JP2005152025A - Pachinko game machine - Google Patents

Pachinko game machine Download PDF

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Publication number
JP2005152025A
JP2005152025A JP2003390860A JP2003390860A JP2005152025A JP 2005152025 A JP2005152025 A JP 2005152025A JP 2003390860 A JP2003390860 A JP 2003390860A JP 2003390860 A JP2003390860 A JP 2003390860A JP 2005152025 A JP2005152025 A JP 2005152025A
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display
symbol
game
hold
order
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JP2003390860A
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Japanese (ja)
Inventor
Hiroo Nakayama
Takahiro Uchigashima
Toshihiro Uchigashima
博夫 中山
敏博 内ヶ島
隆寛 内ヶ島
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Takao:Kk
株式会社高尾
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Priority to JP2003390860A priority Critical patent/JP2005152025A/en
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Abstract

An object of the present invention is to provide a ball game machine that enhances the player's expectation and satisfaction and enriches the entertainment of the game.
A jackpot determination as to whether or not to shift to a special game based on an extraction value extracted when a game ball enters a predetermined game area, and a jackpot type for determining one jackpot from a plurality of kinds of jackpots Extraction that is extracted every time a new game ball enters the game area during the symbol variation, the symbol display device 64 variably displayed based on these determination results, and the result is notified. In the ball game machine that holds the value on hold, the hold order display means 644 for displaying the variation start order of the symbol variation based on the extracted value stored on hold, and at least the extracted value stored on hold is a big hit. Effective when the extracted value is included, the operation means 135 that can be operated by the player, and based on the operation of the operation means 135, the variation start order of the symbol variation displayed on the hold order display means 644 It provided a pending order display change means 642 to change.
[Selection] Figure 4

Description

  The present invention notifies whether or not to shift to a special game by changing the display of the symbol on the symbol display device due to the entry of the game ball into the predetermined game area, in particular, to the special game area. The present invention relates to a ball game machine that holds a corresponding symbol variation every time a game ball enters the game area.

  Conventionally, in this type of ball game machine, when a game ball enters a predetermined game area such as a start opening, a random number is extracted, and a special game based on the extracted random value (hereinafter referred to as an extracted value). The jackpot determination as to whether or not to shift to is performed, and the determination result is notified by variably displaying the symbols of the symbol display device. When the game shifts to a special game, a large number of prize balls can be obtained. In addition, every time a new game ball enters the game area during symbol variation, the extracted value extracted thereby is retained and the number stored is displayed. An upper limit is set for the number to be stored on hold. Then, the symbol variation is sequentially executed based on the extracted value (hereinafter simply referred to as “holding storage”) stored on hold. Further, this type of gaming machine is generally a probability variation machine in which the probability of jackpot occurrence varies based on the determination result.

By the way, when the reserved memory accumulates, the player stops firing once to save the game ball, and waits to see the change display until each symbol change is finished, whether or not it is a big hit. Game. Therefore, recently, when an extracted value that is a big hit is included in the hold memory, the notice color is notified by changing the lighting color of the hold display section, or as described in Patent Document 1 below, the hold memory is stored. When there are multiple extracted values that are out of the extracted value that is a big hit, the player arbitrarily replaces the order of the symbol variation based on each of the above extracted values to Proposals have been made to give priority to overout symbol variation, or conversely overout symbol variation over jackpot symbol variation to produce a change in the game.
JP 2003-33507 A

  However, in any of the conventional structures, in the state where the reserved memory is accumulated, if the player stops the release of the game ball, it is possible to make the game by simply waiting for the notification of the determination result by the gaming machine while watching the change in the design. It is scarce, and the player does not feel that he / she is actively participating in the game, and it is not interesting.

  Also, for example, if the extracted value that is the two big hits is included in the pending storage, either big hit is "probable big hit" or big hits occur in the order of "normal big hit" followed by "probable big hit" If this happens, the probability of the third big hit will be very high and the player's expectation will increase, but conversely if it occurs in the order of "probable big hit" and "normal big hit", then the normal big hit The possibility of the next big hit is very low compared to that after the probable big hit, so the player's expectation and satisfaction are halved. In addition to this, there are places where a lucky number system or unlimited system is adopted depending on the winning symbol determined depending on the game hall, even if there are multiple extracted values that become multiple jackpots in reserved memory, a big hit occurs Depending on the order of playing, there is a difference in whether or not the game can be continued with the winning ball obtained after the big hit, and the influence on the player is great. Even in the conventional structure of Patent Document 1, since the order of jackpots does not change, a similar impression is given to the player. Furthermore, if there is no jackpot notice, no reach, and continuous losing, the player's motivation for the game is reduced.

  Therefore, the present invention has a high gameability even when the reserved memory is accumulated, and can give the player a sense of being actively participating in the game, thereby increasing the player's expectation, motivation and satisfaction. It is an object of the present invention to provide a ball game that enriches the interest of the game.

  The present invention is a jackpot determination as to whether or not to shift to a special game based on an extraction value extracted due to a game ball entering a predetermined game area, and one jackpot among a plurality of kinds of jackpots The jackpot type is determined, and based on these determination results, the symbols on the symbol display device are variably displayed and the results are notified. Every time a new game ball enters the game area during the symbol variation, In the bullet ball game machine that stores the extracted values to be extracted and determines the stored values in the storage order after the end of the symbol variation and varies the symbols, the variation start of the symbol variation based on the reserved and stored extraction values starts. A hold order display means for displaying the order, an operation means that is effective when the extracted value that is a big hit is included in at least the extracted value stored in the hold, and the player can operate, and the operation means Based on the operation, the structure provided with a hold order display changing means for changing the fluctuation start order of the pending order display means displayed the symbol variation (claim 1). When the player operates the operation means, the change start order of the symbol fluctuation displayed on the hold order display means is changed by the hold order display changing means. In this way, even when the reserved memory is accumulated, the player is allowed to participate in the game, and the variation start order on the display of the symbol variation is changed. It is possible to eliminate the monotonousness of simply waiting to see whether or not the symbol variation based on the display is confirmed and a big hit, and the game performance is improved, so that the player's expectation, motivation and satisfaction can be improved.

  Among the above-mentioned multiple types of big hits, the probability change big hit that increases the probability of shifting to the next special game after the end of the special game and the probability of shifting to the next special game after the end of the special game remain in the normal state or the above probability change. A normal jackpot for returning from the state to the normal state is included (claim 2).

  The reason why the operation means becomes effective includes an extracted value that is a big hit and an extracted value that is a big hit that is different in type from the extracted value (claim 3). For example, if there is a normal big hit and a probable big hit among a plurality of stored values stored on hold, the player wants to generate the normal big win and the probable big hit in this order. It will give you a sense of satisfaction that you can actively participate in the game to make your wish come true. The types of jackpots are not limited to normal jackpots or probable variation jackpots, but may be classified according to the winning symbol, such as a short-time jackpot, a jackpot with a different number of prize balls to be paid out, or the like.

  The hold order display means turns on the hold display indicating that the extracted value is held and stored in order from the start position, and turns off the hold display at the start position every time the symbol variation ends. Then, the remaining hold display is sequentially advanced to the head position, and the hold display corresponding to the extracted stored value corresponding to the big hit is marked. The hold order display change means is configured to replace the display position of the hold display with the mark with another display position of the hold display. The player can see at a glance the hold display that can be changed in order. Moreover, the expectation for occurrence of a big hit is increased by displaying a hold display that can be replaced.

  In addition, the bullet ball game machine according to any one of claims 1 to 4 can perform the actual change start order only by performing the effect of changing the change start order on the display of the symbol change based on the extracted stored value. It is not necessary to change. In this case, the player can be made to think that the starting order of the symbol variation has actually been changed, and the player can be fully entertained. In addition to this, the change start order on display may be changed, and the change start order of symbol changes may be actually changed correspondingly.

