EP3000515A1 - A toy responsive to blowing or sound - Google Patents

A toy responsive to blowing or sound Download PDF

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Publication number
EP3000515A1
EP3000515A1 EP14186481.9A EP14186481A EP3000515A1 EP 3000515 A1 EP3000515 A1 EP 3000515A1 EP 14186481 A EP14186481 A EP 14186481A EP 3000515 A1 EP3000515 A1 EP 3000515A1
Authority
EP
European Patent Office
Prior art keywords
toy
bird
reactive portion
sound
shell
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Withdrawn
Application number
EP14186481.9A
Other languages
German (de)
French (fr)
Inventor
Choi Kei Fung
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Silverlit Ltd
Original Assignee
Silverlit Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Silverlit Ltd filed Critical Silverlit Ltd
Priority to EP14186481.9A priority Critical patent/EP3000515A1/en
Publication of EP3000515A1 publication Critical patent/EP3000515A1/en
Withdrawn legal-status Critical Current

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Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63HTOYS, e.g. TOPS, DOLLS, HOOPS OR BUILDING BLOCKS
    • A63H3/00Dolls
    • A63H3/28Arrangements of sound-producing means in dolls; Means in dolls for producing sounds
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63HTOYS, e.g. TOPS, DOLLS, HOOPS OR BUILDING BLOCKS
    • A63H13/00Toy figures with self-moving parts, with or without movement of the toy as a whole
    • A63H13/02Toy figures with self-moving parts, with or without movement of the toy as a whole imitating natural actions, e.g. catching a mouse by a cat, the kicking of an animal
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63HTOYS, e.g. TOPS, DOLLS, HOOPS OR BUILDING BLOCKS
    • A63H3/00Dolls
    • A63H3/36Details; Accessories
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63HTOYS, e.g. TOPS, DOLLS, HOOPS OR BUILDING BLOCKS
    • A63H2200/00Computerized interactive toys, e.g. dolls

