JP2006116053A - Pinball game machine - Google Patents

Pinball game machine Download PDF

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Publication number
JP2006116053A
JP2006116053A JP2004306577A JP2004306577A JP2006116053A JP 2006116053 A JP2006116053 A JP 2006116053A JP 2004306577 A JP2004306577 A JP 2004306577A JP 2004306577 A JP2004306577 A JP 2004306577A JP 2006116053 A JP2006116053 A JP 2006116053A
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Japan
Prior art keywords
winning
special symbol
game
big
pattern
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Pending
Application number
JP2004306577A
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Japanese (ja)
Inventor
Masaji Hamazaki
Nobuhide Nakatani
Hidekazu Shinagawa
Noriyasu Tanaka
Hiroyuki Torigoe
暢秀 中谷
秀和 品川
正司 浜崎
紀康 田中
宏幸 鳥越
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Jb:Kk
株式会社ジェイビー
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Publication date
Application filed by Jb:Kk, 株式会社ジェイビー filed Critical Jb:Kk
Priority to JP2004306577A priority Critical patent/JP2006116053A/en
Publication of JP2006116053A publication Critical patent/JP2006116053A/en
Pending legal-status Critical Current

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Abstract

PROBLEM TO BE SOLVED: To provide a composite type (digipachi and wing) ball game machine at low cost by adding a wing type game characteristic while making use of a digipachi type board surface configuration.
SOLUTION: A pachinko gaming machine 1 is a digipachi type that displays a special symbol variably according to the winning of a game ball with respect to a start port 14 and opens a large winning port 15 when winning a lottery related to the special symbol. However, when the lottery result related to the special symbol is a big hit, not only the big winning opening 15 is opened in the pattern for the big hit, but also when the lottery result relating to the special symbol is a small hit, When the game ball is won in the specific area V in the big prize opening 15 when the small hit is released, the big prize opening 15 is opened in the big hit pattern.
[Selection] Figure 6

