GB2502082A - A method for providing content to an additional display - Google Patents

A method for providing content to an additional display Download PDF

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Publication number
GB2502082A
GB2502082A GB1208501.5A GB201208501A GB2502082A GB 2502082 A GB2502082 A GB 2502082A GB 201208501 A GB201208501 A GB 201208501A GB 2502082 A GB2502082 A GB 2502082A
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United Kingdom
Prior art keywords
frame buffer
primary surface
content
display device
processing unit
Prior art date
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Granted
Application number
GB1208501.5A
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GB201208501D0 (en
GB2502082B (en
Inventor
Piotr Czapla
Sebastian Matysik
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DisplayLink UK Ltd
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DisplayLink UK Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by DisplayLink UK Ltd filed Critical DisplayLink UK Ltd
Priority to GB1208501.5A priority Critical patent/GB2502082B/en
Publication of GB201208501D0 publication Critical patent/GB201208501D0/en
Priority to US14/401,083 priority patent/US9269334B2/en
Priority to PCT/GB2013/051252 priority patent/WO2013171487A1/en
Publication of GB2502082A publication Critical patent/GB2502082A/en
Application granted granted Critical
Publication of GB2502082B publication Critical patent/GB2502082B/en
Active legal-status Critical Current
Anticipated expiration legal-status Critical

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Classifications

    • GPHYSICS
    • G09EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
    • G09GARRANGEMENTS OR CIRCUITS FOR CONTROL OF INDICATING DEVICES USING STATIC MEANS TO PRESENT VARIABLE INFORMATION
    • G09G5/00Control arrangements or circuits for visual indicators common to cathode-ray tube indicators and other visual indicators
    • G09G5/36Control arrangements or circuits for visual indicators common to cathode-ray tube indicators and other visual indicators characterised by the display of a graphic pattern, e.g. using an all-points-addressable [APA] memory
    • G09G5/39Control of the bit-mapped memory
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/14Digital output to display device ; Cooperation and interconnection of the display device with other functional units
    • G06F3/1423Digital output to display device ; Cooperation and interconnection of the display device with other functional units controlling a plurality of local displays, e.g. CRT and flat panel display
    • G06F3/1431Digital output to display device ; Cooperation and interconnection of the display device with other functional units controlling a plurality of local displays, e.g. CRT and flat panel display using a single graphics controller
    • GPHYSICS
    • G09EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
    • G09GARRANGEMENTS OR CIRCUITS FOR CONTROL OF INDICATING DEVICES USING STATIC MEANS TO PRESENT VARIABLE INFORMATION
    • G09G5/00Control arrangements or circuits for visual indicators common to cathode-ray tube indicators and other visual indicators
    • G09G5/003Details of a display terminal, the details relating to the control arrangement of the display terminal and to the interfaces thereto
    • G09G5/006Details of the interface to the display terminal
    • GPHYSICS
    • G09EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
    • G09GARRANGEMENTS OR CIRCUITS FOR CONTROL OF INDICATING DEVICES USING STATIC MEANS TO PRESENT VARIABLE INFORMATION
    • G09G5/00Control arrangements or circuits for visual indicators common to cathode-ray tube indicators and other visual indicators
    • G09G5/36Control arrangements or circuits for visual indicators common to cathode-ray tube indicators and other visual indicators characterised by the display of a graphic pattern, e.g. using an all-points-addressable [APA] memory
    • G09G5/39Control of the bit-mapped memory
    • G09G5/395Arrangements specially adapted for transferring the contents of the bit-mapped memory to the screen
    • GPHYSICS
    • G09EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
    • G09GARRANGEMENTS OR CIRCUITS FOR CONTROL OF INDICATING DEVICES USING STATIC MEANS TO PRESENT VARIABLE INFORMATION
    • G09G2360/00Aspects of the architecture of display systems
    • G09G2360/12Frame memory handling
    • GPHYSICS
    • G09EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
    • G09GARRANGEMENTS OR CIRCUITS FOR CONTROL OF INDICATING DEVICES USING STATIC MEANS TO PRESENT VARIABLE INFORMATION
    • G09G2360/00Aspects of the architecture of display systems
    • G09G2360/18Use of a frame buffer in a display terminal, inclusive of the display panel

Abstract

A display system comprises a processing device connected to a plurality of display devices [fig. 1], the processing device [fig. 2] comprising a processor connected to a system memory and to a graphics processing unit, the graphics processing unit or GPU [fig. 3] comprising a graphics processor connected to a video memory. A method of operating the system comprises maintaining a system frame buffer 30 in system memory; creating a shared primary surface 38 in video memory for an additional (secondary) display device; rendering the contents of the system frame buffer onto the surface; providing all directly rendered applications to the surface; maintaining a second frame buffer 32 in system memory; copying the content of the surface to the second frame buffer; and outputting the content of the second frame buffer to the additional display device. The additional display would thus not receive content directly from the GPU, but rather from the main or system processor (CPU), possibly via a USB connection.

