CN121911100A - Virtual prop processing method, device, equipment, storage medium and program product - Google Patents

Virtual prop processing method, device, equipment, storage medium and program product

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Publication number
CN121911100A
CN121911100A CN202411497421.XA CN202411497421A CN121911100A CN 121911100 A CN121911100 A CN 121911100A CN 202411497421 A CN202411497421 A CN 202411497421A CN 121911100 A CN121911100 A CN 121911100A
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CN
China
Prior art keywords
virtual
prop
virtual object
virtual prop
response
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Pending
Application number
CN202411497421.XA
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Chinese (zh)
Inventor
谢琳滢
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Tencent Technology (Shenzhen) Co Ltd
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Tencent Technology (Shenzhen) Co Ltd
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Filing date
Publication date
Application filed by Tencent Technology (Shenzhen) Co Ltd filed Critical Tencent Technology (Shenzhen) Co Ltd
Priority to CN202411497421.XA priority Critical patent/CN121911100A/en
Publication of CN121911100A publication Critical patent/CN121911100A/en
Pending legal-status Critical Current

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Abstract

The application provides a processing method, a device, electronic equipment, a computer readable storage medium and a computer program product of virtual props, which comprise the steps of displaying a first virtual object in a gathering area of a virtual scene, wherein the gathering area is an area where the first virtual object gathers before entering a game of the virtual scene, throwing the virtual props in the gathering area, and controlling the first virtual object to equip the virtual props in response to pickup operation for the virtual props, wherein the virtual props are used in the game of the virtual scene after purchasing the virtual props. By the method and the device, the diversity of interaction modes of the virtual objects in the aggregation area and the man-machine interaction efficiency can be improved.

Description

Virtual prop processing method, device, equipment, storage medium and program product
Technical Field
The present application relates to the field of internet technologies, and in particular, to a method and apparatus for processing a virtual prop, an electronic device, a computer readable storage medium, and a computer program product.
Background
In the related art game, players usually gather (match) players participating in the same game in a specially designed place and prepare tactics before battles with teammates before entering into a formal game, and play is restarted when the number of matched players reaches the standard of starting the game. However, in the birth island, the player has a limited activity range and a limited interaction mode, and the player has a single interaction mode, so that the man-machine interaction efficiency is low and the utilization rate of display resources of the electronic equipment is low.
Disclosure of Invention
The embodiment of the application provides a method, a device, electronic equipment, a computer readable storage medium and a computer program product for processing virtual props, which can improve the diversity of interaction modes of virtual objects in a staging area and the man-machine interaction efficiency.
The technical scheme of the embodiment of the application is realized as follows:
The embodiment of the application provides a method for processing virtual props, which comprises the following steps:
displaying a first virtual object in an aggregation area of the virtual scene;
The gathering area is an area where the first virtual object enters the virtual scene before gathering;
throwing virtual props in the gathering area;
And controlling the first virtual object to equip the virtual prop in response to a pick-up operation for the virtual prop, wherein the virtual prop is used in a game of the virtual scene after purchasing the virtual prop.
The embodiment of the application provides a processing device for virtual props, which comprises the following components:
The device comprises a display module, a first virtual object, a second virtual object and a virtual scene, wherein the display module is used for displaying the first virtual object in an aggregation area of the virtual scene, and the aggregation area is an area where the first virtual object is aggregated before entering a game of the virtual scene;
The throwing module is used for throwing virtual props in the gathering area;
and the control module is used for responding to the pick-up operation of the virtual prop and controlling the first virtual object to equip the virtual prop, wherein the virtual prop is used in the game of the virtual scene after the virtual prop is purchased.
In the above scheme, the device further comprises a broadcasting module, wherein the broadcasting module is used for broadcasting first description information of the virtual prop, the first description information comprises at least one of a name of the virtual prop, a using effect, a purchase price of the virtual prop and discount information when the virtual prop is purchased, and the throwing module is further used for throwing the virtual prop in the staging area in response to the completion of the broadcasting of the first description information of the virtual prop.
In the above scheme, the device further comprises a second display module, wherein the second display module is used for displaying release prompt information, the release prompt information is used for prompting the release position of the virtual prop, the first virtual object is controlled to move towards the release position indicated by the release prompt information based on the release prompt information in response to the moving operation of the first virtual object, and the control module is further used for controlling the first virtual object to equip the virtual prop in response to the picking operation of the virtual prop if the first virtual object moves to the release position.
In the above scheme, the throwing position is not in the visual angle range of the first virtual object, the second display module is further used for displaying a map of the virtual scene in response to a display instruction aiming at the map of the virtual scene, the throwing position is marked in the map, the relative position relation between the first virtual object and the throwing position is displayed, and the control module is further used for controlling the first virtual object to move towards the throwing position indicated by the throwing prompt information in response to a moving operation aiming at the first virtual object based on the relative position relation.
In the above scheme, the second display module is further configured to display a travel path between the first virtual object and the delivery position, display an object identifier corresponding to the first virtual object at one end of the travel path, and display a delivery identifier corresponding to the delivery position at the other end of the travel path, where the travel path is configured to guide the first virtual object to move to the delivery position along the travel path.
In the above scheme, the second display module is further configured to obtain a distance between the first virtual object and each of the delivery positions in the virtual scene when the number of the delivery positions is multiple, select a delivery position with a minimum distance from the first virtual object as a target delivery position, and display a relative positional relationship between the virtual object and the target delivery position.
In the above scheme, the number of the virtual props is at least one, the throwing module is further used for displaying the virtual carriers in a running state in the gathering area, the virtual props are loaded in the virtual carriers, and in the running process of the virtual carriers, the process that at least one virtual prop is thrown into the gathering area is displayed.
In the above scheme, the device further comprises a third display module, wherein the third display module is used for displaying an effective picking area taking the virtual prop as a center in the gathering area, responding to a moving operation for the first virtual object, controlling the first virtual object to move towards the virtual prop, and controlling the first virtual object to equip the virtual prop if the first virtual object moves to the effective picking area of the virtual prop.
In the scheme, the device further comprises a fourth display module, wherein the fourth display module is used for displaying a second virtual object provided with the virtual prop, and the control module is further used for responding to the fight operation executed by the first virtual object on the second virtual object, if the fight result of the first virtual object and the second virtual object is that the first virtual object wins, taking the fight operation as the pick-up operation on the virtual prop, and controlling the first virtual object to equip the virtual prop.
In the above scheme, the launch module is further configured to launch the virtual prop in the staging area in response to at least one of the number of virtual objects in the staging area, a waiting time of the first virtual object in the staging area, and a completion condition of the task in the staging area meeting a launch condition of the virtual prop.
