JP2007130161A - Pachinko game machine - Google Patents

Pachinko game machine Download PDF

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JP2007130161A
JP2007130161A JP2005324990A JP2005324990A JP2007130161A JP 2007130161 A JP2007130161 A JP 2007130161A JP 2005324990 A JP2005324990 A JP 2005324990A JP 2005324990 A JP2005324990 A JP 2005324990A JP 2007130161 A JP2007130161 A JP 2007130161A
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round
jackpot
rounds
lottery
special
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JP4708964B2 (en
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Atsushi Kitano
淳 北野
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Daikoku Denki Co Ltd
ダイコク電機株式会社
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Abstract

[PROBLEMS] To change the jackpot number by changing the actual number of rounds after fixing the maximum number of consecutive rounds, and whether or not a special game state occurs after the jackpot ends due to the number of hits in the jackpot It is an object of the present invention to provide a pachinko gaming machine that realizes various gaming properties by making it possible to guess.
A condition in which the sum of the number of 30-second rounds for maintaining a grand prize opening 9 for 30 seconds and the number of 1-second rounds for maintaining a big prize opening 9 for 1 second is 15R. The number of 30-second rounds and the number of 1-second rounds are different for each jackpot, depending on the type of jackpot, when the special gaming state occurs after the jackpot ends Distributes the maximum number of consecutive rounds.
[Selection] Figure 5

Description

  The present invention relates to a pachinko gaming machine.
  As a conventional pachinko gaming machine, for example, as shown in Patent Document 1, there is known a pachinko gaming machine that determines the number of rounds of jackpots by lottery.
Japanese Patent No. 2514417
  However, in the pachinko gaming machine of round lottery type as in Patent Document 1, the game rule stipulates that the player is informed of the number of rounds that are being executed at the start of the jackpot. Recognizes the maximum number of continuation rounds that are running on jackpot at the same time as the start. Accordingly, when a small number of rounds is selected, the player is immediately discouraged and there is a problem that the jackpot game cannot be enjoyed.
  The present invention has been made based on the background described above, and the maximum number of consecutive rounds is fixed, and the jackpot number is changed by changing the substantial number of rounds. It is an object of the present invention to provide a pachinko gaming machine that realizes various gaming characteristics by making it possible to estimate whether or not a special gaming state occurs after the jackpot ends.
Means for Solving the Problems and Effects of the Invention
In order to solve the above problems, the pachinko gaming machine of the present invention is
A variable winning opening showing an open state and a closed state;
An opening control means for repeatedly opening the variable prize opening for a predetermined maximum number of rounds according to the occurrence of the jackpot,
Special gaming state determination means for determining whether or not to generate a special gaming state advantageous to the player after the end of the jackpot;
Based on the determination result of the special game state determination means, special game state generation means for generating a special game state after the end of the jackpot,
For each execution round executed during the jackpot, the variable prize opening is kept open only for a first period in which the variable prize opening is kept open for a first period and a second period shorter than the first period. Round distribution means for distributing to any of the second round
The round distribution means distributes each execution round so that a combination of the number of the first round and the number of the second round differs according to a determination result of the special gaming state determination means. To do.
  The pachinko gaming machine according to the present invention is based on the determination result of the special game state determination means for each jackpot depending on whether the determination result generates a special game state (probability change state or time-short state) or not. The maximum number of consecutive rounds is distributed so that the number of rounds and the number of second rounds are different. Although the maximum number of continuous rounds is fixed, for example, by setting about 30 seconds as the first period and about 1 second as the second period, the number of relatively long first rounds changes, and the actual number of rounds Will change, and it will be possible to give changes to the big hits. Like the conventional round lottery type, when a small number of rounds are selected, the player will not be immediately discouraged when a big win occurs, and the same expectation can be held every time a big win is made, It can be interesting. In addition, it is possible to guess whether or not a special game state occurs due to a change in the number of hits during the big hit, and the game during the big hit can be further enjoyed.
  For example, the round distribution means has a lottery table that defines a plurality of patterns as a combination of the number of first rounds and the number of second rounds, and selected by lottery from a plurality of patterns defined by the lottery table Each execution round can be distributed according to a pattern. By increasing the number of patterns to be registered (stored) in the lottery table, it is possible to bring about a substantial change in the maximum number of consecutive rounds (that is, a change in the number of balls in the jackpot) and easily add a variety of gaming characteristics. it can.
  Further, the lottery table may include a common pattern that appears in common when the determination result of the special gaming state determination unit generates the special gaming state and when the special gaming state does not occur. If such a common pattern is selected from the lottery table as a result of the lottery, the special game state may or may not occur. Therefore, even if the player is paying attention to the open state of the variable prize opening, the player Does not know whether or not a special gaming state will occur, and will play with a throbbing feeling during the jackpot.
