JP2008119165A - Pinball game machine - Google Patents

Pinball game machine Download PDF

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Publication number
JP2008119165A
JP2008119165A JP2006304862A JP2006304862A JP2008119165A JP 2008119165 A JP2008119165 A JP 2008119165A JP 2006304862 A JP2006304862 A JP 2006304862A JP 2006304862 A JP2006304862 A JP 2006304862A JP 2008119165 A JP2008119165 A JP 2008119165A
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pressing
game
press
operation button
effect
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JP2006304862A
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Japanese (ja)
Inventor
Hiroyuki Suzuki
裕之 鈴木
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Samii Kk
サミー株式会社
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Priority to JP2006304862A priority Critical patent/JP2008119165A/en
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Abstract

An object of the present invention is to improve the playability of a ball game machine having a multivariate button.
SOLUTION: The winning / losing lottery means 112 executes a winning / losing lottery when a game ball enters the starting port 62. The special game control means 120 executes a special game advantageous to the player by opening the special winning opening when the result of the lottery is a win. The production control means 146 produces game progress. The operation button 82 accepts a pressing input by the player. The pressing determination unit 142 determines which pressing mode the received pressing input is suitable from among a plurality of types of pressing modes predetermined as the method of pressing the operation button 82. The press notification means 140 notifies the player of a press mode in which the press input is suitable.
[Selection] Figure 4

Description

  The present invention relates to a ball game machine such as a pachinko game machine, and more particularly to a user interface technology thereof.

  Various types of pachinko machines are popular as bullet ball machines. Among conventional pachinko gaming machines, when a game ball enters a start port formed on a game board, a lottery value is randomly acquired as a result. The acquired lottery values are temporarily stored, for example, up to four as reserved balls. The reserved balls are sequentially read one by one. The read lottery value is determined whether or not it is successful, a symbol called a special symbol is variably displayed, and the result of the determination of success or failure is indicated by the stop display mode of the special symbol. As described above, there is a “deviation” due to the variation display period of the special symbol between the execution timing of the determination and the notification timing. In many cases, the player's expectation for winning is often aroused by variably displaying a symbol for a production purpose called a decoration symbol or a production symbol during the special symbol fluctuation display period.

When the special symbol is stopped and displayed in the winning mode, the gaming state shifts to a special game as a so-called “big hit”. A special game is composed of a plurality of unit games. The big prize opening formed on the game board is opened at the start of the unit game. The unit game ends when a predetermined period, for example, 30 seconds elapses from the start of the unit game, or when nine or more game balls are won in the big prize opening during the unit game. At this time, the grand prize opening is also closed. During a unit game, if the game ball passes through a specific area called a V zone provided in the special winning opening, the unit game is continued to the next unit game. At this time, the grand prize opening is opened again. The unit game can be continued up to a predetermined number of times, for example, 15 times. When the game balls fall into the big prize opening, more game balls than usual are paid out as prize balls.
A general player plays a game for the purpose of opening a special winning opening in order to obtain a lot of prize balls, that is, shifting the gaming state to a special game (see, for example, Patent Document 1).

Some of these ball game machines have operation buttons for accepting operation inputs from players. When the player presses this operation button, a special effect is executed to further increase the expectation of jackpot (see, for example, Patent Documents 2 and 3).
JP 2003-230714 A JP 2006-75288 A JP 2006-42946 A

  Since such operation buttons are usually binary input buttons that are ON or OFF, intervention by the player tends to be limited. There are pachinko machines that use multiple operation buttons, but beginners tend to be shy away because of the complexity of the operation. In addition, there are restrictions on size when providing a plurality of operation buttons on the housing.

  Therefore, the present inventor has come up with an operation button that allows various inputs by “how to press” instead of the conventional binary input operation button of ON / OFF. Specifically, there may be a difference in pressing depth whether the operation button is pressed deeply or shallowly, a difference in pressing speed whether the button is pressed quickly or slowly, a difference in pressing time whether the button is pressed long or short. Furthermore, various pressing methods can be defined depending on the combination of how to press in what order. In this specification, an operation button of a type in which a pressing state of two or more values is identified depending on how to press is referred to as a “multivariate button”. The multivariate button is considered to be an effective tool for realizing a user interface that is easy to understand intuitively while improving the interactivity with the game.

  The present invention is an invention completed on the premise of such a multivariate button, and its main object is to provide a technique for further enhancing the playability of the ball game machine by the multivariate button.

One embodiment of the present invention is a ball game machine.
This ball-and-ball game machine is provided at a predetermined position in the game area with a game area formed therein, a start opening through which a game ball can enter, and at a predetermined position in the game area. When the winning lottery that can be opened to the ball and the winning lottery means to execute the lottery lottery when the game ball has entered the starting gate and the result of the winning lottery Special game control means for executing a special game advantageous to the player by opening the prize opening, production control means for directing the game progress, operation buttons for accepting pressing input by the player, and how to press the operation buttons Of a plurality of predetermined pressing modes, a pressing determination unit that determines which pressing mode the received pressing input is compatible with, and a pressing notification unit that notifies the player of the pressing mode that matches the pressing input When, Provided.
The effect control means determines how to change the effect contents with reference to a selection criterion corresponding to the type of pressing mode that matches the pressing input among a plurality of selection criteria determined according to the type of pressing mode, The press notification means notifies the press mode of the operation button before reaching the timing at which the contents of the effect change.

  The pressing mode indicates “how to press” the operation button defined by the pressing depth, the pressing speed, the pressing time, or a combination thereof. By using the operation buttons in which various pressing modes are defined, it is possible to expand an opportunity for the player to intervene in the content of the performance. Furthermore, by notifying the player of the input pressing mode, it is possible to provide an input interface that is easy for the player to understand while allowing various inputs.

  When the operation button is pressed during a predetermined detection period, the effect control unit may change the content of the effect after the detection period elapses, and the press notification unit may notify the operation button pressing mode during the detection period. .

  According to such an aspect, it is possible to separate the detection period for detecting the pressing of the operation button and the period for changing the effect content based on the detected pressing state. Therefore, it is possible to realize a clear gameability for both the player and the designer.

  The operation button may be a button that can be moved to a plurality of levels of depth by a pressing input by the player. The pressing determination unit may determine whether the pressing mode is suitable for a single pressing input from when the player starts pressing the operation button until the operation button is released.

  According to such an aspect, it is possible to determine the pressing state by separating a series of pressing operations from when the player starts pressing the operation button until it is released.

  The operation button may be a button that can be moved to a plurality of levels of depth by a pressing input by the player. The pressing determination unit may determine that the pressing position of the operation button accompanying the pressing is the first threshold value or more and the second threshold value or less and that the operation button is not less than the second threshold value as separate pressing modes.

  According to such an aspect, the pressing mode based on the pressing depth can be easily identified based on the first threshold value and the second threshold value.

  It should be noted that any combination of the above-described constituent elements and a conversion of the expression of the present invention between a method, an apparatus, a system, a recording medium, a computer program, etc. are also effective as an aspect of the present invention.