Definitions

  • the present invention relates to a toy that can interact with a user.
  • the present invention relates to a technology according to which a toy reacts to a blow of an user or to a sound whereby the respective reactions are interactive or independent.
  • the present invention is constituted by an interactive toy and by a method for operating a toy, whereby the toy comprises a body having an outer shell, the shell having a non-reactive portion and a first reactive portion.
  • the toy comprises a body having an outer shell, the shell having a non-reactive portion and a first reactive portion.
  • There is a microprocessor for processing the blowing pressure and generating instructions in response to the detected blowing pressure. The instructions cause operation of the reactive portion of the body.
  • the interactive toy can include a speaker inside the body of the toy, whereby said microprocessor can include a routine for analyzing the sound in the vicinity of the body, and causing the sound to develop a reaction by the toy, the reaction being the emission of a sound from the speaker.
  • the invention may also comprise a second toy bird including a body having an outer shell, the shell having a non-reactive portion and a first reactive portion; a blow sensor within the body for sensing a pressure caused by the blow on the shell carried out by an user placed in the vicinity of the body.
  • a microprocessor processes the blow pressure and generates instructions in response to the blow pressure, whereby the instructions cause operation of the reactive portion of the body.
  • a speaker emits sound as part of the operation.
  • a reaction by the first toy may cause a responsive reaction by the second toy.
  • an interactive toy comprises a first toy bird including a body having an outer shell, the shell having a non-reactive portion and a first reactive portion.
  • a sensor within the body senses a sound caused by an user in the vicinity of the body.
  • a microprocessor processes the sound and generates instructions, the instructions causing operation of the reactive portion of the body.
  • a speaker emits sound as part of the operation.
  • a second toy bird includes a body having an outer shell, the shell having a non-reactive portion and a first reactive portion.
  • a sensor within the body detects a sound caused by an user in the vicinity of the body.
  • a microprocessor processes the sound and generates instructions, the instructions causing operation of the reactive portion of the body.
  • a speaker emits sound as part of the operation.
  • a reaction carried out by the first toy causes a responsive reaction to be carried out by the second toy.
  • An interactive toy is a bird having a head 1, a beak 2, an upper body 3, a lower body 4, a left foot 5, a right foot 6, a left wing 7 and a right wing 8.
  • the interactive toy comprises a body having an outer shell, the shell having a non-reactive portion and a first reactive portion.
  • a blow sensor within the body for sensing a pressure caused by a blow on the shell carried out by a human user placed in the vicinity of the body.
  • a microprocessor for processing the blow pressure and for generating instructions in response to the blow pressure. The instructions cause operation of the reactive portion of the body.
  • the microprocessor generates signals to sequentially activate and deactivate a first electrical coil 15 thereby to sequentially attract and release a first magnet 14 thereby to cause movement of the interactive toy.
  • the movement causes relative changes in position between non-reactive portion and the first reactive portion.
  • the interactive toy can include a second reactive portion of the shell, and a second coil 17. Generating the signals sequentially activates and deactivates the second electrical coil 17 thereby sequentially attracting and releasing a second magnet 16 thereby to cause second movement of the interactive toy. The movement causes relative changes in position between a non-reactive portion and a second reactive portion.
  • the interactive toy is a bird, and the bird has a head 1, a beak 2, and a body 3, 4.
  • the changes in position of the first reactive portion are exhibited as the sequentially opening and closing of the beak 2 of the bird.
  • a change in position of the second reactive portion is exhibited as the turning of the head 1 of the bird relative to the body of the bird.
  • the interactive toy according to the invention can include a speaker 11 inside the body of the toy, and the microprocessor can include a routine for analyzing sound in the vicinity of the body, and causing the sound to develop a reaction carried out by the toy, the reaction being the emission of a sound from the speaker 11.
  • the microprocessor includes a routine for analyzing different sounds in the vicinity of the body, and classifying the sounds to develop different reactions by the toy, the reactions being selected as being at least one of from the group of movement of a reactive portion of the toy or the emission of sound from the speaker.
  • the interactive toy can include an aperture in the shell for receiving the blow pressure to thereby activate the microprocessor.
  • the interactive toy comprises a first toy bird includes a body having an outer shell, the shell having a non-reactive portion and a first reactive portion.
  • a blow sensor with the body for sensing a pressure caused by blowing on the shell by a human user placed in the vicinity of the body.
  • a microprocessor processes the blow pressure and generates instructions in response to the blow pressure, whereby the instructions cause operation of the reactive portion of the body.
  • a speaker is provided for emitting sound as part of the operation.
  • a second toy bird including a body having an outer shell, the shell having a non-reactive portion and a first reactive portion; a blow sensor with the body for sensing a pressure caused by blowing on the shell by a human user in the vicinity of the body.
  • a microprocessor processes the blow pressure and generates instructions in response to the blow pressure, the instructions cause operation of the reactive portion of the body.
  • a speaker emits sound as part of the operation.
  • a reaction by the first toy causes a responsive reaction by the second toy.
  • an interactive toy comprising a first toy bird including a body having an outer shell, the shell having a non-reactive portion and a first reactive portion.
  • a sensor within the body detects a sound caused by a human user placed in the vicinity of the body.
  • a microprocessor processes the sound and generates instructions in response to, the instructions causing operation of the reactive portion of the body.
  • a speaker emits sound as part of the operation.
  • a second toy bird including a body having an outer shell, the shell having a non-reactive portion and a first reactive portion and a sensor within the body for sensing a sound caused by a human user in the vicinity of the body.
  • a microprocessor processes the sound and generates instructions in response to, the instructions causing operation of the reactive portion of the body.
  • a speaker emits sound as part of the operation.
  • a reaction by the first toy causes a responsive reaction to be carried out by the second toy.
  • the toy can include a communication module whereby the toy may be connected to a digital input device thereby linking the toy with a digital input device through at least one of a USB, Bluetooth, Zigbee or WiFi communication protocols, whereby the toy is configured to receive at least one of a predefined object set, voice, melody, song or sound effect from the digital input device.
  • a method of operating an interactive toy comprises including an interactive toy comprising a body having an outer shell, the shell having a non-reactive portion and a first reactive portion and an aperture in the shell; a blow sensor with the body for sensing a pressure caused by blowing on the shell by an human user in the vicinity of the body; or a sensor for sound in the vicinity of the toy; and a microprocessor for processing the blowing pressure.
  • the signals are generated to sequentially activate and deactivate a first electrical coil; sequentially attracting or releasing a first magnet thereby to cause movement of the interactive toy.
