JP2008142286A - Game machine, control method of game machine and playing method - Google Patents

Game machine, control method of game machine and playing method Download PDF

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Publication number
JP2008142286A
JP2008142286A JP2006332653A JP2006332653A JP2008142286A JP 2008142286 A JP2008142286 A JP 2008142286A JP 2006332653 A JP2006332653 A JP 2006332653A JP 2006332653 A JP2006332653 A JP 2006332653A JP 2008142286 A JP2008142286 A JP 2008142286A
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Japan
Prior art keywords
cards
combination
game
special
card
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JP2006332653A
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Japanese (ja)
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Hirobumi Toyoda
博文 豊田
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Aruze Corp
アルゼ株式会社
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Priority to JP2006332653A priority Critical patent/JP2008142286A/en
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    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports or amusements, e.g. casino games, online gambling or betting
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports or amusements, e.g. casino games, online gambling or betting
    • G07F17/3202Hardware aspects of a gaming system, e.g. components, construction, architecture thereof
    • G07F17/3216Construction aspects of a gaming system, e.g. housing, seats, ergonomic aspects
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports or amusements, e.g. casino games, online gambling or betting
    • G07F17/3286Type of games
    • G07F17/3293Card games, e.g. poker, canasta, black jack

Abstract

An object of the present invention is to provide a game machine having a new game style in which a sense of expectation for awarding a medal is increased, a game machine control method, and a play method.
A poker gaming machine 10 uses a plurality of types of cards, exchanges a card selected by a player among other cards distributed first, with another card, and finally distributes the card. When a win is made with a plurality of cards having a specific combination, a win game in which a predetermined payout is awarded is executed, and the combination of cards finally distributed is the specific combination With this condition, the CPU 66 is provided with a CPU 66 for executing a high probability win game with a high probability of winning in the next game a plurality of times and executing a special win game in which a dividend is always given in each high probability win game. .
[Selection] Figure 1

Description

  The present invention relates to a game machine, a game machine control method, and a play method.

  Conventionally, a game machine such as a poker game machine installed in a casino place executes a win game that wins when a plurality of cards that are a predetermined combination are included in the finally distributed cards. In such a game machine, medals are awarded for each poker game according to the number of medals inserted and a payout determined according to the established poker combination.

  In recent years, game machines have been provided that execute high-probability win games with a high probability of winning. For example, as such a game machine, there is provided a game machine in which two sets of five cards, which are more than the conventional five, are distributed to each player, and a combination of the cards of each set is combined to establish a poker role ( Patent Document 1).

Furthermore, in recent years, in order to increase the number of medals awarded to each poker game, a new game style called a double down game that can double the number of medals paid out is added after the poker role is established. .
US Pat. No. 5,882,260

  An object of the present invention is to provide a game machine having a new game style in which a sense of expectation for awarding medals is increased, a game machine control method, and a play method.

  In the first aspect of the present invention, a plurality of types of cards are used, and a card selected by the player is exchanged for another card among a plurality of cards distributed first, and finally the card distributed When a win is held with a plurality of cards in a specific combination, a win game in which a predetermined payout is awarded is executed, and the combination of cards finally distributed is a specific combination And a controller that executes a high-probability win game with a high probability of winning in the next game a plurality of times, and executes a special win game in which a dividend is always given in each of the high-probability win games. It is a game machine.

  According to a second aspect of the present invention, in the gaming machine according to the first aspect of the present invention, the controller is a combination that becomes a win among the cards first distributed during the execution of the special win game. This is a game machine that gives a special payout corresponding to a special combination.

  According to a third aspect of the present invention, in the game machine according to the first aspect of the present invention and the game machine according to the second aspect of the present invention, the controller performs card exchange during execution of the special win game. When a combination to be added to a special combination occurs, the game machine gives a special payout to the added combination.

  According to the fourth aspect of the present invention, a plurality of types of cards are used, and a card selected by the player is replaced with another card among a plurality of cards distributed first, and the card finally distributed is When a win is held with a plurality of cards in a specific combination, a win game in which a predetermined payout is awarded is executed, and the combination of cards finally distributed is a specific combination As a condition, in the next game, a high-probability win game with a high probability of winning is executed a plurality of times, and in each of the high-probability win games, a special win game in which a dividend is always given is executed. During the execution of the win game, the special card that corresponds to the special combination that is the winning combination of the cards distributed first. It is a game machine comprising a controller to grant a dividend.

  According to a fifth aspect of the present invention, in the gaming machine according to the fourth aspect of the present invention, the controller generates a combination to be added to the special combination by exchanging cards during execution of the special win game. In such a case, the game machine gives a special payout to the added combination.

  In the sixth aspect of the present invention, a plurality of types of cards are used, and a card selected by the player is exchanged for another card among a plurality of cards distributed first, and the card finally distributed is When a win is held with a plurality of cards in a specific combination, a win game in which a predetermined payout is awarded is executed, and the combination of cards finally distributed is a specific combination As a condition, in the next game, a high-probability win game with a high probability of winning is executed a plurality of times, and in each of the high-probability win games, a special win game in which a dividend is always given is executed. During the execution of the win game, the special card that corresponds to the special combination that is the winning combination of the cards distributed first. During the execution of the special win game, if a combination to be added to the special combination is generated by exchanging cards, a special payout is also given to the added combination. A game machine including a controller.

  In the seventh aspect of the present invention, the controller uses a plurality of types of cards, and among the plurality of cards distributed first, the card selected by the player is replaced with another card, and finally distributed. If a card wins with a plurality of cards in a specific combination, a win game in which a predetermined payout is awarded is executed, and the combination of cards finally distributed is a specific combination. As a condition, in the next game, a high-probability win game with a high probability of winning is executed a plurality of times, and in each of the high-probability win games, a special win game in which a dividend is always given is executed. This is a control method of a game machine that performs control.

  According to an eighth aspect of the present invention, in the game machine control method according to the seventh aspect of the present invention, the controller becomes a win among the cards first distributed during execution of the special win game. This is a game machine control method for performing control for giving a special payout corresponding to a special combination which is a combination.

  According to a ninth aspect of the present invention, in the game machine control method according to the seventh aspect of the present invention and the game machine control method according to the eighth aspect of the present invention, the controller is executing the special win game. In addition, when a combination to be added to a special combination is generated by card exchange, the game machine control method performs control for giving a special payout to the added combination.

