CN1919390B - Video game controller and video game system - Google Patents

Video game controller and video game system Download PDF

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Publication number
CN1919390B
CN1919390B CN 200610111559 CN200610111559A CN1919390B CN 1919390 B CN1919390 B CN 1919390B CN 200610111559 CN200610111559 CN 200610111559 CN 200610111559 A CN200610111559 A CN 200610111559A CN 1919390 B CN1919390 B CN 1919390B
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control unit
operation
operation data
game
data
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CN 200610111559
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CN1919390A (en
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池田昭夫
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任天堂株式会社
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Abstract

A first control unit includes a first operation data generation section for generating first operation data in accordance with a motion of a first control unit body included in the first control unit. A second control unit includes a second operation data generation section for generating second operation data in accordance with a direction input operation performed by a player or a motion of a second control unit body included in the second control unit. Further, one of the first control unit and the second control unit includes a transmission section for transmitting the first operation data and the second operation data to a computer at a predetermined timing.

Description

游戏控制器和游戏系统 Game controller and game system

技术领域 FIELD

[0001] 本发明涉及一种游戏控制器和一种游戏系统,并更为具体地涉及包括由柔性线缆彼此连接的两个控制单元并使用这两个控制单元进行操作的游戏控制器,以及包括所述游戏控制器的游戏系统。 [0001] The present invention relates to a game controller and a game system, and more particularly relates to a control unit by a flexible two cable connected to each other using the two control units and operating a game controller, and the game system comprising the game controller.

背景技术 Background technique

[0002] 例如,日本公开专利公布No. 2004-313492(此后称为专利文件1)公开了一种控制器,其具有由玩家双手分别握着来玩游戏的控制单元。 [0002] For example, Japanese Laid-open Patent Publication No. 2004-313492 (hereinafter referred to as Patent Document 1) discloses a controller having a control unit are held by a player to play the game hands.

[0003] 在专利文件1中公开的控制器由通过玩家右手握着的R单元和通过玩家左手握着的L单元组成。 [0003] In the controller disclosed in Patent Document 1 by the right hand holding the player by means of the R and L units by the players left hand holding the composition. R单元和L单元每个具有在其顶表面上的操作按钮和在其壳体侧的杆。 R units and L units each having an operation button on a top surface and a side bar in its housing. R 单元和L单元可彼此物理耦合,以便于用作组合控制器。 R units and L units may be physically coupled to each other so as to be used as combination controller.

[0004] 但是,在专利文件1中公开的控制器通过简单地将传统游戏设备分成右单元和左单元而构成。 [0004] However, the controller disclosed in Patent Document 1 is configured simply by a conventional game device is divided into the right and left units. 即,虽然当玩家通过他或她的右手和左手握着R和L单元时玩家可将他或她的右手和左手分别放在任何位置,但玩家不能以改进的灵活性控制控制器本身。 That is, although when the player holds the R and L units by his or her right and left hands of a player can place his or her right and left hands, respectively, in any location, but the player can not control the controller itself improved flexibility. 例如,不仅组合控制器而且分成右单元和左单元的游戏设备控制器都不能实现新的操作。 For example, not only a combination of the controller and is divided into the right and left units of the gaming device controller can not realize a new operation.

发明内容 SUMMARY

[0005] 因此,本发明的一个目的是提供一种新型游戏控制器和游戏系统,它们通过使用多个控制单元实现了具有提高的灵活性的新型操作。 [0005] It is therefore an object of the present invention is to provide a novel game controller and game system which realize a novel operation having enhanced flexibility by using a plurality of control units.

[0006] 为完成上述目的本发明具有下列特征。 [0006] having the following features to accomplish the above object of the present invention. 在括弧中的参考号等指示与下面描述的实施例的对应,以便于帮助理解本发明,而不是意图以任何方式限制本发明的范围。 Examples of the corresponding reference numerals in parentheses indicate the other embodiments described below, in order to aid in understanding the present invention and are not intended in any way to limit the scope of the present invention.

[0007] 本发明的第一方面涉及用于将操作数据发送到执行游戏程序的计算机(30)的游戏控制器(7)。 The first aspect of the [0007] present invention relates to the operation for transmitting data to a computer (30) executing a game program of a game controller (7). 游戏控制器包括:第一控制单元(70);第二控制单元(76);和线缆(79)。 The game controller comprises: a first control unit (70); a second control unit (76); and a cable (79). 线缆为柔性并电连接在第一控制单元和第二控制单元之间。 And a flexible cable electrically connected between the first control means and second control units. 第一控制单元包括第一操作数据产生部件(74,701)。 The first control unit includes a first operation data generation section (74,701). 第一操作数据产生部件根据包括在第一控制单元中的第一控制单元体的运动而产生第一操作数据。 The first operation data generation section generates first operation data in accordance with movement of the first control unit comprises a body in the first control unit. 第二控制单元包括第二操作数据产生部件(78)。 The second control unit includes a second operation data generation section (78). 第二操作数据产生部件根据由玩家执行的方向输入操作而产生第二操作数据。 The second operation data generation section generates second operation data in accordance with the direction input operation performed by the player. 此外,第一控制单元和第二控制单元中的一个包括发送部件(75)。 Further, the first control unit and the second control unit comprises a transmitting means (75). 发送部件以预定时序将第一操作数据和第二操作数据发送到计算机。 Transmitting means at a predetermined timing to transmit a first operation data and second operation data to the computer.

[0008] 在基于第一方面的第二方面中,第一操作数据产生部件包括图像拾取部件(74)。 [0008] In a second aspect based on the first aspect, the first operation data generation section includes an image pickup means (74). 图像拾取部件固定到第一控制单元体并从第一控制单元体沿着预定方向得到外围图像。 The image pickup section is fixed to the first control unit body, and a peripheral image obtained from the first control unit body along a predetermined direction. 第一操作数据产生部件输出选自由图像拾取部件获得的图像和对由图像拾取部件获得的图像进行预定计算的结果组成的组中的一个,作为第一操作数据。 The first operation data generation section outputs selected from a group consisting of image pickup means and results obtained image on the image obtained by the image pickup section performs predetermined calculation consisting of, as the first operation data.

[0009] 在基于第二方面的第三方面中,第一操作数据产生部件还包括位置信息计算部件(744)。 [0009] In a third aspect based on the second aspect, the first operation data generation section further includes a position information calculation means (744). 位置信息计算部件当执行预定计算时计算指示至少一个标记图像在由图像拾取部件得到的图像中的位置的位置信息,并输出位置信息作为第一操作数据,该标记图像包括在获得的图像中并用作成像目标。 Position information calculating means calculates an indication when a predetermined calculating at least one position information of the marker image in an image by the image pickup obtained member in, and outputs the positional information as the first operation data, the marker image included in the image obtained and treated with for imaging target.

[0010] 在基于第一方面的第四方面中,发送部件将第一操作数据和第二操作数据无线地发送到计算机。 [0010] In a fourth aspect based on the first aspect, the first operation data transmitting means and the second operation data transmitted wirelessly to the computer.

[0011] 在基于第一方面的第五方面中,第一操作数据产生部件具有包括在第一控制单元体中的加速度传感器(701)和陀螺传感器中的一个。 [0011] In a fifth aspect based on the first aspect, the first operation data includes acceleration sensor generating a first control unit body (701) and a gyro sensor member has. 第一操作数据产生部件输出由加速度传感器和陀螺传感器中的一个产生的数据作为第一操作数据。 The first operation data generation section outputs a first operation by the data generated in the acceleration sensor and the gyro sensor as.

[0012] 在基于第一方面的第六方面中,线缆可拆卸地连接到至少第一控制单元。 [0012] In a sixth aspect based on the first aspect, the cable is detachably connected to at least a first control unit. 发送部件包括在第一控制单元中。 Transmitting means included in the first control unit.

[0013] 在基于第一方面的第七方面中,发送部件以短于1/60秒的间隔将第一操作数据和第二操作数据收集并发送给计算机。 [0013] In a seventh aspect based on the first aspect, the transmission intervals shorter than 1/60 second member of the first operation data and second operation data is collected and sent to the computer.

[0014] 在基于第一方面的第八方面中,第二操作数据产生部件包括杆(78a),该杆(78a) 具有从包括在第二控制单元中的第二控制单元体突起的末梢,并可在第二控制单元体上倾斜。 [0014] In an eighth aspect of the first aspect, the second operation data generation section includes a rod (78a), the rod (78a) having a tip projecting from a second control unit body based on the second control unit, and is inclinable on the second control unit body. 第二操作数据产生部件输出根据杆倾斜方向而获得的数据作为第二操作数据。 The second operation data generation section outputs data obtained in accordance with the inclined direction of the lever as the second operation data.

[0015] 在基于第一方面的第九方面中,第二操作数据产生部件包括操作按钮(78f),该操作按钮(78f)具有代表至少四个方向的操作部分,并能通过操作部分被推到包括在第二控制单元中的第二控制单元体中。 [0015] In a ninth aspect of the first aspect, based on the second operation data generation section includes an operation button (78F), the operation button (78F) has an operating portion representing at least four directions, and the operating portion is pushed by the second control unit comprises a body in the second control unit. 第二操作数据产生部件输出对应于操作按钮被推进处的操作部分的数据作为第二操作数据。 The second operation data generation section outputs corresponding to the operation button is pushed at a portion of the data operation as the second operation data.

[0016] 在基于第一方面的第十方面中,第二操作数据产生部件包括滑动构件(78g),该滑动构件(78g)具有从包括在第二控制单元中的第二控制单元体暴露的顶表面并在第二控制单元体上可水平移动。 [0016] In a tenth aspect based on the first aspect, the second operation data generation section includes a sliding member (78 g of), the sliding member (78 g of) having a second control unit from the second control unit body exposed and a top surface of the horizontally movable on the second control unit body. 第二操作数据产生部件输出根据滑动构件水平移动方向而获得的数据作为第二操作数据。 The second operation data generation section outputs data according to the horizontal movement direction of the slide member obtained as the second operation data.

[0017] 在基于第一方面的第十一方面中,第二操作数据产生部件包括处于包括在第二控制单元中的第二控制单元体的外表面上的接触垫(7¾)。 [0017] In an eleventh aspect based on the first aspect, the second operation data generation section includes at contact pads (7¾) comprises an outer surface of the second control unit body included in the second control unit. 第二操作数据产生部件输出根据在接触垫上接触垫被接触的位置而获得的数据作为第二操作数据。 The second operation data generation section outputs data in accordance with the position of the contact pad in contact with the contact pads are obtained as the second operation data.

[0018] 在基于第一个方面的第十二个方面中,第二操作数据产生部件包括至少四个操作按钮(78i,78 j,78k,781),它们能被推到包括在第二控制单元中的第二控制单元体中。 [0018] In a twelfth aspect based on the first aspect, the second operation data generation section includes at least four operation buttons (78i, 78 j, 78k, 781), which can be pushed into a second control comprising the second control unit in the unit body. 第二操作数据产生部件输出根据被推进的操作按钮而获得的数据作为第二操作数据。 The second operation data generation section outputs data in accordance with an operation button is pushed is obtained as the second operation data.

[0019] 在基于第一方面的第十三方面中,第二控制单元进一步包括加速度传感器(761) 和陀螺传感器中之一。 [0019] In a thirteenth aspect based on the first aspect, the second control unit further includes one of an acceleration sensor (761) and a gyro sensor. 加速度传感器和陀螺传感器中之一在包括于第二控制单元中的第二控制单元体中提供。 One of an acceleration sensor and a gyro sensor provided in the control unit comprises a second member in the second control unit. 除第一操作数据和第二操作数据之外,发送部件将由加速度传感器和陀螺传感器中之一所输出的数据作为第三操作数据发送到计算机。 In addition to the first operation data and second operation data transmitted by means of the acceleration sensor and a gyro sensor data output by one third transmitted as operation data to the computer.

[0020] 在基于第一方面的第十四方面中,第一控制单元和第二控制单元中至少一个包括接收部件(75)、扬声器(706)以及声控单元(707)。 [0020] In the fourteenth aspect based on the first aspect, the first control unit and the second control unit comprises at least one receiving means (75), a speaker (706) and a voice unit (707). 接收部件接收从计算机发送的发送数据。 Receiving means receives the transmission data transmitted from the computer. 声控部件利用已由接收部件所接收的发送数据来从扬声器产生声音。 It means transmission data received by the receiving voice generating means using sound from a speaker.

[0021] 本发明的第十五方面涉及用于将操作数据发送到执行游戏程序的计算机的游戏控制器。 [0021] The fifteenth aspect of the present invention relates to a transmitting operation data to a computer executing a game program of the game controller. 游戏控制器包括:第一控制单元;第二控制单元;以及无线连接装置。 The game controller comprises: a first control unit; and a second control unit; and a wireless connecting means. 无线连接装置在第一控制单元和第二控制单元之间无线连接。 Wireless connection device connected between the first radio control unit and the second control unit. 第一控制单元包括第一操作数据产生部件。 The first control unit includes a first operation data generation section. 第一操作数据产生部件根据包括在第一控制单元中的第一控制单元体的运动产生第一操作数据。 The first operation data generation section generates first operation data in accordance with movement of the first control unit comprises a body in the first control unit. 第二控制单元包括第二操作数据产生部件。 The second control unit includes a second operation data generation section. 第二操作数据部件产生根据由玩家执行的方向输入操作产生第二操作数据。 The second operation data generation section generates second operation data in accordance with the direction input operation performed by the player. 此外,第一控制单元和第二控制单元中之一包括发送部件。 Further, one of the first control unit and second control unit includes a transmission member. 发送部件以预定时序将第一操作数据和第二操作数据发送到计算机。 Transmitting means at a predetermined timing to transmit a first operation data and second operation data to the computer.

[0022] 在基于第十五方面的第十六方面中,第一操作数据产生部件包括图像拾取部件。 [0022] In a sixteenth aspect based on the fifteenth aspect, the first operation data generation section includes an image pickup means. 图像拾取部件固定到第一控制单元体并从第一控制单元体沿着预定方向得到外围图像。 The image pickup section is fixed to the first control unit body, and a peripheral image obtained from the first control unit body along a predetermined direction. 第一操作数据产生部件输出选自由图像拾取部件获得的图像和对由图像拾取部件获得的图像进行预定计算的结果组成的组中的一个,作为第一操作数据。 The first operation data generation section outputs selected from a group consisting of image pickup means and results obtained image on the image obtained by the image pickup section performs predetermined calculation consisting of, as the first operation data.

[0023] 在基于第十六方面的第十七方面中,第一操作数据产生部件还包括位置信息计算部件。 [0023] In a seventeenth aspect based on the sixteenth aspect, the first operation data generation section further includes a position information calculating means. 位置信息计算部件当执行预定计算时计算指示至少一个标记图像在由图像拾取部件获得的图像中的位置的位置信息,并输出位置信息作为第一操作数据,该标记图像包括在获得的图像中并用作成像目标。 Position information calculating means calculates indicating at least one position information of the marker image in an image by the image pickup unit obtained when performing the predetermined calculation, and outputs the positional information as the first operation data, the marker image included in the image obtained and treated with for imaging target.

[0024] 在基于第十五方面的第十八方面中,发送部件将第一操作数据和第二操作数据无线地发送到计算机。 [0024] In an eighteenth aspect based on the fifteenth aspect, the first operation data transmitting means and the second operation data transmitted wirelessly to the computer.

[0025] 在基于第十五方面的第十九方面中,第一操作数据产生部件具有包括在第一控制单元体中的加速度传感器和陀螺传感器中的一个。 [0025] In a nineteenth aspect based on the fifteenth aspect, the first operation data generation section has an acceleration sensor and a gyro sensor in the first control unit body comprises. 第一操作数据产生部件输出由加速度传感器和陀螺传感器中的一个产生的数据作为第一操作数据。 The first operation data generation section outputs a first operation by the data generated in the acceleration sensor and the gyro sensor as.

[0026] 在基于第十五方面的第二十方面中,发送部件以短于1/60秒的间隔将第一操作数据和第二操作数据收集并发送给计算机。 [0026] In a twentieth aspect based on the fifteenth aspect, the transmission member is 1/60 second interval is shorter than the first operation data and second operation data is collected and sent to the computer.

[0027] 在基于第十五方面的第二十一方面中,第二操作数据产生部件包括杆,该杆具有从包括在第二控制单元中的第二控制单元体突起的末梢并可在第二控制单元体上倾斜。 [0027] In the twenty-first aspect based on the generating means in the fifteenth aspect, the second operation data comprises a rod having a tip projecting from a second control unit body and the second control unit at the the inclined second control unit body. 第二操作数据产生部件输出根据杆倾斜方向而获得的数据作为第二操作数据。 The second operation data generation section outputs data obtained in accordance with the inclined direction of the lever as the second operation data.

[0028] 在基于第十五方面的第二十二方面中,第二操作数据产生部件包括操作按钮(78f),该操作按钮(78f)具有代表至少四个方向的操作部分,并能通过操作部分被推到包括在第二控制单元中的第二控制单元体中。 [0028] In a twenty-second aspect based on the fifteenth aspect, the second operation data generation section includes an operation button (78F), the operation button (78F) has an operating portion representing at least four directions, and by operating pushed portion includes a second control unit body included in the second control unit. 第二操作数据产生部件输出对应于操作按钮被推进处的操作部分的数据作为第二操作数据。 The second operation data generation section outputs corresponding to the operation button is pushed at a portion of the data operation as the second operation data.

[0029] 在基于第十五方面的第二十三方面中,第二操作数据产生部件包括滑动构件,该滑动构件具有从包括在第二控制单元中的第二控制单元体暴露的顶表面并在第二控制单元体上可水平移动。 [0029] In the twenty-third aspect based on the fifteenth aspect, the second operation data generation section includes a sliding member, the sliding member having a top surface exposed from a second control unit body includes a second control unit and horizontally movable on the second control unit body. 第二操作数据产生部件输出根据滑动构件的水平移动方向而获得的数据作为第二操作数据。 The second operation data generation section outputs data according to the horizontal movement direction of the sliding member obtained as the second operation data.

[0030] 在基于第十五方面的第二十四方面中,第二操作数据产生部件包括处于包括在第二控制单元中的第二控制单元体的外表面上的接触垫。 [0030] In a twenty-fourth aspect based on the fifteenth aspect, the second operation data generation section includes at an outer surface of the contact pad comprises a second control unit body included in the second control unit. 第二操作数据产生部件输出根据在接触垫上接触垫被接触的位置而获得的数据作为第二操作数据。 The second operation data generation section outputs data in accordance with the position of the contact pad in contact with the contact pads are obtained as the second operation data.

