JP2008012353A - Three dimensional game device and information storage medium - Google Patents

Three dimensional game device and information storage medium Download PDF

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Publication number
JP2008012353A
JP2008012353A JP2007257770A JP2007257770A JP2008012353A JP 2008012353 A JP2008012353 A JP 2008012353A JP 2007257770 A JP2007257770 A JP 2007257770A JP 2007257770 A JP2007257770 A JP 2007257770A JP 2008012353 A JP2008012353 A JP 2008012353A
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line
direction
display
game
posture
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JP4463299B2 (en
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Takehiro Ishii
Takuya Iwasaki
Kei Yoshimizu
拓矢 岩崎
圭 由水
雄大 石井
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Namco Bandai Games Inc
株式会社バンダイナムコゲームス
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Abstract

An object of the present invention is to easily grasp the posture and direction of an object in a virtual three-dimensional game space.
Based on a game operation means operated by a player, an input signal from the operation means and a predetermined program, movement and posture control of an object moving in a virtual three-dimensional space, and an object in the three-dimensional space are controlled. A three-dimensional game apparatus that displays a game screen of a virtual three-dimensional game space on a display, the game calculation means including object movement and Including at least one of posture and field of view information, reflecting the result of the movement and posture of the object in the three-dimensional space, and the calculation result regarding the field of view information, and displaying the posture direction display means in the form of a straight line and a curve, The moving direction and posture of the object are displayed using straight lines and curves.
[Selection] Figure 2

Description

  The present invention relates to a view direction and a posture of a moving object in a game moving in a three-dimensional space.

  2. Description of the Related Art Conventionally, game devices are known in which a player operates various types of moving bodies such as fighters while moving in a virtual three-dimensional space and watching a game screen displayed on a display.

  In recent years, with the development of such game devices, more complicated and advanced game settings and operation methods have become necessary. The present applicant has developed a game device that more highly reproduces the functions and behaviors of various mobile objects such as various aircraft.

  In such a game device, as it becomes more advanced, it is necessary to display a lot of information accompanying the movement of the moving body. In particular, in a game that operates an aircraft moving in a three-dimensional space, the altitude and direction of the aircraft operated by the player, the inclination with respect to the horizon of the aircraft, the distance to the attack target, the setting of the aim for the enemy aircraft, the weapon Various displays such as the remaining number were displayed.

  In particular, in order to grasp the horizontal direction in the three-dimensional space, the line-of-sight direction and the tilt direction in the space, a plurality of display objects indicating the azimuth, the tilt direction, the tilt angle, and the like are necessary, and the image layout is accordingly accompanied. It has become complicated, and it has been difficult to intuitively grasp the line-of-sight direction and tilt direction of the moving object from the display of the display objects.

  FIG. 8 is a diagram showing a display method for grasping the line-of-sight direction and posture in a conventional game (for example, Non-Patent Document 1) that moves in a three-dimensional space. FIG. 8 shows the first person viewpoint (cockpit viewpoint). The compass 1 is a scale for grasping the direction of the moving body. For example, NE is northeast, NNE is north northeast, and ENE is east northeast. Show. This scale allows the mobile body to know the direction in which it is heading. The scale in the circle 2 shown in the center of the figure is for grasping the inclination of the moving body, and the horizontal line 2a at the center of the circle indicates the horizontal reference line of the moving body. The pitch reference line 2b moves in accordance with the inclination of the moving body, and the numerical value indicating the inclination or the like changes accordingly, and the pitch angle (up and down inclination angle) can be confirmed by looking at the horizontal line 2a of the moving body. The numbers on the left and right of the pitch reference line 2b indicate angles. As described above, when the pilot maneuvering the moving body, he / she has to steer while looking at a plurality of display objects indicating the azimuth / vertical angle such as the azimuth meter 1, the horizontal line 2a, and the pitch reference line 2b. In particular, in the case of a battle game using fighters and submarines, if you cannot grasp the direction of the gaze or attitude of your aircraft or your ship in an instant, you can shoot down enemy ships or sink enemy ships. Neither can you escape the enemy easily. On the other hand, FIG. 9 is a diagram showing the case of the third person viewpoint (behind view viewpoint), and the orientation of the moving body is not known as image information because the compass 1 is not displayed as compared with the first person viewpoint. In addition, the inclination of the moving body can only be grasped from the entire landscape displayed on the display screen.