  Therefore, when the round distribution means selects the common pattern from the lottery table by lottery, the effect display means for executing the effect display for notifying the player of the determination result of the special gaming state determination means when the jackpot ends. By providing, it is possible to accurately notify the player whether or not the special game state is generated after the jackpot is over. In this way, if an effect display indicating whether or not a special gaming state is to be generated, for example, a lottery effect display of winning or losing, is performed, a variety of effect displays can enhance the interest. As the effect display means, for example, an effect display can be performed on the probability variation lottery effect screen display unit of the liquid crystal display unit.
(Example)
Hereinafter, embodiments of the pachinko gaming machine of the present invention will be described with reference to examples. FIG. 1 is a schematic front view of a pachinko gaming machine 1. The pachinko gaming machine 1 includes a transparent glass door 2 attached to the underframe and a game board 3 that is disposed inside the underframe and is covered by the glass door 2. The game board 3 has a game area formed in a circular shape. Below the game board 3, a ball supply tray 4 is provided. The balls prepared in the ball supply tray 4 are launched toward the game board 3 by a ball launching mechanism including a handle 5. The ball that has reached the game board 3 falls on the surface of the game board 3.
  On the surface of the game board 3, a liquid crystal type liquid crystal display unit 6 is disposed at the center thereof. The liquid crystal display unit 6 is provided with an effect symbol display unit 11, a special symbol display unit 12, a general symbol display unit 13, and a reserved ball display unit 14 in which a symbol composed of three characters (numbers) is variably displayed. Yes. A special start variable winning opening 7 is provided below the liquid crystal display section 6, and a normal start winning opening 8 is provided on the left side of the liquid crystal display section 6. Below the special starting variable winning opening 7, a large winning opening 9 (corresponding to a variable winning opening) that is opened when the pachinko gaming machine 1 is a big hit and an out opening 10 for collecting balls are provided. ing.
  The special start variable winning opening 7 is a so-called ordinary electric accessory, and movable members 19 and 19 are movably provided on both sides of the winning opening, and are configured as variable winning openings so as to open left and right during operation. . That is, it exhibits a closed first state (state indicated by a solid line in FIG. 1) during non-operation, and exhibits a second state (state indicated by a broken line in FIG. 1) during operation.
  Next, FIG. 2 is a block diagram showing a configuration of the game control device 20 of the pachinko gaming machine 1. The game control device 20 includes a main board 21, a CPU 22 mounted on the main board 21, a ROM 23, a RAM 24, an input / output circuit (I / O) 25, a display control board 26 to which an output of a control signal from the CPU 22 is connected, The sound control board 27, the lamp control board 28, the payout control board 29, the launch control board 30, and a power supply circuit 31 that supplies power to the game control apparatus 20 are configured. The pachinko gaming machine 1 is controlled by a control program 51, a round distribution processing program 52, and a round release processing program 53 of the pachinko gaming machine 1 stored in the ROM 23.
  As a detection switch that outputs a detection signal when the passage of a ball is detected, a special start variable prize detector 32, a normal figure start prize detector 33, and a big prize mouth prize detector 34 are provided with an input / output circuit (I / O) 25. Via the CPU 22. A special starting variable winning port opening solenoid 35 and a large winning port opening solenoid 36 are connected to the CPU 22 via an input / output circuit (I / O) 25. The special start variable prize opening opening solenoid 35 is driven by a control signal from the CPU 22 to control the opening and closing of the movable members 19 and 19. Further, the CPU 22 also functions as an opening control means, and a winning prize opening opening solenoid 36 is driven by a control signal from the CPU 22 to control the opening / closing of the winning prize opening 9.
  A control signal from the CPU 22 is input to the display control board 26, and in accordance with the control signal, the effect symbol display unit 11, the special symbol display unit 12, the general symbol display unit 13, and the reserved ball display unit 14 of the liquid crystal display unit 6. The display is controlled. Also, the audio control board 27 creates an audio signal, the audio signal is amplified, and the audio is output from the speaker 41. A control signal from the CPU 22 is input to the lamp control board 28, and the lamp 42 is controlled in accordance with the control signal. In addition, the payout control board 29 controls the payout device 43 for winning balls or rental balls according to the control signal. Similarly, the launch control board 30 controls the ball launching device 44.
