JP2004350717A - Game machine - Google Patents

Game machine Download PDF

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Publication number
JP2004350717A
JP2004350717A JP2003148551A JP2003148551A JP2004350717A JP 2004350717 A JP2004350717 A JP 2004350717A JP 2003148551 A JP2003148551 A JP 2003148551A JP 2003148551 A JP2003148551 A JP 2003148551A JP 2004350717 A JP2004350717 A JP 2004350717A
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JP
Japan
Prior art keywords
symbol
display
game
ball
area
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Granted
Application number
JP2003148551A
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Japanese (ja)
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JP4049021B2 (en
Inventor
Makoto Banno
誠 番野
Original Assignee
Sanyo Product Co Ltd
株式会社三洋物産
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Application filed by Sanyo Product Co Ltd, 株式会社三洋物産 filed Critical Sanyo Product Co Ltd
Priority to JP2003148551A priority Critical patent/JP4049021B2/en
Publication of JP2004350717A publication Critical patent/JP2004350717A/en
Application granted granted Critical
Publication of JP4049021B2 publication Critical patent/JP4049021B2/en
Application status is Active legal-status Critical
Anticipated expiration legal-status Critical

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Abstract

In a gaming machine in which a movable member is arranged on a display screen of a picture display device, a suitable display effect is realized while effectively using the display screen of the picture display device.
A pachinko machine (10) includes an outer frame, a main body frame (12) provided at a front portion of the outer frame and supported at one side of the outer frame so as to be opened and closed, and provided at a front portion of the main body frame (12). And a front door frame 13 supported at one side of the main body frame 12 so as to be openable and closable. When the game ball launch handle 18 provided at the lower part of the pachinko machine 10 is operated, the game balls on the upper plate 23 are launched toward the game area. In the pachinko machine 10, a movable member is provided so as to overlap a part of the display screen while leaving the display area of the longest portion in the vertical and horizontal directions on the display screen of the picture display device.
[Selection] Figure 1

Description

[0001]
BACKGROUND OF THE INVENTION
The present invention relates to a gaming machine.
[0002]
[Prior art]
In this type of gaming machine, for example, in a pachinko gaming machine, a gaming ball is launched into the gaming area, and when a gaming ball is won at various winning holes in the gaming area, a predetermined number of gaming balls are paid out. Further, for example, a symbol display unit made up of a liquid crystal display device or the like is installed at the center of the game area, and a plurality of columns of symbols are variably displayed by the symbol display unit. Specifically, as the symbol display unit, for example, three symbol rows arranged in the horizontal direction or the vertical direction are provided, and the symbols are variably displayed for each symbol row. In this case, the symbol variation display by the symbol display unit is started with the winning of the predetermined prize opening (start winning award) as a trigger, and thereafter the symbol variation display is stopped through the variation display by the predetermined variation pattern. If the symbols are the same when the stop symbol of each symbol row is determined, the game proceeds to a special gaming state (big hit state) and a large amount of game balls are paid out. The probability of transitioning to the special gaming state is set with a relatively low probability, and the normal state is left when not transitioning to the special gaming state.
[0003]
In recent years, in order to enhance the fun of games, the display content displayed on the display screen of the liquid crystal display device is complicated, and the display screen is enlarged to improve the power of the display image. Various contrivances have been made. In addition, there is another example in which a separate member is provided on the display screen and this separate member is operated in accordance with the display effect of the symbol (for example, Patent Document 1).
[0004]
[Patent Document 1]
JP 2002-78904 A
[0005]
[Problems to be solved by the invention]
As described above, in a gaming machine in which another member is provided on the display screen of the liquid crystal display device, the display screen is hidden by the separate member. As a result, the display screen is narrowed, resulting in the inconvenience of receiving the impression of a small display screen. Moreover, in order to prevent the game ball from colliding with the separate member, there is a problem that a protective member for preventing ball interference is forced.
[0006]
The present invention has been made in view of the above circumstances, and in a gaming machine in which a movable member operates in combination with a display effect of a picture, a suitable display effect is realized while effectively using the display screen of the picture display device. The main purpose is to obtain a gaming machine that can be used.
[0007]
[Means for Solving the Problems and Effects of the Invention]
Hereinafter, effective means for solving the above-described object will be described while showing effects and the like as necessary.
[0008]
Means 1. A pattern display device that displays the pattern in a variable manner on the display screen;
A movable member provided on the display screen of the pattern display device so as to overlap a part thereof,
A gaming machine, wherein the movable member is arranged leaving a display area of a longest portion in a vertical direction and a horizontal direction on the display screen.
[0009]
According to the means 1, a movable member is provided on the display screen of the picture display device so as to overlap a part thereof, and in particular, the movable member has a display area of the longest portion in the vertical and horizontal directions on the display screen. Arranged to leave. In this case, even if a movable member is provided over the display screen, the display area of the longest portion in the vertical and horizontal directions remains unhidden on the display screen, so the impression that the display screen has been reduced is compared. It will be less. Therefore, a dynamic display effect is possible. As a result, in a gaming machine in which a movable member is arranged on the display screen of the picture display device, a suitable display effect can be realized while effectively using the display screen of the picture display device. For example, even if a relatively large display screen is used, the disadvantage that the large screen is not fully utilized can be solved. In addition, even if it is said that a movable member overlaps on the display screen of a pattern display apparatus, it may be the structure by which some clearance gap is provided between a display screen and a movable member.
[0010]
Mean 2. A pattern display device that displays the pattern in a variable manner on the display screen;
A movable member provided on the display screen of the pattern display device so as to overlap a part thereof,
A gaming machine characterized in that the movable member is arranged so as to include a central area of the display screen and leave a display area extending linearly in the vertical and horizontal directions.
[0011]
According to the means 2, a movable member is provided on the display screen of the picture display device so as to overlap a part thereof, and in particular, this movable member is linearly included in the vertical and horizontal directions including the central region of the display screen. It is arranged leaving an extended display area. In this case, even if the movable member is provided over the display screen, the display screen is reduced because the display region including the central region and extending linearly in the vertical and horizontal directions remains unhidden on the display screen. The impression is relatively small. Therefore, a dynamic display effect is possible. Further, in this case, the display of the central portion of the display screen is not hidden by the movable member, and it is possible to avoid hindering the visibility of the pattern. As a result, in a gaming machine in which a movable member is arranged on the display screen of the picture display device, a suitable display effect can be realized while effectively using the display screen of the picture display device. For example, even if a relatively large display screen is used, the disadvantage that the large screen is not fully utilized can be solved.
[0012]
Means 3. A gaming machine according to means 1 or 2, wherein a plurality of movable members are provided apart from each other on the display screen of the picture display device.
[0013]
According to the means 3, since the plurality of movable members are provided on the display screen of the pattern display device so as to be separated from each other, in the region between the movable members, the pattern is independent of the movement or position of the movable member. Etc. can be displayed. Thereby, a display effect using the display screen of the picture display device effectively is possible.
[0014]
Means 4. The game machine according to claim 3, wherein the plurality of movable members are independently controlled.
[0015]
According to the means 4, since a plurality of movable members are controlled independently, a wide variety of effects using the movable members is possible.
[0016]
Means 5. A pattern display device that displays the pattern in a variable manner on the display screen;
A movable member provided on the display screen of the pattern display device so as to overlap a part thereof,
A gaming machine, wherein a display area expansion unit is provided on at least a part of the movable member so as not to hide the display screen.
[0017]
According to the means 5, a movable member is provided on the display screen of the pattern display device so as to overlap a part thereof, so that the display screen is not hidden in at least a part of the movable member. The display area expansion unit is provided. In this case, even if the movable member is provided so as to overlap the display screen, the display area expanding portion of the movable member is not hidden, and the impression that the display screen is reduced is relatively small. Therefore, a dynamic display effect is possible. As a result, in a gaming machine in which a movable member is arranged on the display screen of the picture display device, a suitable display effect can be realized while effectively using the display screen of the picture display device. For example, even if a relatively large display screen is used, the disadvantage that the large screen is not fully utilized can be solved.
[0018]
Means 6. In the means 5, the display area expanding portion is formed by cutting out a part of the movable member.
[0019]
According to the means 6, the display region expansion portion is formed by cutting out a part of the movable member, and the display region expansion portion provides an excellent effect as described above.
[0020]
Mean 7 A gaming machine according to any one of means 1 to 6, characterized in that an overhanging part projecting forward of the gaming machine is provided above the display screen, and the movable member is disposed immediately below.
[0021]
When playing a game, the player often looks at the central area of the display screen and its surroundings, and is unlikely to look carefully at the periphery of the display area, especially when there is an overhanging part that protrudes in front of the gaming machine. It is thought that it becomes a hindrance and less attention is paid to the vicinity of the overhang. When the player looks at the display screen from obliquely above, the overhanging portion can obstruct the field of view, which makes it difficult for the player to pay attention. According to the means 7, the movable member is arranged immediately below the overhanging portion, so that the player visually recognizes or expects the movement of the movable member and overlaps the movable member. The player's attention is paid to the displayed screen area. Therefore, it is possible to realize a display effect that effectively uses a display screen that is difficult for the player to pay attention to.
[0022]
In addition, since the movable member is disposed directly below the overhanging portion, for example, in a ball game machine, the possibility that the game ball will collide with the movable member is extremely low, and it is also possible to install a protective member for preventing ball interference. It becomes unnecessary. In particular, as in the above-described means 2, in a gaming machine in which the movable member is arranged so as to include a central region of the display screen and leave a display region that extends linearly in the vertical and horizontal directions, the movable member is These are provided directly below the projecting portion and above the center of the display screen. Therefore, for example, in a ball game machine, it is possible to more reliably suppress the occurrence of inconvenience such as a game ball colliding with a movable member.
[0023]
The pachinko gaming machine has a configuration in which the periphery of the display screen is surrounded by a frame member (center frame) in order to avoid a collision of a game ball with the display screen, and the upper part is the projecting portion. In such a configuration, the movable member may be provided directly below the overhanging portion that becomes a part of the frame member.
[0024]
Means 8. A gaming machine according to any one of means 1 to means 4, wherein an overhanging portion projecting forward of the gaming machine is provided on the upper side of the display screen, and the movable member is disposed at two right and left positions immediately below the protruding portion.
[0025]
According to the means 8, since the movable member is arranged at the two right and left positions directly below the projecting portion, the player visually recognizes or expects the movement of the movable member, and overlaps the movable member. The player's attention is paid to the displayed screen area. Therefore, it is possible to realize a display effect that effectively uses a display screen that is difficult for the player to pay attention to. In addition, since the movable member is disposed directly below the overhanging portion, for example, in a ball game machine, the possibility that the game ball will collide with the movable member is extremely low, and it is also possible to install a protective member for preventing ball interference. It becomes unnecessary. In particular, as in the above-described means 2, in a gaming machine in which the movable member is arranged so as to include a central region of the display screen and leave a display region that extends linearly in the vertical and horizontal directions, the movable member is These are provided directly below the projecting portion and above the center of the display screen. Therefore, for example, in a ball game machine, it is possible to more reliably suppress the occurrence of inconvenience such as a game ball colliding with a movable member.
[0026]
Means 9. A game machine according to any one of means 1 to 8, wherein the state of the movable member is switched between a state in which the display screen of the picture display device is maximally hidden and a state in which the display screen is not or hardly hidden. .
[0027]
According to the means 9, the state of the movable member can be switched between a state in which the display screen of the picture display device is maximally hidden and a state in which the display screen is not or hardly hidden. The substantial display area (display area visible to the player) can be changed as appropriate. In this case, it is easy for the player to know that the substantial display area on the display screen has been changed greatly, and the display area has been changed so that the display area has been changed so that it is much more interesting. It is done.
[0028]
Means 10. In the means 9, the movable member has a plate shape or a substantially plate shape, and the state is switched between a state facing the display screen of the picture display device and a state standing upright with respect to the display screen. Machine.
[0029]
According to the means 10, the display screen is hidden as much as possible if the movable member faces the display screen, and the display screen is not or hardly hidden if the movable member is upright with respect to the display screen. At this time, when the movable member having a plate shape or substantially plate shape stands upright with respect to the display screen, there is no inconvenience that the movable member hinders the visual recognition of the display screen.
[0030]
Means 11. The game machine according to claim 10, wherein the movable member has a base end portion pivotally supported on the picture display device side.
[0031]
According to the means 11, the base end portion of the movable member is pivotally supported on the picture display device side, and the movable member rotates around the shaft portion. In this case, switching between the two states of the movable member as described in the means 10 (the state facing the display screen and the state orthogonal to the display screen) can be easily performed. The movable member is constituted by, for example, a door body.
[0032]
Means 12. The game machine according to claim 11, wherein the shaft portion of the movable member is provided along a peripheral wall surrounding the display screen of the picture display device.
[0033]
According to the means 12, since the shaft portion of the movable member is provided along the peripheral wall surrounding the display screen of the picture display device, the shaft portion and the structure accompanying the shaft portion are difficult to visually recognize when viewing the display screen. Never become. Therefore, a practically preferable configuration can be realized.
[0034]
Means 13. In the means 11 or 12, a predetermined space is formed in front of the display screen of the design display device, and the movable member is rotated forward in the predetermined space.
[0035]
According to the means 13, since the movable member rotates toward the front side in the predetermined space in front of the picture display device, the movable member can be rotated using the front space of the display screen effectively. it can.
[0036]
Means 14. In any one of the means 11 to 13, the shaft portion of the movable member is connected to a solenoid through a link mechanism, and the shaft portion rotates in response to energization or de-energization of the solenoid. A game machine, wherein the display screen is switched between a state of hiding the display screen and a state of not hiding the display screen.
[0037]
According to the means 14, the shaft portion is rotated by the energized state of the solenoid, and the state in which the movable member hides the display screen and the state in which the display screen is not hidden are switched. In this case, the operation of the movable member can be realized with a relatively simple configuration.
[0038]
Means 15. In any one of the means 1 to 14, the display screen of the picture display device includes a first display area for variably displaying the picture, and a second display area for performing display for an auxiliary effect. And the movable member is arranged so as to overlap the second display area.
[0039]
According to the means 15, on the display screen of the picture display device, the picture is variably displayed in the first display area, and a display for an auxiliary effect is performed in the second display area. In this case, since the movable member is arranged so as to overlap the second display area, it is possible to increase diversity when performing an auxiliary effect.
[0040]
Means 16. The gaming machine according to claim 15, wherein the movable member hides a part of the second display area.
[0041]
According to the means 16, a part of the second display area is hidden by the movable member. In this case, in the second display area, an area hidden by the movable member and an area not hidden by the movable member can be formed, and the diversity of auxiliary effects can be further enhanced by using these areas separately.
[0042]
Means 17. In the means 15 or 16, the game machine characterized in that, in the second display area, a predictive notification indicating the degree of expectation for shifting to the special gaming state is performed in the case of displaying the variation of the pattern.
[0043]
According to the means 17, in the second display area, a predictive notice indicating the degree of expectation to shift to the special gaming state is performed, and the player raises the expectation to shift to the special gaming state by the predictive notice, and the special game is actually performed. Even before the situation occurs, the game can be fully enjoyed. In particular, the degree of expectation can be set in various ways by combining the operations of the movable members.
[0044]
The basic configuration of various gaming machines to which the above means can be applied is shown below.
[0045]
A gaming machine with an expanded gaming area: a gaming machine main body (main body frame 12 or the like) that is configured so that the left and right other side can be opened and closed with the left and right one side as the center, and that supports the gaming board (game board 30). ,
A game area partitioned into a substantially circular shape by a rail member (rail unit 50) provided on the front surface of the game board;
A viewing window (window portion 101) is supported on the front side of the gaming machine main body so that the left and right other side portions can be opened and closed around the left and right side portions, and the gaming area can be seen in the closed state. The front door (front door frame 13)
With
A long reinforcing member (bearing bracket 235) is provided on the left and right sides of the gaming machine main body so as to extend in the vertical direction, and the gaming machine main body and the left and right other sides of the gaming machine main body are provided. Provide a locking device (cylinder lock 91, interlocking rod 248, etc.) that locks to prevent the opening of the front door,
The locking device includes an elongated interlocking member (interlocking rod 248) provided on the other left and right side portions of the gaming machine main body so as to extend in the vertical direction and to be movable in the vertical direction, and the gaming machine main body A key member (cylinder lock 91) that is provided at a position different from the position that is the maximum width of the game area in the left and right other side portions, and selectively moves the interlocking member upward or downward, The locking of the gaming machine body is released by moving the interlocking member up and down by operating the key member, and the locking of the front door is released by moving the interlocking member up and down,
The game board is formed to have a width that leaves a region for arranging the reinforcing member and the interlocking member to be distributed to the left and right within the width of the gaming machine main body. A recess (notch 38) is partially formed so as to avoid interference with the overhanging area from the left and right sides of the gaming machine body, and the position of the rail member that is the maximum width of the gaming area, By arranging to reach the left and right end positions of the game board,
A gaming machine characterized by an expanded gaming area.
[0046]
Ball game machine: operation means (game ball launch handle 18) operated by a player, ball launch means (shot motor 229, etc.) for playing and firing game balls based on the operation of the operation means, and its launch A ball path (ball guide path of the rail unit 50) for guiding the game balls to a predetermined game area, and each game component (general winning port 31, variable winning device 32, operating port 33, variable display) arranged in the game area A gaming machine equipped with a unit 35 and the like.
[0047]
Ball game machine equipped with a variable display device: operation means operated by a player (game ball launching handle 18), and ball launching means for launching and playing game balls based on the operation of the operation means (e.g. launch motor 229) ), A ball passage (ball guide passage of the rail unit 50) for guiding the launched game ball to a predetermined game area, an operation port (operation port 33) arranged in the game region, a variable display device (first A symbol display device 41) and a variable winning device (variable winning device 32) are provided, and when a game ball enters the operating port is detected, the symbol displayed on the variable display device is variably displayed. A gaming machine in which a variable winning device is opened in a predetermined manner when a specific symbol is used. "
Slot machines such as slot machines: “After a symbol row consisting of multiple symbols (specifically, a reel with symbols) is variably displayed (specifically, the reel is turned), the symbol row is confirmed and stopped. Variable display means for displaying (specifically, a reel unit) is provided, and the variation of the symbol is started due to the operation of the start operating means (specifically, the start lever), and the stop operating means (specifically, the stop operating means) The special game state (bonus game) that is advantageous to the player on the condition that the change of the symbol is stopped due to the operation of the stop button or when a predetermined time elapses and the fixed symbol at the time of the stop is a specific symbol Etc.).
[0048]
Ball-operated belt-type gaming machine: Variable display that displays a fixed sequence of symbols after a variable display (specifically, a reel rotation) of a sequence of symbols (specifically, a reel with symbols) made up of multiple symbols Means (specifically a reel unit), the change of the symbol is started due to the operation of the start operating means (specifically the start lever), and the stop operating means (specifically the stop button) Due to the operation or when a predetermined time elapses, the variation of the symbol is stopped, and a special gaming state (bonus game etc.) advantageous to the player is generated on the condition that the fixed symbol at the time of the stop is a specific symbol And a charging device that includes a ball receiving tray (such as an upper plate) for performing a loading process for taking in a game ball from the ball tray, and a paying device for paying out the game ball to the ball tray. By game balls Gaming machine constructed as the operation of the starter operation means it becomes effective by being turned.
[0049]
DETAILED DESCRIPTION OF THE INVENTION
Hereinafter, an embodiment of a pachinko gaming machine (hereinafter referred to as “pachinko machine”), which is a type of gaming machine, will be described in detail with reference to the drawings. 1 is a front view of the pachinko machine 10, FIG. 2 is a perspective view showing an exploded or exploded main configuration of the pachinko machine 10, and FIG. 3 is a front view showing a front structure of a main body frame 12 constituting the pachinko machine 10. is there. 2 and 3, for the sake of convenience, the configuration in the game area of the pachinko machine 10 is left blank.
[0050]
As shown in FIGS. 1 to 3, the pachinko machine 10 includes an outer frame 11 that forms an outer shell of the pachinko machine 10. The outer frame 11 is attached to a so-called island facility when installed in the game hall. The outer frame 11 is in a state in which wooden plate members are combined in a rectangular frame shape as a whole, and is configured by fixing each plate member with a detachable fastening member such as a small screw. Therefore, compared to the conventional structure in which the plate members are assembled using nails and rivets, the components can be easily reused. In the present embodiment, the outer dimension of the outer frame 11 is 809 mm (inner dimension 771 mm) and the outer dimension in the left and right direction is 518 mm (inner dimension 480 mm). In addition, you may comprise the outer frame 11 with metals, such as a synthetic resin and aluminum.
[0051]
A body frame 12 is supported at one side of the outer frame 11 so as to be openable and closable. The opening / closing axis is set to extend vertically to the left as viewed from the front of the pachinko machine 10, and the main body frame 12 can be opened forward with the opening / closing axis serving as the axis. Furthermore, since the pachinko machine 10 is provided with a game ball launching handle 18 on the right side, the main body frame 12 can be opened and closed around the side opposite to the game ball launching handle 18. It can be said. The main body frame 12 is made of synthetic resin, specifically ABS resin. By using the ABS resin, the main body frame 12 having a relatively low cost and high impact resistance can be obtained. The main body frame 12 may be made of a metal such as aluminum. In the present embodiment, the outer frame 11 and the main body frame 12 constitute a gaming machine main body. As an alternative to the outer frame 11, an installation frame may be provided in advance on the game hall side, and the main body frame 12 may be assembled to the installation frame when the pachinko machine 10 is installed in the game hall. In such a configuration, the main body frame 12 constitutes a gaming machine main body.
[0052]
A front plate 14 is provided at a lower position on the front side of the main body frame 12. The front plate 14 is formed in a horizontally long shape, and the width thereof is configured to substantially coincide with the width of the main body frame 12. The front plate 14 includes a base portion 15 having a bulging portion 15a that bulges to the near side in a substantially central portion in the width direction, and a ball tray that is provided on the inner side of the bulging portion 15a of the base portion 15 and has a dish shape recessed downward. And a back wall panel 17 constituting a wall on the back side of the bottom plate 16. Since the base portion 15 is fixed to the main body frame 12 by a fastening member such as a screw, the base portion 15 constitutes an attachment portion for the main body frame 12. A game ball launching handle 18 is provided on the base portion 15 so as to protrude to the right side of the bulging portion 15a. The back wall panel 17 is provided with a ball discharge port 17 a so that the game balls discharged from the ball discharge port 17 a are stored in the lower plate 16.