  According to the present invention, there is an effect in enhancing the playability of a ball game machine provided with a multivariate button.

FIG. 1 shows a basic structure on the front side of a pachinko gaming machine.
Hereinafter, a so-called first type pachinko gaming machine, which is conventionally known as a bullet ball gaming machine, will be described as an example. The pachinko gaming machine 10 is mainly composed of a gaming machine frame and a gaming board. The gaming machine frame of the pachinko gaming machine 10 includes an outer frame 11, a front frame 12, a transparent plate 13, a door 14, an upper ball dish 15, a lower ball dish 16, and a launch handle 17. The outer frame 11 has an opening and is a frame for fixing the pachinko gaming machine 10 to a position where it should be installed. The front frame 12 is a frame body that aligns with the opening portion of the outer frame 11, and is attached to the outer frame 11 so as to be opened and closed by a hinge mechanism (not shown). The front frame 12 includes a mechanism for launching a game ball, a mechanism for detachably storing a game board, a mechanism for guiding or collecting the game ball, and the like.

  The transparent plate 13 is made of glass or the like and is supported by the door 14. The door 14 is attached to the front frame 12 so as to be openable and closable by a hinge mechanism (not shown). The upper ball tray 15 has a mechanism for storing game balls, sending out the game balls to the launch rail, and extracting the game balls to the lower ball tray 16. The lower ball tray 16 has a mechanism for storing and extracting game balls. A speaker 18 is provided between the upper ball tray 15 and the lower ball tray 16, and a sound effect corresponding to the gaming state is output. The operation button 82 is a button operated by the player to input a predetermined instruction on the gaming machine side. The operation button 82 is a multivariate button provided on the outer wall surface near the upper ball tray 15. The structure of the operation button 82 will be described in detail with reference to FIG.

  The game board 50 has an out port 58, a special symbol display device 61, an effect display device 60, and a start winning port (hereinafter referred to as “start port”) 62 on a game area 52 defined by the outer rail 54 and the inner rail 56. , A center ornament 64, a grand prize opening 66, an operation opening 68, and a general prize opening 72. Further, in the game area 52, a plurality of mechanisms such as a game nail and a windmill (not shown) are installed. The start opening 62 includes a start winning detection device 74 for detecting the entrance of a game ball and a normal electric accessory solenoid 76 for expanding the normal electric accessory at the start opening. The start winning detection device 74 is a sensor that detects the entry of a game ball into the start port 62, and generates start win information indicating the winning at the time of entering. The general winning opening 72 includes a general winning detecting device 73 for detecting the entering of a game ball. The general winning detection device 73 is a sensor that detects the entry of a game ball into the general winning opening 72, and generates general winning information indicating the winning at the time of winning. The special winning opening 66 includes a winning detection device 78 for detecting the entry of a game ball and a special winning opening solenoid 80 for expanding the special winning opening 66. The winning detection device 78 is a sensor that detects the entry of a game ball into the big winning opening 66, and generates big winning opening winning information indicating the winning at the time of winning. The big winning opening 66 is provided above the out opening 58 and the like.

  The special symbol display device 61 and the effect display device 60 provided in the approximate center of the game area 52 display the special symbol 192 and the variation of the effect image 190 linked to the special symbol 192 on each screen (hereinafter, such display). Are referred to as “symbol fluctuation” or “variation display”). The special symbol 192 is a symbol corresponding to the result of a lottery (hereinafter referred to as “winning lottery”) performed when a game ball enters the start port 62. The special symbol 192 is variably displayed after the winning / losing lottery, and indicates the result of the winning / losing lottery in a mode when the changing display is stopped. When the special symbol 192 is stopped in a manner showing a win, a “big win” is generated, and the big winning opening 66 is opened. The special symbol display device 61 is display means composed of, for example, 7 segment LEDs. The special symbol display device 61 circulates numbers in the range of 0 to 9 as the variable symbolic display of the special symbol 192.

The result of the winning / losing lottery is either a big hit or a failure, but the big hit can be further divided into two types, a normal win and a probable change. When the probability change wins, the subsequent winning lottery is executed with a higher win probability than usual. A gaming state in which the winning probability of winning / failing lottery is set higher than usual is called “probability changing game”. The probability variation game continues until a big hit occurs again. In other words, it will continue until a normal win occurs.
The special symbol 192 is stopped and displayed as a stop symbol, which is 0 for normal hit, 1 for likely change, and 2 to 9 for miss.

  The effect display device 60 is a liquid crystal display that displays the effect image 190 in a variable manner in conjunction with the variable display of the special symbol 192. The effect image 190 includes a plurality of effect symbols for visually rendering the result display of the success / failure lottery indicated by the special symbol 192. The effect display device 60 displays a moving image on a screen in a manner in which a plurality of effect symbols fluctuate.

  The operation port 68 is provided at the left side position of the game board 50. The operation port 68 includes a passage detection device 69. The passage detection device 69 is a sensor that detects the passage of the game ball to the operation port 68, and generates passage information indicating the passage at the time of passage. The passing of the game ball to the operation port 68 triggers a lottery (hereinafter referred to as “normal symbol lottery”) for expanding the start port 62.

  When the player turns the launch handle 17 by hand, the game balls stored in the upper ball tray 15 are guided one by one to the inner rail 56 and the outer rail 54 with a strength corresponding to the turning angle, thereby playing the game area. To 52. When the player fixes the rotation position of the firing handle 17 by hand, the game ball is repeatedly fired at regular time intervals. The game ball launched to the upper part of the game area 52 falls in a direction according to the way of hitting while hitting a plurality of game nails and windmills. When a game ball is dropped into each of the general winning port 72, the start port 62, and the big winning port 66, the winning ball corresponding to the type of the winning port is paid out to the upper ball plate 15 or the lower ball plate 16. A game ball dropped into each winning hole such as the general winning hole 72 is processed as a safe ball, and a game ball dropped into the out hole 58 is processed as an out ball. Each winning opening includes a gate type through which a game ball passes. In this application, “incoming”, “entering”, and “winning” include “passing”.

  When the game ball falls into the start port 62, the special symbol 192 and the effect image 190 are variably displayed on the special symbol display device 61 and the effect display device 60. The variable display of the special symbol 192 and the effect image 190 is stopped after the elapse of the display time determined prior to display. When the special symbol 192 at the time of the stop and the effect image 190 are symbols indicating a big hit, the game shifts to a special game, and the big winning opening 66 is opened.

  The grand prize winning opening 66 is temporarily closed after being opened for about 30 seconds or after nine or more game balls are dropped. If at least one game ball is dropped while the big prize opening 66 is open, the big prize opening 66 is opened again. In this way, the opening / closing of the big prize opening 66 is repeated up to a predetermined number of times, for example, 15 times, on condition that at least one game ball is dropped while the big prize opening 66 is opened once.

