JP2006061578A - Game machine - Google Patents

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JP2006061578A
JP2006061578A JP2004250448A JP2004250448A JP2006061578A JP 2006061578 A JP2006061578 A JP 2006061578A JP 2004250448 A JP2004250448 A JP 2004250448A JP 2004250448 A JP2004250448 A JP 2004250448A JP 2006061578 A JP2006061578 A JP 2006061578A
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Prior art keywords
privilege
state
notification
content
game
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JP2004250448A
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JP4597612B2 (en
Inventor
Kazuhito Nakazawa
和仁 中澤
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Newgin Corp
株式会社ニューギン
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Priority to JP2004250448A priority Critical patent/JP4597612B2/en
Publication of JP2006061578A publication Critical patent/JP2006061578A/en
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Abstract

<P>PROBLEM TO BE SOLVED: To provide a game machine capable of usually concealing the content of a given privilege from a player, easily letting the player recognize the content of the privilege in the concealed state at the time of compensation service, and executing appropriate compensation service according to the content of the privilege. <P>SOLUTION: A probability variation state or a variation time shortening state is given after a jackpot game state is terminated in the pachinko game machine 10, and the content of the given privilege is concealed from the player. On the other hand, a privilege announcing part to display the content of the privilege is disposed above a display device. The pachinko machine 10 also has a shift switch mounted on the rear side of the machine to select either the state to announce the content of the privilege or the state to conceal the content. The rear side of the machine is usually invisible from the player's side unless a manager of a game parlor opens a machine body. Accordingly, the content of the given privilege can be usually concealed from the player, while the content of the privilege can be easily recognized based on the content of the display in the privilege announcing part when the manager opens the machine body at the time of compensation service. <P>COPYRIGHT: (C)2006,JPO&NCIPI

Description

  The present invention relates to a gaming machine provided with privilege notifying means capable of notifying a player of a privilege content when a privilege is granted.
  Conventionally, some pachinko machines, which are a type of gaming machine, are big hits such as probability fluctuation (hereinafter referred to as “probability change”) state or fluctuation time reduction (hereinafter referred to as “time reduction”) state due to the establishment of specific conditions. Some offer a privilege to improve the possibility of becoming. The probability variation state is a state where the probability of winning a lottery varies from a normal state where the probability is low to a high probability. The short-time state is a state in which the variation time of a lottery game (a symbol variation game by a normal symbol) for deriving a lottery result as to whether or not to open a start winning opening which becomes a big win lottery opportunity is shortened. And in such a pachinko machine, when a privilege is granted, the privilege content given together with the privilege grant state is notified to the player using a production device such as a variable display or a decorative lamp, for example. is doing. When the privilege is granted, the content of the privilege is notified, thereby providing a motivation for the player to continue the game.
However, in the pachinko machine that can grant a privilege, if the granted privilege content is contrary to the player's desire (for example, if a short-time state is granted despite the desire for a probable change state), or notification If it is found out that a privilege is not granted, the player's willingness to continue the game may be killed. Therefore, conventionally, a pachinko machine that can grant a privilege has been proposed that maintains a concealed state without notifying the player of the content of the privilege until the predetermined condition is satisfied even if the privilege is granted. (For example, refer to Patent Document 1). According to the pachinko machine described in Patent Literature 1, by providing a concealment state, it is possible to continue the player's willingness to continue the game regardless of the granted privilege content.
JP 2004-65388 A (Claim 1, paragraph number [0073])
  By the way, some game stores that have pachinko machines that inform the user of the privilege content will receive the privilege content in order to resolve the dissatisfaction caused by the game being terminated by the player during the game when the closing time is reached while the privilege is being granted. There are amusement stores that provide a service that compensates for the player's expected profit. For example, when the closing time is reached during the probability change state, the winning ball that the player can acquire is compensated by one big hit.
  However, in the pachinko machine described in Patent Document 1, it is troublesome to arbitrarily confirm the privilege content when closing time is reached while the privilege content is concealed, and appropriate compensation according to the privilege content is performed. It takes time and effort, and there is a risk of increasing dissatisfaction with the game store of the player. For example, at a gaming store, it is necessary to check a hall computer that exists at a location distant from the location where the gaming machine is installed, and to grasp the contents of the benefits granted to the pachinko machine. Thus, when concealing the privilege content from the player, at the same time, it becomes troublesome for the game store to grasp the privilege content, which may hinder the compensation service for the player.
  The present invention has been made paying attention to such problems existing in the prior art, and the purpose of the present invention is to always conceal the privilege contents granted to the player and to conceal it during the compensation service. An object of the present invention is to provide a gaming machine capable of easily recognizing a privilege content in a state and implementing an appropriate compensation service according to the privilege content.
  In order to solve the above problem, the invention according to claim 1 improves the possibility that the display result will be a win display result according to the display result of the symbol variation game in which a plurality of types of symbols are displayed in a variable manner. In the gaming machine to which the privilege to be granted is granted, the privilege notification means capable of notifying the player of the benefit content when the privilege is granted, the position where the player cannot operate, and the manager of the game store A switching means for switching between a notification state in which the privilege notification means notifies the privilege content and a secret state in which the privilege content is concealed by an operation of the administrator at a possible position, and the notification by the operation of the switching means. When the state is set, the privilege content of the granted privilege is notified by the privilege notification unit, while when the state is kept secret by the operation of the switching unit, There the gist to be concealed without being notified by the award notification means.
  According to a second aspect of the present invention, in the gaming machine according to the first aspect, the switching means is on a gaming board that can be operated at least by the manager when the manager of the gaming store opens the machine. The gist is that it is arranged on the back side or inside the machine.
The gist of a third aspect of the present invention is that, in the gaming machine according to the first or second aspect, the switching means is operated effectively without a power-on operation.
According to a fourth aspect of the present invention, in the gaming machine according to any one of the first to third aspects, the game board is provided with a plurality of effect devices that contribute to the effect expression of the symbol variation game. The switching means is arranged in any of the plurality of effect devices, and has a design integrity with a non-arranged portion of the change means in the effect device. .
  According to a fifth aspect of the present invention, in the gaming machine according to any one of the first to fourth aspects, the switching means is disposed at a position where the player can visually recognize the game board. This is the gist.
  According to the present invention, it is always possible to conceal a privilege content that has been granted to a player, and it is possible to easily recognize a privilege content that is concealed during a compensation service, and to implement an appropriate compensation service according to the privilege content. .
(First embodiment)
A first embodiment in which the present invention is embodied in a pachinko gaming machine (hereinafter referred to as a “pachinko machine”), which is one type thereof, will be described below with reference to FIGS.
