JP2005177529A - Game device, smell generating means, system for game device, and program for game device - Google Patents

Game device, smell generating means, system for game device, and program for game device Download PDF

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JP2005177529A
JP2005177529A JP2005104086A JP2005104086A JP2005177529A JP 2005177529 A JP2005177529 A JP 2005177529A JP 2005104086 A JP2005104086 A JP 2005104086A JP 2005104086 A JP2005104086 A JP 2005104086A JP 2005177529 A JP2005177529 A JP 2005177529A
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odor
generation
game device
game
generation amount
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Yaichiro Nakagawa
彌一郎 中川
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<P>PROBLEM TO BE SOLVED: To prevent a game device from becoming insipid with no image. <P>SOLUTION: The game device 10 comprises a game machine body 12 provided with a control means having a CPU (computer) to control the image and voice of a receiver 16, and a smell generating means 14 for generating smell in response to a command of the control means. The game machine body 12 and the generating means 14 may be separated or integrated. The game machine body 12 is provided with a case, an input key, and the like in addition to the control means. The control means comprises the CPU, a memory, and the like, and allows the smell generating means 14 to generate smell synchronously with the change of an image or a voice or the change of the image and voice. <P>COPYRIGHT: (C)2005,JPO&NCIPI

Description

本発明は、ゲーム専用機若しくはゲームソフトを含むPC(パーソナルコンピューター)等のゲーム装置、匂い発生手段、ゲーム装置用システム、及びゲーム装置用プログラムに関するものである。  The present invention relates to a game device such as a PC (personal computer) including a game dedicated machine or game software, an odor generating means, a game device system, and a game device program.

従来からコンピュータを含む制御手段により画像を制御する種々のゲーム装置が案出されている。また、音を制御するゲーム装置も案出されている(特許文献1参照)。
特開2004−298280号公報
Conventionally, various game devices have been devised that control images by control means including a computer. A game device that controls sound has also been devised (see Patent Document 1).
JP 2004-298280 A

本発明の目的は、無味乾燥したイメージのないゲーム装置を提供することにある。  An object of the present invention is to provide a game device that does not have a tasteless dry image.

本発明のゲーム装置は、コンピューターによって匂いの発生を制御するゲーム装置である。ゲームには、趣向として行うゲームの他、能力向上ゲーム、学習ゲームを含む。特には、コンピュータを含む制御手段により画像を制御するゲーム機本体と、該制御手段の指令によって匂いを発生し又は匂い発生量を増大させる匂い発生手段と、を含むゲーム装置である。  The game device of the present invention is a game device that controls the generation of smell by a computer. The game includes an ability improvement game and a learning game in addition to a game played as a preference. In particular, it is a game apparatus including a game machine main body that controls images by control means including a computer, and odor generation means that generates an odor or increases an odor generation amount according to a command from the control means.

また、本発明は、前記ゲーム装置において、前記ゲーム機本体が、前記コンピュータを含む制御手段により画像及び音声を制御するゲーム装置である。また、前記ゲーム装置において、前記制御手段が、前記画像、前記音声、又は該画像及び音声の変化に同期させて前記匂い発生手段に匂いを発生させるゲーム装置である。また、前記ゲーム装置において、前記匂い発生手段に匂いを発生させた時の匂いの発生量を調整可能であるゲーム装置である。また、前記ゲーム装置において、前記匂いがハーブ又は果実の匂いであるゲーム装置である。また、前記ゲーム装置において、前記匂い発生手段が、匂い担体と、該匂い担体に気体を当てる送風手段とを備えたゲーム装置である。また、前記ゲーム装置において、前記匂い発生手段が、匂い担体と、該匂い担体を加熱する加熱手段とを備えたゲーム装置である。また、前記ゲーム装置において、前記匂い発生手段が、開口部を前記匂い担体を被う包体と、前記匂い発生手段により匂いを発生させる時に該開口部を開放する開閉手段を備えたゲーム装置である。  Further, the present invention is the game apparatus in which the game machine body controls images and sounds by a control means including the computer. Further, in the game apparatus, the control means causes the odor generating means to generate an odor in synchronization with changes in the image, the sound, or the image and the sound. In the game apparatus, the odor generation amount can be adjusted when the odor generation means generates an odor. Further, in the game device, the scent is a scent of herbs or fruits. Further, in the game apparatus, the odor generating means includes a odor carrier and a blowing means for applying a gas to the odor carrier. Further, in the game apparatus, the odor generating means includes a odor carrier and a heating means for heating the odor carrier. Further, in the game device, the odor generating means includes a package that covers the odor carrier with an opening, and an opening / closing means that opens the opening when the odor generating means generates the odor. is there.