In the above scheme, the device further comprises a fifth display module, wherein the fifth display module is used for displaying an object identifier at the associated position of the first virtual object, and the object identifier is used for distinguishing the first virtual object from a virtual object not equipped with the virtual prop.
In the scheme, the device further comprises a sixth display module, wherein the sixth display module is used for displaying a purchase control, the purchase control is used for purchasing the virtual prop of the first virtual object equipment, based on the equipment effect of the virtual prop, the virtual prop of the first virtual object equipment is purchased in response to the triggering operation of the purchase control, and the purchase price of the virtual prop in the gathering area is lower than the purchase price of the virtual prop in the non-gathering area.
In the above scheme, the sixth display module is further configured to display second description information of the virtual prop, where the second description information includes at least one of a name of the virtual prop, a use effect, discount information when the virtual prop is purchased, a purchase price of the virtual prop, and a purchase count-down of the virtual prop, and purchase the virtual prop of the first virtual object device in response to a purchase operation for the virtual prop based on the second description information of the virtual prop.
In the above scheme, the second instruction information includes discount information when the virtual prop is purchased, the sixth display module is further configured to display discount information when the virtual prop is purchased, the discount information includes a target discount proportion in an activated state and at least one other discount proportion in an inactivated state, the target discount proportion is a minimum discount in a plurality of discount proportions, the other discount proportion is greater than the target discount proportion, interaction tasks corresponding to the target other discount proportion are displayed in response to selection operation of the target other discount proportion in the at least one other discount proportion, interaction tasks corresponding to the other discount proportion are different from each other, interaction tasks corresponding to the other discount proportion are controlled to be executed by the first virtual object in response to interaction operation of the first virtual object, when the interaction tasks corresponding to the target other discount proportion are completed by the first virtual object, the target other discount proportion is controlled to be switched to be in the activated state from the inactivated state, interaction tasks corresponding to the target other discount proportion are controlled to be executed by the first virtual object, and the target other discount proportion is controlled to be used as the virtual object to be purchased by the first virtual object in response to the purchase operation of the virtual prop based on the second instruction information.
In the above scheme, the device further comprises a seventh display module, wherein the seventh display module is used for displaying a counter-balance count-down, the counter-balance count-down is used for indicating the time length from the current moment to the moment when the first virtual object enters the counter of the virtual scene, and when the counter-balance count-down is clear, the first virtual object provided with the virtual prop is controlled to enter the counter of the virtual scene in response to the first virtual object purchasing the virtual prop.
In the above scheme, the seventh display module is further configured to, when the counter count-down is zero, control the first virtual object to unload the virtual prop and control the first virtual object from which the virtual prop is unloaded to enter a counter of the virtual scene in response to the first virtual object not purchasing the virtual prop.
In the scheme, the device further comprises an eighth display module, wherein the eighth display module is used for displaying a purchase control used for purchasing the virtual prop, and the virtual object is controlled to be dismounted in response to the first virtual object does not purchase the virtual prop based on the purchase control.
In the above scheme, the eighth display module is further configured to display a purchase countdown of the virtual prop, where the purchase countdown is used to indicate a remaining duration that the virtual prop can be purchased, and when the purchase countdown is clear, determine that the first virtual object does not purchase the virtual prop based on the purchase control in response to not receiving a trigger operation for the purchase control.
In the above scheme, the eighth display module is further configured to display a rejection control corresponding to the purchase control, where the rejection control is configured to indicate that the purchase of the equipped virtual prop is rejected, and determine that the first virtual object does not purchase the virtual prop based on the purchase control in response to a triggering operation for the purchase rejection control.
In the above scheme, the device further comprises a ninth display module, wherein the ninth display module is used for displaying the identification of each virtual prop in a view interface when the first virtual object is in the sensing area of the virtual prop, the control module 4553 is further used for responding to the selection operation of the target identification in at least one identification, taking the selection operation as the picking operation of the target virtual prop corresponding to the target identification, and responding to the picking operation of the target virtual prop, and controlling the first virtual object equipment to the target virtual prop.
An embodiment of the present application provides an electronic device, including:
a memory for storing computer executable instructions or computer programs;
And the processor is used for realizing the processing method of the virtual prop provided by the embodiment of the application when executing the computer executable instructions or the computer programs stored in the memory.
The embodiment of the application provides a computer readable storage medium, which stores computer executable instructions or a computer program for realizing the processing method of the virtual prop provided by the embodiment of the application when the computer readable storage medium causes a processor to execute.
Embodiments of the present application provide a computer program product comprising computer-executable instructions or a computer program stored in a computer-readable storage medium. The processor of the electronic device reads the computer executable instructions or the computer program from the computer readable storage medium, and the processor executes the computer executable instructions or the computer program, so that the electronic device executes the method for processing the virtual prop provided by the embodiment of the application.
The embodiment of the application has the following beneficial effects:
After the first virtual object is displayed in the aggregation area of the virtual scene, the virtual prop is launched in the aggregation area, so that the first virtual object is controlled to equip the virtual prop in response to the picking operation of the virtual prop. Therefore, the interaction process of the virtual objects in the gathering area of the virtual scene is enriched, the diversity of interaction modes of the virtual objects in the gathering area and the man-machine interaction efficiency are improved, and the virtual objects can be stimulated to purchase the virtual objects based on the equipment effect of the virtual objects, so that the conversion rate of the virtual objects is improved.
Drawings
FIG. 1 is a schematic diagram of a virtual prop processing system according to an embodiment of the present application;
fig. 2 is a schematic structural diagram of an electronic device according to an embodiment of the present application;
FIG. 3 is a flow chart of a method for processing virtual props provided by an embodiment of the present application;
FIG. 4 is a schematic illustration of a staging area provided by an embodiment of the application;
FIG. 5 is a schematic diagram of first explanatory information provided by an embodiment of the present application;
FIG. 6 is a schematic diagram of a virtual prop provided by an embodiment of the present application;
FIG. 7 is a schematic diagram of object identification provided by an embodiment of the present application;
FIG. 8 is a schematic diagram of a purchase control provided by an embodiment of the application;
FIG. 9 is a diagram of second explanatory information provided by an embodiment of the present application;
FIG. 10 is a schematic diagram of countdown provided by an embodiment of the present application;
FIG. 11 is a schematic diagram showing the identification of each virtual prop in a view interface provided by an embodiment of the present application;
FIG. 12 is a schematic diagram of purchasing props provided by an embodiment of the present application;
Fig. 13 is a flow chart of a method for processing virtual props according to an embodiment of the present application.