  In FIG. 1, the front side of the pachinko machine 10 is schematically shown, and on the front side of the opening of the outer frame 11 that forms the outer frame of the machine body, a vertical rectangular middle frame 12 for setting various game components is provided. It is assembled to be openable and detachable. On the front side of the middle frame 12, the front frame 14 provided with a glass frame on which a protective glass for protecting the game board 13 disposed inside the machine is transparently mounted and the upper ball tray 15 are both opened sideways. It is assembled so that it can be opened and closed. The middle frame 12 and the front frame 14 are always in an unopenable state (closed state) by the locking device K provided on the right side of the pachinko machine 10. The middle frame 12 and the front frame 14 are released from the locked state by inserting a key into the locking device K and turning the same, thereby allowing the middle frame 12 and the front frame 14 to be opened. When the front frame 14 is opened by an opening operation (operation for opening the machine body (frame body)) by the manager of the game store, it is possible to contact the game board 13 from the front side of the machine, and the middle frame 12 When opened, the back side of the machine can be visually recognized.
  On the front side of the front frame 14, there is provided a frame lamp 16 a that is turned on (flashes) or turned off and performs a game effect (light emission effect) based on the light emission decoration, and the game area 13 a of the game board 13 emits light. A game board lamp 16b for effecting is provided. The upper ball tray 15 is also provided with a speaker 17 that outputs various sounds and performs a game effect (sound effect) based on the sound output. A lower ball tray 18 and a launching device 19 are attached to the lower part of the middle frame 12.
  A display device 21 having a liquid crystal display type variable display (design display device) 20 is disposed at the approximate center of the game area 13 a of the game board 13. In the variable display 20, a game effect (display effect) based on a varying image (or image display) is performed. In the variable display 20, a symbol combination game (symbol variation game) is displayed in which a plurality of types of symbols are varied and displayed in a plurality of columns. In the present embodiment, a combination of three columns of symbols is derived in the symbol combination game, and eight types of symbols 1 to 8 are used as the types of symbols in each column forming the combination.
  Then, the player can recognize the big hit or miss from the symbol combination (display result) finally displayed in the symbol combination game. That is, when all the symbols displayed on the variable display 20 are of the same type, the big hit can be recognized from the symbol combination ([111] [777], etc.). The symbol combination that can recognize this jackpot is the jackpot symbol combination (hit display result). When the jackpot symbol combination is displayed, the player is given a jackpot gaming state. On the other hand, when all the symbols displayed on the variable display 20 are of different types, or when the symbols of one column are different from the symbols forming the reach, the symbol combination ([123] [122] [767] etc.) can be recognized. A symbol combination that can recognize this deviation is a symbol combination that is out of sync.
  Further, below the display device 21, a start winning opening 23 including an opening / closing blade 22 that opens and closes by the operation of an actuator (solenoid, motor, etc.) (not shown) is disposed. Behind the start winning opening 23, a start opening sensor SE1 (shown in FIG. 6) for detecting a winning game ball is provided. The start winning opening 23 can give a start condition for the symbol combination game in response to detection of winning of a game ball. Also, below the start winning opening 23, a large winning opening 25 having a large winning opening door 24 that opens and closes by the operation of an actuator (solenoid, motor, etc.) not shown is arranged. When the big hit gaming state is given, the big winning opening 25 is opened by the opening operation of the big winning opening door 24 so that the game ball can be won, so that the player has a chance to acquire a large number of winning balls. Obtainable.
  An operation gate 26 is disposed below the start winning opening 23. Behind the operation gate 26, a gate sensor SE2 (shown in FIG. 6) for detecting a winning game ball is provided. The operation gate 26 can give the start condition of the normal symbol variation game when the game ball passes. The normal symbol variation game is an effect performed for deriving a lottery result of whether or not to open / close the opening / closing blades 22 of the start winning opening 23 (whether or not it is easy to win a game ball in the starting winning opening 23). is there. When the opening / closing blade 22 is opened, the start winning opening 23 is in a state where the entrance is enlarged and the game ball is easily won. Note that the normal symbol variation game may be performed with a display effect by the variable display device 20, or may be performed with a light effect by a light emitting means such as a lamp.
  Further, in the pachinko machine 10 of the present embodiment, the probability variation (hereinafter referred to as “probability variation”) state or the variation time is shortened after the big hit gaming state is completed (specific condition is established) and until a predetermined termination condition is established. Any of the states (hereinafter referred to as “short time”) is given. In this embodiment, when winning the big hit lottery, a lottery of whether to give a probability change state or a short time state is performed, and depending on the lottery result, either the positive change state or the short time state Is given. Note that the probability variation state satisfies either a predetermined number of probability variation grants (10000 in this embodiment) or a bonus game state given before the probability variation grant number is reached. To finish. Similarly, the short-time state indicates that either a predetermined number of short-time grant times (100 in this embodiment) is played, or that a big hit game state is given before the short-time grant number is reached. Finish by filling.
  When the probability variation state is given, the jackpot lottery probability (winning probability) varies with high probability, the variation time of the normal symbol variation game is shortened, and the opening time of the opening / closing blade 22 is prolonged. Specifically, the jackpot lottery probability is varied from a normal probability of low probability (1 / 315.7 in the present embodiment) to a high probability (16.3 in the present embodiment). In addition, the variation time of the normal symbol variation game is changed from the normal variation time (30 seconds in the present embodiment) to the shortened variation time (5 seconds in the present embodiment). The opening time of the opening / closing blade 22 is changed from the normal opening time (0.3 seconds in this embodiment) to the extended opening time (5 seconds in this embodiment). On the other hand, when the short time state is given, the fluctuation time of the normal symbol fluctuation game is shortened and the opening time of the opening / closing blade 22 is extended. The winning probability of the jackpot lottery during the short time state is a normal probability (low probability).
  During the probable change state, the probability of winning a jackpot symbol is changed with a higher probability than in the normal game state and in the short-time state, so that the possibility of forming a jackpot symbol combination is improved. In the short time state, the lottery result is derived earlier in the normal symbol variation game than in the normal gaming state, so that the number of opening / closing operations of the opening / closing blades 22 per unit time is increased and the opening time of the opening / closing blades 22 is increased. As a result, the winning rate to the start winning opening 23 is increased. Therefore, in the short-time state, the number of symbol combination games per unit time increases (that is, the number of lottery wins per jackpot increases), so that the possibility of forming a jackpot symbol combination per unit time is improved. Become. From the above, the probability variation state and the short time state are advantageous benefits for the player.