  • the movement is carried out by causing relative changes in position between non-reactive portion and the first reactive portion.
  • the changing the position of the first reactive portion is constituted by turning the bird's head relative to the bird's body.
  • a speaker for emitting sound as part of the operation is provided in the first toy.
  • a second toy includes a speaker for emitting sound as part of the operation, and it has a sound sensor within its body.
  • a microprocessor processes the blowing pressure.
  • the operation including the steps of blowing at the aperture in the shell of the first toy; sensing a pressure caused by blowing on the shell by a human user in the vicinity of the body of the first toy. Then a microprocessor is activated in response to the blowing pressure. This generates instructions in response to the blowing pressure, and causes an operation of the reactive portion of the body. This can be emitting a sound in the toy into which there has been a blowing pressure; and causing a responsive reaction in the second toy.
  • the toy When the toy is a bird, there is a sequential opening and closing of the bird's beak and/or a position change of the first reactive portion, which is constituted by turning the head of the bird relative to its body.
  • the method also includes connecting the toy with a digital input device through at least one of a USB, Bluetooth, Zigbee or WiFi communication protocol whereby the toy is configured to receive at least one of a predefined object set, voice, melody, song or sound effect from the digital input device.
  • toys can be responsive to the actions carried out by at least one of the toys or by sounds, the responsiveness being generated from the user or from other toys.
  • a multiple reaction of multiple toys is obtained as a started from an initial blow or a sound emitted by a user or by a sound generated by at least one of the multiple toys.
  • the effect of the moving the beak of the bird concurrently with a sound emanating from the bird provides a more realistic experience for the user of the toy.
  • the bird toy has built in several songs, for instance 34 songs, whereby 20 songs can be triggered by normal play via commands such as BLOW, WHISTLE or MAGIC TUNE, and the hidden songs can be unlocked after downloadinga suitable bird toy Smartphone app.
  • the bird toy reacts to 3 kinds of commands:
  • the bird toy when the bird toy is tweeting or singing, its head turns and the beak moves according to the tune.
  • the bird toy has two game modes, namely Solo mode and Conference mode.
  • the bird toy will randomly chirping, player can activate the bird toy to tweet by blowing to it chest, or whistling to activate the bird toy to sing a song sequentially from its built in song library that normally includes 20 songs.
  • the bird toy can also activate a designated song by the Magic Tune generated through a Smartphone app.
  • CHOIR mode - for playing with a group of the bird toys, by setting up a bird toy as master and it will lead the group of the bird toys to sing.
  • the group of toys works in the same way as int the Solo mode: in particular the choir also receives WHISTLE or MAGIC TUNE to start singing. If no input is received, the master bird toy will lead the choir to sing a song that leads to a sleeping mode after 3 songs.
  • the toy starts to play by turning on the power switch to the SOLO mode & CHOIR mode.
  • the bird toy will generate a slow bird tweet if battery is too low.
  • the bird toy listens to the commands in indoor environment within a range of 20-25 cm, whereby background noise may sometimes affect the precision of command recognition.
  • the bird toy After being switched to SOLO mode, the bird toy generates a bird tweet as an introduction, then it starts to listen to the commands (waiting status).
  • the bird toy analyze the type of input with following reactions:
  • the bird toy When the above described input is ended, or no input at all is received - every 7-10 sec, the bird toy generates bird tweets in random timing, random length and random combination, then it generates a "tired bird" tweet as a reminder after every 2 minute, then it is turned to the sleeping mode.
  • the bird toy When the bird toy is in the sleeping mode, it can be waken up againg by switching the power switch to OFF and back to SOLO or CHOIR again.
  • the master bird toy In the CHOIR mode, the master bird toy generates a MAGIC TUNE as its ID, and then it starts to search if there is any other the bird toy in the surrounding area.
  • a MAGIC TUNE As its ID, and then it starts to search if there is any other the bird toy in the surrounding area.
  • a bird toy does not receive by another bird toy a MAGIC TUNE ID, the bird toy will turn its head few times as a sign to confirm itself as a MASTER bird. It then starts searching again.
  • the bird toy which has been switched on later receives another MAGIC TUNE ID from the MASTER bird, whereby the later switched on bird is given the status of FOLLOWER bird and it moves its beak few times as a sign of confirmation.
  • the MASTER bird Once the MASTER bird has assigned FOLLOWER bird(s), it will start searching again and if there is no detection for a predetermined period of time, for example 15 sec, the MASTER bird starts leading the Room to sing by sending out a MAGIC TUNE. The choir will sing a song every 30-40 sec for up to 3 songs the it is switched back to the waiting status.
  • a predetermined period of time for example 15 sec
  • the bird toy In SOLO & CHOIR mode, the bird toy is automatically switched to the sleeping mode if no WHISTLE or MAGIC TUNE commands are received for an appropriate period of time, for instance approximately 10 min.
  • the bird toy Before the bird toy is switched to the sleeping mode, it generates a tired bird tweet as a reminder and repeats this tweet after a predetermined period of time, e.g. after 2 minutes.
  • each bird toy has 3 built-in bird tweets (bird voice) and it is provided with a default tweet. After the bird toy has sung a certain number of songs, for instance 10 to 20 songs, the user will hear 2nd & 3rd bird tweets respectively. The unlocked bird tweets will be reset once the bird toy is switched off.
  • bird voice bird voice
  • mobile devices such as a smartphone, a tablet or the toy bird itself generate a series of dedicated audible tones to establish the pairing between the bird toys or to activate an event.
  • an event is activated by a whistle sound.
  • the bird toy according to the present invention are interactive toy birds that can chirp, tweet, sing and move, they respond to players' commands constituted by whistles, blows or Magic tunes from a Smartphone app.
  • the bird toy may be used individually as a solo or as a member of a group, in particular as a choir.
  • the bird toy In solo play, the bird toy according to the invention generates a chirping sound randomly and the user can blow or whistle to cause the bird toy tweet or sing.
  • the user In
  • the birds In
  • the toys In
  • the toys In
  • the toys In solo play, the bird toy according to the invention generates a chirping sound randomly and the user can blow or whistle to cause the bird toy tweet or sing.
  • the user In
  • the playing mode an user can get two or more bird toy pairs together, whereby the toys form a 'choir' to sing synchronously.
  • the interactive toy can include a single microprocessor or two microprocessors, whereby the second microprocessor is selected to operate features selected from a group comprising handling power management of the toy, controlling at least one motor of the toy, driving a LED and playing sound effects, melodies, songs and messages associated with the toy.
  • an external memory for data and program storage, and for interacting with the microprocessor.
  • the interactive toy according to the invention can include multiple motors and multiple gear boxes respectively, each motor and gearbox being for effecting movement of an element of the reactive portion, the element being at least one of ears, eyes, head, hands, legs or other body component.
  • the interactive toy can include at least one of a microphone sensor for speeching recognition input, a capacitive sensor able to react to a touching input, or a proximity sensor for detecting when an user is located at a predetermined distance from the toy.

