EP4599436A1 - Method, apparatus, and medium for decoding of audio signals with skippable blocks - Google Patents
Method, apparatus, and medium for decoding of audio signals with skippable blocksInfo
- Publication number
- EP4599436A1 EP4599436A1 EP23772227.7A EP23772227A EP4599436A1 EP 4599436 A1 EP4599436 A1 EP 4599436A1 EP 23772227 A EP23772227 A EP 23772227A EP 4599436 A1 EP4599436 A1 EP 4599436A1
- Authority
- EP
- European Patent Office
- Prior art keywords
- eee
- blocks
- audio signals
- signals
- audio
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Pending
Links
Classifications
-
- G—PHYSICS
- G10—MUSICAL INSTRUMENTS; ACOUSTICS
- G10L—SPEECH ANALYSIS TECHNIQUES OR SPEECH SYNTHESIS; SPEECH RECOGNITION; SPEECH OR VOICE PROCESSING TECHNIQUES; SPEECH OR AUDIO CODING OR DECODING
- G10L19/00—Speech or audio signals analysis-synthesis techniques for redundancy reduction, e.g. in vocoders; Coding or decoding of speech or audio signals, using source filter models or psychoacoustic analysis
- G10L19/008—Multichannel audio signal coding or decoding using interchannel correlation to reduce redundancy, e.g. joint-stereo, intensity-coding or matrixing
-
- G—PHYSICS
- G10—MUSICAL INSTRUMENTS; ACOUSTICS
- G10L—SPEECH ANALYSIS TECHNIQUES OR SPEECH SYNTHESIS; SPEECH RECOGNITION; SPEECH OR VOICE PROCESSING TECHNIQUES; SPEECH OR AUDIO CODING OR DECODING
- G10L19/00—Speech or audio signals analysis-synthesis techniques for redundancy reduction, e.g. in vocoders; Coding or decoding of speech or audio signals, using source filter models or psychoacoustic analysis
- G10L19/04—Speech or audio signals analysis-synthesis techniques for redundancy reduction, e.g. in vocoders; Coding or decoding of speech or audio signals, using source filter models or psychoacoustic analysis using predictive techniques
- G10L19/16—Vocoder architecture
- G10L19/167—Audio streaming, i.e. formatting and decoding of an encoded audio signal representation into a data stream for transmission or storage purposes
-
- G—PHYSICS
- G10—MUSICAL INSTRUMENTS; ACOUSTICS
- G10L—SPEECH ANALYSIS TECHNIQUES OR SPEECH SYNTHESIS; SPEECH RECOGNITION; SPEECH OR VOICE PROCESSING TECHNIQUES; SPEECH OR AUDIO CODING OR DECODING
- G10L19/00—Speech or audio signals analysis-synthesis techniques for redundancy reduction, e.g. in vocoders; Coding or decoding of speech or audio signals, using source filter models or psychoacoustic analysis
- G10L19/04—Speech or audio signals analysis-synthesis techniques for redundancy reduction, e.g. in vocoders; Coding or decoding of speech or audio signals, using source filter models or psychoacoustic analysis using predictive techniques
- G10L19/16—Vocoder architecture
- G10L19/18—Vocoders using multiple modes
- G10L19/22—Mode decision, i.e. based on audio signal content versus external parameters
-
- G—PHYSICS
- G10—MUSICAL INSTRUMENTS; ACOUSTICS
- G10L—SPEECH ANALYSIS TECHNIQUES OR SPEECH SYNTHESIS; SPEECH RECOGNITION; SPEECH OR VOICE PROCESSING TECHNIQUES; SPEECH OR AUDIO CODING OR DECODING
- G10L19/00—Speech or audio signals analysis-synthesis techniques for redundancy reduction, e.g. in vocoders; Coding or decoding of speech or audio signals, using source filter models or psychoacoustic analysis
- G10L19/04—Speech or audio signals analysis-synthesis techniques for redundancy reduction, e.g. in vocoders; Coding or decoding of speech or audio signals, using source filter models or psychoacoustic analysis using predictive techniques
- G10L19/16—Vocoder architecture
- G10L19/18—Vocoders using multiple modes
- G10L19/24—Variable rate codecs, e.g. for generating different qualities using a scalable representation such as hierarchical encoding or layered encoding
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04S—STEREOPHONIC SYSTEMS
- H04S3/00—Systems employing more than two channels, e.g. quadraphonic
- H04S3/008—Systems employing more than two channels, e.g. quadraphonic in which the audio signals are in digital form, i.e. employing more than two discrete digital channels
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04S—STEREOPHONIC SYSTEMS
- H04S7/00—Indicating arrangements; Control arrangements, e.g. balance control
- H04S7/30—Control circuits for electronic adaptation of the sound field
- H04S7/308—Electronic adaptation dependent on speaker or headphone connection
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04R—LOUDSPEAKERS, MICROPHONES, GRAMOPHONE PICK-UPS OR LIKE ACOUSTIC ELECTROMECHANICAL TRANSDUCERS; ELECTRIC HEARING AIDS; PUBLIC ADDRESS SYSTEMS
- H04R2420/00—Details of connection covered by H04R, not provided for in its groups
- H04R2420/07—Applications of wireless loudspeakers or wireless microphones
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04R—LOUDSPEAKERS, MICROPHONES, GRAMOPHONE PICK-UPS OR LIKE ACOUSTIC ELECTROMECHANICAL TRANSDUCERS; ELECTRIC HEARING AIDS; PUBLIC ADDRESS SYSTEMS
- H04R2499/00—Aspects covered by H04R or H04S not otherwise provided for in their subgroups
- H04R2499/10—General applications
- H04R2499/13—Acoustic transducers and sound field adaptation in vehicles
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04R—LOUDSPEAKERS, MICROPHONES, GRAMOPHONE PICK-UPS OR LIKE ACOUSTIC ELECTROMECHANICAL TRANSDUCERS; ELECTRIC HEARING AIDS; PUBLIC ADDRESS SYSTEMS
- H04R2499/00—Aspects covered by H04R or H04S not otherwise provided for in their subgroups
- H04R2499/10—General applications
- H04R2499/15—Transducers incorporated in visual displaying devices, e.g. televisions, computer displays, laptops
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04S—STEREOPHONIC SYSTEMS
- H04S2420/00—Techniques used stereophonic systems covered by H04S but not provided for in its groups
- H04S2420/07—Synergistic effects of band splitting and sub-band processing
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04S—STEREOPHONIC SYSTEMS
- H04S2420/00—Techniques used stereophonic systems covered by H04S but not provided for in its groups
- H04S2420/11—Application of ambisonics in stereophonic audio systems
Definitions
- An object of the present disclosure is to overcome the above problem at least partly with wireless streaming of audio combined with other types of information.