Detailed Description
The present application will be further described in detail with reference to the accompanying drawings, for the purpose of making the objects, technical solutions and advantages of the present application more apparent, and the described embodiments should not be construed as limiting the present application, and all other embodiments obtained by those skilled in the art without making any inventive effort are within the scope of the present application.
In the following description, reference is made to "some embodiments" which describe a subset of all possible embodiments, but it is to be understood that "some embodiments" can be the same subset or different subsets of all possible embodiments and can be combined with one another without conflict.
In the following description, the terms "first", "second", "third" and the like are merely used to distinguish similar objects and do not represent a particular ordering of the objects, it being understood that the "first", "second", "third" may be interchanged with a particular order or sequence, as permitted, to enable embodiments of the application described herein to be practiced otherwise than as illustrated or described herein.
Unless defined otherwise, all technical and scientific terms used herein have the same meaning as commonly understood by one of ordinary skill in the art to which this application belongs. The terminology used herein is for the purpose of describing embodiments of the application only and is not intended to be limiting of the application.
Before describing embodiments of the present application in further detail, the terms and terminology involved in the embodiments of the present application will be described, and the terms and terminology involved in the embodiments of the present application will be used in the following explanation.
1) In response to a condition or state representing a dependency of an operation performed, the one or more operations performed may be in real-time or with a set delay when the dependency is satisfied, and without any particular limitation to execution sequencing.
2) The Client (Client), also called Client, refers to a program corresponding to a server and providing local services for users, and is generally installed on a terminal, except for some application programs that can only run locally, and needs to cooperate with the server to run, that is, a corresponding server and service program in a network are needed to provide corresponding services, so that a specific communication connection needs to be established between the Client and the server to ensure normal running of the application programs, such as a virtual scene Client (e.g., a game Client) and a video Client.
3) Artificial intelligence (AI, artificial Intelligence) is a theory, method and technique and application system that uses a digital computer or a machine controlled by a digital computer to simulate, extend and expand human intelligence, sense the environment, acquire knowledge and use the knowledge to obtain optimal results. In other words, artificial intelligence is an integrated technology of computer science that attempts to understand the essence of intelligence and to produce a new intelligent machine that can react in a similar way to human intelligence. Artificial intelligence, i.e. research on design principles and implementation methods of various intelligent machines, enables the machines to have functions of sensing, reasoning and decision.
4) The virtual resource may be a virtual object used in a game, such as a prop used by a target object in a game, an experience value for improving the level of the target object in the game, or a virtual clothing, skin, etc. which the target object can be used as a decoration, or a commodity in a game mall.
5) The man-machine interaction interface is used for providing an interface with man-machine interaction function or a virtual scene display interface.
For example, a graphical user interface (GRAPHICAL USER INTERFACE, GUI) shows, such as an augmented Reality (Augmented Reality, AR) interface, a Virtual Reality (VR) interface, a voice user interface (Voice User Interface, VUI), an interactive projection interface (using projection techniques to display information on a plane), an eye movement detection interface (an interface controlled by detecting a user's line of sight), a holographic interface (a three-dimensional hologram formed by projecting an image through holographic projection techniques, a stereoscopic image being visible without wearing special glasses), a multimodal interface (an interactive interface incorporating multiple interactions such as tactile, visual, auditory, etc.), a Brain-computer interface (Brain-MACHINE INTERFACE, BMI) interface, etc.
6) The virtual scene is a virtual scene that an application program displays (or provides) when running on a terminal. The virtual scene may be a simulation environment for the real world, a semi-simulation and semi-fictional virtual environment, or a pure fictional virtual environment. The virtual scene may be any one of a two-dimensional virtual scene, a 2.5-dimensional virtual scene, or a three-dimensional virtual scene.
For example, the virtual scene may include sky, land, sea, etc., the land may include environmental elements of a desert, city, etc., and the user may control the virtual object to perform activities in the virtual scene including, but not limited to, adjusting at least one of body posture, crawling, walking, running, riding, jumping, driving, picking up, shooting, attacking, throwing. The virtual scene may be displayed at a first-person viewing angle (for example, a user's own viewing angle plays a virtual object in a game), at a third-person viewing angle (for example, a user follows a virtual object in a game, and plays a game), or at a bird's eye view angle, and the viewing angles may be switched arbitrarily.
7) Virtual objects, images of various people and objects in a virtual scene that can interact, or movable objects in a virtual scene. The movable object may be a virtual character, a virtual animal, a cartoon character, etc., such as a character, an animal, a plant, an oil drum, a wall, a stone, a vehicle, etc., displayed in a virtual scene. The virtual object may be an avatar in the virtual scene for representing a user. A virtual scene may include a plurality of virtual objects, each virtual object having its own shape and volume in the virtual scene, occupying a portion of space in the virtual scene.
For example, the virtual object may be a user character controlled by an operation on the client, an artificial intelligence (AI, artificial Intelligence) set in the virtual scene fight by training, or a Non-user character (NPC, non-PLAYER CHARACTER) set in the virtual scene interaction. The number of virtual objects participating in the interaction in the virtual scene may be preset, or may be dynamically determined according to the number of clients joining the interaction.
8) The third person calls the viewing angle, the camera in the game is positioned behind the player character at a certain distance, and the view angle of the character and all fight elements in a certain surrounding environment can be seen in the picture.
9) The first person viewing angle, the in-game camera is at the player's eye position, and the view of the character's body part and all combat elements in a certain surrounding environment can be seen in the picture.
Referring to fig. 1, fig. 1 is a schematic architecture diagram of a virtual prop processing system 100 according to an embodiment of the present application, and a terminal (a terminal 400 is shown in an example) is connected to a server 200 through a network 300, where the network 300 may be a wide area network or a local area network, or a combination of the two, and data transmission is implemented by using a wireless or wired link.
The server 200 is configured to send display data of the aggregation area of the virtual scene to the terminal 400;
The terminal 400 is configured to receive display data of an aggregation area of a virtual scene, and display the aggregation area of the virtual scene based on the display data, display a first virtual object in the aggregation area of the virtual scene, where the aggregation area is an area where the first virtual object aggregates before entering a game of the virtual scene, put in a virtual prop in the aggregation area, and control the first virtual object to equip the virtual prop in response to a pickup operation for the virtual prop, where the virtual prop is used in the game of the virtual scene after purchasing the virtual prop.
