GB2448337A - Capture assembly including an image capture means - Google Patents

Capture assembly including an image capture means Download PDF

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Publication number
GB2448337A
GB2448337A GB0706995A GB0706995A GB2448337A GB 2448337 A GB2448337 A GB 2448337A GB 0706995 A GB0706995 A GB 0706995A GB 0706995 A GB0706995 A GB 0706995A GB 2448337 A GB2448337 A GB 2448337A
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GB
United Kingdom
Prior art keywords
means
capture
grab
capture means
image
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Withdrawn
Application number
GB0706995A
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GB0706995D0 (en
Inventor
Patrick Michael
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
SEGA AMUSEMENTS EUROPE Ltd
SEGA AMUSEMENTS EUROP Ltd
Original Assignee
Sega Amusements Europ Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Sega Amusements Europ Ltd filed Critical Sega Amusements Europ Ltd
Priority to GB0706995A priority Critical patent/GB2448337A/en
Publication of GB0706995D0 publication Critical patent/GB0706995D0/en
Publication of GB2448337A publication Critical patent/GB2448337A/en
Application status is Withdrawn legal-status Critical

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Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/30Capturing games for grabbing or trapping objects, e.g. fishing games
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F11/00Coin-freed apparatus for dispensing, or the like, discrete articles
    • G07F11/02Coin-freed apparatus for dispensing, or the like, discrete articles from non-movable magazines
    • G07F11/44Coin-freed apparatus for dispensing, or the like, discrete articles from non-movable magazines in which magazines the articles are stored in bulk
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports or amusements, e.g. casino games, online gambling or betting
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports or amusements, e.g. casino games, online gambling or betting
    • G07F17/3202Hardware aspects of a gaming system, e.g. components, construction, architecture thereof
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports or amusements, e.g. casino games, online gambling or betting
    • G07F17/3244Payment aspects of a gaming system, e.g. payment schemes, setting payout ratio, bonus or consolation prizes
    • G07F17/3253Payment aspects of a gaming system, e.g. payment schemes, setting payout ratio, bonus or consolation prizes involving articles, e.g. paying in bottles, paying out toys
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports or amusements, e.g. casino games, online gambling or betting
    • G07F17/3286Type of games
    • G07F17/3295Games involving skill, e.g. dexterity, memory, thinking
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports or amusements, e.g. casino games, online gambling or betting
    • G07F17/3286Type of games
    • G07F17/3297Fairground games, e.g. Tivoli, coin pusher machines, cranes
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/24Electric games; Games using electronic circuits not otherwise provided for
    • A63F2009/2448Output devices
    • A63F2009/245Output devices visual
    • A63F2009/2461Projection of a two-dimensional real image
    • A63F2009/2463Projection of a two-dimensional real image on a screen, e.g. using a video projector
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2250/00Miscellaneous game characteristics
    • A63F2250/28Miscellaneous game characteristics with a two-dimensional real image
    • A63F2250/287Cameras therefor

Abstract

A capture assembly (10 includes at least one capture means (11); and at least one image capture means (25) mounted on the at least one capture means (11). The capture means (11) includes a grab means (13), the grab means (13) operable to move between a first position and a second position. The image capture means (25) includes a camera. The capture assembly (10) further includes at least one sight screen (26) operable to display an image from the at least one image capture means (25).

Description

TITLE OF THE INVENTION

CAPTURE ASSEMBLY INCLUDING AN IMAGE CAPTURE MEANS

BACKGROU1 OF THE INVENTION 1. Filed of the Invention The present invention relates to a capture assembly including a capture means and a method of operating the capture assembly.

