CN220125454U - Active hand function rehabilitation training device combined with virtual reality - Google Patents

Active hand function rehabilitation training device combined with virtual reality Download PDF

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Publication number
CN220125454U
CN220125454U CN202321502355.1U CN202321502355U CN220125454U CN 220125454 U CN220125454 U CN 220125454U CN 202321502355 U CN202321502355 U CN 202321502355U CN 220125454 U CN220125454 U CN 220125454U
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virtual reality
electromagnetic valve
module
signal output
rehabilitation training
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CN202321502355.1U
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孟晨轩
耿嘉骏
张博
杨泽培
王驰宇
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Xian Jiaotong University
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Xian Jiaotong University
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Abstract

An active hand function rehabilitation training device combining virtual reality comprises a glove body, wherein a soft brake is arranged at a finger position, the soft brake, a gyroscope sensor and a microprocessor module are sequentially connected, and a first signal output end of the microprocessor module, a relay, an electromagnetic valve, a pneumatic loop, a gas hose and the soft brake are sequentially connected; the microprocessor module second signal output end, the wireless communication module and the virtual reality game terminal module are connected in sequence; when training is carried out, the gyroscope sensor transmits finger movement signals to the microprocessor module, so that the soft actuator is inflated and deflated, a patient trains corresponding fingers, meanwhile, the microprocessor module transmits the finger movement signals to the virtual reality game terminal module, and the module analyzes and processes training scores and predicts training effects; according to the utility model, the rehabilitation glove is combined with the virtual reality game to train different fingers of a patient, so that the enthusiasm of training is stimulated, and the purpose of active rehabilitation training is achieved.

