EP1725966A4 - Method and system for on-screen navigation of digital characters or the likes - Google Patents

Method and system for on-screen navigation of digital characters or the likes

Info

Publication number
EP1725966A4
EP1725966A4 EP05714659A EP05714659A EP1725966A4 EP 1725966 A4 EP1725966 A4 EP 1725966A4 EP 05714659 A EP05714659 A EP 05714659A EP 05714659 A EP05714659 A EP 05714659A EP 1725966 A4 EP1725966 A4 EP 1725966A4
Authority
EP
European Patent Office
Prior art keywords
likes
screen navigation
digital characters
characters
digital
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Withdrawn
Application number
EP05714659A
Other languages
German (de)
French (fr)
Other versions
EP1725966A1 (en
Inventor
Paul Kruszewski
Greg Labute
Cory Kumm
Fred Dorosh
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
BGT Biographic Technologies Inc
Original Assignee
BGT Biographic Technologies Inc
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by BGT Biographic Technologies Inc filed Critical BGT Biographic Technologies Inc
Publication of EP1725966A1 publication Critical patent/EP1725966A1/en
Publication of EP1725966A4 publication Critical patent/EP1725966A4/en
Withdrawn legal-status Critical Current

Links

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/52Controlling the output signals based on the game progress involving aspects of the displayed game scene
    • A63F13/10
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/42Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/45Controlling the progress of the video game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • A63F13/57Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game
    • A63F13/577Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game using determination of contact between game characters or objects, e.g. to avoid collision between virtual racing cars
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/64Methods for processing data by generating or executing the game program for computing dynamical parameters of game objects, e.g. motion determination or computation of frictional forces for a virtual car
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/64Methods for processing data by generating or executing the game program for computing dynamical parameters of game objects, e.g. motion determination or computation of frictional forces for a virtual car
    • A63F2300/643Methods for processing data by generating or executing the game program for computing dynamical parameters of game objects, e.g. motion determination or computation of frictional forces for a virtual car by determining the impact between objects, e.g. collision detection
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/66Methods for processing data by generating or executing the game program for rendering three dimensional images
    • A63F2300/6607Methods for processing data by generating or executing the game program for rendering three dimensional images for animating game characters, e.g. skeleton kinematics
EP05714659A 2004-03-19 2005-03-18 Method and system for on-screen navigation of digital characters or the likes Withdrawn EP1725966A4 (en)

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
US55435704P 2004-03-19 2004-03-19
PCT/CA2005/000426 WO2005091198A1 (en) 2004-03-19 2005-03-18 Method and system for on-screen navigation of digital characters or the likes

Publications (2)

Publication Number Publication Date
EP1725966A1 EP1725966A1 (en) 2006-11-29
EP1725966A4 true EP1725966A4 (en) 2008-07-09

Family

ID=34993915

Family Applications (1)

Application Number Title Priority Date Filing Date
EP05714659A Withdrawn EP1725966A4 (en) 2004-03-19 2005-03-18 Method and system for on-screen navigation of digital characters or the likes

Country Status (4)

Country Link
EP (1) EP1725966A4 (en)
JP (1) JP2007529796A (en)
CA (1) CA2558971A1 (en)
WO (1) WO2005091198A1 (en)

Families Citing this family (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
GB0911981D0 (en) 2009-07-09 2009-08-19 Movix Uk Ltd Data processing system using geographical locations
US9164653B2 (en) 2013-03-15 2015-10-20 Inspace Technologies Limited Three-dimensional space for navigating objects connected in hierarchy
US11532139B1 (en) * 2020-06-07 2022-12-20 Apple Inc. Method and device for improved pathfinding
US11804012B1 (en) * 2020-06-07 2023-10-31 Apple Inc. Method and device for navigation mesh exploration

Family Cites Families (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US4862373A (en) * 1987-05-13 1989-08-29 Texas Instruments Incorporated Method for providing a collision free path in a three-dimensional space

Non-Patent Citations (1)

* Cited by examiner, † Cited by third party
Title
DANTE TREGLIA,: "Game Programming Gems 3", 24 August 2002, CHARLES RIVER MEDIA, XP002481483 *

Also Published As

Publication number Publication date
JP2007529796A (en) 2007-10-25
WO2005091198A1 (en) 2005-09-29
EP1725966A1 (en) 2006-11-29
CA2558971A1 (en) 2005-09-29

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Legal Events

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Effective date: 20080505