EP4616605A1 - Event based update in scene description - Google Patents
Event based update in scene descriptionInfo
- Publication number
- EP4616605A1 EP4616605A1 EP23814164.2A EP23814164A EP4616605A1 EP 4616605 A1 EP4616605 A1 EP 4616605A1 EP 23814164 A EP23814164 A EP 23814164A EP 4616605 A1 EP4616605 A1 EP 4616605A1
- Authority
- EP
- European Patent Office
- Prior art keywords
- scene
- action
- information
- update
- trigger condition
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Pending
Links
Classifications
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- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N21/00—Selective content distribution, e.g. interactive television or video on demand [VOD]
- H04N21/80—Generation or processing of content or additional data by content creator independently of the distribution process; Content per se
- H04N21/83—Generation or processing of protective or descriptive data associated with content; Content structuring
- H04N21/84—Generation or processing of descriptive data, e.g. content descriptors
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- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N21/00—Selective content distribution, e.g. interactive television or video on demand [VOD]
- H04N21/20—Servers specifically adapted for the distribution of content, e.g. VOD servers; Operations thereof
- H04N21/23—Processing of content or additional data; Elementary server operations; Server middleware
- H04N21/234—Processing of video elementary streams, e.g. splicing of video streams or manipulating encoded video stream scene graphs
- H04N21/23412—Processing of video elementary streams, e.g. splicing of video streams or manipulating encoded video stream scene graphs for generating or manipulating the scene composition of objects, e.g. MPEG-4 objects
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- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N21/00—Selective content distribution, e.g. interactive television or video on demand [VOD]
- H04N21/80—Generation or processing of content or additional data by content creator independently of the distribution process; Content per se
- H04N21/81—Monomedia components thereof
- H04N21/816—Monomedia components thereof involving special video data, e.g 3D video
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- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N21/00—Selective content distribution, e.g. interactive television or video on demand [VOD]
- H04N21/80—Generation or processing of content or additional data by content creator independently of the distribution process; Content per se
- H04N21/85—Assembly of content; Generation of multimedia applications
- H04N21/854—Content authoring
- H04N21/85406—Content authoring involving a specific file format, e.g. MP4 format
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- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N21/00—Selective content distribution, e.g. interactive television or video on demand [VOD]
- H04N21/80—Generation or processing of content or additional data by content creator independently of the distribution process; Content per se
- H04N21/85—Assembly of content; Generation of multimedia applications
- H04N21/854—Content authoring
- H04N21/8543—Content authoring using a description language, e.g. Multimedia and Hypermedia information coding Expert Group [MHEG], eXtensible Markup Language [XML]
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N21/00—Selective content distribution, e.g. interactive television or video on demand [VOD]
- H04N21/80—Generation or processing of content or additional data by content creator independently of the distribution process; Content per se
- H04N21/85—Assembly of content; Generation of multimedia applications
- H04N21/854—Content authoring
- H04N21/8545—Content authoring for generating interactive applications
Definitions
- Extended reality is a technology enabling interactive experiences where the real-world environment and/or a video content is enhanced by virtual content, which can be defined across multiple sensory modalities, including visual, auditory, haptic, etc.
- virtual content 3D content or audio/video file for example
- Scene graphs are a possible way to represent the content to be rendered. They combine a declarative description of the scene structure linking real-environment objects and virtual objects on one hand, and binary representations of the virtual content on the other hand.
- scene description frameworks ensure that the timed media and the corresponding relevant virtual content are available at any time during the rendering of the application, such frameworks do not provide a description of how a user can interact with the scene objects at runtime for immersive XR experiences. Hence, there is no support of user specific XR experiences for consuming the immersive media.
- a first example method in accordance with some embodiments may include: obtaining scene description data for a three dimensional (3D) scene, wherein the scene description data includes: scene element information describing each of a plurality of scene elements in the scene, trigger information describing at least one trigger condition, and action information describing at least one action to perform on a first scene element of the plurality of scene elements, wherein the action information includes: a list of at least an update action, and update action information, wherein the update action information includes: a patch parameter; and in response to determining that: (i) a trigger condition of the at least one trigger condition has occurred and (ii) the action information indicates that the update action is to be performed, performing the update action to apply the patch parameter as an update to the scene description data.
- determining that the trigger condition has occurred comprises determining that the trigger condition has produced a true result.
- the patch parameter indicates one or more operations comprising one or more of add, remove, replace, move, and copy, and the one or more operations are applied to a JavaScript Object Notation (JSON) element of the scene description data.
- JSON JavaScript Object Notation
- the update action information further comprises a shared field, the shared field indicating a status of sharing with devices connected to the 3D scene.
- Some embodiments of the first example method may further include in response to determining that the shared field indicates a true result, performing the update action on at least one device sharing the 3D scene.
- Some embodiments of the first example method may further include in response to determining that the shared field indicates the true result, performing the update action on all devices sharing the 3D scene.
- the update action information further comprises a place description field and a placed Items field, the place description field identifies a source of location information, the placedltems field is an array, and the placedlems array indicates patch operations that reference nodes to be placed at a given location.
- the update action comprises setting a location of at least a scene element within the scene, and the at least scene element of the scene is referenced in the at least path operations from the placed Items field, and setting the location of the at least scene element uses the location information from the identified source.
- the update action information further includes: a childOps array, the childOps array indicating patch operations that reference a node that is to be set as a child of an existing node in the scene description data; and a parents array, the parents array indicating nodes of where to add each new child referenced in the patch operations from the childOps array.
- the scene description data further comprises behavior information.
- each of the one or more operations comprises a set of operation parameters, and each set of operation parameters includes: an operation identifier, a path to a JavaScript Object Notation (JSON) element of the scene description data, and a value to apply.
- JSON JavaScript Object Notation
- the path is a JSON pointer referencing the first scene element.
- each of the one or more operations comprises a set of operation parameters, and each set of operation parameters includes: an operation identifier, a path to a JavaScript Object Notation (JSON) element, and a source JSON element.
- JSON JavaScript Object Notation
- the path is a JSON pointer referencing the first scene element.
- the patch parameter indicates a JavaScript Object Notation (JSON) patch to apply to the scene description data.
- JSON JavaScript Object Notation
- the patch parameter includes a location pointer to a JavaScript Object Notation (JSON) file comprising a JSON patch to apply to the scene description data.
- JSON JavaScript Object Notation
- a first example apparatus in accordance with some embodiments may include: a processor; and a non-transitory computer-readable medium storing instructions operative, when executed by the processor, to cause the apparatus to perform any one of the methods listed above.
- a second example method in accordance with some embodiments may include: obtaining scene description data for a 3D scene, wherein the scene description data includes: scene element information describing each of a plurality of scene elements in the scene, trigger information describing at least one trigger condition, and action information describing at least one action to perform on a first scene element of the plurality of scene elements, wherein the action information includes: a list of at least a set action, and a set action information, wherein the set action information includes: a path, the path identifying the first scene element, and a value, the value indicating a new value for the first scene element; and in response to determining that: (i) a trigger condition of the at least one trigger condition has occurred and (ii) the action information indicates that the set action is to be performed, performing the set action to set a value associated with the first scene element to the new value for the first scene element.
- determining that the trigger condition has occurred comprises a logical determination that the trigger condition has occurred.
- determining that the trigger condition has occurred comprises determining that the trigger condition has produced a true result.
- the path identifies a location of the first scene element within a scene tree.
- setting the value associated with the first scene element sets the value associated with the first scene element to the new value.
- the set action information further includes a shared field, the shared field indicating a status of sharing with devices connected to the 3D scene.
- Some embodiments of the second example method may further include in response to determining that the shared field indicates a true result, performing the set action, of the at least one action, on at least one device sharing the 3D scene.
- Some embodiments of the second example method may further include in response to determining that the shared field indicates the true result, performing the set action, of the at least one action, on all devices sharing the 3D scene.
- the set action information further comprises a place description field, and the place description field identifies a source of location information.
