EP1656190A1 - Systeme et procede de jeu - Google Patents
Systeme et procede de jeuInfo
- Publication number
- EP1656190A1 EP1656190A1 EP03734056A EP03734056A EP1656190A1 EP 1656190 A1 EP1656190 A1 EP 1656190A1 EP 03734056 A EP03734056 A EP 03734056A EP 03734056 A EP03734056 A EP 03734056A EP 1656190 A1 EP1656190 A1 EP 1656190A1
- Authority
- EP
- European Patent Office
- Prior art keywords
- game
- ticket
- gaming
- user
- play
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Withdrawn
Links
Classifications
-
- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
-
- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
- G07F17/3244—Payment aspects of a gaming system, e.g. payment schemes, setting payout ratio, bonus or consolation prizes
- G07F17/3248—Payment aspects of a gaming system, e.g. payment schemes, setting payout ratio, bonus or consolation prizes involving non-monetary media of fixed value, e.g. casino chips of fixed value
-
- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
- G07F17/3244—Payment aspects of a gaming system, e.g. payment schemes, setting payout ratio, bonus or consolation prizes
- G07F17/3251—Payment aspects of a gaming system, e.g. payment schemes, setting payout ratio, bonus or consolation prizes involving media of variable value, e.g. programmable cards, programmable tokens
-
- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
- G07F17/3286—Type of games
- G07F17/329—Regular and instant lottery, e.g. electronic scratch cards
-
- G—PHYSICS
- G07—CHECKING-DEVICES
- G07C—TIME OR ATTENDANCE REGISTERS; REGISTERING OR INDICATING THE WORKING OF MACHINES; GENERATING RANDOM NUMBERS; VOTING OR LOTTERY APPARATUS; ARRANGEMENTS, SYSTEMS OR APPARATUS FOR CHECKING NOT PROVIDED FOR ELSEWHERE
- G07C15/00—Generating random numbers; Lottery apparatus
- G07C15/006—Generating random numbers; Lottery apparatus electronically
Definitions
- the present invention relates to gaming, and in particular, to a gaming system and method in which players can experience wagering games such as instant-type lottery games over a network such as the Internet.
- Wagering games played over a publicly-accessible network such as the Internet allow players to participate in high-paced and high-stake games without having to be present at an established gaming location or casino.
- a publicly-accessible network such as the Internet
- gaming facilities and lottery providers are somewhat hindered in their ability to exploit the Internet's distribution efficiencies.
- a point of sale terminal in connection with the present invention issues a gaming ticket including gaming information to a player.
- a gaming engine processes ticket results and provides an interactive gaming interface display.
- a user device displays the gaming interface made available by the gaming engine and permits the user to interact with the gaming engine upon entering the gaming information from the ticket.
- the gaming engine further obtains and transmits winning information and game results to the player for display on the user device.
- the game ticket can be validated and redeemed at a point of sale terminal.
- the present invention allows players to play wagering games from any of a large number of locations over a publicly-accessible network.
- the present invention further allows players to purchase gaming tickets for multiple plays of a portfolio of games.
- the present invention further allows players to purchase gaming tickets anonymously in advance from network-connected point of sale terminals, without having to provide payment information over an unsecured network.
- the system of the present invention provides a gaming processor for storing the gaming information and for verifying winning gaming tickets.
- the gaming ticket can include security information and/or a network address corresponding to the address for a server which can present game displays and game reveal displays.
- FIG. 1 diagrammatically shows a system for playing a wagering game in accordance with one embodiment of the present invention.
- FIG. 2 shows a ticket used to play a wagering game in accordance with one embodiment of the present invention.
- FIGS. 3 and 4 show individual embodiments of interactive gaming interface displays for use in connection with the gaming system of the present invention.
- FIG. 5 is a flow chart showing the steps of playing a wagering game in accordance with one embodiment of the present invention.
- FIG. 6 is a chart representing pre-determined outcomes in connection with a multi-tiered embodiment of the present invention.
- a system 100 for playing a wagering game in accordance with the present invention includes one or more point of sale terminals 110, 112, 114 in communication with a central gaming engine 120.
- the point of sale terminals may be used to purchase a gaming ticket 200 (FIG. 2) and may be part of a wide area network 105 of similar terminals.
