EP1474210A1 - Device for signal transmission - Google Patents
Device for signal transmissionInfo
- Publication number
- EP1474210A1 EP1474210A1 EP03704598A EP03704598A EP1474210A1 EP 1474210 A1 EP1474210 A1 EP 1474210A1 EP 03704598 A EP03704598 A EP 03704598A EP 03704598 A EP03704598 A EP 03704598A EP 1474210 A1 EP1474210 A1 EP 1474210A1
- Authority
- EP
- European Patent Office
- Prior art keywords
- signal
- signal receiver
- exercise bike
- signal input
- video game
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Withdrawn
Links
- 230000008054 signal transmission Effects 0.000 title claims abstract description 7
- 238000004891 communication Methods 0.000 claims description 36
- 238000005516 engineering process Methods 0.000 claims description 12
- 230000007274 generation of a signal involved in cell-cell signaling Effects 0.000 claims 1
- 230000005405 multipole Effects 0.000 claims 1
- 230000002452 interceptive effect Effects 0.000 abstract description 5
- 230000006870 function Effects 0.000 description 31
- 238000012549 training Methods 0.000 description 12
- 230000008901 benefit Effects 0.000 description 8
- 230000008878 coupling Effects 0.000 description 7
- 238000010168 coupling process Methods 0.000 description 7
- 238000005859 coupling reaction Methods 0.000 description 7
- 230000008450 motivation Effects 0.000 description 5
- 238000010586 diagram Methods 0.000 description 4
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- 230000001133 acceleration Effects 0.000 description 3
- 238000004519 manufacturing process Methods 0.000 description 2
- 206010048909 Boredom Diseases 0.000 description 1
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- 230000000386 athletic effect Effects 0.000 description 1
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- 230000005540 biological transmission Effects 0.000 description 1
- 230000015572 biosynthetic process Effects 0.000 description 1
- 238000004364 calculation method Methods 0.000 description 1
- 235000019577 caloric intake Nutrition 0.000 description 1
- 238000006243 chemical reaction Methods 0.000 description 1
- 230000001419 dependent effect Effects 0.000 description 1
- 238000013461 design Methods 0.000 description 1
- 230000026781 habituation Effects 0.000 description 1
- 238000009532 heart rate measurement Methods 0.000 description 1
- 238000009434 installation Methods 0.000 description 1
- 230000010354 integration Effects 0.000 description 1
- 230000009191 jumping Effects 0.000 description 1
- 239000000463 material Substances 0.000 description 1
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- 239000002184 metal Substances 0.000 description 1
- 229910001092 metal group alloy Inorganic materials 0.000 description 1
- 238000000034 method Methods 0.000 description 1
- 210000003205 muscle Anatomy 0.000 description 1
- 230000003387 muscular Effects 0.000 description 1
- 230000002093 peripheral effect Effects 0.000 description 1
- 230000036314 physical performance Effects 0.000 description 1
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- 238000009420 retrofitting Methods 0.000 description 1
- 238000010972 statistical evaluation Methods 0.000 description 1
- 238000012546 transfer Methods 0.000 description 1
Classifications
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/25—Output arrangements for video game devices
- A63F13/28—Output arrangements for video game devices responding to control signals received from the game device for affecting ambient conditions, e.g. for vibrating players' seats, activating scent dispensers or affecting temperature or light
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63B—APPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
- A63B24/00—Electric or electronic controls for exercising apparatus of preceding groups; Controlling or monitoring of exercises, sportive games, training or athletic performances
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63B—APPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
- A63B24/00—Electric or electronic controls for exercising apparatus of preceding groups; Controlling or monitoring of exercises, sportive games, training or athletic performances
- A63B24/0021—Tracking a path or terminating locations
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/90—Constructional details or arrangements of video game devices not provided for in groups A63F13/20 or A63F13/25, e.g. housing, wiring, connections or cabinets
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/002—Specific input/output arrangements not covered by G06F3/01 - G06F3/16
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63B—APPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
- A63B24/00—Electric or electronic controls for exercising apparatus of preceding groups; Controlling or monitoring of exercises, sportive games, training or athletic performances
- A63B24/0021—Tracking a path or terminating locations
- A63B2024/0025—Tracking the path or location of one or more users, e.g. players of a game
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- A—HUMAN NECESSITIES
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- A63B—APPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
- A63B24/00—Electric or electronic controls for exercising apparatus of preceding groups; Controlling or monitoring of exercises, sportive games, training or athletic performances
- A63B24/0075—Means for generating exercise programs or schemes, e.g. computerized virtual trainer, e.g. using expert databases
- A63B2024/0078—Exercise efforts programmed as a function of time
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63B—APPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
- A63B71/00—Games or sports accessories not covered in groups A63B1/00 - A63B69/00
- A63B71/06—Indicating or scoring devices for games or players, or for other sports activities
- A63B71/0619—Displays, user interfaces and indicating devices, specially adapted for sport equipment, e.g. display mounted on treadmills
- A63B71/0622—Visual, audio or audio-visual systems for entertaining, instructing or motivating the user
- A63B2071/0638—Displaying moving images of recorded environment, e.g. virtual environment
