JP2002112984A - Game and body momentum measurement instrument - Google Patents

Game and body momentum measurement instrument

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Publication number
JP2002112984A
JP2002112984A JP2000305984A JP2000305984A JP2002112984A JP 2002112984 A JP2002112984 A JP 2002112984A JP 2000305984 A JP2000305984 A JP 2000305984A JP 2000305984 A JP2000305984 A JP 2000305984A JP 2002112984 A JP2002112984 A JP 2002112984A
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body
momentum
body movement
game
game machine
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JP3621338B2 (en )
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Iwao Yamazaki
Kimiyo Yamazaki
岩男 山崎
貴三代 山崎
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Ya Man Ltd
ヤーマン株式会社
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Abstract

PROBLEM TO BE SOLVED: To make an effective use of a game machine as a fitness machine by displaying a momentum and the momentum of living activities in combination on a game machine. SOLUTION: The game and body momentum measuring instrument has a human body impedance measurement means 110 for measuring human body impedance, a personal data input means 120 for inputting personal data including sex, age, body height and body weight, a body fat index computation means 130 for computing a body fat index on the basis of the human body impedance and the personal data, a basal metabolic rate computation means 140 for computing a basal metabolic rate on the basis of the personal data and the body fat index, a body momentum measurement means 150 for measuring the body momentum, a body movement calorie consumption computation means 160 for computing calorie consumption of body movement on the basis of the amount of body momentum and the basal metabolic rate, a game movement input means 170 for inputting the momentum on a game machine A, a calorie consumption computation means 180 for computing calorie consumption for the game on the basis of the momentum for the game machine A and the basal metabolic rate, and a calorie consumption totaling means 190 for totaling calorie consumption for the game and the calorie consumption for body movement.

Description

【発明の詳細な説明】 DETAILED DESCRIPTION OF THE INVENTION

【0001】 [0001]

【発明の属する技術分野】本発明は、プレーヤが実際に身体を動かして遊ぶアクションゲーム機と携帯用の体動計をデータ交換可能に接続し、ゲームの運動量と生活活動の運動量を合わせて表示する運動量測定装置に関する。 The present invention relates, the player is actually connected to the body movement meter for mobile and action game machine play by moving the body data exchange to be able to, in accordance with the momentum of a game of momentum and life activities display relating to exercise amount measuring device for.

【0002】 [0002]

【発明が解決しようとする課題】最近、音楽に合わせてステップを踏んでキー入力を行い、キャラクタをダンスさせたり、楽曲を演奏したりするタイプのゲーム機がアーケードゲーム機の新しいジャンルとして登場し、人気を集めている。 [Problems that the Invention is to Solve Recently, performs a key input stepping on a step to the music, or to dance the character, the type of game machine or to play the music emerged as a new genre of arcade game machine , it is gaining popularity. これらのゲーム機は、プレーヤがステップを踏んで全身運動を行うので、曲目によってはかなりのエネルギーを消費する。 These game machine, the player since the whole body movement is stepping on the step, consumes considerable energy by music. そのため、ストレスを発散して運動不足を解消し、楽しみながらダイエットができるという観点から、これをフィットネスマシンとして利用する人も多い。 Therefore, the divergence of the stress to eliminate the lack of exercise, from the point of view that it is diet while enjoying, people also often use this as a fitness machine.

【0003】ゲーム機をフィットネスマシンとして利用するためには、ゲームで消費した運動量の他に、毎日の生活活動で消費した運動量を正確に把握する必要がある。 [0003] In order to use the game machine as a fitness machine, in addition to the momentum that was consumed by the game, it is necessary to accurately grasp the momentum that was consumed in daily life activities. そのため歩数計や体動計を用いて生活活動の運動量を把握し、これと合わせてゲームの運動量を知ることが大切である。 Therefore, to grasp the momentum of life activity by using a pedometer and body movement meter, it is important to know the momentum of the game in conjunction with this.

【0004】そこで本発明は、ゲームの運動量と生活活動の運動量を合わせて表示することにより、ゲーム機をフィットネスマシンとして有効利用できるようにすることを目的になされたものである。 [0004] Accordingly, the present invention is, by displaying together the momentum of a game of momentum and life activities, has been made for the purpose of to be able to effectively use the game machine as fitness machines.

【0005】 [0005]

【課題を解決するための手段】かかる目的を達成するために本発明は以下のように構成した。 To accomplish the SUMMARY OF THE INVENTION The above object is constructed as follows.