In some embodiments, the server 200 may be an independent physical server, a server cluster or a distributed system formed by a plurality of physical servers, or may be a cloud server that provides cloud services, cloud databases, cloud computing, cloud functions, cloud storage, network services, cloud communication, middleware services, domain name services, security services, content delivery networks (CDNs, content Deliver Network), and basic cloud computing services such as big data and artificial intelligence platforms. The terminal 400 may be, but is not limited to, a smart phone, a tablet computer, a notebook computer, a desktop computer, a set-top box, an intelligent voice interaction device, an intelligent home appliance, a virtual reality device, a vehicle-mounted terminal, an aircraft, a portable music player, a personal digital assistant, a dedicated messaging device, a portable game device, an intelligent sound box, a smart watch, etc. The terminal and the server may be directly or indirectly connected through wired or wireless communication, which is not limited in the embodiment of the present application.
Next, an electronic device implementing the method for processing virtual props provided by the embodiment of the present application will be described. Referring to fig. 2, fig. 2 is a schematic structural diagram of an electronic device according to an embodiment of the present application, where the electronic device may be a server or a terminal, and the electronic device shown in fig. 2 includes at least one processor 410, a memory 450, at least one network interface 420, and a user interface 430, taking the electronic device as an example of the terminal shown in fig. 1. The various components in terminal 400 are coupled together by a bus system 440. It is understood that the bus system 440 is used to enable connected communication between these components. The bus system 440 includes a power bus, a control bus, and a status signal bus in addition to the data bus. But for clarity of illustration the various buses are labeled in fig. 2 as bus system 440.
The Processor 410 may be an integrated circuit chip having signal processing capabilities such as a general purpose Processor, such as a microprocessor or any conventional Processor, a digital signal Processor (DSP, digital Signal Processor), or other programmable logic device, discrete gate or transistor logic device, discrete hardware components, or the like.
The user interface 430 includes one or more output devices 431, including one or more speakers and/or one or more visual displays, that enable display of media content. The user interface 430 also includes one or more input devices 432, including user interface components that facilitate user input, such as a keyboard, mouse, microphone, touch screen display, camera, other input buttons and controls.
Memory 450 may be removable, non-removable, or a combination thereof. Exemplary hardware devices include solid state memory, hard drives, optical drives, and the like. Memory 450 optionally includes one or more storage devices physically remote from processor 410.
Memory 450 includes volatile memory or nonvolatile memory, and may also include both volatile and nonvolatile memory. The non-volatile Memory may be a Read Only Memory (ROM) and the volatile Memory may be a random access Memory (RAM, random Access Memory). The memory 450 described in embodiments of the present application is intended to comprise any suitable type of memory.
In some embodiments, memory 450 is capable of storing data to support various operations, examples of which include programs, modules and data structures, or subsets or supersets thereof, as exemplified below.
An operating system 451 including system programs, e.g., framework layer, core library layer, driver layer, etc., for handling various basic system services and performing hardware-related tasks, for implementing various basic services and handling hardware-based tasks;
A network communication module 452 for accessing other electronic devices via one or more (wired or wireless) network interfaces 420, exemplary network interfaces 420 including bluetooth, wireless compatibility authentication (WiFi), and universal serial bus (USB, universal Serial Bus), among others;
A presentation module 453 for enabling display of information (e.g., a user interface for operating peripheral devices and displaying content and information) via one or more output devices 431 (e.g., a display screen, speakers, etc.) associated with the user interface 430;
An input processing module 454 for detecting one or more user inputs or interactions from one of the one or more input devices 432 and translating the detected inputs or interactions.
In some embodiments, the apparatus provided by the embodiments of the present application may be implemented in software, and fig. 2 shows a processing apparatus 455 of a virtual prop stored in a memory 450, which may be software in the form of a program, a plug-in, etc., including software modules including a display module 4551, a delivery module 4552, and a control module 4553, which are logical, and thus may be combined or split further according to the implemented functions. The functions of the respective modules will be described hereinafter.
In other embodiments, the apparatus provided by the embodiments of the present application may be implemented in hardware, and the processing apparatus for a virtual prop provided by the embodiments of the present application may be a processor in the form of a hardware decoding processor, which is programmed to perform the processing method for a virtual prop provided by the embodiments of the present application, for example, the processor in the form of a hardware decoding processor may use one or more Application specific integrated circuits (ASICs, application SPECIFIC INTEGRATED circuits), DSPs, programmable logic devices (PLDs, programmable Logic Device), complex Programmable logic devices (CPLDs, complex Programmable Logic Device), field-Programmable gate arrays (FPGAs), field-Programmable GATE ARRAY), or other electronic components.
In some embodiments, the terminal or the server may implement the method for processing virtual props provided by the embodiment of the present application by running a computer program. For example, the computer program may be a Native program or a software module in an operating system, a Native Application (APP), i.e., a local client, i.e., a program that needs to be installed in the operating system to run, such as an instant messaging APP, a web browser APP, or an applet, i.e., a program that needs to be downloaded to a browser environment to run, or an applet that can be embedded in any APP. In general, the computer programs described above may be any form of client, module or plug-in.
Based on the above description of the virtual prop processing system and the electronic device provided by the embodiment of the present application, the following describes a virtual prop processing method provided by the embodiment of the present application. In practical implementation, the method for processing the virtual prop provided by the embodiment of the present application may be implemented by a terminal or a server alone, or implemented by the terminal and the server cooperatively, and the method for processing the virtual prop provided by the embodiment of the present application is illustrated by executing the terminal 400 in fig. 1 alone. Referring to fig. 3, fig. 3 is a flowchart of a method for processing a virtual prop according to an embodiment of the present application, and next, description will be given with reference to the steps shown in fig. 3.
Step 101, a terminal displays a first virtual object in an aggregation area of a virtual scene, wherein the aggregation area is an area where the first virtual object is aggregated before entering a game of the virtual scene.
In actual implementation, an application program supporting a virtual scene is installed on the terminal. The application may be any one of a multiplayer online role playing game, a first person shooter game, a third person shooter game, a multiplayer online tactical athletic game, a virtual reality application, a three-dimensional map program, or a multiplayer gunfight survival game. The user can use the terminal to play games in the application program, when the user opens the application program on the terminal and the terminal runs the application program, the terminal presents a page of a virtual scene, wherein the virtual scene is obtained by observing the virtual scene from a first person object view angle or from a third person object view angle, and the virtual scene comprises a first virtual object, wherein the first virtual object can be a player character controlled by a current player or a player character controlled by other players (teammates) belonging to the same group as the current player.