[0053]
A slide-type ball removal lever 19 is provided on the front side of the bulging portion 15 a of the base portion 15. The ball removal lever 19 may be a push type. When the ball removal lever 19 is operated, a closing plate (not shown) provided on the bottom surface of the lower plate 16 moves integrally or via a link to open the ball removal hole, and the stored balls in the lower plate 16 are moved. It is configured to be discharged downward. The ball removal lever 19 is provided with a biasing member such as a coil spring that biases the ball removal lever 19 toward the side where the ball removal hole is closed, and the biasing force of the biasing member when the operation of the ball removal lever 19 is released. Thus, the closing plate returns to the opening position of the ball hole. A speaker cover portion 17b in which a large number of small holes are gathered is formed at a position different from the ball discharge port 17a of the back wall panel 17, and the output sound of the speaker 20 installed behind the panel 17 is the speaker cover. It is emitted forward through the portion 17b.
[0054]
The base part 15 is provided with an ashtray 21 on the left side of the bulging part 15a. The ashtray 21 is attached so as to be able to be reversed to the lower side on the near side so as to easily remove the butts and the like accumulated inside, and faces the base portion 15 on the right side and the back side. Although a specific illustration is omitted, a support shaft for cantilevering the ashtray 21 in a rotatable state is provided on the right side surface of the ashtray 21, and the ashtray 21 is located upward on the back as shown in the figure. A locking portion that is locked to the base portion 15 is provided at a position that is open to the bottom. Most of the front plate 14 is formed of ABS resin in the same manner as the main body frame 12. The front plate 14 is exposed on the front side of the pachinko machine 10, but by molding it with ABS resin, it is possible to plate appropriate portions of the surface for the purpose of decoration or the like. In addition, because the ashtray 21 is disposed in the vicinity, the portion constituting the lower plate 16 and the back wall panel 17 is made of flame-retardant ABS resin, and even if a cigarette is accidentally placed, it becomes difficult to burn. It is preferable to configure as described above.
[0055]
A front door frame 13 as a front door is provided in a range excluding the front plate 14 on the front side of the main body frame 12 so as to cover the main body frame 12. Accordingly, the entire front side of the main body frame 12 is covered by the front plate 14 and the front door frame 13. The front door frame 13 is attached to the main body frame 12 so as to be openable and closable. Like the main body frame 12, the front door frame 13 can be opened forward with an opening / closing axis extending vertically to the left when viewed from the front of the pachinko machine 10. It is like that. The front door frame 13 is formed of ABS resin, like the front plate 14. The front door frame 14 is exposed on the front side of the pachinko machine 10, but by molding it with ABS resin, it is possible to plate an appropriate portion of the surface for the purpose of decoration or the like.
[0056]
A lower portion of the front door frame 13 is provided with a bulging portion 22 that bulges to the near side above the lower plate 16, and an upper plate 23 that opens upward is provided inside the bulging portion 22. . The upper plate 23 is a ball receiving tray for temporarily storing game balls paid out from a payout device, which will be described later, and guiding them to the game ball launching device side while aligning them in a row. A ball removal lever 24 for the upper plate 23 is provided on the front surface side of the bulging portion 22, and when this ball removal lever 24 is operated, a ball removal passage (not shown) provided near the most downstream portion of the upper plate 23. Is opened, and the stored balls in the upper plate 23 are discharged to the lower plate 16. In addition, the upper plate 23 can also be comprised with a flame-retardant ABS resin similarly to the lower plate 16 grade | etc.,.
[0057]
In the pachinko machine 10, a glass door frame and a front decoration frame are individually provided, and these can be opened and closed with respect to the front frame (corresponding to the main body frame of the present embodiment), and an upper plate is provided on the front decoration frame. Unlike the conventional configuration, the glass door frame and the front decoration frame are integrated into a front door frame 13, and the upper plate 23 is provided integrally with the front door frame 13. In this case, since the glass door frame and the front decoration frame are integrated into the front door frame 13, the strength of the glass support structure can be improved in the front door frame 13. That is, in this pachinko machine 10, for the purpose of expanding the game area, a large glass 137 is mounted on the front door frame 13 along with the expansion of the game area. Therefore, although the frame portion around the glass becomes narrow and there is a concern about the problem of strength reduction, sufficient strength of the glass support structure can be ensured by providing a frame portion integrated with the upper plate below the glass. The vertical and horizontal dimensions of the glass 137 are generally 405 mm × 405 mm, whereas the pachinko machine 10 is 453 mm × 434 mm.
[0058]
The front door frame 13 is extended downward so as not to interfere with the game ball launching handle 18 at least when opening and closing the front door frame 13. Specifically, the dimension La from the lower end of the pachinko machine to the lower end of the front door frame 13 is, for example, about 201 mm in one existing model, whereas in this pachinko machine 10, it is about 30 mm smaller, about 172 mm. It has become. Along with this, the dimension Lb from the lower end of the pachinko machine to the upper end of the upper plate 23 is also reduced, which is about 298 mm in the existing model, for example, about 261 mm in the present pachinko machine 10. Here, by lowering the position of the upper plate 23, the vertical distance from the tip of the nozzle of the ball lending device arranged side by side on the left side of the pachinko machine 10 in the game hall is increased, and there is a concern that the lending of the lending ball may be lost. However, in the present embodiment, the rising portion 22a in which the wall surface of the bulging portion 22 is higher than the other wall surface is formed in the left side portion that is the rental ball discharge portion from the nozzle. Thereby, even if it has the structure which lowered the position of the top plate 23, inconveniences, such as spilling of a rental ball, are eliminated. The height dimension of the rising portion 22a may be anything that matches the lowered dimension of the upper plate 23, and the maximum height dimension is 25 mm in the present embodiment.
[0059]
In the front door frame 13, the bulging portion 22 for forming the upper plate is provided so as to bulge greatly toward the front side, but other portions above the upper plate 23 (annular electric decoration portion 102 and the like to be described later) ) Is restricted to bulge to the near side to avoid interference with the nozzle of the ball lending device. Specifically, the dimension from the outer frame 11 toward the front side is limited to 45 to 50 mm.
[0060]
As shown in FIG. 3, the main body frame 12 is mainly composed of a resin base 25 whose outer shape is substantially the same as that of the outer frame 11, and a substantially circular window hole 26 is formed at the center of the resin base 25. Is formed. A game board 30 is detachably mounted on the rear side of the resin base 25. As shown in FIG. 4, the game board 30 is made of a substantially rectangular plywood, and is attached in a state where the peripheral edge thereof is in contact with the back side of the resin base 25. That is, the game board 30 is attached from the rear of the pachinko machine 10, and only the substantially central portion of the front part of the game board 30 is exposed to the front side of the main body frame 12 through the window hole 26 of the resin base 25. Note that the gaming board 30 has a length in the vertical direction of 476 mm and a length in the horizontal direction of 452 mm, as in the prior art.
[0061]
Next, the structure of the game board 30 is demonstrated based on FIG. The game board 30 is formed with a plurality of large and small openings penetrating in the front-rear direction by being subjected to router processing. Each opening is provided with a general winning opening 31, a variable winning device 32, an operation opening 33, a through gate 34, a variable display unit 35, and the like. Actually, the general winning port 31, the variable winning device 32, the operating port 33, the through gate 34, and the variable display unit 35 are attached to the surface of the game board by wood screws or the like. In the present embodiment, the variable display unit 35 is disposed substantially at the center of the game board 30, the operation port 33 is disposed below the variable display unit 35, and the variable winning device 32 is disposed further below. Further, through gates 34 are arranged on both the left and right sides of the variable display unit 35, and a plurality of general winning holes 31 are arranged on both sides of the lower part of the game board 30. The operating port 33 is additionally provided with an electric accessory that is activated (opened) under a predetermined condition. When a game ball enters the general winning port 31, the variable winning device 32, and the operating port 33, it is detected by a detection switch described later, and based on the detection result, the upper plate 23 (in some cases, the lower plate 16) is detected. A predetermined number of prize balls are paid out. In addition, an out port 36 is provided at the bottom of the game board 30, so that game balls that have not entered various winning ports etc. are guided through the out port 36 toward a ball discharge path (not shown). It has become. The out port 36 is formed by cutting out the substantially lower center of the game board 30 in an inverted U shape. Therefore, compared to the conventional configuration in which the out port is formed in a hole shape, the out port can be easily formed (however, in FIG. 4, the rail unit 50 is provided on the front side so that the out port 36 is closed. Is shown). The game board 30 is provided with a large number of nails for appropriately dispersing and adjusting the falling direction of the game balls, and various members (functions) such as a windmill 37 are disposed.
[0062]
Notches 38 as recesses are formed at a plurality of locations on the left and right sides of the game board 30 so as to avoid interference with the protruding regions from the left and right sides of the body frame 12 that is the assembly partner.
[0063]
As described above, in the pachinko machine 10, the position of the upper plate 23 is lowered, and accordingly, the position of the game ball intake port provided in the most downstream portion of the upper plate 23 is also lowered. In this case, in the conventional configuration in which the game ball inlet is at a relatively high position, the game ball inlet and the game board 30 overlap each other, and the game board 30 has a notch corresponding to the game ball inlet. In this pachinko machine 10, the game ball intake port and the game board 30 do not overlap each other by lowering the game ball intake port. No formation is necessary. Therefore, it becomes an advantageous configuration in the manufacturing process of the game board 30.
[0064]
The variable display unit 35 is provided with a first symbol display device 41 that variably displays a first symbol (special symbol) with a winning at the operation port 33 as a trigger. A center frame 43 is disposed in the variable display unit 35 so as to surround the first symbol display device 41. On the upper portion of the center frame 43, a holding lamp 44 corresponding to the first symbol display device 41 is provided. The number of times that the game ball has passed through the operating port 33 is held up to a maximum of 4 times, and the holding number is displayed by turning on the holding lamp 44. Note that the hold lamp 44 may be configured so as to be variably displayed on a part of the first symbol display device 41. The first symbol display device 41 corresponds to a “pattern display device” for variably displaying a pattern.
[0065]
Further, in the upper center of the center frame 43, there is provided a second symbol display device 42 for variably displaying the second symbol (ordinary symbol) with the passage of the through gate 34 as a trigger. A holding lamp 46 corresponding to the second symbol display device 42 is provided below the center frame 43. The number of times that the game ball has passed through the through gate 34 is held up to a maximum of 4 times, and the holding number is displayed by turning on the holding lamp 46. Note that the hold lamp 46 may be configured to be variably displayed on a part of the first symbol display device 41, as with the hold lamp 44.
[0066]
The 1st symbol display apparatus 41 is comprised as a liquid crystal display device provided with the comparatively large liquid crystal display of 8-inch size, and a display content is controlled by the display control apparatus mentioned later. On the first symbol display device 41, for example, the first symbols are displayed side by side on the left, middle, and right, and these symbols are variably displayed as they are scrolled up and down. In addition, the 1st symbol display device 41 is equipped with liquid crystal displays of 10 inches other than 8 inches, 7 inches, etc., equipped with a wide size display, or other types such as CRT, dot matrix, 7 segments, etc. A display screen may be configured.
[0067]
The 2nd symbol display apparatus 42 is provided with the display part 45 which displays 2 types of 2nd symbols, for example, "(circle)" and "x". When the game ball passes through the through gate 34, the display symbol (second symbol) of the display unit 45 fluctuates, and when the variation display stops at a predetermined symbol (for example, “◯” symbol), the operation port 33. The electric accessory attached to is configured to be open for a predetermined time. Specifically, when the game ball passes through the through gate 34, each LED built in the back of the portion marked with “O” and “X” is alternately lit, and finally “O Only the LED corresponding to one of "" and "x" is lit. The display unit 45 is configured to be variably displayed by alternately lighting a plurality of lamps (LEDs), or may be configured to be variably displayed on a part of the first symbol display device 41 (liquid crystal display device). There may be.
[0068]
The variable winning device 32 is normally in a closed state in which a game ball cannot be won or difficult to win, and is switched to a predetermined open state in which the game ball is likely to win in a special game state (hereinafter referred to as a jackpot). It has become. More specifically, when a game ball wins in the operating port 33, the first symbol display device 41 variably displays the first symbol, and when the confirmed symbol after the stop is a combination of specific symbols set in advance, a big hit is given. Occur. The variable winning device 32 is configured to be in a predetermined open state so that the game ball can easily win. As an opening mode of the variable prize winning device 32, a predetermined time (for example, 30 seconds) or a predetermined number (for example, ten) of winnings is defined as one round, and the following is performed on condition that a winning is made to a continuous prize opening in the variable prize winning device 32. In general, it is assumed that the condition for shifting to a round is satisfied, and the variable prize-winning device 32 is repeatedly opened up to a maximum of a plurality of rounds (for example, 15 rounds).
[0069]
The variable display unit 35 is provided with a pair of left and right door bodies 171 and 172 as movable members so as to overlap a part of the display screen of the first symbol display device 41. The structure of the door bodies 171 and 172 will be described in detail with reference to FIGS. 5A is a front view of the variable display unit 35 as viewed from the front, and FIG. 5B is a rear view of the variable display unit 35 as viewed from the back side with the first symbol display device 41 (liquid crystal display device) removed. It is. FIG. 6 is a drawing for explaining the configuration of the drive mechanism of the door bodies 171 and 172. FIG. 7 is an explanatory diagram for explaining an operating state of the door bodies 171 and 172. In the following description of the variable display unit 35, the right and left directions are described in the state of FIG. 5A when viewed from the front of the pachinko machine 10, and the right door body 171 is referred to as the “right door 171”. The left door 172 is referred to as a “left door 172”.
[0070]
As shown in FIG. 5A, the right door 171 and the left door 172 are both substantially rectangular plates having the same size, and are displayed on the upper right corner of the display screen G of the first symbol display device 41. A right door 171 is provided, and a left door 172 is provided at the upper left corner. The center frame 43 protrudes at least on the upper side of the display screen G to the front of the pachinko machine from the game board 30, and the right door 171 and the left door 172 are disposed directly below the protruding portion (the protruding portion). The right door 171 and the left door 172 are spaced apart from each other by an interval of approximately the same size as the doors 171 and 172. When the display screen G of the first symbol display device 41 is divided into 9 parts in the vertical and horizontal directions and divided into 9 parts as a whole, the right door 171 and the left door 172 have a size corresponding to one of the 9 parts. That is, at this time, the right door 171 and the left door 172 are disposed so as to overlap the display screen G of the first symbol display device 41, so that an area of about 1/9 × 2 of the display screen G is hidden. It is like that.
[0071]
The drive mechanism of the right door 171 and the left door 172 will be described with reference to FIGS. 6 basically shows a cross section taken along line AA in FIG. 5B, but for the sake of convenience of explanation, it is shown with the peripheral wall 191 surrounding the display screen G of the first symbol display device 41 removed. Yes. The right door 171 is shown in a closed state, and the left door 172 is shown in an open state. In FIG. 6, the first symbol display device 41 is attached to the frame cover 213 behind the game board 30, and a display control device 214 described later is installed behind the first symbol display device 41.
[0072]
The right door 171 is rotatably supported by a support shaft 173 at a shaft portion 171a provided at the base end portion (the left end portion in FIG. 5B). Further, the right door 171 is provided with an arm portion 171b extending from the shaft portion 171a, and the distal end portion of the arm portion 171b is connected to the link 175. The tip of the link 175 is connected to the output shaft 178 of the solenoid 177 via another link 176. The shaft portion 171a, the arm portion 171b, the links 175, and 176 of the right door 171 are provided on the outer side along the peripheral wall 191, and as a result, they are arranged so as to surround the display screen G. At this time, the output shaft 178 of the solenoid 177 is extended by the urging force of the spring 179, and in this state, the right door 171 faces the display screen G, that is, in a state where a part of the display screen G is hidden. Retained.
[0073]
The left door 172 side has the same configuration as the right door 171 side. That is, the left door 172 is rotatably supported by the support shaft 181 at a shaft portion 172a provided at the base end portion (the right end portion in FIG. 5B). Further, the left door 172 is provided with an arm portion 172b extending from the shaft portion 172a, and the tip end portion of the arm portion 172b is connected to the link 182. The tip of the link 182 is connected to the output shaft 185 of the solenoid 184 via another link 183. The shaft portion 172a, the arm portion 172b, the links 182 and 183 and the like of the left door 172 are provided on the outside along the peripheral wall 191, and as a result, they are arranged so as to surround the display screen G. At this time, the output shaft 185 of the solenoid 184 is extended by the urging force of the spring 186, and in this state, the left door 172 faces the display screen G, that is, in a state where a part of the display screen G is hidden. Retained.
[0074]
In the right door 171 and the left door 172 configured as described above, for example, when the solenoid 184 on the left door 172 side is energized, the output shaft 185 contracts against the urging force of the spring 186, as shown in FIG. Accordingly, the links 182 and 183 are swung. Then, the left door 172 rotates about the shaft portion 172a, so that the left door 172 shifts to an upright state with respect to the display screen G (open state in the figure). Of course, the same applies to the operation of the right door 171. In addition, the 1st symbol display apparatus 41 is provided in the position somewhat behind the surface of the game board 30, and it is between the display screen G of the 1st symbol display apparatus 41, and the glass 137 of the front surface of the pachinko machine 10. A sufficient interval is secured. Therefore, when the doors 171 and 172 are operated, the forward movement can be performed without any trouble.
[0075]
As shown in FIG. 5B, a relay board 188 is provided between the drive mechanisms of the right door 171 and the left door 172. A drive signal is output to the solenoids 177 and 184 of the doors 171 and 172 via the relay substrate 188, and the solenoids 177 and 184 are energized according to the drive signal. At this time, the right door 171 and the left door 172 are independently opened and closed.
[0076]
When the right door 171 and the left door 172 shift from the closed state to the open state, the display form (the size and shape of the image display area) is changed on the display screen G of the first symbol display device 41. In FIG. 7, the example of a display form in the display screen G of the 1st symbol display apparatus 41 is shown.
[0077]
7A shows a display form when both the right door 171 and the left door 172 are in the closed state. In this state, the upper right corner and the upper left corner of the display screen G of the first symbol display device 41 are hidden by the right door 171 and the left door 172, and are sandwiched between the right door 171 and the left door 172 in the upper area of the display screen G. Only the central part is exposed. At this time, about 2/9 of the entire screen area of the first symbol display device 41 is hidden by the right door 171 and the left door 172.
[0078]
(B) has shown the display form in the state which the right door 171 opened and the left door 172 closed. In this state, the upper left corner of the display screen G of the first symbol display device 41 is hidden by the left door 172, and the right 2/3 portion is exposed in the upper area of the display screen G. Further, (c) shows a display form in a state where the right door 171 is closed and the left door 172 is opened. In this state, the upper right corner of the display screen G of the first symbol display device 41 is hidden by the right door 171, and the left 2/3 portion is exposed in the upper area of the display screen G. In the states (b) and (c), about 1/9 of the entire screen area of the first symbol display device 41 is hidden by either the right door 171 or the left door 172.
[0079]
Further, (d) shows a display form in a state where both the right door 171 and the left door 172 are opened. In this state, since the display screen G of the first symbol display device 41 is not hidden, the image display area is maximized, and display using the entire screen area is possible.
[0080]
As described above, the display form of the display screen G of the first symbol display device 41 is changed in accordance with the open / closed state of the right door 171 and the left door 172, but the vertical direction of the display screen G in any display form. The longest display area in the horizontal direction is left. If it demonstrates in FIG. 7, as shown to (a), the center part pinched | interposed into the right door 171 and the left door 172 will remain as a display area, without being hidden. In this case, even if the right door 171 and the left door 172 are provided so as to overlap the display screen G, the impression that the display screen G is reduced is relatively small. Therefore, a suitable display effect can be achieved while effectively using the display screen G of the first symbol display device 41.
[0081]
Returning to the description of FIG. 4, the game board 30 is attached with a rail unit 50 as a rail member for guiding the game ball launched from the game ball launching device to the upper part of the game board 30. The game balls launched in accordance with the 18 rotation operations are guided to a predetermined game area through the rail unit 50. The rail unit 50 is formed of a ring-shaped resin molded product, and more specifically, a fluorine-containing polycarbonate resin is used to reduce frictional resistance. The rail unit 50 includes an inner rail portion 51 and an outer rail portion 52 that are provided in an inner and outer double. The inner rail portion 51 is formed in a substantially annular shape except for about 1/4 of the upper portion, and the outer rail portion 52 surrounds the upper open area of the inner rail portion 51 and is parallel to the left side portion of the inner rail 51. Are formed in a substantially semi-annular shape.
[0082]
The inner rail portion 51 is integrally formed with other resin portions, and is provided to stand substantially vertically on the surface of the game board 30. The outer rail portion 52 has a support portion 52a that is integrally formed with other resin portions in the same manner as the inner rail portion 51, and is provided upright substantially vertically on the surface of the game board 30. A sliding plate 52b is attached to the inner surface of 52a to make the flight of the game ball smoother. The sliding plate 52b is made of a long metal strip made of stainless steel, and is supported by the support portion 52a at a plurality of locations. In such a case, a guide rail is constituted by the inner rail portion 51 and the outer rail portion 52, and a ball guide passage is formed by a portion where these rail portions 51 and 52 face each other with a predetermined interval. In addition, in the site | part which the inner and outer rail parts 51 and 52 oppose, each rail part 51 and 52 is connected by the contact part 53 with the game board 30, and a ball | bowl guide channel | path is formed in the groove shape opened to the near side. Has been.
[0083]
In the rail unit 50, a return ball prevention member 54 is attached to a part (the upper left part of FIG. 4) from which the game ball jumps out of the ball guide passage, and a part corresponding to the maximum flight part of the game ball (FIG. 4). In the upper right part), a return rubber 55 is attached. The return ball prevention member 54 prevents a situation in which a game ball that has once jumped from the ball guide passage to the upper portion of the game board 30 returns to the ball guide passage. In addition, the game ball launched at a predetermined momentum or more hits the return rubber 55 and is rebounded toward the center of the game area.