2. Description of Related art

One type of known capture assembly comprises an arrangement operable to vend products such as toys or sweets, and is often located in amusement arcades and the like. A conventional capture assembly of this type may include a claw vending machine as shown in Figure 1. The claw vending machine includes a cabinet 10 in which a number of pnzes 18, such as a plush toys andIor teddy bears, are located inside at the bottom of a transparent enclosure 20. Also inside the transparent enclosure 20 is a crane 11, including claws 13, mounted on an extendable arm 12 from a ceiling of the cabinet. The claws 13 are shown in an open position. The crane 11 can be moved in a horizontal position towards the back or front of the cabinet 10 and from side to side of the cabinet 10 by a user. The crane 11 is able to move in the vertical direction to the bottom of the transparent enclosure 20, and this, in some instances, may be controlled by the user. When the crane 11 moves to the bottom of the enclosure the claws 13 move to a closed position (not shown). To control the movement of the crane 11, controls 15 are provided on a control panel 14. The controls 15 consist of either push button controls or a joy-stick control. Also included on the claw vending machine is a coin slot 17 for payment and buttons 16 to control payment (such as a cancel button or coin reject button). Although two sets of cranes and associated components are shown in figure 1, the claw vending machine may include only a single crane.

The object of the game is for a user to manipulate the position of the crane 11 and claws 13 so as to pick up one of the prizes 18. Prizes that are successfully picked-up, or grabbed, by the claws 13 of the crane 11 are dispensed through a prize out area 19 to the wining user.

To play the game, a user typically inserts coins, or other credit, into the coin slot 17. The user then has a short time period, usually 15 to 30 seconds, to manipulate the horizontal position of the crane 11 using the controls 15. Once this time period expires, the horizontal position of the crane is held stationary and the extending arm 12 is extended causing the crane 11 to drop to the bottom of the transparent enclosure 20. The crane 11 may be able move to the bottom of the transparent enclosure 20 before the expiry of the time limit, if a trigger button is provided, and if the user presses the trigger button. While the crane 11 moves to the bottom of the transparent enclosure 20 the claws 13 close. Once the gripping attempt has been made the claws 13 are held in the closed position, and the crane 11 moves over an opening (not shown) in a corner of transparent enclosure 20 and the claws 13 are opened. If a prize has been grabbed by the claws 13, the prize falls into the opening and is dispensed to the prize out area 19 for collection by the user. Once this process is complete the credit is expended and the user must S insert more coins or credit to play again.

A problem with the above claw vending machine is that many users believe that the machines may be rigged and are made only to "pay out" randomly. A further conception is that on conventional machines the claws used have a weak grip and may let go of the prize easily. Accordingly, users may feel that no skill is required in playing the game and will be discouraged from honing their skills by repeated playing. in addition, users may also feel that they have inadequate control over the position of the crane, since they cannot easily determine the exact position of the crane through the transparent enclosure, and would prefer a more interactive and fulfilling involvement in IS the game.

SUMMARY OF THE INVENTION

The present invention has been made with the aim of solving the above problems.

In accordance with a first aspect of the invention, a capture assembly is provided that includes at least one capture means and at least one image capture means mounted on the at least one capture means. k

Preferably the capture means includes a grab means, the grab means is operable to move between a first position and a second position.

Preferably the image capture means includes a camera.

Preferably the capture assembly further includes at least one sight screen operable to display an image from the at least one image capture means.

Preferably the at least one sight screen, in addition to displaying the image from the at least one image capture means, displays a targeting sight.

Preferably the at least one sight screen is a touch sensitive screen and is operable to control the movement the at least one capture means.

Preferably the capture means is controlled by a joy-stick.

Preferably the capture assembly further includes a multimedia display means operable to display instructions to a user and/or to display promotional advertising.

Preferably the capture means is a moveable crane.

Preferably the capture assembly is a claw vending machine.

In accordance with a second aspect of the invention, a capture means for a vending machine is provided that includes a grab means, the grab means is operable to move between a first position and a second position, the capture means further including at least one image capture means mounted on the capture means.

Preferred features of this aspect are set out in the dependent claims.

In accordance with a third aspect of the invention, a method of operating a capture assembly is provided, the capture assembly including a coin slot, at least one capture means including grab means and at least one image capture means, at least one sight screen connected to the at least one S image capture means, a plurality of pnzes, a prize dispensing area and at least one control, the method including the steps: detecting coins inserted into the coin slot; detecting activation of the at least one control by a user; starting a count-down timer to count down from a time Limit; moving the at least capture means in response to the operation of the at least one control, which is operated in accordance with the image captured by the at least one image capture means displayed on the at least one sight screen; stopping movement of the at least one capture means after expiry of the time limit or when detecting activation of a trigger button pushed by the user; lowering the at least one capture means towards the plurality of prizes; operating the grab means and returning the at least one capture means to a home position; releasing the grab means and, if one of the prizes has been grabbed by the grab means, guiding one of the plurality of prizes to the prize dispensing area for collection by the user.