  In addition, when a privilege (probability change state or time-short state) is given to the display device 21 arranged on the game board 13 after the jackpot gaming state is finished, a privilege notification unit that notifies the privilege content of the given privilege. (Benefit notification means) 27 is provided (FIGS. 1 and 2). The privilege notification unit 27 is disposed above the variable display device 20. The privilege notification unit 27 is configured by a liquid crystal display. Further, in the privilege notification unit 27, when the probability variation state is given, the character of “probability variation” is displayed as an image to notify the privilege content (FIG. 2 (a)), and when the time reduction state is given, “time reduction”. These characters are displayed as an image to inform the privilege content. In the present embodiment, when a privilege is granted, when a predetermined condition (operation of a changeover switch 38 described later) is satisfied, the privilege content of the granted privilege is notified by the privilege notification unit 27. It has become so. On the other hand, when the predetermined condition is not satisfied, the privilege content of the privilege that has been granted is not notified even in the privilege grant state in which the privilege of either the probability variation state or the short-time state is granted, and the privilege content Is concealed. That is, in the privilege notification unit 27, nothing is displayed and the content of the privilege is not notified (FIG. 2 (b)).
Next, the control board mounted on the back side of the pachinko machine 10 will be described.
As shown in FIG. 3, on the back side of the pachinko machine 10, a power supply board 29 that is connected to the power source of the amusement store and supplies operating voltages to various components (such as various boards) of the pachinko machine 10 is mounted. The power supply board 29 is provided with a power switch 29a, and the pachinko machine 10 is powered on by operating the power switch 29a. A main control board 30 for controlling the entire gaming machine is mounted on the back side of the machine. The main control board 30 executes various processes for controlling the entire gaming machine, calculates various control signals (control commands) for controlling the game according to the processing results, and executes the control signals (control). Command). In addition, an overall control board 31, a display control board 32, a lamp control board 33, and an audio control board 34 are mounted on the rear side of the machine. In FIG. 3, the display control board 32 is mounted on the back side of the variable display 20 and constitutes a display unit H together with the variable display 20.
  The overall control board 31 comprehensively controls the display control board 32, the lamp control board 33, and the sound control board 34 based on the control signal (control command) output from the main control board 30. The display control board 32 controls the display mode (display images of symbols, backgrounds, characters, etc.) of the variable display 20 based on control signals (control commands) output from the main control board 30 and the overall control board 31. The lamp control board 33 changes the light emission modes (lighting (flashing) / lighting timing, etc.) of the frame lamp 16a and the game board lamp 16b based on the control signals (control commands) output by the main control board 30 and the overall control board 31. Control. The sound control board 34 controls the sound output mode (sound output timing, etc.) of the speaker 17 based on the control signals (control commands) output from the main control board 30 and the overall control board 31.
  As shown in FIGS. 4 and 5, the overall control board 31 includes a board 35 on which various electronic components (such as the overall CPU 31a, ROM 31b, and RAM 31c) are mounted, a front case cover 36 that houses the board 35, and a rear case. And a cover 37. The substrate 35 is provided with a changeover switch (switching means) 38 that selectively switches between a notification state for notifying the privilege content and a secret state for concealing the privilege content. The changeover switch 38 is provided so as to be rotatable from the front case cover 36 side when the substrate 35 is accommodated in the front case cover 36 and the rear case cover 37 (FIG. 5A). And it can be switched to either the notification state (ON side) or the concealment state (OFF side) by picking up the changeover switch 38 and turning it. When the changeover switch 38 is operated so as to be in the notification state (when it is operated to the ON side), the privilege content of the granted privilege (probability change state or short time state) is notified. On the other hand, when the changeover switch 38 is operated so as to be concealed (when operated to the OFF side), the privilege content of the granted privilege (probability change state or short time state) is concealed.
  The overall control board 31 configured as described above causes a pair of engagement claws 39 provided on the upper side of the rear case cover 37 to engage with a pair of engagement protrusions 40 provided on the upper side of the display unit H. Thus, the display unit H is mounted on the back side (FIGS. 5B and 5C). Therefore, the changeover switch 38 provided on the overall control board 31 is arranged on the back side of the pachinko machine 10 as shown in FIG. The change-over switch 38 disposed on the back side of the machine is provided at a position that is not operable by the player and can be operated by the administrator of the game store (game hall) by the opening operation (operation for opening the machine). Will be.
Next, the control configuration of the main control board 30, the overall control board 31, and the display control board 32 will be described with reference to FIG.
The main control board 30 is provided with a main CPU 30a, a ROM 30b, and a RAM 30c. The main CPU 30a updates the values of various random numbers such as jackpot determination random numbers at predetermined intervals. The ROM 30b stores a main control program for controlling the pachinko machine 10 and a plurality of types of variation patterns. The variation pattern is a game effect (display effect, light effect, sound effect) from when the symbol starts to change (start of the symbol combination game) to when all the symbols are displayed (the symbol combination game ends). The pattern used as the base of is shown. The RAM 30c stores (sets) various types of information (such as random number values) that are appropriately rewritten during the operation of the pachinko machine 10. Further, a start port sensor SE1 and a gate sensor SE2 are connected to the main control board 30 (main CPU 30a).
  The main CPU 30a executes various processes based on the main control program stored in the ROM 30b. That is, when the main CPU 30a wins a game ball in the start winning opening 23 and inputs a detection signal from the start opening sensor SE1, the number of start reserved balls stored (set) in the RAM 30c (hereinafter referred to as “hold storage”). It is determined whether or not the “number” is less than a predetermined upper limit number (4 in the present embodiment). If this determination result is affirmative (less than the upper limit number), the main CPU 30a adds 1 (+1) to the reserved storage number and rewrites it. Further, the main CPU 30a reads out the value of the big hit determination random number from the RAM 30c and sequentially stores (stores) it in a predetermined storage area of the RAM 30c. The number of reserved memories indicates the number of symbol combination games that are on hold. The main CPU 30a subtracts 1 (-1) from the stored memory number and rewrites it at the start of the on-hold symbol combination game.
  The main CPU 30a compares the jackpot determination random number stored in the RAM 30c with the jackpot determination value stored in the ROM 30b immediately before starting the symbol combination game to determine whether or not it is a jackpot (hit judge. The main CPU 30a determines the jackpot determination by setting the jackpot lottery probability to a high probability in the probability variation state, while performing the jackpot determination by setting the jackpot lottery probability to a normal probability in the normal gaming state and the short-time state. . Then, when the big hit is determined by the big hit determination, the main CPU 30a determines the big hit symbols constituting the big hit symbol combination and also determines the variation pattern for the big hit effect. On the other hand, when the main CPU 30a determines the deviation in the big hit determination, the main CPU 30a determines the out-of-line design composing the out-of-order symbol combination and also determines the variation pattern for the off-stage effect. The ratio at which the big hit determination is affirmed is the winning probability of the big hit lottery.
  In addition, when the main CPU 30a determines the big hit in the big hit determination, in addition to the determination of the big hit symbol and the fluctuation pattern, the main CPU 30a determines whether to give the probability variation state after the big hit gaming state or to give the short-time state after the big hit gaming state. Determined by lottery (privilege lottery). When determining the probability variation state, the main CPU 30a sets a probability variation flag indicating that the provision of the probability variation state is determined in the RAM 30c. On the other hand, when determining the time variation state, the main CPU 30a determines provision of the time variation state to the RAM 30c. Set the time reduction flag to indicate that The main CPU 30a clears the probability change flag at the end of the probability change state, and clears the time reduction flag at the end of the time reduction state.
