JP2008061767A - Game machine - Google Patents

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JP2008061767A
JP2008061767A JP2006241851A JP2006241851A JP2008061767A JP 2008061767 A JP2008061767 A JP 2008061767A JP 2006241851 A JP2006241851 A JP 2006241851A JP 2006241851 A JP2006241851 A JP 2006241851A JP 2008061767 A JP2008061767 A JP 2008061767A
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seconds
time
continuous
lottery
winning
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JP5073251B2 (en
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Koki Nishimura
幸喜 西村
Hirotsugu Mabuchi
博嗣 馬渕
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Konami Amusement Co Ltd
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Abilit Corp
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Abstract

<P>PROBLEM TO BE SOLVED: To improve the taste of a continuous performance by effectively sustaining a player's expectation to a big win till approximately ending a final round of the continuous performance. <P>SOLUTION: This game machine is provided with a performance device 70 capable of deriving the result of a big win internal lottery via a continuous performance where the variation and stop of symbols L, C and R are continuously executed a plurality of times during a series of the performance, and its control device. The control device includes a continuous performance time setting means for setting a continuous performance time from the start to the end of the continuous performance when executing the continuous performance in the performance device 70, and a prospective ending time notification means selecting a prospective ending time of the continuous performance from a prescribed selection range and notifying it to the player. This game machine selects the prospective ending time fitted to the termination of the set continuous performance time at a higher rate in a case where the result of the internal lottery derived at the ending of the continuous performance is a win, than a case of being a failure. <P>COPYRIGHT: (C)2008,JPO&INPIT

Description

本発明は、パチンコ遊技機、アレンジボール遊技機、雀球遊技機等の遊技機に関し、特に、大当たり等の特別役の内部抽選結果を、図柄の変動と停止とを一連の演出中に複数回連続させた連続演出を経て導出可能とした遊技機に係わる。   The present invention relates to a gaming machine such as a pachinko gaming machine, an arrangement ball gaming machine, or a sparrow ball gaming machine, and in particular, an internal lottery result of a special role such as a jackpot is displayed a plurality of times during a series of changes and stops of a symbol. The present invention relates to a gaming machine that can be derived through continuous production.

従来、特許文献1に記載されているように、最大4個の保留球として蓄積する複数個の内部抽選結果を一まとまりにし、順次保留を解除させる各抽選結果に対応させて、演出装置上に、「ピッチャーの投球」、「バッターの打撃」、「その打球の行方」というベースボールの各場面を展開させ、このベースボース関連の連続演出を遊技中に適宜出現させることにより、単発的な演出では得られない長期にわたる期待感を遊技者に付与できるようにしている。   Conventionally, as described in Patent Document 1, a plurality of internal lottery results accumulated as a maximum of four holding balls are grouped together, and corresponding to each lottery result for sequentially releasing the hold, , "Pitcher throw", "Batter's hit", "Where to hit the ball" scenes of the baseball is deployed, and this baseball-related continuous production appears as appropriate during the game In this way, players can be given long-term expectations that cannot be obtained.

そして、最終的に大当たりを導出するときは、最終回の演出になった時点で「ホームラン」又は「ヒット」のメッセージを出し、この最終回の演出を経て7−7−7等の大当たり図柄を停止させ、一方、最終的に外れを導出するときは、最終回の演出になった時点で「ヒット」のメッセージを出し、この最終回の演出を経て7−8−7等の外れ図柄を停止させるようにしている(段落0071,0083、図12)。
特開2004−248845号公報
And finally, when deriving the jackpot, when the final performance is reached, the “home run” or “hit” message is issued, and after this final performance, the jackpot symbol such as 7-7-7 is displayed. On the other hand, when the final release is derived, a “hit” message is issued when the final performance is reached, and 7-8-7 etc. are stopped after the final performance. (Paragraphs 0071 and 0083, FIG. 12).
JP 2004-248845 A

しかし、以上のものでは、連続演出中の最終回の演出になった時点で、外れ時は出ない「ホームラン」のメッセージが出ると、この時点で大当たりの確定を早々に認識することができるが、外れを含む「ヒット」のメッセージが出ると、この時点で遊技者は残念な気持ちに陥る。このように、連続演出の最終回の演出になった時点で大当たりに対する期待度が早々に決まってしまい、大当たりの期待度が低い方の最終演出が始まると、興趣がたちまちのうちに損なわれてしまう問題がある。   However, in the case of the above, when the “home run” message that does not come out at the time of the final production during the continuous production comes out, the confirmation of the big hit can be recognized quickly at this point. When a “hit” message including a miss comes out, the player feels disappointed at this point. In this way, when the final stage of the continuous production is reached, the expectation for the jackpot is determined quickly, and when the final production with the lower jackpot expectation begins, the interest is quickly lost. There is a problem.

本発明では、連続演出の最終回の終了近くまで大当たりに対する期待を効果的に持続させることができ、連続演出の興趣を向上することができる遊技機を提供することを課題とする。   It is an object of the present invention to provide a gaming machine that can effectively maintain the expectation for jackpot until near the end of the final round of the continuous performance, and can improve the interest of the continuous performance.

請求項1記載の発明は、図面に例示するように、特別役の内部抽選の結果を、図柄L,C,Rの変動と停止とを一連の演出中に複数回連続させた連続演出を経て導出可能とした演出装置70及びその制御装置CNを備える遊技機において、前記制御装置CNは、前記演出装置70で前記連続演出をするとき、該連続演出の開始から終了までの連続演出時間を設定する連続演出時間設定手段Xと、前記連続演出の終了見込み時期を、所定の選定範囲から選定して遊技者に報知させる終了見込み時期報知手段Yとを含み、前記終了見込み時期報知手段Yは、前記連続演出の終了時に導出させる内部抽選の結果が当選のときは非当選のときよりも、設定した連続演出時間の満了時に適合する終了見込み時期を高率で選定する仕様にしている特定事項をもつ。   As illustrated in the drawings, the invention according to claim 1 is based on a continuous production in which the result of the internal lottery of special roles is continuously changed a plurality of times during a series of productions of changes in symbols L, C, and R. In the game device including the rendering device 70 and the control device CN that can be derived, when the rendering device 70 performs the continuous rendering, the control device CN sets a continuous rendering time from the start to the end of the continuous rendering. A continuous production time setting means X, and an expected completion time notification means Y for selecting the expected end time of the continuous production from a predetermined selection range and informing the player, and the expected completion time notification means Y includes: When the result of the internal lottery to be derived at the end of the continuous production is a win, the specific matters that are specified to select a higher expected end time suitable for the expiration of the set continuous production time than when not winning With.

請求項2記載の発明は、前記連続演出は、所定の未処理上限内で蓄積する複数個の内部抽選の結果を最先のものから連続して導出させ、且つ、先行する非当選の導出後に当選又は非当選の最終結果を導出させる展開を経る特定事項をもつ。   The invention according to claim 2 is characterized in that the continuous performance is obtained by continuously deriving a plurality of internal lottery results accumulated within a predetermined unprocessed upper limit from the earliest one and after derivation of the preceding non-winning It has specific matters that go through developments that lead to the final result of winning or not winning.

請求項3記載の発明は、前記連続演出は、特別役の内部抽選を個別に起動させる複数の抽選装置A,Bに跨る抽選結果を最先起動のものから連続して導出させる展開を経る特定事項をもつ。   The invention according to claim 3 is characterized in that the continuous performance is specified through development in which a lottery result straddling a plurality of lottery devices A and B for individually starting the internal lottery for special roles is continuously derived from the first-started one. Have a matter.

請求項4記載の発明は、前記連続演出は、図柄の仮停止を挟む擬似的な複数回の図柄変動により一の内部抽選の結果を導出させる展開を経る特定事項をもつ。   According to a fourth aspect of the present invention, the continuous performance has a specific matter that undergoes a development in which a result of one internal lottery is derived by a plurality of pseudo-symbol variations sandwiching a temporary stop of the symbol.

請求項5記載の発明は、前記制御装置CNは、前記終了見込み時期の報知を時間経過に伴い順次更新する終了見込み時期更新手段Zを含む特定事項をもつ。   According to a fifth aspect of the present invention, the control device CN has a specific matter including expected completion time update means Z that sequentially updates the notification of the expected completion time as time passes.

請求項6記載の発明は、前記制御装置CNは、前記連続演出の終了時に導出させるべき内部抽選の結果が当選のときで、且つ、設定した連続演出時間の満了時と報知した終了見込み時期とにズレが生ずるとき、所定の整合演出により当選を導出させる整合演出手段Wを含む特定事項をもつ。   In the invention according to claim 6, the control device CN is configured such that when the result of the internal lottery to be derived at the end of the continuous performance is a win, and when the set continuous performance time has expired and the estimated end time notified. When the discrepancy occurs, there is a specific matter including the alignment effect means W for deriving the winning by the predetermined alignment effect.

請求項1記載の発明によれば、連続演出が、報知された終了見込み時期に適合して終わると、特別役の当選を高率で期待でき、遊技者は報知された終了見込み時期まで連続演出が続けと願いつつ遊技を楽しむことができる。このため、連続演出の終了近くまで当選に対する期待を持続することができ、連続演出の興趣を効果的に高め得る。   According to the first aspect of the present invention, when the continuous production finishes in conformity with the notified expected end time, the winning of the special role can be expected at a high rate, and the player can continue the continuous effect until the notified expected end time. Can enjoy the game while wishing to continue. For this reason, the expectation for winning can be maintained until the end of the continuous performance, and the interest of the continuous performance can be effectively enhanced.

請求項2記載の発明によれば、複数個の抽選結果に跨る連続演出の面白味を効果的に引き出すことができる。   According to the second aspect of the present invention, it is possible to effectively draw out the fun of continuous production across a plurality of lottery results.

請求項3記載の発明によれば、異なる抽選装置に跨る連続演出の面白味を効果的に引き出すことができる。   According to the third aspect of the present invention, it is possible to effectively draw out the fun of continuous production across different lottery apparatuses.

請求項4記載の発明によれば、複数回の擬似的な図柄変動に跨る連続演出の面白味を効果的に引き出すことができる。   According to the fourth aspect of the present invention, it is possible to effectively draw out the fun of continuous production over a plurality of pseudo pattern variations.

請求項5記載の発明によれば、終了見込み時期の報知が時間経過に伴い順次更新されるため、連続演出が終盤になるにつれて興趣を効果的に盛り上げることができる。   According to the fifth aspect of the present invention, since the notification of the expected end time is sequentially updated as time elapses, it is possible to effectively excite the interest as the continuous production ends.

請求項6記載の発明によれば、遊技の公正を担保できながら、整合演出により当選が導出された時には、遊技者に意外性による面白味を付与できる。   According to the sixth aspect of the present invention, it is possible to give the player an interestingness due to unexpectedness when winning is derived by the matching performance while ensuring the fairness of the game.

図1は本発明を適用するパチンコ遊技機1を示し、遊技枠10に本体11を開扉可能に支持している。本体11の前面上部には、丸窓12にガラス13を嵌めたフロント扉14を有し、その内方に遊技盤2を備える。フロント扉14の下には、貸球及び賞球を受ける上皿31、内方で溢れた球を受ける下皿32、遊技盤2に球を打出す発射ハンドル4、効果音等を出音する左右スピーカ51,52を備える。フロント扉14の前面上部から右サイドにかけて、装飾や各種状態表示に用いるランプ類61〜65を備える。   FIG. 1 shows a pachinko gaming machine 1 to which the present invention is applied, and a game frame 10 supports a main body 11 so that the door can be opened. A front door 14 in which a glass 13 is fitted to a round window 12 is provided at the upper front portion of the main body 11, and the game board 2 is provided inside the front door 14. Under the front door 14, an upper plate 31 for receiving a rented ball and a prize ball, a lower plate 32 for receiving a ball overflowing inward, a launching handle 4 for launching the ball to the game board 2, sound effects and the like are emitted. Left and right speakers 51 and 52 are provided. From the front upper part of the front door 14 to the right side, lamps 61 to 65 used for decoration and various state displays are provided.

遊技盤2には、次の1)〜5)の遊技部品を備える。
1)始動口8
始動口8は、左右一対の花弁8a,8bをもつ電動チューリップ80から成る普通電動役物で構成している。風営法関連法規上、役物とは入賞を容易にするための特別の装置をいい、普通電動役物は大入賞口以外の入賞口の入口を拡大等するものであり、大入賞口の入口を拡大等する特別電動役物と区別される概念である。
The game board 2 includes the following game parts 1) to 5).
1) Start port 8
The starting port 8 is constituted by a normal electric accessory comprising an electric tulip 80 having a pair of left and right petals 8a and 8b. According to the laws and regulations related to the management law, a character means a special device that makes it easy to win a prize, and an ordinary electric tool expands the entrance of a prize port other than the big prize port. It is a concept that is distinguished from a special electric accessory that expands.

始動口8への入賞(以下、始動入賞という)一個につき、所定数例えば3個の賞球を払出すと共に、例えば最大4個の未処理上限たる保留球の範囲内で、例えば0〜399の所定範囲内で高速更新する特別役たる大当たりの抽選用乱数を一つ取得し、後述する主制御部MCのRAMの特別図柄用保留球記憶エリアKに取得順に記憶する。取得した乱数値が当選数値の例えば7に一致している場合は大当たりの当選、これ以外は非当選の外れであり、この当選又は外れは、7セグメントLEDを用いた特別図柄表示装置SD上で、ランダムな特別図柄の変動を経て順に導出される。   For example, a predetermined number of, for example, three prize balls are paid out for each winning prize (hereinafter referred to as a starting prize) to the starting port 8, and, for example, within a range of a maximum of four untreated upper limit balls, for example, 0 to 399. One lottery lottery random number, which is a special role that is updated at high speed within a predetermined range, is acquired and stored in the reserved symbol storage area K for special symbols in the RAM of the main control unit MC, which will be described later. If the obtained random number value matches the winning number, for example, 7, it is a big win, otherwise it is a non-winning, and this winning or losing is on a special symbol display device SD using a 7-segment LED. Then, it is derived sequentially through random special symbol variations.