- the set action includes setting a location of the first scene element within the scene, and setting the location of the first scene element uses the location information from the identified source.
- the path is a JavaScript Object Notation (JSON) pointer referencing the first scene element.
- the path includes path information referencing the first scene element, and the path information corresponds to an Internet Engineering Task Force (IETF) standard.
- IETF Internet Engineering Task Force
- the scene description data further includes behavior information.
- a second example apparatus in accordance with some embodiments may include: a processor; and a non-transitory computer-readable medium storing instructions operative, when executed by the processor, to cause the apparatus to perform any one of the methods listed above.
- a third example method in accordance with some embodiments may include: obtaining scene description data for a 3D scene, wherein the scene description data includes: scene element information describing each of a plurality of scene elements in the scene, trigger information describing at least one trigger condition, and action information describing at least one action to perform on a first scene element of the plurality of scene elements, wherein the action information includes: a list of at least an update action, and an update action information, wherein the update action information includes: a scene description patch; and in response to triggering execution of the update action, performing a first action, of the at least one action, on the scene description data.
- a third example apparatus in accordance with some embodiments may include: a processor; and a non-transitory computer-readable medium storing instructions operative, when executed by the processor, to cause the apparatus to perform any one of the methods listed above.
- a fifth example apparatus in accordance with some embodiments may include at least one processor configured to perform any one of the methods listed above.
- a sixth example apparatus in accordance with some embodiments may include a computer- readable medium storing instructions for causing one or more processors to perform any one of the methods listed above.
- An example signal in accordance with some embodiments may include: a scene description file generated according to any one of the methods listed above.
- a further example apparatus in accordance with some embodiments may include: a processor; and a non-transitory computer-readable medium storing instructions operative, when executed by the processor, to cause the apparatus to perform the method listed above.
- FIG. 1 A is a schematic side view illustrating an example waveguide display that may be used with extended reality (XR) applications according to some embodiments.
- XR extended reality
- FIG. 1C is a schematic side view illustrating an example alternative display type that may be used with extended reality applications according to some embodiments.
- FIG. 1 E is a system diagram illustrating an example set of interfaces for a scene description (stored as an item in gITF.json), three video tracks, an audio track, and a JavaScript Object Notation (JSON) patch update track in an ISOBMFF file according to some embodiments.
- FIG. 2 is a system diagram illustrating an example set of interfaces for an MPEG-I node hierarchy supporting elements of scene interactivity according to some embodiments.
- FIG. 3 is a block diagram showing an example of logical relationships between trigger information (describing triggers 1 through n), action information (describing actions 1 through m), and behavior information (describing relationships between the triggers and actions) in which triggers and actions may refer to one or more nodes in a scene description, such as a hierarchical scene graph, according to some embodiments.
- FIG. 4 is a schematic plan view illustrating example relationships of extended reality scene description objects according to some embodiments.
- FIG. 5 is a data syntax diagram illustrating an example syntax for a data stream encoding an extended reality (XR) scene description according to some embodiments.
- XR extended reality
- FIG. 6 is a data structure illustrating example JSON patch operations.
- FIG. 7 is a process diagram illustrating example timed sample patches to be applied to a scene description file.
- FIG. 8 is a process diagram illustrating further example timed sample patches to be applied to a scene description file.
- FIG. 9 is a flowchart illustrating an example process for an event-based update according to some embodiments.
- FIG. 10 is a data structure illustrating an example JSON patch operation according to some embodiments.
- FIG. 11 is a data structure illustrating an example gITF file extract according to some embodiments.
- FIG. 12 is a data structure illustrating an example SET action structure according to some embodiments.
- FIG. 13 is a flowchart illustrating an example SET action process according to some embodiments.
- FIGs. 14A-14B form a data structure illustrating an example UPDATE action structure according to some embodiments.
- FIG. 15 is a flowchart illustrating an example UPDATE action process according to some embodiments.
- FIG. 16 is a flowchart illustrating an example process for performing a set action according to some embodiments.
- FIG. 17 is a flowchart illustrating an example process for performing an update action according to some embodiments.
- Light representing an image 112 generated by the image generator 102 is coupled into a waveguide 104 by a diffractive in-coupler 106.
- the in-coupler 106 diffracts the light representing the image 112 into one or more diffractive orders.
- light ray 108 which is one of the light rays representing a portion of the bottom of the image, is diffracted by the in-coupler 106, and one of the diffracted orders 110 (e.g. the second order) is at an angle that is capable of being propagated through the waveguide 104 by total internal reflection.
- the image generator 102 displays images as directed by a control module 124, which operates to render image data, video data, point cloud data, or other displayable data.
- At least a portion of the light 110 that has been coupled into the waveguide 104 by the diffractive in-coupler 106 is coupled out of the waveguide by a diffractive out-coupler 114.
- At least some of the light coupled out of the waveguide 104 replicates the incident angle of light coupled into the waveguide.
- out-coupled light rays 116a, 116b, and 116c replicate the angle of the in-coupled light ray 108. Because light exiting the out-coupler replicates the directions of light that entered the in-coupler, the waveguide substantially replicates the original image 112. A user's eye 118 can focus on the replicated image.
- the out-coupler 114 out-couples only a portion of the light with each reflection allowing a single input beam (such as beam 108) to generate multiple parallel output beams (such as beams 116a, 116b, and 116c). In this way, at least some of the light originating from each portion of the image is likely to reach the user's eye even if the eye is not perfectly aligned with the center of the out- coupler. For example, if the eye 118 were to move downward, beam 116c may enter the eye even if beams 116a and 116b do not, so the user can still perceive the bottom of the image 112 despite the shift in position.
- the out-coupler 114 thus operates in part as an exit pupil expander in the vertical direction.
- the waveguide may also include one or more additional exit pupil expanders (not shown in FIG. 1 A) to expand the exit pupil in the horizontal direction.
- the waveguide 104 is at least partly transparent with respect to light originating outside the waveguide display.
- the light 120 from real-world objects such as object 122 traverses the waveguide 104, allowing the user to see the real-world objects while using the waveguide display.
- the diffraction grating 114 As light 120 from real-world objects also goes through the diffraction grating 114, there will be multiple diffraction orders and hence multiple images.
- the diffraction order zero no deviation by 114 to have a great diffraction efficiency for light 120 and order zero, while higher diffraction orders are lower in energy.
- the out-coupler 114 is preferably configured to let through the zero order of the real image. In such embodiments, images displayed by the waveguide display may appear to be superimposed on the real world.
- FIG. 1 B is a schematic side view illustrating an example alternative display type that may be used with extended reality applications according to some embodiments.
- a control module 132 controls a display 134, which may be an LCD, to display an image.
- the headmounted display includes a partly-reflective surface 136 that reflects (and in some embodiments, both reflects and focuses) the image displayed on the LCD to make the image visible to the user.
- the partly-reflective surface 136 also allows the passage of at least some exterior light, permitting the user to see their surroundings.
- FIG. 1C is a schematic side view illustrating an example alternative display type that may be used with extended reality applications according to some embodiments.
- a control module 142 controls a display 144, which may be an LCD, to display an image.
- the image is focused by one or more lenses of display optics 146 to make the image visible to the user.
- exterior light does not reach the user's eyes directly.
- an exterior camera 148 may be used to capture images of the exterior environment and display such images on the display 144 together with any virtual content that may also be displayed.
- FIG. 1 D is a system diagram illustrating an example set of interfaces for a system according to some embodiments.
- An extended reality display device may be implemented using a system such as the system of FIG. 1 D.
- System 150 can be embodied as a device including the various components described below and is configured to perform one or more of the aspects described in this document. Examples of such devices, include, but are not limited to, various electronic devices such as personal computers, laptop computers, smartphones, tablet computers, digital multimedia set top boxes, digital television receivers, personal video recording systems, connected home appliances, and servers. Elements of system 150, singly or in combination, can be embodied in a single integrated circuit (IC), multiple ICs, and/or discrete components.
- IC integrated circuit
- the processing and encoder/decoder elements of system 150 are distributed across multiple ICs and/or discrete components.