[0084]
An arc-shaped flange 56 projecting outward is formed on the outer periphery of the rail unit 50. The flange 56 constitutes a mounting surface for the game board 30. When the rail unit 50 is attached to the game board 30, the flange 56 is brought into contact with the game board 30, and in this state, screws or the like are inserted into a plurality of through holes formed in the flange 56. The rail unit 50 is fastened to 30. Here, the upper and lower and left and right ends of the rail unit 50 are formed in a substantially linear shape. That is, the flange 56 is cut off at the upper and lower and left and right ends of the rail unit 50 so that the rail diameter can be expanded in a finite area in the pachinko machine 10, that is, the game area on the game board 30 can be expanded. It has become. The rail unit 50 is disposed so that the position of the gaming area on the gaming board 30 that is the maximum width reaches the left and right end positions of the gaming board 30. Among the parts corresponding to the ball guide passages of the rail unit 50, particularly with respect to the game ball receiving part, the corresponding flange 56 is provided from others in order to firmly attach the rail unit 50 and stabilize the flight of the game ball. There are also many screws (three in this embodiment, two in the other).
[0085]
A convex portion 57 is formed at the entrance of the ball guide passage between the inner rail portion 51 and the outer rail portion 52 so as to close a part of the ball guide passage. The convex portion 57 is formed so as to extend downward from the outer peripheral portion of the inner rail portion 51, and has a function of guiding a foul ball that does not reach the game area and flows backward in the ball guide passage to the foul ball passage 76 (see FIG. 3). Have The lower right corner and the lower left corner of the game board 30 are spaces (Sa, Sb in the figure) for attaching seals and plates such as certificate stamps, and in order to secure this attachment space, the flange 56 Notches 58a and 58b are formed in the upper and lower portions. By adopting a configuration in which a sticker such as a stamp is directly pasted on the game board 30, it is difficult to improperly paste the stamp or the like.
[0086]
In the game board 30, a relay terminal hole 59 penetrating in the front-rear direction is provided in the upper left portion outside the rail unit 50, and through this relay terminal hole 59, a connector for connecting a relay terminal plate installed on the back of the game board 60 is exposed to the front side of the pachinko machine 10.
[0087]
Next, the game area will be described. The board surface of the game board 30 is divided into inner and outer areas by rail units 50 (inner and outer rail portions 51 and 52), and an inner area divided into a substantially circular shape is a game area. In particular, in the present embodiment, the game area partitioned on the board surface of the game board 30 is configured to be much larger than before. In the present embodiment, the distance from the uppermost point of the outer rail portion 52 to the lower part of the game board 30 is 445 mm (58 mm longer than the conventional product), and the extreme left position of the outer rail portion 52 to the extreme right position of the inner rail portion 51. The distance between them is 435 mm (50 mm longer than the conventional product). The distance from the extreme left position of the inner rail portion 51 to the extreme right position of the inner rail portion 51 is 418 mm.
[0088]
In the present embodiment, the game area is an area of a ball guide passage that is an opposite part of the inner and outer rail parts 51 and 52 among the areas surrounded by the inner rail part 51 and the outer rail part 52 when viewed from the front of the pachinko machine 10. It demonstrates as an area | region remove | excluding. That is, since the game area does not include the ball guide passage portion, the left limit position toward the game area is specified by the inner rail portion 51 instead of the outer rail portion 52. Further, the right limit position toward the game area is specified by the inner rail portion 51, the lower limit position of the game area is specified by the lower end position of the game board 30 in which the out port 36 is formed, and the upper limit position of the game area. Is specified by the outer rail portion 52. Therefore, in the present embodiment, the width of the game area (maximum width in the left-right direction) is 418 mm, and the height of the game area (maximum width in the vertical direction) is 445 mm.
[0089]
Here, the width of the gaming area is preferably at least 380 mm. More preferably, it is 400 mm or more, 410 mm or more, 420 mm or more, 430 mm or more, 440 mm or more, 450 mm or more, and further 460 mm or more. That is, the width dimension of the game area is preferably as large as possible from the viewpoint of game area expansion. The height of the game area is preferably at least 400 mm. More preferably, it is 410 mm or more, 420 mm or more, 430 mm or more, 440 mm or more, 450 mm or more, and more preferably 460 mm or more. Of course, it is good also as 470 mm or more or 480 mm or more. In other words, the height of the game area is preferably as large as possible from the viewpoint of game area expansion. In addition, about the combination of the said width | variety and height, it can be set as what combined the said numerical value arbitrarily. If the width or height of the game area exceeds a certain value, a part of the game area may exceed the board surface of the game board 30, but other members may be placed along the game board surface in the area beyond the game area. What is necessary is just to supplement by providing.
[0090]
In the present embodiment, the ratio of the area of the game area to the surface of the game board 30 is about 70%, which is much larger than the conventional area ratio. Note that the area ratio of the game area to the surface of the game board 30 has been only about 50% in the related art, so that the game board 30 having the same size as the conventional one is used as in the present embodiment. So, it can be said that the game area is considerably expanded. It should be noted that the external shape of the pachinko machine 10 is almost uniform among manufacturers for the convenience of installation in the game hall, and in the situation where the size of the game board 30 has to be the same, the surface of the game board 30 as described above. Increasing the ratio of the area of the gaming area to about 20% is very significant from the viewpoint of expanding the gaming area. Here, the ratio is preferably at least 60% or more. More preferably, it is 65% or more, More preferably, it is 70% or more. Further, if it is 75% or more exceeding the case of this embodiment, it is more desirable. Furthermore, it may be 80% or more. In order to secure 80% or more, it is difficult to make the shape of the game area into a substantially circular shape. Therefore, it is preferable to have a shape in which the corner (for example, the lower right corner or the upper right corner) is expanded. .
[0091]
Further, the ratio of the area of the game area to the area of the front side of the entire pachinko machine 10 is about 40%, which is a much larger area ratio than before. The area ratio of the game area to the area of the front side of the entire pachinko machine 10 is desirably 35% or more. Of course, it may be 40% or more, 45% or more, or 50% or more.
[0092]
In connection with the expansion of the game area, the through gates 34 located on both sides of the variable display unit 35 have a guide mechanism that allows the game balls that have passed through the gate 34 to be moved toward the center. As a result, even when the game area is expanded in the left-right direction, the game ball can be guided toward the central operation port 33 and the variable winning device 32, and thus the game area is expanded. As a result, a decrease in interest due to the difficulty of winning a game ball is suppressed. Further, since the game area is expanded in the left-right direction, even if a relatively large variable display unit 35 is provided at the center of the game area, the through-gate 34, the windmill 37, and a plurality of nails are provided on the left and right sides of the variable display unit 35. (Guide nails such as a triangular nail for guiding the game ball to the center) and other objects can be provided with a margin, and the flow of the game ball in the game areas on the left and right sides of the variable display unit 35 It is not monotonous, and you can fully enjoy the behavior of the game ball.
[0093]
Notches 38 are formed on both the left and right sides of the game board 30 to avoid interference with the protruding areas from the left and right sides of the main body frame 12, and the maximum width of the game area on the game board 30 in the rail unit 50 It has already been described that the position reaches the left and right end positions of the game board 30, but as will be described later, reinforcing members (bearing brackets 235: FIG. 12) provided on the left and right sides of the main body frame 12. The game board 30 is attached to the main body frame 12 so as to have a width that leaves an area for arranging the locking device (the base frame 247, the interlocking rod 248, etc .: see FIG. 12). For these reasons, the game area is being expanded.
[0094]
Returning to the description of FIG. 3, in the resin base 25, below the window hole 26 (game board 30), a launch rail 61 for guiding the game ball immediately after being launched from the game ball launcher is attached. Yes. The firing rail 61 is fixedly attached to the resin base 25 via a metal plate 62 behind the firing rail 61, and is configured to extend linearly at a predetermined firing angle (launch angle). Accordingly, the game ball that is launched in accordance with the turning operation of the game ball launch handle 18 is first launched obliquely upward along the launch rail 61 and then guided to the game area through the ball guide path. As described above, since the curvature of the ball guide passage is reduced by greatly expanding the game area as compared with the conventional game area, a device for stabilizing the launch ball is required. Therefore, in the present embodiment, the launch position of the game ball is lowered, the inclination angle (launch angle) of the launch rail 61 is made somewhat larger than the existing one (that is, the launch rail 61 is raised), and By forming the launch rail 61 so as to extend from the launch position of the game ball launcher to a position beyond the center position (out port 36) of the game area, the launch rail 61 is made longer than the existing one and sufficiently long. The ball guide distance is secured. Thereby, the game ball launched from the game ball launching device can be guided to the ball guide passage in a more stable state. Further, in order to stabilize the launch ball, the metal plate 62 provided with the launch rail 61 is enlarged, and the metal plate 62 is screwed at a number of locations (15 to 20 in this embodiment). Thus, the launch rail 61 is firmly positioned with respect to the game board 30.
[0095]
There is a predetermined gap between the firing rail 61 and the ball guide passage, and a foul ball passage 76 is provided below the gap. Accordingly, if the game ball launched from the game ball launching device does not reach the return ball prevention member 54 and returns as a foul ball in the ball guide passage, the foul ball passes through the foul ball passage 76 to the lower plate 16. To be discharged. Incidentally, in the case of the present embodiment, the length of the firing rail 61 is about 240 mm, and the length of the gap (the length on the extension line of the firing rail 61) leading to the foul ball passage 76 at the tip of the firing rail is about 40 mm. .
[0096]
When the foul balls flow backward in the ball guide passage, most of them flow along the outer rail portion 52 and fall downward when reaching the lower end portion of the outer rail portion 52. Some rampage in the ball guide passage and jump to the inner rail 51 side. At this time, the splashed foul ball hits the convex portion 57 at the entrance of the ball guide passage and is guided to the foul ball passage 76. Thereby, all of the foul balls are reliably guided to the foul ball passage 76, and interference between the foul balls and the game balls to be fired next is suppressed.
[0097]
Although detailed disclosure of the drawings is omitted, one game ball is supplied to the game ball launching device one by one from the ball outlet on the front door frame 13 side (ball outlet leading from the most downstream portion of the upper plate 23). At this time, since the launch position of the game ball is lowered in the present embodiment, the drop from the exit of the ball on the front door frame 13 side to the launch position becomes large, Guide members 63 and 64 are installed on the front side. Thereby, the game ball supplied from the ball exit on the front door frame 13 side is always set at a predetermined launch position, and a stable launch operation can be realized. Further, the game ball launcher is provided with a hitting ball cage that is supported so as to be rotatable about the base end portion, and a game ball is launched along with the rotation of the hit ball rod. It is rare. Therefore, while aiming to reduce the weight of the hitting ball by changing the material to light metal such as aluminum and reducing the size of the rod shaft part, the head part of the hitting ball (opposite the base end) A weight is provided at the tip of the side. Thereby, sufficient and stable launch of the game ball can be realized. By providing the weight portion of the hitting ball projecting upward, the hitting ball can be easily picked or caught, and the effect of facilitating adjustment of the hitting strength of the hitting tip can be obtained.
[0098]
In addition, a pair of left and right discharge ports 66 and 67 are formed on the left side of the launch rail 61 on the front surface of the main body frame 12, and the game balls discharged from the discharge ports 66 and 67 are placed in front of the upper plate 23 or A game ball guide unit 70 for guiding one of the lower dishes 16 is attached. For convenience, in the following description, the discharge port 66 is also referred to as a first discharge port, and the discharge port 67 is also referred to as a second discharge port. These discharge ports 66 and 67 communicate with a game ball distribution unit 245 (see FIG. 13) provided on the back surface of the main body frame 12, and game balls are basically discharged from the first discharge port 66. When the passage leading to the upper plate 23 including the first outlet 66 is filled with game balls, the game balls are discharged from the second outlet 67 instead of the first outlet 66.
[0099]
The game ball guide unit 70 is configured to be visible with a transparent resin material such as polycarbonate resin, and between the main body frame 12 and the front door frame 13 with the front door frame 13 closed with respect to the main body frame 12. It is formed so that the thickness is comparatively thin so that it can be accommodated. The game ball guide unit 70 is integrally formed with the foul ball passage 76 described above. The game ball guide unit 70 is formed with a ball discharge passage 71 for communicating the discharge ports 66 and 67 with the lower plate 16. In the game ball guide unit 70, a communication port 72 communicating with the upper plate 23 is formed on the front side of the first discharge port 66 of the main body frame 12, and an opening / closing plate 73 is attached so as to close the communication port 72. ing. The opening / closing plate 73 is rotatably supported by a support shaft 74 and is always urged to a position where the communication port 72 is closed by a spring 75 as urging means.
[0100]
According to the above configuration of the game ball guide unit 70, the open / close plate 73 rises as shown in the figure by the urging force of the spring 75 when the front door frame 13 is opened, and the communication port 72 is closed. In this state, the game ball discharged from the first discharge port 66 is guided to the lower plate 16 through the ball discharge passage 71. Therefore, when the front door frame 13 is opened in a state where game balls are stored upstream of the communication port 72, the stored balls flow down to the lower plate 16 through the ball discharge passage 71 without spilling from the communication port 72. To do. In other words, even in the present pachinko machine 10 in which the front decorative frame is omitted and the upper plate 23 is directly provided on the front door frame 13, the game on the upstream side of the communication port 72 when the front door frame 13 is opened. The inconvenience of spilling a ball can be prevented. On the other hand, when the front door frame 13 is closed, the opening / closing plate 73 is pushed open against the biasing force of the spring 75 by a ball passage rod 138 (see FIG. 2) provided on the back surface of the front door frame 13. . In this state, the game ball discharged from the first discharge port 66 is guided to the upper plate 23 through the communication port 72. Accordingly, the game ball upstream of the communication port 72 is paid out to the upper plate 23. A lower plate full tank switch for detecting that the game ball discharged to the lower plate 16 is full (full tank) is attached to the downstream side of the ball discharge passage 71 of the game ball guide unit 70.
[0101]
The resin base 25 is provided with a substantially rectangular small window 78 at the lower right portion of the window hole 26. Accordingly, the stamp or the like attached to the lower right corner space (Sa in FIG. 4) of the game board 30 can be viewed through the small window 78. It is also possible to directly paste a stamp or the like on the game board 30 from the small window 78.
[0102]
A small window 79 is also provided in the resin base 25 at the upper left portion of the window hole 26. This small window 79 is provided in a position corresponding to the relay terminal hole 59 of the game board 30 described in FIG. 4 in substantially the same shape as that, and through the relay terminal hole 59 and the small window 79, the relay installed on the back of the game board. The connection connector 60 of the terminal board is exposed on the front side of the main body frame 12. In such a configuration, various lamps provided on the front door frame 13 side are electrically connected via the connection connector 60 exposed from the small window 79 of the main body frame 12 (resin base 25). A front door frame opening switch 27 for detecting the open state of the front door frame 13 is provided on the top of the resin base 25. The front door frame opening switch 27 has a pin that can be projected and retracted on the front surface of the resin base 25. When the front door frame 13 is closed with respect to the main body frame 12, the pin is pushed in and the front door frame 13 is closed. When the front door frame 13 is opened with respect to the main body frame 12, the pin returns to the protruding position and the opening of the front door frame 13 is detected. When the front door frame 13 is closed with respect to the main body frame 12, the resin base 25 comes into contact with metal fittings (reinforcing plates 131 to 134 shown in FIG. 8) on the back of the front door frame 13, and Metal pieces 28a and 28b are attached to connect the metal fittings to the main body frame 12 side for grounding. Therefore, the metal fittings on the back of the front door frame 13 are conducted to the locking device and the hinge fitting on the main body frame 12 side through the metal pieces 28a and 28b, and are grounded together with the locking device and the hinge fitting.
[0103]
A pair of upper and lower support brackets 81 and 82 are attached to the left end side (opening / closing axis line side) of the main body frame 12 as a support mechanism for supporting the front door frame 13 so that it can be opened and closed. The upper support fitting 81 is provided with a support hole 83 having a notch on the front side, and the lower support fitting 82 is provided with a protruding shaft 84 protruding upward. The specific configuration of the front door frame 13 supported by the support fittings 81 and 82 will be described later. Further, a pair of upper and lower metal fittings 155 and 156 (see FIG. 2) provided on the open end side on the back side of the front door frame 13 is inserted into the right end side (the side opposite to the opening / closing axis) of the main body frame 12. Insertion holes 87 and 88 are provided, respectively. The pachinko machine 10 is configured such that a locking device for locking the main body frame 12 and the front door frame 13 is hidden behind the main body frame 12. Therefore, the front door frame 13 is locked with respect to the main body frame 12 so that it cannot be opened by the hooks 155 and 156 being locked to the locking device via the insertion holes 87 and 88.
[0104]
A cylinder lock 91 as a key member for locking and unlocking the main frame 12 with respect to the outer frame 11 and locking and unlocking the front door frame 13 with respect to the main frame 12 is installed at the lower right corner of the main frame 12. Has been. The cylinder lock 91 is integrated with the locking device, and only the cylinder lock 91 of the locking device is provided in a state of protruding in front of the main body frame 12. In this case, the cylinder lock 91 is provided at a position different from the position that is the maximum width of the game area. The cylinder lock 91 has a function to cover both the locking and unlocking of the main body frame 12 and the locking and unlocking of the front door frame 13, and when the key inserted into the key hole is turned counterclockwise (counterclockwise direction) When the key is unlocked and the key is turned to the right (clockwise direction), the front door frame 13 is unlocked.
[0105]
As shown in FIG. 2, a vertically long cover member 92 is attached to the main body frame 12 so as to surround the cylinder lock 91. Although detailed illustration is omitted, the cover member 92 has locking portions (hooks) formed at the upper end portion and the lower end portion thereof. Therefore, the cover member 92 is attached to the main body frame 12 by locking the upper locking portion to the main body frame 12 side and sandwiching the lower locking portion between the main body frame 12 and the front plate 14. . The front door frame 13 is formed with a notch 145 corresponding to the shape of the cover member 92. When the front door frame 13 is closed, the cover member 92 together with the front door frame 13 constitutes the front portion of the pachinko machine. . When the front door frame 13 is closed, the flange formed on the cover member 92 is pressed by the front door frame 13 to prevent the cover member 92 from rattling.
[0106]
Next, the front door frame 13 will be described with reference to FIGS. FIG. 8 is a rear view of the front door frame 13.
[0107]
The front door frame 13 is formed with a window portion 101 as a viewing window so that almost the entire game area can be viewed from the front. The window portion 101 has a substantially elliptical shape close to a circle, and more specifically, a substantially central portion on the left and right sides thereof has a gently curved shape as compared with the upper and lower sides. The substantially central portion may have a linear shape. Above the window part 101 of the front door frame 13, the frame width of the narrowest part is about 61 mm. The frame width dimension in the present embodiment is substantially the same as the distance between the uppermost part of the outer rail portion 52 (the upper end of the game area) and the upper end of the main body frame 12 in the main body frame 12, and is 85 mm to This is significantly shorter than the conventional model having the frame width of about 95 mm. Thereby, the visibility of the upper area in the game area can be easily ensured, and the large variable display unit 35 can also be arranged relatively upward. The dimension of the frame width (narrowest portion) above the window portion 101 is desirably 80 mm or less, more desirably 70 mm or less, and further desirably 60 mm or less. Of course, as long as a predetermined strength can be secured, the thickness may be 50 mm or less.
[0108]
The left and right frame portions of the front door frame 13 are restricted in reducing the frame width, and need a sufficient width dimension to ensure the strength of the front door frame 13 itself and the glass support strength. In the present embodiment, the narrowest frame width of each of the left and right frame portions is about 44 mm. In this case, since the game area is greatly expanded in the pachinko machine 10, the frame width of the front door frame 13 is about 44 mm as described above on the left side when viewed from the front of the pachinko machine 10, that is, on the opening / closing axis side. On the other hand, the distance between the left end position of the outer rail portion 52 of the rail unit 50 and the left end position of the main body frame 12 is about 21 mm, and the latter dimension is considerably small. That is, in this configuration, in a state where the front door frame 13 is closed, a part of the ball guide passage overlaps and is covered with the left frame portion of the front door frame 13. However, even if it becomes difficult to visually recognize the game ball in the ball guide passage, the ball guide passage is only a passing area until the game ball is guided to the game area, and the game where the player mainly enjoys the game. The game ball is not difficult to see in the area. Therefore, there is no trouble in actual game. As described above, it is possible to expand the game area without causing any trouble to the game, while ensuring sufficient strength and glass support strength of the front door frame 13.
[0109]
Small windows 107 to which a transparent resin is attached are provided on both the left and right sides of the lower end portion of the front door frame 13 so that a part of the surface of the main body frame 12 and the surface of the game board 30 (including certificate paper) can be visually recognized. The transparent resin attached to the small window 107 is formed in a flat shape so that the inside certificate paper or the like can be easily read by a machine or the like. However, the small window 107 can be provided with a magnifying lens portion so that the hall operator or the like can easily see the internal certificate paper or the like.
[0110]
The front door frame 13 is provided with light emitting means such as various lamps around the periphery (for example, a corner portion). These light emitting means play a role of enhancing the effect of the game during the game by changing and controlling the light emission mode such as lighting and blinking according to the change of the game state at the time of big hit or predetermined reach. For example, an annular illumination part 102 incorporating light emitting means such as LEDs is provided symmetrically along the periphery of the window part 101, and an LED or the like is provided at the center of the annular illumination part 102 and at the top of the pachinko machine 10. There is provided a central illumination unit 103 incorporating the light emitting means. In the pachinko machine 10, the central lighting unit 103 functions as a jackpot lamp and notifies that the jackpot is being hit by performing lighting or blinking in the jackpot state. Further, around the upper plate 23, there is also provided an upper plate illumination unit 104 that also incorporates light emitting means such as LEDs. In addition, on the left and right sides of the central illumination unit 103, there are respectively provided a prize ball lamp 105 that is lit during award ball payout and an error display lamp 106 that is lit when a predetermined error occurs. The annular illumination part 102 includes an inner and outer double resin cover layer and a light emitting body (LED) with a launch plate accommodated inside the resin cover layer, and intersects the inner side surface of each resin cover layer vertically and horizontally in each layer. A protrusion (or a wavy protrusion) is provided in the direction of the protrusion. The outer resin cover layer is transparent, and the inner resin cover layer is colored. Therefore, if the annular illumination part 102 is caused to emit light, it is possible to realize the illumination in a state of being dispersed in a large number or in a state accompanied with a stereoscopic effect. A resin material containing glass powder may be used for the resin cover layer. Such a configuration of the resin cover layer can also be applied to other electric decoration parts (for example, the central electric decoration part 103 and the prize ball lamp 105).