  According to the ball ball game machine of the present invention, even in a state where reserved memory is accumulated, the game performance is high, and it is possible to give the player a sense that he / she is actively participating in the game. You can increase your motivation, satisfaction, and enrich your gaming fun.

  A first embodiment of the present invention will be described with reference to FIGS. FIG. 1 shows an entire bullet ball game machine (hereinafter simply referred to as a game machine) to which the present invention is applied. The game machine has a rectangular outer frame 111 and a front frame 112. The front frame 112 has upper and lower left and right ends. The hinge 116 is attached to the outer frame 111 so as to be rotatable in the horizontal direction, and each part integrated with the front frame 112 can be opened to the front side during maintenance or the like. The gaming machines are attached to the gaming machine installation island, which is normally laid out in a plurality of rows, with an outer frame 111, and are alternately arranged with prepaid card units.

  Inside the front frame 112, a metal frame 113 that covers the size of about 2/3 of the front frame 112 in the height direction is attached, and the inner periphery of the metal frame 113 with the left side of the metal frame 113 as a support shaft. A glass frame 114 bordering the frame is hinged so as to be openable and closable. The glass frame 114 is loaded with double glass plates 115. A game board 21 is housed inside the front frame 112 on the back side of the glass plate 115 and faces the player with the glass plate 115 interposed therebetween.

  The distance between the glass plates 115 is such that the influence of the magnets from the outside does not reach a game ball on the surface of the game board 21 described later, and when the surface of the glass plate 115 is pressed, It is set so that it does not come into contact with game nails that protrude in the direction of the glass plate 115 from the board surface.

  Inside the front frame 112, a bathtub-shaped upper plate 121 and a lower plate 124 are provided below the metal frame 113 so as to protrude toward the front side. The main body of the upper plate 121 is made of a material that does not easily get dirty, such as ebonide. A discharge port 122 for paying out a prize ball or the like is opened on the side surface of the upper plate 121.

  The upper plate 121 has a bulging portion that bulges to the left and right, and a balance display portion 133 that displays the balance of the prepaid card inserted in the prepaid card unit on the top of the left bulging portion, a game ball A ball lending button 131 to be pressed when receiving the lending and a settlement button 132 for the settlement are provided.

  On the upper surface of the left bulge portion of the upper plate 121, there is provided a push button switch 135 which is an operation means that can change the display of the variation start order of the symbol variation based on the extracted stored value to be described later. .

  The lower plate 124 has an overflow ball discharge port 125 opened on the side surface, and serves as an exit for the return ball that failed to fire as the overflow ball flows when the upper plate 121 is full. Further, when the player operates the upper plate ball removal lever 123, the player communicates with the upper plate 121 through the overflow ball discharge port 125, and the game ball on the upper plate 121 is moved to the lower plate 124. Is possible. Further, when the lower plate 124 is filled with game balls, the bottom plate 124 can be opened and discharged below the lower plate 124 by operating the lower plate ball removal lever 126, so that the game balls are put in a separate box. Can be moved.

  A firing handle 141 is provided on the right side of the lower plate 124. The firing handle 141 is provided with a ring-shaped rotation ring 143 coaxially on the outer periphery of the grip portion 142 that protrudes and is attached to the front side. When the player rotates the rotation ring 143 in the clockwise direction, A game ball supplied from the dish 121 can be launched onto the surface of the game board 21.

  FIG. 2 shows a game board 21 of the gaming machine. This gaming machine is a gaming machine generally classified as “first type”, and when a game ball launched on the game board 21 enters a winning opening 31 which is a predetermined game area, an extraction value consisting of a random number is extracted. The jackpot determination as to whether or not to shift to a special game based on the extracted value and the jackpot type determination for determining one jackpot from a plurality of types of jackpots are made, and a special symbol display is performed based on these determination results. The special symbols D1, D2, and D3 of the device 64 are displayed in a variable manner to notify the determination result, and when a big hit is reached, a special game different from a normal game is executed. When a new ball is entered into the winning opening 31 while the symbol is changing, the extracted value corresponding to this is put on hold. In addition, it has a probability change function and a time shortening function that change the probability of jackpot. In the gaming machine, when there are a plurality of jackpot extraction values of different types that are usually big hits and odd jackpots in the stored value (hereinafter simply referred to as holding memory) in the probability changing state. In addition, in accordance with the operation of the operation means 135 by the player, an effect of changing the variation start order on the display of the symbol variation based on the hold storage is performed. Note that the actual change start order is not changed.

  As shown in FIG. 2, on the board surface of the game board 21, strip-like rails 22 and 23 are provided perpendicular to the board surface so as to border the board surface in a substantially circular shape. The rails 22 and 23 are partially doubled on the left side in the figure, and a game ball is launched along the outer rail 23 by the operation of the launch handle 141, and a substantially circular area of the board surface surrounded by the rails 22 and 23. Get inside. A special symbol display device 64 is provided at the center of the substantially circular area, and various winning holes 31, 35, 35a, a large winning hole 32, a large number of game nails 25, windmills 26, 27, and the like are provided around the special symbol display device 64. Yes.

  The symbol display device 641, which is a display of the special symbol display device 64, is an LCD panel, and is provided in the symbol display frame 24 fitted in the opening formed in the game board 21 with the display surface facing forward. The symbol display device 641 displays a plurality of special symbols D1, D2, D3 in the center thereof.

  At the bottom of the symbol display device 641, a special symbol reservation order display unit serving as a reservation order display means for displaying the number of reserved memories and the variation order of symbol variation corresponding to each extracted value in a pseudo manner by displaying the character symbols in parallel. 644 is configured. Further, a special symbol reservation number display section 40 is provided at the center of the lower edge of the symbol display frame 24 and is configured by an LED for numerical display, and displays the number of reserved storage values numerically. The upper limit of the number of reserved storage is set to 10.

  At the upper edge of the symbol display frame 24, there are provided a normal symbol display unit 41 having LEDs for numerical display, and a normal symbol holding display unit 42 having four LEDs each.

  Below the symbol display frame 24, an ordinary electric accessory 31 is provided as a first-type starting opening which is a winning opening. The ordinary electric accessory 31 is an electric tulip that is operated by a solenoid. Normal winning holes 35 are provided on both the left and right sides of the ordinary electric accessory 31.

  A big prize opening 32 is provided below the ordinary electric accessory 31. The grand prize winning opening 32 opens and closes a wide ball opening when the attacker door 321 is electrically operated, so that many winnings can be expected when it is “open”.

  Further, normal symbol operation gates 34 are provided on the left and right sides of the symbol display frame 24, and the normal symbol of the normal symbol display unit 41 changes when a game ball passes through the gate. The game ball that has entered the normal symbol operation gate 34 appears on the game board 21 again.

  In addition, an out port 37 is opened at the bottom of the board surface of the game board 21, and among the game balls launched on the board surface of the game board 21, the game machines 21 enter the above winning holes 31, 35 and the big prize port 32. The game balls that were not played are taken out as out balls.

  Some of the windmills 27 are made of colored transparent plastic, and are configured to shine by providing a lamp (not shown) behind them, and exhibit a decorative effect of the game board 21 during the game together with side lamps 28 that flash in a complicated manner. . Furthermore, sound is generated from a speaker (not shown) as the game progresses to enhance the sense of presence during the game.

  FIG. 3 shows the back side of the gaming machine, and the above-mentioned gaming board 21 is provided with a mechanism board 51 detachably along the back side. The mechanism board 51 is provided with a ball tank 52 in the upper part, and a game ball passage 53 is provided below the mechanism tank 51, and a game ball is received through the tank rail 54 and the curve rail 55. 57 can be supplied.

  When a game ball enters each of the winning holes 31 and the like of the game board 21, a prize ball payout device 56 operates according to control by a prize ball control device 62 described later, and a predetermined number of game balls are delivered.

  Also, a game ball launching device 58 incorporating a launching motor and the like is provided.