また、本発明のゲーム装置用システムは、コンピュータを含む制御手段により画像を制御するゲーム機本体と、該制御手段の指令によって匂いを発生する匂い発生手段とを含むゲーム装置を作動させるために該制御手段内に備えるゲーム装置用システムであり、匂いを発生させるか否かを判断する判断手段と、前記判断手段の指令に基づいて前記匂い発生手段に匂いの発生又は発生量の増大を指令する発生指令手段と、前記判断手段の指令に基づいて前記匂い発生手段に匂いの発生の停止又は発生量の減少を指令する発生停止手段と、を含むゲーム装置用システムである。また、前記ゲーム装置用システムにおいて、匂い発生量を記憶する発生量記憶手段を備え、前記発生指令手段が、該記憶された匂い発生量に対応して前記匂い発生手段に匂いを発生させ又は発生量を変動させるゲーム装置用システムである。また、前記ゲーム装置用システムにおいて、匂い発生量の設定又は不設定が選択される設定選択画面を表示する設定選択画面表示手段と、前記設定選択画面から設定が選択された場合に、匂い発生量が選択される匂い発生量設定画面を表示する発生量設定画面表示手段と、を備え、前記匂い発生量設定画面から設定された匂い発生量を前記発生量記憶手段に記憶するゲーム装置用システムである。  In addition, the system for a game device of the present invention is configured to operate a game device including a game machine body that controls an image by a control unit including a computer, and an odor generating unit that generates an odor according to a command from the control unit. A system for a game device provided in a control unit, which determines whether or not to generate an odor, and commands the odor generation unit to generate an odor or increase the amount of generation based on an instruction from the determination unit A game apparatus system comprising: generation instruction means; and generation stop means for instructing the odor generation means to stop the generation of odors or reduce the amount of generation based on instructions from the determination means. The game apparatus system further includes generation amount storage means for storing an odor generation amount, and the generation command means causes the odor generation means to generate or generate an odor corresponding to the stored odor generation amount. It is a system for a game device that varies the amount. Further, in the game apparatus system, a setting selection screen display means for displaying a setting selection screen for selecting setting or non-setting of the odor generation amount, and when the setting is selected from the setting selection screen, the odor generation amount A generation amount setting screen display means for displaying an odor generation amount setting screen for selecting the odor generation amount, and a system for a game device that stores the odor generation amount set from the odor generation amount setting screen in the generation amount storage means is there.

また、本発明のゲーム装置用プログラムは、コンピュータを含む制御手段により画像を制御するゲーム機本体と、該制御手段の指令によって匂いを発生する匂い発生手段とを含むゲーム装置を作動させるために該制御手段内のコンピューターを、匂いを発生させるか否かを判断する判断手段、前記判断手段の指令に基づいて前記匂い発生手段に匂いの発生又は発生量の増大を指令する発生指令手段、前記判断手段の指令に基づいて前記匂い発生手段に匂いの発生の停止又は発生量の減少を指令する発生停止手段、として機能させる前記制御手段内のゲーム装置用プログラムである。  The game device program according to the present invention includes a game machine body for controlling an image by a control unit including a computer, and a game device including an odor generating unit for generating an odor according to a command from the control unit. A determination means for determining whether or not to generate an odor to the computer in the control means; a generation command means for instructing the odor generation means to generate an odor or an increase in the generation amount based on an instruction from the determination means; A game device program in the control means for causing the odor generating means to function as a generation stop means for instructing the odor generation means to stop the generation of odor or to reduce the amount of generation based on a command from the means.

