JP2002126328A - Game medium renting apparatus - Google Patents

Game medium renting apparatus

Info

Publication number
JP2002126328A
JP2002126328A JP2000323020A JP2000323020A JP2002126328A JP 2002126328 A JP2002126328 A JP 2002126328A JP 2000323020 A JP2000323020 A JP 2000323020A JP 2000323020 A JP2000323020 A JP 2000323020A JP 2002126328 A JP2002126328 A JP 2002126328A
Authority
JP
Japan
Prior art keywords
card
recording medium
money
game
lending
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Pending
Application number
JP2000323020A
Other languages
Japanese (ja)
Inventor
Katsuya Takase
Tetsuo Uchida
哲夫 内田
勝也 高瀬
Original Assignee
Takasago Electric Ind Co Ltd
高砂電器産業株式会社
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Takasago Electric Ind Co Ltd, 高砂電器産業株式会社 filed Critical Takasago Electric Ind Co Ltd
Priority to JP2000323020A priority Critical patent/JP2002126328A/en
Publication of JP2002126328A publication Critical patent/JP2002126328A/en
Pending legal-status Critical Current

Links

Abstract

PROBLEM TO BE SOLVED: To eliminate a trouble that a game is interrupted to purchase a recording medium or a game cannot be performed even when a chance comes, whereby a loss occurs. SOLUTION: A card unit 1 issues a card given a monetary value of 1,000 yen, and receives an issued card to perform a rental ball demand treatment for a pachinko game machine 2. The unit 1 can receive 3,000 yen worth of money to retain it in the machine 2. If the monetary value of the received card becomes zero by the rental ball demand treatment, the machine 2 consumes the money retained therein and writes new information on the card used in the demand treatment or on an internal storage card to issue a card.

Description

DETAILED DESCRIPTION OF THE INVENTION

[0001]

BACKGROUND OF THE INVENTION 1. Field of the Invention The present invention relates to a system for renting a game medium such as a pachinko ball or a game medal using a recording medium provided with a monetary value in a game arcade. A game medium lending device having both a function of issuing and a function of receiving a recording medium and performing a process of lending a game medium is targeted.

[0002]

2. Description of the Related Art In recent years, pachinko halls have introduced a game media lending system using a card-shaped recording medium (hereinafter, simply referred to as a "card"). A ball lending machine called a "card unit" is installed. The adjacent pachinko machine is electrically connected to the card unit, and when a card is inserted into the card unit, a ball lending request signal is transmitted from the card unit to the pachinko machine. Is released.

The applicant has recently developed a system in which each card unit has a card selling function as this type of system (Japanese Patent Laid-Open No. 9-140922).
The card unit of this system incorporates a card processing unit equipped with a storage unit for storing only one card, a card reader / writer, and the like. Upon receipt of money, the card is removed from the card storage unit, Information such as the value of money is written on this card and issued from the card entrance. Further, by inserting the issued card as it is into the card processing unit, it becomes possible to rent a game medium. When the value of the card becomes zero by the ball lending process, the card is conveyed again to the card storage unit, and when money is inserted again, new information is written and issued from the card entrance.

Therefore, according to this ball lending system, a player can purchase a card at a card unit adjacent to the gaming machine and then insert the card into the same card unit to receive a ball lending. Also, when the value of the card becomes zero, the player can insert the money again to receive the card, so that the game can be continued without standing.

[0005]

In the above ball lending system, in order to minimize the damage caused by a forged card, the issued card is valid only for the day, and the value of the card is relatively low. (About 1,000 yen). However, when the value of the card is small, the value of the card often becomes zero during the game, so that the player has to repeat the card purchase process, and it is difficult to concentrate on the game. It becomes difficult. In addition, if the lending ball expires when a chance such as a big hit occurs, the game is interrupted until the card is purchased and the ball is lent, so that a considerable loss may occur.

[0006] The present invention has been made in view of the above-mentioned problems, and by inserting extra money at the time of the first purchase of a recording medium, or by inserting additional money as appropriate, it is possible to perform processing for purchasing a recording medium. It is an object of the present invention to solve a problem in which a game is interrupted or a game cannot be executed when a chance comes and a loss occurs, and a highly convenient game medium lending process is realized.

[0007]

The "recording medium" in the present invention is used for lending game media such as pachinko balls and game medals, and is given a predetermined value. As this type of recording medium, a medium capable of recording electronic information such as a magnetic card, an IC card, or a memory stick is used, and a ticketing code (ID number) unique to the recording medium is provided in the information recording area. Etc.), the identification code of the issuing device, the date of ticket issuance, information indicating the value of the amount, and the like. The value of money is not limited to the actual money, but can be indicated by frequency data or the like corresponding to the money. Further, the monetary value does not necessarily need to be recorded on the recording medium. For example, the monetary value is included only in the registration information managed by the issuing device or the like, and the monetary value given to the recording medium is recognized by the collation processing using the ticket issuing code or the like. You may do so.

