JP2003275402A - Game machine - Google Patents

Game machine

Info

Publication number
JP2003275402A
JP2003275402A JP2002086368A JP2002086368A JP2003275402A JP 2003275402 A JP2003275402 A JP 2003275402A JP 2002086368 A JP2002086368 A JP 2002086368A JP 2002086368 A JP2002086368 A JP 2002086368A JP 2003275402 A JP2003275402 A JP 2003275402A
Authority
JP
Japan
Prior art keywords
game ball
exit
game
entrance
pachinko ball
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Withdrawn
Application number
JP2002086368A
Other languages
Japanese (ja)
Inventor
Takaaki Ichihara
高明 市原
Kentaro Nakajima
健太郎 中島
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Daiichi Shokai Co Ltd
Original Assignee
Daiichi Shokai Co Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Daiichi Shokai Co Ltd filed Critical Daiichi Shokai Co Ltd
Priority to JP2002086368A priority Critical patent/JP2003275402A/en
Publication of JP2003275402A publication Critical patent/JP2003275402A/en
Withdrawn legal-status Critical Current

Links

Abstract

<P>PROBLEM TO BE SOLVED: To increase the probability of having a game ball fall into a winning device when the game ball reaches an entrance of a pathway in a game machine, the provability being higher than in a conventional game machine. <P>SOLUTION: The game machine such as a pachinko game machine and an arrange ball machine, comprises a specific area 7 disposed on a game board for a game ball Bd to win or pass, an obstruction member 5 for selecting a game ball Bd to win or pass the specific area 7, an entrance 4a and an exit 4b for a game ball Be to pass, and a guide pathway 4 for guiding the game ball Be having passed the entrance 4a to the exit 4b. The exit 4b is disposed between the obstruction member 5 and the specific area 7. The game ball Be guided in the guide pathway 4 is discharged from the exit 4b, but is not selected by the obstruction member 5, and therefore, the probability of the game ball Be to win or pass the specific area 7 is quite high. The game ball Be can be made to win or pass the specific area 7 with a higher probability than the probability of the game ball Bd falling down along the arrow Db selected by the obstruction member 5. <P>COPYRIGHT: (C)2003,JPO

Description

【発明の詳細な説明】Detailed Description of the Invention

【0001】[0001]

【発明の属する技術分野】本発明は、遊技球を誘導する
誘導通路を備えた遊技機に関する。
BACKGROUND OF THE INVENTION 1. Field of the Invention The present invention relates to a gaming machine having a guide passage for guiding a game ball.

【0002】[0002]

【従来の技術】遊技機の一つであるパチンコ機の中に
は、パチンコ球が通過する入口と出口を遊技盤の遊技領
域内に設けて、当該入口を通過したパチンコ球を出口に
誘導する通路(いわゆるワープ通路)を備えるものがあ
る。当該通路は、遊技盤を貫通してパチンコ機の内部側
を通るような構造としているものが比較的多い。また、
遊技領域内に備えた入賞装置の上方には障害釘(いわゆ
る命釘)を設けて、当該入賞装置に入ろうとするパチン
コ球を選別している。この場合、通路の出口は障害釘の
上方に配置し、出口から出たパチンコ球の一部は障害釘
をすり抜けて入賞装置に入賞できる。発射させたパチン
コ球を通路の入口に到達させることができれば、当該パ
チンコ球は入賞装置に入賞する可能性が高まる。
2. Description of the Related Art In a pachinko machine, which is one of the gaming machines, an entrance and an exit through which a pachinko ball passes are provided in a game area of a game board, and a pachinko ball passing through the entrance is guided to an exit. Some have a passage (so-called warp passage). Most of the passages are structured so as to pass through the game board and pass through the inside of the pachinko machine. Also,
An obstacle nail (so-called life nail) is provided above the prize winning device provided in the game area to select a pachinko ball to enter the prize winning device. In this case, the exit of the passage is arranged above the obstacle nail, and a part of the pachinko ball exiting from the exit can pass through the obstacle nail and enter the winning device. If the launched pachinko ball can reach the entrance of the passage, the pachinko ball is more likely to win the winning device.

【0003】[0003]

【発明が解決しようとする課題】しかし、従来のパチン
コ機では発射させたパチンコ球を通路の入口に到達させ
たとしても、パチンコ球の動向によっては出口から出た
後に障害釘に弾かれるなどして選別されるので、必ずし
も入賞装置に入賞できるとは限らない。本発明はこのよ
うな点に鑑みてなしたものであり、遊技球(パチンコ球
等)を通路の入口に到達させたときには、従来よりも高
確率で当該遊技球を入賞装置に入賞させ得るように構成
した遊技機を提供することを目的とする。
However, in the conventional pachinko machine, even if the launched pachinko ball reaches the entrance of the passage, it may be hit by an obstacle nail after exiting the exit depending on the movement of the pachinko ball. It is not always possible to win a prize-winning device, because they are selected. The present invention has been made in view of such a point, and when a game ball (pachinko ball or the like) reaches the entrance of the passage, it is possible to win the game ball to the winning device with a higher probability than before. It is an object of the present invention to provide a gaming machine configured as described above.

【0004】[0004]

【課題を解決するための手段1】課題を解決するための
手段1は、請求項1に記載した通りである。ここで、請
求項1に記載した用語については以下のように解釈す
る。当該解釈は他の請求項および発明の詳細な説明につ
いても同様である。 (1)「特定領域」は遊技盤に備えた領域であって、例
えばゲート,入賞口,入賞装置,役物装置等が該当す
る。 (2)「障害部材」は遊技球を選別可能な部材であれば
任意であって、例えば障害釘等が該当する。
Means 1 for solving the problems Means 1 for solving the problems are as described in claim 1. Here, the terms described in claim 1 are interpreted as follows. The same applies to the other claims and the detailed description of the invention. (1) The "specific area" is an area provided on the game board, and corresponds to, for example, a gate, a winning opening, a winning device, an accessory device, or the like. (2) The “obstacle member” is arbitrary as long as it is a member capable of selecting game balls, and for example, an obstacle nail or the like corresponds to it.

【0005】当該手段1によれば図1に模式的に示すよ
うに、遊技球Bdが入賞可能または通過可能に遊技盤上
に配置した特定領域7と、当該特定領域7に入賞または
通過しようとする遊技球Bdを選別する障害部材5と、
遊技球Beが通過可能な入口4aおよび出口4bと当該
入口4aを通過した遊技球Beを出口4bに誘導する誘
導通路4とを備え、障害部材5と特定領域7との間に出
口4bを配置した。誘導通路4内を誘導される遊技球B
eは出口4bから排出されるが、障害部材5によって選
別されないので、特定領域7に入賞または通過する可能
性が極めて高い。したがって、矢印Dbに沿って遊技球
Bdが落下して障害部材5で選別される従来に比べる
と、高確率で遊技球Beを特定領域7に入賞または通過
させることができる。
According to the means 1, as schematically shown in FIG. 1, a game ball Bd is arranged on the game board so that the game ball Bd can be won or passed, and an attempt to win or pass the specified region 7 is made. An obstacle member 5 for selecting the game ball Bd
An entrance 4a and an exit 4b through which the game ball Be can pass, and a guide passage 4 for guiding the game ball Be that has passed through the entrance 4a to the exit 4b, and the exit 4b is arranged between the obstacle member 5 and the specific region 7. did. Game ball B guided in the guide passage 4
Although e is discharged from the outlet 4b, it is not likely to be sorted by the obstacle member 5, so there is a very high possibility that it will win or pass through the specific area 7. Therefore, the game ball Be can be won or passed through the specific area 7 with a higher probability than in the conventional case in which the game ball Bd drops along the arrow Db and is selected by the obstacle member 5.