  The game board 21 and the mechanism board 51 are provided with a main control device 61 that controls the whole progress of the game, and various sub-devices 62, 63, 64, 65, 66 by one-way communication with the main control device 61. . The sub-devices 62 to 66 include a device that controls the payout of prize balls and rental balls (hereinafter referred to as award ball control device as appropriate) 62, and a device that controls the launch of game balls (hereinafter referred to as a fire control device as appropriate). 63, a device for displaying special symbols (hereinafter referred to as a special symbol display device as appropriate) 64, a device for controlling the light emission of various display and production lamps (hereinafter referred to as a lamp control device as appropriate) 65, a speaker 66 (hereinafter referred to as sound control device as appropriate) 66 for controlling the output sound of the sound.

  FIG. 4 shows the electrical configuration of the gaming machine constituted by the devices 61 to 66 and the like. The main control device 61 has a ROM storing a game control program and a RAM serving as a work area for operations and the like. It is configured as a logic operation circuit centered on the one-chip microcomputer, and an external input / output circuit for inputting / outputting the devices 62 to 66, various switches 711 to 718 and various actuators 719 to 721 is also provided. Yes.

  Various switches 711 to 718 that receive signal input from the main controller 61 will be described. The full tank switch 711 is a pressure sensor provided in the lower tray 124, and detects that the lower tray 124 is filled with game balls. The ball switch 712 is a pressure sensor provided in the ball tank 52 and detects that there are not enough game balls in the ball tank 52.

  The first type start port switch 713 is provided in the normal electric accessory 31 and the normal symbol start switch 714 is provided in the normal image operation gate 34 to detect a game ball. When winning the normal electric accessory 31, the main control device 61 transmits to the special image display device 64 a command command for requesting the symbol display device 641 to display whether or not it is a big hit by the symbol variation display as described above.

  Also, an accessory continuous operation switch (V switch) 715 is provided in the special winning opening 32 and detects that the winning game ball has passed through the special area. The count switch 716 detects all game balls that win in the big winning opening 32.

  The prize ball sensor 717 counts the prize balls paid out from the payout control device 62. Each normal winning opening switch 718 detects a game ball won in each normal winning opening 35 or the like.

  The actuators 719 to 721 driven by the main controller 61 will be described. The special winning opening solenoid 719 is used to open and close the attacker door 321, the V solenoid 720 is used to open and close the special area in the special winning opening 32, and the ordinary accessory solenoid 721 is used to open and close the ordinary electric accessory 31. The attacker door 321 has a basic opening time (usually 20 seconds). Before the opening time is counted up, the number of game balls detected by the count switch 716 is a predetermined number (usually 10). ) To close.

  The payout control device 62 is configured as a logical operation circuit using a one-chip microcomputer, and performs one-way communication with the main control device 61 in which only transmission from the main control device 61 is allowed. When a prize is received in accordance with a control command from, the prize ball motor 722 is operated to control the payout of the prize ball, and the two-way communication with the above-mentioned prepaid card unit 723 and the CR settlement display device 724 is carried out. The solenoid 725 is driven to control the rental ball supply. The number of rented balls is counted based on the output of the lent ball sensor 726. The CR settlement display device 724 is built in the positions where the push buttons 132 and 133 and the balance display portion 131 of the upper plate 121 are formed, and a ball lending switch that is turned on when the ball lending button 132 is depressed, and a settlement switch that is turned on when the settlement button 133 is depressed. And a numerical display LED in the balance display unit 131.

  The firing control device 63 drives and controls a firing motor 727 that constitutes a launching device (not shown) in accordance with the detected amount of a rotation amount sensor (launch handle in FIG. 4) 726 that detects the rotation amount of the launch handle operated by the player. It consists of a one-chip microcomputer. The launch control device 63 performs one-way communication with the payout control device 62 and transmission permitted only from the payout control device 62. A launch stop switch 727 is connected to the launch control device 63 so as to temporarily stop launch when operated by a player. The touch switch 728 is incorporated in the launch handle 141 and detects whether or not the player is touching the launch handle 141, and it is known whether or not the game table is in operation.

  The special symbol display device 64 includes a symbol display device 641 and a symbol control device 640 that controls the symbol display device 641 based on a command from the main control device 61. The symbol control device 640 is mainly composed of a one-chip microcomputer or the like, and controls the three special symbols D1, D2, D3 of the symbol display device 641 and the special symbol hold order display unit 644 as shown in FIGS. To do.

  For example, 12 types of special symbols D1, D2, and D3 of the symbol display device 641 are prepared, and the symbols fluctuate when triggered by entering the normal electric accessory 31 as described later. The variation of the symbol is performed in a manner simulating that the pictures shown on the surface of the rotating drum appear in succession by the rotation of the drum, like a throttle machine, for example. And if the three symbols come together, it will be a big hit. Various designs such as numbers and pictures are used, but in the following description, for convenience, “1” “2” “3” “4” “5” “6” “7” “8” “9” The description will be made with 12 types of “A”, “B”, and “C”. The display of the three symbols is represented as “365”.

  The special symbol hold order display unit 644 is capable of displaying up to 10 pieces of hold storage, and one apple is displayed for each hold storage, and each time an extracted value is held and stored, It is displayed in order from the top position on the left side in the figure. In addition, an animal character that changes the change start order of the symbol change based on the hold storage is displayed in the hold order display unit 644.

  As shown in FIG. 2, a push button switch 135 is connected to the special symbol display device 64. When the push button switch 135 is operated, the signal is input to the symbol control device 640.

  The symbol control device 640 is provided with a hold order display changing means 642 for changing the variation start order displayed on the special symbol hold order display unit 644 in accordance with the operation of the push button switch 135.

  The lamp control device 65 has a one-chip microcomputer, and an IC chip for preventing a short circuit is provided in the lamp output unit. Upon receiving a command from the main control device 61, an LED 730 for a special symbol holding display unit or a normal image display In addition to the LED 731 and the normal image hold storage LED 732, various lamps 733 and LEDs 734 for decoration and the like are driven to light.

  The sound control device 66 is composed of a one-chip microcomputer with a built-in mask ROM that stores a large number of sound data, a sound source IC and an amplifier controlled by the same, and receives commands from the main control device 61 and the image control device 640. Then, the recorded sound source is assembled into a phrase and the speaker 735 is driven and controlled.

  The transmission / reception circuit between the main controller 61 and each of the devices 62 to 66 is configured as a one-way communication circuit that transmits only from the main controller 61. This one-way communication can be configured using an inverter circuit or a latch circuit.

  The main controller 61 is connected to a hall computer 1c that manages the entire ball game machine in the game hall via the board external connection terminal 741, and various games such as the number of prize balls paid out to the hall computer. Information is sent. Further, it is connected to the test signal terminal 742, and a failure analysis or the like can be performed with the gaming machine in a predetermined state. Also, the payout control device 62 is connected to the frame external connection terminal 743 and transmits predetermined information to the hall main computer 1 c via the frame external connection terminal 743. The frame external connection terminal 743 is connected to a door opening switch 751 for detecting the open / closed state of the glass frame 114. When the glass frame 114 is opened, this is known to the hall (game room) side. ing.

  Next, the operation of the gaming machine will be described based on the flowcharts shown in FIGS. FIG. 5 shows a main routine executed by the microcomputer of the main controller 61, which is periodically executed by a hardware interrupt about every 2 ms. Each process from step S100 to S190 is a process that is executed only once in the interrupt, and is referred to as "main process". Each process in steps S200 and S210 executes the main process and remains until the next interrupt. This process is repeated as long as time permits, and is called “residual processing”.

  When the above interrupt is executed, first, in step S100, it is checked whether or not it is a normal interrupt. If it is not normal (NO), a special symbol and a normal symbol are used as initial symbols, etc. Initial setting such as writing each initial value in the memory work area is performed (step S110).

  If it is determined that the interrupt is normal (YES), first, an initial random number update process (step S120) is executed. Each time this process is executed, 953 integers from “0” to “952” are repeatedly repeated in ascending order. An initial random number is created by updating. When the initial random number exceeds the maximum value “952”, it returns to “0”.