  When the game ball passes through the operation port 68, a symbol called a normal symbol is variably displayed on the normal symbol display device 59 for a predetermined time. The normal symbol display device 59 is provided on the right side of the effect display device 60. The normal symbol display device 59 includes two lamps. The operation in which the respective lamps alternately flash is an operation corresponding to “ordinary symbol variation display”. When the normal symbol variation display is stopped after a predetermined time has elapsed, the start port 62 is normally expanded for a predetermined time with a probability of about 50% to 80%. At this time, one of the two lamps of the normal symbol display device 59 is lit up.

  A center ornament 64 is provided around the effect display device 60. The center decoration 64 has functions such as a flow path of the game ball, protection of the special symbol display device 61 and the effect display device 60, and decoration. The center decoration 64 is provided with a lottery holding lamp 20 at the upper part thereof and an operation holding lamp 22 at a left side part thereof. The lottery hold lamp 20 is composed of four lamps, and displays the number of lottery holds depending on the number of lights. The number of lottery holdings is the number of winning / successful lottery results won in the starting slot 62 during symbol variation or special game, and indicates the number of winning balls for which symbol variation has not yet been executed. In other words, the lottery value can be stored up to four. The operation hold lamp 22 is also composed of four lamps, and displays the number of hold of normal symbol fluctuations depending on the number of lights. The number of normal symbol fluctuations held is the number of game balls that have passed through the operation port 68 during the fluctuation of the normal symbol, and indicates the number of normal symbol lotteries for which the fluctuation of the normal symbol has not yet been executed. In this way, it is possible to store a lottery value of normal symbols with an upper limit of four. A game effect lamp 90 is provided in the game area 52 and plays a role of production by blinking.

  On the right side of the effect display device 60, there are provided a rotary movable accessory 92 and a telescopic movable accessory 94. The rotary movable accessory 92 and the telescopic movable accessory 94 play a role in production depending on the appearance and mode of operation. The rotating movable member 92 rotates so that the long rod-shaped member is swung in an arc. The telescopic movable accessory 94 appears to expand and contract the cylindrical member by repeatedly projecting and storing in the horizontal direction. The rotary movable accessory 92 and the telescopic movable accessory 94 are driven by a motor such as a stepping motor (not shown). When the rotating movable member 92 and the telescopic movable member 94 are collectively referred to, they are simply referred to as “movable members”. The rotating movable member 92 and the telescopic movable member 94 play a role of suggesting the result of the lottery, but will be described in detail later.

FIG. 2 shows a basic structure on the back side of the pachinko gaming machine.
The power switch 40 is a switch for turning on / off the power of the pachinko gaming machine 10. The main board 102 controls the overall operation of the pachinko gaming machine 10 and processes the entire game operation, such as a lottery determination when winning at the start port 62. The sub board 104 includes a liquid crystal unit 42, controls display contents on the effect display device 60, and changes display contents according to a lottery result by the main board 102 in particular. The main board 102 and the sub board 104 constitute a game control device 100. The set base 39 includes a prize ball tank 44, a flow path for prize balls, a payout unit 43 for delivering prize balls. The payout unit 43 pays out the game balls supplied from the winning ball tank 44 to the upper ball tray 15 in accordance with winning in each winning opening. The payout control board 45 controls the payout operation by the payout unit 43. The launching device 46 launches the stored balls in the upper ball tray 15 to the game area 52 one by one. The launch control board 47 controls the launch operation of the launch device 46. The power supply unit 48 supplies power to each part of the pachinko gaming machine 10.

FIG. 3 is a left side view showing the basic structure of the operation button 82.
T 0 indicates an initial setting position of the operation button 82. Operation button 82 is movable up by pressing up T 3. When the player releases the operation button 82, the operation button 82 automatically returns to the initial set position of T 0 by the elastic force of a spring (not shown). Hereinafter, T 0 is also referred to as “initial position” and T 3 is also referred to as “maximum position”. Between the initial position T 0 and the maximum position T 3 , two threshold values T 1 and T 2 are set from the side closer to the initial position T 0 . Hereinafter, T 1 is referred to as a “first threshold value”, and T 2 is referred to as a “second threshold value”.

The operation button 82 includes: Not pressed, 2. Shallow push, 3. Three types of pressing modes called deep pressing are defined.
Shallow Press: predetermined time at a position between the operation button 82 from the first threshold value T 1 of the second threshold value T 2, for example, press "shallow when you press as continuously maintained 0.5 seconds is made Is determined.
Depth Press: predetermined time at a position between the operation button 82 is maximum position T 3 from the second threshold value T 2, for example, "press depth" when you press as continuously maintained 0.3 seconds is made It is determined.
Not pressed: When the above-mentioned determination conditions “shallow press” and “deep press” are not met, it is determined as “not pressed”.
The deep press only pushes the operation button 82, but in order to make the shallow press, it is necessary to adjust the press. For this reason, it is more difficult to input shallow press than deep press. Hereinafter, when “shallow press” and “deep press” are collectively referred to as “not pressed”, they are also simply referred to as “pressed”.

  The operation button 82 is a multivariate button that can set three types of pressed states although it is mechanically a single button. Advantages of the multivariate input button include that various inputs can be made without increasing the number of operation buttons 82, and that technical intervention can be enhanced with respect to pressing operations.

In the pachinko gaming machine 10 shown in the present embodiment, the contents of the effect change depending on how the operation button 82 is pressed. However, in the case of a multivariate button compared to a general binary input type operation button, it is difficult for the player to be sure that the intended pressing mode is actually input. For example, even if the player intends to make a shallow push, it may actually be determined to be a deep push by pushing too much. Based on the above recognition, the present inventor solves such a problem by notifying the player of the pressing mode determined by the pachinko gaming machine 10 when the operation button 82 is pressed. Details will be described later.
In the following, the pressing mode intended by the player is referred to as a “pressing mode as an intention”, and the pressing mode actually determined by the pachinko gaming machine 10 is referred to as a “pressing mode as a result”. To do.

FIG. 4 shows functional blocks of the pachinko gaming machine in this embodiment.
In the pachinko gaming machine 10, the game control device 100 includes a start port 62, a big winning port 66, a general winning port 72, an operating port 68, a special symbol display device 61, an effect display device 60, a normal symbol display device 59, and operation buttons 82. The speaker 18, the game effect lamp 90, the rotary movable accessory 92, and the telescopic movable accessory 94 are electrically connected to each other, and can transmit and receive various control signals. The game control apparatus 100 controls not only the basic operation of the game, but also staging operations such as symbol variation display and electrical decoration. The game control device 100 is configured in such a manner that functions are shared between a main board 102 that controls the overall operation of the pachinko gaming machine 10 including basic operations of the game, and a sub board 104 that controls design effects and the like. The game control device 100 is configured by hardware including elements such as a ROM and a RAM for storing data and programs, and a CPU used for arithmetic processing.