[0031] 在基于第十五方面的第二十五方面中,第二操作数据产生部件包括至少四个操作按钮,它们能被推到包括在第二控制单元中的第二控制单元体中。 [0031] In a twenty-fifth aspect based on the fifteenth aspect, the second operation data generation section includes at least four operation buttons which can be pushed into a second control unit body in the second control unit. 第二操作数据产生部件输出根据被推进的操作按钮而获得的数据作为第二操作数据。 The second operation data generation section outputs data in accordance with an operation button is pushed is obtained as the second operation data.

[0032] 在基于第十五方面的第二十六方面中,第二控制单元进一步包括加速度传感器和陀螺传感器中之一。 [0032] In a twenty-sixth aspect based on the fifteenth aspect, the second control unit further includes one of an acceleration sensor and a gyro sensor. 加速度传感器和陀螺传感器中之一在包括于第二控制单元中的第二控制单元体中提供。 One of an acceleration sensor and a gyro sensor provided in the control unit comprises a second member in the second control unit. 除第一操作数据和第二操作数据之外,发送部件将由加速度传感器和陀螺传感器中之一所输出的数据作为第三操作数据发送到计算机。 In addition to the first operation data and second operation data transmitted by means of the acceleration sensor and a gyro sensor data output by one third transmitted as operation data to the computer.

[0033] 在基于第十五方面的第二十七方面中,第一控制单元和第二控制单元中至少一个包括接收部件(75)、扬声器(706)以及声控单元(707)。 [0033] In the twenty-seventh aspect based on the fifteenth aspect, the first control unit and the second control unit comprises at least one receiving means (75), a speaker (706) and a voice unit (707). 接收部件接收从计算机发送的发送数据。 Receiving means receives the transmission data transmitted from the computer. 声控部件利用已由接收部件所接收的发送数据来从扬声器产生声音。 It means transmission data received by the receiving voice generating means using sound from a speaker.

[0034] 本发明的第二十八方面涉及一种游戏控制器(7),其用于发送操作数据到执行游戏程序的计算机(30)。 [0034] The twenty-eighth aspect of the invention relates to a game controller (7) for transmitting operation data to a computer (30) executing a game program. 游戏控制器包括:第一控制单元(70);第二控制单元(76);以及线缆(79)。 The game controller comprises: a first control unit (70); a second control unit (76); and a cable (79). 所述线缆是柔性的且电连接于第一控制单元和第二控制单元之间。 The cable is flexible and electrically connected between the first control means and second control units. 第一控制单元包括第一操作数据产生部件(74,701)。 The first control unit includes a first operation data generation section (74,701). 第一操作数据产生部件根据包括在第一控制单元中的第一控制单元体的运动来产生第一操作数据。 The first operation data generation section generates first operation data in accordance with movement of the first control unit comprises a body in the first control unit. 第二控制单元包括第二操作数据产生部件(761)。 The second control unit includes a second operation data generation section (761). 第二操作数据产生部件根据包括在第二控制单元中的第二控制单元体的运动来产生第二操作数据。 The second operation data generation section generates second operation data in accordance with movement of the second control unit comprises a body in the second control unit. 此外,第一控制单元和第二控制单元中之一包括发送部件(7¾。发送部件以预定时序将第一操作数据和第二操作数据发送到计算机。 Further, one of the first control unit and second control unit includes a transmission member (7¾. Transmitting means at a predetermined timing to transmit a first operation data and second operation data to the computer.

[0035] 在基于第二十八方面的第二十九方面中,第一操作数据产生部件具有包括在第一控制单元体中的第一加速度传感器(701)和第一陀螺传感器中之一。 [0035] In the twenty-ninth aspect based on the twenty-eighth aspect, the first operation data generating one of a first member having a gyro-sensor comprising a first acceleration sensor (701) in the first body and the control unit. 第一操作数据产生部件将由第一加速度传感器和第一陀螺传感器中之一所产生的数据作为第一操作数据输出。 A first operation by the first operation data generation section outputs data one first acceleration sensor data and gyro sensor first as produced. 第二操作数据产生部件具有包括在第二控制单元体中的第二加速度传感器(761)和第二陀螺传感器中之一。 The second operation data generation section has a second acceleration sensor (761) in the second control unit body, and one of the second gyro sensor. 第二操作数据产生部件将由第二加速度传感器和第二陀螺传感器中之一所产生的数据作为第二操作数据输出。 The second operation data generation section data of the second operation data generated by the second acceleration sensor and the gyro sensor as the second one.

[0036] 在基于第二十九方面的第三十方面中,第一控制单元进一步包括第一键(7¾。在第一控制单元体上提供的该第一键根据玩家按动第一键来产生第一键操作数据。第二控制单元进一步包括第二键(78)。在第二控制单元体上提供的该第二键根据玩家按动第二键来产生第二键操作数据。除第一操作数据和第二操作数据之外,发送部件将第一键操作数据和第二键操作数据发送到计算机。 [0036] In a thirtieth aspect based on the twenty-ninth aspect, the first control unit further comprises a first key (7¾. Provided on a first control unit body according to the player pressing the first key to the first key generating first key operation data. the second control unit further includes a second key (78). in the second control unit body provided on the other of the second key in accordance with a player pressing the second key generating second key operation data. an operation other than operation data and the second data transmission means transmits the first key operation data and the second key operation data to the computer.

[0037] 在基于第二十八方面的第三十一方面中,第一操作数据产生部件包括图像拾取部件(74)。 [0037] In the thirty-first aspect based on the twenty-eighth aspect, the first operation data generation section includes an image pickup means (74). 图像拾取部件固定到第一控制单元体并从第一控制单元体沿着预定方向得到外围图像。 The image pickup section is fixed to the first control unit body, and a peripheral image obtained from the first control unit body along a predetermined direction. 第一操作数据产生部件输出从由图像拾取部件获得的图像和对由图像拾取部件获得的图像进行预定计算的结果所组成的组中所选择的一个,作为第一操作数据。 The first operation data generation section outputs a result of the group consisting of the selected predetermined calculation from the image obtained by the image pickup means and the image pickup by the image member obtained as the first operation data. 第二操作数据产生部件具有第一加速度传感器(761)和第一陀螺传感器中之一。 The second operation data generation section has a first acceleration sensor and a gyro sensor in a first one (761). 第一加速度传感器和第一陀螺传感器中之一在第二控制单元体中提供。 A first one of the first acceleration sensor and a gyro sensor provided in the second control unit body. 第二操作数据产生部件将由第一加速度传感器和第一陀螺传感器中之一所产生的数据作为第二操作数据输出。 The second operation data by the second operation data generation section outputs one of the first acceleration sensor data and a first gyro sensor as generated.

[0038] 在基于第三十一方面的第三十二方面中,第一控制单元进一步包括第二加速度传感器(701)和第二陀螺传感器中之一。 [0038] In the thirty-second aspect based on the thirty-first aspect, the first control unit further comprises a second acceleration sensor (701) and the second one gyro sensor. 第二加速度传感器和第二陀螺传感器中之一在第一控制单元体中提供。 One second acceleration sensor and the second gyro sensor is provided in the first control unit body. 除第一操作数据和第二操作数据之外,发送部件将由第二加速度传感器和第二陀螺传感器中之一所输出的数据作为第三操作数据而发送到计算机。 In addition to the first operation data and second operation data, the second transmitting member by the second acceleration sensor and gyro sensor data of one output is transmitted to the computer as third operation data.

[0039] 在基于第二十八方面的第三十三方面中,第一控制单元和第二控制单元中中至少一个进一步包括接收部件(75)、扬声器(706)以及声控部件(707)。 [0039] In the thirty-third aspect based on the twenty-eighth aspect, the first control unit and the second control unit further comprises at least one receiving means (75), a speaker (706) and a sound control section (707). 接收部件接收从计算机发送的发送数据。 Receiving means receives the transmission data transmitted from the computer. 声控部件利用已由接收部件所接收的发送数据来从扬声器产生声音。 It means transmission data received by the receiving voice generating means using sound from a speaker.

[0040] 本发明的第三十四方面涉及包括游戏控制器和游戏设备(3)的一种游戏系统(I)0游戏控制器在第一个方面中描述。 [0040] The thirty-fourth aspect of the invention relates to a game system comprising the game controller and a game apparatus (3) (I) 0 game controller is described in the first aspect. 游戏设备可通信地连接到游戏控制器,并包括计算机,该计算机用于通过执行游戏程序而在显示屏幕(¾上呈现虚拟游戏世界。游戏设备根据从第一控制单元发送的第一操作数据和从第二控制单元发送的第二操作数据中的至少 Game apparatus is communicably connected to the game controller and includes a computer for presenting a virtual game world on a display screen (¾ game program is executed by the game apparatus according to the first operation data transmitted from the first control unit and the second operation data transmitted from the second control unit at least

7一个执行游戏过程。 7 a game execution process.

[0041] 在基于第三十四方面的第三十五方面中,游戏设备使出现在虚拟游戏世界中的玩家角色根据从游戏控制器发送的第一操作数据和从游戏控制器发送的第二操作数据中的至少一个执行动作。 [0041] In the thirty-fifth aspect based on the thirty-fourth aspect, the game device now resorted to the second player character in the virtual game world sent from the game controller according to the first operation data transmitted from the game controller and performing at least one action operation data.

[0042] 本发明的第三十六方面涉及包括游戏控制器和游戏设备的一种游戏系统。 [0042] The thirty-sixth aspect of the invention relates to a game system comprising the game controller and a game apparatus. 游戏控制器在第十五方面中描述。 Game controllers are described in the fifteenth aspect. 游戏设备可通信地连接到游戏控制器,并包括计算机,该计算机用于通过执行游戏程序而在显示屏幕上程序虚拟游戏世界。 Game apparatus is communicably connected to the game controller and includes a computer for the program on a display screen in the virtual game world by executing the game program. 游戏设备根据从第一控制单元发送的第一操作数据和从第二控制单元发送的第二操作数据中的至少一个执行游戏过程。 Game game device according to at least one execution of the first operation data transmitted from the first control unit and the second operation data transmitted from the second control unit.

[0043] 在基于第三十七方面的第三十六方面中,游戏设备使出现在虚拟游戏世界中的玩家角色根据从游戏控制器发送的第一操作数据和从游戏控制器发送的第二操作数据中的至少一个执行动作。 [0043] In the thirty-sixth aspect based on the thirty-seventh aspect, the game apparatus causes a player character in the virtual game world based on the first operation data transmitted from the game controller and a second controller sent from the game performing at least one action operation data.

[0044] 本发明的第三十八方面涉及包括游戏控制器和游戏设备的一种游戏系统。 [0044] The thirty-eighth aspect of the invention relates to a game system comprising the game controller and a game apparatus. 游戏控制器在第二十八方面中描述。 Game controllers are described in the twenty-eighth aspect. 游戏设备可通信地连接到游戏控制器,并包括计算机,该计算机用于通过执行游戏程序而在显示屏幕上呈现虚拟游戏世界。 Gaming device communicatively connected to the game controller, and includes a computer by executing a game program and present a virtual game world on a display screen. 游戏设备根据从第一控制单元发送的第一操作数据和从第二控制单元发送的第二操作数据中的至少一个来执行游戏过程。 Game apparatus to perform game process in accordance with a first operation data transmitted from the first control unit and the second operation data transmitted from the second control unit at least one.

[0045] 在基于第三十八方面的第三十九方面中,游戏设备根据从游戏控制器发送的第一操作数据和从游戏控制器发送的第二操作数据中的至少一个来使出现在虚拟游戏世界中的玩家角色执行动作。 [0045] In the thirty-ninth aspect based on the thirty-eighth aspect, a game device according to a first operation now resorted to data transmitted from the game controller and the second operation data transmitted from at least a game controller player character in the virtual game world to perform an action.

[0046] 根据第一方面,第一控制单元根据包括在游戏控制器中的控制器体的运动产生操作数据,且第二控制单元根据方向输入操作产生操作数据。 [0046] According to a first aspect, the first control unit generates operation data in accordance with a motion of the controller body in the game controller, and the second control unit generates operation data in accordance with a direction input operation. 由此,当游戏控制器在游戏中使用时,玩家可如在使用传统控制器的情形中一样利用一只手的手指进行输入,同时移动另一只手。 Thus, when the game controller used in the game, the player can input as in the case using a conventional controller using the same finger of one hand, while moving the other hand. 即,玩家可使他或她的右手或左手执行各个分开的操作,由此提供了传统上不能执行的新的操作。 That is, the player can make his or her right or left hand to perform various separate operations, thereby providing a new operation could not be performed traditionally. 此外,通过由线缆相互连接两个控制单元,游戏控制器只需一个用于计算机的发送部件。 Furthermore, the cable connected to each other by the two control units, a game controller for transmitting only the components of the computer.

[0047] 根据第十三方面,第一控制单元根据包括在游戏控制器中的控制器体的运动产生操作数据,且第二控制单元根据方向输入操作产生操作数据。 [0047] According to the thirteenth aspect, the first control unit generates operation data in accordance with a motion of the controller body in the game controller, and the second control unit generates operation data in accordance with the input operation direction. 由此,当游戏控制器在游戏中使用时,玩家可如在使用传统控制器的情形中一样利用一只手的手指输入,同时移动另一只手。 Thus, when the game controller used in the game, the player may be used as in the case of a conventional controller as an input with a finger of one hand, while moving the other hand. 即,玩家可使他或她的右手或左手执行各个分开的操作,由此提供了传统上不能执行的新的操作。 That is, the player can make his or her right or left hand to perform various separate operations, thereby providing a new operation could not be performed traditionally. 此外,两个控制单元彼此完全分开,由此提供了改进的可控性并能使两个玩家操作游戏控制器。 Further, two control units are completely separated from each other, thereby providing improved controllability and enables the two players to operate the game controller.

[0048] 根据第二、第三、第十六和第十七方面,由固定到第一控制单元的图像拾取部分得到的图像或从得到的图像中获得的信息可用作操作数据。 [0048] According to the second, third, sixteenth and seventeenth aspects, the partial image obtained by the image pickup is fixed to the first control unit or information obtained from the image data obtained in the useful operation. 例如,第一控制单元相对于成像目标的方向和位置可得到计算,由可根据单元的方向和位置来执行此游戏操作。 For example, the first control unit with respect to the direction and position of the imaging target obtained calculation may be performed in accordance with the direction and position of the unit by the operation of this game.

[0049] 根据第四或第十八方面,游戏控制器和计算机彼此无线连接,由此提供了游戏控制器的改进的可控性。 [0049] According to the fourth or the eighteenth aspect, the wireless game controller and the computer are connected to each other, thereby providing improved controllability of the game controller.

[0050] 根据第五或第十九方面,加速度传感器或陀螺传感器用作第一操作数据产生部件,由此减少了成本。 [0050] According to the fifth or the nineteenth aspect, an acceleration sensor or a gyro sensor is used as the first operation data generation section, thereby reducing the cost.

[0051] 根据第六方面,线缆从第一控制单元去除,由此可只使用第一控制单元将操作数据发送到电脑。 [0051] According to a sixth aspect, the cable is removed from the first control unit, whereby only the first control unit transmits the operation data to the computer.

[0052] 根据第七或第二十方面,可在短于典型的游戏过程周期(1/60秒)的间隔收集并发送数据。 [0052] According to the seventh or the twentieth aspect, data can be collected and sent in a typical game process shorter period (1/60 second) intervals.

[0053] 根据第八至第十二方面和第十九至第二十三方面中的一个,用于根据由玩家执行的方向输入操作而输出信号的第二操作数据产生部件可由可倾斜杆、诸如具有依照方向被按动部分的十字键的按钮、水平可移动垫、接触垫、代表每个方向的按钮等来实现。 [0053] According to the eighth to twelfth aspects, and nineteenth to twenty-third aspects one, the operation for outputting a second data signal generated by the tiltable lever member in accordance with the direction input operation performed by the player, such as a button or the like in accordance with the direction of the cross key is pressed the button portions, horizontally movable pad, the contact pads, representing each direction is achieved.

[0054] 根据第十三方面,每个单元根据单元体的运动而输出操作数据。 [0054] According to the thirteenth aspect, each unit outputs operation data in accordance with the motion of the unit body. 因此,玩家可如在使用传统控制器的情形中一样利用一只手的手指进行输入,同时移动另一只手,另外玩家可用双手分别握着分开的单元,从而单独地移动双手以便进行输入。 Thus, the player can use in case of using the same as a conventional controller for input fingers of one hand, while moving the other hand, the other player can hold his hands were separate units, thereby moving both hands individually for input.

[0055] 根据第十四、第二十七以及第三十三方面,包括在所述单元之一中的扬声器根据来自计算机的数据而输出声音,藉此可在玩家握着该单元的手附近输出声音。 [0055] According to the fourteenth, twenty-seventh and thirty-third aspect, in one of the units comprising a speaker to output sound based on data from the computer, whereby the hand can hold the cell close to the player output sound.

[0056] 根据第二十八方面,第一控制单元和第二控制单元中的每个根据单元体的运动来产生操作数据。 [0056] Each generates operation data in accordance with the motion of the unit body according to the twenty-eighth aspect, the first control unit and second control unit. 因此,当在游戏中使用游戏控制器时,每个单元根据单元体的运动而输出操作数据,藉此玩家可用双手分别握着分开的单元,从而单独地移动双手以便于进行输入。 Thus, when the game controller in the game, each unit outputs operation data in accordance with the motion of the unit body, whereby the player can hold separate units with both hands, respectively, thereby moving both hands individually so as to be input. 即,玩家可使他或她的右手和左手执行各个分开的操作,从而提供传统上不能执行的新操作。 That is, the player can make his or her right and left hands to perform various separate operations, thus providing a new operation on the tradition can not be executed. 另外,通过用电缆将两个控制单元彼此连接,游戏控制器仅需要一个用于计算机的发送部件。 Further, by connecting two control units to each other with a cable, the game controller requires only one transmission section for a computer.

[0057] 根据第二十九方面,每个单元根据单元体的倾侧、姿态等来输出操作数据,因此玩家用双手分别握着分开的单元,从而单独地移动双手以便进行输入。 [0057] According to the twenty-ninth aspect, each cell unit outputs operation data in accordance with body tilt, attitude and the like, and therefore the player holds separate units with both hands, respectively, thereby moving both hands individually for input.

