JP2002117232A - System and method for supporting stock transaction, virtual stock transaction game system and method for providing virtual stock transaction game - Google Patents

System and method for supporting stock transaction, virtual stock transaction game system and method for providing virtual stock transaction game

Info

Publication number
JP2002117232A
JP2002117232A JP2000311246A JP2000311246A JP2002117232A JP 2002117232 A JP2002117232 A JP 2002117232A JP 2000311246 A JP2000311246 A JP 2000311246A JP 2000311246 A JP2000311246 A JP 2000311246A JP 2002117232 A JP2002117232 A JP 2002117232A
Authority
JP
Japan
Prior art keywords
stock
order
alarm
price
limit
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Pending
Application number
JP2000311246A
Other languages
Japanese (ja)
Inventor
Jun Aoki
潤 青木
Original Assignee
Konami Co Ltd
コナミ株式会社
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Konami Co Ltd, コナミ株式会社 filed Critical Konami Co Ltd
Priority to JP2000311246A priority Critical patent/JP2002117232A/en
Publication of JP2002117232A publication Critical patent/JP2002117232A/en
Pending legal-status Critical Current

Links

Abstract

(57) [Summary] [Problem] To output an alarm for order review to a user or a player before and after execution of a real or virtual stock trading order. When a stock trading order is received from a terminal, a stock trading server registers the order in an unexecuted order table. The stock transaction server 12 is supplied with execution data specifying the executed order, and the executed order is deleted from the unexecuted order table by the stock exchange server 12.
The unfilled order table contains the player's ID, brand code,
The stock price and limit price at the time of order are stored in association with each other,
If the difference between the current price and the limit price is more than a certain distance from the difference between the limit price and the limit price, the stock trading server 12 informs the player who placed the limit order of the limit order. Notification of the alarm in the form of e-mail.

Description

DETAILED DESCRIPTION OF THE INVENTION

[0001]

The present invention relates to a stock trading support system and method, a virtual stock trading game system, and a virtual stock trading game providing method.

[0002]

2. Description of the Related Art Orders for buying and selling stock include limit orders and subsequent orders. The former is an order to purchase or sell shares by designating a stock brand, the number of shares, and a stock price (limit price), and the latter is an order to purchase or sell shares by designating a stock brand and the number of shares.

[0003]

In a limit order, a purchase price or a sale price is specified. However, if the stock price fluctuates contrary to the orderer's expectation after the order, it takes time to execute. For this reason, it would be meaningful to be able to promptly inform the orderer of such facts and give them the opportunity to review the order. In addition, even if it is a successful order,
It may not be executed immediately, and if the stock price fluctuates against the orderer's expectations after placing the order, it will be meaningful if the opportunity to review the order is given. In addition, after placing an order for stock trading, until the order is executed, until the orderer is notified of various information on the stock issues related to the order, if the orderer can review the order at any time, the user can You won't have to deal with undesired stock trades.
This applies not only to real stock trading but also to virtual stock trading games in which users enjoy virtual stock trading in a game space.

The present invention has been made in view of the above problems, and has as its object to provide an alarm based on stock market data to a user or player after a real or virtual stock trading order and before execution. An object of the present invention is to provide a stock trading support system and method capable of outputting, a virtual stock trading game system, and a virtual stock trading game providing method.

[0005]

In order to solve the above-mentioned problems, a stock trading support system according to the present invention comprises a stock market data obtaining means for sequentially obtaining stock market data, and an order for receiving a stock trading order from a user. Receiving means, execution monitoring means for monitoring the presence or absence of execution for each order, and information corresponding to a stock issue relating to an order not yet executed is obtained from the stock market data, and based on the obtained information, It is characterized by including alarm generation means for generating an alarm for a user who places an order, and alarm output means for outputting the generated alarm.