【0006】すなわち、請求項1の発明は、プレーヤのアクション動作を検知してゲームの運動量を測定するゲーム機と、身体動作を検知して体動の運動量を測定する携帯可能な体動計と、をデータ交換手段を介して接続し、前記ゲーム機と体動計の運動量を少なくとも一方の表示部に表示してなるゲームおよび体動運動量測定装置である。 Namely, the invention of claim 1, a game machine for measuring the momentum of the game by detecting the action operation of the player, and portable body movement meter for measuring the momentum of the body motion to detect the body movement a data exchange unit connected through the gaming machine body motion meter momentum least one of the display games and body movement exercise amount measuring device comprising displaying the part of the. 請求項2の発明は、プレーヤのアクション動作を検知してゲームの運動量を測定するゲーム機と、身体動作を検知して体動の運動量を測定する携帯可能な体動計と、をデータ交換手段を介して接続し、このゲーム機と体動計の少なくとも一方に、前記ゲーム機の運動量と体動計の運動量を消費カロリーに換算する消費カロリー換算手段を備え、前記ゲーム機と体動計の消費カロリーを少なくとも一方の表示部に表示してなるゲームおよび体動運動量測定装置である。 A second aspect of the present invention, a game machine for measuring the momentum of the game by detecting the action operation of the player, portable body movement meter and the data exchange means for measuring the momentum of the body motion to detect the body movement connected via, at least one of the game machine and the body movement meter, comprising a calorie consumption conversion means for converting the calories momentum of momentum and body movement meter of the gaming machine, the gaming machine body motion meter at least one of the display games and body movement exercise amount measuring device comprising displaying the unit consumption calorie. 請求項3の発明は、プレーヤのアクション動作を検知してゲームの運動量を測定するゲーム機と、身体動作を検知して体動の運動量を測定する携帯可能な体動計と、をデータ交換手段を介して接続し、このゲーム機と体動計の少なくとも一方に、人体に導電接触すべき電極と、この電極を介して人体インピーダンスを測定する人体インピーダンス測定手段と、測定した人体インピーダンスに基づいて体脂肪率を算出する体脂肪率算出手段と、算出した体脂肪率に基づいて前記ゲーム機の運動量と体動計の運動量を消費カロリーに換算する消費カロリー換算手段と、を備え、前記ゲーム機と体動計の消費カロリーを少なくとも一方の表示部に表示してなるゲームおよび体動運動量測定装置である。 The invention of claim 3, a game machine for measuring the momentum of the game by detecting the action operation of the player, portable body movement meter and the data exchange means for measuring the momentum of the body motion to detect the body movement connected via, at least one of the game machine and the body movement meter, the electrode to be electrically conductive contact with the human body, the body impedance measuring means for measuring the body impedance through the electrode, based on the measured body impedance It includes a body fat percentage calculation means for calculating the body fat percentage, and calorie consumption conversion means for converting the calories momentum of momentum and body movement meter of the gaming machine based on the calculated body fat percentage, and the game machine at least one of the display games and body movement exercise amount measuring device comprising displaying the unit calorie consumption of the body movement meter and.
請求項4の発明は、プレーヤのアクション動作を検知してゲームの運動量を測定するゲーム機と、身体動作を検知して体動の運動量を測定する携帯可能な体動計と、をデータ交換手段を介して接続し、このゲーム機と体動計の少なくとも一方に、前記ゲーム機の運動量と体動計の運動量を共通運動量に換算する共通運動量換算手段を備え、前記ゲーム機と体動計の共通運動量を少なくとも一方の表示部に表示してなるゲームおよび体動運動量測定装置である。 A fourth aspect of the present invention, a game machine for measuring the momentum of the game by detecting the action operation of the player, portable body movement meter and the data exchange means for measuring the momentum of the body motion to detect the body movement connected via, at least one of the game machine and the body movement meter, a common motion amount conversion means for converting the momentum of momentum and body movement meter of the gaming machine in common momentum of the game machine and the body movement meter common momentum is at least one of the display games and body movement exercise amount measuring device comprising displaying the unit. 請求項5の発明は、前記ゲーム機と体動計の消費カロリーを合計して少なくとも一方の表示部に表示してなる請求項2または3記載のゲームおよび体動運動量測定装置である。 The invention of claim 5 is the game machine and the game and the body motion exercise amount measuring device of total calories of the body movement meter least one comprising display to the display unit according to claim 2 or 3. 請求項6の発明は、前記ゲーム機と体動計の共通運動量を合計して少なくとも一方の表示部に表示してなる請求項4記載のゲームおよび体動運動量測定装置である。 The invention of claim 6 is a common momentum total of the made to display at least one of the display unit according to claim 4 games and body movement exercise amount measuring device according to the game machine body motion meter. 請求項7の発明は、前記データ交換手段をメモリカードとする請求項1〜4記載のゲームおよび体動運動量測定装置である。 The invention of claim 7 is the data exchange means a game and body motion exercise amount measuring device of claim 1, wherein the memory card. 請求項8の発明は、前記共通運動量を歩数とする請求項4または6記載のゲームおよび体動運動量測定装置である。 The invention of claim 8 is the common momentum game and body movement exercise amount measuring device according to claim 4 or 6, wherein the number of steps a.

【0007】 [0007]

【発明の実施の形態】以下に図面を参照して本発明の実施の形態について説明する。 Referring to DETAILED DESCRIPTION OF THE INVENTION drawings will be described embodiments of the present invention.