Description

DESCRIPTION
A DISPLAY SYSTEM
S This invention relates to a method of operating a display system. In one embodiment, the method can be used to access display content composed with GPU accelerated graphics in basic mode.
In desktop computing, it is now common to use more than one display device. Traditionally, a user would have a computer with a single display device attached, but now it is possible to have more than one display device attached to the computer, which increases the usable display area for the worker. For example, International Patent Application Publication WO 2007/020408 discloses a display system which comprises a plurality of display devices, each displaying respectively an image, a data processing device connected to each display device and controlling the image displayed by each display device, and a user interface device connected to the data processing device. Connecting multiple display devices to a computer is a proven method for improving productivity.
The connection of an additional display device to a computer presents a number of problems. In general, a computer will be provided with only one video output such as a VGA-out connection. One method by which a second display device can be added to a computer is by physically adding an additional graphics card to the internal components of the computer. The additional graphics card will provide an additional video output which will allow the second display device to be connected to the computer. However, this solution is relatively expensive and is not suitable for many non-technical users of computers.
An alternative method of connecting the second display device is to connect the additional display device to a USB socket on the computer, as all modern computers are provided with multiple USB sockets. This provides a simple connection topology, but requires additional hardware and software to be present, as in general, USB has a bandwidth that makes the provision of a good quality video output a non-trivial task. It is also desirable that any additional hardware between the computer and the display device is kept as simple as possible. This means that when connecting an additional display S device using a limited bandwidth technology such as USB, certain complex tasks can be difficult to achieve.
In particular, complexity in many modern operating systems can make it difficult to support additional display devices. An operating system can be deployed on a wide variety of end computers with very different hardware capabilities, so it is common for some features within the operating system to be optional or to have different alternatives designed to suit different computing hardware. For example, in Windows operating systems, a number of different display modes are supported, depending upon the capability of the graphics processing unit that is available on the computer that is running the operating system. The lowest level is commonly referred to as a "basic mode video" and more complex modes are also supported.
Third parties who provide hardware and/or software that will provide display functionality must ensure that their display solutions will work with all of the display modes that are provided within such operating systems. In particular, it is not sufficient to provide a display solution that only works with the default mode (usually the most advanced), the solution must also work with basic mode video. An example of such a display solution is the provision of an additional monitor for a computer that can be connected to the computer via a USB socket rather than a conventional VGA socket, as discussed above. Such an additional monitor will consist of hardware connections and software controlling the additional monitor and these must work even if the computer is running basic mode video. Since the basic mode operates in certain restrictive ways with respect to the creation and transmission of display data within the operating system, it is essential that any third party display solutions are still able to fully function, even in light of these restrictions of the basic mode.
It is therefore an object of the invention to improve upon the known art.
According to a first aspect of the present invention, there is provided a method of operating a system comprising a processing device connected to a plurality of display devices, the processing device comprising a processor connected to a system memory and to a graphics processing unit, the graphics S processing unit comprising a graphics processor connected to a video memory, the method comprising the steps of maintaining a system frame buffer in system memory, creating a shared primary surface in video memory for an additional display device not controlled by the graphics processing unit, rendering the contents of the system frame buffer onto the shared primary surface, rendering any and all directly rendered applications onto the shared primary surface, maintaining a second frame buffer in system memory, copying at least some of the content of the shared primary surface to the second frame buffer, and outputting at least some of the content of the second frame buffer to the additional display device.
