EP3119487A4 - Method of generating an input in an omnidirectional locomotion system - Google Patents

Method of generating an input in an omnidirectional locomotion system Download PDF

Info

Publication number
EP3119487A4
EP3119487A4 EP15764824.7A EP15764824A EP3119487A4 EP 3119487 A4 EP3119487 A4 EP 3119487A4 EP 15764824 A EP15764824 A EP 15764824A EP 3119487 A4 EP3119487 A4 EP 3119487A4
Authority
EP
European Patent Office
Prior art keywords
generating
input
locomotion system
omnidirectional locomotion
omnidirectional
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Withdrawn
Application number
EP15764824.7A
Other languages
German (de)
English (en)
French (fr)
Other versions
EP3119487A1 (en
Inventor
Jan GOETGELUK
Ricardo SOZA
Duane BESTER
James Douglas Shuffield
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Virtuix Holdings Inc
Original Assignee
Virtuix Holdings Inc
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Virtuix Holdings Inc filed Critical Virtuix Holdings Inc
Priority to EP21204656.9A priority Critical patent/EP4015054A1/en
Publication of EP3119487A1 publication Critical patent/EP3119487A1/en
Publication of EP3119487A4 publication Critical patent/EP3119487A4/en
Withdrawn legal-status Critical Current

Links

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/212Input arrangements for video game devices characterised by their sensors, purposes or types using sensors worn by the player, e.g. for measuring heart beat or leg activity
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/214Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/24Constructional details thereof, e.g. game controllers with detachable joystick handles
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/42Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/42Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
    • A63F13/428Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving motion or position input signals, e.g. signals representing the rotation of an input controller or a player's arm motions sensed by accelerometers or gyroscopes
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/52Controlling the output signals based on the game progress involving aspects of the displayed game scene
    • A63F13/525Changing parameters of virtual cameras
    • A63F13/5255Changing parameters of virtual cameras according to dedicated instructions from a player, e.g. using a secondary joystick to rotate the camera around a player's character
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/90Constructional details or arrangements of video game devices not provided for in groups A63F13/20 or A63F13/25, e.g. housing, wiring, connections or cabinets
    • A63F13/98Accessories, i.e. detachable arrangements optional for the use of the video game device, e.g. grip supports of game controllers
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T7/00Image analysis
    • G06T7/70Determining position or orientation of objects or cameras
    • G06T7/73Determining position or orientation of objects or cameras using feature-based methods
    • G06T7/75Determining position or orientation of objects or cameras using feature-based methods involving models
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06VIMAGE OR VIDEO RECOGNITION OR UNDERSTANDING
    • G06V10/00Arrangements for image or video recognition or understanding
    • G06V10/20Image preprocessing
    • G06V10/34Smoothing or thinning of the pattern; Morphological operations; Skeletonisation
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8082Virtual reality

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Human Computer Interaction (AREA)
  • Cardiology (AREA)
  • Heart & Thoracic Surgery (AREA)
  • General Health & Medical Sciences (AREA)
  • Health & Medical Sciences (AREA)
  • Life Sciences & Earth Sciences (AREA)
  • Biophysics (AREA)
  • Theoretical Computer Science (AREA)
  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • Computer Vision & Pattern Recognition (AREA)
  • User Interface Of Digital Computer (AREA)
  • Rehabilitation Tools (AREA)
  • Position Input By Displaying (AREA)
EP15764824.7A 2014-03-19 2015-03-19 Method of generating an input in an omnidirectional locomotion system Withdrawn EP3119487A4 (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
EP21204656.9A EP4015054A1 (en) 2014-03-19 2015-03-19 Method of generating an input in an omnidirectional locomotion system

Applications Claiming Priority (6)

Application Number Priority Date Filing Date Title
US201461955767P 2014-03-19 2014-03-19
US201461981149P 2014-04-17 2014-04-17
US201462004550P 2014-05-29 2014-05-29
US201562099426P 2015-01-02 2015-01-02
US201562127261P 2015-03-02 2015-03-02
PCT/US2015/021614 WO2015143251A1 (en) 2014-03-19 2015-03-19 Method of generating an input in an omnidirectional locomotion system

Related Child Applications (1)

Application Number Title Priority Date Filing Date
EP21204656.9A Division EP4015054A1 (en) 2014-03-19 2015-03-19 Method of generating an input in an omnidirectional locomotion system

Publications (2)

Publication Number Publication Date
EP3119487A1 EP3119487A1 (en) 2017-01-25
EP3119487A4 true EP3119487A4 (en) 2017-10-18

Family

ID=54145359

Family Applications (2)

