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DE60137464D1 - Videospielvorrichtung, Verfahren zum Definieren einer Technik in einem Videospiel und entsprechendes computerlesbares Aufzeichnungsmedium - Google Patents

Videospielvorrichtung, Verfahren zum Definieren einer Technik in einem Videospiel und entsprechendes computerlesbares Aufzeichnungsmedium

Info

Publication number
DE60137464D1
DE60137464D1 DE2001637464 DE60137464A DE60137464D1 DE 60137464 D1 DE60137464 D1 DE 60137464D1 DE 2001637464 DE2001637464 DE 2001637464 DE 60137464 A DE60137464 A DE 60137464A DE 60137464 D1 DE60137464 D1 DE 60137464D1
Authority
DE
Grant status
Grant
Patent type
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Active
Application number
DE2001637464
Other languages
English (en)
Inventor
Madoka Yamauchi
Katsuma Kashiwagi
Kazuhiro Hiruo
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Konami Digital Entertainment Co Ltd
Original Assignee
Konami Digital Entertainment Co Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Grant date

Links

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/53Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • A63F13/537Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
    • A63F13/5375Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen for graphically or textually suggesting an action, e.g. by displaying an arrow indicating a turn in a driving game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/10Control of the course of the game, e.g. start, progess, end
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/44Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment involving timing of operations, e.g. performing an action within a time slot
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/24Constructional details thereof, e.g. game controllers with detachable joystick handles
    • A63F13/245Constructional details thereof, e.g. game controllers with detachable joystick handles specially adapted to a particular type of game, e.g. steering wheels
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/42Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/816Athletics, e.g. track-and-field sports
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/30Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
    • A63F2300/303Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device for displaying additional data, e.g. simulating a Head Up Display
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/30Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
    • A63F2300/303Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device for displaying additional data, e.g. simulating a Head Up Display
    • A63F2300/306Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device for displaying additional data, e.g. simulating a Head Up Display for displaying a marker associated to an object or location in the game field
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/63Methods for processing data by generating or executing the game program for controlling the execution of the game in time
    • A63F2300/638Methods for processing data by generating or executing the game program for controlling the execution of the game in time according to the timing of operation or a time limit
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/64Methods for processing data by generating or executing the game program for computing dynamical parameters of game objects, e.g. motion determination or computation of frictional forces for a virtual car
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8005Athletics
DE2001637464 2000-01-19 2001-01-16 Videospielvorrichtung, Verfahren zum Definieren einer Technik in einem Videospiel und entsprechendes computerlesbares Aufzeichnungsmedium Active DE60137464D1 (de)

Priority Applications (1)

Application Number Priority Date Filing Date Title
JP2000011069A JP3545983B2 (ja) 2000-01-19 2000-01-19 ビデオゲーム装置、ビデオゲームにおける技設定方法及び技設定プログラムが記録されたコンピュータ読み取り可能な記録媒体

Publications (1)

Publication Number Publication Date
DE60137464D1 true DE60137464D1 (de) 2009-03-12

Family

ID=18538986

Family Applications (1)

Application Number Title Priority Date Filing Date
DE2001637464 Active DE60137464D1 (de) 2000-01-19 2001-01-16 Videospielvorrichtung, Verfahren zum Definieren einer Technik in einem Videospiel und entsprechendes computerlesbares Aufzeichnungsmedium

Country Status (4)

Country Link
US (1) US6964610B2 (de)
EP (1) EP1125607B1 (de)
JP (1) JP3545983B2 (de)
DE (1) DE60137464D1 (de)