It should be noted that, for the first virtual object entering the gathering area of the virtual scene for gathering before the game, the virtual object entering the same game will gather (match) in the target area and perform tactical preparation before the battle with the teammates, so that the game will be restarted when the number of matched people reaches the standard for starting the game, and the target area of the virtual object gathering in this tactical preparation stage is the gathering area. Referring to fig. 4, fig. 4 is a schematic diagram of an aggregation area according to an embodiment of the present application, and based on fig. 4, the content shown in fig. 4 is the aggregation area.
In some embodiments, after displaying the first virtual object in the staging area of the virtual scene, the first description information of the virtual prop may be broadcast, where the first description information includes at least one of a name of the virtual prop, a use effect, a purchase price of the virtual prop, and discount information when the virtual prop is purchased, so that the virtual prop is cast in the staging area in a subsequent process.
In addition, when the first description information of the virtual prop is broadcast, the first description information of the virtual prop is also displayed, so that a player can be ensured to acquire the first description information of the virtual prop to be broadcast in time.
Referring to fig. 5, fig. 5 is a schematic diagram of first description information provided by an embodiment of the present application, and based on fig. 5, indicated by a dashed box 501 is the first description information, where the first description information includes a name of a virtual prop and discount information when the virtual prop is purchased.
And 102, throwing virtual props in the gathering area.
In actual implementation, the virtual prop may be a prop or a skill of the virtual object used in the game play, or an experience value for improving the level of the virtual object in the game, or may be a virtual dress or skin of which the virtual object can be used as decoration. Meanwhile, various modes exist for throwing the virtual props in the gathering area, such as throwing from the air, ground transportation and the like, specifically, the number of the virtual props is at least one, the virtual props are thrown in the gathering area, the virtual props in a running state are displayed in the gathering area, the virtual props are loaded in the virtual props, and the virtual props are thrown in the gathering area in the running process of the virtual props.
It should be noted that the virtual vehicle may be any vehicle, for example, a virtual aircraft, a virtual automobile, etc., so that the driving state of the virtual vehicle is also related to the type of the vehicle, for example, when the virtual vehicle is a virtual aircraft, the virtual vehicle in the driving state refers to the virtual aircraft in the flying state, and when the virtual vehicle is a virtual automobile, the virtual vehicle in the driving state refers to the virtual automobile in the driving state, where, during the driving of the virtual vehicle, the size of the virtual vehicle is inversely proportional to the distance between the virtual vehicle and the first virtual object, where, the size of the virtual vehicle is the display size of the virtual vehicle, and not the size of the virtual vehicle itself.
Referring to fig. 6, fig. 6 is a schematic diagram of a virtual prop provided by an embodiment of the present application, based on fig. 6, the virtual prop is indicated by a dashed box 601, so that during the running of the virtual prop, a process that the virtual prop is thrown into a staging area as indicated by the dashed box 601 is displayed, and an interface as shown in fig. 6 is displayed.
In practical implementation, the virtual prop is put in the staging area only in response to meeting the putting condition of the staging area, and specifically, the process of putting the virtual prop in the staging area may be that in response to at least one of the number of virtual objects in the staging area, the waiting time of the first virtual object in the staging area and the completion condition of the task in the staging area meeting the putting condition of the virtual prop, the virtual prop is put in the staging area.
It should be noted that, the number of virtual objects in the staging area refers to the number of virtual objects that enter the staging area successively and wait for entering the counter, that is, the number of virtual objects displayed in the staging area, and the waiting time in the staging area is used to indicate the time between the time when the first virtual object is displayed in the staging area and the current time, and the completion status of a task in the staging area may refer to whether the number of virtual objects that complete the task in the staging area reaches the target number, where the task has a correspondence with the virtual objects in the staging area. Next, a process of determining that the launch condition of the virtual prop is satisfied based on these three methods will be described.
In some embodiments, the number of virtual objects in the staging area is displayed before the virtual prop is launched in the staging area in response to the launch condition of the staging area being met, and the launch condition of the staging area is determined to be met in response to the number of virtual objects in the staging area reaching a first target number.
In some embodiments, before virtual props are launched in the staging area in response to meeting the launch conditions of the staging area, displaying a waiting time of the first virtual object in the staging area, and determining that the launch conditions of the staging area are met when the waiting time of the first virtual object in the staging area reaches a target waiting time.
In other embodiments, the number of virtual objects in the staging area that complete the respective task is displayed before virtual props are launched in the staging area in response to meeting the launch condition of the staging area, and if the number of virtual objects that complete the respective task reaches the second target number, the launch condition of the staging area is determined to be met.
In actual implementation, after the virtual prop is put in the gathering area, the putting prompt information can be displayed and used for prompting the putting position of the virtual prop, the first virtual object is controlled to move towards the putting position indicated by the putting prompt information based on the putting prompt information in response to the moving operation for the first virtual object, so that the process of controlling the first virtual object to equip the virtual prop is controlled in response to the picking operation for the virtual prop in the follow-up process, and if the first virtual object moves to the putting position, the virtual prop of the first virtual object is controlled in response to the picking operation for the virtual prop.
It should be noted that, the sensing area of the virtual prop moving to the throwing position, that is, moving to the throwing position, may be a circular area with the virtual prop as a center and the target distance as a radius, and the target distance is preset, which is not limited in the embodiment of the present application, and the throwing prompt information may be at least one of a text form and an image form, and in practical application, may be in a bulletin form, and may be displayed, for example, may be a text bulletin, an image bulletin, or the like. Illustratively, with continued reference to fig. 5,502, the delivery reminder is indicated, wherein the delivery reminder indicated at 502 is in the form of an image.
In some embodiments, when the delivery position is not within the view angle range of the first virtual object, the delivery position can be checked through the map, so that the delivery position is moved to the delivery position, specifically, after the delivery prompt information is displayed, the map of the virtual scene can be displayed in response to a display instruction of the map of the virtual scene, and the delivery position is identified in the map, and the relative position relation between the first virtual object and the delivery position is displayed.
It should be noted that the fact that the delivery position is not located in the view angle range of the first virtual object means that the delivery position is not located around the first virtual object, that is, is not located in the view angle range of the first virtual object, specifically, when the view angle of the virtual object is controlled to rotate by 360 degrees, the delivery position cannot be directly displayed, based on the fact that the delivery position needs to be displayed based on a map, the map is a virtual map, the map can be displayed in a floating mode in a virtual scene, the display position of the map can be any position of a view interface corresponding to the virtual scene, the display instruction of the map for the virtual scene can be triggered through at least one of a keyboard, a mouse and a rocker, the display instruction of the map for the virtual scene can be triggered through a displayed functional control, the mode of identifying the delivery position can be a text identifier or a graphic identifier, and the embodiment of the application is not limited.