  In the subsequent success / failure random number update process (step S130), 953 integers from “0” to “952” are repeatedly updated in ascending order each time the process is executed, similar to the initial random number update process (step S120). A random number is generated. The pass / fail random number update process is the next process when the pass / fail random number reaches the maximum value, and the process is continued with the initial random number value at that time as the initial value, and is repeated in ascending order until the value reaches “1” less than the initial value. Update the random number. The pass / fail random number is updated in 953 integer values in ascending order for each process. If the maximum value is reached, the initial value is updated to the initial random value at that time in the next process. Can be unpredictable. The appearance rate of random numbers is uniform.

  In the big hit symbol random number update process (step S140), the big hit symbol random number is created by repeatedly updating 15 integers “0” to “14” in ascending order. The 15 random numbers “0” to “14” are “111”, “222”, “333”, “444”, “555”, “666” of the same three-digit symbol displayed on the LCD 51 screen. ”,“ 777 ”,“ 888 ”,“ 999 ”,“ AAA ”,“ BBB ”,“ CCC ”,“ DDD ”,“ EEE ”,“ FFF ”, respectively.

  In the missed symbol random number update process (step S150), the three random numbers for the left symbol, the middle symbol, and the right symbol used as the missed symbols when they are not big hits are respectively 15 integers “0” to “14”. Is created by repeatedly updating in ascending order.

  In the normal symbol random number update process (step S160), ten integers “0” to “9” are repeatedly updated in ascending order to generate a normal symbol random number. The ten random numbers “0” to “9” are “1”, “2”, “3”, “4”, “5”, “6”, “7” displayed on the normal symbol display 41. ”,“ 8 ”,“ 9 ”, and“ A ”, respectively.

  Thereafter, a winning confirmation process (step S170) and a success / failure determination process (step S180), which will be described later, are executed. In each subsequent input / output process (step S190), the full switch 711, the replenishment switch 712, and the first type start port switch 713. , Normal symbol operation switch 714, V switch 715, count switch 716, and other not-shown entry detection switches provided in the winning opening are checked, and according to these, award ball payout control, normal Processing related to the game, such as determining whether or not the symbol is successful and controlling the variable winning device 7 is executed.

  The remaining process subsequent to this process is composed of an off-set symbol random number update process (step S200) and an initial random number update process (step S210), and is exactly the same process as steps S150 and S120. These two processes (steps S200 and S210) form an infinite loop and are repeatedly executed until the next interrupt is executed. The time required to execute this processing from steps S100 to S170 differs for each interrupt depending on whether or not to execute a big hit, a difference in display mode of special symbols, and the like. Accordingly, the number of times the remaining process is executed is different for each interrupt, and the interrupted process is executed once and the updated values of the design random number and the initial random number are not uniform. This eliminates the possibility that the initial random number is synchronized with the random number. In this embodiment, the update of the random number is changed according to the value of the initial random number, so there is no possibility of synchronization. The normal symbol random number update process (step S160) may also be executed as a residual process.

  In the winning confirmation process (step S170) executed in the main routine, as shown in FIG. 6, it is confirmed whether or not a game ball has entered the first type starting port 31 (step S300). If not (NO), return. If there is an incoming ball (YES), it is checked whether or not a later-described extraction value hold memory is full (step S310).

  If the hold memory is full (YES), the process returns. If not full (NO), the extracted value consisting of various random numbers extracted due to the ball entering the first type starting port 31 is stored in the memory of the main controller 61 (step S320). Note that the types of random numbers to be extracted are a jackpot determination random number, a jackpot symbol determination random number, a reach determination random number, a variation pattern determination random number, and the like.

  In the success / failure determination process (step S180) executed in the main routine, as shown in FIGS. 7 to 9, it is confirmed whether or not the jackpot condition device is operating (step S400). If the condition device is in operation (YES), the process proceeds to a special game process described later. If not in operation (NO), it is determined whether or not the special symbols D1, D2, and D3 are changing (step S401).

  If the symbol is not changing (NO), it is confirmed whether or not the special symbols D1, D2 and D3 are being confirmed and displayed (step S402). If the confirmed symbol is not being displayed (NO), it is confirmed whether or not there is the above-mentioned reserved memory (step S403). If there is no reservation memory, it shifts to special game processing. If there is an on-hold storage, it is checked whether or not a probability change flag is set (that is, whether or not a probability change state is present) (step S404).

  If the probability variation flag is not set (NO), the oldest stored jackpot determination random number is determined from the normal table (step S405). In the normal table, for example, the winning value is set in advance to three types of values such as “17, 353, 631”. If any of these is the same as the big hit determination random number, the big hit is made.

  On the other hand, if the probability variation flag is set in step S404 (YES), the jackpot determination random number is determined using the probability variation table (step S406). In the probability variation table, for example, the winning value is preset to 15 types of values such as “17, 83, 151, 223, 283, 353, 421, 491, 563, 631, 691, 761, 829, 907, 941”. If any of these is the same as the jackpot determination random number, the jackpot is determined.

  If the determination result in step S405 or step S406 is not a big hit (step S407), a missing symbol is determined (step S408), a variation pattern of the symbol at the time of failure is determined (step S409), and the special symbol display device 64 A symbol change start command is transmitted to the symbol control device 640 (step S410). Then, it shifts to special game processing. Note that the command transmitted in step S410 includes the off symbol and fluctuation pattern at the time of loss determined in step S409.

  If the determination result in step S407 is YES, as shown in FIG. 8, it is confirmed whether or not the current big hit fluctuation is a determination in the probability variation table (step S411), and the determination is in the probability variation table. (YES), it is confirmed whether or not the current big hit fluctuation is a big hit with a probable variation symbol (step S412). If it is a big hit other than the probability variation symbol (NO), the remaining random numbers for determining the big hits in the reserved memory are checked in the normal table (step S413). On the other hand, when it is a big hit with a probability variation symbol (YES), the remaining random numbers for jackpot determination in the reserved storage are confirmed with the probability variation table (step S414).

  In this way, when confirming whether or not the big hit is included in the hold memory in addition to the current big hit fluctuation, check whether the current big hit fluctuation is a normal symbol or a probable variation, and hold depending on the result. You must check your memory. For example, if the current big hit fluctuation is a normal symbol, the normal probability state is set after the fluctuation, so it is sufficient to check the remaining reserved memory with the above three types of hit values. If it is a symbol, it will be set to a high probability state after the change, so the remaining reserved memory must be confirmed with the above 15 types of hit values, and it will be in the normal or probable state after the current change. This is because the result of whether or not the jackpot is included in the remaining reserved memory varies depending on whether it is set.

  Next, based on the confirmation result in step S413 or step S414, it is determined whether or not there is a type of jackpot that is different from the jackpot variation that will change from now on in the remaining pending storage (step S415), and the remaining pending storage. When there are different types of jackpots (YES), a specific variation pattern is selected (step S416), and the specific variation pattern is sent to the symbol control device 640 of the special symbol display device 64 by the above step S410 (FIG. 7). The change start command at is transmitted and the special game process is started.

  Further, when the determination at step S411 is NO, and when there is no different type of big hit in the remaining storage at step S415 (NO), the big hit variation pattern is selected (step S417), and the above step S410 ( 7), a change start command with the above-mentioned big hit change pattern is transmitted to the symbol control device 640 of the special symbol display device 64, and the process proceeds to the special game process. The command transmitted in step S410 includes the jackpot symbol and the specific variation pattern determined in step S416, or the jackpot symbol and the jackpot variation pattern determined in step S417.

  When YES determination is made in step S401 (FIG. 7) of the success / failure determination process, as shown in FIG. 9, it is confirmed whether or not the symbol variation time has elapsed (step S420), and if it has not elapsed (NO) special game Transition to processing. On the other hand, if the time has elapsed (YES), a symbol stop command is transmitted to the symbol control device 640 of the special symbol display device 64 (step S421).