  According to a tenth aspect of the present invention, a plurality of types of cards are used, and a card selected by a player is exchanged for another card among a plurality of cards distributed at first. When a win is held with a plurality of cards in a specific combination, a win game in which a predetermined payout is awarded is executed, and the combination of cards finally distributed is a specific combination In the next game, a high probability win game with a high probability of winning is executed a plurality of times, and in each high probability win game, a special win game in which a dividend is always given is executed. is there.

  According to the present invention, it is possible to provide a game machine having a new game style in which a sense of expectation for awarding medals is increased, a game machine control method, and a play method.

[Outline of how to play]
FIG. 1 is a flowchart illustrating a playing method according to an embodiment of the present invention. The playing method according to the present embodiment uses a plurality of types of cards, out of a plurality of cards initially distributed, the card selected by the player's operation is replaced with another card, and finally distributed. It is a kind of poker game that executes a win game in which a predetermined payout is awarded when a card is won by having a plurality of cards in a predetermined combination. The play method according to the present embodiment first determines whether or not the win game is a high-probability win game (step S1). Furthermore, in the playing method according to the present embodiment, as a result of the determination in step S1, a card including a winning combination (for example, two pairs) is distributed (step S2), and a high-probability win game with a high probability of winning is performed. (Step S3).

[Poker machine configuration]
An overview of the game machine in one embodiment of the present invention is shown in FIG. In the game machine of this embodiment to be described, a poker machine will be described below as an example of a preferred embodiment for the game machine according to the present invention.

  In the present embodiment, a poker machine using medals will be described as an example. However, the game machine according to the present invention may be a game machine using coins, medals, tokens, or cards storing game value information as game media.

  A first display 32 is provided on the front surface of the poker machine 10. In addition, a second display 33 is provided above the first display 32 in front of the poker machine 10. On the first display 32, a payout table showing a combination of cards distributed to the player and cards to be paid out is displayed. On the second display 33, an effect image is displayed. The first display 32 and the second display 33 are touch panel type liquid crystal displays.

  A medal slot 63 is provided near the front right of the poker machine 10, and a medal payout outlet 61 and a medal tray 67 are provided below the front. A player can play a game by inserting a medal into the medal slot 63. Further, according to the game result, medals are paid out from the medal payout opening 61 and stored in the medal tray 67. As will be described later, a medal detection sensor 31 (see FIG. 3) is built in the game machine provided with the medal slot 63. The medal detection sensor 31 detects that a player has inserted a medal into the poker machine 10.

  On the side of the poker machine 10, decorative lamps 36a and 36b are provided. Speakers 46 a and 46 b are provided above the poker machine 10. The speakers 46a and 46b generate sound effects accompanying the progress of the game.

  Below the first display 32, various switches used to advance the game are arranged.

  The BET MAX switch 26 and the BET ONE switch 28 are used when the player starts a game. The BET ONE switch 28 increases the number of medals inserted into the game according to the number of times of pressing the switch. The BET MAX switch 26 is used when betting five cards at a time, that is, the maximum number of medals.

  A DEAL switch 24 and a CASH OUT switch 22 are arranged on the left side of the BET MAX switch 26. Five HOLD switches 20 are arranged above the BET MAX switch 26. The DEAL switch 24 is used when the player receives a card display. After the player performs a medal insertion operation, the DEAL switch 24 is pressed to display an image of a distributed card or a new exchanged card on the first display 32.

  The CASH OUT switch 22 is used when a medal stored (hereinafter referred to as credit) in the poker machine 10 is paid out. When the player turns on the CASH OUT switch 22 by pressing, a medal is paid out to the medal tray 67.

  A total of five HOLD switches 20 are provided. The HOLD switch 20 is arranged so as to correspond to each of the images of the card displayed on the first display 32. The HOLD switch 20 is used when the player selects a card to be left without being replaced after the card is displayed. When the player turns on the HOLD switch 20 below the selected card among the five cards displayed on the first display 32 by pressing, the selected card remains without being exchanged. .

[Poker machine control configuration]
The control circuit of the poker machine which is the embodiment of the present invention is shown in the block diagram of FIG.

  The main control circuit 60, which is a controller, includes a central processing unit (hereinafter referred to as CPU) 66, a read only memory (hereinafter referred to as ROM) 68, a random access memory (hereinafter referred to as RAM) 70, a random number. The generator 65 and the interface circuit groups 62 and 72 are connected via an input / output bus 64. The input / output bus 64 inputs / outputs data signals, control signals, or address signals to / from the CPU 66.

  The CPU 66 reads / writes data from / to each element or device connected to the input / output bus 64 based on a computer program stored in the ROM 68, and performs various processes in cooperation with these elements / device. The CPU 66 is provided with a timer (not shown) described later.

  The medal detection sensor 31 is connected to the interface circuit group 62 of the main control circuit 60. A detection signal from the medal detection sensor 31 is converted into a predetermined signal by the interface circuit group 62 and then supplied to the input / output bus 64.

  Further, the above-described DEAL switch 24 is connected to the interface circuit group 62. The DEAL switch 24 transmits to the interface circuit group 62 a pressing operation detection signal for detecting that the player has turned on the pressing switch, and the signal is supplied to the input / output bus 64.

  Further, a HOLD switch 20, a CASH OUT switch 22, a BET MAX switch 26, and a BET ONE switch 28 are connected to the interface circuit group 62, and when these are turned on by a player's pressing operation, a pressing operation detection signal Is transmitted to the interface circuit group 62. This detection signal is supplied to the input / output bus 64.

  The interface circuit group 72 is connected to a speaker 46 (46a and 46b) and a decorative lamp 36 (36a and 36b). The interface circuit group 72 is controlled by supplying a driving signal and driving power to each of the above-described devices according to the result of the arithmetic processing in the CPU 66.

  The input / output bus 64 is also connected with a ROM 68 and a RAM 70 as storage means. The ROM 68 stores a control program that controls the flow of the entire game of the poker machine 10. The ROM 68 also stores initial data for executing the control program, a program for controlling the blinking operation pattern of the decorative lamps 36 (36a, 36b (see FIG. 2)) built in the poker machine 10, and the first display 32. Stores a program for controlling display in the. Further, the ROM 68 stores a plurality of types of lottery tables for associating the random numbers sampled by the random number generator 65 with the images of the cards displayed on the first display 32 and the images of the plurality of cards displayed on the first display 32. A combination determination table for determining whether or not the combination of symbols described in (2) is a specific combination is stored. The plurality of lottery tables have different probabilities of being different wins. For example, the CPU 66 sets, as a lottery table for internal lottery, a high-probability win game table that has a higher probability of winning than a normally used lottery table when a specific combination is reached (see FIG. 6). . The RAM 70 stores flag and variable values used in the above-described program.

