GB2520615A - Method of view synthesis prediction in 3D video coding - Google Patents

Method of view synthesis prediction in 3D video coding Download PDF

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GB2520615A
GB2520615A GB1417716.6A GB201417716A GB2520615A GB 2520615 A GB2520615 A GB 2520615A GB 201417716 A GB201417716 A GB 201417716A GB 2520615 A GB2520615 A GB 2520615A
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block
sub
partition
depth
blocks
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GB201417716D0 (en
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Xianguo Zhang
Kai Zhang
Jicheng An
Jian-Liang Lin
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MediaTek Singapore Pte Ltd
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    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N19/00Methods or arrangements for coding, decoding, compressing or decompressing digital video signals
    • H04N19/10Methods or arrangements for coding, decoding, compressing or decompressing digital video signals using adaptive coding
    • H04N19/102Methods or arrangements for coding, decoding, compressing or decompressing digital video signals using adaptive coding characterised by the element, parameter or selection affected or controlled by the adaptive coding
    • H04N19/119Adaptive subdivision aspects, e.g. subdivision of a picture into rectangular or non-rectangular coding blocks
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N19/00Methods or arrangements for coding, decoding, compressing or decompressing digital video signals
    • H04N19/50Methods or arrangements for coding, decoding, compressing or decompressing digital video signals using predictive coding
    • H04N19/503Methods or arrangements for coding, decoding, compressing or decompressing digital video signals using predictive coding involving temporal prediction
    • H04N19/51Motion estimation or motion compensation
    • H04N19/513Processing of motion vectors
    • H04N19/517Processing of motion vectors by encoding
    • H04N19/52Processing of motion vectors by encoding by predictive encoding
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N13/00Stereoscopic video systems; Multi-view video systems; Details thereof
    • H04N13/10Processing, recording or transmission of stereoscopic or multi-view image signals
    • H04N13/106Processing image signals
    • H04N13/161Encoding, multiplexing or demultiplexing different image signal components
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N19/00Methods or arrangements for coding, decoding, compressing or decompressing digital video signals
    • H04N19/10Methods or arrangements for coding, decoding, compressing or decompressing digital video signals using adaptive coding
    • H04N19/134Methods or arrangements for coding, decoding, compressing or decompressing digital video signals using adaptive coding characterised by the element, parameter or criterion affecting or controlling the adaptive coding
    • H04N19/146Data rate or code amount at the encoder output
    • H04N19/147Data rate or code amount at the encoder output according to rate distortion criteria
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N19/00Methods or arrangements for coding, decoding, compressing or decompressing digital video signals
    • H04N19/50Methods or arrangements for coding, decoding, compressing or decompressing digital video signals using predictive coding
    • H04N19/597Methods or arrangements for coding, decoding, compressing or decompressing digital video signals using predictive coding specially adapted for multi-view video sequence encoding
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N19/00Methods or arrangements for coding, decoding, compressing or decompressing digital video signals
    • H04N19/70Methods or arrangements for coding, decoding, compressing or decompressing digital video signals characterised by syntax aspects related to video coding, e.g. related to compression standards

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Signal Processing (AREA)
  • Compression Or Coding Systems Of Tv Signals (AREA)

Abstract

A method and apparatus for three-dimensional or multi-view video encoding and decoding using VSP (view synthesis prediction) with uniform sub-block partitions are disclosed. A current texture block (to be encoded or decoded) comprises multiple partition blocks 510. A corresponding depth block in a known reference view is located 520 using a derived disparity vector (DV). The method derives 530 a single partition decision using consideration of depth block samples from the reference view and splits 540 each partition block of the texture block into sub-blocks according to the partition decision. The partition blocks may be split into sub-blocks vertically or horizontally depending upon the outcome of the depth sample testing. Once partitioning is complete, VSP processing is applied (550-590) to derive inter-view encoding or decoding parameters for each sub-block in the current texture block.