Fighting Studio edited, "PlayStation Perfect Strategy Series 6 Ace Combat Victory Strategy", Futabasha Co., Ltd., July 31, 1995, first edition, pages 6-14

  In view of the problems of the conventional game apparatus as described above, the present invention can easily grasp the moving direction, posture, and visual field direction of a moving object.

  According to a first aspect of the present invention, there is provided a game operation unit in which a player operates a moving body, and a movement, posture, position, and position of an object moving in a virtual three-dimensional space based on an input signal from the operation unit and a predetermined program. In a three-dimensional game apparatus that displays a game screen of the virtual three-dimensional game space on a display, including game calculation means for calculating at least one of direction, orientation, field of view, viewpoint, and information associated with an object, The game calculation means calculates at least one of object movement and posture, position, direction, orientation, field of view, viewpoint, and information associated with the object, and moves and postures in the three-dimensional space, field of view information Including posture direction display means that calculates any one of the above and displays the result in the form of a straight line or a curve reflecting the result. And attitude, or a three-dimensional game device for displaying by using lines and curves at least one of visibility information.

  Further, the posture direction display means may display using a straight line or a curve in a form that reflects the result of calculating any one of the moving direction, tilt, and field of view of the moving body.

  Taking the flight simulator as an example, the aircraft tilt information and the aircraft traveling direction information are displayed as straight lines and curves. In particular, when displaying the tilt information of the aircraft, the aircraft tilt data input to the player is numerically displayed, and a straight line is displayed by the game calculation means based on the numerical data. For example, if the aircraft has a large inclination, a straight line or a curved line is displayed so as to reflect the value.

  In games so far, such information on the tilt of the aircraft has been displayed numerically on the game screen, and it has not been possible to instantaneously determine the information that the player is playing.

  According to the first invention and the like, the posture direction display means displays the information, which was supposed to be displayed and recognized as numerical values in past games, as a line or a curve, so that the player can feel it. Can be recognized.

  According to a second aspect of the present invention, in the three-dimensional game apparatus according to the first aspect of the present invention, at least the movement and posture of the moving body operated by the player, the position, the direction, the azimuth, the field of view, the viewpoint, and the information associated with the object. It is a three-dimensional game apparatus including means for calculating any one of them, and having means for displaying the calculation results corresponding to the moving direction, the posture direction, or all of them by changing the shape of a straight line and a curved line.

  Taking the flight simulator as an example, the aircraft tilt information and the aircraft traveling direction information are displayed as straight lines and curves. In particular, when displaying the tilt information of the aircraft, the aircraft tilt data input to the player is numerically displayed, and a straight line is displayed by the game calculation means based on the numerical data.

  In this invention, the game calculation means may display lines in real time in accordance with the progress of the game or the operation of the player. As a result, the straight lines are sequentially changed and displayed according to the inclination of the aircraft.

  For example, when the aircraft moves from a horizontal state to an elevated state, the line is displayed as a straight line because there is no inclination of the aircraft when horizontal. However, as the aircraft rises, the center of the straight line gradually swells while reflecting the inclination of the aircraft, and the straight line is deformed and displayed.

  Similarly, it is also possible to display the image by deforming the line in the vertical direction of the aircraft while inclining the line to the left or right in accordance with the inclination direction of the aircraft in the horizontal direction.

  According to a third invention, in the three-dimensional game device according to the first or second invention, the angle between the horizontal plane set in the three-dimensional game space and the moving direction and posture of the moving body is constant. This is a three-dimensional game apparatus including means for detecting whether or not it is within the determined range.

  The straight line and the curve are transformed into a predetermined figure such as a circle or a polygon by the posture direction display unit according to the detection status by the detection unit. When moving the aircraft perpendicular to the horizontal plane, if it is determined that the moving plane or posture direction of the moving body and the horizontal plane set in the 3D game space have reached a certain angle, the posture direction display means The straight line and the curve displayed by are changed according to the detection status.

  Taking the flight simulator as an example, as described above, when the ascending line from the horizontal is deformed, the aircraft and the horizontal plane are vertical, and the vertical ascent is performed Switches the line display from a straight line to a circle.

  In addition, in the case of vertical descent, the rectangle is displayed. By doing so, it becomes possible to grasp the situation in which the player is operating the moving direction and posture direction of the aircraft more intuitively and intuitively.

