CN206934713U - A kind of 3D game devices - Google Patents
A kind of 3D game devices Download PDFInfo
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- CN206934713U CN206934713U CN201721266163.XU CN201721266163U CN206934713U CN 206934713 U CN206934713 U CN 206934713U CN 201721266163 U CN201721266163 U CN 201721266163U CN 206934713 U CN206934713 U CN 206934713U
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- 238000000034 method Methods 0.000 description 2
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- 230000004048 modification Effects 0.000 description 1
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Abstract
Game device technical field is the utility model is related to, more particularly to a kind of 3D game devices.The 3D game devices include VR glasses, the first earphone, the second earphone, the first telescoping mechanism and the second telescoping mechanism, wherein, first telescoping mechanism is connected with VR glasses and the first earphone respectively, and the first telescoping mechanism is used to adjust the distance between the first earphone and VR glasses;Second telescoping mechanism is connected with VR glasses and the second earphone, second telescoping mechanism is used to adjust the distance between the second earphone and VR glasses, user can adjust the distance between VR glasses and the first earphone, the second earphone according to self-demand, to meet the needs of more users, lift Consumer's Experience.
Description
Technical field
Game device technical field is the utility model is related to, more particularly to a kind of 3D game devices.
Background technology
At present, as the lifting of people's living standard and the development of science and technology, people are more next to the demand amused and diverted oneself
Stronger, therefore, various, feature-rich amusement and leisure device fast development is got up, including 3D game devices, due to
The playability and interest of 3D game devices are all very high, so 3D game devices are liked and pursued by numerous players.
But inventor has found that correlation technique has problems with during the utility model is realized:Existing 3D
The wearable device of game device typically all includes VR glasses and earphone, but the distance between VR glasses and earphone are typically all
It is uncontrollable, because the distance between eyes and ear of different players are typically different from, the especially eyes of adult
The distance between ear is typically greater than the distance between glasses and ear of children, therefore, existing 3D game devices
Wearable device can not be applied to broad masses.Thus, a kind of 3D that can adjust the distance between VR glasses and earphone can be provided
Game device is particularly important.
Utility model content
In order to solve the above-mentioned technical problem, the utility model embodiment provides a kind of 3D game devices, and it includes VR glasses
With earphone, and the distance between the VR glasses and earphone can be adjusted, and user can adjust VR eyes according to self-demand
The distance between mirror and earphone, meet the needs of more users, lift Consumer's Experience.
In order to solve the above-mentioned technical problem, the utility model embodiment provides following technical scheme:A kind of 3D playsuits
Put, including:
VR glasses;
First earphone, electrically connected with the VR glasses;
Second earphone, electrically connected with the VR glasses;
First telescoping mechanism, it is connected respectively with the VR glasses and the first earphone, first telescoping mechanism is used to adjust
The distance between first earphone and the VR glasses;
Second telescoping mechanism, it is connected respectively with the VR glasses and the second earphone, second telescoping mechanism is used to adjust
The distance between second earphone and the VR glasses.
Optionally, the VR glasses include housing and the VR lens bodies being arranged in the housing, first earphone
Electrically connected with the second earphone with VR lens bodies.
Optionally, the side wall of the housing sets the first telescopic chute and the first perforate;
First telescoping mechanism includes first gear, clutch shaft bearing, second bearing and the first rack;
The clutch shaft bearing is arranged in first perforate, and the second bearing is arranged in first telescopic chute,
Wherein, the clutch shaft bearing and second bearing are oppositely arranged, the first gear be located at the clutch shaft bearing and second bearing it
Between, and one end of the first gear central shaft is fixed with the clutch shaft bearing, the other end of the first gear central shaft
Fixed with the second bearing;
One end of first rack is inserted in first telescopic chute, and one end of first rack and described the
One engaged gears, the other end of first rack are fixed with first earphone.
Optionally, the inner surface setting of first telescopic chute has first gear groove, and the second bearing is contained in described
First gear groove.
Optionally, first telescoping mechanism also includes the first turncap;
First turncap is located at the outer surface of the housing sidewall, and first turncap and first tooth
The end face for taking turns one end of central shaft is fixed.