Description

TITLE: Method of View Synthesis Prediction in 3D Video Coding
CROSS REFERENCE TO RELATED APPLICATIONS
[00011 The present invention claims priority to PCT Patent Application, Serial No. PCT/CN2Ot3/084849, filed on October 8, 20t3, entitled "Methods for View Synthesis Prediction", The PCT Patent Application is hereby incorporated by reference in its entirety.
FIELD OF THE INVENTION
[0002] The present invention relates to three-dimensional video coding. In particular, the present invention relates optimized methods for view synthesis prediction (VSP) in a three-dimensional (3D) coding system.
BACKGROUND AND RELATED ART
[0003] Three-dimensional (3D) television has been a technology trend in recent years that intends to bring viewers sensational viewing experience. Various technologies have been developed to enable 3D viewing and the multi-view video is a key technology for 3DTV application among others. Since all cameras capture the same scene from different viewpoints, multi-view video data contains a large amount of inter-view redundancy. To exploit the inter-view redundancy, 3D coding tools such as view synthesized prediction (VSP) have been integrated to conventional 3D-HEVC (High Efficiency Video Coding) or 3D-AVC (Advanced Video Coding) codec.
[0004] The basic concept of the VSP in current 3D-HEVC Test Model (3DV-HTM) is illustrated in Fig. 1. VSP locates the reconstructed depth data of the reference view and uses it as virtual depth for the current PU. A technique named Neighboring Block Disparity Vector (NBDV) is used to locate the reconstructed depth data. In Fig. 1, a current prediction unit (PU) (112) in a dependent texture picture (110) is being coded. A disparity vector (130) of neighboring block (114) of the current block (112) is identified, where the disparity vector (130) points to a block (124) in the reference depth picture (120). The disparity vector (130') is then used by the current PU (112) to location a corresponding reference depth block (122) in the reference depth picture (120). The reference depth bI ock ( 22) is used as the virtual depth block for the current PU (112). Then prediction signals are generated with a disparity vector derived from the virtual depth for each 8x8 partition in the PU. The disparity values derived from the virtual depth block are used to locate corresponding reference samples in the reference texture picture. For example, three samples in the current texture block (112) are mapped to three samples in the reference texture picture (140) according to respective disparity values as indicated by three arrows (1 50a-c). The mapping process is named backward warping.
[00051 An adaptive block partitioning for VSP is disclosed by Shimizu in, entitled Adaptive block partitioning/or VSP in Joint Collaborative Team on 3D Video Coding Extensions of ITU-T SO 16 WP 3 and ISO/IEC JTC 1/SC 29/WO 11, 5th Meeting: Vienna, AT, 27 July -2 Aug. 2013, document: JCT3V-E0207). In JCT3V-E0207, each 8x8 block can be partitioned into two 8x4 partitions, or two 4x8 partitions independently as depicted in Fig, 2 for a 32x32 PU. A determination process is invoked for each 8x8 block of the PU to select either the 8x4 partition or the 4x8 partition according to If (vdepth[TL]<vdepth[BR]?0: I)/ (vdepth[TR]<vdepth[BL]?0: 1), Use 4x8 partition; Else, Use 8x4 partition, where vdepth[TLI, vdepth[BR], vdepth[TR] and vdepth[BL] corresponds to the depth samples at four corners (ic,, top-lefi, bottom-right, top-right and boftom-left respectively) of each 8x8
I
depth block, The depth value at top-left is compared to the depth sample at bottom-right (i.e. (vdepth[TLI<vdepth[BR]?O: 1)). If vdepth[TL] is smaller than vdepth[BR], a "0" is assigned to the result and, otherwise, a "1" is assigned to the result. Similarly, the depth value at top-right is compared to the depth sample at bottom-lefi (i.e. (vdepth[TR]'cvdepth[BL]?O:l)). If vdepth[TRJ is smaller than vdepth[BL], a "0" is assigned to the result and, otherwise, a "I" is assigned to the result. If both results are not the same, 4x8 partition is used. Otherwise, 8x4 partition is used. As shown in the above test procedure, two comparisons, one Exclusive-Or and one test for final value to be "0" or "1" have to be performed.