  A random number generator 65 for generating random numbers is connected to the input / output bus 64. When a command for generating a random number is transmitted from the CPU 66 to the random number generator 65, the random number generator 65 generates a random number within a predetermined range, and transmits a signal indicating the value of the random number to the input / output bus 64. The CPU 66 performs an internal lottery process to be described later using the generated random number. The random number generated from the random number generator 65 is recorded in the RAM 70.

  In the present embodiment, random numbers are sampled by a random number generator 65 connected to the CPU 66 via the input / output bus 64. However, the present invention is not limited to this, and the random number sampling may be executed on the operation program of the CPU 66 as a means for random number sampling. In that case, the random number generator 65 can be omitted.

  A display / input control device 200 is also connected to the interface circuit group 72. The display / input control device 200 transmits a drive signal for driving the first display 32 and the second display 33 connected to the display / input control device 200 based on an image display command issued from the main control circuit 60. Further, the display / input control device 200 supplies an input signal, which is a signal received from the first display 32 and the second display 33, to the interface circuit group 72, and transmits it to the CPU 66 via the input / output bus 64.

  Furthermore, a hopper control device 210 is also connected to the interface circuit group 72. The hopper control device 210 transmits a drive signal for driving the hopper 50 connected to the hopper control device 210 based on a medal payout command issued from the main control circuit 60.

[Poker machine operation]
The main routine for controlling the poker machine 10 executed in the main control circuit 60 described above is shown in the flowchart of FIG. 4, and the subroutine in the main routine is shown in the flowcharts of FIGS.

  In the following, it is assumed that the poker machine 10 has been activated in advance, and variables used in the CPU 66 described above are initialized to predetermined values and are in steady operation.

  First, as shown in FIG. 4, the CPU 66 executes a bet process (step S11).

  In this process, the CPU 66 performs a betting process corresponding to the player's insertion of coins or turning on the BET MAX switch 26 or the BET ONE switch 28. Details of the betting process will be described later. After the betting process is completed, the CPU 66 moves the process to step S12.

  In step S12, the CPU 66 performs an internal lottery and executes card extraction processing. In this process, the CPU 66 transmits a random number generation command to the random number generation unit 65, and the random number generation unit 65 that has received the signal samples the random number. The random number obtained by the random number generator 65 is recorded in the RAM 70 as a random number indicating the lottery result, and the CPU 66 refers to the lottery table and determines the type of card corresponding to the random number. Then, data relating to the type of the card is recorded in the RAM 70. Details of the internal lottery process will be described later. After the internal lottery is completed, the CPU 66 moves the process to step S13.

  In step S13, the CPU 66 performs card display processing. The CPU 66 stores data relating to the types of five cards that are distributed by display to the player for the first time among the cards determined by the internal lottery in the above-described step S12 recorded in the RAM 70, and a card image display command. The data is supplied to the display / input control device 200 via the input / output bus 64 and the interface circuit group 72. The display / input control apparatus 200 reads the corresponding image data and records it in a video RAM in the display / input control apparatus 200. As a result, the first display 32 displays five cards that are initially distributed to the player. Further, when the high probability win game is executed, a plurality of five card sets are displayed on the second display 33. Details of the card display process will be described later. After the card display process is completed, the CPU 66 moves the process to step S14.

  In step S14, the CPU 66 executes card exchange processing. In this process, the CPU 66 causes the first display 32 to display a new card image in response to the player's card exchange operation. Before displaying the image of the new card, the CPU 66 determines whether or not to complete a specific combination of the symbols of the five cards that will be displayed as a result of the exchange, and based on the result of the determination. Change the card display order. Details of this processing will be described later. After the card exchange process is completed, the CPU 66 moves the process to step S15.

  In step S15, as a result of the card exchange process, the CPU 66 completes a combination of cards (for example, a two-pair, a three-card, a flash, etc.) for which the symbols of the five cards displayed on the first display 32 are subject to awarding. Determine if you want to. The determination is performed by referring to a combination determination table stored in the RAM 70. Here, since the CPU 66 has already controlled to change the display order of the cards in the card exchange process, it is determined whether or not the symbols of the five cards to be displayed after the exchange complete a specific combination. Before the card display for replacement. However, if the determination in the exchange process is made only for a specific combination used to control the display order of the cards, it is displayed as the result of the card exchange process in the result determination process in this step. A determination is made as to which combination of cards to which a combination of the symbols of the cards to be awarded is to be awarded. In addition, in the judgment before the card display in the card exchange process described above, if the judgment is made not only for the specific combination but also for all the combinations of the cards that are subject to the dividends, the result of this step In the determination process, the determination result before the card display in the card exchange process may be used as it is without making a new determination. Details of this processing will be described later. After the result determination process is finished, the CPU 66 shifts the process to step 16.

  In step S <b> 16, the CPU 66 executes a process for performing effects and payout. In this process, the CPU 66 performs effects and payouts based on the determination result in step S15 described above. Specifically, when it is determined that the combination of the cards to be paid out has been completed, the first display 32 displays that the combination of the cards to be paid out has been completed. At the same time, the number of medals acquired by the player is added to the number of credits. If the number of credits exceeds 50, the surplus number of medals is paid out to the medal tray 67 through the medal payout opening 61. If the result of the determination is that the combination of the cards to be paid out has not been completed, the first display 32 displays that the combination of the cards to be paid out has not been completed. . After the production and payout are completed, the CPU 66 ends the main routine.

  In this way, the CPU 66 performs the process of the game control means for controlling the execution of the win game by steps S11 and S12 and steps S15 and S16.

[Bet processing]
In step S11 (FIG. 4) described above, the bet processing subroutine shown in FIG. 5 is called.

  First, the CPU 66 executes a process for determining whether or not a medal has been inserted or the bet switch has been turned on (step S21).

  In this process, the CPU 66 indicates that a detection signal from the medal detection sensor 31 indicating that a medal has been inserted into the medal insertion slot 63 or that either the BET MAX switch 26 or the BET ONE switch 28 has been turned on. It is determined whether a detection signal has been received. If the CPU 66 determines that any detection signal has been received, the process proceeds to step S22. If the CPU 66 determines that any detection signal has not been received, the CPU 66 repeats this step.