  Then, the main CPU 30a that has determined the symbol (big hit symbol or off symbol) and the variation pattern outputs a predetermined control command to the overall control board 31 (overall CPU 31a). That is, when the main CPU 30a determines the symbol and the variation pattern, the main CPU 30a outputs a variation pattern designation command for instructing the variation pattern and instructing the start of variation, and also outputs a symbol designation command for designating the symbols in each column. In addition, after starting the symbol combination game based on the instructed variation pattern, the main CPU 30a stops all symbols instructing to stop (determined display) the symbols in each row when the effect time set in the instructed variation pattern has elapsed. Output the command.
  Further, when the big hit is determined by the big hit determination, the main CPU 30a outputs various control commands for controlling the big hit gaming state after the symbol combination game based on the determined variation pattern for the big hit effect. First, the main CPU 30a outputs an opening command instructing the start of the opening effect. Subsequently, the main CPU 30a outputs a round command instructing the start of the round effect at the start of each round game. Thereafter, when the final round game ends, the main CPU 30a outputs an ending command instructing the start of the ending effect.
  Then, the main CPU 30a outputs a privilege grant command to the overall control board 31 (the overall CPU 31a) after the end of the big hit gaming state (after the end of the ending effect). Specifically, when the probability variation flag is set in the RAM 30c, the main CPU 30a outputs a probability variation grant command (privilege grant command) that instructs the start of the probability variation state. On the other hand, when the time reduction flag is set in the RAM 30c, the main CPU 30a outputs a time reduction giving command (privilege giving command) instructing the start of the time reduction state. The main CPU 30a gives a probability change state after the big hit gaming state when the probability change flag is set, and gives a time short state after the big hit gaming state when the time reduction flag is set.
  In addition, when the main CPU 30a determines the big hit in the big hit determination, the main CPU 30a issues a special bonus release command for instructing the release of the bonus grant state (probability change state or short-time state) at the end of the symbol combination game that becomes the big hit. CPU 31a). Furthermore, the main CPU 30a also outputs a privilege release command to the overall control board 31 (overall CPU 31a) at the end of the probability change state and at the end of the time reduction state.
Next, the overall control board 31 will be described.
The overall control board 31 is provided with an overall CPU 31a, a ROM 31b, and a RAM 31c. The ROM 31b stores an overall control program (including the processing contents shown in the flowcharts of FIGS. 7 to 9) for overall control of the display control board 32, the lamp control board 33, and the sound control board 34. . The RAM 31c stores (sets) various information that can be appropriately rewritten during the operation of the pachinko machine 10. The overall CPU 31a executes various processes based on various control commands and the overall control program output from the main CPU 30a. Further, the overall CPU 31a outputs the variation pattern designation command input from the main CPU 30a to the control boards 32 to 34. In addition, the overall CPU 31a outputs a privilege grant command, a privilege release command, a symbol designation command, and an all symbol stop command input from the main CPU 30a to the display control board 32.
  Hereinafter, processing executed by the overall CPU 31a of the overall control board 31 according to the overall control program will be described in detail with reference to flowcharts shown in FIGS. In addition, the flowchart shown in FIGS. 7-9 is the process for performing control which concerns on alerting | reporting of privilege content. The overall CPU 31a sequentially executes command input processing (FIG. 7), overall flag setting processing (FIG. 8), and output processing (FIG. 9) at predetermined intervals (for example, every 2 ms).
First, command input processing will be described with reference to FIG.
The overall CPU 31a determines whether or not a probability change grant command has been input (step S10). If this determination result is affirmative, the overall CPU 31a sets a probability variation flag in the RAM 31c (step S11), and ends the command input process. On the other hand, if the determination result of step S10 is negative, the overall CPU 31a determines whether or not a time saving command has been input (step S12). If the determination result is affirmative, the overall CPU 31a sets a time reduction flag in the RAM 31c (step S13) and ends the command input process.
  If the determination result of step S12 is negative, the overall CPU 31a determines whether or not a privilege release command has been input (step S14). If the determination result is negative, the overall CPU 31a ends the command input process. On the other hand, if the determination result of step S14 is affirmative, the overall CPU 31a clears the certainty variation flag when the certainty variation flag is set in the RAM 31c because the privilege grant state is canceled (step S15). Further, when the time reduction flag is set in the RAM 31c, the overall CPU 31a clears the time reduction flag (step S16). Thereafter, the overall CPU 31a ends the command input process.
Next, the flag setting process on the overall side will be described with reference to FIG.
The overall CPU 31a determines whether or not the changeover switch 38 is set to ON (whether or not it is set to a notification state) (step S20). If this determination result is affirmative, the overall CPU 31a sets a notification flag in the RAM 31c (step S21). The notification flag is a flag indicating that the changeover switch 38 is set to the notification state. Thereafter, the overall CPU 31a ends the flag setting process. On the other hand, if the determination result in step S20 is negative, the overall CPU 31a indicates that when the notification flag is set in the RAM 31c because the changeover switch 38 is set to OFF (set to a secret state), The notification flag is cleared (step S22). Thereafter, the overall CPU 31a ends the flag setting process.
Next, the output process will be described with reference to FIG.
The overall CPU 31a determines whether or not a notification flag is set in the RAM 31c (step S30). When this determination result is negative, the overall CPU 31a creates a privilege concealment instruction command for instructing concealment of the privilege content of the granted privilege, and outputs the privilege concealment instruction command to the sub CPU 32a of the display control board 32 ( Step S31). Thereafter, the overall CPU 31a ends the output process.
  If the determination result in step S30 is affirmative, the overall CPU 31a determines whether or not a probability change flag is set in the RAM 31c (whether or not a probability change state is given) (step S32). If the determination result is affirmative, the overall CPU 31a creates a probability change notification instruction command for notifying that the probability change state is given, and outputs the probability change notification instruction command to the sub CPU 32a of the display control board 32 (step S33). ). Thereafter, the overall CPU 31a ends the output process.
  If the determination result in step S32 is negative, the overall CPU 31a determines whether or not the time reduction flag is set in the RAM 31c (whether or not the time reduction state is given) (step S34). If the determination result is affirmative, the overall CPU 31a creates a time reduction notification instruction command for notifying that the time reduction state is given, and outputs the time reduction notification instruction command to the sub CPU 32a of the display control board 32 (step S35). ). Thereafter, the overall CPU 31a ends the output process. If the determination result of step S34 is negative, the overall CPU 31a ends the output process because no privilege is granted.
Next, the display control board 32 will be described.