2)センターユニット7
このユニット7は、飾り枠71の中央に視覚上の演出を表示させるカラー液晶表示器から成る演出装置70を備える。右側には特別図柄表示装置SDを備える。上部には、緑ランプGL及び赤ランプRLから成る普通図柄表示装置NDを備える。演出装置70は特別図柄表示装置SDの変動と整合する演出を担い、背景の魚釣風景動画に左・中・右列の演出図柄L,C,Rの図柄変動を重ねた所定の演出を出現させる。
2) Center unit 7
This unit 7 includes an effect device 70 composed of a color liquid crystal display that displays a visual effect in the center of the decorative frame 71. On the right side, a special symbol display device SD is provided. In the upper part, a normal symbol display device ND composed of a green lamp GL and a red lamp RL is provided. The production device 70 is responsible for the production that is consistent with the fluctuation of the special symbol display device SD, and a predetermined production in which the fluctuation of the design symbols L, C, and R in the left, middle, and right columns is superimposed on the background fishing scenery video appears. Let

各列の演出図柄L,C,Rは例えば1〜9の数字から成り、大当たりの当選時は、最終的に111〜999の何れかの三つ揃いしたゾロ目が停止表示され、外れ時は最終的に三つ揃いしない外れ図柄が停止表示される。特別図柄表示装置SDは、ランダムな変動後、例えば、大当たり当選時は当たり図柄を決定づける1〜9何れかの数字が停止され、外れ時はバー「−」が停止される。   The production symbols L, C, and R in each row are composed of numbers 1 to 9, for example, and when winning the jackpot, finally the three-dimensional alignment of any of 111 to 999 is stopped and displayed. Eventually, the missing symbols that do not come together are stopped and displayed. In the special symbol display device SD, after random fluctuations, for example, when a big hit is won, any number 1 to 9 that determines the winning symbol is stopped, and when it is off, the bar “-” is stopped.

演出装置70では、ストーリー的に連続する背景の魚釣り動画展開中に、複数回の大当たり抽選に基づく複数回の演出図柄L,C,Rの変動及び停止を連ねた連続演出と、単発的な背景の魚釣り動画に、一回毎の大当たり抽選に基づく一回毎の演出図柄L,C,Rの変動及び停止を重ねた単発演出とを出現可能にしている。連続演出は、最大4個の保留球の範囲内で蓄積した複数個の大当たり抽選結果を最先のものから順に導出し、最終的に大当たり又は外れを確定的に導出させる。   In the production device 70, during the development of a fishing video with a background that is a story-like background, a continuous production in which a plurality of production symbols L, C, and R are changed and stopped based on a lot of lottery lotteries, and a single background. It is made possible to appear in the fishing video of No. 1 with a one-time production in which production patterns L, C, and R are fluctuated and stopped one by one based on each big hit lottery. In the continuous performance, a plurality of jackpot lottery results accumulated within a range of up to four reserved balls are sequentially derived from the earliest one, and finally the jackpot or miss is deterministically derived.

H1,H2,H3,H4は、特別図柄表示装置SDで先発の特別図柄が変動中か又は大当たりの遊技中に、保留球として取得した乱数値を有効に記憶したことを明示する特別図柄用の保留球表示器である。この表示器が全て点灯した状態で4個を超えて生じる始動入賞は賞球の払出しの対象となるも、大当たり抽選の対象から除外される。h1,h2,h3,h4は、後述のゲートGTへの球通過を契機とした普通図柄用の同様な保留球表示器である。   H1, H2, H3, and H4 are special symbols for the special symbol that clearly indicates that the random number value acquired as a holding ball is effectively stored while the special symbol of the starter is fluctuating in the special symbol display device SD or the jackpot game. It is a holding ball indicator. Starting winnings that occur when more than four of these indicators are lit are subject to prize balls, but are excluded from the lottery drawing. h1, h2, h3, and h4 are similar reserved ball indicators for normal symbols triggered by the passage of a ball to a gate GT described later.

3)大入賞口9
大入賞口9は、遊技盤2の下領域に配置され、演出装置70上で演出図柄L,C,Rのゾロ目停止による大当たりの導出報知がされた後、前方を覆うアタッカー型の可動部材90を手前に開くことにより遊技球の入賞を著しく容易にする。大入賞口9への入賞一個につき所定数例えば15個の賞球を払出す。最大例えば30秒の1ラウンドの開放毎に最大例えば10個の入賞を許容する。前記所定の入賞個数もしくは前記時間経過すると、1ラウンドの終了により大入賞口9は一旦閉じられ、2〜3秒の所定インターバルを経て再度開かれ、最大例えば15ラウンドを上限に繰り返される。
3) Grand Prize Winner 9
The big prize opening 9 is arranged in the lower area of the game board 2, and after the jackpot derivation notification is made on the stage device 70 by stopping the slot of the stage symbols L, C, R, the attacker-type movable member covering the front Opening 90 to the front greatly facilitates the winning of game balls. A predetermined number, for example, 15 prize balls are paid out for each winning prize to the big winning opening 9. For example, a maximum of, for example, 10 winnings are permitted for each round of 30 seconds. When the predetermined number of winnings or the time elapses, the large winning opening 9 is once closed at the end of one round, reopened after a predetermined interval of 2 to 3 seconds, and repeated up to a maximum of 15 rounds, for example.

4)ゲートGT
ゲートGTへの球通過により、例えば0〜250の所定範囲内で高速更新する普通図柄抽選用乱数を一つ取得し、主制御部MCのRAMに記憶すると共に、普通図柄表示装置NDの緑ランプGL及び赤ランプRLの交互点灯による普通図柄変動を起動させる。普通図柄の当選確率は、例えば、通常時は25/251である。大当たり遊技後、大当たり当選確率を通常時の1/400から例えば1/40に高める確率変動遊技への突入時であって、且つ、大当たりの抽選回数が所定の上限回数例えば100回に達するまで継続される時間短縮(以下、時短という)時は、250/251である。
4) Gate GT
By passing the ball to the gate GT, for example, one normal symbol lottery random number that is updated at high speed within a predetermined range of 0 to 250 is acquired and stored in the RAM of the main control unit MC, and the green lamp of the normal symbol display device ND The normal symbol variation by the alternate lighting of the GL and the red lamp RL is activated. The normal symbol winning probability is, for example, 25/251 during normal times. After the jackpot game, continue until the number of lottery wins reaches a predetermined upper limit number of times, for example, 100 times, when entering a probability-changing game where the probability of winning the jackpot is increased from 1/400 of normal times to 1/40, for example The time reduction (hereinafter referred to as time saving) is 250/251.

普通図柄の変動時間は、例えば、通常時は10秒、時短時は1秒である。所定時間の変動後、普通図柄の当選時は緑ランプGLの点灯にて、外れ時は赤ランプRLの点灯にて各停止される。当選時は、電動チューリップ80の花弁8a,8bを例えば、通常時は最大0.5秒か最大1球入賞を限度に開き、時短時は最大3秒か最大2球入賞を限度に開く。   The variation time of the normal symbol is, for example, 10 seconds for normal time and 1 second for short time. After a predetermined time change, the green lamp GL is turned on when the normal symbol is won, and the red lamp RL is turned off when the normal symbol is won. At the time of winning, the petals 8a and 8b of the electric tulip 80 are opened up to a maximum of 0.5 seconds or a maximum of 1 ball at the normal time, and open up to a maximum of 3 seconds or a maximum of 2 balls at the time of shortage.

5)その他
略円形の遊技領域200を区画し且つ発射ハンドル4により打出す球を導くレール20、球戻り防止片21、球止め22、入賞1個につき所定数例えば10個の賞球を払出す一般入賞口23〜26、左右の盤面サイドランプ27a,27b、4つの風車28a〜28d、入賞を逃した球を排出するアウト口29を備える。図示は適宜省略したが遊技領域200には独特のゲージに従い、もっと多数の遊技釘Pが打たれている。
5) Others A predetermined number, for example, 10 award balls are paid out for each rail 20, a ball return prevention piece 21, a ball stopper 22, and a winning prize that divides a substantially circular game area 200 and guides a ball to be launched by the launch handle 4. General winning ports 23 to 26, left and right board side lamps 27a and 27b, four windmills 28a to 28d, and an out port 29 for discharging a ball that has missed the winning. Although illustration is omitted as appropriate, more gaming nails P are hit in the gaming area 200 according to a unique gauge.

図2は、以上の遊技を制御する制御装置CNを示す。CPU、ROM、RAMを各備える主制御部MC、第1及び第2周辺制御部SC1,SC2を備える。主制御部MCには、I/OポートINを介して、始動口8の入賞センサ8s、大入賞口9の入賞センサ9s、ゲートGTの球通過センサGTs、一般入賞口23〜26の入賞センサ23s〜26sを入力している。主制御部MCから各周辺制御部SC1,2へは中継基板CBを介して一方通行的にコマンドを送信している。周辺制御部SC1,2相互間は、双方向的にデータを送受信している。   FIG. 2 shows a control device CN that controls the above games. A main control unit MC including a CPU, a ROM, and a RAM, and first and second peripheral control units SC1 and SC2 are provided. The main control unit MC is connected to the winning sensor 8s at the start port 8, the winning sensor 9s at the grand winning port 9, the ball passing sensor GTs at the gate GT, and the winning sensors at the general winning ports 23 to 26 via the I / O port IN. 23s to 26s are input. A command is transmitted in a one-way manner from the main control unit MC to the peripheral control units SC1 and SC2 via the relay board CB. The peripheral control units SC1 and 2 transmit and receive data bidirectionally.

主制御部MCからは、ドライバ回路Dr0を介して、特別図柄表示装置SD、普通図柄表示装置ND、特別図柄用の保留球表示器H1〜H4、普通図柄用の保留球表示器h1〜h4、電動チューリップ80の花弁8a,8bを開閉させるソレノイド等による開閉用駆動部D1、大入賞口9の可動部材90を開閉させる同様な開閉用駆動部D2を制御している。第1周辺制御部SC1からは、ドライバ回路Dr1を介して、演出装置70を制御している。第2周辺制御部SC2からは、ドライバ回路Dr2を介して、スピーカ51,52及びランプ類61〜65を制御している。主制御部MCでは、周辺制御部SC1,2側(以下、サブ側という)に送信するコマンドで特定される演出時間の経過をタイマ管理し、主制御部MC側の制御とサブ側の制御とが整合するようにしている。   From the main control unit MC, via the driver circuit Dr0, the special symbol display device SD, the normal symbol display device ND, the special ball holding ball display H1 to H4, the normal ball holding ball display h1 to h4, An opening / closing drive part D1 by a solenoid or the like for opening / closing the petals 8a, 8b of the electric tulip 80 and a similar opening / closing drive part D2 for opening / closing the movable member 90 of the special winning opening 9 are controlled. The first peripheral controller SC1 controls the effect device 70 via the driver circuit Dr1. The second peripheral control unit SC2 controls the speakers 51 and 52 and the lamps 61 to 65 via the driver circuit Dr2. In the main control unit MC, the elapsed time specified by the command transmitted to the peripheral control units SC1 and SC2 (hereinafter referred to as the sub-side) is managed as a timer, and the control on the main control unit MC side and the control on the sub-side To be consistent.

主制御部MCのROMに格納する遊技プログラムは、始動入賞に基づくRAMの特別図柄用保留球記憶エリアKに大当たり抽選用乱数を取得順に記憶する処理、並びに、この記憶に基づく大当たりの当否等に応じてROM内に予め定義する変動パターンテーブルEから特定の一つを選択して特別図柄及び演出図柄L,C,Rを変動させる特別図柄関連処理等を担う。また、この遊技プログラムには、演出装置70で連続演出をするとき、変動パターンテーブルEから連続演出用の変動パターンを選択することにより、連続演出の開始から終了までの連続演出時間及び各回の図柄変動時間を所定値に設定する連続演出時間設定手段Xを構築している。   The game program stored in the ROM of the main control unit MC is a process for storing the random numbers for lottery lottery in the order of acquisition in the special symbol holding ball storage area K of the RAM based on the start winning prize, and the success / failure of the jackpot based on this memory, etc. In response to this, a specific symbol is selected from a variation pattern table E defined in advance in the ROM, and special symbol-related processing for varying the special symbols and effect symbols L, C, and R is performed. In addition, in this game program, when the production device 70 performs a continuous production, by selecting a variation pattern for the continuous production from the variation pattern table E, the continuous production time from the start to the end of the continuous production and each design. Continuous production time setting means X for setting the fluctuation time to a predetermined value is constructed.

第1周辺制御部SC1のROMに格納する演出プログラムには、主制御部MCから送信される変動パターンコマンドに応じて演出装置70上に出現させる演出パターンデータMを準備していると共に、次のア)〜ウ)の各手段を構築している。   In the effect program stored in the ROM of the first peripheral control unit SC1, the effect pattern data M to appear on the effect device 70 is prepared according to the variation pattern command transmitted from the main control unit MC, and the following Each means of a) to c) is constructed.

ア)終了見込み時期報知手段Y
該終了見込み時期報知手段Yは、連続演出の終了見込み時期を、報知パターンデータJに定める所定の選定範囲から選定して演出装置70上に「残り50秒」や「残り52秒」等と、連続演出が開始から何秒後に終わる見込みであるかを報知する。この場合、連続演出の終了時に導出させる内部抽選の結果が大当たりのときは外れのときよりも、設定した連続演出時間の満了時に適合するズレの小さい終了見込み時期を高率で選定する仕様にしている。
A) Expected end time notification means Y
The expected end time notification means Y selects the expected end time of the continuous production from a predetermined selection range defined in the notification pattern data J, and displays “50 seconds remaining”, “52 seconds remaining”, etc. on the effect device 70, Notifies how many seconds after the start of the continuous production is expected. In this case, when the result of the internal lottery to be derived at the end of the continuous performance is a big hit, it is a specification that selects the expected end time with a small deviation that fits at the expiration of the set continuous performance time at a higher rate than when it is off. Yes.

イ)終了見込み時期更新手段Z
該終了見込み時期更新手段Zは、演出装置70上における終了見込み時期の報知を、例えば、1秒毎等の所定の時間経過に伴い、「残り49秒」、「残り48秒」、「残り47秒」・・・等と順次カウントダウンにより更新する。
A) Meaning of end of period update means Z
The expected end time update means Z provides notification of the expected end time on the rendering device 70, for example, “49 remaining seconds”, “48 remaining seconds”, “47 remaining” with the elapse of a predetermined time such as every second. Seconds ”, etc., are sequentially updated by countdown.

