GB2203355A - Board game - Google Patents

Board game Download PDF

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Publication number
GB2203355A
GB2203355A GB08808821A GB8808821A GB2203355A GB 2203355 A GB2203355 A GB 2203355A GB 08808821 A GB08808821 A GB 08808821A GB 8808821 A GB8808821 A GB 8808821A GB 2203355 A GB2203355 A GB 2203355A
Authority
GB
United Kingdom
Prior art keywords
player
board
lasers
counter
areas
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Withdrawn
Application number
GB08808821A
Other versions
GB8808821D0 (en
Inventor
Andrew Keith Simmons
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Individual
Original Assignee
Individual
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Individual filed Critical Individual
Publication of GB8808821D0 publication Critical patent/GB8808821D0/en
Publication of GB2203355A publication Critical patent/GB2203355A/en
Withdrawn legal-status Critical Current

Links

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F3/00Board games; Raffle games
    • A63F3/00003Types of board games
    • A63F3/00075War games

Abstract

Apparatus for a board game having a space war theme comprises a board 1 marked with areas 2 in a spiral pattern with a target 3 at the centre, a counter (12, Figures 3, 4) for each player which is moved on the areas 2 according to a random chance selector (dice) 9, sets of cards 4 and 6 with questions/instructions whereby counters are armed/disarmed with e.g. lasers, As shown and particularly described counters are in form of starships to be armed with lasers and each player has a control box 10 to indicate the states of lasers for each of four starships for each player. To win the game a player 'fires' his lasers at the PLANET EATER/meteorite target 3 when he lands on or on area next to target 3, ten lasers being required to destroy the target. <IMAGE>

Description

BOARD GAME This invention relates to apparatus for a board game having a space war theme.
The object of the game is to destroy a target using space ships which are armed according to questions answered by the players of the game.
According to the present invention there is provided a board game comprising a board marked with a consecutive set of areas in a spiral pattern with a target represented at the focal point of the spiral, a counter for each player which is moved on the areas of the board according to a random chance selector, a set of cards used to arm or disarm the counter according to the answer to a question on a card.
Some of the areas on the board are preferably marked with different colours to indicate different functions. Each counter is preferably in the shape of a space craft or starship. The starship may, for example, be in the shape of a flying saucer.
Each player preferably has a control box which is used to indicate how each starship is armed. Each starship may be armed with one or more hypothetical weapons such as lasers. The indication that a starship is armed may be made by slides which may be used to cover or reveal representations of lasers or missiles.
The random chance selector is preferably provided by one or more die.
The board is preferably made from cardboard and may be folded.
The starships and the control boxes are preferably made from coloured moulded plastics material.
A card may be picked up by a player when the player's starship moves onto an area which has been designated as such. The cards of the first set or of a second set may be used to move the starship to different areas on the board.
When a starship is armed it may be used to attack the target.
The target is preferably represented as a meteorite or "planet eater".
There are many variations for the rules of the game. A preferred set of rules is outlined for four players each having four starships positioned initially at the outer most area on the spiral, as follows: 1. Each player throws two dice and the player having the highest score starts.
2. The starting player throws the die and moves his starship the corresponding number of areas on the board.
3. If a double is thrown the player has another go. If three doubles are thrown in succession the player must return to the start.
4. Each star ship is given initially five lasers, which can be lost or gained by picking up a card (ten lasers are required to destroy the 'PLANET EATER', although the players can decide on a different number of lasers at the beginning of the game). The amount of lasers that are gained or lost are noted by the players on their own control boxes allocated to them at the start of the game.
5. A player picks up a card when he lands on an area corresponding to the set of cards, by colour.
6. A player can have only 2 starships on the board at any one time.
7. To win the game each player will requires ten lasers to destroy the PLANET EATER.
8. A player "fires" his lasers at the PLANET EATER when he lands on the PLANET EATER or on the area next to the PLANET EATER.
9. When a starship has fired its lasers at the PLANET EATER it may return to the start of the game, and be re-armed with another five lasers.
An embodiment of the apparatus of the invention will now be described by way of example with reference to the accompanying drawings in which: Fig 1 shows a plan vew of a board; Fig 2 shows a plan view of a control box; Fig 3 shows a side view of a starship; and Fig 4 shows a plan view of Fig 3.
A board 1 in Fig. 1 is marked into areas 2 which converge in a spiral to the centre of the board 1. At the centre of the board is a target represented as a planet eater 3. Two sets of cards 4,6 are positioned on the board at two of the corners. Some of the areas are marked in such a way that when a player's counter 12 (see Figs 3 and 4) in the form of a starship falls on that area a certain instruction according to the rules of the game should be carried out. The shaded areas 7 indicate that a player should pick up a card from the set 4. If the player answers the question on the card correctly his starship is armed with one or more lasers or the starship is be moved forward towards the planet eater 3. If the answer is incorrect the starship looses lasers or goes backwards. The areas 8 marked with a cross-hatch indicate that a player should pick up a card from the set 6.A card from this set is used to arm the players starship with one or more lasers or to go forwards.
Further alternatives include using a card from the set 6 to cancel an instruction from a card from set 4 so that a question does not have to be answered or for one player to destroy another player's starship according to the instruction on a card, or for a starship to be sent to special areas such as that marked with a diagonal cross, where the starship is safe from attack from another player's starship, or the starship may be sent to the last area next to the planet eater. Each player plays the game in turn by throwing the die 9 to move along the board towards the target 3.
A control box 10 is used, as shown in Fig.2, to indicate the states of seven lasers 11 for each of four starships for each player. A slider 12 is moved up or down in a slot to show whether or not a starship is armed with a laser 11.
A starship 12 is shown in Figs. 3 and 4. The starship 12 is in the form of a flying saucer, and is small enough to allow at least two starships 12 to be positioned within an area 2 on the board 1.
The object of the game is to get enough starships, which together can have at least ten lasers, onto the last area closest to the planet eater to be able. to land on the planet eater with the next throw of the die.
Further different coloured areas may be designated for different purposes. For example, when a starship lands on a certain area it may be free from attack from other starships, alternatively the starship may be destroyed if it lands on another area, or the starship may be automatically armed. Furthermore, areas may be designated in which a starship moves automatically a certain number of areas towards or away from the target.