In practical implementation, the process of displaying the relative position relationship between the first virtual object and the throwing position may be that a traveling path between the first virtual object and the throwing position is displayed, an object identifier corresponding to the first virtual object is displayed at one end of the traveling path, and a throwing identifier corresponding to the throwing position is displayed at the other end of the traveling path, where the traveling path is used to guide the first virtual object to move to the throwing position along the traveling path.
It should be noted that, when the first virtual object travels to the delivery position based on the travel path, the travel path may be directly based on the travel path on the map, or may be a foot path of a virtual object in the virtual scene Gao Liangdi, so that the first virtual object travels to the delivery position.
In practical implementation, when the number of delivery positions is plural, the target delivery position is determined from the plural delivery positions, where the target delivery position may be determined directly by the terminal or may be determined by the user, and next, the determining process of the target delivery position is described by the following two examples, and it should be noted that the determining manner of the target delivery position includes, but is not limited to, the following two ways, and embodiments of the present application are not limited thereto.
In some embodiments, before the map of the virtual scene is displayed in response to a display instruction for the map of the virtual scene, when the number of the delivery positions is multiple, a distance between the first virtual object and each of the delivery positions in the virtual scene is acquired, a delivery position with the smallest distance to the first virtual object is selected as a target delivery position, and therefore, a process of displaying a relative position relationship between the first virtual object and the delivery position may be that of displaying the relative position relationship between the virtual object and the target delivery position.
In other embodiments, before the map of the virtual scene is displayed in response to a display instruction for the map of the virtual scene, when the number of delivery positions is multiple, options corresponding to each delivery position are presented, and in response to a selection operation for a target delivery position corresponding to a target option, the delivery position corresponding to the target option is taken as a target delivery position, so that the process of displaying the relative positional relationship between the first virtual object and the delivery position may be that of displaying the relative positional relationship between the virtual object and the target delivery position.
In some embodiments, after the virtual prop is put in the staging area, the put virtual prop can be displayed in the staging area in a special effect display mode, then the first virtual object is controlled to move towards the virtual prop in response to the moving operation for the first virtual object, and accordingly the process of the first virtual object equipment virtual prop is controlled in response to the picking operation for the virtual prop in the subsequent process.
It should be noted that, the special effect display mode may be highlighting display or halation display, and the sensing area may be a circular area with the virtual prop as the center and the target distance as the radius, and the target distance is preset, which is not limited in the embodiment of the present application, and when the first virtual object moves to the sensing area of the virtual prop, if the first virtual object receives the picking operation for the virtual prop, the first virtual object can be controlled to equip the virtual prop.
In some embodiments, after the virtual prop is placed in the staging area, an effective pickup area centered on the virtual prop may be displayed in the staging area, the first virtual object is controlled to move toward the virtual prop in response to a movement operation for the first virtual object, and thus, a process of the first virtual object equipment virtual prop is controlled in response to a pickup operation for the virtual prop, which may be that if the first virtual object moves to the effective pickup area of the virtual prop, the first virtual object equipment virtual prop is controlled in response to a pickup operation for the virtual prop.
It should be noted that the pickable area may be the same as the sensing area described above, or may be a circular area with the virtual prop as the center and the target distance as the radius, and the target distance is preset, which is not limited in this embodiment of the present application, but the pickable area is displayed based on special effects, for example, the pickable area is circled with an aperture, so that the pickable area is identified, thereby controlling the movement of the first virtual object to the pickable area corresponding to the virtual prop.
Step 103, responding to the picking operation for the virtual prop, controlling the first virtual object to equip the virtual prop, wherein the virtual prop is used in the game of the virtual scene after purchasing the virtual prop.
It should be noted that, when the virtual prop is used in the game of the virtual scene after the virtual prop is purchased, the first virtual object may determine whether to purchase the virtual prop based on the dynamic real-time equipment effect or the use effect of the virtual prop after the virtual prop is equipped, so that when the first virtual object purchases the virtual prop, the virtual prop is used in the game of the virtual scene.
In some embodiments, in response to a pick-up operation for a virtual prop, after controlling the first virtual object to equip the virtual prop, an object identification may also be displayed at an associated location of the first virtual object, the object identification being used to distinguish the first virtual object from a virtual object not equipped with the virtual prop.
It should be noted that, the associated position of the first virtual object may refer to one of a top position, a sole position, a left position and a right position of the first virtual object, and the form of the object identifier may be preset, for example, a preset text or a preset graphic, where the object identifier may also be used to highlight the first virtual object in the multiple virtual objects in the staging area, so as to indicate a specific identity or attribute of the first virtual object, for example, to indicate that the first virtual object is a virtual object equipped with a virtual prop.
Referring to fig. 7, fig. 7 is a schematic diagram of an object identifier provided by an embodiment of the present application, based on fig. 7, the object identifier is indicated by a dashed box 701, where after a first virtual object indicated by a control 702 is equipped with a virtual prop in response to a pickup operation for the virtual prop, the object identifier is displayed as indicated by the dashed box 701 at a top position of the first virtual object indicated by the control 702, where the object identifier is a pattern of pentagons.
In some embodiments, the staging area further includes other virtual objects, such as a second virtual object, and the virtual prop is pre-assembled by the second virtual object, so that the first virtual object can be assembled by grabbing the virtual prop from the second virtual object, specifically, before the first virtual object is controlled to assemble the virtual prop in response to the picking operation of the virtual prop, the second virtual object assembled with the virtual prop can be displayed, so that the process of assembling the virtual prop by the first virtual object is controlled in response to the picking operation of the virtual prop, and if the result of the combat operation performed by the first virtual object on the second virtual object is that the first virtual object wins, the combat operation is regarded as the picking operation of the virtual prop, and the virtual prop is controlled by the first virtual object.
It should be noted that, the second virtual object in the virtual scene may be displayed in the virtual scene together with the first virtual object, or may not be displayed in the virtual scene displayed by the first virtual object together with the first virtual object, and the second virtual object may be an NPC in the virtual scene, or may be a player character controlled by another player (teammate) belonging to a different group from the current player, which is not limited in the embodiment of the present application. The first virtual object and the second virtual object are in different camps, for example, the first virtual object belongs to a first camping, the second virtual object belongs to a second camping, and the first camping and the second camping are mutually opposed in an interactive opposite office, that is, the first camping and the second camping are hostile camps.