  In step S22, the CPU 66 executes a process for adding the bet number. In this process, the CPU 66 adds the number of credits based on the result in step S21 described above. Specifically, the total number of times coin insertion is detected and the number of times the BET ONE switch 28 is turned on is recorded in the RAM 70 as the number of bets. However, the maximum value is “5”, and when the BET MAX switch 26 is turned on, the maximum value regardless of the number of times coin insertion is detected and the number of times the BET ONE switch 28 is turned on. “5” is recorded in the RAM 70. After the addition of the bet number is completed, the CPU 66 moves the process to step S23.

  In step S23, the CPU 66 executes processing for determining whether or not the DEAL switch 24 is turned on. In this process, the CPU 66 determines whether or not a detection signal indicating that the DEAL switch 24 is turned on has been received. The CPU 66 repeats this step when determining that the detection signal has not been received, and ends the present subroutine when determining that the detection signal has been received.

[Internal lottery processing]
In step S12 (FIG. 4) described above, the internal lottery processing subroutine shown in FIG. 6 is called.

  In step S31, a gaming state determination process is performed. In this process, the CPU 66 performs a process for determining the gaming state based on the gaming state flag stored in the RAM 70. If this process ends, the process moves to a step S32.

  In step S32, a lottery table setting process is performed. In this process, the CPU 66 performs a process of setting, in the RAM 70, a lottery table corresponding to the game state from a plurality of types of tables stored in the ROM 68 having different win probabilities based on the game state determined in step S31. . If this process ends, the process moves to a step S33.

  In step S33, random number generation processing is performed. In this process, the CPU 66 transmits a random number generation command to the random number generation unit 65, and the random number generation unit 65 that has received the command signal samples the random number. The random number obtained by the random number generator 65 is stored in the RAM 70 as a random number indicating the lottery result. If this process ends, the process moves to a step S34.

  In step S34, a combination setting process is performed. In this process, the CPU 66 refers to the lottery table set in step S32, and selects a combination of five cards to be distributed corresponding to the random number stored in the RAM 70 in step S33. Then, data relating to the type of the card is stored in the RAM 70. When this process is finished, this subroutine is finished. In addition, when the CPU 66 refers to the high probability flag and determines that it is in the high probability state, the CPU 66 distributes five cards including a special combination (for example, two-pair) that becomes a win as a combination of five cards to be distributed. Select a card.

  In this process, ten cards are extracted from deck cards that can be used in the game. The breakdown includes five cards that are initially displayed to the player and five cards that can be displayed to the player by card exchange. The five cards initially displayed to the player are always displayed on the first display 32. On the other hand, of the five cards that can be displayed to the player by the card exchange, only the desired number is displayed on the first display 32 when the player desires to exchange the card. In the present embodiment, the replacement card is configured to be drawn in advance at the same time as the card to be displayed first to the player. However, the present invention is not limited to this, and the number of cards to be replaced is not limited thereto. After the determination is made, it may be configured to draw lots of the number of sheets.

[Card display processing]
In step S13 (FIG. 4) described above, the card display processing subroutine shown in FIG. 7 is called.

  In step S71, a process of determining whether or not the high-probability win game is performed. In this process, if the CPU 66 determines that the high probability win game is based on the value of the high probability flag stored in the RAM 70 (the value of the high probability flag is 1), the process proceeds to step S73, and the high probability flag is stored. If it is determined that the game is not a win game (the value of the high probability flag is 0), the process proceeds to step S72.

  In step S72, a single deck display process is performed. In this process, the CPU 66 performs a process of displaying five card sets by a single deck on the first display 32. More specifically, the CPU 66 outputs an image display command relating to the type of five cards that are recorded in the RAM 70 and is initially distributed to the player among the cards determined by the internal lottery. The data is supplied to the display / input control device 200 via the interface circuit group 72. The display / input control apparatus 200 reads the corresponding image data and records it in a video RAM in the display / input control apparatus 200. As a result, the first display 32 displays five cards that are initially distributed to the player. When this process is finished, this subroutine is finished.

  In step S73, a multi-deck display process is performed. In this process, the CPU 66 performs a process of displaying five card sets of a single deck on the first display 32 and displaying five card sets of a plurality of decks on the second display 33. More specifically, the CPU 66 inputs data relating to the types of five cards to be distributed to the player for the first time among the cards determined by the internal lottery recorded in the RAM 70 and a card image display command. The data is supplied to the display / input control device 200 via the output bus 64 and the interface circuit group 72. The display / input control apparatus 200 reads the corresponding image data and records it in a video RAM in the display / input control apparatus 200. As a result, the first display 32 displays the five cards initially distributed to the player, and the second display 33 displays the plurality of card sets initially distributed to the player. The When this process is finished, this subroutine is finished.

[Card exchange processing]
In step S14 (FIG. 4) described above, the card exchange processing subroutine shown in FIG. 8 is called.

  First, the CPU 66 executes processing for determining whether or not the HOLD switch 20 is turned on (step S41).

  In this process, the CPU 66 determines whether or not a detection signal indicating that any of the five HOLD switches 20 is turned on has been received. If the CPU 66 determines that it has not received the detection signal, it moves the process to step S43, and if it determines that it has received the detection signal, it moves the process to step S42.

  In step S42, the CPU 66 executes a process for holding the corresponding card. In this process, the CPU 66 sets so that the card corresponding to the HOLD switch 20 turned on in the above-described step S41 is not exchanged even after the DEAL switch 24 is turned on, and at the same time, the card on the first display 32 The characters “HOLD” are displayed below the card image. After the holding of the corresponding card is completed, the CPU 66 moves the process to step S43.

  In step S43, the CPU 66 executes processing for determining whether or not the DEAL switch 24 is turned on. In this process, the CPU 66 determines whether or not a detection signal indicating that the DEAL switch 24 is turned on has been received. If the CPU 66 determines that it has not received the detection signal, it returns the process to step S41, and if it determines that it has received the detection signal, it moves the process to step S44.

  In step S44, the CPU 66 executes processing for determining a replacement card. In this process, the CPU 66 draws the number of cards that are not held out of the five cards that can be displayed to the player by the card exchange selected in step S12 (FIG. 4), that is, the player. Decides how many cards they want to exchange. In this step, the card determination method may determine a replacement number from among five cards by lottery in this step. In addition, the card determination method is such that when the lottery is performed in the above-described step S12 (FIG. 4), ranks are given to the five cards and the number of exchanged cards is determined from the one with the highest rank. Also good. Note that the number of cards that the player wishes to exchange may be five, that is, all the cards on hand. In addition, after the replacement card is determined, the CPU 66 moves the process to step S45.