[0058] 根据第三十方面,每个单元不仅根据单元体的倾侧、姿态等来输出操作数据,而且还根据玩家执行键操作来输出操作数据。 [0058] According to the thirtieth aspect, each of the units not only outputs operation data in accordance with body tilting means, the posture and the like, but also outputs operation data in accordance with a player performing a key operation. 因此,玩家可用双手分别握着分开的单元,从而单独地移动双手以便进行输入,并且玩家还可使用他或她的双手的手指以便执行操作。 Thus, the player can hold separate units with both hands, respectively, thereby moving both hands individually so as to be input, and the player can also use his or her fingers of both hands to perform the operations.

[0059] 根据第三十一方面,第一控制单元可第一控制单元相对于成像目标的方向、位置等,藉此可根据第一控制单元相对于显示装置等的方向和位置来执行操作。 [0059] According to the thirty-first aspect, the first control unit may control the first direction of the imaging unit with respect to the target, location, etc., whereby the direction and position can be relative to the display device or the like to perform operations according to a first control unit. 另一方面,第二控制单元可计算第二控制单元的倾侧、姿态、位置等,藉此可根据第二控制单元的姿态和位置来执行操作。 On the other hand, the second control unit may calculate the second control unit of the tilt, attitude, position and the like, whereby the operation can be performed in accordance with the attitude and position of the second control unit.

[0060] 根据第三十二方面,第一控制单元还可计算第一控制单元的倾侧、姿态、位置等, 藉此可根据第一控制单元的姿态和位置来执行操作。 [0060] According to the thirty-second aspect, the first control unit further calculates a first tilting control means, attitude, position and the like, whereby the operation can be performed in accordance with the attitude and position of the first control unit.

[0061 ] 此外,根据本发明的游戏系统可获得和上述游戏控制器相同的效果。 [0061] Further, the same game system according to the present invention can be obtained and the above-described effect of the game controller.

[0062] 当结合附图时通过本发明的下列详细描述本发明的这些和其它目的、特点、方面以及优势将变得更为清楚。 [0062] When the following detailed description in conjunction with the accompanying drawings of the present invention, these and other objects of the present invention, features, aspects and advantages will become more apparent.

附图说明 BRIEF DESCRIPTION

[0063] 图1是图示出根据本发明的一个实施例的游戏系统1的外视图; [0063] FIG. 1 is an external view illustrating a game system in accordance with one embodiment of the present invention;

[0064] 图2是图1中所示游戏设备3的功能框图; [0064] FIG. 2 is a functional block diagram of a game apparatus 3 shown in Figure 1;

[0065] 图3是图示图1中所示控制器7的外观的透视图; [0065] FIG. 3 is a perspective view showing an appearance of a controller 7 shown in FIG. 1 illustrated;

[0066] 图4是图示图3中所示控制器7的连接线缆79被连接到核心单元70或从核心单元70断开连接的状态的透视图; [0066] FIG. 4 is a perspective view showing a state or the core unit 70 is disconnected illustrated in FIG. 3 shown in the connection cable 79 is connected to the controller 7 to the core unit 70;

[0067] 图5是从图3中所示核心单元70的顶后侧所见的核心单元70的透视图;[0068] 图6是从图3中所示核心单元70的底前侧所见的核心单元70的透视图; [0067] FIG. 5 is a perspective view as seen from the top rear side 70 of the core unit shown in Fig 3 the core unit 70; [0068] FIG. 6 is a bottom as seen from the front side of the core unit 70 shown in FIG. 3 a perspective view of the core unit 70;

[0069] 图7是图示图3中所示核心单元70的上外壳被移走的状态的透视图; [0069] FIG. 7 is a perspective view of the core unit housing 70 is removed as shown in a state illustrated in FIG. 3;

[0070] 图8是图示图3中所示核心单元70的下外壳被移走的状态的透视图; [0070] FIG. 8 is a perspective view of the lower casing of the core unit 70 is removed as shown in a state illustrated in FIG. 3;

[0071] 图9是图示图3中所示子单元76的第一例子的透视图; [0071] FIG. 9 is a perspective view illustrating a first example of the subunit as shown in FIG 76;

[0072] 图10是其中图9中所示子单元76的上外壳被移去的状态的透视图; [0072] FIG. 10 is a perspective view of the subunit 76 shown in the upper housing is removed in a state of FIG 9;

[0073] 图IlAUlB及IlC分别是图3中所示子单元76的第二例子的顶视图、底视图以及左侧视图; [0073] FIG IlAUlB and IlC subunit are shown in FIG view of a second example of a top 76, a bottom view and a left side view 3;

[0074] 图12是从图3中所示子单元76的顶前侧所见的子单元76的透视图; [0074] FIG. 12 is a perspective view from the top front side of the sub seen in FIG. 3 subunit 76 shown in unit 76;

[0075] 图13是图示图3中所示子单元76的第一种修改的例子的顶视图; [0075] FIG. 13 is a top view illustrating an example shown in FIG. 3 in the first sub-unit 76 of a modification;

[0076] 图14是图示图3中所示子单元76的第二种修改的例子的顶视图; [0076] FIG. 14 is a top view of a second sub-unit 76 shown in FIG. 3 illustrating a modified example;

[0077] 图15是图示图3中所示子单元76的第三种修改的例子的顶视图; [0077] FIG. 15 is a top view of a third sub-unit 76 shown in FIG. 3 illustrating a modified example;

[0078] 图16是图示图3中所示子单元76的第四种修改的例子的顶视图; [0078] FIG. 16 is a top view of the fourth sub-unit 76 shown in FIG. 3 illustrating a modified example;

[0079] 图17是图示图3中所示控制器7的结构的框图; [0079] FIG. 17 is a block diagram of the controller shown in FIG. 3 illustrating 7;

[0080] 图18是图示一般被图3中所示控制器7控制的游戏的状态的图; [0080] FIG. 18 is a diagram showing a state of the game controller 3 illustrated in FIG. 7 generally control map;

[0081] 图19示出了从核心单元70的前表面侧所见的玩家利用右手握着核心单元70的示范状态; [0081] FIG. 19 shows seen from the front surface of the core unit 70 with the right hand side of the player holding the core unit 70 of the exemplary state;

[0082] 图20示出了从核心单元70的左侧所见的玩家利用右手握着核心单元70的示范状态; [0082] FIG. 20 shows a core unit as seen from the left side 70 of the player with the right hand holding the core unit 70 of the exemplary state;

[0083] 图21是图示LED模块8L的视角、LED模块8R的视角以及图像拾取元件743的视角的图; [0083] FIG. 21 is a perspective illustration of the LED module 8L, LED module 8R perspective viewing angle, and the image pickup element 743 of FIG;

[0084] 图22示出了从子单元76的右侧所见的玩家利用左手握着子单元76的示范状态; 以及 [0084] FIG. 22 illustrates a right side as seen from the sub-unit 76 of the player with the left hand holding the subunit exemplary state 76; and

[0085] 图23示出了当游戏设备3执行射击游戏时显示在显示器2上的示范性游戏图像。 [0085] FIG. 23 shows when the game apparatus 3 executes the shooting game in a game image displayed on an exemplary display 2. 具体实施方式 Detailed ways

[0086] 参考图1,将描述根据本发明的一个实施例的游戏系统1。 [0086] Referring to FIG 1, a game system 1 according to one embodiment of the present invention will be described. 图1是图示出游戏系统1的外部视图。 1 is a diagram illustrating an external view of a game system 1. 在下列描述中,根据本发明的游戏系统1包括静态游戏设备。 In the following description, the game system according to the present invention comprises a static game device.

[0087] 如图1中所示,游戏系统1包括:静止的游戏设备(此后,简单地称作“游戏设备”)3,该游戏设备3经由连接绳连接到具有扬声器加的家用电视机接收器等的显示器(此后,称为“监视器” )2 ;以及控制器7,用于对游戏设备给出操作信息。 [0087] In FIG 1, the game system 1 comprises: a stationary game apparatus (hereinafter, simply referred to as "game apparatus") 3, the game apparatus 3 is connected to a home television receiver having a speaker via a connection cord plus a display or the like (hereinafter, referred to as "monitor") 2; and a controller 7 for giving operation information to the game device. 游戏设备3经由连接终端连接到接收单元6。 Game apparatus 3 is connected to the receiving unit 6 via a connection terminal. 接收单元6接收从控制器7无线发送的发送数据。 The receiving unit 6 receives transmission data wirelessly transmitted from the controller 7. 控制器7和游戏设备3通过无线通信彼此连接。 The controller 7 and the game apparatus 3 connected to each other by wireless communication. 作为可交换信息存储介质的例子的光盘4可拆卸地安装在游戏设备3上。 Examples of an exchangeable information storage medium is an optical disc 4 is detachably mounted on the game apparatus 3. 游戏设备3包括电源0N/0FF开关、游戏过程重置开关和用于打开在游戏设备3的顶主表面上的游戏设备3的顶盖的OPEN开关。 Game apparatus 3 includes a power 0N / 0FF switch, a game process reset switch, and open the top cover of the game device on the top surface of the main game device 3 3 OPEN switch. 当玩家按动OPEN开关时,盖被打开,使得可安装或取出光盘4。 When the player presses the OPEN switch, the lid is opened, so that the optical disc 4 can be mounted or removed.

[0088] 此外,当需要时外存储卡5可拆卸地安装在游戏设备3上。 [0088] Further, when necessary external memory card 5 is detachably mounted on the game apparatus 3. 外存储卡5具有安装在其上用于固定地存储保存的数据等的备份存储器等。 External memory card 5 has a backup memory or the like mounted thereon for fixedly storing saved data or the like. 游戏设备3执行存储在光盘4上游戏程序等,并将结果作为游戏图像显示在监视器2上。 Displaying the game apparatus 3 executes a program stored in the optical disc 4 on the game program and the like, and the result as a game image on the monitor 2. 游戏设备3还可使用存储在外存储卡5中的保存数据来再现过去玩的游戏的状态,并把游戏图像显示在监视器2上。 Game apparatus 3 can also be used to save the data stored in the external memory card 5 to reproduce the past state of the game played, and the game image is displayed on the monitor 2. 利用游戏设备3玩的玩家通过操作控制器7同时观察在监视器2上显示的游戏图像,可享受游戏的乐趣。 Using the game apparatus 3 players to play a game while observing the image displayed on the monitor 2 by operating the controller 7, you can enjoy the game.

[0089] 使用例如蓝牙(注册商标)技术,控制器7将发送数据从包括在控制器7中的通信部件75 (后面描述)无线发送到与接收单元6连接的游戏设备3。 [0089] The example game device Bluetooth (registered trademark) technology, the controller 7 transmits transmission data to the connection from the receiving unit includes a communication section 75 in the controller 7 (described later) of the radio 63. 控制器7具有两个控制单元,即通过柔性连接线缆79彼此连接的核心单元70和子单元76。 The controller 7 has two control units, i.e., connected by a flexible cable 79 connected to the core unit 70 and the subunit 76 to each other. 控制器7是用于主要操作出现在显示在监视器2上显示的游戏空间中的玩家对象的操作装置。 The controller 7 is operation means for mainly operating in the game space displayed on the monitor 2 the player-object. 核心单元70 和子单元76每个包括诸如多个操作按钮、键、杆等的操作部件。 The core unit 70 and the subunit 76 each includes a plurality of operation such as buttons, keys, like the lever operation member. 如后面所详细描述的,核心单元70包括用于从核心单元70得到观看的图像的成像信息计算部件74。 As the core unit 70 as described later in detail imaging information includes means for calculating the core unit 70 to obtain an image viewed from the member 74. 作为成像信息计算部件74的成像目标的例子,在监视器2的显示屏幕的附近提供了两个LED模块8L和8R。 Examples of imaging target member 74 as image information calculated in the vicinity of the display screen of the monitor 2 provides two LED modules 8L and 8R. LED模块8L和8R每个输出从监视器2向前的红外光。 LED modules 8L and 8R each output infrared light forward of the monitor 2. 虽然在本实施例中核心单元70和子单元76通过柔性线缆彼此连接,但子单元76可以具有无线单元,由此去掉连接线缆79。 Embodiment the core unit 70 and the subunit 76 connected to each other by a flexible cable, although in the present embodiment, the subunit 76 may have a wireless unit, thereby removing the connecting cable 79. 例如,子单元76具有作为无线单元的蓝牙(注册商标)单元,由此子单元76可将操作数据发送到核心单元70。 For example, the subunit 76 has a Bluetooth (registered trademark) unit as the wireless unit, whereby the subunit 76 can transmit operation data to the core unit 70.

[0090] 接着,将参考图2描述游戏设备3的结构。 [0090] Next, described with reference to FIG. 3 of the game apparatus structure. 图2是游戏设备3的功能框图。 FIG 2 is a functional block diagram of the game apparatus 3.

[0091] 如图2中所示,游戏设备3包括例如用于执行不同类型程序的RISCCPU(中央处理单元)30。 [0091] As shown in, the game apparatus 3 includes, for example RISCCPU (Central Processing Unit) 302 for executing various types of programs. CPU 30执行存储在引导ROM(未示出)中的引导程序,以例如初始化包括主存储器33的存储器,然后执行存储在光盘4上的游戏程序以根据该游戏程序执行游戏过程等。 CPU 30 execute boot program stored in a boot ROM (not shown) of, for example, initialize memories including a main memory 33, and then execute the game program stored on the optical disc 4 to perform game process in accordance with the game program and the like. CPU 30经由存储控制器31连接到GPU(图形处理单元)32、主存储器33、DSP (数字信号处理器)34和ARAM(音频RAM) 35。 CPU 30 is connected to a GPU (Graphics Processing Unit) 32, a main memory 33, DSP (Digital Signal Processor) 34, and of ARAM (Audio RAM) 35 via a memory controller 31. 存储控制器31经由预定总线连接到控制器I/F (界面)36、 视频I/F 37、外存储器I/F 38、音频I/F 39和盘I/F 41。 The memory controller 31 is connected via a predetermined bus to the controller I / F (interface) 36, a video I / F 37, an external memory I / F 38, an audio I / F 39 and the disc I / F 41. 控制器I/F 36、视频I/F 37、外存储器I/F 38、音频I/F 39和盘I/F 41分别连接到接收单元6、监视器2、外存储卡5、扬声器加和盘驱动器40。 The controller I / F 36, the video I / F 37, an external memory I / F 38, an audio I / F 39 and the disc I / F 41 are respectively connected to the receiving unit 6, the monitor 2, the external memory card 5, the speaker and added the disk drive 40.

[0092] GPU 32基于来自CPU 30的指令而执行图像处理。 [0092] GPU 32 performs image processing based on instructions from the CPU 30. GPU 32包括例如用于执行为显示3D图形所需的计算过程的半导体芯片。 GPU 32 includes, for example performed as a semiconductor chip displaying 3D graphics required calculation process. GPU 32使用专用于图像处理的存储器(未示出) 和主存储器33的部分存储区域来执行图像处理。 GPU 32 using a memory dedicated for image processing (not shown) and a main storage area of ​​the memory section 33 performs image processing. GPU32使用这些存储器产生待显示在监视器2上的游戏图像数据和影片,并按需经由存储控制器31和视频I/F 37将产生的数据或影片输出到监视器2。 These memories use GPU32 generating game image data to be displayed on the monitor 2, and the video, and on-demand data to the monitor 2 via the memory controller 31 or video and video I / F 37 will be generated.

[0093] 主存储器33是由CPU 30使用的存储区域,并按需存储由CPU 30执行的处理所需的游戏程序等。 [0093] The main memory 33 is a storage area used by the CPU 30, as needed and desired by the CPU 30 stores the processing executed by the game program and the like. 例如,主存储器33存储由CPU 30从光盘4读取的游戏程序、不同类型的数据等。 For example, the main memory 33 by the CPU 30 stores the game program from the optical disc 4 is read, the different types of data. 存储在主存储器33中的游戏程序、不同类型的数据等由CPU 30执行。 The game program stored in the main memory 33, various types of data executed by the CPU 30.

[0094] DSP 34处理在游戏程序执行期间通过CPU 30产生的声音数据等。 [0094] DSP 34 during the game process program executed by the audio data generated by CPU 30. DSP34连接到用于存储声音数据等的ARAM 35。 Connected to the DSP34 for storing sound data and the like ARAM 35. 当DSP 34执行预定过程(例如,已读的游戏程序或声音数据的存储)时使用ARAM 35。 ARAM 35 when using the DSP 34 performs a predetermined process (e.g., read the game program or sound data storage). DSP 34读取存储在ARAM 35中的声音数据,并经由存储控制器31和音频I/F 39将声音数据输出到包括在监视器2中的扬声器加。 DSP 34 reads the sound data stored in the ARAM 35, and 31 and the audio I / F 39 outputs the audio data to the monitor 2 includes a speaker in addition to the memory controller via.

[0095] 存储控制器31全面地控制数据发送,并连接到上述不同的I/F。 [0095] The memory controller 31 comprehensively controls data transmission, and is connected to the above-described various I / F. 控制器I/F36包括例如四个控制器I/F 36a、36b、36c和36d,并经由控制器I/F36a、36b、36c和36d的连接器将游戏设备3可通信地连接到可接合的外器件。 The controller I / F36 includes, for example, four controller I / F 36a, 36b, 36c and 36d, and via the controller I / F36a, 36b, 36c and 36d of the connector 3 game apparatus is communicably connected to the engageable external device. 例如,接收单元6与这样的连接器接合, 并经由控制器I/F 36连接到游戏设备3。 For example, the receiving unit 6 is engaged with such a connector and connected to the game apparatus 3 via the controller I / F 36. 如上所述,接收单元6从控制器7接收发送数据, 并经由控制器I/F 36输出发送数据到CPU 30。 As described above, the receiving unit 6 receives transmission data from the controller 7, and / F 36 outputs the transmission data to the CPU 30 via the controller I. 视频I/F 37连接到监视器2。 Video I / F 37 is connected to the monitor 2. 外存储器I/F 38连接到外存储卡5并可由提供在外存储卡5中的备份存储器访问。 An external memory I / F 38 is connected to the external memory card 5 and is accessible by a backup memory provided in the external memory card 5. 音频I/F 39连接到设立在监视器2中的扬声器加,使得由DSP 34从ARAM 35读取的声音数据或从盘驱动器40直接输出的声音数据可从扬声器加输出。 The audio I / F 39 is connected to the monitor 2 to establish a speaker in addition, such that the sound data read by the DSP 34 from the ARAM 35 or sound data directly output from the disc drive 40 is output from the speaker can be added. 盘I/F 41连接到盘驱动器40。 Disk I / F 41 connected to the disk drive 40. 盘驱动器40在光盘4的预定读取位置读取存储的数据,并输出数据到游戏设备3的总线或音频I/F 39。 The disk drive 40 reads data stored at a predetermined reading position of the optical disc 4, and outputs the data to the game device of the bus or the audio I 3 / F 39.