Description

  The present invention relates to a ball game machine such as a pachinko gaming machine that displays a special symbol in a variable manner in accordance with the winning of a game ball to a starting opening, and opens a large winning opening when winning a lottery related to the special symbol. .
  In general, this type of ball game machine displays a special symbol in a variable manner according to the winning of a game ball with respect to the starting opening, and when the special symbol stops at a predetermined arrangement, a state that is advantageous to the player appears. Depending on the type and the winning of the game ball against the starting opening, the blade member of the center role opens and closes, and when the game ball wins in a specific area in the center role, a hanger type that appears in an advantageous state for the player It has been known.
In recent years, there has also been proposed a ball game machine in which a digipachi accessory and a wing accessory are arranged on one board surface (see, for example, Patent Document 1). According to such a configuration, it is possible to simultaneously enjoy a digipachi game and a feather game in one bullet ball game machine without moving the table.
JP 2003-260248 A
  However, as described in Patent Document 1, when a digipachi accessory and a blade accessory are arranged on one board surface, not only the board surface configuration is completely different from the conventional one but also the number of parts increases. Therefore, there has been a problem of incurring a significant cost increase.
The present invention was created for the purpose of solving these problems in view of the above circumstances, and a special symbol display unit that variably displays a special symbol according to the winning of a game ball with respect to the starting opening, In a ball game machine having a big winning opening that is opened when a lottery related to a special symbol is won, when the lottery result related to the special symbol is a big hit, the big winning opening is released in a pattern for a big hit On the other hand, when the lottery result related to the special symbol is a small hit, the large winning opening is opened with a pattern for small hits, and when the small winning is released, a game ball is placed in a specific area in the large winning opening. When winning, the large winning opening is opened with a pattern for winning a specific area. If comprised in this way, a game property of a feather type can be added, making use of a digital-pitch type board surface structure. This not only eliminates the need for large-scale changes to the board surface, but also reduces the number of parts and reduces costs, compared to the case where a digital accessory and a blade accessory are placed on a single board surface. be able to.
In addition, in a ball game machine comprising a special symbol display unit that variably displays a special symbol according to the winning of a game ball with respect to the start opening, and a large winning port that is opened when a lottery related to the special symbol is won When the lottery result relating to the special symbol is a big hit, the big winning opening is opened in a pattern for a big hit, while when a game ball wins the second starting opening, the big winning opening is used for a start winning prize. When the game ball is won in a specific area in the big prize opening when the start prize is released, the big prize opening is opened in a specific area winning pattern. If comprised in this way, a game property of a feather type can be added, making use of a digital-pitch type board surface structure. This not only eliminates the need for large-scale changes to the board surface, but also reduces the number of parts and reduces costs, compared to the case where a digital accessory and a blade accessory are placed on a single board surface. be able to.
The specific area winning pattern is the same as the big hit pattern. If comprised in this way, promotion from a small hit to a big hit can be produced, and the game nature of a bullet ball game machine can be improved.
The winning percentage of the game ball for the specific area is changed based on the nail adjustment. With this configuration, the nail adjustment related to the specific area has a large effect on the ball, so that not only the original game performance of the ball game machine is improved, but also the degree of freedom in adjusting the ball exit rate by nail adjustment is increased. be able to.
  According to the present invention configured as described above, it is possible to add a feather-type game characteristic while taking advantage of the digital-pitch-type board surface configuration, so that a single board surface can have a digital-pitch accessory and a blade-type accessory. Compared with the case where an object is arranged, not only a large change in the board surface is unnecessary, but also an increase in the number of parts can be avoided and the cost can be reduced.
[Basic configuration of pachinko machines]
Next, embodiments of the present invention will be described with reference to the drawings. 1 and 2, reference numeral 1 denotes a pachinko gaming machine (bullet ball gaming machine). The pachinko gaming machine 1 is attached to an outer frame 2 fixed to a pachinko island so as to be freely opened and closed. At the position adjacent to the side of the pachinko gaming machine 1, a ballroom lending machine 3 is provided in parallel. By inserting cash or a prepaid card into the ballroom lending machine 3, A game ball is rented from the gaming machine 1 and a pachinko game is possible.
  The front surface of the pachinko gaming machine 1 is a game board 4 on which game balls are launched, an openable / closable glass frame 5 covering the front, an upper plate 6 for storing game balls, and a lower plate for storing excess balls of the upper plate 6 7, a launching handle 8 for launching a game ball, a lending operation unit 9 for lending the game ball, and a speaker 10 for outputting sound effects. The back of the pachinko gaming machine 1 is , A game ball tank 11 that stores game balls for payout, a prize ball payout device 12 that pays out game balls in the game ball tank 11 to the upper plate 6, a launch motor 13 that launches game balls, And a control board.
  As shown in FIG. 3, the game board 4 is provided with a start opening 14, a big prize opening 15, a prize opening (not shown), a gate (not shown), an out opening 16, a game nail 17, and the like. The game balls launched on the game board 4 are guided to the respective mouths 14 to 16 by the game nails 17. A special symbol display unit 18 is provided at the center of the game board 4 and is surrounded by a center ornament 19. In addition, a stage 20 for playing a game ball is provided in the lower part inside the center decoration 19. The special symbol display unit 18 of the present embodiment includes a special symbol display device 18a that displays special symbols and an effect symbol display device 18b that displays effect symbols related to the special symbols. The production design is handled as the same thing.