ウ)整合演出手段W
該整合演出手段Wは、連続演出の終了時に導出させるべき内部抽選の結果が大当たりのときで、且つ、設定した連続演出時間の満了時と報知した終了見込み時期とにズレが生ずるとき(例えば、設定した連続演出時間は50秒だがカウントダウンが「残り52秒」から始まる場合や、設定した連続演出時間は52秒だがカウントダウンが「残り50秒」から始まる場合等)、所定の整合演出により当選を導出させる。
C) Alignment production means W
When the result of the internal lottery to be derived at the end of the continuous performance is a big hit, and when there is a deviation between the expiration of the set continuous performance time and the predicted end time of notification (for example, If the set continuous production time is 50 seconds but the countdown starts from "52 seconds remaining", or the set continuous production time is 52 seconds but the countdown starts from "50 seconds remaining", etc.) Let it be derived.

図3に示すように、主制御部MCでの特別図柄関連処理では、特別図柄変動開始前処理により始動入賞時に取得した未処理の大当たり抽選用乱数を特別図柄用保留球記憶エリアKにおいてシフト処理すると共に、現時の未処理の保留球数を記憶する保留球数記憶部のカウントを一つ減らす(S1)。   As shown in FIG. 3, in the special symbol related processing in the main control unit MC, the unprocessed jackpot lottery random number obtained at the time of starting winning by the special symbol variation start pre-processing is shifted in the special symbol reserved ball storage area K. At the same time, the count of the reserved ball number storage unit that stores the current number of unprocessed held balls is reduced by one (S1).

次に、今現に処理しようとする前記エリアKにおける作動用乱数記憶部の大当たり抽選用乱数が当選か(S2)、又は、所定範囲内で高速更新する連続演出抽選用乱数庫から始動入賞時又は別途に取得した連続演出抽選用乱数が連続演出に非当選か(S3)、若しくは、保留球数記憶部のカウントが0で未処理の保留球が残っていないか(S4)、以上何れかの場合、単発演出開始前処理により単発演出用の変動パターン及び停止図柄を決定する(S5)。   Next, whether the jackpot lottery random number in the operating random number storage unit in the area K to be processed now is won (S2), or when starting winning from a continuous effect lottery random number warehouse that is updated at high speed within a predetermined range, or Whether the random number for continuous production lottery obtained separately is not won for the continuous production (S3), or the count of the reserved ball number storage unit is 0 and there is no unprocessed held ball (S4), either In this case, the variation pattern and the stop symbol for the single production are determined by the single production start pre-processing (S5).

一方、現に処理しようとする作動用乱数記憶部の大当たり抽選用乱数が非当選の外れで(S2)、且つ、連続演出抽選用乱数が連続演出に当選で(S3)、且つ、保留球数記憶部のカウントが0でなく未処理の保留球が残っている場合(S4)、連続演出開始前処理により連続演出用の変動パターン及び最終の停止図柄を決定する(S6)。連続演出の当選確率は、例えば、30〜50%程度に設定している。   On the other hand, if the random number for winning the lottery in the operation random number storage unit to be processed is not winning (S2), the random number for continuous production lottery is won for continuous production (S3), and the number of reserved balls is stored If the count of the part is not 0 and there is an unprocessed reserved ball (S4), the variation pattern for the continuous effect and the final stop symbol are determined by the pre-process for starting the continuous effect (S6). The winning probability of continuous production is set to about 30 to 50%, for example.

変動パターン及び停止図柄が決まると、その決定した停止図柄及び変動パターンをサブ側にコマンドとして送信し、演出装置70上で演出図柄L,C,Rの変動及び背景の動画展開を起動させる(S7)。主制御部MCでは、特別図柄表示装置SD上で特別図柄の変動を開始させ(S8)、変動パターンで特定される単発変動又は連続演出中の各回の変動に対応した変動時間の時間待ち処理を経て(S9)、特別図柄表示装置SD上の特別図柄変動を終了させ、大当たり抽選一回分の当否結果を導出させる(S10)。   When the variation pattern and the stop symbol are determined, the determined stop symbol and variation pattern are transmitted as commands to the sub side, and the variation of the effect symbols L, C, and R and the development of the moving image of the background are started on the effect device 70 (S7). ). The main control unit MC starts the special symbol variation on the special symbol display device SD (S8), and performs the waiting process of the variation time corresponding to the single variation specified by the variation pattern or each variation during the continuous production. After that (S9), the special symbol variation on the special symbol display device SD is ended, and the winning / failing result for one lottery lottery is derived (S10).

単発演出時はステップS5で「1」、連続演出時はステップS6で「2〜4」が初期設定される連続変動回数記憶部のカウントを一つ減らし(S11)、そのカウントが0になるまで(S12)、ステップS1と同様な特別図柄変動開始前処理を経て(S13)、ステップS8〜S12を繰り返す。   At the time of single production, “1” is set at step S5, and at the time of continuous production, “2-4” is initially set at step S6. The count in the continuous variation number storage unit is reduced by one (S11) until the count becomes zero. (S12), through special symbol variation start pre-processing similar to step S1 (S13), steps S8 to S12 are repeated.

図4に示すように、図3のステップS1,S13で呼び出す特別図柄変動開始前処理では、現時の未処理の保留球は無く保留球数記憶部のカウントが0なら特別図柄関連処理を直ちに終えるが(S14)、未処理の保留球がある場合、特別図柄用保留球記憶エリアKにおいて最先に取得した第1保留球記憶部の大当たり抽選用乱数を作動用乱数記憶部に、二番目取得のある場合は第2保留球記憶部の大当たり抽選用乱数を第1保留球記憶部に、三番目取得のある場合は第3保留球記憶部の大当たり抽選用乱数を第2保留球記憶部に、四番目取得のある場合は第4保留球記憶部の大当たり抽選用乱数を第3保留球記憶部に、順次一階層だけシフト処理すると共に(S15)、保留球数記憶部のカウントを一だけ減らし(S16)、サブルーチンリターンさせる。   As shown in FIG. 4, in the special symbol variation pre-start process called in steps S1 and S13 in FIG. 3, if there is no currently unprocessed reserved ball and the count in the reserved ball number storage unit is 0, the special symbol related processing is immediately terminated. (S14), when there is an unprocessed holding ball, the second winning random number for the big hit lottery of the first holding ball storage unit acquired first in the special symbol holding ball storage area K is acquired in the operation random number storage unit If there is, the random number for jackpot lottery of the second reserved ball storage unit is stored in the first reserved ball storage unit, and if there is a third acquisition, the random number for jackpot lottery of the third reserved ball storage unit is stored in the second reserved ball storage unit In the case of the fourth acquisition, the jackpot lottery random number in the fourth reserved ball storage unit is sequentially shifted to the third reserved ball storage unit by one layer (S15), and the count of the reserved ball number storage unit is only one. Decrease (S16), subroutine To turn.

尚、主制御部MCのRAMには、特別図柄用保留球記憶エリアKの他、保留球数記憶部及び連続変動回数記憶部を設けており、保留球数記憶部は4個の保留球の上限を超えない範囲内で生じる始動入賞毎にプラス1され、連続変動回数記憶部はステップS5又はS6で初期設定される。図4のサブルーチン処理により、空きが生じた保留球記憶部には新たな始動入賞時に取得する大当たり抽選用乱数が順次格納される。   The RAM of the main control unit MC is provided with a reserved ball number storage unit and a continuous variation number storage unit in addition to a special symbol reserved ball storage area K. The reserved ball number storage unit includes four reserved balls. The value is incremented by 1 for each start winning that occurs within a range not exceeding the upper limit, and the continuous fluctuation number storage unit is initialized in step S5 or S6. According to the subroutine processing of FIG. 4, the lottery random numbers for big hits that are acquired at the time of a new start winning are sequentially stored in the reserved ball storage unit in which a vacancy has occurred.

図5に示すように、図3のステップS5で呼び出す単発演出開始前処理では、特別図柄用保留球記憶エリアKにおける作動用乱数記憶部の大当たり抽選用乱数が当選である場合(S51)、変動パターンテーブルEにおける単発演出用テーブル(大当たり)を参照し、変動パターン決定用乱数による抽選処理により大当たり対応の変動パターンを複数態様の中から一つ選ぶ(S52)。続いて、連続変動回数記憶部のカウントに1を初期設定して(S53)、大当たり図柄決定用乱数による抽選処理により演出図柄L,C,Rにおいて三つ揃いさせる大当たり図柄を決定する(S54)。   As shown in FIG. 5, in the single effect start pre-processing called in step S <b> 5 of FIG. 3, when the big hit lottery random number in the operation random number storage unit in the special symbol reserved ball storage area K is won (S <b> 51), the variation With reference to the single effect table (bonus) in the pattern table E, one variation pattern corresponding to the jackpot is selected from among a plurality of modes by lottery processing using random numbers for variation pattern determination (S52). Subsequently, 1 is initially set to the count of the continuous variation number storage unit (S53), and the jackpot symbols to be arranged in three in the effect symbols L, C, and R are determined by lottery processing using the jackpot symbol determining random numbers (S54). .

ステップS51で大当たりに非当選の外れが判定されると、変動パターンテーブルEにおける単発演出用テーブル(外れ)を参照し、変動パターン決定用乱数による抽選処理により外れ対応の変動パターンを複数態様の中から一つ選ぶ(S55)。続いて、連続変動回数記憶部のカウントに1を初期設定して(S56)、外れ図柄決定用乱数による抽選処理により演出図柄L,C,Rにおいて三つ揃いさせない外れ図柄を決定する(S57)。   If it is determined in step S51 that the winning combination has not been won, the single pattern effect table (displacement) in the variation pattern table E is referred to, and the variation patterns corresponding to the dislocation are selected by a lottery process using random numbers for variation pattern determination. One is selected (S55). Subsequently, 1 is initially set in the count of the continuous variation number storage unit (S56), and a lottery symbol that is not arranged in three in the effect symbols L, C, and R is determined by a lottery process using a random symbol for random symbol determination (S57). .

図6に示すように、図3のステップS6で呼び出す連続演出開始前処理では、特別図柄用保留球記憶エリアKの何れかの乱数記憶部に格納された大当たり抽選用乱数に当選があり、即ち、保留球内に大当たりがある場合(S61)、変動パターンテーブルEにおける連続演出用テーブル(大当たり)を参照し、大当たりが何番目(n番目)の保留球にあるかという保留球区分に応じて、変動パターン決定用乱数による抽選処理によりn回変動目大当たり対応の変動パターンを複数態様の中から一つ選ぶ(S62)。続いて、連続変動回数記憶部のカウントにn(2又は3若しくは4)を初期設定して(S63)、大当たり図柄決定用乱数による抽選処理により最終的に演出図柄L,C,Rにおいて三つ揃いさせる大当たり図柄を決定する(S64)。   As shown in FIG. 6, in the continuous production start pre-processing called in step S <b> 6 of FIG. 3, the jackpot lottery random number stored in any random number storage unit of the special symbol reserved ball storage area K is won, When there is a big hit in the holding ball (S61), referring to the continuous effect table (big hit) in the variation pattern table E, according to the holding ball classification of what number (nth) holding ball the big hit is Then, one variation pattern corresponding to the n-th variation big hit is selected from a plurality of modes by a lottery process using variation pattern determination random numbers (S62). Subsequently, n (2 or 3 or 4) is initially set in the count of the continuous variation number storage unit (S63), and finally, in the lottery design L, C, R in the effect design L, C, R three The jackpot symbols to be aligned are determined (S64).

ステップS61で保留球内に大当たりが無い判定がされると、変動パターンテーブルEにおける連続演出用テーブル(外れ)を参照し、保留球が何個(n個)あるかという保留球区分に応じて、変動パターン決定用乱数による抽選処理によりn回変動全外れ対応の変動パターンを複数態様の中から一つ選ぶ(S65)。続いて、連続変動回数記憶部のカウントにn(2又は3若しくは4)を初期設定して(S66)、外れ図柄決定用乱数による抽選処理により最終的に演出図柄L,C,Rにおいて三つ揃いさせない外れ図柄を決定する(S67)。   When it is determined in step S61 that there is no big hit in the holding ball, the continuous effect table (displacement) in the variation pattern table E is referred to and the number of the holding balls (n) is determined according to the holding ball classification. Then, one variation pattern corresponding to all variations n times is selected from a plurality of modes by lottery processing using variation pattern determination random numbers (S65). Subsequently, n (2 or 3 or 4) is initially set in the count of the continuous variation number storage section (S66), and finally, in the design symbols L, C, and R by the lottery process using the random symbols for determining the losing symbols. The out-of-sequence symbols that are not aligned are determined (S67).

図7に示すように、変動パターンテーブルEにおける単発演出用テーブル(外れ)には、5秒変動外れF1、15秒変動外れF2、17秒変動外れF3、20秒変動外れF4、25秒変動外れF5、27秒変動外れF6、45秒変動外れF7、47秒変動外れF8の全8種類の変動パターンを定義している。変動パターン決定用乱数による抽選処理により変動時間が短いパターンが高率で選択される。   As shown in FIG. 7, in the variation pattern table E, the single-shot effect table (out) includes a 5-second fluctuation deviation F1, a 15-second fluctuation deviation F2, a 17-second fluctuation deviation F3, a 20-second fluctuation deviation F4, and a 25-second fluctuation deviation. F8, 27-second fluctuation deviation F6, 45-second fluctuation deviation F7, and 47-second fluctuation deviation F8 are defined. A pattern with a short variation time is selected at a high rate by a lottery process using a random number for variation pattern determination.

変動パターンテーブルEにおける単発演出用テーブル(大当たり)には、5秒変動大当たりV1、15秒変動大当たりV2、17秒変動大当たりV3、20秒変動大当たりV4、25秒変動大当たりV5、27秒変動大当たりV6、45秒変動大当たりV7、47秒変動大当たりV8の全8種類の変動パターンを定義している。変動パターン決定用乱数による抽選処理により変動時間が長いパターンが高率で選択される。   In the variation pattern table E, the single effect production table (big hit) is V1 for 5 seconds, V2 for 15 seconds, V3 for 17 seconds, V4 for 20 seconds, V5 for 25 seconds, V5 for 27 seconds, V6 for 27 seconds. 8 variation patterns of V7 for 45 seconds and V8 for 47 seconds are defined. A pattern with a long variation time is selected at a high rate by a lottery process using random numbers for variation pattern determination.