The display control board 32 is provided with a sub CPU 32a, a ROM 32b, and a RAM 32c. The ROM 32b stores a display control program (including the processing contents shown in the flowcharts of FIGS. 10 and 11) for controlling the variable display 20 and the privilege notification unit 27. The RAM 32c stores (sets) various information that can be appropriately rewritten during the operation of the pachinko machine 10. The sub CPU 32a executes various processes based on various control commands and display control programs output from the main CPU 30a and the overall CPU 31a.
  When the sub CPU 32a of the display control board 32 receives the variation pattern designation command, the sub CPU 32a controls the variable display device 20 to execute the display effect with the content of the effect corresponding to the variation pattern designation command. With this control, the symbol display game is performed on the variable display 20 as a display effect. When the sub CPU 32a inputs an all symbols stop command, the symbol designated by the symbol designation command is fixedly displayed and the symbol combination game is ended.
  Further, when the sub CPU 32a inputs a probability change notification instruction command, a time reduction notification instruction command, a privilege concealment instruction command, or a privilege release command, the sub CPU 32a executes control related to the notification of the privilege content. Hereinafter, processing executed by the sub CPU 32a of the display control board 32 according to the display control program will be described with reference to flowcharts shown in FIGS. The sub CPU 32a sequentially executes a display side flag setting process (FIG. 10) and a privilege notification process (FIG. 11) at predetermined intervals (for example, every 2 ms).
First, the flag setting process on the display side will be described with reference to FIG.
The sub CPU 32a determines whether or not a probability change notification instruction command has been input (step S40). If the determination result is affirmative, the sub CPU 32a sets a probability change notification flag in the RAM 32c (step S41), and ends the flag setting process. The probability change notification flag is a flag indicating that notification that the probability change state is given. On the other hand, when the determination result of step S40 is negative, the sub CPU 32a determines whether or not a time reduction notification instruction command is input (step S42). If this determination result is affirmative, the sub CPU 32a sets a time reduction notification flag in the RAM 32c (step S43), and ends the flag setting process. The short time notification flag is a flag indicating that a short time state is provided.
  If the determination result of step S42 is negative, the sub CPU 32a determines whether or not a privilege concealment instruction command has been input (step S44). If the determination result is affirmative, the sub CPU 32a clears the probability change notification flag when the probability change notification flag is set in the RAM 32c (step S45). Further, when the time reduction notification flag is set in the RAM 32c, the sub CPU 32a clears the time reduction notification flag (step S46). Thereafter, the sub CPU 32a ends the flag setting process. If the determination in step S44 is affirmative and the processes of steps S45 and S46 are executed, the privilege content of the privilege that has been granted is concealed.
  If the determination result of step S44 is negative, the sub CPU 32a determines whether or not a privilege release command has been input (step S47). If the determination result is affirmative, the sub CPU 32a cancels the probability change notification flag and the time reduction notification flag in steps S45 and S46 because the privilege grant state (probability change state or time reduction state) is canceled and the state shifts to the normal game state. Then, the flag setting process ends. If the determination result of step S47 is negative, the sub CPU 32a ends the flag setting process.
Next, the privilege notification process will be described with reference to FIG.
The sub CPU 32a determines whether or not the probability change notification flag is set in the RAM 32c (step S50). If this determination result is affirmative, the sub CPU 32a executes probability change notification control (step S51). As a result of this probability change notification control, the privilege notification unit 27 displays an image of the characters “probability change” and notifies that the probability change state is given (FIG. 2A). Thereafter, the sub CPU 32a ends the privilege notification process.
  On the other hand, if the determination result of step S50 is negative, the sub CPU 32a determines whether or not a time reduction notification flag is set in the RAM 32c (step S52). When this determination result is affirmative, the sub CPU 32a executes time-shortening notification control (step S53). By the time notification control, the privilege notification unit 27 displays the image of “time reduction” and notifies that the time reduction state is given. Thereafter, the sub CPU 32a ends the privilege notification process.
  If the determination result in step S52 is negative, the sub CPU 32a executes privilege concealment control for concealing the privilege content because neither the probability change notification flag nor the time reduction notification flag is set in the RAM 32c (step S54). With this privilege concealment control, the privilege notification unit 27 conceals the privilege content. That is, in the privilege notification unit 27, neither “probability change” nor “short time” is displayed (FIG. 2B). Thereafter, the sub CPU 32a ends the privilege notification process. The sub CPU 32a inputs a privilege concealment instruction command when the changeover switch 38 is set in a concealment state, and when the changeover switch 38 is set in a notification state but no privilege is given (normally). In the gaming state), privilege concealment control in step S54 is executed.
  In the pachinko machine 10 of the present embodiment configured as described above, when the changeover switch 38 is set in a concealed state, the privilege content of the privilege that has been granted is concealed by the player (the probability variation state is It is concealed whether it is granted or a short-time state is given). That is, when the privilege is granted, the overall CPU 31a inputs a probability change grant command or a time saving grant command, and therefore sets the probability change flag or the time reduction flag in the RAM 31c according to the input command (steps S10 to S10 in FIG. 7). S13). However, when the changeover switch 38 is set in a secret state, the notification flag is not set (because it is cleared in steps S20 and S22 in FIG. 8). Then, the overall CPU 31a outputs the privilege concealment instruction command without outputting the probability change notification instruction command and the time reduction notification instruction command (step S31 in FIG. 9). For this reason, since the sub CPU 32a inputs a privilege concealment instruction command, the concealment control is executed without setting the probability variation notification flag and the time reduction notification flag in the RAM 32c (steps S44 to S46 in FIG. 10) (FIG. 11). Step S54). As a result, in the privilege notification unit 27, the privilege content of the privilege is not notified by the privilege notification unit 27 but is kept secret.
  In addition, when the changeover switch 38 is set to the notification state, the player is notified of the privilege content of the privilege that has been granted (whether the probability variation state has been given or the time-short state has been given). Is informed). That is, when the changeover switch 38 is set to the notification state, the notification flag is set (step S21 in FIG. 8). Therefore, the overall CPU 31a outputs a probability change notification instruction command or a time reduction notification instruction command according to the flag (probability change flag or time reduction flag) set in the RAM 31c (steps S32 to S35 in FIG. 9).
  On the other hand, when the sub CPU 32a inputs a probability change notification instruction command or a time reduction notification instruction command, the sub CPU 32a sets a probability change notification flag or a time reduction notification flag in the RAM 32c (steps S40 to S43 in FIG. 10). Therefore, the sub CPU 32a executes the probability change notification control or the time reduction notification control according to the command (probability change notification command or time reduction notification command) set in the RAM 32c (steps S50 to S53 in FIG. 11). As a result, in the privilege notification unit 27, the privilege content of the privilege (display of “probability change” or “short time”) is notified.