A game medium lending device according to the present invention is a device having both a function of accepting insertion of money and issuing a recording medium to which a monetary value has been given, and a function of accepting the recording medium and lending a game medium. Therefore, it is installed adjacent to gaming machines such as pachinko machines and slot machines. (In general, this is a device called a "card unit" or a "between machines.") This device is electrically connected to an adjacent gaming machine, and performs a lending process of a gaming medium by exchanging signals. Preferably, it is configured.

According to the present invention, in order to achieve the above-described object, the gaming medium lending apparatus is provided with an amount exceeding a monetary value (for example, 1,000 yen) given to one recording medium in a state where the recording medium can be issued. Means for holding the excess or inserted amount of money in the aircraft when money of (e.g., 2,000 yen) is inserted, or when money is inserted in a state where processing is being performed on the recording medium; When the value of the recording medium used for the lending becomes less than or equal to a predetermined value by the lending process of the game medium, a new value is added on condition that the amount of money equal to or more than the value of money given to the one recording medium is reserved. Means for issuing a simple recording medium.

"Issuing a recording medium" in the present invention mainly means a process of writing information on a recording medium and carrying it out to an issuance port. It may mean a process of writing new information to a medium. When performing the latter process, it is not always necessary to carry out the recording medium to the issuing port. As for the rewriting of the record information, a part of the information such as the monetary value may be rewritten.

[0011] The "recording medium issuable state" refers to a new recording medium such as a state in which the apparatus is not performing card issuance processing and a state in which the recording medium immediately after issuance is not held in the issuing port. Issue is not impossible. In this state, the recording medium is issued in response to the insertion of the money, and the amount of money (excess amount) obtained by subtracting the amount of money given to one recording medium from the inserted amount is held in the machine. On the other hand, "the state in which the processing on the recording medium is being performed" means a state in which processing such as reading, writing, and transporting information is performed on the recording medium in order to issue the recording medium or lend the game medium. Say. Further, the recording medium is held at a mechanism for performing this type of processing, a recording medium issuing port, a return port, and the like, and a player instructs a game medium lending operation, inserts the issued recording medium, issues an issued or returned recording medium. The state of waiting for the operation of pulling out the recording medium, that is, the entire state until the issuance processing of the recording medium or the lending processing of the game medium is completely completed is referred to as “the state in which the processing for the recording medium is being performed”. You can also. When a predetermined amount of money is inserted under these conditions, the money corresponding to the inserted amount is held in the machine.

[0012] "Holding money" means holding an excess or inserted amount of money in the body of the vehicle, with its handling undecided. In addition, an upper limit may be set for the amount of money to be held, and the money exceeding the upper limit may be returned.

According to a preferred aspect, the game medium lending device includes a storage section capable of storing at least one recording medium, and a recording medium is taken out from the storage section in response to insertion of money, and is issued. A processing mechanism for accepting a recording medium inserted for lending of a game medium and reading and writing information, and the processing medium lending process reduces the monetary value of the recording medium accepted by the processing mechanism to zero. When a money value equal to or more than the money value given to the one recording medium is held in a holding state, a new money value is given to the recording medium whose money value becomes zero. Is done.

According to the above arrangement, for example, when a player inserts money for purchasing a plurality of recording media at the time of purchase of a recording medium, or after inserting a recording medium for lending of a game medium, the player adds additional money. When the money is inserted, the excess or inserted money is reserved in the aircraft. When the value of the recording medium used for the game medium lending process becomes zero, a new value is given to the recording medium using the reserved money. That is, even if the value of the recording medium in the processing mechanism becomes zero, a new value can be given to the recording medium, so that the game medium lending process can be continued.

When a new monetary value is given to a recording medium having a monetary value of zero, the recording medium is regarded as a newly issued recording medium, and all of its recording information and registration information are rewritten. Is desirable. Alternatively, the recording medium in the processing mechanism may be temporarily stored in the storage unit, and the same procedure as in the normal issuing process may be executed to carry out the recording medium on which new information is written to the issuing port. . According to such a process, it is possible to make the player confirm that a new recording medium has been issued, and the number of issued recording media in the game arcade does not become out of order. However, if it is possible to accurately manage the added value of the monetary value and the status of the additional processing performed on the issued recording medium in the game arcade, it is possible to rewrite only the monetary value of the recorded information or the registered information. Good.