[00061 The adaptive block partition by Shimizu presents two problems. First, the determination process may be invoked many times for a large PU. For example, if the PU size is 64x64, the determination process will be invoked 64 times, Second, the memory access method is irregular for a PU, which is unfriendly to paralleling process.
[00071 Accordingly, it is desirable to develop adaptive block partition that can adaptively select a block size to improve performance over a non-adaptive system while maintaining regular memory access.
BRIEF SUMMARY OF TilE INVENTION
[00081 A method and apparatus for three-dimensional or multi-view video encoding and decoding using VSP (view synthesis prediction) with uniform sub-block partition are disclosed. For a current texture block comprising multiple partition blocks, embodiments according to the present invention derive a single partition decision and partition each partition block of the current texture block into multiples sub-blocks according to the single partition decision, The VSP processing is then applied to each sub-block to derive the inter-view prediction using VSP.
[00091 In one embodiment, each partition block is partitioned into multiples sub-blocks horizontally or vertically according to the single partition decision. In another embodiment, the partition block is partitioned into sub-blocks having the same size, where each sub-block has sub-block width larger than sub-block height when the single partition decision has a first value, and each sub-block has the sub-block width less than the sub-block height when the single partition decision has a second value. In yet another embodiment, each partition block is partitioned into sub-blocks horizontally when the single partition decision has a first value, and each partition block is partitioned into sub-blocks vertically when the single partition decision has a second value.
[0010] According to one embodiment, the single partition decision for the current texture block is derived using four corner depth samples of the depth block, where the four corner depth samples correspond to a left-top depth sample, a right-bottom depth sample, a right-top depth sample and a left-bottom depth sample. A first test regarding whether the left-top depth sample is larger than the right-bottom depth sample is performed and a second test regarding whether the right-top depth sample is larger than the left-bottom depth sample is performed, When the first test has the same result as the second test, the single partition decision has a first value; and when the first test has a different result from the second test, the single partition decision has a second value.
[0011] Alternatively, the single partition decision for the current texture block can be derived using four centric depth samples of the depth block, where the four centric depth samples are determined from center depth samples of a left part, a right part, a top part and a bottom part of the depth block respectively, The top-bottom absolute difference (UDD) and left-right absolute difference (LRD) are calculated, The UDD corresponds to absolute difference between the centric depth sample of the top part and the centric depth sample of the bottom part, and the LRD corresponds to the absolute difference between the centric depth sample of the left part and the centric depth sample of the right part. When the IJDD is larger than the LRD, the single partition decision has a first value; and when t the UDD is less than the LRD, the single partition decision has a second value.
[0012] The current texture block may correspond to a texture PU (prediction unit) or a texture CU (coding unit). The current texture block size may be 64x64, 64x32, 32x64, 32x32, 32x16, 16x32, 16x16, 16x8, or 8x16, and the partition hiock size may be 32x32, 16x16 or 8x8.
The derived DV can be determined based on one or more disparity vectors of one or more neighboring blocks of the current texture block. A flag can be transmitted in a sequence, view, picture, or slice level to indicate VSP type. When the flag is asserted, the partition block of the current texture block is partitioned into multiples sub-blocks according to the single partition decision. If the flag is not asserted, each partition block of the current texture block is partitioned into multiples sub-blocks according to individual decision.
BRIEF DESCRIPTION OF THE DRAWINGS
[00131 Fig. I illustrates exemplary ew synthesis prediction (VSP) process, where a depth block in the reference view is located and the depth values are used to locate the reference samples in the reference view using backward warping for inter-view prediction.
[00141 Fig. 2 illustrates an example of partitioning each 8x8 block in a PLI according to individual partition decision according to a prior art.