  A fourth invention is a three-dimensional game apparatus according to any one of the first to third inventions, wherein the three-dimensional game apparatus gradually changes step by step according to a detection situation when drawing a circle or a straight line.

  Specifically, it is a circle for vertical ascent, a square for vertical descent, and for vertical descent, it is gradually transformed into another figure while rotating the square, or the displayed figure is flattened. To display.

  In this way, it is possible to make it easier to grasp the situation in which the player is operating intuitively and sensibly in at least one of the advancing direction, posture direction, and visual field direction of the aircraft.

  According to a fifth aspect of the present invention, in the three-dimensional game device according to any one of the first to fourth aspects, any one of the movement and posture of the object, the position, the direction, the azimuth, the field of view, the viewpoint, and information associated with the object is stored. It includes a calculation means, and the value calculated here or information related to the game is attached to the straight line and the curve displayed by the posture direction display means, and the change is specifically shown alongside the display. 3D game that allows the player to grasp the situation in which the player is operating more intuitively, sensibly and accurately with at least one of the advancing direction and posture direction of the aircraft Device.

  For example, when the aircraft rises, the altitude value of the aircraft changes, and when the aircraft tilts to the left or right, the value of the value of the tilt changes. In the present invention, these numerical changes are expressed as straight lines or curves by the posture direction instruction means. The display of these straight lines or curves does not indicate the moving direction or posture direction of the object with specific numerical values.

  Therefore, it is added to a straight line or a curve displayed by the posture direction instructing means, a figure or a character is attached by the means, and these numerical values are changed and displayed in accordance with the change of the machine body.

  In this way, the player operates intuitively, sensibly and accurately from at least one of the information on the movement and posture of the object, position, direction, orientation, field of view, viewpoint, and information attached to the object. It becomes possible to make it easier to grasp the situation.

  A sixth invention is the three-dimensional game apparatus according to any one of the first to fifth inventions, wherein at least one of movement and posture of the object, position, direction, orientation, field of view, viewpoint, and information associated with the object The calculation value or game-related information is reflected on the straight line and the curve displayed by the posture direction display means, and the color of the straight line and the curve is changed to change the traveling direction and posture direction of the aircraft. This is a three-dimensional game device that makes it possible to grasp the situation in which the player is operating intuitively, sensuously and accurately in at least one of the viewing directions.

  For example, when the aircraft rises, the value of the altitude of the aircraft changes, and when it tilts to the left or right, the value of the value of the tilt changes. In the present invention, these numerical changes are expressed as straight lines or curves by the posture direction instruction means. In the display of these straight lines or curves, the movement and posture of the object, the position, the direction, the azimuth, the field of view, the viewpoint, and the information attached to the object are displayed. The display is made in the form of the invention.

  Furthermore, the situation where the aircraft is placed is recognized by changing the display color of the straight line or curve.

  For example, when an enemy fighter hits the vicinity of the aircraft, or when the inclination of the aircraft exceeds a certain limit angle, the display of the straight line or curve changes to a color indicating danger, yellow red or color, etc. .

  By doing this, in addition to at least one of the movement and posture of the object, position, direction, orientation, field of view, viewpoint, information attached to the object, the situation regarding the other own device is intuitive, sensory, In addition, it is possible to easily grasp the situation in which the player is operating accurately.

  Further, the seventh invention is the three-dimensional game apparatus according to any one of the first to sixth inventions, wherein the upper and lower places are displayed regardless of the right or left of the screen on which the straight lines and curves displayed by the posture direction display means are displayed. It is a three-dimensional game device that allows the player to intuitively and intuitively grasp the situation that the player is operating.

  When a player is playing a game, a straight line or a curve displayed for grasping the state of the player and display information associated therewith are usually displayed in the center of the game screen.

  However, depending on the progress of the game, it may be difficult to see these displays overlapping other displays.

  Therefore, the display of the lines and curves is changed and displayed at an arbitrary position on the screen so as not to overlap the display of the straight lines and curves displayed by the posture direction display means.

  For example, the display that is actually displayed in the center of the screen is reduced and displayed in the lower right part of the screen, etc., so that the situation that the player is operating intuitively and intuitively without making the display on the screen difficult to see. It becomes possible to grasp.

  According to an eighth aspect of the present invention, in the three-dimensional game apparatus of any one of the first to seventh aspects, the display size of the straight line and the curve displayed by the posture direction display means can be changed. This is a three-dimensional game device that allows the player to intuitively and intuitively grasp the situation that the player is operating.