- a method for decoding an audio signal comprising, receiving a bitstream comprising at least one frame, wherein each frame of the at least one frames comprises a plurality of blocks, determining, from signaling data, information to identify for each frame a subset of one or more blocks of the plurality of blocks to be decoded, based on device information of an output device, decode the identified subset of one or more blocks of the plurality of blocks.
- a third aspect of the disclosure is an apparatus configured to perform a method of the first and/or second aspect.
- a frame represents a time slice of the entirety of all signals.
- a block stream represents a collection of signals for the duration of a session.
- a block represents one frame of a block stream.
- frame size is equivalent to the number of audio samples in a frame for any audio signal. The frame size usually stays constant for the duration of a session.
- a wake word may comprise one word, or a phrase comprising two or more words in a fixed order.
- FIG. 1 illustrates an example of in-home connectivity low latency transcoding
- FIG. 2 illustrates an example of automotive connectivity audio streaming
- FIG. 4 illustrates an example of audio streaming with a simple wireless speaker
- FIG. 7 illustrates an example of mapping of flexible rendering data to bitstream elements
- FIG. 8 illustrates an example of signaling of echo-references when playing audio and listening to commands with multiple devices
- FIG. 9 illustrates an example of how frames, blocks, and packets are related to each other
- FIG. 10 illustrates an example of further codec information in the current MPEG-4 structure
- FIG. 11 illustrates an example of even further codec information in the current MPEG-4 structure
- FIG. 12 illustrates an example of integrating listening capabilities and voice recognition
- FIG. 13 illustrates an example of a frame comprising multiple blocks
- FIG. 14 illustrates an example of a bitstream comprising multiple blocks
- FIG. 16 illustrates an example of a bitstream comprising multiple blocks with different priority
- FIG. 17 illustrates an example of a frame having different priorities
- FIG. 18 illustrates an example of a bitstream comprising frames having different priorities
- a phone fetches the immersive audio stream from the cloud or a server and transcodes to the interchange format and subsequently transmits to a connected car.
- a mobile device e.g., a phone or tablet
- An example of an immersive audio stream is a stream which includes audio in the Dolby Atmos format
- an example of a car 30 which supports immersive audio playback is a car configured to play back Dolby Atmos immersive formats.
- the interchange format preferably has, low latency, low encode and decode complexity, an ability to scale to high quality, and reasonable coding efficiency.
- the format preferably also supports configurable latency, so that latency can be traded against efficiency, and also error resilience, to be operable under varying connectivity conditions.
- FIG. 3 Illustrated in figure 3 is an example of a Hub 20 driving a set of wireless speakers 30, or a display (e.g., a television, or TV) 20, possibly with built-in speakers 30 is augmented with several wireless speakers 30.
- the augmentation suggests that, in examples where the display 20 includes speakers 30, the display 20 is part of the audio reproduction as well.
- the wireless speakers/devices 30 may be receiving the same complete signal (Broadcast Mode, illustrated to the left in Figure 3) or an individual stream tailored for a specific device (Unicast-multipoint Mode, illustrated to the right in Figure 3).
- Each speaker may include multiple drivers, covering different frequency ranges of the same channel, or corresponding to different channels in a canonical mapping.
- a speaker may have two drivers, one of which may be an upwards firing driver which outputs a signal corresponding to a height channel to emulate an elevated speaker.
- the wireless devices may have listening-capability, (e.g., “smart speakers”), and accordingly may require echomanagement, which may require the speaker to receive one or more echo-references.
- the echoreferences may be local (e.g., for the same speaker/device), or may instead represent relevant signals from other speakers/devices in the vicinity.
- a mobile device e.g., a phone or tablet
- fetches the immersive audio stream from the cloud or a server 10 transcodes the immersive audio stream to the interchange format, and subsequently transmits the transcoded stream to a connected car 30.
- a Dolby Atmos-enabled phone 20 connects to a server 10 and receives a Dolby Atmos stream, for low latency transcoding and transmission to a Dolby Atmos-enabled car 3.
- higher bitrates may be available than in living room use-cases, and also there may be different characteristics of the wireless channel.
- the format may support mono, stereo, 5.1 and other channel configurations, including immersive channel configurations (e.g., including, but not limited to, 5.1.2, 5.1.4, 7.1.2, 7.1.4, 9.1.6, and 22.2, or any other channel configuration consisting of unique channels as specified in ISO/IEC 23091-3:2018, Table-2).
- the format may also support object-based audio and scene-based representations, such as Ambisonics (e.g., first order or higher-order).
- the format may: enable “skippable blocks” in the bitstream to enable efficient decoding of the parts only relevant for the specific device, include metadata that enables flexible mapping of one or more skippable blocks to a specific device, while retaining the ability to apply joint coding techniques between signals corresponding to different speakers/devices.
- Device 2 32 may determine that it requires only a subset of the signals from skip block 2 Blk2. In such examples, when possible, Device 2 32 may perform only a subset of the operations required to fully decode the signals in skip block 2 Blk2. Specifically, in the example of Figure 5, Device 2 32 may only perform those processing operations required to extract the left channel of the CPE, thus enabling a reduction of computational complexity. Similarly, Device 3 33 may only perform those processing operations required to extract the right channel of the CPE. [0059] For example, in the case of Figure 5, there may be times where the CPE is coded using joint-channel coding, and other times where it is coded using independent channel coding. During times when the CPE is coded using independent channel coding, Device 2 32 may extract only the first (e.g., left) channel of the CPE, while Device 3 33 may extract only the second (e.g., right) channel of the CPE.
- the rendering may create signals that, from a coding perspective, are more difficult to code, for example when considering joint coding of such signals.
- flexible rendering may apply different delays, equalization, and/or gain adjustments for different devices (e.g., depending on placement of a speaker relative to the other speakers and the listener).
- pre-set information for example the gain and delay at an initial set-up and flexibly only render the equalization.
- Other variants of pre-set information and flexible rendering information may also be possible in other examples.
- the term “gain” should be interpreted to mean any level adjustment (e.g., attenuation, amplification, or pass-through), rather than being restricted to only certain level adjustments (e.g., amplification).
- the parameters may also be sent in separable blocks, such that a device 31,32,33 may extract only a subset of the parameters required for that device 31,32,33 and ignore (and skip over) those parameters which are not required for that device 31,32,33.
- mapping metadata indicating which parameters are included in which blocks may be provided to each device.
- this may be done by providing metadata that not only maps the channel s/signals to be played out (from the whole set) by specific speakers/devices, but also maps the channel s/signals to be used as echo-references (from the whole set) for specific speakers/devices.
- metadata or signaling may be dynamic, enabling the indication of the preferred echo-reference to vary over time.