- point of sale terminals 110, 112, 114 may be located at retail establishments and operated/regulated by gaming agents. Terminals can conduct cash or credit transactions in exchange for gaming tickets, and can redeem and validate issued and authenticated tickets.
- the terminal can be programmed to establish, deduct from and add to one or more wagering accounts maintained with the retail establishment or gaming provider.
- the terminal can be manned by human personnel or can be a stand-alone, self-service kiosk.
- Point of sale terminal is capable of printing gaming tickets upon a player's request.
- Point of sale terminal may include equipment and programming as is well known in the art, including a keyboard for entering wager requests, a screen or display for displaying wagering requests and gaming information, a microprocessor for processing wager requests and gaming information, a printer for printing gaming information on gaming tickets, and a modem or other communications device for communicating digitally or otherwise with central gaming processor 120 to transmit wagering requests and wagering information and to receive wager verification information.
- Central gaming processor 120 may be located remotely from any of point of sale terminals 110, 112, 114, and may be connected directly or indirectly to the point of sale terminals over a secure communication link such as a secure network connection (e.g., 118). Central gaming processor 120 may include a database 122 which stores wagering information for each wager request made at point of sale terminals 110, 112, 114 and an outcome indication for each wager request to ensure accurate and detailed recordation of players' wagering activity.
- Gaming processor includes associated memory and processing means for executing a gaming program.
- the gaming program produces ticket and individual game outcomes associated with tickets, and attributes the outcomes to individually issued tickets from point-of-sale terminals, for example. All information relevant to the produced ticket is stored in database 122 for validation and authentication purposes, and to enable game server to properly reveal outcomes when the user plays the individual game plays.
- the gaming program can generate a random outcome data stream having a finite series of binary (e.g., win/lose) outcomes, wherein the finite number is based on the number of plays purchased by a user on a given ticket.
- a 10-play ticket may have the outcomes of: 0, 0, 0, $2, 0, $5, 0, 0, 0, 0.
- the ticket outcome would be $7 in this example, while the individual game play outcomes would be as stated in the series.
- the ticket outcome and the individual game play outcomes are all pre-determined prior to the user revealing a game play on a user device.
- Individual outcome payouts can be determined randomly according to established gaming provider methods, such as, for example, aggregating all winning outcomes as a predetermined percentage payout of the total revenues generated by ticket sales.
- the gaming result information can be found on an interface or Internet web page generated by a gaming server 130, which can be in communication with central gaming processor 120.
- Server 130 can be a typical Internet web site server or similar device capable of producing an interface that is communicated to user devices 140, 142 over network 150.
- Network 150 can be the Internet or any communications network such as a dial-up, hard-wired or wireless digital network.
- Server 130 can also communicate with central gaming processor 120, e.g., over a secure data communications link or a secure network, to obtain gaming interface information for display of the game on user devices 140, 142.
- Processor 120 and server 130 can together comprise a gaming engine 115 in connection with the present invention.
- devices 140, 142 can be any of a wide range of computing devices capable of accepting input and displaying text, graphics, and even animation and video.
- Such devices can include personal computers, wireless phones, and other mobile devices, such as laptops and personal digital assistants, for example.
- Each device is preferably provided with a microprocessor, a screen or a monitor, and a modem for communications over network 150, and may optionally be provided with a keyboard or keypad for entering information, and a mouse for moving a cursor on screen and for clicking on a particular location on the screen.
- Gaming ticket 200 is shown in Fig. 2.
- Gaming ticket 200 can be purchased from an on-line point of sale terminal 110.
- Ticket 200 may be a printed paper card or a rewritable, erasable, and reusable plastic card.
- Ticket 200 may be purchased for a predetermined number of advance game plays.
- a player may purchase ticket 200 to play a wagering game a predetermined number of times per day for a predetermined number of days. For example, to place a wager of 10 cents for each game of a wagering game that will be played 10 times per day over a period often days, the purchase price of the ticket would be $10.
- Ticket 200 includes variable gaming information 210 to assist in the play and enforcement of the wagering game.
- gaming information 210 on ticket 200 can include a barcode 220, an identification number 230, a validation number 235 and a web site address or URL 240 designating a web address at which the user can play the wagering game in connection with the present invention.
- the ticket is re-usable and can be used to store more permanent information including the user's contact information and security or password information.