【0006】[0006]

【課題を解決するための手段2】課題を解決するための
手段2は、請求項2に記載した通りである。当該手段2
によれば、入賞装置6は出口4b,当該出口4bに連絡
(接続)する誘導通路4cおよび特定領域7を一体に備
える。こうすれば各部材を個々に遊技盤に取り付ける必
要がなくなるので、製造工程を簡略化することができ
る。
Means 2 for solving the problems Means 2 for solving the problems are as described in claim 2. The means 2
According to the above, the winning device 6 is integrally provided with the outlet 4b, the guide passage 4c that communicates (connects) with the outlet 4b, and the specific area 7. By doing so, it is not necessary to individually attach each member to the game board, so that the manufacturing process can be simplified.

【0007】[0007]

【課題を解決するための手段3】課題を解決するための
手段3は、請求項3に記載した通りである。当該手段3
によれば、遊技球Ba,Bb,Bcが入り得る役物装置
1に入口4aを備え、当該役物装置1に入った遊技球の
うちの一部が入口4aを通過可能に構成する。役物装置
1に入った遊技球のうちの一部が入口4aを通過して障
害部材5によって選別されない状態で出口4bから再度
遊技盤に戻って特定領域7に向けて落下する。したがっ
て、役物装置1を遊技盤に配置した特定領域7の振分手
段として関係づけられ、遊技球の流下態様を多様化する
ことができる。
Means 3 for solving the problems Means 3 for solving the problems are as described in claim 3. The means 3
According to the above, the accessory device 1 in which the game balls Ba, Bb, Bc can enter is provided with the entrance 4a, and a part of the game balls entering the accessory device 1 is configured to pass through the entrance 4a. Some of the game balls that have entered the accessory device 1 pass through the entrance 4a and are not sorted by the obstacle member 5 and return from the exit 4b to the game board again and drop toward the specific area 7. Therefore, the accessory device 1 is related as a distribution unit of the specific area 7 arranged on the game board, and the flow-down mode of the game balls can be diversified.

【0008】[0008]

【課題を解決するための手段4】課題を解決するための
手段4は、請求項4に記載した通りである。当該手段4
によれば、役物装置1は、遊技球Ba,Bb,Bcが流
下する流下通路2と、当該流下通路2を流下する遊技球
を所定のタイミングで捕らえて誘導通路4の入口4aに
搬送可能な搬送手段3とを有する。図1の例では、所定
方向(例えば矢印Da方向)に回転する回転体と、遊技
球Baを吸着させて搬送する搬送部材(磁石や粘性体
等)とによって搬送手段3を実現している。その他、遊
技球Baが嵌まり得る凹部を備えた回転体(あるいはス
ライド体)、遊技球Baが通行可能な通行路を所定の運
動パターン(回転運動や往復運動等)で運動する可動体
などで実現することも可能である。搬送手段3は所定の
タイミングでしか遊技球を捕らないが、逆に搬送手段3
が遊技球を捕らえるタイミングを狙って遊技することが
可能になる。したがって、遊技球を入口4aに搬送させ
るタイミングを図りながら遊技する楽しみを遊技者に与
えることができる。
Means 4 for solving the problems Means 4 for solving the problems are as described in claim 4. The means 4
According to the accessory device 1, the game ball Ba, Bb, Bc can be conveyed to the entrance 4a of the guide passage 4 by catching the flow-down passage 2 and the game ball flowing down the flow-down passage 2 at a predetermined timing. And a proper transport means 3. In the example of FIG. 1, the carrier means 3 is realized by a rotating body that rotates in a predetermined direction (for example, an arrow Da direction) and a carrier member (magnet, viscous body, or the like) that sucks and conveys the game ball Ba. In addition, a rotating body (or a slide body) having a recess into which the game ball Ba can be fitted, a movable body that moves in a passage through which the game ball Ba can pass in a predetermined motion pattern (rotational motion, reciprocating motion, etc.) It can also be realized. The carrier means 3 catches the game ball only at a predetermined timing, but on the contrary, the carrier means 3
It becomes possible to play with the aim of catching a game ball. Therefore, it is possible to give the player the enjoyment of playing the game while adjusting the timing of transporting the game ball to the entrance 4a.

【0009】[0009]

【課題を解決するための手段5】課題を解決するための
手段5は、請求項1から4までのいずれか一項に記載し
た遊技機において、誘導通路は、障害部材5と特定領域
7との間に設けた出口4b(以下「第1出口」と呼
ぶ。)と、当該障害部材5の近傍かつ上方に設けた出口
(以下「第2出口」と呼ぶ。)とに分岐する分岐部を有
する。
[Means for Solving the Problem 5] Means 5 for solving the problem is the gaming machine according to any one of claims 1 to 4, wherein the guide passage includes an obstacle member 5 and a specific area 7. A branch portion that branches into an outlet 4b (hereinafter referred to as "first outlet") provided between the two and an outlet (hereinafter referred to as "second outlet") provided near and above the obstacle member 5 concerned. Have.

【0010】当該手段5によれば、入口4aを通過した
遊技球Beは、分岐部を通じて第1出口に出るか、ある
いは第2出口に出る。第1出口から出ると高確率で遊技
球Beを特定領域7に入賞または通過させることができ
るが、第2出口から出ると障害部材5によって選別され
るので遊技球Beを特定領域7に入賞または通過させる
確率は低くなる。しかしながら第2出口は障害部材5の
近傍かつ上方に設けているので、単に遊技盤上を落下す
る遊技球と比べた場合には特定領域7に入賞または通過
させる確率を高めることができる。よって遊技者は、入
口4aを通過した遊技球Beが第1出口または第2出口
のいずれから出てくるかを期待する期待感を持って遊技
することができる。
According to the means 5, the game ball Be that has passed through the entrance 4a exits to the first exit or the second exit through the branch portion. When exiting from the first exit, the game ball Be can be won or passed through the specific area 7 with a high probability, but when exiting from the second exit, the game ball Be is won into the specific area 7 because it is selected by the obstacle member 5. The probability of passing it is low. However, since the second exit is provided in the vicinity of and above the obstacle member 5, it is possible to increase the probability of winning or passing through the specific area 7 when compared with a game ball that simply falls on the game board. Therefore, the player can play with a sense of expectation that the game ball Be that has passed through the entrance 4a comes out of either the first exit or the second exit.

【0011】[0011]

【課題を解決するための手段6】課題を解決するための
手段6は、上記手段5において、駆動源(ソレノイドや
モータ等)によって姿勢が変化し、遊技球をいずれかの
出口に振り分ける振分部材を分岐部に備える。
Means 6 for solving the problems Means 6 for solving the problems are the above-mentioned means 5 in which the posture is changed by the drive source (solenoid, motor, etc.) and the game balls are distributed to any of the exits. A member is provided at the branch portion.

【0012】当該手段6によれば、振分部材は遊技球B
eを第1出口に振り分ける第1姿勢と、遊技球Beを第
2出口に振り分ける第2姿勢とを取り得る。振分部材を
第1姿勢にする条件と、振分部材を第2姿勢にする条件
とはいずれも任意に設定可能である。例えば液晶表示器
14に表示された図柄に応じて、振分部材を第1姿勢
(あるいは第2姿勢)に切り換える。こうすれば所要の
条件下で振分部材が第1姿勢または第2姿勢になるの
で、遊技者は遊技球Beが第1出口から出てくるか、あ
るいは第2出口から出てくることを期待して遊技でき
る。
According to the means 6, the distribution member is the game ball B.
It is possible to take a first posture in which e is distributed to the first exit and a second posture in which the game ball Be is distributed to the second exit. Both the condition that the distribution member is in the first posture and the condition that the distribution member is in the second posture can be set arbitrarily. For example, the distribution member is switched to the first posture (or the second posture) according to the symbol displayed on the liquid crystal display 14. In this way, the distribution member takes the first posture or the second posture under the required condition, so that the player expects the game ball Be to come out of the first exit or the second exit. Then you can play.