  FIG. 3 shows a display example of the normal screen of the liquid crystal display unit 6. The liquid crystal display unit 6 is provided with a special symbol display unit 12 for variably displaying a special symbol indicating the lottery result of the big hit lottery on the lower right side, and then stopping and displaying the symbol variation display by the special symbol display unit 12 in the center. In synchronism with this, there is provided an effect symbol display unit 11 for variably displaying an effect symbol indicating a lottery result by jackpot lottery in a manner different from the special symbol. The effect symbol display unit 11 is arranged in a place that is conspicuous to the player, and the display symbol occupies a smaller area than the effect symbol display unit 11, and the special symbol display unit 12 is arranged so as not to be noticeable to the player. On the lower left side, a universal map display unit 13 for displaying a variable map showing the lottery result of the general drawing lottery is displayed. In the lower center, the result of the lottery performed at the time of winning the special start variable winning opening 7 is held on hold. A holding ball display unit 14 is provided.
  The effect symbol display unit 11 displays three characters (multiple digits) such as Arabic numerals. And, when the jackpot symbols are aligned as follows, for example, when the jackpot symbols are aligned with 000, 111, 222, 333, 444, 555, 666, 777, 888, 999, the jackpot is set.
  The special symbol display unit 12 displays 10 types of symbols in a two-column manner. In this embodiment, there are 10 types of symbols, “◯, ●, □, ■, ◇, ◆, ◆, Δ, ▲, ☆, ★”. As a jackpot symbol, if two rows of symbols are aligned with ◇ ●, ★ ◇, and ◇ ▲, for example, it is a jackpot.
  In the general map display unit 13, two symbols (“2”) such as “◯” and “×” are displayed. Then, for example, when “XX” and the same symbol are aligned in two columns, it is determined to be a hit. The hold ball display unit 14 displays a hold display every time the result of the lottery performed at the time of winning the special start variable winning slot 7 is put on hold, and the amount of hold ball information stored in the hold ball storage area of the RAM 24 is displayed. indicate. In the present embodiment, the upper limit of the number of balls to be held (the number of holds) is set to four. In the holding ball display unit 14, each time the number of holdings increases, the circular display unit displays in reverse (for example, colorless to yellow) in order from the left to the right, and when it decreases, the reverse display is canceled in order from the right. The number of holds is displayed.
  Next, the opening of the special start variable winning opening 7 will be described. The special start variable winning opening 7 is opened when a win is made by the usual drawing. When a winning of a ball is detected by the automatic starting start detector 33 attached to the general starting start winning port 8, a winning detection signal is transmitted to the CPU 22. Whether the CPU 22 obtains a random number value (counter value) from the determination counter in accordance with the timing at which the winning detection signal from the normal start winning detector 33 is input to the CPU 22, and whether or not the random number value matches the winning random number. A lottery drawing is performed by determining whether or not.
  In the present embodiment, for example, in the random drawing lottery, the random value range is “0 to 1”, “1” is hit, and “0” is not set. When the random number value is a winning random number in the lottery process, the winning condition is satisfied. When a win is made, the common symbol display unit 13 displays a state where the same symbols are arranged in both the two columns, for example, “OO” as a stop symbol. Note that the usual variable display time is 30 seconds in the normal state, but it is designed to be shortened to 5 seconds in the time shortened state (also referred to as the time-short state). Therefore, in the short-time state, the usual figure stops changing more frequently than in the normal state. Such a variable time shortening function is generally referred to as a “short-time function”, and a state in which the short-time function is activated is referred to as a short-time state. In the present embodiment, the time-short state is also generated in the probability variation state.
  When winning in the normal drawing, the special start variable winning port 7 is opened for 0.5 seconds in the normal state where the short time state does not occur, while the special start variable winning port 7 is opened for 5 seconds in the short time state. The special start variable winning opening releasing solenoid 35 is driven by a control signal from the CPU 22, the movable members 19 and 19 are opened, the winning rate of the balls is increased, and after the opening time elapses, the closed state is entered. The winning rate is lower than that.
  Next, the jackpot lottery will be described. When the special start variable winning detector 32 attached to the special start variable winning port 7 detects a ball winning, a winning detection signal is transmitted to the CPU 22. Whether the CPU 22 obtains a random number value (counter value) from the jackpot determination counter according to the timing at which the winning detection signal from the special start variable winning detector 32 is input to the CPU 22, and the random number value matches the jackpot random number? A lottery lottery is performed by determining whether or not. When the random number value is a jackpot random number in the lottery process, the jackpot condition is satisfied. The CPU 22 functions as a success / failure lottery means. The success / failure lottery means obtains a random number for jackpot determination at the time of starting winning, the RAM 24 stores the retained ball information, and the jackpot determination is performed at the start of special symbol fluctuation.
