HK1171403A1 - 操作裝置和信息處理裝置 - Google Patents

操作裝置和信息處理裝置

Info

Publication number
HK1171403A1
HK1171403A1 HK12112245.4A HK12112245A HK1171403A1 HK 1171403 A1 HK1171403 A1 HK 1171403A1 HK 12112245 A HK12112245 A HK 12112245A HK 1171403 A1 HK1171403 A1 HK 1171403A1
Authority
HK
Hong Kong
Prior art keywords
information processing
controller
processing device
controller device
information
Prior art date
Application number
HK12112245.4A
Other languages
English (en)
Inventor
蘆田健郎
后藤義智
岡村考師
高本純治
伊吹真人
山本伸樹
土屋人詩
末武史佳
須賀明子
山本直彌
熊崎大助
Original Assignee
任天堂株式會社
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Priority claimed from JP2010245299A external-priority patent/JP4798809B1/ja
Priority claimed from JP2011092612A external-priority patent/JP6103677B2/ja
Priority claimed from JP2011102834A external-priority patent/JP5837325B2/ja
Priority claimed from JP2011118488A external-priority patent/JP5936315B2/ja
Application filed by 任天堂株式會社 filed Critical 任天堂株式會社
Publication of HK1171403A1 publication Critical patent/HK1171403A1/zh

Links

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/24Constructional details thereof, e.g. game controllers with detachable joystick handles
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/211Input arrangements for video game devices characterised by their sensors, purposes or types using inertial sensors, e.g. accelerometers or gyroscopes
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/214Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads
    • A63F13/2145Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads the surface being also a display device, e.g. touch screens
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/90Constructional details or arrangements of video game devices not provided for in groups A63F13/20 or A63F13/25, e.g. housing, wiring, connections or cabinets
    • A63F13/92Video game devices specially adapted to be hand-held while playing
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/03Arrangements for converting the position or the displacement of a member into a coded form
    • G06F3/033Pointing devices displaced or positioned by the user, e.g. mice, trackballs, pens or joysticks; Accessories therefor
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/24Electric games; Games using electronic circuits not otherwise provided for
    • A63F2009/2401Detail of input, input devices
    • A63F2009/2402Input by manual operation
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1043Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being characterized by constructional details
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/105Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals using inertial sensors, e.g. accelerometers, gyroscopes
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1068Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to detect the point of contact of the player on a surface, e.g. floor mat, touch pad
    • A63F2300/1075Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to detect the point of contact of the player on a surface, e.g. floor mat, touch pad using a touch screen
HK12112245.4A 2010-11-01 2012-11-28 操作裝置和信息處理裝置 HK1171403A1 (zh)

Applications Claiming Priority (9)

Application Number Priority Date Filing Date Title
JP2010245299A JP4798809B1 (ja) 2010-11-01 2010-11-01 表示装置、ゲームシステム、およびゲーム処理方法
JP2010245298 2010-11-01
JP2011092506 2011-04-18
JP2011092612A JP6103677B2 (ja) 2010-11-01 2011-04-19 ゲームシステム、操作装置、およびゲーム処理方法
JP2011102834A JP5837325B2 (ja) 2010-11-01 2011-05-02 操作装置および操作システム
JP2011103705 2011-05-06
JP2011103704A JP6005907B2 (ja) 2010-11-01 2011-05-06 操作装置および操作システム
JP2011103706A JP6005908B2 (ja) 2010-11-01 2011-05-06 機器支持システムおよび支持装置
JP2011118488A JP5936315B2 (ja) 2010-11-01 2011-05-26 情報処理システムおよび情報処理装置

Publications (1)

Publication Number Publication Date
HK1171403A1 true HK1171403A1 (zh) 2013-03-28

Family

ID=47898499

Family Applications (4)

Application Number Title Priority Date Filing Date
HK12106413.2A HK1165745A1 (zh) 2010-11-01 2012-07-03 操作裝置和操作系統
HK12112240.9A HK1171399A1 (zh) 2010-11-01 2012-11-28 設備支承系統和支承裝置
HK12112245.4A HK1171403A1 (zh) 2010-11-01 2012-11-28 操作裝置和信息處理裝置
HK12112241.8A HK1171400A1 (zh) 2010-11-01 2012-11-28 操作裝置和操作系統

Family Applications Before (2)

Application Number Title Priority Date Filing Date
HK12106413.2A HK1165745A1 (zh) 2010-11-01 2012-07-03 操作裝置和操作系統
HK12112240.9A HK1171399A1 (zh) 2010-11-01 2012-11-28 設備支承系統和支承裝置

Family Applications After (1)

Application Number Title Priority Date Filing Date
HK12112241.8A HK1171400A1 (zh) 2010-11-01 2012-11-28 操作裝置和操作系統

Country Status (2)

Country Link
KR (1) KR20130020715A (zh)
HK (4) HK1165745A1 (zh)

Also Published As

Publication number Publication date
HK1171400A1 (zh) 2013-03-28
KR20130020715A (ko) 2013-02-27
HK1165745A1 (zh) 2012-10-12
HK1171399A1 (zh) 2013-03-28

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