【0013】[0013]

【発明の実施の形態】以下、本発明における実施の形態
を図面に基づいて説明する。 〔実施の形態1〕実施の形態1は遊技機の一つであるパ
チンコ機に本発明を適用し、流下通路を流下するパチン
コ球(遊技球;遊技媒体)を所定のタイミングで誘導通
路の入口に搬送可能に構成した例である。当該実施の形
態1は、図2〜図4を参照しながら説明する。なお、パ
チンコ機を構成する他の部材や装置(例えばハンドル,
上皿,下皿,枠,スピーカ,装飾用ランプ,カード用の
度数表示器や返却スイッチ等)については周知であるの
で、図示および説明を省略する。
BEST MODE FOR CARRYING OUT THE INVENTION Embodiments of the present invention will be described below with reference to the drawings. [First Embodiment] In the first embodiment, the present invention is applied to a pachinko machine, which is one of the gaming machines, and a pachinko ball (gaming ball; game medium) flowing down a downflow passage is introduced at a predetermined timing. This is an example in which the sheet can be conveyed to another. The first embodiment will be described with reference to FIGS. In addition, other members and devices that make up the pachinko machine (for example, handle,
Since the upper plate, the lower plate, the frame, the speaker, the decorative lamp, the frequency display for the card, the return switch, etc.) are well known, their illustration and description are omitted.

【0014】まず図2には、パチンコ機に備える遊技盤
10の外観を正面図で示す。当該遊技盤10は、後述す
るように液晶表示器14や回転体34等を有する複合役
物装置12、パチンコ球が入賞可能な始動口26、ソレ
ノイド等によって開閉蓋が開閉可能な大入賞口28、そ
の他にゲートや一般の入賞口,風車,障害釘等を適宜に
配置する。図示するように、始動口26は複合役物装置
12の下方に配置している。複合役物装置12は役物装
置1に相当する。なお、遊技盤10に設ける障害釘の一
部は図示を省略している。
First, FIG. 2 is a front view showing the appearance of the game board 10 provided in the pachinko machine. The game board 10 is, as will be described later, a compound accessory device 12 having a liquid crystal display 14, a rotating body 34, etc., a start opening 26 in which a pachinko ball can win, a large winning opening 28 in which an opening / closing lid can be opened and closed by a solenoid or the like. In addition, gates, general winning holes, windmills, obstacle nails, etc. are properly arranged. As shown, the starting port 26 is disposed below the composite accessory device 12. The composite accessory device 12 corresponds to the accessory device 1. Note that some of the obstacle nails provided on the game board 10 are not shown.

【0015】図3(A)は、図2の複合役物装置12を
拡大して斜視図で示す。当該複合役物装置12は、図柄
を表示可能な液晶表示器14、波状に形成してパチンコ
球が通行可能な波状路32、小片18を通じて入ったパ
チンコ球を波状路32に誘導する右誘導路16、小片3
8を通じて入ったパチンコ球を矢印D2方向に沿って波
状路32に誘導する左誘導路40、液晶表示器14の近
傍に形成してパチンコ球が通行可能な棚部20,36、
棚部20,36と波状路32との間に備えて回転可能な
回転体34、LED等の発光体によって保留数を表示可
能な保留数表示器22等を有する。当該保留数は、図柄
変動を開始不能な期間中(例えば図柄変動中や大当たり
遊技中等)において、始動口センサ64がパチンコ球を
検出することを契機として保留された図柄変動の数量で
ある。波状路32は、パチンコ球が流下(移動)する流
下通路2に相当する。
FIG. 3A is an enlarged perspective view of the composite accessory device 12 of FIG. The compound accessory device 12 includes a liquid crystal display 14 capable of displaying a symbol, a corrugated path 32 which is formed in a wave shape and through which a pachinko ball can pass, and a right guide path which guides a pachinko ball entered through a small piece 18 to the corrugated path 32. 16, small pieces 3
A left guiding path 40 for guiding a pachinko ball that has entered through 8 to the corrugated path 32 along the direction of the arrow D2, shelves 20, 36 formed near the liquid crystal display 14 and through which the pachinko ball can pass.
It has a rotatable body 34 which is provided between the shelves 20 and 36 and the corrugated path 32, and a reserve number indicator 22 which can display the reserve number by a light emitting body such as an LED. The number of reservations is the number of design fluctuations that are reserved when the starting opening sensor 64 detects a pachinko ball during a period in which the design fluctuation cannot be started (for example, during the design fluctuation or a big hit game). The corrugated path 32 corresponds to the downflow path 2 through which the pachinko ball flows down (moves).

【0016】液晶表示器14に表示する図柄は、例えば
文字(英数字や漢字等),記号,符号,図形(キャラク
タ等),映像などからなる抽選表示用図柄(特別図柄,
普通図柄等),装飾用図柄(前景図柄,背景図柄等)な
どが該当し、静止画でもよく、アニメーション等の動画
でもよい。パチンコ球が始動口26に入賞すると特別図
柄の図柄変動を始め、当該図柄変動を終えた後に保留数
の範囲内で続けて次回以降の図柄変動を行うように構成
する。液晶表示器14に代えて、7セグメント素子,プ
ラズマ表示装置等のような発光体を任意に用いてもよ
い。保留数表示器22はLEDやランプ等を発光させる
ことによって保留数を報知する。LEDやランプ等は、
「1」から「4」までの各数字を形成した部材の内部に
備える。
The design displayed on the liquid crystal display 14 is, for example, a lottery display design (special design, consisting of characters (alphanumeric characters, Chinese characters, etc.), symbols, codes, figures (characters, etc.), and images.
Ordinary designs, etc.), decorative designs (foreground designs, background designs, etc.) are applicable, and may be still images or moving images such as animation. When the pachinko ball wins the starting opening 26, the symbol variation of the special symbol is started, and after finishing the symbol variation, the symbol variation is continuously performed within the range of the number of holdings. Instead of the liquid crystal display 14, a light-emitting body such as a 7-segment element or a plasma display device may be optionally used. The number-of-holds display 22 notifies the number of holdings by emitting light from an LED or a lamp. LEDs, lamps, etc.
It is provided inside the member in which each number from "1" to "4" is formed.

【0017】小片18,38は、例えば複合役物装置1
2に固定して用いる。図3(A)の例では、小片38を
通じて入ったパチンコ球B2は左誘導路40内を落下
し、移動速度を速めて波状路32に移動するパチンコ球
B4のようになる。複合役物装置12に固定する小片1
8,38の形態に代えて、ソレノイドやモータ等の駆動
源を用いて運動(回転運動や往復運動等)可能に構成す
る形態としてもよい。こうすれば小片18,38が図示
する水平姿勢になるときにパチンコ球が右誘導路16や
左誘導路40に入り易くなるが、他の姿勢(例えば傾斜
姿勢や直立姿勢等)になるとパチンコ球が右誘導路16
や左誘導路40に入り難くなる。
The small pieces 18, 38 are, for example, the composite accessory device 1
Fixed to 2 and used. In the example of FIG. 3A, the pachinko ball B2 that has entered through the small piece 38 falls within the left guide path 40 and becomes a pachinko ball B4 that moves to the corrugated path 32 at a higher speed. Small piece 1 fixed to the compound accessory device 12
Instead of the configurations of 8 and 38, it may be configured to be movable (rotational motion, reciprocating motion, etc.) by using a drive source such as a solenoid or a motor. This makes it easier for the pachinko ball to enter the right guide path 16 or the left guide path 40 when the small pieces 18, 38 are in the horizontal posture shown in the figure, but when the small pieces 18, 38 take another posture (for example, an inclined posture or an upright posture) Is right taxiway 16
It becomes difficult to enter the left taxiway 40.

【0018】右誘導路16と左誘導路40にはそれぞれ
筒状の通路を用いるが、落下速度を抑制可能な通路を用
いてもよい。速度抑制が可能な通路としては、例えばジ
グザグに走行させる通路や、パチンコ球の直径とほぼ同
じ内径で形成した通路、内壁に凹凸を設けた通路等が該
当する。こうすれば波状路32を通行するパチンコ球B
4の移動速度を抑制するので、後述するようにパチンコ
球B4を磁石46,48,50が捕らえて入口44に搬
送する可能性が高まる(図3を参照)。
Although tubular passages are used for the right guide passage 16 and the left guide passage 40, passages capable of suppressing the falling speed may be used. As the passage capable of suppressing the speed, for example, a passage for running in a zigzag manner, a passage formed with an inner diameter substantially the same as the diameter of a pachinko ball, a passage having unevenness on the inner wall, and the like are applicable. By doing this, the pachinko ball B passing through the wavy path 32
Since the moving speed of the pachinko ball 4 is suppressed, the possibility that the pachinko ball B4 is caught by the magnets 46, 48, 50 and conveyed to the entrance 44 is increased as described later (see FIG. 3).