[0111]
The front door frame 13 is provided with a ball rental operation portion 120 at a position below the window portion 101. The ball lending operation unit 120 is provided with a ball lending button 121, a return button 122, and a frequency display unit 123. A ball lending operation, a card return operation, and confirmation of the card frequency can be performed by the ball lending operation unit 120 in a state where a bill or a card is inserted into a card unit (ball lending unit) arranged on the side of the pachinko machine 10. it can. That is, the ball lending button 121 is operated to obtain a lending ball based on information recorded on a card or the like (recording medium), and the lending ball is paid out as long as there is a remaining amount on the card or the like. The return button 122 is operated when requesting the return of a card or the like inserted into the card unit. The frequency display unit 123 displays remaining amount information such as a card. In addition, in a pachinko machine (so-called cash machine) in which game balls are rented directly from a ball lending device or the like to a top plate without using a card unit, the ball lending operation unit 120 is unnecessary. A decorative sticker or the like is attached to 120 installation portions. Thereby, in the configuration of the pachinko machine 10 provided with the ball rental operation unit 120, the pachinko machine using a card unit (so-called CR machine) and the cash machine can be shared.
[0112]
On the back side of the front door frame 13, various metal reinforcing members are provided so as to surround the window portion 101. Specifically, as shown in FIG. 8, reinforcing plates 131, 132, 133, and 134 are respectively attached to the back side of the front door frame 13 and on the left and right and upper and lower outer sides of the window portion 101. These reinforcing plates 131 to 134 are connected in contact with each other, but resin parts 135 for avoiding direct contact are interposed at the connecting portions of the left and upper reinforcing plates 132 and 133 in the drawing. Thereby, the closed loop of the electric path by the reinforcing plates 131 to 134 is cut, and the generation of a magnetic field causing noise is prevented.
[0113]
As shown in FIG. 8, the mounting plate 151, 152 is attached to the upper and lower ends of the reinforcing plate 131 on the opening / closing axis side which is the right side of FIG. Then, the mounting brackets 151 and 152 on the front door frame 13 side are attached to the support brackets 81 and 82 (see FIG. 3) on the main body frame 12 side. That is, a shaft hole that opens to the lower surface is formed in the lower mounting bracket 152, and the protruding shaft 84 of the lower support bracket 82 is inserted into the shaft hole, while the upper mounting bracket 151 By inserting the shaft portion into the support hole 83 of the upper support fitting 81, the front door frame 13 is supported to be openable and closable with respect to the main body frame 12. Further, the reinforcing plate 131 is provided with an engaging claw 131a having a hook shape at an intermediate position thereof, and the engaging claw 131a is formed in the hole 12a ( (See FIG. 3). Thereby, even in the pachinko machine 10 in which the front door frame 13 is configured in a form including the upper plate 23 and the upper and lower shaft support intervals thereof are increased, the front door frame 13 can be prevented from being lifted at the intermediate position. Therefore, an illegal act or the like floating the front door frame 13 is suppressed.
[0114]
A pair of upper and lower hook metal fittings 155 and 156 having a hook shape are attached to the reinforcing plate 132 opposite to the opening / closing axis line on the left side of FIG. These metal fittings 155 and 156 extend rearward and are provided so as to correspond to the insertion holes 87 and 88 (see FIG. 3) provided in the main body frame 12. When the front door frame 13 is closed with respect to the main body frame 12, the metal fittings 155 and 156 are inserted into the insertion holes 87 and 88 on the main body frame 12 side and are locked by the locking device.
[0115]
A resin case 136 is attached to the lower reinforcing plate 134 at a position facing the firing rail 61. The resin case 136 accommodates a circuit board for the ball rental operation unit 120. The back surface of the resin case 136 (the surface visible in FIG. 8) is flat, and constitutes the side wall of the firing rail 61 when the front door frame 13 is closed. Therefore, the game ball is prevented from spilling forward from the launch rail 61.
[0116]
A ball passage rod 138 is installed at a part of the lower reinforcing plate 134 cut out toward the back of the pachinko machine 10, and at least above the ball passage rod 138, the pachinko machine 10 is also behind the pachinko machine 10. An eaves portion 139 extending toward the surface is provided. In this case, in a state where the front door frame 13 is closed on the main body frame 12 side, a ridge extending along the upper side of the communication port 72 on the main body frame 12 side enters between the ball passage rod 138 and the collar portion 139. Arranged. Therefore, even if a wire, a film, or the like is invaded from the ball passage rod 138 to perform an illegal act, it is very difficult to infiltrate the wire, the film, or the like to the game area. As a result, fraudulent acts performed using a wire, a film, or the like can be prevented.
[0117]
The reinforcing plates 131 to 134 described above also have a function as a metal frame for supporting the glass, and the inside of these reinforcing plates 131 to 134 is folded back to form a glass holding groove. The glass holding grooves are formed in two rows on the front and rear sides, and a pair of front and rear glasses 137 having a rectangular shape are held in each glass holding groove. Thereby, the two glass 137 is attached to the front and back at a predetermined interval.
[0118]
As described above, in the pachinko machine 10 according to the present embodiment, the game area is expanded. Therefore, when the front door frame 13 is closed, the ball guide formed between the inner and outer rail portions 51 and 52 is used. A part of the passage is covered with the front door frame 13. Therefore, in the ball guide passage, a portion where the opening portion on the near side cannot be covered with the glass 137 is formed. In such a case, for example, when the game ball launched from the game ball launching device returns without reaching the return ball prevention member 54, the game ball jumps out of the ball guide passage or between the outer rail portion 52 and the glass 137. There is a risk of getting caught in a gap that can be made. Therefore, in the present embodiment, a rail cover 140 is attached to the front door frame 13 so as to cover the front side opening portion of the ball guide passage. The rail cover 140 is a plate having a substantially arc shape, and is formed of a transparent resin. The rail cover 140 has an arc shape corresponding to the shape of the spherical guide passage, and covers a section from the base end portion of the spherical guide passage to the vicinity of the distal end portion along the peripheral edge portion of the window portion 101. ing. In particular, the size and shape of the rail cover 140 on the inner diameter side substantially match those of the inner rail portion 51. Further, at the right end portion of the rail cover 140 (that is, the portion that becomes the right end in the state of FIG. 8 where the rail cover 140 is attached to the front door frame 13), the portion where the ball guide passage protrudes from the side edge portion of the glass 137. A covering portion 141 for covering the surface is provided. With the above-described configuration of the rail cover 140, when the front door frame 13 is closed, the back surface of the rail cover 140 covers almost the entire area of the ball guide passage, so that the game ball jumps out of the ball guide passage. In addition, it is possible to prevent the occurrence of a problem such as being caught in a gap formed between the outer rail portion 52 and the glass 137.
[0119]
Further, on the lower back side of the rail cover 140, a ridge 142 that extends in an arc shape along the inner edge and protrudes rearward is formed. The protrusion 142 is disposed so as to overlap the inner rail portion 51 in a state of entering the ball guide passage when the front door frame 13 is closed. Therefore, for example, even if a wire or a film is intruded through a gap between the front door frame 13 and the main body frame 12 to carry out an illegal act, the wire or the film is intruded into a game area inside the ball guide passage. Becomes very difficult. As a result, fraudulent acts performed using a wire, a film, or the like can be prevented. The ridge 142 may be formed in a wider range, for example, along the entire inner edge of the rail cover 140. According to such a configuration, it becomes difficult for a wire, a film, or the like to enter in a wider range, It is possible to more reliably prevent fraudulent acts performed using a wire or a film.
[0120]
Next, the configuration of the back surface of the pachinko machine 10 will be described. 9 is a rear view of the pachinko machine 10, and FIG. 10 is an exploded perspective view showing the rear structure of the pachinko machine 10 for each major part.
[0121]
First, an overall outline of the rear configuration of the pachinko machine 10 will be described. On the back side of the pachinko machine 10, various control devices (various control boards) are arranged so as to be arranged in the vertical and horizontal directions or stacked in front and back, and a game ball supply device for supplying game balls (Discharge mechanism), a protective cover made of resin, and the like are attached. In the present embodiment, various control devices are separately mounted on two mounting bases to form two control board units, and these control board units are individually attached to the main body frame 12 or the back of the game board 30. ing. In this case, the main controller 271 (main board) and the audio lamp controller 272 (audio lamp control board) are mounted on one mounting base to form a unit, and the payout controller 311 (payout control board) and launch control. The apparatus 312 (launch control board) and the power supply apparatus 313 (power supply board) are mounted on the other mounting base to form a unit. Hereinafter, for the sake of convenience, the former unit is referred to as a “first control board unit 201”, and the latter unit is referred to as a “second control board unit 202”. Further, since the dispensing mechanism and the protective cover are integrated as one unit, and the resin portion is generally referred to as a back pack, the unit is referred to as a “back pack unit 203” here. The detailed configuration of each unit 201 to 203 will be described later.
[0122]
The first control board unit 201, the second control board unit 202, and the back pack unit 203 are configured to be detachable without using any tools or the like in units of units, and are provided with a support shaft part in a part so that the main body frame 12 Or it has the composition which can be developed to the back of game board 30. This is also a device for making it possible to easily check a hidden portion when the units 201 to 203 and other components are arranged one behind the other. Actually, as shown in the schematic diagram of FIG. 11, the first control board unit 201 having a substantially L-shape is arranged at substantially the center of the pachinko machine 10, and the second control board unit 202 is arranged therebelow. Yes. Further, the back pack unit 203 is disposed in a region partially overlapping with the first control board unit 201.
[0123]
The first control board unit 201 is provided with a support shaft part M1 at the left end portion when viewed from the back of the pachinko machine 10, and the first control board unit 201 can be rotated around an axis A by the support shaft part M1. ing. Further, the first control board unit 201 is provided with a fastening portion M2 made of Nylatch (registered trademark) on the right end portion thereof, that is, on the open end side opposite to the support shaft portion M1, and with a locking claw at the upper end portion. A portion M3 is provided, and the first control board unit 201 is held along the back surface of the main body of the pachinko machine 10 by the fastening portion M2 and the locking claw portion M3. Further, the second control board unit 202 is provided with a support shaft part M4 at the right end when viewed from the back of the pachinko machine 10, and the second control board unit 202 can be rotated around the axis B by the support shaft part M4. It has become. Further, the second control board unit 202 is provided with a fastening portion M5 made of a ny latch or the like on the left end portion thereof, that is, the open end side opposite to the support shaft portion M4, and the second control board unit 202 performs the second control. The substrate unit 202 is held in a state along the back surface of the pachinko machine 10 main body. Further, the back pack unit 203 is provided with a support shaft portion M6 at the right end when viewed from the back of the pachinko machine 10, and the back pack unit 203 is rotatable about an axis C by the support shaft portion M6. . Further, the back pack unit 203 is provided with a fastening portion M7 made of a nail latch or the like at the left end portion thereof, that is, the open end side opposite to the support shaft portion M6, and the upper end portion and the lower end portion are respectively provided with a rotational engagement. Stop portions M8 and M9 are provided, and the back pack unit 203 is held along the back surface of the pachinko machine 10 main body by the fastening portions M7 and the locking portions M8 and M9.
[0124]
The support shaft portions M1, M4, and M6 that rotatably support the units 201 to 203 have a hinge structure that can be easily detached while the units 201 to 203 are opened from the back surface of the pachinko machine 10. Briefly, the first control board unit 201 is developed by releasing the fastening of the fastening part M2 and the locking claw part M3 and rotating the unit 201 around the axis A, Lift in condition. Thereby, if there is no back pack unit 203, the first control board unit 201 can be removed. Further, with respect to the second control board unit 202, the fastening of the fastening portion M5 is released, the unit 202 is rotated about the axis B, is unfolded, and is lifted in that state. Thereby, the 2nd control board unit 202 can be removed. Further, with respect to the back pack unit 203, the fastening portion M7 and the locking portions M8 and M9 are unlocked, and the unit 203 is unfolded by rotating around the axis C and lifted in that state. Thereby, the back pack unit 203 can be removed.
[0125]
Here, the development directions of the units 201 to 203 are not the same, and the first control board unit 201 opens to the left as viewed from the back of the pachinko machine 10, whereas the second control board unit 202 and the back pack unit. 203 is configured to open to the right. In this case, since the first control board unit 201 is partially overlapped with the back pack unit 203, it is impossible to remove the first control board unit 201 without opening the back pack unit 203. Furthermore, since the first control board unit 201 and the back pack unit 203 are each configured to expand in the opposite direction, the back pack unit 203 must be opened largely beyond a predetermined angle or removed. For example, it is impossible to remove the first control board unit 201. Accordingly, when attention is paid to removing the first control board unit 201, the removal is difficult compared to the other units 202 and 203. Furthermore, since the back pack unit 203 cannot be opened unless the main body frame 12 is opened with respect to the outer frame 11 by key operation of the locking device, the first control board unit 201 is further removed. Has become difficult. A more specific configuration will be described later.
[0126]
Next, the back surface structure of the main body frame 12 and the game board 30 is demonstrated. 12 is a rear view showing the configuration of the state in which the game board 30 is assembled to the main body frame 12 and the units 201 to 203 are removed, and FIG. 13 is a perspective view of the main body frame 12 as viewed from the rear. FIG. 14 is a perspective view of the game board 30 as viewed from the rear.
[0127]
The game board 30 is installed in a square frame-shaped installation area surrounded by the resin base 25 from the back side, and a plurality (four in this embodiment) of locking fixtures 211 and 212 provided on the main body frame 12. It is fixed so as not to fall backward. The locking fixtures 211 and 212 can be manually rotated, and can be switched between a fixed position (lock position) and a fixed release position (unlock position). FIG. 12 shows a locked state. The left and right three locking fixtures 211 are L-shaped fittings formed by bending metal pieces, and are configured not to protrude outward from the main body frame 12 when the game board 30 is fixed. The locking fixture 212 at one lower portion is an I-type fastener made of synthetic resin.
[0128]
The variable display unit 35 disposed in the center of the game board 30 is provided with a synthetic resin frame cover 213 that covers the center frame 43 (see FIG. 4) from the rear side. At the rear end, the first symbol display device 41 and the display control device 214 as display control means are detachably attached in a state where they are overlapped in the front-rear direction. In the frame cover 213, an LED control board for driving LEDs and the like built in the center frame 43 are disposed.
[0129]
A collective board unit 215 is provided on the back surface of the game board 30 so as to surround the variable display unit 35. The collective board unit 215 has a base formed of a synthetic resin such as an ABS resin as a thin plate-like frame body, and is attached so that the base surface is in contact with the back surface of the game board 30. The collective board unit 215 is provided with a game ball collecting mechanism for collecting game balls won in various winning ports, a winning detection mechanism for detecting winning of game balls in various winning ports, and the like. .
[0130]
The game ball collecting mechanism will be described. Below the collective plate unit 215, a collecting passage corresponding to the game board opening of the general winning port 31, the variable winning device 32, and the operating port 33 and collecting at one place on the downstream side. 216 is formed. Further, a discharge passage board 217 made of a synthetic resin such as polycarbonate resin is attached to the main body frame 12 below the game board 30, and the discharge ball is placed on the discharge passage board 217, for example, in a game hall outside the pachinko machine 10. A discharge passage 218 is formed to guide the island facility or the like. Accordingly, as illustrated in phantom lines in FIG. 12, all the game balls won in the general winning opening 31 and the like are gathered through the collecting passage 216 of the collecting plate unit 215, and further, the discharging passage 218 of the discharging passage board 217 is formed. Through the pachinko machine 10. Similarly, the out port 36 leads to the discharge passage 218, and the game ball that has not won any prize opening is also discharged to the outside of the pachinko machine 10 through the discharge passage 218. In the above configuration, with the lower end surface of the game board 30 as a boundary, the collective plate unit 215 (collection passage 216) is provided above, and the discharge passage board 217 (discharge passage 218) is provided below. There is no overlap in the front-rear direction with respect to the game board 30. Therefore, when the game board 30 is removed from the main body frame 12, there is no inconvenience that the discharge passage board 17 prevents the game board from being removed.
[0131]
The discharge passage board 217 is disposed on the back side of the upper plate 23 on the front surface of the pachinko machine 10, and a wire, a film, or the like is inserted from a ball discharge port (ball passage rod 138 in FIG. 2) leading to the upper plate 23. An illegal act such as allowing the wire, film, or the like to enter the game area side through the gap between the main body frame 12 and the discharge passage board 217 can be considered. Therefore, in the present pachinko machine 10, as shown in FIG. 13, the discharge passage board 217 has a height position corresponding to the upper position of the ball passage rod 138 and is placed in front of the pachinko machine 10 so as to overlap the main body frame 12. An extending plate 219 was provided. Therefore, even if it tries to infiltrate a wire, a film, etc. from the clearance gap between the main body frame 12 and the discharge passage board 217, it will be obstructed by the plate 219, and it will be very difficult to infiltrate a wire, a film, etc. to a game area. Become. As a result, an illegal act such as forcibly opening the variable winning device 32 using a wire, a film, or the like can be prevented.
[0132]
Explaining the winning detection mechanism, the collective board unit 215 is provided with a winning port switch 221 at a position corresponding to the general winning port 31 on the front side of the game board 30, and a specific area switch 222 and a position corresponding to the variable winning device 32. A count switch 223 is provided. The specific area switch 222 is a switch for determining that the game ball that has won the variable winning device 32 during the jackpot has entered the specific area. The specific area is an area for determining whether or not a round can be updated, and is also referred to as a V zone. The count switch 223 is a switch that counts the number of game balls won in the variable winning device 32. In addition, an operation port switch 224 for detecting a winning of a game ball to the operation port 33 is provided at a position corresponding to the operation port 33, and a passage of the game ball of the through gate 34 is detected at a position corresponding to the through gate 34. A gate switch 225 is provided. The prize opening switch 221 and the gate switch 225 are connected to the board relay board 226 through electric wiring, and the specific area switch 222 and the count switch 223 are connected to the big prize opening relay board 227. The board surface relay board 226 and the special winning opening relay board 227 are connected to the main controller 271. The operation port switch 224 is directly connected to the main controller 271 without using a relay board. Although not shown in the drawings, the variable winning device 32 is driven with a large winning opening solenoid for opening the opening / closing door of the large winning opening and a distribution plate for distributing the winning balls to a specific area or other areas. A winning ball sorting plate solenoid is provided, and the operating port 33 is provided with an operating port solenoid for opening an electric accessory attached thereto.
[0133]
The detection results detected by the winning detection mechanism are taken into the main control device 271, and a payout command (the number of game balls to be paid out) corresponding to the winning situation at each time is sent from the main control device 271 to the payout control device 311. Sent. Then, a predetermined number of game balls are paid out by the output of the payout control device 311. Here, in the conventional so-called evidence ball system, the game balls won in various winning openings are once collected in a winning ball processing device, and the winning ball processing device confirms the presence of the winning balls one by one and then pays out. However, in the pachinko machine 10 according to the present embodiment, a lot of game balls are paid out because the winning of the game balls is electrically detected for each prize opening and the payout is immediately performed. In this case, the payout can be performed promptly, and a winning ball processing apparatus is not required.
[0134]
The collective board unit 215 is provided with a board external terminal board 230 at the upper right part thereof. The panel external terminal plate 230 has an output terminal for outputting a signal every time the variation of the first symbol is stopped (determined), and an output terminal for outputting a signal during the big hit or during the reduction of the variation time of the first symbol. And an output terminal for outputting a signal during the jackpot. And, through these output terminals, a signal related to the game (the state on the game board 30 side) is output to the management control device on the game hall side. The board external terminal board 230 is attached to the collective board unit 215 in an easily removable state. As shown in FIG. 12, a set handle 228 and a firing motor 229 including a hitting ball basket are provided on the lower left side on the back side of the main body frame 12.
[0135]
The assembly plate unit 215 is provided with an attachment mechanism for attaching the first control board unit 201. Specifically, as this attachment mechanism, a bearing bracket 231 extending in the vertical direction is provided at the lower left corner when viewed from the back surface of the game board 30, and a pair of upper and lower bearing holes 231a on the same axis is provided in the bearing bracket 231. Is formed. In the game board 30, a pair of upper and lower fastening holes (specifically, a mounting hole for a ny latch) 232 is provided on the right side of the bearing fitting 231, and a locking claw piece 233 is provided above the bearing fitting 231. It has been.
[0136]
An attachment mechanism for attaching the second control board unit 202 and the back pack unit 203 is provided on the back surface of the main body frame 12. Specifically, a long bearing fitting 235 is attached to the right end of the main body frame 12. The bearing fitting 235 also functions as a reinforcing member. As shown in FIG. 15, the bearing fitting 235 has a long plate-like fitting main body 236 that extends downward from the game board 30, and is raised to the rear from the fitting main body 236 so that the second lower portion is located at two places. Bearing portions 237 for the control board unit 202 are formed, and bearing portions 238 for the back pack unit 203 are formed in two upper portions. Coaxial bearing holes are formed in the bearing portions 237 and 238, respectively. Note that the bearing portion 237 for the second control board unit 202 and the bearing portion 238 for the back pack unit 203 may be configured by individual bearing fittings. In addition, as a mounting mechanism for the second control board unit 202, the main body frame 12 has a pair of upper and lower fastening holes (specifically, mounting holes for a ny latch) 239 at the left end below the game board 30 installation area. Is provided. In addition, as a mounting mechanism for the back pack unit 203, the main body frame 12 is provided with a pair of upper and lower fastening holes (specifically, mounting holes for a ny latch) 240 at the left end of the game board 30 installation area. . Rotating fixtures 241, 242 for sandwiching and supporting the back pack unit 203 with the game board 30 at positions on the upper left, upper right and lower right of the game board 30 in the main body frame 12. 243 is provided. Since the back pack unit 203 stores a large amount of game balls in its upper part, the fixtures 241 and 242 for supporting the upper part of the back pack unit 203 should have a particularly strong strength. Desirably, a rotating fixture is used in the present embodiment.
[0137]
As described above, a long bearing fitting 235 is provided on one of the left and right sides (the right side in FIG. 12) of the main body frame 12, while the left and right other sides (the left side in FIG. 12) of the main body frame 12 are locked. A device is provided. The locking device includes a base frame 247 that extends in the vertical direction and is fixed to the main body frame 12, and a long interlocking rod 248 that is assembled to the base frame 247 so as to be movable in the vertical direction. The cylinder lock 91 is integrated in the lower part of the cylinder. The interlocking rod 248 moves in either the up or down direction by operating the cylinder lock 91. The interlocking bar 248 is provided with a pair of upper and lower bar brackets 249 having a hook shape. When the main body frame 12 is closed with respect to the outer frame 11, the bar bracket 249 is attached to the support bracket (on the outer frame 11 side). (Not shown) and locked by a locking device. In this case, when the interlocking rod 248 moves upward by the operation of the cylinder lock 91, the locking of the main body frame 12 with respect to the outer frame 11 is released. On the contrary, when the interlocking rod 248 moves downward by the operation of the cylinder lock 91, the locking of the front door frame 13 with respect to the main body frame 12 is released.
