EP2047892A1 - Jeu de table - Google Patents

Jeu de table Download PDF

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Publication number
EP2047892A1
EP2047892A1 EP08017789A EP08017789A EP2047892A1 EP 2047892 A1 EP2047892 A1 EP 2047892A1 EP 08017789 A EP08017789 A EP 08017789A EP 08017789 A EP08017789 A EP 08017789A EP 2047892 A1 EP2047892 A1 EP 2047892A1
Authority
EP
European Patent Office
Prior art keywords
game
playing
pieces
kit according
playing field
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Granted
Application number
EP08017789A
Other languages
German (de)
English (en)
Other versions
EP2047892B1 (fr
Inventor
Thomas Hertlein
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Individual
Original Assignee
Individual
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Individual filed Critical Individual
Publication of EP2047892A1 publication Critical patent/EP2047892A1/fr
Application granted granted Critical
Publication of EP2047892B1 publication Critical patent/EP2047892B1/fr
Not-in-force legal-status Critical Current
Anticipated expiration legal-status Critical

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Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F3/00Board games; Raffle games
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F3/00Board games; Raffle games
    • A63F3/00697Playing pieces
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F3/00Board games; Raffle games
    • A63F3/00895Accessories for board games
    • A63F2003/00943Box or container for board games
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63HTOYS, e.g. TOPS, DOLLS, HOOPS OR BUILDING BLOCKS
    • A63H3/00Dolls
    • A63H3/003Dolls specially adapted for a particular function not connected with dolls
    • A63H3/005Dolls specially adapted for a particular function not connected with dolls for use as container

