gaming effect control pattern, a 16-round jackpot gaming effect control pattern, etc.) shown in FIG. 23 are prepared.

  Furthermore, as an effect control pattern used in the period controlled in the small hit gaming state, the special symbol variable display result in any of the first special symbol display device 4A and the second special symbol display device 4B is used. Different effect control patterns (e.g., the first special figure small hit game effect control pattern shown in FIG. 23, the second special figure small hit game effect control pattern shown in FIG. Etc.) are prepared. As a result, any one of the first special symbols variably displayed by the first special symbol display device 4A and the second special symbols variably displayed by the second special symbol display device 4B becomes the small hit symbol. It is possible to execute an effect corresponding to the starting operation or the like in the small hit game state in a different effect mode depending on whether or not the small hit game state.

  The RAM 133 of the effect control microcomputer 120 shown in FIG. 22 is provided with an area for holding various data used for controlling the effect operation. For example, the RAM 133 stores an effect control flag setting unit that stores data for setting a plurality of types of flags that are set or cleared in accordance with the effect operation state, the effect control command, and the like, and various kinds of effects used for effect control. An effect control timer setting unit in which data indicating the timer value is stored, an effect control counter setting unit in which data indicating various count values used for effect control is stored, and various data used in effect control are temporarily stored It is only necessary to provide an area to be various data setting units such as an effect control buffer setting unit to be stored.

  The random number circuit 134 is a circuit that generates all or a part of various random number values used on the side of the effect control board 12. Note that all or part of various random values used on the side of the effect control board 12 may be counted by updating by software using a random counter different from the random number circuit 134 by the CPU 131. By counting the random number values by the CPU 131, for example, even when a hardware circuit such as the random number circuit 134 has a failure, the random number value can be continuously counted by updating with software, so that various rendering operations are fixed. Can be prevented. When a failure occurs in the CPU 131 itself, the progress of the performance operation itself in the pachinko gaming machine 1 becomes uncontrollable, so that the occurrence of the failure can be immediately recognized. The input / output port 135 is an input port for capturing various signals such as a rendering control command transmitted to the rendering control microcomputer 120, and an output port for transmitting various signals to the outside of the rendering control microcomputer 120. It is comprised including. For example, a display control signal transmitted to the display control unit 121, an information signal transmitted to the sound control unit 122, and the lamp control unit 123 are output from the output port of the input / output port 135.

  The display control unit 121 mounted on the effect control board 12 is for controlling the display operation in the display area of the image display device 5 based on a display control signal from the effect control microcomputer 120. For example, the display control unit 121 performs control for executing decorative display variable display and various effect displays by, for example, performing display switching of effect images in the display area of the image display device 5. The display control unit 121 may be equipped with a VDP (Video Display Processor), a CGROM (Character Generator ROM), a VRAM (Video RAM), an LCD drive circuit, and the like.

  The sound control unit 122 mounted on the effect control board 12 controls the sound output operation by the speakers 8L and 8R according to the sound effect signal as the information signal input from the game control microcomputer 120. In the lamp control unit 123 mounted on the effect control board 12, the lighting operation by the game effect lamp 9 and the decoration LED is controlled according to the electric decoration signal as the information signal input from the game control microcomputer 120. Is called. Note that the sound control unit 122 and the lamp control unit 123 may be configured to be mounted on a control board provided separately from the effect control board 12.

  Next, the operation (action) of the pachinko gaming machine 1 in this embodiment will be described. In the main board 11, when power supply is started from a predetermined power supply board or the like, the game control microcomputer 100 is activated, and the CPU 111 executes a predetermined process as a game control main process. When the game control main process is started, the CPU 111 performs necessary initial settings after setting the interrupt disabled. In this initial setting, for example, it is determined whether or not a predetermined clear switch has been pressed, and when it is pressed, the RAM 113 is cleared and an initial value is set in a predetermined work area. Processing is executed. On the other hand, when the clear switch is not pressed, the main board is used when the checksum calculation result matches the contents of the checksum buffer based on the contents stored in the backup area of the RAM 113. The recovery process for returning the internal state of 11 to the state before the power cut occurs in the pachinko gaming machine 1 is executed. The checksum buffer is provided, for example, in the game control buffer setting unit 155 shown in FIG. Good.

  In the game control main process, the register setting of the CTC (counter / timer circuit) built in the game control microcomputer 100 is performed. Thereby, thereafter, an interrupt request signal is sent from the CTC to the CPU 111 every predetermined time (for example, 2 milliseconds), and the CPU 111 can periodically execute timer interrupt processing. When the initial setting and recovery processing are completed, the loop processing is started after the interrupt is permitted. CPU111 which performed such game control main processing will perform the game control timer interruption process shown in the flowchart of FIG. 24, if the interruption request signal from CTC is received and an interruption request | requirement is received.

  When the game control timer interrupt process shown in FIG. 24 is started, the CPU 111 first executes a predetermined power-off process (step S11). In this power-off processing, the signal state in a predetermined power-supply confirmation signal is checked, and if it is not during power-off determination, the backup monitoring timer is cleared. On the other hand, if it is determined that the power is cut off, the backup monitoring timer is updated or determined, and it is determined whether or not the power is cut off. At this time, if a power interruption occurs, predetermined settings and processing such as setting of a checksum buffer, setting of prohibiting access to the RAM 113, monitoring of a power supply confirmation signal, and the like are executed.

  Following the power-off process, a predetermined switch process is executed (step S12). In this switch processing, the gate switch 21, the start opening switches 22A and 22B, the upper count switches 23L, 23C and 23R, the specific area switch 24, the discharge opening switch 25, the top winning ball switch 26, and the general winning ball switches 27F, 27L and 27R. And the detection signal which shows the state of each switch, such as lower count switch 28, is taken in, and the detection state in each switch is determined. For example, in the switch process, a winning error determination process as shown in the flowchart of FIG. 25 is executed.

  When the winning error determination process shown in FIG. 25 is started, the CPU 111 first determines whether or not the value of the special figure process flag provided in the game control flag setting unit 152 is “3” (step S51). . Here, when the value of the special figure process flag is “3”, a small hit release process for performing various controls in the small hit gaming state is executed in the special symbol process process described later (FIG. 27). Step S113). In the small winning game state, the “left” and “right” first big winning holes 31L, 31R provided in the variable winning device 40 are “left” and “right” first big winning opening doors 32L, 32R, respectively. As a result, a starting operation for entering an open state is performed, and a game ball based on a normal game can enter the variable winning device 40. On the other hand, in the gaming state other than the small hit gaming state, the “left” and “right” first big winning openings 31L, 31R are “left” and “right” first big winning opening doors 32L, 32R. Since the control to enter the open state is not performed by each, it is desirable to perform an error determination that an abnormality has occurred when a game ball that has entered the variable winning device 40 is detected.

  Therefore, if the value of the special figure process flag is a value other than “3” in step S51 (step S51; No), the game ball that has entered the variable winning device 40 is detected as an abnormal winning ball. A first error determination process is executed. That is, the CPU 111 determines whether any of the detection signals from the upper count switches 23L, 23C, and 23R is in an on state (step S52), and if it is in an off state (step S52; No), It is determined whether or not the detection signal from the specific area switch 24 is in an on state (step S53).

  If any of the detection signals from the upper count switches 23L, 23C, and 23R is on in step S52 (step S52; Yes), the detection signal from the specific area switch 24 is on in step S53. In some cases (step S53; Yes), after a predetermined effective winning detection period has elapsed after the first large winning openings 31L and 31R formed in the variable winning device 40 are closed, the variable winning is improperly performed. A game ball that has entered the inside of the device 40 is detected. Therefore, in these cases, settings are made to prohibit the payout of prize balls (step S54). For example, in the process of step S54, the CPU 111 clears the output port for transmitting the award ball number signal to the payout control board among the output ports included in the input / output port 115, thereby Stop sending. Further, the CPU 111 prohibits writing of control data for a prize ball number setting buffer provided in the game control buffer setting unit 155 and an output port for transmitting a prize ball number signal at the input / output port 115. The number of prize balls should not be set. Further, the CPU 111 may stop paying out the prize balls for the inappropriately detected game balls by transmitting a predetermined abnormality notification signal to the payout control board. If a prize ball is not paid out even if a game ball is detected by the specific area switch 24, when it is determined in step S53 that the detection signal from the specific area switch 24 is on. The process may proceed to step S55 without executing the process of step S54.

  Thereafter, a loop process for executing a predetermined first abnormality notification process is started (step S55), and control is performed so as not to proceed to the subsequent processes. As a result, the progress of the game can be stopped, and an illegal act performed by generating an abnormal state can be prevented. In the first abnormality notification process of step S55, for example, a predetermined notification screen such as a first abnormality notification screen as shown in FIG. 26A is displayed in the display area of the image display device 5, or included in the game effect lamp 9. A predetermined warning lamp may be turned on, a predetermined warning sound may be output from the speakers 8L and 8R, or a combination thereof may be used to notify the abnormality.

  Further, when the value of the special figure process flag is a value other than “3” in step S51, it is determined whether or not the detection signal from the discharge port switch 25 is in the on state. May proceed to step S55. Thereby, in a gaming state other than the small hit gaming state, when the game ball discharged to the outside of the variable winning device 40 is detected by the discharge port switch 25, an abnormality corresponding to the error determination that an abnormality has occurred is detected. Notification and the like can be performed.

  If the value of the special figure process flag is “3” in step S51, or if the detection signal from the specific area switch 24 is OFF in step S53 (step S53; No), the special figure process flag. It is determined whether or not the value of “4” is equal to or greater than “4” (step S56). Here, when the value of the special figure process flag is “4” or more, processing for performing various controls in the big hit gaming state is executed in the special symbol process processing described later (steps S114 to S117 in FIG. 27). ). In the big hit game state, a round game in which the second big prize opening 60 provided in the special variable prize ball apparatus 7 is opened by the second big prize opening door 61 is performed, and the special variable prize ball apparatus 7 is normal. A game ball based on a simple game can enter. On the other hand, in the gaming state other than the big hit gaming state, the second grand prize winning port 60 is not controlled to be opened by the second grand prize winning port door 61. When an entering game ball is detected, it is desirable to make an error determination that an abnormality has occurred.

  Therefore, if the value of the special figure process flag is less than “4” in step S56 (step S56; No), the game ball that has entered the special variable winning ball device 7 is detected as an abnormal winning ball. A second error determination process is executed. That is, the CPU 111 determines whether or not the detection signal from the lower count switch 28 is on (step S57).

  If the detection signal from the lower count switch 28 is in the on state in step S57 (step S57; Yes), after the second big prize opening 60 formed in the special variable winning ball device 7 is closed. Thus, a game ball that has improperly entered the special variable winning ball apparatus 7 is detected. Therefore, in this case, the setting for prohibiting the payout of the winning ball is performed in the same manner as the processing in step S54 (step S58). Subsequently, a loop process for executing a predetermined second abnormality notification process is started (step S59), and control is performed so as not to proceed to the subsequent processes. As a result, the progress of the game can be stopped, and an illegal act performed by generating an abnormal state can be prevented. In the second abnormality notification process of step S59, for example, a predetermined notification screen such as a second abnormality notification screen as shown in FIG. 26B is displayed in the display area of the image display device 5 or included in the game effect lamp 9. A predetermined warning lamp may be turned on, a predetermined warning sound may be output from the speakers 8L and 8R, or a combination thereof may be used to notify the abnormality.

  In such a winning error determination process, for example, when the normally variable winning ball apparatus 6B is configured not to allow the game ball to enter the second start winning opening in the second guiding state, it is in the second guiding state. First, a process for notifying the occurrence of an abnormality may be executed in response to the detection of a game ball that has entered the second start winning opening. As an example, when the value of the special figure process flag is “4” or more in step S56 shown in FIG. 25 (step S56; Yes), the detection signal from the lower count switch 28 is OFF in step S57. In this case (step S58; No), it is determined whether or not the value of the normal process flag provided in the game control flag setting unit 152 is “4”. Here, when the value of the normal process flag is “4”, in the normal symbol process, which will be described later, the normal electric accessory solenoid 55 is driven to move the movable wing piece provided in the normal variable winning ball apparatus 6B to the vertical position. The game ball can enter the second start winning opening by moving to the tilting position. On the other hand, during the period in which the value of the normal process flag is a value other than “4”, the control for allowing the game ball to enter the second start winning opening is not performed. When the entered game ball is detected by the second start port switch 22B, it is desirable to make an error determination that an abnormality has occurred.

  Therefore, if the value of the normal process flag is a value other than “4”, a third error determination process for detecting a game ball that has entered the second start winning opening as an abnormal winning ball may be executed. . That is, the CPU 111 determines whether or not the detection signal from the second start port switch 22B is in the ON state when the value of the normal process flag is a value other than “4”. On the other hand, if the value of the normal process flag is “4”, the winning error determination process is terminated. When the value of the usual process flag is a value other than “4” and the detection signal from the second start port switch 22B is in the ON state, the game ball cannot enter the second start winning port. Thus, a game ball that has improperly entered the second start winning opening is detected. In this case, in the same manner as the processing in step S54 and step S58, after setting for prohibiting the payout of the winning ball is performed, a loop process for executing a predetermined third abnormality notification process is entered. Good. At this time, control is performed so as not to proceed to the subsequent processing. As a result, the progress of the game can be stopped, and an illegal act performed by generating an abnormal state can be prevented. In the third abnormality notification process, for example, a third abnormality notification screen different from the first abnormality notification screen shown in FIG. 26A or the second abnormality notification screen shown in FIG. It is possible to notify the abnormality by displaying, turning on a predetermined warning lamp included in the game effect lamp 9, outputting a predetermined warning sound from the speakers 8L, 8R, or a combination thereof. That's fine.

  The first abnormality notification process executed in step S55, the second abnormality notification process executed in step S59, and the third abnormality notification process are performed when the power supply from the power supply board is stopped, that is, until the power is cut off. It suffices to repeat the process. In this case, when the power is cut off, if the clear switch is pressed when the power is turned on again, the initialization process is executed after the RAM 113 is cleared, and the abnormal state is cleared (released). Good. On the other hand, when the power is cut off, the notification of abnormality may be terminated even if the clear switch is not pressed when the power is turned on again. Thereby, since it is not necessary to input a special signal to the main board 11 in order to clear (cancel) the abnormal state, it is possible to reduce the possibility that an illegal signal is input. In addition, by eliminating the need to press the clear switch, for example, when a game ball is detected in a state in which the game ball is not entered into various winning holes for reasons other than cheating, such as when a ball is clogged However, it is not necessary to initialize the game state and can be restored, so there is no disadvantage to the player.

  The first abnormality notification process executed in step S55, the second abnormality notification process executed in step S59, and the third abnormality notification process are repeated until a predetermined time (for example, 30 seconds) elapses. Thus, after the predetermined time has elapsed, it may be possible to automatically recover from the abnormal state. As a result, it is possible to reliably notify an amusement hall clerk or the like that an abnormal state has occurred, but from the abnormal state without clearing the RAM 113 by pressing the clear switch or turning on the power again. Since it is restored, it is possible to reduce the disadvantage given to the player when it is determined to be abnormal due to noise or the like. Alternatively, in the first abnormality notification process executed in step S55, the second abnormality notification process executed in step S59, and further in the third abnormality notification process, for example, an effect that becomes an error command for the effect control board 12 After sending the control command to notify the occurrence of the error, the winning error determination process may be terminated without entering the loop process. In the case where the winning error determination process is terminated without entering the loop process in this way, the decorative design is variably displayed on the display area of the image display device 5 on the effect control board 12 side. Even when the error command is received from the main board 11, notification of abnormality may be started. In this case, the elapsed time from the start of the abnormality notification on the side of the effect control board 12 is measured, and the abnormality notification is terminated in response to the measured elapsed time reaching a certain time. You may do it.

  In the process of step S51, based on the detection results by the motion monitoring sensors in the “left” and “right” first big prize opening doors 32L, 32R, the “left” and “right” first big prize winning door 32L. , 32R, it may be determined whether the “left” and “right” first big winning openings 31L, 31R are in an open state. In this case, the process proceeds to step S56 in response to the determination that the “first” and “right” first prize winning openings 31L and 31R are open, while the “left” and “right” The process proceeds to step S52 in response to the determination that the first grand prize winning ports 31L and 31R are closed. Also, in the process of step S56, based on the detection result of the operation monitoring sensor in the second grand prize opening door 61, whether or not the second big prize opening 60 is open by the second big prize opening door 61. May be determined. In this case, in response to determining that the second big prize opening 60 is in the open state, the winning error determination process is terminated, while it is decided that the second big prize opening 60 is in the closed state. Correspondingly, the process may proceed to step S57. Further, in the case where the game ball is not allowed to enter the second start winning opening in the second guidance state, instead of the process for determining whether or not the value of the normal process flag is “4”. Based on the detection result of the motion monitoring sensor in the normal variable winning ball apparatus 6B, it may be determined whether or not the game ball is in the first guiding state in which the game ball can enter the second starting winning hole. In this case, the winning error determination process is terminated in response to the determination that the state is the first guiding state, while the second guiding state is determined instead of the first guiding state. Thus, the process may proceed to the process of determining whether or not the detection signal from the second start port switch 22B is in the ON state.

  In addition, in the switch processing in step S12, whether or not any of various sensors such as the vibration sensor 70, the magnet sensor 71, and the radio wave sensor 72 provided on the back surface of the game board 2 has detected an illegal act or an illegal operation. If the determination is made and it is determined that the detection has been made, a process for notifying the abnormality is executed in the same manner as the first abnormality notification process in step S55 and the second abnormality notification process in S59. Also good. Further, during the period in which the driving of the first grand prize opening door solenoids 53L, 53R is stopped, the “left” is detected by the operation monitoring sensors for the “left” and “right” first big prize opening doors 32L, 32R. And when it is detected that one of the first right winning holes 31L and 31R on the “right” is in an open state, or during the period when the driving of the second large winning hole door solenoid 54 is stopped. Even when it is detected by the sensor for monitoring the operation at the second grand prize winning door 61 that the second big prize winning opening 60 is in an open state, the first abnormality notification process in step S55 and the first abnormality notification in step S59. Similarly to the 2 abnormality notification process, a process for notifying abnormality may be executed.

  After the switch process is executed in step S12 shown in FIG. 24, the display control process is executed (step S13). In this display control process, the drive signal for controlling the display operation in the first special symbol display device 4A, the second special symbol display device 4B, the normal symbol display device 20, etc., the first special symbol hold storage LED 15A and the second special symbol display LED 15A. A drive signal or the like for controlling the display operation in the symbol hold storage LED 15B or the normal symbol hold storage LED 15C is output to each display device or LED. When the display control process ends, a random number update process is executed (step S14). In this random number update process, the CPU 111 updates numerical data for generating various random number values by software.

  After the random number update process, an initial value determination random number update process is executed (step S15). In this initial value determination random number update process, random values used to determine initial values of various random values are updated. When the initial value determination random number update process is completed, a special symbol process is executed (step S16). In this special symbol process, the value of the special figure process flag provided in the game control flag setting unit 152 is updated according to the progress of the game in the pachinko gaming machine 1, and the value corresponding to the value of the special figure process flag is updated. Various settings for variable display of special symbols in the special symbol game by the first special symbol display device 4A or the second special symbol display device 4B, and the opening / closing of the big prize opening in the variable winning device 40 or the special variable winning ball device 7 Various settings for controlling the operation are performed. Following the special symbol process, the normal symbol process is executed (step S17). In this normal symbol process, the value of the general process flag provided in the game control flag setting unit 152 is updated according to the progress of the game in the pachinko gaming machine 1, and the value corresponding to the value of the general process flag is changed. The movable wing piece provided in the normal variable winning ball device 6B is vertically set by various settings for performing variable display of the normal symbol in the normal game by the normal symbol display device 20 and the drive control of the solenoid 55 for the normal electric accessory. Various settings for setting the position or tilt position are performed.

  When the normal symbol process is completed, the display command control process is executed (step S18). In this display command control process, an effect control command is transmitted to the effect control board 12 in order to control various effect operations such as an effect image display operation in the display area of the image display device 5. Following the display command control process, an information output process is executed (step S19). In this information output process, various game information in the pachinko gaming machine 1 is output to a hall management computer installed in the game hall via an information terminal board or the like. After the information output process, a prize ball process is executed (step S20). In the prize ball processing, the prize ball number is set by outputting a prize ball number signal to the payout control board in accordance with the detection signal from each switch. As a specific example, in the prize ball process in step S20, when the detection signal from the first start port switch 22A is in the on state, the number of prize balls is set to “3”, while the second When the detection signal from the start port switch 22B is in the on state, the number of prize balls is set to “4”. Further, when any one of the detection signals from the upper count switches 23L, 23C, 23R, the transfer-in prize ball switch 26, and the general prize-ball switches 27F, 27L, 27R is in the ON state, the number of prize balls is “10”. Setting to be performed. Furthermore, when the detection signal from the lower count switch 28 is in the on state, the number of prize balls is set to “14”.

  Following the winning ball process, a test terminal process is executed (step S21). In this test terminal processing, for example, setting during normal symbol variable display or special symbol variable display, setting corresponding to occurrence of “per symbol”, “big hit” or “small hit”, start operation with variable winning device 40 A signal indicating various settings such as a setting in the middle, a setting during a round game with the special variable winning ball device 7, and a setting during driving the ordinary electric accessory solenoid 55 in the ordinary variable winning ball device 6B is a predetermined test. Output from the terminal. After the test terminal process, an output process is executed (step S22). In this output process, in order to drive or stop the solenoids 52L, 52R, 53L, 53R, 54, 55 and the motor 56, output control of drive control signals is performed. When the output process ends, a storage process is executed (step S23). In this storage process, for example, a drive signal for controlling the lighting operation in the first special symbol hold memory LED 15A, the second special symbol hold memory LED 15B, the normal symbol hold memory LED 15C, and the like is set.