【0019】棚部20と棚部36との間には入口44を
形成する。入口44と出口24(図2,図4を参照)と
の間は、パチンコ球が通行可能な誘導通路30を形成す
る。この誘導通路30は誘導通路4に相当する。よっ
て、入口44に入ったパチンコ球は必ず出口24から出
てくる。
An inlet 44 is formed between the shelves 20 and 36. A guide passage 30 through which a pachinko ball can pass is formed between the inlet 44 and the outlet 24 (see FIGS. 2 and 4). The guide passage 30 corresponds to the guide passage 4. Therefore, the pachinko ball that has entered the entrance 44 always comes out from the exit 24.

【0020】図3(B)に斜視図で示す回転体34は、
駆動源によって例えば矢印D4方向(あるいはその逆方
向)への一方向回転や、双方向の回転が可能に構成す
る。その回転速度は一定速度であってもよく、停止,低
速,中速,高速の相互間で変化させる等のように回転速
度を変化させてもよく、あるいは回転と停止とを所定の
パターンで行なってもよい。また回転体34は、左右の
端部側に低くなるように円錐台状に形成した傾斜部34
a,34cと、円柱状に形成した中央部34bとからな
る。傾斜部34a,34cにはそれぞれ磁石46,50
を備え、中央部34bには磁石48を備える。回転可能
であってパチンコ球を搬送可能な磁力を有する磁石4
6,48,50を備えている点で、回転体34はパチン
コ球を吸着させて搬送する搬送手段3に相当する。
The rotating body 34 shown in a perspective view in FIG.
Depending on the drive source, for example, unidirectional rotation in the direction of arrow D4 (or the opposite direction) or bidirectional rotation is possible. The rotation speed may be a constant speed, the rotation speed may be changed such as changing between stop, low speed, medium speed and high speed, or rotation and stop may be performed in a predetermined pattern. May be. Further, the rotary body 34 has a slanted portion 34 formed in a truncated cone shape so as to be lowered toward the left and right ends.
a and 34c, and a central portion 34b formed in a cylindrical shape. Magnets 46 and 50 are provided on the inclined portions 34a and 34c, respectively.
And a magnet 48 in the central portion 34b. A magnet 4 which is rotatable and has a magnetic force capable of carrying a pachinko ball.
Since the rotary body 34 is provided with 6, 48, 50, the rotary body 34 corresponds to the transporting means 3 that suctions and transports the pachinko balls.

【0021】磁石46,48,50のうちで、吸着した
パチンコ球を入口44に搬送する確率は磁石48が高
く、磁石46,50は低い。しかし、磁石46,50に
吸着されて搬送されたパチンコ球は傾斜部34a,34
cを流下して、再び波状路32を通行し得る。また図示
するように波状路32は中央部が最も凹んでいるので、
波状路32を通行するパチンコ球は磁石46,48,5
0によって再び搬送される可能性がある。その一方で、
磁石46,48,50によって搬送されなかったとき、
パチンコ球B6は図3(A)に示すように遊技盤10上
に落下する。
Among the magnets 46, 48, 50, the probability that the adsorbed pachinko balls are conveyed to the inlet 44 is high in the magnet 48 and low in the magnets 46, 50. However, the pachinko balls that are attracted to and transported by the magnets 46 and 50 are not included in the inclined portions 34a and 34.
It is possible to flow down c and pass through the corrugated path 32 again. Further, as shown in the figure, the wavy path 32 has the most concave portion at the center,
The pachinko balls passing through the wavy path 32 are magnets 46, 48, 5
It may be transported again by 0. On the other hand,
When not transported by magnets 46, 48, 50,
The pachinko ball B6 falls on the game board 10 as shown in FIG.

【0022】上述した磁石46,48,50には例えば
永久磁石を用いるが、励磁したときにのみパチンコ球を
吸着して搬送可能になる電磁石を用いてもよい。こうす
れば励磁する時期を制御基板(CPU等)でコントロー
ルすることができるので、波状路32を流下するパチン
コ球B4を捕らえて入口44に搬送するタイミングを自
在に設定することが可能になる。また磁石に代えて(あ
るいは加えて)、パチンコ球を一時的に粘着して搬送可
能な粘着力を有する粘性体を回転体34に備えてもよ
い。粘性体を備える構成であっても、所定のタイミング
でパチンコ球を捕らえて入口44に搬送することが可能
になる。
For example, permanent magnets are used as the above-mentioned magnets 46, 48, 50, but electromagnets capable of adsorbing and transporting pachinko balls only when excited may be used. In this way, the excitation timing can be controlled by the control board (CPU or the like), so that it is possible to freely set the timing at which the pachinko ball B4 flowing down the corrugated path 32 is captured and conveyed to the inlet 44. Instead of (or in addition to) the magnet, the rotating body 34 may be provided with a viscous body having an adhesive force capable of temporarily adhering and transporting the pachinko ball. Even with a configuration including a viscous body, it becomes possible to catch a pachinko ball at a predetermined timing and convey it to the inlet 44.

【0023】図4は、入賞装置52の構成を示す正面図
である。入賞装置52は、パチンコ球B6が通過可能な
通過口58、上述した誘導通路30の出口24、誘導通
路30の一部を構成して出口24に連絡(機構的な接
続)してパチンコ球を誘導する誘導通路30a(図5を
参照)、入賞したパチンコ球を検出する始動口センサ6
4を有する始動口26などを一体的に備える。通過口5
8の近傍には障害釘54,56が配置される。障害釘5
4,56は障害部材5に相当し、遊技盤10上を落下し
て始動口26に入賞しようとするパチンコ球B6を選別
する。出口24の直上には始動口26を配置したので、
当該出口24から出てきたパチンコ球B8は落下してほ
ぼ確実に直下の始動口26に入賞する。その一方で、出
口24の左右両側には障害釘60,62を配置している
ので、横側から始動口26に直接入賞することはない。
本例では入賞装置52と障害釘54,56とを別体に構
成しているが、入賞装置52に障害釘54,56を一体
化させる構成としてもよい。上述した入口44を通過し
たパチンコ球B8を出口24に誘導する誘導通路30の
構成例を模式的に斜視図で図5に示す。
FIG. 4 is a front view showing the structure of the winning device 52. The winning device 52 constitutes a passage opening 58 through which the pachinko ball B6 can pass, the exit 24 of the guide passage 30 described above, and a part of the guide passage 30 to communicate with the exit 24 (mechanical connection) to play the pachinko ball. A guide passage 30a for guiding (see FIG. 5), a starting opening sensor 6 for detecting a winning pachinko ball
A starter port 26 having 4 is integrally provided. Passage 5
Obstacle nails 54 and 56 are arranged in the vicinity of 8. Obstacle nail 5
Reference numerals 4 and 56 correspond to the obstacle member 5, and select the pachinko ball B6 that falls on the game board 10 and tries to win the start opening 26. Since the starting port 26 is arranged directly above the outlet 24,
The pachinko ball B8 coming out from the exit 24 falls and almost certainly wins the starting opening 26 immediately below. On the other hand, since the obstacle nails 60 and 62 are arranged on both the left and right sides of the outlet 24, the starting mouth 26 is not directly won from the side.
In this example, the prize winning device 52 and the obstacle nails 54 and 56 are separately configured, but the obstacle nails 54 and 56 may be integrated with the prize winning device 52. FIG. 5 is a schematic perspective view showing a structural example of the guide passage 30 for guiding the pachinko ball B8 that has passed through the inlet 44 to the outlet 24.