Further, in the above-mentioned game medium lending device, when the processing mechanism performs a game medium lending process using a recording medium issued outside the device and the value of the recording medium becomes zero, The storage medium is stored in the storage medium, and the recording medium issued outside the apparatus is unloaded, and a new one is newly stored in the storage unit, on condition that the money more than the value of money given to one storage medium is reserved. It is possible to add a means for taking out the recording medium and giving a monetary value. According to this configuration, when the player inserts the predetermined amount of money while performing the lending process by inserting the recording medium purchased by another device, the value of the inserted recording medium becomes zero. At this point, the recording medium is unloaded from the processing mechanism. Then, a new monetary value is given to the accommodation card in the accommodation section, and it is used for the subsequent lending processing of the game medium.

Further, in one aspect of the game medium lending apparatus having the above structure, when an operation for instructing return of the recording medium is performed in a state where the processing mechanism is accepting the issued recording medium, the operation is performed in the machine. The reserved money is returned together with the recording medium on condition that the money is reserved. According to this configuration, when the player performs the operation of returning the recording medium when ending the game, the reserved money is returned, so that it is possible to provide the required number of recording media for lending the game medium, The labor and cost for performing the settlement process on an unused recording medium can be saved.

In this type of game medium lending device, a mechanism for issuing a recording medium and a mechanism for receiving and issuing a recording medium and reading and writing information for renting a game medium are separately installed. It is also possible. In such a configuration, a new recording medium is issued using the money held in a hold state in the machine at a point in time before the monetary value of the recording medium becomes zero during the lending processing of the game medium. It becomes possible.

Further, according to the present invention, as a game medium lending device according to another aspect, a storage portion capable of storing a plurality of recording media, a recording medium can be issued, and a plurality of recording media can be stored in the storage portion. When money of an amount exceeding the value of money given to one recording medium is inserted in a state where the recording medium is accommodated, means for holding the excess amount of money in the body, and in response to the insertion of the money, When a recording medium is issued and when the recording medium is pulled out from the issuing port, a new recording medium is removed from the storage unit on condition that money equal to or more than the monetary value given to the one recording medium is reserved. Sending and issuing means. According to this configuration, at the time of issuance of the recording medium, when the player inserts the amount of money that can purchase a plurality of recording media, the first recording medium is issued first, and by pulling out this recording medium from the issuing port, The second recording medium is issued. In the same manner, the recording media corresponding to the input amount are sequentially issued, so that at the time of the game medium lending process, the game medium lending process can be continued by sequentially inserting a plurality of previously purchased recording media. .

[0020]

FIG. 1 shows the configuration of a pachinko ball lending management system (hereinafter referred to as a "ball lending system") introduced into a pachinko hall. This ball rental system is
In order to allow a player to rent a pachinko ball, which is a game medium of the pachinko machine 2, a card-shaped magnetic recording medium (hereinafter, simply referred to as a "card") as a recording medium is used. This card has an information recording section on the back, and the information recording section contains the date of issue of the card,
Information such as an ID number, an identification code of an issuing device, and amount information is recorded. (Hereinafter, information recorded on a card will be collectively referred to as "card recording information.")

The ball lending system of this embodiment mainly has a card unit 1 as a game medium lending device.
Each of these card units 1 is arranged adjacent to the pachinko machine 2, and is electrically connected to the adjacent one of the pachinko machines 2.

The card unit 1 has a function of accepting the insertion of money and issuing a card having a predetermined value (ticket issuing function), and a function of accepting a card and adjoining the pachinko machine 2.
A function of requesting lending of pachinko balls (a ball lending request function). The ball lending request is made by transmitting a command signal (hereinafter, referred to as a “ball lending request signal”) to the pachinko machine 2. Upon receiving the ball lending request signal, the pachinko machine 2 drives an internal pachinko ball payout device to discharge a predetermined number of pachinko balls into the front tray 6. The card unit 1 is not limited to the card unit 1 that lends pachinko balls, but may be a card unit that lends medals that are game media to gaming machines such as slot machines.

In the ball lending system of this embodiment, the card units 1 are connected to each other via a bidirectional communication line (not shown). In addition to the card unit 1, the communication line includes a card vending machine 3, which is a dedicated card issuing machine.
A card payment machine 4 for performing payment of the card with the remaining monetary value, an information processing device 5 (all shown in FIG. 3) for counting the sales and usage of the cards in the game arcade, and the like are connected. I have. The information of the card purchased by the card unit 1 or the card vending machine 3 is set so as to be registered and managed in the memory of the issuing device. Each card unit 1 is capable of accepting a card issued by its own device and another device. When accepting a card issued by another device, each card unit 1 performs mutual communication with the issuing device. The ball lending process is performed by performing a card collation process and a record information rewriting process.