- A63B2071/0644—Displaying moving images of recorded environment, e.g. virtual environment with display speed of moving landscape controlled by the user's performance
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63B—APPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
- A63B22/00—Exercising apparatus specially adapted for conditioning the cardio-vascular system, for training agility or co-ordination of movements
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63B—APPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
- A63B2220/00—Measuring of physical parameters relating to sporting activity
- A63B2220/80—Special sensors, transducers or devices therefor
- A63B2220/83—Special sensors, transducers or devices therefor characterised by the position of the sensor
- A63B2220/833—Sensors arranged on the exercise apparatus or sports implement
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63B—APPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
- A63B2220/00—Measuring of physical parameters relating to sporting activity
- A63B2220/80—Special sensors, transducers or devices therefor
- A63B2220/83—Special sensors, transducers or devices therefor characterised by the position of the sensor
- A63B2220/836—Sensors arranged on the body of the user
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63B—APPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
- A63B2225/00—Miscellaneous features of sport apparatus, devices or equipment
- A63B2225/50—Wireless data transmission, e.g. by radio transmitters or telemetry
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63B—APPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
- A63B71/00—Games or sports accessories not covered in groups A63B1/00 - A63B69/00
- A63B71/06—Indicating or scoring devices for games or players, or for other sports activities
- A63B71/0619—Displays, user interfaces and indicating devices, specially adapted for sport equipment, e.g. display mounted on treadmills
- A63B71/0622—Visual, audio or audio-visual systems for entertaining, instructing or motivating the user
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/211—Input arrangements for video game devices characterised by their sensors, purposes or types using inertial sensors, e.g. accelerometers or gyroscopes
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- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/23—Input arrangements for video game devices for interfacing with the game device, e.g. specific interfaces between game controller and console
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/25—Output arrangements for video game devices
- A63F13/28—Output arrangements for video game devices responding to control signals received from the game device for affecting ambient conditions, e.g. for vibrating players' seats, activating scent dispensers or affecting temperature or light
- A63F13/285—Generating tactile feedback signals via the game input device, e.g. force feedback
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/55—Controlling game characters or game objects based on the game progress
- A63F13/57—Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game
- A63F13/573—Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game using trajectories of game objects, e.g. of a golf ball according to the point of impact
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/60—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
- A63F13/65—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor automatically by game devices or servers from real world data, e.g. measurement in live racing competition
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/90—Constructional details or arrangements of video game devices not provided for in groups A63F13/20 or A63F13/25, e.g. housing, wiring, connections or cabinets
- A63F13/98—Accessories, i.e. detachable arrangements optional for the use of the video game device, e.g. grip supports of game controllers
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- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1025—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals details of the interface with the game device, e.g. USB version detection
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1037—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted for converting control signals received from the game device into a haptic signal, e.g. using force feedback
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/105—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals using inertial sensors, e.g. accelerometers, gyroscopes
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/53—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of basic data processing
- A63F2300/535—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of basic data processing for monitoring, e.g. of user parameters, terminal parameters, application parameters, network parameters
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/64—Methods for processing data by generating or executing the game program for computing dynamical parameters of game objects, e.g. motion determination or computation of frictional forces for a virtual car
- A63F2300/646—Methods for processing data by generating or executing the game program for computing dynamical parameters of game objects, e.g. motion determination or computation of frictional forces for a virtual car for calculating the trajectory of an object
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/69—Involving elements of the real world in the game world, e.g. measurement in live races, real video
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- Y—GENERAL TAGGING OF NEW TECHNOLOGICAL DEVELOPMENTS; GENERAL TAGGING OF CROSS-SECTIONAL TECHNOLOGIES SPANNING OVER SEVERAL SECTIONS OF THE IPC; TECHNICAL SUBJECTS COVERED BY FORMER USPC CROSS-REFERENCE ART COLLECTIONS [XRACs] AND DIGESTS
- Y10—TECHNICAL SUBJECTS COVERED BY FORMER USPC
- Y10S—TECHNICAL SUBJECTS COVERED BY FORMER USPC CROSS-REFERENCE ART COLLECTIONS [XRACs] AND DIGESTS
- Y10S482/00—Exercise devices
- Y10S482/90—Ergometer with feedback to load or with feedback comparison
Definitions
- the invention relates to a device for signal transmission from a signal transmitter that detects physical operating states to a signal receiver arranged separately therefrom.