Definitions

  • the invention relates to a kit for a parlor game comprising a game pad, which is designed as a board, mat, tarp or cardboard or the like, game figures, game pieces and instruction cards and at least one cube stone.
  • Such board games are known as so-called board games, for example, the under the name "Monopoly" commercially available game.
  • the invention has for its object to develop a new kit for a party game.
  • the components of the kit an interesting new parlor game is made possible.
  • the components open up attractive game designs in their combination.
  • the design of the game pieces with the game pieces receiving containers On the game figures is in each case preferably, solvable, a receptacle attached. These receptacles are designed so that they have a hollow receiving space for receiving tokens. During the game play pieces are added to the receptacle and from the receptacle game pieces issued again.
  • the game can be realized in particular as a game of knowledge, wherein the path formed by the game pieces position fields on the field of the game characters can represent the life course and the pieces that are released during the course of the game in the receptacle of each game character and can as negative stones are so-called stress stones and be formed as positive stones, so-called knowledge stones or lucky stones.
  • the supply and delivery of the various game pieces as well as the progress of the game pieces on the game piece position fields can be determined.
  • the receptacle is positively connected to at least one of the playing pieces and that by attaching and placing or the like. In this way, the detachable connection is technically safe and realized during the game play good for the game participants.
  • the receptacle is designed as a rigid container. This makes it possible to enter the pieces in a simple manner in the receptacle and remove it from the receptacle again.
  • the receptacle has a plurality of receiving compartments as separate receiving spaces. It can be so ordered different pieces in the receptacle, and in each case in a simple manner, the respective stones are selectively removed.
  • the receptacle is formed open at the top and / or formed fillable from above and / or has a closable opening. This allows a very advantageous handling when entering the pieces in the receptacle and when removing the pieces from the receptacle.
  • For the releasable attachment of the receptacle on the toy figure is advantageous if ironing or clip-like elements are arranged on the receptacle, which are placed on the game character.
  • the receptacle is designed as a backpack-like receptacle.
  • a receptacle can advantageously be arranged in the upper region of the playing piece, preferably detachably mounted and can also preferably be designed as fillable from above.
  • the game character preferably all game figures, is or are formed with a shape design of a human person, preferably with head, torso, arms and legs.
  • Such shaped game characters allow an advantageous identification of the game participants with their respective character.
  • the embodiment of the receptacle is advantageous as a backpack-shaped receptacle, which is preferably detachably fastened on at least one of the game figures. If the game is performed as a game of knowledge, the game pieces may be formed before zugug as stress, cognitive and lucky stones that are carried in the backpack-shaped receptacle of the character, that is taken during the game in each case in a simple manner and easily from the backpack can be returned.
  • the game pieces are preferably formed all the different characters with each other differently, preferably the game pieces are formed in this context as male or female persons.
  • a clear design during the course of the game is obtained when the card stacking fields for the instruction cards are arranged in at least one edge region of the playing field of the game pad and in the remaining area of the playing field of the game pad the game pieces position fields, preferably distributed.
  • the number of game pieces is 5 to 10.
  • the proposed cube stone may preferably be formed as a symmetrical polyhedron, i. H. z. B. as a geometric cube, octahedron or dodecahedron.
  • a symmetrical polyhedron i. H. z. B.
  • it is when the cube stone a first number of outer surfaces with numerical marks and a second number of outer surfaces with other markers, z. B. carries color marks. These different markings can be determinative for the progression or the loading and unloading of the game pieces.
  • the tiles have groups of different configuration with respect to the shape and / or sizes and / or color and / or material, the tiles of the same group and the identical blocks of different groups are configured differently. It can be provided that one or more pieces as a polyhedron or rotary body z. B. sphere, ellipsoid of revolution is formed. It can be provided that 4 groups of pieces are provided, for. B. with the following embodiment of the game pieces as small green pieces, black pieces and sun symbol shaped pieces.
  • a particularly advantageous handling results when a preferably gripper or spoon-shaped tool for removing the game pieces from the game pieces receiving container and / or for inputting the pieces is provided in the game pieces receiving container.
  • the tool has a magnetic effect by the tool and / or the tiles is or are magnetically or magnetizable formed.
  • the game pad is designed so that at least one game character can be positioned on the game character position fields and the game character position fields on the field along a path, which is preferably serpentine-like, are arranged.
  • the running path may be formed in at least two runway sections, ie a first runway section and a second runway section, preferably in three runway sections, and the playfield may be formed in at least two or three playfield sections.
  • the first travel path section is arranged in the first travel field section and the second travel path section is arranged in the second travel path section.
  • the possibly third Laufwegabites and other Laufwegabitese can or can then in a third field segment or more Be arranged game field sections. It can be provided that the number of game character position fields is more than 50, preferably about 114.
  • the field sections can be arranged on the playing field from top to bottom, d. H. in the case of three playing field sections, the first playing field section may be arranged in the lower area of the playing field section, the second playing field section in the middle section and the third playing field section in the upper area of the section.