- each device/ speaker receives only the specific signals it is to play out, in order to provide appropriate echo-references, it may be necessary to transmit additional signals (e.g., echo-reference signals) to each device/speaker. Again, to do so, it is necessary to provide device-specific signaling so that each device can select the appropriate signal for playout and the appropriate signals for echo-management.
- additional signals e.g., echo-reference signals
- a use case for the described format is the reliable transmission of audio over a wireless network such as Wifi at low latency.
- Wifi for example, uses a packet-based network protocol. Packet sizes are usually limited. A typical maximum packet size in IP networks is 1500 bytes.
- the block-based architecture of the stream allows for flexibility when assembling packets for transmission. For instance, packets with smaller frames can be filled up with retransmitted blocks from other frames. Large frames can be split on block boundaries before packetizing them to reduce dependencies between packets on the network protocol layer.
- Blocks from different frames can be combined in a single packet, and / or may be sent out of order.
- blocks are used for addressing individual devices. Packets of data are received by individual devices or related groups of devices. The concept of skippable blocks may be used to address individual devices or related groups of devices. Even if the network operates in a broadcast mode when sending packets to different devices, the processing of audio (e.g., decoding, rendering, etc.) can be reduced to the blocks that are addressed to that device. All other blocks, even if received within the same packet, can simply be skipped over. In some examples, blocks may be brought in the right order, based on their decode or presentation time. Retransmitted blocks with lower priority may be removed if the same block with higher priority has also been received. The stream of blocks may then be fed to the decoder.
- audio e.g., decoding, rendering, etc.
- the configuration of the stream and the devices are sent out of band.
- the codec allows for setting up a connection where the audio streams are transmitted at comparably high rate but with low latency.
- the configuration of such a connection may stay stable over the duration of such a connection. In that case, instead of making the configuration part of the audio stream, it can be transmitted out of band. For such an out of band transmission, even different networks, or network protocols may be used.
- the audio stream may use User Datagram Profile (UDP) for low latency transmission while the configuration may use Transmission Control Protocol (TCP) to ensure a reliable transmission of the configuration.
- UDP User Datagram Profile
- TCP Transmission Control Protocol
- MPEG-4 Audio different AOTs (Audio Object Type) are defined for different codec technologies.
- AOT Audio Object Type
- a new AOT may be defined, which allows for specific signaling and data to that format.
- the configuration of a decoder in MPEG-4 is done in the DecoderSpecificInfo() payload that in turn carries the AudioSpecificConfigO payload.
- certain general signaling agnostic of the specific format is defined, such as sampling rate and channel configurations, as well as specific info for the specific AOT. For conventional formats, where the whole stream is decoded by a single device, this may make sense.
- FIG. 10 illustrates the conventional MPEG-4 high level structure (in black), with modifications in grey.
- a codecSepcificConfig() (where “codec” may be a generic placeholder name) is defined, in which signaling is re-defined for specific use-cases, so that it is possible to map specific channel elements to specific devices, as well as to include other relevant static parameters.
- An MPEG-4 element channelconfiguration having a value of “0” is defined as channel configuration defined in codecSpecificConfig. Hence, this value may be used to enable a revision of the signaling of channel configurations inside the codec specific config.
- the raw data block contains channel elements (single channel elements (SCE) or channel pair elements (CPE)) in a given order.
- SCE single channel elements
- CPE channel pair elements
- a decoder wishing to skip over parts of these channel elements which may not be relevant to the output device at hand would, in a conventional MPEG-4 Audio syntax have to parse (and to some extent also decode) all the channel elements to be able to extract the relevant parts.
- the new raw data block illustrated to the left in Figure 11 the contents would be made up from skippable blocks so that the decoder can skip over the irrelevant parts and decode only the channel elements indicated by the metadata as being relevant for the device at hand.
- the skippable blocks comprise the raw data block, and related information.
- priority may decrease as priority index increases (e.g., Priority 1 may be lower priority than Priority 0), while in other examples, priority may increase as priority index increases (e.g., Priority 0 is lower priority than Priority 1). Still other examples will be evident to the skilled person.
- the syntax may support retransmission of audio elements. For retransmission, various quality levels may be supported. The retransmitted blocks may therefore carry a ‘priority’ flag to indicate which blocks with the same block ID should take priority for the decoder, because blocks received with the same frame counter and block ID are redundant, and hence for the decoder mutually exclusive, as illustrated in Figures 17 and 18.
- the blocks may also be retransmitted at the same quality level.
- the priority may reflect the latency of the retransmitted block.
- Another joint channel coding tool which may be used, for certain transform lengths, is channel coupling, in which a composite channel and scale factor information is transmitted for mid and high frequencies. This may provide bitrate reduction for playback in the good quality range. For example, using a channel coupling tool for frames with a transform length of 256, corresponding to a frame length around 256 samples for low latency coding, may be beneficial.
- This disclosure would also allow for efficient coding of bandlimited signals.
- some of these signals can be bandlimited, such as, for example, the case of a three-way driver configuration with woofer, mid-range, and tweeter.
- efficient encoding of such bandlimited signals is desirable, which can translate into specifically tuned psychoacoustic models and bit allocation strategies as well as potential modifications of the syntax to handle such scenarios with improved coding efficiency and/or reduced computational complexity (e.g., enabling the use of a bandlimited IMDCT for the woofer feed).
- EEE-A2 The method of EEE-A1, wherein the information to identify portions of the one or more blocks of the plurality of blocks to be skipped over when decoding comprises a matrix that associates each output device of a plurality of output devices to one or more bitstream elements.
- EEE- A3 The method of EEE-A2, wherein the one or more bitstream elements are required for the decoding of the bitstream for the corresponding associated output device.
- EEE-A4 The method of any of EEE-A1 to EEE-A3, wherein the output device may comprise at least one of a wireless device, a mobile device, a tablet, a single-channel speaker, and/or a multi-channel speaker.
- EEE-A6 The method of any of EEE-A1 to EEE-A5, wherein the output device is a first output device, further comprising applying joint coding techniques between one or more signals of the bitstream to a second output device and a third output device.
- EEE-A7 The method of any of EEE-A1 to EEE-A6, wherein an identity of each output device and/or decoder is defined during a system initialization phase.
- EEE-A8 The method of any of EEE- Al to EEE-A7, wherein the signaling data is determined from metadata of the bitstream.
- EEE-A9 An apparatus configured to perform the method of any one of EEE-A1 to EEE-A8.
- EEE-A10 A non-transitory computer readable storage medium comprising a sequence of instructions which, when executed, cause one or more devices to perform the method of any one of EEE- Al to EEE-A8.