[0015] Fig. 3 illustrates an example of partitioning each 8x8 block in a PLI according to a single partition decision for the PU according to an embodiment of the present invention.
[0016] Fig. 4 illustrates an example of using four corner depth samples to derive the single partition decision for VSP.
[0017] Fig. 5 illustrates an exemplary flowchart of a coding system incorporating sub-block view synthesis prediction (VSP) process according to an embodiment of the present invention,
DETAILED DESCRIPTION OF THE INVENTION
[0018j The following description is of the best-contemplated mode of carrying out the invention. The description is intended for the purpose of illustrating the general principles of the invention and shall not be construed as limitation to the invention. The scope of the invention is best determined by reference to the appended claims.
[0019j As mentioned before, the adaptive block partition disclosed in a prior art by Shimizu presents high complexity issue for large PU size and irregular memory access.
Accordingly, a method to determine the partitions for VSP of a PU is disclosed, Fig, 3 illustrates one embodiment of the present invention, where the partition is uniform for the whole PU according to a single partition decision, In the example, the 8x8 blocks of the 32x32 PU are all partitioned into 8x4 sub-blocks (shown in the left side of Fig. 3) or 4x8 sub-blocks(shown in the right side of Fig. 3), For convenience, the unit of block that is subject to splitting is referred as a "partition blocl( in this disclosure. Accordingly, each 8x8 block in the above example is referred as a "partition block", The current invention is also applicable to other partition block sizes. For example, the partition size may also correspond to 32x32 or 16x16. Depending on the partition block size, the partition may result in sub-block sizes other than 8x4 and 4x8. For example, for partition size 32x32, the horizontal splitting may result in sub-block sizes 32x16, 32x8 (i.e. 4 sub-blocks per partition block), and 32x4 (i.e. 8 sub-blocks per partition block). For partition size 16x16, the horizontal splitting may result in sub-block sizes I 6x8 and I 6x4 (i.e. 4 sub-blocks per partition block). For vertical splitting, the partition size 32x32 may result in sub-block sizes I 6x32, 8x32 (i.e. 4 sub-blocks per partition block), and 4x32 (i.e. 8 sub-blocks per partition block). Partition size 16x16 may result in sub-block sizes 8x16 and 4x 16 (i.e. 4 sub-blocks per partition block).
[0020j According to the present invention, a single partition decision is made for a whole prediction unit (PU) or a whole coding unit (CU) instead for each partition block. This will significantly reduce the required operations associated with partition decision. The single partition decision is made based on the virtual depth derived. One embodiment of the present invention to perform PU partition for view synthesis prediction (VSP) is illustrated as follows.
a. First, the Neighboring Block Disparity Vector (NBDV) process for deriving a DV for the current PU based on neighboring blocks is used.
b. The virtual depth corresponding to the current prediction unit is obtained from the reconstructed depth of the reference view by using the NBDV.
c. Determining four corner points of the virtual depth corresponding to the current PU, where the four corner points are denoted as refDepPels[LT], refDepPels[RB], refDepPels[RT]andrefDepPels[LB]as shown in Fig. 4fora l6x32 PU.
d. Determining horizontal splitting flag, horSplitFlag according to horSplitFlag = refDepPels[LT] > refDepPels[RB] ) = = (reflJepPels[RTI > refDepPels[LB] )).
When both (refDepPels[LT] > refDepPels[RB] ) and (refDepPels[RT]> refDepPels[LB] ) are true or false, horSplitFlag has a value of"l", Otherwise, horSplitFlag has a value of "0".
e. Partitioning the current PU into WxH sub-blocks according to the horizontal splitting flag, horSplitFlag, where W corresponds to the width of the sub-block and H corresponds to the height of the sub-block. W equals to 8>> (I -horSplitFlag) and H equals to 8>> horsplitFlag, If horSplitFlag equals to 1, the partition line for the 8x8 block is in the horizontal direction to result in 8x4 sub-blocks as shown in the left side of Fig. 4, Otherwise, the partition line for the 8x8 block is in the vertical direction to result in 4x8 sub-blocks. The particular W and F-I derivation shown here is meant to illustrate an example of sub-block partition. The present invention is applicable to partition block size larger than 8x8. Furthermore, the above examp'e only split each partition block into two sub-blocks horizontally or vertically. The present invention may also split a partition block into more than two sub-blocks.