Application Number Title Priority Date Filing Date
EP21204656.9A Withdrawn EP4015054A1 (en) 2014-03-19 2015-03-19 Method of generating an input in an omnidirectional locomotion system
EP15764824.7A Withdrawn EP3119487A4 (en) 2014-03-19 2015-03-19 Method of generating an input in an omnidirectional locomotion system

Family Applications Before (1)

Application Number Title Priority Date Filing Date
EP21204656.9A Withdrawn EP4015054A1 (en) 2014-03-19 2015-03-19 Method of generating an input in an omnidirectional locomotion system

Country Status (7)

Country Link
EP (2) EP4015054A1 (ko)
KR (1) KR102376564B1 (ko)
CN (2) CN106413827A (ko)
AU (1) AU2015231135A1 (ko)
BR (1) BR112016021384A2 (ko)
RU (1) RU2687714C2 (ko)
WO (1) WO2015143251A1 (ko)

Families Citing this family (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
KR102001853B1 (ko) * 2017-10-30 2019-08-21 쟈이가상현실 주식회사 가상현실용 전방향 트레드밀
CN111185009B (zh) 2020-01-02 2021-03-26 腾讯科技(深圳)有限公司 地图生成方法和装置
KR20230082878A (ko) 2021-12-02 2023-06-09 조홍석 각변화측정장치를 통해 이동정보를 보정하는 시스템 및 방법

Citations (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US20060258454A1 (en) * 2005-04-29 2006-11-16 Brick Todd A Advanced video controller system
US20110009241A1 (en) * 2009-04-10 2011-01-13 Sovoz, Inc. Virtual locomotion controller apparatus and methods
US20130090881A1 (en) * 2011-10-10 2013-04-11 Texas Instruments Incorporated Robust step detection using low cost mems accelerometer in mobile applications, and processing methods, apparatus and systems
US20140046586A1 (en) * 2010-09-22 2014-02-13 Invensense Inc. Deduced reckoning navigation without a constraint relationship between orientation of a sensor platform and a direction of travel of an object

Family Cites Families (9)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
DE10142916A1 (de) * 2001-01-23 2002-08-29 Peter Wiedenhoeft Reality Simulations System (RSS)
CN101711364A (zh) * 2007-04-13 2010-05-19 领航网络有限公司 确定移动物体的旋转半径的力传感设备和方法
CN101244337A (zh) * 2007-10-29 2008-08-20 李刚 行走式场地计算机游戏操作装置
US8564534B2 (en) * 2009-10-07 2013-10-22 Microsoft Corporation Human tracking system
WO2012072961A2 (fr) * 2010-12-01 2012-06-07 Commissariat à l'énergie atomique et aux énergies alternatives Procede et systeme de determination de valeurs de parametres representatifs d'un mouvement d'au moins deux membres d'une entite representee sous la forme d'une chaine articulee
RU109979U1 (ru) * 2011-08-16 2011-11-10 Ульяна Владимировна Осипова Многофункциональный спортивный тренажер
US20130231889A1 (en) * 2012-03-01 2013-09-05 Lockheed Martin Corporation Method and apparatus for an inertial navigation system
US9056240B2 (en) * 2012-03-09 2015-06-16 Matthew Carrell Apparatus for simulating motion in a virtual environment
US9022870B2 (en) * 2012-05-02 2015-05-05 Aquimo, Llc Web-based game platform with mobile device motion sensor input

Patent Citations (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US20060258454A1 (en) * 2005-04-29 2006-11-16 Brick Todd A Advanced video controller system
US20110009241A1 (en) * 2009-04-10 2011-01-13 Sovoz, Inc. Virtual locomotion controller apparatus and methods
US20140046586A1 (en) * 2010-09-22 2014-02-13 Invensense Inc. Deduced reckoning navigation without a constraint relationship between orientation of a sensor platform and a direction of travel of an object
US20130090881A1 (en) * 2011-10-10 2013-04-11 Texas Instruments Incorporated Robust step detection using low cost mems accelerometer in mobile applications, and processing methods, apparatus and systems

Non-Patent Citations (1)

* Cited by examiner, † Cited by third party
Title
See also references of WO2015143251A1 *

Also Published As

Publication number Publication date
RU2687714C2 (ru) 2019-05-15
CN114522418A (zh) 2022-05-24
KR102376564B1 (ko) 2022-03-18
AU2015231135A1 (en) 2016-10-06
EP4015054A1 (en) 2022-06-22
RU2016140373A (ru) 2018-04-19
CN106413827A (zh) 2017-02-15
BR112016021384A2 (pt) 2017-08-15
WO2015143251A1 (en) 2015-09-24
RU2016140373A3 (ko) 2018-09-10
EP3119487A1 (en) 2017-01-25
KR20160135314A (ko) 2016-11-25

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