FIG. 2 shows the appearance of the card unit 1. The card unit 1 has a bill receiving port 11 for receiving a 1,000-yen bill, a coin receiving port 12 for receiving a 500-yen coin, and a card entrance 13 for carrying in and out of a card. Further, on the front surface, an amount indicator 14 for displaying the total value of the input amount, a money return button 15 for instructing return of the input money, a coin return port 1
6, a card insertion button 17 for instructing insertion of a card conveyed to the card entrance 13 and a plurality of display lamps 18, 19, 20 for informing a player of the state of the machine.
Are provided. Note that the bill receiving port 11 also serves as a bill returning port. In addition, among the display lamps 18 to 20, the display lamp 18 is for notifying whether or not money is inserted, and the display lamp 19 is for notifying whether or not a card is inserted. Further, the display lamp 20 lights up during the insertion of the card to notify that the card is being processed.

Inside the card unit 1, a bill processing unit 21 is provided at a position corresponding to the bill receiving port 11, a coin processing unit 22 is provided at a position corresponding to the coin receiving port 12 to the coin return port 16, and a card entrance 13. The card processing units 23 are respectively incorporated in the positions corresponding to. The banknote processing unit 21 includes a sensor 24 for detecting a banknote insertion, a banknote discriminator 26 for determining whether or not the banknote is inserted,
A bill transport mechanism 28 (both shown in FIG. 3) for taking in and returning accepted bills is incorporated.
On the other hand, the coin processing unit 22 incorporates a sensor 25 for detecting coin insertion, a coin discriminator 27 for judging the acceptability of inserted coins (all shown in FIG. 3), and the like.

The card processing unit 23 carries out a sensor 30 for detecting insertion of a card, a card reader / writer 32 for reading / writing information from / to an information recording section of the card, and carries in / out a card to / from the card entrance 13. And a card transport mechanism 31 (both are shown in FIG. 3). The card processing unit 23 is provided with a card storage unit (not shown) that can stock only one initialized card. At the time of a ticket issuing process, a card is sent out from the card storage section, predetermined information is written in the card reader / writer 12, and then the card is carried out from the card entrance 13. This card is card entrance 1
3, the card is held so as to be able to be pulled out, but if the card insertion button 17 is operated without the card being pulled out, the card is taken into the card processing unit 23 again and used for processing the ball lending request to the pachinko machine 2. . As described above, another card unit 1 is inserted into the card entrance 13.
Or a card issued by the card vending machine 3 can be inserted.

When the money value set in the card has been consumed by the ball lending request processing and the card storage unit is empty, the used card is initialized and then stored in the card storage unit. Captured and stocked. Therefore, as long as the issued card is not removed, the same one card is used repeatedly. On the other hand, when a ball lending request process is performed using a card issued by another device while the cards are stocked in the card storage unit, the used cards are carried out to the card entrance 13. When the card return button 9 described later is operated while the value of the card in use remains, the card is carried out to the card entrance 13 and returned to the player.

In the ball lending system of this embodiment, a card which is valid only on the day of issuance and has a value of 1,000 yen is sold. In the standby state in which neither the card issuing process nor the ball lending request process is executed, the card unit 1 accepts the insertion of money of 1,000 yen and performs the card issuing process, and also performs the card issuing process or the ball lending request process. And the card processing unit 2
It is set so that a currency of up to 3,000 yen can be inserted in a state in which the card carried out from 3 is held at the card entrance 13. The money inserted during these processes is transferred to the card processing unit 23, the card entrance 1
When there is no card in any of 3
That is, when the processing for the card is completed, it is used to issue the next card.

FIG. 3 shows an electrical configuration of the card unit 1. The card unit 1 is equipped with a microcomputer that controls the operation of each unit to execute a ticket issuing process and a ball lending request process. The microcomputer includes a CPU 34 which is a main body of control and calculation, a ROM 35 storing programs for various processes, a RAM 36 used for reading and writing data, and the like.

The RAM 36 is provided with a card information file for storing information recorded on a card issued by the own device. In this card information file, information required for the card collation processing, such as the date of issuance, the ID number of the card, the issuance amount, and the remaining amount of the card, is written for each issued card. (Hereinafter, the information in the card information file is referred to as “card information”.) In the RAM 36, an area for storing the accumulated value of the inserted money is set.

The CPU 34 includes the above-mentioned bill processing unit 21, coin processing unit 22, card processing unit 2
3 as well as the money return button 15, card insertion button 17, display lamps 18, 19, and 20, other card units 1, card vending machines 3, card settlement machines 4, and information processing devices. A communication interface circuit 33 for communicating with the communication device 5 is connected. When performing a ball lending request process using a card issued by another card unit 1 or a card vending machine 3, the CPU 34 sends a card collation request or card registration information to the ticket issuing apparatus via the communication interface circuit 33. Request for updating. When a similar request is transmitted from another device, the CPU 3
4 executes a process according to the contents of the request and transmits a predetermined response signal.

The pachinko machine 2 has a ball lending button 8 for designating lending of a pachinko ball, a card return button 9 for instructing return of a card inserted into the card unit 1, and the remaining amount of the card is displayed in degrees. A frequency display 7 is provided. These configurations correspond to the CP of the card unit 1.
It is connected to U34 and controlled. A control circuit (not shown) of the pachinko machine 2 and a CPU of the card processing unit 1
34 is connected by a signal line for exchanging the ball lending request signal and its response signal.

