JP2005152417A - Pachinko game machine - Google Patents

Pachinko game machine Download PDF

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Publication number
JP2005152417A
JP2005152417A JP2003397383A JP2003397383A JP2005152417A JP 2005152417 A JP2005152417 A JP 2005152417A JP 2003397383 A JP2003397383 A JP 2003397383A JP 2003397383 A JP2003397383 A JP 2003397383A JP 2005152417 A JP2005152417 A JP 2005152417A
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Prior art keywords
game ball
game
electromagnet
notch
ball
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JP2003397383A
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Japanese (ja)
Inventor
Yuji Mochizuki
雄司 望月
Original Assignee
Sansei R & D:Kk
株式会社サンセイアールアンドディ
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Priority to JP2003397383A priority Critical patent/JP2005152417A/en
Publication of JP2005152417A publication Critical patent/JP2005152417A/en
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Abstract

To provide a bullet ball game machine that allows a player to feel the fun and surprise of the movement of a game ball and to make the game more enjoyable.
An upper member is disposed above a game ball receiving portion, and a magnetic body is an electromagnet and is disposed facing the lower surface side of the upper member. A lower member 55 is disposed below the upper member lower surface 48A so that approximately one game ball B or the like can pass therethrough, and the electromagnet 46 is energized. An energization control means for controlling, and when the electromagnet 46 is energized by the energization control means, the game ball B or the like moves in a suspended state along the lower surface 48A of the upper member by the magnetic force of the electromagnet 46; When energization to the electromagnet 46 is stopped by the energization control means, the game ball moves along the upper surface 55A of the lower member.
[Selection] Figure 2

Description

  The present invention relates to a ball game machine such as a pachinko game machine.

  2. Description of the Related Art Conventional ball game machines such as pachinko machines are known in which a game ball is moved to a desired position while being hung on a magnet arranged on a game board (see, for example, Patent Document 1). In this type of ball game machine, the player can enjoy the game while being interested in the movement of the game ball that moves while hanging from the magnet.

However, in the conventional ball game machine, it is not surprising that the player feels that the movement of the game ball moving while hanging on the magnet is interesting. If the player can be surprised, the game can be made more enjoyable.
Japanese Patent No. 3146163 (page 1-4, FIG. 1-15)

  The present invention has been proposed in view of such a situation, and provides a ball game machine that allows a player to feel the fun and surprise of the movement of a game ball and make the game more fun.

  That is, the invention of claim 1 is a game board erected vertically, a game ball receiving part for receiving a metal game ball formed on the board surface of the game board, and an upper part of the game ball receiving part. A game ball receiving space provided with a game ball passage space in which a game ball received by the game ball receiving portion moves in a suspended state by the magnetic force of the magnetic body. An upper member whose lower surface is inclined downward with respect to the horizontal direction is disposed above the portion, and the magnetic body is an electromagnet and is disposed facing the lower surface side of the upper member. A lower member is disposed below the upper member with a space through which approximately one gaming ball can pass between the lower surface of the upper member and energization for controlling energization of the electromagnet. Control means, and the electromagnet by the energization control means When energized, the game ball moves in a suspended state along the lower surface of the upper member by the magnetic force of the electromagnet, and when the energization control means stops energization of the electromagnet, The present invention relates to a ball game machine that moves along an upper surface of a side member.

  According to a second aspect of the present invention, there is provided the bullet ball game machine according to the first aspect, wherein the lower member is extended from the game ball receiving portion.

  A third aspect of the present invention provides the ball game machine according to the first or second aspect, wherein the lower member has a notch, and the length of the notch is at least longer than the diameter of the game ball. Related.

  According to a fourth aspect of the present invention, in the third aspect, when the game ball is energized to the electromagnet, the game ball moves in the suspended state along the lower surface of the upper member, and energization to the electromagnet is stopped. The ball game machine is characterized in that when it is done, it falls from the notch.

  The invention according to claim 5 is the ball game according to claim 3, wherein the lower member is divided into a first extended passage portion and a second extended passage portion by the notch portion. Related to the machine.

  The invention of claim 6 is the notification means for notifying that the game ball is moving along the notch in a suspended state along the lower surface of the upper member in any one of claims 3 to 5, The present invention relates to a bullet ball game machine comprising notification control means for controlling a notification mode of the notification means.

  A seventh aspect of the present invention is the information processing apparatus according to any one of the third to fifth aspects, further comprising: notification means for notifying that the game ball falls from the notch, and notification control means for controlling a notification mode of the notification means. The present invention relates to a ball game machine characterized by having.

  The invention of claim 8 is actuated by the game ball detecting means provided upstream of the notch and the energization notifying means for notifying energization or non-energization of the electromagnet. The present invention relates to a ball game machine.

  A ninth aspect of the present invention is that, in any one of the sixth to eighth aspects, the informing means is a character, symbol, or figure displayed on a display device provided on the board surface corresponding to the notch. According to the characteristic ball game machine.

  According to the ball game machine of the first aspect of the present invention, the upper member whose lower surface is inclined downward with respect to the horizontal direction is disposed above the game ball receiving portion, and the magnetic body is an electromagnet. The lower member is disposed so as to face the lower surface side of the upper member, and a space is provided below the upper member so that approximately one gaming ball can pass between the lower surface of the upper member and the lower member. And an energization control means for controlling energization to the electromagnet, and when the electromagnet is energized by the energization control means, the game ball is moved along the lower surface of the upper member by the magnetic force of the electromagnet. When the energization control means stops energization of the electromagnet, the game ball moves along the upper surface of the lower member. To control energization You, the player can enjoy more of the game to feel the fun and surprise to the change in the movement of the game ball.