  Therefore, when performing the compensation service at the closing time of the amusement store in a state where the privilege content of the granted privilege is concealed, the administrator of the amusement store opens the machine body (middle frame 12) to change the switch. 38 is switched from the secret state to the notification state. By this operation, in the privilege notification unit 27, if the privilege is being granted, the privilege content of the privilege actually granted is immediately notified. This operation (operation of the changeover switch 38) becomes effective in a state where the power of the pachinko machine 10 is turned on without turning off the power of the pachinko machine 10 and turning it on again. That is, since the overall CPU 31a executes the flag setting process (FIG. 8) at predetermined intervals during the operation of the pachinko machine 10, the operation of the changeover switch 38 is effective when the power is turned on.
  Then, by confirming the display content of the privilege notification unit 27, it is easy to determine whether the probability variation state is assigned, whether the time reduction state is assigned, or whether the probability change state or the time reduction state is not assigned. Can grasp. Therefore, it is possible to implement a compensation service according to the gaming state. Since the privilege notification is performed by the privilege notification unit 27 provided on the game board 13, the privilege content can be visually recognized by the player when the changeover switch 38 is switched from the secret state to the notification state. When neither the probability change state nor the short time state is given, it is possible to grasp that the privilege is not given because the notification is not executed even when the changeover switch 38 is switched. Incidentally, when the changeover switch 38 is switched from the notification state to the secret state, the notification flag is cleared (step S22 in FIG. 8). For this reason, as described above, the privilege content of the privilege that has been granted is kept secret from the player.
Therefore, according to the present embodiment, the following effects can be obtained.
(1) By disposing the changeover switch 38 at a position that can be operated by the manager of the game store, the privilege content can be kept secret from the player unless the changeover switch 38 is operated. And at the time of compensation service, the manager of the game store can operate the changeover switch 38 to allow the player to visually recognize the content of the privilege, so that an appropriate compensation service according to the content of the privilege can be implemented.
(2) Also, by always keeping the privilege notification unit 27 in a concealed state by operating the changeover switch 38, it is possible to avoid obstructing various effects associated with the symbol combination game.
(3) The back side of the pachinko machine 10 cannot be contacted from the player side unless the manager of the normal game store opens the machine body (inner frame 12). be able to. And at the time of compensation service, the manager of the game store can open the machine body (inner frame 12), and the player can visually recognize how the manager operates the changeover switch 38. Therefore, at the time of compensation service, the player does not feel the suspicion that the manager of the game store is performing an illegal operation. In addition, since the changeover switch 38 can be operated by the body opening operation, the manager does not feel bothered by the act related to the compensation service even when the player confirms the privilege content.
  (4) Further, it is possible to switch from the notification state to the secret state by operating the changeover switch 38. For this reason, for example, at the closing time of the previous day, the manager of the game store changes the setting of the changeover switch 38 from the secret state to the notification state in order to perform the compensation service, and forgets to return the setting and opens the next day. Even in the case where it is detected, if the changeover switch 38 is operated when it is noticed that the notification state is set, the setting can be changed to the secret state. Therefore, after changing the setting from the notification state to the concealment state, the privilege content can be concealed. The setting change can be performed without temporarily turning off the power of the pachinko machine 10.
  (5) Since the operation of the changeover switch 38 is permitted only to the manager of the game shop, the privilege content can be securely concealed. And since it was set as the structure which a player cannot operate the changeover switch 38, the motivation for continuing a game can be given to a player reliably by concealment of the privilege content. That is, it is possible to avoid a situation in which the player grasps the privilege content against the will of the game store manager (or the player).
  (6) Once the power of the pachinko machine 10 is turned off and then turned on again, the player feels as if the state of the pachinko machine 10 has changed before and after the power is turned off. Therefore, since the power-on operation is not required when the operation of the changeover switch 38 is validated (by enabling the operation of the changeover switch 38 in the power-on state), the manager of the amusement store is illegal during the compensation service. The player does not feel the suspicion that he / she is performing a difficult operation.
(Second Embodiment)
Next, a second embodiment of the present invention will be described with reference to FIGS. In the following description, the same configuration (or the same control content) as that of the above-described embodiment is denoted by the same reference numeral, and the overlapping description is simplified or omitted.
  FIG. 12 shows a game board 50 assembled to the pachinko machine 10 of the present embodiment. In the approximate center of the game area 50 a of the game board 50, a display device (center accessory) 52 including a liquid crystal display type variable display 51 is disposed. On the variable display 51, a symbol combination game is played. Further, below the display device 52, a start winning port 54 provided with an opening / closing blade 53 and a large winning port 56 provided with a big winning port door 55 are arranged. An operation gate 57 is disposed on the left side of the start winning opening 54. Further, a game board lamp 58 for performing a light emission effect is disposed in the game area 50a.
  Various members arranged on the game board 50 of the present embodiment are decorated with various designs (shape, color, pattern) in order to enhance the decoration effect of the pachinko machine 10. More specifically, the various members arranged on the game board 50 are decorated so as to give an image of the sum. For example, the display device 52 is decorated with a fan, cherry blossom, lattice door, and the like. The game board lamp 58 is decorated with a peony shape. On the display device 52 (variable display 51), a symbol combination game is performed with a display effect, and on the game board lamp 58, a light emission effect is performed in accordance with the symbol combination game. For this reason, the display device 52 (variable display 51) and the game board lamp 58 are effect devices that contribute to the effect expression of the symbol combination game.
  In addition, on the display device 52 arranged on the game board 50, when a privilege (probability change state or time-short state) is granted after the big hit gaming state, a privilege notification unit that displays the privilege content of the granted privilege. (Benefit notification means) 60 is provided (shown in FIG. 13). The privilege notification unit 60 is disposed above the variable display 51. As shown in FIGS. 13 and 14, the privilege notification unit 60 according to the present embodiment is located in front of the substrate 61 on which a plurality of light emitting members that can be turned on according to the granted privilege (probability change state or time-short state) are arranged. In addition, a translucent plate material (for example, an acrylic plate) 63 is arranged. The substrate 61 is provided with a probability change display LED 62a that is turned on in the probability change state and a time reduction display LED 62b that is turned on in the time reduction state. Further, a state identifier 64 for recognizing the lighting significance of each LED 62a, 62b is attached to the front side of the plate 63 at a position corresponding to each LED 62a, 62b. More specifically, a character “probability change” is attached as a state identifier 64 to a position corresponding to the probability change display LED 62a, and a character “time reduction” is attached as a state identifier 64 to a position corresponding to the time reduction display LED 62b. . The state identifier 64 may be affixed or directly printed, or may be a symbol such as ● (black circle) or-(bar).