According to a second aspect of the present invention, there is provided a system comprising a processing device connected to a plurality of display devices, the processing device comprising a processor connected to a system memory and to a graphics processing unit, the graphics processing unit comprising a graphics processor connected to a video memory, the system arranged to maintain a system frame buffer in system memory, create a shared primary surface in video memory for an additional display device not controlled by the graphics processing unit, render the contents of the system frame buffer onto the shared primary surface, render any and all directly rendered applications onto the shared primary surface, maintain a second frame buffer in system memory, copy at least some of the content of the shared primary surface to the second frame buffer, and output at least some of the content of the second frame buffer to the additional display device.
Owing to the invention, it is possible to provide a display system that employs a method that allows the graphics processing unit (CPU) to create additional shared primary surfaces for extra displays such as USB connected screens. This allows the processing device to access CPU accelerated content in basic rendering mode of Microsoft Windows operating systems and to send the generated content in real-time to any interested party such as an externally connected screen. The solution does not lead to problems with composing accelerated and non-accelerated screen content. The driver for the GPU creates a shared primary surface for use for additional displays, the driver S operating as it would normally in the case of a screen that driver is aware of, and is managing. This allows the use of regular rendering paths of the operating system, at the cost of slightly higher GRU resource consumption.
The processing device is now allowed to create a real allocation for an additional display, and will use the GPU driver to present on a surface that relates to the additional display.
In a preferred embodiment, the processing device can get information about changes on displays using an additional kernel mode driver, which can send such information to a user mode helper application. In the user mode helper application, it is able to intercept user mode handles to the extra surfaces (as well as to surfaces representing displays connected to the built-in GPU). Then, based on the information about changes to the screen and having a handle that represents it in user mode, the application is able to copy content to any interested party. The content being accessed is already composited by the operating system with both non-accelerated and GRU-accelerated resources (i.e., GDI and DirectX). The method is agnostic about where the screen contents being accessed are copied and the medium being used to achieve it.
Advantageously, "dirty" rectangles describing regions of displays that change are determined in the kernel mode driver, and if they relate to additional displays they are pushed to the helper application residing in user mode. This is sent when GFU completes blit operation. The user mode helper application is a DirectX9 application. As such, it is required to load a user mode driver component (UMD). It is then used to create Dx9Devices for each display in order to get access to their primary surfaces. These devices must be recreated when there is a change in the system that leads to the destruction and recreation of shared primary surfaces (for example a screen resolution or layout change). From this point, the helper application is able to copy the content of resources that represent screens in the system, based on the information it receives from kernel mode driver, and the handle information it keeps. The user mode application can then use the data and deliver it to other parts of the system, for example to display on a monitor that is connected over S a USB connection.
Embodiments of the present invention will now be described, by way of example only, with reference to the accompanying drawings, in which:-Figure 1 is a schematic diagram of a system using two display devices, io Figure 2 is a schematic diagram of a processing device, Figure 3 is a schematic diagram of a graphics processing unit, Figure 4 is a schematic diagram of a pixel flow in the processing device of Figure 2, and Figure 5 is a flowchart ofa method of operating the display system.
Figure 1 shows a processing device 10 that is connected to two display devices 12. The processing device 10 is the processing part of a conventional laptop computer 14 that is connected to a primary display device 12a. In addition, the processing device 10 is also connected to an additional display device 12b, which is an external monitor 12b. The monitor 12b is connected to the laptop 14 via a USB connection through an adaptor 16. The processing device 10 controls the images that are shown on the display devices 12. The purpose of the arrangement shown in Figure 1 is to take advantage of the extra display area provided by the display device 12b in order to increase the available display area for a user.
The hardware 16 that is connected to the USB port of the laptop 14 is a device with a purpose-built chip, which can be an adapter or a docking station.
A monitor that supports a direct USB connection can be used if it has the necessary chip built-in. Any additional monitor that a user wishes to connect to their laptop 14 is simply connected through a suitable device 16 with the necessary chip and therefore there is no extra graphics adapter required in the laptop 14, nor any other resource such as additional CPU, GPU or memory, etc. The adaptor 16 provides the necessary hardware and software to be able to utilise a LJSB output from the laptop 14 for the purpose of showing high-resolution graphics (including video) on an additional monitor 12b. On the output side of the adaptor 16, a VGA output can be provided to connect to the S standard VGA socket provided on the display device 1 2b.