- Devices of the known type are known from the prior art, for example for the control of PC or video games.
- So-called joysticks, gamepads, PSX controllers or the like are used here, which are directly connected to the PC or the video console and through which the player receives appropriate intervention or steering options. Movements on the joystick, gamepad or PSX controller are converted into corresponding electrical signals and transmitted as digital information to the PC or the video console. There the incoming information signals are broken down and converted into corresponding movements of the characters shown in the video game.
- All of these video game consoles have their own connector systems for connecting corresponding control units as well as different electronics, so that even if an adapter is inserted between the game console on the one hand and the control unit on the other, the use of one and the same control unit for the aforementioned game consoles is not possible .
- the switching electronics and the connections of the video game consoles also differ from those of commercially available PCs, for example IBM-compatible PCs, so that there is no compatibility between them.
- a device for signal transmission which is characterized by an electronic circuit which is connected to the signal transmitter on the one hand and the signal receiver on the other and by means of which the signals generated by the signal transmitter can be converted into the signal structure required by the signal receiver, whereby the signal transmitter for detecting at least one physical operating state is connected to an exercise bike and a PC or a video game console is provided as the signal receiver.
- An advantage of the device according to the invention is on the one hand the possibility of connection to all commercially available video game consoles and PCs. This is achieved by means of the electronic circuit which is to be connected to the signal receiver, for example the video game console or the PC, and by means of which the signals to be sent to the signal receiver are modulated as a function of the signal structure required by the respectively connected signal receiver.
- the signal receiver for example the video game console or the PC
- independence from both the signal generator and the The device according to the invention therefore represents a signal receiver, a system-independent interface that enables compatibility adjustment of signal transmitters on the one hand and signal receivers on the other hand and thus enables the communication-technical connection of signal receivers and signal transmitters that are not compatible per se.
- Another advantage of the device according to the invention is the possibility of using signal transmitters which are available, for example, as an integral part of an exercise bike.
- the use of such signal generators enables the player to interactively connect to the video or PC game to be played in a very simple and, in particular, inexpensive manner.
- the athletic activity of the player can be used to control the video or PC game through appropriate sporting activity.
- the device according to the invention allows a home trainer to be connected to all commercially available video game consoles or PCs, so that no restrictions are imposed on the use of the device according to the invention with regard to the signal receiver.
- Exercise bikes as such are known from the prior art in many forms. They offer their respective users the opportunity to keep themselves active in a simple way.
- commercial exercise bikes usually have performance indicators that allow the user to statistically evaluate or graphically display the achieved athletic performance. For example, in the case of an exercise bike, it is known to record the speed and the virtual distance traveled while using a device. In this way, the user can complete a targeted training program in which, for example, it is important to reach certain speeds at certain time intervals and to maintain them over a predetermined period of time.
- Some exercise bikes also offer the option of pulse measurement, so that a combination of the achieved sporting values on the one hand and the values indicating the physical condition on the other hand Conclusions about condition, fat burning and the like can be drawn.
- commercial exercise bikes have their own exercise bike computers and displays connected to them, which can be viewed by the respective user of the exercise bike even during a training exercise.
- Such systems are also known in the field of golf, where a flight simulator enables the user to strike a real existing ball, whereby the data recorded in the moment of impact by corresponding sensors about acceleration and speed are converted into an only imaginary ball, the trajectory of which then is displayed on a designated screen.
- the device according to the invention allows the connection of the exercise bike on the one hand and the video game console on the other, which opens up the possibility for the user of the exercise bike with the application of their own muscle strength control a video game interactively.