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JP3545983B2 (ja) 2000-01-19 2004-07-21 コナミ株式会社 ビデオゲーム装置、ビデオゲームにおける技設定方法及び技設定プログラムが記録されたコンピュータ読み取り可能な記録媒体
US6604008B2 (en) * 2001-06-08 2003-08-05 Microsoft Corporation Scoring based upon goals achieved and subjective elements
GB0123998D0 (en) * 2001-10-05 2001-11-28 Nokia Corp Mobile gaming
JP3493189B2 (ja) * 2001-10-11 2004-02-03 コナミ株式会社 ゲーム進行制御プログラム、ゲーム進行制御方法及びビデオゲーム装置
US20060247047A1 (en) * 2005-04-14 2006-11-02 Mitchell Michael J Universal button module
US7361091B2 (en) * 2005-10-07 2008-04-22 Howard Letovsky Player skill equalizer for video games
US7459624B2 (en) 2006-03-29 2008-12-02 Harmonix Music Systems, Inc. Game controller simulating a musical instrument
US7682250B2 (en) * 2006-04-28 2010-03-23 Nintendo Co., Ltd. Method and apparatus for simulating interactive spinning bar gymnastics on a 3D display
US8678896B2 (en) 2007-06-14 2014-03-25 Harmonix Music Systems, Inc. Systems and methods for asynchronous band interaction in a rhythm action game
EP2206539A1 (de) 2007-06-14 2010-07-14 Harmonix Music Systems, Inc. System und Verfahren zur Simulierung eines Rock Band-Erlebnisses
US20090002325A1 (en) * 2007-06-27 2009-01-01 Think/Thing System and method for operating an electronic device
US20090160666A1 (en) * 2007-12-21 2009-06-25 Think/Thing System and method for operating and powering an electronic device
WO2010006054A1 (en) 2008-07-08 2010-01-14 Harmonix Music Systems, Inc. Systems and methods for simulating a rock and band experience
US8465366B2 (en) 2009-05-29 2013-06-18 Harmonix Music Systems, Inc. Biasing a musical performance input to a part
US8449360B2 (en) 2009-05-29 2013-05-28 Harmonix Music Systems, Inc. Displaying song lyrics and vocal cues
CN101902552A (zh) * 2009-06-01 2010-12-01 海尔集团公司;青岛海尔电子有限公司 信号源及具有该信号源的电视机
US8568234B2 (en) 2010-03-16 2013-10-29 Harmonix Music Systems, Inc. Simulating musical instruments
US9358456B1 (en) 2010-06-11 2016-06-07 Harmonix Music Systems, Inc. Dance competition game
WO2011155958A1 (en) 2010-06-11 2011-12-15 Harmonix Music Systems, Inc. Dance game and tutorial
US8562403B2 (en) 2010-06-11 2013-10-22 Harmonix Music Systems, Inc. Prompting a player of a dance game
US9024166B2 (en) 2010-09-09 2015-05-05 Harmonix Music Systems, Inc. Preventing subtractive track separation

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JP2998096B2 (ja) 1993-08-25 2000-01-11 株式会社セガ・エンタープライゼス ゲーム装置
JP3527569B2 (ja) 1995-07-12 2004-05-17 株式会社ナムコ ゲーム装置の操作方法及びゲーム装置
JP3153761B2 (ja) * 1996-03-06 2001-04-09 株式会社ナムコ ゲーム画面表示方法及びゲーム装置
US5947819A (en) 1996-05-22 1999-09-07 Konami Co., Ltd. Object-throwing video game system
KR100517856B1 (ko) 1996-06-05 2005-09-30 가부시키가이샤 세가 게임용 화상 처리 장치
US6217444B1 (en) 1996-09-24 2001-04-17 Konami Co., Ltd. Simulative golf game system and a method for providing a simulative golf game and a storage medium for storing a simulative golf game program
JPH10137443A (ja) 1996-11-07 1998-05-26 Nec Corp テレビゲーム機
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US6184899B1 (en) 1997-03-31 2001-02-06 Treyarch Invention, L.L.C. Articulated figure animation using virtual actuators to simulate solutions for differential equations to display more realistic movements
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JP3187758B2 (ja) 1997-11-27 2001-07-11 コナミ株式会社 スキーシミュレーションゲーム装置
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JP4114029B2 (ja) 1999-07-16 2008-07-09 株式会社セガ 画像処理装置、画像処理方法及び記録媒体
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JP3545983B2 (ja) 2000-01-19 2004-07-21 コナミ株式会社 ビデオゲーム装置、ビデオゲームにおける技設定方法及び技設定プログラムが記録されたコンピュータ読み取り可能な記録媒体
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US6604008B2 (en) 2001-06-08 2003-08-05 Microsoft Corporation Scoring based upon goals achieved and subjective elements

Also Published As

Publication number Publication date Type
EP1125607A3 (de) 2001-10-31 application
EP1125607B1 (de) 2009-01-21 grant
JP2001198354A (ja) 2001-07-24 application
US20010008844A1 (en) 2001-07-19 application
US6964610B2 (en) 2005-11-15 grant
JP3545983B2 (ja) 2004-07-21 grant
EP1125607A2 (de) 2001-08-22 application

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