For example, a partition block may be partitioned into four or eight sub-blocks horizontally or vertically according to the single partition decision.
[00211 Finally, for each WxH sub-block, the VSP processing is as follows: 1. The derived virtual depth is converted into corresponding disparity vector; 2. The predicted data in the reference view is obtained by using the disparity vector; 3. The predicted data from view synthesis prediction is then used for encoding and decoding of the current PU.
[00221 In the above example, a first test is performed regarding whether refDepPels[LTI is larger than refDepPels[RBJ and a second test is performed regarding whether refDepPels[RT] is larger than retDepPels[LB], A person skilled in the art may use other similar test to practice the present invention without departing from the spirit of the present invention. For example, instead of testing "greater than", the test can be modified to "less than", "no less than", "no greater", etc. to achieve similar effect. Furthemiore, a skilled person may also use vertical split flag (verSplitFlag) based on similar tests to practice the present invention.
[00231 The single partition decision is based on four corner depth samples in the above example. However, the present invention may use other depth samples from the depth block.
For example, four centric depth samples may be used to derive the single partition decision.
The two centric depth samples are determined from center depth samples of a left part and a right part of the depth block. The other two centric depth samples are determined from center depth samples of a top part and a bottom part of the depth block, In this case, the top-bottom absolute difference (UDD) is calculated, where UDD corresponds to the absolute difference between the centric depth sample of the top part and the centric depth sample of the bottom part. Also, the left-right absolute difference (LRD) is calculated, where LRD corresponds to the absolute difference between the centric depth sample of the left part and the centric depth sample of the right part. If UDD is larger than LRD, the single partition decision has a first value. In this case, each partition block may he partitioned into sub-blocks having the sub-block width larger than the sub-block height. Otherwise, the single partition decision has a second value. In this case, each partition block may be partitioned into sub-blocks having the sub-block width less than the sub-block height.
[00241 The operations required for a PU partition incorporating an embodiment of the present invention (labelled as "Uniform") can be substantially reduced compared to a
S
conventional approach (labelled as "Anchor"). Table 1 illustrates the comparison for various PU sizes. The operations required for PU partition include comparison (Comp.), Exclusive OR (XOR) and Test for whether the value being zero (Test Zero). As shown in Table 1, the operations are significantly reduces particularly for large PU sizes.
Table 1
Partition deci Si Ofl _______ Anchor ________ Uniform PU Size Comp. XOR Test Zero Comp. XOR Test Zero 64x64 128 64 64 2 1 1 64x32 64 32 32 2 1 1 32x64 64 32 32 2 1 1 32x32 32 16 16 2 1 1 32x16 16 8 8 2 1 1 16x32 16 8 8 2 1 1 16x16 8 4 4 2 1 1 6x8 4 2 2 2 1 __________ 8x16 4 2 2 2 1 1 8x8 2 1 1 2 1 ___________ 8x4 0 0 0 0 0 0 4x8 0 0 0 0 0 0 [00251 Furthermore, since the partition is uniform for a whole PU, there is no need to transmit individual partition flag for each 8x8 block. Therefore, the bitrate associated with the partition flags can be substantially reduced. Table 2 illustrates the comparison between a system incorporating an embodiment of the present invention (labelled as "Uniform") and a conventional approach (labelled as "Anchor").