- this increases the attractiveness of the exercise bike, because the otherwise prevailing monotony is overcome when using such a device, on the other hand, the control of a video game by applying one's own muscular strength represents an interactive component that increases the overall enjoyment of the game.
- This is particularly advantageous that using the device according to the invention, existing exercise bikes can be retrofitted and brought into communication technology with conventional video game consoles or PCs. The retrofitting effort is gratefully simple and the device according to the invention itself does not require any additional space, so that the device according to the invention can be used even in the smallest of spaces.
- Exercise bikes of the known type such as bike-like exercise bikes, elliptical exercise bikes, treadmills, rowing machines and the like, usually take up measuring pulses via a magnetic contact, which in the case of the bike-like exercise bikes can be arranged on the bottom bracket of the flywheel, for example, depending on the rotational speed of the Flywheel are transmitted to a training computer in different time sequences. From these time intervals, the training computer can then calculate information such as time, distance, speed, calorie consumption or the like and display this information on a display arranged on the exercise bike.
- this signal generated by the exercise bike and sent to the training computer of the exercise bike is branched off and fed to the electrical circuit of the device provided according to the invention.
- This can be achieved, for example, by a Y-switch, so that the signal transmitter arranged on the exercise bike continues to deliver a signal both to the training computer and to the electronic circuit of the device according to the invention.
- This signal sent by the signal transmitter of the exercise bike is then modulated within the electronic circuit in accordance with the signal structure required by the signal receiver connected in each case and sent to the latter.
- the electronic circuit of the device according to the invention therefore implements the pulse measured on the exercise bike into digital information, which is then transmitted to the signal receiver and is used, for example, to control a video or PC game.
- the speed curve from slow to fast of the exercise bike is advantageously mapped onto a second curve with a larger interval, so that a parallel increase in speeds takes place.
- a shifted interval is preferably used for the transmission of the speeds, so that the exercise bike can also achieve high speeds in the virtual effect, depending on the game set.
- the remaining input commands required for controlling a video or PC game can be carried out by the player via at least one additional signal input unit.
- a signal input unit has a plurality of function keys and is connected in terms of communication technology to the electronic circuit of the device according to the invention.
- the signal input unit has as many function keys as are required for the control of the game functions as a whole, five function keys are generally required for PC games and up to nine function keys for console games.
- the other functions of a video or PC game are controlled with the function keys, such as steering, braking and switching functions.
- the video or PC game is controlled directly in terms of speed control by the energy applied by the player, with a relation between the player's work input on the one hand and the speed achieved in the game on the other.
- the device according to the invention advantageously allows two existing components, for example a home trainer on one side and a video game console or a PC on the other side, which have not communicated with one another in this form to date, to be connected in terms of communication technology, with which the Use of both of the above components will be more attractive overall.
- the human being i.e.
- the signal input unit or the signal input units are arranged within a housing provided for this purpose, each signal input unit being assigned to a respective one associated housing is assigned.
- the electronic circuit provided according to the invention is likewise arranged in the housing for the signal input unit, and in the event that a plurality of signal input units, that is to say a plurality of housings, are provided, the electronic circuit is accommodated in one of these housings.
- the electronic circuit is connected to the signal transmitter, for example the exercise bike, either by radio or by cable. In the event that such a connection is made by means of a cable, it can be designed as a two-pole connection cable which is provided on the exercise bike side with a two-pole jack plug.
- a corresponding connector is provided, which is designed according to the signal receiver used.
- This connection that is to say the communication connection between the device according to the invention and the signal receiver, can alternatively also be formed by radio.
- the individual signal input units used are likewise connected to one another in terms of communication technology either by means of a cable arrangement or by radio.
- the housings provided for accommodating the signal input units each have a fastening device, which can be designed, for example, as a clamp, and which is used in particular on the exercise bike.
- a fastening device can be designed, for example, as a clamp, and which is used in particular on the exercise bike.
- Housing and clamp can be made of plastic according to another feature of the invention. Of course, other materials, such as metal or metal alloys, are also suitable here.
- the device according to the invention provides an interface with which the following advantages in particular are realized:
- the device has a switching electronics which is arranged separately and is connected to the signal transmitter, the signal unit and the signal receiver by means of communication technology, by means of which the signals of the signal transmitter and the signal input unit can be converted into the signal structure required by the signal receiver, whereby a PC or a video game console is provided as the signal receiver.