  According to the invention of claim 2, since the lower member is extended from the game ball receiving portion, the player can move between the lower member and the upper member after passing the game ball receiving portion. You can feel the excitement of the innovative movement of game balls that pass through.

  According to the invention of claim 3, since the lower member has a notch, and the length of the notch is at least longer than the diameter of the game ball, the player moves the notch in a suspended state. Or you can enjoy the game by paying attention to the movement of the falling game balls.

  According to the invention of claim 4, when the game ball is energized to the electromagnet, the game ball is moved along the lower surface of the upper member in a suspended state, and energization to the electromagnet is stopped. Falls from the notch, so that the player can enjoy the game with a surprise at the different movements of the game ball.

  According to the invention of claim 5, since the lower member is divided into the first extended passage portion and the second extended passage portion by the cutout portion, the player can use both extended passage portions. You can enjoy the game by paying attention to the movement of the game ball in the notch that divides.

  According to invention of Claim 6, the alerting | reporting means which alert | reports that the game ball is moving the said notch part in the suspended state along the lower surface of the said upper side member, The alerting | reporting which controls the alerting | reporting aspect of this alerting | reporting means Since it has the control means, it is possible to make the player pay attention to the movement of the game ball that does not fall from the notch by the notification mode of the notification means.

  According to the seventh aspect of the present invention, since the game ball is provided from the notch portion, the notification means for notifying that the game ball falls from the notch portion and the notification control means for controlling the notification mode of the notification means are provided. It can make it easier for the player to know when falling.

  According to the eighth aspect of the invention, the notification means is operated by the game ball detection means provided on the upstream side of the notch portion and the energization notification means for notifying energization or non-energization of the electromagnet. The notification mode of the means can be made appropriate by detecting the game ball and energizing or de-energizing the electromagnet.

  According to the ninth aspect of the present invention, since the notifying mode of the notifying means is a character, symbol or figure displayed on a display device provided on the board surface corresponding to the notch, the player It is possible to enjoy the game while paying attention to the movement of the game ball moving or dropping and the characters, symbols or figures displayed on the display device.

  Preferred embodiments of the present invention will be described below with reference to the accompanying drawings. FIG. 1 is a front view of an entire ball game machine according to one embodiment of the present invention, FIG. 2 is a front view of a display device of the game machine, and FIG. 3 is a front view of a display device according to another embodiment of the game machine. FIG. 4, FIG. 4 is a block diagram schematically showing the system control of the gaming machine, FIG. 5 is a block diagram schematically showing the display control of the gaming machine, and FIG. 6 is a display for informing that the game ball falls from the notch FIG. 7 is a flowchart related to the in-object passing game ball detection process executed by the main control circuit of the gaming machine, FIG. 8 is a flowchart related to the electromagnet energization notification process executed by the main control circuit, and FIG. FIG. 10 is a flowchart related to the character notification / symbol notification data setting process executed by the display control circuit of the gaming machine, FIG. 10 is a flowchart related to the graphic notification data setting process executed by the display control circuit, and FIG. 11 is provided with the light emitting device of the gaming machine. It is a front view of a display device.

  A pachinko gaming machine 1 shown in FIG. 1 has a game board 3 erected in the vertical direction inside a frame 2 so as to be detachable and replaceable, and an outer guide rail for a game ball on the board surface of the game board 3. 4 and the inner guide rail 5 are erected in a substantially circular shape, and a game area 6 surrounded by the outer guide rail 4 and the inner guide rail 5 is provided. The frame 2 has a game ball supply tray (also referred to as an upper ball tray) 32 for receiving a game ball paid out from a game ball payout opening (not shown), and a game when the game ball supply tray 32 is saturated. A lower ball tray 34 for receiving a ball, lamp indicators 35 and 36 for notifying the game state, a speaker 37 for notifying the player of the game state by sound and sound effect, and the player operating the launch lever H Accordingly, a launching device or the like for launching a game ball toward the game area 6 of the game board 3 is assembled. Further, on the upper right side of the game ball supply tray 32, a ball return button 33 is provided for removing the game balls from the game ball supply tray 32 and transferring them to the lower ball tray 34.

  In the game area 6 on the board surface of the game board 3 of this embodiment, there is an image display unit 50 which is composed of a liquid crystal display (TFT-LCD module) or the like on the center line in order from the upper part to the lower part and displays symbols and the like. A display device (central accessory) 9, a start winning port 11 that is a normal electric accessory, a large winning port 15 that is a special electric accessory, and an out port 17 are disposed, and lamps are provided on both sides of the display device 9. The windmills 18a and 18b, the normal symbol variation start left gate 19 and the normal symbol variation start right gate 21 below the windmills 18a and 18b, the windmills 22a and 22b below the windmills 22a and 22b, the left sleeve winning port 23 and the right sleeve winning port 25 below, A left drop winning opening 27 and a right dropping winning opening 29 are arranged on both sides of the large winning opening 15. When game balls win the various winning holes, a predetermined number of game balls are paid out as prize balls. In addition, the game area 6 of this embodiment is appropriately provided with game nails 7 for guiding the game balls flowing down.

