JP2006158955A - ゲーム達成率システム - Google Patents
ゲーム達成率システム Download PDFInfo
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- A63F13/10—
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/45—Controlling the progress of the video game
- A63F13/46—Computing the game score
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- A63F13/12—
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/45—Controlling the progress of the video game
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/70—Game security or game management aspects
- A63F13/79—Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/70—Game security or game management aspects
- A63F13/79—Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
- A63F13/795—Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for finding other players; for building a team; for providing a buddy list
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/70—Game security or game management aspects
- A63F13/79—Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
- A63F13/798—Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for assessing skills or for ranking players, e.g. for generating a hall of fame
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F17/00—Digital computing or data processing equipment or methods, specially adapted for specific functions
- G06F17/40—Data acquisition and logging
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/55—Details of game data or player data management
- A63F2300/5546—Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/55—Details of game data or player data management
- A63F2300/5546—Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history
- A63F2300/556—Player lists, e.g. online players, buddy list, black list
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/55—Details of game data or player data management
- A63F2300/5546—Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history
- A63F2300/558—Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history by assessing the players' skills or ranking
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/61—Score computation
Abstract
【解決手段】各ゲーム達成率は、バッジまたはトロフィー、タイトル、説明、日付等のようにプロフィールの中で伝えることができる。プレイヤはまた、ゲーム達成率に基づいて、ポイントを累積することができる。ディスプレイインタフェースを使い、プレイヤが自分の、および他人の達成率とポイント総数とを見ることができるようにすることが可能である。
【選択図】図2
Description
従来のゲームシステムは、固有の本人識別というコンセプトを取り入れているが、これはもともと、プレイヤの満足度を高め、連帯感を生むためのものであった。しかしながら、従来の固有の本人識別は確かにオンラインでプレイするのに必要な労力を軽減したものの、固有の本人識別ではこれらの目標を実現できなかった。この問題の1つの理由は、共有するゲーム機で複数のプレイヤを識別するための簡単な方法がないために、複数のプレイヤで1つの本人識別を共有することがよくある、という点である。その結果、オンラインのゲームセッション中に特定の本人識別を使用するプレイヤが次のセッションまたは前のセッションと同じプレイヤではない場合があるため、混乱が生じる。
152 イジェクトボタン
Claims (22)
- ゲーム環境において、ゲーム達成率システムを提供する方法であって、
システム達成率を定義するステップと、
所定のゲーム内達成率の定義を受け取るステップと、
プレイヤの行動を追跡して、前記システム達成率および前記所定のゲーム内達成率の発生を捕捉するステップと、
ゲームプレイ中の前記システム達成率および前記所定のゲーム内達成率の発生を、ユーザに関連するプロフィールの中に統合するステップと、
を備えたことを特徴とする方法。 - 請求項1に記載の方法であって、
各システム達成率に所定の数のポイントを割り当てるステップと、
前記所定の数のシステム達成率ポイントを前記プロフィールの中に統合するステップと、
前記プロフィールに関するポイント総数を保持するステップと、
をさらに備えたことを特徴とする方法。 - 請求項2に記載の方法であって、
所定の数のポイントを各ゲーム内達成率に割り当てるステップと、
前記所定の数のゲーム内達成率ポイントを前記プロフィールの中に統合するステップと、
をさらに備えたことを特徴とする方法。 - 請求項3に記載の方法であって、
前記所定の数のポイントは、入手可能なポイント総数に基づいて重み付けされた数値であることを特徴とする方法。 - 請求項4に記載の方法であって、
特定のゲームに関する前記ゲーム内達成率に割り当てられたポイント総数は、前記特定のゲームの難易度に従って決定されることを特徴とする方法。 - 請求項4に記載の方法であって、
前記システム達成率に割り当てられた前記ポイント総数は、すべてのゲームについて固定されていることを特徴とする方法。 - 請求項3に記載の方法であって、