Description

Active hand function rehabilitation training device combined with virtual reality
Technical Field
The utility model relates to the technical field of hand function rehabilitation training devices, in particular to an active hand function rehabilitation training device combined with virtual reality.
Background
After stroke, the upper limb loses control of the brain's advanced motor center due to neuronal damage, resulting in neuromuscular dysfunction. With the development of the disease, the upper limb dysfunction is spontaneously aggravated, which is a phenomenon of learning non-use, so that timely rehabilitation treatment is beneficial to the recovery of the upper limb dysfunction. In China, three-level recovery of cerebral apoplexy is a cerebral apoplexy rehabilitation therapy system suitable for popularization at the present stage. Patients in the third stage of rehabilitation are typically able to perform less extensive flexion and produce subjective motor awareness. In the third stage of rehabilitation (i.e., community hospitals or home rehabilitation training), most patients choose to treat at home due to the relative lack of specialized rehabilitation practitioners and the high cost of continuous treatment.
The current hand rehabilitation training is mostly finished by using rehabilitation gloves, the sensors are arranged inside the existing rehabilitation gloves, the motion condition of hand muscles can be sensed, when the hand muscles move, the sensors can transmit signals to the controllers of the rehabilitation gloves, the controllers can control motors inside the gloves according to the signals of the sensors, so that the gloves generate certain pressure and resistance, and the motion of the hand muscles is stimulated. Although this training mode can assist the patient to complete the motion of the hands, the training is passive, and the interest and training intensity are lacking, so that the initiative of the patient cannot be fully stimulated.
Disclosure of Invention
In order to overcome the defects of the prior art, the utility model aims to provide an active hand function rehabilitation training device combined with virtual reality, which can respectively train different fingers of a patient in a targeted manner by respectively arranging gyroscope sensors at five fingers of a glove body and combining a rehabilitation glove with a virtual reality game terminal, so as to excite the patient to train enthusiasm, and achieve the purpose of helping the patient to carry out active rehabilitation training.
In order to achieve the above purpose, the technical scheme adopted by the utility model is as follows:
the utility model provides an active hand function rehabilitation training device that combines virtual reality, includes glove body 1, the finger department of glove body 1 is provided with software stopper 2 respectively, the signal output part of software stopper 2 is connected with the signal input part of gyroscope sensor 3 respectively, the signal output part of gyroscope sensor 3 is connected with the signal input part of microprocessor module 4, the first signal output part of microprocessor module 4 is connected with the signal input part of relay 5, the signal output part of relay 5 is connected with the signal input part of solenoid valve 6, the gas outlet of solenoid valve 6 is connected with the inlet end of pneumatic circuit 7, the outlet end of pneumatic circuit 7 is connected with one end of pneumatic hose 8, the other end of pneumatic hose 8 is linked together with the inlet end of software stopper 2; the second signal output end of the microprocessor module 4 is connected with the signal input end of the wireless communication module 9, and the signal output end of the wireless communication module 9 is connected with the virtual reality game terminal module 10.
The air inlet end of each soft brake 2 is connected with a pneumatic circuit 7 and a solenoid valve 6.
The electromagnetic valve 6 comprises a first electromagnetic valve 6-1 and a second electromagnetic valve 6-2 which are connected with the signal output end of the relay 5, the air outlet of the second electromagnetic valve 6-2 is respectively connected with the air inlets of a first air pump 7-1 and a second air pump 7-2 in the pneumatic loop 7, the air outlets of the first air pump 7-1 and the second air pump 7-2 are respectively connected with the air inlet of the first electromagnetic valve 6-1, and the air outlet of the first electromagnetic valve 6-1 and the air inlet of the second electromagnetic valve 6-2 are respectively connected with the air inlet end of the soft brake 2 through an air hose 8.
The electromagnetic valve 6 and the pneumatic circuit 7 are respectively connected with a power supply end of a power supply 11.
The power supply 11 is a chargeable and dischargeable lithium battery.
The microprocessor module 4 and the wireless communication module 9 are provided with Micro-USB interfaces.
Compared with the prior art, the utility model has the beneficial effects that:
1. according to the utility model, the gyroscope sensor 3 is arranged at the fingertip positions of the glove body 1, when a patient generates subjective motion consciousness, weak bending generated by fingers of the patient can be captured by the gyroscope sensor 3 in time, and compared with the prior art, as the gyroscope sensors 3 are arranged at five fingertip positions, the specific training can be performed according to different conditions of each finger of the patient, and the glove has the characteristics of high sensitivity and strong pertinence.
2. In the utility model, the inflation and deflation of the rehabilitation glove are controlled through the pneumatic loop 7, and each finger is independently connected with different air hoses 8, the pneumatic loop 7 and the electromagnetic valve 6, so that compared with the prior art, the utility model has the function of selectively exercising one or more fingers.
3. The utility model combines the rehabilitation glove with the virtual reality game, can make a special training plan according to the subjective motion consciousness and specific rehabilitation condition of the patient, and feeds back the training condition of the patient in time.
4. The power supply 11 in the utility model adopts a rechargeable lithium battery to complete the power supply to the electromagnetic valve 6 and the pneumatic circuit 7, and compared with the prior art, the utility model has the characteristics of stable voltage supply, continuous high-efficiency operation and long service life.
5. The Micro-USB interfaces are arranged on the microprocessor module 4 and the wireless communication module 9, so that the power supply interface of the microprocessor module 4 and the wireless communication module 9 and the interface for downloading programs are provided, and compared with the prior art, the wireless data transmission system has the characteristics of wireless data transmission and stable data transmission.
In summary, compared with the prior art, the gyroscope sensors 3 are respectively arranged on the fingertips of the rehabilitation gloves, signals of the movement amplitude of the fingers of the patient are sequentially transmitted to the pneumatic loop 7, the pneumatic loop 7 controls the air hose 8 to help the patient to complete bending or stretching of the fingers, meanwhile, the signals of the movement amplitude of the fingers of the patient are transmitted to the virtual reality game terminal module 10, rehabilitation training and virtual reality games are combined, training enthusiasm and initiative of the patient can be stimulated, and interestingness is increased.
Drawings
Fig. 1 is a schematic structural view of the present utility model.
Fig. 2 is a schematic diagram of the pneumatic circuit 7 according to the present utility model.
In the figure: 1 is a glove body, 2 is a soft brake, 3 is a gyroscope sensor, 4 is a microprocessor module, 5 is a relay, 6 is an electromagnetic valve, 6-1 is a first electromagnetic valve, 6-2 is a second electromagnetic valve, 7 is a pneumatic loop, 7-1 is a first air pump, 7-2 is a second air pump, 8 is an air hose, 9 is a wireless communication module, 10 is a virtual reality game terminal module, and 11 is a power supply.
Detailed Description