FIGS. 4 and 5 show the card unit 1.
Shows the procedure of a series of processing in. The procedure of FIG. 4 is started in response to accepting the insertion of money from the money reception port 11 or the coin acceptance port 12, and the procedure of FIG. 5 is started in response to accepting the insertion of a card through the card entrance 13. . The procedure in FIG. 4 is started in a standby state in which the card issuance processing and the ball lending request processing are not executed, or the state in which the processing in FIG. When money is inserted in the state where the process of No. 5 is performed, the process is executed as an interrupt process to a normal process.

As described above, in this embodiment, it is possible to insert money up to three thousand yen.
Every time money is inserted, the accumulated value of the inserted money in the RAM 36 (hereinafter, simply referred to as “input amount”) is updated. In ST1 of FIG. 4, the inserted money amount updated by the insertion of new money is checked. If the input amount is less than 3,000 yen, ST1 becomes "YES" and the process proceeds to ST2, and the amount display of the amount display 14 is updated.

First, consider the case where neither a card issuance process nor a ball lending request process is performed, and money is inserted in a state where no card is held at the card entrance 13.
When a 1,000-yen bill is inserted, ST7 is executed via ST3 to ST6.
To the card issuance process. When a 500-yen coin is inserted, when the first coin is inserted, ST3 becomes "NO" and the process is temporarily terminated, and when the second coin is inserted, the process is performed again from ST1. The process proceeds to ST7.

In ST7, information is written into the information recording section of the card by the card reader / writer 32 while the card stored in the card storage section is conveyed forward, and the card entrance 1
Take out to 3. With the issuance of this card, RAM
In the card information file in 36, the same information as recorded on the issued card is registered as card information. Next, in ST8, 1,000 yen used for issuing the card is subtracted from the input amount, and in ST9, the display of the amount display 14 is updated to the value of the input amount after the subtraction processing. (If no money has been inserted during the issuing process, the value displayed here is "0".)

If no card is stored in the card storage section at the time of inserting money, ST6 becomes "NO", and
After returning the money corresponding to the input amount in T15, the input amount is cleared in ST16. Further, in ST17, an error display such as blinking of the display lamp 18 is performed, and the process ends.

The card issued in step ST7 is held at the card entrance 13 and thereafter, the player repeats the determination process in steps ST10 and ST11 while pressing the card insertion button 1
It waits until either the operation of 7 or the operation of pulling out the card is performed. When the card insertion button 17 is operated in this standby state, ST11 becomes "YES".
Upon receiving this determination, the card is processed by the card processing unit 23.
And the procedure of FIG. 5 is started.

On the other hand, when the player pulls out the card from the card entrance 13 to use the card in another card unit 1, ST10 becomes "YES" and the process is terminated. However, if money has been additionally inserted before this point, ST12 becomes “NO” and S12
Proceeding to T13, after the money corresponding to the input amount has been returned to the player, the input amount is cleared in ST14, and the process ends.

Next, when the procedure shown in FIG. 4 is started by inserting money in a state where a card is present in the card processing unit 23 or the card entrance 13, if the inserted amount is not more than 3,000 yen, ST 1 is started. Proceeding to ST2, the display of the amount indicator 14 is updated. At this point, if there is a card in the card processing unit 23 for card issuing processing or ball lending, ST4 becomes "YES", the processing ends, and the processing returns to the normal processing. If the card is carried out of the card processing unit 23 and is held at the card entrance 13, ST 5 becomes “YES” to end the processing and wait for the operation of the card insertion button 17 or the operation of pulling out the card. Return to the state where you do. The currency inserted during the processing of the card in this manner or in a state where the processed card is held in the card entrance 13,
Within the range of up to 3,000 yen, it will be held in the cabin sequentially.

If the inserted amount exceeds 3,000 yen, ST1 becomes "NO" and the process proceeds to ST18, where the foremost inserted money is returned to the player. Although not shown here, the inserted amount after the return of the money is returned to the value before the insertion of the money.

Next, a procedure when a card for lending processing is inserted into the card processing unit 23 will be described. The procedure shown in FIG. 5 is performed when the card issued by the own apparatus is directly inserted into the card processing unit 23 or a card issued by another apparatus is inserted from the card entrance 13 by operating the card insertion button 17. Be started.
First, in ST21, the card record information of the taken card is read using the card reader / writer 32, and in the next ST22, the read information is collated with the corresponding card information. When it is determined that the card is appropriate by this collation, the process proceeds from ST23 to ST24, and the frequency display 7 displays the frequency corresponding to the value of money of the card.