  A specific region V is formed inside the special winning opening 15. In the present embodiment, the specific region V is formed in the left and right central portion of the large winning opening 15, and the triangular nail S (winning rate adjusting nail) is disposed above the specific region V. That is, the winning rate of the game ball for the specific area V can be changed by adjusting the nail.
[Basic operation of pachinko machines]
When the shooting handle 8 is turned and operated while the game balls are accumulated on the upper plate 6, the game balls are launched toward the game board 4. When the launched game balls win the start opening 14 or the winning opening, a predetermined number of game balls are paid out as winning balls.
  When the game ball passes through the gate, the normal symbol display is performed on the normal symbol display portion F. When the stop symbol is a predetermined winning symbol, the normal electric accessory provided at the start port 14 is displayed. 14a is opened for a predetermined time.
  Further, when the game ball wins the starting opening 14, the special symbol display unit 18 displays a variation of the special symbols, and when these special symbols are stopped in a predetermined combination of big hits, a big hit mode (described later) If the game is in a specific gaming state) and stops at a predetermined combination of small hits, a small hit is made. When winning a small hit (for example, a probability of 3/300), the special electric accessory 15a provided in the special winning opening 15 is opened only once. The opening time is shorter than the opening time in the big hit mode, and is set to, for example, 1.8 seconds (small hit pattern). Hereinafter, various game modes of the pachinko gaming machine 1 that are switched in response to the start or end of a big hit will be described with reference to FIG.
[Game mode of pachinko machines]
(1) Normal game mode In this mode, a low probability (for example, 1/300) is applied out of two levels of big hit probability. In this mode, the normal symbol lottery cycle is long.
(2) Big hit mode This mode is executed when special symbols are arranged in a predetermined big hit symbol. In the big hit mode, the special electric accessory 15a provided in the big prize opening 15 is opened. The releasing operation is terminated on the condition that a predetermined time has passed (for example, 30 seconds) or a predetermined number of winnings (for example, 10 balls), but the game balls won during the opening operation are placed in the specific area V in the big winning opening 15. When winning, the above opening operation is repeated up to a predetermined number of rounds (for example, 15 rounds) (a big hit pattern).
(3) Probability variation mode This mode is executed with a predetermined probability (for example, ½) after the jackpot mode ends. In other words, for the big win, after the opening operation of the big winning opening 15, the winning probability of the special symbol lottery is lowered, and after the opening operation of the big winning opening 15, the winning probability of the special symbol lottery is made high. There is a promising big hit. For example, when the stop symbol at the time of the big hit is a specific symbol, it becomes a probable big hit. In the probability variation mode, the jackpot probability is high (for example, 1/60), the lottery cycle of the normal symbol is short, and the opening time of the normal electric accessory 14a is long. Again, a big hit can be generated.
(4) Time reduction mode This mode is executed after the big hit mode ends. In the time shortening mode, the big hit probability is low, but the lottery cycle of the normal symbol is short, and the opening time of the normal electric accessory 14a is long, so that the game can be continued without substantially reducing the possession ball. it can. However, this mode is terminated when the number of changes in the special symbol reaches a predetermined number (for example, 100 times) after the big hit, and the mode is switched to the normal mode.
[Board configuration of pachinko machines]
Next, the substrate configuration of the pachinko gaming machine 1 will be described with reference to FIG. As shown in FIG. 1, the pachinko gaming machine 1 includes at least a main board 21 and a peripheral board 22 that performs an effect process in response to an effect command from the main board 21. The main board 21 of the present embodiment includes a main control board 23, a payout control board 24, a firing motor control board 25, and a special symbol display control board 26, and the peripheral board 22 includes an effect symbol display control board 27 and a voice control board 28. And a lamp control board 29.
  The payout control board 24 is connected to a ball break switch 30, a payout sensor 31, a payout motor 32, and the like, in addition to paying out game balls in accordance with a payout signal from the main control board 23, In accordance with the rental signal from the machine 3, the game balls are paid out. Further, a launch switch (handle angle sensor) 33, a touch sensor 34, a launch motor 13 and the like are connected to the launch motor control board 25. When the launch switch 33 and the touch sensor 34 are ON, the launch motor 13 is driven. Let A special symbol display device 18a is connected to the special symbol display control board 26, and a special symbol is displayed on the special symbol display device 18a in response to a display signal from the main control board 23.
  The main control board 23 includes a winning port switch SW1 that detects a winning of a game ball with respect to a winning port (not shown), a starting port switch SW2 that detects a winning of a gaming ball with respect to the starting port 14, and a gate (not shown). Sensors such as a gate switch SW3 for detecting the passing of the game ball, a big prize opening switch SW4 for detecting the winning of the gaming ball with respect to the big prize opening 15, and a specific area switch SW5 for detecting the winning of the gaming ball with respect to the specific area V; Actuators such as a solenoid SOL for opening and closing the special electric accessory 15a of the special prize opening 15 are connected. Then, the main control board 23 performs a special symbol lottery process, a special symbol display process, an effect command transmission process, a special winning opening opening / closing process, and the like according to the detection signals of the switches SW1 to SW5.
  The effect symbol display device 18b is connected to the effect symbol display control board 27, and the effect symbol display device 18b displays the effect symbol in response to the effect command from the main control board 23. In addition, the speaker 10 is connected to the sound control board 28, and a predetermined effect sound is output from the speaker 10 in response to an effect command from the main control board 23 (or effect symbol display control board 27). The lamp control board 29 is connected to a light emitting display lamp L (including the lamp of the normal symbol display unit F), and in response to an effect command from the main control board 23 (or the effect symbol display control board 27). Then, the light emitting display lamp L is turned on.