  Further, a special symbol variation start switch (start winning port sensor) for detecting a game ball won in the starting winning port 11 is provided on the back surface (back surface) of the game board 3. When a winning ball is detected by the special symbol variation start switch, the special symbol starts to vary in each display area of the image display unit 50 in the display device 9, and after a predetermined time variation display, a preset order is set. Thus, the special symbol is variably stopped, and the combination of the stopped symbols is fixedly displayed. Then, if the combination of the stop symbols that are confirmed and displayed is a specific jackpot symbol combination determined in advance, for example, a common name consisting of a combination of the same symbols, the jackpot state (special game state) is entered. When the big hit state is reached, the open / close plate of the big prize opening 15 is opened, and the game ball flowing down the game area 6 is received, and the prize winning hole 15 can be awarded. Reference numeral 51 in the figure denotes a special symbol fluctuation number storage indicator composed of an LED or the like. The number of balls won in the start winning opening 11 during the special symbol fluctuation, that is, the number of times of starting the fluctuation of the special symbol is indicated as the number of holdings ( In this example, it is displayed on the special symbol fluctuation number storage display 51 as a maximum of 4 times), and the display number of the display 51 is reduced by reducing the storage number.

  In addition to the special symbol variation start switch, a normal symbol for detecting a game ball passing through the normal symbol variation start left gate 19 and the normal symbol variation start right gate 21 is provided on the back of the game board 3. There is a change start switch. By detecting a game ball passing through both gates 19 and 21 with this normal symbol variation start switch, symbol variation in the normal symbol display unit 50A provided at the lower left corner of the image display unit 50 is started. Yes. When the symbol that is confirmed and displayed after the symbol variation in the normal symbol display unit 50A is a specific symbol that is set in advance, a small hit (per normal symbol) occurs, and the start winning opening 11 is movable. The pieces 11a and 11b are opened and opened for a predetermined time. Reference numeral 43 in the figure denotes a normal symbol variation number storage display composed of LEDs and the like, and symbol variation generated by a game ball passing through the normal symbol variation start left gate 19 and the normal symbol variation start right gate 21. The number that can be started is stored and displayed as the number of suspensions (up to four in this example), except for those that are currently changing.

  As shown in FIG. 2, the display device 9 includes an in-game game ball entrance W1, an in-game game ball guiding path 40, and a game ball receiving portion 45 for receiving a metal (iron) game ball. , A magnetic body 46, a game ball passage space 47, an upper member 48, and a lower member 55.

  The in-community game ball entrance W1 is an opening that is provided on the upper left side of the accessory 9A that is integrated with the display device 9 and that can receive a game ball flowing down the game area 6. The in-game game ball guiding path 40 discharges the game ball that has entered the in-game game ball entrance W1 to the outside of the display device (central game) 9. This in-game game ball guiding path 40 includes vertical guiding paths 41A and 41B, an inclined guiding path 42, a game ball receiving portion 45, an upper member 48, and a lower member 55. The game balls that have passed through the in-game game ball guiding path 40 are discharged to the outside of the display device (central game) 9 through the in-game game ball discharge port W2.

  As shown in the figure, the game ball A that has entered the game ball entrance W1 in the accessory is guided in a substantially vertical direction (downward in the figure) by the vertical guide path 41A. The game ball A guided in a substantially vertical direction is guided in a substantially vertical direction (downward in the figure) by the vertical guidance path 41B after moving obliquely downward (lower left in the figure) by the inclined guiding path 42. The game ball A guided in the substantially vertical direction is guided to the game ball receiving portion 45 at a lower speed than the time of entering from the in-function game ball entrance W1 by the inclination guide path 42 or the like. In the embodiment, the in-game passing game ball detection switch 44 provided in the vertical guide path 41B detects a game ball passing through the in-work game ball guiding path 40.

  The game ball receiving unit 45 receives a metal game ball that passes through the in-object game ball guide path 40. The game ball receiving portion 45 has a width capable of receiving at least one metal game ball passing through the in-item game ball guiding path 40 from the lower side.

  The magnetic body 46 is disposed above the game ball receiving portion 45. The game ball passage space 47 is a space in which a metal game ball (including an iron component) received by the game ball receiving portion 45 can be moved in a suspended state by the magnetic force of the magnetic body 46. The game ball passage space 47 of this embodiment has a width that allows at least one game ball to move in a suspended state.

  As shown in the figure, the upper member 48 is disposed above the game ball receiving portion 45 with its lower surface inclined downward with respect to the horizontal direction. The upper member 48 of the embodiment is formed by protruding the accessory 9A from the image display unit 50 to the front of the pachinko gaming machine 1. The inclination angle of the upper member 48 is appropriately determined so as to guide the game ball downward.

  The magnetic body 46 is disposed facing the lower surface side of the upper member 48. The magnetic body 46 of the embodiment is a known electromagnet. Although not shown, the electromagnet 46 is provided with a current-carrying wiring. The electromagnet 46 is disposed so as to face the lower surface side of the upper member 48 by inserting a plastic plate member B between the lower surface side of the upper member 48 and the electromagnet 46. The plate-like member B acts to weaken the magnetic force of the magnetic body 46 in order to move the game ball in a suspended state along the lower surface 48A of the upper member. The electromagnet that generates an appropriate magnetic force may be disposed in contact with the lower surface side of the upper member 48.

  Below the upper member 48, as shown in the drawing, a space (game ball passage space 47) through which approximately one game ball B to D, G can pass is placed between the upper member lower surface 48A. A side member 55 is provided. The lower member 55 serves as a pseudo passage portion for a game ball that moves in a suspended state along the lower surface 48A of the upper member when the electromagnet 46 is energized. On the other hand, the lower member 55 serves as a movement (rolling) passage portion for a game ball that moves (rolls) along the upper surface 55A of the lower member when the electromagnet 46 is de-energized.

