CN218158576U - Virtual reality helmet - Google Patents
Virtual reality helmet Download PDFInfo
- Publication number
- CN218158576U CN218158576U CN202221967282.9U CN202221967282U CN218158576U CN 218158576 U CN218158576 U CN 218158576U CN 202221967282 U CN202221967282 U CN 202221967282U CN 218158576 U CN218158576 U CN 218158576U
- Authority
- CN
- China
- Prior art keywords
- fixed
- skull
- virtual reality
- square
- threaded rod
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Active
Links
Images
Landscapes
- Helmets And Other Head Coverings (AREA)
Abstract
The utility model discloses a virtual reality helmet, including helmet body, helmet body includes central skull, and both ends are all hugged closely around the central skull have the side skull, and the lower extreme both sides of central skull all are fixed with the bandage, and the end rigidity of bandage has the buckle, and one side of side skull is fixed with the sliding sleeve, and sliding sleeve is equipped with the threaded rod in the sliding sleeve, and the lower extreme of threaded rod is fixed with VR glasses. The utility model discloses a side skull can carry out the flexible adjustment of horizontally with central skull for helmet body can carry out the adaptation according to the head width of difference and wear, slides in the sliding sleeve through the threaded rod and stretches out and draws back, makes the removal adjustment of VR glasses position about can going on.
Description
Technical Field
The utility model relates to a virtual reality equipment technical field specifically is a virtual reality helmet.
Background
The virtual reality technology is a brand-new practical technology developed in the 20 th century, comprises a computer, electronic information and a simulation technology, is basically realized by simulating a virtual environment by the computer so as to provide people with an environmental immersion feeling, and has increasingly vigorous demands on VR technology in various industries along with continuous development of social productivity and scientific technology.
According to an authorized announcement No. CN207457611U virtual reality helmet, including helmet body, be located be equipped with horizontal fixed band on the helmet body, be located install locking adjusting device on the horizontal fixed band, be located still be equipped with picture frame, fixed mounting frame, cell-phone installation device and earphone on the helmet body, fixed mounting frame sets up in helmet body both sides, cell-phone installation device passes through fixed mounting frame and this body coupling of helmet, just cell-phone installation device is located helmet body's dead ahead, the picture frame be located cell-phone installation device dead ahead and with helmet body is integrative to be set up, install the AR lens on the picture frame, the earphone sets up in helmet body both sides, its simple structure, and convenient to use can cooperate with the cell-phone and use, produces the stereoscopic image, simultaneously, can adjust the degree of tightness of watching the angle and adjusting the helmet at any time.
At present, in the market, some VR amusement equipment of everywhere visible, it is through wearing VR glasses for the player can experience real operation in the virtual world, but conventional VR can with helmet structure, when avoiding the player the inconsistent circumstances of health to appear, glasses drop, and ordinary helmet simple structure, because people's face length and head width are different, the helmet of unified specification can't satisfy different players ' the demand of wearing.
SUMMERY OF THE UTILITY MODEL
An object of the utility model is to provide a virtual reality helmet to solve the problem that the VR glasses helmet can't be adjusted according to different player heads and wear.
In order to achieve the above object, the utility model provides a following technical scheme: the utility model provides a virtual reality helmet, includes helmet body, helmet body includes central skull, the side skull has all been hugged closely at both ends around the central skull, the lower extreme both sides of central skull all are fixed with the bandage, the end rigidity of bandage has the buckle, one side of side skull is fixed with the sliding sleeve, the sliding sleeve is equipped with the threaded rod in the sliding sleeve, the lower extreme of threaded rod is fixed with VR glasses.
Preferably, the end fixing of threaded rod has first anticreep piece, avoids threaded rod and sliding sleeve the condition of slippage to appear.
Preferably, threaded sleeve has all been hugged closely at the upper and lower both ends of sliding sleeve, and threaded sleeve and the mutual screw thread setting of threaded rod can be fixed VR glasses height adjustment's position.
Preferably, be provided with the spacing groove on the threaded rod, be fixed with the stopper that slides and set up with the spacing groove on the thread bush, guarantee the motion that VR glasses can be straight up directly down.
Preferably, the center head cover is fixed with a connecting block, a square rod is fixed on the connecting block, and a second anti-falling block is fixed at the other end of the square rod, so that the situation of slipping of the square sleeve is avoided.