- the user can use the game card identification code or number 230 to log in to the gaming server and play a wagering game in connection with the present invention.
- the validation code 235 can be used by a point-of-sale attendant when the user is attempting to validate and redeem the ticket. Additional security information, as well as other information such as the amount of the wager, the dates of the games for which the ticket was purchased, and the location of the point of sale terminal from which the ticket was issued, may be included on the ticket in the form of a machine-readable bar code 220 capable of being read by a bar code reader at a point of sale terminal.
- the player can play the wagering game using a specialized gaming display in the form of a screen interface which is produced by server 130 and which is accessed over network 150 using a device as described earlier (e.g., 140, 142). It will be appreciated that the player can maintain anonymity in playing a wagering game using the present invention, as the player need not identify him or herself at any point during the purchase, play or validation of the game. Additionally, a player may purchase a ticket for other players, such that the purchasing player need never play the games associated with a purchased ticket in order to activate, validate or redeem the ticket.
- Each specialized game display may be accessed over network 150, e.g., at one or more Internet web sites having a unique web site address.
- Different game types which can be played in connection with the present invention include, for example, poker and other card games, slot machine-type games, instant scratch games, stock market games, treasure hunt games and other similar instant ticket type games.
- the player's game results can be presented based on the interface appearing on the screen of the player's device.
- the present invention can receive user instructions and, in the case of a user instruction to play a game, the present invention can manipulate a "reveal" display to show the results of the game play.
- a game play interface display 410 there is provided.
- the display corresponds to a selected game.
- the selected game is a card game
- the selected game is a scratch- off instant win game.
- Status information such as wager amount 412, number of plays 414 remaining on the ticket, individual game winnings 416, and total ticket winnings to date 418 can be displayed as shown.
- the user can instruct play or other game manipulation through selection of various game buttons such as shown at 420.
- the user can also manipulate interactive game pieces such as cards 425 and scratch areas 430, as shown in Figs. 3 and 4, respectively.
- the user is provided with multiple game options with each game play available on a purchased ticket.
- the user may desire to play the game "Jacks or Better" over the entire number of game plays available on his or her ticket.
- the user may desire to split the total number of plays between the "Jacks or Better” game and the "Scratch and Match 3 to Win” game.
- each of the game play outcomes is determined and established once the user's ticket is purchased. Also, because the value of the ticket is known once the ticket is issued, the user may validate and cash in his or her ticket winnings without ever having played the games associated with the ticket.
- the present invention by allowing the user to reveal results online, gives the user additional opportunities to play wagering games off-site from casinos and other gaming locations.
- the reveal component in connection with the present invention allows the user to see the results of his or her wager.
- a game payout is pre-determined for each game play associated with a particular ticket. Thus, for example, if it is determined that a given ticket has ten (10) game plays, and game 7 is a $0.25 winner, the user who plays game 7 will win $0.25 regardless of which game is selected.
- the user can be given the opportunity to roll winnings from a previous game play into the next pool.
- the reveal component of the present invention is provided with tiers.
- the ticket can represent multiple tiers of game plays, and a player can access the web site to play and reveal results of the gaming ticket within different tiers.
- Each tier can represent individual pools having different odds and rewards.
- Fig. 6 illustrates a chart 500 of gaming outcomes for ten tickets to be used in connection with a three-tiered game.
- Tier 1 can represent a higher-odds, lower-reward pool of games
- Tier 2 can represent a moderate-odds, moderate-reward pool of games
- Tier 3 can represent a lower-odds, higher-reward pool of games. All of the outcomes in each tier are predetermined, as previously described. However, the value of the ticket can vary depending on how the user plays the ticket.
- the prize won in Tier 1 e.g., $2.00 in Fig. 6
- the gaming ticket still maintains entirely predetermined outcomes, but provides a variable value depending on the player's selections. If the user wins in Tier 2, he or she may stop and collect the prize for Tier 2 (e.g., $5.00 in
- the player may be provided with a consolation prize, as opposed to winning nothing.
- An example of this embodiment is shown in game play 3 in Fig. 6.