  Next, the control procedure of the main control board 23 will be described with reference to FIG. As shown in this figure, the main control board 23 first determines whether or not there is a game ball winning for the start opening 14 or an operation holding ball (holding memory) related to a special symbol (S101). In the case of YES, whether or not to win the jackpot related to the special symbol is determined (S102). Next, it is determined whether or not the result of the determination is a big hit (S103). Here, in the case of a big hit, a symbol determination for the big hit is performed (S104), and whether the result of the symbol determination is a probability variation symbol is determined. Judgment is made (S105). If the symbol is a probability variation symbol, the special symbol is stopped at the probability variation symbol (S106), and the big prize opening 15 is opened in the above-described big hit pattern (30 seconds × 15 rounds) (S107: jackpot mode). Then, a high probability state is set (S108: probability variation mode). On the other hand, if the determination result in S105 is NO, the special symbol is stopped at the normal symbol (non-stochastic variation symbol) (S109), and the big prize opening 15 is set at the big hit pattern (30 seconds × 15 rounds) described above. An opening operation is performed (S110: jackpot mode), and then a low probability state is set (S111).
  On the other hand, if the determination result in S103 is NO, it is determined whether or not a small hit is made (S112) and whether or not the result of the determination is a small hit (S113). Here, in the case of a small hit, the special symbol is stopped at the small hit symbol (S114), and the big winning opening 15 is opened with the aforementioned small hit pattern (1.8 seconds × one time) (S115). Thereafter, the winning (or passing) of the game ball for the specific region V is determined (S116). When a game ball wins in the specific area V when the small hit is released (S117), the big winning opening 15 is opened with the above-mentioned big hit pattern (30 seconds × 15 rounds) (S118: big hit mode) Thereafter, a low probability state is set (S119).
  That is, the pachinko gaming machine 1 according to the present embodiment displays a special symbol variably according to the winning of a game ball with respect to the start opening 14 and opens the grand prize winning opening 15 when a lottery related to the special symbol is won. When the lottery result related to the special symbol is a big hit, not only the big winning opening 15 is opened with the pattern for a big hit, but the big winning hole 15 is not drawn when the lottery result relating to the special symbol is a small hit. When the game ball wins in a specific area V in the big winning opening 15 when the small hit is released, the big winning opening 15 is opened in the big hit pattern. Feather-type game characteristics can be added. This not only eliminates the need for large-scale changes to the board surface, but also reduces the number of parts and reduces costs, compared to the case where a digital accessory and a blade accessory are placed on a single board surface. be able to.
  In addition, since the winning percentage of the game balls for the specific area V is changed based on the nail adjustment, the nail adjustment related to the specific area V has a great influence on the ball. Thereby, not only the original game performance of the ball and ball game machine is improved, but also the degree of freedom in adjusting the payout rate by nail adjustment can be increased.
  In this embodiment, when a game ball wins a specific area V in the big winning opening 15 when the small hit is released, the big winning opening 15 is opened in a big hit pattern. Different special area winning patterns may be set separately, and the special winning opening 15 may be opened by this pattern.
[Second Embodiment]
Next, a second embodiment of the present invention will be described with reference to FIGS. However, about the same structure as 1st embodiment, the same code | symbol as 1st embodiment is attached | subjected and description of 1st embodiment is used. As shown in FIG. 7, in the second embodiment, a second start port 35 is added to the game board 4. When a game ball wins the second start opening 35, the large winning opening 15 is opened for a short time (for example, 1.8 seconds) as in the case of the first embodiment (start winning pattern).
  As shown in FIG. 8, in the main control board 23 of the second embodiment, first, it is determined whether or not there is a game ball winning for the starting port 14 or an operation holding ball (holding memory) related to a special symbol (S201). If the determination result is YES, whether or not the jackpot related to the special symbol is determined (S202). Next, it is determined whether or not the result of the determination is a big hit (S203). If the big hit, the big hit symbol determination is performed (S204), and the special symbol is stopped at the big hit symbol (S205). After that, the big winning opening 15 is opened with the aforementioned big hit pattern (30 seconds × 15 rounds) (S206: big hit mode).
  On the other hand, if the determination results in S201 and S203 are NO, it is determined whether or not the second start port 35 has been won (S207). If the result of this determination is YES, the grand prize opening 15 is opened with the above-mentioned start winning pattern (1.8 seconds × one time) (S208), and then the game ball wins (or passes) for the specific area V. ) Is determined (S209). Then, when a game ball is won in the specific area V at the time of starting winning release (S210), the big winning opening 15 is opened in the aforementioned big hit pattern (30 seconds × 15 rounds) (S211: big hit mode).
  That is, the pachinko gaming machine 1 according to the present embodiment displays a special symbol variably according to the winning of a game ball with respect to the start opening 14 and opens the grand prize winning opening 15 when a lottery related to the special symbol is won. When the lottery result related to the special symbol is a big hit, even though it is a digipachi type, not only the big winning opening 15 is opened with the pattern for the big hit, but also the big winning according to the winning of the game ball with respect to the second starting opening 35 The mouth 15 is opened with the start winning pattern, and when the game ball is won in the specific area V in the big winning opening 15 when the start winning is released, the big winning opening 15 is opened with the big hit pattern. Therefore, it is possible to add a feather type game. This not only eliminates the need for large-scale changes to the board surface, but also reduces the number of parts and reduces costs, compared to the case where a digital accessory and a blade accessory are placed on a single board surface. be able to.
It is a front view of a pachinko gaming machine. It is a rear view of a pachinko gaming machine. It is a front view of a game board showing a first embodiment. It is a flowchart which shows the game mode of a pachinko gaming machine. It is a block diagram which shows the board | substrate structure of a pachinko gaming machine. It is a flowchart which shows the control procedure of 1st embodiment. It is a front view of the game board which shows 2nd embodiment. It is a flowchart which shows the control procedure of 2nd embodiment.
Explanation of symbols
1 Pachinko machine 4 Game board 14 Start opening 15 Large prize opening 18 Special symbol display section 23 Main control board 35 Second start opening S Triangle nail V Specific area