Further, the stock trading support method according to the present invention includes a stock market data obtaining step for sequentially obtaining stock market data, an order receiving step for receiving a stock trading order from a user, and monitoring for execution of each order. A contract monitoring step to perform, and an alarm generating step of obtaining information corresponding to a stock issue relating to an order that has not been executed from the stock market data, and generating an alarm for a user who placed the order based on the obtained information. And an alarm output step of outputting a generated alarm.

[0007] In the present invention, an order for stock trading is received from a user, and the presence or absence of a contract is monitored. And
Until the contract is executed, information corresponding to the stock issue related to the order is obtained from the stock market data, and an alarm is generated based on the obtained information. This alarm is for the user who is the orderer. Then, this alarm is output by, for example, display, transmission, printing, voice, or the like. This way, after an order to buy or sell stock,
The user can be given an opportunity to review the order.

[0008] In one aspect of the present invention, the information corresponding to the stock issue includes information representing a price of the stock issue. The price of a stock issue represents, for example, a contract price or a quote price of the stock issue. According to this aspect, a meaningful alarm can be generated.

In this aspect, the alarm generating means includes:
An alarm may be generated based on the price transition of a stock issue for an order that has not yet been executed. In this way, the user can be notified that the stock issue related to the unexecuted order has undergone an abnormal price transition.

[0010] In one aspect of the present invention, the information corresponding to the stock issue includes information indicating the trading volume of the stock issue. In this way, a meaningful alarm can be generated. In this aspect, the alarm generation means may generate an alarm based on a change in the trading volume of stocks associated with orders that have not been executed. This way,
The user can be notified that the stock issue related to the unexecuted order has an abnormal volume change.

In one aspect of the present invention, the order receiving means receives a limit order from a user, and the alarm generating means calculates a price of a stock issue relating to a limit order that has not yet been executed from the stock market data. Based on the difference between the acquired price and the limit price in the limit order, an alarm is generated for the player who placed the limit order.
This enables the user to be notified of a meaningful alarm in, for example, a limit order.

In this aspect, the alarm generating means includes:
The difference between the latest price obtained from the stock market data of the stock issue related to the limit order and the limit price in the limit order, and the limit price obtained from the stock market data of the stock issue related to the limit order, and Based on the difference from the limit order in the limit order, an alarm may be generated for the user who placed the limit order. In this way, for example, it is possible to output an alarm indicating that the difference between the stock price and the limit price is much larger at the present time than at the time of the limit price, and it is possible to make the alarm more meaningful for the user.

Further, the virtual stock trading game system according to the present invention comprises: a stock market data obtaining means for sequentially obtaining stock market data; an order receiving means for receiving a virtual stock trading order from a player; A contract monitoring means for monitoring the presence / absence of information, and acquiring information corresponding to a stock issue relating to an order not yet executed from the stock market data, and generating an alarm for the player who placed the order based on the acquired information. Alarm generating means for
Alarm output means for outputting the generated alarm.

The virtual stock trading game providing method according to the present invention includes a stock market data obtaining step for sequentially obtaining stock market data, an order receiving step for receiving a virtual stock trading order from a player, and A contract monitoring step of monitoring the presence or absence of a contract, acquiring information corresponding to a stock issue relating to an order that has not been executed from the stock market data, and generating an alarm for the player who placed the order based on the acquired information. It is characterized by including an alarm generation step for generating and an alarm output step for outputting the generated alarm.

In the present invention, a virtual stock trading order in the game space is received from the player, and whether or not the order is executed is monitored. Until the contract is executed, information corresponding to the stock issue related to the order is obtained from the stock market data, and an alarm is generated based on the obtained information. This alarm is for the player who is the orderer. Then, this alarm is output by, for example, display, transmission, printing, voice, or the like. In this way, the player can be given an opportunity to review the order after the stock trading order and before the execution.

[0016]

DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENTS Preferred embodiments of the present invention will be described below in detail with reference to the drawings.