- EEE-B1 A method for generating an encoded bitstream from an audio program comprising a plurality of audio signals, the method comprising: receiving, for each of the plurality of audio signals, information indicating a playback device with which the respective audio signal is associated; receiving, for each playback device, information indicating at least one of a delay, a gain, and an equalization curve associated with the respective playback device; determining, from the plurality of audio signals, a group of two or more related audio signals; applying one or more joint-coding tools to the two or more related audio signals of the group to obtain jointly-coded audio signals; combining the jointly-coded audio signals, an indication of the playback devices with which the jointly-coded audio signals are associated, and indications of the delay and the gain associated with the respective playback devices with which the jointly-coded audio signals are associated, into an independent block of an encoded bitstream.
- EEE-B2 The method of EEE-B1, wherein the delay, gain, and/or equalization curve associated with the respective playback device depend on a location of the respective playback device relative to a location of a listener.
- EEE-B3 The method of EEE-B1 or EEE-B2, wherein the delay, gain, and/or equalization curve associated with the respective playback device depend on a location of the respective playback device relative to locations of other playback devices.
- EEE-B4 The method of any one of EEE-B1 to EEE-B3, wherein the delay, gain, and/or equalization curve are dynamically variable.
- EEE-B12 A method for decoding one or more audio signals associated with a playback device from a frame of an encoded bitstream, wherein the frame comprises one or more independent blocks of encoded data, the method comprising: identifying, from the encoded bitstream, an independent block of encoded data corresponding to the one or more audio signals associated with the playback device; extracting, from the encoded bitstream, the identified independent block of encoded data; determining that the extracted independent block of encoded data includes two or more jointly-coded audio signals; applying one or more joint-decoding tools to the two or more jointly-coded audio signals to obtain the one or more audio signals associated with the playback device; determining, from the extracted independent block of encoded data, at least one of a delay, a gain, and an equalization curve associated with the playback device; applying the delay, gain, and/or equalization curve associated with the playback device to the one or more audio signals associated with the playback device.
- EEE-B14 The method of EEE-B12 or EEE-B13, wherein the determined delay, gain, and/or equalization curve associated with the playback device depend on a location of the playback device relative to other playback devices.
- EEE-B16 The method of EEE-B15, wherein, when the determined delay, gain, and/or equalization curve associated with the playback device differ from a previously determined delay, gain, and/or equalization curve associated with the playback device, the method further comprises interpolating between the previously determined delay, gain, and/or equalization curve associated with the playback device and the determined delay, gain, and/or equalization curve associated with the playback device.
- EEE-B17 The method of EEE-B16, wherein the determined delay, gain, and/or equalization curve differs from the previously determined delay, gain, and/or equalization curve due to a change in the location of a listener.
- EEE-B18 The method of EEE-B16 or EEE-B17, wherein the determined delay, gain, and/or equalization curve differ from the previously determined delay, gain, and/or equalization curve due to a change in the location of the playback device.
- EEE-B19 The method of any one of EEE-B16 to EEE-B18, wherein the determined delay, gain, and/or equalization curve differ from the previously determined delay, gain, or equalization curve due to a change in the location of one or more of the other playback devices.
- EEE-B24 A non-transitory computer readable storage medium comprising a sequence of instructions which, when executed, cause one or more devices to perform the method of any one of EEE-B1 to EEE-B22.
- EEE-C A method for generating a frame of an encoded bitstream of an audio program comprising a plurality of audio signals, wherein the frame comprises two or more independent blocks of encoded data, the method comprising: receiving, for one or more of the plurality of audio signals, information indicating a playback device with which the one or more audio signals are associated; receiving, for the indicated playback device, information indicating one or more additional associated playback devices; receiving one or more audio signals associated with the indicated one or more additional associated playback devices; encoding the one or more audio signals associated with the playback device; encoding the one or more audio signals associated with the indicated one or more additional associated playback devices; combining the one or more encoded audio signals associated with the playback device and signaling information indicating the one or more additional associated playback devices into a first independent block; combining the one or more encoded audio signals associated with the one or more additional associated playback devices into one or more additional independent blocks; and combining the first independent block and the one or more additional independent blocks into the frame of the
- EEE-C2 The method of EEE-C1, wherein the plurality of audio signals comprises one or more groups of audio signals not associated with the playback device or the one or more additional associated playback devices, further comprising: encoding each of the one or more groups of audio signals not associated with the playback device or the one or more additional associated playback devices into a respective independent block; and combining the respective independent block for each of the one or more groups into the frame of the encoded bitstream.
- EEE-C3 The method of EEE-C1 or EEE-C2, wherein the one or more audio signals associated with the indicated one or more additional associated playback devices are specifically intended for use as echo-references for performing echo-management for the playback device.
- EEE-C4 The method of EEE-C3, wherein the one or more audio signals intended for use as echo-references are transmitted using less data than the one or more audio signals associated with the playback device.
- EEE-C5. The method of EEE-C3 or EEE-C4, wherein the one or more audio signals intended for use as echo-references encoded using parametric coding tools.
- EEE-C6 The method of EEE-C1 or EEE-C2, wherein the one or more audio signals associated with the one or more other playback devices are suitable for playback from the one or more other playback devices.
- EEE-C7 A method for decoding one or more audio signals associated with a playback device from a frame of an encoded bitstream, wherein the frame comprises two or more independent blocks of encoded data, wherein the playback device comprises one or more microphones, the method comprising: identifying, from the encoded bitstream, an independent block of encoded data corresponding to the one or more audio signals associated with the playback device; extracting, from the encoded bitstream, the identified independent block of encoded data; extracting from the identified independent block of encoded data the one or more audio signals associated with the playback device; identifying, from the encoded bitstream, one or more other independent blocks of encoded data corresponding to one or more audio signals associated with one or more other playback devices; extracting from the one or more other independent blocks of encoded data the one or more audio signals associated with the one or more other playback devices; capturing one or more audio signals using the one or more microphones of the playback device; and using the one or more extracted audio signals associated with the one or more other playback devices
- EEE-C9 The method of EEE-C8, wherein ignoring the one or more additional independent blocks of encoded data comprises skipping over the one or more additional independent blocks of encoded data without extracting the additional one or more independent blocks of encoded data.
- EEE-C10 The method of any one of EEE-C7 to EEE-C9, wherein the one or more audio signals associated with the one or more other playback devices are specifically intended for use as echo-references for performing echo-management for the playback device.
- EEE-C11 The method of EEE-C10, wherein the one or more audio signals specifically intended for use as echo-references are transmitted using less data than the one or more audio signals associated with the playback device.
- EEE-C12 The method of EEE-C10 or EEE-C11, wherein the one or more audio signals specifically intended for use as echo-references are reconstructed from parametric representations of the one or more audio signals.
- EEE-C13 The method of any one of EEE-C7 to EEE-C9, wherein the one or more audio signals associated with the one or more other playback devices are suitable for playback from the one or more other playback devices.