The fight operation performed by the first virtual object against the second virtual object may be controlling the first virtual object to attack the second virtual object, or may be controlling the first virtual object to perform an interactive task, where the second virtual object may also perform the same interactive task, so that when the first virtual object defeats the second virtual object, a fight result of the first virtual object with the second virtual object is determined to be a win of the first virtual object, or when based on a task execution result of the first virtual object and a task execution result of the second virtual object, a fight result of the first virtual object with the second virtual object is determined to be a win of the first virtual object;
and then, if the fight result of the first virtual object and the second virtual object is that the first virtual object wins, taking the fight operation as a pickup operation for the virtual prop, and controlling the first virtual object to equip the virtual prop, wherein the process of unloading the virtual prop by the second virtual object is displayed before the first virtual object to equip the virtual prop is controlled.
In some embodiments, the first virtual object determines whether to purchase the virtual prop based on an arming effect of the virtual prop, and specifically, after controlling the first virtual object to equip the virtual prop in response to a pickup operation for the virtual prop, a purchase control may also be displayed, the purchase control being used to purchase the virtual prop of the first virtual object, the virtual prop of the first virtual object being purchased in response to a trigger operation for the purchase control based on the arming effect of the virtual prop, a purchase price of the virtual prop in the staging area being lower than a purchase price of the virtual prop in the non-staging area.
It should be noted that, the purchase control may be displayed at any position of a view interface displayed in the virtual scene, and the process of purchasing the virtual prop of the first virtual object equipment in response to the triggering operation for the purchase control specifically includes, displaying a payment confirmation page for the virtual prop in response to the triggering operation for the purchase control, and paying the virtual prop in response to the payment operation for the virtual prop based on the payment confirmation page, where the non-staging area is an area other than the staging area, for example, a scene after entering a game, a hall before entering the staging area, and the like.
Illustratively, referring to fig. 8, fig. 8 is a schematic diagram of a purchase control provided by an embodiment of the present application, based on fig. 8, a first virtual object equipped with a virtual prop indicated by a dashed box 801, and a purchase control indicated by 802, such that in response to a triggering operation for the purchase control indicated by 802, the virtual prop of the first virtual object equipment indicated by the dashed box 801 is purchased.
In actual implementation, before purchasing the virtual prop of the first virtual object equipment in response to the triggering operation for the purchasing control, second description information of the virtual prop can be displayed, wherein the second description information comprises at least one of a name of the virtual prop, a using effect, discount information when the virtual prop is purchased, a purchase price of the virtual prop and a purchase countdown of the virtual prop, so that the process of purchasing the virtual prop of the first virtual object equipment in response to the triggering operation for the purchasing control can be based on the second description information of the virtual prop and respond to the purchasing operation for the virtual prop.
The second explanation information is displayed in an associated area of the first virtual object, and the associated area may be one of an upper area, a left area, a right area, and a lower area of the first virtual object, and the usage effect is used to instruct the first virtual object to equip the difference between the virtual prop and the unapplied virtual prop, and the purchase count-down time may be preset, for example, one minute or the like.
Referring to fig. 9, fig. 9 is a schematic diagram of second description information provided by an embodiment of the present application, and the second description information is indicated by reference to fig. 9 and 901, wherein the second description information is displayed in a right area of the first virtual object, and includes a name of the virtual prop, discount information when the virtual prop is purchased, a purchase price of the virtual prop, and a purchase count-down of the virtual prop, so that the virtual prop of the first virtual object equipment is purchased in response to a purchase operation for the virtual prop based on the second description information of the virtual prop indicated by reference 901.
In practical implementation, when the second description information comprises discount information when the virtual prop is purchased, the process of displaying the second description information of the virtual prop can be that discount information when the virtual prop is purchased is displayed, the discount information comprises a target discount proportion in an activated state and at least one other discount proportion in an inactivated state, wherein the target discount proportion is the minimum discount in a plurality of discount proportions, the other discount proportion is larger than the target discount proportion, the interactive task corresponding to the target other discount proportion is displayed in response to the selection operation of the target other discount proportion in the at least one other discount proportion, the interactive tasks corresponding to the different other discount proportions are different, the interactive task corresponding to the target other discount proportion is controlled to be executed by the first virtual object in response to the interactive operation of the first virtual object, and when the interactive task corresponding to the target other discount proportion is completed by the first virtual object, the target other discount proportion is controlled to be switched to be in the activated state by being in the inactivated state, so that the process of purchasing the virtual prop of the first virtual prop can be based on the second description information of the virtual prop in response to the operation of the virtual prop, and the interactive task corresponding to the virtual prop in the purchasing operation of the virtual prop can be based on the second description of the virtual prop.
It should be noted that the discount information includes a plurality of discount scales, such as discount scale 1 is 9-fold, discount scale 2 is 8-fold, and discount scale 3 is 7-fold, wherein after each discount scale, the purchase price of the virtual prop is displayed at the discount scale, for example, the original price of the virtual prop is 100, when the discount scale is 9-fold, the purchase price of the virtual prop is 90, when the discount scale is 8-fold, the purchase price of the virtual prop is 80, when the discount scale is 7-fold, the purchase price of the virtual prop is 70, wherein, for the target discount scale and other discount scales, as in the above example, discount scale 1 is the minimum discount scale, discount scales 2 and 3 are other discount scales, so that the target discount scale is in an activated state, the other discount scales process an inactivated state, wherein the activated state may be a highlighted state, which indicates that the corresponding discount scale may be selected, that the first virtual object may purchase the virtual prop with the corresponding discount scale, and the inactivated state is a dark state, which indicates that the corresponding discount scale may not be selected, that the first virtual object may not purchase the corresponding discount scale with the virtual prop.
It should be noted that, the interactive tasks corresponding to different other discount ratios are different, the magnitude of the discount ratio and the difficulty of the interactive task are in a positive correlation, and the difficulty of the interactive task corresponding to the larger discount ratio is larger, so that when the first virtual object completes the interactive task corresponding to the other discount ratio, the other discount ratio of the control target is switched from an inactive state to an active state, so that the first virtual object can purchase the virtual prop of the first virtual object equipment by adopting the other discount ratio of the target, wherein the interactive task can be preset and can be any one small game or advertisement with the target time length.
In some embodiments, there is a time limit in the virtual object gathering and gathering area, after the target time period, the virtual objects in the gathering area may enter a game, specifically, after the first virtual object is displayed in the gathering area of the virtual scene, a game countdown may also be displayed, where the game countdown is used for indicating a time period from a current time to a time period when the first virtual object enters the game of the virtual scene, so that after the first virtual object is controlled to equip the virtual prop in response to a pickup operation for the virtual prop, when the game countdown is zero, the first virtual object equipped with the virtual prop is controlled to enter the game of the virtual scene in response to the first virtual object purchasing the virtual prop.