図8に示すように、変動パターンテーブルEにおける連続演出用テーブル(外れ)には、次の6種類の変動パターンF10〜F15を定義している。
1回目5秒、2回目15秒の20秒2回変動全外れF10
1回目5秒、2回目17秒の22秒2回変動全外れF11
1回目5秒、2回目20秒、3回目25秒の50秒3回変動全外れF12
1回目5秒、2回目20秒、3回目27秒の52秒3回変動全外れF13
1回目5秒、2回目20秒、3回目20秒、4回目45秒の90秒4回変動全外れF14
1回目5秒、2回目20秒、3回目20秒、4回目47秒の92秒4回変動全外れF15
As shown in FIG. 8, the following six types of variation patterns F <b> 10 to F <b> 15 are defined in the continuous effect table (displacement) in the variation pattern table E.
1st 5 seconds, 2nd 15 seconds, 20 seconds 2 fluctuations F10
1st 5 seconds, 2nd 17 seconds 22 seconds 2 fluctuations
First time 5 seconds, second time 20 seconds, third time 25 seconds 50 seconds 3 times Fluctuation all off F12
First time 5 seconds, second time 20 seconds, third time 27 seconds, 52 seconds, 3 times fluctuation F13
1st 5 seconds, 2nd 20 seconds, 3rd 20 seconds, 4th 45 seconds, 90 seconds 4 times fluctuation F14
1st 5 seconds, 2nd 20 seconds, 3rd 20 seconds, 4th 47 seconds, 92 seconds 4 times fluctuation F15

そして、保留球が2個(n=2)の場合、変動パターン決定用乱数による抽選処理により、2回変動全外れF10又はF11が選択される。保留球が3個(n=3)の場合、同変動パターン決定用乱数による抽選処理により、2回変動全外れF10又はF11か、3回変動全外れF12又はF13が選択される。保留球が4個(n=4)の場合、同変動パターン決定用乱数による抽選処理により、2回変動全外れF10又はF11か、3回変動全外れF12又はF13か、4回変動全外れF14又はF15が選択される。外れの場合には、2秒の端数のないキリの良い変動時間をもつパターンが高率で選択される。   When there are two reserved balls (n = 2), the two-time variation all-out F10 or F11 is selected by a lottery process using a random number for determining the variation pattern. When there are three reserved balls (n = 3), the two-time variation all-off F10 or F11 or the three-times variation all-off F12 or F13 is selected by the lottery process using the random number for determining the variation pattern. When the number of the holding balls is four (n = 4), the random fluctuation for determining the fluctuation pattern determines the two-time fluctuation all-out F10 or F11, the three-time fluctuation all-out F12 or F13, or the four-time fluctuation all-out F14. Or F15 is selected. In the case of deviation, a pattern having a good variation time without a fraction of 2 seconds is selected at a high rate.

変動パターンテーブルEにおける連続演出用テーブル(大当たり)には、次の6種類の変動パターンV10〜V15を定義している。
1回目5秒、2回目15秒の20秒2回変動目大当たりV10
1回目5秒、2回目17秒の22秒2回変動目大当たりV11
1回目5秒、2回目20秒、3回目25秒の50秒3回変動目大当たりV12
1回目5秒、2回目20秒、3回目27秒の52秒3回変動目大当たりV13
1回目5秒、2回目20秒、3回目20秒、4回目45秒の90秒4回変動目大当たりV14
1回目5秒、2回目20秒、3回目20秒、4回目47秒の92秒4回変動目大当たりV15
The following six types of variation patterns V10 to V15 are defined in the continuous effect table (big hit) in the variation pattern table E.
1st 5 seconds, 2nd 15 seconds, 20 seconds 2 times Fluctuation big hit V10
1st 5 seconds, 2nd 17 seconds, 22 seconds 2 times Fluctuation jackpot V11
1st 5 seconds, 2nd 20 seconds, 3rd 25 seconds 50 seconds 3 times Fluctuation V12
1st 5 seconds, 2nd 20 seconds, 3rd 27 seconds 52 seconds 3 times Fluctuation big hit V13
1st 5 seconds, 2nd 20 seconds, 3rd 20 seconds, 4th 45 seconds 90 seconds 4 times Fluctuation V14
1st 5 seconds, 2nd 20 seconds, 3rd 20 seconds, 4th 47 seconds 92 seconds 4 times Fluctuation V15

そして、2回変動目に大当たりがある場合(n=2)、変動パターン決定用乱数による抽選処理により、2回変動目大当たりV10又はV11が選択される。3回変動目に大当たりがある場合(n=3)、同変動パターン決定用乱数による抽選処理により、3回変動目大当たりV12又はV13が選択される。4回変動目に大当たりがある場合(n=4)、同変動パターン決定用乱数による抽選処理により、4回変動目大当たりV14又はV15が選択される。   If the second variation has a big hit (n = 2), the second variation big hit V10 or V11 is selected by a lottery process using a random number for determining a variation pattern. If the third change has a big hit (n = 3), the third change big hit V12 or V13 is selected by the lottery process using the random number for determining the change pattern. When there is a big hit at the fourth change (n = 4), the fourth change big hit V14 or V15 is selected by the lottery process using the random number for determining the change pattern.

図9に示すように、第1周辺制御部SC1での演出処理では、主制御部MCから変動パターンコマンドを受信すると(T1)、その変動パターンが連続演出に対応したものでない場合(T2)、単発演出設定処理により単発演出用のパターンデータを設定し(T3)、その変動パターンが連続演出に対応したものの場合(T2)、連続演出設定処理により連続演出用のパターンデータを設定する(T4)。そして、設定したパターンデータに従い演出装置70上において演出を展開させる(T5)。   As shown in FIG. 9, in the effect process in the first peripheral control unit SC1, when a variation pattern command is received from the main control unit MC (T1), when the variation pattern does not correspond to the continuous effect (T2), Pattern data for a single effect is set by the single effect setting process (T3). If the variation pattern corresponds to a continuous effect (T2), pattern data for the continuous effect is set by the continuous effect setting process (T4). . Then, the effect is developed on the effect device 70 according to the set pattern data (T5).

図10に示すように、図9のステップT3で呼び出す単発演出設定処理では、受信した変動パターンが大当たり対応の場合(T31)、演出パターンデータMにおける単発演出用データ(大当たり)に基づき、その受信した大当たりの変動パターンV1〜V8に応じて大当たり導出用の単発演出パターンデータを設定する(T32)。一方、受信した変動パターンが外れ対応の場合(T31)、演出パターンデータMにおける単発演出用データ(外れ)に基づき、その受信した外れの変動パターンF1〜F8に応じて外れ導出用の単発演出パターンデータを設定する(T33)。   As shown in FIG. 10, in the single effect setting process called at step T3 in FIG. 9, when the received variation pattern corresponds to a big hit (T31), the reception is performed based on the single effect data (big hit) in the effect pattern data M. The jackpot derivation single-shot effect pattern data is set according to the jackpot variation patterns V1 to V8 (T32). On the other hand, if the received variation pattern is out of correspondence (T31), based on the one-off effect data (out) in the effect pattern data M, the single effect pattern for derivation of out according to the received out-of-change patterns F1 to F8. Data is set (T33).

図11に示すように、図9のステップT4で呼び出す連続演出設定処理では、受信した変動パターンがn回変動目大当たり対応の場合(T41)、演出パターンデータMにおける連続演出用データ(大当たり)に基づき、その受信したn回変動目大当たりの変動パターンV10〜V15に応じて大当たり導出用の連続演出パターンデータを設定すると共に(T42)、その受信したn回変動目大当たりの変動パターンV10〜V15で規定される連続演出時間に応じて、報知する終了見込み時期を大当たり時の振分けに従い複数態様の中から一つを抽選により決定する(T43)。   As shown in FIG. 11, in the continuous effect setting process called in step T4 of FIG. 9, when the received variation pattern corresponds to the nth variation big hit (T41), the continuous effect data (hit) in the effect pattern data M is displayed. Based on the received variation patterns V10 to V15 for the n-th variation variation jackpot, continuous effect pattern data for derivation of the jackpot is set (T42), and the received variation patterns V10 to V15 for the nth variation variation jackpot are received. According to the prescribed continuous performance time, one of a plurality of modes is determined by lottery according to the allocation of the big hit time according to the expected end time to be notified (T43).

一方、受信した変動パターンがn回変動全外れ対応の場合(T41)、演出パターンデータMにおける連続演出用データ(外れ)に基づき、その受信したn回変動全外れの変動パターンF10〜F15に応じて外れ導出用の連続演出パターンデータを設定すると共に(T44)、その受信したn回変動全外れの変動パターンF10〜F15で規定される連続演出時間に応じて、報知する終了見込み時期を外れ時の振分けに従い複数態様の中から一つを抽選により決定する(T45)。   On the other hand, if the received variation pattern is n times out of variation (T41), on the basis of the continuous effect data (out) in the effect pattern data M, the received variation patterns F10 to F15 are all out of n variations. In addition to setting the continuous production pattern data for derivation (T44), the predicted end time to be notified is out of time according to the continuous production time defined by the received fluctuation patterns F10 to F15 of the n-time fluctuations. One of a plurality of modes is determined by lottery according to the distribution of (T45).

図12に示すように、演出パターンデータMには、各変動パターンF1〜F8,V1〜V8,F10〜F15,V10〜V15に対応したパターンデータを定義している。   As shown in FIG. 12, in the effect pattern data M, pattern data corresponding to the variation patterns F1 to F8, V1 to V8, F10 to F15, and V10 to V15 are defined.

図13に示すように、報知パターンデータJには、連続演出の変動パターンで規定される連続演出時間毎に、即ち、20秒変動F10又はV10、22秒変動F11又はV11、50秒変動F12又はV12、52秒変動F13又はV13、90秒変動F14又はV14、92秒変動F15又はV15の違いに応じて、各連続演出時間を中心に上に5秒、下に10秒の幅をもつ数種類(6種類)の報知パターンを定義している。   As shown in FIG. 13, the notification pattern data J includes a continuous production time defined by a continuous production variation pattern, that is, a 20-second variation F10 or V10, a 22-second variation F11 or V11, a 50-second variation F12 or Depending on the difference between V12, 52-second fluctuation F13 or V13, 90-second fluctuation F14 or V14, 92-second fluctuation F15 or V15, several types with a width of 5 seconds up and 10 seconds down centering on each continuous production time ( 6 types of notification patterns are defined.

外れ時は、連続演出時間の満了時に一致するパターン、例えば、20秒変動時なら終了見込み「20秒後」(演出装置70上の表示「残り20秒」)は選択されず、連続演出時間に対しズレの大きいパターンが高率で選択される。大当たり時は、連続演出時間の満了時に一致するパターンが高率で選択され、連続演出時間に対しズレの大きいパターンは低率で選択される。   At the time of losing, the pattern that coincides with the end of the continuous performance time, for example, the expected end of “after 20 seconds” (change display on the rendering device 70 “20 seconds remaining”) is not selected if there is a change of 20 seconds. A pattern with a large deviation is selected at a high rate. At the time of big hit, a pattern that matches when the continuous performance time expires is selected at a high rate, and a pattern with a large deviation from the continuous performance time is selected at a low rate.

図14に示すように、連続演出に係る演出例1では、保留球が3個以上あるも大当たりを含まず、50秒(1回目5秒、2回目20秒、3回目25秒)の3回変動全外れの変動パターンF12が選択され、終了見込み報知パターンとして「52秒後」が選定され、最終外れ図柄に7−6−7が決定されている。   As shown in FIG. 14, in the production example 1 related to the continuous production, there are three or more holding balls, but the jackpot is not included, and three times of 50 seconds (first 5 seconds, second 20 seconds, third 25 seconds). The fluctuation pattern F12 that is out of fluctuation is selected, “after 52 seconds” is selected as the expected completion notification pattern, and 7-6-7 is determined as the final off-design.

1回目の変動が開始されると、演出装置70上に「残り52秒」が表示されてカウントダウンが始まり、釣人が仕掛けを下ろす背景動画の右下に小さく表示した演出図柄L,C,Rが変動される。「残り47秒」となる5秒変動後に、第1周辺制御部SC1側での抽選等により決定したランダムな外れ図柄、例えば5−2−3が停止される。   When the first fluctuation is started, “remaining 52 seconds” is displayed on the production device 70, the countdown starts, and the production symbols L, C, and R displayed in the lower right of the background video that the angler takes down are displayed. Fluctuated. After a 5 second fluctuation that becomes “remaining 47 seconds”, a random off symbol determined by lottery or the like on the first peripheral control unit SC1 side, for example, 5-2-3, is stopped.

2回目の変動に移ると、下ろした仕掛けに魚がヒットする動画に発展すると共に、その右下で演出図柄L,C,Rが20秒間変動し、20秒変動後の「残り27秒」になると、第1周辺制御部SC1側での抽選等により決定したランダムな外れ図柄、例えば1−8−9が停止される。   When moving to the second fluctuation, the video develops that the fish hits the lowered mechanism, and at the lower right, the production symbols L, C, and R fluctuate for 20 seconds, and the remaining 27 seconds after 20 seconds fluctuation. Then, a random off symbol determined by lottery or the like on the first peripheral control unit SC1 side, for example, 1-8-9 is stopped.

3回目の変動に移ると、ヒットした魚を釣上げようとする動画に更に発展すると共に、その右下で演出図柄L,C,Rが25秒間変動し、25秒変動後、カウントダウンは未完であるも「残り2秒」になると、魚に糸を切られて逃げられるストーリー的に不利な結末が表示され、最終外れ図柄7−6−7が停止されて、これが画面中央に拡大表示され、外れが確定的に導出される。   Moving on to the third fluctuation, the video will be further developed to catch the hit fish, and the design symbols L, C, and R will fluctuate for 25 seconds at the lower right, and the countdown is incomplete after fluctuation for 25 seconds. When “2 seconds remaining” is reached, a story-like disadvantageous outcome is displayed that allows the fish to be cut off and escaped, and the final off symbol 7-6-7 is stopped, which is enlarged and displayed in the center of the screen. Is deterministically derived.