Preferably, the square rod is sleeved with a square sleeve in a sliding mode, a connecting plate fixed with the side head cover is fixed on the square sleeve, and the stability of horizontal movement can be guaranteed through shape limitation.
Preferably, the square pole is gone up the winding and is had the spring, the both ends of spring respectively with second anticreep piece and square cover, can guarantee to support when wearing helmet body real stable.
Compared with the prior art, the beneficial effects of the utility model are that:
1. the utility model discloses a horizontal flexible adjustment can be carried out with central skull to the side skull for helmet body can carry out the adaptation according to the head width of difference and wear.
2. The utility model discloses a threaded rod slides in the sliding sleeve and stretches out and draws back for the removal adjustment of position about the VR glasses can carry out.
Drawings
Fig. 1 is a schematic view of the overall structure of the present invention;
FIG. 2 is a schematic view of the distribution of the binding bands of the present invention;
fig. 3 is the utility model discloses a stopper and the local enlarged schematic diagram of spacing groove.
In the figure: 1. a helmet body; 11. a center head cover; 12. a side head cover; 13. binding bands; 14. buckling; 15. a sliding sleeve; 16. a threaded rod; 17. VR glasses; 2. a first anti-drop block; 21. a threaded sleeve; 22. a limiting groove; 23. a limiting block; 3. a joining block; 31. a square pole; 32. a square sleeve; 33. a connector tile; 34. a second anti-drop block; 35. a spring.
Detailed Description
The technical solutions in the embodiments of the present invention will be described clearly and completely with reference to the accompanying drawings in the embodiments of the present invention, and it is obvious that the described embodiments are only some embodiments of the present invention, not all embodiments. Based on the embodiments in the present invention, all other embodiments obtained by a person skilled in the art without creative work belong to the protection scope of the present invention.
Example I
Referring to fig. 1 and 2, a virtual reality helmet includes a helmet body 1, the helmet body 1 includes a center head cover 11, side head covers 12 are respectively attached to front and rear ends of the center head cover 11, binding bands 13 are respectively fixed to both sides of a lower end of the center head cover 11, a buckle 14 is fixed to an end of each binding band 13, a sliding sleeve 15 is fixed to one side of each side head cover 12, a threaded rod 16 is slidably sleeved in each sliding sleeve 15, and VR glasses 17 are fixed to a lower end of each threaded rod 16.
Referring to fig. 1 and 3, the first anti-slip block 2 is fixed at the end of the threaded rod 16 to prevent the threaded rod 16 from slipping off the sliding sleeve 15.
Referring to fig. 1 and 3, the upper and lower ends of the sliding sleeve 15 are respectively tightly attached with a threaded sleeve 21, and the threaded sleeve 21 and the threaded rod 16 are mutually threaded, so that the height-adjustable position of the VR glasses 17 can be fixed.
Referring to fig. 1 and 3, a limit groove 22 is formed on the threaded rod 16, and a limit block 23 slidably disposed with the limit groove 22 is fixed on the threaded sleeve 21, so as to ensure that the VR glasses 17 can move vertically.
In use, the present embodiment: by adjusting the up and down of the VR glasses 17, the VR glasses can be accurately covered with the eyes of the player according to the face length.
Example II
Referring to fig. 1 and 2, in this embodiment, a virtual reality helmet is further described with respect to example 1, and includes a helmet body 1, where the helmet body 1 includes a central head cover 11, side head covers 12 are respectively attached to front and rear ends of the central head cover 11, two sides of a lower end of the central head cover 11 are respectively fixed with a binding band 13, a buckle 14 is fixed at an end position of the binding band 13, a sliding sleeve 15 is fixed on one side of the side head cover 12, a threaded rod 16 is slidably sleeved in the sliding sleeve 15, and VR glasses 17 are fixed at a lower end of the threaded rod 16.
Referring to fig. 1, a connecting block 3 is fixed on the central head cover 11, a square rod 31 is fixed on the connecting block 3, and a second anti-slip block 34 is fixed at the other end of the square rod 31 to prevent the square sleeve 32 from slipping.
Referring to fig. 1, a square sleeve 32 is slidably sleeved on the square rod 31, and a connecting plate 33 fixed with the side head cover 12 is fixed on the square sleeve 32, so that the stability of horizontal movement can be ensured through shape limitation.