  After the storing process, a special symbol display control process is executed (step S24). In this special symbol display control process, a drive signal for controlling the display operation in the first special symbol display device 4A and the second special symbol display device 4B is set. When the special symbol display control process ends, the normal symbol display control process is executed (step S25). In this normal symbol display control process, a drive signal for controlling the display operation in the normal symbol display device 20 is set. Subsequent to the normal symbol display control process, a state indicator control process is executed (step S26). In this status indicator lamp control process, display operation of a predetermined status indicator lamp is controlled. When the status indicator control process ends, the interrupt permission state is set (step S27), and the game control timer interrupt process ends.

  FIG. 27 is a flowchart showing an example of processing executed in step S16 shown in FIG. 24 as the special symbol process. In this special symbol process, the CPU 111 first executes a start winning determination process (step S100). FIG. 28 is a flowchart illustrating an example of the start winning determination process.

  In the start winning determination process shown in FIG. 28, the CPU 111 firstly selects the first start winning opening provided corresponding to the first start winning opening formed by the normal winning ball apparatus 6A among the start opening switches 22A and 22B shown in FIG. It is determined whether or not the detection signal from the start port switch 22A is on (step S201). At this time, if the detection signal from the first start port switch 22A is in the ON state (step S201; Yes), the first reserved storage number that is the number of the hold data stored in the first special figure hold storage unit 151A. Is determined to be a predetermined upper limit (for example, “4”) (step S202).

  When the first reserved storage number is not the upper limit value in step S202 (step S202; No), for example, the CPU 111 determines the special figure display result from the numerical data updated by the random number circuit 114 or the random counter. The numerical data indicating the random number value MR1 for use and the random value MR3 for determining the small hit type are extracted (step S203). Then, numerical data indicating each extracted random number value is set at the head of the empty entry in the first special figure reservation storage unit 151A (step S204). At this time, for example, 1 is added to the first reserved memory number by adding 1 to the first reserved memory number count value that is a count value in the first reserved memory number counter provided in the game control counter setting unit 154. (Step S205). Further, the CPU 111 notifies the effect control board 12 of the first reserved memory number by setting control data corresponding to the first reserved memory number in a transmission command buffer provided in the game control buffer setting unit 155, for example. Setting for transmitting a predetermined effect control command to be a command is performed (step S206). The first reserved memory number notification command set in this way is sent from the main board 11 to the effect control board 12 by executing the display command control process of step S18 shown in FIG. 24 after the special symbol process process is completed, for example. Are transmitted. In response to the first reserved memory number notification command, the production control board 12 can specify the first reserved memory number in the special symbol start memory display area provided in the display area of the image display device 5. An effect image can be displayed.

  When the detection signal from the first start port switch 22A is in the OFF state in step S201 (step S201; No), or when the first reserved memory number is the upper limit value in step S202 (step S202; Yes). ), Or after executing the process of step S206, the second opening winning opening provided corresponding to the second starting winning opening formed by the normally variable winning ball apparatus 6B among the starting opening switches 22A and 22B shown in FIG. It is determined whether or not the detection signal from the start port switch 22B is on (step S207). At this time, if the detection signal from the second start port switch 22B is in an OFF state (step S207; No), the start winning determination process is terminated. On the other hand, when the detection signal from the second start port switch 22B is in the ON state (step S207; Yes), it is the number of the hold data stored in the second special figure hold storage unit 151B. 2. It is determined whether or not the number of reserved memories is a predetermined upper limit value (for example, “4”) (step S208).

  If the second reserved storage number is the upper limit value in step S208 (step S208; Yes), the start winning determination process is terminated. On the other hand, if the second reserved storage number is not the upper limit value in step S208 (step S208; No), for example, in the same manner as the process in step S203, Numeric data indicating the random number MR3 for determining the type of small hit is extracted (step S209). Then, numerical data indicating each extracted random number value is set at the head of the empty entry in the second special figure reservation storage unit 151B (step S210). At this time, for example, 1 is added to the second reserved memory number by adding 1 to the second reserved memory number count value which is a count value in the second reserved memory number counter provided in the game control counter setting unit 154. (Step S211). Thereafter, the CPU 111 notifies the effect control board 12 of the second reserved memory count, for example, by setting control data corresponding to the second reserved memory count in the transmission command buffer provided in the game control buffer setting unit 155. After setting for transmitting a predetermined effect control command to be a command (step S212), the start winning determination process is terminated. The second reserved memory number notification command set in this way is sent from the main board 11 to the effect control board 12 by executing the display command control process of step S18 shown in FIG. 24 after the special symbol process process is completed, for example. Are transmitted. In response to the second reserved memory number notification command, the production control board 12 can specify the second reserved memory number in the special symbol start memory display area provided in the display area of the image display device 5. An effect image can be displayed.

  Note that the processing in steps S203 to S206 and the processing in steps S209 to S212 shown in FIG. 28 may be executed using a common processing module (processing program). In this case, in response to the determination in step S202 that the first reserved storage number is not the upper limit value, for example, the address of the first special figure reservation storage unit 151A in the RAM 113 is configured by an internal register of the CPU 111 or the like. Set to the reserved storage pointer. At this time, for example, the address of the first reserved memory number notification command transmission table stored in advance in the ROM 112 or the like is set in a command transmission pointer configured by an internal register of the CPU 111 or the like. Further, for example, the address in the RAM 113 of the first reserved memory number counter provided in the game control counter setting unit 154 is set in a counter pointer constituted by an internal register of the CPU 111 or the like. On the other hand, in response to the determination in step S208 that the second reserved memory number is not the upper limit value, for example, the address of the second special figure reserved memory unit 151B in the RAM 113 is set in the reserved memory pointer. At this time, for example, the address of the second reserved memory number notification command transmission table stored in advance in the ROM 112 or the like is set in the command transmission pointer. Further, for example, the address in the RAM 113 of the second reserved memory number counter provided in the game control counter setting unit 154 is set in the counter pointer.

  Thereafter, as the processing in step S203 and step S209, by executing a common processing module, numerical data indicating the random value MR1 for determining the special figure display result and the random value MR3 for determining the small hit type are extracted. Then, the numeric data indicating each extracted random number value is stored in the special figure reservation storage unit corresponding to the address set in the reservation storage pointer (any one of the first special figure reservation storage unit 151A and the second special figure reservation storage unit 151B). ) At the beginning of the empty entry. In this way, the process of step S204 and step S210 is performed using a common processing module. At this time, by adding 1 to the count value in the reserved memory number counter (either the first reserved memory number counter or the second reserved memory number counter) corresponding to the address set in the counter pointer, the first reserved memory number And the second reserved memory number are updated so as to be incremented by one. In this way, the processing of step S205 and step S211 is executed using a common processing module. Subsequently, transmission is performed based on the table data read from the command transmission table (either the first reserved memory number notification command transmission table or the second reserved memory number notification command transmission table) corresponding to the address set in the command transmission pointer. By setting control data in the command buffer, settings for transmitting either the first reserved memory number notification command or the second reserved memory number notification command are performed. In this way, the processing of step S206 and step S212 is executed using a common processing module. After the start winning determination process as described above is executed, the processes of steps S110 to S117 shown in FIG. 27 are executed according to the value of the special figure process flag.

  Thus, when performing the process of step S203-S206 and the process of step S209-S212 using a common process module, first, it is game ball in the 2nd starting winning a prize mouth, such as the process of step S207 and the process of step S208. In response to the detection of the game ball that has entered the second starting prize opening, the holding data is stored in the second special figure holding storage unit 151B in accordance with the detection of the game ball that has entered the second starting prize opening, Processing corresponding to the case where a game ball enters the first start winning opening, such as the processing of step S201 and the process of step S202, is executed, and the hold data is stored in response to the detection of the game ball entering the first start winning opening. You may make it perform the process memorize | stored in 151 A of 1 special figure reservation memory | storage parts. Accordingly, it is possible to check whether or not a game ball has entered both the first start winning opening and the second starting winning opening in response to one timer interruption. Even when a game ball enters the second start winning opening at the same time, the second start condition can be established with priority over the first start condition.

  The special symbol normal process in step S110 is executed when the value of the special symbol process flag is “0”. In the special symbol normal process, the first special symbol display device 4A and the second special symbol are based on the presence / absence of reserved data stored in the first special symbol storage unit 151A and the second special diagram storage unit 151B. It is determined whether or not to start the special game using the display device 4B. In the special symbol normal process, whether or not the variable symbol display result for the special symbol game is “big hit” or “small bonus” based on the numerical data indicating the random value MR1 for determining the special symbol display result. A determination is made. Further, in the special symbol normal process, in response to the special symbol variable display result in the special symbol game, the stop symbol (big hit symbol, small symbol in the special symbol game by the first special symbol display device 4A or the second special symbol display device 4B). Either a winning symbol or a lost symbol) is determined. In the special symbol possible normal processing, the production control command for instructing the start of variable display in response to the start of variable display of the special symbol in the first special symbol display device 4A or the second special symbol display device 4B. Is set to transmit the variable display start command to the effect control board 12.

  The special symbol variation process in step S111 is executed when the value of the special symbol process flag is “1”. In this special symbol variation processing, setting for varying the special symbol is performed in the first special symbol display device 4A and the second special symbol display device 4B, and the elapsed time since the special symbol has started variation. It is measured. In addition, it is determined whether or not the elapsed time thus measured has reached a special figure fluctuation time determined corresponding to the special figure fluctuation pattern. When the special symbol variation time is reached, the first special symbol display device 4A or the second special symbol display device 4B stops the variation of the special symbol, and the fixed special symbol resulting in the variable symbol variable display result is stopped and displayed. Make settings for At this time, a special symbol change end command is transmitted to the effect control board 12 as an effect control command corresponding to the end of the change of the special symbol in the first special symbol display device 4A or the second special symbol display device 4B. You may make it perform the setting for doing. In this case, on the side of the effect control board 12, setting for ending the effect at the time of special figure change may be made based on the reception of the special figure change end command. Alternatively, transmission of the special figure change end command from the main board 11 to the effect control board 12 may not be performed. In this case, on the side of the production control board 12, the special figure fluctuation time corresponding to the special figure fluctuation pattern shown in the variable display start command is specified, and the elapsed time after receiving the variable display start command is specified. When the special figure variation time is reached, the setting for ending the production executed in response to the variable display of the special symbol is performed without receiving the production control command from the main board 11. do it. The setting for stopping and displaying the confirmed special symbol in the first special symbol display device 4A and the second special symbol display device 4B may be performed in the special symbol stop process in step S112. After such various settings are made, the value of the special figure process flag is updated to “2”.

  Here, in the special symbol variation process, the variable display of the special symbols in the first special symbol display device 4A and the second special symbol display device 4B is controlled using a common processing module. As an example, in the special symbol variation process, the first special symbol display device corresponds to whether the value of the variation special symbol designation flag provided in the game control flag setting unit 152 is “1” or “2”. Setting for changing the special symbol is performed by either 4A or the second special symbol display device 4B. Note that the value of the variation special figure designation flag is set to “2” by executing the process of step S225 shown in FIG. Set to 1 ". For example, when the value of the variation special figure designation flag is “1”, the buffer value in the first special figure selection buffer provided in the game control buffer setting unit 155 corresponding to the first special symbol display device 4A is set. The setting for transmitting a drive signal for updating the display of the special symbol in the first special symbol display device 4A is performed by updating or the like. On the other hand, when the value of the variation special figure designation flag is “2”, in the second special figure selection buffer provided in the game control buffer setting unit 155 corresponding to the second special symbol display device 4B. The setting for transmitting the drive signal for updating the display of the special symbol in the second special symbol display device 4B is performed by updating the buffer value. The buffer values in the first special symbol selection buffer and the second special symbol selection buffer are read out by the special symbol display control process in step S24 shown in FIG. The corresponding drive signal may be transmitted to the first special symbol display device 4A and the second special symbol display device 4B.

  The special symbol stop process in step S112 is executed when the value of the special symbol process flag is “2”. In this special symbol stop process, it is determined whether or not either the big hit flag or the small hit flag provided in the game control flag setting unit 152 is turned on. If the big hit flag is turned on, The value of the special figure process flag is updated to “4”. If the small hit flag is on, the value of the special figure process flag is updated to “3”. When both the big hit flag and the small hit flag are off, the value of the special figure process flag is updated to “0”. Here, in the special symbol stop process, the variable display of the special symbols in the first special symbol display device 4A and the second special symbol display device 4B is controlled using a common processing module. As an example, in the special symbol stop process, the first special symbol display device 4A and the second special symbol display device 4B correspond to whether the value of the variable special symbol designation flag is “1” or “2”. It is only necessary to make a setting for stopping the special symbol that is changing in any way and deriving and displaying the confirmed special symbol. For example, when the value of the variable special symbol designation flag is “1”, the buffer value in the first special symbol selection buffer is set to a value indicating the stop symbol determined in the special symbol normal processing in step S110. Thus, a setting for transmitting a drive signal for stopping and displaying the confirmed special symbol on the first special symbol display device 4A is performed. On the other hand, when the value of the variation special figure designation flag is “2”, the buffer value in the second special figure selection buffer is changed to a value indicating the stop symbol determined in the special symbol normal process in step S110. By setting or the like, setting for transmitting a drive signal for stopping and displaying the confirmed special symbol on the second special symbol display device 4B is performed. After setting the buffer values in the first special figure selection buffer and the second special figure selection buffer in this way, the drive signal corresponding to the buffer value read by the special symbol display control process in step S24 shown in FIG. By transmitting to the special symbol display device 4A or the second special symbol display device 4B, the confirmed special symbol can be stopped and displayed.

  The small hit release process in step S113 is executed when the value of the special figure process flag is "3". In this small hit release process, in response to the fact that the variable symbol display result of the special symbol in the special figure game is “small hit”, the first of “left” and “right” provided in the variable winning device 40. Control is performed to open the special winning openings 31L and 31R by the starting operation. In the small hit release process, various settings and controls are executed according to the small hit control pattern. Here, in the small hit release process, the start operation in the small hit gaming state based on the fact that the variable symbol display result of the special symbol is “small hit” in the special symbol game by the first special symbol display device 4A, The start operation in the small hit gaming state based on the fact that the variable symbol display result of the special symbol is “small hit” in the special symbol game by the special symbol display device 4B is controlled using a common processing module.

  The big hit pre-release processing in step S114 is executed when the value of the special figure process flag is “4”. In this big hit release pre-processing, the special symbol variable display result in the special figure game is “big hit”, the “left” and “right” first big winning holes 31L, A setting for starting a round game in the big hit gaming state is performed based on the fact that the game ball that has entered the variable prize device 40 from any of 31R has entered the specific area 49. For example, in the big hit release pre-processing in step S114, after waiting until a predetermined big hit game start waiting time elapses, the initial count value in the round hit counter provided in the game control counter setting unit 154 is first set in the big hit gaming state. The process of setting “1” corresponding to the execution of the round game is updated and the value of the special figure process flag is updated to “5”.

  The big hit release processing in step S115 is executed when the value of the special figure process flag is “5”. In the big hit release process, in the round game executed in the big hit game state, for example, by setting to start driving of the second big prize opening door solenoid 54, the special variable winning ball device 7 is set. Settings are made to open the second grand prize port 60 provided by the second grand prize port door 61. In the big hit opening process, the elapsed time since the second big prize opening 60 is in the open state is measured, and whether or not the elapsed time has reached the opening end time corresponding to the big prize opening release determination value. A determination is made. Further, in the big hit release process, it is also determined whether or not the number of game balls detected by the lower count switch 28 has reached the release end determination value. When the elapsed time reaches the opening end time, or when the number of game balls detected by the lower count switch 28 reaches the opening end determination value, for example, the second big prize opening door solenoid 54 The setting for stopping the driving is performed, for example, so that the second grand prize opening 60 is closed by the second big prize opening door 61, and the value of the special figure process flag is set to “6”. Processing to update is executed.

  The big hit release post-processing in step S116 is executed when the value of the special figure process flag is “6”. In the processing after the big hit release, it is determined whether or not to shift to the next round game in the big hit gaming state, and when changing, setting for starting the next round game is performed. For example, in the processing after the jackpot release, it is determined whether or not the round number count value, which is the count value in the round number counter, has reached the maximum round value as the maximum continuation count. A process of updating the value of the special figure process flag to “5” and the like are executed while being updated by adding 1 to the count value. In this case, the condition for shifting to the next round game may be that the game ball is detected by the lower count switch 28 or that the V winning detection is made by the continuous winning detector. Alternatively, regardless of whether or not the game ball is detected by the lower count switch 28 or the continuous winning detector, it may be possible to shift to the next round game until the round number count value reaches the round maximum value. If the round number count value has reached the maximum round value, the round number counter is cleared and initialized, and the effect control command corresponding to the end of the big hit gaming state is given to the effect control board 12 as a big hit. Settings for transmitting the end command, processing for updating the special figure process flag to “7”, and the like are executed.

  The big hit ending process in step S117 is executed when the value of the special figure process flag is “7”. In this jackpot end process, after various settings and control at the end of the jackpot gaming state are performed, the value of the special figure process flag is updated to “0”. In the processing of steps S114 to S117 as described above, the big hit gaming state based on the variable display result of the special symbol in the special symbol game by the first special symbol display device 4A and the special game in the special symbol game by the second special symbol display device 4B. The big hit gaming state based on the variable display result of the symbols is controlled using a common processing module.

  FIG. 29 is a flowchart showing an example of the special symbol normal process executed in step S110 of FIG. In the special symbol normal process shown in FIG. 29, the CPU 111 first stores the hold data stored in the second special figure hold storage unit 151B, for example, by reading the second hold storage number count value from the game control counter setting unit 154. It is determined whether or not the second reserved storage number, which is the number of, is “0” (step S221). At this time, if the second reserved storage number is other than “0” (step S221; No), as the reserved data stored in correspondence with the reserved number “1” in the second special figure reservation storage unit 151B, Numerical data indicating the random number value MR1 for determining the special figure display result and numerical data indicating the random number value MR3 for determining the small hit type are read out (step S222). The numerical data indicating the random number values read at this time may be set in a special figure determination buffer provided in the game control buffer setting unit 155, for example.

  Following the processing of step S222, for example, the second reserved memory number count value is decremented by 1 and updated to update the second reserved memory number so as to decrease by 1, and the second special figure reserved memory unit 151B. , The pending data indicating the random number value MR1 and the random number value MR3 stored in the entry lower than the pending number “1” (for example, the entries corresponding to the pending numbers “2” to “4”) are shifted upward by one entry. (Step S223). At this time, for example, by setting control data corresponding to the second reserved memory number in the transmission command buffer, a predetermined effect control command serving as the second reserved memory number notification command is transmitted to the effect control board 12. Is set (step S224). Thereafter, the value of the variation special figure designation flag is set to “2” (step S225).

  If the second reserved memory number is “0” in step S221 (step S221; Yes), for example, the first reserved memory number count value is read from the game control counter setting unit 154, for example. It is determined whether or not the first reserved storage number, which is the number of reserved data stored in the reserved storage unit 151A, is “0” (step S226). At this time, if the first reserved storage number is “0” (step S226; Yes), the special symbol normal process is terminated. Thus, in the process of step S226, it is determined in step S221 that the second reserved memory number is “0”, and then it is determined whether the first reserved memory number is “0”. Is called. Accordingly, the second start condition for starting the variable display of the special symbol in the special symbol game by the second special symbol display device 4B is the variable display of the special symbol in the special symbol game by the first special symbol display device 4A. Is preferentially established over the first start condition for starting the process.

  If the number of the first hold memory is other than “0” in step S226 (step S226; No), the hold stored in correspondence with the hold number “1” in the first special figure hold storage unit 151A. As data, numerical data indicating the random number value MR1 for determining the special figure display result and numerical data indicating the random number value MR3 for determining the small hit type are read out (step S227). Numerical data indicating each random number value read at this time may be set in a special figure determination buffer, for example. Subsequently, for example, the first reserved memory number count value is decremented by 1 and updated to update the first reserved memory number so that the first reserved memory number is decreased by 1, and the first special figure reserved memory unit 151A holds the reserved number “ The pending data indicating the random number value MR1 and the random number value MR3 stored in the entries lower than “1” (for example, entries corresponding to the pending numbers “2” to “4”) are shifted upward by one entry (step S228). .

  After executing the process of step S228, for example, by setting control data corresponding to the first reserved memory number in the transmission command buffer, a predetermined reserved memory number notification command for the effect control board 12 is set. Setting for transmitting the effect control command is performed (step S229). Then, the value of the variation special figure designation flag is set to “1” (step S230).

  Note that the processing in steps S222 to S224 and the processing in steps S227 to S229 illustrated in FIG. 29 may be performed using a common processing module. In this case, in response to the determination that the second reserved storage number is not “0” in the process of step S221, for example, the value of the variable special figure designation flag is set to “2” in the same manner as the process of step S225. In addition to setting, the address of the second special figure reservation storage unit 151B in the RAM 113 is set in the reservation storage pointer. At this time, the address of the second reserved memory number notification command transmission table stored in advance in the ROM 112 or the like is set in the command transmission pointer. Further, the address in the RAM 113 of the second reserved memory number counter is set in the counter pointer. On the other hand, in response to the determination in step S226 that the first reserved memory number is not “0”, for example, the value of the variable special figure designation flag is set to “1” in the same manner as in step S230. At the same time, the address of the first special figure reservation storage unit 151A in the RAM 113 is set in the reservation storage pointer. At this time, the address of the first reserved memory number notification command transmission table stored in advance in the ROM 112 or the like is set in the command transmission pointer. Further, the address in the RAM 113 of the first reserved memory number counter is set in the counter pointer.