Optionally, the side wall of the housing sets the second telescopic chute and the second perforate;
Second telescoping mechanism includes second gear, 3rd bearing, fourth bearing and the second rack;
The 3rd bearing is arranged in second perforate, and the fourth bearing is arranged in second telescopic chute,
Wherein, the 3rd bearing and fourth bearing are oppositely arranged, the second gear be located at the 3rd bearing and fourth bearing it
Between, one end and the 3rd bearing of the second gear central shaft are fixed, the other end of the second gear central shaft and institute
Fourth bearing is stated to fix;
One end of second rack is inserted in second telescopic chute, and one end of second rack and described the
Two engaged gears, the other end of second rack are fixed with second earphone.
Optionally, the inner surface setting of second telescopic chute has second gear groove, and the fourth bearing is contained in described
Second gear groove.
Optionally, second telescoping mechanism also includes the second turncap;
Second turncap is located at the outer surface of the housing sidewall, and second turncap and second tooth
The end face for taking turns one end of central shaft is fixed.
Optionally, the 3D game devices include the first flexible bandage;
The both ends of the first flexible bandage are mutually fixed with first earphone and the second earphone respectively.
Optionally, the 3D game devices also include the second flexible bandage;
The both ends of the second flexible bandage are fixed with VR glasses and the first flexible bandage respectively.
The beneficial effect of the utility model embodiment is:It is different from the situation of prior art, the utility model embodiment party
Formula provides a kind of 3D game devices, and it includes VR glasses, the first earphone, the second earphone, the first telescoping mechanism and the second telescopic machine
Structure, wherein, the first telescoping mechanism is connected with VR glasses and the first earphone respectively, the first telescoping mechanism be used for adjust the first earphone with
The distance between VR glasses;Second telescoping mechanism is connected with VR glasses and the second earphone, and the second telescoping mechanism is used to adjust second
The distance between earphone and VR glasses, user can be adjusted between VR glasses and the first earphone, the second earphone according to self-demand
Distance, to meet the needs of more users, lift Consumer's Experience.
Brief description of the drawings
One or more embodiments are illustrative by corresponding accompanying drawing, these exemplary illustrations not structure
The restriction of paired embodiment, the element for having same reference numbers label in accompanying drawing is expressed as similar element, unless there are special
Declare, composition does not limit the figure in accompanying drawing.
Fig. 1 is a kind of schematic perspective view for 3D game devices that the utility model embodiment provides;
Fig. 2 is an a kind of diagrammatic cross-section of 3D game devices that the utility model embodiment provides;
Fig. 3 is a kind of another diagrammatic cross-section for 3D game devices that the utility model embodiment provides.
Embodiment
For the ease of understanding the utility model, with reference to the accompanying drawings and detailed description, the utility model is carried out more
Detailed description.It should be noted that when element is expressed " being fixed on " another element, it can be directly in another element
Above or therebetween there may be one or more elements placed in the middle.When an element is expressed " connection " another element, it can
To be directly to another element or there may be one or more elements placed in the middle therebetween.This specification is used
Term " vertical ", " horizontal ", "left", "right" and similar statement for illustrative purposes only.
Unless otherwise defined, technology all used in this specification and scientific terminology are with belonging to skill of the present utility model
The implication that the technical staff in art field is generally understood that is identical.In art used in the description of the present utility model in this specification
Language is intended merely to describe the purpose of specific embodiment, is not intended to limit the utility model.Art used in this specification
Language "and/or" includes the arbitrary and all combination of one or more related Listed Items.
Fig. 1 to Fig. 3 is referred to, in order to solve the above-mentioned technical problem, the utility model embodiment provides a kind of 3D game
Device 10, including:VR glasses 101 (Virtual Reality glasses, virtual reality glasses), the first earphone 102, the second earphone
103rd, the first telescoping mechanism 104 and the second telescoping mechanism 105;
Wherein, the first earphone 102 electrically connects with VR glasses 101, and the second earphone 103 electrically connects with VR glasses 101, optional
, the connected mode of VR glasses 101 and the first earphone 102, the second earphone 103 can be wired connection or wirelessly connect
Connect;First telescoping mechanism 104 is connected with the earphone 102 of VR glasses 101 and first respectively, and the first telescoping mechanism 104 is used to adjust the
The distance between one earphone 102 and VR glasses 101;Second telescoping mechanism 105 connects with the earphone 103 of VR glasses 101 and second respectively
Connect, the second telescoping mechanism 105 is used to adjust the distance between the second earphone 103 and VR glasses 101.