  In step S45, the CPU 66 executes card redisplay processing. In this process, the CPU 66 transmits data relating to the type of replacement card determined in step S34 described above to the display / input control device 200, and an image of the replacement card is displayed on the first display 32. Among the images of the five cards, the images are displayed instead of the images of the cards that are not held. Details of this processing will be described later. After the card redisplay process is completed, the CPU 66 ends the present subroutine.

[Card redisplay processing]
The card redisplay process called in step S45 (FIG. 8) will be described with reference to FIG. More specifically, after the first card of “10 of spades”, “J of spades”, “Q of spades”, “3 of diamonds” and “2 of diamonds” is displayed, “10”, “J of spades” and “Q of spades” were selected as holding cards, and “J of diamonds” and “K of spades” were selected as exchange cards for exchanging the remaining two cards. The case will be described.

  First, the CPU 66 searches for a combination that is established in the combination of the held card and the replacement card (step S51). Since this combination is determined when the card exchange is completed, it is determined. The CPU 66 searches for the combination recorded in the ROM 68 based on the combination of the held card and the exchanged card.

  In the ROM 68, the role of each poker such as royal flush and straight flush is recorded together with the data of the grade of each poker role. More specifically, the role of each poker, for example, is a card that is a target of a payout when a player bets one medal in the payout table displayed on the first display 32 during the execution of the win game. The number of medals to be paid out according to the combination. For example, the role class of Royal Flush (“ROYAL FLUSH”) is 500, the role class of straight flash (“STRAIGHT FLUSH”) is 50, and the class of role of Four Card (“FOUR OF A KIND”) is 20. . In this case, the higher the number, the higher the role class. However, the poker role classes may be ordinal numbers such as “1”, “2”, and “3” as long as they indicate the rank of each poker hand. The CPU 66 searches for a combination of poker that can be the highest grade recorded in the ROM 68 among combinations of exchange cards that are exchanged and newly displayed and held cards. In this embodiment, as a result of the card exchange, a one-pair combination based on “J of spades” and “J of diamonds” is searched for as a decisive combination.

  In the subsequent step S52, the CPU 66 searches for the highest grade combination that can be obtained when it is assumed that one of the replacement cards is another card in the combination of the held card and the replacement card. This role is a hypothetical role that does not actually hold. First, when “diamond J”, which is one of the replacement cards, is another type of card, the CPU 66 searches for the highest grade combination that the combination of the replacement card and the card to hold can take. . More specifically, the CPU 66 searches for a combination corresponding to each card while changing the “Diamond J” card to another card, and searches for a combination of the highest grade. In this embodiment, the royal flush combination is established when “diamond J” is “spade A”.

  Next, the CPU 66 searches for a winning combination with the highest grade while changing the “Spade K” of the replacement card to another card. In this embodiment, if “K of spade” is set to “Q of diamond”, a two-pair combination by “J” and “Q” is established. Here, in the previous royal flush role and two-pair role, since the royal flush role has a higher grade, the royal flush role when “Diamond J” is the target card is searched as the highest grade hypothetical role. .

  Next, the CPU 66 compares the final combination obtained in step S51 with the assumed combination obtained in step S52 (step S53). When the grade of the hypothetical combination is larger than that of the final combination, the CPU 66 moves the process to step S55. On the other hand, when the hypothesized combination is equal to or smaller than the confirmed combination, the CPU 66 shifts the processing to step S54.

  In step S54, the CPU 66 changes the display order based on the confirmed combination. For example, when the final combination is a one-pair combination of “Jade of spades” and “J of diamonds”, the exchange order is such that “diamond J” of the replacement card is displayed first.

  On the other hand, in step S55, the CPU 66 changes the display order based on the assumed combination. Specifically, the display order is changed so that the target card when the assumed combination is established is displayed last. In this embodiment, since the target card when the royal flush of the hypothetical combination is established is the “diamond J” card, the exchange order is changed so that this “diamond J” is displayed last.

  In subsequent step S56, CPU 66 displays the replacement card in accordance with the display order. Specifically, the CPU 66 first supplies an image display command for the first replacement card to the display / input control device 200 via the input / output bus 64 and the interface circuit group 72. The display / input control device 200 reads out desired image data and records it in a video RAM in the display / input control device 200. As a result, the replacement card is displayed on the first display 32. Subsequently, the CPU 66 performs a waiting process for a predetermined time such as 0.2 second to 2 seconds, and this time, supplies an image display command for the second replacement card to the display / input control device 200, 1 A replacement card is displayed on the display 32. Then, the replacement cards are sequentially displayed with the waiting time process interposed therebetween.

  By the process of sequentially displaying the replacement cards, for example, of the two replacement cards that are turned upside down, the first one is turned face up and “K of spade” is displayed. Therefore, the player can have a sense of expectation that the royal flush will be established if the other undisplayed exchange card is “A of Spades”. Actually, another exchange card “Diamond J”, which is not displayed after that, is displayed, and only a one-pair combination is established as a confirmed combination.

  Thus, by changing the display order of the replacement cards based on the assumed combination, the player can be expected to establish the combination until the last replacement card is displayed. After performing this process, the CPU 66 ends the process of this subroutine.

[Result judgment processing]
The result determination process called in step S15 (FIG. 4) will be described based on FIG.

  In step S61, a process of determining whether or not the high-probability win game is performed. In this process, when the CPU 66 determines that the high probability win game is based on the value of the high probability flag stored in the RAM 70 (the value of the high probability flag is 1), the process proceeds to step S65. If it is determined that it is not a high-probability win game, the process proceeds to step S62.

  In step S62, it is determined whether or not the combination is a specific combination. In this process, if the CPU 66 determines that the combination is a specific combination (for example, a heart or diamond flash), the process proceeds to step S63. If the CPU 66 determines that the combination is not a specific combination, the process proceeds to step S64. .

  In step S63, a special game execution process is performed. In this process, the CPU 66 performs a process for executing a special game. The special game execution process will be described later. If this process ends, the process moves to a step S64.

  In step S64, a win game result determination process is performed. In this process, the CPU 66 determines the win game result, and performs a process of storing the payout number in the RAM 70 if there is a payout number. When this process is finished, this subroutine is finished.

  In step S65, a high-probability win game result determination process is performed. In this process, the CPU 66 determines a high probability win game result, and performs a process of storing the payout number in the RAM 70 if there is a payout number. If this process ends, the process moves to a step S66.