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Abstract

An interactive toy has an outer shell, with a non-reactive portion and a first reactive portion. There is a blow sensor for sensing blowing on the shell by a user or from sound from the user or another toy. A microprocessor processes the blowing or sound and generates instructions to cause operation of the reactive portion of the body. Several toys can be responsive to at least one of the toys or sounds, the responsiveness being generated from the user or from other of the several toys to obtain a multiple reaction of multiple toys as started from an initial blow or sound by a user or by a sound generation by multiple toys.

Description

    Technical Field
  • The present invention relates to a toy that can interact with a user.
  • The present invention relates to a technology according to which a toy reacts to a blow of an user or to a sound whereby the respective reactions are interactive or independent.
  • Description of the Invention
  • The present invention is constituted by an interactive toy and by a method for operating a toy, whereby the toy comprises a body having an outer shell, the shell having a non-reactive portion and a first reactive portion. There can be a blow sensor inside the body for sensing a pressure caused by a user in the vicinity of the toy blowing on the shell. There is a microprocessor for processing the blowing pressure and generating instructions in response to the detected blowing pressure. The instructions cause operation of the reactive portion of the body.
  • The interactive toy can include a speaker inside the body of the toy, whereby said microprocessor can include a routine for analyzing the sound in the vicinity of the body, and causing the sound to develop a reaction by the toy, the reaction being the emission of a sound from the speaker.
  • The invention may also comprise a second toy bird including a body having an outer shell, the shell having a non-reactive portion and a first reactive portion; a blow sensor within the body for sensing a pressure caused by the blow on the shell carried out by an user placed in the vicinity of the body. A microprocessor processes the blow pressure and generates instructions in response to the blow pressure, whereby the instructions cause operation of the reactive portion of the body. A speaker emits sound as part of the operation. A reaction by the first toy may cause a responsive reaction by the second toy.
  • In yet a further form of embodiment of the invention an interactive toy comprises a first toy bird including a body having an outer shell, the shell having a non-reactive portion and a first reactive portion. A sensor within the body senses a sound caused by an user in the vicinity of the body. A microprocessor processes the sound and generates instructions, the instructions causing operation of the reactive portion of the body. A speaker emits sound as part of the operation.
  • According to another form of embodiment of the invention, a second toy bird includes a body having an outer shell, the shell having a non-reactive portion and a first reactive portion. A sensor within the body detects a sound caused by an user in the vicinity of the body. A microprocessor processes the sound and generates instructions, the instructions causing operation of the reactive portion of the body. A speaker emits sound as part of the operation. A reaction carried out by the first toy causes a responsive reaction to be carried out by the second toy.
  • The sound can be provided by an user or by another toy or by multiple toys. The toys can be interactive to develop a mass reaction of toys to a blow and/or to a sound.
  • Illustration of Drawings
  • The novel features of the present invention, as well as the invention itself, including both its structure and its operation, will be best understood from the accompanying drawings, taken in conjunction with the accompanying description, in which similar reference signs refer to similar parts, and in which:
    • Figure 1 illustrates a side view of a toy bird according to the present invention with arrows that show that the beak of the mouth, being two members, can open and close relative to each other. A part of the beak moves relative to the other part of the beak.
    • Figure 2 illustrates a top view of a toy bird according to the present invention with arrows that show that the head of the bird can turn left or right relative to the upper portion of the body.
    • Figure 3 illustrates a view from below of a toy bird according to the present invention.
    • Figure 4 illustrates a front view of a toy bird according to the present invention.
    • Figure 5 illustrates a rear view of a toy bird according to the present invention.
    • Figure 6 illustrates an opened side view of a toy bird according to the present invention.
    • Figure 7 illustrates a perspective view of a whistle for creating a sound by an user for a toy bird according to the present invention.
    • Figure 8 illustrates a block diagram of components of the toy showing a Bluetooth connection to a Smartphone.
    • Figure 9 illustrates a flow diagram of the Solo mode operating the toy.
    • Figure 10 illustrates one flow diagram of the Choir mode of operating the toy.
    • Figure 11 illustrates a second flow diagram of the Choir mode of operating the toy.
    Description of some preferred forms of embodiment.
  • An interactive toy according to a preferred form of embodiment of the present invention is a bird having a head 1, a beak 2, an upper body 3, a lower body 4, a left foot 5, a right foot 6, a left wing 7 and a right wing 8.
  • Furthermore (see in particular Figure 6) the toy comprises a battery compartment closed by a battery door 9 and housing batteries 18 connected to battery contacts 19. Moreover, the toy includes a main switch 10, a speaker 11, a microphone 12, LED's 13, a first magnet 14 and a first coil 15, a second magnet 16 and a second coil 17. Figure 7 shows the structure of a whistle 20 for creating a sound.
  • The interactive toy according to the present invention comprises a body having an outer shell, the shell having a non-reactive portion and a first reactive portion. There is a blow sensor within the body for sensing a pressure caused by a blow on the shell carried out by a human user placed in the vicinity of the body. There is a microprocessor for processing the blow pressure and for generating instructions in response to the blow pressure. The instructions cause operation of the reactive portion of the body.
  • The microprocessor generates signals to sequentially activate and deactivate a first electrical coil 15 thereby to sequentially attract and release a first magnet 14 thereby to cause movement of the interactive toy. The movement causes relative changes in position between non-reactive portion and the first reactive portion.
  • The interactive toy can include a second reactive portion of the shell, and a second coil 17. Generating the signals sequentially activates and deactivates the second electrical coil 17 thereby sequentially attracting and releasing a second magnet 16 thereby to cause second movement of the interactive toy. The movement causes relative changes in position between a non-reactive portion and a second reactive portion.
  • As mentioned above, according to a preferred form of embodiment of the invention, the interactive toy is a bird, and the bird has a head 1, a beak 2, and a body 3, 4. The changes in position of the first reactive portion are exhibited as the sequentially opening and closing of the beak 2 of the bird. A change in position of the second reactive portion is exhibited as the turning of the head 1 of the bird relative to the body of the bird. There can be different combinations of beak movement and head movment and body movement.
  • The interactive toy according to the invention can include a speaker 11 inside the body of the toy, and the microprocessor can include a routine for analyzing sound in the vicinity of the body, and causing the sound to develop a reaction carried out by the toy, the reaction being the emission of a sound from the speaker 11.
  • The microprocessor includes a routine for analyzing different sounds in the vicinity of the body, and classifying the sounds to develop different reactions by the toy, the reactions being selected as being at least one of from the group of movement of a reactive portion of the toy or the emission of sound from the speaker.
  • The interactive toy can include an aperture in the shell for receiving the blow pressure to thereby activate the microprocessor.
  • In another form of embodiment of the invention, the interactive toy comprises a first toy bird includes a body having an outer shell, the shell having a non-reactive portion and a first reactive portion. There is a blow sensor with the body for sensing a pressure caused by blowing on the shell by a human user placed in the vicinity of the body. A microprocessor processes the blow pressure and generates instructions in response to the blow pressure, whereby the instructions cause operation of the reactive portion of the body. A speaker is provided for emitting sound as part of the operation.