Preferred features for this aspect are set out in the dependent claims.

Preferred embodiments of the invention will now be described, by way of example only, with reference to the accompanying drawings.

BRiEF DESCRIPTION OF THE DRAWINGS

Figure 1 is a view of a conventional claw vending machine.

Figure 2 is a view of a claw vending machine in accordance with a preferred embodiment.

Figure 3 is a close up view of the mobile crane and camera in accordance with a preferred embodiment.

Figures 4A to 4C show various arrangements of grab means in accordance with preferred embodiments.

Figure 5 is a block diagram showing the electrical components of the claw vending machine according to an embodiment.

DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENTS

The embodiment described is in relation to an assembly typically located in an amusement arcade (known to those skilled in the art as a claw vending machine), although it will be appreciated that other embodiments will fall within the scope of the appended claims. The same reference numerals are used to describe the same components as that of the conventional arrangement shown in Figure 1. Components that are the same as that of the conventional device are not described.

The claw vending machine (or capture assembly) in Figure 2 includes a camera 25 (or image capture means 25) mounted on the bottom of the crane 11 (or capture means 11) facing the prizes at the bottom of the transparent enclosure 20. The camera 25 may be fastened to the crane 11 by bolts or screws, or by any other suitable means. The camera 25 may be a CCD camera, a CMOS camera or any other suitable image capture means. It is preferred that the camera 25 captures images of the area directly below the crane 11. The claw vending machine further includes a sight screen 26 that is electrically connected to the camera 25 and displays the image captured by the camera 25. The sight screen 26 may be a liquid crystal display (LCD) panel display, a cathode ray tube display, a plasma display panel, or any other suitable display. The sight screen 26 may be configured to display, in addition to the images captured by the camera 25, cross hairs 27, or other suitable targeting sights, bisecting, or intersecting, the middle of the display.

The sight screen 26 is shown mounted at the front corner of the transparent enclosure 20, but it my be mounted in any position that allows a user to view the screen. The sight screen 26 may be touch sensitive and may be used to control the movement of the crane 11 instead of the controls 15.

At the rear of the transparent enclosure 20, the claw vending machine may include a multimedia display screen 30. The multimedia screen 30 may be a LCD panel, a cathode ray tube display, a plasma display panel, or any other suitable display means. The multimedia screen 30 is configured to display instructions to a user and/or may be configured to display promotional (or advertisement) material. The multimedia screen 30 may be configured to display the promotional material while the vending machine is not in use

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(when in a standby mode) and to display the user instructions when the machine is in use.

Figure 3 shows a closer view of the moveable crane 11. The crane 11 is mounted on an extending arm 12. The extending arm 12 may be a pneumatic or hydraulic telescopic arm. Preferably, when the arm 12 is activated, a protruding rod 12a is forced away from the arm 12 to lower the crane to the bottom of the transparent enclosure 20. In a further embodiment the crane 11 may be mounted on a wire and may be lowered by extending the wire using a pulley arrangement (not shown). The claws 13 (or grab means 13) are shown in the open position. Only two claws 13 are shown in the Figure for simplicity. Preferably the crane 11 includes three or four claws.

However, the number of claws is not limited to this and may be one or more.

The grab means 11 may use a magnet, a hook, or a scoop, as the grab means 13; these other possibilities are discussed in more detail below with reference to Figure 4. However it will be appreciated that these options are described as examples, and any other suitable means may be employed.

The camera 25 mounted on the crane 11 may comprise a camera body and a lens 25a. The camera is positioned such that it is not in the way of the claws 13 and will not prevent the grabbing of a prize. Although the camera 25 is shown mounted on the surface of the crane 11 it may be mounted inside the crane or in a recess so that physical interaction with the claws 13 or prize 18 is avoided. It is preferable that the lens 25a is of an auto-

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focus design, although it may be fixed focus. The image captured by the camera 25 is preferably colour, although it may be monochrome.