  Next, it is confirmed whether or not the special symbol is a big hit combination (step S423). If it is a big hit combination (YES), the display of the confirmed symbol corresponding to this is set (step S424), and the condition device is activated. A start process is performed (step S425). Then, it is confirmed whether or not the probability variation flag is set (step S426). When the probability variation flag is set (YES), the confirmation flag is ended (step S427), and the process proceeds to the special game process. If the probability change flag is not set in step S426 (NO), it is confirmed whether or not the time reduction flag is set (step S428). If the time reduction flag is set (YES), the time reduction flag is ended (step S429). , Shift to special game processing. If the time reduction flag is not set in step S428 (NO), the process proceeds to special game processing.

  On the other hand, when the special symbol is not a jackpot combination in step S423 (NO), the display of the confirmed symbol corresponding to this is set (step S430). Next, it is confirmed whether or not the time reduction flag is set (step S431). When the time reduction flag is set (YES), the number of time reduction is decremented (step S432), and it is checked whether or not the time reduction number is 0. (Step S433). When the number of time reductions is 0 (YES), the time reduction flag is ended (Step S434), and the process proceeds to the special game process. If the number of time reductions is not 0 in step S433 (NO), the process proceeds to special game processing.

  When YES is determined in step S402 of the determination processing, whether or not the confirmed symbol display time has ended is confirmed (step S435), and if not ended (NO), the process proceeds to special game processing. On the other hand, if the display time has expired (YES), a finalized symbol display end process is performed (step S436), and the process proceeds to a special game process.

  Next, a special game process of a subroutine executed by the main controller 61 will be described. As shown in FIG. 10, in the special game process, first, it is confirmed whether or not the condition operating device is operating (step S500). If the condition operating device is not operating (NO), the process returns to the main routine. When the condition actuating device is in operation (YES), it is confirmed whether or not the big prize opening 32 is open (step S501). If it is not opened (NO), it is confirmed whether or not the big hit start effect is being performed ( If it is during production (step S502), it returns (YES). If it is not during production (NO), it is confirmed whether it is during an interval (step S503). If during the interval (YES), return. If it is not during the interval (NO), it is confirmed whether or not the big hit end effect is being performed (step S504), and if it is during the effect (YES), the process returns. If the performance is not in progress (NO), the big hit symbol and the big hit state are stored (step S505), the big hit effect processing is performed (step S506), and the process returns.

  When the grand prize opening 32 is opened in the previous step S501 (YES), it is confirmed whether or not 10 game balls have entered the big prize opening 32 (step S507). ), It is confirmed whether or not the opening time of the special winning opening 32 has ended (step S508). If the opening time has not ended (NO), the process returns. On the other hand, when step S507 or step S508 is YES, a closing process for the special winning opening 32 is performed (step S509). Then, it is confirmed whether or not the special game is the final round (step S510). If it is not the final round (NO), whether or not the game ball that has entered the special winning opening 32 has passed the specific area (V zone). It confirms (step S511), and if it passes (YES), the big hit interval process is executed (step S512) and the process returns.

  When YES is determined in the previous step S510 or NO is determined in step S511, the big hit end effect process is executed (step S513), the condition device is stopped (step S514), and it is confirmed whether or not the big hit symbol is a probability variable symbol. (Step S515). If it is a probability variation symbol (YES), a probability variation flag operation process is performed (step S516), and the process returns.

  When it is not a probability variation symbol in step S515 (NO), it is confirmed whether or not the big hit state is a probability variation state (step S517), and if it is a certain probability variation state (YES), the operation of the short time flag is executed (step S518). Return. By executing this process, the total number of time savings is set to 100. In step S517, if it is not in a certain change state (NO), the process returns.

  Next, based on FIG. 11 thru | or FIG. 13, the program process which the symbol control apparatus 640 of the special symbol display apparatus 64 performs in response to the command of the main control apparatus 61 is demonstrated. The symbol control device 640 receives the symbol variation start command (step S410, step S416, FIG. 7, FIG. 8 of the determination process) of the specific variation pattern from the main control device 61. It is programmed to change the display representing the change start order. In the variation start process shown in FIG. 11, it is confirmed whether or not the symbol variation start command (step S410 of the success / failure determination process, FIG. 7) has been received (step S600). If no change start command has been received (NO), the process returns. If it is received (YES), it is confirmed whether or not the command is the specific variation pattern (step S610).

  If YES in step S610, the player operates the push button 135 to activate a timer that sets a time during which the display indicating the variation start order of the symbol variation in the stored memory can be changed (measurement processing). Step S620). Then, the variation of the symbol is started with the specific variation pattern (step S630), and the process returns. On the other hand, if NO determination is made in step S610, the process proceeds to step S630, where the fluctuation of the symbol is started with the fluctuation pattern at the time of losing or the big hit fluctuation pattern, and the process returns.

  FIG. 12 shows a symbol change end process, confirms whether or not a symbol stop command (step S421 in FIG. 9, determination result determination process) from the main controller 61 is received (step S640), and receives a symbol stop command. If not (NO), return. If it has been received (YES), the symbol stop process is executed (step S650) and the process returns.

  Next, a replacement effect process for changing the variation start order on the display of the symbol variation in the reserved memory executed when the symbol control device 640 receives the variation start command of the specific variation pattern from the main control device 61 will be described. To do. As shown in FIG. 13, in the replacement effect process, first, it is confirmed whether or not the measurement process (step S620, FIG. 11) of the change start process is being performed (step S700). When the measurement process is being performed (YES), it is confirmed whether or not the operation of the push button 135 by the player is valid (step S710). If it is not valid (NO), it is confirmed whether it is the start time of the measurement process (step S720), and if NO, the process returns. On the other hand, if it is the start time (YES), a process for enabling the player to operate the push button 135 is executed (step S730).

  On the other hand, when the determination in step S710 is YES, the process proceeds to step S740 to check whether it is the end time of the valid period. If the determination is NO, it is confirmed whether or not the player has operated the push button 135 (step S750). If there is an operation (YES), the screen change for changing the change start order on the display of the symbol change in the hold memory is changed. Processing is executed (step S760).

  If NO in step S740, the process proceeds to step S770, and the measurement process and the effective period end process are executed.

  Next, based on FIG. 14 to FIG. 17, the symbol display device 641 of the special symbol display device 64 of this gaming machine is executed according to the variation pattern at the time of the above-mentioned deviation, the specific variation pattern, and the variation pattern at the jackpot. The display operation to be performed will be described. When a change start command of the change pattern at the time of deviation is transmitted from the main control device 61 to the special symbol display device 64 in steps S409 and S410 (FIG. 7) of the above-described determination processing, as shown in FIG. Special symbols D1, D2 and D3 vary (the figure already shows a state in which special symbols D1 and D3 are stopped and displayed). In addition, seven apples are displayed on the special symbol hold order display portion 644 and “7” is displayed on the special symbol hold number display portion 40, indicating that the number of times of hold storage is seven. Yes.

  Then, the irregular symbols are fixedly displayed on the special symbols D1, D2, and D3, and the deviation is notified (FIG. 14B). After that, the variation of each symbol D1, D2, D3 is newly started, the number of reserved storage is reduced by one, the number of apples displayed in the special symbol reservation order display unit 644 and the special symbol reservation number display unit 40 The numerical value is updated to 6 (FIG. 14C).

  The effect of changing the change start order on the display of the symbol change in the reserved memory will be described with reference to FIGS. 15 and 16. In FIG. 15A, the symbol variation at the time of the previous loss is confirmed and displayed that the number of reserved storages is seven. Then, at the time of transition from the previous symbol variation to the current symbol variation, the current symbol variation is a big hit (probable big hit) in the above-described success / failure determination process, and the present big hit is the type of the reserved memory symbol variation. Are determined to exist (for example, the first (current) and fourth symbol fluctuations are big hits), and are identified in steps S416 and S410 (FIGS. 8 and 7) of the success / failure determination process. When the change start command with the change pattern is transmitted, as shown in FIG. 15B, the current symbol change is started and the first one of the seven apples in the special symbol hold order display unit 644 is displayed. A star mark (a mark) indicating that the change start order can be changed is displayed below the fourth item. An explanation telop for the replacement operation is displayed on the screen.