  • There is also a second toy bird including a body having an outer shell, the shell having a non-reactive portion and a first reactive portion; a blow sensor with the body for sensing a pressure caused by blowing on the shell by a human user in the vicinity of the body. A microprocessor processes the blow pressure and generates instructions in response to the blow pressure, the instructions cause operation of the reactive portion of the body. A speaker emits sound as part of the operation. A reaction by the first toy causes a responsive reaction by the second toy.
  • According to a further form of embodiment of the invention, there is an interactive toy comprising a first toy bird including a body having an outer shell, the shell having a non-reactive portion and a first reactive portion. A sensor within the body detects a sound caused by a human user placed in the vicinity of the body. A microprocessor processes the sound and generates instructions in response to, the instructions causing operation of the reactive portion of the body. A speaker emits sound as part of the operation.
  • There is also a second toy bird including a body having an outer shell, the shell having a non-reactive portion and a first reactive portion and a sensor within the body for sensing a sound caused by a human user in the vicinity of the body. A microprocessor processes the sound and generates instructions in response to, the instructions causing operation of the reactive portion of the body. A speaker emits sound as part of the operation. A reaction by the first toy causes a responsive reaction to be carried out by the second toy.
  • The toy can include a communication module whereby the toy may be connected to a digital input device thereby linking the toy with a digital input device through at least one of a USB, Bluetooth, Zigbee or WiFi communication protocols, whereby the toy is configured to receive at least one of a predefined object set, voice, melody, song or sound effect from the digital input device.
  • A method of operating an interactive toy comprises including an interactive toy comprising a body having an outer shell, the shell having a non-reactive portion and a first reactive portion and an aperture in the shell; a blow sensor with the body for sensing a pressure caused by blowing on the shell by an human user in the vicinity of the body; or a sensor for sound in the vicinity of the toy; and a microprocessor for processing the blowing pressure.
  • The method steps include at least one of:
    • 1. blowing at the aperture in the shell;
    • 2- sensing a pressure caused by blowing on the shell by a human user placed in the vicinity of the body;
    • 3. activating a microprocessor in response to the blowing pressure;
    • 4. generating instructions in response to the blowing pressure; and
    • 5. causing operation of the reactive portion of the body; or
    • 6. generating a sound towards the shell;
    • 7. sensing the sound generated by a human user in the vicinity of the body;
    • 8. activating a microprocessor in response to the sound;
    • 9. generating instructions in response to the sound; and
    • 10. causing operation of the reactive portion of the body.
  • The signals are generated to sequentially activate and deactivate a first electrical coil; sequentially attracting or releasing a first magnet thereby to cause movement of the interactive toy. The movement is carried out by causing relative changes in position between non-reactive portion and the first reactive portion. When the toy is a bird, the changing the position of the first reactive portion is constituted by turning the bird's head relative to the bird's body.
  • The sound emitted in the vicinity of the body is analyzed, whereby this sound causes a reaction carried out by the toy, the reaction being the emission of a sound from the speaker. Different sounds may be classified in order to develop different reactions to be carried out by the toy. The reactions can be selected as being at least one of from the group of movement of a reactive portion of the toy or the emission of sound from the speaker.
  • The method also includes providing a second toy including the steps of blowing at the aperture in the shell of the first or second toy; sensing a pressure caused by blowing on the shell by a human user in the vicinity of the body of the toy into which there has been a blow pressure. This blow pressure activates the toy and a microprocessor is activated in response to the blowing pressure, whereby in response to the blowing pressure instructions are generated within the toy into which there has been a blow pressure. These instructions cause an operation of the reactive portion of the body. A sound in the toy into which there has been a blowing pressure is emitted. A responsive reaction is caused from the toy into which there has been a blowing pressure to the other toy.
  • In an alternative method format a speaker for emitting sound as part of the operation is provided in the first toy. A second toy includes a speaker for emitting sound as part of the operation, and it has a sound sensor within its body. A microprocessor processes the blowing pressure.
  • The operation including the steps of blowing at the aperture in the shell of the first toy; sensing a pressure caused by blowing on the shell by a human user in the vicinity of the body of the first toy. Then a microprocessor is activated in response to the blowing pressure. This generates instructions in response to the blowing pressure, and causes an operation of the reactive portion of the body. This can be emitting a sound in the toy into which there has been a blowing pressure; and causing a responsive reaction in the second toy.
  • When the toy is a bird, there is a sequential opening and closing of the bird's beak and/or a position change of the first reactive portion, which is constituted by turning the head of the bird relative to its body.
  • The method includes analyzing different sounds in the vicinity of the body, and classifying the sounds to develop different reactions by the toy. The reactions are selected as being at least one of from the group of movement of a reactive portion of the toy or the emission of sound from the speaker. Different sounds can be classified to develop different reactions to be carried out by the toy.
  • The method also includes connecting the toy with a digital input device through at least one of a USB, Bluetooth, Zigbee or WiFi communication protocol whereby the toy is configured to receive at least one of a predefined object set, voice, melody, song or sound effect from the digital input device.
  • Several toys can be responsive to the actions carried out by at least one of the toys or by sounds, the responsiveness being generated from the user or from other toys. Thereby a multiple reaction of multiple toys is obtained as a started from an initial blow or a sound emitted by a user or by a sound generated by at least one of the multiple toys.
  • There can be a different number of coils 15, 17 driven by different magnets 14, 16 or magnetic systems.
  • According to a form of embodiment, there are two control methods to drive the coils 15 and 17:
    1. a. Activating and desactivating a coil to attract and release a magnet. This method is applied on a first coil 15 and magnet 14 and operates the one or both elements of the beak 2 of the bird. In the form shown the movable part of the beak 2 is the lower part of the pair which is part of the beak, relative to top beak part of the beak which is integrated and molded as a part of the head 1.
    2. b. Current flow through a coil in one direction or current flow in opposite direction to activate the coil or no current to desactivate the coil so that the magnet can be attracted to one end, or repelled to other end or being held in a neutral position respectively. This control method is applied on a second coil 17 and magnet pair 16, and it is used to operate the head 1 for turning left, right and returning to the neutral position.
  • The effect of the moving the beak of the bird concurrently with a sound emanating from the bird provides a more realistic experience for the user of the toy.
  • Product Features And Flow
  • The bird toy has built in several songs, for instance 34 songs, whereby 20 songs can be triggered by normal play via commands such as BLOW, WHISTLE or MAGIC TUNE, and the hidden songs can be unlocked after downloadinga suitable bird toy Smartphone app.
  • According to a preferred form of embodiment, each bird toy has a default tweet (bird voice); the user will hear 2nd & 3rd bird tweets respectively after the bird toy has sung certain songs. The unlocked bird tweets will be reset once the bird toy is switched off.
  • According to a preferred form of embodiment of the invention the bird toy reacts to 3 kinds of commands:
    • BLOW - blowing to the bird toy chest for approx. 3 secs.
    • WHISTLE - using the supplied Whistle ring to whistle; or human whistle that in same frequency as the Whistle ring.
    • MAGIC TUNE - Magic Tune is use for the bird toy to communicate to each other and as a Song code in Choir mode, each built in song has a specific MAGIC TUNE assigned, the bird toy will sing the designated song when the MAGIC TUNE is received.
  • According to a feature of the invention, when the bird toy is tweeting or singing, its head turns and the beak moves according to the tune.
  • Furthermore, according to another feature of the invention, the bird toy has two game modes, namely Solo mode and Choir mode.