  The bullet ball game machine of the present invention includes energization control means for controlling energization to the electromagnet 46. The pachinko gaming machine 1 according to the embodiment includes a main control circuit 70 that controls energization of the electromagnet 46. When the electromagnet 46 is energized by the main control circuit 70 (energization control means), the game ball B and the like move in a suspended state along the lower surface 48A of the upper member by the magnetic force of the electromagnet 46.

  When the electromagnet 46 is energized by the main control circuit 70, as shown in FIG. 2, the electromagnet 46 attracts the game ball received by the game ball receiving portion 45 to the lower surface 48A of the upper member by magnetic force. Since the electromagnet 46 of the embodiment separates the distance from the game ball received by the game ball receiving portion 45 by the plastic plate-like member B, the magnetic force to the game ball received by the game ball receiving portion 45 can be weakened. it can. Due to the inclination of the plate-like member B and the lower surface 48A of the upper member, it is possible to prevent the moving game ball from being stopped while adsorbed on the lower surface 48A of the upper member. That is, the game ball adsorbed to the lower surface 48A of the upper member is suspended along the upper member lower surface 48A like the illustrated game balls D to G by the weight of the game ball using the altitude difference due to the inclination of the upper member 48. It can move (roll) in the lowered state.

  The electromagnet 46 is covered with an opaque member that is difficult for the player to visually recognize. In this embodiment, the electromagnet 46 is covered with an opaque plastic accessory 9A. This prevents the player from realizing that the game balls B to D and G are moving in a suspended state along the lower surface 48A of the upper member.

  On the other hand, when the energization of the electromagnet 46 is stopped by the main control circuit 70 (energization control means), the game ball can move along the upper surface 55A of the lower member 55. When energization of the electromagnet is stopped by the main control circuit 70, the game ball received by the game ball receiving portion 45 is not attracted to the lower surface 48A of the upper member. The game ball moves (rolls) along the upper surface 55A of the lower member by its own weight. In the gaming machine 1 of this embodiment, the state in which the game ball moves (rolls) in the game ball passage space 47 can be changed by controlling the energization of the electromagnet 46 by the main control circuit 70.

  The lower member 55 extends from the game ball receiving portion 45. The lower member 55 of the embodiment is inclined downwardly facing the upper member lower surface 48A and extends in parallel with the upper member lower surface 48A. As shown, the lower member 55 has a left end fixed to the left side surface of the accessory 9A and a right end fixed to the right side surface of the display device 9. As shown in the drawing, a space (game ball passing space 47) through which the game ball passes is formed by the lower member 55, and the game ball passes through this space provided on the front surface of the image display unit 50. You can feel the excitement of the innovative movement of game balls that pass through this space. The lower member 55 is formed of a plastic plate member having a predetermined thickness.

  The lower member 55 has a notch 57. As shown in the figure, the cutout portion 57 is a portion obtained by cutting out the lower member 55 extending from the game ball receiving portion 45 over the right side surface of the display device 9. The length of the notch 57 is longer than the diameter of the game ball E or the like. It is assumed that the player drops the game ball from the notch portion 57 as if it is moving (rolling) on the upper surface 55A of the lower member. However, the game ball passing through the in-work game ball guide path 40 from the game ball receiving portion 45, when energized to the electromagnet 46, the upper member lower surface 48A like the game balls E and F by the magnetic force of the electromagnet 46. It will not move from the cutout portion 57 in a suspended state. On the other hand, these game balls E and F fall from the notch 57 when energization to the electromagnet is stopped. As a result, the player can enjoy the game while being surprised by the different movements of the game balls E and F.

  The lower member 55 of this embodiment is divided into a first extended passage portion 58 and a second extended passage portion 59 by the notch portion 57. The first extending passage portion 58 is a portion of the lower member 55 from the fixing portion with the game ball receiving portion 45 to the notch portion 57. The second extending passage portion 59 is a portion of the lower member 55 from the notch portion 57 to the fixing portion with the right side surface of the display device 9. When the electromagnet 46 is energized, the game ball that has entered the in-game game ball entrance W1 shown in the figure moves up the upper portion of the notch 57 like the game balls E and F and then moves upward as the game ball G. It moves in a suspended state along the member lower surface 48A. On the other hand, the game ball that has entered the game ball entrance W1 in the accessory falls from the notch 57 when the energization of the electromagnet 46 is stopped. At this time, the player can enjoy the game by paying attention to the different movements of the game ball in the cutout portion 57 that separates both the extended passage portions 58 and 59. As can be understood from FIGS. 1 and 2, the game ball G or the like that moves in a suspended state along the upper member lower surface 48 </ b> A is displayed by the display device (center Is discharged outside the accessory). The discharged game balls H flow down outside the display device (central player) 9.

  As shown in another embodiment of FIG. 3, the cutout portion 57 </ b> A may be a portion in which about 2/3 of the right side of the lower member 55 is cut out. The illustrated game balls E to G do not fall from the notch 57A when the electromagnet 46 is energized. Thus, the player can enjoy the game by feeling surprised by the movement of the game balls E to G that do not fall from the notch 57A.

  FIG. 4 shows a main control circuit 70 that performs main control of a game system installed on the back side of the pachinko gaming machine 1, and a special symbol, a normal symbol, a background, and a character in the image display unit 50 under the control of the main control circuit 70. , A system control block of the gaming machine 1 such as a display control circuit 90 that performs display control of decorative symbols such as characters.

  The main control circuit 70 includes a CPU 72 that performs a control operation in accordance with a game control program, a RAM 73 that functions as a work memory for the CPU 72, a ROM 74 that stores a game control program, a one-chip microcomputer 71, It is composed of I / O (input / output) buses 75 and 76 for connecting the computer 71 and the display control circuit 90, an output port 77, a driver 78, a buffer gate 79, an interface 80, an initial reset circuit 81, a periodic reset circuit 82, and the like. ing.