【0008】図1に、本発明を実施したゲーム機の全体図を示す。 [0008] FIG 1 shows an overall view of a game machine embodying the present invention. ゲーム機Aは、本体の正面に画面Dと操作パネルPを配置し、操作パネルPにメモリカードの挿入口Mを取り付ける。 The game machine A is disposed as the screen D in front of the main body of the operation panel P, attaching the insertion port M of the memory card on the operation panel P. また、本体の手前に踏み台Sを設置し、プレーヤの踏むステップのキーとタイミングを検出してゲームの得点をカウントする。 It has also established a platform S in front of the body, to detect the key and timing of steps stepping of the player counting the score of game. このとき、同時にステップ数をカウントして運動量を測定する。 In this case, measuring the momentum by counting the number of steps simultaneously.

【0009】図2に、本発明を実施した体動計の正面図を示す。 [0009] Figure 2 shows a front view of a body movement meter embodying the present invention. 体動計Bは、正面下方の左から順に電源キー5 Karadadokei B, the power supply key 5 from the left of the front lower in the order
1、▽キー52、△キー53、設定キー54、開始/終了キー55からなる操作キー50を配列し、その上方にLCDの表示部60を設置し、下端にメモリカード80 1, ▽ key 52, △ key 53, set key 54, arranged operation keys 50 consisting of the start / end key 55, set up a LCD display 60 in its upper, memory card 80 at the lower end
の挿入口81を設ける。 Providing an insertion port 81. また、左右両側の上下に互いに電気的に絶縁する一対の給電側電極E1、E1と検出側電極E2、E2を配置する。 Also, placing a pair of feeding side electrode E1, E1 electrically insulated from each other above and below the left and right sides of the detection-side electrode E2, E2.

【0010】図3に、本発明を実施した体動計の制御回路図を示す。 [0010] FIG. 3 shows a control circuit diagram of the body movement meter embodying the present invention. 制御回路は、CPU10に人体インピーダンス測定回路20と、運動量測定回路30と、メモリカード80をI/Oインタフェース40を介して外部接続し、操作キー50と表示部60およびメモリ70を内部接続する。 Control circuit includes a body impedance measuring circuit 20 to the CPU 10, and momentum measurement circuit 30, the memory card 80 externally connected through the I / O interface 40, the operation keys 50 and a display unit 60 and a memory 70 for internal connection. 人体インピーダンス測定回路20は、人体インピーダンスの測定結果をCPU10に入力する。 Body impedance measurement circuit 20 inputs the measurement result of the human body impedance CPU 10. 運動量測定回路30は、運動量の測定結果をCPU10に入力する。 Exercise amount measuring circuit 30 inputs the measurement result of the momentum to CPU 10. メモリカード80は、ゲーム機Aの運動量をC Memory card 80, the momentum of the game machine A C
PU10に入力する。 Input to PU10. 操作キー50は、性別、年齢、身長、体重の個人データなどをCPU10に入力する。 Operation keys 50 inputs gender, age, height, such as personal data of the body weight to the CPU10.

【0011】人体インピーダンス測定回路20は、発振器21が生成する50kHzの正弦波交流電圧を駆動回路22を介して給電側電極E1、E1に供給する。 [0011] body impedance measuring circuit 20 is supplied to the feeding side electrodes E1, E1 sinusoidal AC voltage of 50kHz by the oscillator 21 is generated via the drive circuit 22. また、検出側電極E2、E2に発生した交流電圧を帯域フィルタ24、整流回路25、増幅器26を介して直流電圧に変換し、波形整形、レベル調整、オフセット調整した後、A/D変換器27、I/Oインタフェース40を介してCPU10に入力する。 The detection side electrode E2, E2 band filter 24 the AC voltage generated in the rectifying circuit 25 via the amplifier 26 into a DC voltage, waveform shaping, level adjusting, after offset adjustment, A / D converter 27 , is input to CPU10 through the I / O interface 40.

【0012】運動量測定回路30は、3次元空間を転動する接点球のオン/オフ信号によりパルスを発生する振動センサSの出力パルスをCR積分回路31に入力してチャタリングを除去し、カウンタ回路32でカウントしてI/Oインタフェース40を介してCPU10に入力する。 [0012] Momentum measuring circuit 30, the output pulses of the vibration sensor S for generating a pulse chattering was removed by entering the CR integration circuit 31 by the on / off signal of the contact ball rolling on the three-dimensional space, the counter circuit and counted in 32 input to CPU10 through the I / O interface 40. また、CPU10からの信号でカウンタ回路32 The counter circuit 32 with a signal from the CPU10
をリセットする。 The reset.

【0013】体動計Bに装着した給電側電極E1、E1 [0013] feeding side electrode attached to the Karadadokei B E1, E1
と検出側電極E2、E2は、ゲーム機Aの本体に取り付けてもよい。 A detection-side electrode E2, E2 may be attached to the body of the game machine A. また、ゲーム機Aの踏み台Sに歪ゲージなどから成る体重測定センサを取り付け、体重測定センサの出力信号によって体重を入力してもよい。 The mounting body weight measuring sensor consisting of a strain gauge on the springboard S of the game machine A, may be input weight by the output signal of the weight measuring sensor.