If the ball lending switch 8 is operated in this state, ST25 becomes "YES" and the next ST26 is executed.
Transmits a ball lending request signal to the pachinko machine 2. The pachinko machine 2 executes the ball lending process described above in response to the ball lending request signal.
Then, the display frequency of the frequency display 7 is updated to a value obtained by subtracting the frequency corresponding to one ball lending. In ST28,
The value of the card information and the card record information is rewritten to a value obtained by subtracting an amount corresponding to one ball lending. The card collation processing and the card information rewriting processing when using a card issued by another device are performed by communication with the issuing device.

If the monetary value rewritten in ST28 is larger than zero, ST29 becomes "NO" and ST2
5 and the ball lending switch 8 is operated again.
A second ball lending request process is executed by the processes of T26 to T28.

When the value of the card becomes zero by the ball lending request processing, ST29 becomes "YES". If no card is stored in the card storage section at this time,
The next ST30 becomes "NO" and the process advances to ST31, in which the card is stored in the card storage section, and the process ends. However, if there is a remaining amount of money equal to or more than 1,000 yen at this time, ST32 becomes "YES" and the process shifts to ST6 in FIG. Therefore, when money of 1,000 yen or more has been inserted before the card is accommodated, 1000 yen is consumed from the inserted amount after the card is accommodated, new information is written in the accommodated card, and the card is entered into the card entrance 13. Will be issued.

If a card is stored in the card storage unit when the value of the card becomes zero, ST30
Is "YES", the process proceeds to ST33, and the card is carried out to the card entrance 13. Then, the processing is terminated by removing the ejected card. If the inserted amount at this time is greater than zero, ST34 and S34 are executed.
"YES" in the order of T32.
In T6, the accommodation card is issued as a new card.

When the card return button 9 is operated in a state where the value of the taken-in card remains, S
When T35 becomes "YES", the process proceeds to ST36, and after the card is carried out to the card entrance 13, the frequency display 7 is turned off. Further, if the input amount remains at this point, S
Proceeding from T38 to ST39, the money corresponding to the inserted amount is returned to the player, and the inserted amount is cleared in ST40.

As described above, according to the above procedure, if money of 1,000 yen or more has been inserted before all the value of the card used in the ball lending request processing is consumed, the card processing unit 23 When the card is not held at the card entrance 13 or the card entrance 13, the inserted money can be consumed and a new card can be issued. This additional card issuance processing can be carried out using either the card issued by the own device or the card issued by another device. Is simply inserted into the card processing unit 23, the ball lending process can be continued.

If it is determined that the inserted card is not proper in the card collation processing in ST22,
Proceeding from ST23 to ST41, an inappropriate card is carried out. However, if the input amount remains at this point, ST
From 41, the process proceeds to ST6 in FIG. With this, if there is an accommodating card, new information can be written and issued to the accommodating card at the time when the ejected card is removed, so that, for example, a player mistakenly inserts an expired card or the like. If
If money is inserted in advance, a new card can be issued immediately and provided to the player, and the service can be improved.

6 and 7 show another example of the processing procedure in the card unit 1. FIG. In this embodiment, even in a standby state in which the card issuance processing and the ball lending request processing are not executed, money of up to 3,000 yen is accepted. If the value of the card used after the ball lending request processing becomes zero when there is an inserted amount, new information is written while the card is kept in the card processing unit 23, and the ball lending request processing is continued. I'm trying to do it. When this embodiment is executed, it is necessary to provide the card unit 1 with an operation switch for instructing card issuance in addition to the configuration shown in FIGS.

The procedure of FIG. 6 is started in response to receipt of money, as in the procedure of FIG. If the inserted money amount updated by the insertion of the new money is equal to or less than 3,000 yen, ST51 becomes "YES" and the process proceeds to ST52 to update the money amount display of the money amount display 14.

If a 3,000-yen coin is inserted in a state where no card is present in the card processing unit 23 or the card entrance 13, ST 53 becomes “YES”, and the process goes to ST 59 through ST 56 to 58. Proceed and the card is issued. On the other hand, even if the input amount is smaller than 3,000 yen, if money of 1,000 yen or more has been inserted, ST54 and 55 become "YES" by operating the operation switch for issuing instruction, and similarly ST56 to 58. Through ST5
Proceeding to 9, a card is issued. Note that the processing after issuance of the card (ST60 to 66), the processing when there is no accommodated card (ST68 to 69), and when money is inserted while the card is held in the card processing unit 23 or the card entrance 13 (ST56 to ST57) correspond to ST8 to ST14, ST15 to 17, ST4 in FIG.
5 are the same as those in FIGS.

The procedure in FIG. 7 is similar to the procedure in FIG.
The process starts when a card is inserted into the card processing unit 23 from the card entrance 13. It should be noted that a procedure until the inserted card is collated and the ball lending request process is executed (ST71 to 79), and a procedure when the card is returned in a state where the money value is left (ST88 to 93).
Are ST21 to ST29 and ST35 to ST4 in FIG.
Since it is the same as 0, description is omitted only for illustration.