- EEE-C14 The method of EEE-C7, wherein the encoded signal includes signaling information indicating the one or more other playback devices to use as echo-references for the playback device.
- EEE-C15 The method of EEE-C14, wherein the one or more other playback devices indicated by the signaling information for a current frame differ from the one or more other playback devices used as echo-references for a previous frame.
- EEE-C16 An apparatus configured to perform the method of any one of EEE-C1 to EEE-C15.
- EEE-C17 A non-transitory computer readable storage medium comprising a sequence of instructions which, when executed, cause one or more devices to perform the method of any one of EEE-C1 to EEE-C15.
- EEE-D A method for transmitting an audio signal, the method comprising: generating packets of data comprising portions of a bitstream, wherein the bitstream comprises a plurality of frames, wherein each frame of the plurality of frames comprises a plurality of blocks, wherein the generating comprises: assembling a packet of data with one or more blocks of the plurality of blocks, wherein blocks from different frames are combined into a single packet and/or are transmitted out of order; and transmitting the packets of data via a packet-based network.
- EEE-D2 The method of EEE-D1, wherein each block of the plurality of blocks comprises identifying information.
- EEE-D3 The method of EEE-D2, wherein the identify information comprises at least one of a block ID, a corresponding frame number associated with the block, and/or a priority for retransmission.
- EEE-D4 The method of any of EEE-D1 to EEE-D3, wherein each frame of the plurality of frames carries all audio data that represents a continuous segment of an audio signal with a start time, an end time, and a duration.
- EEE-D6 A method for transmitting an audio stream, the method comprising: transmitting the audio stream, wherein the audio stream comprises a plurality of frames, wherein each frame of the plurality of frames comprises a plurality of blocks, wherein the transmitting comprises transmitting configuration information for the audio stream out of band.
- EEE-D7 The method of EEE-D6, wherein transmitting configuration information for the audio stream out of band comprises: transmitting the audio stream via a first network and/or a first network protocol; and transmitting the configuration information via a second network and/or a second network protocol.
- EEE-D8 The method of EEE-D7, wherein the first network protocol is a User Datagram Protocol (UDP) and the second network protocol is a Transmission Control Protocol (TCP).
- UDP User Datagram Protocol
- TCP Transmission Control Protocol
- EEE-D9 A method for decoding an audio signal, the method comprising: receiving a bitstream that comprises: information corresponding to a signaling of static configuration aspects; static metadata; and mapping one or more channel elements to one or more devices based on the information and/or static metadata.
- EEE-D12 The method of any of EEE-D9 to EEE-D11, wherein the bitstream comprises a plurality of blocks, wherein each block of the plurality of blocks comprises: information that enables for a portion of the block to be skipped during decoding, wherein the portion is not needed for a device; and dynamic metadata.
- EEE-D13 A method for re-transmitting blocks of an audio signal, the method comprising: transmitting one or more blocks of a bitstream, wherein the bitstream comprises a plurality of blocks, wherein each of the one or more blocks of the bitstream has been previously transmitted; and wherein each of the one or more blocks comprises a decoding priority indicator.
- EEE-D14 The method of EEE-D13, wherein the decoding priority indicator indicates to a decoder an order of priority for decoding the one or more blocks of the bitstream.
- EEE-D15 The method of EEE-D13 or EEE-D14, wherein each block of the one or more blocks comprises a same block ID.
- EEE-D16 The method of any of EEE-D13 to EEE-D15, wherein the transmission of the one or more blocks of the bitstream is transmitted by reducing a data rate in comparison to the previous transmission.
- EEE-E1 A method for generating a frame of an encoded bitstream of an audio program comprising a plurality of audio signals, wherein the frame comprises one or more independent blocks of encoded data, the method comprising: receiving, for each of the plurality of audio signals, information indicating a playback device with which the respective audio signal is associated; encoding one or more audio signals associated with a respective playback device to obtain one or more encoded audio signals; combining the one or more encoded audio signals associated with the respective playback device into a first independent block of the frame; encoding one or more other audio signals of the plurality of audio signals into one or more additional independent blocks; and combining the first independent block and the one or more additional independent blocks into the frame of the encoded bitstream.
- EEE-E3 The method of EEE-E2, wherein a different psychoacoustic model and/or a different bit allocation technique is used for each of the bandlimited signals.
- EEE-E4 The method of any one of EEE-E1 to EEE-E3, wherein an instantaneous frame rate of the encoded signal is variable, and is constrained by a buffer fullness model.
- EEE-E7 The method of EEE-E6, wherein the two or more audio signals are spatially related.
- EEE-E9. The method of EEE-E5, wherein jointly-encoding the one or more audio signals and one or more additional audio signals comprises applying a coupling tool comprising: combining two or more audio signals into a composite signal above a specified frequency; and determining, for each of the two or more audio signals, scale factors relating an energy of the composite signal and an energy of each respective signal.
- EEE-E10. The method of EEE-E5, wherein jointly-encoding the one or more audio signals and one or more additional audio signals comprises applying a joint-coding tool to more than two signals.
- EEE-E11 A method for decoding one or more audio signals associated with a playback device from a frame of an encoded bitstream, wherein the frame comprises one or more independent blocks of encoded data, the method comprising: identifying, from the encoded bitstream an independent block of encoded data corresponding to the one or more audio signals associated with the playback device; extracting, from the encoded bitstream, the identified independent block of encoded data; decoding the one or more audio signals associated with the playback device from the independent block of encoded data to obtain one or more decoded audio signals; identifying, from the encoded bitstream, one or more additional independent blocks of encoded data corresponding to one or more additional audio signals; and decoding or skipping the one or more additional independent blocks of encoded data.
- EEE-E12 The method of EEE-E11, wherein two or more audio signals are associated with the playback device, and each of the two or more audio signals is a bandlimited signal intended for playback by a respective driver of the playback device, and wherein different decoding techniques are used to decode the two or more audio signals.
- EEE-E13 The method of EEE-E12, wherein a different psychoacoustic model and/or a different bit allocation technique was used to encode each of the bandlimited signals.
- EEE-E15 The method of EEE-E11, wherein decoding the one or more audio signals associated with the playback device comprises jointly-decoding the one or more audio signals associated with the respective playback device and one or more additional audio signals associated with one or more additional playback devices from the independent block of encoded data.
- EEE-E16 The method of EEE-E15, wherein jointly-decoding the one or more audio signals and one or more additional audio signals comprises extracting scale factors shared across two or more audio signals.
- EEE-E17 The method of EEE-E16 where the two or more audio signals are spatially related.
- EEE-E18 The method of EEE-E17, wherein the two or more spatially related audio signals comprise left horizontal channels, left top channels, right horizontal channels, or right top channels.