制御手段のコンピューターによって一定条件下で適宜匂いを発生することにより、視覚、聴覚だけでなく、臭覚を刺激することができる。このため、無味乾燥したイメージを取り除くことができる。また、視覚だけでなく臭覚を刺激することにより、ゲーム脳の弊害を解決できる。画像等の変化に対応させて匂いを発生することにより、臨場感を向上させることができる。クイズ等に正解する条件により心地良い匂いを発生させることにより、正解しようとする本能を構築できる。  In addition to visual and auditory senses, odor can be stimulated by appropriately generating odors under certain conditions by a computer as a control means. For this reason, a tasteless dry image can be removed. Moreover, the harmful effect of the game brain can be solved by stimulating not only vision but also smell. By generating an odor corresponding to a change in an image or the like, the sense of reality can be improved. By generating a pleasant scent under conditions that are correct for quizzes, etc., an instinct for correct answers can be constructed.

匂いの発生量を手動により調節できる場合には、人体に化学的影響を与える匂いの発生量を各個人の臭覚に対応できるため、不快感を与えることがない。また、受信機やPCでは、音量のみボリュームで調節できるため、匂いの調節ができれば、匂い発生手段を前提とする本発明の効果をさらに高めることができる。匂いがハーブ又は果実の匂いである場合には、α波によりアロマセラピーの効果が生じ、ゲーム装置は脳及び健康に良いというイメージを確立できる。本発明は、サンタクロースから子供達へのプレゼントなのかも知れない。匂い発生手段が包体及び開閉手段を備えた場合には、匂いの発生を指令していない時に、匂い担体を閉鎖状態として無用に匂いが発生したり、匂い担体から無用に匂い成分が蒸発するのを防止できる。  When the amount of odor generation can be adjusted manually, the amount of odor generation that has a chemical effect on the human body can be accommodated by each individual's olfaction, so there is no discomfort. Further, in the receiver and the PC, only the volume can be adjusted by the volume. Therefore, if the odor can be adjusted, the effect of the present invention based on the odor generating means can be further enhanced. When the scent is the scent of herbs or fruits, the effect of aroma therapy is produced by the α wave, and the image that the game device is good for the brain and health can be established. The present invention may be a present from Santa Claus to children. When the odor generating means includes a package and an opening / closing means, when the generation of the odor is not instructed, the odor carrier is closed and the odor is generated unnecessarily, or the odor component is unnecessarily evaporated from the odor carrier. Can be prevented.