Referring to fig. 1, the square rod 31 is wound with a spring 35, and two ends of the spring 35 are respectively connected with the second anti-falling block 34 and the square sleeve 32, so as to ensure the stability of the helmet body 1.
This embodiment is used: through the telescopic adjustment around helmet body 1, satisfy the stability that partial wide player of head wore the cover.
Example III
Referring to fig. 1 and 2, in the present embodiment, another embodiment is further described, which includes a helmet body 1, the helmet body 1 includes a center skull 11, front and rear ends of the center skull 11 are both tightly attached with side skull covers 12, both sides of a lower end of the center skull 11 are fixed with binding bands 13, an end position of the binding band 13 is fixed with a buckle 14, one side of the side skull cover 12 is fixed with a sliding sleeve 15, a sliding sleeve 15 is sleeved with a threaded rod 16, and a lower end of the threaded rod 16 is fixed with VR glasses 17.
Referring to fig. 1 and 3, the first anti-slip block 2 is fixed at the end of the threaded rod 16 to prevent the threaded rod 16 from slipping off the sliding sleeve 15.
Referring to fig. 1 and 3, the upper and lower ends of the sliding sleeve 15 are respectively tightly attached with a threaded sleeve 21, and the threaded sleeve 21 and the threaded rod 16 are mutually threaded, so that the height-adjustable position of the VR glasses 17 can be fixed.
Referring to fig. 1 and 3, a limit groove 22 is formed on the threaded rod 16, and a limit block 23 slidably disposed with the limit groove 22 is fixed on the threaded sleeve 21, so as to ensure that the VR glasses 17 can move vertically.
Referring to fig. 1, a connecting block 3 is fixed on the center head cover 11, a square rod 31 is fixed on the connecting block 3, and a second anti-slip block 34 is fixed at the other end of the square rod 31 to prevent the square sleeve 32 from slipping.
Referring to fig. 1, a square sleeve 32 is slidably sleeved on the square rod 31, and an engaging plate 33 fixed with the side head cover 12 is fixed on the square sleeve 32, so that the stability of horizontal movement can be ensured by shape limitation.
Referring to fig. 1, a spring 35 is wound on the square rod 31, and two ends of the spring 35 are respectively connected to the second anti-falling block 34 and the square sleeve 32, so as to ensure the stability of the helmet body 1 in contact therewith.
This embodiment is used: when needs carry out wearing of VR glasses 17, cover helmet body 1 at the head, slide on square pole 31 through square cover 32 for the side head cap 12 at front and back both ends can stretch out and draw back, can adjust according to the head width, and spring 35 can play a compression to the effect that resets, has to support real function.
After the helmet body 1 is worn, the binding bands 13 on the two sides are wrapped on the cheeks and the chin and are clamped and fixed through the buckles 14.
Before bandage 13 wears, rotatable thread bush 21 for threaded rod 16 can slide on sliding sleeve 15, through the spacing effect of upper and lower thread bush 21, makes VR glasses 17 adjust from top to bottom according to the position of glasses, realizes wearing the position accuracy, and stopper 23 slides in spacing groove 22, can guarantee that VR glasses 17 directly moves from top to bottom.
It should be noted that, in this document, relational terms such as first and second, and the like are used solely to distinguish one entity or action from another entity or action without necessarily requiring or implying any actual such relationship or order between such entities or actions. Also, the terms "comprises," "comprising," or any other variation thereof, are intended to cover a non-exclusive inclusion, such that a process, method, article, or apparatus that comprises a list of elements does not include only those elements but may include other elements not expressly listed or inherent to such process, method, article, or apparatus.
Although embodiments of the present invention have been shown and described, it will be appreciated by those skilled in the art that changes, modifications, substitutions and alterations can be made in these embodiments without departing from the principles and spirit of the invention, the scope of which is defined in the appended claims and their equivalents.
Claims (7)
1. The utility model provides a virtual reality helmet, includes helmet body (1), its characterized in that: helmet body (1) is including central skull (11), both ends all hug closely around central skull (11) have side skull (12), the lower extreme both sides of central skull (11) all are fixed with bandage (13), the end position fixing of bandage (13) has buckle (14), one side of side skull (12) is fixed with sliding sleeve (15), sliding sleeve is equipped with threaded rod (16) in sliding sleeve (15), the lower extreme of threaded rod (16) is fixed with VR glasses (17).
2. The virtual reality helmet of claim 1, wherein: and a first anti-falling block (2) is fixed at the end part of the threaded rod (16).