  • SOLO mode - The bird toy will randomly chirping, player can activate the bird toy to tweet by blowing to it chest, or whistling to activate the bird toy to sing a song sequentially from its built in song library that normally includes 20 songs. The bird toy can also activate a designated song by the Magic Tune generated through a Smartphone app.
  • CHOIR mode - for playing with a group of the bird toys, by setting up a bird toy as master and it will lead the group of the bird toys to sing. The group of toys works in the same way as int the Solo mode: in particular the choir also receives WHISTLE or MAGIC TUNE to start singing. If no input is received, the master bird toy will lead the choir to sing a song that leads to a sleeping mode after 3 songs.
  • START UP
  • The toy starts to play by turning on the power switch to the SOLO mode & CHOIR mode. The bird toy will generate a slow bird tweet if battery is too low.
  • The bird toy listens to the commands in indoor environment within a range of 20-25 cm, whereby background noise may sometimes affect the precision of command recognition.
  • SOLO MODE
  • After being switched to SOLO mode, the bird toy generates a bird tweet as an introduction, then it starts to listen to the commands (waiting status).
  • Each 7-10 sec of waiting, the bird toy generates bird tweets in random length and in random combination to attract owner's attention.
  • If an input is received, the bird toy analyze the type of input with following reactions:
    • BLOW up to 3sec approx - the bird toy reacts with a random length bird tweet, then return again to a waiting status.
    • WHISTLE (in specific frequency range) - the bird toy will react by singing a song, then it returns again to a waiting status.
    • MAGIC TUNE - the bird toy reacts by singing a designated song according to the MAGIC TUNE, and then it returns again to a waiting status.
  • When the above described input is ended, or no input at all is received - every 7-10 sec, the bird toy generates bird tweets in random timing, random length and random combination, then it generates a "tired bird" tweet as a reminder after every 2 minute, then it is turned to the sleeping mode.
  • When the bird toy is in the sleeping mode, it can be waken up againg by switching the power switch to OFF and back to SOLO or CHOIR again.
  • CHOIR MODE
  • To play in CHOIR mode, players have to pair the bird toys.
  • In the CHOIR mode, the master bird toy generates a MAGIC TUNE as its ID, and then it starts to search if there is any other the bird toy in the surrounding area. There are 2 scenarios:
  • If a bird toy does not receive by another bird toy a MAGIC TUNE ID, the bird toy will turn its head few times as a sign to confirm itself as a MASTER bird. It then starts searching again.
  • If there is another bird toy switched on and already assigned as MASTER bird, the bird toy which has been switched on later receives another MAGIC TUNE ID from the MASTER bird, whereby the later switched on bird is given the status of FOLLOWER bird and it moves its beak few times as a sign of confirmation.
  • Once the MASTER bird has assigned FOLLOWER bird(s), it will start searching again and if there is no detection for a predetermined period of time, for example 15 sec, the MASTER bird starts leading the Choir to sing by sending out a MAGIC TUNE. The choir will sing a song every 30-40 sec for up to 3 songs the it is switched back to the waiting status.
  • When a bird toy is assigned to be a FOLLOWER bird, it will stay silent and wait for a command from the MASTER bird.
  • If a MASTER bird has successfully been paired with FOLLOWER bird(s), the MASTER BIRD reacts to the following commands:
    • BLOW or WHISTLE - it generates a song MAGIC TUNE then it leads the FOLLOWER birds to sing the song together.
  • MAGIC TUNE - it sings the designated song together with the FOLLOWER birds.
  • If a MASTER bird has not been paired with any FOLLOWER bird, it will sing a song every 30-40 sec for up to 3 songs, and then it is switched back to the waiting status.
  • SLEEPING MODE
  • In SOLO & CHOIR mode, the bird toy is automatically switched to the sleeping mode if no WHISTLE or MAGIC TUNE commands are received for an appropriate period of time, for instance approximately 10 min.
  • Before the bird toy is switched to the sleeping mode, it generates a tired bird tweet as a reminder and repeats this tweet after a predetermined period of time, e.g. after 2 minutes.
  • BIRD TWEET & SONG UNLOCK
  • According to a preferred form of embodiment of the invention, each bird toy has 3 built-in bird tweets (bird voice) and it is provided with a default tweet. After the bird toy has sung a certain number of songs, for instance 10 to 20 songs, the user will hear 2nd & 3rd bird tweets respectively. The unlocked bird tweets will be reset once the bird toy is switched off.
  • LOW BATTERY DETECTION
  • When the battery power is low during the playing of a song or while the user turns on the bird, the bird toy generates an alert - a tired bird tweet or vibrate its beak as a reminder that the batteries need to be replaced.
  • INTERACTION WITH SMARTPHONE APP's
  • By using an appropriate Smartphone App, an user can send a MAGIC TUNE to the bird toy for playing a particular song selected by the user.
  • According to a feature of the invention, the Smartphone contains MAGIC TUNE of several default songs, for instance 20 default songs, and the user can win the MAGIC TUNE of several other hidden songs, for instance 14 hidden songs, by playing some built-in mini games.
  • Once the MAGIC TUNE of a new song is won, it is available in the song list for being played anytime.
  • According to the invention, mobile devices such as a smartphone, a tablet or the toy bird itself generate a series of dedicated audible tones to establish the pairing between the bird toys or to activate an event.
  • According to a preferred method of carrying out the invention, an event is activated by a whistle sound.
  • According to another method in which an event is activated by blowing, such event may include:
    1. a) Performing group or solo singing, or
    2. b) Performing tweeting, or
    3. c) Performing beak, head, body, legs or wings movements.
  • The bird toy according to the present invention are interactive toy birds that can chirp, tweet, sing and move, they respond to players' commands constituted by whistles, blows or Magic tunes from a Smartphone app. The bird toy may be used individually as a solo or as a member of a group, in particular as a choir.
  • In solo play, the bird toy according to the invention generates a chirping sound randomly and the user can blow or whistle to cause the bird toy tweet or sing. In Choir playing mode, an user can get two or more bird toy pairs together, whereby the toys form a 'choir' to sing synchronously.
  • The interactive toy according to the present invention can include a single microprocessor or two microprocessors, whereby the second microprocessor is selected to operate features selected from a group comprising handling power management of the toy, controlling at least one motor of the toy, driving a LED and playing sound effects, melodies, songs and messages associated with the toy.
  • According to a preferred form of embodiment of the invention, there can be an external memory for data and program storage, and for interacting with the microprocessor.
  • The interactive toy according to the invention can include multiple motors and multiple gear boxes respectively, each motor and gearbox being for effecting movement of an element of the reactive portion, the element being at least one of ears, eyes, head, hands, legs or other body component.
  • The interactive toy according to the invention can include at least one of a microphone sensor for speeching recognition input, a capacitive sensor able to react to a touching input, or a proximity sensor for detecting when an user is located at a predetermined distance from the toy.
  • The microprocessor can include a routine for interactive game play, said routine causing the toy to communicate to an user the need to perform an action, and then to check whether the action has been correctly performed. The toy may include a routine for determining the right action relative to a preprogrammed pattern, and for providing a feedback to an user by causing the toy to react with different selected movements, the movements including selectively at least one of shaking or nodding of a reactive portion or an emission of a sound output.
  • According to other forms of embodiment of the invention, the interactive toy can be a doll comprising a plush, soft or hard plastic head and a body. One or more subsidiary MCUs can be provided for handling power management provided through a battery, controlling coils, motors and gear boxes through motor drivers, driving LEDs and playing sound effects, melodies, songs and messages through an audio output.
  • According to particular forms of embodiment of the invention there are external SDRAM and Flash memory devices and for data and program storage.
  • It will be understood that the toy according to the invention can be made of many different materials and may be modified to include additional routines, processes, switches and/or buttons. It will be further understood that a variety of other types of toys and digital inputs may be used to control the operation of the toy according to the present invention.