  In actuality, since the current symbol variation has started, “6” blinks in the special symbol reservation number display section 40.

  After that, as shown in FIG. 15C, a timer with an effective time indicating that the replacement operation has become effective is displayed. The valid time is set to about 10 seconds, and during this time, the player can arbitrarily perform a replacement operation.

  If the player presses the push button 135 within the valid time and performs a replacement operation, as shown in FIG. 15D, the bear character in the special symbol hold order display section 644 is the first (first position). Move the apple up. Thereafter, the bear moves the fourth apple to the head position (FIG. 15E), moves the apple moved upward to the fourth position, and ends (FIG. 15F).

  As shown in FIGS. 16 (A) and 16 (B), when the effective time expires, the apple at the top position disappears among the apples in the special symbol holding order display section 644, and the remaining apples are sequentially moved to the top position. The total number of apples is reduced from 7 to 6, and the star mark displayed under the fourth apple is displayed under the third apple. Further, the special symbol hold number display section 40 changes from a blinking state to a lighting state. This completes the change effect of the change start order on the display of the symbol change in the hold memory. It should be noted that the player can perform the replacement operation as many times as possible during the valid time. For example, by pressing the push button 135 twice, the player can return the replacement.

  Thereafter, as shown in FIGS. 16C, 16D, and 16E, the special symbols D1, D2, and D3 are all confirmed and displayed in a uniform pattern, and a big hit telop D4 that represents a big win is displayed. The symbol variation of is terminated. Then, the gaming machine shifts to a special game.

  When the special game is finished and the game returns to the normal game, the stored memory shifts and the symbol variation are sequentially executed and digested as shown in FIGS. 17 (A), (B), (C), and (D). In general, the reserved memory is almost full during a special game, and therefore the number of reserved memories is “10” (full) in FIG. As shown in FIG. 17 (D), at the time of shifting to the big hit symbol variation to which the star mark is given next, whether there is another big hit in the remaining reserved memory again in the above-mentioned success / failure determination process. If there is no other jackpot, a change start command based on a normal jackpot change pattern is transmitted in steps S417 and S410 (FIGS. 8 and 7) of the hit determination process, and the above replacement effect is not performed. Symbol variation is executed (FIG. 17E). Then, as shown in FIG. 17 (F), the special symbols D1, D2, and D3 are all confirmed and displayed in a uniform pattern, and the game machine shifts to a special game with a big hit.

  According to this embodiment, when there are a plurality of jackpots in the hold memory, the player actively participates in the game, and accordingly, the change start order on the display of the jackpot symbol change in the hold memory is entered. Since it was changed, it was possible to eliminate the monotony of the game such as simply waiting to see if each symbol variation was confirmed and displayed as a big hit as in the past, and the game was high and the above replacement was executed It is possible to improve the player's expectation and thrill feeling, such as whether or not, and which jackpot will occur first when the replacement is executed, and increase the fun of the game. Further, it is possible to give the player a satisfaction that there is a possibility that the player can manipulate the flow of the game at his / her own judgment.

  In the present embodiment, the actual change start order is not changed, but only the effect of changing the change start order on the display of the change of the symbol change in the stored memory is not changed. It can make it seem that the order has been changed, and can fully entertain the player.

  In the present embodiment, as a condition for executing the change of the change start order on the display of the symbol variation of the reserved memory, the gaming machine is in a probabilistic state, and there are different big hits of the normal big hit and the probable big hit types in the held memory. Although it was a case, it is not limited to this. For example, depending on the game hall, there is a case where a lucky number system is adopted and a special privilege unique to the game hall is given so that the player can be advantageous when a big hit occurs with a predetermined pattern. In that case, the type of jackpot symbol may be used as a condition.

  In addition, under the condition that there are multiple jackpots in the pending memory, the number of the pending memory can be held as much as possible, and it is rare that there are multiple jackpots in the pending memory, even in a probable state. The number of times that the change start order change effect is executed is reduced. Therefore, as another form of the first embodiment, the condition for executing the replacement effect may be executed when there is one big hit in the symbol variation of the reserved memory. In this case, a variation pattern for executing the replacement is provided in the big hit variation pattern selected in step S417 (FIG. 8) of the success / failure determination process. As a result, a change pattern for executing replacement is selected in steps S417 and S410 (FIGS. 8 and 7) of the success / failure determination process, and the change is executed by transmitting a change start command.

  Further, the change start order may be replaced even if there is no big hit in the hold storage. In this case, a variation pattern for executing the replacement effect is provided in the variation pattern of the deviation selected in step S409 (FIG. 7) of the success / failure determination process, the variation pattern is selected, and a variation start command is transmitted. As a result, replacement is executed. In this way, if the replacement effect is executed even when there is only one jackpot in the hold storage or not at all, even if the replacement effect is executed, it is not always a big hit. Therefore, a thrilling feeling can be produced, and the player's satisfaction increases when there are actually multiple jackpots in the reserved memory.

  Furthermore, the above replacement may be executed regardless of whether the gaming machine is in a normal state or a probability change state. In this way, by changing the conditions for executing the replacement, the frequency of replacement is increased, so that the game is more interesting.

  A second embodiment of the present invention will be described with reference to FIGS. In the normal state, the gaming machine according to the present embodiment has a reserved memory pattern according to the operation result of the operating means by the player when there are a plurality of different big hits of different types of normal jackpots and probability variation jackpots. In addition to the effect of changing the change start order on the display of changes, the change start order of the pattern change is actually changed. The basic structure of the gaming machine according to the present embodiment is substantially the same as that of the first embodiment described above, and the differences will be mainly described below. Moreover, in the figure, the same code | symbol represents the same member and those description is abbreviate | omitted.

  FIG. 18 shows the electrical configuration of the gaming machine. In addition to the switches 711 to 718 and sensors, the push button 135 for performing the above replacement operation is connected to the external input circuit of the main controller 61. Yes. Further, the main control device 61 is provided with a holding order changing means 611 for changing the change start order of the symbol fluctuations in the holding memory in accordance with the operation of the push button 135.

  The special symbol display device 64 is provided with a special symbol holding order display unit 644 in the symbol display device 11, and the symbol control device 640 has a holding order for changing the change start order on the display of the symbol variation stored in the holding memory. Display changing means 642 is provided.

  As shown in FIG. 19, the main routine executed by the main control device 61 is configured to execute a replacement process (step S181) after executing the success / failure determination process (step S180).

  As shown in FIGS. 20 and 21, in the success / failure determination process, it is determined whether or not the current symbol variation is a big hit in step S407, and if it is a big hit (YES), the big hit symbol is determined (step S408a). ), A big hit variation pattern is determined (step S409a), and a variation start command is transmitted to the symbol control device 640 of the special symbol display device 64 (step S410). Then, it shifts to special game processing. The command transmitted in step S410 includes the jackpot symbol and the jackpot variation pattern determined in step S409a.

  If the determination result in step S407 is not a big hit (NO), it is confirmed whether the determination is based on the normal table (step S411a). If the determination is based on the normal table (YES), the pending storage is in progress. If there is a plurality of different jackpots (step S415a), if there are (YES), it is checked whether the next symbol variation is a big hit (step S418). A specific variation pattern to be selected is selected (step S416), a measurement process is executed (step S419), a missing symbol is determined (step S408), and the variation control order is switched to the symbol control device 640 of the special symbol display device 64. A command for starting to change the symbol to be executed is transmitted (step S410). The transmitted variation start command includes an outlier symbol and the specific variation pattern. Then, it shifts to special game processing.