【0014】図4に、本発明を実施した体動計のブロック図を示す。 [0014] FIG. 4 shows a block diagram of a body movement meter embodying the present invention. 体動計Bは、人体インピーダンス測定回路20により人体インピーダンスを測定する人体インピーダンス測定手段110と、操作キー50により性別、年齢、身長、体重の個人データを入力する個人データ入力手段120と、人体インピーダンスと個人データに基づいて体脂肪率を算出する体脂肪率算出手段130と、個人データと体脂肪率に基づいて基礎代謝量を算出する基礎代謝量算出手段140と、運動量測定回路30により体動の運動量を測定する体動運動量測定手段150と、 Karadadokei B includes a body impedance measuring means 110 for measuring the body impedance by the body impedance measuring circuit 20, a personal data input unit 120 for inputting sex, age, height, personal data weight by the operation keys 50, body impedance body movement and body fat percentage calculating means 130 for calculating the body fat percentage on the basis of the personal data, the basal metabolic rate calculating means 140 for calculating the basal metabolism on the basis of the personal data and body fat percentage, by momentum measurement circuit 30 a body motion exercise amount measuring means 150 for measuring the momentum,
体動運動量と基礎代謝量に基づいて体動の消費カロリーを計算する体動消費カロリー計算手段160と、ゲーム機Aの運動量をメモリカード80を介して入力するゲーム運動量入力手段170と、ゲーム運動量と基礎代謝量に基づいてゲームの消費カロリーを計算するゲーム消費カロリー計算手段180と、ゲームの消費カロリーと体動の消費カロリーを合計する消費カロリー合計手段19 A body motion calorie consumption calculating means 160 on the basis of the body movement momentum and basal metabolism calculating the calorie consumption of the body motion, the game momentum input means 170 for inputting the momentum of the game machine A via the memory card 80, game momentum and based on the basal metabolic rate and game calorie consumption calculating means 180 for calculating the calorie consumption of the game, calories summing means 19 for summing the consumed calories and consumed calories of the body motion of the game
0で構成する。 Configured with 0.

【0015】基礎代謝量算出手段140は、個人データと体脂肪率に基づいて次の計算式によって基礎代謝量を算出する。 The basal metabolic rate calculating means 140, based on personal data and the body fat percentage is calculated basal metabolism according to the following equation. 基礎代謝量=C0 ×体重×(100−体脂肪率)/100+C1 C0 =24.0349 女性40歳未満 21.951 女性40歳以上 27.717 男性40歳未満 25.333 男性40歳以上 C1 =427.64 女性40歳未満 424.38 女性40歳以上 188.21 男性40歳未満 243.28 男性40歳以上 なお、体動計Bに人体インピーダンスを測定して体脂肪率を算出する機能がない場合は、身長と体重の関係から体表面積を求め、これに性別、年齢別に設定した体表面積1m 2当りの基準基礎代謝量を掛けて基礎代謝量を求めてもよい。 Basal metabolism = C0 × weight × (100- body fat percentage) / 100 + C1 C0 = 24.0349 woman age 40 than 21.951 women over age 40 27.717 Male 40 under age 25.333 man 40 years of age or C1 = 427 .64 women age 40 than 424.38 women over age 40 188.21 Male age 40 243.28 Male 40 years of age or older If there is no function of calculating the body fat percentage by measuring the body impedance Karadadokei B obtains a body surface area from the relationship of height and weight, which in gender, may be obtained basal metabolic rate is multiplied by the standard basal metabolic rate of the body surface area 1m 2 per set for each age.

【0016】体動消費カロリー計算手段160は、運動量測定回路30が測定した体動回数と体動時間および基礎代謝量に基づいて安静時を含めた1日の平均体動強度を求め、これに24時間の分数を掛けて体動消費カロリーを求める。 The body motion calorie consumption calculating means 160, the average body motion intensity of the day, including at rest based on the number of body movements and body movement time and basal metabolic rate exercise amount measuring circuit 30 measures determined in this determine the motion calorie consumption over a fraction of 24 hours. 体動消費カロリー(kcal)=平均体動強度(kca Motion calorie consumption (kcal) = average body motion intensity (kca
l/分)×1440(分) 体動強度は、体動の際に消費する1分当りの消費カロリーを表し、次の式によって求める。 l / min) × 1440 (min) body movement strength represents the calories per minute to be consumed during the body movement is determined by the following equation. 体動強度(kcal/分)=(エネルギー代謝率×基礎代謝量+安静時の代謝量)(kcal)/1440 Body movement strength (kcal / min) = (energy metabolism rate × basal metabolism + the resting metabolic rate) (kcal) / 1440
(分) エネルギー代謝率は、体動強度によって基礎代謝量の何倍のカロリーを消費するかを表し、例えば、体動強度が散歩程度の場合は2.0、歩行程度は3.0、速足は5.0、駈足は7.0などのように体動強度とエネルギー代謝率の関係を実測によって求める。 (Min) energy metabolism rate indicates how to consume many times calories basal metabolism of the body movement strength, for example, when the body movement strength is about walks 2.0, walking about 3.0, Hayaashi 5.0, Kaashi is determined by actually measuring the relationship of the body movement strength and energy metabolic rate, such as 7.0. 体動強度は、運動量測定回路30が測定した単位時間当りの体動回数に比例するのでこれにより体動強度を推定する。 Body movement strength, thereby estimating the body movement strength is proportional to the number of body movements per unit movement amount measuring circuit 30 to measure time. なお、運動量測定回路30が体動を検出しないときは安静時と判定し、このときのエネルギー代謝率を0として計算する。 Incidentally, when the exercise amount measuring circuit 30 does not detect the body movement is determined that at rest, to calculate the energy metabolic rate at this time as zero. また、安静時の代謝量は基礎代謝量の1.2倍とする。 In addition, metabolic rate at rest is 1.2 times the basal metabolic rate.