FIG. 1 is a diagram showing an entire configuration of a virtual stock trading game system according to an embodiment of the present invention. Here, an example will be described in which the system shown in FIG. 1 is used as a virtual stock trading game system for producing virtual stock trading by a player, but a stock trading support for supporting a real stock trading by a user. It can also be used as a system. The only difference between the two is that the transaction mainly instructed from the terminal 16 is virtual or real. Here, the virtual stock trading game system will be described. "A user"
In addition, by replacing "virtual" with "real"
A stock trading support system for supporting actual stock trading can be easily implemented by the following description.

A virtual stock trading game system 10 shown in FIG.
Provides a virtual stock trading game for virtually trading stocks in a game space to a plurality of players, and includes a stock trading server 12 and a plurality of terminals 16. The stock transaction server 12 and the terminal 16 are communicatively connected via the Internet 14 so as to be able to exchange data.
A virtual stock trading game is provided to the terminal 16 by the perText Transfer Protocol. That is, the stock trading server 12 executes C for realizing the virtual stock trading game.
A well-known server computer that executes a GI (Common Gateway Interface) program. A URL (Uniform Resource Locator) is transmitted as a game command from a terminal 16 composed of various data processing devices such as a personal computer, a home game machine, and a mobile phone. Receive,
It returns a hypertext representing the game screen. The stock exchange server 12 is provided with stock market data from a stock exchange or a securities company via, for example, a dedicated line. The stock market data includes data representing a contract price, a quote price, a trading volume, etc. of each stock issue. Further, contract data specifying contracted ones of the trading orders received by the stock transaction server 12 is also supplied. When the stock trading server determines a virtual contract for each order in the game space,
Contract data is generated internally. When the system shown in the figure is configured as a stock trading support system, the contract data may be supplied from the outside via a communication line, or may be manually input by a keyboard or the like.

FIG. 2 shows this virtual stock trading game system 1.
FIG. 7 is a diagram showing an example of a main menu screen displayed on the terminal 16 at 0. The main menu screen shown in the figure is displayed on a display provided in the terminal 16 based on a hypertext transmitted as a response when a URL for starting the virtual stock trading game is transmitted to the Internet 14. It is. As shown in the figure,
On this main menu screen, three link buttons of “stock name information”, “asset”, and “stock trade” are prepared, and when a player selects and operates any one of them, a URL corresponding thereto is displayed on the stock trade server 12. Is sent again. The “stock issue information” is a menu for the player to designate a stock issue and refer to the stock price or the like of the issue. “Assets” is a menu for the player to refer to his or her own assets. Also, "Stock Trading"
Is a menu for the player to designate a stock brand and to place an order to buy and sell the specified number of shares of the stock.

FIG. 3 shows the main menu screen.
When "Stock Information" and "Stock Trading" are selected,
An example of a brand search screen displayed next on the terminal 16 is shown. The stock search screen shown in the figure is for referencing stock prices and specifying stock stocks to be traded. The player inputs a numerical value on the terminal 16 and presses a “start” button (link button). Then, a list of brands whose numerical values are included in the brand code is returned to the terminal 16. When a character is input, a list of brands whose characters are included in the formal or informal name of the company is displayed on the terminal 16.
Is to be replied to. When the player selects one of the stock issues in the issue list (not shown), the stock issue information shown in FIG. That is, the figure shows an example of a stock brand information screen displayed on the display of the terminal 16 in response to a brand selection by the player. On this stock issue information screen, for example, the issue name, issue code, current value and time,
The trading volume and its time are displayed.

Also, even if the player selects "stock trading" on the main menu screen, a brand search screen shown in FIG. 3 is displayed on the terminal 16, and when the player inputs a search key on the screen, a brand list is displayed. Is then displayed on the terminal 16. When the player selects one of the stock issues in the issue list, a stock trading screen for the designated issue is displayed. FIG. 5 shows an example of this stock trading screen. As shown in the figure, on this stock trading screen, the name of the stock, the stock code specified by the player, the current value of the specified stock are displayed, a form for inputting the number of shares to be purchased or sold, and a limit order The form for inputting the limit price in is displayed. Further, a “buy” button (link button) and a “sale” button (link button) are displayed side by side below the lower part.