図15に示すように、連続演出に係る演出例2では、保留球の3個目に大当たりがあり、50秒(1回目5秒、2回目20秒、3回目25秒)の3回変動目大当たりの変動パターンV12が選択され、終了見込み報知パターンとして「50秒後」が選定され、大当たり図柄に7−7−7が決定されている。   As shown in FIG. 15, in the production example 2 related to the continuous production, there is a big hit on the third of the holding balls, and the third variation of 50 seconds (first 5 seconds, second 20 seconds, third 25 seconds). The jackpot variation pattern V12 is selected, “after 50 seconds” is selected as the expected termination notification pattern, and 7-7-7 is determined as the jackpot symbol.

1回目の変動が開始されると、演出装置70上に「残り50秒」が表示されてカウントダウンが始まり、釣人が仕掛けを下ろす背景動画の右下に小さく表示した演出図柄L,C,Rが変動される。「残り45秒」となる5秒変動後に、第1周辺制御部SC1側での抽選等により決定したランダムな外れ図柄、例えば5−2−3が停止される。   When the first fluctuation is started, “50 seconds remaining” is displayed on the production device 70, the countdown starts, and the production symbols L, C, and R displayed in the lower right of the background video that the angler takes down are displayed. Fluctuated. After a 5 second fluctuation that becomes “remaining 45 seconds”, a random off symbol determined by lottery or the like on the first peripheral control unit SC1 side, for example, 5-2-3, is stopped.

2回目の変動に移ると、下ろした仕掛けに魚がヒットする動画に発展すると共に、その右下で演出図柄L,C,Rが20秒間変動し、20秒変動後の「残り25秒」になると、第1周辺制御部SC1側での抽選等により決定したランダムな外れ図柄、例えば1−8−9が停止される。   When moving to the second fluctuation, the video develops to a fish that hits the lowered mechanism, and at the lower right, the production symbols L, C, and R fluctuate for 20 seconds, and the remaining 25 seconds after 20 seconds fluctuation. Then, a random off symbol determined by lottery or the like on the first peripheral control unit SC1 side, for example, 1-8-9 is stopped.

3回目の変動に移ると、ヒットした魚を釣上げようとする動画に更に発展すると共に、その右下で演出図柄L,C,Rが25秒間変動し、25秒変動後の「残り0秒」になると、魚の釣上げに成功するストーリー的に有利な結末が表示され、大当たり図柄7−7−7が停止されて、これが画面中央に拡大表示され、大当たりが確定的に導出される。   Moving on to the third fluctuation, the video will be further developed to catch the hit fish, and the design symbols L, C, R will fluctuate for 25 seconds at the lower right, and the remaining 0 seconds after the fluctuation for 25 seconds. Then, a story-satisfactory ending that succeeds in catching the fish is displayed, the jackpot symbol 7-7-7 is stopped, and this is enlarged and displayed in the center of the screen, and the jackpot is deterministically derived.

図16に示すように、連続演出に係る演出例3では、保留球の3個目に大当たりがあり、50秒(1回目5秒、2回目20秒、3回目25秒)の3回変動目大当たりの変動パターンV12が選択され、終了見込み報知パターンとして「52秒後」が選定され、大当たり図柄に7−7−7が決定されている。   As shown in FIG. 16, in the production example 3 related to the continuous production, the third of the holding balls has a big hit, and the third variation of 50 seconds (first 5 seconds, second 20 seconds, third 25 seconds). The jackpot variation pattern V12 is selected, “after 52 seconds” is selected as the expected termination notification pattern, and 7-7-7 is determined as the jackpot symbol.

1回目の変動が開始されると、演出装置70上に「残り52秒」が表示されてカウントダウンが始まり、釣人が仕掛けを下ろす背景動画の右下に小さく表示した演出図柄L,C,Rが変動される。「残り47秒」となる5秒変動後に、第1周辺制御部SC1側での抽選等により決定したランダムな外れ図柄、例えば5−2−3が停止される。   When the first fluctuation is started, “remaining 52 seconds” is displayed on the production device 70, the countdown starts, and the production symbols L, C, and R displayed in the lower right of the background video that the angler takes down are displayed. Fluctuated. After a 5 second fluctuation that becomes “remaining 47 seconds”, a random off symbol determined by lottery or the like on the first peripheral control unit SC1 side, for example, 5-2-3, is stopped.

2回目の変動に移ると、下ろした仕掛けに魚がヒットする動画に発展すると共に、その右下で演出図柄L,C,Rが20秒間変動し、20秒変動後の「残り27秒」になると、第1周辺制御部SC1側での抽選等により決定したランダムな外れ図柄、例えば1−8−9が停止される。   When moving to the second fluctuation, the video develops that the fish hits the lowered mechanism, and at the lower right, the production symbols L, C, and R fluctuate for 20 seconds, and the remaining 27 seconds after 20 seconds fluctuation. Then, a random off symbol determined by lottery or the like on the first peripheral control unit SC1 side, for example, 1-8-9 is stopped.

3回目の変動に移ると、ヒットした魚を釣上げようとする動画に更に発展すると共に、その右下で演出図柄L,C,Rが変動する。25秒変動後、カウントダウンは未完の「残り2秒」になると、整合演出手段Wが作動し、変動パターンV12に対応した本来の演出パターンデータの終盤に整合演出を挿入する。すなわち、一旦魚に糸を切られて逃げられるストーリー的に不利な仮結末と、第1周辺制御部SC1側での抽選等により決定したランダムな仮停止図柄、例えば7−6−7とを表示させて一瞬外れと思わせるも、直ちにカウントダウンを早回し的に進行させ、「残り0秒」の表示と共に海中の魚が飛び跳ねて捕獲に成功する逆転的な結末を表示させ、大当たり図柄7−7−7を停止させて、これを画面中央に拡大表示させ、大当たりを確定的に導出させる。   If it shifts to the third variation, it will further develop into a movie that tries to catch the hit fish, and the production symbols L, C, and R will vary at the lower right. When the countdown reaches an unfinished “remaining 2 seconds” after the fluctuation for 25 seconds, the matching effect means W operates to insert the matching effect in the final stage of the original effect pattern data corresponding to the fluctuation pattern V12. That is, a temporary disadvantageous ending in which the fish can be cut once and escaped is displayed, and a random temporary stop symbol determined by lottery or the like on the first peripheral control unit SC1 side, for example, 7-6-7 is displayed. Although it seems to be off for a moment, the countdown is quickly advanced and the reversal of the underwater fish jumping off and displaying the “0 seconds remaining” display is displayed, and the jackpot symbol 7-7 -7 is stopped, this is enlarged and displayed at the center of the screen, and the jackpot is deterministically derived.

図17に示すように、連続演出に係る演出例4では、保留球の3個目に大当たりがあり、52秒(1回目5秒、2回目20秒、3回目27秒)の3回変動目大当たりの変動パターンV13が選択され、終了見込み報知パターンとして「50秒後」が選定され、大当たり図柄に7−7−7が決定されている。   As shown in FIG. 17, in the production example 4 related to the continuous production, the third holding ball has a big hit, and the third variation of 52 seconds (first 5 seconds, second 20 seconds, third 27 seconds). The jackpot variation pattern V13 is selected, “after 50 seconds” is selected as the expected termination notification pattern, and 7-7-7 is determined as the jackpot symbol.

1回目の変動が開始されると、演出装置70上に「残り50秒」が表示されてカウントダウンが始まり、釣人が仕掛けを下ろす背景動画の右下に小さく表示した演出図柄L,C,Rが変動される。「残り45秒」となる5秒変動後に、第1周辺制御部SC1側での抽選等により決定したランダムな外れ図柄、例えば5−2−3が停止される。   When the first fluctuation is started, “50 seconds remaining” is displayed on the production device 70, the countdown starts, and the production symbols L, C, and R displayed in the lower right of the background video that the angler takes down are displayed. Fluctuated. After a 5 second fluctuation that becomes “remaining 45 seconds”, a random off symbol determined by lottery or the like on the first peripheral control unit SC1 side, for example, 5-2-3, is stopped.

2回目の変動に移ると、下ろした仕掛けに魚がヒットする動画に発展すると共に、その右下で演出図柄L,C,Rが20秒間変動し、20秒変動後の「残り25秒」になると、第1周辺制御部SC1側での抽選等により決定したランダムな外れ図柄、例えば1−8−9が停止される。   When moving to the second fluctuation, the video develops to a fish that hits the lowered mechanism, and at the lower right, the production symbols L, C, and R fluctuate for 20 seconds, and the remaining 25 seconds after 20 seconds fluctuation. Then, a random off symbol determined by lottery or the like on the first peripheral controller SC1 side, for example, 1-8-9 is stopped.

3回目の変動に移ると、ヒットした魚を釣上げようとする動画に更に発展すると共に、その右下で演出図柄L,C,Rが変動する。3回目の27秒変動途中の25秒後、カウントダウン表示が「残り0秒」を示すと、整合演出手段Wが作動し、変動パターンV13に対応した本来の演出パターンデータの終盤2秒が整合演出に差し替えられる。すなわち、一旦魚に糸を切られて逃げられるストーリー的に不利な仮結末と、第1周辺制御部SC1側での抽選等により決定したランダムな仮停止図柄、例えば7−6−7とを表示させて一瞬外れと思わせるも、仮停止図柄を再変動させ、2秒後、「オーバー2秒」の表示と共に海中の魚が飛び跳ねて捕獲に成功する逆転的な結末を表示させ、大当たり図柄7−7−7を停止させて、これを画面中央に拡大表示させ、大当たりを確定的に導出させる。   If it shifts to the third variation, it will further develop into a movie that tries to catch the hit fish, and the production symbols L, C, and R will vary at the lower right. When the countdown display indicates “0 seconds remaining” after 25 seconds in the middle of the 27th variation for the third time, the alignment effect means W is activated, and the final 2 seconds of the original effect pattern data corresponding to the variation pattern V13 is the alignment effect. Is replaced. That is, a temporary disadvantageous ending in which the fish can be cut once and escaped is displayed, and a random temporary stop symbol determined by lottery or the like on the first peripheral control unit SC1 side, for example, 7-6-7 is displayed. Although it seems to be off for a moment, the temporary stop symbol is re-variable, and after 2 seconds, “Over 2 seconds” is displayed and a fish in the sea jumps and displays a reversible ending that is successfully captured. -7-7 is stopped, this is enlarged and displayed at the center of the screen, and the jackpot is deterministically derived.

以上の実施例では、連続演出用の変動パターンで規定される各回の変動時間を序盤は短く、終盤ほど長い終盤長期型としたが、序盤及び又は中盤の変動時間を長くしてもよい。例えば、1回目は3秒、2回目は30秒、3回目は3秒、4回目は9秒等としたり、1回目は30秒、2回目は10秒、3回目は5秒、4回目は3秒等としてもよい。また、このような変動パターンを、終盤長期型の変動パターンと組み合わせてもよい。   In the above embodiment, the variation time of each time defined by the variation pattern for continuous production is a short-term long-term type with a short initial phase and a longer final phase, but the variation time of the early phase and / or middle phase may be lengthened. For example, the first time is 3 seconds, the second time is 30 seconds, the third time is 3 seconds, the fourth time is 9 seconds, etc. The first time is 30 seconds, the second time is 10 seconds, the third time is 5 seconds, the fourth time is It may be 3 seconds. Further, such a variation pattern may be combined with an end-stage long-term variation pattern.

以上の実施例では、4個以内の保留球を跨ぐ連続演出に適用し、先行する外れ対応の保留球の処理後に大当たり又は外れを導出したが、変動パターンF10〜F15,V10〜V15で規定する各回の変動時間を、演出図柄L,C,Rの仮停止を挟む擬似的な複数回の分割変動時間とし、単一の保留球処理時にF10〜F15,V10〜V15を適宜選択し、単発演出により疑似的な連続演出を出現させ、これにより一の大当たり抽選結果を導出させてもよい。   In the above embodiment, the present invention is applied to a continuous effect straddling up to four reserved balls, and the big hit or miss is derived after the processing of the preceding reserved ball corresponding to the miss, but is defined by the variation patterns F10 to F15 and V10 to V15. The fluctuation time of each time is set as a pseudo plural division fluctuation time with temporary stop of the production symbols L, C and R, and F10 to F15 and V10 to V15 are appropriately selected at the time of a single reserved ball processing, and the one-shot production May cause a pseudo continuous production to appear, thereby deriving one big hit lottery result.

図18に示すように、実施例2に係る遊技盤2は、実施例1の始動口8及びセンターユニット7に代え、次の1)〜3)の仕様をもつ。
1)第1始動口81
第1始動口81は、常時球一個の入球を許す入賞口から成り、該第1始動口81への入賞(以下、第1始動入賞という)一個につき、所定数例えば3個の賞球を払出すと共に、例えば最大4個の未処理上限たる第1保留球の範囲内で、例えば0〜399の所定範囲内で高速更新する大当たりの抽選用乱数を一つ取得し、主制御部MCのRAMの特別図柄用保留球記憶エリアKに取得順に記憶する。取得した乱数値が当選数値の例えば7に一致している場合は大当たりの当選、これ以外は非当選の外れであり、この当選又は外れは、7セグメントLEDを用いた第1特別図柄表示装置SD1上で、ランダムな第1特別図柄の変動を経て順に導出される。第1始動口81と第1特別図柄表示装置SD1とは、大当たりの第1抽選装置Aの主要構成要素である。
As shown in FIG. 18, the game board 2 according to the second embodiment has the following specifications 1) to 3) instead of the start port 8 and the center unit 7 of the first embodiment.
1) First start port 81
The first starting port 81 is composed of a winning port that always allows one ball to enter, and a predetermined number, for example, three winning balls, for example, per winning unit (hereinafter referred to as the first starting winning unit) to the first starting port 81. In addition to paying out, for example, within the range of the first reserved ball that is a maximum of four unprocessed upper limits, for example, one big winning lottery random number that is rapidly updated within a predetermined range of 0 to 399 is acquired, Stored in the reserved symbol storage area K for special symbols in the RAM in the order of acquisition. If the acquired random number value matches the winning numerical value, for example, 7, it is a big win, otherwise it is a non-winning winning, and this winning or winning is the first special symbol display device SD1 using a 7 segment LED. Above, it derives | leads-out sequentially through the fluctuation | variation of a random 1st special symbol. The first start port 81 and the first special symbol display device SD1 are main components of the first lottery device A for jackpot.