[0096] 接着,将参考图3和图4描述控制器7。 [0096] Next, with reference to FIGS. 3 and 4, the controller 7 is described. 图3是图示控制器7的外观的透视图。 FIG 3 is a perspective view illustrating the appearance of the controller 7. 图4是图示图3中所示控制器7的连接线缆79被连接到核心单元70到或从核心单元70断开连接的状态的透视图。 FIG 4 is a perspective view of the core unit 70 from the state of the disconnected connection cable 79 of the controller 7 is connected to the core unit 70 illustrated in FIG. 3 or FIG.

[0097] 如图3中所示,控制器7包括通过连接线缆79彼此连接的核心单元70和子单元76。 [0097] As shown in FIG. 3, the controller 7 includes the core unit connected to each other via a cable connection 7970 and the sub-unit 76. 核心单元70具有包括多个操作部件72的壳体71。 The core unit 70 has a housing 72 including a plurality of operating members 71. 子单元76具有包括多个操作部件78的壳体77。 Sub-unit 76 having a plurality of operating member 78 includes a housing 77. 核心单元70和子单元76通过连接线缆79彼此连接。 The core unit 70 and the subunit 76 connected to each other via the connecting cable 79.

[0098] 如图4中所示,连接线缆79在其一端具有可拆卸地连接到核心单元70的连接器73的连接器791,并且连接线缆79在其另一端固定地连接到子单元76。 [0098] As shown in Figure 4, having a connecting cable 79 is detachably connected to the core unit 70 is connected to connector 73 at one end thereof 791, and the connecting cable 79 is fixedly connected to the sub unit at the other end 76. 连接线缆79的连接器791与提供在核心单元70的后表面的连接器73接合,从而通过连接线缆79将核心单元70和子单元76彼此连接。 Cable 79 is connected to a connector 791 provided at the rear surface of the core unit 70 engages the connector 73, 79 so that the connection cable 76 connected to each other via the core unit 70 and a subunit.

[0099] 将参考图5和图6描述核心单元70。 [0099] will be described with reference to FIGS. 5 and 6 the core unit 70. 图5是从核心单元70的顶后侧所见的核心单元70的透视图。 FIG 5 is a perspective view of the core unit as seen from the top rear side 70 of the core unit 70. 图6是从核心单元70的底后侧所见的核心单元70的透视图。 FIG 6 is a perspective view of the core unit as seen from the rear side 70 of the bottom 70 of the core unit.

[0100] 如图5和图6中所示,核心单元70包括通过塑料模制等形成的壳体71。 [0100] As shown in FIG. 5 and FIG. 6, the core unit comprises a housing 70 formed by plastic molding 71 and the like. 壳体71 具有在纵向方向上从前到后延伸的大体上平行六面体的形状。 Housing 71 having a generally front-to-rear extending in the longitudinal direction of the parallel hexahedral shape. 壳体71的总体尺寸足够小, 以可以通过成人或甚至是孩子的一只手来握着。 The overall size of the housing 71 is small enough to be held by an adult can or even a child's hand.

[0101] 在壳体71的顶表面的前部的中心提供了十字键72a。 [0101] cross key 72a is provided at the center of the front portion of the top surface of the housing 71. 十字键72a为成十字形的四方向推动开关。 The cross key 72a is a four-direction push switch in a cross. 十字键7¾包括对应由箭头表示的四个方向(前、后、左和右)的操作部分,这些箭头分别位于以90度间隔布置的成十字形的突起部上。 7¾ cross key includes four direction arrow should be shown (front, rear, left and right) of the operation portion, the arrows are located at the projecting portion 90 is disposed in a cross degree intervals. 玩家通过按动十字键7¾ 的操作部分中的一个来选择前、后、左及右方向中的一个。 The player selects the front, rear, left and right directions by pressing a portion of a cross key operation in 7¾. 通过对十字键72a的操作,玩家可指示例如出现在虚拟游戏世界中的玩家角色等要移动的方向或光标要移动的方向。 Through the operation of the cross key 72a, the player can indicate the direction of, for example, appear in the virtual game world the player roles to move the cursor or the direction you want to move.

[0102] 虽然十字键7¾是用于根据由玩家执行的前述方向输入操作而输出操作信号的操作部件,但这种操作部件可以其它形式提供。 [0102] Although the cross key is an operation member 7¾ outputs an operation signal according to an input operation performed by said player direction, but the operation member may be provided in other forms. 例如,十字键7¾可利用包括推动开关和中心开关的复合开关来代替,该推动开关包括环形四方向操作部件,该中心开关提供在复合开关的中心处。 For example, the cross key may be utilized include 7¾ composite switch push switches and the center switch instead of the four-direction push switch includes an annular operating member, the center switch provided at the center of the combination switch. 可替选地,十字键7¾可利用操作部件代替,该操作部件包括从壳体71的顶表面突出的可倾斜杆并根据杆倾斜方向输出操作信号。 Alternatively, the cross key operating member may be utilized instead of 7¾, the operating member comprises a housing 71 from a top surface of the projecting lever tiltable lever and outputs an operation signal in accordance with the tilt direction. 还是可替选地,十字键7¾可利用操作部件代替,该操作部件包括可水平滑动的盘形构件并根据盘形构件的滑动方向输出操作信号。 Or alternatively, the cross key operating member may be utilized instead of 7¾, the operating member comprises a disc-shaped member horizontally slidable and outputs an operation signal in accordance with the sliding direction of the disk-shaped member. 还是可替选地,十字键7¾可利用接触垫代替。 Or alternatively, the cross key 7¾ contact pad may be utilized instead. 还是可替选地,十字键7¾可利用操作部件代替,该操作部件包括代表至少四个方向(前、后、左及右)的开关并根据由玩家按动的开关输出操作信号。 Or alternatively, the cross key 7¾ may be utilized instead of the operating member, the operating member comprises representing at least four directions (front, rear, left and right) and a switching signal according to the operation by the player pressing the switch output.

[0103] 在壳体71顶表面上的十字键7¾后,提供了多个操作按钮72b、72C、72d、72e、72f 和72g。 [0103] cross key 71 on the rear surface of the housing 7¾, provides a plurality of operation buttons 72b, 72C, 72d, 72e, 72f and 72g. 每个操作按钮72b、72c、72d、72e、72f和72g是用于当玩家按动操作按钮的头时输出分配给操作按钮72b、72c、72d、72e、72f和72g的各个操作信号的操作部件。 Each operation buttons 72b, 72c, 72d, 72e, 72f and 72g are assigned to the operation buttons 72b outputs for, when the first player operation button when pressed, 72c, 72d, 72e, 72f, and the operation member 72g of the respective operation signal . 例如,操作按钮72b、72c、72d分配有第一按钮、第二按钮和A按钮的功能。 For example, the operation buttons 72b, 72c, 72d are assigned functions of a first button, the second button and A button. 此外,操作按钮7&、72f 及72g分配有例如减号按钮(minus button)、主页按钮(home button)和加号按钮(plusbutton)的功能。 Further, the operation button 7 &, 72f and 72g are assigned, for example, the minus button (minus button), a home button (home button) and plus button (plusbutton) function. 操作按钮72b、72c、72d、72e、72f和72g根据通过游戏设备3执行的游戏程序而分配有各个功能,但这将不进行详细描述,因为这些功能不直接涉及本发明。 The operation buttons 72b, 72c, 72d, 72e, 72f and 72g are assigned the respective functions by the game apparatus 3 executes the game program in accordance with, but this will not be described in detail since these functions are not directly related to the present invention. 在图5 中所示的示范性布置中,操作按钮72b、72c、72d在壳体71的顶表面上以前后方向在中心处布置成直线。 In the exemplary arrangement shown in FIG. 5, the operation buttons 72b, 72c, 72d are arranged in a straight line back direction at the center on the top surface 71 of the housing. 操作按钮7&、72f和72g在壳体71的顶表面上的操作按钮72b和72d之间的左右方向上布置成直线。 & Operation button 7, arranged in a line and the left-right direction between the operation buttons 72d 72f and 72g on the top surface 71 of the housing 72b. 操作按钮72f具有埋在壳体71的顶表面中的顶表面,以便于不被玩家不留意地按动。 Operation button 72f has a top surface of the housing 71 is buried in the top surface, so as not to pay attention not to be pressed by the player.

[0104] 在壳体71的顶表面上的十字键7¾前,提供操作按钮72h。 [0104] the cross key 71 on the top surface of the front housing 7¾, providing an operation button 72h. 操作按钮7¾是用于远程控制游戏设备3的电源开或关的电源开关。 7¾ is an operation button for remotely controlling a game device on or off the power supply switch 3. 操作按钮7¾也具有埋在壳体71的顶表面中的顶表面,以便于不被玩家不留意地按动。 Operation button 7¾ also buried in the top surface of the housing 71 in the top surface, so as not to pay attention not to be pressed by the player.

[0105] 在壳体71的顶表面上的操作按钮72后,提供多个LED 702。 [0105] the operation button on the top surface 72 of the housing 71, a plurality of LED 702. 控制器7被分配了控制类型(号),以便于和其它控制器7区分。 The controller 7 is assigned a control type (number) so as to distinguish between the controller 7 and other. 例如,LED 702用来告知玩家对他或她在使用的控制器7当前设定的控制器类型。 For example, LED 702 to inform the player controller type he or she uses the controller 7 currently set. 具体地,当核心单元70将发送数据发送到接收单元6 时,多个LED 702中对应于控制器类型的一个被点亮。 Specifically, when the core unit 70 transmits the transmission data to the receiving unit 6, a plurality of LED 702 corresponding to a controller type is lit.

[0106] 在壳体71的顶表面上,在操作按钮72e、72f以及72g和操作按钮72b之间提供了声孔,用于外部输出来自图7中所示扬声器706的声音,其将在以下描述。 [0106] 71 on the top surface of the housing, between the operation buttons 72e, 72f and 72g and the operation button 72b is provided a sound hole for externally outputting from the speaker shown in FIG. 7 in the sound 706 which will hereinafter be description.

[0107] 在壳体71的底表面上形成凹陷部分。 [0107] concave portion is formed on the bottom surface 71 of the housing. 如后面所详细描述的,凹陷部分形成在当玩家握着核心单元70时玩家食指或中指所位于的部分。 As described in detail later, is formed in the recessed portion when the player when the player holds the core unit 70 is located index or middle portion. 在凹陷部分的后倾斜表面上,提供了操作按钮72i。 The inclined surface on the rear portion of the recess, there is provided an operation button 72i. 操作按钮72i是作为例如B按钮的操作部件。 For example, as the operation button B button 72i is an operation member. 操作按钮72i用作例如在射击游戏中的触发开关,或用于将玩家对象的注意力吸引到预定对象。 For example, the operation button 72i is used as a trigger switch in a shooting game, or for attracting attention of a player object is a predetermined object.

[0108] 在壳体71的前表面上,提供了包括在成像信息计算部件74中的图像拾取元件743。 [0108] On the front surface of the housing 71, there is provided an image pickup element 743 including the imaging information calculation section 74. 成像信息计算部件74是用于分析由核心单元70得到的图像数据并检测图像数据中具有高亮度的区域的距心、尺寸等的系统。 The imaging information calculation section 74 for analyzing image data obtained by the core unit 70 and detecting the centroid, the size and other system data region of the image having a high luminance. 成像信息计算部件74具有例如约200帧/秒的最大采样周期,因此可追踪和分析甚至是核心单元70相对快的运动。 The imaging information calculation section 74 has, for example, a maximum sampling period of about 200 frames / sec, and therefore traceable core unit 70 analyzes even a relatively fast motion. 成像信息计算部件74 将在后面详细描述。 The imaging information calculation section 74 will be described in detail later. 在壳体71的后表面,提供连接器73。 After the surface of the housing 71, there is provided a connector 73. 连接器73例如为32-针的边缘连接器,并用来接合和连接核心单元70和连接线缆79的连接器791。 The connector 73 is, for example 32- pin edge connector, and for engaging and connecting the core unit 70 and the connector 79 of the cable connector 791.

[0109] 将参考图7和8描述核心单元70的内部结构。 [0109] FIGS. 7 and 8 will be described with reference to the internal structure of the core unit 70. 图7是图示如从核心单元70的后侧所见的核心单元70的上外壳(壳体71的部分)被移走的状态的透视图。 As illustrated in FIG. 7 is a perspective view as seen from the rear side of the core unit 70. The core unit 70 in the upper housing (housing part 71) is removed state. 图8是图示如从核心单元70的前侧所见的核心单元70的下外壳被移走的状态的透视图。 FIG 8 is a perspective view illustrating the core unit as seen from the front side of the core unit 70 of the lower housing 70 is removed state. 图8是图示图7中所示基板700的相反侧的透视图。 FIG 8 is a perspective view of the opposite side of the substrate 700 illustrated in FIG. 7 in FIG.

[0110] 如图7中所示,基板700固定在壳体71中。 [0110] As shown in FIG. 7, the substrate 700 is fixed to the housing 71. 在基板700的顶主表面上,提供了操作按钮72&、7213、72(;、72(1、726、72厂728和7211,加速度传感器701,LED 702,天线754 等。这些元件经由形成在基板700上的线(未示出)等连接到微型计算机751 (见图8和17)等。 无线模块753(未示出)(见图17)和天线7M允许核心单元70作为无线控制器。石英振荡器703(未示出),在壳体71中提供,产生后面所描述的微型计算机751的参考时钟。在基板700的顶主表面上,提供了扬声器706和放大器708。在从基板700的中心偏移的基板700的边缘附近提供了加速度传感器701。因此,基于核心单元70相对于其纵向方向的旋转可对重力加速度和包含离心力分量的加速度的方向改变进行检测,以便基于已检测到的加速度数据使用预定计算以有利的精确度来确定核心单元70的旋转。 On the top main surface of the substrate 700, there is provided an operation button 72 &, 7213,72 (;, 72 (1,726,72 plant 728 and 7211, an acceleration sensor 701, LED 702, via antenna 754, etc. These elements formed in the substrate. on line 700 (not shown) connected to the microcomputer 751 (see FIGS. 8 and 17), etc. the wireless module 753 (not shown) (see FIG. 17) and an antenna 7M allow the core unit 70 as a wireless controller. quartz oscillator 703 (not shown), provided in the housing 71, the microcomputer is generated as described later with reference to clock 751 on the top main surface of the substrate 700, a speaker 706 and an amplifier 708. in the substrate 700 from providing an offset of the center near the edge of the substrate 700 of the acceleration sensor 701. Accordingly, based on the rotation of the core unit 70 with respect to its longitudinal direction may be a direction of gravitational acceleration and an acceleration containing a centrifugal force component of the change is detected for the detected based on Based on the acceleration data using a predetermined accuracy advantageous to determine the rotation of the core unit 70.

[0111] 如图8中所示,在基板700的底主表面的前边缘,提供了成像信息计算部件74。 As shown in Figure 8 [0111] In the front edge of the bottom main surface of the substrate 700, there is provided the imaging information calculation section 74. to make

13像信息计算部件74包括红外滤波器741、透镜742、图像拾取元件743和图像处理电路744, 它们以这种顺序从在基板700底主表面上的核心单元70的前表面定位。 13 like member 74 includes an infrared filter information 741, a lens 742, the image pickup element 743 and an image processing circuit 744, are positioned in this order from the front surface of the core unit 700 on the bottom major surface of the substrate 70 is calculated. 在基板700的底主表面的后边缘,附着了连接器73。 After the edge of the bottom main surface of the substrate 700, the connector 73 is attached. 此外,在基板700的底主表面上提供了声音IC 707和微型计算机751。 Further, a sound IC 707 and the microcomputer 751 on the bottom major surface of the substrate 700. 声音IC 707,经由形成在基板700等上的线而连接到微型计算机751和放大器708,基于从游戏设备3所发送的声音数据,经由放大器708将声音信号输出到扬声器706。 Sound IC 707, via lines formed on the substrate 700 and the like are connected to the microcomputer 751 and the amplifier 708, based on the three sound data transmitted from the game device, via an amplifier 708 outputs the sound signal to the speaker 706. 在基板700的底主表面上,提供了振动器704。 On the bottom main surface of the substrate 700, a vibrator 704 is provided. 振动器704是例如振动马达或螺线圈。 Vibrator 704 is, for example, a vibration motor or a solenoid. 核心单元70通过振动器704的激励而振动,并且振动传递给玩家握着核心单元70的手。 The core unit 70 is vibrated by the excitation of the vibrator 704, and the vibration is transmitted to the player's hand holding the core unit 70. 由此,实现了所谓的振动反馈游戏。 Thereby, a so-called vibration-feedback game. 振动器704稍微向着壳体71的前部设置,从而允许玩家所握着的壳体71强烈地振动,即允许玩家容易地感觉到振动。 Vibrator 704 is provided slightly toward the front portion of the housing 71, thereby allowing the housing 71 held by the player to strongly vibrate, allowing the player to easily feel the vibration.

[0112] 将参考图9到12来描述子单元76。 [0112] with reference to FIGS. 9 to 12 sub-unit 76 will be described. 图9是图示子单元76的第一例子的透视图。 9 is a perspective view of a first example of the subunit 76 is illustrated. 图10是图示图9中所示子单元76的上外壳(壳体77的一部分)被移去的状态的透视图。 FIG 10 is a perspective view illustrating a state where the removed sub-unit shown in FIG. 9 on the housing 76 (housing part 77). 图IlA是图示子单元76的第二例子的顶视图。 FIG IlA is a top view illustrating a second example of the subunit 76. 图IlB是图示子单元76的第二例子的底视图。 FIG IlB is illustrated a second example of the subunit 76 is a bottom view. 图IlC是图示子单元76的第二例子的左侧视图。 FIG IlC is a left side view illustrating a second example of the subunit 76. 图12是图示从子单元76的顶前侧所见的子单元76的第二例子的透视图。 FIG 12 is a perspective view illustrating an example of a second sub-unit from the top of the front 76 of the subunit 76 as seen in side.

