GB2524250A - Image processing - Google Patents

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Publication number
GB2524250A
GB2524250A GB1404734.4A GB201404734A GB2524250A GB 2524250 A GB2524250 A GB 2524250A GB 201404734 A GB201404734 A GB 201404734A GB 2524250 A GB2524250 A GB 2524250A
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Prior art keywords
image
regions
mapping
hmd
images
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GB1404734.4A
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GB201404734D0 (en
Inventor
Ian Henry Bickerstaff
Sharwin Winesh Raghoebardayal
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Sony Interactive Entertainment Europe Ltd
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Sony Computer Entertainment Europe Ltd
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Priority to GB1404734.4A priority Critical patent/GB2524250A/en
Publication of GB201404734D0 publication Critical patent/GB201404734D0/en
Priority to US15/126,848 priority patent/US10045030B2/en
Priority to EP15710565.1A priority patent/EP3120321B1/en
Priority to CN201580025418.0A priority patent/CN106462942B/en
Priority to PCT/GB2015/050713 priority patent/WO2015140514A1/en
Publication of GB2524250A publication Critical patent/GB2524250A/en
Withdrawn legal-status Critical Current

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    • G06T5/80
    • G06T3/047
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N19/00Methods or arrangements for coding, decoding, compressing or decompressing digital video signals
    • H04N19/10Methods or arrangements for coding, decoding, compressing or decompressing digital video signals using adaptive coding
    • H04N19/134Methods or arrangements for coding, decoding, compressing or decompressing digital video signals using adaptive coding characterised by the element, parameter or criterion affecting or controlling the adaptive coding
    • H04N19/136Incoming video signal characteristics or properties
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T7/00Image analysis
    • G06T7/20Analysis of motion
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T7/00Image analysis
    • G06T7/60Analysis of geometric attributes
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N19/00Methods or arrangements for coding, decoding, compressing or decompressing digital video signals
    • H04N19/10Methods or arrangements for coding, decoding, compressing or decompressing digital video signals using adaptive coding
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N23/00Cameras or camera modules comprising electronic image sensors; Control thereof
    • H04N23/60Control of cameras or camera modules
    • H04N23/69Control of means for changing angle of the field of view, e.g. optical zoom objectives or electronic zooming

Abstract

The application discloses a method of encoding an input image captured using a wide-angle lens comprises for at least some of a set of image regions, increasing or decreasing the size of those image regions relative to others of the set of image regions according to an encoder mapping between image region size in the input image and image region size in the encoded image. It also discloses a method of decoding an image encoded using this process using a complementary mapping.

Description

IMAGE PROCESSING
This invention relates to image processing.
There exist various techniques for processing, encoding and compressing images.
However, these techniques generally relate to planar images (represented by, for example, a rectangular array of pixels) and also do not tend to take account of image distortions.
Various aspects and features of the present invention are defined in the appended claims and within the text of the accompanying description and include at least an image processing method, an image processing apparatus and computer software.
Embodiments of the invention will now be described, by way of example only, with reference to the accompanying drawings, in which: Figure 1 schematically illustrates a computer games machine with an associated camera or cameras; Figure 2 schematically illustrates a computer games machine with an associated display; Figure 3 schematically illustrates a part of the arrangement of Figure 1 in more detail; Figure 4 schematically illustrates the internal structure of a computer games machine; Figure 5 schematically illustrates an encoding technique; Figure 6 schematically illustrates a decoding technique; Figures 7-15 are example images illustrating stages in the techniques of Figure 5 and Figure 6; Figure 16 schematically illustrates a tile structure for encoding; Figure 17 schematically illustrates a tile structure for display; Figure 18 schematically illustrates a spherical panoramic image; Figure 19 schematically illustrates a camera arrangement to capture a spherical panoramic image; Figure 20 schematically illustrates an encoding technique; Figure 21 schematically illustrates a decoding and display technique; Figures 22 and 23 schematically illustrate image mapping; Figure 24 schematically illustrates a technique for encoding a panoramic image as a pair of sub-images; Figure 25 schematically illustrates a technique for decoding a pair of sub-images to generate a panoramic image; Figure 26 schematically illustrates the process applied by the technique of Figure 24; Figure 27 schematically illustrates a user operating a head-mountable display (HMD); Figure 28 schematically illustrates a video display technique for an HMD; and Figure 29 schematically illustrates an initialisation process for video display by an HMD.
Referring now to the drawings, Figure 1 schematically illustrates a computer games machine 10 with an associated set of one or more cameras 20.