本発明のゲーム装置10は、図1(a)の如く、CPU(コンピュータ)を有する制御手段を備え受信機16の画像及び音声を制御するゲーム機本体12と、制御手段の指令によって匂いを発生する匂い発生手段14とを備える。ゲーム機本体12と発生手段14とは、別体でも一体でも良い。ゲーム機本体12は、図1(b)の如く、この制御手段の他、ケース、入力キー等を備える。この制御手段は、CPU、メモリ等を備え、画像、音声、又は画像及び音声の変化に同期させて匂い発生手段14に匂いを発生させる。匂い発生手段14は、匂い担体18と、匂い担体18に空気を当てるファン(送風手段)20と、開口部22を有し匂い担体18を被う包体24と、匂い発生手段14により匂いを発生させる時に開口部22を開放する弁(開閉手段)24を備える。弁24は、匂いを発生させない時は自重で垂下するが、匂いを発生させる時にファン20からの風圧により自動的に開放する。匂い担体18は、ハーブ又は果実の匂い成分を含んだ液体26を溜めた容器28と、液体26が吸収される吸収体30とを備える。ハーブの匂いとしては、ラベンダー、オレガノ、カモマイル、ミント、セージ、タイム、バジル、ヒソップ、ベイ、レモンバーム、ローズマリー、等の匂いが考えられる。果実の匂いとしては、レモン、桃、オレンジ等の匂いが考えられる。ファン20は、制御手段の指令に基づいてサーボモータ32により回転させられる。なお、2個の発生手段14で液体26の種類を変えて、2個の発生手段14の何れか一方又は両方から制御手段の指令により匂いを発生させて、発生させる匂いの種類を適宜変えても良い。  As shown in FIG. 1 (a), the game apparatus 10 of the present invention includes a control unit having a CPU (computer) and a game machine body 12 for controlling the image and sound of the receiver 16, and generates an odor by a command from the control unit. Odor generating means 14. The game machine body 12 and the generating means 14 may be separate or integrated. As shown in FIG. 1B, the game machine body 12 includes a case, input keys and the like in addition to the control means. The control unit includes a CPU, a memory, and the like, and causes the odor generation unit 14 to generate an odor in synchronization with changes in the image, sound, or image and sound. The odor generating means 14 has an odor carrier 18, a fan (air blowing means) 20 that applies air to the odor carrier 18, a package 24 having an opening 22 and covering the odor carrier 18, and the odor generating means 14. A valve (opening / closing means) 24 that opens the opening 22 when it is generated is provided. The valve 24 hangs down by its own weight when no odor is generated, but automatically opens due to the wind pressure from the fan 20 when the odor is generated. The odor carrier 18 includes a container 28 in which a liquid 26 containing herb or fruit odor components is stored, and an absorber 30 in which the liquid 26 is absorbed. As the scent of herbs, scents of lavender, oregano, camomile, mint, sage, thyme, basil, hyssop, bay, lemon balm, rosemary, etc. can be considered. As the odor of fruits, the odor of lemon, peach, orange, etc. can be considered. The fan 20 is rotated by a servo motor 32 based on a command from the control means. In addition, the kind of the liquid 26 is changed by the two generating means 14, an odor is generated from one or both of the two generating means 14 according to a command from the control means, and the kind of the generated odor is appropriately changed. Also good.

よって、本発明のゲーム装置用システムは、上記ゲーム装置を作動させるために制御手段内に備えられ、匂いを発生させるか否かを判断する判断手段と、判断手段の指令に基づいて匂い発生手段に匂いの発生を指令する発生指令手段と、判断手段の指令に基づいて匂い発生手段に匂いの発生を停止させる発生停止手段とを含むシステムである。又、匂い発生量を記憶する発生量記憶手段を備え、発生指令手段が、記憶された匂い発生量に対応して匂い発生手段に匂いを発生させ、更に、匂い発生量の設定又は不設定が選択される設定選択画面を表示する設定選択画面表示手段と、設定選択画面から設定が選択された場合に、匂い発生量が選択される匂い発生量設定画面を表示する発生量設定画面表示手段と、を備え、匂い発生量設定画面から設定された匂い発生量を発生量記憶手段に記憶又は書き換えるシステムである。本発明のゲーム装置用プログラムは、上記ゲーム装置を作動させるために制御手段内のコンピューターを、判断手段、発生指令手段、発生停止手段として機能させるプログラムである。  Accordingly, the system for a game device of the present invention is provided in the control means for operating the game device, a judgment means for judging whether or not to generate an odor, and an odor generation means based on a command from the judgment means The generation command means for instructing the generation of odors and the generation stop means for causing the odor generation means to stop the generation of odors based on the command of the determination means. In addition, a generation amount storage means for storing the odor generation amount is provided, and the generation command means causes the odor generation means to generate an odor corresponding to the stored odor generation amount, and the odor generation amount is set or not set. A setting selection screen display means for displaying a setting selection screen to be selected; and a generation amount setting screen display means for displaying an odor generation amount setting screen for selecting an odor generation amount when a setting is selected from the setting selection screen; The odor generation amount set from the odor generation amount setting screen is stored or rewritten in the generation amount storage means. The game device program of the present invention is a program that causes a computer in the control means to function as a determination means, a generation command means, and a generation stop means in order to operate the game apparatus.