Table 2
Flags for partition Anchor Uniform PU Size Num. Num. 64x64 64 ________________ 64x32 32 1 32x64 32 1 32x32 16 _____________ 32x16 8 1 16x32 8 1 16x16 4 _____________ 16x8 2 1 8x16 2 1 8x8 1 1 8x4 0 0 4x8 0 0 [00261 Tn some embodiments, a VSP type flag can be transmitted in a sequence, view, picture, or slice level to indicate whether the uniform PU partition according to the present invention is used or conventional PU partition with individual partition decision is used. When the flag is asserted, the partition block of the current texture block is partitioned into multiples sub-blocks according to the single partition decision. If the flag is not asserted, each partition block of the current texture block is partitioned into multiples sub-blocks according to individual decision [00271 As mentioned earlier, the present invention is intended to reduce complexity as well as to relieve irregular memory access due to conventional 8x8 PU partition for view synthesized prediction (VSP). The performance of a 3D video coding system incorporating the uniform PU partition according to an embodiment of the present invention is compared to the performance of a conventional system as shown in Table 3, where the partition of each 8x8 block for the conventional system is performed independently and the decision is made individually. The performance comparison is based on different sets of test data listed in the first column. The BD-rate differences are shown for texture pictures in view I (video I) arid view 2 (video 2). A negative value in the BD-rate implies that the present invention has a better performance. The BD-rate measure for the coded video PSNR with video bitrate, the coded video PSNIR with total bitrate (texture bitrate and depth bitrate), and the synthesized video PSNR with total bitrate are also shown. As shown in Table 3, there is no performance loss compared to the conventional system. Actually, some minor performance improvement has been noted.The processing times (encoding time, decoding time and rendering time) are also compared. As shown in Table 3, slight improvement has been noted in all processing times.
Accordingly, the system that uses uniform PU partition for VSP according to one embodiment of the present invention incurs no performance loss compared to the conventional system while 11) providing reduced computational complexity and regular memory access.
Table 3
Video Video Synth PSNR PSNR PSNRJ Enc Dec Ren Video0 Video lVideo2 video total total time time time bitrate bitrate bitraic Balloons 0.0°A -0.2% 0,0% 0,0% 0,0% 0,0% 99,3% 100.3% 100,1% Kendo 0.0°A 0.1% -0,1% 0,0% 0,0% 0,0% 100.6% 99,6°A 100,1% NewspaperCC 0.0% 0.1% 0,1% 0,0% 0,0% 0,0% 99,3% 90,1% 100,7% GhostTownFly 0.0% -0.1% -0,2% 0,0% 0,0% 0,0% 100.7% 91,2% 99,7% PoznanHall2 0.0% 02% -0,2% 0,0% 0,0% -0,1% 99,4% 93,6% 98,2% PoznanStrcel 0.0% (1.2% 0,0% 0,0% 0,0% 0,0% 99,2% 104.8% 100,5% UndoDancer 0.0°A -0.1% -0,3% 0,0% 0,0% 0,0% 99,0% 99,6°A 96,3% Shark 0.0% -0.2% 0.0% 0.0% 0.0% 0.0% 100.2% 103.9% 100.4% 1024x768 0.0% 0.0% 0,0% 0,0% 0,0% 0,0% 99,8% 96,7% 100,3% 1920x1088 0.0% 0.1% -0,2% 0,0% 0,0% -0,1% 99,6% 97,3% 98,7% average 0.0% 0.0% -0.1% 0.0% 0.0% 0.0% 99.6% 97.0% 99.3% [00281 Fig. 5 illustrates an exemplary flowchart of a three-dimensional encoding or decoding system incorporating uniform PU partition according to an embodiment of the present invention. The system receives input data associated with a current texture block in a dependent view in step 510, where the current texture block comprises multiple partition blocks. For encoding, the input data corresponds to texture data to be encoded. For decoding, the input data corresponds to coded texture data to be decoded. The input data may be retrieved from memory (e.g., computer memory, buffer (RAM or DRAM) or other media) or from a processor, A depth block in a reference view corresponding to the current texture block is located using a derived DV (disparity vectors) as shown in step 520, A single partition decision for the current texture block is derived using the depth block as shown in step 530. Each partition block of the current texture block is partitioned into multiples sub-blocks according to the single partition decision as shown in step 540. Each sub-block is then encoded or decoded using VSP process as shown in the loop consisting of steps 560 through step 590. The loop is initialized by pointing to the first sub-block as shown in step 550.
