GB2487075A - Soccer game or coaching device - Google Patents

Soccer game or coaching device Download PDF

Info

Publication number
GB2487075A
GB2487075A GB1100206.0A GB201100206A GB2487075A GB 2487075 A GB2487075 A GB 2487075A GB 201100206 A GB201100206 A GB 201100206A GB 2487075 A GB2487075 A GB 2487075A
Authority
GB
United Kingdom
Prior art keywords
ball
user
time period
mat
housing
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Withdrawn
Application number
GB1100206.0A
Other versions
GB201100206D0 (en
Inventor
Elliott Myers
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
ESCAPETECH Ltd
Original Assignee
ESCAPETECH Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by ESCAPETECH Ltd filed Critical ESCAPETECH Ltd
Priority to GB1100206.0A priority Critical patent/GB2487075A/en
Publication of GB201100206D0 publication Critical patent/GB201100206D0/en
Priority to PCT/GB2012/050019 priority patent/WO2012093263A1/en
Publication of GB2487075A publication Critical patent/GB2487075A/en
Withdrawn legal-status Critical Current

Links

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F7/00Indoor games using small moving playing bodies, e.g. balls, discs or blocks
    • A63F7/06Games simulating outdoor ball games, e.g. hockey or football
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B69/00Training appliances or apparatus for special sports
    • A63B69/0073Means for releasably holding a ball in position; Balls constrained to move around a fixed point, e.g. by tethering
    • A63B69/0075Means for releasably holding a ball in position prior to kicking, striking or the like
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/24Electric games; Games using electronic circuits not otherwise provided for
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B2220/00Measuring of physical parameters relating to sporting activity
    • A63B2220/40Acceleration
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B2220/00Measuring of physical parameters relating to sporting activity
    • A63B2220/80Special sensors, transducers or devices therefor
    • A63B2220/801Contact switches
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B2220/00Measuring of physical parameters relating to sporting activity
    • A63B2220/80Special sensors, transducers or devices therefor
    • A63B2220/805Optical or opto-electronic sensors
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B2243/00Specific ball sports not provided for in A63B2102/00 - A63B2102/38
    • A63B2243/0025Football
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B69/00Training appliances or apparatus for special sports
    • A63B69/002Training appliances or apparatus for special sports for football
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B71/00Games or sports accessories not covered in groups A63B1/00 - A63B69/00
    • A63B71/06Indicating or scoring devices for games or players, or for other sports activities
    • A63B71/0686Timers, rhythm indicators or pacing apparatus using electric or electronic means
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1068Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to detect the point of contact of the player on a surface, e.g. floor mat, touch pad

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Health & Medical Sciences (AREA)
  • General Health & Medical Sciences (AREA)
  • Physical Education & Sports Medicine (AREA)
  • User Interface Of Digital Computer (AREA)
  • Rehabilitation Tools (AREA)

Abstract

A game or sports training device comprises a mat 3 including pressure sensors 5b, a ball 13 attachable to the mat, a ball movement sensor 15, a visual display 9 for indicating a time period to a user, and an audio output means 11 for indicating commands to the user, such as commands to kick the ball or activate the pressure sensors. The device is a stand-alone device in that it does not require connection to an external game console or audiovisual device such as a television. The movement sensor 15 may determine a direction and/or speed of the ball movement. The visual display 9 may comprise lights which illuminate in an oscillatory manner to indicate the time period. The ball 13 may be attached to the mat via a housing 7, with movement sensor 15 being provided between the ball and housing. The device may include processing means for receiving and processing signals from the pressure and movement sensors, for controlling the visual and audio displays, and for determining whether the user has completed a given command within the time period. The device is preferably used for playing a soccer-based game, or for coaching soccer skills.