The main board 102 includes an incoming ball judging means 110, a winning / failing lottery means 112, a symbol determining means 114, a holding control means 116, a main display control means 118, a special game control means 120, a specific game execution means 122, and an opening / closing control means 124. . The sub-board 104 includes a pattern storage unit 130, an effect determination unit 132, an effect control unit 146, a press detection unit 138, a press notification unit 140, and a press determination unit 142. The effect control means 146 further includes an effect display control means 134 and an accessory control means 136.
Each functional block included in the main board 102 may be configured such that any one of the functional blocks is mounted on the sub board 104 instead of the main board 102. Similarly, each functional block included in the sub-board 104 may be configured such that any one of them is mounted on the main board 102 instead of the sub-board 104.

  The entrance determination means 110 determines whether or not a game ball has entered each winning opening. When receiving the start winning information, the winning determination means 110 determines that the game ball has won the start opening 62, and when receiving the big winning opening winning information, determines that the game ball has won the big winning opening 66, and the general winning is obtained. When the information is received, it is determined that the game ball has won the general winning opening 72. When receiving the passage information, the ball entering determination unit 110 determines that the game ball has passed through the operation port 68.

  The success / failure lottery means 112 acquires a random number value as a success / failure lottery value in order to determine whether or not to shift from the normal game to the special game when the game ball enters the start port 62. The success / failure lottery value is acquired from a range of 0 to 65535. The “random number” in the present application may not be a mathematically generated random number, but may be a pseudo-random number generated by a hardware random number, a software random number, or the like. The success / failure lottery means 112 holds a plurality of success / failure tables to be referred to in the success / failure determination. In the plurality of success / failure tables, the determination result of winning or losing is associated with the winning / losing lottery value, and the success / failure probability is determined according to the associated winning range setting.

  The winning / failing lottery means 112 refers to a success / failure determination table (hereinafter referred to as “non-probability variation appropriateness determination table”) for determination of success / failure with a low probability except during the execution of the probability variation game, and during the execution of the probability variation game. Reference is made to a success / failure table for determination of success / failure with high probability (hereinafter, referred to as a “probability variation determination table”). In the uncertain variation determination table, it is determined that a winning lottery value in the range of 0 to 255 is a win. In the probability variation determination table, it is determined that a winning lottery value in the range of 0 to 2500 is a win. The success / failure lottery means 112 executes the success / failure lottery by referring to any of the plurality of success / failure tables and determining whether or not the success / failure lottery value is a win. The determination result by the success / failure lottery means 112 is indicated by the special symbol 192 on the special symbol display device 61 by a variable display. In addition, the effect image 190 that shows the determination result by the success / failure lottery means 112 in an effect manner is variably displayed on the effect display device 60.

The symbol determining unit 114 determines a stop symbol and a variation pattern of the special symbol 192 to be displayed on the special symbol display device 61. The symbol determining means 114 determines the variation pattern of the special symbol according to the pattern lottery value generated in the range of 0 to 255. Moreover, the symbol determination means 114 determines the stop symbol aspect of a special symbol according to the symbol lottery value produced | generated in the range of 0-255. When the winning / losing lottery value is a win, it is determined based on the symbol lottery value whether it is a normal hit or a probable change. Note that if the winning / failing lottery value is off, any one of a plurality of types of off symbols is determined as a stop symbol.
The symbol determination means 114 also determines the stop symbol of the normal symbol to be displayed on the normal symbol display device 59 by the normal symbol lottery. The symbol determination unit 114 sends data indicating the variation pattern and stop symbols to the main display control unit 118 and the effect determination unit 132 as a result of the success / failure lottery.

  The symbol determination means 114 stores a plurality of types of variation patterns in which variation modes from the variation start to the stop when the special symbol is variably displayed are defined. Multiple types of variation patterns have various variation times. That is, for each variation pattern, a variation time is defined for each pattern as an end condition of the symbol variation, and the variation of the special symbol is stopped when the variation time elapses.

  When the game ball passes through the operation port 68, the symbol determination means 114 acquires a lottery value for determining a normal symbol, and determines a stop symbol of the normal symbol according to the lottery value. When the stop symbol of the normal symbol is a specific symbol, the opening / closing control means 124 expands the normal electric accessory at the start port 62 for a predetermined time.

  The holding control means 116 holds the winning / losing lottery value acquired by the winning / failing lottery means 112 as a holding ball. The success / failure lottery value is accumulated until the number of holds reaches a predetermined upper limit. The upper limit of the number of holds is 4. The hold control means 116 holds the upper limit of four as a result of the normal symbol lottery.

  The main display control means 118 causes the special symbol display device 61 to variably display the special symbol. The main display control means 118 transmits the change start command and the change stop command to the effect display control means 134 at the timing of starting and stopping the change display of the special symbol, thereby causing the special display by the main display control means 118 to be displayed. The change display of the effect symbol by 192 and the effect display control means 134 is synchronized, and the interlock is maintained. The main display control means 118 displays the normal symbol variation on the normal symbol display device 59.

  The special game control means 120 controls the execution process of the special game when the winning / losing lottery is won. The specific game execution means 122 executes the probability variation game by setting the normal game after the special game to a high probability state when the probability change has occurred. At this time, the specific game executing means 122 sets a probability variation appropriateness determination table as the appropriateness determination table to be referred to by the appropriateness lottery means 112 for the appropriateness lottery. In principle, the high-probability state is continued until the next jackpot occurs, and during that time, the probability of the hit determination by the success / failure lottery means 112 is maintained at a high value. If the normal win occurs in the high probability state, the normal game after the end of the special game is in the low probability state. In other words, the specific game executing means 122 sets a non-probability change appropriateness determination table as the appropriateness determination table to be referred to by the appropriateness lottery means 112 for the appropriateness lottery.

  The opening / closing control means 124 controls the opening / closing of the ordinary electric accessory at the start opening 62 and the special winning opening 66. When the normal symbol is stopped at a specific symbol, the opening / closing control unit 124 sends an opening instruction to the ordinary electric accessory solenoid 76 to open the start port 62. Further, the opening / closing control means 124 sends an opening instruction to the special winning opening solenoid 80 during the special game, and opens the special winning opening 66.

  The pattern storage means 130 holds a plurality of types of effect patterns of effect symbols. The effect determining unit 132 determines the stop symbol and the effect pattern of the effect symbol according to the lottery result by the success / failure lottery unit 112, the special symbol stop symbol, the special symbol variation pattern, and the variation time. Here, the effect pattern is data defining a moving image reproduction process of the effect image 190. This moving image playback process may change depending on how the operation button 82 is pressed, and will be described later in detail.

  The stop symbol of the effect symbol is formed as a combination of three symbols. For example, when the determination result by the winning / failing lottery means 112 indicates a shift to a special game, a combination of three symbols such as “777” and “111” is selected. When the determination result by the success / failure lottery means 112 indicates that the game does not shift to the special game, a combination that does not have three symbols such as “312” and “946” is selected. However, if the determination result is that the game does not shift to a special game, and a variation pattern of a special symbol indicating a loss with reach is selected, only one such as “191” or “727” is selected. Select a combination that does not have the same pattern. The effect determining unit 132 sends information on the stop symbol and the variation pattern of the effect symbol to the effect display control unit 134.