  A straight line or a curve displayed for grasping the state of the player when the player is playing a game and display information accompanying the straight line or curve are usually displayed at the center of the game screen.

  However, depending on the progress of the game, it may be difficult to see these displays superimposed on other displays.

  Therefore, the display of the straight line and the curve displayed by the posture direction display means is displayed by changing the size by enlarging or reducing the size of the line so as not to overlap with other displays.

  For example, by actually reducing the display displayed in the center of the screen and making it difficult to see the display on the screen, it is possible to intuitively and intuitively grasp the situation where the player is operating Become.

  Further, in combination with the sixth invention, the display whose size has been changed may be moved to an arbitrary place on the screen and displayed.

  According to a ninth invention, in the three-dimensional game device according to any one of the first to eighth inventions, a straight line that is displayed by detecting feature information associated with an object other than the object operated by the player or a correlation thereof, or Distort and deform curves, change colors, change to semi-transparency, turn off the display itself, change the display size, intuitive and sensory It is a three-dimensional game device that makes it grasp.

  For example, the discriminating means detects the situation where the aircraft is approaching the enemy aircraft, the situation where the aircraft is approaching the ground, the situation where the enemy aircraft is emitting jamming waves, etc., and discriminates whether or not a preset situation has been reached. .

  When a situation that changes the display is detected, the display of the straight line or curve displayed by the game calculation means is distorted, the color is changed, it is changed to semi-transparent, or the display itself is erased. This makes it possible to intuitively and intuitively grasp the situation where the aircraft is placed.

  According to a tenth aspect of the present invention, there is provided a game operating means operated by a player, an input signal from the operating means and a predetermined program, and control of movement and posture of an object moving in the virtual three-dimensional space, and in the three-dimensional game space. A three-dimensional game apparatus that displays a game screen of the virtual three-dimensional game space on a display. Position information, information identifying hostile ally, information for judging that it is possible to obstruct display, associated with the object operated by or automatically operated object and one or more other objects Various feature data such as a straight line or a curve based on the determination result. Display at least one of its shape or color, a three-dimensional game device for changing the size or the like.

  For example, the discriminating means detects the situation where the aircraft is approaching the enemy aircraft, the situation where the aircraft is approaching the ground, the situation where the enemy aircraft is emitting jamming waves, etc., and determines whether or not a preset situation has been reached. To do.

  When a situation in which the display is changed is detected, a straight line or a curve displayed by the game calculation means is displayed. Furthermore, the display of the straight line and the curve is changed according to the situation detected by the discrimination means.

  Specifically, if your aircraft is receiving jamming waves from enemy aircraft, a straight line or a curve will be displayed to indicate that you are receiving jamming waves, and you will be able to grasp it sensuously. The shape of itself can be displayed in a wavy line.

  Also, if your aircraft finds an enemy aircraft, it displays a straight line or curve indicating that the enemy aircraft has been found, transforms the straight line or curve into a shape that indicates the direction in which the enemy aircraft exists, The display color may be changed to red or yellow lines indicating danger.

  According to an eleventh aspect of the present invention, there is provided a game operating means in which a player operates a moving body, an input signal from the operating means and a predetermined program, and movement and posture control of an object moving in a virtual three-dimensional space, and tertiary. A three-dimensional game apparatus for displaying a game screen of the virtual three-dimensional game space on a display, wherein the game calculation means includes a game calculation means for calculating at least one of the visibility information of objects in the original game space Calculates at least one of the object's movement and orientation, position, direction, orientation, field of view, viewpoint, and information associated with the object, and calculates any one of the movement and attitude in the three-dimensional space or field of view information. It includes posture direction display means that calculates and displays the result in the form of straight lines and curves, reflecting the result, and the moving direction of the object It displayed using the lines and curves at least one of orientation or visibility information, an information storage medium.

  According to a twelfth aspect of the present invention, based on a game operating means operated by a player, an input signal from the operating means, and a predetermined program, control of movement and posture of an object moving in the virtual dimension space, and in the three-dimensional game space A three-dimensional game apparatus that displays a game screen of the virtual three-dimensional space on a display, the game calculation means including the object and the other Means for discriminating the feature data of one or more objects, and displaying at least one of a straight line or a curve reflecting the discrimination result, and depending on the feature data of the object, An information storage medium for changing a display form.