The camera or cameras 20 provides an input to the games machine 10. For example, the games machine may encode images captured by the camera(s) for storage and/or transmission. Subsequently that or another games machine may decode the encoded images for display. Some of the internal operations of the games machine 10 will be discussed below with reference to Figure 4, but at this stage in the description it is sufficient to describe the games machine 10 as a general-purpose data processing device capable of receiving and/or processing camera data as an input, and optionally having other input devices (such as games controllers, keyboards, computer mice and the like) and one or more output devices such as a display (not shown) or the like. It is noted that although the embodiments are described with respect to a games machine, this is just an example of broader data processing technology and the present disclosure is applicable to other types of data processing systems such as personal computers, tablet computers, mobile telephones and the like.
In general terms, in at least some embodiments, images captured by the camera(s) are subjected to various processing techniques to provide an improved encoding (and/or a subsequent improved decoding) of the images. Various techniques for achieving this will be described.
Figure 2 schematically illustrates a games machine (which may be the same games machine 10 as in Figure 1, or another games machine -or indeed, a general-purpose data-processing apparatus as discussed above) associated with a user display 60. The display could be, for example, a panel display, a 3-0 display, a head-mountable display (HMD) or the like, or indeed two or more of these types of devices. At the general level illustrated in Figure 2, the games machine 10 acts to receive and/or retrieve encoded image data, to decode the image data and to provide it for display via the user display 60.
Figure 3 schematically illustrates a part of the arrangement of Figure 1 in more detail. It will be understood that many different functions may be carried out by the games machine 10, but a subset of those functions relevant to the present technique will be described.
In Figure 3, images from the camera(s) are passed to a processing stage 30 which carries out initial processing of the images. Depending on the type of image, this processing might be (for example) combining multiple camera images into a single panoramic image such as a spherical or part-spherical panoramic image, or compensating for lens distortion in captured images. Examples of these techniques will be discussed below.
The processed images are passed to a mapping stage 40 which maps the images to so-called tiles of an image for encoding. Here, the term "tiles" is used in a general sense to indicate image regions of an image for encoding. In some examples such as examples to be described below, the tiles might be rectangular regions arranged contiguously so that the whole image area is encompassed by the collection of tiles, but only one tile corresponds to any particular image area. However, other arrangements could be used, for example arrangements in which the tiles are not rectangular, arrangements in which there is not a one-to-one mapping between each image area and their respective tile and so on. A significant feature of the present disclosure is the manner by which the tiles are arranged. Further details will be discussed below.
The images mapped to tiles are then passed to an encoding and storage/transmission stage 50. This will be discussed in more detail below.
Figure 4 schematically illustrates parts of the internal structure of a computer games machine such as the computer games machine 10 (which, as discussed, is an example of a general-purpose data-processing machine). Figure 4 illustrates a central processing unit (CPU) 100, a hard disk drive (HOD) 110, a graphics processing unit (GPU) 120, a random access memory (RAM) 130, a read-only memory (ROM) 140 and an interface 150, all connected to one another by a bus structure 160. The HOD 110 and the ROM 140 are examples of a machine-readable non-transitory storage medium. The interface 150 can provide an interface to the thermal camera 20, to other input devices, to a computer network such as the Internet, to a display device (not shown in Figure 4, but corresponding, for example, to the interface 60 of Figure 2) and so on. Operations of the apparatus shown in Figure 4 to perform one or more of the operations described in the present description are carried out by the CPU 100 and the GPU 120 under the control of appropriate computer software stored by the HOD 110, the RAM 130 and/or the ROM 140. It will be appreciated that such computer software, and the storage media (including the non-transitory machine-readable storage media) by which such software is provided or stored, are considered as embodiments of the present disclosure.
Figure 5 schematically illustrates an encoding technique. This technique will be described with relation to an example image captured by a so-called fisheye lens, a term which is used here to describe a wide-angle lens which, by virtue of its wide field of view, induces image distortions in the captured images. However, aspects of the technique may be applied to other types of lenses, for example lenses having a field of view within a range of fields of view.
Example images will be described with reference to Figures 7-15 to illustrate some of the stages shown in Figure 5.
At a step 200, an image for encoding is captured.
At a step 210, the captured image is corrected, if appropriate, to remove or at least reduce or compensate for distortions caused by the fisheye (wide-angle) lens, and, if a stereoscopic image pair is being used, the captured image is aligned to the other of the stereoscopic image pair. In some examples, the corrected image may have a higher pixel resolution than the input image.
At a step 220, the image is then divided into tiles for encoding. In the example to be discussed below with reference to Figure 11, the tiles are rectangular and are evenly sized and shaped at this stage. However, other arrangements are of course possible.
At a step 230, at least some of the tiles are resized according to an encoder mapping, which may be such that one or more central image regions is increased in size and one or more peripheral image regions is decreased in size. The resizing process involves making some tiles larger and some tiles smaller. The resizing may depend upon the original fisheye distortion; this will be discussed further below with reference to Figure 12.