[0113] 如图9中所示,子单元76包括通过例如塑料模制形成的壳体77。 [0113] As shown, the subunit 9 through 76 includes a housing 77 formed by plastic molding, for example. 壳体77在纵向方向上从前到后地延伸,并具有包括头的流线型固体形状,所述头是子单元76中最宽的部分。 Housing 77 extends from the front to the rear in the longitudinal direction, and has a streamline solid shape including a head, said head sub-unit 76 is widest portion. 子单元76的总体尺寸足够小,以便于通过成人或甚至是孩子的一只手来握着。 The overall size of the subunit 76 is small enough to be held in an adult or even by a child's hand.

[0114] 在壳体77的顶表面上最宽部分附近,提供了杆78a。 [0114] 77 on the top surface of the housing near the widest portion, a lever 78a. 杆78a是包括从壳体77的顶表面突出的可倾斜杆并根据杆倾斜方向输出操作信号的操作部件。 78a is a lever projecting from the top surface of the housing 77 may tilt lever and outputs an operation signal in accordance with operation of the lever member oblique direction. 例如,玩家可通过在360 度的任意方向上倾斜杆末梢来任意地指定方向和位置,由此玩家可指示出现在虚拟游戏世界中的玩家角色等要移动的方向或光标要移动的方向。 For example, a player may arbitrary direction of 360 degrees by the inclined rod tip arbitrarily specify the direction and position, whereby the player can indicate a direction in the virtual game world appear in the player character direction or the like to move the cursor to move.

[0115] 在子单元76的壳体77的前部提供了多个操作按钮78d和78e。 [0115] Providing a plurality of operation buttons 78d and 78e in the front portion 77 of the housing 76 of the subunit. 操作按钮78d和78e每个都是一操作部件,用于在玩家按动操作按钮78d和78e的头时输出分配给操作按钮78d和78e的各个操作信号。 The operation buttons 78d and 78e are each an operation section for outputting assigned to the operation buttons 78d and 78e of the respective operation signal when the player presses the operation button 78d and 78e of the head. 例如,操作按钮78d和78e分配有例如X按钮和Y按钮的功能。 For example, the operation buttons 78d and 78e are assigned, for example, the function of the X button and Y button. 尽管操作按钮78d和78e根据由游戏设备3所执行的游戏程序分配有各个功能,但这将不具体描述,因为所述功能不直接与本发明相关。 Although the operation buttons 78d and 78e are assigned by the game program according to the game apparatus 3 are executed by the various functions, but this will not be described, because the functions are not directly related to the present invention. 在图9所示的示范性设置中,操作按钮78d和78e在壳体77的前表面上从顶到底对准。 In the exemplary arrangement shown in FIG. 9, the operation buttons 78d and 78e are aligned from the top in the end on the front surface of the housing 77.

[0116] 在图10中,基板固定于壳体77中。 [0116] In FIG. 10, the substrate 77 is fixed to the housing. 在基板的顶主表面上提供了杆78a、加速度传感器761等。 Providing the rod 78a, the acceleration sensor 761 and the like on the top major surface of the substrate. 杆78a、加速度传感器761等经由形成在基板等上的线(未示出)而连接到连接线缆79。 Rod 78a, an acceleration sensor 761 and the like are formed via a line (not shown) on a substrate or the like is connected to the connecting cable 79.

[0117] 如图11A、1 IBUlC和12所示,如在第一例子的子单元76的情形中一样,第二例子的子单元76包括壳体77、杆78a、操作按钮78d和78e,并且第二例子的子单元76在壳体77的顶表面上具有操作按钮78b和78c。 [0117] FIG 11A, 1 IBUlC and shown as 12 as in the case of the first example of the subunit 76, the second example of the subunit 76 includes a housing 77, a rod 78a, the operation buttons 78d and 78e, and examples of the second sub-unit 76 having operation buttons 78b and 78c on the top surface 77 of the housing.

[0118] 在壳体77的顶表面上的杆78a后,第二例子的子单元76具有多个操作按钮78b和78c。 [0118] lever 77 on the top surface of the rear housing 78a, a second example of the subunit 76 having a plurality of operation buttons 78b and 78c. 操作按钮78b和78c每个都是一操作部件,用于在玩家按动操作按钮78b和78c的头时输出分配给操作按钮78b和78c的各个操作信号。 The operation buttons 78b and 78c are each an operation section for outputting a respective operation signal assigned to the operation buttons 78b and 78c when the player presses the operation button 78b and 78c of the head. 操作按钮78b和78c根据由游戏设备3所执行的游戏程序而分配有各个功能。 And the operation buttons 78b and 78c are assigned respective functions according to the game program executed by the game apparatus 3. 然而,这将不在此描述,因为所述功能与本发明不直接相关。 However, this will not be described, because the functions are not directly related to the present invention. 在图11A、11B、11C和12中所示的示范性设置中,操作按钮78b和78c在左右方向上在壳体77的顶表面的中心成直线设置。 In 11A, 11B, 11C in the exemplary arrangement shown in FIG. 12 and, to the operation buttons 78b and 78c at the center of the top surface of the housing 77 is disposed linearly in the lateral direction. [0119] 虽然杆78a是用于根据上述由玩家执行的方向输入操作输出操作信号的操作部件,但是这种操作部件也可以其它形式提供。 [0119] Although the stick 78a is an operation member based on the output operation signal input from the operation direction performed by the player, but such an operation section may be provided in other forms. 此后,参考图13至图16,将描述第一至第五的示范性修改,这些修改中的每个包括第二例子的子单元76,所述子单元具有用于根据方向输入操作而输出操作信号的操作部件。 Thereafter, with reference to FIGS. 13 to 16, the first to fifth exemplary modification will be described, each sub-unit comprises a second example of these modifications is 76, the subunits having a direction input operation according to the output operation the operation member signal.

[0120] 作为如图13中所示的第一示范性修改,子单元76可包括代替杆78a的十字键78f,该十字键78f类似于核心单元70的十字键72a。 [0120] As a first exemplary modification shown in FIG. 13, the subunit 76 may include a cross key 78f instead of the rod 78a of the cross key 78f similar to the cross key 72a 70 of the core unit. 作为如图14中所示的第二示范性修改,子单元76可包括代替杆78a的滑动垫78g,该滑动垫78g包括可水平滑动的盘形构件并根据盘形构件的滑动方向输出操作信号。 As the second exemplary modification shown in FIG. 14, the subunit 76 may include a slide pad 78g rod 78a in place of 78g of the sliding pad comprises a disc-shaped member horizontally slidable and outputs an operation signal in accordance with the sliding direction of the disk-shaped member . 作为如图15中所示的第三示范性修改,子单元76 可包括代替杆78a的接触垫78h。 As the third exemplary modification shown in FIG. 15, the subunit 76 may include a contact pad instead of the stick 78a 78h. 作为如图16中所示的第四示范性修改,子单元76可包括代替杆78a的操作部件,该操作部件具有分别代表至少四个方向(前、后、左及右)的按钮78i、78j、7^和781,并根据由玩家按动的按钮(78i、78j、78k或781)输出操作信号。 As the fourth exemplary modification shown in FIG. 16, the subunit 76 may include a lever instead of the operation member 78a, which represent the operation member having at least four directions (front, rear, left and right) buttons 78i, 78j , ^ 7 and 781, and outputs an operation signal in accordance with the button (78i, 78j, 78k, or 781) is pressed by the player. 作为第五示范性修改,子单元76可包括代替杆78a的包括推动开关和中心开关的复合开关,该推动开关具有环形四方向操作部件,该中心开关提供在复合开关的中心处。 As the fifth exemplary modification, the subunit 76 may include a rod 78a in place of the composite switch comprises a push switches and center switch, the push switch having a ring-shaped four-direction operation member, the center switch provided at the center of the combination switch.

[0121] 接着,将参考图17描述控制器7的内部结构。 [0121] Next, will be described with reference to FIG. 7 of the internal structure of the controller 17. 图17是图示控制器7的结构的框图。 FIG 17 is a block diagram illustrating a configuration of the controller 7.

[0122] 如图17中所示,除了如上所述的操作部件72、成像信息计算部件74、加速度传感器701、扬声器706、声音IC 707以及放大器708,核心单元70还包括通信部件75。 [0122] As shown, in addition to the operation member 72 as described above, the imaging information calculation section 7417, the acceleration sensor 701, a speaker 706, a sound IC 707 and the amplifier 708, the core unit 70 further includes a communication section 75. 此外, 具有如上所述的操作部件78和加速度传感器761的子单元76经由连接线缆79和连接器791及73而连接到微型计算机751。 Furthermore, the operation member 78 as described above and having the acceleration sensor 761 of the subunit 76 is connected via a cable 79 and connectors 73 and 791 are connected to the microcomputer 751.

[0123] 成像信息计算部件74包括红外滤波器741、透镜742、图像拾取元件743和图像处理电路744。 [0123] The imaging information calculation section 74 includes an infrared filter 741, a lens 742, the image pickup element 743 and an image processing circuit 744. 在入射在核心单元70的前表面上的光中,红外滤波器741只允许红外光通过。 In the light incident on the front surface of the core unit 70, an infrared filter 741 allows infrared light. 透镜742收集通过红外滤波器741的红外光,并输出红外光到图像拾取元件743。 Lens 742 through an infrared filter to collect the infrared light 741, and outputs the infrared light to the image pickup element 743. 图像拾取元件743是诸如例如CMOS传感器或CCD的固态成像器件。 The image pickup element 743 such as a CMOS sensor or a CCD, for example, a solid-state imaging device. 图像拾取元件743得到由透镜742收集的红外光的图像。 The image pickup element 743 to obtain an image of the infrared light collected by the lens 742. 从而,图像拾取元件743仅得到了通过红外滤波器741的红外光的图像,并产生图像数据。 Thus, the image pickup element 743 to obtain an image only infrared light through an infrared filter 741 and generates image data. 由图像拾取元件743产生的图像数据通过图像处理电路744处理。 The image processing circuit 744 processes the image data generated by the image pickup element 743 through. 具体地,图像处理电路744处理从图像拾取元件743获得的图像数据,识别其中具有高亮度的点,并将代表识别的位置坐标和区域尺寸的处理结果数据输出到通信部件75。 Specifically, the image processing circuit 744 processes the image data 743 obtained from the image pickup element, wherein the identified point having a high brightness, and outputs processing result data representing the identified position coordinates and size of the area to the communication section 75. 成像信息计算部件74固定到核心单元70的壳体71。 The imaging information calculation section 74 is fixed to the core unit 70. The housing 71. 成像信息计算部件74的成像方向可通过改变壳体71的方向来改变。 The imaging direction of the imaging information calculation section 74 can be changed by changing the direction of the housing 71. 壳体71通过柔性连接线缆79连接到子单元76,因此成像信息计算部件74的成像方向不通过改变子单元76的方向和位置而改变。 Housing 71 is connected by a flexible cable 79 is connected to the subunit 76, and therefore the imaging direction of the imaging information calculation section 74 is not sub-unit by changing the direction and position 76 is changed. 如后面所详细描述的,基于由成像信息计算部件74输出的处理结果数据,可根据核心单元70的位置和运动获得信号。 As described in detail later, based on the process result data outputted by the imaging section 74 calculates the information signal may be obtained according to the position and movement of the core unit 70.

[0124] 核心单元70优选地包括三轴加速度传感器701。 [0124] The core unit 70 preferably includes a three-axis acceleration sensor 701. 此外,子单元76优选地包括三轴加速度传感器761。 Further, the subunit 76 preferably includes a three-axis acceleration sensor 761. 三轴加速度传感器701和761每个检测三个方向即上/下方向、左/ 右方向和前/后方向上的线性加速度。 Triaxial acceleration sensor 701 and 761 each detect three directions i.e. up / down direction, the left / right direction and front / rear direction of the linear acceleration. 可替换地,根据在游戏过程中所使用的控制信号的类型,在另一实施例中可使用二轴加速度检测装置,其只检测沿着上/下和左/右方向(或其它方向对)上的每个的线性加速度。 Alternatively, depending on the type of control signals used during the game, the embodiment may be two-axis acceleration detection means used in another embodiment, which only detect up / down and left / right direction (or other direction) each of the linear acceleration. 例如,三轴加速度传感器701和761或二轴加速度传感器701和761可以是可从Analog Device公司或STMicroelectronics NV获得的类型。 For example, a triaxial acceleration sensor 701 and 761 or two axis acceleration sensors 701 and 761 may be a type available from Analog Device Company or STMicroelectronics NV. 优选地,加速度传感器701和761中的每个是基于硅微机械加工的MEMS (微机电系统)技术的静电电容(电容耦合)类型。 Preferably, the acceleration sensors 701 and 761 each of which is based on the electrostatic capacitance of the silicon micromachined MEMS (microelectromechanical systems) technology (capacitive coupling) type. 然而,现在存在或以后开发的任何其它合适的加速度检测技术(例如,压电类型或压电电阻类型)可用来提供三轴加速度传感器701和761或两轴加速度传感器701和761。 However, any other suitable acceleration detection technology (e.g., piezoelectric type or piezoresistance type) now existing or later developed may be used to provide the three-axis acceleration sensors 701 and 761 or two axis acceleration sensors 701 and 761.

[0125] 如本领域技术人员所理解的,在加速度传感器701和761中使用的加速度检测装置只能检测沿着对应于加速度传感器每个轴的直线方向的加速度(线性加速度)。 [0125] As one skilled in the art will appreciate, the acceleration detection means used in the acceleration sensors 701 and 761 detect only along a linear direction corresponding to each axis of the acceleration sensor acceleration (linear acceleration). 换句话说,加速度传感器701和761的每个直接输出限定于指示沿着其两个轴或三个轴中每个轴的线性加速度(静态或动态)的信号。 In other words, the direct output of the acceleration sensor 701 and 761 each define a signal indicating that along two axes or three axes of linear acceleration for each axis (static or dynamic). 结果,加速度传感器701和761不能直接检测沿着非线性(例如拱形)路径的移动、旋转、旋转移动、角位移、倾侧、位置、姿态或任何其它物理特征。 As a result, the acceleration sensors 701 and 761 can not directly detect along linear (e.g. arcuate) path of movement, rotation, rotational movement, angular displacement, tilt, position, attitude or any other physical characteristic.

[0126] 但是,如本领域技术人员通过这里的描述将理解的,通过对从加速度传感器701 和761所输出的加速度信号的附加处理,可推断或计算涉及核心单元70和子单元76的附加信息。 [0126] However, as those skilled in the art from the description herein will be understood that, by the additional processing of the acceleration sensor 701 and the acceleration signal 761 output infer or calculate the additional information relating to the core unit 70 and the subunit 76. 例如,通过检测静态加速度(即,重力),可以使用加速度传感器701和761的输出、通过将倾侧角与所检测的加速度相关联来推断对象(核心单元70或子单元76)相对重力矢量的倾侧。 For example, by detecting static acceleration (i.e., gravity), you can use the output of the acceleration sensor 701 and 761, inferred by the acceleration associated with the tilt angle of the detected object (core unit 70 or subunit 76) relative to the gravity vector heeling . 这样,加速度传感器701和761可与微型计算机751(或其它处理器)组合使用以确定核心单元70和子单元76的倾侧、姿态或位置。 Thus, the acceleration sensors 701 and 761 may be combined with a microcomputer 751 (or another processor) to determine the use of the core unit 70 and the subunit 76 tilt, attitude or position. 类似地,如这里所描述的,核心单元70和子单元76的各种移动和/或位置可通过对加速度信号的处理来计算或推断,该加速度信号在包含加速度传感器701的核心单元70或包含加速度传感器761的子单元76 通过例如用户的手而经受动态加速时由加速度传感器701和761所产生。 Similarly, as described herein, the core unit 70 and the subunit various movements and / or positions may be calculated by processing the acceleration signal or inferred 76, the acceleration signal containing the acceleration sensor 701 of the core unit 70 or comprises acceleration when the sensor 761 of the subunit 76 is subjected to dynamic acceleration by the hand of a user, for example, generated by the acceleration sensors 701 and 761. 在另一个实施例中,加速度传感器701和761中的每个可包括用于在将信号输出到微型计算机751前从加速度检测装置输出的加速度信号执行任何所需处理的嵌入式信号处理器或其它类型的专用处理器。 In another embodiment, the acceleration sensors 701 and 761 may each include means for performing any desired processing of the acceleration signal from the acceleration detecting means output signal to the microcomputer 751 prior to the embedded signal processor or other type of dedicated processor. 例如,嵌入式或专用处理器可在加速度传感器意图检测静态加速度(即重力) 时将检测到的加速度信号转换成对应的倾侧角。 For example, an embedded or dedicated processor may convert the roll angle corresponding to the acceleration sensor is intended to detect static acceleration (i.e., gravity) of the acceleration signal detected. 由加速度传感器701和761中的每个所检测到的代表加速度的数据输出到通信部件75。 Output data from the acceleration sensors 701 and 761 representing each of the detected acceleration to the communication section 75.

[0127] 在另一个示范性实施例中,加速度传感器701和761中至少一个可利用结合了例如旋转或振动元件的任何合适技术的陀螺传感器来代替。 [0127] embodiment, the acceleration sensors 701 and 761 may be utilized in conjunction with at least one of a gyro-sensor of any suitable technology, for example, rotating or vibrating element in place In another exemplary embodiment. 可在此实施例中使用的示范性MEMS陀螺传感器可从Analog Devices公司得到。 Exemplary MEMS gyro-sensor used in this embodiment may be implemented available from Analog Devices Corporation. 不像加速度传感器701和761,陀螺传感器能直接检测绕着由其中的陀螺仪元件所限定的至少一个轴的旋转(或角速率(angular rate))。 Unlike the acceleration sensors 701 and 761, a gyro sensor which can directly detect about by the gyroscopic element defining at least one axis of rotation (or angular rate (angular rate)). 由此,由于在陀螺传感器和加速度传感器之间的基本差异,根据针对具体应用所选的器件,需要对在来自这些器件的输出信号所执行的处理操作进行对应改变。 Thus, due to the fundamental differences between a gyro sensor and an acceleration sensor, according to the need to be a corresponding change in the output signal from the processing operation performed by these devices for a particular application of the selected device.