- the system 150 is communicatively coupled to one or more other systems, or other electronic devices, via, for example, a communications bus or through dedicated input and/or output ports.
- the system 1000 is configured to implement one or more of the aspects described in this document.
- the system 150 includes at least one processor 152 configured to execute instructions loaded therein for implementing, for example, the various aspects described in this document.
- Processor 152 may include embedded memory, input output interface, and various other circuitries as known in the art.
- the system 150 includes at least one memory 154 (e.g., a volatile memory device, and/or a non-volatile memory device).
- System 150 may include a storage device 158, which can include non-volatile memory and/or volatile memory, including, but not limited to, Electrically Erasable Programmable Read-Only Memory (EEPROM), Read-Only Memory (ROM), Programmable Read-Only Memory (PROM), Random Access Memory (RAM), Dynamic Random Access Memory (DRAM), Static Random Access Memory (SRAM), flash, magnetic disk drive, and/or optical disk drive.
- the storage device 158 can include an internal storage device, an attached storage device (including detachable and non-detachable storage devices), and/or a network accessible storage device, as non-limiting examples.
- System 150 includes an encoder/decoder module 156 configured, for example, to process data to provide an encoded video or decoded video, and the encoder/decoder module 156 can include its own processor and memory.
- the encoder/decoder module 156 represents module(s) that can be included in a device to perform the encoding and/or decoding functions. As is known, a device can include one or both of the encoding and decoding modules. Additionally, encoder/decoder module 156 can be implemented as a separate element of system 150 or can be incorporated within processor 152 as a combination of hardware and software as known to those skilled in the art.
- memory inside of the processor 152 and/or the encoder/decoder module 156 is used to store instructions and to provide working memory for processing that is needed during encoding or decoding.
- a memory external to the processing device (for example, the processing device can be either the processor 152 or the encoder/decoder module 152) is used for one or more of these functions.
- the external memory can be the memory 154 and/or the storage device 158, for example, a dynamic volatile memory and/or a non-volatile flash memory.
- an external non-volatile flash memory is used to store the operating system of, for example, a television.
- a fast external dynamic volatile memory such as a RAM is used as working memory for video coding and decoding operations, such as for MPEG-2 (MPEG refers to the Moving Picture Experts Group, MPEG-2 is also referred to as ISO/IEC 13818, and 13818-1 is also known as H.222, and 13818-2 is also known as H.262), HEVC (HEVC refers to High Efficiency Video Coding, also known as H.265 and MPEG-H Part 2), or VVC (Versatile Video Coding, a new standard being developed by JVET, the Joint Video Experts Team).
- MPEG-2 MPEG refers to the Moving Picture Experts Group
- MPEG-2 is also referred to as ISO/IEC 13818
- 13818-1 is also known as H.222
- 13818-2 is also known as H.262
- HEVC High Efficiency Video Coding
- VVC Very Video Coding
- the input to the elements of system 150 can be provided through various input devices as indicated in block 172.
- Such input devices include, but are not limited to, (i) a radio frequency (RF) portion that receives an RF signal transmitted, for example, over the air by a broadcaster, (ii) a Component (COMP) input terminal (or a set of COMP input terminals), (iii) a Universal Serial Bus (USB) input terminal, and/or (iv) a High Definition Multimedia Interface (HDMI) input terminal.
- RF radio frequency
- COMP Component
- USB Universal Serial Bus
- HDMI High Definition Multimedia Interface
- the input devices of block 172 have associated respective input processing elements as known in the art.
- the RF portion can be associated with elements suitable for (I) selecting a desired frequency (also referred to as selecting a signal, or band-limiting a signal to a band of frequencies), (ii) downconverting the selected signal, (ill) band-limiting again to a narrower band of frequencies to select (for example) a signal frequency band which can be referred to as a channel in certain embodiments, (iv) demodulating the downconverted and band-limited signal, (v) performing error correction, and (vi) demultiplexing to select the desired stream of data packets.
- Data is streamed, or otherwise provided, to the system 150, in various embodiments, using a wireless network such as a Wi-Fi network, for example IEEE 802.11 (IEEE refers to the Institute of Electrical and Electronics Engineers).
- the Wi-Fi signal of these embodiments is received over the communications channel 162 and the communications interface 160 which are adapted for Wi-Fi communications.
- the communications channel 162 of these embodiments is typically connected to an access point or router that provides access to external networks including the Internet for allowing streaming applications and other over-the-top communications.
- Other embodiments provide streamed data to the system 150 using a set-top box that delivers the data over the HDMI connection of the input block 172.
- Still other embodiments provide streamed data to the system 150 using the RF connection of the input block 172.
- various embodiments provide data in a non-streaming manner.
- various embodiments use wireless networks other than Wi-Fi, for example a cellular network or a Bluetooth network.
- the embodiments can be carried out by computer software implemented by the processor 152 or by hardware, or by a combination of hardware and software. As a non-limiting example, the embodiments can be implemented by one or more integrated circuits.
- the memory 154 can be of any type appropriate to the technical environment and can be implemented using any appropriate data storage technology, such as optical memory devices, magnetic memory devices, semiconductor-based memory devices, fixed memory, and removable memory, as non-limiting examples.
- the processor 152 can be of any type appropriate to the technical environment, and can encompass one or more of microprocessors, general purpose computers, special purpose computers, and processors based on a multi-core architecture, as non-limiting examples. Scene Description Framework for XR
- Example embodiments as described herein may be used to provide a scene description that includes a virtual object or light source but that does not necessarily display or render the virtual object or light source even if available. In some embodiments, one or more of the following aspects may be considered in determining whether to display a virtual object or light source.
- a spatial aspect may be considered in determining whether to display a virtual object or light source. For example, if the user environment is not suited (e.g. the user is too far from the rendered timed media's location) or if the user is not looking toward the right direction, or if the virtual object should be displayed on a user-specific area (e.g. above his left hand which is not yet detected), then the virtual object or light source may not be displayed.
- a temporal aspect may be considered in determining whether to display a virtual object or light source. For example, if the user is not yet ready or wants to trigger himself the display of the object (e.g. using a specific gesture), the virtual object or light source may not be displayed until the appropriate trigger is detected.
- FIG. 2 is a system diagram illustrating an example set of interfaces for an MPEG-I node hierarchy supporting elements of scene interactivity according to some embodiments.
- the example node hierarchy 200 shows some example items that may be in a scene.
- behavior metadata items examples of what are herein called ‘behaviors'
- the time-evolving scene description is augmented by adding information identifying behaviors. These behaviors may be related to pre-defined virtual objects on which runtime interactivity is allowed for user specific XR experiences.
- these behaviors are time-evolving.
- the behaviors may be updated through the already-existing scene description update mechanism.
- a behavior is characterized by one or more of the following properties:
- One or more triggers defining the conditions to be met for activation.
- a trigger control parameter defining the logical operations between the defined triggers.
- a priority number enabling the selection of the behavior of highest priority in the case of concurrence of several behaviors on the same virtual object at the same time.
- An optional interrupt action to specify how to terminate this behavior when the behavior is no longer defined in a newly received scene update. For instance, a behavior is no longer defined if the related object has been removed or if the behavior is no longer relevant for this current media (e.g. audio or video) sequence.
- a behavior is no longer defined if the related object has been removed or if the behavior is no longer relevant for this current media (e.g. audio or video) sequence.
- time-dependent user interactivity in immersive content for XR experiences may be defined.
- the second scene description may be provided as update metadata, e.g., metadata describing the differences between the first scene description and the second description.
- the second scene description includes a node tree describing objects that may be common or different than objects of the first scene descriptions. Objects of the node tree of the first scene description may be no longer present in the second description. If the objects related to the running actions of the on-going behaviors are missing in the second scene description, then, these on-going behaviors are no longer appliable. The same way, if an on-going behavior is not defined in the second description, the on-going behavior is no longer appliable.
- the interrupt action field describes how to correctly interrupt the running actions on the on-going behavior.