本発明のゲーム装置によりクイズゲームを行う作用について、図2に基づいて以下に説明する。クイズゲームをスタートすると、必ず匂い発生量設定モードを経過した後にゲームモードに入る。これにより、人体に化学的影響のある匂い発生量について必ず一度確認できる。発生量設定モードでは、設定選択画面が表示され、既に設定している発生量が表示され、一定のキーボード入力又はクリックにより、制御手段が、既に設定している発生量に対応した回転数でモータ32を回転させて匂いを発生させる。ゲームを行う者は、この匂いを体感して、新たに匂い発生量の設定を行うかを選択する。設定を選択すると、図1(c)に示す匂い調節画面34を表示させる。制御手段からの指令により匂い発生手段14に匂いを発生させた状態で、指標36を本体12のカーソル等により手動モードで動かすことにより匂い度N(ppm)を変えることができる。なお、X軸の各目盛38間のピッチは、logNに対応している。Nが大きい場合は、0.01又は0.1(ppm)程度の違いは感じないが、Nが小さい場合には感じるからである。匂い発生量を選択すると、既に設定している発生量が更新され、又は新たに記憶される。不設定を選択した場合には、発生量設定モードが終了する。  The operation of performing a quiz game with the game device of the present invention will be described below with reference to FIG. When a quiz game is started, the game mode is always entered after the odor generation amount setting mode has elapsed. As a result, the amount of odor generated that has a chemical effect on the human body can always be confirmed once. In the generation amount setting mode, a setting selection screen is displayed, and the generation amount that has already been set is displayed. By a certain keyboard input or click, the control means rotates the motor at a rotation speed corresponding to the generation amount that has already been set. 32 is rotated to generate an odor. The person who plays the game senses this odor and selects whether to newly set the odor generation amount. When the setting is selected, an odor adjustment screen 34 shown in FIG. 1C is displayed. The odor degree N (ppm) can be changed by moving the indicator 36 in the manual mode with the cursor of the main body 12 or the like in a state where the odor is generated in the odor generating means 14 by a command from the control means. Note that the pitch between the graduations 38 on the X axis corresponds to logN. This is because when N is large, a difference of about 0.01 or 0.1 (ppm) is not felt, but when N is small, it is felt. When the odor generation amount is selected, the already generated generation amount is updated or newly stored. When non-setting is selected, the generation amount setting mode ends.

次に、ゲームモードになり、ゲームが開始する。ゲーム中は、制御手段が匂い発生条件を判断する。例えば、受像機16に表示された問題文に対して正解を選択又は入力すると匂い発生条件であると判断して、制御手段はモータ32に回転を開始させ又は回転数を上げて、発生量記憶手段に記憶させた発生量に対応する回転数でモータ32を回転させ、匂いを発生させる。この時、制御手段は、受信機16に「ピンポン」というチャイム音又は「セイカーイ」という言葉等の音声を発生させ、「正解!」等の画面表示を行う。匂いを発生させた後一定時間経過すると、モータ32の回転を停止して発生を停止し又は回転数を下げる。なお、勝敗に係わるゲームの場合、勝利することにより、クリアしていくゲームの場合、クリアすることにより、点数に係わるゲームの場合、一定の点数を採ることにより、制御手段は、匂い発生条件であると判断する。  Next, the game mode is entered and the game starts. During the game, the control means determines the odor generation condition. For example, if a correct answer is selected or entered for the question sentence displayed on the receiver 16, it is determined that the odor generation condition is satisfied, and the control means starts the rotation of the motor 32 or increases the rotation speed to store the generated amount. The motor 32 is rotated at the number of rotations corresponding to the generation amount stored in the means to generate an odor. At this time, the control means causes the receiver 16 to generate a sound such as a chime sound “ping-pong” or a word “saikai”, and displays a screen such as “correct answer!”. When a certain time elapses after the odor is generated, the rotation of the motor 32 is stopped and the generation is stopped or the number of rotations is decreased. In the case of a game related to winning or losing, in the case of a game that is cleared by winning, in the case of a game related to scoring by clearing, by taking a certain score, the control means Judge that there is.