Finally, at step 240, the resulting image is encoded, for example for recording (storage) andlor transmission. At this stage in the process, a known encoding technique may be used, such as a so-called JPEG or MPEG encoding technique.
The process of Figure 5 therefore provides an example of a method of encoding an input image captured using a wide-angle lens, the method comprising: for at least some of a set of image regions, increasing or decreasing the size of those image regions relative to others of the set of image regions according to an encoder mapping between image region size in the input image and image region size in the encoded image.
Figure 6 schematically illustrates a decoding technique for decoding images encoded by the method of Figure 5.
At a step 250, the encoded image generated at the step 240 of Figure 5 is decoded using a complimentary decoding technique, for example a known JPEG or MPEG decoding technique.
Then, at a step 260, the decoded image is rendered, for display, onto polygons which are appropriately sized so as to provide the inverse of the resizing step carried out at the step 230 of Figure 5.
The process of Figure 6 therefore provides an example of a decoding method for decoding an image encoded using the method of any one of the preceding claims, the method comprising: rendering the image according to a decoder mapping between regions of the encoded image and regions of the rendered image, the mapping being complimentary to the encoder mapping.
The processes of Figures 5 and 6 can be carried out by the apparatus of Figure 4, for example, with the CPU acting as an encoder, a renderer and the like.
Figures 7-15 are example images illustrating stages in the techniques of Figure 5 and Figure 6.
Figure 7 schematically illustrates an example image as originally captured by a camera having a wide-angle lens. Distortions in the captured image can be observed directly, but can also be seen in the version of Figure 8 in which a grid 270 (for illustration purposes only) has been superposed over the image of Figure 7. The grid 270 illustrates the way in which image features tend to be enlarged at the centre of the captured image and diminished at the periphery of the captured image, by virtue of the effect of the wide-angle lens.
In Figures 7 and 8, and indeed in other images to be discussed below, the numeric values shown across the top and to the left side of the respective image indicate pixel resolutions corresponding to that image.
Figure 9 schematically illustrates the results of the correction process of the step 210, in which the distortions introduced by the fisheye or wide-angle lens have been removed by electronically applying complimentary image distortions. A higher pixel resolution has been used at this stage, shown by the figures above and to the left of the image, to avoid losing image information at this stage.
Figure 10 represents the image as aligned with the other of the stereo pair (which has been subjected to corresponding treatment) and as cropped ready for further processing. The cropping removes artefacts present in the periphery of the image of Figure 9.
Referring to Figure 11, the image of Figure 10 has been divided into tiles. The tiles are shown in Figure 11 by schematic dividing lines and by shading which has been applied to assist the viewer to identify the different tiles. However, it should be noted that the shading and the dividing lines are simply for the purposes of the present description and do not form part of the image itself. In Figure 11, the image has been divided into 25 tiles, namely an array of 5 x Stiles.
These tiles need not be of the same size, and indeed it can be seen from Figure 11 that tiles towards the centre of the image are larger than tiles towards the periphery of the image. A main purpose of the division into tiles at this stage is to allow different processing to be applied in respect of the different tiles. So, the tile boundaries are intended to reflect the way in which the different processing is applied. The tiles are all rectangular in Figure 11 but as discussed above, this is not essential. Similarly, the tiles are contiguously arranged with respect to one another so that the whole of the image area of Figure 11 is occupied by tiles and any particular image area lies in only one tile. However, again, these features are not essential.
Figure 12 schematically shows the effect (in this example) of the step 230 of Figure 5.
The tiles have been resized. In particular, a central tile 300 of Figure 11 has been expanded (into a tile 300' in Figure 12) relative to other tiles such as a peripheral tile 310 which has been reduced in size (into a tile 310' of Figure 12) relative to other tiles. Note however that the overall resolution of the image of Figure 12 is different to that of Figure 11. The pixel size of the tile 300 in Figure 11 is 768x576 pixels. Bearing in mind the reduced overall size of the image of Figure 12, the pixel size of the tile 300' is 576x512 pixels. Note however that the image of Figure 11 was based upon an enlarged version of the originally captured image (refer back to Figure 9 and the associated discussion) so that an actual loss in useful resolution in respect of the central tile 300', compared with the originally captured image, is minor or may not even exist.
Other tiles are resized, as mentioned above, to give them less prominence in the image of Figure 12. This is generally arranged so that more peripheral tiles are reduced in size by a greater amount and more central tiles are reduced in size by a lesser amount. The resizing process corresponds at a general level to the original fisheye distortion, in that in the originally captured image a greater prominence and image resolution was provided for the central region of the image, and a lesser prominence and image resolution was provided for the peripheral regions of the image.