Figures 4A to 4C show variations of the grab means 13. Figure 4A shows that a magnet 50 may be used as the grab means 13. In this case the prizes 18 will either be made from, or include, a magnetic material that is attracted to the magnet. The magnet 50 may be a permanent magnet, or may be an electromagnet. If the magnet 50 is an electromagnet, this may be activated when the crane 11 moves to the bottom of the transparent enclosure, in similarity to the closing operation of the claws 13.

Figure 4B shows that a scoop 60 may be used as the grab means 13.

The scoop may be mounted to the extendable arm 12 by a pivot 62. When the scoop 60 moves to the bottom of the enclosure, the scoop 62 is rotated about the pivot 62 in the direction shown by the arrow in Figure 4B to pick up a prize 18.

Figure 4C shows that a hook 65 may be used as the grab means 13.

The prizes 18 may include collar means (not shown) which is hooked by the hook 65. The hook 65 is mounted on a pivot 67 so as to move in the direction shown by the arrow when the crane moves to the bottom of the enclosure.

The electrical components of the crane vending machine will now be discussed with reference to Figure 5. The vending machine includes an AC mains input 100. The power from mains input 100 is fed to general lights 103, a multimedia screen unit 104, a main power supply unit (PSU) 101, and a camera and sight screen unit 125. The general lights 103 preferably comprise fluorescent lights, although incandescent lights may also be used. The general lights are used to provide illumination for the claw vending machine. The multimedia unit 104 includes a multimedia screen PSU 105 for supplying power to the multimedia screen 30. The multimedia screen 30 may have an in-built memory card, such as a compact flash card, to provide images. The memory card may have data written to it from a personal computer (PC) and then transferred to the multimedia screen 30. Alternatively, the multimedia screen may be operable to be connected to a PC via a physical or radio link to have display information written into the memory card. The camera and sight screen unit 125 includes a camera PSU 126 to provide power to the camera 25, and a sight screen PSU 128 to provide power to the sight screen 26.

The Main PSU 101 provides power to a credit unit 107, and a main central processing unit (CPU) 102. The credit unit 107 includes a credit totaliser CPU 108 which is connected to a coin validator 110 and a coin in meter 111. The credit unit 107 may also include a note validator 109. The coin validator 109 accepts or rejects inserted coins (or credits) and outputs a signal to the credit totaliser CPU 108. The credit totaliser CPU 108 keeps track of the number of coins (or credit) inserted and sends this information to the main CPU 102 and the coin in meter 111. The number of coins inserted is displayed on the coin in meter 111. A similar arrangement is provided for the note validator 109 if fitted.

The main CPU 102 is connected to a crane control unit 112, a sound unit 116, the controls 15, a credit display 123 and a prize out meter 122. The crane control unit 112 includes crane motors 113, limit sensors 114 and, preferably, payout sensors 115. The crane motors 113 comprise motors that move the crane 11 in its horizontal X-Y axis (i.e. leftlright and back/forwards), and a descent motor for controlling the descent of the crane 11 and the movement of the claws 13 or other grab means. The crane motors 113 have limit sensors 114 at each of their end limits so that the crane may be prevented from exceeding a particular range of movements. The payout sensors 115 detect if a prize 18 has been grabbed by the claws 13 and send a signal to the main CPU 102.

The controls IS, in a preferred embodiment include joystick levers 120/121. However, these may be push button controls or any other suitable controls. In a further embodiment the controls 15 are touch sensitive switches mounted on the sight screen 26. The joystick levers 120/121 include micro-switches that are activated when the joystick is moved in a particular direction IS and outputs signals to the main CPU 102. The Main CPU 102 interprets these signals and controls the movements of the crane 11 by operating the crane motors 113. The action of one of the micro-switches in the joystick levers 120/121 may also activate a count-down timer. The count-down timer is set by the main CPU 102. The credit display 123 displays the amount of credit inserted and remaining to a user. The prize out meter 122 displays the number of prizes won. The credit display 123 and prize out meter 122 may be LED displays or LCD displays. The sound unit 116 includes a volume control 117 and loudspeakers 118 and plays music or sound effects when the game is being played.