  The CPU 72 includes a control unit, a calculation unit, various counters, various registers, various flags, etc., and performs calculation control, as well as the probability of occurrence of a big hit (special gaming state) or a normal symbol (expansion and opening of the start winning opening 11) ) Is also generated to determine the probability of occurrence). The RAM 73 is a storage area for the detection signal of the special symbol variation start switch and the detection signal of the normal symbol variation start switch, a storage area for various numerical values generated by the CPU 72, and a storage area for temporarily storing various data. And a flag, and a work area for the CPU 72. Further, in the ROM 74, game control programs, control data, and control commands are written, as well as jackpot and normal judgment values based on normal symbols.

  The initial reset circuit 81 is a circuit for resetting the one-chip microcomputer 71 when the power supply circuit 87 is turned on. In response to the initial reset pulse sent from the initial reset circuit 81, the one-chip microcomputer 71 initializes various control information.

  The periodic reset circuit 82 periodically gives a reset pulse to the one-chip microcomputer 71 (for example, every 4 msec), and repeatedly executes the game control program stored in the ROM 74 of the one-chip microcomputer 71 from the top. Circuit.

  Further, based on the control signal output from the main control circuit 70, the start winning port 11, the big winning port 15, the electromagnet 46, etc. connected to the driver 78 are controlled. The electromagnet 46 is repeatedly controlled so that it is energized for 2 minutes and stopped for 20 seconds after the power is turned on. Further, the light emitter control circuit 88 receives the light emitter control signal via the output port 77 and the display control circuit 90, and the lamp indicators 35 and 36 are controlled based on the control signal. In addition, various game information such as jackpot information and symbol determination information is output to the hall management device 84 which is a host computer via the driver 78 and the information output circuit 83. The display control circuit 90 is connected to a normal symbol variation number storage display 43 and a special symbol variation number storage display 51.

  Furthermore, a special symbol variation start switch for detecting a game ball won in various winning openings, a normal symbol variation start switch, a specific winning ball detection switch, a winning ball count switch, and a game ball that has passed through the in-game game ball guide path 40 The detection signals output from the detectors such as the in-game passing game ball detection switch 44 and the other prize opening detection switches are transmitted to the main control circuit 70 via the interface 80. This in-game passing game ball detection switch 44 corresponds to the game ball detecting means of the present invention.

  In addition, an audio control circuit 85 is connected to the one-chip microcomputer 71 via an I / O bus 75 and a display control circuit 90, and a speaker 37 is connected to the audio control circuit 85.

  The display control circuit 90 includes information (special symbols (determination symbols) related to games displayed on the display device 9 (particularly the image display unit 50) of the gaming machine 1 and decorative symbols such as characters, backgrounds, and characters. ) Display control. As shown in FIG. 5, the display control circuit 90 stores a control data ROM 92 for storing control data for displaying information related to a game on the image display unit 50 of the display device 9, and stores the control data in a rewritable manner. Control data RAM 93, image data ROM 96 for storing image information (special symbol variation / stop display data, decorative symbol display data, etc.) such as special symbols, characters, backgrounds, characters and other decorative symbols, and control signals for main control circuit 70 Based on the control data ROM 92 and the control data RAM 93, a display control CPU 91 (including a control unit, a calculation unit, various counters, various registers, various flags, etc.) and a command from the display control CPU 91 is provided. The necessary data is read out from the image data ROM 96 based on the , Character, VDP94 that generates map data, such as decorative pattern such as characters, VRAM95 stores store data generated in the VDP94, consisting reset circuit 98 and the like. The VDP 94 transmits an RGB signal and a composite synchronization signal SYNC based on the generated data to the image display unit 50 of the display device 9. Then, an image is displayed on the image display unit 50 by the signal.

  The main control circuit 70 includes a power supply circuit 87 to which power is supplied, a firing control circuit 100 for controlling the launching of the game ball by the launching device, a prize ball by the payout device (not shown), A payout control circuit 110 for controlling the payout of the rental balls is connected.

  The bullet ball gaming machine according to the present invention includes a notification means for notifying that the game ball is moving along the lower surface of the upper member in a suspended state, and a notification for controlling a notification mode of the notification means. Control means. In the embodiment, as shown in FIG. 2 and FIG. 3, notification that the game balls E and F are moving along the notch 57 (57A) in a suspended state along the lower surface 48A of the upper member is provided. And a main control circuit 70 and a display control circuit 90 for controlling the notification mode of the notification means.

  The bullet ball gaming machine according to the present invention includes notifying means for notifying that a game ball falls from the notch, and notifying control means for controlling the notifying mode of the notifying means. In the embodiment, as shown in FIG. 6, an informing means for informing that the game balls E and F fall from the notch 57, and a main control circuit 70 and a display control circuit 90 for controlling the informing manner of the informing means are provided. Have.

  In the bullet ball game machine of the present invention, the notification means is operated by a game ball detection means provided upstream of the notch and an energization notifying means for notifying energization or non-energization of the electromagnet. In the embodiment, as shown in FIGS. 2, 3, and 6, in the embodiment, the informing tool passing game ball detection switch 44 provided on the upstream side of the notch 57 (57 </ b> A) and the electromagnet 46 are energized or de-energized. Is operated by the main control circuit 70 and the display control circuit 90.