【0024】出口24と、障害釘54,56の近傍かつ
上方に設けた出口70とに分岐する分岐部68を有する
誘導通路66の構成例を模式的に斜視図で図6(A)に
示す。図6(A)の例に示す誘導通路66は、分岐部6
8から枝分かれした二つの通路66a,66bからな
る。通路66aは出口24を有し、通路66bは出口7
0を有する。出口24は第1出口に相当し、出口70は
第2出口に相当する。この構成例によれば、入口44か
ら入ったパチンコ球は出口24または出口70のいずれ
かから出てくる。また、分岐部68の構成例を平面断面
図で図6(B)に示す。分岐部68には、駆動源を用い
て矢印D6方向に往復運動が可能な分岐板72を備え
る。この分岐板72は振分部材に相当する。
FIG. 6A is a schematic perspective view showing a structural example of a guide passage 66 having a branch portion 68 that branches into the outlet 24 and an outlet 70 provided near and above the obstacle nails 54 and 56. . The guide passage 66 shown in the example of FIG.
It is composed of two passages 66a, 66b branched from eight. The passage 66a has an outlet 24, and the passage 66b has an outlet 7.
Has 0. The outlet 24 corresponds to the first outlet, and the outlet 70 corresponds to the second outlet. According to this configuration example, the pachinko ball that has entered through the inlet 44 comes out through either the outlet 24 or the outlet 70. 6B is a plan cross-sectional view of a structural example of the branch portion 68. The branch part 68 is provided with a branch plate 72 that can reciprocate in the direction of arrow D6 using a drive source. The branch plate 72 corresponds to a distribution member.

【0025】実線で示す分岐板72はパチンコ球を出口
24に振り分ける第1姿勢に相当し、二点鎖線で示す分
岐板72はパチンコ球を出口70に振り分ける第2姿勢
に相当する。例えば液晶表示器14に奇数の図柄が表示
されると分岐板72を第1姿勢に切り換え、同じく偶数
の図柄が表示されると分岐板72を第2姿勢に切り換え
る。分岐板72が第1姿勢になっているときは、単に遊
技盤10上を落下するパチンコ球と比べると、始動口2
6に入賞させる確率を高めることができる。よって遊技
者は、入口44を通過したパチンコ球が出口24,70
のいずれから出てくるかを期待する期待感を持って遊技
することができる。
The branch plate 72 shown by the solid line corresponds to the first posture in which the pachinko balls are distributed to the outlet 24, and the branch plate 72 shown in the chain double-dashed line corresponds to the second posture in which the pachinko balls are distributed to the outlet 70. For example, when an odd number of symbols is displayed on the liquid crystal display 14, the branch plate 72 is switched to the first position, and when an even number of symbols is displayed, the branch plate 72 is switched to the second position. When the branch plate 72 is in the first posture, compared with a pachinko ball that simply falls on the game board 10, the starting opening 2
The probability of winning the 6th prize can be increased. Therefore, the player can play the pachinko ball that has passed through the entrance 44 at the exits 24, 70.
You can play with a sense of expectation that you expect from which.

【0026】上記実施の形態1によれば、以下に示す効
果を得ることができる。(a1)パチンコ球が入賞可能
に遊技盤10上に配置した始動口26と、当該始動口2
6に入賞しようとするパチンコ球を選別する障害釘5
4,56と、入口44を通過したパチンコ球を出口24
に誘導する誘導通路30とを備え、障害釘54,56と
始動口26との間に出口24を配置した。誘導通路30
内を誘導されるパチンコ球は出口24から排出される
が、障害釘54,56によって選別されないので、始動
口26に入賞する可能性が極めて高い。本例では特定領
域7として始動口26を適用したが、他の入賞口や入賞
装置を適用してもよく、ゲートや通過口等のようにパチ
ンコ球が通過可能な装置を適用してもよい。また、障害
部材5として障害釘54,56を適用したが、風車や役
物装置等のようにパチンコ球を選別可能なものを適用し
てもよい。いずれにせよ、図4に示すように障害釘5
4,56によって選別されるパチンコ球に比べると、出
口24から出たパチンコ球B8を高確率で始動口26に
入賞させ得る。
According to the first embodiment, the following effects can be obtained. (A1) A starting opening 26 arranged on the game board 10 so that a pachinko ball can win, and the starting opening 2
Obstacle nail 5 that selects the pachinko balls that are going to win 6
4, 56 and pachinko balls that have passed through the entrance 44 are exited at the exit 24
And the guide passage 30 for guiding the guide port to the outlet 24, and the outlet 24 is arranged between the obstacle nails 54 and 56 and the starting port 26. Induction passage 30
Although the pachinko balls guided inside are discharged from the outlet 24, they are not sorted by the obstacle nails 54 and 56, so that there is a high possibility of winning in the starting opening 26. In this example, the starting port 26 is applied as the specific area 7, but another winning port or winning device may be applied, or a device such as a gate or a passing port through which a pachinko ball can pass may be applied. . Further, although the obstacle nails 54 and 56 are applied as the obstacle member 5, those capable of selecting the pachinko balls such as the windmill and the accessory device may be applied. In any case, as shown in FIG.
Compared with the pachinko balls selected by 4, 56, the pachinko ball B8 emitted from the exit 24 can be won in the starting opening 26 with a high probability.

【0027】(a2)入賞装置52は、出口24,誘導
通路30aおよび始動口センサ64を有する始動口26
などを一体に備えた(図4,図5を参照)。こうすれば
各部材を個々に遊技盤10に取り付ける必要がなくなる
ので、製造工程を簡略化することができる。さらに障害
釘54,56を入賞装置52に一体化すれば、製造工程
をより簡略化することができる。
(A2) The winning device 52 has a starting opening 26 having an exit 24, a guide passage 30a and a starting opening sensor 64.
And so on (see FIGS. 4 and 5). By doing so, it is not necessary to individually attach each member to the game board 10, so that the manufacturing process can be simplified. Further, if the obstacle nails 54 and 56 are integrated with the winning device 52, the manufacturing process can be further simplified.

【0028】(a3)図3(A)に示すように、パチン
コ球B4が入り得る複合役物装置12に入口44を備
え、パチンコ球B4のうちの一部が入口44を通過可能
に構成した。入口44を通過したパチンコ球B8は、同
じく複合役物装置12に入り波状路32から遊技盤10
上に落下するパチンコ球B6より始動口26に入賞する
可能性が極めて高くなる。したがって、複合役物装置1
2に入ったパチンコ球が始動口26に向けて流下する流
下態様を多様化することができる。
(A3) As shown in FIG. 3 (A), the composite accessory device 12 into which the pachinko ball B4 can enter has an inlet 44, and a part of the pachinko ball B4 can pass through the inlet 44. . The pachinko ball B8 that has passed through the entrance 44 also enters the compound accessory device 12 and the game board 10 from the corrugated path 32.
The possibility of winning in the starting opening 26 from the pachinko ball B6 falling upward becomes extremely high. Therefore, the compound accessory device 1
It is possible to diversify the flow-down mode in which the pachinko ball that has entered 2 flows down toward the starting opening 26.

【0029】(a4)複合役物装置12は、パチンコ球
が流下する波状路32と、当該波状路32を流下するパ
チンコ球B4を所定のタイミングで捕らえて入口44に
搬送可能な回転体34とを備えた(図3を参照)。回転
体34は所定のタイミングでしかパチンコ球を捕らない
が、逆に回転体34が捕らえるタイミングを狙って遊技
することができる。したがって、パチンコ球を入口44
に搬送させるタイミングを図りながら遊技する楽しみを
遊技者に与えることができる。
(A4) The compound accessory device 12 includes a corrugated path 32 on which the pachinko balls flow down, and a rotating body 34 capable of catching the pachinko ball B4 flowing down on the corrugated path 32 at a predetermined timing and transporting it to the inlet 44. (See FIG. 3). The rotating body 34 catches the pachinko ball only at a predetermined timing, but on the contrary, the player can play the game aiming at the timing when the rotating body 34 is caught. Therefore, the pachinko ball is the entrance 44
It is possible to give the player the enjoyment of playing the game while arranging the timing for carrying it to the player.