A method of operating the crane vending machine will now be described. During a standby mode the general lights 103 are Lit and music is S played through the sound unit 116 to attract potential players (users). The sight screens 26 may be turned off during standby, or more preferably may show the current image from the camera 11. Alternatively, the sight screen 26 may display information such as example images from the camera showing the crane 11 and claws 13 grabbing a prize 18, in order to clearly demonstrate to a potential user the benefits of the present arrangement. In another embodiment, in the standby mode, the media display screen 30 may show promotional material such as video advertisements for the particular claw vending machine vendor or any other advertisements. The multimedia screen may also show demonstrations of the claw vending machine in action such I S as showing how the crane 11 may be controlied by a user.

Once coins (or credit tokens) are inserted into the coin slot 17 the lime limit (i.e. how long the machine can be operated) and the number of games remaining is displayed on the credit display 123. The time limit may be any predetermined time, but is typically in the range 15 to 90 seconds. The machine may have a limit to the number of credits, such as nine, which cannot be exceeded. Once the joystick lever 120/121 is manipulated, and one on the micro switches contained in the joystick lever 120/121 activated, the time limit starts to count down and the crane 11 moves in the direction with which I.

S

the joystick lever 120/121 has been moved. At this point the multimedia screen 30 may be switched to display information about how to control the crane and give instructions or tips to the player.

The image from the camera 25 is viewed by a user on the sight screen 26 so that the user attempts to position the crane 11 accurately over a prize 18 to be grabbed. The sight screen also displays the cross hairs as the targeting sight 27 so as to assist the user in aligning the crane. The sight screen 26 may display a central circular zone in the middle of the display as the targeting sight, so that the user manipulates the crane 11 so as to align a prize 18 within the circular zone. In another embodiment the cross hairs and circular zone may both be displayed by the sight screen 26.

When the time limit expires, or if the user presses a trigger button located on the joystick lever 120/121, the motion of the crane 11 is halted.

The claws 13 of the crane 11 are then moved to the fully open position (if not already in the fully open position) and the extending arm 12 (or wire) is extended to lower the crane 11 towards the prizes 18. The sight screen 26 shows the crane ii getting ever closer to the prizes 18. Once the crane 11 comes into contact with a prize 18 or other obstacle, or when the crane 11 reaches a maximum extended length (detectable by the limit sensors 114), the crane 11 stops its descent and the claws 13 move to their closed position. If the crane 11 has been correctly manipulated by the user and accurately positioned using the sight screen 26 above a prize 18, when the claws 13 close they will grip and hold a prize 18.

Once the claws 13 are in the closed position the crane 11 is retracted by the extendable arm 12 and ascends to the top of the machine. When at the top, an upper limit sensor 114 is reached and the crane stops ascending. The crane 11 then automatically moves in a horizontal direction to a home position. In the home position the claws 13 are opened and any prize 18 gripped by the claws 13 falls into a chute (not shown) and emerges into the prize dispensing area 19, where a player can collect their prize 18. When falling from the claws 13 and through the chute, the prize 18 passes and activates the payout sensor 115, which then causes the main CPU to operate the loudspeakers 118 to play a fanfare, or any other winning sound. The payout 115 sensor may also activate a particular image to be displayed on the multimedia screen 30 or the sight screen 26, such as a caption saying "well done" or "congratulations". Once the claws 13 have been opened and closed one game is complete, and if no credits remain the credit display 123 displays zero and the game is over. The machine then returns to the standby mode and the main CPU 102 switches back to playing the standby music.

According to another embodiment of the invention, a reward dispensing enclosure (not shown) may be located in the claw vending machine. Preferably this would be installed on the top of the machine, although it is not limited to this position. The reward dispensing enclosure may hold sweets/candy such as bubble gum, or any small gifi, and is arranged to dispense one, or more, of these to a player when a prize 18 activates the payout sensor 115. In a further embodiment, the dispensing enclosure may be arranged to dispense sweets/candy at the end of every game, regardless of whether the user has won a prize. This would give added incentive and enjoyment to a user of the machine.