The player inputs the number of shares to be purchased or sold in the upper form on the same screen, inputs the limit price in the lower form, and presses the "purchase" button below in the case of purchase. In the case of sale, the "sale" button below is pressed. If the "buy" button or the "sell" button is pressed while the form for the limit price is left blank, it is determined that the order is a successful order. In addition, a radio button may be provided on the stock trading screen shown in FIG. 3 for selecting whether the trading is based on a limit order or a future order.

In the case of a purchase, the stock transaction server 12 refers to the asset database shown in FIG. 6 and issues a warning message as necessary so that the player can purchase within the range of cash virtually held in the game space. Send In addition,
You may comprise so that empty purchase is possible. In the case of a sale, the stock transaction server 12 refers to the asset database shown in FIG. 6 and determines that the order is a real transaction if the player is within the range of brands and shares virtually held in the game space, If the number of shares is not in possession or the number of shares exceeds the range of possession even in the case of possession, the excess is determined to be a sell order.

FIG. 6 shows the recorded contents of an asset database for recording stock assets and cash assets virtually owned by each player in the game space. This asset database is built in a storage device (not shown) such as a hard disk storage device of the stock transaction server 12, and includes an ID for identifying a player, a brand virtually owned by the player, and each brand owned by the player. The number of shares held by each issue is recorded in association with each other. In the case of margin trading, for example, the number of shares held may be recorded as a minus. In the asset database, an ID for identifying a player, an amount of cash virtually held by the player, and an e-mail address of the player are recorded in association with each other. The e-mail address is used to output an alarm to the player who placed the order after the limit order and until the order is executed. Note that the ID is included as an argument of all URLs transmitted from the terminal 16 to the stock transaction server 12 during the game, and the URL
It is possible to reliably determine from which player L is related to a game command.

Further, in the virtual stock trading game system 10, after an order is received, items not yet executed are recorded in a table. FIG. 7 is a diagram showing an example of the unexecuted order table used for this purpose. As shown in the figure, the unexecuted order table stores an ID, a brand code, an order price, and a limit price in association with each other. The ID is information for identifying the player, and the brand code corresponds to the stock brand specified by the player of the ID in the limit order. The order price indicates the price (for example, the latest contract price, quote price, or the like) of the stock when the player places an order for stock trading. The price at the time of order is based on the latest stock market data obtained at the time of receiving the order at the stock transaction server 12. In addition, the limit price is a purchase or sale price specified when the player places a limit order, and represents a purchase price or a sale price per share of the stock brand specified by the brand code. A blank limit price indicates a pending order that has not been executed.

When the stock trading server 12 receives an order for purchasing or selling stock from the terminal 12, it adds a record to the uncontracted order table. This record contains
It includes the ID of the player who is the orderer, the brand code of the stock brand specified in the order, the limit price if the order is a limit order, and the price of the brand at that time (at the time of ordering). Thereafter, the stock transaction server 12 monitors the input of the contract data, and uses the contract data to
If it is determined that the order of the player has been executed, the record additionally stored in the unexecuted order table corresponding to the order is deleted. Therefore, the stock trading server 12
By referring to the unexecuted order table, it is possible to monitor the execution of each order.

FIG. 9 shows the virtual stock trading game system 10.
FIG. 6 is a flowchart illustrating an alarm output process periodically executed by the stock transaction server 12. The alarm output process is realized by the stock transaction server 12 executing a CGI program stored in an information storage medium such as a hard disk device provided in the stock transaction server 12, for example.

As shown in the figure, in this alarm output process, first, the ID is initialized to "A" (ID for identifying the first player) (S101). Next, it is checked whether or not a record relating to the limit order from the player having the ID is recorded in the unexecuted order table shown in FIG. 7 (S10).
2). If the record is not recorded in the uncontracted order table, the ID is incremented (S103) until it is determined whether there is a record in the uncontracted order table for all IDs (S103), and the limit of the next ID from the player is determined. It is checked whether a record related to the order is recorded in the uncontracted order table (S102). On the other hand, if a record related to the limit order from the player of the ID is recorded in the unconfirmed order table, the brand code, the order price, and the limit price included in the record are read (S10).
4). Further, a current price based on the latest stock market data is acquired for the stock with the read stock code (S105).