In the utility model embodiment, user can according to self-demand, to the earphone 102 of VR glasses 101 and first,
The distance between second earphone 103 is adjusted, and to meet the needs of more users, lifts Consumer's Experience.
Further, VR glasses 101 include housing (not indicating) and the VR lens body (not shown) being arranged in housing,
Housing is used to housing and protecting VR lens bodies, and the first earphone 102 and the second earphone 103 electrically connect with VR lens bodies, can
Choosing, the connected mode of the first earphone 102, the second earphone 103 and VR lens bodies can be wired connection or wireless
Connection.
Specifically, in the utility model embodiment, the side wall of housing sets the first telescopic chute 1011 and the first perforate
(not indicating), the first perforate are located at a side wall of the first telescopic chute 1011 and connected with the first telescopic chute 1011;Optionally, first
The cross section of perforate is circle, and the cross section of the first telescopic chute 1011 is circle, the central shaft of the first perforate and the first telescopic chute
1011 central axis;
First telescoping mechanism 104 includes first gear 1041, clutch shaft bearing 1042, second bearing (not indicating), the first tooth
The turncap 1044 of bar 1043 and first;
Clutch shaft bearing 1042 is arranged in the first perforate, and second bearing is arranged in the first telescopic chute 1011, optionally, the
The inner surface setting of one telescopic chute 1011 has first gear groove (not indicating), and second bearing is contained in first gear groove;Wherein,
One gear grooved is oppositely arranged with the first perforate, and clutch shaft bearing 1042 and second bearing are oppositely arranged, and first gear 1041 is positioned at the
Between one bearing 1042 and second bearing, and one end of first gear central shaft 1045 is fixed with clutch shaft bearing 1042, and first
The other end of central gear axis 1045 is fixed with second bearing, and optionally, first gear central shaft 1045 is first gear 1041
Rotary shaft;
One end of first rack 1043 is inserted in the first telescopic chute 1011, and one end of the first rack 1043 and the first tooth
The occlusion of wheel 1041, the other end of the first rack 1043 are fixed with the first earphone 102;First turncap 1044 is located at housing sidewall
Outer surface, and the first turncap 1044 and the end face of one end of first gear central shaft 1045 are fixed;Wherein, user can lead to
The first turncap 1044 of rotation is crossed to drive first gear 1041 to rotate, the first rack will be driven when first gear 1041 rotates
1043 movements, the mobile of the first rack 1043 will change the distance between the first earphone 102 and VR glasses 101, so as to realize:With
Family can be to adjust the distance between the first earphone 102 and VR glasses 101 by rotating the first turncap 1044.
Further, the side wall of housing sets the second telescopic chute 1012 and the second perforate (not indicating), the second perforate to be located at
One side wall of the second telescopic chute 1012 and connected with the second telescopic chute 1012;Optionally, the cross section of the second perforate is circle, the
The cross section of two telescopic chutes 1012 is also circle, the central axis of the central shaft of the second perforate and the second telescopic chute 1012;
Second telescoping mechanism 105 includes second gear 1051,3rd bearing 1052, fourth bearing (not indicating), the second tooth
The turncap 1054 of bar 1053 and second;
3rd bearing 1052 is arranged in the second perforate, and fourth bearing is arranged in the second telescopic chute 1012, optionally, the
The inner surface setting of two telescopic chutes 1012 has second gear groove (not indicating), and fourth bearing is contained in second gear groove;Wherein,
Two gear grooveds are oppositely arranged with the second perforate, and 3rd bearing 1052 and fourth bearing are oppositely arranged, and second gear 1051 is positioned at the
Between three bearings 1052 and fourth bearing, one end and the 3rd bearing 1052 of second gear central shaft 1055 are fixed, second gear
The other end of central shaft 1055 is fixed with fourth bearing, and optionally, second gear central shaft 1055 turns for second gear 1051
Moving axis;
One end of second rack 1053 is inserted in the second telescopic chute 1012, and one end of the second rack 1053 and the second tooth
The occlusion of wheel 1051, the other end of the second rack 1053 are fixed with the second earphone 103;Second turncap 1054 is located at housing sidewall
Outer surface, and the second turncap 1054 and the end face of one end of second gear central shaft 1055 are fixed;Wherein, user can lead to
The second turncap 1054 of rotation is crossed to drive second gear 1051 to rotate, the second rack will be driven when second gear 1051 rotates
1053 movements, the mobile of the second rack 1053 will change the distance between the second earphone 103 and VR glasses 101, so as to realize:With
Family can be to adjust the distance between the second earphone 103 and VR glasses 101 by rotating the second turncap 1054.