- a switching electronics which is arranged separately and is connected to the signal transmitter, the signal unit and the signal receiver by means of communication technology, by means of which the signals of the signal transmitter and the signal input unit can be converted into the signal structure required by the signal receiver, whereby a PC or a video game console is provided as the signal receiver.
- the separate arrangement of the switching electronics enables simple replacement, leaving the user with the choice of connecting the exercise bike to a video game console or a PC of his choice using the appropriate switching electronics.
- the separate arrangement of the switching electronics also enables an integrative arrangement of signal input units on the exercise bike, provided by the manufacturer, because the switching electronics only interpose them Established communication connection between the signal input units and the signal receiver.
- At least one further manually operable signal input unit is provided with the device according to the invention, which together with the signal transmitter to the switching electronics according to the invention is connected for communication purposes.
- a signal input unit is used, for example, to transmit additional control commands such as for example back and forth, left and right, up and down or the like to the PC or the video game console.
- the combination according to the invention of a manually operated signal input unit on the one hand and signal transmitter on the other hand enables the player to provide at least one control signal based on his sporting performance through interactive coupling to the PC or video game, whereas the others are used to operate the PC or video game required control commands can be selected via the manually operated signal input unit.
- An exercise bike is to be mentioned as an example in this connection, which is connected to a PC or video game via the device according to the invention, which shows a vehicle race of any kind, for example with ships, land vehicles, airplanes or the like. Via the exercise bike, the player can control the speed of the vehicle depicted in the PC or video game, in order to increase the speed in the game a stronger "pedal" is required on the exercise bike.
- the player can therefore directly regulate, i.e. control, the speed of the figure or vehicle depicted in the PC or video game via his sporting activity on the exercise bike.
- the remaining control commands for the game-appropriate steering of the figure or of the vehicle are carried out, for example, via two manually operated signal input units, which are preferably arranged on the handlebars of the exercise bike in a hand-friendly manner.
- the player or user can be enabled to easily grasp the function keys of the two signal input units and in this way to execute commands conveniently by selecting the corresponding function keys.
- the signal input units can be retrofitted and can only be arranged on the handlebars of the exercise bike if necessary.
- provision can also be made for the integrative configuration of the signal input units that is to say an arrangement of the signal input units already provided by the manufacturer, which are preferably integrated in the contour of the handlebar of the exercise bike and cannot be subsequently solved by the user or player.
- the alternative mentioned as second is particularly advantageous if a home exercise bike is purchased from the outset from the point of view of the desired connection to a PC or a video game console.
- the first-mentioned alternative is advantageous if existing exercise bikes that are already in the possession of a user or player are to be retrofitted and thus subsequently designed for a communication connection to a PC or a video game console.
- the device according to the invention is the one between signal generator and signal input unit on the one hand and the signal receiver on the other side provided switching electronics. This serves to convert the signals on the input side into the signal form required at the receiving end, so that the signals transmitted by the player by means of the signal transmitter and the signal input unit are converted into corresponding commands for the PC or video game running on the connected PC or the connected video game console.
- the common video game consoles available on the market are not compatible with one another, both with regard to the internal electronics used and with regard to the connectable peripheral devices, such as joysticks, steering wheels, gamepads, controllers or the like.
- the same also applies to PCs that are neither compatible with each other nor with the aforementioned video game consoles.
- the popular video game consoles in this context are Microsoft's X-Box, the game Called Cube by Nintendo and the Playstation by Sony.
- appropriate switching electronics must be provided for a compatible communication connection between the signal generator and signal input unit to the signal receiver, i.e.
- the invention provides for the switching electronics to be arranged separately in a housing provided for this purpose.
- This is a simple way of coupling the exercise bike to any signal receiver, be it that such a connection is carried out as part of a retrofit or with respect to an already prepared exercise bike.
- assembly or. Arrangement preparations are made both with regard to the signal generator or the signal input unit. Since these can be preinstalled or preassembled independently of the signal receiver to be connected later, inexpensive production and a device that is easy to assemble for the player can be made available here.
- the user then only has the switching electronics which are designed corresponding to the signal receiver to be connected interpose what can be done easily by preparing appropriate slots on the side of the exercise bike.
- the switching electronics including the associated connection cabling, including the connector, are delivered to the user in a suitably designed housing.
- the switching electronics are matched to the signal receiver that will later be connected to the exercise bike by the customer.