本発明は上述の実施形態に限定されない。例えば、図3(a)に示す匂い発生手段50であっても良い。この手段50は、遮蔽板52で仕切られた4種類の匂い担体54(a)〜54(d)に送風ノズル56により空気を当てて匂いを発生させる。ノズル56を移動させて空気を当てる担体54を変えることにより匂いの種類を変えることができる。担体54は、液体又は気体から構成される。ノズル56及び弁(開閉手段)58は、制御手段の指令により、シリンダ又はソレノイド等によって移動する。また、図3(b)の匂い発生手段60であっても良い。この手段60は、空気を送るノズル56を制御手段が選定することにより、匂いの種類を変えることができる。また、匂い発生手段62であっても良い。この手段62は、空気を送るノズル56を制御手段の指令に基づきソレノイドバルブ64によって選択できる。  The present invention is not limited to the above-described embodiment. For example, the odor generating means 50 shown in FIG. The means 50 generates odor by applying air to the four types of odor carriers 54 (a) to 54 (d) partitioned by the shielding plate 52 by the blow nozzle 56. The type of odor can be changed by moving the nozzle 56 and changing the carrier 54 to which the air is applied. The carrier 54 is composed of a liquid or a gas. The nozzle 56 and the valve (opening / closing means) 58 are moved by a cylinder or a solenoid or the like according to a command from the control means. Moreover, the odor generating means 60 of FIG.3 (b) may be sufficient. This means 60 can change the kind of odor, when a control means selects the nozzle 56 which sends air. Moreover, the odor generating means 62 may be used. This means 62 can select the nozzle 56 which sends air with the solenoid valve 64 based on the instruction | command of a control means.

また、図4(a)の匂い発生装置70であっても良い。この手段70は、匂い担体72をヒーター(加熱手段)74によって加熱することにより、担体72を蒸発又は溶解させて匂いを発生することができる。担体72は、液体の吸収体又は固体等から構成される。制御手段はスイッチ76を制御して匂いの発生又は停止を制御できる。また、図4(b)の匂い発生装置80であっても良い。この手段80は、鉢82に植えたハーブ84にファン20によって空気を当てて匂いを発生できる。その他、本発明は、その主旨を逸脱しない範囲で当業者の知識に基づき種々の改良、修正、変更を加えた態様で実施できるものである。例えば、本発明のゲーム装置のゲーム機本体は、PC等であっても良い。  Further, the odor generating device 70 shown in FIG. The means 70 can generate an odor by evaporating or dissolving the carrier 72 by heating the odor carrier 72 with a heater (heating means) 74. The carrier 72 is composed of a liquid absorber or a solid. The control means can control the generation or stop of the odor by controlling the switch 76. Moreover, the odor generating apparatus 80 of FIG.4 (b) may be sufficient. This means 80 can generate an odor by applying air to the herb 84 planted in the pot 82 by the fan 20. In addition, the present invention can be carried out in a mode in which various improvements, modifications, and changes are added based on the knowledge of those skilled in the art without departing from the spirit of the present invention. For example, the game machine body of the game device of the present invention may be a PC or the like.