Claims (4)

  1. In a ball game machine equipped with a special symbol display unit that variably displays a special symbol according to the winning of a game ball with respect to the starting port, and a large winning port that is opened when a lottery related to the special symbol is won,
    When the lottery result related to the special symbol is a big hit, the big prize opening is opened in a pattern for a big hit, while when the lottery result related to the special symbol is a small hit, the big prize opening is a pattern for a small hit In addition, when a game ball is won in a specific area in the big prize opening when a small hit is released, the big prize opening is opened in a specific area winning pattern. Machine.
  2. In a ball game machine equipped with a special symbol display unit that variably displays a special symbol according to the winning of a game ball with respect to the starting port, and a large winning port that is opened when a lottery related to the special symbol is won,
    When the lottery result related to the special symbol is a big hit, the big winning opening is opened with a pattern for a big hit, while when a game ball wins the second starting opening, the big winning opening is a pattern for starting winning. In addition, when a starting ball is released, and when a game ball is won in a specific area in the big prize opening, the big prize opening is opened in a specific area winning pattern. Machine.
  3.   3. The ball game machine according to claim 1, wherein the pattern for winning a specific area is the same as the pattern for jackpot.
  4.   The ball game machine according to any one of claims 1 to 3, wherein a winning rate of the game ball for the specific area is changed based on a nail adjustment.
JP2004306577A 2004-10-21 2004-10-21 Pinball game machine Pending JP2006116053A (en)

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Cited By (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2008104729A (en) * 2006-10-26 2008-05-08 Sankyo Kk Game machine
JP2008125831A (en) * 2006-11-21 2008-06-05 Samii Kk Pachinko game machine

Cited By (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2008104729A (en) * 2006-10-26 2008-05-08 Sankyo Kk Game machine
JP4699334B2 (en) * 2006-10-26 2011-06-08 株式会社三共 Game machine
JP2008125831A (en) * 2006-11-21 2008-06-05 Samii Kk Pachinko game machine

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