  If step S411a is NO, step S415a is NO, or step S418 is NO, a change pattern that does not perform replacement is selected (step S417), and replacement to the symbol control device 640 is not performed via step S408. An off symbol change start command is transmitted (step S410), and the process proceeds to special game processing. Note that the processing when YES is determined in step S401, the processing when YES is determined in step S402, and the special game processing are the same as those in the first embodiment, and description thereof is omitted (FIGS. 9 and 10). reference).

  As shown in FIG. 22, in the change start order of the fluctuation of the symbols in the reserved memory executed by the main control device 61, first, whether or not the measurement process (step S <b> 419, FIG. 21) of the success / failure determination process is performed. Confirm (step S800), if NO, return. When the measurement process is being performed (YES), it is confirmed whether or not the period during which the player can operate the push button 135 is valid (step S810). If it is not valid (NO), it is confirmed whether or not it is the start time of the valid period (step S820). On the other hand, if it is the start time (YES), a process for enabling the operation of the push button 135 by the player is executed (step S830).

  On the other hand, when YES is determined in the step S810, the process proceeds to a step S840 to check whether it is the end time of the valid period. If the determination is NO, it is confirmed whether or not the player has operated the push button 135 (step S850), and if there is an operation (YES), processing for changing the variation start order of the symbol variation in the hold memory is executed (step S850). Step S860). Then, a replacement command transmission process for notifying the symbol control device 640 that the variation start order of the symbol variation has been replaced is executed (step S870).

  If YES is determined in the step S840, the process proceeds to a step S880, and the measurement process and the effective period end process are executed.

  Next, a program process executed by the symbol control device 640 of the special symbol display device 64 in response to a command from the main control device 61 will be described with reference to FIGS. In the variation start process shown in FIG. 23, it is confirmed whether or not the symbol variation start command (step S410 of the validity determination process, FIG. 20) from the main control device 61 has been received (step S600). If no change start command has been received (NO), the process returns. If it has been received (YES), the change of the symbol is started (step S630) and the process returns.

  FIG. 24 shows a symbol replacement display process, in which it is confirmed whether a replacement command (replacement processing step S870, FIG. 22) from the main control device 61 has been received (step S660), and if not received (NO) Return. If it has been received (YES), a replacement display process is executed (step S670) and the process returns.

  In the 4-motion end process shown in FIG. 25, it is confirmed whether or not the symbol stop command (step S421 in FIG. 9 of the success / failure determination process, FIG. 9) is received from the main control device 61 (step S640), and the symbol stop command is received. If not (NO), return. If it has been received (YES), the symbol stop process is executed (step S650) and the process returns.

  Next, based on FIG. 26, FIG. 27, the replacement | exchange operation | movement which the symbol display apparatus 641 of the special symbol display apparatus 64 of this game machine displays is demonstrated. In FIG. 26 (A), the previous symbol variation is confirmed and displayed, indicating that there are seven reserved memories. At the time of transition from the previous symbol variation to the current symbol variation, the current symbol variation is out of place in the above-described success / failure determination process, the next symbol variation is a big hit, and there is a different big hit in the reserved memory. (For example, the first (current) and fourth symbol variations are big hits), and a variation start command based on a specific variation pattern is transmitted in steps S416 and S410 (FIGS. 21 and 20) of the success / failure determination process. Then, as shown in FIG. 26 (B), the current symbol variation is started, the number of apples in the special symbol reservation order display unit 644 is reduced to six, and the numerical value of the special symbol reservation number display unit 40 is It changes to “6” and represents that the number of reserved storage is six. And the star mark which shows that the change start order of these changes is possible is displayed under the 1st and 4th among 6 apples of the reservation order display part 644 of a special symbol. An explanation telop for the replacement operation is displayed on the screen.

  Thereafter, as shown in FIG. 26C, an effective time timer indicating that the replacement operation has become effective is displayed. The effective time is about 10 seconds, and during this time, the player can arbitrarily perform a replacement operation.

  If the player presses the push button 135 and performs a switching operation within the valid time, as shown in FIG. 26D, the bear character in the hold order display section 644 moves the first apple upward. . Thereafter, the bear moves the fourth apple first (FIG. 26E), moves the apple moved upward fourth, and ends (FIG. 26F).

  As shown in FIGS. 27 (A) and 27 (B), when the effective time expires, the change of the change start order of the change in the symbols stored in the hold memory is completed. In addition, by pushing the push button 135 twice during the effective time, the replaced one can be restored.

  Thereafter, as shown in FIG. 27 (C), the special symbols D1, D2, and D3 are fixedly displayed with irregular symbols, and it is notified that they are out of order, and the current symbol variation ends.

  After that, the next symbol variation is entered, but the next variation is a jackpot variation in which the variation start order is changed. As shown in FIGS. 27D, 27E, and 27F, the special symbols D1, D2, and D3 start to change, and the number of reserved memories is reduced by one. The numerical value of the display number of apples and the special symbol reservation number display unit 40 is updated to 5. Thereafter, the special symbols D1, D2, and D3 are all fixedly displayed as a uniform symbol, and a big hit telop D4 indicating a big hit is displayed, and the gaming machine shifts to a special game.

  According to the present embodiment, as in the first embodiment, the monotony of the game can be solved even when the reserved memory is accumulated, the player's expectation and thrill can be improved, and the fun of the game can be increased. it can. In addition, since the actual variation start order of the variation of the symbols stored in the hold memory is changed, the game performance can be further improved.

  Similarly to the first embodiment, in this embodiment, by changing the conditions for executing the change start order change, the frequency at which the change is executed increases and the fun of the game can be further increased.

  Further, as another embodiment of the first embodiment and the second embodiment described above, there are a plurality of different types of big hits (usually big hits and probable big hits) in the hold memory, and within an effective time during which a replacement operation is possible. Then, when the player presses the push button 135, a lottery may be performed to determine whether or not this operation is valid, and control may be performed so that replacement is performed or not performed according to the lottery result. For example, as shown in FIG. 28, when the replacement operation is valid, the roulette D5 is rotated on the screen, and when the player presses the push button 135, the dart is fired toward the roulette D5. . If the position where the dart is stuck is “successful”, the replacement is executed, and if the position where the dart is stuck is “failed”, the replacement is not executed. If the dart is stabbed once more, it will be drawn again.

  When this lottery effect is executed in the first embodiment, it is checked whether the big hit fluctuation to be executed first is a normal big hit or a probable big hit, and if it is a normal big hit, it is forced regardless of the timing when the push button 135 is pressed. The display indicating the change start order of the symbol change in the reserved memory is replaced. In addition, when executing the lottery effect in the second embodiment, a random number is extracted when the push button 135 is pressed, and if the random number value is the same as a predetermined numerical value, When the success hit is displayed and the first big hit fluctuation is a probable big hit, the order is changed so that the normal big hit will change first. When the normal big hit is first executed, the order is not changed as it is. To do. According to this, when the operation button 135 is pressed, a thrilling feeling as to whether or not replacement is executed can be enhanced, and the game performance is further improved.