前記プロフィールが閲覧のために公表されるディプレイユーザインタフェースを提供するステップをさらに備えたことを特徴とする方法。 - 請求項7に記載の方法であって、
前記ディスプレイユーザインタフェースの中に、前記ポイント総数を表示するステップをさらに備えたことを特徴とする方法。 - 請求項7に記載の方法であって、
前記ディスプレイユーザインタフェースは、プレイヤが前記ゲーム内達成率を獲得したときに、トロフィー、タイトル、説明、日付、スクリーンスナップショットおよびメディアのうち少なくとも1つを含むことを特徴とする方法。 - ゲーム環境においてゲーム達成率システムを提供するコンピュータ実行可能命令が記憶されたコンピュータ読取可能媒体であって、前記命令は、
システム達成率を定義するステップと、
所定のゲーム内達成率の定義を受け取るステップと、
プレイヤの行動を追跡し、前記システム達成率および前記所定のゲーム内達成率の発生を捕捉するステップと、
ゲームプレイ中の前記システム達成率および前記所定のゲーム内達成率の発生を、ユーザに関連するプロフィールの中に統合するステップと、
を備えたことを特徴とするコンピュータ読取可能媒体。 - 請求項10に記載のコンピュータ読取可能媒体であって、
各システム達成率に所定の数のポイントを割り当てる命令と、
前記所定の数のシステム達成率ポイントを前記プロフィールの中に統合する命令と、
前記プロフィールに関するポイント総数を保持する命令と、
をさらに備えたことを特徴とするコンピュータ読取可能媒体。 - 請求項11に記載のコンピュータ読取可能媒体であって、
所定の数のポイントを各ゲーム内達成率に割り当てる命令と、
前記所定の数のゲーム内達成率ポイントを前記プロフィールの中に統合する命令と、
をさらに備えたことを特徴とするコンピュータ読取可能媒体。 - 請求項12に記載のコンピュータ読取可能媒体であって、
前記所定の数のポイントは、入手可能なポイント総数に基づいて重み付けされた数値であることを特徴とするコンピュータ読取可能媒体。 - 請求項13に記載のコンピュータ読取可能媒体であって、
特定のゲームに関する前記ゲーム内達成率に割り当てられたポイント総数は、前記特定のゲームの難易度に応じて決定されることを特徴とするコンピュータ読取可能媒体。 - 請求項13に記載のコンピュータ読取可能媒体であって、
前記システム達成率に割り当てられた前記ポイント総数は、すべてのゲームについて固定されていることを特徴とするコンピュータ読取可能媒体。 - 請求項12に記載のコンピュータ読取可能媒体であって、
前記プロフィールが閲覧のために公表されるディプレイユーザインタフェースを提供する命令をさらに備えたことを特徴とするコンピュータ読取可能媒体。 - 請求項16に記載のコンピュータ読取可能媒体であって、
前記ディスプレイユーザインタフェースの中に、前記ポイント数の合計を表示する命令をさらに備えたことを特徴とするコンピュータ読取可能媒体。 - 請求項16に記載のコンピュータ読取可能媒体であって、
前記ディスプレイユーザインタフェースは、プレイヤが前記ゲーム内達成率を獲得したときに、トロフィー、タイトル、説明、日付、スクリーンスナップショットおよびメディアのうち少なくとも1つを含むことを特徴とするコンピュータ読取可能媒体。 - ゲーム環境においてゲーム達成率を提供するシステムであって、
プレイヤが前記ゲーム環境に交信可能に接続されていない期間中のオフラインでのプレイヤの行動を追跡するオフラインプレイヤ達成率追跡機構と、
前記オンラインゲーム環境を使ったオンラインセッション中のオンラインでのプレイヤの行動を追跡するオンラインプレイヤ達成率追跡機構と、
オフラインプレイヤ行動および前記オンラインプレイヤ行動に関するデータを受け取り、前記オフラインプレイヤ行動および前記オンラインプレイヤ行動をプレイヤプロフィールの中に統合する統合機構と、
を備えたことを特徴とするシステム。 - 請求項19に記載のシステムであって、
前記統合機構は、前記プロフィールを、前記オンラインゲーム環境に登録したプレイヤによって閲覧可能にすることを特徴とするシステム。 - 請求項19に記載のシステムであって、
前記システムは、前記オフラインプレイヤ行動および前記オンラインプレイヤ行動にポイント値を割り当てることを特徴とするシステム。 - 請求項21に記載のシステムであって、
前記統合機構は、前記ポイント値を合計し、前記プロフィール内にポイント総数を保存することを特徴とするシステム。
Applications Claiming Priority (2)
Application Number | Priority Date | Filing Date | Title |
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US11/005,768 | 2004-12-07 | ||
US11/005,768 US7887419B2 (en) | 2004-12-07 | 2004-12-07 | Game achievements system |
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JP2006158955A true JP2006158955A (ja) | 2006-06-22 |
JP5342732B2 JP5342732B2 (ja) | 2013-11-13 |
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JP2005311712A Active JP5342732B2 (ja) | 2004-12-07 | 2005-10-26 | ゲーム達成率システム |
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US (6) | US7887419B2 (ja) |
EP (1) | EP1669114A3 (ja) |
JP (1) | JP5342732B2 (ja) |
CN (1) | CN1786972A (ja) |
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US20110136575A1 (en) | 2011-06-09 |
EP1669114A2 (en) | 2006-06-14 |
US8323112B2 (en) | 2012-12-04 |
US20130252738A1 (en) | 2013-09-26 |
CN1786972A (zh) | 2006-06-14 |
US20130244793A1 (en) | 2013-09-19 |
JP5342732B2 (ja) | 2013-11-13 |
US8454443B2 (en) | 2013-06-04 |
US9355097B2 (en) | 2016-05-31 |
US20110250959A1 (en) | 2011-10-13 |
US20060122716A1 (en) | 2006-06-08 |
US8277325B2 (en) | 2012-10-02 |
US9367543B2 (en) | 2016-06-14 |
EP1669114A3 (en) | 2006-07-12 |
US7887419B2 (en) | 2011-02-15 |
US20110118035A1 (en) | 2011-05-19 |
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