[0138]
In the above-described configuration in which the bearing bracket 235 and the locking device (base frame 247, interlocking rod 248, etc.) are distributed to the left and right sides of the main body frame 12, these bearing bracket 235 and locking device (base frame 247, interlocking rod 248, etc.) are arranged. The game board 30 is attached to the main body frame 12 so as to have a width that leaves an area for placing a). As described above, the game area is also expanded by this.
[0139]
In the lower right portion of the game board 30 on the back surface of the main body frame 12, a game ball distribution unit 245 for distributing game balls paid out by a payout mechanism, which will be described later, to any of the upper plate 23, the lower plate 16 or the discharge passage 218 is provided. It has been. The game ball distribution unit 245 has a left opening 245a that communicates with the upper plate 23 through the first discharge port 66, and a central opening 245b that communicates with the lower plate 16 through the second discharge port 67, and the right opening. Each passage is formed so that the portion 245c communicates with the discharge passage 218. The game ball distribution unit 245 is firmly attached to the main body frame 12 with screws or the like. Therefore, the floating at the installation site of the game ball distributing unit 245 is prevented, and an illegal act caused by entering a wire, a film, or the like from the gap can be prevented. Note that a synthetic resin speaker box 246 is attached to the lower end portion of the main body frame 12 to surround the back of the speaker 20 installed on the back side of the back wall panel 17, and the speaker box 246 transmits the speaker sound rearward. The sound quality in the low frequency range is improved by functioning so as not to miss.
[0140]
Next, the configuration of the first control board unit 201 will be described with reference to FIGS. 16 is a front view of the first control board unit 201, FIG. 17 is a perspective view of the unit 201, FIG. 18 is an exploded perspective view of the unit 201, and FIG. 19 is an exploded perspective view of the unit 201 viewed from the back. .
[0141]
The first control board unit 201 has a mounting base 251 having a substantially L shape, and the main control device 271 and the sound lamp control device 272 are mounted on the mounting base 251. The main control device 271 includes a CPU that controls the main control, a ROM that stores a game program, a RAM that stores necessary data according to the progress of the game, a port that communicates with various devices, and a random number used in various lotteries. A main substrate including a generator, a clock pulse generation circuit used for time counting and synchronization, etc. is provided, and the main substrate is accommodated in a substrate box 273 as an encapsulating means made of a transparent resin material or the like. Configured. The substrate box 273 includes a substantially rectangular parallelepiped box base and a box cover that covers the opening of the box base. The box base and the box cover are connected to each other so as not to be opened by a sealing unit 274 as sealing means, whereby the substrate box 273 is sealed.
[0142]
As long as the sealing unit 274 is configured to connect the box base and the box cover so that they cannot be unsealed, any configuration can be applied. Here, as shown in FIG. 17 and the like, five sealing members are connected. The box base and the box cover are connected so as not to be opened by inserting a locking claw into the long hole of the sealing member. Sealing processing by the sealing unit 274 prevents unauthorized opening after the sealing, and makes it possible to detect such a situation early and easily even if unauthorized opening is performed. It is possible to perform the sealing process again even after it has been performed. That is, the sealing process is performed by inserting the locking claw into the long hole of at least one sealing member among the five sealing members constituting the sealing unit 274. When the substrate box 273 is opened, such as when a failure occurs in the accommodated main substrate or when the main substrate is inspected, the connection between the sealing member into which the locking claw is inserted and the other sealing member is disconnected. Thereafter, when the sealing process is performed again, the locking claws are inserted into the long holes of the other sealing members. If the history of opening the substrate box 273 is left in the substrate box 273, it can be easily found that the unauthorized opening has been performed by looking at the substrate box 273.
[0143]
The sound lamp control device 272 includes, for example, a CPU for controlling sound and lamp display in accordance with instructions from the main control device 271 or the display control device 214, and a sound lamp control board including ROM, RAM, various ports, and the like. The sound lamp control board is housed in a board box 275 made of a transparent resin material or the like. A power relay board 276 is mounted on the sound lamp control device 272, and the power of the power supply device 313 is supplied to the display control device 214 and the sound lamp control device 272 via the power relay board 276, respectively. Yes. That is, power is independently supplied to the display control device 214 and the sound lamp control device 272.
[0144]
The mounting base 251 is made of a synthetic resin such as a polycarbonate resin, and is colored opaque, for example, green or blue. However, the mounting base 251 may be colorless and transparent or translucent. Two flat substrate mounting surfaces 252 and 253 are formed on the surface of the mounting base 251. These substrate mounting surfaces 252 and 253 extend in a direction orthogonal to the length and breadth, and are formed with a step in the front-rear direction. Standing portions 254 erected from the substrate mounting surface 252 are integrally formed on the upper edge portion and the lower edge portion of the substrate mounting surface 252, respectively. The main controller 271 is disposed on the horizontally long substrate mounting surface 252 and the sound lamp controller 272 is disposed on the vertically long substrate mounting surface 253. At this time, the main controller 271 is supported by the upright portions 254 at the upper and lower sides. Further, the sound lamp control device 172 is fixed to the substrate mounting surface 253 with screws or the like at a plurality of locations.
[0145]
Here, as shown in FIGS. 18 and 19, the substrate mounting surface 252 is formed with horizontally elongated through holes 256 at two positions on the left and right. On the other hand, the substrate box 273 of the main control device 271 is provided with rotationally-operated fixtures 277 at two positions on the left and right sides of the back surface thereof. When the main controller 271 is mounted on the board mounting surface 252, the main control board 271 is placed so that the fixing tool 277 is inserted into the through hole 256 of the board mounting surface 252, and the fixing tool 277 is placed in this state. The main control device 271 is locked by the turning operation. Therefore, the main control device 271 cannot be removed unless the lock 277 is unlocked from the back side of the first control board unit 201, so that a deterrent effect such as board removal is obtained.
[0146]
In addition, in the mount 251, a shielding part 257 for shielding an opening leading to the back space of the substrate mounting surface 252 is provided below the substrate mounting surface 252 for the main substrate. Accordingly, it is possible to prevent a hand or the like from being inserted into the back surface of the mounting base 251 from below the board mounting surface 252 so that the locked state of the fixture 277 cannot be illegally released. Further, when the first control board unit 201 is mounted on the back surface of the pachinko machine 10, the upper portion of the unit 201 is covered with the back pack unit 203, so that it is also prevented that a hand or the like is inserted into the back surface of the mounting base 251. The locked state of the fixture 277 cannot be illegally released.
[0147]
As described above, the first control board unit 201 cannot be removed unless the back pack unit 203 is opened at a predetermined angle or larger, or the unit 203 is not removed. The back pack unit 203 cannot be opened unless the main body frame 12 is opened with respect to the outer frame 11 by key operation. That is, if the main body frame 12 cannot be opened, the first control board unit 201 cannot be rotated or removed as a result, and the main controller 271 cannot be removed. Therefore, unauthorized replacement or theft of the main controller 271 can be effectively prevented.
[0148]
The main control device 271 is arranged on the near side when viewed from the back of the pachinko machine 10, and the sound lamp control device 272 is arranged on the back side. In this case, since the substrate mounting surfaces 252 and 253 are formed with steps in the front-rear direction, the control devices 271 and 272 are mounted in a state where the main controller 271 and the sound lamp controller 272 are mounted on the substrate mounting surfaces 252 and 253. Are arranged with part of them stacked one after the other. That is, as can be seen in FIG. 17 and the like, the main controller 271 is arranged in a state where a part thereof (about 1/3 in this embodiment) is floated. Therefore, it is possible to extend the sound lamp control device 272 to a region overlapping with the main control device 271, and, from another viewpoint, it is possible to extend the main control device 271 to a region overlapping with the sound lamp control device 272. Even within the limited size of the pachinko machine 10, it is possible to satisfactorily cope with the increase in size of the control boards 271 and 272, and the control devices 271 and 272 can be installed efficiently. Further, in a state where the first control board unit 201 is mounted on the game board 30, a space is secured behind the board mounting surface 252, and the variable winning device 32 and its electric wiring can be installed without difficulty. In addition, lattice-like ribs 258 are provided on the back surface of the substrate mounting surface 252 to increase the support strength of the main control substrate 271.
[0149]
A pair of upper and lower retaining pins 261 is provided on the left end surface of the mounting base 251, and the first control board unit 201 can be rotated with respect to the game board 30 by attaching the retaining pins 261 to the bearing fitting 231. Cantilevered so that it can move. A pair of upper and lower nai latches 262 are provided at the right end portion of the mounting base 251 as fasteners to be fitted into the fastening holes 232. A long hole 263 in which the locking claw piece 233 is locked is provided at the upper end portion of the mounting base 251. Therefore, the first control board unit 201 is fixed to the game board 30 by fitting the nail latch 262 into the tightened hole 232 and locking the locking claw piece 233 in the long hole 263. It should be noted that the bearing fitting 231 and the latch pin 261 are in the support shaft portion M1, the fastening hole 232 and the ny latch 262 are in the fastening portion M2, and the locking claw piece 233 and the long hole 263 are in the locking claw portion M3. Each corresponds.
[0150]
Next, the configuration of the second control board unit 202 will be described with reference to FIGS. 20 is a front view of the second control board unit 202, FIG. 21 is a perspective view of the unit 202, and FIG. 22 is an exploded perspective view of the unit 202.
[0151]
The second control board unit 202 has a horizontally long mounting base 301 on which a payout control device 311, a firing control device 312, a power supply device 313 and a card unit connection board 314 are mounted. The payout control device 311 and the launch control device 312 are provided with a control board including a central control CPU, a ROM, a RAM, various ports, and the like. The payout control board of the payout control device 311 controls the payout of prize balls and rental balls. The launch motor 229 is controlled by the launch control board of the launch controller 312 in accordance with the operation of the game ball launch handle 18 by the player. In addition, a predetermined power supply voltage required by various control devices is generated and output by the power supply board of the power supply device 313. The card unit connection board 314 is electrically connected to the ball lending operation unit 120 on the front surface of the pachinko machine and a card unit (not shown), and mainly receives a ball lending operation command by a player and outputs it to the payout control device 311. It is. Note that the card unit connection board 314 is unnecessary in a cash machine in which game balls are lent directly to the upper plate from a ball lending device or the like without using a card unit.
[0152]
The payout control device 311, the firing control device 312, the power supply device 313, and the card unit connection substrate 314 are configured to be accommodated in substrate boxes 315, 316, 317, and 318 made of a transparent resin material, respectively. In particular, in the payout control device 311, as with the main control device 271, the substrate box 315 constituting the enclosing means includes a box base and a box cover, which are connected to each other so as not to be opened by a sealing unit 319 as a sealing means, Thereby, the substrate box 315 is sealed. The payout control device 311 is provided with a state return switch 321. For example, when the state return switch 321 is pressed when a payout error occurs, such as a payout motor ball clogging, which will be described later, the payout motor is rotated in the forward and reverse directions to eliminate the ball clogging (return to the normal state). It has become. The power supply device 313 is provided with a RAM erase switch 323. This pachinko machine 10 has a backup function for various data, and even if a power failure occurs, it retains the state at the time of the power failure, and returns to the state at the time of the power failure at the time of recovery from the power failure (power recovery). It can be done. Therefore, for example, when the power supply is turned off in the normal procedure as in the case of the game hall being closed, the state before the turn-off is stored and held. However, if the power is turned on while pressing the RAM erase switch 323, the RAM data is initialized. It is like that.
[0153]
The mounting base 301 is made of, for example, a colorless and transparent resin molded product, and a flat board mounting surface 302 is provided on the surface thereof. On the board mounting surface 302, the firing control device 312, the power supply device 313, and the card unit connection board 314 are mounted in a side-by-side manner and fixed with screws or the like. A substantially flat pedestal plate 303 is placed on the substrate box 317 of the power supply device 313, and a payout control device 311 is mounted on the pedestal plate 303 and fixed with screws or the like. Since the pedestal plate 303 is interposed between the payout control device 311 and the power supply device 313, for example, in order to install a metal plate for noise removal, the metal plate or the like may be attached to the pedestal plate 303, and noise countermeasures are simple. Can be realized.
[0154]
The mounting base 301 is provided with a pair of upper and lower retaining pins 305 at the right end when viewed from the rear of the pachinko machine 10, and the second control board unit is inserted into the bearing portion 237 from above. 202 is cantilevered so as to be rotatable with respect to the main body frame 12. A pair of upper and lower nail latches 306 are provided as fasteners at the left end of the mounting base 301, and the second control board unit 202 is fixed to the main body frame 12 by fitting the nail latch 306 into the tightened hole 239. The bearing portion 237 and the latch pin 305 correspond to the support shaft portion M4, and the fastened hole 239 and the ny latch 306 correspond to the fastening portion M5, respectively.
[0155]
Next, the configuration of the back pack unit 203 will be described with reference to FIGS. 23 is a front view of the back pack unit 203, and FIG. 24 is an exploded perspective view of the back pack unit 203. FIG. 25 is an exploded perspective view of the tank rail.
[0156]
The back pack unit 203 is configured by integrating a back pack 351 and a game ball payout mechanism 352. The back pack 351 is integrally formed of, for example, a synthetic resin such as ABS resin, and includes a substantially flat base portion 353 and a protective cover portion 354 that protrudes rearward from the pachinko machine 10 and has a horizontally long substantially rectangular parallelepiped shape. The protective cover 354 has a shape in which the left and right side surfaces and the upper surface are closed and only the lower surface is opened, and has a size sufficient to surround at least the variable display unit 35. However, in this embodiment, the above-described sound lamp control device 272 is also enclosed. A large number of ventilation holes 354 a are provided on the back surface of the protective cover portion 354. The vent holes 354a are each formed in a long hole shape, and the respective vent holes 354a are provided adjacent to each other at relatively close positions. Therefore, the back surface of the back pack 351 can be easily opened by cutting the resin portion between the adjacent vent holes 354a. That is, a predetermined test or the like can be easily performed by cutting the resin portion between the vent holes 354a and exposing the display control device 214 and the like inside thereof.
[0157]
On the base portion 353 of the back pack 351, a payout mechanism portion 352 is disposed so as to bypass the protective cover portion 354. That is, a tank 355 that opens upward is provided at the top of the back pack 351, and game balls supplied from the island facilities of the game hall are sequentially replenished to the tank 355. Below the tank 355, for example, tank rails 356 having two rows (two rows) of spherical passages and gently inclined toward the downstream side are connected. The tank rails 356 extend in the vertical direction on the downstream side. A case rail 357 is connected. The payout device 358 is provided at the most downstream portion of the case rail 357, and the payout motor 358a is driven by the control of the payout control device 311 so that a required number of game balls are paid out appropriately. The game balls paid out from the payout device 358 are supplied to the upper plate 23 and the like through the payout passage 359 and the like. Although not shown, a tank ball absence sensor that detects the presence or absence of a game ball supplied from the tank 355 or the tank rail 356 is provided upstream of the case rail 357. The payout device 358 is provided with a payout rotation sensor that detects the rotation of the payout motor 358a and a payout count switch that counts the number of game balls to be paid out.
[0158]
A vibrator 360 for applying vibration to the tank rail 356 is attached to the tank rail 356. Vibrator 360 is unitized by a vibrator motor and a synthetic resin case that accommodates the vibrator motor, and is attached to tank rail 356 by two legs 360a. Therefore, if a clogged ball occurs near the tank rail 356, the clogged ball is eliminated by driving the vibrator 360.
[0159]
The configuration of the tank rail 356 will be described in detail. As shown in FIG. 25, the tank rail 356 has a rail body 361 having a long bowl shape opened upward. A spherical ball receiving portion 362 is formed in the upstream portion of the rail main body 361 so that the game ball dropped from the tank 355 by the ball receiving portion 362 is smoothly taken into the rail main body 361. The rail body 361 is provided with a partition wall 363 extending in the longitudinal direction, so that the game balls are divided into two hands by the partition wall 363. The two ball passages partitioned by the partition wall 363 are slightly wider than the diameter of the game ball. On the bottom surface of each ball passage partitioned by the partition wall 363, one or two ridges 364 are provided, and an opening 365 for dropping dust is provided on the side of the ridge 364. Yes. The rail body 361 is provided with a rectifying plate 367 so as to cover the ceiling portion of the downstream half. The rectifying plate 367 has a bowed shape so as to limit the height of the ball passage in the tank rail 356 toward the downstream side, and a convex portion 368 extending in the longitudinal direction is formed on the lower surface thereof. Thereby, each game ball flowing in the tank rail 356 finally flows out downstream without being stacked up and down. Therefore, even if a large amount of game balls flow into the tank rail 356, the game balls are prevented from being bitten and the ball clogging in the tank rail 356 is difficult to occur. The rail main body 361 is formed of a black conductive polycarbonate resin to prevent electrification, while the rectifying plate 367 is formed of a transparent polycarbonate resin so that a ball clogging can be visually confirmed. The rectifying plate 367 is detachably provided, and by removing the rectifying plate 367, maintenance in the tank rail 356 can be easily performed. A manual stopper 369 for preventing the game ball from flowing down is attached to the current plate 367.
[0160]
Returning to the description of FIG. 23 and FIG. 24, the payout mechanism unit 352 is provided with a payout relay board 381 that relays a payout command signal from the payout control device 311 to the payout device 358 and takes in the main power from the outside. A power switch board 382 is provided. The power switch board 382 is supplied with, for example, an AC 24 volt main power supply via a voltage converter, and is turned on or off by a switching operation of the power switch 382a.
[0161]
The discharge mechanism 352 from the tank 355 to the discharge passage 359 is formed of a conductive synthetic resin material such as a conductive polycarbonate resin, and is grounded at a part thereof. Thereby, generation | occurrence | production of the noise by charging of a game ball is suppressed.
[0162]
The back pack 351 is provided with a frame external terminal plate 390 on the upper right portion thereof. The frame external terminal plate 390 has an output terminal for outputting a signal when a game ball is insufficient in the tank 355 and the tank rail 356, an output terminal for outputting a signal every time a predetermined number of prize balls are paid out, An output terminal for outputting a signal each time a number of game balls are lent, an output terminal for outputting a signal when the main body frame 12 is opened, and an output terminal for outputting a signal when the front door frame 13 is opened are provided. . And the signal regarding the state of a frame side is output with respect to the management control apparatus of the game hall side through these output terminals. Note that an output terminal for outputting a signal every time a predetermined number of game balls are lent out is not necessary in a so-called cash machine.
[0163]
The back pack 351 is provided with a substantially rectangular window 391 adjacent to the frame external terminal plate 390. Therefore, in a state where the back pack unit 103 is attached to the main body frame 12, the board external terminal plate 230 on the back surface of the game board 30 is exposed through the window portion 391, and the board external terminal plate 230 remains attached with the back pack unit 103 attached. Can be operated. As described above, since the board external terminal plate 230 is attached to the collective board unit 215 in an easily removable state, the board external terminal board 230 is connected to the board via the window portion 391 while being connected. The external terminal plate 230 can be taken out. A main body frame opening switch 392 for detecting the open state of the main body frame 12 is provided in the upper right portion of the back pack 351. When the main body frame 12 is closed with respect to the outer frame 11, the metal of the switch 392 is provided. The contact is closed and the closing of the main body frame 12 is detected. When the main body frame 12 is opened relative to the outer frame 11, the metal contact is opened and the opening of the main body frame 12 is detected.
[0164]
The back pack 351 is provided with a pair of upper and lower latch pins 385 at the right end when viewed from the back of the pachinko machine 10. By inserting the latch pins 385 into the bearing portion 238 from above, the back pack unit 203 is mounted. The body frame 12 is cantilevered so as to be rotatable. The back pack 351 is provided with a pair of upper and lower nai latches 386 as fasteners at the left end portion, and is provided with a locking hole 387 at the upper end portion. The nai latch 386 is fitted into the tightened hole 240 and the locking hole. The back pack unit 203 is fixed to the main body frame 12 by rotating the fixing tool 242 after inserting the fixing tool 242 into 387. Further, the back pack unit 203 is also fixed to the main body frame 12 by the fixtures 241 and 243. The bearing portion 238 and the latch pin 385 correspond to the support shaft portion M6, the fastened hole 240 and the ny latch 386 correspond to the fastening portion M7, and the fixture 242 and the locking hole 387 correspond to the locking portion M8, respectively. To do. Further, the fixture 243 corresponds to the locking portion M9.
[0165]
Next, the electrical configuration of the pachinko machine 10 will be described based on the block diagram of FIG.
[0166]
The main controller 271 is equipped with a CPU 501 as a one-chip microcomputer that is an arithmetic unit. The CPU 501 includes a ROM 502 that stores various control programs executed by the CPU 501 and fixed value data, and a memory that temporarily stores various data when the control program stored in the ROM 502 is executed. A RAM 503 and various circuits such as an interrupt circuit, a timer circuit, and a data transmission / reception circuit are incorporated.
[0167]
The RAM 503 is configured to retain (backup) data by being supplied with a backup voltage from the power supply device 313 even after the pachinko machine 10 is powered off. The RAM 503 temporarily stores various data and the like. In addition to the memory and area for this purpose, a backup area 503a is provided.
[0168]
The backup area 503a stores values such as a stack pointer, each register, and I / O when the power is shut down (including when a power failure occurs, the same applies hereinafter) when the power is shut down due to the occurrence of a power failure or the like. The area of the pachinko machine 10 can be restored to the state before the power cut-off based on the information in the backup area 503a when the power is turned on (including power-on due to power failure cancellation). Yes. Writing to the backup area 503a is executed when the power is shut off by the NMI interrupt process (see FIG. 38), and restoration of each value written in the backup area 503a is executed in the main process (see FIG. 31) when the power is turned on. Note that the power failure signal SG1 from the power failure monitoring circuit 542 is input to the NMI terminal (non-maskable interrupt terminal) of the CPU 501 when the power is interrupted due to the occurrence of a power failure or the like. The NMI interrupt process as a process is immediately executed.