【0017】ゲーム消費カロリー計算手段180は、ゲーム運動量入力手段170が入力したゲーム機Aの運動量と基礎代謝量に基づいて平均運動強度を求め、平均運動強度に運動時間を掛けてゲーム消費カロリーを求める。 The game calorie consumption calculating means 180, based on the momentum and basal metabolism of the game machine A game momentum input means 170 inputs to determine the average exercise intensity, the game calories over the exercise time to the average exercise intensity Ask. ゲーム消費カロリー(kcal)=平均運動強度(kc Game calories (kcal) = average exercise intensity (kc
al/分)×運動時間(分) 運動強度は、運動の際に消費する1分当りの消費カロリーを表し、次の式によって求める。 al / min) × exercise time (minutes) exercise intensity represents the calories per minute to be consumed during exercise is determined by the following equation. 運動強度(kcal/分)=(エネルギー代謝率×基礎代謝量+安静時の代謝量)(kcal)/1440 Exercise intensity (kcal / min) = (energy metabolism rate × basal metabolism + metabolism amount at rest) (kcal) / 1440
(分) エネルギー代謝率は、運動強度によって基礎代謝量の何倍のカロリーを消費するかを表し、運動強度は単位時間当りのステップ数と高い相関関係にあるので、両者の回帰方程式から求める。 (Min) energy metabolism rate indicates how to consume many times calories basal metabolism of the exercise intensity, exercise intensity because the number of steps and high correlation per unit time, determined from the regression equation of the two.

【0018】ゲーム消費カロリーは、ゲーム機Aに個人データと体脂肪率を入力して計算し、計算結果をメモリカード80を介して体動計Bに入力してもよいなお、ゲーム消費カロリーと体動消費カロリーを合計するときは、すでに安静時の消費カロリーを含めて体動消費カロリーを計算しているため、運動強度の計算式から安静時の代謝量を差し引いて合計する。 The game calorie consumption was calculated by entering the personal data and the body fat percentage in the game machine A, calculation results may be input through a memory card 80 to the body movement meter B Note that the game calories when summing the body movement calories burned, because you have already calculated the body motion calorie consumption including calories at rest, to the total by subtracting the metabolic rate at rest from a calculation of the exercise intensity.

【0019】本発明を実施したゲームおよび体動運動量測定装置は以上のような構成で、体脂肪を測定するときは、まず、▽キー52、△キー53および設定キー54 [0019] The present invention games and body movement exercise amount measuring device was performed in the above configuration, when measuring the body fat, first, ▽ key 52, △ key 53 and setting key 54
を操作して性別、年齢、身長および体重の個人データを入力する。 The by manipulating the input gender, age, the personal data of height and weight. このとき、入力データが前回と同じ場合は入力を省略できる。 At this time, if the same input data as the previous can omit the input. 次に、両腕を肩の高さでまっすぐ伸ばし、給電側電極E1、E1と検出側電極E2、E2を左右の人差し指と親指で挟み、開始/終了キー55を押して体脂肪の測定を開始する。 Next, straightened arms at shoulder height, sandwiching the detection side electrode E2, E2 and the power feeding side electrode E1, E1 in the left and right index finger and thumb, press the start / end key 55 to start the measurement of body fat . 測定を開始してしばらくすると、表示部60に体脂肪率が表示され、次に、△キー53を押すと、基礎代謝量が表示される。 After a while the start of the measurement, body fat percentage is displayed on the display unit 60, then press the △ key 53, the basal metabolic rate is displayed.