[0128] 更为具体地,当使用陀螺传感器代替加速度传感器来计算倾侧或姿态时,需要显著的改变。 When [0128] More specifically, when a gyro-sensor instead of the acceleration sensor to calculate the tilt or attitude, requires significant changes. 具体地,当使用陀螺传感器时,在检测开始时初始化倾侧值。 Specifically, when a gyro sensor, initialization values ​​when detecting the start tilting. 然后,将与从陀螺传感器输出的角速度有关的数据整合(integrate)。 Then, the data integration (integrate) associated with the angular velocity output from the gyro sensor. 接着,计算倾斜自初始化的倾侧值的改变量。 Next, the change amount is calculated from the initialized tilt value of tilting. 在这种情形中,计算的倾侧对应于角度。 In this case, the calculated tilt corresponds to an angle. 相反,当使用加速度传感器计算倾侧时,通过将每个轴分量的重力加速度值与预定参考进行比较来计算倾侧。 In contrast, when the acceleration sensor calculates the tilt, the tilt is calculated by comparing the value of each axis component of the gravitational acceleration with a predetermined reference. 因此,计算的倾侧可表示为矢量。 Therefore, the calculated tilt can be represented as a vector. 由此,无需初始化,就可利用加速度检测装置来确定绝对方向。 Thus, without initialization, an absolute direction can be determined using the acceleration detecting means. 作为倾侧计算的值的类型在陀螺传感器和加速度传感器之间也很不相同;即,当使用陀螺传感器时所述值是角度,而当使用加速度传感器时所述值是矢量。 Type of the value calculated as the tilt is also very different between a gyro sensor and an acceleration sensor; i.e., when the value is an angle of the gyro sensor, an acceleration sensor when the value is a vector. 因此,当时使用陀螺传感器来代替加速度传感器时,关于倾侧的数据也需要通过对在两个器件间的基本差异进行了考虑的预定转换来处理,反之亦然。 Therefore, when using a gyro sensor instead of the acceleration sensor, data on tilt also needs by performing a predetermined conversion in consideration of the basic differences between the two devices to process, and vice versa. 归因于这一事实,即本领域技术人员已知陀螺仪的本质以及在加速度检测装置和陀螺仪之间的基本差异,所以这里不提供进一步的细节。 Due to the fact that the present skill in the art and the nature of gyroscopes fundamental differences between the acceleration detection means and the gyroscope, so no further details are provided here. 虽然陀螺传感器由于可直接检测旋转而是有利的,但当与在这里描述的控制器结合使用时,加速度传感器一般更为经济。 Although direct detection of the gyro sensor due to the rotation is advantageous, but when used in conjunction with the controller described herein, an acceleration sensor is generally more economical.

[0129] 通信部件75包括微型计算机751、存储器752、无线模块753和天线754。 [0129] The communication section 75 includes a microcomputer 751, a memory 752, radio module 753 and the antenna 754. 微型计算机751控制用于无线发送所述发送数据的无线模块753同时在过程期间将存储器752用作存储区域。 The microcomputer 751 controls the wireless transmission of the transmission data for the radio module 753 at the same time during the course of the memory 752 as a storage area. 此外,微型计算机751基于由无线模块753经由天线7M所接收的来自游戏设备3的数据来控制声音IC707和振动器704。 Further, the microcomputer 751 controls the sound IC707 and the vibrator 704 based on the received wireless module 753 via the antenna 7M data from the game apparatus 3. 声音IC 707处理经由通信部件75从游戏设备3所发送的声音数据等。 Sound IC 707 via the communication processing section 753 of the voice data transmitted from the game device and the like.

[0130] 包括来自操作部件72的操作信号(核心键数据)、来自加速度传感器701的加速度信号(核心加速度数据)和来自成像信息计算部件74的处理结果数据在内的来自核心单元70的数据输出到微型计算机751。 [0130] including an operation signal (core key data) from the operation section 72, acceleration signals (core acceleration data) from the acceleration sensor 701 and process result data from the imaging information calculation section 74, including the data output from the core unit 70 to the microcomputer 751. 来自子单元76的操作部件78的操作信号(子键数据)以及来自加速度传感器761的加速度信号(子加速度数据)经由连接线缆79输出到微型计算机751。 Operation signal (sub key data) and acceleration signals (sub acceleration data) from the acceleration sensor 761 of the operating member 76 from the sub-unit 78 via the output cable 79 is connected to the microcomputer 751. 微型计算机751在存储器752中临时存储输入数据(核心键数据、子键数据、核心加速度数据、子加速度数据和处理结果数据)作为将被发送到接收单元6的发送数据。 The microcomputer 751 (the core key data, sub key data, core acceleration data, sub acceleration data and the process result data) are temporarily stored in the input data memory 752 to be transmitted as transmission data to the receiving unit 6. 从通信部件75到接收单元6的无线发送以预定时间间隔周期地执行。 Transmitted at predetermined time intervals periodically from the radio communication section 75 to the receiving unit 6. 因为游戏过程一般以1/60秒的周期来执行,需要以更短时段的周期来收集和发送数据。 Since game process is generally 1/60 second to perform a cycle, a cycle of a shorter time required to collect and transmit data. 具体地,游戏过程单元为16. 7ms (1/60秒),而使用蓝牙(注册商标)技术构建的通信部件75的发送间隔为5ms。 Specifically, the game process unit is 16. 7ms (1/60 sec), while using the Bluetooth (registered trademark) technology to build a communication member 75 of the transmission interval is 5ms. 微型计算机751输出存储在存储器752中的发送数据作为一系列操作信息以对接收单元6的发送时序发送到无线模块753。 The microcomputer 751 outputs the transmission data stored in the memory 752 to the transmission timing for the receiving unit 6 is transmitted to the wireless module 753 as a series of operation information. 无线模块753使用例如蓝牙(注册商标)技术来将操作信息调制到预定频率的载波上,并从天线7M辐射低功率无线电波信号。 The wireless module 753 for example, Bluetooth (registered trademark) technology to modulate the operation information onto a carrier of a predetermined frequency, and radiated from the antenna 7M low power radio wave signal. 由此,来自包括在核心单元70中的操作部件72的核心键数据、来自包括在子单元76中的操作部件78的子键数据、来自包括在核心单元70中的加速度传感器701的核心加速度数据、来自包括在子单元76中的加速度传感器761的子加速度数据和来自成像信息计算部件74的处理结果数据由无线模块753调制到低功率无线电波信号上并从核心单元70被辐射。 Thus, the key data included in the core from the core unit 70 in the operating member 72, 78 includes sub key data from the operation member in the sub unit 76, including data from the acceleration sensor 70 in the core unit 701 of the core acceleration , comprises a data processing result from the acceleration sensor unit 76 in the sub-sub-acceleration data 761 and the imaging information calculation section 74 from the wireless module 753 is modulated onto the low power radio wave signal 70 and is radiated from the core unit. 游戏设备3的接收单元6接收低功率无线电波信号,且游戏设备3解调或解码低功率无线电波信号以获得操作信息序列(核心键数据、子键数据、核心加速度数据、子加速度数据和处理结果数据)。 The game apparatus 3 receiving unit 6 receives the low power radio wave signal, and 3 demodulates or decodes the low power radio wave signal to obtain a gaming device operation information sequence (the core key data, sub key data, core acceleration data, sub acceleration data and processing result data). 基于获得的操作信息和游戏程序,游戏设备3的CPU 30执行游戏过程。 The obtained operation information and the game program, the CPU 30 3 game apparatus performs a game process based on 在通信部件75使用蓝牙(注册商标)技术构建的情形中,通信部件75可具有接收从其它器件无线发送的发送数据的功能。 In the case where the communication section 75 using the Bluetooth (registered trademark) technology to build, the communication member 75 may have a function of receiving a wireless transmission from other devices transmit data.

[0131] 如图18中所示,为使用控制器7与游戏系统1来玩游戏,玩家用一只手(例如,右手)握着核心单元70 (见图19和20),并用另一只手(例如,左手)握着子单元76 (见图22)。 [0131] As shown in FIG. 18, using the controller 7 with the game system 1 to play a game, the player holding the core unit with one hand (e.g., right hand) 70 (see FIGS. 19 and 20), and with the other hand (e.g., left) sub-holding unit 76 (see FIG. 22). 玩家握着核心单元70,以便于将核心单元70的前表面(即,具有入口的一侧,光通过入口入射在得到光图像的成像信息计算部件74上)指向监视器2。 A player holding the core unit 70, so that the front surface (i.e., the side having an inlet, an inlet incident light by calculating the information on the imaging member 74 obtained light image) of the core unit 70 points to the monitor 2. 另一方面,两个LED模块8L和8R提供在监视器2的显示屏幕的附近。 On the other hand, two LED modules 8L and 8R provided in the vicinity of the display screen of the monitor 2. LED模块8L和8R每个输出从监视器2向前的红外光。 LED modules 8L and 8R each output infrared light forward of the monitor 2.

[0132] 当玩家握着核心单元70以便于将其前表面指向监视器2时,由两个LED模块8L 和8R输出的红外光入射在成像信息计算部件74上。 [0132] When the player holds the core unit 70 so as to point the front surface thereof to the monitor 2, the infrared light incident from the two LED modules 8L and 8R output from the imaging information calculation section 74 on. 图像拾取元件743得到通过红外过滤器741和透镜742而入射的红外光的图像,并且由图像处理电路744处理得到的图像。 The image pickup element 743 and the image obtained through the infrared filter 741 and the lens 742 is incident infrared light, and the image obtained by the image processing circuit 744 processing. 成像信息计算部件74检测由LED模块8L和8R输出的红外分量,以便于获得LED模块8L和8R的位置和区域信息。 The imaging information calculation section 74 detects infrared components of the LED modules 8L and 8R output, in order to obtain the position and area information of the LED modules 8L and 8R. 具体地,成像信息计算部件74分析由图像拾取元件743得到的图像数据,从区域信息中去除不代表由LED模块8L和8R输出的红外光的图像,并将每个具有高亮度的点识别为LED模块8L和8R的位置。 Specifically, the imaging information calculation section 74 analyzes the image pickup data obtained by the image element 743 is removed from the image area information does not represent the infrared light from the LED modules 8L and 8R output, and identifying each point having a high brightness is the position of the LED modules 8L and 8R. 成像信息计算部件74获得每个具有高亮度的识别点的位置坐标、距心坐标等,并将其输出作为处理结果数据。 The imaging information calculation section 74 obtains position coordinates of each point having high brightness of the recognition, centroid coordinates, and outputs it as a data processing result. 当这种处理结果数据发送到游戏设备3时,游戏设备3可基于位置坐标和距心坐标获得涉及成像信息计算部件74即核心单元70相对于LED模块8L和8R的运动、姿态、位置等的操作信号。 When such process result data to the transmission 3, the game apparatus 3 can obtain imaging information calculation section relates to a game device based on the position coordinates and the coordinates of centroid 74 i.e. movement of the core unit 70 with the LED modules 8L and 8R, attitude, position and the like for operation signal. 具体地,在通过通信部件75获得的图像中具有高亮度的位置根据核心单元70的运动而改变,因此方向输入或坐标输入根据正被改变的具有高亮度的位置来执行,由此使得方向输入或坐标输入能沿着核心单元70的移动方向来执行。 Specifically, the position having a high brightness is changed according to the motion of the core unit 70 in the image obtained by the communication section 75, and thus the direction input or coordinate input is performed in accordance with the position having a high brightness being changed, thereby enabling the direction input or the coordinate input can be performed along the moving direction of the core unit 70.

[0133] 由此,核心单元70的成像信息计算部件74得到静态标记的图像(在本实施例中来自两个LED模块8L和8R的红外光),因此游戏设备3可使用涉及在游戏过程中核心单元70的运动、姿态、位置等的处理结果数据,由此还直观地执行和通过按动操作按钮或使用操作键而进行的输入不同的操作输入。 [0133] Thus, the core unit of the imaging information calculation section 7470 to obtain the image (in the present embodiment, the infrared light from the two LED modules 8L and 8R) is static marking, thus relates to a game apparatus 3 may be used during a game moving the core unit 70, posture, position and the like of the data processing results, and thus also intuitively performing an input performed by pressing an operation button or using an operation key input operation different. 如上所述,由于标记提供在监视器2的显示屏幕的附近,基于自标记的位置可容易地计算核心单元70相对于监视器2的显示屏幕的运动、姿态、 位置等。 As described above, since the mark provided near the display screen of the monitor 2, based on location from the marker can be easily calculated movement of the core unit 70 with respect to the display screen of the monitor 2, the posture, position and the like. 即,用来获得核心单元70的运动、姿态、位置等的处理结果数据可用作立即施加到监视器2的显示屏幕的操作输入。 That is, the process result data used to obtain the core unit 70 of the motion, attitude, position and the like can be used as operation input immediately applied to the display screen of the monitor 2.

[0134] 参考图19和图20,将描述玩家用一只手握着核心单元70的状态。 [0134] Referring to FIG 19 and FIG 20, the player will be described with a state holding the core unit 70. 图19示出了从核心单元70的前表面侧所见的玩家利用右手握着核心单元70的示范状态。 FIG 19 shows seen from the front surface of the core unit 70 with the right hand side of the player holding the core unit 70 is an exemplary state. 图20示出了从核心单元70的左侧所见的玩家利用右手握着核心单元70的示范状态。 Figure 20 shows a core unit as seen from the left side 70 of the player with the right hand holding the core unit 70 is an exemplary state.

[0135] 如图19和图20中所示,核心单元70的整体尺寸足够小,以便与通过成人或甚至是孩子的一只手来握着。 [0135] As shown in FIG. 19 and FIG. 20, the overall size of the core unit 70 is small enough so as through adult or even a child's hand holding. 当玩家将拇指放在核心单元70的顶表面上(例如,接近十字键72a),并将食指放在核心单元70底表面上的凹陷部分中(例如,接近操作按钮72i)时,在核心单元70前表面上的成像信息计算部件74的光入口向前暴露给玩家。 When the player the thumb on the top surface of the core unit 70 (e.g., near the cross key 72a), and the index finger on the recess portion on the bottom surface of the core unit 70 (e.g., near the operation button 72i), the core unit light inlet 70 on the front surface of the imaging information calculation section 74 is exposed forward to the player. 应理解,同样当玩家用左手握着核心单元70时,握着的状态和对右手的描述相同。 It should be understood that also when the player holds the core unit 70 with the left hand, the holding state is the same as the description of the right hand.

[0136] 由此,核心单元70允许玩家在用一只手握着核心单元70的同时容易地操作诸如十字键7¾或操作按钮72i的操作部件72。 [0136] Thus, the core unit 70 allows the player with one hand while the core unit 70 to easily cross key operation of the operation member, such as an operation button 72i 7¾ or 72. 此外,当玩家用一只手握着核心单元70时,暴露了在核心单元70前表面上的成像信息计算部件74的光入口,由此光入口可容易地从上述两个LED模块8L和8R接收红外光。 Further, when the player holding the core unit 70 a, the exposed light inlet imaging information calculation section 70 on the front surface of the core unit 74, whereby light from said inlet can easily be two LED modules 8L and 8R receives infrared light. 即,玩家可用一只手握着核心单元70,而不阻止成像信息计算部件74起作用。 That is, the player can core unit 70 with one hand, without preventing the imaging information calculation section 74 to function. 即,当玩家相对于显示屏幕移动他或她握着核心单元70的手时, 核心单元70可进一步执行使玩家的手的运动直接作用于显示屏幕的操作输入。 That is, with respect to the display screen when the player moves his or her hand holding the core unit 70, the core unit 70 may further perform the hand movement of the player's operation input acts directly on the display screen.

[0137] 如图21中所示,LED模块8L和8R中的每个具有视角θ 1。 [0137] As shown, LED modules 8L and 8R 21 each has a viewing angle θ 1 in FIG. 图像拾取元件743具有视角θ 2。 The image pickup element 743 has a viewing angle θ 2. 例如,LED模块8L和8R的视角θ 1是34度(半值角),图像拾取元件743的视角θ 2是41度。 For example, LED modules 8L and 8R viewing angle θ 1 is 34 degrees (half-value angle), the image pickup viewing angle θ 743 element 2 is 41 degrees. 当两个LED模块8L、8R都在图像拾取元件743的视角θ 2中时,图像拾取元件743在LED模块8L的视角θ 1和LED模块8R的视角θ 1中,游戏设备3使用涉及具有两个LED模块8L和8R的高亮度的点的位置信息来确定核心单元70的位置。 When the two LED modules 8L, 8R are in the viewing angle of the image pickup element 743 when [theta] 2, the image pickup element 743 in a perspective viewing angle [theta] [theta] 1 of the LED module 8L and the LED module 8R, the game apparatus 3 involves the use of having two positional information points of high brightness LED modules 8L and 8R to determine the position of the core unit 70.

[0138] 当LED模块8L或是LED模块8R处在图像拾取元件743的视角θ 2中时,或者当图像拾取元件743处在LED模块8L的视角θ 1或LED模块8R的视角θ 1中,游戏设备3 使用涉及具有LED模块8L或LED模块8R的高亮度的点的位置信息来确定核心单元70的位置。 [0138] When the LED module 8L or LED module 8R is in the viewing angle of the image pickup element 743 in 2 [theta] or [theta] 1 or viewing angle of the LED module 8R 1 when the image pickup element 743 in the LED module 8L viewing angle [theta], and game device 3 using the position information relates to the point having high brightness of the LED module 8L or LED module 8R to determine the position of the core unit 70. [0139] 如上所述,可基于自核心单元70的加速度传感器701的输出(核心加速度数据) 来确定核心单元70的倾侧、姿态或位置。 [0139] As described above, may be determined tilt, attitude or position of the core unit 70 based on the output (core acceleration data) from the acceleration sensor 70 of the core unit 701. 即,核心单元70用作操作输入装置,用于根据玩家例如向上、向下、向左或向右移动握着核心单元70的手来执行操作。 That is, the core unit 70 as operation input means, for example in accordance with the players up, down, left, or right hand holding the core unit 70 to perform the operations.

[0140] 接着,将参考图22描述玩家用一只手握着子单元76的状态。 [0140] Next, with reference to FIG. 22 described with one hand on the player status sub-unit 76. 图22示出了从子单元76的右侧所见的玩家利用左手握着子单元76的示范状态。 FIG. 22 shows an exemplary state seen from the right side of the sub-player unit 76 using the left hand holding the subunit 76.