When the value of the card becomes zero as a result of the ball lending request processing, the process proceeds from ST79 to ST80, and the amount of money inserted at this point is checked. If the input amount is 1,000 yen or more, the process proceeds to the next ST81, where new card information is created and registered in the card information file in the RAM 36. Further, in the next ST82, the information of the card being accepted is rewritten to the same information as the new card information, and thereafter, the value of the inserted amount is deducted in ST83, and the amount displayed on the amount display 14 is deducted by 1,000 yen in ST84. Update to Thereafter, the process returns to ST75 and stands by for a ball lending operation.
If the input amount is less than 1,000 yen, ST80 to S80
By proceeding to ST86 or ST87 via T85, the card is carried out or stored according to the presence or absence of the stored card. In this case, if there is a remaining amount of money, the money can be returned by operating the money return button 15. Here, it is also possible to add the amount of money by inserting money and to perform a card issuing process.

If it is determined in the card verification process in ST72 that the accepted card is not appropriate, the process proceeds to ST72.
Proceeding from 73 to ST94, the card is carried out to the card entrance 13. Further, at this time, if the input amount of 1,000 yen or more remains, the process proceeds to ST95 and 96 and then proceeds to FIG.
In step ST58, new information is written and issued to the accommodated card when the card is removed. (However, if there is no accommodation card,
By following the route from ST58 to ST67-69,
The money of the input amount is returned. )

According to the procedure shown in FIGS. 6 and 7, when 3,000 yen is inserted in the standby state, the card is automatically issued, and the remaining 2,000 yen is issued as an additional card. Can be held on board as an expense. Also, when the value of the card used in the ball lending request processing becomes zero, the card is immediately rewritten as a new card, so if money has been inserted in advance, regardless of the presence or absence of the accommodation card, And an additional card is issued to continue the ball lending request process. In addition, since the new card can be used as it is without being carried out to the card entrance 13, the player is not bothered by the operation of inserting the card during the game, and can concentrate on the game sufficiently.

In the case where a plurality of coins can be inserted in the standby state as described above, if the card accommodating section of the card processing unit 23 is configured to be capable of accommodating a plurality of cards, a card issuance is possible. Sometimes, when the issued card is pulled out from the card entrance 13, the next card can be issued. With this configuration, the player can purchase a plurality of cards at the time of card purchase before the start of the game and sequentially insert these cards to perform a ball lending process. Furthermore, if necessary, money can be appropriately inserted, a new card can be purchased, and the game can be continued for a long time.

[0058]

According to the present invention, in a game media lending apparatus having both a function of issuing a recording medium and a function of lending processing of a game medium, money in an amount capable of purchasing a plurality of recording media is retained in the body. Then, when the value of the recording medium used for the rental processing of the game medium becomes less than a predetermined value, a new recording medium is issued, so that the player does not need to frequently purchase the recording medium. In addition, the problem that the game is interrupted or the game cannot be executed when a chance comes and the loss occurs is solved, and a highly convenient game medium lending process can be realized.

[Brief description of the drawings]

FIG. 1 is a front view showing the appearance of a card unit and a gaming machine used in a ball lending system to which the present invention is applied.

FIG. 2 is a front view showing the appearance of the card unit.

FIG. 3 is a block diagram illustrating a configuration of a card unit.

FIG. 4 is a flowchart showing a processing procedure at the time of accepting money.

FIG. 5 is a flowchart showing a processing procedure when accepting a card.

FIG. 6 is a flowchart showing a processing procedure at the time of receiving money in the second embodiment.

FIG. 7 is a flowchart showing a processing procedure at the time of accepting a card in the second embodiment.

[Explanation of symbols]

 1 Card unit 2 Pachinko machine 23 Card unit 34 CPU

Continued on front page F-term (reference) 2C088 BA88 BB03 BB07 BB14 BB15 BB19 BB20 BB21 BB23 BB30 BB43 BC78 BC79 CA02 EA45 EA46 3E044 AA06 BA06 DA10 DB15 DC05 DD01 DE07

Claims (5)