- Fig. 2 a connector for a PC
- Fig. 3 a connector for a game console
- Fig. 4 a connector for a USB port
- Fig. 7 a circuit diagram for the control of a PC
- FIG. 9 shows a three-dimensional representation schematically of the use of the device according to the invention in connection with an exercise bike.
- FIG. 10 shows a top view of a control input unit of the device according to the invention.
- FIG. 11 is a plan view of a housing for the switching electronics according to the device according to the invention.
- the device enables the communication technology coupling of exercise bikes on the one hand and PC or video game console on the other hand, the particular attraction of this communication technology coupling being that the physical operating states of the exercise bike detected by the signal transmitter connected to the exercise bike can be used on a PC or a video game console to control at least partially operable video games.
- the electronics interposed between the exercise bike and the PC or video game console are used to convert the signals generated by the signal generator into digital information that can be processed by the PC or the video game console.
- Video game consoles are the X-Box from Microsoft, the Game Cube from Nintendo and the Playstation from Sony. All these video game consoles have in common that the games running on them by means of a Control unit, for example a joystick, a steering wheel, a gamepad or a controller, can be played. Typical functions that are carried out by a control unit are control commands such as forward and backward, left and right, up and down, accelerate and brake.
- the device according to the invention now makes it possible to carry out some or more of these control functions not by means of a control device provided for this purpose but rather by means of an exercise bike connected to the PC or the video game console. This not only enables an interactive integration of the player into the game he is playing, but also a significant increase in motivation regarding the use of the exercise bike.
- a control function that can be carried out, for example, by means of the exercise bike is the control of the speed of a vehicle that is virtually represented in a video or PC game.
- This vehicle accelerates and receives a speed corresponding to the physical performance of the respective player on the exercise bike.
- the exercise bike - PC or video game console is thus linked in an interactive manner Involvement of the player in the video game, so that it is not only about mental skill, but also about sporting activity on the part of the player.
- the signals provided by the signal transmitter for controlling the speed preferably originate from the measuring device of the exercise bike itself.
- a speed sensor is provided for measuring the current pedaling speed, which detects the speed and shows it on a display provided for this purpose.
- This signal which is transmitted, for example, via a two-wire cable from the speed measuring device to the display, can be branched off via a corresponding switch arrangement and fed to the switching electronics provided according to the invention.
- the physical operating states detected by the measuring electronics of the exercise bike for example via the speed, the acceleration or the like, can thus be easily and, above all, cost-effectively by signal conversion within the switching electronics provided according to the invention for the PC provided as the signal receiver or the video game console provided as the signal receiver. If a Y-switch is used to branch off the measurement signal detected by the measuring device of the exercise bike, it is also possible to supply this signal not only to the signal receiver, but also to the display provided on the exercise bike.
- Fig. 1 shows a schematic representation of the structure of the device according to the invention.
- Two housings 1 and 2 are provided, each of which accommodates a signal input unit (not shown).
- the two housings 1 and 2 are each formed by a housing top 9 and a base plate 10, which can be seen in particular in FIG. 6.
- the two housings 1 and 2 each have function keys 3, the left housing 1 shown in FIG. 1 having two function keys and the right housing 2 having three function keys.
- the signal input units arranged within the housings 1 and 2 are connected to one another in terms of communication technology by a cable 4.
- connection cable 5 and a jack plug 7 to a signal transmitter, for example a home trainer, and on the other hand via the connection cable 6 and a corresponding plug 8a to 8c is connected to a signal receiver, for example a PC.
- a signal transmitter for example a home trainer
- connection cable 6 and a corresponding plug 8a to 8c is connected to a signal receiver, for example a PC.
- Possible connection plugs 8a to 8c are shown in FIGS. 2, 3 and 4, 8a being a connector for a PC, 8b being a PSX connector for a game console and 8c being a USB connector.
- the signals supplied by the exercise bike are fed to the electronic circuit arranged in the housing 2 via the jack plug 7 and the cable 5.
- the electronic circuit receives signals from the signal input units arranged in the housings 1 and 2, which are controlled by the player via the function keys 3. Both the signals from the exercise bike and the signals provided by the signal units are generated by the electronic circuit merged and modulated in such a way that they can be implemented by the connected signal receiver.
- the plugs 8a to 8c already described are provided for connecting the device according to the invention to a video game console or a PC.