- FIG. 3 is a block diagram showing an example of logical relationships between trigger information (describing triggers 1 through n), action information (describing actions 1 through m), and behavior information (describing relationships between the triggers and actions) in which triggers and actions may refer to one or more nodes in a scene description, such as a hierarchical scene graph, according to some embodiments.
- Trigger 1 (308) directly refers to Node 1 (310) and Node 2 (312) (with Node 31 (314) as a child node of Node 1), in which Trigger 1 refers directly to Node 1 .
- the example set 300 of logical relations may include behavior information 302, trigger information 304, and action information 306.
- FIG. 3 illustrates the structure of an example behavior mechanism.
- FIG. 4 is a schematic plan view illustrating example relationships of extended reality scene description objects according to some embodiments.
- the scene graph 400 includes a description of a real object 412, for example ‘plane horizontal surface' (that can be a table or the floor or a plate) and a description of a virtual object 414, for example an animation of a walking character.
- Scene graph node 414 is associated with a media content item 416 that is the encoding of data used to render and display the walking character (for example as a textured animated 3D mesh).
- Scene graph 400 also includes a node 410 that is a description of the spatial relation between the real object described in node 412 and the virtual object described in node 414.
- node 410 describes a spatial relation to make the character walk on the plane surface.
- media content item 416 is loaded, rendered and buffered to be displayed when triggered.
- the application displays the buffered media content item as described in node 410.
- the timing is managed by the application according to features detected in the real environment and to the timing of the animation.
- a node of a scene graph may also include no description and only play a role of a parent for child nodes.
- XR applications are various and may apply to different context and real or virtual environments.
- a virtual 3D content item e.g. a piece A of an engine
- a reference object piece B of an engine
- the 3D content item is positioned in the real-world with a position and a scale defined relatively to the detected reference object.
- a 3D model of a furniture is displayed when a given image from the catalog is detected in the input camera view.
- the 3D content is positioned in the real- world with a position and scale which is defined relatively to the detected reference image.
- some audio file might start playing when the user enters an area which is close to a church (being real or virtually rendered in the extended real environment).
- an ad jingle file may be played when the user sees a can of a given soda in the real environment.
- various virtual characters may appear, depending on the semantics of the scenery which is observed by the user.
- birds characters are suitable for trees, so if the sensors of the XR device detect real objects described by a semantic label ‘tree’, birds can be added flying around the trees.
- a car noise may be launched in the user's headset when a car is detected within the field of view of the user camera, in order to warn him of the potential danger; Furthermore, the sound may be spatialized in order to make it arrive from the direction where the car was detected.
- An XR application may also augment a video content rather than a real environment.
- the video is displayed on a rendering device and virtual objects described in the node tree are overlaid when timed events are detected in the video.
- the node tree includes only virtual objects descriptions.
- Example embodiments are described with reference to the scope of the MPEG-I Scene Description framework using the Khronos gITF (Graphics Language Transmission Format or GL Transmission Format) extension mechanism, which supports additional scene description features, such as a node tree.
- Khronos gITF Graphics Language Transmission Format or GL Transmission Format
- additional scene description features such as a node tree.
- the principles described herein are not limited to a particular scene description framework.
- the gITF scene description is extended to support interactivity.
- the interactivity extension applies at the gITF scene level and is called MPEG_scene_interactivity.
- the corresponding semantics are provided in Table 1.
- Table 1 Semantics of an Example MPEG_Scene_lnteractivity Extension [0118]
- the "usage” column indicates “M” for “mandatory” features and “0” for “optional” features. However, such features may be “mandatory” or “optional” only according to a particular proposed syntax. A feature marked “mandatory” is not necessarily a required feature to implement the application.
- a feature marked "mandatory” is present to satisfy the expectations of a particular type of parsing and rendering software; however, in other embodiments, that feature may be optional, or the feature may be omitted entirely, with the corresponding functionality being implemented using default values or not being implemented at all without departing from the scope of the present disclosure.
- FIG. 5 is a data syntax diagram illustrating an example syntax for a data stream encoding an extended reality (XR) scene description according to some embodiments.
- the structure consists in a container which organizes the stream in independent elements of syntax.
- the structure 500 may include a header part 502 which is a set of data common to every syntax element of the stream.
- the header part includes metadata about syntax elements, describing the nature and the role of each of them.
- the structure also includes a payload including an element of syntax 504 and an element of syntax 506.
- Syntax element 504 includes data representative of the media content items describes in the nodes of the scene graph related to virtual elements. Images, meshes and other raw data may have been compressed according to a compression method.
- Element 506 is a part of the payload of the data stream and includes data encoding the scene description.
- a scene description may be used to combine explicit and easy-to-parse description of a scene structure and some binary representations of media content.
- the scene description itself may be time-evolving to provide relevant virtual content for each sequence of a media stream. For instance, for advertising purposes, a virtual bottle may be displayed on a table during a video sequence in which people sit around the table. This kind of behavior may be achieved by using the framework of INFORMATION TECHNOLOGY - CODED REP ESENTATION OF IMMERSIVE MEDIA - PART 14: SCENE DESCRIPTION FOR MPEG MEDIA, ISO/IEC DIS 23090-14:2021 (E) (2021) (“MPEG-I Scene Description").
- MPEG-I Scene Description framework allows the timed media and the corresponding relevant virtual content to be available at any time, there is no description of how a scene may be updated based on runtime interactivity.
- a scene update mechanism is proposed.
- a special track in a media content file may provide timed patches to be applied to an original scene description.
- patches may be JSON (JavaScript Object Notation) patches as described in JAVASCRIPT OBJECT NOTATION (JSON) PATCH, IETF RFC 6902, available at datatracker ⁇ dot>ietf ⁇ dot>org/doc/html/rfc6902 (“JSON Patch").
- JSON JavaScript Object Notation
- FIG. 6 is a data structure illustrating example JSON patch operations.
- a patch contains an array of operations (add, remove, replace, move, and copy). Each operation specifies a type (“op”); a JSON element to address (“path”),' and, if needed, a value to apply (“value”) or a source JSON element (“from”).
- FIG. 6 provides a code listing 600 with an example JSON Patch that includes two example JSON Patch operations. The first example operation is an "add” operation that adds a new node at the end of the gITF (Graphics Language Transmission Format) nodes array.
- gITF Graphics Language Transmission Format
- the parameters of the new node in accordance with the first example operation comes from a JSON string ("value”) signifying a new node and has a "mesh” value of zero, referencing the first element of the gITF meshes array, a "name” of "Sphere Yellow”, and a “translation” value of [-3, 0, 0],
- the second example operation is a "copy” operation that copies existing node 0 (hence a source JSON element ("from”)) to the end of the gITF nodes array.
- FIG. 7 is a process diagram illustrating example timed sample patches to be applied to a scene description file.
- a non-timed item which in this case is a gITF JSON document 728, is loaded as version 1 of the scene description (SD (V1 )).
- SD scene description
- a series of JSON patches 716, 718, 720, 722, 724, 726 are applied to successive versions 702, 704, 706, 708, 710, 712, 714 of the scene description.
- the dashed line arrows indicate that the respective patch points to the previous scene description and the solid line arrows indicate a resulting updated scene description outputted as a new version.
- FIG. 1 A non-timed item, which in this case is a gITF JSON document 728
- SD V1
- a series of JSON patches 716, 718, 720, 722, 724, 726 are applied to successive versions 702, 704, 706, 708, 710, 712, 714 of the scene description.
- the patches are “application/json- patch+json” media type JSON patches.
- version 1 (702) of the scene has elements "a”, “b”, and “c”.
- the first patch 716 adds element “A” to make version 2 (704) of the scene elements be “a”, “b”, “c”, and “A”.
- the second patch 718 adds element “B” to make version 3 (706) of the scene elements be "a”, “b”, “c”, “A”, and “B”.
- the third patch 720 adds element “C” to make version 4 (708) of the scene elements be "a”, “b”, “c”, "A”, “B”, and “C”.