[0141] 如图22中所示,子单元76的总体尺寸足够小,以便于通过成人或甚至是孩子的一只手来握着。 [0141] As shown, the overall size of the subunit 76 is small enough to 22 in order to by an adult or even a child's hand holding. 例如,玩家可将拇指放在子单元76的顶表面上(例如,接近杆78a),将食指放在子单元76的前表面上(例如,接近操作按钮78d和78e),并将中指、无名指和小指放在子单元76的底表面上,以便于握着子单元76。 For example, a player can put a thumb on the top surface of the subunit 76 (e.g., closer to the rod 78a), the index finger on the front surface of the subunit 76 (e.g., near the operation buttons 78d and 78e), and the middle, ring subunit and little finger on the bottom surface 76 of the upper, so as to hold the subunit 76. 应理解,同样地当玩家用右手握着子单元76 时,握着的状态类似于对左手的描述。 It should be understood, in the same manner when the player holding the subunit 76 with a right hand, the holding state is similar to the description of the left hand. 由此,子单元76允许玩家在用一只手握着子单元76 的同时,容易地操作诸如杆78a和操作按钮78d、78e的操作部件78。 Thus, the subunit 76 allows the player with one hand while the sub-units 76, such as to easily operate the lever 78a and an operation button 78d, 78e of the operating member 78.

[0142] 如上所述,可基于子单元76的加速度传感器761的输出(子加速度数据)来确定子单元76的倾侧、姿态或位置。 [0142] As described above, may be determined tilt, attitude or position of the subunit 76 output (sub acceleration data) 76 of the subunit of the acceleration sensor 761 based. 即,子单元76用作操作输入装置,用于根据玩家例如向上、 向下、向左或向右移动握着子单元76的手来执行操作。 That is, the sub-operating unit 76 is used as an input device, for example according to the player up, down, left, or right hand holding the subunit 76 to perform the operations.

[0143] 这里将描述使用上述控制器7来玩的示范性游戏。 [0143] herein the controller 7 will be described using the above-described exemplary game play. 作为第一个例子,将描述使用控制器7来玩的射击游戏。 As a first example, the controller 7 will be described using a shooting game play. 图23是图示当游戏设备3在执行射击游戏时显示在显示器2 上的示范性游戏图像。 FIG 23 is a diagram illustrating when the game apparatus 3 displays the shooting game while performing an exemplary game image displayed on the display 2.

[0144] 如图23中所示,三维虚拟游戏空间S的部分显示在监视器2的显示屏幕上。 [0144] As shown, the three-dimensional virtual game space S shown in part 23 on the display screen of the monitor 2. 作为根据控制器7的操作而动作的游戏对象,玩家角色P的部分和由玩家角色P握着的枪G的部分显示在显示屏幕上。 As a gaming operation according to the operation of the controller 7, and Part G held by the player character P gun player character P is displayed on the display screen. 此外,显示在显示屏幕上的虚拟游戏空间S表示玩家角色P的前视场,且将例如对手角色E显示为图23中的射击目标。 In addition, the virtual game space is displayed on a display screen of the player character P S represents the front field of view, and the role of E rivals such as target shooting display in FIG. 23. 指示玩家角色P射击枪G的位置的目标在显示屏幕上显示为目标光标T。 Target indicating the position of the player character P G gun shooting target cursor is displayed on the display screen T.

[0145] 在具有显示在监视器2上的这种游戏图像的射击游戏中,如图18中所示,玩家用一只手操作核心单元70并用另一只手操作子单元76,以便于玩游戏。 [0145] In the shooting game having such a game displayed in the image on the monitor 2, as shown in Figure 18, the player operate the core unit 70 with one hand and with the other hand operation sub-units 76, so as to play game. 例如,当玩家在子单元76上倾斜杆78a时(见图11A、1 IBUlC和12),玩家角色P根据倾斜方向在虚拟游戏空间S中移动。 For example, when the rod 78a is inclined in the sub-player unit 76 (see FIG. 11A, 1 IBUlC and 12), the player character P is moved in the virtual game space S in accordance with the tilt direction. 此外,当玩家相对于显示屏幕移动他或她的握着核心单元70的手时,目标光标T根据核心单元70相对于监视器2 (LED模块8L和8R)的移动、姿态、位置等而移动。 Further, with respect to the display screen when the player moves his or her hand holding the core unit 70 when the target cursor T is moved move the monitor 2 (LED modules 8L and 8R), attitude, position and the like in accordance with the core unit 70 with respect to . 当玩家按动核心单元70上的操作按钮72i (如图6中所示)时,玩家角色P对准目标光标T 射击枪G。 When the player presses the operation button 72i (shown in FIG. 6) on the core unit 70, the player character P gun shooting at the target cursor T G.

[0146] S卩,在玩家使用在子单元76上的杆78a来指示玩家角色P移动的同时,玩家可操作核心单元70,就好像核心单元70是用于射击游戏的枪,由此提高了玩射击游戏的乐趣。 [0146] S Jie, the player uses the bar 76 on the sub-units 78a to indicate the player character P is moved while the player can operate the core unit 70 as if the core unit 70 is a gun for the shooting game, thereby increasing the play fun shooting game. 通过使用由不同手握着的各个单元,玩家可执行移动玩家角色P的操作和移动目标光标T 的操作,由此玩家可将各个操作作为独立操作执行。 By use of the respective units by different hand, the player moves the player character P may perform the operation of moving the target cursor T and operation, whereby the player can perform the respective operations as independent operations. 例如,由于显示在显示屏幕上的虚拟游戏空间S根据玩家角色P的移动而改变,因为例如玩家可能正在注意突然跳到虚拟游戏空间S中的对手角色E,所以有时难以保持在由玩家在虚拟游戏空间S中观察到的位置附近定位的目标。 For example, since the virtual game space is displayed on the display screen S varies according to the movement of the player character P, for example because a player might suddenly jump to attention the virtual game space S in the opponent's character E, it is sometimes difficult to maintain in by the players in the virtual observed in the game space S is positioned near the target position. 但是,在玩家用一只手(例如,左手的拇指)移动玩家角色P的同时,玩家可控制不用来移动玩家角色P的臂的运动(例如,右臂),使得核心单元70具有指向观察到的位置的前表面,由此基本上提高了用于操作控制器7的灵活性,并增加了射击游戏的真实性。 However, the player with one hand (e.g., left thumb) while moving the player character P, the player can not control the player character P to move the movement arm (e.g., right arm), such that the core unit 70 has a pointing observed the position of the front surface, thereby substantially improving the flexibility for operating the controller 7 and increasing the reality of the shooting game. 此外,为了移动目标光标T,玩家移动控制器。 Further, in order to move the target cursor T, the player moves the controller. 但是,移动控制器的操作不影响玩家执行用于 However, the operation does not affect the movement of the controller for the players to perform

19移动玩家角色P的方向指示操作,由此使玩家能稳定地执行两个方向指示操作。 19 moving direction instruction operation of the player character P, thereby enabling the player to stably perform the two direction instruction operations. 即,通过使用控制器7,玩家可自由地使用他或她的左和右手,并可执行具有提高的灵活性的新操作, 这不能使用物理上单个的控制器来实现。 That is, by using the controller 7, the player is free to use his or her left and right hands, and can perform new operations to improve flexibility, which can not be achieved using a single physical controller.

[0147] 在第二个例子中,玩家使在子单元76上的杆78a倾斜,以便于根据如第一个例子中的倾斜方向,在虚拟游戏空间S中移动玩家角色P。 [0147] In the second example, a player on the rod 78a of the sub-unit 76 is inclined so as to move the player character P. In the virtual game space S in accordance with the inclination direction as the first example of 玩家相对于显示屏幕移动握着核心单元70的手,以便于根据核心单元70相对于监视器2 (LED模块8L和8R)的位置移动虚拟相机的视点。 Players respect to the display screen of the mobile hand holding the core unit 70 so that the monitor 2 (LED modules 8L and 8R) moving the position of the virtual camera according to a viewpoint with respect to the core unit 70. 这些操作允许玩家观察核心单元70在虚拟游戏空间S中指向的位置,同时操作在子单元76上的杆78a,以便于指示玩家角色P移动。 These operations allow the player to observe the position of the core unit 70 is pointed in the virtual game space S, while the operating lever unit 76 on the sub 78a, so as to instruct the player character P is moved.

[0148] 在上述的描述中,控制器7和游戏设备3通过无线通信彼此连接。 [0148] In the above description, the controller 7 and the game apparatus 3 connected to each other by wireless communication. 但是,控制器7 和游戏设备3可通过线缆彼此电连接。 However, the controller 7 and the game apparatus 3 may be electrically connected to each other by a cable. 在这种情形中,连接到核心单元70的线缆连接到游戏设备3的连接终端。 In this case, the cable connected to the core unit 70 is connected to a connection terminal of the game apparatus 3.

[0149] 此外,在本实施例中,在控制器7的核心单元70和子单元76中只有核心单元70 具有通信部件75。 [0149] Further, in the present embodiment, the core unit 70 of the controller 7 and the subunit 76, only the core unit 70 has a communication section 75. 但是,子单元76可具有用于将发送数据无线发送到接收单元6的通信部件。 However, the subunit 76 may have wireless communication means for transmitting the transmission data to the receiving unit 6. 此外,核心单元70和子单元76都可具有各自的通信部件。 Further, the core unit 70 and the subunit 76 may have respective communication means. 例如,包括在核心单元70 和子单元76中的各个通信部件可将发送数据无线发送到接收单元6,或子单元76的通信部件可将发送数据无线发送到核心单元70的通信部件75,并且核心单元70的通信部件75 将从子单元76接收的发送数据和核心单元70的发送数据无线发送到接收单元6。 For example, including respective communication means in the core unit 70 and the subunit 76 may transmit data wirelessly transmitted to the receiving unit 6, or a sub-unit of the communication section 76 may be wirelessly transmits transmission data to the core unit communication section 70 is 75, and the core the communication unit 70 of member 75 and the transmission data from the subunit core unit receives wireless transmission data 7670 is transmitted to the receiving unit 6. 在这些情形中,可去除用于在核心单元70和子单元76之间电连接的连接线缆79。 In these cases, the connecting cable can be used to remove the core unit 79 and the subunit 70 76 electrical connection between.

[0150] 在以上的描述中,连接到游戏设备3的连接终端的接收单元6用作接收从控制器7 无线发送的发送数据的接收装置。 [0150] In the above description, the connector terminal is connected to the receiving unit 6 of the game apparatus 3 is used as receiving means for receiving transmission data wirelessly transmitted from the controller 7 in. 可替选地,接收装置可以是设立在游戏设备3中的接收模块。 Alternatively, the receiving apparatus may be set up in the receiving module 3 of the game apparatus. 在这种情形中,由接收模块接收的发送数据经由预定总线输出到CPU 30。 In this case, transmission data received by the receiving module to the CPU 30 via a predetermined bus output.

[0151] 虽然在本实施例中,将包括在核心单元70中的成像信息计算部件74描述为用于根据核心单元70体的运动而输出信号(处理结果数据)的确定部件的例子,成像信息计算部件74可以其它形式提供。 [0151] In the present embodiment, including for outputting a signal (process result data) is determined according to the movement means in the core unit 70 body imaging information calculation section 70 of the core unit 74 in the example described, the imaging information calculating member 74 may be provided in other forms. 例如,核心单元70可包括上述的加速度传感器701或可包括陀螺传感器。 For example, the core unit 70 may include an acceleration sensor 701 described above, or may include a gyro sensor. 加速度传感器或陀螺传感器可用来确定核心单元70的运动或姿态,因此,它们可被用作使用针对运动或姿态的检测信号、根据核心单元70体的运动而输出信号的确定部件。 An acceleration sensor or a gyro sensor may be used to determine the posture or the motion of the core unit 70, and therefore, they can be used as a detection signal for the motion or posture of the core unit 70 according to the movement of the body member and outputs a determination signal. 在这种情形中,成像信息计算部件74可从核心单元70去除,或者传感器和成像信息计算部件可结合使用。 In this case, the imaging information calculation section 74 may be removed from the core unit 70, or sensor and the imaging information calculation section can be used in combination.

[0152] 此外,虽然在本实施例中只有核心单元70包括成像信息计算部件74,但是子单元76也可以包括类似的成像信息计算部件。 [0152] In addition, although the calculation means embodiment only the core unit 70 includes an imaging information calculation section 74, the subunit 76 may also include a similar imaging information in the present embodiment.

[0153] 此外,当控制器7包括多个单元,每个单元可具有多个操作装置如成像信息计算部件、加速度传感器、陀螺传感器、杆、十字键以及操作按钮时,操作装置的各种组合可实现各种控制器:这里,在核心单元70和子单元76中包括的操作装置分类成操作装置A和操作装置B。 [0153] Further, when the controller 7 includes a plurality of cells, each cell may have a plurality of operation means such as the imaging information calculation section, an acceleration sensor, a gyro sensor, a rod, a cross key and an operation button, various combinations of the operating device various controllers may be implemented: here, the operation means included in the core unit 70 and the subunit 76 are classified into the operation means a and the operation means B. 操作装置A,如成像信息计算部件74、加速度传感器701和761以及陀螺传感器,根据单元体的移动来输出信号。 Operation means A, such as the imaging information calculation section 74, the acceleration sensor and the gyro sensors 701 and 761, to output a signal according to the movement of the unit body. 操作装置B,如杆、十字键、操作按钮、接触垫,根据玩家按动按钮、倾侧部件或接触部件来输出信号。 Operation means B, such as a rod, a cross key, an operation button, the contact pads, push buttons, tilting member or contact member to output a signal according to the player.

[0154] 当核心单元70包括操作装置A而子单元76包括操作装置B时,玩家可移动握着核心单元70的一只手同时玩家如在传统控制器情形中那样利用握着子单元76的另一只手的手指来进行输入。 [0154] When the core unit 70 includes the operation means A and the subunit 76 includes the operation means B, the player holding the movable core unit 70 with one hand while using as the player holding the subunit 76 of the controller in the conventional case the other hand finger for input. 即,玩家可以右手和左手分别执行不同的操作,从而实现不能由传统控制器来执行的新操作。 That is, the right and left, respectively, the player can perform different operations, thereby realizing a new operation can not be performed by a conventional controller. 在此情形中,根据本发明,由操作装置A所输出的操作数据对应于第一操作数据,而由操作装置B所输出的操作数据对应于第二操作数据。 In this case, according to the present invention, operation data outputted by the operation means A corresponds to first operation data, operation data outputted by the operation means B corresponds to second operation data. 此外,控制器可被如此构造,使得子单元76可包括操作装置A,核心单元70可包括操作装置A,且子单元76可包括操作装置A和操作装置B。 Further, the controller may be configured such that the subunit 76 may include the operation means A, the core unit 70 may include the operation means A, and the subunit 76 may include the operation means A and the operation means B. 以此方式,玩家可单独地移动双手,从而实现显著改善的操作。 In this manner, the player can move both hands individually, thereby achieving a significant improvement in operation. 在此情形中,根据本发明,由子单元76的操作装置A所输出的操作数据对应于第三操作数据。 In this case, according to the present invention, operation data from the operation means A 76 subunit of the output data corresponding to the third operation.

[0155] 此外,当核心单元70和子单元76每个都包括操作装置A时,玩家可移动握着核心单元70的一只手同时玩家可移动握着子单元76的另一只手以便进行输入。 [0155] Further, when the core unit 70 and the subunit 76 each includes the operation means A, the player can move one hand holding the core unit 70 while the player can move the other hand holding the subunit 76 so as to input . 即,玩家可单独地移动右手和左手,从而实现不能由传统控制器执行的新操作。 That is, the player can move right and left hands individually, thereby realizing a new operation can not be performed by a conventional controller. 在此情形中,根据本发明, 由核心单元70和子单元76的各个操作装置A所输出的操作数据对应于第一操作数据和第二操作数据。 In this case, according to the present invention, operation data from the core unit 70 and the subunit respective operation means A 76 is outputted corresponding to the first operation data and second operation data. 此外,核心单元70和子单元76中的每个可包括操作装置A和操作装置B两者。 Further, each of the core unit 70 and the subunit 76 may include both the operation means A and the operation means B. 以此方式,玩家可通过移动双手以及利用双手的手指来执行操作,从而实现新操作。 In this way, the player can move his hands and fingers of both hands to perform the operation, in order to achieve a new operation. 在此情形中,根据本发明,由核心单元70的操作装置B所输出的操作数据对应于第一操作数据,而由子单元76的操作装置B所输出的操作数据对应于第二操作数据。 In this case, according to the present invention, operation data from the operation means B 70 of the core unit of the output corresponding to the first operation data, and operation data from the operation means B 76 subunit of the output corresponding to the second operation data.

[0156] 另外,当核心单元70和子单元76中的每个都包括操作装置A时,核心单元70或子单元76中之一可包括各种类型的操作装置A。 [0156] Further, when the core unit 70 and the subunit 76 each includes the operation means A, one of the core unit 70 or the subunit 76 may include various types of operation means A. 如上所述,当操作装置A包括成像信息计算装置时,可计算所述单元相对于成像目标(标记)的方向、位置等,从而基于所述单元相对于监视器2的方向、位置来实现操作。 As described above, when the operation means A includes the imaging information calculation means may calculate the direction of the imaging unit with respect to the target (marker) of the location, so as based on the relative direction of the monitor unit 2, the operating position is achieved . 另一方面,当操作装置A包括加速度传感器或陀螺传感器时,可计算所述单元自身的倾侧、姿态、位置等,从而基于所述单元的姿态和位置来实现操作。 On the other hand, when the operation means A includes the acceleration sensor or a gyro sensor, may be calculated tilting of the unit itself, the attitude, position and the like, so that the attitude and position based on the unit operation is implemented. 相应地,当核心单元70包括成像信息计算部件以及加速度传感器或陀螺传感器中之一,且子单元76包括加速度传感器或陀螺传感器时,核心单元70可执行前述的两个操作。 Accordingly, when the core unit 70 includes an imaging information calculation section and an acceleration sensor or gyro sensor one, and the sub-unit 76 comprises an acceleration sensor or the gyro sensor, the core unit 70 may perform the aforementioned two operations. 在此情形中,根据本发明,由核心单元70的成像信息计算部件所输出的操作数据对应于第一操作数据,由子单元76的加速度传感器或陀螺传感器所输出的操作数据对应于第二操作数据,且由核心单元70的加速度传感器或陀螺传感器所输出的操作数据对应于第三操作数据。 In this case, according to the present invention, operation data by the imaging information calculation section of the core unit 70 corresponds to the output from the first operation data, operation data from the acceleration sensor or a sub-unit of the gyro sensor 76 outputs the operation data corresponding to the second and operation data from the core unit an acceleration sensor or a gyro sensor 70 which is output corresponds to third operation data.