The embodiments described above provide the advantage that a player S of the claw vending machine will fee] more involved, i.e. more interactive, with the game and will gain more enjoyment out of playing. In addition since the player can view the position of the crane II on the sight screen 26 the player will feel that it is their skill, and not randomness, that determines if they will win a prize or not. This will provide the player with a challenge and will encourage them to play the game repeatedly to hone their skills and they will gain increased pleasure from playing the crane vending machine of the present invention.

Although the present invention has been described in terms of preferred embodiments, it will be appreciable that various modifications and alterations might be made by those skilled in the art without departing from the scope of the invention. The invention should therefore be measured in terms of the claims which follow.

Claims (27)

1. A capture assembly, comprising: at least one capture means (11); and at least one image capture means (25) mounted on the at least one capture means (11).
2. A capture assembly according to claim 1, wherein the capture means includes a grab means (13), the grab means (13) operable to move between a first position and a second position.
3. A capture assembly according to claim 1 or claim 2, wherein the image capture means (25) includes a camera.
4. A capture assembly according to any of claims 1 to 3, further comprising at least one sight screen (26) operable to display an image from the at least one image capture means (25).
5. A capture assembly according to claim 4, wherein the at least one sight screen (26), in addition to displaying the image from the at least one image capture means (25), displays a targeting sight (27).
6. A capture assembly according to claim 4 or claim 5, wherein the at least one sight screen (26) is a touch sensitive screen and is operable to control the movement the at least one capture means (II).
7. A capture assembly according to any of cJaims I to 5, wherein the capture means (11) is controlled by a joy-stick (120, 121).
8. A capture assembly according to any of claims 2 to 7, wherein the grab means (13) includes at least one claw.
9. A capture assembly according to any of claims 2 to 7, wherein the grab means (13) is a scoop (60).
10. A capture assembly according to any of claims 2 to 7, wherein the grab means (13) is a hook (65).
11. A capture assembly according to any of claims I to 10, further comprising: a multimedia display means (30) operable to display instructions to a user and/or to display promotional advertising.
12. A capture assembly according to any of claims I to 11, wherein the capture means (ii) is a moveable crane. is
13. A capture assembly according to any of claims I to 12, wherein the capture assembly is a claw vending machine.
14. A capture means (11) for a vending machine comprising: a grab means (13), the grab means (13) operable to move between a first position and a second position; and at least one image capture means (25) mounted on the capture means (11).
15. A capture means according to claim 14, wherein the image capture means (25) includes a camera.
16. A capture means according to claim 14 or claim 15, wherein the grab means (13) includes at least one claw.
17. A capture means according to claim 14 or claim 15, wherein the grab means (13) is a scoop (60).
18. A capture means according to claim 14 or claim 15, wherein the grab means (13) is a hook (65).
19. A capture means according to any of claims 14 to 18, wherein the capture means (11) is a moveable crane.
20. A method of operating a capture assembly, the capture assembly including a coin slot (17), at least one capture means (11) including grab means (13) and at least one image capture means (25), at least one sight screen (26) connected to the at least one image capture means (25), a plurality of prizes (18), a prize dispensing area (19) and at least one control (15), the method comprising the steps: detecting coins inserted into the coin slot (17); detecting activation of the at least one control (15) by a user; starting a count-down timer to count down from a time limit; moving the at least capture means (11) in response to the operation of the at least one control (15), which is operated in accordance with the image captured by the at least one image capture means (25) displayed on the at least one sight screen (26); stopping movement of the at least one capture means (11) after expiry of the time limit or when detecting activation of a trigger button pushed by the user; lowering the at least one capture means (11) towards the plurality of prizes (18); operating the grab means (13) and returning the at least one capture means (11) to a home position; releasing the grab means (13) and, if one of the prizes (18) has been grabbed by the grab means (13), guiding one of the plurality of prizes (18) to the prize dispensing area (19) for collection by the user.
21. A method according to claim 20, wherein the image capture means (25) includes a camera.
22. A method according to claim 20 or claim 21, wherein the at least one sight screen (26), in addition to displaying the image from the at least one image capture means (25), displays a targeting sight (27).
23. A method according to any of claims 20 to 22, wherein the grab means (13) includes at least one claw.
24. A method according to any of claims 20 to 22, wherein the grab means (13) is a scoop (60).
25. A method according to any of claims 20 to 22, wherein the grab means (13) is a hook (65).
26. A method according to any of claims 20 to 25, further comprising: a multimedia display means (30) operable to display instructions to a user or to display promotional advertising. If
27. A method according to any of claims 20 to 26, wherein the capture means (11) is a moveable crane.
GB0706995A 2007-04-11 2007-04-11 Capture assembly including an image capture means Withdrawn GB2448337A (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
GB0706995A GB2448337A (en) 2007-04-11 2007-04-11 Capture assembly including an image capture means