Claims (14)

  1. An interactive toy characterized in that it comprises:
    a body having an outer shell, the shell having a non-reactive portion and a first reactive portion;
    a blow sensor with the body for sensing a pressure caused by blowing on the shell by a human user in the vicinity of the body; and
    a microprocessor for processing the blowing pressure and generating instructions in response to the blowing pressure, the instructions being for causing operation of the reactive portion of the body.
  2. A toy according to claim 1, characterized in that the microprocessor generates signals to sequentially activate and deactivate a first electrical coil (15) thereby to sequentially attract and release a first magnet (14) thereby to cause movement of the interactive toy, the movement being by causing relative changes in position between non-reactive portion and the first reactive portion (2).
  3. A toy according to any one of the preceding claims, characterized in that it includes a second reactive portion of the shell, and a second coil (17), and in that generating the signals to sequentially activate and deactivate the second electrical coil thereby sequentially attracts and releases a second magnet (16) thereby to cause second movement of the interactive toy, the movement being by causing relative changes in position between a non-reactive portion and a second reactive portion.
  4. A toy according to any one of the preceding claims, characterized in that the toy is a bird, said bird having a head (1), a mouth having a beak (2) with two elements, and a body (3, 4), and a change in position of the first reactive portion is exhibited as the sequentially opening and closing of the beak (2) of the bird.
  5. A toy according to any one of claims 1 to 3, characterized in that the toy is a bird, said bird having a head (1), a beak (2) and a body (3, 4), and the change in position of the second reactive portion is exhibited as the turning of the head of the bird relative to the body of the bird.
  6. A toy according to claim 4 characterized in that the change in position of the second reactive portion is exhibited as the turning of the head (1) of the bird relative to the body (3, 4) of the bird.
  7. A toy according to any one of the preceding claims, characterized in that it includes two coils (15, 17), and two controls to drive the respective coils including: a) activating and deactivating a first coil (15) to attract and release a first magnet (14), and thereby operate the beak (2) by relative movement of one or both elements of the beak of the bird; and b) activating a second coil (17) in one direction or in an opposite direction or to be deactivated whereby the second coil (17) acts on a second magnet (16) to be attracted to one end or repelled to other end or in neutral position respectively and thereby to operate the head (1) for turning left, right and returning to a neutral position.
  8. A toy according to any one of the preceding claims, characterized in that it includes a speaker (11) in the body (3, 4) of the toy, and in that the microprocessor includes a routine for analyzing sound in the vicinity of the body, and causing the sound to develop a reaction by the toy, the reaction being the emission of a sound from the speaker (11).
  9. A toy according to any one of claims 1 to 7, characterized in that it includes a speaker (11) in the body (3, 4) of the toy, and in that the microprocessor includes a routine for analyzing different sounds in the vicinity of the body, and classifying the sounds to develop different reactions by the toy, the reactions being selected as being at least one of from the group of movement of a reactive portion of the toy or the emission of sound from the speaker.
  10. A toy according to any one of the preceding claims, characterized in that it further includes an aperture in the shell for receiving the blowing pressure to thereby activate the microprocessor.
  11. A toy according to any one of the preceding claims, characterized in that it further comprises a second toy bird including :
    - a body having an outer shell, the shell having a non-reactive portion and a first reactive portion;
    - a blow sensor with the body for sensing a pressure caused by blowing on the shell by an human user in the vicinity of the body; and
    - a microprocessor for processing the blowing pressure and generating instructions in response to the blowing pressure, the instructions being for causing operation of the reactive portion of the body;
    - a speaker for emitting sound as part of the operation;
    whereby a reaction by the first toy causes a responsive reaction by the second toy.
  12. A toy according to any one of claims 1 to 10, characterized in that it further comprises a second toy bird including :
    - a body having an outer shell, the shell having a non-reactive portion and a first reactive portion;
    - a sensor with the body for sensing a sound caused by an human user in the vicinity of the body;
    - a microprocessor for processing the sound and generating instructions in response to, the instructions being for causing operation of the reactive portion of the body;
    - a speaker for emitting sound as part of the operation;
    whereby a reaction by the first toy causes a responsive reaction by the second toy.
  13. A toy according to any one of the preceding claims, characterized it further includes a communication module wherein the toy is connectable with a digital input device thereby to link the toy with digital input device through at least one of a USB, Bluetooth, Zigbee or WiFi communication protocol whereby the toy is configured to receive at least one of a predefined object set, voice, melody, song or sound effect from the digital input device.
  14. A toy according to any one of the preceding claims, characterized it further includes providing several toys to be responsive to at least one of the toys or sounds, the responsiveness being generated from the user or from other of the several toys thereby to obtain a multiple reaction of multiple toys as a started from an initial blowing or sound by a user or by a sound generation by of the multiple toys.
EP14186481.9A 2014-09-25 2014-09-25 A toy responsive to blowing or sound Withdrawn EP3000515A1 (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
EP14186481.9A EP3000515A1 (en) 2014-09-25 2014-09-25 A toy responsive to blowing or sound