  In this embodiment, there are a plurality of types of jackpots, and a normal jackpot and a probability variation jackpot are set. In the case of a promising jackpot, a promiscuous state (special game state) is generated until the next jackpot occurs after the jackpot ends. As to whether or not the probability variation jackpot that generates the probability variation state, the determination of the type of jackpot is made simultaneously by the winning lottery means. The determination of the jackpot type may be performed separately from the winner / lottery means when the winner / lottery means wins. The jackpot lottery probability is set to, for example, “1/200” in the normal state and “1/50” in the probability variation state, and the winning probability in the probability variation state is set high. In this example, the CPU 22 that executes a determination as to whether or not a special gaming state advantageous to the player is generated after the jackpot is ended according to the establishment of the jackpot condition constitutes a special gaming state determination unit and a special gaming state generation unit. . And when a big hit is generated for a player, it is impossible to determine whether the player is a normal big hit or a probable big hit.
  Next, a specific control procedure will be described with reference to a flowchart. The round distribution processing program 52 stored in the ROM 23 will be described with reference to the flowchart shown in FIG. The control program 51 stored in the ROM 23 is responsible for overall control of the pachinko gaming machine 1, and after the power to the pachinko gaming machine 1 is turned on, initialization processing such as interrupt mode setting and RAM check, and initialization are performed. Since this is a well-known content for executing a winning detection process, a jackpot lottery process, a symbol variation process, a jackpot process, etc. to the special start variable winning slot 7 etc. after the process is finished, the description is omitted. The round distribution process is executed at the start of symbol variation.
  In FIG. 6, it is determined whether or not it is a big hit (S1). If it is not a big hit, the process returns. In this embodiment, the big winning opening 9 is repeatedly opened for a predetermined maximum number of continuous rounds (for example, 15 rounds (hereinafter, round is also referred to as R)) according to the occurrence of the jackpot. Then, two types of 30 seconds (first period) and 1 second (second period relatively shorter than the first period) are predetermined periods in which the open state of the special winning opening 9 is maintained during one round. And the number of 30 second rounds (first round) and the number of 1 second rounds (second round) are distributed by lottery according to the type of jackpot. In step S1, if it is a big hit, a random number for round opening time lottery determination (counter value) is extracted (S2), and the acquired random number value is checked against the round opening time lottery table (S3).
  FIG. 5 shows a round opening time lottery table. In this embodiment, a plurality of (16 types in this example) round opening patterns are set as combinations of the first round number and the second round number. Each selection rate of the round opening pattern is set corresponding to the type of jackpot. In the round opening time lottery, for example, the random value range is set to “0 to 127”. In FIG. 5, the 30-second round is indicated by ◯, and the 1-second round is indicated by ×. Depending on the type of jackpot, the normal jackpot is divided into patterns 1 to 4, and the probabilistic jackpot is divided into patterns 5 to 16. The normal jackpot and the probable jackpot are set so that the number of allocations for the 30-second round and the one-second round is different. .
  In FIG. 5, for example, in the case of normal jackpot of pattern 1, out of 15R which is the maximum number of continuous rounds, 1R-2R is 30 seconds round, 3R-15R is 1 second round, and the selection rate is set to 5/128. ing. Further, for example, in the case of the probability variation big hit of the pattern 7, 1R to 6R out of 15R is 30 seconds round, 7R to 15 is 1 second round, and the selection rate is set to 6/128. In the present embodiment, when the round of 30 seconds is equal to or greater than a predetermined number (6 or more in this example), the probability variation jackpot is established, and the probability variation state is generated after the jackpot is finished. A player can empirically recognize that if there are many rounds with a long open period, it is a promising jackpot.
  In FIG. 5, for example, in the case of normal big hit of pattern 3, among 15R, 1R to 4R are 30 second rounds, 5R to 15R are 1 second rounds, and the selection rate is set to 20/128. For example, in the case of the probability variation big hit of the pattern 5, 1R to 4R are 30-second rounds, 5R to 15R are 1-second rounds, and the selection rate is set to 9/128. That is, pattern 3 and pattern 5 have the same 30-second round number and 1-second round number, and are set to overlap patterns. Similarly, the patterns 4 and 6 are set to overlap patterns, with 1R to 5R being a 30-second round and 6R to 15R being a 1-second round. That is, when the number of rounds of 30 seconds is 4 or 5 (specific number), both the normal jackpot and the probability variation jackpot are included. In the case of this overlapping pattern, the player cannot recognize whether it is a big jackpot or a probable big jackpot.
  In the present embodiment, for each jackpot, one of the round opening patterns is selected, and the round opening time (period) to be executed with the jackpot is distributed. In FIG. 6, after collating with the round opening time lottery table, the selected pattern is set in the RAM 24 (S4).