2)第2始動口82
第2始動口82は、常時は第1始動口81により入球不可の状態にあり、電動チューリップ80の花弁8a,8bが開かれることにより入球可能となる。該第2始動口82への入賞(以下、第2始動入賞という)一個につき、所定数例えば3個の賞球を払出すと共に、例えば最大4個の未処理上限たる第2保留球の範囲内で、例えば0〜399の所定範囲内で高速更新する大当たりの抽選用乱数を一つ取得し、主制御部MCのRAMの特別図柄用保留球記憶エリアKに取得順に記憶する。取得した乱数値が当選数値の例えば7に一致している場合は大当たりの当選、これ以外は非当選の外れであり、この当選又は外れは、7セグメントLEDを用いた第2特別図柄表示装置SD2上で、ランダムな第2特別図柄の変動を経て順に導出される。第2始動口82と第2特別図柄表示装置SD2とは、大当たりの第2抽選装置Bの主要構成要素である。
2) Second start port 82
The second start port 82 is normally in a state in which no ball can be entered by the first start port 81, and can enter when the petals 8a and 8b of the electric tulip 80 are opened. A predetermined number of, for example, three prize balls are paid out for each winning prize (hereinafter referred to as a second starting prize) to the second starting port 82, and within a range of, for example, a maximum of four unprocessed second reserved balls. Thus, for example, one lottery lottery random number to be updated at a high speed within a predetermined range of 0 to 399 is acquired and stored in the reserved symbol storage area K for special symbols in the RAM of the main controller MC in the order of acquisition. If the acquired random number value matches the winning numerical value, for example, 7, it is a win of the jackpot, otherwise it is a non-winning winning, this winning or winning is the second special symbol display device SD2 using 7 segment LED Above, it derives | leads-out sequentially through the fluctuation | variation of a random 2nd special symbol. The second start port 82 and the second special symbol display device SD2 are main components of the second winning lottery device B.

3)センターユニット7
このユニット7は、飾り枠71の中央に視覚上の演出を表示させるカラー液晶表示器から成る演出装置70を備える。右側には第1特別図柄表示装置SD1を、左側には第2特別図柄表示装置SD2を各備える。上部には、緑ランプGL及び赤ランプRLから成る普通図柄表示装置NDを備える。演出装置70は、第1又は第2特別図柄表示装置SD1又はSD2の変動と整合する演出を担い、背景の魚釣風景動画に左・中・右列の演出図柄L,C,Rの図柄変動を重ねた所定の演出を出現させる。
3) Center unit 7
This unit 7 includes an effect device 70 composed of a color liquid crystal display that displays a visual effect in the center of the decorative frame 71. A first special symbol display device SD1 is provided on the right side, and a second special symbol display device SD2 is provided on the left side. In the upper part, a normal symbol display device ND composed of a green lamp GL and a red lamp RL is provided. The effect device 70 is responsible for the effect that is consistent with the variation of the first or second special symbol display device SD1 or SD2, and the variation of the effect symbols L, C, R on the left, middle and right columns on the background fishing scenery video. Appears a predetermined production that is superimposed.

各列の演出図柄L,C,Rは例えば1〜9の数字から成り、大当たりの当選時は、最終的に111〜999の何れかの三つ揃いしたゾロ目が停止表示され、外れ時は最終的に三つ揃いしない外れ図柄が停止表示される。第1、第2特別図柄表示装置SD1,SD2は、ランダムな変動後、例えば、大当たり当選時は当たり図柄を決定づける1〜9何れかの数字が停止され、外れ時はバー「−」が停止される。   The production symbols L, C, and R in each row are composed of numbers 1 to 9, for example, and when winning the jackpot, finally the three-dimensional alignment of any of 111 to 999 is stopped and displayed. Eventually, the missing symbols that do not come together are stopped and displayed. After the random change, the first and second special symbol display devices SD1 and SD2 are stopped, for example, any number 1 to 9 that determines the winning symbol when the big win is won, and the bar “-” is stopped when it is off The

H11,H12,H13,H14は、第1又は第2特別図柄表示装置SD1,SD2で先発の第1又は第2特別図柄が変動中か又は大当たりの遊技中に、新たに遊技球が第1始動口81に入賞したときに、第1保留球として取得した乱数値を有効に記憶したことを明示する第1特別図柄用の保留球表示器である。この表示器が全て点灯した状態で4個を超えて生じる第1始動入賞は賞球の払出しの対象となるも、大当たり抽選の対象から除外される。   In H11, H12, H13, and H14, the first or second special symbol display device SD1 or SD2 starts the first game ball when the first special symbol or the second special symbol is changing or the jackpot game is newly started. This is a reserved ball display device for the first special symbol which clearly indicates that the random number value acquired as the first reserved ball is effectively stored when winning in the mouth 81. The first start winnings that occur in excess of four with all of the indicators lit are subject to prize balls, but are excluded from the lottery drawing.

H21,H22,H23,H24は、第2又は第1特別図柄表示装置SD2,SD1で先発の第2又は第1特別図柄が変動中か又は大当たりの遊技中に、新たに遊技球が第2始動口82に入賞したときに、第2保留球として取得した乱数値を有効に記憶したことを明示する第2特別図柄用の保留球表示器である。この表示器が全て点灯した状態で4個を超えて生じる第2始動入賞は賞球の払出しの対象となるも、大当たり抽選の対象から除外される。   In H21, H22, H23, and H24, the second or first special symbol display device SD2 or SD1 starts a second game ball when the first second or first special symbol is fluctuating or during a big hit game. It is a holding ball display device for the second special symbol that clearly indicates that the random number value acquired as the second holding ball is stored effectively when winning the mouth 82. The second start winnings that occur in excess of 4 with all the indicators lit are subject to prize balls, but are excluded from the lottery drawing.

図19に示すように、実施例2に係る制御装置CNは、実施例1の始動口8の入賞センサ8sに代え、第1始動口81の入賞センサ81s及び第2始動口82の入賞センサ82sを主制御部MCに入力している。主制御部MCからは、実施例1の特別図柄表示装置SD及び特別図柄用保留球表示器H1〜H4に代え、第1特別図柄表示装置SD1及び第2特別図柄表示装置SD2、並びに、第1特別図柄用の保留球表示器H11〜H14、第2特別図柄用の保留球表示器H21〜H24を制御している。   As shown in FIG. 19, the control device CN according to the second embodiment replaces the winning sensor 8s of the starting port 8 of the first embodiment with a winning sensor 81s of the first starting port 81 and a winning sensor 82s of the second starting port 82. Is input to the main control unit MC. From the main control unit MC, instead of the special symbol display device SD and the special symbol holding ball displays H1 to H4 of the first embodiment, the first special symbol display device SD1 and the second special symbol display device SD2, and the first The reserved ball indicators H11 to H14 for special symbols and the reserved ball indicators H21 to H24 for second special symbols are controlled.

図20に示すように、主制御部MCでの第1始動入賞処理では、第1始動入賞があると(A1)、第1保留球数記憶部のカウントが上限の4以下なら(A2)、第1保留球数記憶部のカウントをプラス1すると共に(A3)、第1及び第2保留球の合計の保留球数記憶部のカウントをプラス1する(A4)。次に、置数aに1を代入し(A5)、特別図柄用保留球記憶エリアKにおける第a番目の保留球記憶部が空いているか判定し(A6)、空いているなら、第a番目の保留球記憶部に、第1保留球であることを識別する保留対応フラグ「0」と、取得した大当たり抽選用乱数を記憶する(A7)。   As shown in FIG. 20, in the first start winning process in the main control unit MC, if there is a first start winning (A1), if the count in the first reserved ball number storage unit is 4 or less (A2), The count of the first reserved ball number storage unit is incremented by 1 (A3), and the count of the total retained ball number storage unit of the first and second reserved balls is incremented by 1 (A4). Next, 1 is substituted for the number a (A5), and it is determined whether the a-th reserved ball storage unit in the special symbol reserved ball storage area K is empty (A6). In the reserved ball storage unit, the hold correspondence flag “0” for identifying the first held ball and the acquired random number for lottery lottery are stored (A7).

第a番目の保留球記憶部が空いていないなら置数aをプラス1し(A8)、第1及び第2保留球の合計上限の8を超えるまで(A9)、第a番目の保留球記憶部の空きを検索して大当たり抽選用乱数を記憶する(A7)。ステップA2で第1保留球数記憶部のカウントが上限の4を超えるか、又は、ステップA9でaが8を超えると、大当たり抽選用乱数を取得せず破棄する(A10)。   If the a-th reserved ball storage unit is not free, the number a is incremented by 1 (A8), and the total upper limit of 8 of the first and second reserved balls is exceeded (A9) until the a-th reserved ball memory is stored. The vacancy of the part is searched and the random number for the big hit lottery is stored (A7). If the count in the first reserved ball number storage unit exceeds the upper limit of 4 in step A2 or if a exceeds 8 in step A9, the lottery lottery random number is not acquired and discarded (A10).

図21に示すように、主制御部MCでの第2始動入賞処理では、第2始動入賞があると(B1)、第2保留球数記憶部のカウントが上限の4以下なら(B2)、第2保留球数記憶部のカウントをプラス1すると共に(B3)、第2及び第1保留球の合計の保留球数記憶部のカウントをプラス1する(B4)。次に、置数aに1を代入し(B5)、特別図柄用保留球記憶エリアKにおける第a番目の保留球記憶部が空いているか判定し(B6)、空いているなら、第a番目の保留球記憶部に、第2保留球であることを識別する保留対応フラグ「1」と、取得した大当たり抽選用乱数を記憶する(B7)。   As shown in FIG. 21, in the second start winning process in the main control unit MC, if there is a second start winning (B1), if the count in the second reserved ball number storage unit is 4 or less (B2), The count of the second reserved ball number storage unit is incremented by 1 (B3), and the count of the total retained ball number storage unit of the second and first reserved balls is incremented by 1 (B4). Next, 1 is substituted into the number a (B5), and it is determined whether or not the a-th reserved ball storage unit in the special symbol reserved ball storage area K is available (B6). In the reserved ball storage unit, the hold corresponding flag “1” for identifying the second held ball and the acquired random number for lottery lottery are stored (B7).

第a番目の保留球記憶部が空いていないなら置数aをプラス1し(B8)、第2及び第1保留球の合計上限の8を超えるまで(B9)、第a番目の保留球記憶部の空きを検索して大当たり抽選用乱数を記憶する(B7)。ステップB2で第2保留球数記憶部のカウントが上限の4を超えるか、又は、ステップB9でaが8を超えると、大当たり抽選用乱数を取得せず破棄する(B10)。   If the a-th reserved ball storage unit is not free, the number a is incremented by 1 (B8), and the total upper limit of 8 of the second and first reserved balls is exceeded (B9) until the a-th reserved ball memory is stored. The vacant lot is searched and the random number for lottery lottery is stored (B7). If the count in the second reserved ball number storage unit exceeds the upper limit of 4 in step B2 or if a exceeds 8 in step B9, the big hit lottery random number is not acquired and discarded (B10).

図22に示すように、実施例2では、図3のステップS1,S13で呼び出す特別図柄変動開始前処理が図4の実施例1と異なる。第1及び第2保留球の合計の保留球数記憶部のカウントが0なら特別図柄関連処理を直ちに終えるが(S14)、未処理の保留球がある場合、特別図柄用保留球記憶エリアKにおいて最先に取得及び記憶した第1保留球記憶部の大当たり抽選用乱数及び保留対応フラグ(以下、大当たり乱数等という)を作動用乱数記憶部に、二番目取得記憶のある場合は第2保留球記憶部の大当たり乱数等を第1保留球記憶部に、三番目取得記憶のある場合は第3保留球記憶部の大当たり乱数等を第2保留球記憶部に、四番目取得記憶のある場合は第4保留球記憶部の大当たり乱数等を第3保留球記憶部に、五番目取得記憶のある場合は第5保留球記憶部の大当たり乱数等を第4保留球記憶部に、六番目取得記憶のある場合は第6保留球記憶部の大当たり乱数等を第5保留球記憶部に、七番目取得記憶のある場合は第7保留球記憶部の大当たり乱数等を第6保留球記憶部に、八番目取得記憶のある場合は第8保留球記憶部の大当たり乱数等を第7保留球記憶部に、順次一階層だけシフト処理すると共に(S15)、保留球数記憶部のカウントを一だけ減らし(S16)、作動用乱数記憶部の保留対応フラグが第1保留球対応なら(S17)第1保留球数記憶部のカウントを一だけ減らし(S18)、作動用乱数記憶部の保留対応フラグが第2保留球対応なら(S17)第2保留球数記憶部のカウントを一だけ減らし(S19)、サブルーチンリターンさせる。   As shown in FIG. 22, in the second embodiment, the special symbol variation start pre-processing called in steps S1 and S13 in FIG. 3 is different from that in the first embodiment in FIG. If the count of the total number of reserved balls in the first and second reserved balls is 0, the special symbol related processing is immediately finished (S14), but if there is an unprocessed reserved ball, in the special symbol reserved ball storage area K The first lottery lottery random number and the pending correspondence flag (hereinafter referred to as jackpot random number, etc.) of the first reserved ball storage unit acquired and stored first in the operation random number storage unit, and the second reserved ball if there is a second acquisition memory When there is a third acquisition memory, the jackpot random number of the storage unit in the first reserved ball storage unit, when there is a fourth acquisition memory, the jackpot random number of the third reserved ball storage unit in the second reservation ball storage unit The jackpot random number of the fourth reserved ball storage unit is stored in the third reserved ball storage unit, and if there is a fifth acquired memory, the jackpot random number of the fifth reserved ball storage unit is stored in the fourth reserved ball storage unit as the sixth acquired memory. If there is a big hit of the sixth reserved ball storage unit Etc. in the fifth reserved ball storage unit, if there is a seventh acquired memory, the jackpot random number of the seventh reserved ball storage unit is stored in the sixth reserved ball storage unit, and if there is an eighth acquired memory, the eighth reserved ball memory is stored. The jackpot random numbers and the like are sequentially shifted by one layer to the seventh reserved ball storage unit (S15), the count of the reserved ball number storage unit is decreased by one (S16), and the holding correspondence flag of the operating random number storage unit If it is compatible with the first reserved ball (S17), the count in the first reserved ball number storage unit is decreased by one (S18), and if the hold corresponding flag in the operation random number storage unit is compatible with the second reserved ball (S17) The count of the number storage unit is decreased by 1 (S19), and the subroutine is returned.