- the fourth patch 722 deletes element “B” to leave version 5 (710) of the scene as elements “a”, “b”, “c”, “A”, and “C”.
- the fifth patch 724 deletes element “a” to leave version 6 (712) of the scene as elements “b”, “c”, “A”, and “C”.
- the sixth patch 726 deletes elements "a” and “b” to leave version 7 (714) of the scene as elements “c”, "A”, and “C”. Element "a” was already deleted, so attempting to delete element "a” again has no effect.
- FIG. 8 is a process diagram illustrating further example timed sample patches to be applied to a scene description file.
- EXPLORATION EXPERIMENTS ON DYNAMIC SCENE UPDATE, ISO/IEC JTC 1/SC 29/WG 3 N0315 (Aug. 2021) (“MPEG-I Scene Description Update”), an event-based scene update mechanism is proposed. While a predefined timed scene update is in progress, as described above, an event (e.g., a user input, a collision between two objects, or an object becomes visible) may occur that triggers an additional update to the scene description.
- an event e.g., a user input, a collision between two objects, or an object becomes visible
- the loop counter I is initialized 904 to 1 for the first event, and the first JSON patch is applied to generate version 1 of the scene, Vxi. For each further event, the loop counter I is incremented and the i-th JSON patch is applied 908 to generate version i of the scene, Vxi 906.
- European patent application no. 22305024.6 discusses an augmentation of a time-evolving scene description by adding "behavior” data. This augmentation is being integrated in a draft amendment of the MPEG-I Scene Description document. These behaviors are related to pre-defined virtual objects on which runtime interactivity is allowed for user specific XR experiences. These behaviors are also time-evolving and may be updated through the already-existing scene description update mechanism.
- a behavior is a metadata item which may include:
- a behavior is no longer defined if the related object does not belong to the new scene or if the behavior is no longer relevant for the current media (e.g., audio or video) sequence.
- the framework of Table 2 may be extended to allow other action types.
- the present application discusses new action types to handle event-based scene updates in accordance with some example embodiments. These new action types may be added to the framework of Table 2.
- the present application uses the MPEG-I Scene Description framework and the interactivity framework described in the '024 application.
- a scene description may be augmented by specializing the Action semantic based on the interactivity framework of the '024 application to add 2 new action categories: a SET action and an UPDATE action.
- a SET action updates a gITF element in a scene description document.
- This element may be addressed using a JSON pointer, which is described in the document JAVASCRIPT OBJECT NOTIFICATION (JSON) POINTER, IETF RFC 6901 , available at datatracker ⁇ dot>ietf ⁇ dot>org/doc/html/rfc6901 (“JSON Pointe?).
- JSON Pointe? This action may replace the actions that update only single elements of a gITF tree (e.g., a SET_MATERIAL action).
- An UPDATE action performs more sophisticated updates based on the JSON patches used in the document MPEG-I Scene Description Update.
- the UPDATE action contains a scene update patch that includes an array of operations (add, remove, replace, move, or copy). A single replace operation may be performed by a SET action.
- Each patch operation specifies its type (“op”), the JSON element to address (“path”), and, if needed or as applicable, a value to apply (“value”) or a source JSON element (“from”).
- the example given in FIG 10 replaces (or sets) the scale value of node 10 to [2, 2, 2].
- a location parameter (placeDescription) is specified to get a position from a user input device or function (such as, e.g., a hand position or a digit position on a touchscreen). This position may be used to calculate the new value for the SET action, or the place of a new node (or a nodes tree) added by the UPDATE action.
- a parameter shared is specified that allows the update to be applied to all the devices that are connected in the same session and that share the same 3D scene.
- FIG. 10 is a data structure illustrating an example JSON patch operation according to some embodiments.
- the operation type (“op”) is a "replace” operation.
- the path (“patff) parameter is a JSON pointer string.
- the path parameter points to the location of a node.
- the value Rvalue" parameter is the new value.
- the "scale” for node "10” is replaced with the value [2, 2, 2],
- Table 3 gives the semantics of the SET action with the definition of the parameters of the new action.
- the path parameter indicates an element (e.g., a scene element) in the scene description gITF tree.
- the scene description gITF tree is a JSON tree, and the JSON pointer semantic as described in the JSON Pointer document may be used with the path parameter.
- the pathType parameter depends on the targeted element.
- the pathType parameter may be, for example, a type for leaf elements: string, float, byte, short, boolean, or an array.
- an element is a sub-tree (for instance, node/1”)
- the value parameter is a JSON string in order to describe a gITF sub-tree.
- the shared parameter is introduced.
- the action is performed in all clients, so that the scene rendering is synchronized everywhere.
- the action may be performed by forwarding the trigger activation state, so that all clients trigger the action execution, as if the trigger had occurred locally for each of the clients.
- the action also may be performed by forwarding the scene update information to be applied by each client.
- the placeDescription parameter is used in case the SET action manipulates a gITF node to be placed at a particular position (e.g., a position within the scene), related to a user input.
- the path is a node root or a location element of a node. If the path is a node root (e.g., 7nodes/1”), the translation and the rotation value of this node is set according to the placeDescription value. If the path is a location element of a node (e.g., 7node/2/translation” or 7node/2/rotation”), only this element is set.
- the placeDescription value is a string parameter, containing the description of the user input, e.g., 7user/hand/left/grip” or "/user/hand/left/input/trackpad/touch” as specified in T HE OPENXR SPECIFICATION, available at: www ⁇ dot>khronos ⁇ dot>org/registry/OpenXR/specs/1.0/html/xrspec ⁇ dot>html#semantic-path-interaction- profiles for the interaction profile path.
- This path is used by the 3D engine to provide location information like translation and orientation of a user element or a 2D position of a user's finger touching a touch screen.
- This information can be directly used to set a positioning element of the gITF file or may require additional operation (e.g., 2D to 3D conversion, or conversion from a 3D XR space to another).
- placeDescription may refer to an absolute 3D position
- positioning shall be done according to a parent node if any.
- Extra parameters may be added to specify how the placement should be processed: directly to the new position without any transition, linear transition to the new position...
- FIG. 11 is a data structure illustrating an example gITF file extract according to some embodiments.
- the example code listing 1100 of an example gITF file extract in FIG. 11 shows an example structure of a parent node and a child node.
- the parent node has a "name” parameter of "Cube”.
- the "scale” parameter for the parent node is an array with values of [5, 0.05000000074505806, 5], [0151]
- the child node has a "name” parameter of "Light”.
- the "rotation” parameter for the child node is an array with values of [0.16907575726509094, 0.7558803558349609, -0.27217137813568115, 0.570947527885437],
- the “translation” parameter for the child node is an array with values of [4.076245307922363, 5.903861999511719, -1.0054539442062378],
- FIG. 12 is a data structure illustrating an example SET action structure according to some embodiments.
- a proximity trigger which is shown in FIG. 12 with a type of "TRIGGER_TYPE_PROXIMITY” and has a value of 1 , activates a SET action.
- a SET action has a type of "ACTION_TYPE_SET” and a value of 7.
- the translation value of the node 1 is set to the position where the user is pointing (position of the user's digit%) because the "path” parameter is "/nodes/1 /translation”.
- the path value is set to: nodes/1 /translation”.
- the pathType is VEC3.
- FIG. 13 is a flowchart illustrating an example SET action process according to some embodiments.
- a trigger is detected 1304 as firing, then flow progresses to the start action box 1306. Otherwise, flow returns to render 1302 the scene.
- the parameters are checked. Does the path exist in the gITF description file 1308? Do the pathType and the value parameters match the pointed gITF element? If the path does not exist or is not valid, then flow progress returns to render the scene.
- the flowchart progresses to ask if the path is compatible 1312. If the path is not compatible, then the flowchart progress returns to render the scene. If the path is compatible, then the flowchart progresses to get the place value 1314 and then flow progresses to the set path box 1316.
- the patch parameter describes the patch to be applied to the gtTF scene.
- the patch parameter is a string that describes one or more operations (add, remove, replace, move, or copy) to apply to JSON elements, which are addressed with a JSON pointer.