  In this example, the lottery probability for the probability variation jackpot that generates the probability variation state (special game state) after the jackpot ends is set to 78/128 (60.9%), and the lottery probability for the normal jackpot is 50/128 (39.39). 1%).
  In this embodiment, the number of first rounds in which the grand prize opening 9 is kept open for the first period and the second round in which the grand prize opening 9 is kept open for the second period shorter than the first period. Based on the determination result of the special gaming state determination means for each jackpot under the condition that the total with the number is the maximum number of consecutive rounds, the determination result is based on whether the special gaming state occurs or not. The processing step of distributing the maximum number of consecutive rounds (selecting a round release pattern) so that the number of distributions of the number of one round and the number of second rounds is different, and the CPU 22 executing this constitute round distribution means.
  Next, the round opening process program 53 stored in the ROM 23 will be described with reference to the flowchart shown in FIG. It is determined whether or not the jackpot flag is “ON” (S11). If the jackpot flag is not “ON”, the process returns. On the other hand, if the jackpot flag is “ON”, the selected pattern stored in the RAM 24 is returned. Is read (S12). The number of 30-second rounds distributed by selecting a pattern is set in the 30-second round counter. The 30-second round counter is assigned to a predetermined area of the RAM 24. Here, it is determined whether or not the counter value of the 30-second round counter is 1 or more (S13). If the counter value is 1 or more, 30 seconds is set in the release timer for measuring the opening time of the special winning opening 9. Set (S14). The release timer is assigned to a predetermined area of the RAM 24.
  Subsequently, the counter value of the 30-second round counter is decremented by “1” (S15), the release timer is started (S17), and the special winning opening 9 is opened (S18). In step S13, if the counter value is not 1 or more, 1 second is set in the release timer (S16), the release timer is started (S17) and the special winning opening 9 is opened (S18).
  Next, it is determined whether or not the open timer is up (S19). If the timer is up, the special winning opening 9 is closed (S21). In step S19, if the timer has not expired, it is determined whether or not the maximum winning possible number 9 to the big winning opening 9 has been reached (S20), and if it has not reached 10, the process returns to step S19. On the other hand, when the number reaches ten, the special winning opening 9 is closed (S21). In the present embodiment, the special winning opening 9 is closed when the opening time elapses 30 seconds or the number of winnings reaches 10, whichever comes first.
  Subsequently, the total round counter for measuring the number of rounds is incremented by “1” (S22). The total round counter is assigned to a predetermined area of the RAM 24. Next, it is determined whether or not the counter value of the total round counter is 15 (S23). If the counter value is not 15, the process returns. If the counter value is 15, the jackpot flag is set to “OFF”. (S24).
  FIG. 4 shows a display example of the liquid crystal display unit 6 in the big hit state. As shown in FIG. 4A, when a big hit occurs, “◇ ●” is displayed on the special symbol display unit 12 and “777” is displayed on the effect symbol display unit 11. Both are big hits. The message display unit 15 above the effect symbol display unit 11 displays a message “Congratulation!” Indicating that a jackpot has occurred.
  FIG. 4B shows a display example of the big hit middle screen. In this embodiment, the round distribution means counts the number of rounds allocated to 30 seconds in the round release period, and displays the cumulative number of rounds. As shown in FIG. 4 (b), the display of the effect symbol display unit 11 is switched, "Round 5" and the cumulative number of 30 second rounds are displayed on the 30 second round number display unit 16, and the winning number display unit 17 shows “8 pieces” and the number of winnings in the current round. Further, the hold ball display unit 14 displays that the current hold number is two. The 30-second round number display unit 16 does not count 1-second rounds.
  FIG. 4C shows a display example of the jackpot end screen. The display of the effect symbol display unit 11 is switched, and “END ...” is displayed on the end display unit 18. The player is informed that the jackpot has ended when all rounds have ended up to a predetermined 15R.
  In the present embodiment, in the case of a jackpot, the 30-second round counter is referred to. When the counter value is 1 or more, the 30-second round is initially continued with the start of the jackpot. That is, the 30-second round becomes a group (first round group) and is continuously executed first. If the counter value is not 1 or more, after the end of the first round group, the 1-second round is continuously executed as a group (second round group). The 30-second round starts first, and the number of 30-second rounds, which is a substantial number of rounds with a long open period, changes, but the maximum number of continuous rounds, 15R, does not change. When selected, the player will not be immediately discouraged when a big hit occurs. Furthermore, since the player plays the game while paying attention to the number of 30-second rounds related to whether or not the probability variation state occurs, the interest lasts longer.