  As shown in FIG. 1 to FIG. 3 and FIG. 6, the notification means of this embodiment is a character or graphic displayed on the display device 9 provided on the board surface of the game board 3 corresponding to the notch 57 (57A). Or a symbol. Here, as shown in FIGS. 2 and 3, “↑ attention ↑”, which is a combination of characters (attention in the embodiment) and symbols (upward arrow in the embodiment), a figure representing a log bridge (dashed line in the embodiment) Is displayed on the image display unit 50 to notify that the game balls E and F are moving along the notch 57 (57A) in a suspended state along the lower surface 48A of the upper member. To do. 2 and 3, the figure showing the log bridge is shown by a broken line in order to clearly indicate “↑ attention ↑”, but it may be shown by a solid line.

  As shown in FIG. 6, in this embodiment, the game balls E and F are notched 57 by displaying on the image display section 50 a graphic representing a state in which the log bridge has collapsed (circle shown by a broken line in the embodiment). Informs that it will fall from. A figure representing a state where the log bridge in the figure is broken may also be indicated by a solid line.

  This notification with a combination of characters and symbols, a graphic representing a log bridge, and the like will be described by processing performed by the main control circuit 70 and the display control circuit 90. The CPU 72 of the main control circuit 70 shown in FIG. 4 executes each program (main routine) stored in the ROM 74 of the main control circuit 70 every interruption time (4 msec). On the other hand, the display control CPU 91 of the display control circuit 90 shown in FIG. 5 executes each program stored in the control data ROM 92 of the display control circuit 90 every predetermined time (16.7 msec).

  The main control circuit 70 performs an in-object passing game ball detection process and an electromagnet energization notification process. In the bonus game passing ball detection process (S10), as shown in FIG. 7, the bonus game passing ball detection switch 44 provided upstream of the notch 57 (57A) detects the game ball. Whether or not (S11). If it is determined that a game ball has been detected, a game ball detection signal is transmitted to the display control circuit 90 (S12). If it is determined in S11 that no game ball is detected, the subsequent process is not performed and the in-workpiece passing game ball detection process (S10) ends.

  In the electromagnet energization notification process (S20), as shown in FIG. 8, it is confirmed whether or not the electromagnet 46 is energized by the main control circuit 70 (S21). If it is determined that the electromagnet 46 is energized, an energization notification signal is transmitted to the display control circuit 90 (S22). On the other hand, when the electromagnet 46 is not energized in S21, that is, when deenergization of the electromagnet 46 is confirmed, a deenergization notification signal is transmitted to the display control circuit 90 (S23).

  The display control circuit 90 performs character notification / symbol notification data setting processing and graphic notification data setting processing. In this character notification / symbol notification data setting process (S30), as shown in FIG. 9, it is confirmed whether or not the game ball detection signal transmitted by the in-object passing game ball detection process (S10) has been received. (S31). Here, when the game ball detection signal is received, it is confirmed whether or not the energization notification signal transmitted by the electromagnet energization notification process (S20) is received (S32), and when the energization notification signal is received. Performs a character notification / symbol notification data display setting process (S33) for setting to display on the image display unit 50 data combining the characters and symbols (here "↑ attention ↑"). If it is determined in S31 that the game ball detection signal is not received, or if it is determined in S32 that the energization notification signal is not received, the subsequent processing is not performed and the character notification / symbol notification data setting process ( S30) ends.

  In the graphic notification data setting process (S40), as shown in FIG. 10, it is confirmed whether or not the energization notification signal transmitted by the electromagnet energization notification process (S20) has been received (S41). Here, when an energization notification signal is received, a log bridge graphic display setting process (S42) for setting a graphic representing a log bridge to be displayed on the image display unit 50 corresponding to the notch 57 (57A) is performed. Do. On the other hand, when the energization notification signal is not received in S41, that is, when it is confirmed that the electromagnet 46 is not energized, a graphic representing the state in which the log bridge has collapsed is displayed below the notch 57 (57A). A log bridge collapsed graphic display setting process (S43) for setting to display on the corresponding image display unit 50 is performed.

  In the character notification / symbol notification data display setting process (S33) performed by the display control circuit 90, the combination of characters and symbols (here, “↑ attention ↑”) is received after the game ball detection signal is received. It is set to display on the image display unit 50 for 4 seconds to 0.7 seconds. This character data (here, “attention”) and symbol data (here, an upward arrow) are stored in the image data ROM 96. As shown in FIG. 2, when the electromagnet 46 is energized, the game ball that has passed through the in-game passing game ball detection switch 44 moves in a suspended state along the lower surface 48A of the upper member and moves to the display control circuit 90. Is positioned at the place of the game ball E on the front surface of the image display unit 50 about 0.4 seconds after receiving the game ball detection signal. At this time, the “↑ attention ↑” displayed and set by the character notification / symbol notification data setting process (S30) is positioned below the game ball E at the position (X1, Y1) with the upper left corner of the image display unit 50 as the origin. indicate. In this example, the graphic representing the log bridge displayed and set by the log bridge graphic display setting process (S42) of the symbol notification data setting process (S40) is displayed on the image display unit 50 corresponding to the notch 57. A graphic representing the log bridge is also stored in the image data ROM 96. The “↑ attention ↑” and the log bridge figure are displayed on the image display unit 50 by display processing performed by the display control circuit 90.