[00291 The flowcharts shown above are intended to illustrate examples 3D or multi-view coding with uniform partition according to the present invention. A person skilled in the art may modify each step, re-arranges the steps, split a step, or combine steps to practice the present invention without departing from the spirit of the present invention.
[00301 The above description is presented to enable a person of ordinary skill in the art to practice the present invention as provided in the context of a particular application and its requirement. Various modifications to the described embodiments will be apparent to those with skill in the art, aiid the general principles defined herein may be applied to other embodiments. Therefore, the present invention is not intended to be limited to the particular embodiments shown and described, but is to be accorded the widest scope consistent with the principles and novel features herein disclosed. In the above detailed description, various specific details are illustrated in order to provide a thorough understanding of the present invention, Nevertheless, it will be understood by those skilled in the art that the present invention may be practiced.
[00311 Embodiment of the present invention as described above may be implemented in various hardware, software codes, or a combination of both. For example, an embodiment of the present invention can be a circuit integrated into a video compression chip or program code integrated into video compression software to perform the processing described herein, An embodiment of the present invention may also be program code to be executed on a Digital Signal Processor (DSP) to perform the processing described herein. The invention may also involve a number of functions to be performed by a computer processor, a digital signal processor, a microprocessor, or field programmable gate array (FPGA), These processors can be configured to perform particular tasks according to the invention, by executing machine-readable software code or firmware code that defines the particular methods embodied by the invention. The software code or firmware code may be developed in different programming languages and different formats or styles. The software code may also be compiled for different target platforms. However, different code formats, styles and languages of software codes and other means of configuring code to perform the tasks in accordance with the invention will not depart from the spirit and scope of the invention, [0032j The invention may be embodied in other specific forms without departing from its spirit or essential characteristics. The described examples are to be considered in all respects only as illustrative and not restrictive. The scope of the invention is therefore, indicated by the appended claims rather than by the foregoing description. All changes which come within the meaning and range of equivalency of the claims are to be embraced within their scope.

Claims (22)

  1. CLAIMS1. A method for three-dimensional or muhi-view video encoding or decoding using VSP (view synthesis prediction), the method comprising: receiving input data associated with a current texture block in a dependent view, wherein the current texture block comprises multiple partition blocks; locating a depth block in a reference view corresponding to the current texture block using a derived DV (disparity vectors); deriving a single partition decision for the current texture block using the depth block; partitioning each partition block of the current texture block into muhiples sub-blocks according to the single partition decision; and for each sub-block, determining a corresponding DV based on the depth block; locating prediction data in the reference view using the corresponding DV; and applying inter-view encoding or decoding to said each sub-block using the prediction data.
  2. 2. The method of Claim 1, wherein each partition block is partitioned into multiples sub-blocks horizontally or vertically according to the single partition decision.
  3. 3, The method of Claim I, wherein said multiples sub-blocks have a same size, each sub-block has sub-block width larger than sub-block height when the single partition decision has a first value, and each sub-block has the sub-block width less than the sub-block height when the single partition decision has a second value.
  4. 4. The method of Claim I, wherein each partition block is partitioned into said multiples sub-blocks horizontally when the single partition decision has a first value, and each partition block is partitioned into said multiples sub-blocks vertically when the single partition decision has a second value.
  5. 5, The method of Claim I, wherein the single partition decision for the current texture block is derived using four corner depth samples of the depth block, wherein the four corner depth samples correspond to a left-top depth sample, a right-bottom depth sample, a right-top depth sample and a left-bottom depth sample.
  6. 6. The method of Claim 5, wherein a first test regarding whether the left-top depth sample is larger than the right-bottom depth sample is performed and a second test regarding whether the right-top depth sample is larger than the left-bottom depth sample is performed.