3. The virtual reality helmet of claim 2, wherein: the upper end and the lower end of the sliding sleeve (15) are tightly attached with threaded sleeves (21), and the threaded sleeves (21) and the threaded rods (16) are arranged in a threaded mode.
4. A virtual reality helmet according to claim 3, wherein: the threaded rod (16) is provided with a limiting groove (22), and a limiting block (23) which is arranged in a sliding mode with the limiting groove (22) is fixed on the threaded sleeve (21).
5. The virtual reality helmet of claim 1, wherein: be fixed with on center skull (11) and link up piece (3), be fixed with square pole (31) on linking up piece (3), the other end of square pole (31) is fixed with second anticreep piece (34).
6. The virtual reality helmet of claim 5, wherein: the square rod (31) is sleeved with a square sleeve (32) in a sliding mode, and a connecting plate (33) fixed with the side head cover (12) is fixed on the square sleeve (32).
7. The virtual reality helmet of claim 6, wherein: the square rod (31) is wound with a spring (35), and two ends of the spring (35) are respectively connected with the second anti-falling block (34) and the square sleeve (32).
Priority Applications (1)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| CN202221967282.9U CN218158576U (en) | 2022-07-28 | 2022-07-28 | Virtual reality helmet |
Applications Claiming Priority (1)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| CN202221967282.9U CN218158576U (en) | 2022-07-28 | 2022-07-28 | Virtual reality helmet |
Publications (1)
| Publication Number | Publication Date |
|---|---|
| CN218158576U true CN218158576U (en) | 2022-12-27 |
Family
ID=84596514
Family Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| CN202221967282.9U Active CN218158576U (en) | 2022-07-28 | 2022-07-28 | Virtual reality helmet |
Country Status (1)
| Country | Link |
|---|---|
| CN (1) | CN218158576U (en) |
Cited By (1)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| CN116931270A (en) * | 2023-06-06 | 2023-10-24 | 徐州维啊智能科技有限公司 | VR glasses anti-drop device |
-
2022
- 2022-07-28 CN CN202221967282.9U patent/CN218158576U/en active Active
Cited By (2)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| CN116931270A (en) * | 2023-06-06 | 2023-10-24 | 徐州维啊智能科技有限公司 | VR glasses anti-drop device |
| CN116931270B (en) * | 2023-06-06 | 2023-12-29 | 徐州维啊智能科技有限公司 | VR glasses anti-drop device |
Similar Documents
| Publication | Publication Date | Title |
|---|---|---|
| CN202488510U (en) | Mobile device | |
| CN207440403U (en) | Head-mounted display and its interpupillary distance regulating device | |
| CN218158576U (en) | Virtual reality helmet | |
| CN104503586A (en) | Wearing type display | |
| CN206020823U (en) | A kind of wearable device of head-mounted display and head-mounted display | |
| CN204948133U (en) | Wearable eye-mask type mobile phone | |
| CN215449761U (en) | Industrial construction guides and uses AR glasses convenient to adjust | |
| CN107728328B (en) | General VR glasses of adult child | |
| CN204758921U (en) | Virtual reality glasses | |
| CN206224050U (en) | A kind of VR intelligent glasses | |
| CN206563849U (en) | A kind of virtual reality wearable device | |
| CN209842237U (en) | Medical treatment intelligence glasses | |
| CN106646886A (en) | Portable mobile terminal head display device | |
| CN204347754U (en) | Worn type display | |
| CN211506031U (en) | Head circumference adjusting device and intelligent glasses | |
| CN108508611B (en) | An adjustable VR glasses for home use | |
| CN204065558U (en) | For the lens combination of the adjustable eyesight of virtual reality | |
| CN103676170A (en) | 3D glasses | |
| CN212207852U (en) | Head-wearing audio equipment | |
| CN213023779U (en) | VR glasses based on thing networking | |
| CN203643691U (en) | Multifunctional 3D audio-visual device | |
| CN208092349U (en) | A kind of information physical image co-registration equipment | |
| CN209690632U (en) | A kind of AR glasses of field-replaceable unit | |
| CN214896039U (en) | Passive 3D polarized glasses | |
| CN219609352U (en) | Adjustable VR glasses |
Legal Events
| Date | Code | Title | Description |
|---|---|---|---|
| GR01 | Patent grant | ||
| GR01 | Patent grant |