  Then, after the jackpot is over, the player is informed whether or not to enter the probability variation state. When the selected patterns are patterns 1-2 and patterns 7-16, a notification is immediately given at the end of the jackpot. For example, when the patterns 7 to 16 are selected and the probability variation is a big hit, the display of the end display unit 18 of the liquid crystal display unit 6 can be switched to display “probability entry!”. In the case of a big jackpot, it is better to display a comment such as “Sorry, not probable”.
  On the other hand, when the selected patterns are patterns 3 to 6, the lottery effect display is performed at the end of the jackpot and the notification is made. FIG. 4D shows a probability variation lottery effect screen. The display on the end display unit 18 of the liquid crystal display unit 6 is switched to the probability variation lottery effect screen display unit 61 (effect display means). The probability variation lottery effect screen display unit 61 is provided with a rounded off-line display unit (four display units) on the left side and a star-shaped hit display unit (four display units) on a straight line on the right side. The reversal (for example, colorless to red) display repeats the movement from the left to the right like a so-called roulette, and a lottery effect display indicating whether it is a hit or not at the stopped position is displayed. This roulette effect display is performed based on the determination of the special gaming state determination means described above. In the case of winning in this roulette effect display, a notification that the state of probability change is entered is notified.
  In this embodiment, in the case of a predetermined allocation number including both cases where a special gaming state is generated and when it is not generated, the special gaming state is determined based on the determination result of the special gaming state determination means when the jackpot ends. The CPU 22 that executes the effect display indicating whether or not to generate in the probability variation lottery effect screen display unit 61 constitutes the effect execution means.
  FIG. 8 is a timing chart showing fluctuations in the opening time of the special winning opening 9 of this embodiment. When the jackpot flag is set to “ON” and the jackpot starts, for example, a 30-second round is continuously executed for 6R, and after the 30-second round is completed, a 1-second round is continuously executed for 9R. In other words, after the first round group in which the 30-second round (first round) continues is executed first, the second round group in which the one-second round (second round) continues is executed. In the 1-second round, the ball winning rate is lower than in the 30-second round. In this embodiment, when the 30-second round is 6 or more, 15R, which is the maximum number of consecutive rounds, is finished, and after the jackpot is finished, the probability variation state in which the jackpot lottery probability is increased, and the time required for shortening the usual fluctuation time The state is generated at the same time.
  In this way, the number of 30-second rounds (first round) that keeps the grand prize opening 9 open for 30 seconds (first period) and the grand prize opening for 1 second (second period shorter than the first period). The jackpot ends for each jackpot based on the type of jackpot under the condition that the sum of the number of rounds for 1 second (second round) that keeps 9 open is 15R (the maximum number of continuous rounds) The maximum number of continuous rounds is assigned so that the number of 30-second rounds and the number of 1-second rounds are different depending on whether the special gaming state occurs later or not. The maximum number of continuous rounds is fixed. However, the number of relatively long 30-second rounds changes, and the actual number of rounds changes, so that it is possible to change the number of balls that are hitting the jackpot. Like the conventional round lottery type, when a small number of rounds are selected, the player will not be immediately discouraged when a big win occurs, and the same expectation can be held every time a big win is made, It can be interesting. The number of 30-second rounds and the number of 1-second rounds are different depending on whether or not a special gaming state occurs. Depending on how many rounds the 30-second round is, It is possible to guess whether or not a special game state will occur due to the change, and it is possible to further enjoy the game with a big hit. When the number of rounds for 30 seconds is equal to or greater than a predetermined number, a special gaming state can be generated after the jackpot has ended, and the player can infer whether or not a special gaming state will occur.
  In addition, when the number of rounds for 30 seconds is a specific allocation number (for example, the number of rounds for 30 seconds is 4 or 5), both the case where the special game state is generated and the case where the special game state is not generated are included. There is a case where it occurs and a case where it does not occur, and the player does not know whether or not a special gaming state will occur.
  Furthermore, in the case of a specific allocation number including both cases where a special game state is generated and when it is not generated, a probability variation lottery is displayed as a lottery effect display indicating whether or not a special game state is generated when the jackpot ends. The effect screen display unit 61 performs the roulette effect display, and the effect display can be diversified.
  In addition, a plurality of round opening patterns are set as combinations of the first round number and the second round number depending on whether the special game state occurs or not after the jackpot ends, and one of the round opening patterns Can be selected by lottery, and can be enhanced by various open patterns.
In addition, you may add the following deformation | transformation to a present Example.