- Each operation contains a set of parameters: an operation identifier (“op”), a path to a JSON element (“path”), and depending on the operation, a value (“value”) or a source JSON element (“from”).
- Two array parameters identify the child nodes and their respective parent nodes: the childOps and parents arrays.
- the childOps array gives the indices of operations in the patch array that create a child node.
- the parent nodes of these children are given in the parents array.
- the parents array contains only indices of nodes that already exist in the original gITF document.
- the processing model for the management of these parameters by the rendering application is as follows:
- the processor executes the patch operations which leads to a first modification of the gITF file.
- the processor gets the indices of the new nodes.
- the processor modifies the children array of the parent nodes which leads to a second modification of the gITF file.
- FIGs. 14A-14B form a data structure illustrating an example UPDATE action structure according to some embodiments.
- FIGs. 14A-14B show, for some embodiments, code listings 1400, 1450 that form an example extract of a (complete) gITF scene description file, and the description of all of the objects contained in a scene are not shown here.
- the gITF description contains an array of gITF nodes with at least 13 items (index 0 to 12).
- FIGs. 14A-14B give an example of this new UPDATE action. For the example of FIGs.
- a proximity trigger which is shown with a type of "TRIGGER_TYPE_PROXIMITY” and has a value of 1 , activates an UPDATE action.
- an UPDATE action has a type of "ACTION_TYPE_UPDATE” and a value of 8.
- the patch is an array of 4 operations.
- the first operation index 0 of the patch array
- the second operation index 1 of the patch array
- the childOps array contains the index "[0]”.
- index 0 of the patch array creates a child node.
- the placed Items array contains the index "[0]”.
- the operation for index 0 of the patch array uses the placeDescription string as a value parameter.
- placeDescription has a string value of "/input/aim/pose”.
- the node is placed at the position where the user is pointing, which is the position of the user's digit.
- the parents array contains the index "1”, thus, the node created by the first patch operation (index 0) is created as a child of the node 1 . As such, a cube is created as a new child of node 1 .
- the parameters are checked for validity.
- the loop index i is initialized to 0.
- the next operation in the patch array for the index i is executed 1508. If the childOps array contains the current index i in the list of indices, then the node, referenced in the operation is set 1510 as a child of the node specified in the "parents” array. If the placedltems array contains the current index i in the list of indices, then the position of the node, referenced in the operation, is set 1512 according to the placeDescription value.
- flow returns to the top of the loop to increment the index i. Otherwise, flow returns to render the scene.
- FIG. 16 is a flowchart illustrating an example process for performing a set action according to some embodiments.
- an example process 1600 may include obtaining 1602 scene description data for a 3D scene, wherein the scene description data includes: scene element information describing each of a plurality of scene elements in the scene, trigger information describing at least one trigger condition, and action information describing at least one action to perform on a first scene element of the plurality of scene elements, wherein the action information includes: a list of at least a set action, and a set action information, wherein the set action information includes: a path, the path identifying the first scene element, and a value, the value indicating a new value for the first scene element.
- the example process 1600 may further include: in response to determining 1604 that: (i) a trigger condition of the at least one trigger condition has occurred and (ii) the action information indicates that the set action is to be performed, performing the set action to set a value associated with the first scene element to the new value for the first scene element.
- FIG. 17 is a flowchart illustrating an example process for performing an update action according to some embodiments.
- an example process 1700 may include obtaining 1702 scene description data for a 3D scene, wherein the scene description data includes: scene element information describing each of a plurality of scene elements in the scene, trigger information describing at least one trigger condition, and action information describing at least one action to perform on a first scene element of the plurality of scene elements, wherein the action information includes: a list of at least an update action, and update action information, wherein the update action information includes: a patch parameter.
- the example process 1700 may further include: in response to determining 1704 that: (i) a trigger condition of the at least one trigger condition has occurred and (ii) the action information indicates that the update action is to be performed, performing the update action to apply the patch parameter as an update to the scene description data.
- HMD head mounted display
- An example method in accordance with some embodiments may include: obtaining scene description data for a three dimensional (3D) scene, wherein the scene description data may include: scene element information describing each of a plurality of scene elements in the scene, trigger information describing at least one trigger condition, and action information describing at least one action to perform on a first scene element of the plurality of scene elements, wherein the action information may include: a list of at least a set action, and a set action information, wherein the set action information may include: a path, the path identifying the first scene element, and a value, the value indicating a new value for the first scene element; and in response to determining that: (i) a trigger condition of the at least one trigger condition has occurred and (ii) the action information indicates that the set action is to be performed, performing a first action, of the at least one action, on the first scene element.
- the scene description data may include: scene element information describing each of a plurality of scene elements in the scene, trigger information describing at least one trigger
- determining that the trigger condition has occurred may include a logical determination that the trigger condition has occurred.
- determining that the trigger condition has occurred may include determining that the trigger condition has produced a true result.
- the path may identify a location of the first scene element within a scene tree.
- the first action may include setting a value associated with the first scene element to the new value for the first scene element.
- setting the value associated with the first scene element sets the value associated with the first scene element to the new value.
- the set action information may further include a shared field, the shared field indicating a status of sharing with devices connected to the 3D scene.
- Some embodiments of the example method may further include: in response to determining that the shared field indicates a true result, performing the first action, of the at least one action, on at least one device sharing the 3D scene.
- Some embodiments of the example method may further include: in response to determining that the shared field indicates the true result, performing the first action, of the at least one action, on all devices sharing the 3D scene.
- the set action information may further include a place description field, and the place description field may identify a source of location information.
- the first action may include setting a location of the first scene element within the scene, and setting the location of the first scene element may use the location information from the identified source.
- determining that the trigger condition has occurred may include a logical determination that the trigger condition has occurred.
- the first action may include applying an update to the scene description data.
- the patch parameter may indicate one or more operations comprising one of more of add, remove, replace, move, and copy, and the one or more operations may be applied to a JavaScript Object Notation (JSON) element of the scene description data.
- JSON JavaScript Object Notation
- each of the one or more operations may include a set of operation parameters, and each set of operation parameters may include: an operation identifier, a path to a JavaScript Object Notation (JSON) element of the scene description data, and a value to apply.
- JSON JavaScript Object Notation
- the path may be a JSON pointer referencing the first scene element.
- the patch parameter may indicate a JavaScript Object Notation (JSON) patch to apply to the scene description data.
- JSON JavaScript Object Notation
- the patch parameter may include a location pointer to a JavaScript Object Notation (JSON) file including a JSON patch to apply to the scene description data.
- JSON JavaScript Object Notation
- the update action information may further include a shared field, the shared field indicating a status of sharing with devices connected to the 3D scene.
- Some embodiments of the additional example method may further include: in response to determining that the shared field indicates a true result, performing the first action, of the at least one action, on at least one device sharing the 3D scene.
- Some embodiments of the additional example method may further include: in response to determining that the shared field indicates the true result, performing the first action, of the at least one action, on all devices sharing the 3D scene.
- the update action information may further include a place description field and a placed Items field
- the place description field may identify a source of location information
- the placed Items field may identify a patch operation to use.
- the first action may include setting a location of the first scene element within the scene, and setting the location of the first scene element may use the location information from the identified source.
- the update action information may further include: a childOps array, the childOps array indicating patch operations that reference a node that is to be set as a child of an existing node in the scene description data; and a parents array, the parents array indicating nodes of where to add each new child referenced in the patch operations from the childOps array.
- the scene description data may further include behavior information.
- An additional example apparatus in accordance with some embodiments may include: a processor; and a non-transitory computer-readable medium storing instructions operative, when executed by the processor, to cause the apparatus to perform the method of any one of the methods listed above.