Figure 13 shows an example of the image after the step 230, but without the gridlines and tile structure displayed.
Referring to Figure 14, a stereo pair of two such images, both having been subjected to the processing of Figure 5, may be rotated underlined in a side-by-side format to occupy a standard 1920x1080 pixel high-definition frame for encoding using a known encoding techniques such as a known JPEG or MPEG encoding technique. The encoding takes place at the step 240 as discussed above.
Figure 15 schematically represents the effect of the processing of the step 260 of Figure 6, in that the decoded video is rendered onto a set of polygons, which may be rectangular polygons corresponding to the required tile structure, which have variable sizes so as to recreate the original image free of the distortions introduced by the resizing step 230. The divisions between tiles in Figure 15 are shown by horizontal and vertical lines, but again it is noted that these are simply for presentation of the present description and do not form part of the image as rendered. So, for example, the central tile 300' of Figure 12 is rendered onto a central region 300" of Figure 15. The example peripheral tile 310' of Figure 12 is rendered onto a corresponding region 310" of Figure 15, and so on. So, the arrangement of regions for rendering, as shown in Figure 15, corresponds to the arrangement of tiles in Figure 11 before the resizing step 230.
Figure 16 schematically illustrates a tile structure for encoding. As before, the overall size of the image (1080x 960 pixels) is indicated by figures above and to the left of the image.
Locations of the tile boundaries in terms of their pixel distance from the left-hand edge and the lower edge of the image are indicated by a row 320 and a column 330 of figures. The arrangement of Figure 16 corresponds to the layout of Figure 12.
Figure 17 schematically illustrates a tile structure for display, corresponding to the layout of Figure 15. Again, the overall size of the image (3200x 1800) is given by figures above and to the left of the image, and locations of the tile boundaries are indicated by a row 340 and a column 350 of figures.
Figure 18 schematically illustrates a spherical panoramic image.
A spherical panoramic image (or, more generally, a pad-spherical panoramic image) is particularly suitable for viewing using a device such as a head-mountable display (HMD). An example of an HMD in use will be discussed below with reference to Figure 27. In basic terms, a panoramic image is provided which can be considered as a spherical or part spherical image 400 surrounding the viewer, who is considered for the purposes of displaying the spherical panoramic image to be situated at the centre of the sphere. From the point of view of the wearer of an HMD, the use of this type of panoramic image means that the wearer can pan around the image in any direction -left, right, up, down -and observe a contiguous panoramic image. As discussed below with reference to Figure 27, note that panning around an image in the context of an HMD system can be as simple as turning the user's head while wearing the HMD, in that rotational changes in the HMD's position can be mapped directly to changes in the part of the spherical panoramic image which is currently displayed to the HMD wearer, such that the HMD wearer has the perception of standing in the centre of the spherical image 400 and just looking around at various portions of it.
Panoramic images of this type can be computer-generated, but to illustrate how they may be captured, Figure 19 schematically illustrates a camera arrangement to capture a spherical panoramic image.
An array of cameras is used, representing an example of the set of cameras 20 of Figure 1. For clarity and simplicity of the diagram, only four such cameras are shown in Figure 19, and the four illustrated cameras are in the same plane, but in practice a larger number of cameras may be used, including some directed upwards and downwards with respect to the plane of the page in Figure 19. The number of cameras required depends in part upon the lens or other optical arrangements associated with the cameras. If a wider angle lens is used for each camera, it may be that fewer cameras are required in order to obtain overlapping coverage for the full extent of the sphere or part sphere required.
One of the cameras in Figure 19 is labelled as a primary camera 21. The orientation of the primary camera 21 represents a "forward" direction of the captured images. Of course, if a full spherical panoramic image is being captured, then every direction corresponds to a part of the captured spherical image. However, there may still be a primary direction oriented towards the main "action" being captured. For example, in coverage of a sporting event, the primary camera 21 might point towards the current location of sporting activity, with the remainder of the spherical panorama providing a view of the surroundings.
The direction in which the primary camera 21 is pointing may be detected by a direction (orientation) sensor 22, and direction information provided as metadata 410 associated with the captured image signals.
A combiner 420 receive signals from each of the cameras, including signals 430 from cameras which, for clarity of the diagram, are not shown in Figure 19, and combines the signals into a spherical panoramic image signal 440. Example techniques for encoding such an image will be discussed below. In terms of the combining operation, the cameras 20 are arranged so that their coverage of the spherical range around the apparatus is at least contiguous so that every direction is captured by at least one camera. The combiner 420 abuts the respective captured images to form a complete coverage of the spherical panorama 400. If appropriate, the combiner 420 applies image correction to the captured images to map any lens-induced distortion onto a spherical surface corresponding to the spherical panorama 400.