  The display method for grasping the line-of-sight direction and posture in the three-dimensional space of the present invention can be all grasped by a strip-shaped line with one scale. In particular, when the belt-like line is a straight line, it can be grasped that the moving body is in a horizontal state, and when the line is a curve, it can be grasped that the moving body is moving at a certain angle. .

  In addition, the display method for grasping the gaze direction and posture in the three-dimensional space of the present invention displays the color together with the change of the curve or straight line with one scale, so that the situation where the moving body is placed can be easily determined. The pilot can steer the moving body according to the situation.

  The display method for grasping the gaze direction and posture in the three-dimensional space of the present invention is such that when the moving body is in the vertical direction, it is displayed up and down by a change in a strip-shaped curve or straight line with one scale, and the moving body is in the horizontal direction. In case of, the band-shaped curve is displayed on the left and right, so that the operator can easily grasp the azimuth and inclination of the moving body.

  Furthermore, the display method for grasping the gaze direction and posture in the three-dimensional space of the present invention displays a single graduated curve in a circle when the moving object is directly above or below, so that the operator can The orientation and inclination of the moving object can be easily grasped.

  Hereinafter, embodiments of the present invention will be described in detail with reference to the drawings. FIG. 1 is a diagram in which image information for grasping a position in a three-dimensional space according to the present invention is displayed on a display device. That is, information for grasping the line-of-sight direction and posture of the moving body in the three-dimensional space is expressed by a strip-like line with one scale. The flight simulator device will be described as an example. The strip-like line 6 is displayed as a thick line at the center of the display screen of the display device, as shown in FIG. 1, for grasping the inclination (posture) of the moving body. Is. The band-like line 6 has scales 7 for grasping the azimuth (line-of-sight direction) of the moving body at equal intervals. W indicates west, NW indicates northwest, and SW indicates southwest. ing. Other image displays, for example, the speedometer 3, the altimeter 4, the radar map 5, etc. are the same as the conventional ones.

Next, a description will be given of a method of displaying the line-of-sight direction and posture grasp of the moving object in the three-dimensional space of the present invention as image information with a single band with a scale. FIG. 2 is a flowchart showing a display format for grasping the gaze direction and posture of the own device. First, the attitude of the aircraft is obtained by angle. Hereinafter, in the explanation of the calculation formula and the like, angles representing the attitude of the own device are expressed as angle_X, angle_Y, and angle_Z for each axis. Then, XZ coordinate data of the line to be drawn is generated. The calculation formula is as follows.
Calculation formula: x 2 + z 2 = R 2 (R is an arbitrary constant value)
The point that the aircraft is facing is x = R * sin (angle_y)
z = R * cos (angle_y)
Next, the Y coordinate data of the circle is generated based on the pitch angle (X axis angle) of the own machine. The calculation formula is as follows.
Formula: y = f (angle_x) (f () is an arbitrary function)
The XYZ coordinate axis data obtained in this way converts these three-dimensional coordinates into two-dimensional coordinates on the display screen based on the camera coordinate / angle data. After the conversion into the two-dimensional coordinates, the color of the curve to be displayed is determined by the value of an arbitrary parameter. For example, the color of the belt-like line 6 can be changed according to the situation where the aircraft is placed, such as green when flying safely and red when falling. The process so far is a process of displaying a band-like line displayed horizontally with respect to the ground. Then, after the color of the curve to be drawn is determined, circle (curve) and scale drawing processing is performed. In these processes, the scale and direction for grasping the direction of the line of sight of the own device are displayed.