- the device according to the invention can advantageously be connected to different signal receivers, so that a combination of the device according to the invention is possible both with a PC and with a game console. It is only necessary, depending on the signal receiver to be connected, to provide a corresponding connector 8a to 8c and a corresponding electronic circuit.
- 5 shows the housing 2 in a side view.
- the function keys 3 protruding beyond the surface of the housing top 9 can be seen clearly in this way.
- the function keys 3 can be easily reached and operated.
- 5 also shows the clamp 11 which serves as a fastening device and which is arranged on the rear side of the housing 2 facing away from the function keys.
- the design of the clamp 11 can also be seen in FIG. 6. It can be seen here that the clamp 11 is designed in the form of a circular arc and corresponds in function to that of a clip.
- the clamp 11 is arranged on the base plate 10 so that the base plate 10 and the clamp 11 can be formed in one piece for a particularly economical configuration of the housing.
- Fig. 7 shows a schematic representation of a circuit diagram for controlling a PC. 27 denotes the signal input and 28 the signal output.
- Pin 3 (reference number 14): joystick X1 Pin 4 (reference number 15) GND Pin 5 (reference number 16) GND Pin 6 (reference number 17) Joystick Y1 Pin 7 (reference number 18) button 2 Pin 8 (reference number 19) + 5 V Pin 9 (reference number 20) + 5 V pin 15 (Reference 21) + 5 V pin 10 (reference 22) button 4 pin 11 (reference 23) joystick X2 pin 12 (reference 24) GND pin 13 (reference 25) joystick Y2 pin 14 (reference 26) button 3
- FIG. 9 shows a perspective view of the handlebar 29 of an exercise bike that is not shown in more detail below.
- the handlebar 29 is arranged on a holder 30 and can preferably be adjusted in height relative to this.
- the holder 30 is in turn connected to the body of the exercise bike not shown in the figure.
- the exercise bike is equipped with a speed sensor which, for example, the magnetic arrangement on the flywheel of the exercise bike Speed detected.
- a display not shown in this figure, is provided, which is connected to the measuring device of the exercise bike by a cable laid in the hollow holder 30 and the jack plug 31. This signal is branched off via a switch arrangement arranged in the holder 30 and fed via a further cable, which is provided at the end with a plug 32, to the switching electronics provided according to the invention, which is accommodated in the housing 34.
- the measuring device provided in the exercise bike is thus used as a signal generator for the switching electronics of the device according to the invention.
- control input units 37 Arranged on the handlebar 29 there are also two control input units 37, one control input unit 37 being connected to a handlebar arm of the handlebar 29.
- the control input units 37 are permanently arranged on the handlebar 29 and are secured in such a way that they cannot slip out of place by means of corresponding fastening screws 43.
- the control input unit 37 which is shown in more detail in FIG. 10, has function keys 40 by means of which the user or player selects control commands in accordance with the function key assignment and, as corresponding control signals, via the connecting cables 38 and associated cables which are laid within the handlebar 29 in this exemplary embodiment Connector 39 can be transmitted to the control electronics arranged in the housing 34.
- the housing 34 has bushings 41 designed corresponding to the plugs 39, as can be seen in particular from the illustration according to FIG. 11.
- the connecting plugs 39 are used for the formation of a communication connection between the switching electronics and control input units 37 to insert the provided sockets 41 of the housing 34.
- the communication connection between the switching electronics and the measuring device that is to say the signal transmitter.
- the plug 32 is to be inserted into a socket provided for this purpose in the housing 34, which is not shown in the figure.
- the control input units 37, the measuring electronics of the exercise bike serving as signal transmitters and the switching electronics arranged in the housing 34 are connected to one another in terms of communication technology.
- the switching electronics For a separate arrangement of the switching electronics, this is arranged in a correspondingly designed housing 34 which can be interchangeably arranged on the holder 30 of the exercise bike by means of a base plate 33.
- the communication connection between the switching electronics and the signal transmitter it should be pointed out at this point to an alternative embodiment. It can be provided that the connector 32 connected to the signal transmitter is connected to the base plate 33 for a communication connection with the switching electronics, which in turn has, on the side facing the housing 34, plug-in pole arrangements which engage in correspondingly formed contacts on the housing 34 as soon as the housing 34 is inserted into the base plate 33.
- This alternative embodiment represents a further simplified assembly compared to the above.
- Signal receiver (not shown), for example a PC or a video game console, is used for the connecting cable 35 together with the associated connecting plug 36.