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
GB0706995A GB2448337A (en) 2007-04-11 2007-04-11 Capture assembly including an image capture means

Publications (2)

Publication Number Publication Date
GB0706995D0 GB0706995D0 (en) 2007-05-16
GB2448337A true GB2448337A (en) 2008-10-15

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GB0706995A Withdrawn GB2448337A (en) 2007-04-11 2007-04-11 Capture assembly including an image capture means

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Cited By (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
GB2467331A (en) * 2009-01-29 2010-08-04 Steven Day Crane grabber machine with video display and camera
EP3239942A1 (en) * 2016-04-27 2017-11-01 Paokai Electronic Enterprise Co., Ltd. Touch control type object grabbing machine
US20170312623A1 (en) * 2016-04-27 2017-11-02 Paokai Electronic Enterprise Co., Ltd. Interactive object grabbing machine and control method thereof
US9818265B1 (en) * 2016-10-04 2017-11-14 Stephen P. Shoemaker, Jr. Camera guided arcade game

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JPH0866555A (en) * 1994-08-31 1996-03-12 Taito Corp Crane game machine
JPH08299586A (en) * 1995-05-10 1996-11-19 Takeshi Ishiyubi Crane game machine
JPH11319305A (en) * 1998-03-11 1999-11-24 Kinue Mogami Crane game machine
US6234487B1 (en) * 1998-04-15 2001-05-22 Stephen P. Shoemaker, Jr. Crane game claw gauge
US6588760B2 (en) * 2001-11-09 2003-07-08 Innovative Concepts In Entertainment, Inc. Cylindrical crane game
JP2005192708A (en) * 2004-01-05 2005-07-21 Tsugawa:Kk Giveaway acquisition game machine

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Publication number Priority date Publication date Assignee Title
GB2261759A (en) * 1988-12-08 1993-05-26 Hallmark Cards Computer controlled machine for vending personalized products or the like.
JPH0866555A (en) * 1994-08-31 1996-03-12 Taito Corp Crane game machine
JPH08299586A (en) * 1995-05-10 1996-11-19 Takeshi Ishiyubi Crane game machine
JPH11319305A (en) * 1998-03-11 1999-11-24 Kinue Mogami Crane game machine
US6234487B1 (en) * 1998-04-15 2001-05-22 Stephen P. Shoemaker, Jr. Crane game claw gauge
US6588760B2 (en) * 2001-11-09 2003-07-08 Innovative Concepts In Entertainment, Inc. Cylindrical crane game
JP2005192708A (en) * 2004-01-05 2005-07-21 Tsugawa:Kk Giveaway acquisition game machine

Cited By (7)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
GB2467331A (en) * 2009-01-29 2010-08-04 Steven Day Crane grabber machine with video display and camera
EP3239942A1 (en) * 2016-04-27 2017-11-01 Paokai Electronic Enterprise Co., Ltd. Touch control type object grabbing machine
US20170312623A1 (en) * 2016-04-27 2017-11-02 Paokai Electronic Enterprise Co., Ltd. Interactive object grabbing machine and control method thereof
CN107308636A (en) * 2016-04-27 2017-11-03 宝凯电子企业股份有限公司 Touch Article grabbing machine
CN107308635A (en) * 2016-04-27 2017-11-03 宝凯电子企业股份有限公司 Interactive Article grabbing machine and its control method
US9818265B1 (en) * 2016-10-04 2017-11-14 Stephen P. Shoemaker, Jr. Camera guided arcade game
US10055943B2 (en) * 2016-10-04 2018-08-21 Stephen P Shoemaker, Jr. Camera guided arcade game

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