図23に示すように、実施例2では、図3のステップS5で呼び出す連続演出開始前処理が図5の実施例1と異なる。特別図柄用保留球記憶エリアKにおける作動用乱数記憶部の大当たり抽選用乱数が当選である場合(S51)、図7の変動パターンテーブルEにおける単発演出用テーブル(大当たり)を参照し、変動パターン決定用乱数による抽選処理により大当たり対応の変動パターンを複数態様の中から一つ選ぶ(S52)。続いて、連続変動回数記憶部のカウントに1を初期設定して(S53)、大当たり図柄決定用乱数による抽選処理により演出図柄L,C,Rにおいて三つ揃いさせる大当たり図柄を決定すると共に(S54)、保留対応フラグを大当たり図柄情報の後続情報等として設定し、大当たり図柄と共にサブ側に知らせる送信情報とする(S540)。   As shown in FIG. 23, the second embodiment differs from the first embodiment in FIG. 5 in the continuous effect start pre-processing that is called in step S5 in FIG. When the random number for lottery lottery in the operation random number storage unit in the special symbol reserved ball storage area K is a win (S51), the variation pattern is determined with reference to the one-shot effect table (bonus) in the variation pattern table E of FIG. One variation pattern corresponding to the jackpot is selected from a plurality of modes by lottery processing using random numbers (S52). Subsequently, 1 is initially set in the count of the continuous variation number storage unit (S53), and a jackpot symbol to be arranged in three in the effect symbols L, C, and R is determined by a lottery process using a random number for determining the jackpot symbol (S54). ), The hold correspondence flag is set as subsequent information of the jackpot symbol information, etc., and is set as transmission information to be notified to the sub side together with the jackpot symbol (S540).

図23のステップS51で否定判定がされると、図7の変動パターンテーブルEにおける単発演出用テーブル(外れ)を参照し、変動パターン決定用乱数による抽選処理により外れ対応の変動パターンを複数態様の中から一つ選ぶ(S55)。続いて、連続変動回数記憶部のカウントに1を初期設定して(S56)、外れ図柄決定用乱数による抽選処理により演出図柄L,C,Rにおいて三つ揃いさせない外れ図柄を決定すると共に(S57)、保留対応フラグを外れ図柄情報の後続情報等として設定し、外れ図柄と共にサブ側に知らせる送信情報とする(S570)。   If a negative determination is made in step S51 of FIG. 23, the variation pattern table corresponding to the detachment is selected by a lottery process using a random number for variation pattern determination with reference to the single-effect production table (disconnection) in the variation pattern table E of FIG. Select one from among them (S55). Subsequently, 1 is initially set to the count of the continuous variation number storage unit (S56), and the outfit symbols L, C, and R that are not arranged in three are determined by lottery processing using random numbers for determining outliers (S57). ), The hold correspondence flag is set as subsequent information of the off symbol information, and the transmission information is notified to the sub side together with the off symbol (S570).

図24に示すように、実施例2では、図3のステップS6で呼び出す連続演出開始前処理が図6の実施例1と異なる。特別図柄用保留球記憶エリアKの何れかの乱数記憶部に格納された大当たり抽選用乱数に当選がある場合(S61)、後述する変動パターンテーブルEにおける連続演出用テーブル(大当たり)を参照し、大当たりが何番目(n番目)の保留球にあるかという保留球区分に応じて、変動パターン決定用乱数による抽選処理によりn回変動目大当たり対応の変動パターンを複数態様の中から一つ選ぶ(S62)。続いて、連続変動回数記憶部のカウントにn(2,3,4,5,6,7,8の何れか)を初期設定して(S63)、大当たり図柄決定用乱数による抽選処理により最終的に演出図柄L,C,Rにおいて三つ揃いさせる大当たり図柄を決定すると共に(S64)、n回変動分の保留対応フラグを大当たり図柄情報の後続情報等として設定し、大当たり図柄と共にサブ側に知らせる送信情報とする(S640)。   As shown in FIG. 24, the second embodiment differs from the first embodiment in FIG. 6 in the continuous effect start pre-processing called in step S6 in FIG. When the jackpot lottery random number stored in any random number storage unit of the special symbol reserved ball storage area K is won (S61), refer to the continuous effect table (jackpot) in the variation pattern table E described later, A variation pattern corresponding to the n-th variation jackpot is selected from a plurality of modes by a lottery process using a random number for variation pattern determination according to the retained ball classification indicating what number (n-th) retained ball is the jackpot ( S62). Subsequently, n (any one of 2, 3, 4, 5, 6, 7, and 8) is initially set in the count of the continuous variation number storage unit (S63), and finally, the lottery process using the jackpot symbol determination random number is performed. In addition to determining the jackpot symbol to be lined up in the production symbols L, C, and R (S64), the n-fold variation holding correspondence flag is set as subsequent information of the jackpot symbol information and notified to the sub side together with the jackpot symbol It is set as transmission information (S640).

図24のステップS61で否定判定がされると、後述する変動パターンテーブルEにおける連続演出用テーブル(外れ)を参照し、保留球が何個(n個)あるかという保留球区分に応じて、変動パターン決定用乱数による抽選処理によりn回変動全外れ対応の変動パターンを複数態様の中から一つ選ぶ(S65)。続いて、連続変動回数記憶部のカウントにn(2,3,4,5,6,7,8の何れか)を初期設定して(S66)、外れ図柄決定用乱数による抽選処理により最終的に演出図柄L,C,Rにおいて三つ揃いさせない外れ図柄を決定すると共に(S67)、n回変動分の保留対応フラグを外れ図柄情報の後続情報等として設定し、外れ図柄と共にサブ側に知らせる送信情報とする(S670)。   When a negative determination is made in step S61 in FIG. 24, referring to a continuous effect table (out) in a variation pattern table E described later, according to the number of reserved balls (n), A variation pattern corresponding to all variations of n times is selected from a plurality of modes by lottery processing using variation pattern determination random numbers (S65). Subsequently, n (any one of 2, 3, 4, 5, 6, 7, and 8) is initially set in the count of the continuous variation number storage unit (S66), and finally is determined by lottery processing using a random number for determining outliers. In addition to determining the out-of-line symbols that are not arranged in the production symbols L, C, and R (S67), the n-time variation hold correspondence flag is set as subsequent information of the out-of- symbol information and notified to the sub-side together with the out-of-sequence symbols. It is set as transmission information (S670).

図25に示すように、実施例2に係る変動パターンテーブルEにおける連続演出用テーブル(外れ)には、次の14種類の変動パターンF10〜F23を定義している。
1回目5秒2回目15秒の2回変動全外れF10
1回目5秒2回目17秒の2回変動全外れF11
1回目5秒2回目20秒3回目25秒の3回変動全外れF12
1回目5秒2回目20秒3回目27秒の3回変動全外れF13
1回目5秒2回目20秒3回目20秒4回目45秒の4回変動全外れF14
1回目5秒2回目20秒3回目20秒4回目47秒の4回変動全外れF15
1回目5秒2〜3回目20秒4回目25秒5回目45秒の5回変動全外れF16
1回目5秒2〜3回目20秒4回目25秒5回目47秒の5回変動全外れF17
1回目5秒2〜3回目20秒4〜5回目25秒6回目45秒の6回変動全外れF18
1回目5秒2〜3回目20秒4〜5回目25秒6回目47秒の6回変動全外れF19
1回目5秒2〜4回目20秒5〜6回目25秒7回目45秒の7回変動全外れF20
1回目5秒2〜4回目20秒5〜6回目25秒7回目47秒の7回変動全外れF21
1回目5秒2〜5回目20秒6〜7回目25秒8回目45秒の8回変動全外れF22
1回目5秒2〜5回目20秒6〜7回目25秒8回目47秒の8回変動全外れF23
As shown in FIG. 25, the following 14 types of variation patterns F10 to F23 are defined in the continuous effect table (out) in the variation pattern table E according to the second embodiment.
First time 5 seconds, second time 15 seconds 2 time fluctuation F10
1st time 5 seconds 2nd time 17 seconds 2 times Fluctuation all-out F11
First time 5 seconds, second time 20 seconds, third time 25 seconds, 3 times fluctuation F12
First time 5 seconds, second time 20 seconds, third time 27 seconds, 3 fluctuations all off F13
1st time 5 seconds 2nd time 20 seconds 3rd time 20 seconds 4th time 45 seconds 4th fluctuation F14
1st time 5 seconds 2nd time 20 seconds 3rd time 20 seconds 4th time 47 seconds 4th time fluctuation F15
1st 5 seconds 2 to 3 times 20 seconds 4th time 25 seconds 5th time 45 seconds Fluctuation all off F16
1st 5 seconds 2 to 3 times 20 seconds 4th time 25 seconds 5th time 47 seconds Fluctuation all out F17
1st 5 seconds 2 to 3rd 20 seconds 4 to 5th 25 seconds 6th 45 seconds
1st 5 seconds 2 to 3rd 20 seconds 4 to 5th 25 seconds 6th 47 seconds
1st 5 seconds 2 to 4 times 20 seconds 5 to 6 times 25 seconds 7 times 45 seconds 7 times fluctuation
1st 5 seconds 2 to 4 times 20 seconds 5 to 6 times 25 seconds 7 times 47 seconds
1st 5 seconds 2 to 5 times 20 seconds 6 to 7 times 25 seconds 8 times 45 seconds
1st 5 seconds 2 to 5 times 20 seconds 6 to 7 times 25 seconds 8 times 47 seconds

図26に示すように、実施例2に係る変動パターンテーブルEにおける連続演出用テーブル(大当たり)には、次の14種類の変動パターンV10〜V23を定義している。
1回目5秒2回目15秒の2回変動目大当たりV10
1回目5秒2回目17秒の2回変動目大当たりV11
1回目5秒2回目20秒3回目25秒の3回変動目大当たりV12
1回目5秒2回目20秒3回目27秒の3回変動目大当たりV13
1回目5秒2回目20秒3回目20秒4回目45秒の4回変動目大当たりV14
1回目5秒2回目20秒3回目20秒4回目47秒の4回変動目大当たりV15
1回目5秒2〜3回目20秒4回目25秒5回目45秒の5回変動目大当たりV16
1回目5秒2〜3回目20秒4回目25秒5回目47秒の5回変動目大当たりV17
1回目5秒2〜3回目20秒4〜5回目25秒6回目45秒の6回変動目大当たりV18
1回目5秒2〜3回目20秒4〜5回目25秒6回目47秒の6回変動目大当たりV19
1回目5秒2〜4回目20秒5〜6回目25秒7回目45秒の7回変動目大当たりV20
1回目5秒2〜4回目20秒5〜6回目25秒7回目47秒の7回変動目大当たりV21
1回目5秒2〜5回目20秒6〜7回目25秒8回目45秒の8回変動目大当たりV22
1回目5秒2〜5回目20秒6〜7回目25秒8回目47秒の8回変動目大当たりV23
As shown in FIG. 26, the following 14 types of variation patterns V10 to V23 are defined in the continuous effect table (big hit) in the variation pattern table E according to the second embodiment.
1st 5 seconds 2nd 15 seconds 2nd round big hit V10
1st time 5 seconds 2nd time 17 seconds 2nd fluctuation big hit V11
1st time 5 seconds 2nd time 20 seconds 3rd time 25 seconds 3rd time big hit V12
1st time 5 seconds 2nd time 20 seconds 3rd time 27th time 3rd time variation V13
1st 5 seconds 2nd 20 seconds 3rd 20 seconds 4th 45 seconds
1st 5 seconds 2nd 20 seconds 3rd 20 seconds 4th 47 seconds
1st 5 seconds 2 to 3 times 20 seconds 4th time 25 seconds 5th time 45 seconds
1st 5 seconds 2 to 3rd 20 seconds 4th 25 seconds 5th 47 seconds
1st 5 seconds 2 to 3 times 20 seconds 4 to 5 times 25 seconds 6 times 45 seconds
1st 5 seconds 2 to 3 times 20 seconds 4 to 5 times 25 seconds 6 times 47 seconds
1st 5 seconds 2 to 4 times 20 seconds 5 to 6 times 25 seconds 7 times 45 seconds 7
1st 5 seconds 2 to 4 times 20 seconds 5 to 6 times 25 seconds 7 times 47 seconds
1st time 5 seconds 2 to 5 times 20 seconds 6 to 7 times 25 seconds 8 times 45 seconds big hit V22
1st 5 seconds 2 to 5 times 20 seconds 6 to 7 times 25 seconds 8th time 47 seconds

図示は省略するが、実施例2に係る第1周辺制御部SC1での演出パターンデータMには、各変動パターンF1〜F8,V1〜V8,F10〜F23,V10〜V23に対応したパターンデータを定義している。   Although illustration is omitted, in the effect pattern data M in the first peripheral control unit SC1 according to the second embodiment, pattern data corresponding to each variation pattern F1 to F8, V1 to V8, F10 to F23, and V10 to V23 is included. Defined.

図27に示すように、実施例2に係る報知パターンデータJには、図13のものに加え、115秒変動F16又はV16、117秒変動F17又はV17、140秒変動F18又はV18、142秒変動F19又はV19、160秒変動F20又はV20、162秒変動F21又はV21、180秒変動F22又はV22、182秒変動F23又はV23に対応する8種類の報知パターンを追加定義している。   As shown in FIG. 27, the notification pattern data J according to the second embodiment includes 115 seconds fluctuation F16 or V16, 117 seconds fluctuation F17 or V17, 140 seconds fluctuation F18 or V18, 142 seconds fluctuation in addition to those in FIG. Eight types of notification patterns corresponding to F19 or V19, 160 second fluctuation F20 or V20, 162 second fluctuation F21 or V21, 180 second fluctuation F22 or V22, 182 second fluctuation F23 or V23 are additionally defined.