  After this, the special figure reservation storage unit (one of the first special figure reservation storage unit 151A and the second special figure reservation storage unit 151B) corresponding to the address set in the reservation storage pointer corresponds to the reservation number “1”. The stored pending data is read out and set in a special figure determination buffer or the like. In this way, the processing of step S222 and step S227 is executed using a common processing module. At this time, by subtracting 1 from the count value in the reserved memory number counter (either the first reserved memory number counter or the second reserved memory number counter) corresponding to the address set in the counter pointer, the first reserved memory number And the second reserved memory number are updated so that 1 is subtracted. In addition, the special figure reservation storage unit (any one of the first special figure reservation storage unit 151A and the second special figure reservation storage unit 151B) corresponding to the address set in the reservation storage pointer is lower than the reservation number “1”. The pending data stored in the entry is shifted up by one entry. In this way, the process of step S223 and step S228 is performed using a common processing module. Subsequently, transmission is performed based on the table data read from the command transmission table corresponding to the address set in the command transmission pointer (either the first reserved memory number notification command transmission table or the second reserved memory number notification command transmission table). By setting control data in the command buffer, settings for transmitting either the first reserved memory number notification command or the second reserved memory number notification command are performed. In this way, the process of step S224 and step S229 is performed using a common processing module.

  After executing one of the processes of steps S225 and S230, the special map display result determination shown in FIG. By referring to the table 140, it is determined whether or not the random value MR1 matches the jackpot determination value data (step S231). At this time, if the random value MR1 matches the big hit determination value data (step S231; Yes), the big hit flag provided in the game control flag setting unit 152 is set to the on state (step S232). On the other hand, when the random value MR1 does not match the big hit determination value data (step S231; No), it is determined whether or not the random value MR1 matches the small hit determination value data (step S233).

  When the random number MR1 matches the small hit determination value data in step S233 (step S233; Yes), the small hit flag provided in the game control flag setting unit 152 is set to the on state (step S234). Then, the small hit type is determined (step S235). In the process of step S235, the random number MR3 is referred to by referring to the small hit type determination table 142 shown in FIG. 15 based on the numerical data indicating the random number MR3 for determining the small hit type set in the special figure determination buffer or the like. Is determined to be one of the first small hits to the fourth small hits.

  After executing one of the processes of steps S232 and S235, the special figure display result which is a variable display result of the special symbol in the special figure game is supported by referring to the special figure variation pattern determination table 143 shown in FIG. The special figure variation pattern thus determined is determined (step S236). For example, in the process of step S236, it may be determined whether or not the big hit flag or the small hit flag is on, and the special figure display result may be specified based on the determination result. At this time, if the big hit flag is on, the special figure display result is identified as “big hit”, and if the big hit flag is on, the special figure display result is “first small size” according to the processing result in step S235. It is specified whether it is a “hit” to “fourth small hit”. If both the big hit flag and the small hit flag are off, the special figure display result is identified as “lost”.

  Following the processing of step S236, for example, the scheduled stop symbol is set by storing data indicating the confirmed special symbol in the confirmed special symbol buffer provided in the game control buffer setting unit 155 (step S237). For example, in the process of step S237, it may be determined whether or not a big hit flag or a small hit flag is on, and a confirmed special symbol may be specified based on the determination result. At this time, if the big hit flag is on, it is specified that the confirmed special symbol is a big hit symbol such as a number indicating “7”. Is a small hit symbol such as any one of “1”, “2”, “3”, and “4”. If both the big hit flag and the small hit flag are off, it is specified that the confirmed special symbol is a lost symbol such as a symbol indicating “−”.

  After executing the process of step S237, for example, the special figure fluctuation time corresponding to the special figure fluctuation pattern determined in the process of step S236 is specified, and the timer initial value corresponding to the specified special figure fluctuation time is determined by game control. The special figure fluctuation time is set such that the special figure fluctuation timer is provided in the timer setting unit 153 (step S238). At this time, the special figure fluctuation time corresponding to the special figure fluctuation pattern may be specified by referring to the special figure fluctuation pattern determination table 143 shown in FIG. In this case, every time the special symbol variation process of step S111 shown in FIG. 27 is executed, for example, the value of the special symbol variation timer is updated to be decremented by 1, and when the value becomes “0”. Then, it may be determined that the elapsed time since the start of the special symbol variation has reached the special symbol variation time. Alternatively, in the process of step S238, “0” may be set as a timer initial value by clearing the special figure fluctuation timer, and a special figure fluctuation end determination value corresponding to the special figure fluctuation time may be set. . In this case, every time the special symbol variation process of step S111 shown in FIG. 27 is executed, for example, the value of the special symbol variation timer is updated to be incremented by 1, and the value reaches the special diagram variation end determination value. In this case, it may be determined that the elapsed time from the start of the special symbol variation has reached the special symbol variation time.

  After setting the special figure variation time in step S238, settings for transmitting a variable display start command from the main board 11 to the effect control board 12 are performed (step S239). Here, the variable display start command is the special figure display result determined in the process of step S231 or step S233, the small hit type determined in the process of step S235, or the special display determined in the process of step S236. It may be an effect control command indicating a figure fluctuation pattern, a special figure fluctuation time set in the process of step S238, and the like. In addition, the variable display start command is set with different EXT data in accordance with the value of the variable special symbol designation flag, etc., so that the special graphic game by either the first special symbol display device 4A or the second special symbol display device 4B. It may be configured to indicate whether the special symbol variable display is started. In addition to the variable display start command, an effect control command indicating a special figure display result may be transmitted from the main board 11 to the effect control board 12. However, since the special figure display result is indicated by the variable display start command, there is no need to separately transmit the production control command indicating the special figure display result, so the production transmitted from the main board 11 to the production control board 12 By reducing the number of control commands, the control burden on the main board 11 and the capacity of stored data can be reduced. Thus, based on the variable display start command transmitted from the main board 11 to the effect control board 12, the decorative display variable display in the display area of the image display device 5 is started.

  After the processing of step S239 is executed, the special symbol variation in the special symbol game by either the first special symbol display device 4A or the second special symbol display device 4B is started according to the value of the variation special symbol designation flag. Is set (step S240). As an example, in the process of step S240, when the value of the variation special figure designation flag is “1”, the special special display in the first special symbol display device 4A is updated by updating the buffer value in the first special figure selection buffer. Setting for transmitting a drive signal for updating the display of the symbol is performed. On the other hand, when the value of the variable special symbol designation flag is “2”, the special symbol is displayed on the second special symbol display device 4B by updating the buffer value in the second special symbol selection buffer. Is set to transmit a drive signal for updating the. Following the processing in step S240, the special symbol process flag value is updated to “1” (step S241), and then the special symbol normal processing is terminated.

  Here, in the processing of steps S231 to S241, the special symbol is changed in the special symbol game by the first special symbol display device 4A or the special symbol is changed in the special symbol game by the second special symbol display device 4B. Regardless of whether or not is performed, it is executed using a common processing module. That is, since the processing of steps S231 to S235 is executed based on the buffer value in the special figure determination buffer or the like, a special figure game is executed by either the first special symbol display device 4A or the second special symbol display device 4B. Can be executed as a common process. Moreover, since the process of step S236-S238 is performed based on the determination result in the process of step S231 or step S233, or the determination result in the process of step S235, the first special symbol display device 4A and the second special symbol display Regardless of which special game is executed by any of the devices 4B, it can be executed as a common process. Furthermore, the process of step S241 can be executed as a common process regardless of which of the first special symbol display device 4A and the second special symbol display device 4B is used. In the processing of step S239 and step S240, by performing control and setting according to the value of the variable special symbol designation flag, the special symbol in the special symbol game by the first special symbol display device 4A is used by using a common processing module. Corresponding to each of the fluctuation and the special symbol variation in the special symbol game by the second special symbol display device 4B, the setting for transmitting the effect control command, the setting for starting the variation of the special symbol, and the like are performed. Can do.

  FIG. 30 is a flowchart showing an example of the special symbol stop process executed in step S112 of FIG. In the special symbol stop process shown in FIG. 30, the CPU 111 first determines whether or not the big hit flag is on (step S251). At this time, if the big hit flag is on (step S251; Yes), the round control pattern RP3 corresponding to the maximum round value being “16” is set (step S252). As a result, when the variable display result of the special symbol in the special figure game is “big hit”, the game is controlled to the big hit gaming state where the round maximum value is “16”.

  Subsequent to the process of step S252, setting for transmitting a big hit start command from the main board 11 to the effect control board 12 is performed (step S253). For example, in the process of step S253, the CPU 111 reads the table data constituting the jackpot start command table stored in the ROM 112 and sets it in the transmission command buffer. When the setting in step S253 is performed in this way, the display command control process in step S18 shown in FIG. 24 is executed after the special symbol stop process is completed, so that the main board 11 applies to the effect control board 12. The jackpot start command is transmitted.

  Following the setting in step S253, the big hit game start waiting time is set (step S254). For example, in the process of step S254, the CPU 111 sets a predetermined timer initial value corresponding to the jackpot game start waiting time in the game control process timer provided in the game control timer setting unit 153. Thereafter, the big hit flag is cleared and turned off (step S255), and the variation special figure designation flag is cleared and its value is updated to "0" (step S256). Then, after updating the value of the special figure process flag to “4” which is a value corresponding to the pre-hit opening process (step S257), the special symbol stop process is terminated.

  If the big hit flag is off in step S251 (step S251; No), it is determined whether or not the small hit flag is on (step S258). At this time, if the small hit flag is ON (step S258; Yes), a small hit control pattern corresponding to the small hit type is set (step S259). In the process of step S259, the small hit control patterns KP1 to KP4 corresponding to the small hit types determined by referring to the small hit type determination table 142 shown in FIG. 15 in the process of step S235 shown in FIG. Either one is set. As a result, one of the small hit control patterns KP1 to KP4 is set corresponding to which of the plurality of types of small hit symbols has been determined in the special symbol game.

  Subsequent to the processing in step S259, setting for transmitting a small hitting start command corresponding to the value of the variation special figure designation flag is performed (step S260). For example, in the process of step S260, when the value of the variable special symbol designation flag is “1”, the variable symbol display result of the special symbol in the special symbol game by the first special symbol display device 4A is “small hit”. The control data for transmitting the corresponding small hitting start command B001H is set in the transmission command buffer. On the other hand, when the value of the variable special symbol designation flag is “2”, the variable symbol display result of the special symbol in the special symbol game by the second special symbol display device 4B is “small hit”. Control data for transmitting the corresponding small hitting start command B002H is set in the transmission command buffer. When the setting in step S260 is performed in this way, the display command control process in step S18 shown in FIG. 24 is executed after the special symbol stop process is completed, so that the main board 11 applies to the effect control board 12. The small hit start command is transmitted.

  Subsequent to the setting in step S260, the small hit game control time is set (step S261). For example, in the process of step S261, the CPU 111 resets the game control process timer to set the timer value to “0”, and sets a predetermined small hit game end reference value corresponding to the small hit game control time, Set as a comparison target with the game control process timer value. The small hit game end reference value set at this time is compared with the game control process timer value in the small hit release process executed in step S113 shown in FIG. For example, the small hit game end reference value is determined by the variable winning device 40 from the “left” and “right” first big winning openings 31L and 31R which are opened by the starting operation after the small hit gaming state is started. A timer reference value corresponding to a sufficient time until the game ball that has entered inside enters the specific area 49 may be used. That is, the small hit game end reference value is determined by a game ball that has entered one of the “left” and “right” first big winning holes 31L and 31R that are opened by the start operation in the small hit game state. The figure shows an effective winning detection period which is a grace period until the specific area switch 24 detects it effectively when entering the area 49. In addition, in the process of step S261, the game stop determination value corresponding to the grace period until the game is stopped may be initialized.

  After setting the small hit game control time in step S261, the small hit flag is cleared and turned off (step S262), and the value of the special figure process flag is a value corresponding to the processing at the time of the small hit release. After updating to “3” (step S263), the special symbol stop process is terminated. If the small hit flag is off in step S258 (step S258; No), the variation special figure designation flag is cleared and the value is updated to “0” (step S264). Then, after updating the value of the special symbol designation flag to “0” (step S265), the special symbol stopping process is terminated.

  FIGS. 31 and 32 are flowcharts showing an example of the small hit release process executed in step S113 of FIG. In this small hit release process, the CPU 111 first updates the game control process timer value by adding 1 for example (step S271 in FIG. 31). The game control process timer value is set to “0” by the process of step S261 shown in FIG. 30, for example, and then updated every time the process of step S271 is executed, so that the elapsed time in the small hit gaming state is obtained. Corresponding values can be shown. Subsequent to the processing in step S271, various settings and controls corresponding to the updated game control process timer value are performed. At this time, various settings and control details are determined according to the small hit control pattern set in the process of step S259 shown in FIG.

  For example, the CPU 111 determines whether or not the game control process timer value matches the first big winning opening opening determination value indicated in the small hit control pattern (step S272). Here, in the case of the small hit game state, when the start operation to open the “left” and “right” first big winning holes 31L, 31R is executed a plurality of times, they differ from each other in the small hit control pattern. A plurality of first big prize opening opening determination values corresponding to a plurality of game control process timer values are set. In this case, in the process of step S272, if the game control process timer value matches any one of the plurality of first big winning opening release determination values set in the small hit control pattern, the first big winning opening is released. It is determined that the start determination value is met.

  If the game control process timer value matches the first grand prize opening opening determination value in step S272 (step S272; Yes), the first big prize opening door solenoids 53L and 53R are driven to make variable prizes. The start setting of the operation of opening the “left” and “right” first grand prize winning ports 31L and 31R provided in the device 40 by the first big prize winning doors 32L and 32R is performed (step S273). In the process of step S273, generation of a drive control signal for starting driving of the first big prize opening door solenoids 53L and 53R according to the drive pattern indicated by the first big prize opening opening control data included in the small hit control pattern is performed. Done. When the game control process timer value does not coincide with the first grand prize opening opening determination value in step S272 (step S272; No), the process of step S273 is skipped.

  Thereafter, the CPU 111 determines whether or not the game control process timer value matches the model solenoid drive determination value indicated in the small hit control pattern (step S274). Here, in the small hit game state, the “left” foot model 51L included in the “left” doll model 47L and the “right” foot model 51R included in the “right” doll model 47R are operated a plurality of times. Are set with a plurality of model solenoid drive determination values corresponding to a plurality of game control process timer values different in the small hit control pattern. In this case, in the process of step S274, if the game control process timer value matches any one of the plurality of model solenoid drive determination values set in the small hit control pattern, the model solenoid drive determination value matches. Is determined.

  When the game control process timer value matches with the model solenoid drive determination value in step S274 (step S274; Yes), it is provided corresponding to each of the “left” and “right” foot models 51L and 51R. The setting for starting driving the model solenoids 52L and 52R is performed (step S275). In the process of step S275, a drive control signal for starting driving the model solenoids 52L and 52R is generated according to the drive pattern indicated by the model solenoid drive control data included in the small hit control pattern. If the game control process timer value does not match the model solenoid drive determination value in step S274 (step S274; No), the process of step S275 is skipped.

  Subsequently, the CPU 111 determines whether or not the game control process timer value matches the motor drive start determination value indicated in the small hit control pattern (step S276). For example, the motor drive start determination value is the same game as the first big prize opening opening determination value for first opening the “left” and “right” first big prize openings 31L and 31R in step S272. A control process timer value may be indicated. In this case, the rotation of the rotating body 45 by driving of the motor 56 is performed at the timing when the “left” and “right” first big winning holes 31L and 31R are opened in the start operation in the small hit gaming state. Can start.

  When the game control process timer value matches the motor drive start determination value in step S276 (step S276; Yes), the start setting of the operation for rotating the rotating body 45 by the driving force of the motor 56 is performed (step S277). ). For example, in the process of step S277, the motor 56 is driven according to the drive pattern indicated by the motor drive start control data included in the small hitting control pattern, and the rotating body 45 is rotated at a predetermined rotation speed and rotation direction. A drive control signal is generated. If the game control process timer value does not match the motor drive start determination value in step S276 (step S276; No), the process of step S277 is skipped.

  Then, the CPU 111 executes the process at the time of entering the first grand prize opening, so that the game ball enters the variable prize winning device 40 from either the “left” or “right” first big prize opening 31L, 31R. In this case, various settings and controls are performed (step S278).

  After executing the first big prize opening entry process in step S278, it is determined whether or not the game control process timer value matches the model solenoid stop determination value indicated in the small hit control pattern (step S279). ). Here, in the small hit game state, the “left” foot model 51L included in the “left” doll model 47L and the “right” foot model 51R included in the “right” doll model 47R are operated a plurality of times. Are set with a plurality of model solenoid stop determination values corresponding to a plurality of game control process timer values different in the small hit control pattern. In this case, in the process of step S279, if the game control process timer value matches any one of the plurality of model solenoid stop determination values set in the small hit control pattern, the model solenoid stop determination value matches. Is determined.

  If the game control process timer value matches the model solenoid stop determination value in step S279 (step S279; Yes), the setting of stopping the model solenoids 52L and 52R is performed (step S280). In the process of step S280, a drive control signal for stopping the driving of the model solenoids 52L and 52R is generated according to the drive pattern indicated by the model solenoid stop control data included in the small hit control pattern. When the game control process timer value does not coincide with the model solenoid stop determination value in step S279 (step S279; No), the process of step S280 is skipped.

  Thereafter, the CPU 111 determines whether or not the game control process timer value matches the first big prize opening release determination value indicated in the small hit control pattern (step S281). Here, when the start operation for opening and closing the “left” and “right” first big winning openings 31L, 31R is performed a plurality of times in the small hit game state, a plurality of games different from each other in the small hit control pattern. A plurality of first big winning opening opening determination values corresponding to the control process timer value are set. In this case, in the process of step S281, if the game control process timer value matches any one of the plurality of first big winning opening release determination values set in the small hit control pattern, the first big winning opening is released. It is determined that the end determination value is met.

  When the game control process timer value matches the first big prize opening opening determination value in step S281 (step S281; Yes), the driving of the first big prize opening door solenoids 53L and 53R is stopped, The operation of closing the “left” and “right” first grand prize winning ports 31L and 31R by the first big prize winning doors 32L and 32R is set (step S282). In the process of step S282, generation of a drive control signal for stopping the driving of the first big prize opening door solenoids 53L, 53R according to the drive pattern indicated by the first big prize opening release control data included in the small hit control pattern is performed. Done. If the game control process timer value does not match the first big prize opening release determination value in step S281 (step S281; No), the process of step S282 is skipped.

  Subsequently, the CPU 111 determines whether or not the game control process timer value matches the motor drive switching determination value indicated in the small hit control pattern (step S283). Here, when switching the rotation speed and direction of the rotating body 45 a plurality of times in the small hit game state, a plurality of motor drive switching determination values corresponding to a plurality of game control process timer values different in the small hit control pattern Is set. In this case, in the process of step S283, if the game control process timer value matches one of the plurality of motor drive switching determination values set in the small hit control pattern, the motor drive switching determination value is matched. Judgment is made. On the other hand, in the small hit game state, when the rotation speed and the rotation direction of the rotating body 45 are not switched but are continuously rotated in the constant rotation direction at the constant rotation speed, the motor is controlled by the small hit control pattern. The drive switching determination value is not set, and it is not determined that it matches the motor drive switching determination value in the process of step S283. For example, the motor drive switching determination value only needs to indicate a game control process timer value larger than the motor drive start determination value for starting rotation of the rotating body 45 by driving the motor 56 in step S276.

  If the game control process timer value matches the motor drive switching determination value in step S283 (step S283; Yes), an operation switching setting for rotating the rotating body 45 by the driving force of the motor 56 is performed (step S284). ). In the process of step S284, the motor 56 is driven according to the drive pattern indicated by the motor drive switching control data included in the small hit control pattern, so that the rotation speed and the rotation direction are changed, for example, the excitation pattern before the switching setting and A drive control signal is generated by setting control data indicating different excitation patterns to a predetermined output port. If the game control process timer value does not match the motor drive switching determination value in step S283 (step S283; No), the process of step S284 is skipped.

  Then, the CPU 111 compares the game control process timer value with the small hit game end reference value to determine whether or not the game control process timer value has reached the small hit game end reference value (step S285 in FIG. 32). . At this time, if the game control process timer value does not reach the small hit game end reference value (step S285; No), the small hit release process is terminated. On the other hand, when the game control process timer value has reached the small hit game end reference value in step S285 (step S285; Yes), it is determined whether or not the remaining ball count value is “0”. Determination is made (step S286). The remaining ball count value is updated by executing steps S502 and S506 (FIG. 33), which will be described later, in the first major winning opening entry process in step S278 shown in FIG.

  If the remaining ball count value is “0” in step S286 (step S286; Yes), the specific winning determination process is executed to enter the specific area 49 in the effective winning detection period in the small hit gaming state. It is determined whether or not a game ball has entered (step S287). Subsequently, for example, by generating a drive control signal for stopping the driving of the model solenoids 52L and 52R, a setting for stopping the driving of the model solenoids 52L and 52R is performed (step S288). Further, for example, a setting for stopping the driving of the motor 56 is performed by generating a drive control signal for stopping the driving of the motor 56 (step S289). Thereafter, the game control process timer is reset to clear the timer value (step S290), the variable special figure designation flag is cleared and the value is updated to “0” (step S291), and the small hit release is performed. End time processing.