  The effect control means 146 controls the effect related to the game progress. The effect control means 146 includes an effect display control means 134 and an accessory control means 136. The effect display control means 134 reproduces the effect image 190 on the effect display device 60 in a moving display manner according to the selected effect pattern. The effect display control means 134 also controls effect processing such as lighting and extinguishing of the game effect lamp 90 and voice output from the speaker 18. The accessory control means 136 operates the rotary movable accessory 92 and the telescopic movable accessory 94.

The pressing detection unit 138 detects pressing of the operation button 82. Specifically, the depression detection unit 138 detects whether the operation button 82 has passed the first thresholds T 1 and the second threshold value T 2. The pressing determination unit 142 determines that the pressing mode of the operation button 82 is as described in 1. above based on the pressing position and pressing time. Not pressed, 2. Shallow push, 3. It is determined whether it corresponds to deep press. The press notification unit 140 notifies the press mode in the effect image 190 when the press mode corresponds to a shallow press or a deep press. For example, when the resulting pressing state is a light press, the characters “shallow press!” Are displayed on the upper right of the effect display device 60, and when the resulting pressing state is a deep press, the “high press” is displayed on the upper right of the effect display device 60. "!" Is displayed. Alternatively, the game effect lamp 90 may be lit in “blue” when pressed lightly, and “red” may be lit when pressed deeply to notify the resulting pressing mode. In addition to this, notification may be made by voice or by vibrating the operation button 82. A method of notifying the pressing mode by causing a slight vibration when the button is pressed lightly and a strong vibration when the button is pressed deeply can be considered.
By such notification, the player can recognize whether the pressing mode as the intention matches the pressing mode as the result.

  The effect control means 146 determines whether the “effect condition” is successful. The effect condition is a condition that is established with a predetermined probability when the operation button 82 is pressed, and the contents of the effect change when the effect condition is satisfied. Hereinafter, the process of changing the production content when the production condition is satisfied is referred to as an “production change process”. Details of the production conditions and the production change processing will be described later.

FIG. 5 is a time chart for explaining a process in which the content of the effect changes depending on how the operation button 82 is pressed.
Here, only the outline of the process of changing the contents of the effect as the operation button 82 is pressed will be described, and more detailed contents will be described with reference to the flowcharts of FIG.
In the figure, spruce lottery time t 0 is executed, the variation of the special symbols 192 displayed is started. It is assumed that the special symbol 192 is variably displayed from time t 0 to time t 4 according to the variation pattern selected at this time. Along with this, the effect display control unit 134 selects an effect pattern at time t 0, to watch the effect image 190 from t 0 to t 4. The player is urged to expect a big hit by playing and displaying the effect image 190.

The press detection unit 138 sets a period from time t 0 to a predetermined time t 2 as a “detection period”. Even if the operation button 82 is pressed outside the detection period, the effect change process is not executed. Here, it is assumed that “shallow push” is made at time t 1 during the detection period, and the production condition is satisfied. In order to establish the effect condition in the present embodiment, it is further necessary to make an affirmative determination as to whether or not the effect will be described later. Here, the description will be continued assuming that the effect condition is satisfied in order to simplify the description. The determination as to whether or not the performance is possible will be described with reference to FIG.
The press notification means 140 notifies the player that it has been determined that a shallow press has been made, preferably at the same time that the shallow press is made, at least during the detection period.

In the present embodiment, the contents of the effect change process executed when the effect condition is satisfied are as follows.
A. Movie change process: The movie playback process of the effect image 190 is changed.
B. Action item operation processing: A movable item is operated.
C. Probability change notification process: A player is notified whether or not a probability change game is in progress.

A. Video change processing:
At time t 2 when the detection period has elapsed, the effect display control means 134 changes the effect pattern of the effect image 190. The production patterns selected at time t 0 are, in detail, production patterns (hereinafter referred to as “common production patterns”) (t 2 −t 0 ) and production patterns (hereinafter referred to as “t 4 −t 2” ). Two types of effect patterns called “basic effect patterns” are connected. As an effect pattern of (t 4 -t 2 ), in addition to the basic effect pattern, two types of effect patterns of “shallow press effect pattern” and “deep press effect pattern” are prepared. The production pattern when the production conditions are not established is the common production pattern + the basic production pattern, but the production pattern when the production conditions are established by the shallow press is the common production pattern + the shallow press production pattern. Similarly, the effect pattern when the effect condition is satisfied by the deep press is the common effect pattern + the deep press effect pattern. Thus, in response to depression aspect, effect contents of the time t 2 later has a setting that may be branched into three systems.

If both shallow pressing and deep pressing are detected during the detection period, the first detected press is valid and the later detected press is ignored. For illustrative examples shown in FIG. 5, since there was a detection pressed shallow, the effect display control unit 134, at time t 2, the switch to shallow press performance pattern from the basic performance pattern.

These three production patterns are, for example,
Basic production pattern: Don't announce success / failure during production Shallow push production pattern: Character A announces success / failure during production Deep push production pattern: Even if production content is set that character B will announce success / failure during production Good. Due to the difference in the production contents, it is possible to set the player profit that the possibility of success or failure can be known during the production by pressing the operation button 82. Also, if a setting is made that the notification of character A is correct with a probability of 70% and the notification of character B is correct with a probability of 50%, which is lower than that, it is better if the player presses lightly rather than deeply. It is possible to know the possibility of
Also, character A is a predetermined time from the time t 2, for example, it appeared when after three seconds, after the character B from the time t 2 more, for example, may appear when after 10 seconds. According to such setting, it is possible to know the possibility of success / failure in the case of shallow pressing rather than deep pressing.

B. Property action processing:
When the production condition is satisfied, the rotary movable accessory 92 and the telescopic movable accessory 94 can be operated. The movable accessory operates at a notification timing set after the detection period has elapsed. Time t 3 is set as the notification timing in FIG. The pachinko gaming machine 10 of this embodiment is
When the result of the lottery is a big hit,
1. The telescopic movable accessory 94 operates with a probability of 50%.
2. The rotary movable accessory 92 operates with a probability of 30%.
3. There is a 20% chance that none of the items will work.
It is set as
If the result of the lottery is not right,
1. The telescopic movable accessory 94 operates with a probability of 10%.
2. The turnable movable accessory 92 is activated with a probability of 20%.
3. There is a 70% chance that none of the items will work.
The setting is as follows. That is, when the production condition is satisfied, the movable accessory operates at the notification timing with a probability according to the result of the winning / failing lottery.