図28に示すように、実施例2に係る連続演出例5では、保留球が3個以上あるも大当たりを含まず、50秒(1回目5秒、2回目20秒、3回目25秒)の3回変動全外れの変動パターンF12が選択され、終了見込み報知パターンとして「52秒後」が選定され、最終外れ図柄に7−6−7が決定されている。また、保留対応フラグは、1回目変動は第1保留球、2回目変動は第2保留球、3回目変動は第1保留球に各対応する。   As shown in FIG. 28, in the continuous production example 5 according to the second embodiment, there are three or more holding balls, but the jackpot is not included, and it is 50 seconds (first 5 seconds, second 20 seconds, third 25 seconds). A variation pattern F12 that is out of three variations is selected, “after 52 seconds” is selected as the expected completion notification pattern, and 7-6-7 is determined as the final out symbol. In addition, the hold correspondence flag corresponds to the first hold ball for the first change, the second hold ball for the second change, and the first hold ball for the third change.

1回目の変動が開始されると、演出装置70上に「残り52秒」が表示されてカウントダウンが始まり、左を向いた釣人が仕掛けを下ろす背景動画の右下に小さく表示した第1保留球対応の演出図柄L,C,Rが変動される。「残り47秒」となる5秒変動後に、第1周辺制御部SC1側での抽選等により決定したランダムな外れ図柄、例えば5−2−3が停止される。   When the first change is started, "52 seconds remaining" is displayed on the production device 70, the countdown starts, and the first holding ball displayed in the lower right of the background video that the angler who turns to the left unloads the device. Corresponding production symbols L, C, and R are changed. After a 5 second fluctuation that becomes “remaining 47 seconds”, a random off symbol determined by lottery or the like on the first peripheral control unit SC1 side, for example, 5-2-3, is stopped.

2回目の変動に移ると、第2保留球に対応させて右を向いた釣人の下ろした仕掛けに魚がヒットする動画に発展すると共に、左下で第2保留球対応の演出図柄L,C,Rが20秒間変動し、20秒変動後の「残り27秒」になると、第1周辺制御部SC1側での抽選等により決定したランダムな外れ図柄、例えば1−8−9が停止される。   Moving on to the second variation, the video develops into a movie in which the fish hits the mechanism of the fisherman who turned to the right in correspondence with the second holding ball, and in the lower left, the design symbols L, C, When R fluctuates for 20 seconds and reaches “the remaining 27 seconds” after the fluctuation of 20 seconds, the random off symbol determined by lottery or the like on the first peripheral control unit SC1 side, for example, 1-8-9 is stopped.

3回目の変動に移ると、第1保留球に対応させて左を向いた釣人がヒットした魚を釣上げようとする動画に更に発展すると共に、右下で第1保留球対応の演出図柄L,C,Rが25秒間変動し、25秒変動後、カウントダウンは未完であるも「残り2秒」になると、魚に糸を切られて逃げられるストーリー的に不利な結末が表示され、最終外れ図柄7−6−7が停止されて、これが画面中央に拡大表示され、外れが確定的に導出される。   Moving on to the third variation, the video is further developed to catch the fish hit by the fisherman who turned to the left in correspondence with the first holding ball, and at the lower right, the design symbol L, corresponding to the first holding ball, C and R fluctuate for 25 seconds. After 25 seconds, the countdown is incomplete, but when the remaining 2 seconds are reached, a story-wise disadvantageous ending that allows the fish to be cut off and escaped is displayed. 7-6-7 is stopped, and this is enlarged and displayed at the center of the screen, and the deviation is definitely derived.

図29に示すように、実施例2に係る連続演出例6では、保留球の3個目に大当たりがあり、50秒(1回目5秒、2回目20秒、3回目25秒)の3回変動目大当たりの変動パターンV12が選択され、終了見込み報知パターンとして「50秒後」が選定され、大当たり図柄に7−7−7が決定されている。また、保留対応フラグは、1回目変動は第1保留球、2回目変動は第2保留球、3回目変動は第1保留球に各対応する。   As shown in FIG. 29, in the continuous production example 6 according to the second embodiment, there is a big hit at the third holding ball and three times of 50 seconds (first time 5 seconds, second time 20 seconds, third time 25 seconds). The variation pattern V12 for the big hit jackpot is selected, “after 50 seconds” is selected as the expected termination notification pattern, and 7-7-7 is determined as the jackpot symbol. In addition, the hold correspondence flag corresponds to the first hold ball for the first change, the second hold ball for the second change, and the first hold ball for the third change.

1回目の変動が開始されると、演出装置70上に「残り50秒」が表示されてカウントダウンが始まり、左を向いた釣人が仕掛けを下ろす背景動画の右下に小さく表示した第1保留球対応の演出図柄L,C,Rが変動される。「残り45秒」となる5秒変動後に、第1周辺制御部SC1側での抽選等により決定したランダムな外れ図柄、例えば5−2−3が停止される。   When the first change is started, “50 remaining seconds” is displayed on the production device 70, the countdown starts, and the first holding ball displayed small in the lower right corner of the background video that the angler who turns to the left takes off the device. Corresponding production symbols L, C, and R are changed. After a 5 second fluctuation that becomes “remaining 45 seconds”, a random off symbol determined by lottery or the like on the first peripheral control unit SC1 side, for example, 5-2-3, is stopped.

2回目の変動に移ると、第2保留球に対応させて右を向いた釣人の下ろした仕掛けに魚がヒットする動画に発展すると共に、左下で第2保留球対応の演出図柄L,C,Rが20秒間変動し、20秒変動後の「残り25秒」になると、第1周辺制御部SC1側での抽選等により決定したランダムな外れ図柄、例えば1−8−9が停止される。   Moving on to the second variation, the video develops into a movie where the fish hits a mechanism that the fisherman turned to the right in correspondence with the second holding ball, and in the lower left, the design symbols L, C, When R fluctuates for 20 seconds and reaches “the remaining 25 seconds” after the fluctuation of 20 seconds, the random off symbol determined by lottery or the like on the first peripheral control unit SC1 side, for example, 1-8-9 is stopped.

3回目の変動に移ると、第1保留球に対応させて左を向いた釣人がヒットした魚を釣上げようとする動画に更に発展すると共に、右下で第1保留球対応の演出図柄L,C,Rが25秒間変動し、25秒変動後の「残り0秒」になると、魚の釣上げに成功するストーリー的に有利な結末が表示され、大当たり図柄7−7−7が停止されて、これが画面中央に拡大表示され、大当たりが確定的に導出される。   Moving on to the third variation, the video is further developed into an attempt to catch a fish hit by a fisherman who turned to the left in correspondence with the first holding ball. When C and R fluctuate for 25 seconds and become “0 second remaining” after the fluctuation of 25 seconds, a story-wise ending that succeeds in catching a fish is displayed, and the jackpot symbol 7-7-7 is stopped. An enlarged display is made in the center of the screen, and the jackpot is deterministically derived.

本発明に係る遊技機の実施例1の正面図。The front view of Example 1 of the gaming machine according to the present invention. 制御装置のブロック図。The block diagram of a control apparatus. 主制御部での特別図柄関連処理フローチャート。The special symbol related process flowchart in a main-control part. 主制御部での特別図柄変動開始前処理サブルーチン。A special symbol variation start pre-processing subroutine in the main control unit. 主制御部での単発演出開始前処理サブルーチン。Single processing start pre-processing subroutine in the main control unit. 主制御部での連続演出開始前処理サブルーチン。Continuous processing start pre-processing subroutine in the main control unit. 主制御部のROMの単発演出用変動パターンテーブル。Fluctuation pattern table for single production in the ROM of the main control unit. 主制御部のROMの連続演出用変動パターンテーブル。A variation pattern table for continuous production in the ROM of the main control unit. 周辺制御部での演出処理フローチャート。The effect process flowchart in a periphery control part. 周辺制御部での単発演出設定処理サブルーチン。Single production setting processing subroutine in the peripheral control unit. 周辺制御部での連続演出設定処理サブルーチン。Continuous production setting processing subroutine in the peripheral control unit. 周辺制御部のROMの演出パターンデータ構造図。The production pattern data structure figure of ROM of a peripheral control part. 周辺制御部のROMの報知パターンデータ構造図。The notification pattern data structure figure of ROM of a periphery control part. 連続演出例1を説明する組図。The group diagram explaining the continuous production example 1. FIG. 連続演出例2を説明する組図。。The group diagram explaining the continuous production example 2. . 連続演出例3を説明する組図。The assembly drawing explaining the example 3 of continuous production. 連続演出例4を説明する組図。The group diagram explaining the continuous production example 4. 本発明に係る遊技機の実施例2の正面図。The front view of Example 2 of the gaming machine according to the present invention. 実施例2の制御装置のブロック図。FIG. 4 is a block diagram of a control device according to a second embodiment. 実施例2の主制御部での第1始動入賞処理フローチャート。FIG. 10 is a first start winning process flowchart in the main control unit of Embodiment 2. FIG. 実施例2の主制御部での第2始動入賞処理フローチャート。FIG. 9 is a second start winning process flowchart in the main control unit of Embodiment 2. FIG. 実施例2の主制御部での特別図柄変動開始前処理サブルーチン。9 is a special symbol variation start pre-processing subroutine in the main control unit of the second embodiment. 実施例2の主制御部での単発演出開始前処理サブルーチン。A single-effect production start pre-processing subroutine in the main control unit of the second embodiment. 実施例2の主制御部での連続演出開始前処理サブルーチン。7 is a continuous rendering start pre-processing subroutine in the main control unit of the second embodiment. 実施例2の主制御部のROMの連続演出外れ用変動パターンテーブル。7 is a variation pattern table for losing continuous performance in the ROM of the main control unit according to the second embodiment. 実施例2の主制御部のROMの連続演出大当たり用変動パターンテーブル。The variation pattern table for continuous production jackpots of ROM of the main control part of Example 2. FIG. 実施例2の周辺制御部のROMの報知パターンデータ構造図。9 is a notification pattern data structure diagram of a ROM of a peripheral control unit according to the second embodiment. 連続演出例5を説明する組図。The group diagram explaining the continuous effect example 5. FIG. 連続演出例6を説明する組図。The group diagram explaining the continuous effect example 6. FIG.

符号の説明Explanation of symbols

70;演出装置、A;第1抽選装置、B;第2抽選装置
CN;制御装置、MC;主制御部、SC1;第1周辺制御部
X;連続演出時間設定手段、Y;終了見込み時期報知手段
Z;終了見込み時期更新手段、W;整合演出手段
70; production device, A; first lottery device, B; second lottery device CN; control device, MC; main control unit, SC1; first peripheral control unit X; continuous production time setting means, Y; Means Z; expected completion time updating means, W; matching production means

Claims (6)

特別役の内部抽選の結果を、図柄の変動と停止とを一連の演出中に複数回連続させた連続演出を経て導出可能とした演出装置及びその制御装置を備える遊技機において、
前記制御装置は、
前記演出装置で前記連続演出をするとき、該連続演出の開始から終了までの連続演出時間を設定する連続演出時間設定手段と、
前記連続演出の終了見込み時期を、所定の選定範囲から選定して遊技者に報知させる終了見込み時期報知手段とを含み、
前記終了見込み時期報知手段は、前記連続演出の終了時に導出させる内部抽選の結果が当選のときは非当選のときよりも、設定した連続演出時間の満了時に適合する終了見込み時期を高率で選定する仕様にしていることを特徴とする遊技機。
In a game machine equipped with an effect device capable of deriving the result of the internal lottery of a special role through a continuous effect in which a change and stop of a pattern are repeated several times during a series of effects, and its control device,
The controller is
When performing the continuous effect with the effect device, continuous effect time setting means for setting a continuous effect time from the start to the end of the continuous effect;
Including an expected end time notification means for selecting the expected end time of the continuous performance from a predetermined selection range and informing the player;
The expected end time notification means selects a higher expected end time suitable for the expiration of the set continuous performance time than when not winning when the result of the internal lottery to be derived at the end of the continuous performance is a win A gaming machine characterized by the specifications to be used.
前記連続演出は、所定の未処理上限内で蓄積する複数個の内部抽選の結果を最先のものから連続して導出させ、且つ、先行する非当選の導出後に当選又は非当選の最終結果を導出させる展開を経る請求項1記載の遊技機。   In the continuous production, a plurality of internal lottery results accumulated within a predetermined unprocessed upper limit are continuously derived from the first one, and the final result of the winning or non-winning is obtained after the preceding non-winning is derived. The gaming machine according to claim 1, which has undergone development to be derived. 前記連続演出は、特別役の内部抽選を個別に起動させる複数の抽選装置に跨る抽選結果を最先起動のものから連続して導出させる展開を経る請求項1又は2記載の遊技機。   The gaming machine according to claim 1 or 2, wherein the continuous performance is developed to continuously derive a lottery result straddling a plurality of lottery devices that individually activate an internal lottery for a special role from the one that is first activated. 前記連続演出は、図柄の仮停止を挟む擬似的な複数回の図柄変動により一の内部抽選の結果を導出させる展開を経る請求項1記載の遊技機。   The gaming machine according to claim 1, wherein the continuous performance undergoes a development in which a result of one internal lottery is derived by a plurality of pseudo fluctuations of a symbol across a temporary stop of the symbol. 前記制御装置は、前記終了見込み時期の報知を時間経過に伴い順次更新する終了見込み時期更新手段を含む請求項1〜4何れか一記載の遊技機。   The gaming machine according to any one of claims 1 to 4, wherein the control device includes expected completion time update means for sequentially updating notification of the expected completion time as time passes. 前記制御装置は、前記連続演出の終了時に導出させるべき内部抽選の結果が当選のときで、且つ、設定した連続演出時間の満了時と報知した終了見込み時期とにズレが生ずるとき、所定の整合演出により当選を導出させる整合演出手段を含む請求項1〜5何れか一記載の遊技機。   When the result of the internal lottery to be derived at the end of the continuous performance is a win, and when a gap occurs between the expiration of the set continuous performance time and the predicted end time of notification, The gaming machine according to any one of claims 1 to 5, further comprising matching production means for deriving a winning by production.
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