IL130337D0 - A method for achieving roaming capabilities and for performing interactive CGI implanting and computer games using the method - Google Patents

A method for achieving roaming capabilities and for performing interactive CGI implanting and computer games using the method

Info

Publication number
IL130337D0
IL130337D0 IL13033799A IL13033799A IL130337D0 IL 130337 D0 IL130337 D0 IL 130337D0 IL 13033799 A IL13033799 A IL 13033799A IL 13033799 A IL13033799 A IL 13033799A IL 130337 D0 IL130337 D0 IL 130337D0
Authority
IL
Israel
Prior art keywords
method
cgi
implanting
achieving
computer games
Prior art date
Application number
IL13033799A
Original Assignee
Tidex Systems Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Tidex Systems Ltd filed Critical Tidex Systems Ltd
Priority to IL13033799A priority Critical patent/IL130337D0/en
Publication of IL130337D0 publication Critical patent/IL130337D0/en

Links

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • A63F13/65Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor automatically by game devices or servers from real world data, e.g. measurement in live racing competition
    • A63F13/655Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor automatically by game devices or servers from real world data, e.g. measurement in live racing competition by importing photos, e.g. of the player
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/10Control of the course of the game, e.g. start, progess, end
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/52Controlling the output signals based on the game progress involving aspects of the displayed game scene
    • A63F13/525Changing parameters of virtual cameras
    • GPHYSICS
    • G06COMPUTING; CALCULATING; COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T15/003D [Three Dimensional] image rendering
    • G06T15/10Geometric effects
    • G06T15/20Perspective computation
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/66Methods for processing data by generating or executing the game program for rendering three dimensional images
    • A63F2300/6661Methods for processing data by generating or executing the game program for rendering three dimensional images for changing the position of the virtual camera
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/69Involving elements of the real world in the game world, e.g. measurement in live races, real video
IL13033799A 1999-06-07 1999-06-07 A method for achieving roaming capabilities and for performing interactive CGI implanting and computer games using the method IL130337D0 (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
IL13033799A IL130337D0 (en) 1999-06-07 1999-06-07 A method for achieving roaming capabilities and for performing interactive CGI implanting and computer games using the method

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
IL13033799A IL130337D0 (en) 1999-06-07 1999-06-07 A method for achieving roaming capabilities and for performing interactive CGI implanting and computer games using the method
US09/589,006 US6611266B1 (en) 1999-06-07 2000-06-07 Method for achieving roaming capabilities and performing interactive CGI implanting, and computer games using same

Publications (1)

Publication Number Publication Date
IL130337D0 true IL130337D0 (en) 2000-06-01

Family

ID=11072892

Family Applications (1)

Application Number Title Priority Date Filing Date
IL13033799A IL130337D0 (en) 1999-06-07 1999-06-07 A method for achieving roaming capabilities and for performing interactive CGI implanting and computer games using the method

Country Status (2)

Country Link
US (1) US6611266B1 (en)
IL (1) IL130337D0 (en)

Families Citing this family (6)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US7173623B2 (en) * 2003-05-09 2007-02-06 Microsoft Corporation System supporting animation of graphical display elements through animation object instances
US8130330B2 (en) * 2005-12-05 2012-03-06 Seiko Epson Corporation Immersive surround visual fields
KR100727034B1 (en) * 2005-12-09 2007-06-04 한국전자통신연구원 Method for representing and animating 2d humanoid character in 3d space
US7847808B2 (en) * 2006-07-19 2010-12-07 World Golf Tour, Inc. Photographic mapping in a simulation
US20080291220A1 (en) * 2007-05-21 2008-11-27 World Golf Tour, Inc. Electronic game utilizing photographs
US8477246B2 (en) * 2008-07-11 2013-07-02 The Board Of Trustees Of The Leland Stanford Junior University Systems, methods and devices for augmenting video content

Family Cites Families (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2799126B2 (en) * 1993-03-26 1998-09-17 株式会社ナムコ Video game apparatus and a game input device
US5930740A (en) * 1997-04-04 1999-07-27 Evans & Sutherland Computer Corporation Camera/lens calibration apparatus and method

Also Published As

Publication number Publication date
US6611266B1 (en) 2003-08-26

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