  7. 7. The method of Claim 6, wherein when the first test has a same result as the second test, the single partition decision has a first value; and when the first test has a different result from the second test, the single partition decision has a second value.
  8. 8. The method of Claim I, wherein the single partition decision for the current texture block is derived using four centric depth samples of the depth block, wherein the four centric depth samples are determined from center depth samples of a left part, a right part, a top part and a bottom part of the depth block respectively.
  9. 9. The method of Claim 8, wherein top-bottom absolute difference (TJDD) and left-right absolute difference (LRD) are calculated, the UDD corresponds to absolute difference between the centric depth sample ofthe top part and the centric depth sample ofthe bottom part, and the LRD corresponds to the absolute difference between the centric depth sample of the left part and the centric depth sample of the right part.
  10. 10. The method of Claim 9, wherein when the UDD is larger than the LRD, the single partition decision has a first value; and when t the UDD is less than the LRD, the single partition decision has a second value.
  11. 11 The method of Claim I, wherein the current texture block corresponds to a texture PU (prediction unit) or a texture CU (coding unit).
  12. 12. The method of Claim 1, wherein the current texture block has a first block size selected from a first group consisting of 64x64, 64x32, 32x64, 32x32, 32x16, 16x32, 16x16, 16x8, and 8x 16, and the partition block has a second block size selected from a second group consisting of 32x32, 16x16 and 8x8,
  13. 13. The method of Claim 1, the derived DV is determined based on one or more disparity vectors of one or more neighboring blocks of the current texture block.
  14. 14. The method of Claim I, wherein a flag is transmifted in a sequence, view, picture, or slice level to indicate VSP type, wherein each partition block of the current texture block is partitioned into multiples sub-blocks according to the single partition decision if the flag is asserted, and each partition block of the current texture block is partitioned into multiples sub-blocks according to individual decision if the flag is not asserted,
  15. 15. An apparatus for three-dimensional or multi-view video encoding or decoding using VSP (view synthesis prediction), the apparatus comprising one or more electronic circuits configured to: receive input data associated with a current texture block in a dependent view, where the current texture block comprises multiple partition blocks; locate a depth block in a reference view corresponding to the current texture block using a derived DV (disparity vectors); derive a single partition decision for the current texture block using the depth block; partition each partition block of the current texture block into multiples sub-blocks according to the single partition decision; and for each sub-block, determine a corresponding DV based on the depth block; locate prediction data in the reference view using the corresponding DV; and apply inter-view encoding or decoding to said each sub-block using the prediction data.
  16. 16. The apparatus of Claim 15, wherein each partition block is partitioned into multiples sub-blocks horizontally or vertically according to the single partition decision.
  17. 17. The apparatus of Claim 15, wherein said multiples sub-blocks have a same size, each sub-block has sub-block width larger than sub-block height when the single partition decision has a first value, and each sub-block has the sub-block width less than the sub-block height when the single partition decision has a second value.
  18. 18. The apparatus of Claim 15, wherein each partition block is partitioned into said multiples sub-blocks horizontally when the single partition decision has a first value, and each partition block is partitioned into said multiples sub-blocks vertically when the single partition decision has a second value.
  19. 19. The apparatus of Claim 15, wherein the current texture block corresponds to a texture PU (prediction unit) or a texture CU (coding unit).
  20. 20. The apparatus of Claim 15, the derived DV is determined based on one or more disparity vectors of one or more neighboring blocks of the current texture block.
  21. 21. A method for three-dimensional or multi-view video encoding or decoding as defined in claim I and further as described herein with reference to and as illustrated in Figures 3, 4 and of the accompanying drawings.
  22. 22. An apparatus for three-dimensional or multi-view video encoding or decoding constructed and arranged to operate substantially as hereinbefore described with reference to and as illustrated in Figures 3, 4 and 5 of the accompanying drawings.
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