[0169]
An input / output port 505 is connected to the CPU 501 of the main control device 271 via a bus line 504 including an address bus and a data bus. The input / output port 505 is connected to a RAM erasing switch circuit 543, a payout control device 311, a display control device 214, and other switches not shown.
[0170]
The payout control device 311 controls payout of prize balls and rental balls by a payout motor 358a. The CPU 511 that is an arithmetic unit includes a ROM 512 that stores a control program executed by the CPU 511, fixed value data, and the like, and a RAM 513 that is used as a work memory or the like.
[0171]
The RAM 513 of the payout control device 311 is configured to hold (backup) data by supplying a backup voltage from the power supply device 313 even after the power of the pachinko machine 10 is shut off, like the RAM 503 of the main control device 271. The RAM 513 is provided with a backup area 513a in addition to a memory and an area for temporarily storing various data.
[0172]
The backup area 513a is an area for storing the stack pointer, registers, I / O, and other values when the power is cut off when the power is cut off due to a power failure or the like. Based on the information in the backup area 513a, the state of the pachinko machine 10 can be restored to the state before the power is shut off. Writing to the backup area 513a is executed when the power is shut off by the NMI interrupt processing, and restoration of each value written to the backup area 513a is executed in the main processing when the power is turned on. As with the CPU 501 of the main controller 271, the power failure signal SG1 is input from the power failure monitoring circuit 542 to the NMI terminal of the CPU 511 when the power is interrupted due to the occurrence of a power failure or the like. The NMI interrupt process is immediately executed.
[0173]
An input / output port 515 is connected to the CPU 511 of the payout control device 311 via a bus line 514 including an address bus and a data bus. A RAM erase switch circuit 543, a main control device 271, a firing control device 312, a payout motor 358a, and the like are connected to the input / output port 515, respectively.
[0174]
The launch control device 312 permits or prohibits the launch of the game ball by the launch motor 229, and the launch motor 229 is permitted to drive when a predetermined condition is met. Specifically, it is detected by a sensor signal that a firing permission signal is output from the payout control device 311, a player is touching the game ball launch handle 18, and a launch for stopping the launch. On condition that the stop switch is not operated, the launch motor 229 is driven, and the game ball is launched with a strength corresponding to the operation amount of the game ball launch handle 18.
[0175]
Based on the symbol display command transmitted from the main controller 271, the display control device 214 displays the variation of the first symbol (special symbol) in the first symbol display device 41 and the second symbol in the second symbol display device 42 ( This is to control the variation display of normal symbols. However, the configuration related to the display control of the first symbol of the display control device 214 will be described later. In addition, the display control device 214 transmits a control command to the audio lamp control device 272. The audio lamp control device 272 controls various lamps and speakers according to the control command received from the display control device 214, 1 The drive of the right door 171 and the left door 172 provided on the display screen of the symbol display device 41 is controlled.
[0176]
The power supply device 313 includes a power supply unit 541 for supplying power to each unit of the pachinko machine 10, a power failure monitoring circuit 542 for monitoring power interruption due to a power failure, and a RAM erase switch circuit 543 connected to the RAM erase switch 323. And. The power supply unit 541 supplies necessary operation power to the main control device 271 and the payout control device 311 through a power supply path (not shown). As its outline, the power supply unit 541 takes in an AC 24 volt power supply supplied from the outside, and generates a + 12V power supply for driving various switches and motors, a + 5V power supply for logic, a backup power supply for RAM backup, and the like. Then, these + 12V power supply, + 5V power supply and backup power supply are supplied to the main control device 271 and the payout control device 311. Note that operation power (+12 V power, +5 V power, etc.) is supplied to the launch control device 312 via the payout control device 311.
[0177]
The power failure monitoring circuit 542 is a circuit for outputting a power failure signal SG1 to each NMI terminal of the CPU 501 of the main control device 271 and the CPU 511 of the payout control device 311 when the power is cut off due to the occurrence of a power failure or the like. The power failure monitoring circuit 542 monitors the DC stable voltage of 24 volts, which is the maximum voltage output from the power supply unit 541, and determines that a power failure (power shutdown) occurs when this voltage is less than 22 volts. The power failure signal SG1 is output to the main controller 271 and the payout controller 311. Based on the output of the power failure signal SG1, the main control device 271 and the payout control device 311 recognize the occurrence of the power failure and execute the NMI interrupt process. The power supply unit 541 outputs the output of 5 volts, which is the drive voltage of the control system, to a normal value for a time sufficient to execute the NMI interrupt processing even after the DC stable voltage of 24 volts becomes less than 22 volts. Configured to maintain. Therefore, the main control device 271 and the payout control device 311 can normally execute and complete the NMI interrupt processing.
[0178]
The RAM erase switch circuit 543 receives a switch signal of the RAM erase switch 323, and outputs a RAM erase signal SG2 for clearing backup data of the main controller 271 and the payout controller 311 in accordance with the state of the switch 323. It is. When the RAM erase switch 323 is pressed, the RAM erase switch circuit 543 outputs a RAM erase signal SG2 to the main controller 271 and the payout controller 311. Thereby, when the power of the pachinko machine 10 is turned on while the RAM erase switch 323 is pressed, the data in the respective backup areas 503a and 513a is cleared in the main controller 271 and the payout controller 311.
[0179]
Next, the structure concerning the display control of the first symbol (special symbol) in the display control device 214 will be described based on FIG.
[0180]
As shown in FIG. 27, the display control device 214 includes a CPU 521, a program ROM 522, a work RAM 523, a video display processor (VDP) 524, a video RAM 525, a character ROM 526, and an input port 527. The CPU 521 of the display control device 214 receives a symbol display command (stop symbol command, variation pattern command, confirmation command, etc.) transmitted from the main control device 271 via the input port 527 and analyzes the received command or Based on the received command, predetermined calculation processing is performed to control the VDP 524 (specifically, generation of an internal command for the VDP 524). The program ROM 522 is a memory for storing various control programs executed by the CPU 521 and fixed value data, and also stores and holds JPEG format image data for background images. The work RAM 523 is a memory for temporarily storing work data, flags, and the like used when the CPU 521 executes various programs.
[0181]
The VDP 524 is a kind of drawing circuit that directly operates an LCD driver (liquid crystal driving circuit) incorporated in the first symbol display device 41. Since the VDP 524 is an IC chip, it is also referred to as a “drawing chip”, and the substance of the VDP 524 can be said to be a microcomputer chip with a dedicated firmware for drawing processing. The VDP 524 adjusts the respective timings of the CPU 521, the video RAM 525, etc. to intervene in reading and writing data, and reads display data stored in the video RAM 525 from the character ROM 526 at a predetermined timing to the first symbol display device 41. Display.
[0182]
The video RAM 525 is a memory for storing display data displayed on the first symbol display device 41, and the display contents of the first symbol display device 41 are changed by rewriting the contents of the video RAM 525. The character ROM 526 serves as an image data library for storing character data such as symbols displayed on the first symbol display device 41. The character ROM 526 holds bitmap format image data of various display patterns, a color palette table to be referred to when determining the expression color of each dot of the bitmap image, and the like. In particular, a symbol code (symbol number) is assigned to each symbol image data in the bitmap format, and each symbol image can be managed only by the symbol code at the command level. Note that a plurality of character ROMs 526 may be provided, and image data and the like may be stored in each character ROM 526 in a shared manner. Further, it is also possible to store the JPEG format image data for the background image stored in the program ROM 522 in the character ROM 526.
[0183]
Here, the 1st symbol displayed on the 1st symbol display apparatus 41 and the display content on the display screen in the 1st symbol display apparatus 41 are demonstrated based on FIG. 28, FIG. FIG. 28 is a drawing individually showing a plurality of symbols as the first symbol. FIG. 29 is a drawing showing the display screen G of the first symbol display device 41, where (a) shows the area division setting and effective line setting in the display screen G, and (b) shows the actual symbol. Show the display contents.
[0184]
As shown in (a) to (k) of FIG. 28, the first symbol is composed of 10 types of main symbols each having numbers “0” to “9” and one type of petal-shaped symbols. It consists of sub-designs. Specifically, in each main symbol, numbers “0” to “9” are attached on the rear symbol consisting of a wooden box, of which the odd symbols (1, 3, 5, 7, 9) Each numerical number is assigned to the front side of the wooden box. On the other hand, in the main symbols of even numbers (0, 2, 4, 6, 8), each side of the attached symbol such as amulet, furoshiki, helmet, bag, kettle drawn on the front side of the wooden box almost full. Numeric numbers are relatively small. In this case, the main symbol to which the odd number (1, 3, 5, 7, 9) is attached corresponds to the “high probability symbol”, and when the high probability symbol is arranged, the big hit state which is a special gaming state is entered, After that, the state shifts to a state with a high probability. In addition, the main symbol with an even number (0, 2, 4, 6, 8) corresponds to a “low probability symbol”, and when the low probability symbol is aligned, it shifts to a jackpot state. It does not shift to the state at the time of high probability. The high probability means a state in which the combination of the first symbol is a big hit by a predetermined combination of probability variation symbols, and the subsequent big hit probability is increased as added value, that is, a so-called probable change. (When probability) means the time when it is not such a probable state.
[0185]
The player plays a game with the expectation that the first symbol is aligned with a high probability symbol, that is, the number attached to the main symbol when the fluctuation of the first symbol is stopped is a high probability number (odd number). In the high-probability symbol, the numerical symbol is drawn large and it is emphasized that the probability is high. Therefore, the interest of the game is enhanced.
[0186]
Next, the display screen G of the first symbol display device 41 will be described. As shown in (a) of FIG. 29, the display screen G of the first symbol display device 41 is roughly divided into two in the vertical direction, and the lower 2/3 is the main display region Rm in which the first symbol is variably displayed. (Upper 1/3) is a sub display area Rs for displaying a notice effect and a character. The main display area Rm corresponds to the “first display area”, and the sub display area Rs corresponds to the “second display area”.
[0187]
In the main display area Rm, three symbol rows Z1, Z2, and Z3 of left, middle, and right are set, and the above-described first symbols are displayed in a prescribed order for each of the symbol rows Z1 to Z3. . That is, in each of the symbol rows Z1 to Z3, the main symbols are arranged in ascending or descending numerical order, and one sub symbol is arranged between the main symbols. At this time, a total of 20 first symbols of 10 main symbols and 10 sub symbols are set in each of the symbol rows Z1 to Z3. In the main display region Rm, 20 first symbols are variably displayed so as to scroll from top to bottom with periodicity for each symbol row Z1 to Z3. In particular, the numbers of main symbols appear in descending order in the left symbol row Z1, and the numbers of main symbols appear in ascending order in the middle symbol row Z2 and the right symbol row Z3. In the main display area Rm, the first symbols are displayed in the upper, middle, and lower three rows for each of the symbol rows Z1 to Z3, and as a result, a total of nine first symbols in three rows and three columns are displayed. It has come to be.
[0188]
In the main display area Rm, five effective lines, that is, an upper line L1, a middle line L2, a lower line L3, a right rising line L4, and a left rising line L5 are set. In each game, the variable display of the first symbol is stopped in the order of the left symbol column Z1 → the right symbol column Z3 → the middle symbol column Z2, and when the symbol is confirmed, the first symbol is a big hit on any active line. If a combination of symbols (in this embodiment, the same combination of main symbols) is arranged, a jackpot moving image is displayed as a jackpot.
[0189]
The sub display area Rs is horizontally long above the main display area Rm, and is further equally divided into three areas. In this case, of the three areas of the sub display area Rs, the right area is the first notice area Rs1, the left area is the second notice area Rs2, and the center area is the third notice area Rs3. The first notice area Rs1 and the second notice area Rs2 are areas that overlap the right door 171 and the left door 172 (see FIG. 5) described above, and in the state where the right door 171 and the left door 172 are disposed, The first warning area Rs1 is hidden by the right door 171 and the second warning area Rs2 is hidden by the left door 172. On the other hand, the third notice area Rs3 does not overlap the right door 171 and the left door 172, and is a display area that can always be viewed by the player.
[0190]
On the actual display screen, as shown in FIG. 29B, a total of nine main symbols and sub-designs of the first symbol are displayed in the main display region Rm. The figure shows an arbitrary display state. Further, in the sub display area Rs, when the right door 171 and the left door 172 are disposed, the first notice area Rs1 and the second notice area Rs2 are hidden, and the display contents cannot be visually recognized. When the right door 171 is opened, the first notice area Rs1 appears, and a predetermined notice effect is performed in the first notice area Rs1. In addition, the second notice area Rs2 appears by opening the left door 172, and a predetermined notice effect is performed in the second notice area Rs2. In the third notice area Rs3, a display is normally performed such that a predetermined character (a boy character with a bee stick in the figure) performs a predetermined operation. And the notice effect by the said character etc. is performed as needed.
[0191]
As described above, the display screen G of the first symbol display device 41 is divided into the main display region Rm and the sub display region Rs in principle, but it straddles each display region Rm, Rs, or A display effect can also be performed by integrating at least a part of the main display area Rm and the sub display area Rs. For example, after a predetermined reach occurs, the display area Rm and Rs are combined into one display area by eliminating the area division between the main display area Rm and the sub display area Rs, and a display effect using the display area is achieved. Done. However, the display form after the occurrence of reach will be described in detail later.
[0192]
Incidentally, in the present embodiment, the right door 171 and the left door 172 cannot be seen through the back, but for example, the right door 171 and the left door 172 are made of a translucent material, and the right door 171 and the left door 172 The image behind the door 172 may be blurred or slightly transparent. In this case, display effects are performed in the first notice area Rs1 and the second notice area Rs2 even in a state hidden behind the right door 171 and the left door 172. Then, even if the first notice area Rs1 and the second notice area Rs2 are concealed by the right door 171 and the left door 172, the player can expect the expectation to shift to the big hit state by slightly seeing the effects behind them. Can be given to
[0193]
Next, the operation of the pachinko machine 10 configured as described above will be described.
[0194]
In the present embodiment, the CPU 501 in the main control device 271 uses various counter information during the game to perform jackpot lottery, setting of symbol display of the first symbol display device 41, and the like. Specifically, As shown in FIG. 30, when the jackpot random number counter C1 used for the jackpot lottery, the jackpot symbol counter C2 used for the selection of the jackpot symbol of the first symbol display device 41, and the first symbol display device 41 fluctuate and change. Reach random number counter C3 used for reach lottery, random number initial value counter CINI used for initial value setting of jackpot random number counter C1, variation type counters CS1 and CS2 used for variation pattern selection of the first symbol display device 41, , Left, middle and right out symbol counters CL, CM, CR used to set each out symbol in the left, middle and right columns It is set to be there.
[0195]
Among these, the counters C1 to C3, CINI, CS1, and CS2 are loop counters that each add 1 to the previous value and return to 0 after reaching the maximum value. Further, the out symbol counters CL, CM, CR are configured such that register values are added using an R register (refresh register) in the CPU 501, and as a result, numerical values change randomly. Each counter is updated at short time intervals, and the updated value is appropriately stored in a counter buffer set in a predetermined area of the RAM 503. The RAM 503 is provided with a holding ball storage area composed of one execution area and four holding areas (holding first to fourth areas). In each of these areas, a game ball to the operation port 33 is provided. The values of the jackpot random number counter C1, the jackpot symbol counter C2, and the reach random number counter C3 are stored in time series in accordance with the winning history.
[0196]
For details of each counter, the jackpot random number counter C1 is configured such that, for example, 1 is sequentially added within a range of 0 to 676, and after reaching the maximum value (that is, 676), it returns to 0. In particular, when the jackpot random number counter C1 makes one round, the value of the random number initial value counter CINI at that time is read as the initial value of the jackpot random number counter C1. The random number initial value counter CINI is a loop counter similar to the jackpot random number counter C1 (value = 0 to 676), and is updated once for each timer interruption and is repeatedly updated within the remaining time of normal processing. The jackpot random number counter C1 is updated periodically (once every timer interruption in this embodiment), and stored in the reserved ball storage area of the RAM 503 at the timing when the game ball wins the operation port 33. The number of random number values that are jackpots is set at low probability and high probability, and the number of random numbers that are jackpots at low probability is 2, and the value is “337,673”. There are 10 random numbers that are big hits at high probability, and the values are “67, 131, 199, 269, 337, 401, 463, 523, 601, 661”.
[0197]
The jackpot symbol counter C2 determines the symbol when the fluctuation of the first symbol display device 41 is stopped in the case of a jackpot. In the present embodiment, the first symbol display device 41 has five effective lines. Since ten specific symbols (main symbols) are set, 50 counter values (0 to 49) are prepared. In other words, the jackpot symbol counter C2 is configured so that one by one is added in order within the range of 0 to 49, and after reaching the maximum value (that is, 49), it returns to 0. The jackpot symbol counter C2 is updated periodically (once every timer interruption in the present embodiment), and stored in the reserved ball storage area of the RAM 503 at the timing when the game ball wins the operation port 33.
[0198]
For example, the reach random number counter C3 is incremented one by one within a range of 0 to 238, for example, and reaches a maximum value (that is, 238) and then returns to 0. In the present embodiment, the reach random number counter C3 causes the final stop symbol after the occurrence of reach to stop by shifting the last stop symbol by one before and after the reach symbol, and the final stop symbol after the occurrence of reach also reaches the reach symbol. “Reach other than front / rear off” that stops other than before and “completely out” that does not generate reach, for example, C3 = 0, 1 corresponds to front / rear reach, and C3 = 2-21 It corresponds to reach other than front / rear detachment, and C3 = 22 to 238 corresponds to complete detachment. The reach lottery may be set individually according to the state of the lottery probability of the first symbol display device 41, the number of suspended balls at the start of change, and the like. The reach random number counter C3 is updated periodically (once every timer interruption in this embodiment), and stored in the reserved ball storage area of the RAM 503 at the timing when the game ball wins the operation port 33.
[0199]
Of the two variation type counters CS1 and CS2, one variation type counter CS1 is incremented one by one within a range of 0 to 198, for example, and reaches a maximum value (that is, 198) and then returns to 0. On the other hand, the other variation type counter CS2 is, for example, incremented one by one within a range of 0 to 240, and returns to 0 after reaching the maximum value (that is, 240). In the following description, CS1 is also referred to as “first variation type counter”, and CS2 is also referred to as “second variation type counter”. The first variation type counter CS1 determines the reach type of the first symbol, such as so-called normal reach, super reach, premium reach, and other rough symbol variation modes. The second variation type counter CS2 determines the final stop symbol ( In the present embodiment, a more detailed symbol variation mode such as an elapsed time (in other words, the number of variation symbols) until the middle symbol) stops is determined. Therefore, a variety of variation patterns can be easily realized by combining these variation type counters CS1 and CS2. It is also possible to determine the symbol variation mode only by the first variation type counter CS1, or to determine the symbol variation mode similarly by combining the first variation type counter CS1 and the stop symbol. The variation type counters CS1 and CS2 are updated once every time a normal process to be described later is executed once, and are repeatedly updated even within the remaining time in the normal process. Then, the buffer values of the variation type counters CS1 and CS2 are acquired when the variation pattern is determined when the first symbol display device 41 starts the variation of the first symbol.
[0200]
The left, middle and right off symbol counters CL, CM, CR determine the stop symbol of the left row 1 symbol, the middle row 1 symbol, and the right row 1 symbol when the big hit lottery is missed. In each column, any one of the 20 first symbols is displayed in combination with the main symbol and the sub symbol, so 20 counter values (0 to 19) are prepared for each. The left, upper, middle and lower symbols are determined by the out symbol counter CL, the upper, middle and lower symbols are determined by the out symbol counter CM, and the right symbol column is determined by the out symbol counter CR. The top, middle and bottom symbols are determined.
[0201]
In the present embodiment, the values of the counters CL, CM, and CR are randomly updated by using the value of the R register built in the CPU 501. That is, when each outlier symbol counter CL, CM, CR is updated, the lower 3 bits of the R register are added to the previous value, and when the addition result exceeds the maximum value, 20 is subtracted to determine the current value. The Each outlier symbol counter CL, CM, CR is updated within the normal processing so that the update times do not overlap, and the combination of these outlier symbol counters CL, CM, CR is the reach of the RAM 503 front / rear out symbol buffer, reach other than front / rear out It is stored in either the symbol buffer or the completely off symbol buffer. Then, when determining the variation pattern at the start of variation of the first symbol, the buffer value of any one of the front and rear outreach symbol buffer, the reach symbol buffer other than front and rear outlier and the completely out symbol symbol buffer is acquired according to the value of the reach random number counter C3. The
[0202]
In addition, the magnitude | size and range of each counter are only examples, and can be changed arbitrarily. However, if importance is attached to irregularity, it is desirable that the jackpot random number counter C1, the reach random number counter C3, and the variation type counters CS1 and CS2 are all different prime numbers and are not synchronized in any case. Although not shown, the second symbol random number counter C4 is used for the lottery of the second symbol display device 42. The second symbol random number counter C4 is configured as a loop counter that is incremented one by one within a range of 0 to 250, for example, and returns to 0 after reaching the maximum value (that is, 250). The second symbol random number counter C4 is updated periodically (once every timer interruption in the present embodiment), and is acquired when it is detected that the game ball has passed through either the left or right through gate 34. The number of random number values to be won is 149, and the range is “5 to 153”.
[0203]
Next, each control process executed by the CPU 501 in the main controller 271 will be described with reference to the flowcharts of FIGS. The processing of the CPU 501 is broadly divided into main processing that is started when the power is turned on, timer interrupt processing that is started periodically (in this embodiment, at a cycle of 2 msec), and power failure to the NMI terminal (non-maskable terminal). There is NMI interrupt processing activated by signal input. For convenience of explanation, first, timer interrupt processing and NMI interrupt processing will be described, and then main processing will be described.
[0204]
FIG. 36 is a flowchart showing the timer interrupt process. This process is executed by the CPU 501 of the main controller 271 every 2 msec, for example.
[0205]
36, in step S601, various winning switch reading processes are executed. That is, the state of various switches (except for the RAM erase switch 323) connected to the main controller 271 is read, and the state of the switch is determined and the detection information (winning detection information) is stored.
[0206]
Thereafter, in step S602, the random number initial value counter CINI is updated. Specifically, the random number initial value counter CINI is incremented by 1 and cleared to 0 when the counter value reaches the maximum value (676 in this embodiment). Then, the update value of the random number initial value counter CINI is stored in the corresponding buffer area of the RAM 503. In the subsequent step S603, the big hit random number counter C1, the big hit symbol counter C2, and the reach random number counter C3 are updated. Specifically, the jackpot random number counter C1, the jackpot symbol counter C2, and the reach random number counter C3 are each incremented by 1 and their counter values reach the maximum values (in this embodiment, 676, 49, and 238, respectively). Each time it is cleared to 0. Then, the updated values of the counters C1 to C3 are stored in the corresponding buffer area of the RAM 503.