  If the remaining ball count value is not “0” in step S286 (step S286; No), it is determined whether or not the game control process timer value has reached the game stop determination value (step S292). At this time, if the game stop determination value has not been reached (step S292; No), the small hit release process is terminated. On the other hand, when the game stop determination value is reached in step S292 (step S292; Yes), the abnormality notification process for notifying that the state is abnormal is repeatedly executed (step S293). As a result, the progress of the game can be stopped, and an illegal act performed by generating an abnormal state can be prevented. In the abnormality notification process in step S293, a predetermined notification screen is displayed in the display area of the image display device 5, a predetermined warning lamp included in the game effect lamp 9 is turned on, and a predetermined warning is output from the speakers 8L and 8R. What is necessary is just to enable it to alert | report abnormality by outputting a sound or combining these.

  The abnormality notification process executed in step S293 may be repeatedly performed when power supply from the power supply board is stopped, that is, until the power is turned off. In this case, when the power is cut off, if the clear switch is pressed when the power is turned on again, the initialization process is executed after the RAM 113 is cleared, and the abnormal state is cleared (released). Good. On the other hand, when the power is cut off, the notification of abnormality may be terminated even if the clear switch is not pressed when the power is turned on again. Thereby, since it is not necessary to input a special signal to the main board 11 in order to clear (cancel) the abnormal state, it is possible to reduce the possibility that an illegal signal is input.

  In addition, the abnormality notification process executed in step S293 is repeatedly performed until a predetermined time (for example, 30 seconds) elapses, and can automatically recover from the abnormal state after the predetermined time elapses. It may be. As a result, it is possible to reliably notify an amusement hall clerk or the like that an abnormal state has occurred, but from the abnormal state without clearing the RAM 113 by pressing the clear switch or turning on the power again. Since it is restored, it is possible to reduce the disadvantage given to the player when it is determined to be abnormal due to noise or the like. Alternatively, in the abnormality notification process in step S293, for example, after an effect control command to be an error command is transmitted to the effect control board 12 to notify the occurrence of an error, the small hit release process is performed without entering the loop process. May be terminated. Alternatively, even if the game control process timer value reaches the game stop determination value in step S292, the CPU 111 detects the elapse of a predetermined time on the side of the effect control board 12 so as not to execute the abnormality notification process, You may make it alert | report an abnormality. As an example, when the game ball is detected by any of the upper count switches 23L, 23C, and 23R from the main board 11 to the effect control board 12, the upper part as an effect control command indicating the detection of the game ball. Send a count detection command. On the side of the production control board 12, the elapsed time after receiving the upper count detection command is measured, and the measured elapsed time is predetermined without receiving the small hit end command or big hit start command from the main board 11. When the error determination time is reached, a process for notifying the occurrence of abnormality may be executed. In this case, for example, regarding the abnormal winning corresponding to the detection of the game ball by any one of the upper count switches 23L, 23C, and 23R, the award ball is paid out and only the operation for notifying the occurrence of the abnormality is executed. Good. Thereby, for example, at the time of closing of a store where the pachinko gaming machine 1 is installed, it is possible to easily perform the exit compensation.

  FIG. 33 is a flowchart showing an example of the first big winning opening entry process executed in step S278 of FIG. In the process at the time of entering the first grand prize opening shown in FIG. 33, the CPU 111 first determines whether any of the detection signals from the upper count switches 23L, 23C, and 23R is on (step S501). . At this time, if any of the detection signals from the upper count switches 23L, 23C, and 23R is on (step S501; Yes), the remaining ball count value is incremented by 1 (step S502). On the other hand, when the detection signals from the upper count switches 23L, 23C, and 23R are all off (step S501; No), the process of step S502 is skipped.

  Thereafter, it is determined whether or not the detection signal from the specific area switch 24 is in an ON state (step S503). At this time, if the detection signal from the specific area switch 24 is in the on state (step S503; Yes), the specific ball detection flag provided in the game control flag setting unit 152 is set in the on state (step S504). On the other hand, when the detection signal from the specific area switch 24 is in the OFF state (step S503; No), the process of step S504 is skipped.

  Subsequently, it is determined whether or not the detection signal from the discharge port switch 25 is on (step S505). At this time, if the detection signal from the discharge port switch 25 is in an off state (step S505; No), the first big winning opening entry process is terminated. On the other hand, when the detection signal from the discharge port switch 25 is in the on state (step S505; Yes), the remaining ball number count value is decremented by 1 (step S506), and then the first big winning port entrance is entered. End time processing.

  FIG. 34 is a flowchart showing an example of the specific winning determination process executed in step S287 of FIG. In the specific winning determination process shown in FIG. 34, the CPU 111 first determines whether or not the specific ball detection flag is on (step S521). At this time, if the specific sphere detection flag is on (step S521; Yes), after clearing the specific sphere detection flag to turn it off (step S522), for example, the CPU 111 is updated by the random number circuit 114 or the random counter. The numerical data indicating the random number MR4 for determining the number of rounds is extracted from the numerical data being stored (step S523). Then, the round maximum value is set to “2” by referring to the round number determination table 144 shown in FIG. 17 based on the random value MR4 indicated in the numerical data extracted in step S523 and the value of the variation special figure designation flag. ”,“ 8 ”, or“ 16 ”(step S524). Here, in the round number determination table 144 shown in FIG. 17, when the value of the variation special figure designation flag is “1”, the round maximum value is determined to be “2”, “8”, or “16”. Is done. On the other hand, when the value of the variation special figure designation flag is “2”, the round maximum value is determined only to “16”. In this way, in the process of step S524, the start operation is performed in the small hit game state based on the fact that the variable display result of the second special figure is “small hit” in the special figure game by the second special symbol display device 4B. When a game ball that has entered one of the “L” and “R” first grand prize winning holes 31L and 31R in the open state enters the specific area 49 and is detected by the specific area switch 24, the first In the special symbol game by the special symbol display device 4A, the variable display result of the first special symbol is “small hit”. The game is controlled to a big hit gaming state with a maximum round value of “16”, compared to the case where a game ball that has entered one of the first big winning holes 31L, 31R enters the specific area 49 and is detected by the specific area switch 24. Percentage Using the round number determination table 144 set so as to be high, whether the maximum round value is a big hit gaming state with “2” or “8” or the big hit gaming state with a round maximum value “16”. decide.

  When the round maximum value is determined in step S524, any one of the round control patterns RP1 to RP3 corresponding to the round maximum value is set as a control pattern for controlling a round game or the like in the big hit gaming state (step S525). ). Subsequently, a setting for transmitting a big hit start command from the main board 11 to the effect control board 12 is performed (step S526). For example, in the process of step S526, the CPU 111 reads out the table data constituting the jackpot start command table stored in the ROM 112 and sets it in the transmission command buffer. When the setting in step S526 is performed in this way, the display command control process in step S18 shown in FIG. A jackpot start command is transmitted to the effect control board 12.

  After the setting in step S526, the big hit game start waiting time is set (step S527). For example, in the process of step S527, the CPU 111 sets a predetermined timer initial value corresponding to the big hit game start waiting time in the game control process timer. Then, the value of the special figure process flag is updated to “4” which is a value corresponding to the big hit release pre-processing (step S528), and then the specific winning determination processing is ended.

  If the specific ball detection flag is off in step S521 (step S521; No), a small hit end effect command indicating the end of the small hit gaming state is transmitted from the main board 11 to the effect control board 12. Is set (step S529). For example, in the process of step S529, the CPU 111 reads the table data constituting the small hit end command table stored in the ROM 112 and sets it in the transmission command buffer. When the setting in step S529 is performed in this way, the display command control process in step S18 shown in FIG. A small hit end command is transmitted to the effect control board 12. Subsequently, after updating the value of the special figure process flag to “0” (step S530), the specific winning determination process is terminated.

  Thus, the specific winning determination process is executed in response to the determination that the remaining ball count value is “0” in the process of step S286 shown in FIG. In the specific winning determination process, for example, the value of the special figure process flag is updated to “4” by executing the process of step S528, while the special figure process flag is obtained by executing the process of step S530. Is updated to “0”. In this way, the value of the special figure process flag is updated in the specific winning determination process, so that the process of steps S52 to S55 shown in FIG. Can be executed, and it is possible to start the determination (execution of the first error determination process) as to whether or not the game ball that has entered the variable winning device 40 has been inappropriately detected.

  FIG. 35 is a flowchart showing an example of the jackpot end process executed in step S117 of FIG. In the jackpot end process shown in FIG. 35, the CPU 111 first determines whether or not a predetermined jackpot end waiting time has elapsed (step S311). At this time, if the big hit end waiting time has not elapsed (step S311; No), the big hit end processing is ended as it is.

  When the big hit end waiting time has elapsed in step S311 (step S311; Yes), it is determined whether or not the advantageous state flag provided in the game control flag setting unit 152 is on (step S312). At this time, if the advantageous state flag is on (step S312; Yes), the advantageous state flag is cleared and turned off (step S313). On the other hand, when the advantageous state flag is off (step S312; No), the advantageous state flag is set to the on state (step S314). Thus, when the game state in the pachinko gaming machine 1 is the normal game state and the game state is controlled to the big hit game state based on the variable display result of the special symbol in the special figure game, the big hit game state ends. In addition, the gaming state in the pachinko gaming machine 1 can be controlled to an advantageous state. On the other hand, when the game state in the pachinko gaming machine 1 is in an advantageous state, when the big hit game state is controlled based on the variable display result of the special symbol in the special figure game, the round maximum value in the big hit game state is “ Regardless of whether it is “2”, “8”, or “16”, the advantageous state is ended, and after the big hit gaming state is ended, the normal gaming state is controlled. After executing one of the processes of steps S313 and S314, the value of the special figure process flag is updated to “0” (step S315), and then the big hit end process is terminated.

  Thus, in the big hit end process, the value of the special figure process flag is set to “0” by executing the process of step S315 in response to the determination that the big hit end waiting time has passed in the process of step S311. Is updated. The value of the special figure process flag is updated in the big hit end process in this way, so that there is no game ball in the special variable winning ball apparatus 7, and the big hit gaming state is ended as shown in FIG. The processing of steps S57 to S59 can be executed, and the determination (execution of the second error determination processing) of whether or not the game ball that has entered the special variable winning ball apparatus 7 is improperly detected can be started. .

  FIG. 36 is a flowchart showing an example of the normal symbol process executed in step S17 of FIG. In this normal symbol process, the CPU 111 first checks whether or not the detection signal from the gate switch 21 provided in the passage gate 41 is in an on state, thereby determining whether the game ball has passed through the passage gate 41. It is determined whether or not (step S131). When the game ball passes through the passing gate 41 and the detection signal from the gate switch 21 is turned on (step S131; Yes), a process at the time of passing the gate is executed (step S132). On the other hand, when the detection signal from the gate switch 21 is in the off state (step S131; No), the process of step S132 is skipped.

  In the process at the time of passing through the gate executed in step S132, first, the number of reserved maps stored, which is the number of reserved data stored in the reserved map storage unit 151C, is set to a predetermined upper limit (eg, “4”). It is determined whether or not. At this time, if the number of stored customary drawings is the upper limit value, the current game ball detection is invalidated and the process at the time of passing the gate is terminated as it is. On the other hand, when the number of stored ordinary maps is less than the upper limit value, for example, the CPU 111 selects a random number value MR2 for determining a displayed map result from numerical data updated by the random number circuit 114 or the random counter. Extract the numerical data shown. Then, numerical data indicating the extracted random value MR2 is set at the head of the empty entry in the general-purpose storage unit 151C. At this time, for example, it may be updated so that 1 is added to the common figure reserved memory number count value which is a count value in the common figure reserved memory number counter provided in the game control counter setting unit 154. After the above-described processing at the time of passing the gate, or after it is determined in step S131 that the detection signal from the gate switch 58a is in the OFF state, the following processing is performed according to the value of the usual process flag. Each process of steps S140 to S144 is executed.

  The normal symbol normal process in step S140 is executed when the value of the normal symbol process flag is “0”. In this normal symbol normal process, it is determined whether or not the normal symbol display device 20 starts the normal symbol game based on the presence / absence of reserved data stored in the general symbol hold storage unit 151C. At this time, for example, in the case where there is pending data stored in the ordinary figure storage unit 151C, the value of the ordinary figure process flag is updated to “1”.

  The normal symbol determination process in step S141 is executed when the value of the normal symbol process flag is “1”. In this normal symbol determination process, based on the numerical data indicating the random value MR2 for determining the normal symbol display result, whether the normal symbol display result as the variable symbol display result of the normal symbol game is “per normal symbol”. A determination is made as to whether or not the “usual figure is lost”. Further, in the normal symbol determination process, the universal symbol variation pattern corresponding to the universal symbol display result is also determined.

  The normal symbol variation process in step S142 is executed when the value of the normal symbol process flag is “2”. In this normal symbol variation process, the normal symbol display device 20 performs setting for varying the normal symbol. The normal symbol that changes based on these settings is displayed as a normal symbol display result that is a variable symbol display result of the normal symbol when the normal symbol stop process in step S143 is executed. In the normal symbol variation process, the elapsed time from the start of variation of the normal symbol is measured. At this time, a determination is made as to whether or not the measured elapsed time has reached the normal time fluctuation time determined in accordance with the normal time fluctuation pattern. Then, when the normal time change time is reached, the value of the normal time process flag is updated to “3”.

  The normal symbol stop process in step S143 is executed when the value of the normal symbol process flag is “3”. In this normal symbol stop process, the normal symbol display device 20 performs setting for stopping and displaying the variable symbol display result of the normal symbol. Note that the setting for stopping and displaying the variable symbol display result of the normal symbol is the value of the normal symbol process flag when the measured elapsed time reaches the normal symbol variation time in the normal symbol variation process of step S142. It may be performed before updating to “3”. Further, in the normal symbol stop process, when the normal symbol display result is “per normal symbol”, the setting for driving the solenoid 55 for the normal electric accessory provided corresponding to the normal variable winning ball apparatus 6B is set. Is performed, and the value of the general process flag is updated to “5”. On the other hand, when the normal map display result is “normal map loss”, the value of the general map process flag is updated to “0”.

  The ordinary electric accessory actuating process in step S144 is executed when the value of the usual process flag is “4”. In this ordinary electric accessory actuating process, the movable wing piece provided in the ordinary variable winning ball apparatus 6B is moved from the vertical position to the tilt position in response to the variable display result in the ordinary game being “per ordinary figure”. Thus, setting for changing the second start winning opening from the normal open state to the expanded open state is performed. For example, in the ordinary electric accessory operating process, a drive control signal for driving the ordinary electric accessory solenoid 55 is generated according to the setting of the ordinary electric action pattern set in the ordinary symbol stop process in step S143. It should be done. Further, in the ordinary electric accessory actuating process, the elapsed time after the ordinary electric accessory solenoid 55 is driven to open the second start winning opening is expanded, and the elapsed time corresponds to the ordinary electric action pattern. A determination is made as to whether the extended opening time has been reached. When the elapsed time reaches the expansion opening period, the driving of the ordinary electric utility solenoid 55 is stopped and the movable wing piece is returned from the tilting position to the vertical position, so that the second start winning opening is expanded and opened. Set to change from the state to the normal open state. At this time, the value of the normal process flag may be updated to “0”.

  FIG. 37 is a flowchart showing an example of the normal symbol determination process executed in step S141 of FIG. In the normal symbol determination process shown in FIG. 37, first, the CPU 111 first determines the random number value MR2 for determining the normal graphic display result as the reserved data stored in the universal symbol storage unit 151C corresponding to the reserved number “1”. Is read (step S331). At this time, for example, the general-purpose reserved memory number count value is decremented by 1 and updated to update the general-purpose reserved memory number to be decreased by 1, and the general-purpose reserved memory unit 151C holds the reservation number “1”. The hold data indicating the random number value MR2 stored in the lower entry (for example, the entry corresponding to the hold numbers “2” to “4”) is shifted upward by one entry (step S332).

  Subsequent to the process of step S332, based on the random number MR2 indicated in the numerical data extracted in the process of step S332, whether the advantageous state flag is off or on, etc., the normal map display result determination shown in FIG. By referring to the table 141, it is determined whether or not the random value MR2 matches the determination value data per ordinary figure (step S333). Here, as shown in FIG. 14, for example, when the advantageous state flag is on, more random number values MR2 are assigned to the determination value data per common figure than when the advantageous state flag is off. . As a result, in the advantageous state in which the advantageous state flag is on, the variable symbol display result of the ordinary symbol in the ordinary game is likely to be “per ordinary figure”. It becomes easy to be in an expanded and open state, and it becomes easier for the game ball to enter the second start winning opening. Thus, when the gaming state in the pachinko gaming machine 1 is in an advantageous state, the second start condition for executing the special figure game by the second special symbol display device 4B is more easily established than in the normal gaming state. Become. If the random value MR2 matches the determination value data per ordinary drawing in step S333 (step S333; Yes), the per-figure flag is set to an on state (step S334). On the other hand, when the random value MR2 does not match the normal value determination value data (step S333; No), the process of step S334 is skipped.

  Thereafter, based on the determination result in the process of step S334 and whether the advantageous state flag is off or on, the CPU 111 refers to a general-purpose fluctuation pattern determination table stored in advance in the ROM 112, for example. A figure fluctuation pattern is determined, and a normal figure fluctuation time determined in accordance with the determined common figure fluctuation pattern is set (step S335). Here, when the advantageous state flag is on, it may be set such that the normal time fluctuation time is shorter than when the advantageous state flag is off. Thus, in the advantageous state in which the advantageous state flag is on, the interval for deriving and displaying the normal symbol variable display result in the normal game is shortened, so that the variable display result of “per normal symbol” is derived and displayed. The interval is also shortened, and the second start winning opening formed by the normally variable winning ball apparatus 6B is likely to be in an expanded and open state, so that the game ball can easily enter the second starting winning opening. Thus, when the gaming state in the pachinko gaming machine 1 is in an advantageous state, the second start condition for executing the special figure game by the second special symbol display device 4B is more easily established than in the normal gaming state. Become. After setting the normal symbol variation time in step S335, the normal symbol process flag value is updated to “2” corresponding to the normal symbol variation processing (step S336), and then the normal symbol determination process is terminated. To do.

  FIG. 38 is a flowchart showing an example of the normal symbol stop process executed in step S143 of FIG. In the normal symbol stop process shown in FIG. 38, the CPU 111 first determines whether or not the universal symbol flag is on (step S351). At this time, if the common figure flag is on (step S351; Yes), the common figure flag is cleared and turned off (step S352), and then it is determined whether or not the advantageous state flag is on. (Step S353).

  If the advantageous state flag is on in step S353 (step S353; Yes), the general electric operation pattern FA2 corresponding to the advantageous state of the gaming state in the pachinko gaming machine 1 is set (step S354). On the other hand, when the advantageous state flag is OFF (step S353; No), the general electric operation pattern FA1 corresponding to the gaming state in the pachinko gaming machine 1 being the normal gaming state is set (step S355). ). Here, in the normal power operation pattern FA2, for example, as shown in FIG. 19, the expansion opening time is set longer than that in the general power operation pattern FA1. Thus, in the advantageous state in which the advantageous state flag is on, the extended opening time becomes longer, so that the game ball can easily enter the second start winning opening formed by the normally variable winning ball apparatus 6B. Thus, when the gaming state in the pachinko gaming machine 1 is in the advantageous state, the second starting condition for executing the special figure game by the second special symbol display device 4B is more easily established than in the normal gaming state. Become. After executing one of the processes of steps S354 and S355, the value of the general-purpose process flag is updated to “4” which is a value corresponding to the normal electric accessory operation process (step S356), and then the normal symbol is stopped. The process ends. In addition, when the normal symbol hit flag is off in step S351 (step S351; No), the normal symbol process flag value is updated to “0” (step S357), and then the normal symbol stop process is terminated. To do.

  Next, the operation in the effect control board 12 will be described. In the effect control board 12, when the power supply voltage is supplied from the power supply board or the like, the effect control microcomputer 120 is activated, and the CPU 131 executes the effect control main process as shown in the flowchart of FIG. When the effect control main process shown in FIG. 39 is started, the CPU 131 first executes a predetermined initialization process (step S401), clears the RAM 133, sets various initial values, and is mounted on the effect control board 12. Performs register setting for CTC (counter / timer circuit).

  Thereafter, random number update processing is executed (step S402), and numerical data indicating various random number values used for effect control is updated. Subsequently, it is determined whether or not the timer interrupt flag is on (step S403). The timer interrupt flag is set to the on state every time a predetermined time (for example, 2 milliseconds) elapses based on, for example, the CTC register setting.

  In addition, in the effect control microcomputer 120, an interrupt for receiving an effect control command from the main board 11 is generated separately from a timer interrupt that occurs every time a predetermined time elapses. This interruption is generated when, for example, the effect control INT signal from the main board 11 is turned on. When an interrupt due to the turn-on of the effect control INT signal occurs, the CPU 131 automatically sets the interrupt prohibition, but when using a CPU that does not automatically enter the interrupt prohibition state, the interrupt prohibition instruction ( It is desirable to issue a DI command. The CPU 131 executes a predetermined command reception interrupt process, for example, in response to an interrupt caused by the effect control INT signal being turned on. In this command reception interrupt process, a predetermined input for receiving a control signal transmitted from the main board 11 via the signal relay board 13 among the input ports included in the input / output port 135 provided in the production control microcomputer 120. A control signal serving as an effect control command is fetched from the port. The effect control command captured at this time is stored, for example, in an effect control command reception buffer provided in the effect control buffer setting unit of the RAM 133. As an example, when the production control command has a 2-byte configuration, the first byte (MODE) and the second byte (EXT) are sequentially received and stored in the production control command reception buffer. Thereafter, the CPU 131 sets the interrupt permission, and then ends the command reception interrupt process.

  If the timer interrupt flag is off in step S403 (step S403; No), the process returns to step S402. On the other hand, if the timer interrupt flag is on in step S403 (step S403; Yes), the timer interrupt flag is cleared and turned off (step S404), and command analysis processing is executed (step S405). . In the command analysis process executed in step S405, for example, after reading various effect control commands transmitted from the game control microcomputer 100 of the main board 11 and stored in the effect control command reception buffer, the reading is performed. Settings and control corresponding to the issued effect control command are performed.