Figure 20 schematically illustrates an encoding technique applicable to spherical or part-spherical panoramic images. At a high level, the technique involves mapping the spherical image to a planar image. This then allows known image encoding techniques such as known JPEG or MPEG image encoding techniques to be used to encode the planar image. At decoding, the planar images mapped back to a spherical image.
Referring to Figure 20, a step 500 involves mapping the spherical image to a planar image. A step 510 involves increasing the contribution of equatorial pixels to the planar image.
At a step 520, the planar image is encoded as discussed above.
The steps 500, 510 will be discussed in more detail.
Firstly, the concept of "equatorial" pixels, in this context, relates to pixels of image regions which are in the same horizontal plane as that of the primary camera 21. That is to say, subject to the way that the image is displayed to an HMD wearer, they will be in the same horizontal plane as the eye level of the HMD wearer. Image regions around this eye level horizontal plane are considered, within the present disclosure, to be of more significance than "polar" pixels at the upper and lower extremes of the spherical panorama. Referring back to Figure 18, an example of a region 402 of equatorial pixels has been indicated, and examples of regions 404, 406 of polar pixels have been indicated. But in general, there need not be a specific boundary that separates equatorial pixels, polar pixels and other pixels. The techniques provided by this disclosure could be implemented as a gradual transition so that image regions towards the equator of the spherical image (eyelevel) tend to be treated so as to increase their contribution to the planar image, and image regions towards the poles of the spherical image tend to be treated so as to decrease their contribution to the planar image.
The steps 500, 510 are shown as separate steps in Figure 20 simply for the purposes of the present explanation. It will of course be appreciated by the skilled person that the mapping operation of the step 500 could take into account the variable contribution of pixels to the planar image referred to in the step 510. This would mean that a separate step 510 would not be required, with the two functions instead being carried out by a single mapping operation.
This variation in contribution according to latitude within the spherical image is illustrated in Figures 22 and 23, each of which shows a spherical image 550, 560 and a respective planar image 570, 580 to which that spherical image is mapped.
Figure 22 illustrates a direct division of the sphere into angular slices each covering an equal range of latitudes. Accordingly, Figure 22 illustrates the situation without the step 510.
Taking a latitude of 0° to represent the equator and +90° direction the North Pole (the top of the spherical image 550 as drawn), each slice could cover, for example, 22.5° of latitude so that a first slice runs from 0° to 22.5°, a second slice from 22.5° to 45° and so on. Each of these slices is mapped to a respective horizontal portion of the planar image 570. So, for example, the slice from 0° to 22.5° north is mapped to a horizontal portion 590 of the planar image 570 of Figure 22. Similar divisions are applied in the longitude sense, dividing the range of longitude from 0° to 360° into n equal longitude portions, each of which is matched to a respective vertical portion such as the portion 600 of the planar image 570.
A similar technique but making use of the step 510 (or incorporating the step 510 into the mapping operation of the step 500) is represented by Figure 23. Here, in this example the spherical image 560 is divided into the same angular ranges as the spherical image 550 discussed above. However, the regions of the planar image 580 to which those ranges are mapped vary in extent within the planar image 580. In particular, towards those regions where the equatorial pixels are mapped, for example a region 592, the height of the region is greater than regions such as a region 596 to which polar pixels are mapped. Comparing the respective heights of the regions 590 of Figure 22 and 592 of Figure 23, and the heights of the region 594 of Figure 22 and the region 596 of Figure 23, it can be seen that in the arrangement of Figure 23, the contribution of equatorial pixels to the planar image is greater than the corresponding contribution in Figure 22.
It will be appreciated that the mapping could be varied in the same manner by (for example) keeping the region sizes the same as those set out in Figure 22 but changing the angular latitude ranges of the spherical image 560 to achieve the same effect. For example, the angular latitude range of the spherical image 560 which corresponds to the horizontal region 592 of the planar image 580 could be (say) 0° to 100 north, with further angular latitude ranges in the northern hemisphere of the spherical image 560 running as (say) 10° to 22.5°, 22.5° to 45°, 45° to 90°. Or a combination of these two techniques could be used.
The process of Figure 20 therefore provides an example of a method of processing an input image representing at least a part-spherical panoramic view with respect to a primary image viewpoint, the method comprising: mapping regions of the input image to regions of a planar image according to a mapping which varies according to latitude within the input image relative to a horizontal reference plane so that a ratio of the number of pixels in an image region in the input image to the number of pixels in the image region in the planar image to which that image region in the input image is mapped, generally increases with increasing latitude from the horizontal reference plane.