[0157] 在本实施例中,分析由图像拾取元件743得到的图像,以便于获得来自LED模块8L 和8R的红外光图像的位置坐标等,且核心单元70从获得的坐标等产生处理结果数据,并将处理结果数据发送到游戏设备3。 [0157] In the present embodiment, the image is analyzed by the image pickup element 743 obtained in order to obtain position coordinates of infrared light image from the LED modules 8L and 8R, and the like, and the core unit 70 generates process result data from the coordinates of the obtained transmission, and the process result data to the game apparatus 3. 但是,核心单元70可将在另一个过程步骤中获得的数据发送到游戏设备3。 However, the core unit 70 may transmit data obtained in another process step to the game apparatus 3. 例如,核心单元70将由图像拾取元件743得到的图像数据发送到游戏设备3,并且CPU 30可执行上述的分析以便于获得处理结果数据。 For example, the core unit 70 by the image pickup element 743 to obtain image data is transmitted to the game apparatus 3 and the CPU 30 may perform the aforementioned analysis so as to obtain process result data. 在这种情形中,图像处理电路744可从核心单元70中去除。 In this case, the image processing circuit 744 may be removed from the core unit 70. 可替选地,核心单元70可将已在分析中的图像数据发送给游戏设备3。 Alternatively, the core unit 70 in the image data may have been transmitted to the analysis of the game apparatus 3. 例如,核心单元70将从图像数据获得的指示亮度、位置、区域尺寸等的数据发送给游戏设备3,并且CPU30可执行剩余的分析以便于获得处理结果数据。 For example, the core unit 70 indicating the luminance data obtained from the image, the position, size and the like of the area data to the game apparatus 3, and may perform the remaining analysis CPU30 so as to obtain process result data.

[0158] 虽然在本实施例中使用来自两个LED模块8L和8R的红外光作为在核心单元70 中的成像信息计算部件74的成像目标,但是成像目标并不限于此。 [0158] Although the embodiment using two infrared light from the LED modules 8L and 8R as the imaging target optical imaging information calculation unit 70 of the core member 74 in the present embodiment, the imaging target is not limited thereto. 例如,可使用来自一个LED模块的红外光或来自提供在监视器2附近的至少三个LED模块的红外光作为成像信息计算部件74的成像目标。 For example, using infrared light from one LED module or from the imaging information calculation provided in the vicinity of the monitor 2 infrared least three LED light module 74 as the imaging target member. 可替选地,监视器2的显示屏幕或其它发射器(室光等)可用作成像信息计算部件74的成像目标。 The imaging information calculation can be used as the imaging target member 74 Alternatively, the display screen of the monitor 2 or another emitter (room light or the like). 当基于在成像目标和监视器2的显示屏幕之间的位置关系计算核心单元70相对于显示屏幕的位置时,可将不同的发射器用作成像信息计算部 When the core unit is calculated based on the positional relationship between the imaging target and the display screen of the monitor 2 is 70 relative to the display screen, different transmitters can be used as the imaging information calculation section

21件74的成像目标。 21 imaged object 74.

[0159] 核心单元70和子单元76的上述形状仅仅是例子。 [0159] The core unit 70 and the subunit 76 of the above-described shapes are merely examples. 此外,核心单元70的操作部件72和子单元76的操作部件78中的每个的形状、数目、设置位置等也仅仅是例子。 Further, the core member 70 of the operation unit 72 and the subunit 76 of the operation member 78 of each shape, the number, setting position and the like are also merely examples. 不用说, 即使当核心单元70、子单元76、操作部件72和操作部件78中的每个的形状、数目、设置位置等与实施例中描述的不同时,也能实现本发明。 Needless to say, even when the core unit 70, the subunit 76, the operation member 72 and each of the shape, number, position and the like provided in the operation member 78 while not described in the embodiments, the present invention can be achieved. 此外,核心单元70的成像信息计算部件74(成像信息计算部件74的光入口)可不定位在壳体71的前表面上。 Further, the core unit 70 of the imaging information calculation section 74 (the imaging information calculation section 74 is a light inlet) may be positioned on the front surface of the housing 71. 成像信息计算部件74可提供在可从壳体71的外部接收光的另一个表面上。 The imaging information calculation section 74 may be provided on the other surface of the light received from outside the housing 71.

[0160] 此外,尽管在核心单元70中包括了如上所述的扬声器706、声音IC707以及放大器708,能够输出声音的唾手可得的任何装置可包括在子单元76或核心单元70中。 [0160] Moreover, although described above comprising the core unit 70 in the speaker 706, the sound and an amplifier IC707 708, any device capable of outputting a sound may be included in a sub handy unit 76 or core unit 70.

[0161] 由此,本发明的控制器允许玩家操作核心单元70和包括在其中的子单元76,以便于享受游戏的乐趣。 [0161] Accordingly, the present invention allows a player to control operation of the core unit 70 and comprises a sub-unit 76 therein, so as to enjoy the game. 例如,核心单元70具有根据包括成像信息计算部件74和加速度传感器701在内的单元体的运动而输出信号的功能。 For example, the core unit 70 has a function to output the motion information calculation section 74 includes an imaging sensor and an acceleration unit cell 701 including a signal. 而子单元76具有根据由玩家执行的方向输入操作而输出信号的功能。 And the sub-unit 76 has a function to output signals in accordance with the direction input operation performed by the player. 例如,当使用集成了核心单元70和子单元76的控制器时,必须移动整个控制器以便于根据单元体的运动输出信号,由此对方向输入操作施加了一些影响。 For example, when the controller integrated core unit 70 and a subunit 76, must move the entire controller in order to exert some influence on the output signal in accordance with the motion of the unit body, whereby the direction of the input operation. 此外,核心单元70和子单元76的集成产生了相反的影响,S卩,基本上减少了通过核心单元70和子单元76的分离而实现的灵活性。 Further, the core unit 70 and the sub-units are integrated have the opposite effect of 76, S Jie, substantially reducing the flexibility achieved by the core unit 70 and the subunit 76 is separated. 作为另一例子,核心单元70可具有根据单元体的运动而输出信号的功能,所述单元体包括成像信息计算部件74和加速度传感器701,子单元76可具有根据单元体的运动来输出信号的功能,所述单元体包括加速度传感器761。 As another example, the core unit 70 may have a function to output signals in accordance with the motion of the unit body, the unit body 74 includes an imaging information calculation section and an acceleration sensor 701, the subunit 76 may have a body of the moving unit according to an output signal function, the unit body 761 comprises an acceleration sensor. 因此,玩家可单独地移动握着不同单元的双手以便进行输入。 Thus, the player can hold his hands moved individually for different input units. 相应地,如在传统的用于游戏设备的控制器的情形一样,可将核心单元70和子单元76分成右单元和左单元,且同时核心单元70和子单元76允许玩家自由地使用他或她的右手和左手,由此提供给玩家无法通过集成控制器而执行的新操作。 Accordingly, as in the conventional case for a game device controller, as may be the core unit 70 and the subunit 76 is divided into the right and left units, and simultaneously the core unit 70 and the subunit 76 allow the player to freely use his or her right hand and left hand, thereby providing a new operation can not be performed by the player integrated controller. 此外,可以充分提高的灵活性来操作控制器,由此提供给玩家具有增加的真实性的游戏操作。 In addition, it is possible to sufficiently increase the flexibility to operate the controller, thereby providing a game player with increased operating authenticity.

[0162] 根据本发明的游戏控制器和游戏系统可实现具有提高的灵活性的操作,并作为包括两个独立单元且通过玩家握着两个独立单元来操作的游戏控制器和包括该游戏控制器的游戏系统等是有用的。 [0162] may be implemented with improved operation flexibility in accordance with the game controller and the game system of the present invention, as comprising two separate units and is operated by holding two separate units comprising the game controller and the player controls game the game system is useful.

[0163] 虽然已经详细描述了本发明,上述描述在所有方面中都是示意性而非限制性的。 [0163] Having described the invention in detail, the foregoing description is illustrative and not restrictive in all aspects. 应理解,在不离开本发明的范围内可设计一些其它的修改和变化。 It should be understood that within the scope without departing from the present invention can be designed a number of other modifications and variations.

Claims (16)

1. 一种用于将操作数据发送到执行游戏程序的计算机的游戏控制器,所述游戏控制器包括:第一控制单元;第二控制单元;和柔性线缆,用于电连接在所述第一控制单元和所述第二控制单元之间,所述第一控制单元包括用于根据包括在所述第一控制单元中的第一控制单元体的运动而产生第一操作数据的第一操作数据产生部件,所述第二控制单元包括用于根据由玩家执行的方向输入操作而产生第二操作数据的第二操作数据产生部件,所述第一控制单元和所述第二控制单元中的一个还包括用于将所述第一操作数据和所述第二操作数据以预定时序发送到所述计算机的发送部件,其中所述第一操作数据产生部件具有包括在所述第一控制单元体中的加速度传感器和陀螺传感器中的一个,并输出由所述加速度传感器和所述陀螺传感器中的一个产生的数据作为所 1. A method for transmitting operation data to a computer executing a game program of a game controller, the game controller comprising: a first control unit; and a second control unit; and a flexible cable for electrically connecting the a first control means between the first and the second control unit, the first control unit comprises means for generating first operation data in accordance with movement of the first control unit comprises a body in the first control unit of operation data generation section, the second control unit comprises means for generating second operation data in accordance with a direction input operation performed by the player by the second operation data generation section, the first control unit and the second control unit one further comprises means for operating the first data and the second operation data to the transmission means of the computer at a predetermined timing, wherein the first operation data generation section has in the first control unit body acceleration sensor and a gyro sensor, and outputs a data generated by the acceleration sensor and the gyro sensor as the the 第一操作数据。 The first operation data.
2.根据权利要求1的游戏控制器,其中所述第一操作数据产生部件进一步包括图像拾取部件,所述图像拾取部件固定到所述第一控制单元体,用于从所述第一控制单元体沿着预定方向获得外围图像;并且所述第一操作数据产生部件进一步输出选自由所述图像拾取部件获得的图像和对由所述图像拾取部件获得的图像进行预定计算的结果组成的组中的一个,作为所述第一操作数据。 The game controller according to claim 1, wherein the first operation data generation section further includes an image pickup means, the image pickup means is fixed to the first control unit body, for the first control means from obtaining a peripheral image thereof along a predetermined direction; and the group of the first operation data generation section further outputs the image selected from the group consisting of the image pickup section and a result image obtained by the image pickup section performs predetermined calculation consisting of one, as the first operation data.
3.根据权利要求2的游戏控制器,其中所述第一操作数据产生部件还包括位置信息计算部件,用于当执行所述预定计算时, 计算指示至少一个标记图像在由所述图像拾取部件得到的图像中的位置的位置信息,并输出位置信息作为所述第一操作数据,所述标记图像包括在得到的图像中并用作成像目标。 The game controller according to claim 2, wherein the first operation data generation section further includes a position information calculating means for performing said predetermined calculation when calculating the at least one marker indicative of an image by the image pickup means position information in the obtained image, and outputs the position information as the first operation data, the marker image included in the image obtained and used as the imaging target.
4.根据权利要求1的游戏控制器,其中所述发送部件将所述第一操作数据和所述第二操作数据无线发送到所述计算机。 The game controller according to claim 1, wherein said transmitting means to the first operation data and the second operation data transmitted to the wireless computer.
5.根据权利要求1的游戏控制器,其中所述线缆可拆卸地连接到至少所述第一控制单元,以及所述发送部件包括在所述第一控制单元中。 The game controller according to claim 1, wherein at least the first control unit is detachably connected to the cable, and the transmitting means comprises the first control unit.
6.根据权利要求1的游戏控制器,其中所述发送部件以短于1/60秒的间隔将所述第一操作数据和所述第二操作数据收集并发送到所述计算机。 The game controller according to claim 1, wherein the spacer member transmits less than 1/60 second in the first operation and the second operation data transmitted to the data collection computer.
7.根据权利要求1的游戏控制器,其中所述第二操作数据产生部件包括杆,所述杆具有从包括在所述第二控制单元中的第二控制单元体突起的末梢,并可在所述第二控制单元体上倾斜,并且所述第二操作数据产生部件输出根据所述杆的倾斜方向而获得的数据作为所述第二操作数据。 The game controller according to claim 1, wherein the second operation data generation section includes a rod having a tip projecting from a second control unit body in the second control unit, and in tilt the second control unit body, and the second operation data generation section outputs data according to an inclined direction of the lever is obtained as the second operation data.
8.根据权利要求1的游戏控制器,其中所述第二操作数据产生部件包括操作按钮,所述操作按钮具有代表至少四个方向的操作部件,并能通过所述操作部件推到包括在所述第二控制单元中的所述第二控制单元体中,且所述第二操作数据产生部件输出对应于所述操作按钮被推动的操作部分的数据作为所述第二操作数据。 The game controller according to claim 1, wherein the second operation data generation section includes an operation button, the button operation of the operation member having at least four directions represented, and by pushing the operation member comprises the said second control means in the second control unit body, and the second operation data generation section outputs data corresponding to the operation button is pushed as the second operating portion operating data.
9.根据权利要求1的游戏控制器,其中所述第二操作数据产生部件包括滑动构件,所述滑动构件具有从包括在所述第二控制单元中的第二控制单元体暴露的顶表面并在所述第二控制单元体上可水平移动,且所述第二操作数据产生部件输出根据所述滑动构件的水平移动方向而获得的数据作为所述第二操作数据。 The game controller according to claim 1, wherein the second operation data generation section includes a sliding member, said sliding member having a top surface exposed from a second control unit body in the second control unit and horizontally movable on the second control unit body, and the second operation data generation means as the second operation data output according to the horizontal movement direction of the sliding member obtained.
10.根据权利要求1的游戏控制器,其中所述第二操作数据产生部件包括处于包括在所述第二控制单元中的第二控制单元体的外表面上的接触垫,并输出根据在所述接触垫上所述接触垫被接触的位置而获得的数据作为所述第二操作数据。 10. The game controller according to claim 1, wherein the second operation data generation section includes at an outer surface of the second control unit comprises a body in the second control unit of the contact pads, and outputs in accordance with the said contact pad of the contact pads of the contact position data obtained as the second operation data.
11.根据权利要求1的游戏控制器,其中所述第二操作数据产生部件包括至少四个操作按钮,它们能被推到包括在所述第二控制单元中的第二控制单元体中,且所述第二操作数据产生部件输出根据所述被推动的操作按钮而获得的数据作为所述第二操作数据。 The game controller according to claim 1, wherein the second operation data generation section includes at least four operation buttons which can be pushed into a second control unit body in the second control unit, and the the second operation data generation section outputs data in accordance with the operation button is pushed is obtained as the second operation data.
12.根据权利要求1的游戏控制器,其中所述第二控制单元进一步包括加速度传感器和陀螺传感器中之一,所述加速度传感器和陀螺传感器中之一处于包括在所述第二控制单元的第二控制单元体内,以及除所述第一操作数据和所述第二操作数据之外,所述发送部件将由所述加速度传感器和所述陀螺传感器中之一所输出的数据作为第三操作数据发送到所述计算机。 12. The game controller according to claim 1, wherein the second control unit further includes one of an acceleration sensor and a gyro sensor, an acceleration sensor and the gyro sensor includes a first one in the second control unit second control unit body, and in addition to the first operation data and the second operation data, the transmission by means of the acceleration sensor and the gyro sensor output from one of the data transmission as a third operation data to the computer.
13.根据权利要求1的游戏控制器,其中所述第一控制单元和所述第二控制单元中至少一个进一步包括接收部件,用于接收从所述计算机所发送的发送数据, 扬声器,以及声控部件,用于利用已由所述接收部件所接收的所述发送数据来从所述扬声器产生声曰° The game controller according to claim 1, wherein the first control unit and the second control unit further comprises at least one receiving means for receiving transmission data transmitted from the computer, a speaker, and a voice means for utilizing said transmission data unit has been received by the said receiver generating sound from the speaker °
14. 一种包括根据权利要求1的游戏控制器和游戏设备的游戏系统,所述游戏设备可通信地连接到所述游戏控制器,并包括用于通过执行游戏程序而在显示屏幕上呈现虚拟游戏世界的计算机,所述游戏系统包括所述游戏设备,根据从所述第一控制单元发送的所述第一操作数据和从所述第二控制单元发送的所述第二操作数据中的至少一个而执行游戏过程。 14. A game system comprising the game controller and game apparatus according to claim 1, said game apparatus is communicably connected to the game controller, and comprising means for executing a game program is presented on the display screen a virtual computer game world, the game system comprising the game device, and data transmitted from the second control unit according to the first transmitted from the control unit of the first operation of the second operation data at least and a game execution process.
15.根据权利要求14的游戏系统,其中所述游戏控制器中的所述第一操作数据产生部件进一步包括图像拾取部件,所述图像拾取部件固定到所述第一控制单元体,用于从所述第一控制单元体沿着预定方向获得外围图像;并且所述第一操作数据产生部件进一步输出选自由所述图像拾取部件获得的图像和对由所述图像拾取部件获得的图像进行预定计算的结果组成的组中的一个,作为所述第一操作数据。 15. A game system according to claim 14, wherein the game controller in the first operation data generation section further includes an image pickup means, the image pickup means is fixed to the first control unit body, for the the first control unit body to obtain a peripheral image in a predetermined direction; and the first operation data generation section further outputs the image selected from the group consisting of the image pickup means and the image obtained by the image pickup section performs predetermined calculation a group consisting of the results, as the first operation data.
16.根据权利要求14的游戏系统,其中所述游戏设备使出现在所述虚拟游戏世界中的玩家角色根据从所述游戏控制器发送的所述第一操作数据和从所述游戏控制器发送的所述第二操作数据中的至少一个而执行动作。 16. A gaming system according to claim 14, wherein the game apparatus causes a player character in the virtual game world and transmitted from the game controller based on the transmission from the first game controller operation data and performing at least one operation of the second operation data.
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