The structural and operational principles of the present utility model will be described in detail with reference to the accompanying drawings.
Referring to fig. 1, an active hand function rehabilitation training device combined with virtual reality comprises a glove body 1, finger sleeves are sewn on five fingers of the glove body 1 respectively, a soft brake 2 is sewn inside the finger sleeves respectively, a gyroscope sensor 3 is installed at one end of the soft brake 2 close to a fingertip of the glove respectively, a signal output end of the soft brake 2 is connected with a signal input end of the gyroscope sensor 3, a signal output end of the gyroscope sensor 3 is connected with a signal input end of a microprocessor module 4, a first signal output end of the microprocessor module 4 is connected with a signal input end of a relay 5, a signal output end of the relay 5 is connected with a signal input end of a solenoid valve 6, an air outlet of the solenoid valve 6 is connected with an air inlet end of a pneumatic circuit 7, an air outlet end of the pneumatic circuit 7 is connected with one end of a gas hose 8, and the other end of the gas hose 8 is communicated with an air inlet end of the soft brake 2; the second signal output end of the microprocessor module 4 is connected with the signal input end of the wireless communication module 9, and the signal output end of the wireless communication module 9 is connected with the virtual reality game terminal module 10. According to the utility model, the gyroscope sensors 3 are arranged at the fingertip positions of the glove body 1, when a patient generates subjective motion consciousness, weak bending generated by fingers of the patient can be captured by the gyroscope sensors 3 in time, and as the gyroscope sensors 3 are arranged at five fingertips, targeted training can be performed according to different conditions of each finger of the patient, and the glove has the characteristics of high sensitivity and strong pertinence; the inflation and deflation of the rehabilitation glove are controlled through the pneumatic circuit 7, and each finger can be independently connected with different air hoses 8, so that the function of one finger or certain fingers can be selectively exercised; combines the rehabilitation glove with the virtual reality game, can make a special training plan according to subjective motion consciousness and specific rehabilitation conditions of a patient, and timely feeds back the training conditions of the patient, and has the characteristics of exciting training enthusiasm of the patient and improving training enthusiasm.
The electromagnetic valve 6 and the pneumatic circuit 7 are respectively connected with a power supply end of the power supply 11, and the power supply 11 is a chargeable and dischargeable lithium battery, so that stable voltage can be provided for the device, and the device can continuously and efficiently work.
The gyroscope sensor 3 is an MPU6050 sensor and is used for detecting the change of the angle of pitch angle when the hands of a user are relaxed or gripped, and meanwhile, the acquisition and the processing of angle signals are completed.
The microprocessor module 4 and the wireless communication module 9 are used for identifying angles and outputting control signals according to the angles, driving the rehabilitation gloves to finish hand rehabilitation training according to control commands, and realizing communication with the virtual reality game terminal module 10 through wireless communication technology.
The Micro-USB interfaces are arranged on the microprocessor module 4 and the wireless communication module 9, are not only power supply interfaces of the microprocessor module 4 and the wireless communication module 9, but also interfaces for program downloading, and have the characteristics of wireless data transmission and stable data transmission.
The relay 5, the electromagnetic valve 6, the pneumatic circuit 7 and the soft brake 2 are used for identifying control commands sent by the microprocessor module 4 and the wireless communication module 9 and driving the rehabilitation glove to finish active hand function rehabilitation training according to the control commands, the electromagnetic valve 6 and the pneumatic circuit 7 are respectively connected with a power supply end of the power supply 11, the power supply 11 is a chargeable and dischargeable lithium battery, and the intelligent electric power recovery device has the characteristics of providing stable voltage, continuously working with high efficiency and being long in service life, and the power switch is arranged on the side face of the product packaging box.
The virtual reality game terminal module 10 comprises a locator, a head-wearing VR glasses and a virtual reality rehabilitation game, and is used for presenting virtual reality game content, and triggering and realizing of rehabilitation training game scene events are realized by receiving control signals of the microprocessor module 4 and the wireless communication module 9 through a wireless communication technology.
Referring to fig. 2, the pneumatic circuit 7 includes a first air pump 7-1 and a second air pump 7-2, the air inlet ends of the first air pump 7-1 and the second air pump 7-2 are connected with the air outlet N1 of the second electromagnetic valve 6-2, the air outlet ends of the first air pump 7-1 and the second air pump 7-2 are connected with the air inlet N1 of the first electromagnetic valve 6-1, the switch N2 of the first electromagnetic valve 6-1 and the second electromagnetic valve 6-2 are respectively connected with the air inlet end of the soft brake 2, the first air pump 7-1 and the second air pump 7-2 adopt ZR370-02 pminpump air pumps, the rated voltage is 3.7V, and in the working state, the working voltage is kept unchanged at both ends of the air pumps all the time, the function is to provide stable air flow, and the switching of the air charging mode and the air discharging mode is controlled by the two electromagnetic valves.
The working principle of the utility model is as follows: when a patient performs finger bending exercise training, the pitching angle of the finger is larger than 5 degrees and smaller than 20 degrees, the gyroscope sensor 3 detects angle change generated by micro-bending of the finger of the patient, data are transmitted to the microprocessor module 4 through digital signals, the microprocessor module 4 recognizes the angle signals and outputs bending signals according to the angle signals, the relay 5 receives the bending signals and further controls the electromagnetic valve 6-2 to open the switch N1, gas sequentially enters the first air pump 7-1 and the second air pump 7-2 through the switches N3 and N1, the air pump pressurizes the gas and then sends the gas out, and finally the gas sequentially enters the soft brake 2 through the switches N1 and N2 of the first electromagnetic valve 6-1, so that the inflation process is completed, and the patient is assisted to complete bending training of the corresponding finger; when a patient performs finger stretching exercise training, the pitch angle of the finger is larger than 50 degrees and smaller than 70 degrees, the gyroscope sensor 3 detects angle change generated by stretching of the finger of the patient, data is transmitted to the microprocessor module 4 through a digital signal, the microprocessor module 4 recognizes the angle signal and outputs stretching signals according to the angle signal, the relay 5 receives the stretching signals, and then the first electromagnetic valve 6-1 and the second electromagnetic valve 6-2 are controlled to open the switches N2 and N3 respectively, so that the deflation process of the soft actuator 2 is completed, and the patient is assisted to complete stretching training of the corresponding finger; meanwhile, the microprocessor module 4 transmits bending or stretching signals to the virtual reality game terminal module 10 through the wireless communication module 9, and the virtual reality game terminal module 10 provides visual finger bending or stretching feeling and visual effect for a patient and analyzes and processes according to scores obtained by the patient in the training game process so as to predict rehabilitation training effect of the patient.