(1) When the number of 30-second rounds (first round number) distributed by the round distribution means is greater than or equal to a predetermined number, a special gaming state is generated after the end of the jackpot. If it is less than a predetermined number, for example, if it is 6 or less, a special gaming state may be generated after the end of the jackpot. In this way, when the first round with a long open period is small, a special gaming state may be generated after the end of the jackpot so that the player has a sense of expectation for the next.
(2) The first round group in which the 30-second round (first round) continues is executed first, but the second round group in which the one-second round (second round) continues is executed first, You may make it perform the 1st round group which a 30 second round continues after completion | finish of a 2 round group. A 30-second round will be performed later, and the player will not be able to take his eyes off the gaming table for later enjoyment.
(3) All 15 rounds are distributed to 30-second rounds and 1-second rounds according to the occurrence of jackpots. May be determined by lottery and distributed. In this case, if the lottery probability for the distribution is set differently for the probability jackpot and the normal jackpot, the number of 30-second rounds and the number of one-second rounds to be executed in one jackpot will result in the probability jackpot and the normal jackpot. And will be different.
(4) Although the roulette effect display is performed in the probability variation lottery effect screen display section, the lottery effect display is performed by performing the effect display so that the player and the opponent decide the game in the battle (battle). May be.
(5) Although the first period and the second period relatively shorter than the first period are 30 seconds and 1 second, the present invention is not limited to this. Further, the maximum number of continuous rounds is not limited to 15R. Each can be changed.
(6) The first period may be a time that allows a sufficient number of winnings (numbers) to be expected during the open state, and the second period is a time that allows almost no winnings (numbers) to be expected during the open state. I just need it.
(7) Although the probability variation state is exemplified as the special game state, the present invention is not limited to this. Only the short time state may be adopted as the special gaming state. In short, it may be in a state where the player is more advantageous than the normal state.
The front schematic diagram of the pachinko game machine of this invention. The block diagram which shows the electrical constitution of a pachinko gaming machine. The figure which shows the example of a display of the normal screen of a liquid crystal display part. The figure which shows the example of a display in the jackpot state of FIG. The figure which shows the table for round opening time lottery. The flowchart of a round distribution process. The flowchart of a round open | release process. The timing chart which shows the fluctuation | variation of the opening time of a big prize opening.
Explanation of symbols
1 Pachinko machine 6 Liquid crystal display 7 Special starting variable prize opening 9 Big prize opening (variable prize opening)
11 effect symbol display unit 12 special symbol display unit 22 CPU (release control means, special game state determination means, special game state generation means, round distribution means, effect execution means)
61 Probability lottery effect screen display section (effect display means)

Claims (4)

  1. A variable winning opening showing an open state and a closed state;
    An opening control means for repeatedly opening the variable prize opening for a predetermined maximum number of rounds according to the occurrence of the jackpot,
    Special gaming state determination means for determining whether or not to generate a special gaming state advantageous to the player after the end of the jackpot;
    Based on the determination result of the special game state determination means, special game state generation means for generating a special game state after the end of the jackpot,
    For each execution round executed during the jackpot, the variable prize opening is kept open only for a first period in which the variable prize opening is kept open for a first period and a second period shorter than the first period. Round distribution means for distributing to any of the second round
    The round distribution means distributes each execution round so that a combination of the number of the first round and the number of the second round differs according to a determination result of the special gaming state determination means. Pachinko machines to play.
  2.   The round distribution means has a lottery table that defines a plurality of patterns as a combination of the number of first rounds and the number of second rounds, and selected by lottery from a plurality of patterns determined by the lottery table The pachinko gaming machine according to claim 1, wherein each execution round is distributed according to a pattern.
  3.   3. The pachinko gaming machine according to claim 2, wherein the lottery table includes a common pattern that appears in common when the determination result of the special gaming state determination unit generates the special gaming state and when the special gaming state does not occur.
  4. When the round distribution means selects the common pattern from the lottery table by lottery, an effect is executed to notify the player of the determination result of the special gaming state determination means when the jackpot is completed The pachinko gaming machine according to claim 3, further comprising display means.