Next, using the following equation (1), the absolute value of the difference between the limit price read in S104 and the current price obtained in S105 is read in the same step as the limit price read in S104. It is determined whether the absolute value of the difference from the price at the time of the order (at the time of the limit order) is larger by a predetermined value α (> 0) or more (S10).
6).

[0030]

| Limit-Current Price | ≧ | Limit-Order Price | + α (1) In addition, instead of using the same equation (1), the following equation (2) is used.
The absolute value of the difference between the limit price read in S104 and the current price acquired in S105 is a predetermined multiple of the absolute value of the difference between the limit price read in S104 and the order price read in the same step. It may be determined whether it is greater than β (> 1).

[0031]

| Limit-Current price | ≧ | Limit-Price at order | × β (2) Then, if inequality (1) holds, the difference between the stock price (including the quote price) at the time of order and the limit price. It is determined that the difference between the current stock price (including the quote price) and the limit price is much larger than that, and an alarm message is generated (S107).
This message is, for example, "XX (brand name) is currently XX
It is a circle. , Etc., to inform that the difference between the limit price and the stock price is wider than at the time of ordering. Also,
If it is determined in S106 that the inequality expression (1) does not hold, the process of S107 is skipped.

In S108, it is checked whether or not all the records related to the unfilled limit orders from the player of the ID are read from the unfilled order table, and if not, the next record related to the limit order from the player of the same ID is checked. (S109), the stock code, the stock price at the time of order and the limit price are read (S104). On the other hand, if it is determined in S108 that all records related to the limit order from the player of the ID have been read from the unexecuted order table,
It is determined whether at least one alarm message for the player D has been generated (S110). If it has been generated, an e-mail with the alarm message as the body is created and transmitted to the player (S11).
1). At this time, the destination address of the e-mail is read from the database of FIG. If it is determined in S110 that no alarm message has been generated for the player of the ID, the process of S111 is skipped.
Until it is checked whether there is a record related to the limit order in the uncontracted order table for all IDs (S11
2) The ID is incremented (S103), and it is checked whether or not a record relating to the limit order is recorded in the unexecuted order table for the player of the next ID (S102).

According to the above alarm output processing, when a limit order is received from the player, the difference between the current stock price and the limit price is smaller than the difference between the stock price at the order and the limit price until the order is filled. Can be monitored to see if it has become significantly larger, and if it has become significantly larger, the player can be notified in the form of an e-mail so that the player can have an opportunity to review the order. As a result, this type of virtual stock trading game can be made more interesting.

[0034] Further, regardless of whether the order is a pre-order or a limit order, an alarm may be issued based on the price (contract price or indicative price) or the volume of the brand related to the order until the contract is executed. . FIG. 9 is a flowchart illustrating a process that the stock transaction server 12 periodically executes to generate the alarm. This alarm output process is also realized by the stock transaction server 12 executing a CGI program stored in an information storage medium such as a hard disk device provided in the stock transaction server 12.

As shown in the figure, in this alarm output process, the processes of S201 and S203 are performed in S101 and S103.
, And the processing of S207 to S212 respectively corresponds to the processing of S107 to S112. Here, the processing of S202 and S204 to S206 will be mainly described. In the alarm output process shown in the figure, it is checked whether or not a record relating to an unexecuted executed order or limit order is included in the unexecuted order table for the processing target ID (S202). The code is read (S204). Then, the stock price (contract price or indicative price) and trading volume of the stock brand specified by the brand code in the past fixed period are acquired (S205). The stock price and the trading volume are obtained based on stock market data received so far. Then, it is checked whether or not the stock price or trading volume is abnormally changed (changed) (S206).