- EEE-E19 The method of EEE-E15, wherein jointly-decoding the one or more audio signals and one or more additional audio signals comprises applying a decoupling tool.
- EEE-E20 The method of EEE-E19, wherein the decoupling tool comprises: extracting independently decoded signals below a specified frequency; extracting a composite signal above the specified frequency; determining respective decoupled signals above the specified frequency from the composite signal and scale factors relating an energy of the composite signal and energies of respective signals; and combining each independently decoded signal with a respective decoupled signal to obtain the jointly-decoded signals.
- EEE-E21 The method of EEE-E15, wherein jointly-decoding the one or more audio signals and one or more additional audio signals comprises applying a joint-decoding tool to extract more than two audio signals.
- EEE-E22 The method of EEE-E11, wherein decoding the one or more audio signals associated with the playback device comprises applying bandwidth extension to the audio signals in the same domain as the audio signals were coded.
- EEE-E23 The method of EEE-E22, wherein the domain is a modified discrete cosine transform (MDCT) domain.
- MDCT discrete cosine transform
- EEE-E24 The method of EEE-E22 or EEE-E23, wherein the bandwidth extension comprises adaptive noise addition.
- EEE-E25 An apparatus configured to perform the method of any one of EEE-E1 to EEE-E24.
- EEE-E26 A non-transitory computer readable storage medium comprising a sequence of instructions which, when executed, cause one or more devices to perform the method of any one of EEE-E1 to EEE-E24.
- EEE-F A method, performed by a device with one or more microphones, for generating an encoded bitstream, the method comprising: capturing, by the one or more microphones, one or more audio signals; analyzing the captured audio signals to determine presence of a wake word; upon detecting presence of a wake word: setting a flag to indicate a speech recognition task is to be performed on the captured audio signals: encoding the captured audio signals; assembling the encoded audio signals and the flag into the encoded bitstream.
- EEE-F2 The method of EEE-F1, wherein the one or more microphones are configured to capture a mono or a spatial soundfield.
- EEE-F3 The method of EEE-F2, wherein the spatial soundfield is in an A-Format or a B-format.
- EEE-F4 The method of any one of EEE-F1 to EEE-F3, wherein the captured audio signals are intended for use only in performing the speech recognition task.
- EEE-F5 The method of EEE-F4, wherein the captured audio signals are encoded such that when the captured audio signals are decoded, the quality of the decoded audio signals is sufficient for performing the speech recognition task but is not sufficient for human listening.
- EEE-F6 The method of EEE-F4 or EEE-F5, wherein the captured audio signals are converted to a representation comprising one or more of band energies, Mel -frequency Cepstral Coefficients, or Modified Discrete Cosine Transform (MDCT) spectral coefficients prior to encoding the captured audio signals.
- EEE-F7 The method of any one of EEE-F1 to EEE-F3, wherein the captured audio signals are intended for both human listening and for use in performing the speech recognition task.
- EEE-F8 The method of EEE-F7, wherein the captured audio signals are encoded such that when the captured audio signals are decoded, the quality of the decoded audio signals is sufficient for human listening.
- EEE-F9 The method of EEE-F7, wherein encoding the captured audio signals comprises generating a first encoded representation of the captured audio signals and a second encoded representation of the captured audio signals, wherein the first encoded representation is generated such that when the captured audio signals are decoded from the first encoded representation, the quality of the decoded audio signals is sufficient for human listening, and wherein the second encoded representation is generated such that when the captured audio signal signals are decoded from the second encoded representation, the quality of the decoded audio signals is sufficient for performing the speech recognition task, but is not sufficient for human listening.
- EEE-F10 The method of EEE-F9, wherein generating the second encoded representation of the captured audio signals comprises converting the captured audio signals to one or more of a parametric representation, a coarse waveform representation, or a representation comprising one or more of band energies, Mel -frequency Cepstral Coefficients, or Modified Discrete Cosine Transform (MDCT) spectral coefficients, prior to encoding the captured audio signals.
- a parametric representation converting the captured audio signals to one or more of a parametric representation, a coarse waveform representation, or a representation comprising one or more of band energies, Mel -frequency Cepstral Coefficients, or Modified Discrete Cosine Transform (MDCT) spectral coefficients, prior to encoding the captured audio signals.
- MDCT Modified Discrete Cosine Transform
- EEE-F11 The method of EEE-F9 or EEE-F10, wherein assembling the encoded audio signals into a bitstream comprises inserting the first encoded representation into a first independent block of the encoded bitstream, and inserting the second encoded representation into a second independent block of the encoded bitstream.
- EEE-F12 The method of EEE-F9 or EEE-F10, wherein the first encoded representation is included in a first layer of the encoded bitstream, the second encoded representation is included in a second layer of the encoded bitstream, and the first and second layers are included in a single block of the encoded bitstream.
- EEE-F13 The method of any one of EEE-F1 to EEE-F12, further comprising, when presence of the wake word is not detected: setting the flag to indicate a speech recognition task is not to be performed on the captured audio signals; encoding the captured audio signals; assembling the encoded audio signals and the flag into the encoded bitstream.
- EEE-F14 A method for decoding audio signal, comprising: receiving an encoded bitstream comprising encoded audio signals and a flag indicating whether a speech recognition task is to be performed; decoding the encoded audio signals to obtain decoded audio signals; and when the flag indicates that the speech recognition task is to be performed, performing the speech recognition task on the decoded audio signals.
- EEE-F15 The method of EEE-F14, wherein the decoded audio signals are intended for use only in performing the speech recognition task.
- EEE-F16 The method of EEE-F15, wherein the quality of the decoded audio signals is sufficient for performing the speech recognition task but is not sufficient for human listening.
- EEE-F17 The method of claim EEE-F15 or EEE-F16, wherein the decoded audio signals are in a representation comprising one or more of band energies, Mel -frequency Cepstral Coefficients, or Modified Discrete Cosine Transform (MDCT) spectral coefficients prior to encoding the captured audio signals.
- MDCT Modified Discrete Cosine Transform
- EEE-F18 The method of EEE-F14, wherein the captured audio signals are encoded such that when the captured audio signals are decoded, the quality of the decoded audio signals is sufficient for human listening.
- EEE-F19 The method of EEE-F18, wherein the encoded audio signals comprise a first encoded representation of one or more audio signals and a second encoded representation of the one or more audio signals.
- EEE-F20 The method of EEE-F18, wherein the quality of audio signals decoded from the first representation is sufficient for human listening, and wherein the quality of audio signals decoded from the second representation is sufficient for performing the speech recognition task, but is not sufficient for human listening.
- EEE-F21 The method of EEE-F19 or EEE-F20, wherein the first representation is in a first independent block of the encoded bitstream and the second representation is in a second independent block of the encoded bitstream.