【0020】体動運動量を測定するときは、体動計Bを腕や腰に付け、開始/終了キー55を押して体動運動量の測定をスタートさせる。 [0020] When measuring the body movement momentum, attached to the arm or waist Karadadokei B, to start the measurement of body movement momentum by pushing the start / stop key 55. 体動運動量の測定がスタートすると、△キー53を押す毎に画面が切換わり、体動回数、体動時間、体動スピード、平均体動スピード、消費カロリーなどが順番に表示される。 When the measurement of the body movement momentum is started, △ screen is switched to each press of the key 53, the number of body movements, body movement time, motion speed, average body motion speed, such as calories burned is displayed in order.

【0021】ゲーム機Aの運動量を入力するときは、体動計Bの挿入口81にメモリカード80を差し込んで入力する。 [0021] When entering the momentum of the game machine A inputs insert the memory card 80 into the insertion port 81 of Karadadokei B. ゲーム機Aの運動量の入力は、メモリカード8 Input of the momentum of the game machine A is, the memory card 8
0以外に、RS232Cケーブルを介しての有線接続、 Besides 0, wired connection via the RS232C cable,
微弱電波や赤外線による無線接続、フォトカプラによる非接触光接続、あるいはPHSや携帯電話の無線回線接続などの方法で行ってもよい。 Wireless connection by weak radio waves or infrared, may be carried out by a method such as a non-contact optical connection of an opto or PHS and mobile phone radio line connection.

【0022】ゲーム機Aの運動量を体動計Bに入力すると、体動計Bの運動量にゲーム機Aの運動量が加算され、△キー53を押す毎に加算された体動回数、体動時間、体動スピード、平均体動スピード、消費カロリーなどが順番に表示される。 [0022] When you enter the momentum of the game machine A to Karadadokei B, is added to the momentum of the game machine A to the amount of movement of the Karadadokei B, △ summed the number of body movements in each press of the key 53, the body movement time , body movement speed, average body motion speed, such as calories burned is displayed in order. このとき、ゲーム機Aの運動量であるステップ数を所定の変換式を用いて体動回数に変換する。 In this case, to convert the number of steps is a momentum of the game machine A to the number of body movements using a predetermined conversion formula. また、ゲーム機Aの運動量と体動計Bの運動量を所定の変換式を用いて歩数に変換して表示する。 Also, the momentum of momentum and Karadadokei B of the game machine A with the predetermined conversion equation for converting and displaying the number of steps.

【0023】 [0023]

【発明の効果】以上説明したように、本発明のゲームおよび体動運動量測定装置は、ゲーム機と体動計をデータ交換手段を介して接続し、ゲーム機の運動量と体動計の運動量を合計して表示部に表示する。 As described above, according to the present invention, a game and the body motion exercise amount measuring device of the present invention connects the game machine body motion meter via a data exchange means, the game machine momentum of momentum and body movement meter the total to be displayed on the display unit. 従って、本発明によれば、ゲームの運動量と生活活動の運動量を合わせて1日の運動量全体が把握できるので、ゲーム機をフィットネスマシンとして有効利用できるようになり、ゲーム機の適用範囲が広がる。 Therefore, according to the present invention, the whole momentum of the day to match the momentum of a game of momentum and life activities can be grasped, it will be able to effectively use the game machine as fitness machines, the scope of application of the game machine is spread.

【0024】また、本発明のゲームおよび体動運動量測定装置は、運動量を消費カロリーや歩数に換算して表示する。 Further, the game and the body motion exercise amount measuring device of the present invention displays in terms momentum to calorie consumption and number of steps. また、体脂肪率に基づいて運動量を消費カロリーに換算する。 Further, to convert the momentum calories based on body fat percentage. 従って、本発明によれば、運動量が消費カロリーや歩数などの馴染み深い尺度で表現されるので、 Therefore, according to the present invention, since the momentum is expressed by the familiar measure such as calories and number of steps,
運動量の大きさを分かりやすく知ることができる。 It can be known easily understood the magnitude of the momentum. また、体脂肪率によって同じ運動量でもエネルギーを消費する場所である筋肉量の違いが反映されるので、実際に近い消費カロリーを知ることができる。 Moreover, since the muscle mass difference is where also consumes energy at the same momentum by the body fat percentage is reflected, it is possible to know the calorie consumption realistic.

【図面の簡単な説明】 BRIEF DESCRIPTION OF THE DRAWINGS

【図1】本発明を実施したゲーム機の全体図である。 1 is an overall diagram of a game machine embodying the present invention.

【図2】本発明を実施した体動計の正面図である。 2 is a front view of the body movement meter embodying the present invention.

【図3】本発明を実施した体動計の制御回路図である。 3 is a control circuit diagram of the body movement meter embodying the present invention.

【図4】本発明を実施した体動計のブロック図である。 4 is a block diagram of a body movement meter embodying the present invention.