For example, at least one of the stock price and the trading volume does not show a rise rate or a fall rate exceeding a certain value, or the stock is oversold or overbought by RSI (Relative Strength Index) or stochastics. It is determined whether or not the stock price or trading volume is abnormally changed based on whether the stock price does not deviate from the Bollinger band, whether the current stock price has passed through the cloud (band) in the Ichimoku balance table, and the like. In addition, it may be determined whether there is any caution regarding the brand based on the psychological line, and the user may be notified as an alarm.

If it is determined in S206 that the stock price or trading volume is abnormally changed, an alarm message to that effect is generated (S207). If it is determined that no abnormal transition has occurred, the process of S207 is skipped.

In this way, for each player of each ID, an alarm message relating to all unexecuted executed orders or limit orders is generated (S208, S207), and an e-mail having the alarm message as a text is generated and transmitted (S211). . This process is repeated for all IDs (S212, S203).

According to the above-described alarm output processing, when the stock issue related to an unexecuted order shows an abnormal price movement or a change in trading volume, the player can be notified of that fact. Can be.

The present invention is not limited to the embodiment described above.

For example, in the above description, the system shown in FIG. 1 is applied to a game in which the player enjoys virtual stock trading using the terminal 16, but the user may use the terminal 16 to perform real stock trading. Good. In this case, the system shown in FIG. 1 is constructed as a stock trading support system. Even in this case, when a limit order is received from the user, it is determined whether the difference between the current stock price and the limit price is much larger than the difference between the stock price at the time of order and the limit price until the order is filled. It is possible to monitor and, when the size becomes significantly large, output to the user to that effect, thereby giving the user an opportunity to review the order.

In the above description, the alarm is notified to the user in the form of e-mail. However, when the user accesses the stock transaction server 12 via the web, the hypertext including the alarm is addressed to the user. You may make it transmit. In addition, the alarm can be output in any format.

[0043]

As described above, according to the present invention, a real or virtual limit order is received from a user or a player, and the execution of the limit order is monitored. Until the order is executed, an alarm is generated for the user or player who has made the limit order based on the stock issues related to the limit order and the corresponding stock price and the stock market data sequentially acquired, and the alarm is generated. Is output. In this way, after the limit order and before the execution of the order, an alarm based on the limit and stock market data can be output to the player,
As a result, the user or the player can review the order by the alarm.

[Brief description of the drawings]

FIG. 1 is a diagram showing an overall configuration of a virtual stock trading game system according to an embodiment of the present invention.

FIG. 2 is a diagram showing an example of a main menu screen.

FIG. 3 is a diagram showing an example of a brand search screen.

FIG. 4 is a diagram showing an example of a stock issue information screen.

FIG. 5 is a diagram showing an example of a stock trading screen.

FIG. 6 is a diagram showing an example of the contents of an asset database.

FIG. 7 is a diagram showing an example of an unexecuted order table.

FIG. 8 is a flowchart illustrating an alarm output process.

FIG. 9 is a flowchart illustrating another alarm output process.

[Explanation of symbols]

10 virtual stock trading game system, 12 stock trading server, 14 Internet, 16 terminals.

──────────────────────────────────────────────────続 き Continued on the front page (51) Int.Cl. 7 Identification symbol FI Theme coat ゛ (Reference) G06F 17/60 330 G06F 17/60 330

Claims (10)