Figure 21 schematically illustrates a decoding and display technique. At a step 530, the planar image discussed above is decoded using, for example, a known JPEG or MPEG decoding technique complimentary to the encoding technique used in the step 520. Then, at a step 540 and inverse mapping back to a spherical image is carried out.
The process of Figure 21 therefore provides an example of a method of processing an input planar image to decode an output image representing at least a part-spherical panoramic view with respect to a primary image viewpoint, the method comprising: mapping regions of the input planar image to regions of the output image according to a mapping which varies according to latitude within the input image relative to a horizontal reference plane so that a ratio of the number of pixels in an image region in the input image to the number of pixels in the image region in the planar image to which that image region in the input image is mapped, generally increases with increasing latitude from the horizontal reference plane.
The methods of Figures 20 and 21 may be carried out by, for example, the apparatus of Figure 4, with the CPU acting as an image mapper.
Figure 24 schematically illustrates a technique for encoding a panoramic image as a pair of sub-images. This is particularly suited for use with an encoding/decoding technique in which the sub-images are treated as successive images using an encoding technique which detects and encodes image differences between successive images.
Depending on the mapping used, a planar panoramic image which represents a mapped version of a spherical panoramic image might be expected to have two significant properties.
The first is an aspect ratio (width to height ratio) much greater than a typical video frame for encoding or transmission. For example, a typical high definition video frame as an aspect ratio of 16:9, for example 1920x1080 pixels, whereas the planar image 580 of Figure 22 might, for example, have an aspect ratio of (say) 32:9, for example 3840x1080 pixels. The second property is that in order to encode a spherical panoramic image with a resolution which provides an appealing display to the user, the corresponding planar image would require a high pixel resolution.
However, it is desirable to encode the images as conventional high definition images because this provides compatibility with high definition video processing and storage apparatus.
So, while it would be possible to encode a 32:9 image in a letterbox format, for example, by providing blanking above and below the image so as to fit the entire image into a single frame for encoding, firstly this would be potentially wasteful of bandwidth because of the blanking portions, and secondly it would limit the overall resolution of the useful part of the letterbox image to be about half that of a conventional high-definition frame.
Accordingly, a different technique is presented with respect to Figure 24. This technique will be explained with reference to Figure 26 which illustrates a part of a worked example of the use of the technique.
Referring to Figure 24, at a step 708 planar image derived from a spherical panoramic image (such as a planar image 760 of Figure 26) is mostly divided into vertical regions such as the regions 790 of Figure 26. These regions could be, for example, one pixel wide or could be multiple pixels in width.
At a step 710, the regions are allocated alternately to a pair of output images 770, 780.
So, progressing from one side (for example, the left side) of the image 760 to the other, a first vertical regions 790 is allocated to a left-most position in the image 770, a next vertical region is allocated to a leftmost position in the image 780, a third vertical region of the image 760 is allocated to a second-left position in the image 770 and so on. The step 710 proceeds so as to divide the entire image 760 into the care of images 770, 780, vertical region by vertical region.
This results in the original (say) 32:9 image 760 being converted into a pair of (say) 16:9 images 770, 780.
Then, at a step 720, each of the pair of images 770, 780 is encoded as a conventional high-definition frame using a known encoding techniques such as a JPEG or MPEG technique.
Figure 25 schematically illustrates a corresponding technique for decoding a pair of sub-images to generate a panoramic image. The input to the process shown in Figure 25 is the power of images, which may be referred to as sub-images, 770, 780. At a step 730, the pair of images are decoded using a decoding technique, from entry to the encoding technique used in the step 720. This generates a pair of decoded images. At a step 740, the pair of decoded images are each divided into vertical regions corresponding to the vertical regions 790 which were originally allocated between the images for encoding at the step 710. Then, at a step 750, the pair of images are recombined, vertical region by vertical region, so that each image contributes alternately a vertical region to the combined image in a manner which is the inverse of that shown in Figure 26. This generates a single planar image from which a spherical panoramic image may be reconstructed using the techniques discussed above.
This encoding technique has various advantages. Firstly, despite the difference in aspect ratio between the planar image 760 and a conventional high-definition frame, the planar image 760 can be encoded without loss of resolution or waste of bandwidth. But a particular reason why the splitting on a vertical region by vertical region basis is useful is as follows. Many techniques for encoding video frames make use of similarities between successive frames. For example, some techniques establish the differences between successive frames and encode data based on those differences, so as to save encoding the same material again and again.