According to the above probability setting, when the rotating movable accessory 92 is activated, the player is expected to expect a jackpot. This is because the pivotable movable accessory 92 is a movable accessory that operates with a probability of 30% if it is a hit but operates with a probability of 20% if it is off. When the telescopic movable accessory 94 is actuated, a sense of expectation for the jackpot is further aroused. This is because the telescopic movable accessory 94 operates with a probability of 50% if it is a hit but only operates with a probability of 10% if it is off.
In any case, the movable accessory does not operate unless the production condition is satisfied. In other words, the player can quickly know the possibility of success / failure by the movable accessory by pressing the operation button 82 during the detection period.

C. Probability notification processing:
In the pachinko gaming machine 10 shown in the present embodiment, 80% of the jackpots are distributed per probability, and 20% is distributed as a normal hit. Since the condition for ending the probability variation game is that a normal hit occurs, once the probability change occurs, the probability change game is easy to continue for a long time. Therefore, whether or not the probability variation game is being executed is particularly important information for the player.

In the case of a general pachinko gaming machine, an effect image indicating “probability change” is displayed during execution of a probability variation game. The pachinko gaming machine 10 in the present embodiment does not notify the player whether or not the probability variation game is being executed unless the production condition is satisfied. When the effect condition is established, the effect display control means 134 notifies the effect image 190 whether or not the probability variation game is being executed at the notification timing.
The player can know whether or not the probability change continues by pressing the operation button 82 during the detection period.

FIG. 6 is a flowchart showing a basic operation process in the pachinko gaming machine.
The process shown in the figure is a process repeatedly executed as a loop process. First, a winning process is executed when a game ball wins the starting port 62, the general winning port 72, the big winning port 66, etc., or when the game ball passes through the operation port 68 (S10), and it must be in a special game. If the special game lottery is executed (S14), the special game control process is executed (S14). If the special game is in progress (Y of S12), the special game control process is executed (S16). Award ball payout according to various winnings in the processing up to S16 is processed (S18).

FIG. 7 is a flowchart showing in detail the normal game control process of S14 in FIG.
In the normal game control process, if the winning / losing lottery value is on hold (Y in S30) and the symbol variation is not being displayed (N in S32), the winning / losing lottery means 112 executes the determining process. (S34). Details of the success / failure determination process will be described with reference to FIG. Spruce determination processing step S34 is executed at the timing of t 0 in terms of the FIG. The main display control unit 118 starts the variable display of the special symbol 192, and transmits a variation start command to the effect display control unit 134. The effect display control unit 134 that receives the command also starts the variable image display of the effect image 190 ( S36). The press detection means 138 sets a detection period (S37). The press detection unit 138 appropriately determines whether or not it is during the detection period by a timer.
The length of the detection time may be set to be, for example, 30% of the variation time, or may be set as 5 seconds uniformly. Further, it is not always necessary to set the detection period at the time of starting the change. For example, a detection period of 5 seconds may be set on condition that the change time is 30 seconds or more.

  If the winning / losing lottery value is not held in S30 (N in S30), the processing from S32 to S37 is skipped. If the symbol is changing in S32 (Y in S32), the processing from S34 to S37 is performed. Processing is skipped.

  If the symbol variation has already started (Y in S38), the symbol variation display process is continued (S40). During the symbol variation display period, a press detection process (S42) for detecting whether the operation button 82 is pressed, and a press effect process (S42) for determining whether the effect condition is satisfied and changing the effect contents ( S44) is also executed. Each processing content will be described in detail with reference to FIG. 9 and FIG. When the symbol is not changing (N in S38), the processing from S40 to S44 is not executed.

FIG. 8 is a flowchart showing in detail the success / failure determination process in S34 of FIG.
First, the success / failure lottery means 112 determines whether or not the lottery value read from the hold control means 116 is successful (S50). If the probability variation game is in progress, the probability change determination table is determined, and if not in the probability variation game, the determination is determined by the non-probability change determination table. If it is a big hit (Y of S52), the special game control means 120 turns on the special game flag (S54). When the special game flag is on, the special game is executed after the end of the change.

Furthermore, if it is a probability change hit (Y in S58), the specific game execution means 122 turns on the probability change flag (S60). If it is a normal hit (N in S58), the probability variation flag is turned off (S62). When the probability variation flag is on, the probability variation game is executed from the beginning of the variation following the variation.
If the winning lottery is out (N in S52), the special game control means 120 turns off the special game flag (S56).

  Next, the accessory control means 136 executes an accessory lottery for determining whether or not the movable accessory can be operated (S64). As described above, the probability of the lottery depends on the result of the lottery. When the winning / losing lottery is won, the telescopic movable hand 94 is operated with a probability of 50%, the rotary movable hand 92 is operated with a probability of 30%, and neither is operated with a probability of 20%. On the other hand, when the winning / losing lottery is off, 10% of the telescopic movable accessory 94 is operated with a probability of 20%, and neither of them is operated with a probability of 70%. The accessory control means 136 executes the accessory lottery based on the result of the success / failure lottery and determines whether or not to operate the rotary movable accessory 92 and the telescopic movable accessory 94. The result of the bonus drawing is set in a 3-bit bonus flag (S66). As for the accessory flag, “0” indicates non-operation, “1” indicates operation of the rotatable movable accessory 92, and “2” indicates operation of the telescopic movable accessory 94. However, even if the accessory flag is set to “1” or “2”, the movable accessory does not operate unless the later-described effect determination is affirmative.

FIG. 9 is a flowchart showing in detail the pressing detection process in S42 of FIG.
The pressing detection process is a process for detecting pressing of the operation button 82 within the detection period. First, if it is not during the detection period (N in S100), the processing shown in S102 to S110 is not executed. If it is during the detection period (Y in S100), the press detection means 138 determines whether or not the operation button 82 has been pressed based on the detection signal sent from the sensor installed on the operation button 82, and the press determination. The means 142 determines the manner in which the operation button 82 is pressed (S102). The determination criteria are as described in relation to FIG.

  When the pressing mode is shallow pressing or deep pressing, that is, “pressing” (Y in S102), the pressing notification means 140 notifies the pressing mode (S104). For this reason, the player can recognize in real time whether the pressing mode as the intention matches the pressing mode as the result. When not pressed (N in S102), the processing from S104 to S110 is not executed. If pressing is already detected during the detection period, the determination of pressing is not made in S102, and the processing from S104 to S110 is not executed. To the last, the processing from S104 to S110 is executed based on the pressing mode detected first during the detection period.

  Next, the effect control means 146 performs an effect availability determination (S105). If the determination of whether or not the effect is affirmative (Y in S106), the effect control means 146 turns on the effect flag (S108). When the production flag is turned on, the production condition is satisfied. The probability that the determination of whether or not the performance is affirmative is different for each pressing mode. In this embodiment, an affirmative determination is made with a probability of 80% in the case of a shallow press, and an affirmative determination is made with a probability of 50% in the case of a deep press. In other words, the shallow press that is more difficult to input than the deep press has a higher possibility that the performance condition is satisfied.