JP2005324990A 2005-11-09 2005-11-09 Pachinko machine Active JP4708964B2 (en)

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Cited By (21)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2008272317A (en) * 2007-05-02 2008-11-13 Newgin Corp Game machine
JP2009034272A (en) * 2007-07-31 2009-02-19 Newgin Corp Game machine
JP2009034281A (en) * 2007-07-31 2009-02-19 Newgin Corp Game machine
JP2009034280A (en) * 2007-07-31 2009-02-19 Newgin Corp Game machine
JP2010063551A (en) * 2008-09-09 2010-03-25 Sammy Corp Pachinko game machine
JP2010088543A (en) * 2008-10-06 2010-04-22 Kyoraku Sangyo Kk Pachinko game machine
JP2011062452A (en) * 2009-09-18 2011-03-31 Sammy Corp Pachinko game machine
JP2011072544A (en) * 2009-09-30 2011-04-14 Heiwa Corp Game machine
JP2011156389A (en) * 2011-04-15 2011-08-18 Kyoraku Sangyo Kk Pachinko game machine
JP2011200699A (en) * 2011-06-17 2011-10-13 Newgin Co Ltd Game machine
JP2012115606A (en) * 2010-12-03 2012-06-21 Sanyo Product Co Ltd Game machine
JP2012115706A (en) * 2012-02-15 2012-06-21 Sammy Corp Pachinko game machine
JP2013027793A (en) * 2012-11-09 2013-02-07 Sophia Co Ltd Game machine
JP2013099642A (en) * 2013-02-28 2013-05-23 Heiwa Corp Game machine
JP2013126469A (en) * 2011-12-19 2013-06-27 Taiyo Elec Co Ltd Game machine
JP2013126473A (en) * 2011-12-19 2013-06-27 Taiyo Elec Co Ltd Game machine
JP2014018686A (en) * 2013-10-09 2014-02-03 Kyoraku Sangyo Co Ltd Game machine
JP2014018687A (en) * 2013-10-09 2014-02-03 Kyoraku Sangyo Co Ltd Game machine
JP2014028219A (en) * 2013-08-29 2014-02-13 Heiwa Corp Game machine
JP2015006472A (en) * 2014-09-29 2015-01-15 株式会社高尾 Pinball game machine
JP2016129805A (en) * 2016-04-22 2016-07-21 京楽産業.株式会社 Game machine

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JPH11342241A (en) * 1998-06-03 1999-12-14 Sophia Co Ltd Hitting pachinko game machine
JP2000317061A (en) * 1999-05-06 2000-11-21 Maruhon Ind Co Ltd Pachinko machine
JP2006314442A (en) * 2005-05-11 2006-11-24 Sanyo Product Co Ltd Game machine

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Publication number Priority date Publication date Assignee Title
JPH11342241A (en) * 1998-06-03 1999-12-14 Sophia Co Ltd Hitting pachinko game machine
JP2000317061A (en) * 1999-05-06 2000-11-21 Maruhon Ind Co Ltd Pachinko machine
JP2006314442A (en) * 2005-05-11 2006-11-24 Sanyo Product Co Ltd Game machine

Cited By (21)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2008272317A (en) * 2007-05-02 2008-11-13 Newgin Corp Game machine
JP2009034272A (en) * 2007-07-31 2009-02-19 Newgin Corp Game machine
JP2009034281A (en) * 2007-07-31 2009-02-19 Newgin Corp Game machine
JP2009034280A (en) * 2007-07-31 2009-02-19 Newgin Corp Game machine
JP2010063551A (en) * 2008-09-09 2010-03-25 Sammy Corp Pachinko game machine
JP2010088543A (en) * 2008-10-06 2010-04-22 Kyoraku Sangyo Kk Pachinko game machine
JP2011062452A (en) * 2009-09-18 2011-03-31 Sammy Corp Pachinko game machine
JP2011072544A (en) * 2009-09-30 2011-04-14 Heiwa Corp Game machine
JP2012115606A (en) * 2010-12-03 2012-06-21 Sanyo Product Co Ltd Game machine
JP2011156389A (en) * 2011-04-15 2011-08-18 Kyoraku Sangyo Kk Pachinko game machine
JP2011200699A (en) * 2011-06-17 2011-10-13 Newgin Co Ltd Game machine
JP2013126469A (en) * 2011-12-19 2013-06-27 Taiyo Elec Co Ltd Game machine
JP2013126473A (en) * 2011-12-19 2013-06-27 Taiyo Elec Co Ltd Game machine
JP2012115706A (en) * 2012-02-15 2012-06-21 Sammy Corp Pachinko game machine
JP2013027793A (en) * 2012-11-09 2013-02-07 Sophia Co Ltd Game machine
JP2013099642A (en) * 2013-02-28 2013-05-23 Heiwa Corp Game machine
JP2014028219A (en) * 2013-08-29 2014-02-13 Heiwa Corp Game machine
JP2014018686A (en) * 2013-10-09 2014-02-03 Kyoraku Sangyo Co Ltd Game machine
JP2014018687A (en) * 2013-10-09 2014-02-03 Kyoraku Sangyo Co Ltd Game machine
JP2015006472A (en) * 2014-09-29 2015-01-15 株式会社高尾 Pinball game machine
JP2016129805A (en) * 2016-04-22 2016-07-21 京楽産業.株式会社 Game machine

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