The additional display device 12b can be controlled to show exactly the same image that is being shown by the primary display device 12a. However, the greatest advantage for the user can be achieved by controlling the two display devices 12a and 12b in order that they show different images. The user's desktop can be split, so that the left half is shown by the primary display device 12a and the right half can be shown by the additional display device 12b. The user can navigate between the two display devices 12b as if they were a single continuous display device. For example, the user can move an on-screen cursor "off' one display device and "onto" the other display device, in an intuitive fashion. Application windows can be moved around the desktop without limitation.
Figure 2 shows more detail of the processing device 10. Various internal components of the processing device 10 are shown, but it will be appreciated that a large number of additional components have been omitted for reasons of clarity. The processing device 10 comprises a processor 18 that is connected to a system memory 20 and to a graphics processing unit 22. The processor 18 is also connected to a USB hub 24. The graphics processing unit 22 comprises a graphics processor 26 connected to a video memory 28 (shown in Figure 3) and has an external VGA connection which is used to drive the primary display device 12a. Through the USB hub 24, the processor 18 is driving the additional display device 12b. In this way, an additional display device 12b can be controlled, through the adaptor 16, without needing an additional GPU in the laptop 14.
Traditionally, the only way to add an additional display device to a standard desktop computer or laptop computer was to physically install an additional GPU in the computer, which would provide an additional VGA out connection, to which the additional display device could be connected. In the system shown in Figures 1 and 2, no additional hardware is required in the laptop 14 to connect and operate the additional display device 12b from the laptop 14, as virtually all laptops and desktop computers are provided with multiple USB connections (commonly 4, 6 or 8). However, this arrangement S creates greater processing demand, as USB is a bandwidth limited connection protocol that was not designed for the heavy graphics that is common in today's desktop computing. For example, the provision of acceptable quality real-time video over USB is a non-trivial task.
It is also the case that the complexity of the operating system being io used by the processing device 10 can make it difficult to access and process the necessary pixel data to be used for the images to be displayed by the two display devices 12. Figure 4 shows how the components of the processing device 10 are configured in order that pixel data can be accessed correctly in different display modes. The system memory maintains a system frame buffer 30 and a second frame buffer 32. The system frame buffer 30 stores components of the desktop image such as background image (wallpaper) and the task bar (often pinned to the bottom of the desktop). DirectX applications 34 and GDI applications 36 will write image data into the system frame buffer 30. The second frame buffer 32 is used to control the additional display device 12b.
The video memory 26 of the graphics processing unit 22 has a shared primary surface 38 created in the memory for the additional display device 12b that is not controlled by the graphics processing unit 22. In this way, processing and memory functions of the GRU 22 can be harnessed for the benefit of the image to be displayed by the additional display device 12b, while conventional rendering paths can be used so that the normal operation of the operating system is not disturbed. The directX applications 34 render through a DX surface 40 onto the shared primary surface 38 and this surface 38 can be accessed in order to get the pixel data into the second frame buffer 32, for ultimate display on the additional display device 12b.
The method of operating the display system is summarised in Figure 5.
The method comprises the steps of maintaining the system frame buffer 30 in system memory 20 (step Si), creating a shared primary surface 38 in video memory 28 for an additional display device 12b not controlled by the graphics processing unit 22 (step S2), rendering the contents of the system frame buffer onto the shared primary surface 38 (step S3), rendering any and all directly rendered applications 34 onto the shared primary surface 38 (step S4), maintaining a second frame buffer 32 in system memory 20 (step 55), copying at least some of the content of the shared primary surface 38 to the second frame buffer 32 (step S6), and outputting at least some of the content of the second frame buffer 32 to the additional display device 1 2b (step 57).
The pixel data being stored in the shared primary surface 38 does not have to be used to constantly refresh the second frame buffer 32. Only those pixels that have changed in the shared primary surface 38 need to be sent to the second frame buffer 32. In a similar fashion, only those pixels that have changed in the second frame buffer 32 need to be outputted via the USB connection through the adaptor 16 to the additional display device 12b. This creates efficiency in the bandwidth used, but provides the end result of adding a further display device 1 2b that can be controlled by the desktop computer 10 over a USB connection, while utilising some of the processing and storage capabilities of the GPU 22 in such a way that the normal rendering paths within the operating system are used. The entire pixel flow, i.e. copying between the surface, buffers and to the external device 12b is all happening in real-time.