Claims (6)

1. The utility model provides an active hand function rehabilitation training device combining virtual reality, includes glove body (1), its characterized in that, finger department of glove body (1) is provided with software stopper (2) respectively, the signal output part of software stopper (2) is connected with the signal input part of gyroscope sensor (3) respectively, the signal output part of gyroscope sensor (3) is connected with the signal input part of microprocessor module (4), the first signal output part of microprocessor module (4) is connected with the signal input part of relay (5), the signal output part of relay (5) is connected with the signal input part of solenoid valve (6), the gas outlet of solenoid valve (6) is connected with the inlet end of pneumatic circuit (7), the outlet end of pneumatic circuit (7) is connected with one end of gas hose (8), the other end of gas hose (8) is linked together with the inlet end of software stopper (2); the second signal output end of the microprocessor module (4) is connected with the signal input end of the wireless communication module (9), and the signal output end of the wireless communication module (9) is connected with the virtual reality game terminal module (10).
2. An active hand function rehabilitation training device combined with virtual reality according to claim 1, characterized in that the air inlet end of each soft brake (2) is connected with a pneumatic circuit (7) and a solenoid valve (6).
3. The active hand function rehabilitation training device combining virtual reality according to claim 1 or 2, characterized in that the electromagnetic valve (6) comprises a first electromagnetic valve (6-1) and a second electromagnetic valve (6-2) which are connected with a signal output end of the relay (5), an air outlet of the second electromagnetic valve (6-2) is respectively connected with an air inlet of a first air pump (7-1) and an air inlet of a second air pump (7-2) in the pneumatic loop (7), an air outlet of the first air pump (7-1) and an air outlet of the second air pump (7-2) are respectively connected with an air inlet of the first electromagnetic valve (6-1), and an air outlet of the first electromagnetic valve (6-1) and an air inlet of the second electromagnetic valve (6-2) are respectively connected with an air inlet end of the soft brake (2) through an air hose (8).
4. Active hand function rehabilitation training device in combination with virtual reality according to claim 1 or 2, characterized in that the solenoid valve (6) and the pneumatic circuit (7) are connected with the power supply end of the power supply (11) respectively.
5. An active hand function rehabilitation training device in combination with virtual reality according to claim 4, characterized in that the power source (11) is a chargeable and dischargeable lithium battery.
6. An active hand function rehabilitation training device combined with virtual reality according to claim 1, characterized in that Micro-USB interfaces are arranged on the microprocessor module (4) and the wireless communication module (9).
CN202321502355.1U 2023-06-13 2023-06-13 Active hand function rehabilitation training device combined with virtual reality Active CN220125454U (en)

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CN202321502355.1U CN220125454U (en) 2023-06-13 2023-06-13 Active hand function rehabilitation training device combined with virtual reality

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Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN117497133A (en) * 2023-12-26 2024-02-02 中科(安徽)G60智慧健康创新研究院 System and method for training patients with neurodegenerative cognitive disorders

Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN117497133A (en) * 2023-12-26 2024-02-02 中科(安徽)G60智慧健康创新研究院 System and method for training patients with neurodegenerative cognitive disorders

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