It is a perspective view of a ball game machine to which the present invention is applied. It is a front view of the game board of the said ball game machine. It is a reverse view of the said ball game machine. 1 is a block diagram showing an electrical configuration of a ball game machine according to a first embodiment of the present invention. It is a flowchart which shows the content of the "main routine" performed with the main control apparatus of the said bullet ball game machine. It is a flowchart which shows the content of the "winning confirmation process" performed with the said main controller. It is a 1st flowchart which shows the content of the "appropriateness determination process" performed with the said main controller. It is a 2nd flowchart which shows the content of the "win / fail determination process" performed with the said main controller. FIG. 9 is a third flowchart showing the contents of the “win / fail determination process” executed by the main controller. It is a flowchart which shows the content of the "special game process" performed with the said main controller. It is a flowchart which shows the content of the "variation start process" performed with the symbol control apparatus of the said bullet ball game machine. It is a flowchart which shows the content of the "variation end process" performed with the said symbol control apparatus. It is a flowchart which shows the content of the "replacement effect process" performed with the said symbol control apparatus. It is a figure which shows the display mode of the symbol fluctuation | variation at the time of the loss displayed on a special symbol display apparatus by the said "variation start process" and "variation end process". It is a figure which shows the 1st display mode of the exchange effect displayed on a special symbol display apparatus by the said "exchange effect process." It is a figure which shows the 2nd display mode of the exchange effect displayed on a special symbol display apparatus by the said "exchange effect process." It is a figure which shows the 3rd display mode of the exchange effect displayed on a special symbol display apparatus by the said "exchange effect process." It is a block diagram which shows the electric constitution of the bullet ball game machine of the 2nd Embodiment of this invention. It is a flowchart which shows the content of the "main routine" performed with the main control apparatus of the ball game machine of the said 2nd Embodiment. It is a 1st flowchart which shows the content of the "appropriateness determination process" performed with the main controller of the said 2nd Embodiment. It is a 2nd flowchart which shows the content of the "appropriateness determination process" performed with the main controller of the said 2nd Embodiment. It is a flowchart which shows the content of the "replacement process" performed with the main control apparatus of the said 2nd Embodiment. It is a flowchart which shows the content of the "variation start process" performed with the symbol control apparatus of the ball game machine of the said 2nd Embodiment. It is a flowchart which shows the content of the "replacement display process" performed with the symbol control apparatus of the said 2nd Embodiment. It is a flowchart which shows the content of the "variation end process" performed with the symbol control apparatus of the said 2nd Embodiment. It is a figure which shows the 1st display mode of replacement displayed on a special symbol display apparatus by the said "replacement process." It is a figure which shows the 2nd display mode of the replacement | exchange displayed on a special symbol display apparatus by the said "replacement process." It is a figure which shows the display mode of the other exchange effect of this invention displayed on a special symbol display apparatus.

Explanation of symbols

135 Operation means (push button)
31 Predetermined game area (first-class start port)
64 Symbol display device (Special symbol display device)
640 Symbol control device 642 Reservation order display replacement means 644 Reservation order display means (holding order display section)
D1, D2, D3 design (special design)

Claims (4)

  1. A big hit determination that determines whether or not to shift to a special game based on an extracted value that is extracted due to a game ball entering a predetermined game area, and a big hit that determines one big hit from multiple types of big hits Extraction is performed every time a new game ball enters the game area during the design change by performing a type determination, displaying the design of the design display device variably based on these judgment results, and informing the result. In the ball and ball game machine that stores the value on hold, determines the extracted stored value after the end of symbol change, determines the order of storage, and changes the design,
    A hold order display means for displaying a change start order of symbol changes based on the extracted stored value;
    An operation means that is effective when the extracted value that is the jackpot is included in at least the extracted value that is stored on hold, and that can be operated by the player,
    A bullet ball game machine, comprising: a hold order display changing means for changing a change start order of the symbol variation displayed on the hold order display means based on an operation of the operation means.
  2.   Among the above-mentioned multiple types of big hits, the probability change big hit that increases the probability of transition to the next special game after the end of the special game and the probability of transition to the next special game after the end of the special game remain in the normal state or The ball game machine according to claim 1, wherein a normal jackpot for returning from a state to a normal state is included.
  3.   The ball game machine according to claim 1 or 2, wherein the operation means is effective to include an extraction value that is a jackpot and an extraction value that is a jackpot that is different in type from the extraction value.
  4. The hold order display means turns on the hold display indicating that the extracted value is held and stored in order from the start position, and turns off the hold display at the start position every time the symbol variation ends. The remaining hold display is sequentially advanced to the top position, and the hold display corresponding to the extracted stored value corresponding to the jackpot is marked.
    The bullet ball game machine according to any one of claims 1 to 3, wherein the hold order display changing means replaces the display position of the hold display with the mark with another display position of the hold display.
JP2003390860A 2003-11-20 2003-11-20 Pachinko game machine Pending JP2005152025A (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
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Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
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Country Link
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Cited By (18)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2007167457A (en) * 2005-12-22 2007-07-05 Samii Kk Game machine
JP2010075214A (en) * 2008-09-23 2010-04-08 Daikoku Denki Co Ltd Pachinko game machine
JP2010075566A (en) * 2008-09-26 2010-04-08 Daikoku Denki Co Ltd Pachinko game machine
JP2010075763A (en) * 2010-01-14 2010-04-08 Fujishoji Co Ltd Pinball game machine
JP2011101682A (en) * 2009-11-10 2011-05-26 Kyoraku Sangyo Kk Game machine
JP2011101675A (en) * 2009-11-10 2011-05-26 Kyoraku Sangyo Kk Game machine
JP2011139749A (en) * 2010-01-06 2011-07-21 Kyoraku Sangyo Kk Game machine
JP2012130597A (en) * 2010-12-24 2012-07-12 Sophia Co Ltd Game machine
JP2013138961A (en) * 2013-04-18 2013-07-18 Fujishoji Co Ltd Game machine
JP2013158586A (en) * 2012-02-08 2013-08-19 Sophia Co Ltd Game machine
JP2013176478A (en) * 2012-02-28 2013-09-09 Sanyo Product Co Ltd Game machine
JP2013176477A (en) * 2012-02-28 2013-09-09 Sanyo Product Co Ltd Game machine
JP2013176481A (en) * 2012-02-28 2013-09-09 Sanyo Product Co Ltd Game machine
JP2013176480A (en) * 2012-02-28 2013-09-09 Sanyo Product Co Ltd Game machine
JP2013212223A (en) * 2012-03-31 2013-10-17 Sanyo Product Co Ltd Game machine
JP2013220360A (en) * 2013-04-30 2013-10-28 Daito Giken:Kk Game machine
JP2015013133A (en) * 2014-07-29 2015-01-22 京楽産業.株式会社 Game machine
JP2017056218A (en) * 2016-10-26 2017-03-23 株式会社サンセイアールアンドディ Game machine

Cited By (18)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2007167457A (en) * 2005-12-22 2007-07-05 Samii Kk Game machine
JP2010075214A (en) * 2008-09-23 2010-04-08 Daikoku Denki Co Ltd Pachinko game machine
JP2010075566A (en) * 2008-09-26 2010-04-08 Daikoku Denki Co Ltd Pachinko game machine
JP2011101682A (en) * 2009-11-10 2011-05-26 Kyoraku Sangyo Kk Game machine
JP2011101675A (en) * 2009-11-10 2011-05-26 Kyoraku Sangyo Kk Game machine
JP2011139749A (en) * 2010-01-06 2011-07-21 Kyoraku Sangyo Kk Game machine
JP2010075763A (en) * 2010-01-14 2010-04-08 Fujishoji Co Ltd Pinball game machine
JP2012130597A (en) * 2010-12-24 2012-07-12 Sophia Co Ltd Game machine
JP2013158586A (en) * 2012-02-08 2013-08-19 Sophia Co Ltd Game machine
JP2013176478A (en) * 2012-02-28 2013-09-09 Sanyo Product Co Ltd Game machine
JP2013176477A (en) * 2012-02-28 2013-09-09 Sanyo Product Co Ltd Game machine
JP2013176481A (en) * 2012-02-28 2013-09-09 Sanyo Product Co Ltd Game machine
JP2013176480A (en) * 2012-02-28 2013-09-09 Sanyo Product Co Ltd Game machine
JP2013212223A (en) * 2012-03-31 2013-10-17 Sanyo Product Co Ltd Game machine
JP2013138961A (en) * 2013-04-18 2013-07-18 Fujishoji Co Ltd Game machine
JP2013220360A (en) * 2013-04-30 2013-10-28 Daito Giken:Kk Game machine
JP2015013133A (en) * 2014-07-29 2015-01-22 京楽産業.株式会社 Game machine
JP2017056218A (en) * 2016-10-26 2017-03-23 株式会社サンセイアールアンドディ Game machine

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