Claims (10)

CLAIMS:
1. Apparatus for a board game comprising a board marked with a consecutive set of areas in a spiral pattern with a target represented at the focal point of the spiral, a counter for each player which is moved on the areas of the board according to a random chance selector, a set of cards used to arm or disarm the counter according to the answer to a question on a card.
2. Apparatus according to claim 1, in which some of the areas on the board are marked with different colours to indicate different functions.
3. Apparatus according to claims 1 or 2, in which each counter is in the shape of a space craft.
4. Apparatus according to any of claims 1,2 or 3, in which each counter is armed with one or more hypothetical weapons such as lasers.
5. Apparatus according to claim 4, in which each player has a control box which is used to indicate how each counter is armed.
6. Apparatus according to claim 5, in which the indication that a counter is armed is made by slides which are used to cover or reveal representations of the hypothetical weapons.
7. Apparatus according to any preceding claim, in which the random chance selector is provided by one or more die.
8. Apparatus according to any preceding -claim, in which the board is made from foldable cardboard.
9. Apparatus according to any preceding claim, in which the counters and the control boxes are made from coloured moulded plastics material.
10. Apparatus substantially as hereinbefore described with reference to any one or more of the accompanying drawings.
GB08808821A 1987-04-14 1988-04-14 Board game Withdrawn GB2203355A (en)

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
GB878708924A GB8708924D0 (en) 1987-04-14 1987-04-14 Board game

Publications (2)

Publication Number Publication Date
GB8808821D0 GB8808821D0 (en) 1988-05-18
GB2203355A true GB2203355A (en) 1988-10-19

Family

ID=10615805

Family Applications (2)

Application Number Title Priority Date Filing Date
GB878708924A Pending GB8708924D0 (en) 1987-04-14 1987-04-14 Board game
GB08808821A Withdrawn GB2203355A (en) 1987-04-14 1988-04-14 Board game

Family Applications Before (1)

Application Number Title Priority Date Filing Date
GB878708924A Pending GB8708924D0 (en) 1987-04-14 1987-04-14 Board game

Country Status (1)

Country Link
GB (2) GB8708924D0 (en)

Cited By (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US5131663A (en) * 1987-07-06 1992-07-21 David Klein Board game with two playing areas
US5507495A (en) * 1994-10-12 1996-04-16 Kiss; Robert J. Games for teaching alphabet, numbers, colors, shapes and math along with coordination and motor skills
US9440140B1 (en) 2015-11-17 2016-09-13 Omar Khaled Alqattan War game using cards and dice

Citations (6)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US3223420A (en) * 1963-03-07 1965-12-14 Richard L Turner Solar system travel game
GB1015952A (en) * 1961-09-15 1966-01-05 Andre Ortmans Improvements in or relating to a new parlour game
US4296928A (en) * 1979-12-05 1981-10-27 Nick Howard H Interplanetary conflict game
GB2076297A (en) * 1980-05-22 1981-12-02 Knott Douglas George Space board game
GB2136697A (en) * 1983-02-10 1984-09-26 Hungry Owl Publications Limite Space game apparatus
EP0190872A2 (en) * 1985-02-07 1986-08-13 Oliver Komar Board Game

Patent Citations (6)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
GB1015952A (en) * 1961-09-15 1966-01-05 Andre Ortmans Improvements in or relating to a new parlour game
US3223420A (en) * 1963-03-07 1965-12-14 Richard L Turner Solar system travel game
US4296928A (en) * 1979-12-05 1981-10-27 Nick Howard H Interplanetary conflict game
GB2076297A (en) * 1980-05-22 1981-12-02 Knott Douglas George Space board game
GB2136697A (en) * 1983-02-10 1984-09-26 Hungry Owl Publications Limite Space game apparatus
EP0190872A2 (en) * 1985-02-07 1986-08-13 Oliver Komar Board Game

Cited By (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US5131663A (en) * 1987-07-06 1992-07-21 David Klein Board game with two playing areas
US5507495A (en) * 1994-10-12 1996-04-16 Kiss; Robert J. Games for teaching alphabet, numbers, colors, shapes and math along with coordination and motor skills
US9440140B1 (en) 2015-11-17 2016-09-13 Omar Khaled Alqattan War game using cards and dice

Also Published As

Publication number Publication date
GB8708924D0 (en) 1987-05-20
GB8808821D0 (en) 1988-05-18

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Legal Events

Date Code Title Description
WAP Application withdrawn, taken to be withdrawn or refused ** after publication under section 16(1)