  The game ball E is positioned like the game ball F 0.3 seconds after moving in a suspended state along the lower surface 48A of the upper member. At this time, the game ball moves in the cutout portion 57 (57A) in a suspended state along the lower surface 48A of the upper member with the “↑ attention ↑” displayed and set by the character notification / symbol notification data setting process (S30). Are displayed continuously at positions (X1, Y1) to (X18, Y18) with the upper left corner of the image display unit 50 as the origin. At this time, a graphic representing the log bridge is also displayed on the image display unit 50 corresponding to the notch 57, and it is shown as if the game balls E and F pass through the log bridge. Thus, the player can enjoy the game while paying attention to the movement of the game ball that does not fall from the notch 57 (57A), the display of “↑ attention ↑” and the display of the log bridge figure. The continuous display of “↑ attention ↑” is performed by sequentially replacing 18 pieces of image data (here “↑ attention ↑”) for 0.3 seconds. In the illustrated embodiment, the image of “↑ attention ↑” set by the character notification / symbol notification data setting process (S30) is displayed at the positions (X1, Y1) and (X18, Y18). The numbers in the figure (here, 7, 3, 4) are special symbols that are variably displayed on the image display unit 50.

  Since the electromagnet 46 is repeatedly controlled to energize for 2 minutes and stop energizing for 20 seconds after the power is turned on, the energization is stopped when the game balls E and F move through the notch 57. There is. As shown in FIG. 6, the game balls E and F that have moved through the notch 57 fall from the notch 57 when the energization of the electromagnet 46 is stopped. At this time, the graphic representing the state in which the log bridge set by the log bridge collapsed graphic display setting process (S43) of the symbol notification data setting process (S40) is collapsed after the display of “↑ attention ↑” is deleted, It displays on the image display part 50 corresponding to the downward direction of the notch part 57. FIG. If a graphic representing the state in which the log bridge has collapsed is displayed on the image display unit 50, the game balls E and F can appear to have fallen due to the collapse of the log bridge. This makes it easy for the player to understand that the game ball falls from the notch 57. The graphic representing the collapse of the log bridge is stored in the image data ROM 96 of the display control circuit 90 and displayed on the image display unit 50 by display processing performed by the display control circuit 90.

  In the embodiment described above, the characters, symbols, and figures displayed on the image display unit 50 indicate that the game balls E, F are moving along the notch 57 (57A) in a suspended state along the lower surface 48A of the upper member. However, the present invention is not limited to this. For example, the movement of the game ball may be notified only by a figure such as an asterisk, only the character “attention”, only the symbol “↑”, or only the figure representing “log bridge”. In the above embodiment, the electromagnet 46 is regularly and repeatedly controlled from when the power is turned on, but the present invention is not limited to this. For example, the electromagnet 46 may be controlled so that energization is performed when a so-called reach state is established by a combination of special symbols displayed on the image display unit 50 or the like.

  In another embodiment, as shown in FIG. 11, the notifying means for notifying that the game ball is moving along the notch 57B in a suspended state along the lower surface 48A of the upper member corresponds to the notch 57B. The light emitting device provided on the board surface of the game board 3 is turned on or off. Here, it is notified that the game balls E and F are moving along the cutout portion 57B in a suspended state along the lower surface 48A of the upper member by turning on or off the plurality of LEDs 60 provided on the display device 9. To do. The plurality of LEDs 60 of this embodiment are connected to the light emitter control circuit 88 shown in FIG.

  In this embodiment, when the light emitter control circuit 88 receives the energization notification signal in the same manner as the display control circuit 90, the light emitter control circuit 88 receives the game ball detection signal from the in-object passing game ball detection switch 44. After 0.4 seconds, the LED 60 located above the game ball E is turned on. After that, the light emitter control circuit 88 selects only the LED positioned above the game ball that moves in the cutout portion 57B in the suspended state for 0.3 seconds (until the game ball E is positioned like the game ball F). Control to turn on and turn off other LEDs. Thus, the player can enjoy the game while paying attention to the movement of the game ball that does not fall from the notch 57B and the lighting or extinguishing of the plurality of LEDs 60.

  In another embodiment, as shown in FIG. 1, the notifying means for notifying that the game ball is moving along the notch 57 etc. in a suspended state along the lower surface 48A of the upper member includes the frame body. The sound is generated by the sound generating device provided in FIG. Here, the game balls E and F are suspended along the lower surface 48A of the upper member by the sound emitted from the speaker 37 provided in the frame 2 (in the embodiment, the sound “notices the upper part of the image”). Inform that 57 is moving.

  In this embodiment, when the voice control circuit 85 receives the energization notification signal in the same manner as the display control circuit 90, the voice control circuit 85 receives about 0 after receiving the game ball detection signal from the in-object passing game ball detection switch 44. Control is performed so that a sound (here, “notice the top of the image”) is emitted from the speaker 37 after 4 seconds. When the sound of “attention on the upper part of the image” is emitted, the game ball is positioned like the game ball E in the figure. Thereby, the player can enjoy the game while paying attention to the movement of the game ball that does not fall from the notch 57 or the like and feeling surprised at the voice. Note that audio data emitted from the speaker 37 (in this case, various audio data such as “focus on the upper part of the image”) is stored in the audio control data ROM of the audio control circuit 85.

1 is a front view of an entire ball game machine according to one embodiment of the present invention. It is a front view of the display apparatus of the gaming machine. It is a front view of the display apparatus which concerns on the other Example of the same gaming machine. It is a block diagram which shows simply the system control of the game machine. It is a block diagram which shows simply the display control of the gaming machine. It is a front view of the display apparatus which alert | reports that a game ball falls from a notch part. It is a flowchart regarding a passing through in-game game ball detection process executed by the main control circuit of the gaming machine. It is a flowchart regarding the electromagnet energization notification process executed by the main control circuit. It is a flowchart regarding the character alerting / symbol alerting data setting processing executed by the display control circuit of the gaming machine. It is a flowchart regarding the figure alerting | reporting data setting process which the same display control circuit performs. It is a front view of the display apparatus provided with the light-emitting device of the gaming machine.