Description

GAME DEVICE
This invention relates to a game device. More particularly, but not exclusively, this invention relates to a football game device.
One prior art device, the so-called "ShootRad" distributed by Will International Limited, includes a mat, with a football attached thereto. When the user kicks the football, the device is configured to register the speed and direction of the ball. The Shootpad uses sensors for determining the user's foot speed and a joypad for other game functions. This device is used as a controller for a games console executing particular football game software, to provide the user with a more realistic experience for playing those football games. It does not have any usable capability independent of a games console since the game computational processing is carried out by the console.
The shootpad device has limited functionality. A user may only work the device as a controller for a games console, which tends to be expensive. Furthermore, the football simulation games tend to be designed for the games console's controller, and may not fully utilize all the functions of the football game device.
According to a first aspect of the invention there is provided a device comprising a mat, including a pressure sensor attachable thereto, a ball, attachable to the mat, a movement sensor, associated with the ball, a visual display, arranged to indicate a time period to a user, and an audio output, arranged to indicate a command and/or feedback to the user, such as to kick the ball or to stand on the pressure sensor and preferably to confirm when actions are performed correctly or not.
The present invention provides a device for realistic simulation of playing or coaching football. The device includes a visual display and audio output, which is programmed for indicating timing and commands (and/or feedback) to the user. The device therefore provides a unique gaming experience for the user.
The device works independently of any other apparatus (such as a games console). It is therefore not dependent on expensive external devices. Furthermore, the device may includes its own built-in game which could be for example a football simulation game, which utilizes the features of the device.
Preferably, the movement sensor may be arranged to determine a direction and [possibly, speed of the ball.
The visual display may include a plurality of lights, such as LEDs, configured to illuminate in an oscillatory manner to indicate the time period to the user. Therefore, the user can more readily understand the time period, and any change in the time period.
Preferably, the device further comprises a housing, attached to the mat, wherein the ball is attachable to the housing and the movement sensor is positioned between the ball and the housing. The housing may further comprise a computational module, for receiving signals from the pressure sensor and the movement sensor, and for controlling the visual display and audio output.
Optionally, the computational module is configured to determine if the user has successfully acted upon the command at or in the time period.
Embodiments of the invention will now be described, by way of example, and with reference to the drawings in which: Figure 1 is a perspective view of a preferred embodiment of a device of the present invention; Figure 2 is a perspective view of a housing and a ball of the embodiment of Figure 1; Figure 3 is a rear view of the housing and the ball of the embodiment of Figure 1; and Figure 4 is a view of an underside of the housing of the embodiment of Figure 1.
A preferred embodiment of a game device 1 of the present invention will now be described with reference to Figures 1 to 4. As shown in Figure 1, the game device 1 includes a mat 3, having several pressure sensors 5a, Sb positioned thereon. In this embodiment, two pressure sensors 5a, Sb are provided in axially opposed portions of the mat 3, such that a user, who preferably stands in a central portion of the mat 3, may exert pressure on the pressure sensors 5a, 5b to indicate left or right directional inputs. Accordingly, the pressure sensors 5a, Sb are positioned in left and right portions of the mat 1.
As shown in more detail in Figure 2, the mat 3 also includes a housing 7, which supports a ball 13. The housing 7 is positioned at a front portion of the mat 3, such that the ball 13 is in front of the user. The housing 7 includes a movement sensor 15, for sensing movement of the ball 13. In this embodiment, the movement sensor 15 includes a receptacle iSa, attached to an underside of the ball 13, which is configured to rotate about an axis passing through the ball's 13 centre. The receptacle 1 5a therefore pivots or rotates in reaction to a force applied to the baIl 13.
The movement sensor 15 further includes an annular sensor (not shown), positioned between the receptacle isa and the housing 7. The annular sensor is configured to register the point of contact of the receptacle iSa as it pivots due to the force applied to the ball 13.
In this embodiment, the annular sensor is split in a plurality of segments, such that contact with any one of those segments produces a signal and therefore registers the point of contact of the receptacle 1 5a. This point of contact on the annular sensor correlates to the direction of the force applied to the ball 13.
The annular sensor may, for example, register movement of the ball using a mechanical arrangement such as a combination of biasing means (e.g. springs) and switches (e.g. microswitches). Alternatively, it may use optical sensing with a light beam being broken by predetermined features which move when the ball is moved.
Optionally, the annular sensor may be configured to also register the magnitude of the force of contact of the receptacle iSa as it pivots due to the force applied to the ball 13. This correlates to the magnitude of the force applied to the ball 13. The housing 7 further comprises a computational module (not shown) for receiving data relating to the direction and magnitude of the force applied to the ball 13.
The housing 7 includes a visual display 9. In this embodiment, the visual display 9 includes a plurality of LED lights arranged in a linear fashion. The visual display 9 conveys a time period to the user, by illuminating each individual light from the leftmost LED to the rightmost LED in a sequential manner, which defines one time period. The visual display 9 is configured to convey the time period by oscillating between the leftmost and rightmost LED, which assists the user in determining the time period and any change in the time period.
The housing 7 also includes a speaker 11, for outputting audio to the user. The audio may be in the form of aural commands to the user, such as to kick the ball in a certain way, step on any of the pressure sensors 5a, 5b, provide feedback on the user's performance or any combination of the same.
The device 1 is controlled by the computational module, which is contained within the housing 7. The computational module is arranged to receive data from the movement sensor 15 and the pressure sensors 5a, 5b, and is arranged to control the speaker 7 and visual display 9. The computational module is associated with memory means, which stores audio files for the speaker 7.
As shown in Figures 3 and 4, the housing 7 includes a control panel 20 on a rear portion thereof, including a power switch 21, a plurality of status lights 22a, 22b, a battery compartment 25, and a data port 23, for connection to a further device of the type described herein for multiplayer modes. Ports may also be provided for external headphones and/or speakers.
In use, the user stands on a central portion of the mat 3. The computational module informs the user of a time period by illuminating the visual display 9 as described above. During the time period, the computational module selects a particular audio file and plays the associated aural command through the speaker 11. The user then must perform the necessary action (e.g. stand on a pressure sensor 5a, Sb or kick the ball 13 a certain way) either within the time period, or at the end of the time period. The computational module receives data from the pressure sensor 5a, Sb and the movement sensor 15 to confirm that the action was successfully or unsuccessfully performed in or at the time period.
In an optional embodiment, the device 1 is arranged to play commentary to the user, to inform the user that the action was successfully or unsuccessfully performed in or at the time period. That is, when the computational module receives data from the pressure sensor 5a, 5b and the movement sensor 15 to confirm the action was successful or unsuccessful, the computational module selects an audio file from the memory means containing appropriate commentary. The audio is then played through the speaker 11.
Furthermore, the visual display 9 may be further configured to indicate more information to the user than just the timing. For example, the visual display 9 may indicate the command to the user (in conjunction with the aural command through the speaker 11) by either flashing or illuminating in a certain colour. In one embodiment, a flashing LED indicates that the user should kick the ball 13, and its colour indicates which direction the user should kick it. The skilled reader will understand that many combinations of visual display and audio output are possible.
As noted above, the colour and flashing nature of the LED's may represent a particular game command For example "Kick" may be represented by flashing LEDs and "Dodge" may be represented by always ON LEDs. Blue may always mean "Right" and Red may always mean "LEFT".
The skilled reader will understand that other forms of movement sensor are within the scope of the present invention. For example, the movement sensor may be in the form of one or more accelerometers, configured to produce data relating to the acceleration of the ball for the computational module. Furthermore, a single, or any number of pressure sensors may be provided on the mat.
Thus the device is able to operate as a standalone gaming device without the need for an external games console or display device; thus reducing overall costs and greatly increasing the opportunities to use the device.