  After executing the command analysis process in step S405, an effect control process process is executed (step S406). In this effect control process, for example, an effect image display operation in the display area of the image display device 5, an audio output operation from the speakers 8L and 8R, and a lighting operation in the game effect lamp 9 and the decoration LED are transmitted from the main board 11. Settings and control are performed according to the effect control command and the like.

  FIG. 40 is a flowchart showing an example of the effect control process executed in step S406 of FIG. In the effect control process, the CPU 131 executes the following processes of steps S170 to S176 according to the value of the effect process flag provided in the effect control flag setting unit of the RAM 133, for example.

  The variable display start command reception waiting process in step S170 is a process executed when the value of the effect process flag is “0”. This variable display start command reception waiting process includes a process of determining whether or not to start variable display of decorative symbols on the image display device 5 based on whether or not a variable display start command from the main board 11 has been received. Contains.

  The decorative symbol variable display setting process in step S171 is a process executed when the value of the effect process flag is “1”. The decorative symbol variable display setting process includes various effects including variable symbol display on the image display device 5 in response to the start of the special symbol game by the first special symbol display device 4A or the second special symbol display device 4B. In order to perform the operation, the process includes a process of determining a confirmed decorative pattern and an effect control pattern in accordance with a special figure variation pattern, a type of display result, and the like.

  The decorative symbol variable display process in step S172 is a process executed when the value of the effect process flag is “2”. In the decorative symbol variable display processing, the CPU 131 corresponds to the timer value in the effect control process timer provided in the effect control timer setting unit provided in the RAM 133, from the effect control pattern to the display control data, voice control data, and lamp control. Production control data such as data is read. In accordance with the effect control data read at this time, for example, a display control signal to be transmitted to the display control unit 121, a sound effect signal to be transmitted to the sound control unit 122, and a lamp control unit 123 are determined. Various effect controls such as determination of an electric decoration signal to be transmitted are performed during variable display of decorative symbols. Then, when an end code indicating the end of the variable display of the decorative design is read from the effect control pattern, a predetermined display control signal is transmitted to the display control unit 121, thereby confirming the variable display result of the decorative design. Display a decorative pattern.

  The special figure waiting process in step S173 is a process executed when the value of the effect process flag is “3”. In this special figure waiting process, the CPU 131 determines whether or not the jackpot start command transmitted from the main board 11 has been received. When the big hit start command is received, it is determined that the variable symbol display result of the special symbol or the decorative symbol is “big hit”, and the value of the production process flag is a value corresponding to the big hit production processing “5”. Update to "". On the other hand, when the small hit start command is received without receiving the big hit start command from the main board 11, it is determined that the variable symbol display result of the special symbol or the decorative symbol is “small hit”. The value of the process flag is updated to “4”, which is a value corresponding to the small hit / medium effect process. Also, when neither the big hit start command nor the small hit start command is received and the production control process timer times out, it is determined that the variable symbol display result of the special symbol or the decorative symbol is “losing”, and the production process flag Is updated to the initial value “0”.

  The small hitting effect process in step S174 is a process executed when the value of the effect control process flag is “4”. In the small hit effect processing, for example, an effect image corresponding to the small hit game state is displayed in the display area of the image display device 5 by outputting a display control signal to the display control unit 121, or a sound effect for the sound control unit 122 is displayed. The sound output operation in the speakers 8L and 8R is controlled by the signal output to output a sound corresponding to the small hit gaming state, and the game effect lamp 9 and the decoration LED are turned on by the output of the electric decoration signal to the lamp control unit 123 Various effects control is performed in the small hit gaming state, such as controlling the operation to turn on / off / blink according to the small hit gaming state. Also, in the small hit effect processing, in response to receiving the big hit start command from the main board 11, the value of the effect process flag is updated to “5” which is a value corresponding to the big hit effect processing. Furthermore, in the small hit effect production process, the value of the production process flag is updated to “0” which is the initial value in response to the reception of the small hit end command from the main board 11.

  The big hit effect process in step S175 is a process executed when the value of the effect process flag is “5”. In this jackpot effect processing, the CPU 131 displays an effect image corresponding to the jackpot gaming state in the display area of the image display device 5 by outputting a display control signal to the display control unit 121, for example, and the effect on the sound control unit 122. The sound output operation controls the sound output operation of the speakers 8L and 8R to output a sound corresponding to the big hit gaming state, and the game effect lamp 9 and the decoration LED are turned on by the output of the electric decoration signal to the lamp control unit 123. Various effects control in the big hit gaming state is performed, such as turning on / off / flashing according to the big hit gaming state by controlling the operation. Then, in response to receiving the jackpot end command from the main board 11, the value of the effect process flag is updated to “6” which is a value corresponding to the ending effect process.

  The ending effect process of step S176 is a process executed when the value of the effect process flag is “6”. In this ending effect process, the CPU 131 displays, for example, an effect image corresponding to the end of the big hit gaming state by outputting a display control signal to the display control unit 121 in the display area of the image display device 5, or to the sound control unit 122. The sound output operation of the speakers 8L and 8R is controlled by the output of the sound effect signal to output a sound corresponding to the end of the big hit gaming state, and the game effect lamp 9 and the decoration are output by the output of the illumination signal to the lamp control unit 123 Various effect control corresponding to the end of the jackpot gaming state is performed, such as controlling the lighting operation of the LED to perform the lighting / extinguishing / flashing operations according to the end of the jackpot gaming state.

  FIG. 41 is a flowchart showing an example of the special chart waiting process executed in step S173 of FIG. In the waiting process per special figure shown in FIG. 41, the CPU 131 first determines whether or not a predetermined special figure waiting time has elapsed (step S371). At this time, if the waiting time per special figure has not elapsed (step S371; No), it is determined whether or not a big hit start command has been received (step S372). If a big hit start command is received (step S372; Yes), for example, a big hit game start effect control pattern stored in the effect control pattern table 300 shown in FIG. The one corresponding to the maximum round value specified from the EXT data is selected and set as an effect control pattern used for effect control in the big hit gaming state (step S373). Thereafter, the value of the effect process flag is updated to “5” which is a value corresponding to the effect processing during the big hit (step S374), and then the waiting process per special figure is ended.

  If no big hit start command is received in step S372 (step S372; No), it is determined whether or not a big hit start command has been received (step S375). At this time, if a small hitting start command is received (step S375; Yes), for example, a small hitting start is made from among a plurality of types of small hitting game effect control patterns stored in the effect control pattern table 300 shown in FIG. Which variable display result of the first special symbol in the first special symbol display device 4A and the second special symbol in the second special symbol display device 4B specified from the EXT data of the command or the like is “small hit”? The corresponding one is selected and set as an effect control pattern used for effect control in the small hit gaming state (step S376). Thereafter, the value of the effect process flag is updated to “4”, which is a value corresponding to the effect processing during small hits (step S377), and then the waiting process per special figure is terminated. When the waiting time per special figure has elapsed in step S371 (step S371; Yes), the value of the effect process flag is updated to “0” (step S378), and the waiting process per special figure is terminated. To do.

  As described above, in the process of step S376, which variable display result of the first special symbol in the first special symbol display device 4A and the second special symbol in the second special symbol display device 4B is “small hit”? By selecting and setting a small hit game-time effect control pattern corresponding to, among the first special figure and the second special figure in the small hit effect production process of step S174 shown in FIG. It is possible to execute an effect corresponding to the small hit game state in different effect modes depending on which one is “small hit”. As an example, in response to the fact that the first special figure becomes “small hit” in the process of step S376, the small special game effect control pattern of the first special figure is selected from the effect control pattern table 300 shown in FIG. If the variable display device 40 is changed from the closed state to the open state by the starting operation in the small hit gaming state, the first special figure as shown in FIG. The effect image at the time of the small hit is displayed in the display area of the image display device 5. On the other hand, in response to the fact that the second special figure is “small hit” in the process of step S376, the effect control pattern at the time of the small hit game of the second special figure is obtained from the effect control pattern table 300 shown in FIG. When selected and set, the second display as shown in FIG. 42B is provided as an effect corresponding to the variable display device 40 changing from the closed state to the open state by the starting operation in the small hit game state. The effect image at the time of the special figure small hit is displayed in the display area of the image display device 5. In addition, the first special view and the first special drawing are also shown in the presentation operation different from the display operation in the display area of the image display device 5 such as the sound effect output from the speakers 8L and 8R or the lighting operation of the game effect lamp 9 and the decoration LED. The effect control according to the effect control pattern set in the process of step S376 may be performed so that the effect mode differs depending on which of the two special figures is “small hit”. .

  Hereinafter, an example of specific control in the pachinko gaming machine 1 will be described. Here, first, the special figure display result, which is the variable display result of the special symbol in the special figure game, is controlled to the small hit game state corresponding to any of “first small hit” to “fourth small hit”. A control example in the case of In this example, the first special symbol display device is based on the fact that the first start condition is satisfied after the game ball enters the first start winning opening provided in the normal winning ball device 6A and the first start condition is satisfied. It is assumed that the variable display of the first special figure by 4A is performed and the variable display result is “small hit”.

  FIG. 43 is provided corresponding to the normal winning ball apparatus 6A when the variable display result of the first special figure is a number indicating “1” as a small hit symbol corresponding to “first small hit”. It is a timing chart which shows an example of the operation timing of 22 A of 1st start port switches, and the control timing of 4 A of 1st special symbol display apparatuses, the 1st large winning opening door solenoid 53L, 53R, and the solenoids 52L for models, 52R. In FIGS. 43A to 43D, the horizontal axis indicates the passage of time.

  A game ball that has entered the second start winning opening formed by the normal winning ball apparatus 6A is detected by the first start opening switch 22A, and the detection signal from the first start opening switch 22A is turned on as shown in FIG. Based on the state, the special symbol game is started by the first special symbol display device 4A, and the variable display of the first special symbol is performed. At this time, based on the determination result that the random value MR1 matches the small hit determination value data in step S233 shown in FIG. 29, the small hit type determination table 142 shown in FIG. 15 is referred to in the process of step S235. Thus, the small hit type is determined as the first small hit. In this case, in the process of step S236, the special figure fluctuation pattern of “small hit A” is determined as the special figure fluctuation pattern corresponding to the first small hit by referring to the special figure fluctuation pattern determination table 143 shown in FIG. Is done. If the special symbol variation pattern of “small hit A” is determined, the special symbol game is derived and displayed after starting the variation of the special symbol in the special game by the process of step S238. The special figure fluctuation time until ending is set to “1.2 seconds”.

  Based on these determinations and settings, in the first special symbol display device 4A, for example, as shown in FIG. The confirmed special symbol that is the display result is stopped and displayed, and the special figure game is terminated. At this time, the variable display result of the special symbol in the special symbol game is a number indicating “1” as the small hit symbol corresponding to “first small hit”. When the special figure game whose special figure display result is “first small hit” is finished in this way, the first big winning opening door solenoid 53L according to the drive pattern defined by the small hit control pattern KP1 for the first small hit. , 53R, model solenoids 52L, 52R, drive control of the motor 56, etc. are started. The small hitting control pattern KP1 for the first small hitting is determined in accordance with the fact that the special figure display result (small hitting type) is “first small hitting” in the process of step S259 shown in FIG. The

  Based on the setting by the small hitting control pattern KP1 for the first small hitting time, the first big winning opening door solenoids 53L and 53R are driven by the first opening / closing driving pattern. In this first opening / closing drive pattern, for example, in correspondence with the fact that the game control process timer value matches the first big prize opening opening determination value in the processing of step S272 shown in FIG. 31 (step S272; Yes), FIG. As shown in 43 (C), a predetermined waiting time (for example, 0.5 seconds) corresponding to a time for stopping and displaying the confirmed special symbol indicating the special figure display result after the special figure game is ended. After that, the drive control of the first grand prize opening door solenoids 53L and 53R is started so that the number of start opening is “1” and the opening time is “1 second” (step S273). Thus, the “left” and “right” first big winning openings 31L and 31R provided in the variable prize winning device 40 are start operation patterns in which the number of start / open times is “1” and the open time is “1 second”. After the change from the closed state to the open state, the game control process timer value in the process of step S281 shown in FIG. 31 corresponds to the first big prize opening release determination value (step S281; Yes), the closed state The state returns (step S282). The model solenoids 52L and 52R are driven by the first distribution drive pattern. In the first distribution drive pattern, for example, as shown in FIG. 43 (D), the driving of the first large winning opening door solenoids 53L and 53R is started and the first large winnings of “left” and “right” are started. The driving of the model solenoids 52L and 52R is stopped until one second has elapsed from the timing when the ports 31L and 31R are opened. At this time, while holding the “left” foot model 51L so as not to contact the game ball flowing down the “left” upper ball path 34L, the game balls are distributed to the lower stage 35, and the “right” upper ball path 34R is routed. The game balls are distributed to the special ball path 37 and the mountain stage 38 while holding the “right” foot model 51 </ b> R so as not to contact the flowing game balls.

  Thereafter, for example, in response to the game control process timer value matching the model solenoid drive determination value in the process of step S274 shown in FIG. 31 (step S274; Yes), the model solenoids 52L and 52R are driven for 1 second. Let As a result, the “left” foot model 51L moves downward to contact the game ball flowing down the “left” upper ball path 34L, and distributes the game ball to the “left” lower ball path 36L. Further, the “right” foot model 51R moves downward to contact the game balls flowing down the “right” upper ball path 34R, and distributes the game balls to the “right” lower ball path 36R. For example, in response to the game control process timer value matching the motor drive start determination value in the process of step S276 shown in FIG. 31 (step S276; Yes), the motor 56 starts to be driven (step S277). Thereby, the rotating body 45 starts to rotate at a predetermined rotation speed and rotation direction. Thereafter, for example, in response to the game control process timer value matching the motor drive switching determination value in the process of step S283 shown in FIG. 31 (step S283; Yes), the rotational speed and direction of the motor 56 are switched.

  FIG. 44 is provided corresponding to the normal winning ball apparatus 6A when the variable display result of the first special figure is a number indicating “2” as a small hit symbol corresponding to “second small hit”. It is a timing chart which shows an example of the operation timing of 22 A of 1st start port switches, and the control timing of 4 A of 1st special symbol display apparatuses, 1st large winning opening door solenoids 53L and 53R, and solenoids 52L and 52R for models. 44 (A) to 44 (D), the horizontal axis indicates the passage of time.

  In this example, as shown in FIG. 44 (A), based on the detection signal from the first start port switch 22A being turned on, the small hit type is the second small hit type in the process of step S235 shown in FIG. To be determined. In the process of step S236, the special figure fluctuation pattern of “small hit B” is determined as the special figure fluctuation pattern corresponding to the second small hit. When the special figure fluctuation pattern of “small hit B” is determined, the special figure fluctuation time is set to “4.1 seconds” by the process of step S238. Based on these determinations and settings, in the first special symbol display device 4A, for example, as shown in FIG. 44 (B), it is variable when 4.1 seconds have elapsed since the start of the fluctuation of the first special symbol. The confirmed special symbol that is the display result is stopped and displayed, and the special figure game is terminated. At this time, the variable display result of the special symbol in the special symbol game is a number indicating “2” as the small hit symbol corresponding to “second small hit”. When the special figure game whose special figure display result is “second small hit” ends, the first big winning opening door solenoid 53L according to the driving pattern determined by the small hit control pattern KP2 for the second small hit. , 53R, model solenoids 52L and 52R, drive control of the motor 56, and the like are started.

  Based on the setting by the small hitting control pattern KP2 for the second small hitting time, the first big winning opening door solenoids 53L, 53R are driven by the second opening / closing driving pattern. In this second opening / closing drive pattern, for example, as shown in FIG. 44 (C), after a predetermined waiting time (for example, 0.5 seconds) has elapsed since the special game has ended, the number of start / releases is “1”. ", The drive control of the first grand prize opening door solenoids 53L, 53R is started so that the opening time is" 2 seconds ". Thus, the “left” and “right” first big winning openings 31L and 31R provided in the variable prize winning device 40 are start operation patterns in which the number of start and release times is “1” and the opening time is “2 seconds”. After changing from the closed state to the open state, the state returns to the closed state. The model solenoids 52L and 52R are driven by the second distribution drive pattern. In the second distribution drive pattern, for example, as shown in FIG. 44D, the first big winning opening door solenoids 53L and 53R are started to be driven, and the “left” and “right” first big winning prizes are started. The driving of the model solenoids 52L and 52R is stopped until one second has elapsed from the timing when the ports 31L and 31R are opened. At this time, while holding the “left” foot model 51L so that it does not contact the game ball flowing down the “left” upper ball path 34L, the game balls are distributed to the lower stage 35, and the “right” upper ball path 34R The game balls are distributed to the special ball path 37 and the mountain stage 38 while holding the “right” foot model 51 </ b> R so as not to contact the flowing game balls.

  Thereafter, the model solenoids 52L and 52R are driven for 5 seconds, which is longer than 1 second in the first distribution drive pattern. As a result, the “left” foot model 51L moves downward to contact the game ball flowing down the “left” upper ball path 34L, and distributes the game ball to the “left” lower ball path 36L. Further, the “right” foot model 51R moves downward to contact the game balls flowing down the “right” upper ball path 34R, and distributes the game balls to the “right” lower ball path 36R. Thus, in the small hit gaming state based on the fact that the special figure display result is “second small hit”, compared with the small hit gaming state based on that the special figure display result is “first small hit”. Thus, the opening time of the first left and right winning holes 31L and 31R, the time for driving the model solenoids 52L and 52R, and the like are controlled differently. Also, when the small hit type is determined to be the second small hit, the special figure fluctuation time is set to “4.1 seconds”, and the special figure fluctuation when the small hit type is determined to be the first small hit The time is different from “1.2 seconds”. In this way, the control pattern of the start operation in the small hit gaming state is diversified, and the game interest is improved by giving the player different expectations depending on which control pattern is used for the start operation. be able to.

  FIG. 45 is provided corresponding to the normal winning ball apparatus 6A in the case where the variable display result of the first special figure is a number indicating “3” as the small hit symbol corresponding to “third small hit”. It is a timing chart which shows an example of the operation timing of 22 A of 1st start port switches, and the control timing of 4 A of 1st special symbol display apparatuses, the 1st large winning opening door solenoid 53L, 53R, and the solenoids 52L for models, 52R. In FIGS. 45A to 45D, the horizontal axis indicates the passage of time.

  In this example, as shown in FIG. 45A, the small hit type is the third small hit type in the process of step S235 shown in FIG. To be determined. In the process of step S236, the special figure fluctuation pattern of “small hit C” is determined as the special figure fluctuation pattern corresponding to the third small hit. When the special figure fluctuation pattern of “small hit C” is determined, the special figure fluctuation time is set to “5.5 seconds” by the process of step S238. Based on these determinations and settings, in the first special symbol display device 4A, as shown in, for example, FIG. The confirmed special symbol which is the display result is stopped and displayed, and the special figure game is ended. At this time, the variable display result of the special symbol in the special symbol game is a number indicating “3” as the small hit symbol corresponding to “third small hit”. When the special figure game with the special figure display result of “third small hit” is finished in this way, the first big winning opening door solenoid 53L according to the driving pattern determined by the small hit control pattern KP3 for the third small hit. , 53R, model solenoids 52L and 52R, drive control of the motor 56, and the like are started.

  Based on the setting by the small hitting control pattern KP3 for the third small hitting time, the first big winning opening door solenoids 53L, 53R are driven by the third opening / closing driving pattern. In the third opening / closing drive pattern, for example, as shown in FIG. 45 (C), after a predetermined waiting time (for example, 0.5 seconds) has elapsed since the special game has ended, the number of start / releases is “2”. The drive control of the first grand prize opening door solenoids 53L and 53R is started so that the opening time becomes “1 second”. Thus, the “left” and “right” first big winning openings 31L, 31R provided in the variable winning device 40 are start operation patterns in which the number of start / open times is “2” and the open time is “1 second”. After changing from the closed state to the open state, the state returns to the closed state. Similarly to the first distribution drive pattern, the model solenoids 52L and 52R start to drive the first large winning opening door solenoids 53L and 53R, and the “left” and “right” first large winning openings. The drive is stopped until 1 second has elapsed from the timing at which 31L and 31R are opened, and then driven for 1 second. Thus, in the small hit gaming state based on the fact that the special figure display result is “third small hit”, the special figure display result is “first small hit” or “second small hit”. Compared to the small hit gaming state based on the above, the opening time and the number of times of opening the first left and right first big winning holes 31L, 31R and the time for driving the model solenoids 52L, 52R are different. Controlled. In addition, when the small hit type is determined for the third small hit, the special figure fluctuation time is determined to be “5.5 seconds”, and the small hit type is determined for the first small hit or the second small hit It will be different from the special figure change time in the case. In this way, the control pattern of the start operation in the small hit gaming state is diversified, and the game interest is improved by giving the player different expectations depending on which control pattern is used for the start operation. be able to.

  FIG. 46 is provided corresponding to the normal winning ball apparatus 6A when the variable display result of the first special figure is a number indicating “4” as a small hit symbol corresponding to “fourth small hit”. It is a timing chart which shows an example of the operation timing of 22 A of 1st start port switches, and the control timing of 4 A of 1st special symbol display apparatuses, the 1st large winning opening door solenoid 53L, 53R, and the solenoids 52L for models, 52R. 46A to 46D, the horizontal axis indicates the passage of time.