The fact that this can provide a more efficient encoding technique is well known. If the planar image 760 had simply been split into two sub-images for encoding such that the leftmost 50% of the planar image 760 formed one such sub-image and the rightmost 50% of the planar image 760 formed the other such sub-image, the likelihood is that there would have been little or no similarity between image content at corresponding positions in the two sub-images. This could have rendered the encoding process 720 and the decoding process 730 somewhat inefficient because the processes would have been unable to make use of inter-image similarities. In contrast, the spitting technique of Figures 24-26 provides for a high degree of potential similarity between the two sub-images 770, 780, by the use of interlaced vertical regions which may be as small as one pixel in width. This can provide for the encoding of the planar image 760 in an efficient manner.
The arrangements of Figures 24-26 provide an example of encoding the planar image by dividing the planar image into vertical portions; allocating every nth one of the vertical portions to a respective one of a set of n sub-images; and encoding each of the sub-images. n may be equal to 2. The vertical portions may be one pixel wide. On the decoding side, these arrangements provide an example of decoding the planar image from a group of n sub-images by dividing the sub-images into vertical portions; allocating the vertical portions to the planar image so that every nth vertical portion of the planar image is from a respective one of a set of n sub-images.
Figure 27 schematically illustrates a user operating a head-mountable display (HMD) by which the images discussed above (such as the panoramic image) are displayed.
Referring now to Figure 27, a user 810 is wearing an HMD 820 on the user's head 830.
The HMD 820 forms part of a system comprising the HMD and a games console 840 (such as the games machine 10) to provide images for display by the HMD.
The HMD of Figure 27 completely (or at least substantially completely) obscures the user's view of the surrounding environment. All that the user can see is the pair of images displayed within the HMD.
The HMD has associated headphone audio transducers or earpieces 860 which fit into the user's left and right ears. The earpieces 860 replay an audio signal provided from an external source, which may be the same as the video signal source which provides the video signal for display to the user's eyes.
The combination of the fact that the user can see only what is displayed by the HMD and, subject to the limitations of the noise blocking or active cancellation properties of the earpieces and associated electronics, can hear only what is provided via the earpieces, mean that this HMD may be considered as a so-called "full immersion" HMD. Note however that in some embodiments the HMD is not a full immersion HMD, and may provide at least some facility for the user to see and/or hear the user's surroundings. This could be by providing some degree of transparency or partial transparency in the display arrangements, and/or by projecting a view of the outside (captured using a camera, for example a camera mounted on the HMD) via the HMD's displays, and/or by allowing the transmission of ambient sound past the earpieces and/or by providing a microphone to generate an input sound signal (for transmission to the earpieces) dependent upon the ambient sound.
A front-facing camera 822 may capture images to the front of the HMD, in use.
The HMD is connected to a Sony® PlayStation 3® games console 840 as an example of a games machine 10. The games console 840 is connected (optionally) to a main display screen (not shown). A cable 882, acting (in this example) as both power supply and signal cables, links the HMD 820 to the games console 840 and is, for example, plugged into a USB socket 850 on the console 840.
The user is also shown holding a hand-held controller 870 which may be, for example, a Sony® Move® controller which communicates wirelessly with the games console 300 to control (or to contribute to the control of) game operations relating to a currently executed game program.
The video displays in the HMD 820 are arranged to display images generated by the games console 840, and the earpieces 860 in the HMD 820 are arranged to reproduce audio signals generated by the games console 840. Note that if a USB type cable is used, these signals will be in digital form when they reach the HMD 820, such that the HMD 820 comprises a digital to analogue converter (DAC) to convert at least the audio signals back into an analogue form for reproduction.
Images from the camera 822 mounted on the HMD 820 are passed back to the games console 840 via the cable 882. Similarly, if motion or other sensors are provided at the HMD 820, signals from those sensors may be at least partially processed at the HMD 820 and/or may be at least partially processed at the games console 840.
The USB connection from the games console 840 also (optionally) provides power to the HMD 820, for example according to the USB standard.
Optionally, at a position along the cable 882 there may be a so-called "break out box" (not shown) acting as a base or intermediate device, to which the HMD 820 is connected by the cable 882 and which is connected to the base device by the cable 882. The breakout box has various functions in this regard. One function is to provide a location, near to the user, for some user controls relating to the operation of the HMD, such as (for example) one or more of a power control, a brightness control, an input source selector, a volume control and the like.
Another function is to provide a local power supply for the HMD (if one is needed according to the embodiment being discussed). Another function is to provide a local cable anchoring point.
In this last function, it is not envisaged that the break-out box is fixed to the ground or to a piece of furniture, but rather than having a very long trailing cable from the games console 840, the break-out box provides a locally weighted point so that the cable 882 linking the HMD 820 to the break-out box will tend to move around the position of the break-out box. This can improve user safety and comfort by avoiding the use of very long trailing cables.