【0030】(a5)図6に示すように、入口44を通
過したパチンコ球は、分岐部68を通じて出口24に出
るか、あるいは出口70に出る。出口24から出ると高
確率でパチンコ球を始動口26に入賞させることができ
るが、出口70から出ると障害釘54,56によって選
別されるのでパチンコ球を始動口26に入賞させる確率
は低くなる。しかしながら出口70は障害釘54,56
の近傍かつ上方に設けているので、単に遊技盤10上を
落下するパチンコ球と比べた場合には始動口26に入賞
させる確率を高めることができる。よって遊技者は、入
口44を通過したパチンコ球が第1出口または出口70
のいずれから出てくるかを期待する期待感を持って遊技
することができる。
(A5) As shown in FIG. 6, the pachinko ball that has passed through the entrance 44 exits to the exit 24 or the exit 70 through the branch portion 68. When exiting from the exit 24, a pachinko ball can be won at the starting opening 26 with a high probability, but when exiting from the exit 70, the pachinko balls are selected by the obstacle nails 54 and 56, so the probability of winning the pachinko ball into the starting opening 26 is low. . However, the exit 70 has obstacles 54, 56.
Since it is provided in the vicinity of and above, it is possible to increase the probability of winning the prize in the starting opening 26 when compared with a pachinko ball that simply falls on the game board 10. Therefore, the player is sure that the pachinko ball that has passed through the entrance 44 is the first exit or the exit 70.
You can play with a sense of expectation that you expect from which.

【0031】(a6)図6(B)に示すように、分岐板
72はパチンコ球を出口24に振り分ける第1姿勢と、
パチンコ球を出口70に振り分ける第2姿勢とを取り得
る。条件に応じて分岐板72が第1姿勢または第2姿勢
になるので、遊技者はパチンコ球が出口24,出口70
のいずれから出てくるのかを期待して遊技できる。本例
では振分部材として分岐板72を用いたが、パチンコ球
を通路66a,66bのいずれかに振り分け可能な他の
部材(例えば弾性部材等)を用いてもよい。
(A6) As shown in FIG. 6 (B), the branch plate 72 has a first posture in which the pachinko ball is distributed to the outlet 24, and
The second posture in which the pachinko ball is distributed to the exit 70 can be taken. Depending on the conditions, the branch plate 72 is in the first posture or the second posture, so that the player has the pachinko ball at the exit 24 and the exit 70.
You can play expecting which one comes out. Although the branch plate 72 is used as the distribution member in this example, another member (for example, an elastic member) that can distribute the pachinko balls to either of the passages 66a and 66b may be used.

【0032】〔実施の形態2〕実施の形態2は実施の形
態1と同様にパチンコ機に本発明を適用し、パチンコ球
を一時的に保留した上で誘導通路の入口に入り得るよう
にし、さらに波状に形成して流下通路を移動するパチン
コ球の動きで、偶然性により誘導通路の入口に入り得る
ように構成した例である。当該実施の形態2は図7,図
8を参照しながら説明する。なお遊技盤10の構成や作
用等は実施の形態1と同様であり、図示および説明を簡
単にするために実施の形態2では実施の形態1と異なる
点について説明する。よって、実施の形態1で用いた要
素と同一の要素には同一の符号を付して説明を省略す
る。
[Second Embodiment] In the second embodiment, like the first embodiment, the present invention is applied to a pachinko machine so that the pachinko ball can be temporarily retained and then enter the guide passage. Further, this is an example in which the pachinko ball that is formed in a wavy shape and moves in the flow-down passage can enter the inlet of the guide passage by accident. The second embodiment will be described with reference to FIGS. 7 and 8. Note that the configuration, operation, and the like of the game board 10 are the same as those in the first embodiment, and in order to simplify the illustration and description, the second embodiment will be described on the points different from the first embodiment. Therefore, the same elements as those used in the first embodiment are designated by the same reference numerals and the description thereof will be omitted.

【0033】遊技盤10の正面図を示す図7と、図7に
示す複合役物装置12の一部分および入賞装置52とを
拡大して正面図で示す図8とでは、装飾を除いて以下の
点で実施の形態1と異なっている。すなわち第1に、右
誘導路16に連絡する通路80と、左誘導路40に連絡
する通路86と、当該通路86を通行するパチンコ球を
一時的に保留する保留装置84と、当該通路80,86
とは段違いで低くし且つ波状に形成した波状路82とを
複合役物装置12に備えた点である。通路80,86は
図示するように複合役物装置12の中央部に向けて互い
に下り傾斜させている。また第2に、入賞装置52と大
入賞口28とを一体的に構成している点である。なお、
波状路82は流下通路2に相当する。
In FIG. 7 showing a front view of the game board 10 and FIG. 8 showing an enlarged front view of a part of the complex accessory device 12 and the winning device 52 shown in FIG. It differs from the first embodiment in the point. That is, first, the passage 80 that communicates with the right taxiway 16, the passage 86 that communicates with the left taxiway 40, the holding device 84 that temporarily holds the pachinko ball passing through the passage 86, the passage 80, 86
Means that the composite accessory device 12 is provided with the corrugated path 82 which is formed in a wavy shape and which is stepwise lowered. The passages 80 and 86 are inclined downward toward each other toward the central portion of the composite accessory device 12, as shown in the drawing. Secondly, the winning device 52 and the special winning opening 28 are integrally configured. In addition,
The corrugated path 82 corresponds to the downflow path 2.

【0034】保留装置84は、駆動源によって姿勢(例
えば突出姿勢や退避姿勢等)をそれぞれ個別に切り換え
可能に構成した複数個のリブ84aと、保留解除によっ
てパチンコ球を入口44に導くリブ84bとを有する
(図9を参照)。突出姿勢にするリブ84aの個数は図
柄変動にかかる保留数に依存し、図8と図9の例では3
個のリブ84aが突出姿勢になっており、残り3個のリ
ブ84aが退避姿勢になっている。また前述した図7の
例では、6個全部のリブ84aが突出姿勢になってい
る。突出姿勢になっているリブ84aの個数に応じて、
パチンコ球B10を一時的に保留する個数も変化するこ
とになる。一時的な保留を解除するとき、1個のパチン
コ球B10を入口44に導くためにリブ84bを一時的
に退避姿勢にしてからすぐに突出姿勢に戻す。入口44
に入ったパチンコ球B10は誘導通路30内を矢印D1
0のように移動し、出口24から出て始動口26に入賞
する。
The holding device 84 includes a plurality of ribs 84a each of which is capable of individually changing its posture (for example, a projecting posture and a retracting posture) by a drive source, and a rib 84b which guides a pachinko ball to the entrance 44 by releasing the holding. (See FIG. 9). The number of ribs 84a to be in the protruding posture depends on the number of reserves required for the pattern variation, and is 3 in the example of FIGS. 8 and 9.
The individual ribs 84a are in a protruding posture, and the remaining three ribs 84a are in a retracted posture. In addition, in the example of FIG. 7 described above, all six ribs 84a are in the protruding posture. Depending on the number of ribs 84a in the protruding posture,
The number of pachinko balls B10 temporarily held will also change. When the temporary hold is released, the rib 84b is temporarily retracted in order to guide the single pachinko ball B10 to the entrance 44, and then immediately returned to the protruding position. Entrance 44
The pachinko ball B10 that has entered the arrow D1 in the guide passage 30.
It moves like 0, exits from the exit 24, and wins the start opening 26.