  In this example, as shown in FIG. 46A, the small hit type is the fourth small hit type in the process of step S235 shown in FIG. 29 based on the detection signal from the first start port switch 22A being turned on. To be determined. In the process of step S236, the special figure fluctuation pattern of “small hit D” is determined as the special figure fluctuation pattern corresponding to the fourth small hit. When the special figure fluctuation pattern of “small hit D” is determined, the special figure fluctuation time is set to “11.5 seconds” by the process of step S238. Based on these determinations and settings, in the first special symbol display device 4A, for example, as shown in FIG. 46 (B), when 11.5 seconds have elapsed since the start of the fluctuation of the first special diagram, it is variable. The confirmed special symbol which is the display result is stopped and displayed, and the special figure game is ended. At this time, the variable display result of the special symbol in the special symbol game is a number indicating “4” as the small hit symbol corresponding to “fourth small hit”. When the special figure game whose special figure display result is “fourth small hit” is finished in this way, the first big winning opening door solenoid 53L according to the driving pattern determined by the small hit control pattern KP4 for the fourth small hit. , 53R, model solenoids 52L and 52R, drive control of the motor 56, and the like are started.

  Based on the setting by the small hitting control pattern KP4 for the fourth small hitting time, the first big winning opening door solenoids 53L, 53R are driven by the fourth open / close driving pattern. In the fourth opening / closing drive pattern, for example, as shown in FIG. 46 (C), after a predetermined waiting time (for example, 0.5 seconds) has elapsed since the special game has ended, the number of start / release times is “2”. ", The drive control of the first grand prize opening door solenoids 53L, 53R is started so that the opening time is" 2 seconds ". Thus, the “left” and “right” first big winning openings 31L and 31R provided in the variable prize winning device 40 are start operation patterns in which the number of start and release times is “2” and the opening time is “2 seconds”. After changing from the closed state to the open state, the state returns to the closed state. Similarly to the second distribution drive pattern, the model solenoids 52L and 52R start to drive the first large winning opening door solenoids 53L and 53R, and the “left” and “right” first large winning openings. The drive is stopped until 1 second has elapsed from the timing at which 31L and 31R are opened, and then driven for 5 seconds. Thus, in the small hit gaming state based on the fact that the special figure display result is “fourth small hit”, the special figure display result is any one of “first small hit” to “third small hit”. Compared to the small hit gaming state based on that, the opening time and the number of times of opening the first left and right first big winning holes 31L, 31R and the time for driving the model solenoids 52L, 52R, etc. Controlled differently. When the small hit type is determined to be the fourth small hit, the special figure fluctuation time is determined to be “11.5 seconds”, and the small hit type is any one of the first small hit to the third small hit. The special figure variation time in the case of being determined is different. In this way, the control pattern of the start operation in the small hit gaming state is diversified, and the game interest is improved by giving the player different expectations depending on which control pattern is used for the start operation. be able to.

  Next, a description will be given of a control example for performing an error determination that an abnormality has occurred when a game ball is illegally entered into the variable winning device 40. When the gaming state in the pachinko gaming machine 1 becomes the small hit gaming state, the value of the special figure process flag is updated to “3” by the process of step S263 shown in FIG. For example, as shown in FIG. 47A, the random value MR1 in the process of step S233 shown in FIG. 29 is the small hit determination value data at the timing Ti01 corresponding to the detection of the game ball by the first start port switch 22A. As shown in FIG. 47 (B), the first special symbol display device 4A uses the first special symbol display device 4A to determine whether the small hit type is determined as the first small hit in the process of step S235. The change of one special figure is started. After that, at the timing Ti02 when the special figure fluctuation time “1.2 seconds” corresponding to the special figure fluctuation pattern of “small hit A” has elapsed from the timing Ti01, the special figure is displayed as the fixed special symbol that becomes the variable display result. A number indicating “1”, which is a small hit symbol corresponding to “first small hit”, is stopped and displayed, and the special figure game ends. At this time, the value of the special figure process flag is updated to “3” by executing the process of step S263 shown in FIG.

  Thus, by setting the value of the special figure process flag to “3”, when the value of the special figure process flag is determined to be “3” in the process of step S51 shown in FIG. 25 (step S51; Yes), Steps S52 to S55 are not executed. Therefore, the game balls entering the variable winning device 40 from the “left” and “right” first big winning holes 31L, 31R that are opened by the starting operation in the small hit gaming state are the upper count switch 23L, Even when it is detected by either 23C or 23R, it is not detected as an abnormal winning ball. On the other hand, in the process of step S56 shown in FIG. 25, since the value of the special figure process flag is determined to be less than “4” (step S56; No), the processes of steps S57 to S59 are executable. It is. Therefore, when a game ball or the like that has entered the second large winning opening 60 formed by the special variable winning ball apparatus 7 is detected by the lower count switch 28 (step S57; Yes), payout of the winning ball is prohibited ( In step S58, for example, a notification that an abnormality has occurred, such as displaying a second abnormality notification screen as shown in FIG. 26B in the display area of the image display device 5, can be performed (step S59).

  As shown in FIG. 47 (C), a timing Ti03 (for example, 0.5 seconds) corresponding to a time for stopping and displaying the confirmed special symbol indicating the special figure display result from the timing Ti02. Based on the setting in the small hitting control pattern KP1 for the first small hitting corresponding to the fact that the special figure display result is "first small hitting" at the timing when 1.7 seconds have elapsed from the timing Ti01, When the driving of the solenoids 53L and 53R for the 1st prize winning opening is started, the first left and right 1st prize winning openings 31L and 31R change from the closed state to the opened state, and the variable prize winning device 40 A game ball can enter the inside. As shown in FIG. 47E, when a game ball is detected by the “left” upper count switch 23L among the upper count switches 23L, 23C, 23R at timing Ti04, the value of the special figure process flag is set. Since it is “3”, the process of step S52 shown in FIG. 25 is not executed, so that an error determination that makes this game ball an abnormal winning ball is not performed.

  Thereafter, as shown in FIG. 47F, for example, at the timing Ti05 corresponding to the detection of the game ball by the outlet switch 25, the remaining ball count value decremented by 1 in the process of step S506 shown in FIG. Is determined to be “0” in the process of step S286 shown in FIG. 32, the specific winning determination process of step S287 is executed. When this specific winning determination process is executed, the value of the special figure process flag is updated to “4” by the process of step S528 shown in FIG. 34, and the special figure process flag value is changed by the process of step S530. One of updating to “0” is performed. As an example, when a game ball that has entered the variable prize apparatus 40 does not enter the specific area 49 but enters the normal area 50 and is discharged to the outside of the variable prize apparatus 40, the process of step S530 is performed. The value of the special figure process flag is updated to “0”. Thus, the game balls that have entered the variable winning device 40 from either the “left” or “right” first big winning holes 31L, 31R that have been opened in the starting operation are the upper count switches 23L, 23C, After being detected by any one of 23R, the value of the special figure process flag is updated to a value other than “3” when the remaining ball count value becomes “0”, so that the inside of the variable winning device 40 25, it is possible to execute the processing of steps S52 to S55 shown in FIG. 25 (step S51; Yes), and thereafter, the gaming ball that has entered the variable winning device 40 is abnormally awarded. Error determination is made as a sphere.

  For example, when a game ball that has entered the variable winning device 40 after the timing Ti05 is detected by any of the upper count switches 23L, 23C, and 23R (step S52 in FIG. 25; Yes), the payout of the winning ball is prohibited. At the same time (step S54), for example, it is possible to notify that an abnormality has occurred, such as displaying a first abnormality notification screen as shown in FIG. Step S55). Also, when a game ball that has entered the specific area 49 after the timing Ti05 is detected by the specific area switch 24 (step S53 in FIG. 25; Yes), for example, a first abnormality notification as shown in FIG. Notification that an abnormality has occurred, such as displaying a screen, can be performed.

  In addition, based on the detection of the game ball by the outlet switch 25 as shown in FIG. 47 (F), it is determined that the remaining ball count value is “0” in the process of step S286 shown in FIG. S286; Yes), in response to the determination that there is no game ball in the variable winning device 40, the processing of steps S288 and S289 is executed, thereby driving the model solenoids 52L and 52R and the motor 56. The operation can be stopped.

  Next, a description will be given of a control example in the case of being controlled to the big hit gaming state in response to the special figure display result that is the variable display result of the special symbol in the special figure game being “big hit”. In this example, the first special symbol display device is based on the fact that the first start condition is satisfied after the game ball enters the first start winning opening provided in the normal winning ball device 6A and the first start condition is satisfied. It is assumed that the variable display of the first special figure by 4A is performed and the variable display result is “big hit”.

  FIG. 48 shows a first start port provided corresponding to the normal winning ball device 6A when the variable display result of the first special figure is a number indicating “7” as a big hit symbol corresponding to “big hit”. It is a timing chart which shows an example of operation timing of switch 22A, and control timing of the 1st special symbol display device 4A and the 2nd big prize opening door solenoid 54. In FIGS. 48A to 48C, the horizontal axis indicates the passage of time.

  In this example, as shown in FIG. 48A, at the timing Ti11 corresponding to the detection signal from the first start port switch 22A being turned on, the random value is obtained by the process of step S231 shown in FIG. As shown in FIG. 48B, based on the determination that MR1 matches the big hit determination value data, the determination that the special figure fluctuation pattern is the “big hit” special figure fluctuation pattern by the processing in step S236, and the like. The variation of the first special figure is started in the first special symbol display device 4A. Here, when the special figure fluctuation pattern of “big hit” is determined, the special figure fluctuation time is set to “9.6 seconds” by the process of step S238 shown in FIG.

  After that, at the timing Ti12 when the special figure fluctuation time “9.6 seconds” corresponding to the special figure fluctuation pattern of “big hit” has elapsed from the timing Ti11, the special figure display result is displayed as the fixed special symbol that becomes the variable display result. A number indicating “7” which is a big hit symbol corresponding to “big hit” is stopped and displayed, and the special figure game is ended. Thus, when the special figure game whose special figure display result is “big hit” is finished, the control to enter the small hit game state is not performed, and the game ball that has entered the specific area 49 provided in the variable winning device 40 is the specific area. Regardless of whether or not it is detected by the switch 24, the control to enter the big hit gaming state is started. That is, after setting the round control pattern RP3 in the process of step S252 shown in FIG. 30, the value of the special figure process flag is updated to “4” in the process of step S257. In the big hit gaming state, the special variable winning ball apparatus 7 is controlled by driving the second big prize opening door solenoid 54 in accordance with the driving pattern defined by the round control pattern RP3 set in the process of step S252. A round game is performed in which the second grand prize opening 60 provided in is changed from the closed state to the open state by the second grand prize opening door 61 and then returned to the closed state again after a predetermined time.

  Thus, by setting the value of the special figure process flag to “4”, it is determined in the process of step S56 shown in FIG. 25 that the value of the special figure process flag is “4” or more (step S56; Yes). The processes in steps S57 to S59 are not executed. Therefore, even when the game ball entering the inside of the special variable winning ball device 7 from the second big winning port 60 which has been opened in the round game in the big hit gaming state is detected by the lower count switch 28, the abnormal winning ball It is no longer detected as a sphere. On the other hand, in the process of step S51 shown in FIG. 25, since the value of the special figure process flag is determined not to be “3” (step S51; No), the processes of steps S52 to S55 can be executed. is there. Therefore, a game ball or the like that has entered one of the “left” and “right” first big winning holes 31L, 31R formed by the variable winning device 40 is detected by any of the upper count switches 23L, 23C, 23R. Sometimes (step S52; Yes), when a game ball or the like that has entered the specific area 49 is detected by the specific area switch 24 (step S53; Yes), the payout of the prize ball is prohibited (step S54), for example, Notification that an abnormality has occurred, such as displaying a first abnormality notification screen as shown in FIG. 26A in the display area of the image display device 5, can be performed (step S55).

  Corresponding to the determination that the jackpot end waiting time has elapsed by the process of step S311 shown in FIG. 35 after the round game is repeatedly executed in the jackpot game state and the round count value reaches the maximum round value. (Step S311; Yes), the value of the special figure process flag is updated to “0” by the process of Step S315. As a result, for example, as shown in FIG. 48B, the value of the special figure process flag becomes “0” at the timing Ti14. Thus, when the big hit gaming state ends, the value of the special figure process flag becomes a value less than “4”, so that the processing of steps S57 to S59 shown in FIG. 25 can be executed (step S56; Yes), and thereafter An error determination is made in which the game ball that has entered the special variable winning ball apparatus 7 is regarded as an abnormal winning ball.

  For example, when a game ball that has entered the special variable winning ball apparatus 7 after the timing Ti14 is detected by the lower count switch 28 (step S57 in FIG. 25; Yes), the payout of the winning ball is prohibited (step S58). ), For example, a second abnormality notification screen as shown in FIG. 26B can be displayed in the display area of the image display device 5 to notify that an abnormality has occurred (step S59).

  Further, when the big hit gaming state ends, it is determined whether or not the advantageous state flag is on by the processing of step S312 shown in FIG. 35. If the advantageous state flag is on (step S312; Yes), In step S313, the advantageous state flag is cleared and turned off. On the other hand, if the advantageous state flag is off (step S312; No), the advantageous state flag is set to the on state by the process of step S314 (step S314). By setting the advantageous state flag to the on state in the process of step S314, the gaming state in the pachinko gaming machine 1 is controlled to the advantageous state. In the advantageous state, the second start winning condition for executing the special game by the second special symbol display device 4B due to the fact that the second start winning opening formed by the normally variable winning ball apparatus 6B is likely to be in an enlarged open state. Becomes easier to establish. When the special symbol game is executed by the second special symbol display device 4B, a game ball that has entered the variable winning device 40 in the small hit gaming state based on the special symbol display result being “small hit”. Is entered into the specific area 49 and detected by the specific area switch 24, the round maximum value in the jackpot gaming state is determined by referring to the round number determination table 144 shown in FIG. 17 in the process of step S524 shown in FIG. The player is more advantageous than the case where the special symbol game is executed by the first special symbol display device 4A in that it is determined to be only “16”. Therefore, in the advantageous state, the game ball easily enters the second start winning opening formed by the normally variable winning ball apparatus 4B, and the possibility that a lot of prize balls can be obtained as compared with the normal gaming state increases. In addition to the fact that the time required for the figure game to be executed more frequently than in the normal gaming state and the next special figure display result to be “small hit” or “big hit” is shorter than in the normal gaming state, The point that the second starting condition for executing the special symbol game by the second special symbol display device 4B, which is advantageous to the player as compared with the special symbol game by the special symbol display device 4A, is more easily established than in the normal game state. However, it is more advantageous for the player than the normal gaming state.

  Then, for example, when the advantageous state is ended by clearing the advantageous state flag by the processing of step S313 shown in FIG. The second start condition corresponding to the second start condition established by the game ball entering the first start condition is based on the first start condition corresponding to the first start condition established by the game ball entering the first start winning opening. Is also established with priority. That is, in the process of step S221 shown in FIG. 29, it is determined whether or not the second reserved memory number is “0”. If the second reserved memory number is other than “0” (step S221; Yes), the second start condition is established by executing the processes of steps S222 to S225. On the other hand, whether or not the first reserved memory number is “0” is determined after the second reserved memory number is determined to be “0” in the process of step S221 (step S221; No). This is performed by the process of step S226. Thus, even after the advantageous state ends, the second starting condition for executing the special game by the second special symbol display device 4B, which is advantageous to the player as compared to the special game by the first special symbol display device 4A, is established. By becoming more easily established, the player can increase the player's expectation that the maximum round value will be “16” in the next big hit gaming state during the period in which the second reserved memory number is other than “0”. Interest can be improved.

  In the small hit release process of step S113 shown in FIG. 27, the first special symbol display device 4A and the second special symbol display according to any of the small hit control patterns KP1 to KP4 set by the process of step S259 of FIG. Regardless of whether the special symbol variable display result is “small hit” in the special figure game by the device 4B, various settings and control contents in the small hit gaming state are determined. Therefore, the process at the time of the small hit release in step S113 is the start operation in the small hit gaming state based on the fact that the first special figure becomes “small hit” using a common processing module and the second special figure is “small hit”. It is possible to control the starting operation in the small hit gaming state based on the fact that “

  In the processing of step S114 to step S117 shown in FIG. 27, the round control pattern RP3 set by the processing of step S252 shown in FIG. 30 and the round control patterns RP1 to RP3 set by the processing of step S525 shown in FIG. Regardless of which one of the first special symbol display device 4A and the second special symbol display device 4B is in the big win gaming state based on the special symbol variable display result etc. The contents of setting and control are determined. Therefore, the processing of steps S114 to S117 can control the big hit gaming state based on the variable display result of the first special figure and the big hit gaming state based on the variable display result of the second special figure using a common processing module. it can.

  As described above, in the pachinko gaming machine 1 in the above embodiment, the variable display result of the second special figure is “small” in the special figure game by the second special symbol display device 4B in the process of step S524 shown in FIG. A game ball that has entered one of the “left” and “right” first big winning holes 31L, 31R that has been released by the starting operation in the small hit gaming state based on the “winning” hitting in the specific area 49 In the small hit gaming state based on the fact that the variable display result of the first special figure is “small hit” in the special figure game by the first special symbol display device 4A when detected by the specific area switch 24 after entering. When a game ball that has entered one of the “left” and “right” first big winning holes 31L, 31R that has been opened by the start operation enters the specific area 49 and is detected by the specific area switch 24 Rather than using the round number determination table 144 set so that the control ratio to the big hit gaming state with the maximum round value “16” is higher, the big hit gaming state with the round maximum value “2” or “8” Or whether to make a big hit gaming state with a maximum round value of “16”. Then, in the process of step S221 shown in FIG. 29, it is determined whether or not the second reserved memory number is “0”, and it is determined that the second reserved memory number is “0” (step S221). No), by determining whether or not the first reserved storage number is “0” in the process of step S226, the second start condition is preferentially established over the first start condition. Thus, even after the gaming state advantageous to the player compared to the normal gaming state such as the advantageous state is finished, the game ball is placed in the specific area 49 in the small hit gaming state until the second reserved memory number becomes “0”. If the player enters, the round maximum value that is more advantageous to the player than the big hit gaming state of “2” or “8” is controlled to the big hit gaming state of “16”. It is possible to increase the player's expectation that the maximum round value of the big hit gaming state will be “16”, and to improve the gaming interest.

  If the random value MR1 matches the big hit determination value data in the process of step S231 shown in FIG. 29, the big hit flag is set to the on state by the process of step S232, and the special game is ended. In response to the determination that the big hit flag is ON in the process of step S251 shown in 30, the round control pattern RP3 for 16 rounds is set in the process of step S252, and then in the process of step S257. The control to the big hit gaming state is started by updating the value of the special figure process flag to “4”. Thus, if the variable display result of the special symbol in the special figure game is “big hit”, whether or not the game ball that has entered the specific area 49 provided in the variable winning device 40 has been detected by the specific area switch 24. Regardless of whether or not, control to the big hit gaming state. Thereby, the unexpectedness of becoming a big hit game state can be improved, and a game interest can be improved.

  If it is determined in step S233 shown in FIG. 29 that the random number MR1 matches the small hit determination value data, the small hit type is selected from the first small hit to the fourth small hit in step S235. Decide on. Then, in the process of step S259 shown in FIG. 30, any one of the small hit control patterns KP1 to KP4 is set according to the small hit type. Thereby, for example, the start operation of the variable winning device 40 changing from the closed state to the open state, such as the opening time and the number of opening times of the first left and right winning holes 31L and 31R, or the special figure changing time. The control pattern can be diversified, and the player can have different expectations depending on which control pattern is used for the start operation, thereby improving the gaming interest.

  When the control to the small hit gaming state is started, the value of the special figure process flag is updated to “3” in the process of step S263 shown in FIG. 30, and when the small hit gaming state is ended, FIG. The process of updating the special figure process flag value to “4” as the process of step S528 and the process of updating the special figure process flag value to “0” as the process of step S530 shown in FIG. Is done. When the value of the special figure process flag is a value other than “3”, the processing of steps S52 to S55 shown in FIG. It is possible to make an error determination as a winning ball. In the case where an error determination due to an abnormal winning ball is thus performed, for example, a first abnormality notification screen as shown in FIG. 26A is displayed in the display area of the image display device 5 by the process of step S55. A notification that an abnormal winning ball has occurred is issued. Thereby, the cheating by the abnormal approach of the game ball to the variable winning device 40 can be prevented.

  When the control to the big hit game state is started, the value of the special figure process flag is updated to “4” by the process of step S257 shown in FIG. 30 or the process of step S528 shown in FIG. When the state ends, the value of the special figure process flag becomes “4” or more until the value of the special figure process flag is updated to “0” by the process of step S315 shown in FIG. Then, when the value of the special figure process flag is less than “4”, the processing of steps S57 to S59 shown in FIG. Can be determined as an abnormal winning ball. When the error determination as an abnormal winning ball is thus performed, a second abnormality notification screen as shown in FIG. 26B, for example, is displayed in the display area of the image display device 5 by the process of step S59. A notification that an abnormal winning ball has occurred is issued. As a result, an illegal act due to an abnormal game ball entering the special variable winning ball apparatus 7 can be prevented.

  If it is determined in step S312 shown in FIG. 35 that the advantageous state flag is on, the advantageous state flag is cleared and turned off in step S313. In this way, corresponding to the fact that when the gaming state in the pachinko gaming machine 1 is in the advantageous state, the round maximum value in the big hit gaming state is “2”, “8”, “16” Regardless of which it is, the advantageous state is terminated. Thereby, it is possible to prevent a large number of prize balls from being paid out abnormally for a long period of time, and to prevent the player from unfairly gambling.