本発明に係るゲーム装置を示す図であり、同図(a)は全体正面図、同図(b)は匂い発生手段の側面図、同図(c)は受信機の画面を示す正面図、同図(d)は匂い発生量と目盛との関係を示すグラフである。  It is a figure which shows the game device which concerns on this invention, The figure (a) is a whole front view, The figure (b) is a side view of an odor generating means, The figure (c) is a front view which shows the screen of a receiver, FIG. 4D is a graph showing the relationship between the amount of odor generation and the scale. 図1のゲーム装置のフローチャート図である。  It is a flowchart figure of the game device of FIG. 本発明の匂い発生手段の他の実施形態を示す図である。  It is a figure which shows other embodiment of the odor generating means of this invention. 本発明の匂い発生手段の他の実施形態を示す図である。  It is a figure which shows other embodiment of the odor generating means of this invention.

符号の説明Explanation of symbols

10:ゲーム装置
12:ゲーム機本体
14、50、60、62、70、80:匂い発生手段
10: Game device 12: Game machine main body 14, 50, 60, 62, 70, 80: Odor generating means

Claims (13)

コンピュータを含む制御手段により画像を制御するゲーム機本体と、
該制御手段の指令によって匂いを発生し又は匂い発生量を増大させる匂い発生手段と、
を含むゲーム装置。
A game machine body for controlling images by control means including a computer;
Odor generating means for generating an odor or increasing an odor generation amount according to a command of the control means;
Including a game device.
前記ゲーム機本体が、前記コンピュータを含む制御手段により画像及び音声を制御する請求項1に記載するゲーム装置。  The game apparatus according to claim 1, wherein the game machine main body controls images and sounds by a control unit including the computer. 前記制御手段が、前記画像、前記音声、又は該画像及び音声の変化に同期させて前記匂い発生手段に匂いを発生させる請求項2に記載するゲーム装置。  The game apparatus according to claim 2, wherein the control unit causes the odor generation unit to generate an odor in synchronization with the image, the sound, or a change in the image and the sound. 前記匂い発生手段に匂いを発生させた時の匂いの発生量を調整可能である請求項1乃至請求項3のいずれかに記載するゲーム装置。  4. The game apparatus according to claim 1, wherein an amount of odor generated when the odor generating means generates odor can be adjusted. 前記匂いがハーブ又は果実の匂いである請求項1乃至請求項4のいずれかに記載するゲーム装置。  The game apparatus according to claim 1, wherein the odor is an odor of an herb or a fruit. 前記匂い発生手段が、匂い担体と、該匂い担体に気体を当てる送風手段とを備えた請求項1乃至請求項5のいずれかに記載するゲーム装置。  6. The game apparatus according to claim 1, wherein the odor generating means includes an odor carrier and a blowing means for applying a gas to the odor carrier. 前記匂い発生手段が、匂い担体と、該匂い担体を加熱する加熱手段とを備えた請求項1乃至請求項5のいずれかに記載するゲーム装置。  The game apparatus according to claim 1, wherein the odor generating unit includes an odor carrier and a heating unit that heats the odor carrier. 前記匂い発生手段が、開口部を前記匂い担体を被う包体と、前記匂い発生手段により匂いを発生させる時に該開口部を開放する開閉手段を備えた請求項6又は請求項7に記載するゲーム装置。  8. The odor generating means according to claim 6 or claim 7, further comprising: a package covering the opening with the odor carrier; and an opening / closing means for opening the opening when the odor generating means generates the odor. Game device. 前記請求項1乃至請求項8のいずれかに記載する匂い発生手段。  The odor generating means according to any one of claims 1 to 8. コンピュータを含む制御手段により画像を制御するゲーム機本体と、該制御手段の指令によって匂いを発生する匂い発生手段とを含むゲーム装置を作動させるために該制御手段内に備えるゲーム装置用システムであり、
匂いを発生させるか否かを判断する判断手段と、
前記判断手段の指令に基づいて前記匂い発生手段に匂いの発生又は発生量の増大を指令する発生指令手段と、
前記判断手段の指令に基づいて前記匂い発生手段に匂いの発生の停止又は発生量の減少を指令する発生停止手段と、
を含むゲーム装置用システム。
A system for a game device provided in a control unit for operating a game device including a game machine main body for controlling an image by a control unit including a computer and an odor generating unit for generating an odor in response to an instruction of the control unit. ,
A judging means for judging whether or not to generate an odor,