Claims (8)

  1. CLAIMS1. A method of operating a system comprising a processing device connected to a plurality of display devices, the processing device comprising a processor connected to a system memory and to a graphics processing unit, the graphics processing unit comprising a graphics processor connected to a video memory, the method comprising the steps of: o maintaining a system frame buffer in system memory, o creating a shared primary surface in video memory for an additional display device not controlled by the graphics processing unit, o rendering the contents of the system frame buffer onto the shared primary surface, o rendering any and all directly rendered applications onto the shared primary surface, o maintaining a second frame buffer in system memory, o copying at least some of the content of the shared primary surface to the second frame buffer, and o outputting at least some of the content of the second frame buffer to the additional display device.
  2. 2. A method according to claim 1, and further comprising locking the shared primary surface, prior to the step of copying at least some of the content of the shared primary surface to the second frame buffer, and unlocking the shared primary surface afterwards.
  3. 3. A method according to claim 1 or 2, and further comprising running a kernel mode driver in system memory, the kernel mode driver arranged to intercept communications between an operating system and the graphics processing unit.
  4. 4. A method according to claim 3, and further comprising running a user mode helper application in system memory, the user mode helper application connected to the kernel mode driver and arranged to perform the step of outputting at least some of the content of the second frame buffer to S the additional display device.
  5. 5. A system comprising a processing device connected to a plurality of display devices, the processing device comprising a processor connected to a system memory and to a graphics processing unit, the graphics processing io unit comprising a graphics processor connected to a video memory, the system arranged to: o maintain a system frame buffer in system memory, o create a shared primary surface in video memory for an additional display device not controlled by the graphics processing unit, o render the contents of the system frame buffer onto the shared primary surface, o render any and all directly rendered applications onto the shared primary surface, o maintain a second frame buffer in system memory, o copy at least some of the content of the shared primary surface to the second frame buffer, and o output at least some of the content of the second frame buffer to the additional display device.
  6. 6. A system according to claim 5, and further arranged to lock the shared primary surface, prior to the copying of at least some of the content of the shared primary surface to the second frame buffer, and unlock the shared primary surface afterwards.
  7. 7. A system according to claim 5 or 6, and further arranged to run a kernel mode driver in system memory, the kernel mode driver arranged to intercept communications between an operating system and the graphics processing unit.
  8. 8. A system according to claim 7, and further arranged to run a user s mode helper application in system memory, the user mode helper application connected to the kernel mode driver and arranged to perform the outputting of at least some of the content of the second frame buffer to the additional display device.AMENDMENTS TO THE CLAIMS HAVE BEEN FILED AS FOLLOWS:CLAIMS1. A method of operating a system comprising a processing device connected to a plurality of display devices, the processing device comprising a s processor connected to a system memory and to a graphics processing unit, the graphics processing unit comprising a graphics processor connected to a video memory, the method comprising the steps of: o maintaining a system frame buffer in system memory, o creating a primary surface in video memory for an additional display device not directly connected to the graphics processing unit, o rendering the contents of the system frame buffer onto the primary surface, C') o rendering any and all directly rendered applications onto the primary surface, o maintaining a second frame buffer in system memory, o copying at least some of the content of the primary surface to the second frame buffer, and o outputting at least some of the content of the second frame buffer to the additional display device.2. A method according to claim 1, and further comprising locking the primary surface, prior to the step of copying at least some of the content of the primary surface to the second frame buffer, and unlocking the primary surface afterwards.3. A method according to claim 1 or 2, and further comprising running a kernel mode driver in system memory, the kernel mode driver arranged to intercept communications between an operating system and the graphics processing unit.4. A method according to claim 3, and further comprising running a user mode helper application in system memory, the user mode helper application connected to the kernel mode driver and arranged to perform the step of outputting at least some of the content of the second frame buffer to the additional display device.5. A system comprising a processing device connected to a plurality of display devices, the processing device comprising a processor connected to a system memory and to a graphics processing unit, the graphics processing unit comprising a graphics processor connected to a video memory, the system arranged to: o maintain a system frame buffer in system memory, o create a primary surface in video memory for an additional C') display device not directly connected to the graphics processing unit, o render the contents of the system frame buffer onto the primary surface, o render any and all directly rendered applications onto the primary surface, o maintain a second frame buffer in system memory, o copy at least some of the content of the primary surface to the second frame buffer, and o output at least some of the content of the second frame buffer to the additional display device.6. A system according to claim 5, and further arranged to lock the primary surface, prior to the copying of at least some of the content of the primary surface to the second frame buffer, and unlock the primary surface afterwards.7. A system according to claim 5 or 6, and further arranged to run a kernel mode driver in system memory, the kernel mode driver arranged to intercept communications between an operating system and the graphics processing unit.8. A system according to claim 7, and further arranged to run a user mode helper application in system memory, the user mode helper application connected to the kernel mode driver and arranged to perform the outputting of at least some of the content of the second frame buffer to the additional display device. C') (0N
GB1208501.5A 2012-05-15 2012-05-15 A display system Active GB2502082B (en)

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Application Number Priority Date Filing Date Title
GB1208501.5A GB2502082B (en) 2012-05-15 2012-05-15 A display system
US14/401,083 US9269334B2 (en) 2012-05-15 2013-05-15 Display system
PCT/GB2013/051252 WO2013171487A1 (en) 2012-05-15 2013-05-15 A display system

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WO2013171487A1 (en) 2013-11-21
GB201208501D0 (en) 2012-06-27
GB2502082B (en) 2014-04-16
US20150138217A1 (en) 2015-05-21
US9269334B2 (en) 2016-02-23

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