【0035】波状路82は、通路86を通行して保留装
置84に保留されなかったパチンコ球B12や、通路8
0を通行してスロープを下りたパチンコ球B12などが
通行する。図8の例では、通路80からスロープを下り
たパチンコ球B12が矢印D8方向(あるいはその逆方
向)に移動している様子を示す。波状路82の中央付近
に形成した凸部には入口44が隣接しているので、当該
凸部に到達したパチンコ球B12は入口44に入り得
る。よって、遊技者は保留装置84から誘導通路30の
入口44に入るパチンコ球B10だけでなく、波状路8
2を移動するパチンコ球B12が入口44に入る可能性
もあるので、当該パチンコ球B12の動きを楽しみに遊
技することができる。
The corrugated path 82 passes through the passage 86 and is not retained in the retaining device 84 by the pachinko ball B12 or the passage 8.
A pachinko ball B12, etc. that has passed 0 and descended the slope passes. In the example of FIG. 8, the pachinko ball B12 descending the slope from the passage 80 is moving in the direction of arrow D8 (or the opposite direction). Since the inlet 44 is adjacent to the convex portion formed near the center of the wavy path 82, the pachinko ball B12 reaching the convex portion can enter the inlet 44. Therefore, the player can enter not only the pachinko ball B10 entering the entrance 44 of the guide passage 30 from the holding device 84 but also the corrugated path 8
Since the pachinko ball B12 moving 2 may enter the entrance 44, it is possible to enjoy the game of the pachinko ball B12.

【0036】上記実施の形態2によれば、以下に示す効
果を得ることができる。(b1)入口44を通過したパ
チンコ球を出口24に誘導する誘導通路30と、パチン
コ球を一時的に保留した上で誘導通路30の入口44に
入り得るようにする保留装置84、入口44に隣接して
パチンコ球B12が通行可能な波状路82とを備えた
(図8を参照)。保留装置84に保留されたパチンコ球
は保留解除によって確実に入口44に入り得る。その一
方、保留装置84に保留されなかったパチンコ球B12
であっても、波状路82を移動する際に中央付近の凸部
から入口44に入り得る。よって、遊技者は複数のルー
トで入口44にパチンコ球が入るのを期待しながら遊技
することができる。(b2)その他の要件,構成,作
用,作動結果等については実施の形態1と同様であるの
で、当該実施の形態1と同様の効果を得ることができる
{上述した(a1)〜(a6)を参照}。
According to the second embodiment described above, the following effects can be obtained. (B1) A guide passage 30 for guiding the pachinko balls that have passed through the inlet 44 to the outlet 24, and a holding device 84 for temporarily holding the pachinko balls and allowing them to enter the guide passage 30. Adjacent to the pachinko ball B12 was provided a corrugated path 82 (see FIG. 8). The pachinko ball held in the holding device 84 can surely enter the entrance 44 by releasing the hold. On the other hand, the pachinko ball B12 not retained in the retaining device 84
However, when moving along the corrugated path 82, the entrance 44 can enter from the convex portion near the center. Therefore, the player can play the game while expecting a pachinko ball to enter the entrance 44 through a plurality of routes. (B2) Other requirements, configurations, actions, operation results, and the like are the same as those in the first embodiment, and therefore, the same effects as those in the first embodiment can be obtained {the above-mentioned (a1) to (a6)). See}.

【0037】〔他の実施の形態〕上述したパチンコ機
(遊技機)において、他の部分の構造,形状,大きさ,
材質,配置および動作条件等については、上記実施の形
態に限定されるものでない。例えば、上記実施の形態を
応用した次の各形態を実施することもできる。(c1)
実施の形態1,2では、パチンコ機に本発明を適用し
た。この形態に代えて、パチンコ機以外の他の遊技機
(例えばアレンジボール機,雀球遊技機,テレビゲーム
機等)において遊技球を誘導する誘導通路を備えたもの
にも同様に本発明を適用することができる。当該他の遊
技機においても、障害部材と特定領域との間に誘導通路
の出口を配置したので、遊技球は障害部材によっては選
別されない。よって落下する遊技球が障害部材で選別さ
れる従来に比べると、高確率で遊技球を特定領域に入賞
または通過させることができる。
[Other Embodiments] In the pachinko machine (gaming machine) described above, the structure, shape, size of other parts,
The material, arrangement, operating conditions, etc. are not limited to those in the above embodiment. For example, each of the following modes to which the above-described embodiment is applied can be implemented. (C1)
In the first and second embodiments, the present invention is applied to a pachinko machine. Instead of this form, the present invention is similarly applied to a game machine other than a pachinko machine (for example, an arrange ball machine, a sparrow ball game machine, a video game machine, etc.) provided with a guide passage for guiding a game ball. can do. In the other gaming machines as well, since the exit of the guide passage is arranged between the obstacle member and the specific region, the game balls are not sorted by the obstacle member. Therefore, it is possible to win or pass the game ball to the specific region with a higher probability than in the conventional case where the game balls that fall are selected by the obstacle member.

【0038】(c2)実施の形態1では、波状路32を
流下するパチンコ球B4を所定のタイミングで捕らえて
入口44に搬送可能な回転体34を備えた(図3を参
照)。この形態に代えて、パチンコ球B4を所定のタイ
ミングで捕らえて入口44に搬送可能な他の搬送手段3
を用いてもよい。当該他の搬送手段3としては、例えば
パチンコ球が嵌まり得る凹部を備えた回転体(あるいは
スライド可能なスライド体)や、パチンコ球が通行可能
な通行路を所定の運動パターン(回転運動や往復運動
等)で運動する可動体などが該当する。これらの回転体
や可動体等を駆動源によって作動させることにより、遊
技者はパチンコ球を入口44に搬送させるタイミングを
図りながら遊技することができる。
(C2) In the first embodiment, the rotary body 34 is provided which can catch the pachinko ball B4 flowing down the corrugated path 32 at a predetermined timing and convey it to the inlet 44 (see FIG. 3). Instead of this form, another carrying means 3 capable of catching the pachinko ball B4 at a predetermined timing and carrying it to the entrance 44
May be used. The other transporting means 3 is, for example, a rotating body (or a slidable slide body) having a recess into which a pachinko ball can fit, or a passage that allows the pachinko ball to pass through in a predetermined motion pattern (rotating motion or reciprocating motion). Such as a movable body that exercises). By operating these rotating bodies and movable bodies with a drive source, the player can play the game while deciding the timing at which the pachinko ball is conveyed to the entrance 44.

【0039】(c3)実施の形態1,2では、誘導通路
30の入口44を複合役物装置12内に備えた(図3,
図7等を参照)。この形態に代えて、複合役物装置12
以外の遊技盤10上に単独で備えてもよく、入賞装置等
に備えてもよい。この場合でも誘導通路30から出口2
4を通じてパチンコ球を始動口26に入賞させることが
できるので、上記実施の形態1,2と同様の効果を得る
ことができる。さらには遊技状態等に応じて当該入口4
4を開閉する開閉部材を備えると、入口44に入れる時
期と入れない時期とがあるので遊技に面白味が増す。
(C3) In the first and second embodiments, the inlet 44 of the guide passage 30 is provided in the complex accessory device 12 (FIG. 3, FIG.
(See FIG. 7 etc.). Instead of this form, the compound accessory device 12
It may be provided alone on the game board 10 other than the above, or may be provided in a winning device or the like. Even in this case, from the guide passage 30 to the exit 2
Since the pachinko ball can be won in the starting opening 26 through 4, it is possible to obtain the same effects as those of the first and second embodiments. Further, the entrance 4 according to the game state etc.
If an opening / closing member for opening / closing 4 is provided, there is a time to enter the entrance 44 and a time to not enter it, so that the game is more interesting.

【0040】[0040]

【発明の効果】本発明によれば、障害部材と特定領域と
の間に誘導通路の出口を配置したので、遊技球は障害部
材によっては選別されない。よって落下する遊技球が障
害部材で選別される従来に比べると、高確率で遊技球を
特定領域に入賞または通過させることができる。
According to the present invention, since the exit of the guide passage is arranged between the obstacle member and the specific region, the game balls are not sorted by the obstacle member. Therefore, it is possible to win or pass the game ball to the specific region with a higher probability than in the conventional case where the game balls that fall are selected by the obstacle member.

【図面の簡単な説明】[Brief description of drawings]

【図1】本発明の概要を模式的に示す図である。FIG. 1 is a diagram schematically showing an outline of the present invention.

【図2】遊技盤の構成を示す正面図である。FIG. 2 is a front view showing a configuration of a game board.