  In step S66, processing for determining whether or not an additional combination has occurred is performed. In this process, the CPU 66 determines whether or not a combination to be added to the special combination has occurred due to the card exchange (step S14 in FIG. 4) by the player's operation. For example, when a two pair (for example, two pairs of 3 and 4) is established as a special combination, it is determined that a combination to be added has occurred when the remaining house is replaced by a full house. . If the CPU 66 determines that a combination to be added to the special combination has occurred due to card exchange, the process proceeds to step S67. If the CPU 66 determines that the combination is not a special combination, the present subroutine is terminated. In this way, the high-probability win game is different from a normal win game (a win game that is not a high-probability win game) in which a combination of medals is included in the first distributed card. A special win game is executed.

  In step S67, a special payout process is performed. In this process, the CPU 66 performs a process of giving a special payout to the added combination (for example, a full house). When this process is finished, this subroutine is finished.

[Special game execution processing]
The special game execution process called in step S63 (FIG. 10) will be described based on FIG.

  In step S81, a special game lottery process is performed. In this process, the CPU 66 performs a process of drawing a special game. More specifically, the CPU 66 performs a process of sampling a random number, referring to a special game lottery table stored in the ROM 68, and determining the number of decks to be given in the special game. If this process ends, the process moves to a step S82.

  In step S82, an initial card display process is performed. In this processing, the CPU 66 supplies an image display command relating to images on the back side of the plurality of cards to the display / input control device 200 via the input / output bus 64 and the interface circuit group 72. The display / input control apparatus 200 reads the corresponding image data and records it in a video RAM in the display / input control apparatus 200. Thereby, the back surface of the card first distributed to the player in the special game is displayed on the second display 33. If this process ends, the process proceeds to step S83.

  In step S83, a process for determining whether or not an operation has been performed is performed. In this process, the CPU 66 determines whether or not an operation has been performed based on a detection signal from the second display 33 based on the fact that the player has touched the screen of the second display 33. If it is determined that the CPU 66 has operated, the process proceeds to step S84. If it is not determined that the CPU 66 has operated, the process proceeds to step S83. Even if it is not determined that the operation has been performed, if a predetermined time (for example, 10 seconds) has elapsed, the process proceeds to step S84.

  In step S84, it is determined whether or not the card is the third card. In this process, if the CPU 66 determines that it is the third card that has been beaten (the player touched on the second display 33), the process moves to step S85, and is determined not to be the third card. If so, the process moves to step S87.

  In step S85, final result display processing is performed. In this processing, the CPU 66 supplies an image display command related to the final result image (three cards in the table) to the display / input control device 200 via the input / output bus 64 and the interface circuit group 72. The display / input control apparatus 200 reads the corresponding image data and records it in a video RAM in the display / input control apparatus 200. As a result, the final result is displayed on the second display 33. If this process ends, the process moves to a step S86.

  In step S86, effect display processing is performed. In this process, the CPU 66 supplies an image display command related to the effect display image (for example, an image of an erupting volcano) to the display / input control device 200 via the input / output bus 64 and the interface circuit group 72. The display / input control apparatus 200 reads the corresponding image data and records it in a video RAM in the display / input control apparatus 200. Thereby, an effect display image is displayed on the second display 33. When this process is finished, this subroutine is finished.

  In step S87, a result display process is performed. In this processing, the CPU 66 supplies an image display command relating to a result display image (for example, a card that has been beaten) to the display / input control device 200 via the input / output bus 64 and the interface circuit group 72. The display / input control apparatus 200 reads the corresponding image data and records it in a video RAM in the display / input control apparatus 200. As a result, a result display image is displayed on the second display 33. If this process ends, the process moves to a step S83.

  As described above, the CPU 66 uses a plurality of types of cards, exchanges the card selected by the player among the plurality of cards distributed first, with another card, and finally, among the cards distributed. It is an example of a controller that executes a win game in which a predetermined payout is awarded when a win is achieved by having a plurality of cards in a specific combination. As described above, the CPU 66 is a controller that executes a high-probability win game with a high probability of winning in the next game a plurality of times on the condition that the combination of cards finally distributed is a specific combination. It is an example. Thus, the CPU 66 is an example of a controller that executes a special win game in which a payout is always given in each high-probability win game. As described above, the CPU 66 is an example of a controller that gives a special payout corresponding to a special combination that is a winning combination among cards distributed first during execution of the special win game. As described above, when a combination to be added to the special combination is generated by exchanging cards during execution of the special win game, the CPU 66 gives a special payout to the added combination. It is an example of a controller.

[Poker Machine Display]
FIG. 12 is an explanatory diagram illustrating an example of a display screen. As shown in FIG. 12, a character image 90 (for example, an image of a volcano) is displayed on the second display 33. On the second display 33, a character image 90a (for example, a flying eagle image) is displayed. Further, on the first display 32, a character image 91 (for example, an image of a poker payout table) is displayed. On the first display 32, a character image 92 (for example, a card image of a plurality of playing cards) is displayed. In addition, the first display 32 displays a character image 93 (for example, “SELECT HELD CARD!”). In addition, the first display 32 displays a character image 94 (for example, “00 00 00 1000” or the like) representing points.

  FIG. 13 is an explanatory diagram showing an example of a display screen after the HOLD switch is pressed on the screen shown in FIG. As shown in FIG. 13, a character image 90 (for example, an image of a volcano) is displayed on the second display 33. On the second display 33, a character image 90a (for example, a flying eagle image) is displayed. Further, on the first display 32, a character image 91 (for example, an image of a poker payout table) is displayed. Further, on the first display 32, a character image 92 (for example, a card image of a plurality of playing cards including a card on which a character image of “HELD” is displayed) is displayed. In addition, the first display 32 displays a character image 93 (for example, “SELECT HELD CARD!”). In addition, the first display 32 displays a character image 94 (for example, “00 00 00 1000” or the like) representing points.

  FIG. 14 is an explanatory diagram showing an example of a display screen after the DEAL switch is pressed on the screen shown in FIG. As shown in FIG. 14, a character image 90 (for example, an image of a volcano) is displayed on the second display 33. On the second display 33, a character image 90a (for example, a flying eagle image) is displayed. Further, on the first display 32, a character image 91 (for example, an image of a poker payout table in which “FLUSH” and “10” are emphasized) is displayed. Further, on the first display 32, a character image 92 (for example, a card image of a plurality of playing cards) is displayed. In addition, the first display 32 displays a character image 93 (for example, “CONGRATULATIONS !!”). Further, the first display 32 displays a character image 94 (for example, “00 00 00 1010” or the like) representing points. In addition, a character image 95 (for example, “FLUSH WIN 10 MEDALS” or the like) is displayed on the first display 32. In this embodiment, a case where two medals are bet will be described.