  FIG. 3 shows a basic principle for displaying the line-of-sight direction and posture grasp of the moving object in the three-dimensional space of the present invention as image information as a strip-like line with one scale. On the left side of the figure, the attitude of the aircraft is shown from the side and back. In the center of the figure, the body position and the line-of-sight direction in the three-dimensional space are shown using a cylindrical shape 8. In this figure, the display screen is considered from the cylindrical shape 8 along each axis of the three-dimensional coordinates centered on the viewpoint 8a (aircraft position), and a part of the cylindrical shape 8 is determined from the angle and inclination of the line of sight 8b and the bottom surface 8c. Is cut out in a strip shape horizontally with the bottom surface 8c and projected onto the display screen. On the right side of the figure, a strip-like line with one scale is shown on the display screen. By displaying the cut-out display screen with a strip-shaped line with one scale, it is possible to grasp the azimuth, and to grasp the angle with the horizontal plane from the inclination and distortion of the strip-shaped line. As shown in FIG. 3A, the aircraft is parallel to the bottom surface 8c (ground), and the posture is in a horizontal state. In this case, the airframe position and line of sight in the cylindrical three-dimensional space are in a horizontal state with respect to the airframe position 8a, and the band-like line 6 is displayed horizontally on the display screen as image information. FIG. 3B shows a state in which the aircraft is parallel to the bottom surface 8c but tilted to the left, as shown in the attitude of the aircraft. In this case, the airframe position and line of sight in the cylindrical three-dimensional space are displayed as image information with the band-like line 6 tilted to the left on the display screen, although the line of sight 8b is horizontal with respect to the airframe position 8a. The FIG.3 (c) has shown the state which the airframe is rising diagonally as shown to the attitude | position of an airframe. In this case, the airframe position and line of sight in the cylindrical three-dimensional space are in a state in which the line of sight 8b is obliquely upward with respect to the airframe position 8a, and the band-like line 6 is on the display screen as image information. The display changes to a curved line.

  4 and 5 are diagrams showing the first person viewpoint (cockpit viewpoint) in grasping the gaze direction and posture in the game moving in the three-dimensional space of the present invention. Each of FIGS. 4A to 5F displays the line-of-sight direction and posture grasp in a three-dimensional space on a display screen as a strip-like line with one scale. FIG. 4A shows a state where the aircraft is flying horizontally. FIG. 4B shows a state in which the aircraft is flying up. In this case, the band-like line 6 is displayed as an upward curve on the display screen, and the scale is on the inner side, so that the azimuth and inclination of the fuselage are rising in the south direction (S), indicating a state of flying. FIG.4 (c) has shown the state which the airframe is flying toward right above. In this case, the band-like line 6 is displayed as a circle on the display screen, and the scale is on the inner side, so that the azimuth and inclination of the airframe are rising directly above, indicating a state of flying. FIG. 5D shows a state where the aircraft is descending and flying. In this case, the band-like line 6 is displayed as a downward curve on the display screen, and the scale is on the outside, so that the azimuth and inclination of the aircraft are flying in the north direction (N). FIG. 5E shows a state in which the aircraft is flying right below. In this case, since the belt-like line 6 is displayed as a circle on the display screen and the scale is on the outside, the azimuth and inclination of the aircraft indicate a state of flying right below. FIG. 5 (f) shows a state where the aircraft is flying while tilting. In this case, the belt-like line 6 is displayed as a leftward curve on the display screen, and the scale is on the outside, so that the azimuth and inclination of the fuselage indicate a state of flying leftward in the west direction (W). .

  6 and 7 are diagrams showing a case of the third person viewpoint (behind-view viewpoint) in grasping the gaze direction and posture in the game moving in the three-dimensional space of the present invention. 6 (a) to FIG. 7 (f) are diagrams in which the line-of-sight direction and posture grasp in the three-dimensional space are displayed on the display screen with a single line with a scale. FIG. 6A shows a state where the aircraft is flying horizontally. In this case, the band-like line 6 is displayed as a horizontally long ellipse on the display screen of the display device, and the scale is on the outside, so that the orientation and inclination of the fuselage indicate a state of flying horizontally in the north direction (N). ing. FIG. 6B shows a state where the aircraft is flying up. In this case, the band-like line 6 is displayed as an upward curve on the display screen, and the scale is on the inner side, so that the azimuth and inclination of the airframe are rising in the north direction (N), indicating a state of flying. FIG.6 (c) has shown the state which the airframe is flying toward right above. In this case, the belt-like line 6 is displayed in a substantially semicircle on the display screen, and the scale is on the inner side, so that the azimuth and inclination of the fuselage are rising directly above, indicating a state of flying. FIG. 7D shows a state where the aircraft is descending and flying. In this case, the band-like line 6 is displayed as a downward curve on the display screen, and the scale is on the outside, so that the azimuth and inclination of the aircraft are flying in the north direction (N). FIG. 7E shows a state in which the aircraft is flying right below. In this case, the belt-like line 6 is displayed as a substantially semicircle on the display screen, and the scale is on the outside, so that the azimuth and inclination of the aircraft indicate a state of flying right below. FIG. 7 (f) shows a state where the aircraft is flying while tilting. In this case, the band-like line 6 is displayed as a vertically long thin ellipse on the display screen, and the scale is on the inside, so the azimuth and inclination of the fuselage indicate a state of flying rightward in the north direction (N). ing.