Further alternative, 3D game devices 10 include the first flexible 106 and second flexible bandage 107 of bandage;
The both ends of first flexible bandage 106 are fixed with the first earphone 102 and the phase of the second earphone 103 respectively;Second flexibility is tied up
Fixed respectively with 101 and first flexible bandage 106 of VR glasses with 107 both ends, wherein, the second flexible bandage 107 and VR glasses
The middle part of 101 housing top surface is fixed.Further alternative, the first flexible 106 and second flexible bandage 107 of bandage is both designed as
Adjustable in length, specifically, being equipped with folding fastener (not shown) on the first flexible 106 and second flexible bandage 107 of bandage, roll over
Folded button is used for after user's folded flexible bandage, the part being folded on flexible bandage is fixed, so as to realize regulation first
The length of flexible 106 and second flexible bandage 107 of bandage.
In the utility model embodiment, 3D game devices 10 include VR glasses 101, the first earphone 102, the second earphone
103rd, the first telescoping mechanism 104 and the second telescoping mechanism 105, wherein, the first telescoping mechanism 104 respectively with VR glasses 101 and
One earphone 102 connects, and the first telescoping mechanism 104 is used to adjust the distance between the first earphone 102 and VR glasses 101;Second stretches
Contracting mechanism 105 is connected with the earphone 103 of VR glasses 101 and second, and the second telescoping mechanism 105 is used to adjust the second earphone 103 and VR
The distance between glasses 101, user can adjust VR glasses 101 and the first earphone 102, the second earphone 103 according to self-demand
The distance between, to meet the needs of more users, lift Consumer's Experience.Further, the first telescoping mechanism 104 includes first
Turncap 1044, the second telescoping mechanism 105 include the second turncap 1054, and user only need to be by rotating the He of the first turncap 1044
Second turncap 1054 can be to adjust the distance between the earphone 102 of VR glasses 101 and first, second earphone 103, and this process is grasped
Make simple and easy, provide the user facility, further lift Consumer's Experience.
It should be noted that preferably implementation of the present utility model is given in specification of the present utility model and its accompanying drawing
Mode, still, the utility model can be realized by many different forms, however it is not limited to the implementation described by this specification
Mode, these embodiments are not as the extra limitation to the utility model content, there is provided the purpose of these embodiments is to make
Understanding more thorough and comprehensive to disclosure of the present utility model.Also, above-mentioned each technical characteristic continues to be mutually combined, formed
The various embodiments not being enumerated above, it is accordingly to be regarded as the scope of the utility model specification record;Further, to this area
For those of ordinary skill, it can according to the above description be improved or be converted, and all these modifications and variations should all belong to
The protection domain of the appended claims for the utility model.
Claims (10)
- A kind of 1. 3D game devices, it is characterised in that including:VR glasses;First earphone, electrically connected with the VR glasses;Second earphone, electrically connected with the VR glasses;First telescoping mechanism, it is connected respectively with the VR glasses and the first earphone, first telescoping mechanism is described for adjusting The distance between first earphone and the VR glasses;Second telescoping mechanism, it is connected respectively with the VR glasses and the second earphone, second telescoping mechanism is described for adjusting The distance between second earphone and the VR glasses.
- 2. 3D game devices according to claim 1, it is characterised in thatThe VR glasses include housing and the VR lens bodies being arranged in the housing, and first earphone and the second earphone are equal Electrically connected with VR lens bodies.