Claims (9)

  1. CLAIMS1. A standalone device comprising a mat, including a pressure sensor attachable thereto; a ball, attachable to the mat; a movement sensor, associated with the ball; a visual display, arranged to indicate a time period to a user; and an audio output, arranged to indicate a command to the user, such as to kick the ball or to stand on the pressure sensor.
  2. 2. A device as claimed in Claim 1, wherein the movement sensor is arranged to determine a direction of ball movement.
  3. 3. A device as claimed in either Claim 1 or Claim 2, wherein the movement sensor is arranged to determine the ball's speed.
  4. 4. A device as claimed in any preceding claim, wherein the visual display includes a plurality of lights, configured to illuminate in an oscillatory manner to indicate the time period to the user.
  5. 5. A device as claimed in any preceding claim, further comprising a housing, attached to the mat, wherein the ball is attachable to the housing and the movement sensor is positioned between the ball and the housing.
  6. 6. A device as claimed in any preceding claim, further comprising a computational module, for receiving signals from the pressure sensor and the movement sensor, and for controlling the visual display and the audio output.
  7. 7. A device as claimed in Claim 6, wherein the computational module is configured to determine if the user has successfully acted upon the command at or in the time period.
  8. 8. A device as claimed in Claim 7, being independently powered.
  9. 9. A device substantially as herein described with reference to and as shown in any combination of the accompanying drawings.
GB1100206.0A 2011-01-07 2011-01-07 Soccer game or coaching device Withdrawn GB2487075A (en)