It will be appreciated that there is no technical requirements to use a cabled link (such as the cable 882) between the HMD and the base unit 840 or the break-out box. A wireless link could be used instead. Note however that the use of a wireless link would require a potentially heavy power supply to be carried by the user, for example as pad of the HMD itself.
A feature of the operation of an HMD to watch video or observe images is that the viewpoint of the user depends upon movements of the HMD (and in turn, movements of the user's head). So, an HMD typically employs some sod of direction sensing, for example using optical, inertial, magnetic, gravitational or other direction sensing arrangements. This provides an indication, as an output of the HMD, of the direction in which the HMD is currently pointing (or at least a change in direction since the HMD was first initialised). This direction can then be used to determine the image portion for display by the HMD. If the user rotates the user's head to the right, the image for display moves to the left so that the effective viewpoint of the user has rotated with the users head.
These techniques can be used in respect of the spherical or part spherical anaerobic images discussed above.
First, a technique for applying corrections in respect of movements of the primary camera 21 will be discussed. Figure 28 schematically illustrates a video display technique for an HMD. At a step 900, the orientation of the primary camera 21 is detected. At a step 910, any changes in that orientation are detected. As a step 920, the video material being replayed by the HMD is adjusted so as to compensate for any changes in the primary camera direction as detected. This is therefore an example of adjusting the field of view of the panoramic image displayed by the HMD to compensate for detected movement of the primary image viewpoint.
So, for example, in the situation where the primary camera is wobbling (perhaps it is a hand-held camera or it is a fixed camera on a windy day) the mechanism normally used for adjusting the HMD viewpoint in response to HMD movements is instead brackets or an addition) used to compensate for primary camera movements. So, if the primary camera rotates to the right, this would normally cause the captured image to rotate the left. Given that the captured image in the present situation is a spherical panoramic image there is no concept of hitting the edge of the image, so a correction can be applied. Accordingly, in response to a rotation of the primary camera to the right, the image is provided to the HMD is also rotated to the right by the same amount, so as to give the impression to the HMD wearer (absent any movement by the HMD) that the primary camera has remained stationary.
An alternative or additional technique will now be discussed relating to be initialisation of the viewpoint of the HMD, involving mapping an initial orientation of the HMD to the primary image viewpoint. Figure 29 schematically illustrates an initialisation process for video display by an HMD. At a step 930, the current head (HMD) orientation is detected. At a step by and 40, the primary camera direction is mapped to the current HMD orientation so that at initialisation of the viewing of the spherical panoramic image by the HMD, whichever way the HMD is pointing at that time, the current orientation of the HMD is taken to be equivalent to the primary camera direction. Then, if the user moves all rotates the user's head from that initial orientation, the user may see material in other pads of the spherical panorama.

Claims (12)

  1. CLAIMS1. A method of encoding an input image captured using a wide-angle lens, the method comprising: for at least some of a set of image regions, increasing or decreasing the size of those image regions relative to others of the set of image regions according to an encoder mapping between image region size in the input image and image region size in the encoded image.
  2. 2. A method according to claim 1, comprising the step of: applying an image correction to the input image to compensate for image distortions caused by the wide-angle lens.
  3. 3. A method according to claim 2, in which the applying step is configured to generate a corrected image having a higher pixel resolution than the input image.
  4. 4. A method according to any one of the preceding claims, in which the encoder mapping is such that one or more central image regions is increased in size and one or more peripheral image regions is decreased in size.
  5. 5. An image encoding method substantially as hereinbefore described with reference to the accompanying drawings.6. A decoding method for decoding an image encoded using the method of any one of the preceding claims, the method comprising: rendering the image according to a decoder mapping between regions of the encoded image and regions of the rendered image, the mapping being complimentary to the encoder mapping.
  6. 6. An image decoding method substantially as hereinbefore described with reference to the accompanying drawings.
  7. 7. Computer software which, when executed by a computer, causes the computer to carry out the method of any one of the preceding claims.
  8. 8. A machine-readable non-transitory storage medium which stores computer software according to claim 7.
  9. 9. Image encoding apparatus configured to encode an input image captured using a wide-angle lens, the apparatus comprising: an encoder configured, for at least some of a set of image regions, to increase or decrease the size of those image regions relative to others of the set of image regions according to an encoder mapping between image region size in the input image and image region size in the encoded image.
  10. 10. Image encoding apparatus substantially as hereinbefore described with reference to the accompanying drawings.
  11. 11. Image decoding apparatus configured to decode an image encoded by the apparatus of claim 9 or claim 10, the apparatus comprising: an image renderer configured to render the image according to a decoder mapping between regions of the encoded image and regions of the rendered image, the mapping being complimentary to the encoder mapping.
  12. 12. Image decoding apparatus substantially as hereinbefore described with reference to the accompanying drawings.
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