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Application Number Priority Date Filing Date Title
EP14186481.9A EP3000515A1 (en) 2014-09-25 2014-09-25 A toy responsive to blowing or sound

Publications (1)

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EP3000515A1 true EP3000515A1 (en) 2016-03-30

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EP14186481.9A Withdrawn EP3000515A1 (en) 2014-09-25 2014-09-25 A toy responsive to blowing or sound

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EP (1) EP3000515A1 (en)

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CN109392753A (en) * 2018-11-30 2019-03-01 马耀民 Bionic toy

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CN2117189U (en) * 1992-01-08 1992-09-30 陈莉英 Electronic toy bird with function of automatic recording and tone changing
US5316516A (en) * 1992-04-21 1994-05-31 Takara Co., Ltd. Animated singing toy bird with external stimulus sensor
JPH11179061A (en) * 1997-12-01 1999-07-06 Chin Kyo Stuffed doll provided with eye of lcd
US6514117B1 (en) * 1998-12-15 2003-02-04 David Mark Hampton Interactive toy
WO2004024276A1 (en) * 2002-09-11 2004-03-25 Mattel, Inc. Breath-sensitive toy
EP1832324A1 (en) * 2006-03-06 2007-09-12 Conceptioneering Ltd Toy
US20080166945A1 (en) * 2007-01-10 2008-07-10 Ensky Technology (Shenzhen) Co., Ltd. Lifelike covering and lifelike electronic apparatus with the covering

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Publication number Priority date Publication date Assignee Title
CN2117189U (en) * 1992-01-08 1992-09-30 陈莉英 Electronic toy bird with function of automatic recording and tone changing
US5316516A (en) * 1992-04-21 1994-05-31 Takara Co., Ltd. Animated singing toy bird with external stimulus sensor
JPH11179061A (en) * 1997-12-01 1999-07-06 Chin Kyo Stuffed doll provided with eye of lcd
US6514117B1 (en) * 1998-12-15 2003-02-04 David Mark Hampton Interactive toy
WO2004024276A1 (en) * 2002-09-11 2004-03-25 Mattel, Inc. Breath-sensitive toy
EP1832324A1 (en) * 2006-03-06 2007-09-12 Conceptioneering Ltd Toy
US20080166945A1 (en) * 2007-01-10 2008-07-10 Ensky Technology (Shenzhen) Co., Ltd. Lifelike covering and lifelike electronic apparatus with the covering

Cited By (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN109392753A (en) * 2018-11-30 2019-03-01 马耀民 Bionic toy
CN109392753B (en) * 2018-11-30 2024-01-23 马耀民 Bionic toy

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