[0207]
Thereafter, in step S604, a start winning process associated with winning in the operating port 33 is executed. The start winning process will be described with reference to the flowchart of FIG. 37. In step S701, whether or not the game ball has won the start opening 33 (start winning) is determined based on the detection information of the operation opening switch 224. If it is determined that the game ball has won the operation port 33, in the subsequent step S702, it is determined whether or not the number N of operation reservation balls of the first symbol display device 41 is less than the upper limit value (4 in the present embodiment). Determine. The process proceeds to step S703 on the condition that there is a winning at the operation port 33 and the number N of activated balls is <4, and the number N of activated balls is incremented by one. In the subsequent step S704, the values of the jackpot random number counter C1, the jackpot symbol counter C2 and the reach random number counter C3 updated in step S603 are stored in the first area of the free storage area of the reserved ball storage area of the RAM 503. Then, after the start winning process, the CPU 501 once ends the timer interrupt process.
[0208]
In addition, when the game ball wins the operation opening 33 (start winning prize), the first symbol display by the first symbol display device 41 is started accordingly, but after the start winning, the first symbol changes. However, there is a restriction that a predetermined time (for example, 5 seconds) must elapse before the symbol is stopped. Therefore, in the start winning process, when the start winning is confirmed, a timer for measuring the elapsed time after the start winning is set after each counter value storing process (step S704). Specifically, since the start winning process is executed at a cycle of 2 msec, for example, in order to measure an elapsed time of 5 seconds, a numerical value “2500” is set in the timer, and the timer value is incremented by 1 for each start winning process. Subtract. This timer value is stored and managed in the reserved ball storage area of the RAM 503 together with the values of the respective counters C1 to C3. Then, when setting the variation pattern of the first symbol, which will be described later, the timer value is referred to, and the variation pattern is set according to the remaining time (so that the symbol variation is stopped after a predetermined time elapses). .
[0209]
FIG. 38 is a flowchart showing the NMI interrupt process. This process is executed by the CPU 501 of the main controller 271 when the power of the pachinko machine 10 is shut off due to the occurrence of a power failure or the like. By this NMI interruption, the state of the main controller 271 at the time of power-off is stored in the backup area 503a of the RAM 503. That is, when the power of the pachinko machine 10 is cut off due to the occurrence of a power failure or the like, the power failure signal SG1 is output from the power failure monitoring circuit 542 to the NMI terminal of the CPU 501 in the main controller 271 and the CPU 501 interrupts the control being executed. To start NMI interrupt processing. The NMI interrupt processing program in FIG. 38 is stored in the ROM 502 of the main controller 271. For a predetermined time after the power failure signal SG1 is output, power is supplied from the power supply unit 541 so that the processing of the main controller 271 can be executed, and the NMI interrupt processing is executed within the predetermined time.
[0210]
In the NMI interrupt processing, in step S801, the used register is saved in the backup area 503a of the RAM 503, and in the subsequent step S802, the value of the stack pointer is stored in the backup area 503a. Further, in step S803, the power-off occurrence information is set in the backup area 503a, and in step S804, a power-off notification command indicating that the power has been cut off is transmitted to another control device. In step S805, a RAM determination value is calculated and stored in the backup area 503a. The RAM determination value is, for example, a checksum value at the work area address of the RAM 503. In step S806, RAM access is prohibited. Thereafter, an infinite loop is entered in preparation for the power supply being completely shut down and the processing being impossible.
[0211]
The above NMI interrupt processing is similarly executed in the payout control device 311, and the state of the payout control device 311 when the power is shut down due to the occurrence of a power failure or the like is stored in the backup area 513 a of the RAM 513 by the NMI interrupt. Similarly, power is supplied from the power supply unit 541 so that the processing of the payout control device 311 can be executed for a predetermined time after the power failure signal SG1 is output. That is, when the power of the pachinko machine 10 is cut off due to the occurrence of a power failure or the like, the power failure signal SG1 is output from the power failure monitoring circuit 542 to the NMI terminal of the CPU 511 in the payout controller 311 and the CPU 511 interrupts the control being executed. The NMI interrupt process of FIG. 38 is started. The contents are the same as described above, except that the power-off notification command is not transmitted in step S804.
[0212]
FIG. 31 is a flowchart showing an example of a main process executed by the CPU 501 in the main control device 271, and this main process is started upon a reset at power-on.
[0213]
In the main process, in step S101, an initial setting process associated with power-on is executed. Specifically, in order to set a predetermined value in the stack pointer and wait for the sub-side control devices (audio lamp control device 272, payout control device 311, etc.) to become operable, for example, Wait processing is performed for about 1 second. In step S102, a payout permission command is transmitted to the payout control device 311, and in step S103, RAM access is permitted.
[0214]
Thereafter, data backup processing is executed for the RAM 503 in the CPU 501. That is, in step S104, it is determined whether or not the RAM erase switch 323 provided in the power supply device 313 is pressed, and in subsequent step S105, it is determined whether or not the information on occurrence of power shutdown is set in the backup area 503a of the RAM 503. To do. In step S106, a RAM determination value is calculated. In subsequent step S107, it is determined whether or not the RAM determination value matches the RAM determination value stored when the power is turned off, that is, the validity of the backup. The RAM determination value is a checksum value at a work area address of the RAM 503, for example. Note that it is possible to determine the effectiveness of backup based on whether or not the keywords written in a predetermined area of the RAM 503 are correctly stored.
[0215]
As described above, in the pachinko machine 10, when RAM data is initialized when the power is turned on, for example, at the start of business in a hall, the power is turned on while pressing the RAM erase switch 323. Therefore, if the RAM erase switch 323 is pressed, the process proceeds to the RAM initialization process (steps S114 to S116). Similarly, when the information on occurrence of power shutdown is not set, or when a backup abnormality is confirmed by the RAM determination value (checksum value or the like), the process proceeds to the initialization process of the RAM 503 (steps S114 to S116). . That is, in step S114, the used area of the RAM 503 is cleared to 0, and in the subsequent step S115, initialization processing of the RAM 503 is executed. In step S116, interrupt permission is set, and the process proceeds to normal processing described later.
[0216]
On the other hand, if the RAM erase switch 323 has not been pressed, the power-off occurrence information is set, and the RAM judgment value (checksum value, etc.) is normal, the condition at the time of power recovery Execute the process (process when the power supply is restored). That is, in step S108, the stack pointer before power-off is restored, and in step S109, information on occurrence of power-off is cleared. In step S110, a command for returning the sub-side control device to the gaming state at the time of power-off is transmitted, and in step S111, the used register is returned from the backup area 503a of the RAM 503. In steps S112 and S113, the interrupt permission / non-permission is returned to the state before the power shutdown, and then the address before the power shutdown is returned.
[0217]
Next, the flow of normal processing will be described with reference to the flowchart of FIG. In this normal process, the main process of the game is executed. As an outline, the processing of steps S201 to S207 is executed as a periodic processing with a period of 4 msec, and the counter update processing of steps S209 and S210 is executed with the remaining time.
[0218]
In the normal process, in step S201, output data such as a command updated in the previous process is transmitted to each control device on the sub side. Specifically, the presence / absence of winning detection information is determined, and if there is winning detection information, a winning ball payout command corresponding to the number of acquired game balls is transmitted to the payout control device 311. In addition, when the first symbol display device 41 displays the variation of the first symbol, a display command such as a stop symbol command, a variation pattern command, and a confirmation command is transmitted to the display control device 214. In addition, after the start of the fluctuation of the first symbol, one each time in the normal process in order of the fluctuation pattern command → the left symbol row stop symbol command → the middle symbol row stop symbol command → the right symbol row stop symbol command The command is transmitted once every 4 msec), and the confirmation command is transmitted at the timing when the fluctuation time elapses.
[0219]
Next, in step S202, the variation type counters CS1 and CS2 are updated. Specifically, the variation type counters CS1 and CS2 are incremented by 1, and are cleared to 0 when the counter values reach the maximum values (198 and 240 in this embodiment). Then, the update values of the variation type counters CS1 and CS2 are stored in the corresponding buffer area of the RAM 503. In subsequent step S203, updating of each outlier symbol counter CL, CM, CR of the left symbol row, the middle symbol row, and the right symbol row is executed.
[0220]
The update process of each outlier symbol counter CL, CM, CR will be described. As shown in FIG. 33, in step S301, it is determined whether or not it is time to update the outlier symbol counter CL in the left symbol row. It is determined whether or not it is time to update the symbol counter CM symbol symbol CM. If the update timing of the left symbol row (YES in step S301), the process proceeds to step S303, and the outlier symbol counter CL of the left symbol row is updated. Further, if the update timing of the middle symbol row (YES in step S302), the process proceeds to step S304, and the out-of-middle symbol counter CM is updated. Further, if the update timing of the right symbol sequence (both NO in steps S301 and S302), the process proceeds to step S305, and the outlier symbol counter CR of the right symbol sequence is updated. In updating the outlier symbol counters CL, CM, CR in steps S303 to S305, the value of the lower 3 bits of the R register is added to the previous counter value, and 20 is subtracted when the addition result exceeds the maximum value, The result of the calculation is out of sync and is used as the current value of the symbol counters CL, CM, CR. According to the CL, CM, and CR update processing, the left symbol row, middle symbol row, and right symbol row outlier symbol counters CL, CM, and CR are sequentially updated one by one in one normal process. The update times of the values do not overlap. As a result, every time the normal process is executed three times, one set of the off symbol counters CL, CM, CR is updated.
[0221]
Thereafter, in step S306, it is determined whether or not the combination of the updated off symbol counters CL, CM, and CR is a jackpot symbol combination. If the symbol combination is a jackpot symbol combination, the process is terminated. If it is not a jackpot symbol combination, it is determined in step S307 whether or not it is a reach symbol combination, and if it is a reach symbol combination, it is further determined in step S308 whether or not it is a front-rear reach. To do. If the off symbol counters CL, CM, and CR are combinations of front and rear outreach, the process proceeds to step S309, and the combination of out symbol symbols CL, CM, and CR at that time is stored in the front and rear outreach symbol buffer of the RAM 503. If the out symbol counters CL, CM, CR are a combination of reach other than front / back off, the process proceeds to step S310, and the combination of the out symbol counters CL, CM, CR at that time is stored in the reach symbol buffer other than front / back out of RAM 503. . If the combination of outlier symbol counters CL, CM, CR is not a jackpot symbol combination and not a reach symbol combination (when both steps S306 and S307 are NO), this is a combination of outlier symbol counters CL, CM, CR In this case, the process proceeds to step S 311, and the combination of the off symbol counters CL, CM, CR at that time is stored in the complete off symbol buffer of the RAM 503.
[0222]
After the update of the off symbol counters CL, CM, and CR, in step S204 in FIG. 32, the prize ball counting signal and the payout abnormality signal received from the payout control device 311 are read. Thereafter, in step S205, a first symbol variation process for performing variation display of the first symbol by the first symbol display device 41 is executed. By this first symbol variation process, jackpot determination, variation setting of the first symbol, and the like are performed. The details of the first symbol variation process will be described later.
[0223]
Thereafter, in step S206, a big prize opening / closing process for opening or closing the big prize opening of the variable prize winning device 35 in the case of the big win state is executed. That is, it is determined whether the big winning opening is opened for each round of the big hit state, and whether the maximum opening time of the big winning opening has passed or whether a predetermined number of game balls have been won in the big winning opening. Then, when any of these conditions is satisfied, the special winning opening is closed. At this time, the continuous winning opening is allowed on condition that the game ball has passed the specific area, and this is repeatedly executed for a predetermined number of rounds.
[0224]
In step S207, display control of the second symbol (for example, a normal symbol of “◯” or “x”) by the second symbol display device 42 is executed. Briefly, on the condition that the game ball has passed through the through gate 34, the value of the second symbol random number counter C4 is acquired and the second symbol is displayed on the display unit 45 of the second symbol display device 42. Is displayed. Then, the lottery of the second symbol is carried out based on the value of the second symbol random number counter C4, and when the winning state of the second symbol is reached, the electric accessory attached to the operating port 33 is released for a predetermined time. Although the description is omitted, the second symbol random number counter C4 is also updated by the timer interruption process shown in FIG. 36, like the jackpot random number counter C1, the jackpot symbol counter C2, and the reach random number counter C3.
[0225]
Thereafter, in step S208, it is determined whether or not the next normal process execution timing has been reached, that is, whether or not a predetermined time (4 msec in the present embodiment) has elapsed since the start of the previous normal process. Then, the random number initial value counter CINI and the variation type counters CS1 and CS2 are repeatedly updated within the remaining time until the next normal processing execution timing (steps S209 and S210). That is, in step S209, the random number initial value counter CINI is updated. Specifically, the random number initial value counter CINI is incremented by 1 and cleared to 0 when the counter value reaches the maximum value (676 in this embodiment). Then, the update value of the random number initial value counter CINI is stored in the corresponding buffer area of the RAM 503. In step S210, update of the variation type counters CS1 and CS2 is executed. Specifically, the variation type counters CS1 and CS2 are incremented by 1, and are cleared to 0 when the counter values reach the maximum values (198 and 240 in this embodiment). Then, the update values of the variation type counters CS1 and CS2 are stored in the corresponding buffer area of the RAM 503.
[0226]
Here, since the execution time of each process of steps S201 to S207 changes according to the state of the game, the remaining time until the execution timing of the next normal process is not constant and varies. Therefore, by repeatedly updating the random number initial value counter CINI using the remaining time, the random number initial value counter CINI (that is, the initial value of the big hit random number counter C1) can be updated at random. The variation type counters CS1 and CS2 can also be updated at random.
[0227]
Next, the first symbol variation process of step S205 will be described with reference to the flowcharts of FIGS.
[0228]
In the first symbol variation process, in step S401, it is determined whether or not a big hit is currently being made. The jackpot includes the jackpot game displayed on the first symbol display device 41 in the jackpot and the middle of a predetermined time after the jackpot game ends. In a succeeding step S402, it is determined whether or not the first symbol display device 41 is displaying the variation of the first symbol. Then, if it is not a big hit and is not displaying the variation of the first symbol, the process proceeds to step S403, and it is determined whether or not the number N of the operation reservation balls of the first symbol display device 41 is larger than zero. Then, when the jackpot is being hit or the number N of the operation-reserved balls is 0, the present process is terminated as it is.
[0229]
If neither the big hit or the change in the first symbol is being displayed and if the number N of activated balls is> 0, the process proceeds to step S404. In step S404, 1 is subtracted from the number N of active suspension balls. In step S405, a process for shifting the data stored in the reserved ball storage area is executed. This data shift process is a process of sequentially shifting the data stored in the reserved first to fourth areas of the reserved ball storage area to the execution area side, and the reserved first area → execution area, reserved second area → The data in each area is shifted such as the first hold area, the third hold area → the second hold area, the fourth hold area → the third hold area.
[0230]
Thereafter, in step S406, the first symbol variation start process is executed. Here, the details of the variation start process will be described using the flowchart of FIG. 35. In step S501, it is determined whether or not the jackpot is based on the value of the jackpot random number counter C1 stored in the execution area of the reserved ball storage area. To do. Whether or not the jackpot is determined is based on the relationship between the jackpot random number counter value and the mode at that time. As described above, “337,673” is a winning value among the numerical values 0 to 676 of the jackpot random number counter C1 at the normal low probability, and “67, 131, 199, 269, 337, 401, 463, 523” at the high probability. “601, 661” is the winning value.
[0231]
If it is determined that the game is a jackpot, in step S502, a table corresponding to the value of the jackpot symbol counter C2 stored in the execution area of the reserved ball storage area, that is, a table not showing the jackpot symbol (value of the jackpot symbol counter C2). And a symbol representing the correspondence between the symbol and the symbol), and the symbol is set as a stop symbol command. At this time, the numbers 0 to 49 of the jackpot symbol counter C2 correspond to any of the 50 jackpot symbols on all five active lines, and any one of the 50 jackpot symbols is set in the stop symbol command. Is done. When these jackpot symbols are gathered with a predetermined specific symbol, the transition is made to the probability variation state. However, when the symbols are not particular symbols (non-specific symbols), the probability variation state is not entered.
[0232]
Next, in step S503, the variation pattern of the first symbol until it stops at the jackpot symbol is determined, and the variation pattern is set in the variation pattern command. At this time, the values of the variation type counters CS1 and CS2 stored in the counter buffer of the RAM 503 are confirmed, and the reach type such as normal reach, super reach, premium reach, and other rough types are determined based on the value of the first variation type counter CS1. And the elapsed time until the final stop symbol (in this embodiment, the middle symbol) stops after the occurrence of reach based on the value of the second variation type counter CS2 (in other words, the number of variable symbols) More detailed pattern variation modes are determined. The relationship between the numerical value of the first variation type counter CS1 and the reach pattern and the relationship between the numerical value of the second variation type counter CS2 and the stop symbol time are respectively defined in advance by a table or the like. However, the variation pattern can be set using only the value of the first variation type counter CS1 without using the value of the second variation type counter CS2. Whether to set or to set a pattern with both values of both variation type counters CS1 and CS2 is appropriately determined according to the value of the first variation type counter CS1 and the game conditions each time. The same applies to the setting of the fluctuation pattern in the case of performing front / rear out of reach display, reach display other than front / rear out, and complete out of display described later.
[0233]
If it is determined in step S501 that the game is not a big hit, it is determined in step S504 whether or not reach has occurred based on the value of the reach random number counter C3 stored in the execution area of the reserved ball storage area. In the case of the above, in step S505, it is determined whether or not it is out-of-front reach based on the value of the reach random number counter C3. In the present embodiment, the value of the reach random number counter C3 is any of 0 to 238, of which “0, 1” corresponds to the front / rear out of reach, and “2-21” corresponds to the reach other than the back / out. “22 to 238” corresponds to no reach (complete detachment).
[0234]
If front / rear out of reach has occurred, the process proceeds to step S506, and the left, middle, and right out of symbol counters CL, CM, and CR stored in the front / rear out of reach symbol buffer of the RAM 503 are set as stop symbol commands. Also, in step S507, a variation pattern for front / rear out of reach display is determined, and the variation pattern is set as a variation pattern command. At this time, as in step S503, the values of the variation type counters CS1 and CS2 stored in the counter buffer of the RAM 503 are checked, and the normal reach, super reach, and premium reach are determined based on the value of the first variation type counter CS1. The reach type (such as the middle symbol in the present embodiment) is stopped after the occurrence of the reach based on the value of the second variation type counter CS2 In other words, a more detailed symbol variation mode such as the number of variation symbols) is determined.
[0235]
If a reach other than front / rear out occurs, the process proceeds to step S508, and the left, middle, and right outreach counters CL, CM, and CR stored in the reach symbol buffer other than front / rear out of RAM 503 are set as stop symbol commands. To do. In step S509, a variation pattern for reach display other than front / rear deviation is determined, and the variation pattern is set as a variation pattern command. At this time, the variation pattern is determined based on the values of the variation type counters CS1 and CS2 stored in the counter buffer of the RAM 503, as in step S503 and the like.
[0236]
If it is neither big hit nor reach, the process proceeds to step S510, and the left, middle, and right out symbol counters CL, CM, CR stored in the complete out symbol buffer of the RAM 503 are set in the stop symbol command. In step S511, a variation pattern for complete out-of-range display is determined, and the variation pattern is set as a variation pattern command. At this time, the variation pattern is determined based on the values of the variation type counters CS1 and CS2 stored in the counter buffer of the RAM 503, as in step S503 and the like. As described above, when the setting of the symbol stop command and the variation pattern command is completed at the time of jackpot, when the reach occurs, or when the reach does not occur, this processing is terminated.
[0237]
Returning to the description of FIG. 34, if step S402 is YES, that is, if the first symbol variation display is being performed, the process proceeds to step S407, where it is determined whether the variation time has elapsed. At this time, the variation time of the first symbol is determined according to the variation pattern of the first symbol, and when this variation time has elapsed, an affirmative determination is made in step S407. In step S408, a confirmation command set for confirming the stop symbol is set, and then this process is terminated.
[0238]
Next, payout control executed by the CPU 511 in the payout control device 311 will be described. FIG. 39 is a flowchart showing the main process of the payout control apparatus 311. This main process is started upon reset when the power is turned on.
[0239]
First, in step S901, an initial setting process associated with power-on is executed. Specifically, a predetermined value determined in advance is set in the stack pointer, and an interrupt mode is set. In step S902, the process waits until a payout permission command transmitted from main controller 271 is received. When the payout permission command is received, the process advances to step S903 to permit RAM access, and in step S904, an external interrupt vector is set.
[0240]
Thereafter, a data backup process is executed for the RAM 513 in the CPU 511. That is, in step S905, it is determined whether or not the RAM erase switch 323 provided in the power supply device 313 is pressed, and in subsequent step S906, it is determined whether or not the information on occurrence of power shutdown is set in the backup area 513a of the RAM 513. To do. In step S907, a RAM determination value is calculated. In subsequent step S908, it is determined whether or not the RAM determination value matches the RAM determination value stored when the power is turned off, that is, the validity of the backup. The RAM determination value is, for example, a checksum value at a work area address in the RAM 513. Note that it is possible to determine the validity of the backup based on whether or not the keywords written in a predetermined area of the RAM 513 are correctly stored.
[0241]
If the RAM erase switch 323 has been pressed, the process proceeds to a RAM initialization process (steps S915 to S918). Similarly, when the occurrence information of power shut-off is not set, or when a backup abnormality is confirmed by the RAM determination value (checksum value or the like), the process proceeds to the initialization process of the RAM 513 (steps S915 to S918). . That is, in step S915, the entire area of the RAM 513 is cleared to 0, and in the subsequent step S916, initialization processing of the RAM 513 is executed. In step S917, the CPU peripheral device is initialized, and in step S918, interrupt permission is set, and the process proceeds to a payout control process described later.