Priority Applications (2)

Application Number Priority Date Filing Date Title
GB1100206.0A GB2487075A (en) 2011-01-07 2011-01-07 Soccer game or coaching device
PCT/GB2012/050019 WO2012093263A1 (en) 2011-01-07 2012-01-06 Game device

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
GB1100206.0A GB2487075A (en) 2011-01-07 2011-01-07 Soccer game or coaching device

Publications (2)

Publication Number Publication Date
GB201100206D0 GB201100206D0 (en) 2011-02-23
GB2487075A true GB2487075A (en) 2012-07-11

Family

ID=43663897

Family Applications (1)

Application Number Title Priority Date Filing Date
GB1100206.0A Withdrawn GB2487075A (en) 2011-01-07 2011-01-07 Soccer game or coaching device

Country Status (2)

Country Link
GB (1) GB2487075A (en)
WO (1) WO2012093263A1 (en)

Cited By (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US20190290988A1 (en) * 2016-07-10 2019-09-26 Yaakov Amsalem Apparatuses system and methods for training soccer players
WO2019224547A1 (en) * 2018-05-23 2019-11-28 Sport Tech Enterprise Limited Sports apparatus for practicing football kicking skills

Citations (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US20020183104A1 (en) * 1999-12-01 2002-12-05 Junichi Takemoto Sport video game machine and play control method of sport video game
GB2409174A (en) * 2003-12-19 2005-06-22 Chen Guo Fu Football mat game
US20080242437A1 (en) * 2004-09-10 2008-10-02 Malcolm George Taylor Golf Training Device
US20080286733A1 (en) * 2005-10-21 2008-11-20 Frederic Claudel Interactive Device For Video Games
US20090318208A1 (en) * 2007-01-06 2009-12-24 Liebowitz Michael J Electronic basketball game

Family Cites Families (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US4440400A (en) * 1977-05-21 1984-04-03 Conpaten, Ltd. Playing or training device
US6450886B1 (en) * 1999-04-09 2002-09-17 Konami Co., Ltd. Foot switcher, foot switch sheet and mat for use in the same
US20080146362A1 (en) * 2006-12-14 2008-06-19 John Xianzhong Cui Apparatus and method for golf practice and simulation
CN201353410Y (en) * 2008-10-23 2009-12-02 刘丽丽 Elastic football kicking skill-training stand

Patent Citations (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US20020183104A1 (en) * 1999-12-01 2002-12-05 Junichi Takemoto Sport video game machine and play control method of sport video game
GB2409174A (en) * 2003-12-19 2005-06-22 Chen Guo Fu Football mat game
US20080242437A1 (en) * 2004-09-10 2008-10-02 Malcolm George Taylor Golf Training Device
US20080286733A1 (en) * 2005-10-21 2008-11-20 Frederic Claudel Interactive Device For Video Games
US20090318208A1 (en) * 2007-01-06 2009-12-24 Liebowitz Michael J Electronic basketball game

Cited By (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US20190290988A1 (en) * 2016-07-10 2019-09-26 Yaakov Amsalem Apparatuses system and methods for training soccer players
US10864424B2 (en) * 2016-07-10 2020-12-15 Yaakov Amsalem Apparatus, system and method for training soccer players
WO2019224547A1 (en) * 2018-05-23 2019-11-28 Sport Tech Enterprise Limited Sports apparatus for practicing football kicking skills
US12029953B2 (en) 2018-05-23 2024-07-09 Paul GAINFORD Sports apparatus for practicing football kicking skills

Also Published As

Publication number Publication date
GB201100206D0 (en) 2011-02-23
WO2012093263A1 (en) 2012-07-12

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Free format text: REGISTERED BETWEEN 20120816 AND 20120822

WAP Application withdrawn, taken to be withdrawn or refused ** after publication under section 16(1)