  In the process of step S376 shown in FIG. 41, which variable display result of the first special symbol in the first special symbol display device 4A and the second special symbol in the second special symbol display device 4B is “small hit”? A small hit game effect control pattern corresponding to is selected from a plurality of types and set. In the small hitting effect process in step S174 shown in FIG. 40, the first special figure and the second special figure are performed by performing the effect control according to the small hit game effect control pattern set in the process of step S376. An effect corresponding to the small hit game state is executed in a different effect mode depending on which of them is “small hit”. When the first special figure is “small hit”, the maximum round value is “2”, “8”, or “16” when the game ball enters the specific area 49. While being controlled to the big hit gaming state, in the big hit gaming state due to the fact that the second special figure is “small hit”, if the game ball enters the specific area 49, the big hit gaming state where the round maximum value is “16” Therefore, it is possible to improve the game entertainment by performing the production in the production mode according to the degree of expectation in which the big hit gaming state is advantageous for the player.

  In the special symbol change process of step S111 and the special symbol stop process of step S112 shown in FIG. 27, the variable display of the special symbols on the first special symbol display device 4A and the second special symbol display device 4B is performed using a common processing module. Control. In the small hit release process of step S113, the start operation in the small hit gaming state based on the fact that the first special figure becomes “small hit” using the common processing module, and the second special figure is “small hit”. The starting operation in the small hit gaming state based on becoming is controlled. In the processing of steps S114 to S117, the big hit gaming state based on the variable display result of the first special figure and the big hit gaming state based on the variable display result of the second special figure are controlled using a common processing module. Furthermore, the processing of steps S203 to S206 and the processing of steps S209 to S212 shown in FIG. 28 can be executed using a common processing module. In addition, the processes in steps S222 to S224 and the processes in steps S227 to S229 shown in FIG. 29 can be executed using a common processing module. As a result, a special symbol is changed as a special symbol game by a plurality of special symbol display devices such as the first special symbol display device 4A and the second special symbol display device 4B, and pachinko machines are displayed based on the variable symbol display result of each special symbol. When controlling the gaming state in the gaming machine 1, the program amount is prevented from being extremely increased compared to the pachinko gaming machine 1 in which only a special game is played by one special symbol display device, and the program amount is reduced. Can be achieved.

  The present invention is not limited to the above embodiment, and various modifications and applications are possible. For example, in the above embodiment, by referring to the round number determination table 144 as shown in FIG. 17 in the process of step S524 shown in FIG. 34, even when the value of the variation special figure designation flag is “1”. The description has been given assuming that the maximum round value can be determined as “16”. However, the present invention is not limited to this. For example, in a small hit gaming state in which the first special figure is “small hit”, when the game ball enters the specific area 49, the round maximum value is set to “2”. ”Or“ 8 ”, and the round maximum value may not be determined to be“ 16 ”. In this case, in the round number determination table 144, the random number MR4 for determining the round number is set to the round maximum value of “16” when the value of the variation special figure designation flag is “1”. What is necessary is just to comprise table data so that it may not allocate. Thus, if the game ball enters the specific area 49 in the small hit game state due to the second special figure being “small hit”, the small hit game due to the first special figure being “small hit” Compared to the case where the game ball enters the specific area 49 in the state, the game is controlled to the big hit gaming state that is always advantageous to the player, and either the first special figure or the second special figure is “small hit”. It is possible to improve the gaming interest by making a difference in the player's expectation according to whether it is.

  In the above embodiment, the game ball that has entered the variable winning device 40 in the small winning game state by extracting the numerical data indicating the random number MR4 for determining the number of rounds by the process of step S523 shown in FIG. As described above, numerical data indicating the random value MR4 is extracted in response to the fact that the user entered the specific area 49. However, the present invention is not limited to this. For example, numerical data indicating the random number value MR4 is also extracted in the process of step S203 shown in FIG. 28 or the process of step S209, and the extracted numerical data is stored as reserved data. You may make it memorize | store in 1st special figure reservation memory | storage part 151A and 2nd special figure reservation memory | storage part 151B. Thereby, when the small hit gaming state is started, it is possible to determine the maximum round value in the big hit gaming state which is controlled when a game ball enters the specific area 49 in the small hit gaming state, For example, a round in the big hit gaming state controlled when a game ball enters the specific area 49 by changing the effect performed in response to the small hit gaming state according to the maximum round value in the big hit gaming state. The player's expectation for the maximum value can be increased, and the gaming interest can be improved.

  In the above embodiment, when the advantageous state flag is OFF in the processing of step S312 shown in FIG. 35, the step is performed regardless of whether the round maximum value is “2”, “8”, or “16”. It has been described that the advantageous state flag is set to the on state by executing the process of S314 and is controlled to the advantageous state. However, the present invention is not limited to this. For example, when the advantage state flag is OFF in step S312, the process proceeds to step S314 only when the round maximum value is “16”. May be set to the on state, and when the maximum round value is “2” or “8”, the advantageous state flag may be kept off. As a result, when the maximum round value is “16”, the number of round games can be increased as compared to the big hit game state where the maximum round value is “2” or “8”. Not only is it possible to win a large number of prize balls, but it is also advantageous to the player in that it is controlled to an advantageous state after the big hit gaming state is finished, and the round maximum is a big hit of “16” It is possible to increase the player's expectation for entering the gaming state and improve the gaming interest.

  In the above embodiment, when the advantage state flag is ON in the process of step S312 shown in FIG. 35, the step is performed regardless of whether the round maximum value is “2”, “8”, or “16”. It has been described that the advantageous state flag is cleared and turned off by executing the process of S313 to end the advantageous state. However, the present invention is not limited to this. For example, when the advantageous state flag is ON in step S312, the process proceeds to step S313 only when the round maximum value is “16”. Is cleared to be in the off state, and when the round maximum value is “2” or “8”, the advantageous state flag may be kept on. As a result, when the maximum round value in the jackpot gaming state controlled when the player is in the advantageous state is a jackpot gaming state that is disadvantageous to the player, such as “2” or “8”, It can prevent that an advantageous state is complete | finished and can prevent that a game entertainment interest falls.

  In the above embodiment, the advantageous state flag is cleared and turned off by the process of step S313 shown in FIG. 35. Therefore, when the big hit gaming state is controlled in the advantageous state, the big hit gaming state is Even during the period, the second start condition for executing the special figure game by the second special symbol display device 4B is more easily established than in the normal gaming state. However, the present invention is not limited to this, and during the period when the jackpot gaming state is set, the ease with which the second start condition is established may be controlled to the same extent as in the normal gaming state. In this case, for example, in response to the determination that the big hit flag is on in the processing of step S251 shown in FIG. 30, it is determined whether or not the advantageous state flag is on. For example, the advantageous state end flag is set to the on state, and the advantageous state flag is cleared to the off state. Further, for example, when it is determined in step S521 shown in FIG. 34 that the specific sphere detection flag is on, it is determined whether or not the advantageous state flag is on. The end flag is set to the on state, and the advantageous state flag is cleared to the off state. In the process of step S312 shown in FIG. 35, it is determined whether or not the advantageous state end flag is on. If it is off, the advantageous state flag is set to the on state. Although the end flag is cleared to be in the off state, the advantageous state flag may be held in the off state.

  In the above embodiment, when it is determined by the process of step S221 shown in FIG. 29 that the second reserved memory number is other than “0”, the processes of steps S222 to S225 are executed, and steps S227 to S230 are performed. This process is not executed. If it is determined in step S226 that the first reserved storage number is other than “0”, steps S227 to S230 are executed, and steps S222 to S225 are not executed. Then, in the special symbol variation process of step S111 shown in FIG. 27 and the special symbol stop process of step S112, it corresponds to the value of the variation special symbol designation flag set by either the process of steps S225 or S230 shown in FIG. Thus, control is performed so that the special symbol is changed in the special symbol game by one of the first special symbol display device 4A and the second special symbol display device 4B, and the special symbol is not changed by the other. However, the present invention is not limited to this, and the first special figure variably displayed on the first special symbol display device 4A and the second special figure variably displayed on the second special symbol display device 4B are simultaneously displayed. You may control so that it can fluctuate. As an example, the first special symbol process and the second special symbol process are executed as the special symbol process corresponding to each of the first special symbol display device 4A and the second special symbol display device 4B. If the variable display result of the special symbol in the special symbol game by either one of the first special symbol display device 4A or the second special symbol display device 4B is “big hit” or “small hit”, the other It is only necessary to stop the progress of the special figure game and prevent the big hit gaming state and the small hit gaming state from competing.

  In the above embodiment, in the round game in the big hit game state, only the second big prize opening 60 provided in the special variable prize ball apparatus 7 is changed between the closed state and the open state by the second big prize opening door 61. Explained as a thing. However, the present invention is not limited to this. As the round game in the big hit game state, the “left” and “right” first big winning holes 31L and 31R provided in the variable winning device 40 are set to “left” and “right”. The first grand prize opening doors 32L and 32R may be changed into a closed state and an open state. As an example, as shown in FIG. 49, depending on whether the number of rounds is an odd number or an even number, the first left of “left” and “right” provided in the variable winning device 40 is provided with a large winning opening to be opened. A round control pattern RP10 for switching between the winning openings 31L and 31R and the second large winning opening 60 provided in the special variable winning ball apparatus 7 is prepared. Then, for example, in the process of step S252 shown in FIG. 30 and the process of step S525 shown in FIG. 34, in addition to the round control patterns RP1 to RP3, the round control pattern RP10 is included and one of a plurality of types of round control patterns. It is only necessary to execute the process of determining.

  Alternatively, for example, the “left” provided in the variable winning device 40 as a round game to be executed first (first time) in the big win game state based on the fact that the variable display result of the special symbol in the special figure game is “big hit” ”And“ Right ”first big prize opening 31L, 31R is made a closed game after the left side and“ Right ”first big prize opening doors 32L, 32R are changed from the closed state to the opened state. You may do it. As an example, in the big hit release process of step S115 shown in FIG. 27, when the round number count value is “1”, driving of the first big prize opening door solenoids 53L and 53R is started, and the variable prize winning device After the “left” and “right” first big prize openings 31L and 31R provided in 40 are changed from the closed state to the opened state by the “left” and “right” first big prize opening doors 32L and 32R, respectively. The drive control to make the closed state is performed. In addition, when the first left and right winning openings 31L and 31R of the “left” and “right” are opened as a round game, for example, the drive control of the model solenoids 52L and 52R and the motor 56 according to the setting of the round control pattern May also be performed. Then, different effect control commands are transmitted from the main board 11 to the effect control board 12 depending on whether or not the game ball that has entered the specific area 49 in this round game is detected by the specific area switch 24. Also good. Alternatively, the same effect control command may be transmitted from the main board 11 to the effect control board 12 regardless of whether or not the game ball that has entered the specific area 49 is detected by the specific area switch 24. On the other hand, for example, by inputting a detection signal from the specific area switch 24 to the effect control board 12, it is possible to determine whether or not the game ball has entered the specific area 49 on the effect control board 12 side. Different effects may be executed according to the results.

  On the side of the effect control board 12, for example, at the time when control to the big hit gaming state is started, an effect that does not notify that control to the big hit gaming state is started is executed. As an example, when it is determined that the first (first) round game in the big hit gaming state is being executed in the big hit effect processing in step S175 shown in FIG. 40, the first special feature shown in FIG. An image similar to the effect image at the time of small hitting is displayed in the display area of the image display device 5. Thereafter, when the first round game is ended in the big hit game state, for example, different effects depending on whether or not the game ball has entered the specific area 49 during a predetermined period before the second round game is started. Execute. As an example, when a game ball enters the specific area 49, an image corresponding to an effect predetermined as a V winning success effect is displayed in the display area of the image display device 5. On the other hand, when the game ball does not enter the specific area 49, an image corresponding to the effect predetermined as the V prize failure effect is displayed on the display area of the image display device 5. Then, after the first round game is ended in the big hit game state, the next round game may be shifted regardless of whether or not the game ball has entered the specific area 49 during the round game. . As a result, even in the big hit game state, the “left” and “right” first big winning openings 31L and 31R are changed to the open state as in the start operation, while the big hit is made even if the game ball does not enter the specific area 49. The gaming state can be continued and the next round game can be performed, and the unexpectedness of the game can be enhanced to improve the gaming interest. In addition, the player is given an impression that the game is controlled to the big hit game state after the start operation in the small hit game state even though the game ball does not enter the specific area 49, and the unexpectedness of the game is enhanced. In addition to the expectation that a game ball will enter the specific area 49, the game is controlled to the big hit game state after the first left and right first big winning holes 31L, 31R are changed from the open state to the closed state. Can maintain a sense of expectation and improve the entertainment of the game.

  In the above-described embodiment, it has been described that the effect corresponding to the effect control pattern at the time of the small hit game set by the process of step S376 shown in FIG. 41 is executed in the effect processing during the small hit in step S174 shown in FIG. . However, the present invention is not limited to this. For example, in the small hit gaming state, different aspects of the performance may be performed depending on the path through which the game ball that has entered the variable winning device 40 passes. As an example, if it is determined by the processing in step S501 shown in FIG. 33 that any of the detection signals from the upper count switches 23L, 23C, and 23R is in the on state, the upper counts of “left” and “right” are counted. Different effect control commands are sent from the main board 11 to the effect control board 12 when either of the switches 23L and 23R detects the game ball and when the “medium” upper count switch 23C detects the game ball. Send to. Thereby, on the side of the effect control board 12, for example, as shown in FIG. 50A, one of the “left” and “right” upper count switches 23L and 23R detects a game ball. The effect image when the game ball passes through the “left” upper ball path 34L is displayed in the display area of the image display device 5, and the “middle” upper count switch 23C corresponds to the detection of the game ball. Depending on the path through which the game ball passes, such as displaying an effect image when the game ball passes through the “right” upper ball path 34R as shown in 50 (B) in the display area of the image display device 5. Can produce different aspects. By performing such an effect, it is possible to give a different sense of expectation to the player according to the high possibility that the game ball will enter the specific area 49, and to improve the game entertainment.

  In the above embodiment, when it is determined by the process of step S52 shown in FIG. 25 that one of the detection signals from the upper count switches 23L, 23C, and 23R is on, or the specific area switch is processed by the process of step S53. When it is determined that the detection signal from 24 is in the on state, the processing of step S54 and step S55 is immediately executed, and the setting for prohibiting the payout of prize balls and the notification that an abnormality has occurred are performed. Explained as a thing. However, the present invention is not limited to this. For example, when a plurality of game balls are detected by the upper count switches 23L, 23C, 23R and the specific area switch 24 in the processing of steps S52 and S53, You may make it perform the process of S55. Also in the process of step S57, when a plurality of game balls are detected by the lower count switch 28, the process may proceed to step S58 or step S59. As a result, an error determination is made that an abnormal winning ball is detected when a game ball accidentally enters the “left” and “right” first big winning holes 31L, 31R, the second big winning hole 60, or the like. On the other hand, it is possible to reliably prevent an illegal act of unjustly trying to acquire a prize ball by entering a large number of game balls into each big winning opening or the like.

  In the above embodiment, the game balls that have entered the specific area 49 and the game balls that have entered the normal area 50 are both detected by the discharge port switch 25 and then discharged to the outside of the variable winning device 40. did. However, the present invention is not limited to this. For example, a game ball that has entered the specific area 49 may be discharged outside the variable winning device 40 without being detected by the discharge port switch 25. In this case, for example, a guide area for discharging the game ball that has entered the specific area 49 may be provided separately from the guide area for discharging the game ball that has entered the normal area 50. Then, in response to the determination that the detection signal from the specific area switch 24 is in the ON state in the process of step S503 shown in FIG. At this time, the specific area switch 24 that detects the game ball that has entered the specific area 49 detects the game ball that has entered the specific area 49 and also detects the game ball that is discharged from the variable winning device 40.

  In the above embodiment, when the random value MR1 for determining the special figure display result matches the jackpot determination value data in the process of step S231 shown in FIG. 29, the jackpot flag is set to the ON state by the process of step S232. Corresponding to the first special figure, the round control pattern RP3 for 16 rounds is set in the process of step S252 based on the determination that the big hit flag is turned on in the process of step S251 shown in FIG. It has been described that the game is always controlled to the big hit gaming state with the maximum round value of “16” regardless of whether the variable display result in either of the second special figure or the second special figure is “big hit”. However, the present invention is not limited to this, and in accordance with which of the first special figure and the second special figure the variable display result is “big hit”, the game is controlled to a big hit gaming state advantageous to the player. It may be determined whether or not. As an example, when the big hit flag is ON in the process of step S251 shown in FIG. 30, it is determined whether the value of the variation special figure designation flag is “1” or “2”, and the determination result What is necessary is just to set the round control pattern according to. At this time, for example, if the variation special figure designation flag is “1”, the round maximum value is “2” or “8” by setting the round control pattern RP1 for two rounds or the round control pattern RP2 for eight rounds. While controlling to the big hit gaming state, if the variable special figure designation flag is “2”, the round control pattern RP3 for 16 rounds is set to control the big hit gaming state with the round maximum value “16”. As a result, when the variable display result of the second special figure is “big hit”, the game is controlled to a big hit gaming state that is more advantageous to the player than when the variable display result of the first special figure is “big hit”. By doing so, it is possible to increase the player's expectation that the variable display result of the second special figure will be “big hit”, and to improve the gaming interest. Or, for example, if the variation special figure designation flag is “1”, the round control pattern RP3 for 16 rounds is set to control the big hit gaming state with the round maximum value “16”, while the variation special figure designation flag If “2”, the round control pattern RP1 for 2 rounds or the round control pattern RP2 for 8 rounds is set to control the big hit gaming state with the round maximum value “2” or “8”. As a result, when the variable display result of the first special figure becomes “big hit”, the game is controlled to a big hit gaming state that is more advantageous to the player than when the variable display result of the second special figure becomes “big hit”. By doing so, it is possible to increase the player's expectation that the variable display result of the first special figure will be a “hit” and to improve the gaming interest. The round control pattern that is set according to the determination result of whether the value of the variation special figure designation flag is “1” or “2” can be set regardless of the determination result. A round control pattern may be included. For example, if the variable special figure designation flag is “1”, the round maximum value in the jackpot gaming state is set to any one of “2”, “8”, and “16” by setting one of the round control patterns RP1 to RP3. On the other hand, if the variation special figure designation flag is “2”, the round maximum value in the big hit gaming state may be set to “16” only by setting the round control pattern PR3 for 16 rounds. Alternatively, if the variable special figure designation flag is “2”, the round maximum value in the big hit gaming state is set to “8” or “16” by setting the round control pattern PR2 for 8 rounds or the round control pattern PR3 for 16 rounds. It may be set to any of "." Furthermore, the setting of the round control pattern to be set may be switched between when the variation special figure designation flag is “1” and when it is “2”.

  Further, when the variable display result of the first special figure or the second special figure is “big hit”, for example, the big hit is based on the numerical data indicating the random value acquired by the CPU 111 from the random number circuit 114 or the random counter. The maximum round value in the gaming state may be determined. As an example, the CPU 111 extracts numerical data indicating the random number value MR4 for determining the round number together with numerical data indicating the random number values MR1 and MR3 in the process of step S203 and the process of step S209 shown in FIG. In the process of S204, the numerical data indicating the random value MR4 is stored in the first special figure reservation storage unit 151A together with the numerical data indicating the random values MR1 and MR3, while the numerical data indicating the random value MR4 is also disturbed in the process of Step S210. It is stored in the second special figure reservation storage unit 151B together with numerical data indicating the numerical values MR1 and MR3. Then, when the big hit flag is on in the process of step S251 shown in FIG. 30, for example, based on the numerical data indicating the random value MR4 set in the special figure determination buffer or the like, or the value of the fluctuation special figure designation flag, The maximum round value in the big hit gaming state may be determined by referring to the round number determination table 144 shown in FIG. In addition, when the big hit flag is on in the process of step S251 shown in FIG. 30, the round number determination table 144 shown in FIG. 17 is assigned with the value of the variation special figure designation flag or the random number MR4 for each round maximum value. However, the maximum round value in the big hit gaming state based on the variable display result being “big hit” may be determined using different determination tables. In this case, it is a big hit gaming state based on the fact that the variable display result in the first special figure or the second special figure is “big hit”, or the specific area 49 after the variable display result becomes “small hit”. Depending on whether the game ball is in a big hit game state based on the entry of the game ball, it is possible to give the player a different expectation and improve the game entertainment.

  In the above embodiment, based on the random number MR1 for determining the special figure display result read out in the process in step S222 and the process in step S227 shown in FIG. 29, the special figure display result determination as shown in FIG. 13 is performed in step S231. It is determined whether or not the random value MR1 matches the jackpot determination value data with reference to the table 140, and also in step S233, with reference to the special figure display result determination table 140, the random value MR1 is determined as the small hit determination value data. It has been described that it is determined whether or not they match. However, the present invention is not limited to this, and the determination of whether or not the variable display result is “big hit” and the determination of whether or not the variable display result is “small hit” use different random numbers. May be performed. As an example, in the process of step S203 and the process of step S209 shown in FIG. 28, the CPU 111 receives numerical data indicating a big hit determination random number value and a random number value for the small hit determination different from the random number value for the big hit determination. Extract the numerical data shown. The numerical data extracted at this time may be stored as the hold data in the first special figure reservation storage unit 151A or the second special figure reservation storage unit 151B in the process of step S204 or the process of step S210. . Then, in the process of step S231 shown in FIG. 29, by referring to the jackpot determination table stored in advance in the ROM 112 or the like based on the numerical data indicating the random number for jackpot determination set in the special figure determination buffer, It is determined whether or not the numerical value matches the big hit determination value data, and it is determined whether or not the variable display result is “big hit”. Here, the jackpot determination table only needs to be configured from table data or the like that assigns a random number for determining the big hit to either the big hit determination value data or the non-hit determination value data. In the process of step S233 shown in FIG. 29, by referring to the small hit determination table stored in advance in the ROM 112 or the like based on the numerical data indicating the random number for small hit determination set in the special figure determination buffer. Then, it is determined whether or not the random number value matches the small hit determination value data, and it is determined whether or not the variable display result is “small hit”. Here, the small hit determination table may be composed of table data or the like that assigns random numbers for determining small hits to either the small hit determination value data or the loss determination value data.