  FIG. 15 is an explanatory diagram showing an example of a display screen when a special game is entered based on a specific combination (flash (see FIG. 14)). As shown in FIG. 15, on the second display 33, a character image 96 (for example, a plurality of cards with volcano images drawn on the back surface) is displayed. Further, on the first display 32, a character image 91 (for example, an image of a poker payout table in which “FLUSH” and “10” are emphasized) is displayed. Further, on the first display 32, a character image 92 (for example, a card image of a plurality of playing cards) is displayed. In addition, the first display 32 displays a character image 93 (for example, “CONGRATULATIONS !!”). Further, the first display 32 displays a character image 94 (for example, “00 00 00 1010” or the like) representing points. In addition, a character image 95 (for example, “FLUSH WIN 10 MEDALS” or the like) is displayed on the first display 32.

  FIG. 16 is an explanatory diagram illustrating an example of a display screen in the special game after the player touches the card image on the second display 33. As shown in FIG. 16, on the second display 33, a character image 96a (for example, a plurality of cards with volcano images drawn on the back surface) is displayed. On the second display 33, a character image 96b (for example, three cards with “10” displayed on the surface) is displayed. Further, on the first display 32, a character image 91 (for example, an image of a poker payout table in which “FLUSH” and “10” are emphasized) is displayed. Further, on the first display 32, a character image 92 (for example, a card image of a plurality of playing cards) is displayed. In addition, the first display 32 displays a character image 93 (for example, “CONGRATULATIONS !!”). Further, the first display 32 displays a character image 94 (for example, “00 00 00 1010” or the like) representing points. In addition, a character image 95 (for example, “FLUSH WIN 10 MEDALS” or the like) is displayed on the first display 32. Thus, the number of decks based on the result (for example, 10) of the special game (nervation) is provided in the high probability win game displayed on the second display 33.

  FIG. 17 is an explanatory diagram showing an example of a display screen after the special game is over. As shown in FIG. 17, a character image 90 (such as an image of a volcano) is displayed on the second display 33. On the second display 33, a character image 90b (for example, an image of smoke in the form of “TEN”) is displayed. Further, on the first display 32, a character image 91 (for example, an image of a poker payout table in which “FLUSH” and “10” are emphasized) is displayed. Further, on the first display 32, a character image 92 (for example, a card image of a plurality of playing cards) is displayed. In addition, the first display 32 displays a character image 93 (for example, “CONGRATULATIONS !!”). Further, the first display 32 displays a character image 94 (for example, “00 00 00 1010” or the like) representing points. In addition, a character image 95 (for example, “FLUSH WIN 10 MEDALS” or the like) is displayed on the first display 32. For example, the number of decks displayed on the second display 33 in the high-probability win game is presented to the player by a fumes such as the character image 90b (for example, numbers from 1 to 10 drawn by the fumes).

  FIG. 18 is an explanatory diagram illustrating an example of a display screen after the special game ends. As shown in FIG. 18, on the second display 33, a character image 90c (for example, an image in which smoke spreads over the entire surface) after the number of eruptions provided in the high probability win game is displayed. Further, on the first display 32, a character image 91 (for example, an image of a poker payout table in which “FLUSH” and “10” are emphasized) is displayed. Further, on the first display 32, a character image 92 (for example, a card image of a plurality of playing cards) is displayed. In addition, the first display 32 displays a character image 93 (for example, “CONGRATULATIONS !!”). Further, the first display 32 displays a character image 94 (for example, “00 00 00 1010” or the like) representing points. In addition, a character image 95 (for example, “FLUSH WIN 10 MEDALS” or the like) is displayed on the first display 32.

  FIG. 19 is an explanatory diagram illustrating an example of a display screen when entering a high-probability win game. As shown in FIG. 19, on the second display 33, a character image 97 (for example, an image of 10 sets of 1 set of 5 playing cards to which 2 pairs are assigned) is displayed. Further, on the first display 32, a character image 91 (for example, an image of a poker payout table) is displayed. Further, on the first display 32, a character image 92 (for example, a playing card image to which two pairs are assigned) is displayed. Further, the first display 32 displays a character image 94 (for example, “00 00 00 1010” or the like) representing points. The character image 92 and the character image 97 displayed on the first display 32 and the second display 33 form a two pair which is a special combination that is a combination that becomes a win. For this reason, during the execution of the special win game, the player can obtain a special payout corresponding to a special combination (for example, two-pair) that is a combination to be win among the cards distributed first. .

  FIG. 20 is an explanatory diagram showing an example of a display screen after the HOLD switch is pressed on the screen shown in FIG. As shown in FIG. 20, on the second display 33, a character image 97 (for example, an image of 10 sets of 1 set of 5 cards to which 2 pairs are assigned) is displayed. Further, on the first display 32, a character image 91 (for example, an image of a poker payout table) is displayed. In addition, the first display 32 includes a plurality of character images 92 (for example, a plurality of playing cards 3 and 4 constituting a two pair in which character images of 3 and 4 playing cards “HELD” constituting a two pair are displayed). Sheet of playing card images) is displayed. Further, the first display 32 displays a character image 94 (for example, “00 00 00 1010” or the like) representing points.

  FIG. 21 is an explanatory diagram showing an example of a display screen after the DEAL switch is pressed on the screen shown in FIG. As shown in FIG. 21, on the second display 33, a character image 97 (for example, an image of 8 sets of playing cards to which 2 pairs are given and 2 sets of playing cards to which full houses are given) is displayed. The Further, on the second display 33, a character image 97a (for example, an image blinking around a card in a predetermined combination) is displayed. Further, on the first display 32, a character image 91 (for example, an image of a poker payout table) is displayed. Further, on the first display 32, a character image 92 (for example, a playing card image with a full house) indicating that the combination to be added has occurred is displayed. Further, the first display 32 displays a character image 94 (for example, “00 00 00 1010” or the like) representing points.