- Another example method in accordance with some embodiments may include: obtaining scene description data for a 3D scene, wherein the scene description data may include: scene element information describing each of a plurality of scene elements in the scene, trigger information describing at least one trigger condition, and action information describing at least one action to perform on a first scene element of the plurality of scene elements, wherein the action information may include: a list of at least a set action, and a set action information, wherein the set action information may include: a path, the path identifying the first scene element, and a value, the value indicating a new value for the first scene element; and in response to triggering execution of the set action, performing a first action, of the at least one action, on the first scene element.
- Another example apparatus in accordance with some embodiments may include: a processor; and a non-transitory computer-readable medium storing instructions operative, when executed by the processor, to cause the apparatus to perform the method listed above.
- a further example method in accordance with some embodiments may include: obtaining scene description data for a 3D scene, wherein the scene description data may include: scene element information describing each of a plurality of scene elements in the scene, trigger information describing at least one trigger condition, and action information describing at least one action to perform on a first scene element of the plurality of scene elements, wherein the action information may include: a list of at least an update action, and an update action information, wherein the update action information may include: a scene description patch; and in response to triggering execution of the update action, performing a first action, of the at least one action, on the scene description data.
- a further example apparatus in accordance with some embodiments may include: a processor; and a non-transitory computer-readable medium storing instructions operative, when executed by the processor, to cause the apparatus to perform the method listed above.
- a first example method in accordance with some embodiments may include: obtaining scene description data for a 3D scene, wherein the scene description data includes: scene element information describing each of a plurality of scene elements in the scene, trigger information describing at least one trigger condition, and action information describing at least one action to perform on a first scene element of the plurality of scene elements, wherein the action information includes: a list of at least an update action, and update action information, wherein the update action information includes: a patch parameter; and in response to determining that: (i) a trigger condition of the at least one trigger condition has occurred and (ii) the action information indicates that the update action is to be performed, performing the update action to apply the patch parameter as an update to the scene description data.
- determining that the trigger condition has occurred comprises a logical determination that the trigger condition has occurred.
- determining that the trigger condition has occurred comprises determining that the trigger condition has produced a true result.
- the patch parameter indicates one or more operations comprising one or more of add, remove, replace, move, and copy, and the one or more operations are applied to a JavaScript Object Notation (JSON) element of the scene description data.
- JSON JavaScript Object Notation
- the update action information further comprises a shared field, the shared field indicating a status of sharing with devices connected to the 3D scene.
- Some embodiments of the first example method may further include in response to determining that the shared field indicates a true result, performing the update action on at least one device sharing the 3D scene.
- Some embodiments of the first example method may further include in response to determining that the shared field indicates the true result, performing the update action on all devices sharing the 3D scene.
- the update action information further comprises a place description field and a placed Items field
- the place description field identifies a source of location information
- the placedltems field is an array
- the placedlems array indicates patch operations that reference nodes to be placed at a given location.
- the update action comprises setting a location of at least a scene element within the scene, and the at least scene element of the scene is referenced in the at least path operations from the placedltems field, and setting the location of the at least scene element uses the location information from the identified source.
- the update action information further includes: a childOps array, the childOps array indicating patch operations that reference a node that is to be set as a child of an existing node in the scene description data; and a parents array, the parents array indicating nodes of where to add each new child referenced in the patch operations from the childOps array.
- the scene description data further comprises behavior information.
- each of the one or more operations comprises a set of operation parameters, and each set of operation parameters includes: an operation identifier, a path to a JavaScript Object Notation (JSON) element of the scene description data, and a value to apply.
- JSON JavaScript Object Notation
- the path is a JSON pointer referencing the first scene element.
- each of the one or more operations comprises a set of operation parameters, and each set of operation parameters includes: an operation identifier, a path to a JavaScript Object Notation (JSON) element, and a source JSON element.
- JSON JavaScript Object Notation
- the path is a JSON pointer referencing the first scene element.
- the patch parameter indicates a JavaScript Object Notation (JSON) patch to apply to the scene description data.
- JSON JavaScript Object Notation
- the patch parameter includes a location pointer to a JavaScript Object Notation (JSON) file comprising a JSON patch to apply to the scene description data.
- JSON JavaScript Object Notation
- a first example apparatus in accordance with some embodiments may include: a processor; and a non-transitory computer-readable medium storing instructions operative, when executed by the processor, to cause the apparatus to perform any one of the methods listed above.
- a second example method in accordance with some embodiments may include: obtaining scene description data for a 3D scene, wherein the scene description data includes: scene element information describing each of a plurality of scene elements in the scene, trigger information describing at least one trigger condition, and action information describing at least one action to perform on a first scene element of the plurality of scene elements, wherein the action information includes: a list of at least a set action, and a set action information, wherein the set action information includes: a path, the path identifying the first scene element, and a value, the value indicating a new value for the first scene element; and in response to determining that: (i) a trigger condition of the at least one trigger condition has occurred and (ii) the action information indicates that the set action is to be performed, performing the set action to set a value associated with the first scene element to the new value for the first scene element.
- determining that the trigger condition has occurred comprises a logical determination that the trigger condition has occurred.
- determining that the trigger condition has occurred comprises determining that the trigger condition has produced a true result.
- the path identifies a location of the first scene element within a scene tree.
- setting the value associated with the first scene element sets the value associated with the first scene element to the new value.
- the set action information further includes a shared field, the shared field indicating a status of sharing with devices connected to the 3D scene.
- Some embodiments of the second example method may further include in response to determining that the shared field indicates a true result, performing the set action, of the at least one action, on at least one device sharing the 3D scene.
- Some embodiments of the second example method may further include in response to determining that the shared field indicates the true result, performing the set action, of the at least one action, on all devices sharing the 3D scene.
- the set action information further comprises a place description field, and the place description field identifies a source of location information.
- the set action includes setting a location of the first scene element within the scene, and setting the location of the first scene element uses the location information from the identified source.
- the path is a JavaScript Object Notation (JSON) pointer referencing the first scene element.
- JSON JavaScript Object Notation
- the path includes path information referencing the first scene element, and the path information corresponds to an Internet Engineering Task Force (IETF) standard.
- IETF Internet Engineering Task Force
- the scene description data further includes behavior information.
- a second example apparatus in accordance with some embodiments may include: a processor; and a non-transitory computer-readable medium storing instructions operative, when executed by the processor, to cause the apparatus to perform any one of the methods listed above.
- a third example method in accordance with some embodiments may include: obtaining scene description data for a 3D scene, wherein the scene description data includes: scene element information describing each of a plurality of scene elements in the scene, trigger information describing at least one trigger condition, and action information describing at least one action to perform on a first scene element of the plurality of scene elements, wherein the action information includes: a list of at least an update action, and an update action information, wherein the update action information includes: a scene description patch; and in response to triggering execution of the update action, performing a first action, of the at least one action, on the scene description data.
- a third example apparatus in accordance with some embodiments may include: a processor; and a non-transitory computer-readable medium storing instructions operative, when executed by the processor, to cause the apparatus to perform any one of the methods listed above.
- a fourth example method in accordance with some embodiments may include: obtaining scene description data for a 3D scene, wherein the scene description data includes: scene element information describing each of a plurality of scene elements in the scene, trigger information describing at least one trigger condition, and action information describing at least one action to perform on a first scene element of the plurality of scene elements, wherein the action information includes: a list of at least a set action, and a set action information, wherein the set action information includes: a path, the path identifying the first scene element, and a value, the value indicating a new value for the first scene element; and in response to triggering execution of the set action, performing a first action, of the at least one action, on the first scene element.
- a fourth example apparatus in accordance with some embodiments may include: a processor; and a non-transitory computer-readable medium storing instructions operative, when executed by the processor, to cause the apparatus to perform any one of the methods listed above.
- a fifth example apparatus in accordance with some embodiments may include at least one processor configured to perform any one of the methods listed above.
- a sixth example apparatus in accordance with some embodiments may include a computer- readable medium storing instructions for causing one or more processors to perform any one of the methods listed above.
- a seventh example apparatus in accordance with some embodiments may include at least one processor and at least one non-transitory computer-readable medium storing instructions for causing the at least one processor to perform any one of the methods listed above.
- An example signal in accordance with some embodiments may include: a scene description file generated according to any one of the methods listed above.