[Claims]
1. Stock market data acquiring means for sequentially acquiring stock market data, order receiving means for receiving a stock trading order from a user, execution monitoring means for monitoring the execution of each order, and execution execution means. Alarm generating means for acquiring information corresponding to a stock issue relating to an order that has not been placed from the stock market data, and generating an alarm for the user who placed the order based on the obtained information; and an alarm for outputting the generated alarm. A stock trading support system, comprising: output means;
2. The stock trading support system according to claim 1, wherein the information corresponding to the stock brand includes information indicating a price of the stock brand.
3. The stock trading support system according to claim 2, wherein the alarm generation means generates an alarm based on a price transition of a stock issue of an order that has not been executed. Support system.
4. The stock trading support system according to claim 1, wherein the information corresponding to the stock brand includes information indicating the trading volume of the stock brand. .
5. The stock trading support system according to claim 4, wherein said alarm generating means generates an alarm based on a change in the trading volume of stocks related to an order that has not yet been executed. Support system.
6. The stock trading support system according to claim 2, wherein the order receiving means receives a limit order from a user, and the alarm generating means determines a price of a stock issue related to the limit order which has not been executed yet. A stock trading support system, which is obtained from the stock market data and generates an alarm for a player who has made the limit order based on a difference between the obtained price and the limit price in the limit order.
7. The stock trading support system according to claim 6, wherein the alarm generating means is configured to calculate a difference between a latest price obtained from the stock market data of a stock issue related to the limit order and a limit price in the limit order. And generating an alarm for the user who has placed the limit order, based on a difference between the limit price at the limit order and the limit price obtained from the stock market data of the stock issue related to the limit order. A stock trading support system.
8. A stock market data obtaining step for sequentially obtaining stock market data, an order receiving step for receiving a stock trading order from a user, a trade monitoring step for monitoring whether there is a trade for each order, and a trade execution step. Acquiring information corresponding to a stock issue relating to a non-order from the stock market data and generating an alarm for the user who placed the order based on the acquired information; and outputting an alarm to be generated. An output step; and a method for supporting stock trading.
9. A stock market data acquiring means for sequentially acquiring stock market data, an order receiving means for receiving a virtual stock trading order from a player, a trade monitoring means for monitoring the presence or absence of a trade for each order, Alarm generation means for acquiring information corresponding to a stock issue relating to an unfilled order from the stock market data, and generating an alarm for the player who placed the order based on the obtained information; and A virtual stock trading game system, comprising: alarm output means for outputting.
10. A stock market data obtaining step for sequentially obtaining stock market data, an order receiving step for receiving a virtual stock trading order from a player, a trade monitoring step for monitoring whether there is a trade for each order, and a trade monitoring step. An alarm generating step of obtaining information corresponding to a stock issue relating to an unfilled order from the stock market data and generating an alarm for the player who placed the order based on the obtained information; A method for providing a virtual stock trading game, comprising: outputting an alarm.
JP2000311246A 2000-10-11 2000-10-11 System and method for supporting stock transaction, virtual stock transaction game system and method for providing virtual stock transaction game Pending JP2002117232A (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
JP2000311246A JP2002117232A (en) 2000-10-11 2000-10-11 System and method for supporting stock transaction, virtual stock transaction game system and method for providing virtual stock transaction game

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP2000311246A JP2002117232A (en) 2000-10-11 2000-10-11 System and method for supporting stock transaction, virtual stock transaction game system and method for providing virtual stock transaction game

Publications (1)

Publication Number Publication Date
JP2002117232A true JP2002117232A (en) 2002-04-19

Family

ID=18791045

Family Applications (1)

Application Number Title Priority Date Filing Date
JP2000311246A Pending JP2002117232A (en) 2000-10-11 2000-10-11 System and method for supporting stock transaction, virtual stock transaction game system and method for providing virtual stock transaction game

Country Status (1)

Country Link
JP (1) JP2002117232A (en)

Cited By (8)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US7076461B2 (en) * 2002-12-09 2006-07-11 Sam Balabon System and method for trading above or below the market
US7769668B2 (en) 2002-12-09 2010-08-03 Sam Balabon System and method for facilitating trading of financial instruments
JP2011238075A (en) * 2010-05-11 2011-11-24 Moneysquare Japan Inc Financial product transaction management device and program
JP2012512466A (en) * 2008-12-15 2012-05-31 エクセジー・インコーポレイテツド Method and apparatus for high-speed processing of financial market depth data
US8484121B2 (en) 2002-12-09 2013-07-09 Sam Balabon System and method for execution delayed trading
US9672565B2 (en) 2006-06-19 2017-06-06 Ip Reservoir, Llc High speed processing of financial information using FPGA devices
JP2018045738A (en) * 2017-12-27 2018-03-22 株式会社マネースクウェアHd Financial product transaction management device and program
US10229453B2 (en) 2008-01-11 2019-03-12 Ip Reservoir, Llc Method and system for low latency basket calculation