  In the above embodiment, the first start condition is satisfied after the first start condition is satisfied by the game ball that has entered the first start winning opening formed by the normal winning ball apparatus 6A detected by the first start opening switch 22A. The second start condition is satisfied after the second start condition is satisfied by the fact that the game ball that has been established or the game ball that has entered the second start prize port formed by the normally variable prize ball apparatus 6B is detected by the second start port switch 22B. In correspondence with the establishment, the display area of the image display device 5 has been described on the assumption that the variable display of the decorative symbols in the “left”, “middle”, and “right” decorative symbol variable displays is always performed. However, the present invention is not limited to this. For example, when it is determined that the variable display result of the first special figure or the second special figure is “small hit” or “losing”, the decorative symbol variable display is performed. It may not be performed. In this case, when it is determined that the variable display result is “small hit”, for example, an effect image corresponding to the small hit type determined in the process of step S235 shown in FIG. 29 is displayed in the display area of the image display device 5. For example, an effect may be executed so as to recognize which of the small hit control patterns KP1 to KP4 the start operation is executed. The effect executed at this time may have continuity with the effect executed at the start of the small hit gaming state. Further, when it is determined that the variable display result of the first special figure or the second special figure is “big hit”, the decorative pattern is always displayed in a variable manner, while the variable display result is changed to “small hit” or “lost”. ”Is determined, it is determined whether or not the decorative symbol variable display is to be executed using a predetermined random number value or a determination table, and the variable is changed only when the determination is made. It is also possible to execute a variable display of decorative symbols whose display result is “small hit” or “losing”. Thereby, when the variable display of the decorative design is executed, it is possible to increase the player's expectation that the variable display result will be a “big hit” and to improve the game entertainment.

  In the above embodiment, referring to the round number determination table 144 shown in FIG. 17 in the processing of step S524 shown in FIG. 34, when the value of the variable special figure designation flag is “2”, that is, the second special figure. When a game ball enters the specific area 49 in the small hit game state after the variable display result of the figure becomes “small hit”, it is assumed that the round maximum game value is always controlled to the big hit game state of “16”. did. However, the present invention is not limited to this, and even when a game ball enters the specific area 49 in the small hit game state after the variable display result of the second special figure becomes “small hit”, the round maximum value May be controlled to a big hit gaming state different from “16”. As an example, the round number determination table 144 assigns a random number value MR4 for determining the number of rounds to the round maximum value of “2” or “8” even when the value of the variation special figure designation flag is “2”. What is necessary is just to be comprised so that table data may be included. In this case, when the value of the variation special figure designation flag is “2”, the number of disturbances for the round maximum value of “16” is larger than that when the value of the variation special figure designation flag is “1”. The table data of the round number determination table 144 may be configured so that the numerical value MR4 is assigned. Even in this case, when a game ball enters the specific area 49 in the small hit gaming state after the variable display result of the second special figure becomes “small hit”, the variable display of the first special figure is displayed. It is possible to increase the rate of control to the big hit gaming state with the round maximum value of “16”, compared to the case where the game ball enters the specific area 49 in the small hit gaming state after the result becomes “small hit”. it can.

  In the above embodiment, separate first special figure reservation storage unit 151A and second special figure reservation storage unit 151B are provided corresponding to each of first special symbol display device 4A and second special symbol display device 4B. Explained as a thing. On the other hand, in the special figure holding storage unit common to the first and second special symbol display devices 4A and 4B, numerical data indicating each random value, start winning data, etc. are held as holding data and associated with the holding number. You may make it memorize | store. Here, the start winning data may be data indicating that it is possible to specify whether the game ball has entered the first start winning opening or the second starting winning opening. In this case, each of the first reserved memory number and the second reserved memory number is set to a predetermined upper limit value (for example, "", regardless of whether the game ball has entered the first start winning opening or the second starting winning opening). 4)), the hold data may be stored at the head of the empty entry in the common special figure hold storage unit. In this case, a total reserved memory number counter that counts the total value of the first reserved memory number and the second reserved memory number as the total special figure reserved memory number is provided, for example, the processing of steps S205 and S211 shown in FIG. 29, in the processes of steps S223 and S228 shown in FIG. 29, the total reserved memory is updated so that the total special figure reserved memory number is also updated in response to the update of the first reserved memory number and the second reserved memory number. The count value in the number counter may be added by 1 or subtracted by 1. Thus, for example, when the processing of steps S203 to S206 and the processing of steps S209 to S212 shown in FIG. 28 are executed using a common processing module, the address set in the hold storage pointer is stored in the storage area of the RAM 113. It is possible to specify the reserved special pointer storage unit from the start address and the total number of stored special map reservations, and the setting process of the reserved memory pointer can also be executed using a common processing module. At this time, in order to store the hold data indicating a random number value or the like in the common special figure hold storage unit in response to the establishment of either the first start condition or the second start condition, The head address of the empty entry in the common special figure reservation storage unit provided in the storage area of the RAM 113 is designated. Instead of the configuration having the total reserved memory number counter, when the setting process of the reserved memory pointer is executed, the total value of the first reserved memory number and the second reserved memory number is specified by calculation each time. You may do it.

  Further, for example, when the processing of steps S222 to S224 and the processing of steps S227 to S229 shown in FIG. 29 are executed using a common processing module, an address to be set in the hold storage pointer is the common provided in the RAM 113. It is sufficient to use a predetermined address corresponding to the entry of the hold number “1” in the special figure hold storage unit, and this hold storage pointer setting process can also be executed using a common processing module. At this time, the start winning data included in the hold data stored in the common hold storage unit is sequentially read from the data stored in the entry of the hold number “1” to the data stored in the lower entry. Then, when the first start condition is satisfied (when the variation special figure designation flag is “1”), when the hold data including the start prize data indicating the entry to the first start prize opening is found. The reading of the start winning data is stopped, the reserved data is read from the special figure storage unit and set in the special figure determination buffer or the like. On the other hand, when the second start condition is satisfied (when the variation special figure designation flag is “2”), pending data including start winning data indicating entry into the second start winning opening is found. At this point, the reading of the start winning data is stopped, and the reserved data is read from the special figure storage unit and set in the special figure determination buffer or the like.

  In the above embodiment, the display control unit 121 is mounted on the effect control board 12, and the display operation and the like in the image display device 5 are controlled under the control of the effect control board 12. However, the present invention is not limited to this. For example, a display control board on which a microcomputer is mounted is provided separately from the effect control board 12, and the display control unit 121 is mounted on the display control board. Also good. In this case, the display control board receives a control signal from the effect control board 12 by a microcomputer mounted separately from the effect control microcomputer 120, and outputs predetermined display control data corresponding to the control signal. Various controls may be performed by referring to them.

  In addition, the device configuration of the pachinko gaming machine 1, the data configuration, the processing shown in the flowchart, and the various display operations including the display operation of the display image in the display area of the image display device 5 do not depart from the spirit of the invention. Changes and modifications can be arbitrarily made within the range. In addition, the gaming machine of the present invention is not limited to a payout type gaming machine that pays out a predetermined number of prize balls in response to detection of a winning ball, but responds to detection of a winning ball by enclosing the gaming ball. It can also be applied to enclosed game machines that give points.

  Furthermore, the program and data for realizing the present invention are not limited to a form distributed and provided by a detachable recording medium to the computer device or the like included in the pachinko gaming machine 1, but in advance a computer It is possible to adopt a form distributed by pre-installing in a storage device such as a device. Furthermore, the program and data for realizing the present invention are distributed by downloading from other devices on a network connected via a communication line or the like by providing a communication processing unit. It doesn't matter.

  The game execution mode is not only executed by attaching a detachable recording medium, but can also be executed by temporarily storing the program and data downloaded via a communication line or the like in an internal memory or the like. It is also possible to execute directly using hardware resources on the other device side on a network connected via a communication line or the like. Furthermore, the game can be executed by exchanging data with other computer devices or the like via a network.

It is a front view of the pachinko gaming machine in this embodiment. It is a figure which expands and shows the structural example of a 1st special variable winning apparatus and an upper stage. It is a figure which shows the flow of the game ball induced | guided | derived to the upper left ball path. It is a figure which shows the flow of the game ball induced | guided | derived to the "right" upper sphere path | route. It is a figure which shows one structural example of a rotary body. It is a figure which shows a mode that the game ball discharge | released from the mountain stage directly approachs a specific area | region. It is a figure which shows a mode that the game ball which approached into V hole approachs into a specific area. It is a figure which shows a mode that the game ball which approached in either a lose hole and V hole is guide | induced to a normal area | region. It is a block diagram which shows the example of a connection with a main board | substrate, various control boards, and an electrical component. It is explanatory drawing which shows an example of the content of an effect control command. It is a figure which shows the structural example of the microcomputer for game control. It is explanatory drawing which illustrates the random number value used in the main board | substrate side. It is a figure which shows the example of 1 structure of a special figure display result determination table. It is a figure which shows the example of 1 structure of a common figure display result determination table. It is a figure which shows the example of 1 structure of the small hit classification determination table. It is a figure which shows the example of 1 structure of a special figure fluctuation pattern determination table. It is a figure which shows the example of 1 structure of a round number determination table. It is a figure which illustrates the control pattern table which ROM of the microcomputer for game control memorize | stores. It is explanatory drawing which shows the example of a setting of the expansion open time corresponding to a general electric operation pattern. It is a figure which shows one structural example of the small hit control pattern. It is a figure which shows one structural example of the data holding area for game control. It is a figure which shows the example of 1 structure of the microcomputer for production control. It is a figure which shows one structural example of an effect control pattern table. It is a flowchart which shows an example of the timer interruption process for game control. It is a flowchart which shows an example of a prize error determination process. It is explanatory drawing which shows the example of a display of an abnormality alert | report screen. It is a flowchart which shows an example of a special symbol process process. It is a flowchart which shows an example of a start winning determination process. It is a flowchart which shows an example of a special symbol normal process. It is a flowchart which shows an example of a special symbol stop process. It is a flowchart which shows an example of the process at the time of small hit | release opening | release. It is a flowchart which shows an example of the process at the time of small hit | release opening | release. It is a flowchart which shows an example of a process at the time of a 1st big winning opening entrance. It is a flowchart which shows an example of a specific winning determination process. It is a flowchart which shows an example of a jackpot end process. It is a flowchart which shows an example of a normal symbol process process. It is a flowchart which shows an example of a normal symbol determination process. It is a flowchart which shows an example of a normal symbol stop process. It is a flowchart which shows an example of production control main processing. It is a flowchart which shows an example of production control process processing. It is a flowchart which shows an example of the waiting process per special figure. It is explanatory drawing which shows the example of a display of the effect image at the time of a small hit. It is a timing chart which shows the example of control in the case of the 1st small hit. It is a timing chart which shows the example of control in the case of the 2nd small hit. It is a timing chart which shows the example of control in the case of the 3rd small hit. It is a timing chart which shows the example of control in the case of the 4th small hit. It is a timing chart which shows the example of control in the case of the 1st small hit. It is a timing chart which shows the example of control in the case of big hit. It is a figure which shows the setting of the round control pattern used in a modification. It is explanatory drawing which shows the example of a display of the effect image at the time of passing of a game ball.

Explanation of symbols

DESCRIPTION OF SYMBOLS 1 ... Pachinko machine 4A, 4B ... Special symbol display device 5 ... Image display device 6A ... Normal winning ball device 6B ... Ordinary variable winning ball device 7 ... Special variable winning ball device 11 ... Main board 12 ... Production control board 20 ... Normal Symbol display devices 22A, 22B ... Start port switches 23L, 23C, 23R ... Upper count switch 24 ... Specific area switch 25 ... Discharge port switch 28 ... Lower count switches 31L, 31R ... First big winning port 40 ... Variable winning device 49 ... Specific area 50 ... Normal area 60 ... Second grand prize opening 100 ... Game control microcomputers 111, 131 ... CPU
112, 132 ... ROM
113, 133 ... RAM
114, 134 ... Random number circuit 150 ... Game control data holding area 151A, 151B ... Special figure reservation storage unit 151C ... Universal figure reservation storage part

Claims (8)

  1. Based on the fact that the first start condition is satisfied after the first start condition is satisfied, the first variable display means for variably displaying each of a plurality of types of identification information that can be identified, and the second variable after the second start condition is satisfied 2 Based on the establishment of the start condition, a second variable display means for variably displaying a plurality of types of identification information each identifiable, and a variable information display result of the identification information by the first variable display means is a first predetermined display. In response to the result being obtained or the variable display result of the identification information by the second variable display means being the second predetermined display result, the first state advantageous to the player and the disadvantage to the player A variable winning device that performs a starting operation that changes to the second state, and a specific detection means that detects a game medium that has entered the specific region among a plurality of regions provided in the variable winning device, and the starting operation In the first In response to the game medium which enters the said variable winning devices in the state is detected by the particular detection means, a gaming machine to control a further advantageous specific game state for the player,
    Variable display control means for controlling variable display of identification information by the first variable display means and variable display of identification information by the second variable display means;
    Game state control means for controlling the specific game state to either a first specific game state or a second specific game state which is more advantageous for the player than the first specific game state;
    A start winning device that changes between a first induction state in which the second start condition is likely to be established and a second induction state in which the second start condition is less likely or not to be established;
    Based on the end of the specific gaming state, an advantageous state control means for controlling the starting prize-winning device to an advantageous state in which the starting winning device is likely to be in the first guiding state rather than the normal gaming state different from the specific gaming state;
    First hold storage means for storing variable display hold data in which the first start condition is satisfied but the first start condition is not yet satisfied;
    Second hold storage means for storing variable display hold data in which the second start condition is satisfied but the second start condition is not yet satisfied,
    The gaming state control means enters the variable winning device that has entered the first state in the starting operation based on the fact that the variable display result of the identification information by the second variable display means has become the second predetermined display result. When the game medium detected is detected by the specific detection means, the first state is determined by the starting operation based on the fact that the variable display result of the identification information by the first variable display means becomes the first predetermined display result. Using the decision table set so that the rate at which the game medium that has entered the variable prize apparatus is controlled to be in the second specific game state is higher than when the specific detection means is detected. A specific game state determination means for determining which of the specific game state and the second specific game state to be controlled;
    The variable display control means prioritizes the second start condition based on the hold data stored in the second hold storage means over the first start condition based on the hold data stored in the first hold storage means. Including priority display control means to be established
    A gaming machine characterized by that.
  2. Determining whether the variable display result of the identification information by the first variable display means is the first predetermined display result and a plurality of display results including a first specific display result different from the first predetermined display result; Determining whether the variable display result of the identification information by the second variable display means is the second predetermined display result or a plurality of display results including a second specific display result different from the second predetermined display result. Variable display result determination means to perform,
    In the gaming state control means, the variable display result of the identification information by the first variable display means becomes the first specific display result, or the variable display result of the identification information by the second variable display means is the first 2 corresponding to the result of the specific display, including a specific game state control means for controlling to the specific game state regardless of whether or not a game medium has been detected by the specific detection means,
    The gaming machine according to claim 1.
  3. Predetermined display result determining means for determining the first predetermined display result and the second predetermined display result as one of a plurality of predetermined types;
    A start control pattern for determining a start operation control pattern to be one of a plurality of predetermined types according to the type of the first predetermined display result or the second predetermined display result determined by the predetermined display result determining means. A determination means;
    Starting operation executing means for changing the variable winning device to the first state based on the control pattern determined by the starting control pattern determining means;
    The gaming machine according to claim 1 or 2, characterized in that.
  4. Variable winning detection means for detecting a game medium entering the variable winning device;
    Whether or not a game medium has been detected by the variable winning detection means in a start determination period other than an effective variable winning period including from the time when the variable winning device is set to the second state to the second state in the starting operation Corresponding to the variable winning abnormality determination means for determining the presence or absence of abnormality,
    Corresponding to the fact that there is an abnormality by the variable winning abnormality determining means, the variable winning abnormality occurrence notifying means for notifying the occurrence of abnormality is provided.
    The gaming machine according to claim 1, 2, or 3.
  5. Unlike the variable winning device, a variable winning device that performs a specific action that changes between the first state and the second state in the specific gaming state;
    A variable winning detection means for detecting a game medium that has entered the variable winning device;
    Whether or not a game medium has been detected by the variable winning detection means in a specific determination period other than the effective variable winning period including the period from the first state to the second state in the specific operation. Corresponding to the variable winning abnormality determining means for determining the presence or absence of abnormality,
    Corresponding to the fact that there is an abnormality by the variable prize abnormality determining means, a variable prize abnormality occurrence notifying means for notifying the occurrence of an abnormality is provided.
    The gaming machine according to any one of claims 1 to 4, characterized in that:
  6. In response to being controlled to the specific gaming state by the gaming state control means when being controlled to the advantageous state by the advantageous state control means, whether the specific gaming state is the first specific gaming state or not Regardless of whether it is the second specific gaming state, comprising advantageous state ending means for ending the advantageous state,
    The gaming machine according to any one of claims 1 to 5, characterized in that:
  7. Corresponding to the fact that the variable display result of the identification information by the first variable display means becomes the first predetermined display result, the variable display result of the identification information by the second variable display means is the second predetermined display result. An effect execution means for executing an effect corresponding to the change of the variable prize apparatus from the second state to the first state, in an effect mode different from that when
    The gaming machine according to any one of claims 1 to 6, characterized in that:
  8. The starting operation based on the fact that the variable display result of the identification information by the first variable display means becomes the first predetermined display result, and the variable display result of the identification information by the second variable display means is the second predetermined display result. A common starting operation control means for controlling the starting operation based on the common processing module using a common processing module;
    The specific game state based on the variable display result of the identification information by the first variable display means and the specific game state based on the variable display result of the identification information by the second variable display means are controlled using a common processing module. Common specific game control means to
    The variable display control means is a common variable display control means for controlling the variable display of the identification information by the first variable display means and the variable display of the identification information by the second variable display means using a common processing module. Yes,
    Second start condition determining means for determining whether to establish the second start condition based on the hold data stored in the second hold storage means;
    Whether or not to satisfy the first start condition based on the hold data stored in the first hold storage means when the second start condition determination means determines that the second start condition is not satisfied. First start condition determining means for determining
    The gaming machine according to any one of claims 1 to 7, characterized in that:
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JP2011015860A (en) * 2009-07-09 2011-01-27 Sankyo Co Ltd Game machine
JP2011015859A (en) * 2009-07-09 2011-01-27 Sankyo Co Ltd Game machine
JP2011147549A (en) * 2010-01-20 2011-08-04 Taiyo Elec Co Ltd Game machine
JP2013128854A (en) * 2013-04-04 2013-07-04 Daiichi Shokai Co Ltd Game machine
JP2013138930A (en) * 2013-04-15 2013-07-18 Fujishoji Co Ltd Pinball game machine
JP2013215413A (en) * 2012-04-09 2013-10-24 Sankyo Co Ltd Game machine
JP2013215414A (en) * 2012-04-09 2013-10-24 Sankyo Co Ltd Game machine
JP2013215412A (en) * 2012-04-09 2013-10-24 Sankyo Co Ltd Game machine
JP2013248032A (en) * 2012-05-30 2013-12-12 Sankyo Co Ltd Game machine
JP2014076344A (en) * 2013-09-24 2014-05-01 Sankyo Co Ltd Game machine
JP2014076345A (en) * 2013-09-24 2014-05-01 Sankyo Co Ltd Game machine
JP2014076343A (en) * 2013-09-24 2014-05-01 Sankyo Co Ltd Game machine
JP2015128684A (en) * 2015-04-13 2015-07-16 株式会社三共 Game machine
JP2015128683A (en) * 2015-04-13 2015-07-16 株式会社三共 Game machine
JP2017012274A (en) * 2015-06-29 2017-01-19 株式会社平和 Game machine
JP2017209589A (en) * 2017-09-12 2017-11-30 株式会社三共 Game machine

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Cited By (16)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2011015859A (en) * 2009-07-09 2011-01-27 Sankyo Co Ltd Game machine
JP2011015860A (en) * 2009-07-09 2011-01-27 Sankyo Co Ltd Game machine
JP2011147549A (en) * 2010-01-20 2011-08-04 Taiyo Elec Co Ltd Game machine
JP2013215414A (en) * 2012-04-09 2013-10-24 Sankyo Co Ltd Game machine
JP2013215412A (en) * 2012-04-09 2013-10-24 Sankyo Co Ltd Game machine
JP2013215413A (en) * 2012-04-09 2013-10-24 Sankyo Co Ltd Game machine
JP2013248032A (en) * 2012-05-30 2013-12-12 Sankyo Co Ltd Game machine
JP2013128854A (en) * 2013-04-04 2013-07-04 Daiichi Shokai Co Ltd Game machine
JP2013138930A (en) * 2013-04-15 2013-07-18 Fujishoji Co Ltd Pinball game machine
JP2014076344A (en) * 2013-09-24 2014-05-01 Sankyo Co Ltd Game machine
JP2014076345A (en) * 2013-09-24 2014-05-01 Sankyo Co Ltd Game machine
JP2014076343A (en) * 2013-09-24 2014-05-01 Sankyo Co Ltd Game machine
JP2015128684A (en) * 2015-04-13 2015-07-16 株式会社三共 Game machine
JP2015128683A (en) * 2015-04-13 2015-07-16 株式会社三共 Game machine
JP2017012274A (en) * 2015-06-29 2017-01-19 株式会社平和 Game machine
JP2017209589A (en) * 2017-09-12 2017-11-30 株式会社三共 Game machine

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