  A fixed door 65 simulating a lattice door and a movable door 66 having the same design as the fixed door 65 are provided in front of the plate material 63. The fixed door 65 and the movable door 66 are composed of members that cannot be seen through from the front side of the machine to the back side of the doors 65 and 66. An accommodation portion SP (shown in FIGS. 13B and 14B) is formed between the fixed door 65 and the plate 63, and the accommodation portion SP can accommodate the movable door 66. It is formed with a large size. The movable door 66 is configured to be manually slidable in the left-right direction (left-right viewed from the front side). The movable door 66 can be accommodated in the accommodating portion SP and can be pulled out from the accommodating portion SP by sliding in the left-right direction in the same manner as when the lid is opened and closed. Further, a detection sensor SE3 that detects the movable door 66 accommodated in the accommodation portion SP is disposed in the innermost part of the accommodation portion SP. The detection sensor SE3 includes a light emitting element (not shown) and a light receiving element (not shown) that is disposed to face the light emitting element and can receive light emitted from the light emitting element. Further, a detection piece 66a is provided at the end of the movable door 66 (the left end in FIGS. 13 and 14).
  FIGS. 13A and 13B show a state in which the movable door 66 is accommodated in the accommodating portion SP. When the movable door 66 is accommodated in the accommodating part SP, the privilege notification part 60 arranged on the back side of the movable door 66 appears, and the display content is visible from the front side of the machine. On the other hand, FIGS. 14A and 14B show a state in which the movable door 66 is pulled out from the accommodating portion SP. When the movable door 66 is pulled out from the accommodating part SP, the privilege notification part 60 is concealed by the movable door 66, and the display content is not visible from the front side of the machine. That is, in the privilege notification unit 60, the display content is made invisible by the cover portion of the display device 52 where the privilege notification unit 60 is disposed being covered with the movable door 66 (the state in FIG. 13), while the cover state is The display contents can be visually recognized by being released (state shown in FIG. 14).
  And the movable door 66 of this embodiment is provided with the function as a switch which selectively switches between the alerting | reporting state which alert | reports privilege content, and the secrecy state which conceals privilege content. The movable door 66 is configured to set a concealed state when closed as shown in FIG. 14 and set a notification state when opened as shown in FIG. Specifically, when the movable door 66 is closed as shown in FIG. 14, the light emitted from the light emitting element of the detection sensor SE3 is received by the light receiving element. In this state (the light receiving state of the light receiving element (ON state)), since the detection sensor SE3 has not detected the movable door 66, a concealment state is set. On the other hand, in the state where the movable door 66 is opened as shown in FIG. 13, the emitted light of the light emitting element of the detection sensor SE3 is blocked by the detection piece 66a of the movable door 66, and the emitted light is received by the light receiving element. Not. In this state (the non-light receiving state of the light receiving element (OFF state)), since the detection sensor SE3 detects the movable door 66, the notification state is set. In the present embodiment, the movable door 66 (including the detection piece 66a) and the detection sensor SE3 constitute a switching unit. The detection sensor SE3 is connected to the display control board 32.
  Then, when an operation of manually sliding to move the movable door 66 (in this embodiment, sliding to the left side) is performed, the movable door 66 is detected by the detection sensor SE3. The setting is switched to the notification state, and the privilege content of the granted privilege is notified. That is, either the probability change display LED 62a or the time reduction display LED 62b is turned on according to the privilege content of the privilege (probability change state or short time state) being given.
  On the other hand, when the user manually performs a sliding movement to close the movable door 66 (in this embodiment, the sliding movement to the right side), the movable door 66 is not detected by the detection sensor SE3. Is switched to the concealment state, and the privilege content of the granted privilege is concealed. In other words, regardless of the privilege content of the privilege (probability change state or short time state) being granted, all of the probability change display LED 62a and the short time display LED 62b are turned off.
  When the movable door 66 (switch) is set to the notification state (the detection sensor SE3 is OFF), the sub CPU 32a of the display control board 32 has the probability change notification flag set in the privilege notification process (FIG. 11). Then, the probability variation display LED 62a is turned on by probability variation notification control. Further, when the movable door 66 (changeover switch) is set to the notification state (the detection sensor SE3 is in the OFF state), the sub CPU 32a performs the time reduction if the time reduction notification flag is set in the privilege notification process (FIG. 11). The time display LED 62b is turned on by notification control. On the other hand, when the movable door 66 (changeover switch) is set in a concealed state (the detection sensor SE3 is in the ON state), the sub CPU 32a sets the probability change notification flag and the time reduction notification flag in the privilege notification process (FIG. 11). If not, the probability change display LED 62a and the time reduction display LED 62b are turned off by privilege concealment control, and the privilege content is concealed. In addition, since the control (control of the main control board 30, the overall control board 31, and the display control board 32) related to notification of other privilege contents is the same as that in the first embodiment, the description thereof is omitted.
  The movable door 66 is provided in the display device 52 disposed on the game board 50, and it is necessary to open the front frame 14 in order to contact the display device 52. For this reason, the movable door 66 can be switched from the notification state to the concealment state by an operation (an operation for opening the machine body (frame body)) of the manager of the game shop. Accordingly, the movable door 66 serving as a change-over switch is provided at a position that is not operable by the player and can be operated by the manager of the game store by an opening operation (an operation for opening the machine body). Become.
  The movable door 66 is decorated so as to resemble a lattice door, and is configured so as to be able to image the sum together with other decorations (for example, fans and cherry blossoms) provided on the display device 52. That is, the movable door 66 and the other members constituting the display device 52 are decorated with the same subject (ideology, theme) and have design integrity. Note that other decorations (or other members) provided in the display device 52 are provided in the non-arranged portions of the movable door 66. In addition, design integrity means that the shape, color, pattern, etc. are the same or related, and the whole is organized.
Therefore, according to the present embodiment, the following effects can be obtained in addition to the effects (1) to (6) of the first embodiment.
(7) A movable door 66 serving as a change-over switch is arranged in an effect device (display device 52 having a variable display 51 in the present embodiment) provided in the game board 50, and the design device and design integrity are provided. With this configuration, even when the movable door 66 serving as a changeover switch is provided on the game board 50, there is no sense of incongruity. Therefore, it is possible to concentrate on the game without making the player aware of the presence of the movable door 66 during the symbol combination game.
  (8) As a member constituting the changeover switch, a movable door 66 that can be slid manually and can be accommodated and pulled out from the accommodating portion SP is provided. For this reason, even if a problem occurs in the detection sensor SE3 and the notification state is always set, the front side of the privilege notification unit 60 may be covered with the movable door 66 made of a member that cannot be seen through. it can. Therefore, as long as the movable door 66 is not opened by the operation of the manager of the game store, the privilege content can be kept secret.
  (9) By disposing the movable door 66 serving as a changeover switch at a position that can be visually recognized by the player on the game board 50, the game store manager operates the movable door 66 during compensation service from the player. It can be visually recognized. Therefore, at the time of compensation service, the player does not feel the suspicion that the manager of the game store is performing an illegal operation. In general, the compensation service is performed by awarding a game ball to a winning device (a start winning port 54 or a big winning port 56) disposed on the game board 50 by the manager of the game store. When such a compensation service is performed, a series of operations of the service can be performed while showing the player, and the suspicion relating to the player's compensation service can be resolved.