Explanation of symbols

DESCRIPTION OF SYMBOLS 1 Ball game machine 3 Game board 6 Game area 9 Display apparatus (central part)
37 Speaker 44 Playing ball detection switch 45 in the accessory 45 Game ball receiving portion 46 Magnetic body (electromagnet)
47 game ball passage space 48 upper member 48A lower surface of upper member 50 image display portion 55 lower member 57, 57A, 57B notch portion 58 first extension passage portion 59 second extension passage portion 60 LED
70 Main Control Circuit 90 Display Control Circuit AH Game Ball

Claims (9)

  1. A game board erected in a vertical direction; a game ball receiving part for receiving a metal game ball formed on the board surface of the game board; and a magnetic body disposed above the game ball receiving part. In the bullet ball game machine having a game ball passage space in which the game ball received by the game ball receiving portion moves in a suspended state by the magnetic force of the magnetic body,
    An upper member whose lower surface is inclined downward with respect to the horizontal direction is disposed above the game ball receiving portion, and the magnetic body is an electromagnet and is disposed facing the lower surface side of the upper member. The lower member is disposed below the upper member with a space through which approximately one gaming ball can pass between the lower surface of the upper member and the lower member.
    Comprising energization control means for controlling energization to the electromagnet;
    When the electromagnet is energized by the energization control means, the game ball is moved in a suspended state along the lower surface of the upper member by the magnetic force of the electromagnet, and energization to the electromagnet is stopped by the energization control means. In some cases, the game ball moves along the upper surface of the lower member.
  2.   2. The ball game machine according to claim 1, wherein the lower member is extended from the game ball receiving portion.
  3.   The ball game machine according to claim 1 or 2, wherein the lower member has a notch, and the length of the notch is at least longer than the diameter of the game ball.
  4.   When the game ball is energized to the electromagnet, the game ball moves in a suspended state along the lower surface of the upper member, and when the electromagnet is de-energized, the game ball falls from the notch. The bullet ball game machine according to claim 3, characterized in that:
  5.   4. The ball game machine according to claim 3, wherein the lower member is divided into a first extended passage portion and a second extended passage portion by the cutout portion. 5.
  6.   Informing means for informing that the game ball is moving along the notch in a suspended state along the lower surface of the upper member, and informing control means for controlling the notifying mode of the notifying means, The bullet ball game machine according to any one of claims 3 to 5.
  7.   6. The apparatus according to claim 3, further comprising notification means for notifying that the game ball falls from the notch, and notification control means for controlling a notification mode of the notification means. A ball game machine.
  8.   8. The operation according to claim 6, wherein the notification unit is operated by a game ball detection unit provided upstream of the notch and an energization notification unit that notifies energization or non-energization of the electromagnet. A ball game machine.
  9.   9. The ball game according to claim 6, wherein the notification means is a character, a symbol, or a figure displayed on a display device provided on the board surface corresponding to the notch. Machine.
JP2003397383A 2003-11-27 2003-11-27 Pachinko game machine Pending JP2005152417A (en)

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Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP2003397383A JP2005152417A (en) 2003-11-27 2003-11-27 Pachinko game machine

Publications (1)

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JP2005152417A true JP2005152417A (en) 2005-06-16

Family

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Country Link
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Cited By (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2007190145A (en) * 2006-01-18 2007-08-02 Samii Kk Pinball game machine
JP2008018009A (en) * 2006-07-12 2008-01-31 Samii Kk Game machine
JP2010051386A (en) * 2008-08-26 2010-03-11 Kyoraku Sangyo Kk Board surface component, game board unit, and pachinko game machine

Citations (6)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JPH10286345A (en) * 1997-04-14 1998-10-27 Toyomaru Sangyo Kk Game machine
JP3146163B2 (en) * 1996-08-28 2001-03-12 谷口 彪 Pachinko machine and pachinko ball moving method
JP2002052192A (en) * 2000-08-07 2002-02-19 Kyoraku Sangyo Pachinko game machine
JP2003230671A (en) * 2002-02-13 2003-08-19 Sophia Co Ltd Pinball game machine
JP2003275402A (en) * 2002-03-26 2003-09-30 Daiichi Shokai Co Ltd Game machine
JP2005058433A (en) * 2003-08-11 2005-03-10 Adachi Light Co Ltd Game ball guiding device of pachinko game machine

Patent Citations (6)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP3146163B2 (en) * 1996-08-28 2001-03-12 谷口 彪 Pachinko machine and pachinko ball moving method
JPH10286345A (en) * 1997-04-14 1998-10-27 Toyomaru Sangyo Kk Game machine
JP2002052192A (en) * 2000-08-07 2002-02-19 Kyoraku Sangyo Pachinko game machine
JP2003230671A (en) * 2002-02-13 2003-08-19 Sophia Co Ltd Pinball game machine
JP2003275402A (en) * 2002-03-26 2003-09-30 Daiichi Shokai Co Ltd Game machine
JP2005058433A (en) * 2003-08-11 2005-03-10 Adachi Light Co Ltd Game ball guiding device of pachinko game machine

Cited By (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2007190145A (en) * 2006-01-18 2007-08-02 Samii Kk Pinball game machine
JP4730829B2 (en) * 2006-01-18 2011-07-20 サミー株式会社 Bullet ball machine
JP2008018009A (en) * 2006-07-12 2008-01-31 Samii Kk Game machine
JP2010051386A (en) * 2008-08-26 2010-03-11 Kyoraku Sangyo Kk Board surface component, game board unit, and pachinko game machine

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