  • the kit has as a further component a game pieces edition sheet that is designed so that certain pieces, preferably the sun symbols that players have acquired in a game history in tabular overview are placed on it. It can also be provided that the kit has as a further component a game history result sheet which is designed so that essential game results and game events of the players of a game history are chargeable thereon.
  • kit as a further component Game report sheet, which is designed so that special game events of a game history and / or personal comments of the players and / or suggestions for improvement of the players are marked thereon.
  • game pieces edition sheet and / or the game history result sheet and / or the game report sheet is designed as a copy template and / or as a ready-made copy and / or as an Internet expression.
  • the in the FIGS. 1 to 5 Components shown are components of a preferred embodiment of the game kit according to the invention.
  • the game for this game kit is a board game for preferably several people. In particular, two to six people.
  • Board game means that the playing field pad on which the playing field is displayed, a board or a table or simply a rigid or flexible z.
  • B. mat-shaped table top is
  • FIG. 1 shows such a Spielfeldunterlage, on the upturned top of the game field 1 is applied.
  • the displayed game field 1 comprises game character position fields 2 and card stack fields 3.
  • the game figures and the card stacks are in FIG. 1 not shown. What the division and arrangement of the game pieces position fields 2 and 3 card stacking fields FIG. 1 1, it can be seen that the game character position fields 2 are arranged along a serpentine path extending from bottom right from the start point to the top. In the illustrated case, 114 game character position fields 2 are arranged one behind the other in this way, with adjacent position fields 2 carrying consecutive numbers.
  • the card stacking fields 3 are arranged one above the other in the left edge area of the playing field.
  • the playing field 1 contains a tripartite division.
  • the tripartite division divides the playing field 1 into a lower section I, a middle section II and an upper section III.
  • the lower section I contains the first section of the track, the middle section II the second section of the track and the third upper section III an end portion of the track.
  • the card stacking fields 3 arranged in the left edge of the game area 1 are assigned to the three sections of the travel path as follows:
  • the lower game field section is provided with four card stacking fields 3; the second section of the route three card stacking fields 3 and the top portion of the path associated with a card pile 3. These staple fields are located in the area of the left edge of the field.
  • another card stacking field 3 is arranged. This card stack field is associated with the birth and thus the beginning of the first section I. It forms the first card stacking field 3 in the course of the game.
  • the kit contains six game pieces.
  • the FIGS. 2a and 2b show a designed as a male character figure. The characters are all designed differently.
  • FIG. 3 show the Toy figure with attached backpack 6.
  • the backpack 6 is a rigid receptacle, which is carried in the manner of a backpack on the back of the playing figure 2 by bow-shaped holding elements 6a of the backpack 6 are attached to the shoulders of the playing figure 5.
  • the bow-shaped holding elements 6a are rigid or clip-like elastic and surround the shoulders of the character 6 from above.
  • the backpack 6 has a plurality of hollow upwardly open receiving compartments 6 h, in which the game pieces 7 can be arranged.
  • two receiving compartments 6 h in the backpack quiver-like from bottom to top extending parallel adjacent to each other, arranged side by side.
  • the backpack 6 is open at the top and closed in the remaining area. For filling with tiles 7 and for removing the tiles 7 of the backpack 6 can be removed from the character 5.
  • the game pieces 7a and 7b are black and represent so-called stress stones. They are shaped as irregular break stones.
  • the stones 7b are about 2 to 3 times as large as the stones 7a.
  • the game pieces 7c are shown in FIG. 4 Lenticular, however, may alternatively be shaped like the stones 7a formed as quarry stones, but are green in color. They represent knowledge stones.
  • the game pieces 7e are essentially flat-lens-shaped in the manner of a sun symbol with radiate wreath. They represent so-called lucky stones. Approx. 20 such stones are in the in FIG. 6 shown backpack-shaped receptacle 6 receivable.
  • cube stone 8 is formed as a symmetrical dodecahedron. It has number marks and color markings on its twelve outer surfaces. Six of the outer surfaces carry numerical marks, namely the numbers 1, 3 and 5, in each case two sides the number 1, two sides the number 3 and two sides the number 5. The other six outer surfaces carry different color markings or symbols.
  • Each game participant is assigned a game character 5.
  • the assignment is preferably chosen so that an identification of the game participant with the person representation of the character 5 is possible.
  • the respective game character 5 of the game participants is positioned progressively on the position fields 2 of the travel path on the playing field.
  • the walkway represents the life course, namely the first section of the walkway the childhood phase, the second section of the walkway the adult phase and the third section of the walkway a target phase.
  • the progress of the playing pieces 5 is determined depending on the portion of the running path via the cube stone 8 and the instruction cards stacked on the card stacking fields 3. Furthermore, the position fields 2 can also determine.
  • the childhood phase the inclusion of black and green tiles 7a and 7b or 7c takes place.
  • the game pieces are each in the backpack 6, the game piece 5 is introduced and that the black stones 7a and 7b in the left storage compartment and the green stones 7c in the right storage compartment.
  • the black stones 7a and 7b are stress stones and the green stones 7c are knowledge stones. These are thus taken up in the childhood phase.
  • the game begins over the start card. Starting from the starting field on the right At the top of the playing field, the respective character goes through the so-called birth canal. Position fields 1 - 40 follow. The progression in this entire phase, which represents the childhood phase, is determined by rolling the dice stone 8, ie the player rolls the dice each time it is his turn.
  • the experience reports which are transmitted over Internet, can be evaluated under creation of new experience maps