[0242]
On the other hand, if the RAM erase switch 323 has not been pressed, the power-off occurrence information is set, and the RAM judgment value (checksum value, etc.) is normal, the condition at the time of power recovery Execute the process (process when the power supply is restored). That is, in step S909, the stack pointer before power shutdown is restored, and in step S910, the information on occurrence of power shutdown is cleared. In step S911, the CPU peripheral device is initialized, and in step S912, the used register is restored from the backup area 513a of the RAM 513. Further, in steps S913 and S914, the interruption permission / non-permission is returned to the state before the power interruption, and then the address before the power interruption is returned.
[0243]
Next, the flow of the payout control process will be described with reference to the flowchart of FIG.
[0244]
In FIG. 40, in step S1001, a command from the main controller 271 is acquired, and the total number of prize balls is stored. In step S1002, the launch control apparatus 312 is set for launch permission. In step S1003, the state return switch 321 is checked, and if it is determined that the state return operation has started, the state return operation is executed.
[0245]
Thereafter, in step S1004, setting of the lower pan full tank state or the lower pan full tank release state is executed in accordance with the change in the state of the lower pan 16. That is, when the lower pan 16 is detected based on the detection signal of the lower pan full switch, when the lower pan is full, the lower pan full state is set, and when the lower pan is full, , Set the lower pan full release state. In step S1005, setting of a tank ball absence state or a tank ball absence release state is executed in accordance with a change in the state of the tank ball. In other words, the tank ball no switch state is determined based on the detection signal of the tank ball no switch, and when there is no tank ball, the setting of the tank ball no state is executed. Perform configuration.
[0246]
Thereafter, in step S1006, the presence / absence of a state to be notified is determined. If there is a state to be notified, the 7-segment LED provided in the payout control device 311 is notified.
[0247]
In steps S1007 to S1009, prize ball payout processing is executed. In this case, if the prize ball is not in a payout disabled state and the total number of prize balls stored in step S1001 is not 0 (both NO in steps S1007 and S1008), the process proceeds to step S1009 and a prize to be described later shown in FIG. Start the ball control process. If the prize ball is not paid out or the total number of prize balls is 0 (YES in any of steps S1007 and S1008), the process proceeds to the lending / paying process in steps S1010 to S1012.
[0248]
In the lending process, if the lending is not disabled and a lending request is received from the card unit (NO in step S1010, YES in S1011), the process proceeds to step S1012 and is shown in FIG. The ball rental control process described later is started. Further, if a rental ball cannot be paid out or a rental ball payout request has not been received (YES in step S1010 or NO in S1011), subsequent ball removal processing is executed.
[0249]
In step S1013, the state return switch 321 is checked to execute the ball removal process by driving the payout motor 358a on the condition that the ball removal disabled state is not set and the ball removal operation is not started. In subsequent step S1014, control of vibrator 360 (vibration motor control) is executed on condition that the ball is clogged. Thereafter, the process returns to the top of the payout control process.
[0250]
Here, in the prize ball control process shown in FIG. 41, in step S1101, the payout motor 358a is driven to execute the prize ball payout. In subsequent step S1102, whether the rotation of the dispensing motor 358a is normal is determined based on the detection result of the dispensing rotation sensor. If the rotation of the payout motor 358a is not normal, the process proceeds to step S1103, where the payout motor 358a is driven to execute a retry process and a stop process of the payout motor 358a, and then the process returns to the payout control process of FIG.
[0251]
If the rotation of the payout motor 358a is normal, the process proceeds to step S1104, and whether or not the game ball is normally counted is determined based on the detection result of the payout count switch. If the game ball count is not normal, the process advances to step S1105 to drive the payout motor 358a to execute a retry process and execute a stop process of the payout motor 358a, and then returns to the payout control process of FIG.
[0252]
Further, if the game ball count is normal, the process proceeds to step S1106, and it is determined whether or not the game ball count by the payout count switch has reached the total number of prize balls and the payout has been completed. If the payout has been completed, a stop process of the payout motor 358a is executed in step S1107, and then the process returns to the payout control process of FIG.
[0253]
In the ball lending control process shown in FIG. 42, in step S1201, the payout motor 358a is driven to pay out the lending ball. In the subsequent step S1202, it is determined from the detection result of the dispensing rotation sensor whether the rotation of the dispensing motor 358a is normal. If the rotation of the payout motor 358a is not normal, the process advances to step S1203 to drive the payout motor 358a to execute a retry process and execute a stop process of the payout motor 358a, and then return to the payout control process of FIG.
[0254]
If the rotation of the payout motor 358a is normal, the process advances to step S1204 to determine whether or not the game ball is normally counted based on the detection result of the payout count switch. If the game ball count is not normal, the process advances to step S1205 to drive the payout motor 358a to execute a retry process and execute a stop process of the payout motor 358a, and then return to the payout control process of FIG.
[0255]
Further, if the game ball count is normal, the process proceeds to step S1206, where it is determined whether or not the game ball count by the payout count switch has reached a predetermined number of rented balls (25) and the payout is completed. If the payout has been completed, a stop process of the payout motor 358a is executed in step S1207, and then the process returns to the payout control process of FIG.
[0256]
Next, a specific procedure of display control by the display control device 214 will be outlined. FIG. 43 is a flowchart showing display control processing executed by the CPU 521 in the display control device 214. The CPU 521 executes display control of the first symbol display device 41 while processing various commands provided from the main control device 271 according to the procedure shown in FIG.
[0257]
In FIG. 43, first, in step S1301, it is determined whether a display command has been received from the main controller 271 or not. When step S1301 is NO, it waits until it receives some command. When the display command is received, the process proceeds to step S1302, and the contents of the display command are stored in the work RAM 523. In step S1303, various arithmetic processes such as generating an internal command for the VDP 524 are started based on the information stored in the work RAM 523. As a result, the VDP 524 performs a drawing process in response to a command (internal command) from the CPU 521, and starts the variable display of symbols on the first symbol display device 41. At this time, the CPU 521 outputs a control command for driving voices and lamps and a control command for operating the right door 171 and the left door 172 while synchronizing with the display effects at each time. Send to. As a result, the sound lamp control device 272 drives the right door 171 and the left door 172 in addition to the sounds and lamps in accordance with the control command from the CPU 521. It should be noted that the symbol variation display is continued under the cooperation of the CPU 521 and the VDP 524 until the display command is received once until the confirmation command is received thereafter. Meanwhile, the CPU 521 performs the control of the VDP 524 and the command reception process shown in FIG. 43 in parallel. The control in the sound lamp control device 272 is the same.
[0258]
Thereafter, in step S1304, it is determined whether or not a confirmation command has been received from main controller 271. Then, the process proceeds to step S1305 on the condition that the confirmation command has been received, and instructs the VDP 524 to perform the confirmation display with the stop symbol. As a result, the VDP 524 confirms and displays the changed symbol as a stop symbol. In this way, one round of display processing is performed from the start of change of the symbol to the stop of change (definite display). The display control device 214 is controlled by the main control device 271 at the time of starting and stopping the change of the symbol, but the continuous change of the symbol during that time is a self-supporting image by the CPU 521 and the VDP 524 in the display control device 214. Secured by control.
[0259]
Next, in the display control by the display control device 214, a specific example will be given of what display is actually performed when reach occurs and how the right door 171 and the left door 172 operate on the display screen. explain. 44 to 49 show display examples showing the display screens of the first symbol display device 41 in various reach patterns. Here, six types of reach patterns from pattern 1 to pattern 6 are illustrated. Of these, pattern 1 is a reach pattern called normal reach, and patterns 2 to pattern 6 are reach patterns called super reach. is there.
[0260]
In the pattern 1 shown in FIG. 44, both the right door 171 and the left door 172 remain closed, and the main display region Rm and the sub display region Rs remain divided into two regions. In this case, the background screen in the main display area Rm is not changed from that in the normal state, and the variable display of the final stop symbol (the symbol in the middle symbol row) is performed in substantially the same manner as in the normal state.
[0261]
In the pattern 2 shown in FIG. 45, the right door 171 and the left door 172 are both closed, but the main display area Rm and the sub display area Rs are removed, and the center of the main display area Rm and the sub display area Rs is removed. A reach effect is performed using the area (third notice area Rs3 described in FIG. 29). In this case, the background screen is changed to something different from the normal screen, and a reach effect character (a girl character with petals in the figure) appears, and the final stop symbol (the symbol in the middle symbol row) ) Is displayed. The final stop pattern fluctuates while repeating expansion and contraction.
[0262]
In the pattern 3 shown in FIG. 46, the right door 171 is opened and the left door 172 is closed. In addition, the main display area Rm and the sub display area Rs are separated from each other, and the right area and the center area of the main display area Rm and the sub display area Rs (first and third notice areas Rs1, Rs3 described in FIG. 29). And reach production. In this case, the background screen is changed to something different from the normal screen, and a reach effect character (a boy character riding a crane truck in the figure) appears, and the final stop symbol (the symbol in the middle symbol row) is displayed. ) Is displayed. The final stop symbol changes while being lifted by a crane.
[0263]
In the pattern 4 shown in FIG. 47, the right door 171 is closed and the left door 172 is opened. In addition, the main display area Rm and the sub display area Rs are separated from each other, and the left area and the center area of the main display area Rm and the sub display area Rs (second and third notice areas Rs2 and Rs3 described in FIG. 29). And reach production. In this case, the background screen is changed to something different from the normal screen, and a reach effect character (a boy character who operates the conveyor in the figure) appears, and the final stop symbol (the symbol in the middle symbol row) appears in that display state. Is displayed. The final stop symbol fluctuates while being moved in the horizontal direction on the conveyor in the left side region and the central region (second and third notice regions Rs2 and Rs3 described in FIG. 29) of the original sub display region Rs.
[0264]
In the pattern 5 shown in FIG. 48, the right door 171 and the left door 172 are both opened. In addition, the main display area Rm and the sub display area Rs are separated from each other, and a reach effect is performed using the main display area Rm and the entire sub display area Rs. In this case, the background screen is changed to something different from the normal screen, and a reach effect character (a boy character with a mallet and a girl character staring at it) appears, and the final stop pattern is displayed in that state. The change display of (the symbol in the middle symbol row) is performed. The final stop symbol moves from top to bottom and fluctuates while being beaten one by one with a mallet.
[0265]
Finally, in the pattern 6 shown in FIG. 49, the right door 171 and the left door 172 are both opened. In addition, the main display area Rm and the sub display area Rs are separated from each other, and a reach effect is performed using the main display area Rm and the entire sub display area Rs. In this case, the background screen is changed to something different from the normal screen, and a reach effect character (a boy character with a wooden mallet in the figure) appears, and the final stop symbol (the symbol in the middle symbol row) is displayed. ) Is displayed. In particular, in such pattern 6, the number of effective lines is increased from the normal number of 5 lines, and the degree of expectation for shifting to the big hit state is increased. The final stop symbol moves from top to bottom and fluctuates while being beaten one by one with a mallet.
[0266]
According to the embodiment described above in detail, the following excellent effects can be obtained.
[0267]
In the variable display unit 35, the operations of the right door 171 and the left door 172 provided on the display screen G of the first symbol display device 41 are controlled by an audio lamp control device 272 having a power system different from that of the display control device 214. Therefore, when changing the design of the right door 171 and the left door 172 due to a model change or the like, it is only necessary to change the design of the power supply system of the right door 171 and the left door 172 on the sound lamp control device 272 side. Is not forced on the display control device 214 side. That is, the display control device 214 only needs to change the control specifications for display effects. As a result, it is possible to reduce the design man-hours of the display control device 214 at the time of model change in the pachinko machine 10 which is intended to improve the interest of the game by performing the auxiliary effect. In addition, by adopting a different power supply system as described above, even if a power supply voltage fluctuation or noise occurs on the sound lamp control device 272 side that controls the right door 171 and the left door 172, the display control device 214 side thereof The influence on can be suppressed.
[0268]
In addition, when the display control device 214 controls the variation display of the first symbol, the control of the right door 171 and the left door 172 is left to an audio lamp control device 272 different from the display control device 214, An increase in processing load on the display control device 214 can be prevented.
[0269]
The right door 171 and the left door 172 are spaced apart from the corners of the display screen G, and at that time, the display areas of the longest portions in the vertical and horizontal directions on the display screen G are left. Yes. Therefore, even if a movable member is provided over the display screen G, the impression that the display screen G is reduced is relatively small. Therefore, even when the display effect of the first symbol is performed by combining the operations of the right door 171 and the left door 172, a suitable display effect can be realized while using the display screen G effectively. For example, even if a relatively large display screen is adopted as the first symbol display device 41, the inconvenience that the large screen is not fully utilized can be solved.
[0270]
In addition, it is not limited to the description content of embodiment mentioned above, For example, you may implement as follows.
[0271]
(A) In the above-described embodiment, the variable display unit 35 is configured to rotate the right door 171 and the left door 172 in the left-right direction around the left or right shaft portions 171a and 172a (FIG. 5). , See the configuration of FIG. 6), the shaft portion of each door 171, 172 may be provided at the upper end portion thereof and rotated in the vertical direction. The doors 171 and 172 may be configured to slide on the display screen G of the first symbol display device 41.
[0272]
(B) In the above-described embodiment, in the variable display unit 35, the right door 171 and the left door 172 are each provided with a driving mechanism and driven independently. The door 172 may be driven by a common drive mechanism. That is, a plurality of movable members are configured to be driven by a common drive mechanism. In this case, the configuration can be simplified.
[0273]
(C) In the above embodiment, in the variable display unit 35, the rectangular plate-shaped right door 171 and the left door 172 are provided on the display screen G as movable members, but this configuration is changed. FIG. 50 shows a modification thereof. 50A, the movable member 195 made of, for example, a plate-shaped door is not a quadrangle but another polygon (a pentagon in the figure). In (b), the movable member 196 has a circular arc shape. In (c), movable members 197 are provided at the four corners of the display screen G, respectively. Further, in (d), the movable member 198 is integrally provided so as to extend along the upper side portion of the display screen G, and as a display area expansion portion in order to reduce the portion that hides the display screen G at the center. The notch 198a is provided. In the case of (d), if the movable member 198 is formed of a door body, it is preferable to provide a shaft portion at the upper end portion and rotate in the vertical direction. In addition to the above (a) to (d), it is also possible to adopt a configuration in which a plurality of movable members provided on the left and right or top and bottom are asymmetrical, a configuration in which three-dimensional undulations and protrusions are provided on the surface of the movable member It is.
[0274]
(D) In the embodiment described above, the sound lamp control device 272 is provided as a subordinate to the display control device 214, and the control is performed according to the control command from the display control device 214, but this configuration is changed. For example, the audio lamp control device 272 is provided as a subordinate to the main control device 271 instead of the display control device 214. That is, the sound lamp control device 272 performs control according to the control command from the main control device 271. In this case, control of voices and lamps and movements of the right door 171 and the left door 172 are directly managed by the main controller 271.
[0275]
(E) The lamps (light emitters) and the voices are controlled by different systems, and the movement of the right door 171 and the left door 172 is controlled by a lamp control device for controlling the lamps. It is good also as a structure. Auxiliary effects by lamps are relatively often changed in design as the model of the pachinko machine is changed. This is true even when compared to the auxiliary production of voices. In this configuration, in the control device for lamp control, the design change for the right door 171 and the left door 172 is made together with the lamps, so that it is possible to minimize the control device to be changed. .
[0276]
(F) It is good also as a structure which controls operation | movement of the right door 171 and the left door 172 as a movable member by another control apparatus on the condition that it is different from the display control apparatus 214. FIG. A configuration in which a dedicated device (dedicated chip) for controlling the operation of the movable member is also possible.
[0277]
(G) In the above embodiment, the pair of front and rear glasses 137 are attached to the front door frame 13, but any material may be adopted as long as it has predetermined transparency. For example, “resin plate” may be employed instead of “glass”.
[0278]
(H) In the above-described embodiment, the pachinko machine 10 having a relatively large game area as compared with the prior art has been described. It can also be applied to. Further, the invention can be applied to other types of ball game machines different from the above-described embodiment, for example, game machines such as a pachinko machine, an arrange ball machine, and a sparrow ball provided with other objects. In addition, it can also be applied to a swivel type gaming machine such as a slot machine, or a ball-type belt type gaming machine that uses a gaming ball such as a pachinko ball as a gaming medium.
[Brief description of the drawings]
FIG. 1 is a front view showing a pachinko machine according to an embodiment.
FIG. 2 is a perspective view showing an exploded or exploded main configuration of the pachinko machine.
FIG. 3 is a front view showing a front configuration of a main body frame constituting the pachinko machine.
FIG. 4 is a front view showing a configuration of a game board.
FIGS. 5A and 5B are a front view and a rear view showing a configuration of a variable display unit. FIGS.
FIG. 6 is a configuration diagram showing a door drive mechanism.
FIG. 7 is an explanatory diagram for explaining an operating state of the door body.
FIG. 8 is a rear view showing the configuration of the front door frame.
FIG. 9 is a rear view showing the configuration of the pachinko machine.
FIG. 10 is an exploded perspective view showing the rear configuration of the pachinko machine in an exploded manner for each main part.
FIG. 11 is a schematic diagram showing the arrangement of the first control board unit, the second control board unit, and the back pack unit on the back surface of the pachinko machine.
FIG. 12 is a rear view showing the configuration of the main body frame and the game board.
FIG. 13 is a perspective view showing a rear structure of the main body frame.
FIG. 14 is a perspective view showing a rear configuration of the game board.
FIG. 15 is a perspective view showing a configuration of a bearing fitting.
FIG. 16 is a front view showing the configuration of the first control board unit.
FIG. 17 is a perspective view showing a configuration of a first control board unit.
FIG. 18 is an exploded perspective view of the first control board unit.
FIG. 19 is an exploded perspective view showing a rear configuration of the first control board unit.
FIG. 20 is a front view showing a configuration of a second control board unit.
FIG. 21 is a perspective view showing a configuration of a second control board unit.
FIG. 22 is an exploded perspective view of a second control board unit.
FIG. 23 is a front view showing the configuration of the back pack unit.
FIG. 24 is an exploded perspective view of the back pack unit.
FIG. 25 is an exploded perspective view of the tank rail.
FIG. 26 is a block diagram showing an electrical configuration of the pachinko machine.
FIG. 27 is a block diagram illustrating a configuration related to display control of the display control device;
FIG. 28 is a drawing individually showing a first symbol.
FIG. 29 is a drawing showing a display screen of the first symbol display device.
FIG. 30 is an explanatory diagram showing an overview of various counters used for game control.
FIG. 31 is a flowchart showing main processing by the main control device.
FIG. 32 is a flowchart showing normal processing.
FIG. 33 is a flowchart showing a process of updating a missed symbol counter.
FIG. 34 is a flowchart showing a first symbol variation process.
FIG. 35 is a flowchart showing a change start process.
FIG. 36 is a flowchart showing timer interrupt processing;
FIG. 37 is a flowchart showing a start winning process.
FIG. 38 is a flowchart showing NMI interrupt processing.
FIG. 39 is a flowchart showing main processing by the payout control device;
FIG. 40 is a flowchart showing a payout control process.
FIG. 41 is a flowchart showing a prize ball control process.
FIG. 42 is a flowchart showing a ball lending control process.
FIG. 43 is a flowchart showing display control processing;
FIG. 44 is a diagram illustrating a display example of a reach pattern.
FIG. 45 is a diagram illustrating a display example of a reach pattern.
FIG. 46 is a diagram illustrating a display example of a reach pattern.
FIG. 47 is a diagram illustrating a display example of a reach pattern.
FIG. 48 is a diagram illustrating a display example of a reach pattern.
FIG. 49 is a diagram illustrating a display example of a reach pattern.
FIG. 50 is a view showing a modification of the movable member.
[Explanation of symbols]
DESCRIPTION OF SYMBOLS 10 ... Pachinko machine as a gaming machine, 11 ... Outer frame, 12 ... Main body frame, 13 ... Front door frame, 30 ... Game board, 35 ... Variable display unit, 38 ... Notch, 41 ... First symbol display device, 50 ... Rail unit, 91 ... cylinder lock, 101 ... window, 171 ... right door, 171a ... shaft, 172 ... left door, 172a ... shaft, 175, 176 ... link, 177 ... solenoid, 191 ... peripheral wall, 195 198 ... movable member, 198a ... notch, 201 ... first control board unit, 202 ... second control board unit, 203 ... back pack unit, 214 ... display controller, 248 ... interlocking rod, 271 ... main controller, 272 Voice lamp control device G G Display screen Rm Main display area Rs Sub display area

Claims (3)

  1. A pattern display device that displays the pattern in a variable manner on the display screen;
    An overhanging portion provided on the upper side of the display screen of the pattern display device and extending in front of the gaming machine;
    A movable member provided on the display screen of the pattern display device so as to overlap a part thereof,
    A gaming machine, wherein the movable member is arranged so as to leave a display area of a longest portion in a vertical direction and a horizontal direction on the display screen, which is directly under the projecting portion.
  2. A pattern display device that displays the pattern in a variable manner on the display screen;
    An overhanging portion provided on the upper side of the display screen of the pattern display device and extending in front of the gaming machine;
    A movable member provided on the display screen of the pattern display device so as to overlap a part thereof,
    A gaming machine, wherein the movable member is arranged so as to leave a display area directly below the projecting portion and including a central area of the display screen and extending linearly in the vertical and horizontal directions.
  3. The gaming machine according to claim 1 or 2, wherein two movable members are arranged immediately below the projecting portion and separated from the upper corners of the left and right sides of the display screen.
JP2003148551A 2003-05-27 2003-05-27 Game machine Active JP4049021B2 (en)

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Cited By (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2008043458A (en) * 2006-08-11 2008-02-28 Kyoraku Sangyo Kk Ornament body opening/closing unit, game board and pachinko game machine
JP2010035719A (en) * 2008-08-01 2010-02-18 Nippon Pachinko Buhin Kk Performance device for game machine and game machine having the same
JP2010094348A (en) * 2008-10-17 2010-04-30 Kyoraku Sangyo Kk Pachinko game machine
JP2018099489A (en) * 2016-12-22 2018-06-28 京楽産業.株式会社 Game machine

Cited By (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2008043458A (en) * 2006-08-11 2008-02-28 Kyoraku Sangyo Kk Ornament body opening/closing unit, game board and pachinko game machine
JP2010035719A (en) * 2008-08-01 2010-02-18 Nippon Pachinko Buhin Kk Performance device for game machine and game machine having the same
JP2010094348A (en) * 2008-10-17 2010-04-30 Kyoraku Sangyo Kk Pachinko game machine
JP2018099489A (en) * 2016-12-22 2018-06-28 京楽産業.株式会社 Game machine

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