【符号の説明】 DESCRIPTION OF SYMBOLS

10 CPU 20 人体インピーダンス測定回路 21 発振器 22 駆動回路 24 帯域フィルタ 25 整流回路 26 増幅器 27 A/D変換器 30 運動量測定回路 31 CR積分回路 32 カウンタ回路 40 I/Oインタフェース 50 操作キー 51 電源キー 52 ▽ー 53 △キー 54 設定キー 55 開始/終了キー 60 表示部 70 メモリ 80 メモリカード 81 挿入口 110 人体インピーダンス測定手段 120 個人データ入力手段 130 体脂肪率算出手段 140 基礎代謝量算出手段 150 体動運動量測定手段 160 体動消費カロリー計算手段 170 ゲーム運動量入力手段 180 ゲーム消費カロリー計算手段 190 消費カロリー合計手段 A ゲーム機 B 体動計 D 画面 E1 給電側電極 E2 検出側電極 M メモリカードの挿 10 CPU 20 body impedance measuring circuit 21 oscillator 22 driving circuit 24 band filter 25 rectifier circuit 26 amplifier 27 A / D converter 30 momentum measurement circuit 31 CR integration circuit 32 the counter circuit 40 I / O interface 50 operation keys 51 power key 52 ▽ over 53 △ key 54 setting key 55 start / end key 60 display unit 70 memory 80 memory card 81 insertion opening 110 body impedance measuring unit 120 personal data input unit 130 body fat percentage calculating means 140 basal metabolic rate calculating means 150 motion exercise amount measuring It means 160 inserted in the body motion calorie consumption calculating means 170 game momentum input means 180 game calorie consumption calculating means 190 calories total unit a game machine B Karadadokei D screen E1 feeding side electrode E2 detection side electrode M memory card 入口 P 操作パネル S 踏み台 Entrance P operation panel S springboard

Claims (8)

