JP2003102962A5 - - Google Patents
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- JP2003102962A5 JP2003102962A5 JP2001299497A JP2001299497A JP2003102962A5 JP 2003102962 A5 JP2003102962 A5 JP 2003102962A5 JP 2001299497 A JP2001299497 A JP 2001299497A JP 2001299497 A JP2001299497 A JP 2001299497A JP 2003102962 A5 JP2003102962 A5 JP 2003102962A5
- Authority
- JP
- Japan
- Prior art keywords
- identification information
- symbol object
- symbol
- display
- objects
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Granted
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Claims (1)
前記仮想三次元空間に含まれる変動表示領域を設け、
前記複数の図柄オブジェクトを変動表示領域で変動表示する変動表示手段と、前記変動表示手段における変動表示ゲームの制御を行う表示制御手段とを備え、前記変動表示ゲームの結果態様に関連して特定の遊技価値を付与可能な遊技機において、
前記表示制御手段は、
どの識別情報かを認識できる面及びどの識別情報かを認識できない面からなる立体図形で前記図柄オブジェクトを構成し、
前記変動表示領域で前記図柄オブジェクトを移動させ、また、回転させることによって、該図柄オブジェクトの変動表示を行い、
前記図柄オブジェクトの全ての面に、この図柄オブジェクトに設定された識別情報に対応して決定されたテクスチャをマッピングすることによって、図柄オブジェクトが回転していかなる向きで表示されても、図柄オブジェクトに設定された識別情報が認識可能となるような識別性をテクスチャに設定することを特徴とする遊技機。A plurality of design objects with identification information set are arranged in a virtual three-dimensional space,
Providing a variable display area included in the virtual three-dimensional space;
Fluctuation display means for variably displaying the plurality of symbol objects in a variability display area; and display control means for controlling a fluctuation display game in the fluctuation display means; In gaming machines that can be given gaming value,
The display control means includes
The symbol object is composed of a solid figure composed of a surface that can recognize which identification information and a surface that cannot recognize which identification information,
Wherein moving said view handle objects varying display areas, also by rotating performs variable display of figure pattern object,
By mapping the texture determined according to the identification information set for this symbol object to all the surfaces of the symbol object, the symbol object can be set in the symbol object even if it is displayed in any orientation. A game machine characterized by setting a distinctiveness to a texture so that recognized identification information can be recognized.
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2001299497A JP4184646B2 (en) | 2001-09-28 | 2001-09-28 | Game machine |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2001299497A JP4184646B2 (en) | 2001-09-28 | 2001-09-28 | Game machine |
Publications (3)
Publication Number | Publication Date |
---|---|
JP2003102962A JP2003102962A (en) | 2003-04-08 |
JP2003102962A5 true JP2003102962A5 (en) | 2005-07-21 |
JP4184646B2 JP4184646B2 (en) | 2008-11-19 |
Family
ID=19120249
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
JP2001299497A Expired - Fee Related JP4184646B2 (en) | 2001-09-28 | 2001-09-28 | Game machine |
Country Status (1)
Country | Link |
---|---|
JP (1) | JP4184646B2 (en) |
Families Citing this family (2)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP2007252804A (en) * | 2006-03-24 | 2007-10-04 | Samii Kk | Game machine, image processing apparatus, image processing method, and program |
CN116351057B (en) * | 2023-03-31 | 2024-03-29 | 广州三七极耀网络科技有限公司 | Game fight prompting method, game fight prompting device, electronic equipment and storage medium |
-
2001
- 2001-09-28 JP JP2001299497A patent/JP4184646B2/en not_active Expired - Fee Related
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