- the system of the present invention can track the optional user game plays "on the fly" to determine when a particular pool of game plays has been exhausted. Further, the system of the present invention can update the odds of winning for yet-to-be issued tickets as it learns the number of optional plays which are actually played and the number of tickets redeemed without play of the optional plays. Thus, as an example, once a user redeems his or her ticket and the optional plays stored on the ticket have not been used, the optional play outcomes can be re-entered into the pool of yet-to-be played game plays.
- the player purchases gaming ticket 200 from an on-line point of sale terminal.
- the ticket information is processed in accordance with gaming rules and can be sent to central gaming processor 120 to be stored in database 122.
- the gaming information stored in database 122 may be accessed at any time, whether the ticket game plays have been revealed or not, to verify that the ticket is a winning ticket.
- Game results are determined according to programming associated with the gaming processor and attributed to the ticket as at step 330.
- the game results include outcome information for the entire ticket as well as for individual game plays associated with the ticket. Game results can also be stored in database 122.
- the player can then determine, as at step 340, whether to access the game server or simply validate and redeem the ticket without playing the games, as at step 350. If the player chooses to play and reveal the ticket outcome(s), the player can access the network- available site and enter the gaming information from the ticket, as at step 360. As at step 370, the player can select a game for playing one of the game plays on the ticket, and can request the outcome of the selected game. As at step 380, the gaming engine can present the selected game for display and the pre-determined outcome associated with the ticket as determined by gaming processor 120. At any time, including prior to revealing all game play results, the user can validate and redeem the full amount of the ticket, as at 350. Alternatively, the user can decide, as at 390, to repeat play for as many game plays as are available in connection with the ticket. For each repeated game play, the gaming engine can present the user-selected game for display as well as the revealed outcome on the user's device.
- the purchase and redemption of physical tickets at a point of sale terminal such as a retail terminal assists in the overall security and anonymity afforded by the present system, while the presentation of a plurality of game options and reveal displays preserves the "casino feel" for the user.
- the user's device can download game play combinations for the allotted number of game plays and associated outcomes available in connection with the ticket. In this way, the user's device does not need to be connected to the network to play the available games. For example, if two games are available for play in connection with a given ticket, and the ticket has 50 plays, the user can first login to the game using the gaming information from the ticket. Upon verifying the user's ticket information, the gaming engine can recall the previously determined ticket outcome and the individual game play outcomes, and can send the outcomes and various reveal displays associated with both available games to the user's device. Once the user selects a game type for individual game play, programming on the user's device can reveal the pre-determined outcome associated with the game play for the selected game type.
- the user may reveal all fifty game plays on the first game type, the second game type, or on any combination and sequence of the first and second game types.
- the winning and losing reveals can be displayed in connection with either game type for any game play. In this way, the user can vary the game type being played and thus the game play enjoyment, even though the results have been pre-determined.
- the player may redeem the ticket for the corresponding prizes or money winnings. For example, the player may surrender the ticket to an agent operating an on-line point of sale terminal which communicates with central gaming processor 120 to verify that the ticket is a winning ticket based on a stored indication of winning status, and the agent then gives the player the corresponding prizes or money winnings.
Landscapes
- Physics & Mathematics (AREA)
- General Physics & Mathematics (AREA)
- Management, Administration, Business Operations System, And Electronic Commerce (AREA)
Abstract
L'invention porte sur un système (100) et un procédé permettant de jouer à un jeu de pari sur un réseau (150) tel qu'Internet, comprenant un terminal de point de vente (110) afin d'émettre un ticket de jeu contenant des informations de jeu pour un joueur. Un moteur de jeu traite les résultats du ticket et fournit un affichage d'interface de jeu interactif. Un dispositif utilisateur (140) affiche l'interface de jeu rendue disponible par le moteur de jeu et permet à l'utilisateur d'interagir avec le moteur de jeu lors de l'entrée des informations issues du ticket. Le moteur de jeu permet aussi d'obtenir et de transmettre des informations gagnantes et des résultats de jeu au joueur afin de les afficher sur le dispositif utilisateur. Le ticket de jeu peut être validé et remboursé à un terminal de point de vente (110).