【図3】複合役物装置と回転体を示す斜視図である。FIG. 3 is a perspective view showing a compound accessory device and a rotating body.

【図4】入賞装置の構成を示す正面図である。FIG. 4 is a front view showing a configuration of a winning device.

【図5】誘導通路の構成を模式的に示す斜視図である。FIG. 5 is a perspective view schematically showing a configuration of a guide passage.

【図6】誘導通路の構成を模式的に示す斜視図である。FIG. 6 is a perspective view schematically showing the configuration of a guide passage.

【図7】遊技盤の構成を示す正面図である。FIG. 7 is a front view showing a configuration of a game board.

【図8】複合役物装置と入賞装置を拡大して示す正面図
である。
FIG. 8 is an enlarged front view showing a combination accessory device and a winning device.

【図9】保留装置と誘導通路との構成を模式的に示す斜
視図である。
FIG. 9 is a perspective view schematically showing a configuration of a holding device and a guide passage.

【符号の説明】[Explanation of symbols]

1 役物装置 2 流下通路 3 搬送手段 4 誘導通路 4a 入口 4b 出口 5 障害部材 6 入賞装置 7 特定領域 Ba,Bb,Bc,Bd,Be 遊技球 10 遊技盤 12 複合役物装置(役物装置) 14 液晶表示器(表示部) 24,70 出口 26 始動口(特定領域) 30,66 誘導通路 32,82 波状路(誘導通路) 34 回転体(搬送手段) 44 入口 46,48,50 磁石 52 入賞装置 54,56 障害釘(障害部材) 66a,66b 通路 68 分岐部 72 分岐板 84 保留装置 84a,84b リブ B2,B4,B6,B8,B10,B12 パチンコ球
(遊技球)
1 Accessory device 2 Downflow passage 3 Conveying means 4 Guide passage 4a Entrance 4b Exit 5 Obstacle member 6 Prize winning device 7 Specific area Ba, Bb, Bc, Bd, Be Game ball 10 Gaming board 12 Complex accessory device (effector device) 14 Liquid crystal display (display section) 24,70 Exit 26 Start opening (specific area) 30,66 Induction passage 32,82 Wavy path (induction passage) 34 Rotating body (conveying means) 44 Inlet 46,48,50 Magnet 52 Winning prize Device 54, 56 Obstacle nail (obstacle member) 66a, 66b Passage 68 Branch 72 Branch plate 84 Reserving device 84a, 84b Rib B2, B4, B6, B8, B10, B12 Pachinko ball (gaming ball)

Claims (4)

【特許請求の範囲】[Claims] 【請求項1】 遊技球が入賞可能または通過可能に遊技
盤上に配置した特定領域と、前記特定領域に入賞または
通過しようとする遊技球を選別する障害部材と、遊技球
が通過可能な入口および出口と、前記入口を通過した遊
技球を前記出口に誘導する誘導通路とを有する遊技機に
おいて、 前記障害部材と前記特定領域との間に前記出口を配置し
た遊技機。
1. A specific area in which a game ball is placed on a game board so that the game ball can be won or passed, an obstacle member for selecting a game ball to be won or passed in the specific area, and an entrance through which the game ball can pass. A gaming machine having an exit, and a guide passage for guiding a game ball that has passed through the entrance to the exit, wherein the exit is arranged between the obstacle member and the specific region.
【請求項2】 請求項1に記載した遊技機において、 出口と、当該出口に連絡する誘導通路と、特定領域とを
一体に備えた入賞装置を有する遊技機。
2. The gaming machine according to claim 1, wherein the gaming machine has an award winning device integrally provided with an exit, a guide passage communicating with the exit, and a specific area.
【請求項3】 請求項1または2に記載した遊技機にお
いて、 遊技球が入り得る役物装置に入口を備え、前記役物装置
に入った遊技球のうちの一部が前記入口を通過可能に構
成した遊技機。
3. The game machine according to claim 1 or 2, wherein an accessory device in which a game ball can enter is provided with an entrance, and a part of the game ball entered in the accessory device can pass through the entrance. Gaming machine configured in.
【請求項4】 請求項3に記載した遊技機において、 役物装置は、遊技球が流下する流下通路と、当該流下通
路を流下する遊技球を所定のタイミングで捕らえて入口
に搬送可能な搬送手段とを有する遊技機。
4. The gaming machine according to claim 3, wherein the accessory device is configured to catch a downflow passage through which the game ball flows down and a downflow ball flowing down the downflow passage at a predetermined timing, and to convey to the entrance. A gaming machine having means.
JP2002086368A 2002-03-26 2002-03-26 Game machine Withdrawn JP2003275402A (en)

Priority Applications (1)

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Publication Number Publication Date
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Family

ID=29207277

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Country Link
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Cited By (12)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2005152417A (en) * 2003-11-27 2005-06-16 Sansei R & D:Kk Pachinko game machine
JP2005198876A (en) * 2004-01-16 2005-07-28 Samii Kk Ornament body of pinball game machine
JP2005230053A (en) * 2004-02-17 2005-09-02 Sophia Co Ltd Game machine
JP2006212235A (en) * 2005-02-04 2006-08-17 Samii Kk Pinball game machine
JP2006212234A (en) * 2005-02-04 2006-08-17 Samii Kk Pinball game machine
JP2006230461A (en) * 2005-02-22 2006-09-07 Maruhon Ind Co Ltd Pachinko game machine
JP2008161286A (en) * 2006-12-27 2008-07-17 Taiyo Elec Co Ltd Game machine
JP2008188451A (en) * 2008-05-08 2008-08-21 Sophia Co Ltd Game machine
JP2008237699A (en) * 2007-03-28 2008-10-09 Taiyo Elec Co Ltd Game machine
JP2008237592A (en) * 2007-03-27 2008-10-09 Taiyo Elec Co Ltd Game machine
JP2008246080A (en) * 2007-03-30 2008-10-16 Taiyo Elec Co Ltd Game machine
JP2020156681A (en) * 2019-03-26 2020-10-01 株式会社三洋物産 Game machine

Cited By (18)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2005152417A (en) * 2003-11-27 2005-06-16 Sansei R & D:Kk Pachinko game machine
JP2005198876A (en) * 2004-01-16 2005-07-28 Samii Kk Ornament body of pinball game machine
JP4587273B2 (en) * 2004-01-16 2010-11-24 サミー株式会社 Decorative body of bullet ball machine
JP2005230053A (en) * 2004-02-17 2005-09-02 Sophia Co Ltd Game machine
JP4553105B2 (en) * 2004-02-17 2010-09-29 株式会社ソフイア Game machine
JP2006212235A (en) * 2005-02-04 2006-08-17 Samii Kk Pinball game machine
JP2006212234A (en) * 2005-02-04 2006-08-17 Samii Kk Pinball game machine
JP4721217B2 (en) * 2005-02-04 2011-07-13 サミー株式会社 Bullet ball machine
JP4721216B2 (en) * 2005-02-04 2011-07-13 サミー株式会社 Bullet ball machine
JP4502842B2 (en) * 2005-02-22 2010-07-14 マルホン工業株式会社 Pachinko machine
JP2006230461A (en) * 2005-02-22 2006-09-07 Maruhon Ind Co Ltd Pachinko game machine
JP2008161286A (en) * 2006-12-27 2008-07-17 Taiyo Elec Co Ltd Game machine
JP2008237592A (en) * 2007-03-27 2008-10-09 Taiyo Elec Co Ltd Game machine
JP2008237699A (en) * 2007-03-28 2008-10-09 Taiyo Elec Co Ltd Game machine
JP2008246080A (en) * 2007-03-30 2008-10-16 Taiyo Elec Co Ltd Game machine
JP4514809B2 (en) * 2008-05-08 2010-07-28 株式会社ソフイア Game machine
JP2008188451A (en) * 2008-05-08 2008-08-21 Sophia Co Ltd Game machine
JP2020156681A (en) * 2019-03-26 2020-10-01 株式会社三洋物産 Game machine

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