Cited By (14)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US7769668B2 (en) 2002-12-09 2010-08-03 Sam Balabon System and method for facilitating trading of financial instruments
US8484121B2 (en) 2002-12-09 2013-07-09 Sam Balabon System and method for execution delayed trading
US7076461B2 (en) * 2002-12-09 2006-07-11 Sam Balabon System and method for trading above or below the market
US10169814B2 (en) 2006-06-19 2019-01-01 Ip Reservoir, Llc High speed processing of financial information using FPGA devices
US10467692B2 (en) 2006-06-19 2019-11-05 Ip Reservoir, Llc High speed processing of financial information using FPGA devices
US10360632B2 (en) 2006-06-19 2019-07-23 Ip Reservoir, Llc Fast track routing of streaming data using FPGA devices
US9672565B2 (en) 2006-06-19 2017-06-06 Ip Reservoir, Llc High speed processing of financial information using FPGA devices
US9916622B2 (en) 2006-06-19 2018-03-13 Ip Reservoir, Llc High speed processing of financial information using FPGA devices
US10504184B2 (en) 2006-06-19 2019-12-10 Ip Reservoir, Llc Fast track routing of streaming data as between multiple compute resources
US10229453B2 (en) 2008-01-11 2019-03-12 Ip Reservoir, Llc Method and system for low latency basket calculation
US10062115B2 (en) 2008-12-15 2018-08-28 Ip Reservoir, Llc Method and apparatus for high-speed processing of financial market depth data
JP2012512466A (en) * 2008-12-15 2012-05-31 エクセジー・インコーポレイテツド Method and apparatus for high-speed processing of financial market depth data
JP2011238075A (en) * 2010-05-11 2011-11-24 Moneysquare Japan Inc Financial product transaction management device and program
JP2018045738A (en) * 2017-12-27 2018-03-22 株式会社マネースクウェアHd Financial product transaction management device and program

Similar Documents

Publication Publication Date Title
US10121175B2 (en) Instant messaging robot to provide product information
US9218619B2 (en) Internet transaction and user interface therefor
US6922676B2 (en) Method and system for ordering items over the internet
KR100591611B1 (en) System for providing detail offering price information using virtual asset trading system and method thereof
US7877295B2 (en) System and method for transaction automation
TWI245201B (en) Interactive search process for product inquiries
JP3947919B2 (en) Information processing system, information processing apparatus and method, and program
US20110213678A1 (en) Computerized system for e-commerce shopping in a shopping mall
US9996865B2 (en) System and method for transaction automation
CN104978393B (en) Method and system for mobile publication
CN100388258C (en) System, device and computer program for protection of personal attribute information
US20030055667A1 (en) Information system and method
US20020010658A1 (en) Distribution management device, distribution management method, program storage medium and distribution mangement system
US8706560B2 (en) Community based network shopping
JP5329611B2 (en) Purchase support server, purchase support method, purchase support program, and computer-readable recording medium storing the program
US20060200403A1 (en) Method and apparatus for distributing items
JP4330911B2 (en) Point linkage system
JP2002015156A (en) Method, device, and system for providing virtual space
JP2002352138A (en) Server, retrieval system, system and terminal and method for providing information, method for retrieving information and method for displaying information
JP2001060237A (en) Automatic auction method
WO2000033225A1 (en) Web sales channel conflict resolution system
EP0979479A1 (en) Network computer trading system
WO2003058535A2 (en) Method and apparatus for creation and maintenance of database structure
US20100287064A1 (en) Feedback cancellation in a network-based transaction facility
US8285633B2 (en) System and method for direct client access for management of securities transactions

Legal Events

Date Code Title Description
A02 Decision of refusal

Free format text: JAPANESE INTERMEDIATE CODE: A02

Effective date: 20031104