- This disclosure describes a variety of aspects, including tools, features, embodiments, models, approaches, etc. Many of these aspects are described with specificity and, at least to show the individual characteristics, are often described in a manner that may sound limiting. However, this is for purposes of clarity in description, and does not limit the disclosure or scope of those aspects. Indeed, all of the different aspects can be combined and interchanged to provide further aspects. Moreover, the aspects can be combined and interchanged with aspects described in earlier filings as well.
- At least one of the aspects generally relates to video encoding and decoding, and at least one other aspect generally relates to transmitting a bitstream generated or encoded.
- At least one of the aspects can be implemented as a method, an apparatus, a computer readable storage medium having stored thereon instructions for encoding or decoding video data according to any of the methods described, and/or a computer readable storage medium having stored thereon a bitstream generated according to any of the methods described.
- each of the methods comprises one or more steps or actions for achieving the described method. Unless a specific order of steps or actions is required for proper operation of the method, the order and/or use of specific steps and/or actions may be modified or combined. Additionally, terms such as “first”, “second”, etc. may be used in various embodiments to modify an element, component, step, operation, etc., such as, for example, a "first decoding” and a "second decoding”. Use of such terms does not imply an ordering to the modified operations unless specifically required. So, in this example, the first decoding need not be performed before the second decoding, and may occur, for example, before, during, or in an overlapping time period with the second decoding. [0257] Various numeric values may be used in the present disclosure, for example. The specific values are for example purposes and the aspects described are not limited to these specific values.
- the implementations and aspects described herein can be implemented in, for example, a method or a process, an apparatus, a software program, a data stream, or a signal. Even if only discussed in the context of a single form of implementation (for example, discussed only as a method), the implementation of features discussed can also be implemented in other forms (for example, an apparatus or program).
- An apparatus can be implemented in, for example, appropriate hardware, software, and firmware.
- the methods can be implemented in, for example, a processor, which refers to processing devices in general, including, for example, a computer, a microprocessor, an integrated circuit, or a programmable logic device. Processors also include communication devices, such as, for example, computers, cell phones, portable/personal digital assistants ("PDAs”), and other devices that facilitate communication of information between end-users.
- PDAs portable/personal digital assistants
- such phrasing is intended to encompass the selection of the first listed option (A) only, or the selection of the second listed option (B) only, or the selection of the third listed option (C) only, or the selection of the first and the second listed options (A and B) only, or the selection of the first and third listed options (A and C) only, or the selection of the second and third listed options (B and C) only, or the selection of all three options (A and B and C).
- This may be extended for as many items as are listed.
- the word "signal” refers to, among other things, indicating something to a corresponding decoder.
- the encoder signals a particular one of a plurality of parameters for region-based filter parameter selection for de-artifact filtering.
- the same parameter is used at both the encoder side and the decoder side.
- an encoder can transmit (explicit signaling) a particular parameter to the decoder so that the decoder can use the same particular parameter.
- signaling can be used without transmitting (implicit signaling) to simply allow the decoder to know and select the particular parameter.
- signaling can be accomplished in a variety of ways. For example, one or more syntax elements, flags, and so forth are used to signal information to a corresponding decoder in various embodiments. While the preceding relates to the verb form of the word "signal”, the word “signal” can also be used herein as a noun.
- Implementations can produce a variety of signals formatted to carry information that can be, for example, stored or transmitted.
- the information can include, for example, instructions for performing a method, or data produced by one of the described implementations.
- a signal can be formatted to carry the bitstream of a described embodiment.
- Such a signal can be formatted, for example, as an electromagnetic wave (for example, using a radio frequency portion of spectrum) or as a baseband signal.
- the formatting can include, for example, encoding a data stream and modulating a carrier with the encoded data stream.
- the information that the signal carries can be, for example, analog or digital information.
- the signal can be transmitted over a variety of different wired or wireless links, as is known.
- the signal can be stored on a processor-readable medium.
- modules that carry out (i.e., perform, execute, and the like) various functions that are described herein in connection with the respective modules.
- a module includes hardware (e.g., one or more processors, one or more microprocessors, one or more microcontrollers, one or more microchips, one or more application-specific integrated circuits (ASICs), one or more field programmable gate arrays (FPGAs), one or more memory devices) deemed suitable for a given implementation.
- ASICs application-specific integrated circuits
- FPGAs field programmable gate arrays
- Each described module may also include instructions executable for carrying out the one or more functions described as being carried out by the respective module, and it is noted that those instructions could take the form of or include hardware (i.e., hardwired) instructions, firmware instructions, software instructions, and/or the like, and may be stored in any suitable non-transitory computer-readable medium or media, such as commonly referred to as RAM, ROM, etc.
- RAM random access memory
- ROM read-only memory
- Examples of computer-readable storage media include, but are not limited to, a read only memory (ROM), a random access memory (RAM), a register, cache memory, semiconductor memory devices, magnetic media such as internal hard disks and removable disks, magneto-optical media, and optical media such as CD-ROM disks, and digital versatile disks (DVDs).
- ROM read only memory
- RAM random access memory
- register cache memory
- semiconductor memory devices magnetic media such as internal hard disks and removable disks, magneto-optical media, and optical media such as CD-ROM disks, and digital versatile disks (DVDs).
- a processor in association with software may be used to implement a radio frequency transceiver for use in a WTRU, UE, terminal, base station, RNC, or any host computer.
- modules that carry out (i.e., perform, execute, and the like) various functions that are described herein in connection with the respective modules.
- a module includes hardware (e.g., one or more processors, one or more microprocessors, one or more microcontrollers, one or more microchips, one or more application-specific integrated circuits (ASICs), one or more field programmable gate arrays (FPGAs), one or more memory devices) deemed suitable by those of skill in the relevant art for a given implementation.
- ASICs application-specific integrated circuits
- FPGAs field programmable gate arrays
- Each described module may also include instructions executable for carrying out the one or more functions described as being carried out by the respective module, and it is noted that those instructions could take the form of or include hardware (i.e., hardwired) instructions, firmware instructions, software instructions, and/or the like, and may be stored in any suitable non-transitory computer-readable medium or media, such as commonly referred to as RAM, ROM, etc.
- ROM read only memory
- RAM random access memory
- register cache memory
- semiconductor memory devices magnetic media such as internal hard disks and removable disks, magneto-optical media, and optical media such as CD-ROM disks, and digital versatile disks (DVDs).
- a processor in association with software may be used to implement a radio frequency transceiver for use in a WTRU, UE, terminal, base station, RNC, or any host computer.
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Abstract
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Applications Claiming Priority (2)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| EP22306885 | 2022-12-15 | ||
| PCT/EP2023/083262 WO2024126025A1 (en) | 2022-12-15 | 2023-11-28 | Event based update in scene description |
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| Publication Number | Publication Date |
|---|---|
| EP4616605A1 true EP4616605A1 (en) | 2025-09-17 |
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| EP23814164.2A Pending EP4616605A1 (en) | 2022-12-15 | 2023-11-28 | Event based update in scene description |
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| EP (1) | EP4616605A1 (en) |
| KR (1) | KR20250124106A (en) |
| CN (1) | CN120345259A (en) |
| WO (1) | WO2024126025A1 (en) |
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|---|---|---|---|---|
| KR20220143442A (en) * | 2021-04-16 | 2022-10-25 | 삼성전자주식회사 | Method and apparatus for timed and event triggered updates in a scene |
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2023
- 2023-11-28 CN CN202380084633.2A patent/CN120345259A/en active Pending
- 2023-11-28 WO PCT/EP2023/083262 patent/WO2024126025A1/en not_active Ceased
- 2023-11-28 EP EP23814164.2A patent/EP4616605A1/en active Pending
- 2023-11-28 KR KR1020257018829A patent/KR20250124106A/en active Pending
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| KR20250124106A (en) | 2025-08-19 |
| WO2024126025A1 (en) | 2024-06-20 |
| CN120345259A (en) | 2025-07-18 |
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