- Two different housing connecting cable connecting plug arrangements are shown in this connection in FIG. 9. These two different embodiments each serve to couple the signal transmitter and the control input units 37 to different signal receivers. A distinction must be made here between the different arrangements on the connector 36 used in each case.
- One connector 36 is used for coupling to a PC, whereas the other connector 36 is used for coupling to a game console.
- the two switching electronics housed in the housings 34 also differ.
- One of the switching electronics is designed for connection to a PC and the other switching electronics is designed for connection to a video game console.
- the device according to the invention advantageously serves for the communication connection of control input units 37 and a measuring device serving as a signal transmitter to a device shown in FIGS. Video game console, not shown, or to a PC.
- a measuring device serving as a signal transmitter to a device shown in FIGS. Video game console, not shown, or to a PC.
- the modular structure which makes it possible, depending on the PC or video game console used, the switching electronics required for a connection, including the associated connection cable 35 and the associated connector plug 36, in the manner of a modular system on the exercise bike. preferably to be arranged on the holder 30.
- This type of arrangement opens up the possibility for the manufacturer to preassemble the handlebar 29 together with the holder 30 and the associated control input units 37 and the cables and plugs which are necessary to be provided for a communication connection as an assembly, this assembly being advantageous in terms of the compatibility of the signal receiver to be connected later is completely independent. It is only with the arrangement of the switching electronics provided in the housing 34 that is to be provided separately that a communication link is established between the individual components that is matched to the signal receiver to be connected. The arrangement of this housing 34 carrying the switching electronics is very simple, since it is only necessary to insert the housing 34 into the base plate 33 provided on the holder 30.
- Holding clips for example, can be provided on the base plate 33 for simple assembly, so that the housing 34 can only be clipped into the base plate 33 for permanent fastening. As soon as this has been done, all that is required for a communication connection is only to insert the above-described plugs into the sockets provided on the housing 34, the connecting cable 35 being inserted into the socket 42 and the plug 39 into the sockets 41.
- control input unit 37 is designed symmetrically, so that it can be arranged on the handlebar 29 on the left as well as on the right.
Abstract
Description
Claims
Applications Claiming Priority (5)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
DE20202667U | 2002-02-13 | ||
DE20202667U DE20202667U1 (en) | 2002-02-13 | 2002-02-13 | Signal transmission device |
DE20218051U | 2002-11-21 | ||
DE20218051U DE20218051U1 (en) | 2002-11-21 | 2002-11-21 | Home training cycle has data link which sends physical data such as cycle speed to control video game |
PCT/EP2003/001402 WO2003068329A1 (en) | 2002-02-13 | 2003-02-13 | Device for signal transmission |
Publications (1)
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EP1474210A1 true EP1474210A1 (en) | 2004-11-10 |
Family
ID=27623996
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EP03704598A Withdrawn EP1474210A1 (en) | 2002-02-13 | 2003-02-13 | Device for signal transmission |
EP03003091A Withdrawn EP1336424A1 (en) | 2002-02-13 | 2003-02-13 | Means for signal transmission |
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EP03003091A Withdrawn EP1336424A1 (en) | 2002-02-13 | 2003-02-13 | Means for signal transmission |
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US (1) | US7083546B2 (en) |
EP (2) | EP1474210A1 (en) |
CN (1) | CN1633318A (en) |
AU (1) | AU2003206886A1 (en) |
RU (1) | RU2004127242A (en) |
WO (1) | WO2003068329A1 (en) |
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- 2003-02-13 CN CNA038038706A patent/CN1633318A/en active Pending
- 2003-02-13 WO PCT/EP2003/001402 patent/WO2003068329A1/en not_active Application Discontinuation
- 2003-02-13 AU AU2003206886A patent/AU2003206886A1/en not_active Abandoned
- 2003-02-13 EP EP03704598A patent/EP1474210A1/en not_active Withdrawn
- 2003-02-13 EP EP03003091A patent/EP1336424A1/en not_active Withdrawn
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RU2004127242A (en) | 2005-04-10 |
CN1633318A (en) | 2005-06-29 |
WO2003068329A1 (en) | 2003-08-21 |
US20040097331A1 (en) | 2004-05-20 |
US7083546B2 (en) | 2006-08-01 |
AU2003206886A1 (en) | 2003-09-04 |
EP1336424A1 (en) | 2003-08-20 |
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