  When the effect flag is turned on, the various effect content changing processes described above can be executed. Furthermore, the production control means 146 determines the notification timing (S110). The notification timing may be determined randomly or according to the pressing mode. For example, it may be determined that the timing is earlier when the button is pressed lightly and later when the button is pressed deeply.

FIG. 10 is a flowchart showing in detail the press effect process in S44 of FIG.
The press effect process is a process for changing the effect contents as the operation button 82 is pressed.
A. Video change processing:
First, when reaching the timing when the detection period elapses (Y in S120), the effect display control means 134 determines whether or not the effect flag is turned on (S122). The timing of S120 corresponds to t 2 in terms of the FIG. When the effect flag is on (Y in S122), the effect display control means 134 changes the effect pattern according to the pressing mode (S124). When it is not the timing at which the detection period elapses (N in S120), the processes in S122 and S124 are not executed. When the effect flag is off (N in S122), the effect pattern is not changed.
In this way, when the effect flag is turned on, the moving image changing process is executed. The effect flag is a flag that is turned on when it is pressed during the detection period and the effect availability determination is affirmative. The success / failure determination of the performance depends on the result of the lottery.
In other words, whether or not to execute the moving image changing process depends on technical elements such as a probabilistic element and a pressing mode based on the success / failure lottery.

Be outside detection period (S126 of Y), i.e., in a period corresponding to the t 2 in FIG. 5 to t 4, presentation flag is not turned on (S128 of Y), and has led to the notification timing Sometimes (Y of S130), the processing after S132 is executed. This notification timing corresponds is t 3 in terms of the FIG. During the detection period (N in S126), when the effect flag is off (N in S128), or when it is not the notification timing (N in S130), the processing from S132 to S142 is not executed.
B. Property action processing:
When the notification timing is reached (Y in S130), the accessory control means 136 refers to the accessory flag and activates the corresponding movable accessory when the operation setting of the movable accessory is made (Y in S132). (S134).
As described above, the execution condition of the accessory action process is that the effect flag is turned on and the operation setting is performed by the accessory lottery. Since the success / failure of the combination lottery depends on the result of the success / failure lottery, the execution / non-execution of the accessory operation process also depends on the technical elements such as the probabilistic element and the pressing mode based on the success / failure lottery. The movable accessory is easy to operate when the winning / losing lottery is successful, but has a gameability that the probability of operation can be controlled to some extent by the pressing mode.

C. Probability notification processing:
When the probability variation flag is on (Y of S136), the effect display control means 134 notifies that the probability variation is in effect (S138), and when the probability variation flag is off (N of S136), it notifies that the probability variation is uncertain (N). S140). Thus, when the effect flag is turned on, the probability change notification process is executed.
After executing the above effect changing process, the effect control means 146 sets the effect flag to OFF (S142).
In addition, although the effect flag used as the opportunity of the moving image change process of an effect image, an accessory operation | movement process, and a probability change alerting | reporting process was demonstrated as the same, the effect flag established on different conditions may be sufficient as each.

FIG. 11 is a flowchart showing in detail the special game control process in S16 of FIG.
A special game is a game that is executed after a symbol change when the winning or failing lottery is won and the special game flag is turned on. First, if the big prize opening 66 has not been opened (N in S70), the effect display control means 134 starts the special game effect processing (S72), and the open / close control means 124 opens the special prize opening 66 (S72). . If the big winning opening 66 has been opened, S72 and S74 are skipped (Y in S70). If a predetermined opening time has elapsed since the grand prize winning opening 66 was opened (Y in S76), or the opening time has not passed (N in S76), there are nine or more game balls to the big winning opening 66 When the player has entered the ball (Y in S78), the opening / closing control means 124 closes the special winning opening 66 (S80). If the opening time has not elapsed (N in S76) and the number of balls entered into the grand prize winning opening 66 has not reached nine or more (N in S78), the processing after S80 is skipped and the flow of S16 Exit.

If the number of rounds of the unit game has reached 15 after closing the special winning opening 66 in S80 (Y in S82), the effect display control means 134 ends the effect processing of the special game (S84), and the special game control means 120 ends the special game (S86). When it is a winning hit (Y of S92), the specific game executing means 122 sets a winning / failing determination table as a winning / failing determination table for the winning / failing lottery (S94), and when it is a normal winning (N of S92) ), An uncertain change determination table is set (S96).
If the number of rounds has not reached 15 (N in S82), 1 is added to the number of rounds and the flow in S112 is terminated (S90).

  As described above, the pachinko gaming machine 10 shown in the present embodiment has a function of notifying the player of the resulting pressing mode. Therefore, a clear input interface can be realized while being a multivariate button. Strictly speaking, the pachinko gaming machine 10 according to the present embodiment does not change the content of the effect by the pressing mode, but changes the “probability” that the content of the effect changes. Because the contents of the production are changed by adding a stochastic element to the technical element, the interest of the production can be further deepened. On the other hand, there is a concern that it will be difficult for the player to be confident that the intentional depressing mode and the resulting depressing mode are the same, but the notification of the depressing mode effectively addresses such problems. it can.

  The pachinko gaming machine 10 changes the content of the production according to the manner of pressing the multivariate button. Also, the notification timing can be changed according to the pressing mode. According to such an aspect, the game nature which changes an effect based on the technical intervention nature by a multivariate button is implement | achieved.

  In this embodiment, the upper limit of the number of rounds of special games is set to 15. As a modification, the special game control means 120 may set the upper limit of the number of rounds at random. The effect display control means 134 may notify the player of the upper limit of the number of rounds on condition that the effect condition is satisfied.

In this embodiment, three types of pressing modes are defined on the basis of the pressing depth of the operation button 82, but the pressing depth may be multi-staged to three or more levels. Further, the pressing mode may be defined based on the pressing speed. For example, the operation button 82 detects pressing speed of the first thresholds T 1 operation from a timing which has passed through the timing and the second threshold value T 2 which has passed through the button 82, when depressed speed is less than a predetermined speed when the predetermined speed or more May be defined as separate pressing modes. Alternatively, the pressing mode may be defined based on the pressing time. For example, from the operation button 82 passes through in the direction pushing the first thresholds T 1, the length of time to pass through in the direction returning the first thresholds T 1 is detected as depression time, pressing down time is a predetermined time or longer And the time of less than a predetermined time may be defined as separate pressing modes.
Furthermore, as a variation, if the pattern of how to push the operation button 82 is defined as a pressing mode such as “deep pressing, shallow pressing, deep pressing”, “high-speed pressing, low-speed pressing, and deep pressing”, further various pressing modes are possible. Can be realized. As described above, a history in which the depth of the operation button 82 is changed by pressing input may be defined as a pressing mode.