  FIG. 22 is an explanatory diagram showing an example of a result display screen in the high probability win game. As shown in FIG. 22, on the second display 33, a character image 97 (for example, an image of 8 sets of playing cards to which 2 pairs are given, 2 sets of playing cards to which full houses are given, etc.) is displayed. The Further, on the second display 33, a character image 97a (for example, an image blinking around a card in a predetermined combination) is displayed. In addition, on the first display 32, a character image 98 (for example, an image representing a result of paying out based on the established combination) indicating the payout to be awarded is displayed. Further, the first display 32 displays a character image 95 (for example, “WIN 368 MEDALS” or the like) indicating the payout to be awarded. Thus, in the high-probability win game, a special payout corresponding to a special combination which is a combination to be a win among the cards distributed first (a payout 2 × 10 corresponding to the first pair distributed). In addition, a special payout (bonus 100 × 3 due to the occurrence of a full house and 16 × 3 which is a payout for the full house itself) corresponding to the added combination generated by the card exchange is awarded.

  As described above, an example of the present invention has been described based on this embodiment, but the present invention is not limited to this, and the applicant can easily consider a range that can be easily considered by those skilled in the art, Substitution for alternatives is intended to be within the scope of this invention.

It is a flowchart explaining the flow of the game which concerns on this embodiment. Ah It is a general-view figure explaining the general view of the poker game machine concerning this embodiment. It is a block diagram explaining the electric constitution of the poker game machine concerning this embodiment. It is a flowchart explaining the flow of a process of the poker game machine concerning this embodiment. It is a flowchart explaining the flow of a process of the poker game machine concerning this embodiment. It is a flowchart explaining the flow of a process of the poker game machine concerning this embodiment. It is a flowchart explaining the flow of a process of the poker game machine concerning this embodiment. It is a flowchart explaining the flow of a process of the poker game machine concerning this embodiment. It is a flowchart explaining the flow of a process of the poker game machine concerning this embodiment. It is a flowchart explaining the flow of a process of the poker game machine concerning this embodiment. It is a flowchart explaining the flow of a process of the poker game machine concerning this embodiment. It is explanatory drawing explaining the display screen displayed on the poker game machine concerning this embodiment. It is explanatory drawing explaining the display screen displayed on the poker game machine concerning this embodiment. It is explanatory drawing explaining the display screen displayed on the poker game machine concerning this embodiment. It is explanatory drawing explaining the display screen displayed on the poker game machine concerning this embodiment. It is explanatory drawing explaining the display screen displayed on the poker game machine concerning this embodiment. It is explanatory drawing explaining the display screen displayed on the poker game machine concerning this embodiment. It is explanatory drawing explaining the display screen displayed on the poker game machine concerning this embodiment. It is explanatory drawing explaining the display screen displayed on the poker game machine concerning this embodiment. It is explanatory drawing explaining the display screen displayed on the poker game machine concerning this embodiment. It is explanatory drawing explaining the display screen displayed on the poker game machine concerning this embodiment. It is explanatory drawing explaining the display screen displayed on the poker game machine concerning this embodiment.

Explanation of symbols

10 poker machine 32 first display 33 second display 60 main control circuit 64 input / output bus 65 random number generator 66 CPU
67 Medal tray

Claims (10)

  1. Using multiple types of cards, among the first distributed cards, the card selected by the player is exchanged for another card, and the final distributed cards will be a specific combination. When you win with a card, you run a win game that gives you a predetermined payout,
    On the condition that the combination of cards finally distributed is a specific combination, in the next game, a high probability win game with a high probability of winning is executed multiple times,
    A game machine comprising a controller for executing a special win game in which a payout is always given in each high-probability win game.
  2.   2. The game machine according to claim 1, wherein the controller gives a special payout corresponding to a special combination which is a combination to be a win among the cards distributed first during execution of the special win game.
  3.   The controller gives a special payout to the added combination when a combination added to the special combination is generated by exchanging cards during the execution of the special win game. The game machine according to 1 or 2.
  4. Using multiple types of cards, among the first distributed cards, the card selected by the player is exchanged for another card, and the final distributed cards will be a specific combination. When you win with a card, you run a win game that gives you a predetermined payout,
    On the condition that the combination of cards finally distributed is a specific combination, in the next game, a high probability win game with a high probability of winning is executed multiple times,
    In each of the high-probability win games, a special win game in which a dividend is always given is executed,
    A game machine comprising a controller for giving a special payout corresponding to a special combination which is a combination to be a win among the cards distributed first during execution of the special win game.
  5.   The controller gives a special payout to the added combination when a combination added to the special combination is generated by exchanging cards during the execution of the special win game. 4. The game machine according to 4.
  6. Using multiple types of cards, among the first distributed cards, the card selected by the player is exchanged for another card, and the final distributed cards will be a specific combination. When you win with a card, you run a win game that gives you a predetermined payout,
    On the condition that the combination of cards finally distributed is a specific combination, in the next game, a high probability win game with a high probability of winning is executed multiple times,
    In each of the high-probability win games, a special win game in which a dividend is always given is executed,
    During the execution of the special win game, a special payout corresponding to a special combination which is a combination to be a win among the first distributed cards is awarded,
    A game machine comprising a controller that gives a special payout to a special combination when a special combination is generated by exchanging cards during execution of the special win game.
  7. The controller uses multiple types of cards, and among the first distributed cards, the card selected by the player is exchanged for another card, and a specific combination is selected in the finally distributed cards. When a win is made with a plurality of cards, a win game in which a predetermined payout is awarded,
    On the condition that the combination of cards finally distributed is a specific combination, in the next game, a high probability win game with a high probability of winning is executed multiple times,
    A game machine control method for performing control to execute a special win game in which a payout is always given in each high-probability win game.
  8.   8. The controller according to claim 7, wherein the controller performs control for giving a special payout corresponding to a special combination that is a winning combination among cards distributed first during execution of the special win game. 9. Game machine control method.
  9.   When the controller generates a combination to be added to the special combination by exchanging cards during execution of the special win game, the controller performs control to give a special payout to the added combination. The method for controlling a game machine according to claim 7 or 8 to be performed.
  10. Using multiple types of cards, among the first distributed cards, the card selected by the player is exchanged for another card, and the final distributed cards will be a specific combination. When you win with a card, you run a win game that gives you a predetermined payout,
    On the condition that the combination of cards finally distributed is a specific combination, in the next game, a high probability win game with a high probability of winning is executed multiple times,
    A play method for executing a special win game in which a payout is always given in each high-probability win game.
JP2006332653A 2006-12-08 2006-12-08 Game machine, control method of game machine and playing method Pending JP2008142286A (en)

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US7686685B2 (en) * 2004-06-21 2010-03-30 Wms Gaming Inc. Wagering game having player selection features having reduced volatility index
US7780519B2 (en) * 2004-09-30 2010-08-24 Wms Gaming Gaming machine with symbol upgrade feature

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