- EEE-F22 The method of EEE-F19 or EEE-F20, wherein the first representation is in a first layer of the encoded bitstream, the second encoded representation is included in a second layer of the encoded bitstream, and the first and second layers are included in a single block of the encoded bitstream.
- EEE-F23 The method of any one of EEE-F18 to EEE-F22, wherein decoding the encoded audio signals comprises decoding only the second representation, and ignoring the first representation.
- EEE-F24 The method of any one of EEE-F18 to EEE-F23, wherein audio signals decoded from the second encoded representation are in a parametric representation, a waveform representation, or a representation comprising one or more of band energies, Mel -frequency Cepstral Coefficients, or Modified Discrete Cosine Transform (MDCT) spectral coefficients.
- MDCT Modified Discrete Cosine Transform
- EEE-F25 An apparatus configured to perform the method of any one of EEE-F1 to EEE-F24.
- EEE-F26 A non-transitory computer readable storage medium comprising a sequence of instructions which, when executed, cause one or more devices to perform the method of any one of EEE-F1 to EEE-F24.
- EEE-G A method for encoding audio signals of an immersive audio program for low latency transmission to one or more playback devices, the method comprising: receiving a plurality of time-domain audio signals of the immersive audio program; selecting a frame size; extracting a frame of the time-domain audio signals in response to the frame size, wherein the frame of the time-domain audio signals overlaps with a previous frame of timedomain audio signals; segmenting the audio signals into overlapping frames; transforming the frame of time-domain audio signals to frequency-domain signals; coding the frequency-domain signals; quantizing the coded frequency-domain signals using a perceptually motivated quantization tool; assembling the quantized and coded frequency-domain signals into one or more independent blocks within the frame; and assembling the one or more independent blocks into an encoded frame.
- EEE-G2 The method of EEE-G1, wherein the plurality of audio signals comprise channel-based signals having a defined channel configuration.
- EEE-G3 The method of EEE-G2, wherein the channel configuration is one of mono, stereo, 5.1, 5.1.2, 5.1.4, 7.1.2, 7.1.4, 9.1.6, or 22.2.
- EEE-G4 The method of any one of EEE-G1 to EEE-G3, wherein the plurality of audio signals comprise one or more object-based signals.
- EEE-G5. The method of any one of EEE-G1 to EEE-G4, wherein the plurality of audio signals comprise a scene-based representation of the immersive audio program.
- EEE-G6 The method of any one of EEE-G1 to EEE-G5, wherein the selected frame size is one of 128, 256, 512, 1024, 120, 240, 480, or 960 samples.
- EEE-G7 The method of any one of EEE-G1 to EEE-G6, wherein the overlap between the frame of time-domain audio signals and the previous frame of time-domain audios signal is 50% or lower.
- EEE-G8 The method of any one of EEE-G1 to EEE-G7, wherein the transform is a modified discrete cosine transform (MDCT).
- MDCT modified discrete cosine transform
- EEE-G9 The method of any one of EEE-G1 to EEE-G8, wherein two or more of the plurality of audio signals are jointly-coded.
- EEE-G12 The method of any one of EEE-G1 to EEE-G11, wherein at least one independent block contains a plurality of encoded signals covering different bandwidths intended for playback from different drivers of a playback device.
- EEE-G13 The method of any one of EEE-G1 to EEE-G12, wherein at least one independent block contains an encoded echo-reference signal for use in echo-management performed by a playback device.
- EEE-G16 A low latency method for decoding audio signals of an immersive audio program from an encoded signal, the method comprising: receiving an encoded frame comprising one or more independent blocks; extracting, from one or more independent blocks, quantized and coded frequency-domain signals; dequantizing the quantized and coded frequency-domain signals; decoding the dequantized frequency-domain signals; inverse transforming the decoded frequency-domain signals to obtain time-domain signals; and overlapping and adding the time-domain signals with time-domain signals from a previous frame to provide a plurality of audio signals of the immersive audio program.
- EEE-G17 The method of EEE-G16, wherein the plurality of audio signals comprise channel-based signals having a defined channel configuration.
- EEE-G20 The method of any one of EEE-G16 to EEE-G19, wherein the plurality of audio signals comprise a scene-based representation of the immersive audio program.
- EEE-G21 The method of any one of EEE-G16 to EEE-G20, wherein a frame of time-domain samples comprises one of 128, 256, 512, 1024, 120, 240, 480, or 960 samples.
- EEE-G22 The method of any one of EEE-G16 to EEE-G21, wherein the overlap with the previous frame is 50% or lower.
- EEE-G24 The method of any one of EEE-G16 to EEE-G23, wherein each independent block contains quantized and coded frequency-domain signals for one or more playback devices.
- EEE-G25 The method of any one of EEE-G16 to EEE-G24, wherein at least one independent block contains quantized and coded frequency-domain signals for two or more playback devices, and the quantized and coded frequency-domain signals are jointly-coded audio signals.
- EEE-G26 The method of any one of EEE-G16 to EEE-G25, wherein at least one independent block contains a plurality of quantized and coded frequency-domain signals covering different bandwidths intended for playback from different drivers of a playback device.
- EEE-G29 The method of any one of EEE-G16 to EEE-G28, wherein one or more independent blocks include parameters for controlling one or more of delay, gain, and equalization of a playback device.
- EEE-G30 The method of any one of EEE-G16 to EEE-G29, wherein the method is performed by a playback device, and wherein extracting quantized and coded signals from one or more independent blocks comprises selecting only those blocks which contain quantized and coded frequency-domain signals for playback by the playback device, and ignoring independent blocks which contain quantized and coded frequency domain signals for playback by other playback devices.
- EEE-G32 A non-transitory computer readable storage medium comprising a sequence of instructions which, when executed, cause one or more devices to perform the method of any one of EEE-G1 to EEE-G30.
- any one of the terms comprising, comprised of, or which comprises is an open term that means including at least the elements/features that follow, but not excluding others.
- the term comprising, when used in the claims should not be interpreted as being limitative to the means or elements, or steps listed thereafter.
- the scope of the expression of a device comprising A and B should not be limited to devices consisting only of elements A and B.
- Any one of the terms including or which includes or that includes as used herein is also an open term that also means including at least the elements/features that follow the term, but not excluding others. Thus, including is synonymous with and means comprising.
- Certain components or all components may be implemented as software executed by a digital signal processor or microprocessor or be implemented as hardware or as an application- specific integrated circuit.
- Such software may be distributed on computer-readable media, which may comprise computer storage media (or non-transitory media) and communication media (or transitory media).
- communication media typically embodies computer-readable instructions, data structures, program modules, or other data in a modulated data signal such as a carrier wave or other transport mechanism and includes any information delivery media.