  (10) The game board 50 cannot be contacted from the player side unless the administrator of the normal game store opens the machine body (front frame 14). can do. At the time of compensation service, the administrator of the game store can open the machine body (front frame 14) and allow the player to visually recognize how the administrator operates the movable door 66 serving as a changeover switch. Therefore, at the time of compensation service, the player does not feel the suspicion that the manager of the game store is performing an illegal operation. In addition, the administrator can operate the movable door 66 serving as a change-over switch by opening the aircraft, so that even if the player confirms the privilege content, the administrator feels bothered by the act related to the compensation service. There is nothing.
In addition, you may change the said embodiment as follows.
In each embodiment, the means for notifying the privilege content (privilege notification means) may be changed. For example, in the first embodiment, the privilege information is reported by the privilege notification unit 27, but the display effect of the variable display 20, the light effect of the frame lamp 16 a and the game board lamp 16 b, or the sound effect of the speaker 17. May be notified. Moreover, you may alert | report combining a some apparatus. For example, notification may be performed by combining the variable display 20 and the speaker 17.
  In the first embodiment, the configuration of the privilege notification unit 27 may be changed. For example, instead of the liquid crystal display, the privilege notification unit 27 may be configured by a 7-segment LED, a dot matrix LED, a reel, or a drum. Similarly, in the second embodiment, the configuration of the privilege notification unit 60 may be changed.
  Each embodiment may be embodied in a slot machine (a slot machine game machine (so-called pachislot)) or a game machine (pachinko ball) as a game medium instead of the pachinko machine 10. For example, the slot Some machines have a function to change the winning probability (release probability) of bonus (win) with a high probability and an assist time (AT) function, and the gaming state given by these functions is advantageous to the player Therefore, in the slot machine equipped with these functions, it is possible to execute concealment and notification of the privilege contents, and to switch between the notification state and the concealment state with a changeover switch provided in the cabin. Also good.
-In each embodiment, the kind of privilege given after the end of the big hit gaming state may be only the probability variation state or the short time state.
In the first embodiment, the configuration of the changeover switch 38 may be changed to, for example, a push button switch. Similarly, in the second embodiment, the configuration of the changeover switch (movable door 66) may be changed.
  In the first embodiment, the changeover switch 38 may be provided inside the game machine (pachinko machine 10). For example, the changeover switch 38 may be provided on the back side of the front frame 14, and in this case, the changeover switch 38 is provided inward of the machine.
  In the second embodiment, the changeover switch may be provided in an effect device that contributes to the effect expression of the symbol combination game other than the variable display device 51 (display device 52). For example, a changeover switch may be provided on the game board lamp 58. In addition, the changeover switch is preferably provided at a position where the player can visually recognize the game board 50, and may be provided directly on the game board 50, for example.
  -In 2nd Embodiment, you may change the design of the decoration given to the various members arrange | positioned at the game board 50. FIG. In this case, it is preferable that the decoration applied to the changeover switch and the decoration applied to other members have design integrity.
The front view which shows the machine surface side of a pachinko machine. (A), (b) is an enlarged front view which shows a display apparatus. The rear view which shows the machine back side of a pachinko gaming machine. The disassembled perspective view of a front case cover, an integrated control board, a rear case cover, and a display unit. (A) is a front view which shows an integrated control board, (b) and (c) are side views which show an integrated control board and a display unit. The block diagram which shows the control structure of a pachinko gaming machine. The flowchart which shows command input processing. The flowchart which shows the flag setting process of the management side. The flowchart which shows an output process. The flowchart which shows the flag setting process on the display side. The flowchart which shows privilege alerting | reporting process. The front view which shows the game board of 2nd Embodiment. (A) is an enlarged front view showing a display device in which the movable door is opened and the privilege notification unit is visible from the front side of the machine, and (b) is a cross-sectional view taken along line AA in (a). (A) is an enlarged front view showing a display device in which the movable door is closed and the privilege notification unit is invisible from the front side of the machine, and (b) is a cross-sectional view taken along line BB in (a).
Explanation of symbols
  DESCRIPTION OF SYMBOLS 10 ... Pachinko machine, 16b ... Game board lamp, 17 ... Speaker, 20 ... Variable display, 27, 60 ... Bonus notification part, 31a ... General-purpose CPU, 32a ... Sub CPU, 38 ... Changeover switch, 66 ... Movable door, 66a ... detection piece, SE3 ... detection sensor.

Claims (5)

  1. In a gaming machine to which a privilege is given that improves the possibility that the display result will be a display result according to the display result of the symbol variation game that displays a plurality of types of symbols,
    Privilege notification means capable of notifying the player of the content of the privilege when the privilege is granted;
    A notification state in which the privilege notification means notifies the privilege content by the operation of the administrator at a position where the player cannot operate and a position where the administrator of the game store can operate, and concealment for concealing the privilege content Switching means for switching between states,
    In the case where the notification state is set by the operation of the switching means, the privilege content of the granted privilege is notified by the privilege notification means,
    When the concealment state is set by the operation of the switching means, the granted privilege content is concealed without being notified by the privilege notification means.
  2. 2. The switching means is disposed on the game board, on the rear side of the machine, or on the inside of the machine, at least when the manager of the game store releases the machine, the manager can operate the machine. The gaming machine described in 1.
  3. The gaming machine according to claim 1 or 2, wherein the switching unit is enabled to operate without a power-on operation.
  4. The game board is provided with a plurality of effect devices that contribute to the effect expression of the symbol variation game,
    The switching means is disposed in any of the plurality of effect devices, and has design integrity with a non-disposed portion of the switching means in the effect device. The gaming machine according to claim 3.
  5. The gaming machine according to any one of claims 1 to 4, wherein the switching means is arranged at a position where a player can visually recognize the game board.
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Cited By (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2008132172A (en) * 2006-11-28 2008-06-12 Samii Kk Game machine
JP2010104646A (en) * 2008-10-31 2010-05-13 Sophia Co Ltd Game machine

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* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2000271297A (en) * 1999-03-23 2000-10-03 Sophia Co Ltd Game machine
JP2003210748A (en) * 2002-01-24 2003-07-29 Sgs:Kk Game machine, computer program and storage medium
JP2004173825A (en) * 2002-11-26 2004-06-24 Heiwa Corp Game machine

Patent Citations (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2000271297A (en) * 1999-03-23 2000-10-03 Sophia Co Ltd Game machine
JP2003210748A (en) * 2002-01-24 2003-07-29 Sgs:Kk Game machine, computer program and storage medium
JP2004173825A (en) * 2002-11-26 2004-06-24 Heiwa Corp Game machine

Cited By (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2008132172A (en) * 2006-11-28 2008-06-12 Samii Kk Game machine
JP2010104646A (en) * 2008-10-31 2010-05-13 Sophia Co Ltd Game machine

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