  In this way, in grasping the gaze direction and posture in the three-dimensional space, in both the first person viewpoint and the third person viewpoint, the azimuth and inclination of the aircraft are indicated by a strip-shaped line with one scale on the display screen of the display device. It is possible to display. As a result, the pilot can instantly grasp the position of the aircraft, so it is possible to shoot down enemy aircraft, conversely escape from enemy aircraft, and rebuild the orientation and tilt of the aircraft from the situation where the aircraft is placed You can also.

  Although the above is description of the Example of this invention, a mobile body is not restricted to a body (fighter), A submarine may be sufficient. In any case, the present invention is applied to games in various fields (shooting games, drive games, role playing games, etc.), simulation devices, and the like set in a three-dimensional space.

It is the figure which displayed the image information for grasping | ascertaining the position in the three-dimensional space of this invention. 5 is a flowchart showing a display method for grasping the line-of-sight direction and posture of a moving object in the present invention. It is the figure which showed the basic principle of the display system for grasping | ascertaining the gaze direction and attitude | position of a moving body in the three-dimensional space of this invention. It is the figure which showed the case of the 1st person viewpoint in the display system for the gaze direction and attitude | position grasping | ascertainment in the three-dimensional space of this invention. It is the figure which showed the case of the 1st person viewpoint in the display system for the gaze direction and attitude | position grasping | ascertainment in the three-dimensional space of this invention. It is the figure which showed the case of the 3rd person viewpoint in the display system for the gaze direction and attitude | position grasping | ascertainment in the three-dimensional space of this invention. It is the figure which showed the case of the 3rd person viewpoint in the display system for the gaze direction and attitude | position grasping | ascertainment in the three-dimensional space of this invention. It is the figure which showed the display system of the gaze direction and attitude | position grasping | ascertainment in the game which moves the conventional 3D space. It is the figure which showed the display system of the gaze direction and attitude | position grasping | ascertainment in the game which moves the conventional 3D space.

Explanation of symbols

DESCRIPTION OF SYMBOLS 1 Direction meter 2 Circle 2a Horizontal line 2b Pitch reference line 3 Speedometer 4 Altimeter 5 Radar map 6 Band-shaped line 7 Scale 8 Cylindrical shape 8a Aircraft position 8b Line of sight 8c Bottom

Claims (2)

  1. Controlling the movement and posture of a moving body that can move three-dimensionally in a virtual three-dimensional space in which the directions of east, west, south, and north are defined, and the virtual tertiary viewed from the camera with the moving direction of the moving body as the line of sight A three-dimensional game device that generates and displays an image of a game space that is a former space,
    Control is performed to calculate the azimuth of the virtual three-dimensional space relative to the line-of-sight direction, and to display one line representing the azimuth of the calculated virtual three-dimensional space on the image of the game space. Line display control means,
    The line display control means controls the display of the line as a circle when the line-of-sight direction is directly above or below.
  2. Viewed from a camera in which the moving direction of the moving body is controlled in a virtual three-dimensional space in which the direction of east, west, south, and north is regulated, and the moving direction of the moving body is set as the line-of-sight direction. A computer-readable information storage medium storing a program for generating an image of a game space that is the virtual three-dimensional space,
    The program is
    Control is performed to calculate the azimuth of the virtual three-dimensional space relative to the line-of-sight direction, and to display one line representing the azimuth of the calculated virtual three-dimensional space on the image of the game space. While causing the computer to function as a line display control means,
    The line display control means is a program for causing the computer to function so that the line is displayed and controlled as a circle when the line-of-sight direction is directly above or below.
    An information storage medium characterized by the above.
JP2007257770A 1998-10-08 2007-10-01 Three-dimensional game apparatus and information storage medium Expired - Fee Related JP4463299B2 (en)

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JP2007257770A JP4463299B2 (en) 1998-10-08 2007-10-01 Three-dimensional game apparatus and information storage medium

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Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US9925464B2 (en) 2011-03-08 2018-03-27 Nintendo Co., Ltd. Computer-readable storage medium, information processing system, and information processing method for displaying an image on a display device using attitude data of a display device

Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US9925464B2 (en) 2011-03-08 2018-03-27 Nintendo Co., Ltd. Computer-readable storage medium, information processing system, and information processing method for displaying an image on a display device using attitude data of a display device

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