Landscapes
- Engineering & Computer Science (AREA)
- Physics & Mathematics (AREA)
- Acoustics & Sound (AREA)
- Signal Processing (AREA)
- Multimedia (AREA)
- Computational Linguistics (AREA)
- Health & Medical Sciences (AREA)
- Audiology, Speech & Language Pathology (AREA)
- Human Computer Interaction (AREA)
- Mathematical Physics (AREA)
- Quality & Reliability (AREA)
- Compression, Expansion, Code Conversion, And Decoders (AREA)
- Stereophonic System (AREA)
- Circuit For Audible Band Transducer (AREA)
- Signal Processing For Digital Recording And Reproducing (AREA)
Abstract
Description
Claims
Applications Claiming Priority (3)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| US202263378496P | 2022-10-05 | 2022-10-05 | |
| US202363578606P | 2023-08-24 | 2023-08-24 | |
| PCT/EP2023/075426 WO2024074283A1 (en) | 2022-10-05 | 2023-09-15 | Method, apparatus, and medium for decoding of audio signals with skippable blocks |
Publications (1)
| Publication Number | Publication Date |
|---|---|
| EP4599436A1 true EP4599436A1 (en) | 2025-08-13 |
Family
ID=88093048
Family Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| EP23772227.7A Pending EP4599436A1 (en) | 2022-10-05 | 2023-09-15 | Method, apparatus, and medium for decoding of audio signals with skippable blocks |
Country Status (8)
| Country | Link |
|---|---|
| EP (1) | EP4599436A1 (en) |
| JP (1) | JP2025535723A (en) |
| KR (1) | KR20250087589A (en) |
| CN (1) | CN119998875A (en) |
| AU (1) | AU2023355521A1 (en) |
| IL (1) | IL319746A (en) |
| MX (1) | MX2025003976A (en) |
| WO (1) | WO2024074283A1 (en) |
Family Cites Families (4)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| KR101805212B1 (en) * | 2009-08-14 | 2017-12-05 | 디티에스 엘엘씨 | Object-oriented audio streaming system |
| MY207992A (en) * | 2011-07-01 | 2025-04-03 | Dolby Laboratories Licensing Corp | System and method for adaptive audio signal generation, coding and rendering |
| US10714098B2 (en) | 2017-12-21 | 2020-07-14 | Dolby Laboratories Licensing Corporation | Selective forward error correction for spatial audio codecs |
| US12462815B2 (en) * | 2018-07-03 | 2025-11-04 | Qualcomm Incorporated | Synchronizing enhanced audio transports with backward compatible audio transports |
-
2023
- 2023-09-15 WO PCT/EP2023/075426 patent/WO2024074283A1/en not_active Ceased
- 2023-09-15 JP JP2025519784A patent/JP2025535723A/en active Pending
- 2023-09-15 KR KR1020257014280A patent/KR20250087589A/en active Pending
- 2023-09-15 IL IL319746A patent/IL319746A/en unknown
- 2023-09-15 AU AU2023355521A patent/AU2023355521A1/en active Pending
- 2023-09-15 CN CN202380071308.2A patent/CN119998875A/en active Pending
- 2023-09-15 EP EP23772227.7A patent/EP4599436A1/en active Pending
-
2025
- 2025-04-03 MX MX2025003976A patent/MX2025003976A/en unknown
Also Published As
| Publication number | Publication date |
|---|---|
| AU2023355521A1 (en) | 2025-04-17 |
| MX2025003976A (en) | 2025-05-02 |
| JP2025535723A (en) | 2025-10-28 |
| WO2024074283A1 (en) | 2024-04-11 |
| KR20250087589A (en) | 2025-06-16 |
| CN119998875A (en) | 2025-05-13 |
| IL319746A (en) | 2025-05-01 |
Similar Documents
| Publication | Publication Date | Title |
|---|---|---|
| KR102837743B1 (en) | Representing spatial audio by audio signals and associated metadata. | |
| US20260112375A1 (en) | Method, apparatus, and medium for encoding and decoding of audio bitstreams | |
| US20260120699A1 (en) | A method, apparatus, and medium for encoding and decoding of audio bitstreams and associated echo-reference signals | |
| US20260112374A1 (en) | Method, apparatus, and medium for encoding and decoding of audio bitstreams with parametric flexible rendering configuration data | |
| US20260128049A1 (en) | Method, apparatus, and medium for encoding and decoding of audio bitstreams with flexible block-based syntax | |
| EP4599436A1 (en) | Method, apparatus, and medium for decoding of audio signals with skippable blocks | |
| AU2023356770A1 (en) | Method, apparatus, and medium for encoding and decoding of audio bitstreams and associated return channel information | |
| AU2023355522A1 (en) | Method, apparatus, and medium for efficient encoding and decoding of audio bitstreams | |
| WO2024074285A1 (en) | Method, apparatus, and medium for encoding and decoding of audio bitstreams with flexible block-based syntax | |
| HK40126831A (en) | Method, apparatus, and medium for encoding and decoding of audio bitstreams with parametric flexible rendering configuration data | |
| HK40126572A (en) | Method, apparatus, and medium for decoding of audio signals with skippable blocks | |
| HK40128667A (en) | Method, apparatus, and medium for encoding and decoding of audio bitstreams |
Legal Events
| Date | Code | Title | Description |
|---|---|---|---|
| STAA | Information on the status of an ep patent application or granted ep patent |
Free format text: STATUS: UNKNOWN |
|
| STAA | Information on the status of an ep patent application or granted ep patent |
Free format text: STATUS: THE INTERNATIONAL PUBLICATION HAS BEEN MADE |
|
| PUAI | Public reference made under article 153(3) epc to a published international application that has entered the european phase |
Free format text: ORIGINAL CODE: 0009012 |
|
| STAA | Information on the status of an ep patent application or granted ep patent |
Free format text: STATUS: REQUEST FOR EXAMINATION WAS MADE |
|
| 17P | Request for examination filed |
Effective date: 20250430 |
|
| AK | Designated contracting states |
Kind code of ref document: A1 Designated state(s): AL AT BE BG CH CY CZ DE DK EE ES FI FR GB GR HR HU IE IS IT LI LT LU LV MC ME MK MT NL NO PL PT RO RS SE SI SK SM TR |
|
| P01 | Opt-out of the competence of the unified patent court (upc) registered |
Free format text: CASE NUMBER: UPC_APP_6002_4599436/2025 Effective date: 20250904 |
|
| DAV | Request for validation of the european patent (deleted) | ||
| DAX | Request for extension of the european patent (deleted) | ||
| REG | Reference to a national code |
Ref country code: HK Ref legal event code: DE Ref document number: 40130292 Country of ref document: HK |