- 3. 3D game devices according to claim 2, it is characterised in thatThe side wall of the housing sets the first telescopic chute and the first perforate;First telescoping mechanism includes first gear, clutch shaft bearing, second bearing and the first rack;The clutch shaft bearing is arranged in first perforate, and the second bearing is arranged in first telescopic chute, wherein, The clutch shaft bearing and second bearing are oppositely arranged, the first gear between the clutch shaft bearing and second bearing, and And one end of the first gear central shaft is fixed with the clutch shaft bearing, the other end of the first gear central shaft with it is described Second bearing is fixed;One end of first rack is inserted in first telescopic chute, and one end of first rack and first tooth Wheel occlusion, the other end of first rack are fixed with first earphone.
- 4. 3D game devices according to claim 3, it is characterised in thatThe inner surface setting of first telescopic chute has first gear groove, and the second bearing is contained in the first gear groove.
- 5. 3D game devices according to claim 3, it is characterised in thatFirst telescoping mechanism also includes the first turncap;First turncap is located at the outer surface of the housing sidewall, and in first turncap and the first gear The end face of one end of mandrel is fixed.
- 6. 3D game devices according to claim 2, it is characterised in thatThe side wall of the housing sets the second telescopic chute and the second perforate;Second telescoping mechanism includes second gear, 3rd bearing, fourth bearing and the second rack;The 3rd bearing is arranged in second perforate, and the fourth bearing is arranged in second telescopic chute, wherein, The 3rd bearing and fourth bearing are oppositely arranged, and the second gear is between the 3rd bearing and fourth bearing, institute The one end and the 3rd bearing for stating second gear central shaft are fixed, the other end of the second gear central shaft and the described 4th Bearing is fixed;One end of second rack is inserted in second telescopic chute, and one end of second rack and second tooth Wheel occlusion, the other end of second rack are fixed with second earphone.
- 7. 3D game devices according to claim 6, it is characterised in thatThe inner surface setting of second telescopic chute has second gear groove, and the fourth bearing is contained in the second gear groove.
- 8. 3D game devices according to claim 6, it is characterised in thatSecond telescoping mechanism also includes the second turncap;Second turncap is located at the outer surface of the housing sidewall, and in second turncap and the second gear The end face of one end of mandrel is fixed.
- 9. 3D game devices according to claim 1, it is characterised in thatThe 3D game devices include the first flexible bandage;The both ends of the first flexible bandage are mutually fixed with first earphone and the second earphone respectively.
- 10. 3D game devices according to claim 9, it is characterised in thatThe 3D game devices also include the second flexible bandage;The both ends of the second flexible bandage are fixed with VR glasses and the first flexible bandage respectively.
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
CN201721266163.XU CN206934713U (en) | 2017-09-29 | 2017-09-29 | A kind of 3D game devices |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
CN201721266163.XU CN206934713U (en) | 2017-09-29 | 2017-09-29 | A kind of 3D game devices |
Publications (1)
Publication Number | Publication Date |
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CN206934713U true CN206934713U (en) | 2018-01-30 |
Family
ID=61372157
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
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CN201721266163.XU Active CN206934713U (en) | 2017-09-29 | 2017-09-29 | A kind of 3D game devices |
Country Status (1)
Country | Link |
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CN (1) | CN206934713U (en) |
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2017
- 2017-09-29 CN CN201721266163.XU patent/CN206934713U/en active Active
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Legal Events
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GR01 | Patent grant | ||
GR01 | Patent grant | ||
CP03 | Change of name, title or address |
Address after: 518000 101 (buildings 1-7), building 7, No. 58 Guangtian Road, Luotian community, Yanluo street, Bao'an District, Shenzhen City, Guangdong Province Patentee after: Shenzhen Jingchuang Technology Electronics Co.,Ltd. Address before: Part of 2-5, 7 and 6 / F, building C14, Fuyuan Industrial City, 598 Zhoushi Road, Xixiang street, Bao'an District, Shenzhen City, Guangdong Province Patentee before: SHENZHEN KING CHUANG TECH & ELECTRONIC Co.,Ltd. |
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CP03 | Change of name, title or address |