EP1725966A4 - Method and system for on-screen navigation of digital characters or the likes - Google Patents
Method and system for on-screen navigation of digital characters or the likesInfo
- Publication number
- EP1725966A4 EP1725966A4 EP05714659A EP05714659A EP1725966A4 EP 1725966 A4 EP1725966 A4 EP 1725966A4 EP 05714659 A EP05714659 A EP 05714659A EP 05714659 A EP05714659 A EP 05714659A EP 1725966 A4 EP1725966 A4 EP 1725966A4
- Authority
- EP
- European Patent Office
- Prior art keywords
- likes
- screen navigation
- digital characters
- characters
- digital
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Withdrawn
Links
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/52—Controlling the output signals based on the game progress involving aspects of the displayed game scene
-
- A63F13/10—
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
- A63F13/42—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/45—Controlling the progress of the video game
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/55—Controlling game characters or game objects based on the game progress
- A63F13/57—Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game
- A63F13/577—Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game using determination of contact between game characters or objects, e.g. to avoid collision between virtual racing cars
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/64—Methods for processing data by generating or executing the game program for computing dynamical parameters of game objects, e.g. motion determination or computation of frictional forces for a virtual car
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/64—Methods for processing data by generating or executing the game program for computing dynamical parameters of game objects, e.g. motion determination or computation of frictional forces for a virtual car
- A63F2300/643—Methods for processing data by generating or executing the game program for computing dynamical parameters of game objects, e.g. motion determination or computation of frictional forces for a virtual car by determining the impact between objects, e.g. collision detection
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/66—Methods for processing data by generating or executing the game program for rendering three dimensional images
- A63F2300/6607—Methods for processing data by generating or executing the game program for rendering three dimensional images for animating game characters, e.g. skeleton kinematics
Applications Claiming Priority (2)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
US55435704P | 2004-03-19 | 2004-03-19 | |
PCT/CA2005/000426 WO2005091198A1 (en) | 2004-03-19 | 2005-03-18 | Method and system for on-screen navigation of digital characters or the likes |
Publications (2)
Publication Number | Publication Date |
---|---|
EP1725966A1 EP1725966A1 (en) | 2006-11-29 |
EP1725966A4 true EP1725966A4 (en) | 2008-07-09 |
Family
ID=34993915
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
EP05714659A Withdrawn EP1725966A4 (en) | 2004-03-19 | 2005-03-18 | Method and system for on-screen navigation of digital characters or the likes |
Country Status (4)
Country | Link |
---|---|
EP (1) | EP1725966A4 (en) |
JP (1) | JP2007529796A (en) |
CA (1) | CA2558971A1 (en) |
WO (1) | WO2005091198A1 (en) |
Families Citing this family (4)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
GB0911981D0 (en) | 2009-07-09 | 2009-08-19 | Movix Uk Ltd | Data processing system using geographical locations |
US9164653B2 (en) | 2013-03-15 | 2015-10-20 | Inspace Technologies Limited | Three-dimensional space for navigating objects connected in hierarchy |
US11532139B1 (en) * | 2020-06-07 | 2022-12-20 | Apple Inc. | Method and device for improved pathfinding |
US11804012B1 (en) * | 2020-06-07 | 2023-10-31 | Apple Inc. | Method and device for navigation mesh exploration |
Family Cites Families (1)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US4862373A (en) * | 1987-05-13 | 1989-08-29 | Texas Instruments Incorporated | Method for providing a collision free path in a three-dimensional space |
-
2005
- 2005-03-18 EP EP05714659A patent/EP1725966A4/en not_active Withdrawn
- 2005-03-18 CA CA002558971A patent/CA2558971A1/en not_active Abandoned
- 2005-03-18 JP JP2007503169A patent/JP2007529796A/en not_active Withdrawn
- 2005-03-18 WO PCT/CA2005/000426 patent/WO2005091198A1/en not_active Application Discontinuation
Non-Patent Citations (1)
Title |
---|
DANTE TREGLIA,: "Game Programming Gems 3", 24 August 2002, CHARLES RIVER MEDIA, XP002481483 * |
Also Published As
Publication number | Publication date |
---|---|
JP2007529796A (en) | 2007-10-25 |
WO2005091198A1 (en) | 2005-09-29 |
EP1725966A1 (en) | 2006-11-29 |
CA2558971A1 (en) | 2005-09-29 |
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Legal Events
Date | Code | Title | Description |
---|---|---|---|
PUAI | Public reference made under article 153(3) epc to a published international application that has entered the european phase |
Free format text: ORIGINAL CODE: 0009012 |
|
17P | Request for examination filed |
Effective date: 20060918 |
|
AK | Designated contracting states |
Kind code of ref document: A1 Designated state(s): AT BE BG CH CY CZ DE DK EE ES FI FR GB GR HU IE IS IT LI LT LU MC NL PL PT RO SE SI SK TR |
|
DAX | Request for extension of the european patent (deleted) | ||
STAA | Information on the status of an ep patent application or granted ep patent |
Free format text: STATUS: THE APPLICATION HAS BEEN WITHDRAWN |
|
RIC1 | Information provided on ipc code assigned before grant |
Ipc: A63F 13/10 20060101AFI20080527BHEP |
|
A4 | Supplementary search report drawn up and despatched |
Effective date: 20080605 |
|
18W | Application withdrawn |
Effective date: 20080505 |