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Toys (AREA)
  • Organic Low-Molecular-Weight Compounds And Preparation Thereof (AREA)
  • Pinball Game Machines (AREA)
  • Control Of Vending Devices And Auxiliary Devices For Vending Devices (AREA)
EP08017789A 2007-10-13 2008-10-10 Jeu de table Not-in-force EP2047892B1 (fr)

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
DE102007049220A DE102007049220A1 (de) 2007-10-13 2007-10-13 Bausatz

Publications (2)

Publication Number Publication Date
EP2047892A1 true EP2047892A1 (fr) 2009-04-15
EP2047892B1 EP2047892B1 (fr) 2010-09-01

Family

ID=40242750

Family Applications (1)

Application Number Title Priority Date Filing Date
EP08017789A Not-in-force EP2047892B1 (fr) 2007-10-13 2008-10-10 Jeu de table

Country Status (3)

Country Link
EP (1) EP2047892B1 (fr)
AT (1) ATE479479T1 (fr)
DE (2) DE102007049220A1 (fr)

Citations (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US4382602A (en) * 1978-11-13 1983-05-10 Cusick Timothy H Real estate game apparatus
DE29609074U1 (de) * 1996-05-13 1996-09-19 Rothe, Hans-Jörg, 01445 Radebeul Würfel-Brettspiel
US20040051245A1 (en) * 2002-09-13 2004-03-18 Weisman Jordan K. Action figure game
US20040198161A1 (en) * 2002-12-18 2004-10-07 Annis Robert E.G. Figure with spinner in base
GB2417910A (en) * 2004-08-19 2006-03-15 Arthur Thomas Walter Sewell Game piece with variable indicating elements

Family Cites Families (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US5496037A (en) * 1995-02-06 1996-03-05 Rumph; Frank J. Battlefield board game
US6123334A (en) * 1999-01-19 2000-09-26 Norris; L. Wayne Airport game
DE10153985A1 (de) * 2001-11-06 2003-05-22 Hoting Services Brettspiel für mehrere Spieler und Verfahren zum Gestalten eines Brettspiels
US7100918B1 (en) * 2004-08-03 2006-09-05 Anita M Selsky-Quezada Board game kit and method of using

Patent Citations (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US4382602A (en) * 1978-11-13 1983-05-10 Cusick Timothy H Real estate game apparatus
DE29609074U1 (de) * 1996-05-13 1996-09-19 Rothe, Hans-Jörg, 01445 Radebeul Würfel-Brettspiel
US20040051245A1 (en) * 2002-09-13 2004-03-18 Weisman Jordan K. Action figure game
US20040198161A1 (en) * 2002-12-18 2004-10-07 Annis Robert E.G. Figure with spinner in base
GB2417910A (en) * 2004-08-19 2006-03-15 Arthur Thomas Walter Sewell Game piece with variable indicating elements

Non-Patent Citations (1)

* Cited by examiner, † Cited by third party
Title
ANONYMOUS: "Trivial pursuit", INTERNET ARTICLE, 12 March 2005 (2005-03-12), XP002511405, Retrieved from the Internet <URL:http://web.archive.org/web/20050324035309/http://en.wikipedia.org/wiki/Trivial_Pursuit> [retrieved on 20090121] *

Also Published As

Publication number Publication date
ATE479479T1 (de) 2010-09-15
DE102007049220A1 (de) 2009-04-16
DE502008001242D1 (de) 2010-10-14
EP2047892B1 (fr) 2010-09-01

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