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
PCT/US2003/015551 WO2004105902A1 (fr) | 2003-05-15 | 2003-05-15 | Systeme et procede de jeu |
Publications (2)
Publication Number | Publication Date |
---|---|
EP1656190A1 true EP1656190A1 (fr) | 2006-05-17 |
EP1656190A4 EP1656190A4 (fr) | 2010-02-17 |
Family
ID=33488767
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
EP03734056A Withdrawn EP1656190A4 (fr) | 2003-05-15 | 2003-05-15 | Systeme et procede de jeu |
Country Status (3)
Country | Link |
---|---|
EP (1) | EP1656190A4 (fr) |
AU (1) | AU2003239492A1 (fr) |
WO (1) | WO2004105902A1 (fr) |
Families Citing this family (8)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US8043152B2 (en) | 2003-07-03 | 2011-10-25 | Igt | Methods and system for providing paper-based outcomes |
US8425300B2 (en) | 2004-05-07 | 2013-04-23 | Scientific Games Holdings Limited | Method and apparatus of conducting a game of chance including bingo |
US8425297B2 (en) | 2004-05-07 | 2013-04-23 | Scientific Games Holdings Limited | Method and apparatus for conducting a game of chance including a ticket |
US8157635B2 (en) | 2004-05-07 | 2012-04-17 | Scientific Games Holdings Limited | Method and apparatus for providing player incentives |
US20060025197A1 (en) * | 2004-05-07 | 2006-02-02 | Gamelogic, Inc. | Method and apparatus for conducting a game of chance |
US8845409B2 (en) * | 2004-05-07 | 2014-09-30 | Scientific Games Holdings Limited | Method and apparatus for reinvesting winnings |
US9129476B2 (en) | 2004-05-07 | 2015-09-08 | Scientific Games Holdings Limited | Method and apparatus for providing player incentives |
US8025567B2 (en) | 2004-05-07 | 2011-09-27 | Gamelogic Inc. | Method and apparatus for conducting a game of chance |
Citations (7)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US5290033A (en) * | 1992-12-02 | 1994-03-01 | Bittner Harold G | Gaming machine and coupons |
US5628684A (en) * | 1994-01-28 | 1997-05-13 | La Francaise Des Jeux | Game system including an instant win game and a second game initialized by a winning instant win game ticket |
US5791990A (en) * | 1996-12-03 | 1998-08-11 | Dittler Brothers Incorporated | Lottery system |
US6168521B1 (en) * | 1997-09-12 | 2001-01-02 | Robert A. Luciano | Video lottery game |
EP1068885A2 (fr) * | 1999-07-15 | 2001-01-17 | Oasis Technologies, Inc. | Système de loterie |
US20010034263A1 (en) * | 1998-04-14 | 2001-10-25 | Roberts Brian J. | Gaming system and method |
US20020098882A1 (en) * | 2000-10-23 | 2002-07-25 | Clifton Lind | Electronic pull tab gaming system |
-
2003
- 2003-05-15 WO PCT/US2003/015551 patent/WO2004105902A1/fr active Application Filing
- 2003-05-15 AU AU2003239492A patent/AU2003239492A1/en not_active Abandoned
- 2003-05-15 EP EP03734056A patent/EP1656190A4/fr not_active Withdrawn
Patent Citations (7)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US5290033A (en) * | 1992-12-02 | 1994-03-01 | Bittner Harold G | Gaming machine and coupons |
US5628684A (en) * | 1994-01-28 | 1997-05-13 | La Francaise Des Jeux | Game system including an instant win game and a second game initialized by a winning instant win game ticket |
US5791990A (en) * | 1996-12-03 | 1998-08-11 | Dittler Brothers Incorporated | Lottery system |
US6168521B1 (en) * | 1997-09-12 | 2001-01-02 | Robert A. Luciano | Video lottery game |
US20010034263A1 (en) * | 1998-04-14 | 2001-10-25 | Roberts Brian J. | Gaming system and method |
EP1068885A2 (fr) * | 1999-07-15 | 2001-01-17 | Oasis Technologies, Inc. | Système de loterie |
US20020098882A1 (en) * | 2000-10-23 | 2002-07-25 | Clifton Lind | Electronic pull tab gaming system |
Non-Patent Citations (1)
Title |
---|
See also references of WO2004105902A1 * |
Also Published As
Publication number | Publication date |
---|---|
EP1656190A4 (fr) | 2010-02-17 |
AU2003239492A1 (en) | 2005-01-21 |
WO2004105902A1 (fr) | 2004-12-09 |
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