Generation instruction means for instructing the odor generation means to generate an odor or increase the amount of generation based on the instruction of the determination means;
Generation stop means for instructing the odor generation means to stop the generation of odor or to reduce the generation amount based on the instruction of the determination means;
A system for a game device.
匂い発生量を記憶する発生量記憶手段を備え、前記発生指令手段が、該記憶された匂い発生量に対応して前記匂い発生手段に匂いを発生させ又は発生量を変動させる請求項10に記載するゲーム装置用システム。  11. A generation amount storage unit that stores an odor generation amount, wherein the generation command unit causes the odor generation unit to generate an odor or change the generation amount in accordance with the stored odor generation amount. System for a game device. 匂い発生量の設定又は不設定が選択される設定選択画面を表示する設定選択画面表示手段と、
前記設定選択画面から設定が選択された場合に、匂い発生量が選択される匂い発生量設定画面を表示する発生量設定画面表示手段と、を備え、
前記匂い発生量設定画面から設定された匂い発生量を前記発生量記憶手段に記憶する請求項11に記載するゲーム装置用システム。
A setting selection screen display means for displaying a setting selection screen for selecting setting or non-setting of the odor generation amount;
Generation amount setting screen display means for displaying an odor generation amount setting screen for selecting an odor generation amount when a setting is selected from the setting selection screen, and
12. The system for a game device according to claim 11, wherein an odor generation amount set from the odor generation amount setting screen is stored in the generation amount storage means.
コンピュータを含む制御手段により画像を制御するゲーム機本体と、該制御手段の指令によって匂いを発生する匂い発生手段とを含むゲーム装置を作動させるために該制御手段内のコンピューターを、
匂いを発生させるか否かを判断する判断手段、
前記判断手段の指令に基づいて前記匂い発生手段に匂いの発生又は発生量の増大を指令する発生指令手段、
前記判断手段の指令に基づいて前記匂い発生手段に匂いの発生の停止又は発生量の減少を指令する発生停止手段、
として機能させる前記制御手段内のゲーム装置用プログラム。
A computer in the control means for operating a game apparatus including a game machine body for controlling an image by a control means including a computer and an odor generating means for generating an odor in response to an instruction of the control means,
A judging means for judging whether or not to generate an odor,
Generation instruction means for instructing the odor generation means to generate an odor or increase the generation amount based on the instruction of the determination means;
Generation stop means for instructing the odor generation means to stop the generation of odor or to reduce the amount of generation based on the instruction of the determination means;
A game device program in the control means to function as a program.
JP2005104086A 2005-03-03 2005-03-03 Game device, smell generating means, system for game device, and program for game device Pending JP2005177529A (en)

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Country Link
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Cited By (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2009516211A (en) * 2005-11-10 2009-04-16 コーニンクレッカ フィリップス エレクトロニクス エヌ ヴィ Fluid permeation through visual display panel
CN102527036A (en) * 2010-12-30 2012-07-04 德信互动科技(北京)有限公司 Device with odor property and control unit thereof
CN104035358A (en) * 2014-04-17 2014-09-10 吴子峰 Smell trigger device

Cited By (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2009516211A (en) * 2005-11-10 2009-04-16 コーニンクレッカ フィリップス エレクトロニクス エヌ ヴィ Fluid permeation through visual display panel
CN102527036A (en) * 2010-12-30 2012-07-04 德信互动科技(北京)有限公司 Device with odor property and control unit thereof
CN104035358A (en) * 2014-04-17 2014-09-10 吴子峰 Smell trigger device

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