    【特許請求の範囲】 [The claims]
  1. 【請求項1】 プレーヤのアクション動作を検知してゲームの運動量を測定するゲーム機と、 身体動作を検知して体動の運動量を測定する携帯可能な体動計と、をデータ交換手段を介して接続し、 前記ゲーム機と体動計の運動量を少なくとも一方の表示部に表示してなるゲームおよび体動運動量測定装置。 Via a game machine for measuring the momentum of the game according to claim 1] detects the player action operation, the data exchange unit and portable body movement meter, a measuring momentum of body motion by detecting the body movement connect Te, games and body movement exercise amount measuring device comprising displaying the momentum of the game machine and the body movement meter at least one display unit.
  2. 【請求項2】 プレーヤのアクション動作を検知してゲームの運動量を測定するゲーム機と、 身体動作を検知して体動の運動量を測定する携帯可能な体動計と、をデータ交換手段を介して接続し、 このゲーム機と体動計の少なくとも一方に、 前記ゲーム機の運動量と体動計の運動量を消費カロリーに換算する消費カロリー換算手段を備え、 前記ゲーム機と体動計の消費カロリーを少なくとも一方の表示部に表示してなるゲームおよび体動運動量測定装置。 Via a game machine for measuring the momentum of the game wherein by detecting the player action operation, the data exchange unit and portable body movement meter, a measuring momentum of body motion by detecting the body movement connect Te, to at least one of the game machine and the body movement meter, comprising a calorie consumption conversion means for converting the calories momentum of momentum and body movement meter of the gaming machine, calorie consumption of the game machine and the body movement meter At least one of made by displaying on the display unit games and body movement exercise amount measuring device.
  3. 【請求項3】 プレーヤのアクション動作を検知してゲームの運動量を測定するゲーム機と、 身体動作を検知して体動の運動量を測定する携帯可能な体動計と、をデータ交換手段を介して接続し、 このゲーム機と体動計の少なくとも一方に、 人体に導電接触すべき電極と、 この電極を介して人体インピーダンスを測定する人体インピーダンス測定手段と、 測定した人体インピーダンスに基づいて体脂肪率を算出する体脂肪率算出手段と、 算出した体脂肪率に基づいて前記ゲーム機の運動量と体動計の運動量を消費カロリーに換算する消費カロリー換算手段と、を備え、 前記ゲーム機と体動計の消費カロリーを少なくとも一方の表示部に表示してなるゲームおよび体動運動量測定装置。 Via a game machine for measuring the momentum of the game wherein by detecting the player action operation, the data exchange unit and portable body movement meter, a measuring momentum of body motion by detecting the body movement connect Te, to at least one of the game machine and the body movement meter, the electrode to be electrically conductive contact with the human body, the body impedance measuring means for measuring the body impedance through the electrode body fat based on the measured body impedance It includes a body fat percentage calculation means for calculating the rate, and calorie consumption conversion means for converting the calories momentum of momentum and body movement meter of the gaming machine based on the calculated body fat percentage, and the game machine body and kinematic gauge least one formed by the display unit games and body movement exercise amount measuring device calories consumed.
  4. 【請求項4】 プレーヤのアクション動作を検知してゲームの運動量を測定するゲーム機と、 身体動作を検知して体動の運動量を測定する携帯可能な体動計と、をデータ交換手段を介して接続し、 このゲーム機と体動計の少なくとも一方に、 前記ゲーム機の運動量と体動計の運動量を共通運動量に換算する共通運動量換算手段を備え、 前記ゲーム機と体動計の共通運動量を少なくとも一方の表示部に表示してなるゲームおよび体動運動量測定装置。 Via a game machine for measuring the momentum of the game wherein by detecting the player action operation, the data exchange unit and portable body movement meter, a measuring momentum of body motion by detecting the body movement connect Te, common momentum of the game machine and to at least one of the body movement meter, a common motion amount conversion means for converting the momentum of momentum and body movement meter of the gaming machine in common momentum, the game machine and the body movement meter At least one of made by displaying on the display unit games and body movement exercise amount measuring device.
  5. 【請求項5】 前記ゲーム機と体動計の消費カロリーを合計して少なくとも一方の表示部に表示してなる請求項2または3記載のゲームおよび体動運動量測定装置。 Wherein said game machine and the game and the body motion exercise amount measuring device of total calories of the body movement meter least one comprising display to the display unit according to claim 2 or 3.
  6. 【請求項6】 前記ゲーム機と体動計の共通運動量を合計して少なくとも一方の表示部に表示してなる請求項4 6. comprising displaying at least one of the display unit by summing the common momentum of the game machine and the body movement meter claim 4
    記載のゲームおよび体動運動量測定装置。 Games and body movement exercise amount measuring device according.
  7. 【請求項7】 前記データ交換手段をメモリカードとする請求項1〜4記載のゲームおよび体動運動量測定装置。 7. A game and body motion exercise amount measuring device of claim 1, wherein said data exchange means and the memory card.
  8. 【請求項8】 前記共通運動量を歩数とする請求項4または6記載のゲームおよび体動運動量測定装置。 Wherein said common momentum game and body movement exercise amount measuring device according to claim 4 or 6, wherein the number of steps a.
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WO2013059751A1 (en) * 2011-10-21 2013-04-25 Microsoft Corporation Calculating metabolic equivalence with a computing device
USRE44895E1 (en) 2003-12-02 2014-05-13 Bigben Interactive, Sa Interactive step-type gymnastics practice device
US8887547B2 (en) 2007-10-31 2014-11-18 Nintendo Co., Ltd. Weight applying unit for calibration and weight applying method for calibration
US8905844B2 (en) 2007-10-05 2014-12-09 Nintendo Co., Ltd. Storage medium storing load detecting program and load detecting apparatus
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US9223936B2 (en) 2010-11-24 2015-12-29 Nike, Inc. Fatigue indices and uses thereof
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USRE44895E1 (en) 2003-12-02 2014-05-13 Bigben Interactive, Sa Interactive step-type gymnastics practice device
US9289680B2 (en) 2007-04-20 2016-03-22 Nintendo Co., Ltd. Game controller, storage medium storing game program, and game apparatus
US8905844B2 (en) 2007-10-05 2014-12-09 Nintendo Co., Ltd. Storage medium storing load detecting program and load detecting apparatus
US9421456B2 (en) 2007-10-09 2016-08-23 Nintendo Co., Ltd. Storage medium storing a load detecting program and load detecting apparatus
US8887547B2 (en) 2007-10-31 2014-11-18 Nintendo Co., Ltd. Weight applying unit for calibration and weight applying method for calibration
US9480918B2 (en) 2009-09-28 2016-11-01 Nintendo Co., Ltd. Computer-readable storage medium having information processing program stored therein and information processing apparatus
US9457256B2 (en) 2010-11-05 2016-10-04 Nike, Inc. Method and system for automated personal training that includes training programs
US9919186B2 (en) 2010-11-05 2018-03-20 Nike, Inc. Method and system for automated personal training
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US9358426B2 (en) 2010-11-05 2016-06-07 Nike, Inc. Method and system for automated personal training
US9223936B2 (en) 2010-11-24 2015-12-29 Nike, Inc. Fatigue indices and uses thereof
KR101538247B1 (en) * 2010-12-13 2015-07-20 나이키 이노베이트 씨.브이. Processing data of a user performing an athletic activity to estimate energy expenditure
US9852271B2 (en) 2010-12-13 2017-12-26 Nike, Inc. Processing data of a user performing an athletic activity to estimate energy expenditure
WO2013059751A1 (en) * 2011-10-21 2013-04-25 Microsoft Corporation Calculating metabolic equivalence with a computing device
US9811639B2 (en) 2011-11-07 2017-11-07 Nike, Inc. User interface and fitness meters for remote joint workout session
US9977874B2 (en) 2011-11-07 2018-05-22 Nike, Inc. User interface for remote joint workout session
JP2017033594A (en) * 2012-06-04 2017-02-09 ナイキ イノベイト シーブイ Fitness training system with energy consumption calculation mechanism that uses multiple sensor inputs
US9545541B2 (en) 2012-06-04 2017-01-17 Nike, Inc. Fitness training system with energy expenditure calculation that uses multiple sensor inputs
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US10136840B2 (en) 2013-10-14 2018-11-27 Nike, Inc. Fitness training system for merging energy expenditure calculations from multiple devices

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