[Claims]
1. An apparatus having both a function of accepting an input of money and issuing a recording medium to which a monetary value is given and a function of accepting an issued recording medium and lending a game medium, When the amount of money exceeding the amount of money given to one recording medium is inserted in a state in which the processing is possible, or when money is inserted in a state where the processing on the recording medium is being performed, the excess amount or the amount Means for holding the amount of money in the machine, and when the value of the recording medium used for the lending becomes less than or equal to a predetermined value by the lending process of the game medium,
Means for issuing a new recording medium on condition that money greater than or equal to the value of money given to the recording medium is reserved.
2. An apparatus having both a function of accepting the insertion of money and issuing a recording medium to which a monetary value has been given and a function of accepting the issued recording medium and lending a game medium, wherein at least one A storage unit capable of storing a recording medium, and taking out and issuing a recording medium from the storage unit in response to insertion of money, and receiving a recording medium inserted for lending of a game medium, and receiving information. A processing mechanism for reading and writing, and when a currency of an amount exceeding the value added to one recording medium is inserted in a state where the recording medium can be issued, or when the processing mechanism performs processing on the recording medium, Means for holding the excess or inserted amount of money in the machine when money is inserted in a state where the money is inserted, and the amount of the recording medium received by the processing mechanism by the lending processing of the game medium Means for assigning a new monetary value to a recording medium whose monetary value has become zero on condition that money equal to or more than the monetary value given to the one recording medium is reserved when the value becomes zero. A game media lending device comprising:
3. The game medium lending device according to claim 2, wherein the processing mechanism performs a game medium lending process using a recording medium issued outside the device, and the monetary value of the recording medium becomes zero. When a recording medium is stored in the storage unit, and the recording medium issued outside the apparatus is unloaded, provided that money equal to or more than the amount of money given to one recording medium is reserved. A game medium lending apparatus comprising means for taking out a new recording medium from the accommodation section and giving a monetary value.
4. The game machine lending device according to claim 2, wherein when an operation for instructing return of the recording medium is performed in a state where the processing mechanism is accepting the issued recording medium, the in-flight device is provided. A game medium lending apparatus comprising means for returning the held money together with the recording medium on condition that the money is held in the game medium.
5. An apparatus having both a function of accepting insertion of money and issuing a recording medium to which a monetary value has been given and a function of accepting issued recording media and lending game media, wherein a plurality of recording media are provided. A storage unit capable of storing a recording medium, and a storage medium capable of issuing a recording medium and having an amount exceeding an amount of money given to one recording medium in a state where a plurality of recording media are stored in the storage unit. Means for holding the excess amount of money in the machine when money is inserted, and a recording medium is issued in response to the insertion of the money, and when the recording medium is pulled out from the issuing port, the one record A game medium lending device comprising: means for sending out and issuing a new recording medium from the storage section on condition that money equal to or more than the value of money given to the medium is reserved.
JP2000323020A 2000-10-23 2000-10-23 Game medium renting apparatus Pending JP2002126328A (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
JP2000323020A JP2002126328A (en) 2000-10-23 2000-10-23 Game medium renting apparatus

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP2000323020A JP2002126328A (en) 2000-10-23 2000-10-23 Game medium renting apparatus

Publications (1)

Publication Number Publication Date
JP2002126328A true JP2002126328A (en) 2002-05-08

Family

ID=18800791

Family Applications (1)

Application Number Title Priority Date Filing Date
JP2000323020A Pending JP2002126328A (en) 2000-10-23 2000-10-23 Game medium renting apparatus

Country Status (1)

Country Link
JP (1) JP2002126328A (en)

Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US8264651B2 (en) 2007-08-14 2012-09-11 Samsung Electronics Co., Ltd. Thin film transistor array substrate and liquid crystal display panel having the same

Cited By (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US8264651B2 (en) 2007-08-14 2012-09-11 Samsung Electronics Co., Ltd. Thin film transistor array substrate and liquid crystal display panel having the same
US8902392B2 (en) 2007-08-14 2014-12-02 Samsung Display Co., Ltd. Thin film transistor array substrate and liquid crystal display panel having the same

Similar Documents

Publication Publication Date Title
US5429361A (en) Gaming machine information, communication and display system
US5038022A (en) Apparatus and method for providing credit for operating a gaming machine
US5839956A (en) Game play media lending machine and gaming house management system
US5577959A (en) Game apparatus and game system
DE4311561C2 (en) Process for operating gaming machines with chip cards
JP5058472B2 (en) Game media rental system
AU675728B2 (en) Game house system utilizing storage medium
CA2198003C (en) Card reader for game machine
US20020151356A1 (en) Slot machine with ticket-in/ticket-out capability
EP0146812A2 (en) Automatic self service machine and method
JP4189945B2 (en) Game system
JP2006204741A (en) Game management system, card unit, and game management server
JP4860046B2 (en) Recording medium processing apparatus
JP3706344B2 (en) Game system
US8303399B2 (en) Gaming control system
JP4675142B2 (en) Game system
US20030149510A1 (en) Vending machine
US8795051B2 (en) Cashless reservation system
JP2003030515A (en) Point management system
JP2003265839A (en) Game system
US6868955B2 (en) Coin processing device
US8029366B2 (en) Gaming management system
JP4597809B2 (en) Recording medium processing apparatus
JP2003311002A (en) Recording medium processor for game
JP2002000907A (en) Pachinko game machine