  In the present embodiment, the probability change notification process has been described with respect to whether or not the probability variation game can be executed. Not only the probability fluctuation game but also the execution of the fluctuation shortening game may be notified based on the production condition. For example, in the case of a special game that is executed with a normal hit out of jackpots, a “variable shortening game” may be started with a predetermined probability after the special game ends. In the variation shortening game, the variation time of normal symbols and special symbols is shorter than usual. Moreover, the opening time per start of the start port 62 becomes longer than usual. For this reason, during the variation shortening game, the game ball is more likely to drop into the start port 62 than in the normal game state. The variation shortening game continues after the special game ends until the number of times the special symbol varies reaches a predetermined number.

  In the above, this invention was demonstrated based on the Example. This embodiment is merely an example, and it will be understood by those skilled in the art that various modifications can be made to the combination of each component and each processing process, and such modifications are also within the scope of the present invention. is there.

  Various aspects of the invention ascertained from the above-described embodiments and modifications will be exemplified below, including those already described in the claims.

A1. A game board in which a game area is formed;
A starting opening provided at a predetermined position in the gaming area and allowing a game ball to enter;
A large winning opening which is provided at a predetermined position in the game area and can be opened so that a game ball can enter;
A lottery means for executing a lottery by using a game ball entering the start opening,
A special game control means for executing a special game advantageous to a player by opening the big prize opening when the result of the winning / losing lottery is winning;
An operation button for receiving a press input by the player;
A press determination unit that determines which press mode the received press input is suitable among a plurality of types of press modes predetermined as a method of pressing the operation button;
Production control means for producing a game progress by changing the production contents when a predetermined production condition is established,
The ball game machine characterized in that the effect control means determines success or failure of the effect condition with a probability of success or failure according to the type of pressing mode.

A2. A specific game control means for executing a specific game that is a game state that is more easily shifted to a special game than a normal game state, on condition that a predetermined game condition is satisfied;
The ball game machine according to A1, wherein the effect control means notifies a player of success or failure of the game condition on condition that the effect condition is satisfied.

A3. It further comprises a stage movable accessory that suggests the possibility of winning by mechanically operating with an operation probability according to the result of the success / failure lottery,
The ball game machine according to A1 or A2, wherein the effect control means operates the effect movable accessory on condition that the effect condition is satisfied.

  A4. The ball game machine according to any one of A1 to A3, wherein the effect control means determines a timing at which the effect condition is satisfied according to a pressing mode.

A5. The operation button is a button that can be moved to multiple levels of depth by pressing input by the player,
The pressing determination unit determines which pressing mode the received pressing input is compatible with, based on how the depth of the operation button changes due to the pressing input as a pressing mode. A ball game machine according to any one of the above.

A6. The operation button is a button that can be moved to multiple levels of depth by pressing input by the player,
In any one of A1 to A4, the effect control means determines success or failure of the effect condition according to a length of time that the pressed position of the operation button is maintained at a position within a predetermined range. The bullet ball game machine described.

It is a figure which shows the basic structure in the front side of a pachinko game machine. It is a figure which shows the basic structure in the back side of a pachinko game machine. It is a left view which shows the basic structure of an operation button. It is a figure which shows the functional block of the pachinko game machine in a present Example. It is a time chart for demonstrating the process in which production content changes with the pressing mode of an operation button. It is a flowchart which shows the basic operation | movement process in a pachinko game machine. It is a flowchart which shows the normal game control process of S14 in FIG. 6 in detail. FIG. 8 is a flowchart showing in detail the success / failure determination process in S34 of FIG. 7. FIG. It is a flowchart which shows the pressing detection process in S42 of FIG. 7 in detail. It is a flowchart which shows the pressing effect process in S44 of FIG. 7 in detail. It is a flowchart which shows the special game control process in S16 of FIG. 6 in detail.

Explanation of symbols

  10 Pachinko machines, 50 game boards, 52 gaming areas, 58 out ports, 59 normal symbol display devices, 60 performance display devices, 61 special symbol display devices, 62 start ports, 66 big winning ports, 68 operating ports, 72 general prizes Mouth, 82 operation buttons, 92 rotation-type movable accessory, 94 telescopic movable accessory, 100 game control device, 102 main board, 104 sub-board, 110 entry determination means, 112 pass / fail lottery means, 114 symbol determination means, 116 hold control means, 118 main display control means, 120 special game control means, 122 specific game execution means, 124 opening / closing control means, 130 pattern storage means, 132 effect determination means, 134 effect display control means, 136 accessory control means, 138 Press detection means, 140 Press notification , 142 press judgment unit, 146 presentation control means.

Claims (4)

  1. A game board in which a game area is formed;
    A starting opening provided at a predetermined position in the gaming area and allowing a game ball to enter;
    A large winning opening which is provided at a predetermined position in the game area and can be opened so that a game ball can enter;
    A lottery means for executing a lottery by using a game ball entering the start opening,
    A special game control means for executing a special game advantageous to a player by opening the big prize opening when the result of the winning / losing lottery is winning;
    Production control means for directing game progress;
    An operation button for receiving a press input by the player;
    A press determination unit that determines which press mode the received press input is suitable among a plurality of types of press modes predetermined as a method of pressing the operation button;
    A press notification means for notifying the player of a press mode suitable for press input,
    The effect control means determines how to change the effect contents with reference to a selection criterion corresponding to the type of pressing mode suitable for the pressing input among a plurality of selection criteria determined according to the type of pressing mode. ,
    2. The bullet ball game machine according to claim 1, wherein the pressing notification means notifies the pressing mode of the operation button before reaching the timing at which the content of the effect changes.
  2. The production control means, when the operation button is pressed during a predetermined detection period, changes the production content after the detection period,
    The bullet ball game machine according to claim 1, wherein the press notification means notifies a press mode of the operation button during the detection period.
  3. The operation button is a button that can be moved to multiple levels of depth by pressing input by the player,
    The press determination means determines whether the press mode is suitable for a single press input from when the player starts pressing the operation button until the operation button is released. Or the bullet ball game machine of 2.
  4. The operation button is a button that can be moved to multiple levels of depth by pressing input by the player,
    The pressing determination means determines when the pressing position of the operation button accompanying the pressing is a first threshold value or more and a second threshold value or less as separate pressing modes. The bullet ball game machine according to claim 1 or 2.
JP2006304862A 2006-11-10 2006-11-10 Pinball game machine Pending JP2008119165A (en)

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JP2009254633A (en) * 2008-04-17 2009-11-05 Sanyo Product Co Ltd Game machine
JP2013070914A (en) * 2011-09-29 2013-04-22 Kyoraku Sangyo Kk Game machine
JP2014180365A (en) * 2013-03-19 2014-09-29 Sophia Co Ltd Game machine
JP2014221135A (en) * 2013-05-14 2014-11-27 株式会社大一商会 Game machine
JP2014128610A (en) * 2013-11-25 2014-07-10 Sankyo Co Ltd Game machine
JP2015116421A (en) * 2013-12-19 2015-06-25 京楽産業.株式会社 Game machine
JP2016159001A (en) * 2015-03-04 2016-09-05 京楽産業.株式会社 Game machine
JP2018138214A (en) * 2018-05-14 2018-09-06 京楽産業.株式会社 Game machine

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