It should be noted that, after the first virtual object purchases the virtual equipment, the first virtual object may keep the state of the equipment virtual prop to enter the game, so the first virtual object will directly enter the game as a new image, and thus the visual and functional effects of the purchased virtual prop can be experienced immediately in the game.
When the countdown is zero, the first virtual object is controlled to unload the virtual prop in response to the first virtual object not purchasing the virtual prop, and the first virtual object from which the virtual prop is unloaded is controlled to enter the game of the virtual scene.
When the countdown is zero, if the purchasing operation of the first virtual object for the virtual prop is not received yet, determining that the first virtual object does not purchase the virtual prop, so as to control the first virtual object to unload the virtual prop, namely, control the first virtual object to be switched from a prop equipment state to an original state, wherein the original state is a state of not being provided with the virtual prop, and the prop equipment state is a state of being provided with the virtual prop, and then, control the first virtual object from which the virtual prop is unloaded to enter a counter of the virtual scene, namely, control the first virtual object in the original state to enter the counter of the virtual scene.
Referring to fig. 10, fig. 10 is a schematic diagram of a countdown provided by an embodiment of the present application, based on fig. 10, a first virtual object with a virtual prop is indicated by a dashed box 1001, a first virtual object with a virtual prop is indicated by a dashed box 1002, when the countdown is clear, the first virtual object is controlled to unload the virtual prop in response to the first virtual object not purchasing the virtual prop indicated by the dashed box 1002, and the first virtual object from which the virtual prop is unloaded is controlled to enter a game of the virtual scene.
In actual implementation, after the first virtual object is controlled to equip the virtual prop in response to the picking operation of the virtual prop, a purchase control for purchasing the virtual prop is displayed, and the virtual object is controlled to unload the virtual prop in response to the first virtual object not purchasing the virtual prop based on the purchase control.
The virtual object is controlled to be unloaded, namely, the first virtual object is controlled to be switched from a prop equipped state to an original state, the original state is a state of not being equipped with the virtual prop, the prop equipped state is a state of being equipped with the virtual prop, the purchase control can be displayed at any position of a view interface displayed by the virtual scene as described above, wherein the first virtual object has two processes of purchasing the virtual prop without being based on the purchase control, and the two processes are respectively described below.
In some embodiments, before the virtual object is controlled to unload the virtual prop, a purchase countdown of the virtual prop may be displayed, the purchase countdown indicating a remaining time period for which the virtual prop can be purchased, and when the purchase countdown is clear, determining that the first virtual object does not purchase the virtual prop based on the purchase control in response to not receiving a trigger operation for the purchase control.
It should be noted that the purchase countdown may be displayed in an associated area of the first virtual object, where the associated area may be one of an upper area, a left area, a right area, and a lower area of the first virtual object, so as to determine that the first virtual object does not purchase the virtual prop based on the purchase control if a trigger operation for the purchase control such as a click operation including a single click operation and a double click operation has not been received when the purchase countdown is zero.
In other embodiments, before the virtual object is controlled to unload the virtual prop, a rejection control corresponding to the purchase control may be displayed, where the rejection control is used to indicate that the virtual prop equipped for purchase is rejected, and in response to a triggering operation for the purchase rejection control, it is determined that the first virtual object does not purchase the virtual prop based on the purchase control.
It should be noted that the rejection control may also be displayed in an associated area of the first virtual object, where the associated area may be one of an upper area, a left area, a right area, and a lower area of the first virtual object, and if a trigger operation for rejecting the purchase control, such as a click operation, including a single click operation and a double click operation, is received, it is determined that the first virtual object does not purchase the virtual prop based on the purchase control.
In practical implementation, the number of the virtual props is at least one, before the first virtual object is controlled to equip the virtual props in response to the picking operation of the virtual props, the identifiers of the virtual props are displayed in the view interface when the first virtual object is in the sensing area of the virtual props, so that the process of controlling the first virtual object to equip the virtual props in response to the picking operation of the virtual props can be that the selecting operation is used as the picking operation of the target virtual props corresponding to the target identifiers in response to the selecting operation of the target identifiers in the at least one identifiers, and the target virtual props of the first virtual object equipment are controlled in response to the picking operation of the target virtual props.
It should be noted that, as described above, the sensing area of the virtual prop may be a circular area with the virtual prop as the center and the target distance as the radius, and the target distance is preset, which is not limited in the embodiment of the present application, where displaying the identifier of each virtual prop in the view interface refers to not displaying the identifier of each virtual prop in the virtual scene, but displaying the identifier of each virtual prop on the view interface of the user controlling the first virtual object, so as to facilitate the user to select the target identifier from at least one identifier, where the identifier may be a text or a graphic, and the prop of each virtual prop is related to the type or the form of the virtual prop, and meanwhile, when receiving the selection operation for the target identifier in the view interface, the selection operation is used as the pick-up operation for the target virtual prop corresponding to the target identifier, that is, the target virtual prop corresponding to the target identifier of the first virtual object equipment in the virtual scene is controlled;
Referring to fig. 11, fig. 11 is a schematic diagram showing an identifier of each virtual prop displayed in a view interface according to an embodiment of the present application, based on fig. 11, a first virtual object indicated by a dashed box 1101, a virtual prop indicated by a dashed box 1102, and an identifier of a virtual prop indicated by a dashed box 1103, where when the first virtual object indicated by the dashed box 1101 is in a sensing area of the virtual prop indicated by the dashed box 1102, the identifier of the virtual prop indicated by the dashed box 1103 is displayed in the view interface, so that when a selection operation for the identifier indicated by the dashed box 1103 is received, the selection operation is used as a pickup operation for a target virtual prop corresponding to the identifier indicated by the dashed box 1103, that is, the first virtual object in the virtual scene is controlled to equip the virtual prop corresponding to the identifier indicated by the dashed box 1103.
By applying the embodiment of the application, after the first virtual object is displayed in the aggregation area of the virtual scene, the virtual prop is put in the aggregation area, so that the first virtual object is controlled to equip the virtual prop in response to the picking operation of the virtual prop. Therefore, the interaction process of the virtual objects in the gathering area of the virtual scene is enriched, the diversity of interaction modes of the virtual objects in the gathering area and the man-machine interaction efficiency are improved, and the virtual objects can be stimulated to purchase the virtual objects based on the equipment effect of the virtual objects, so that the conversion rate of the virtual objects is improved.
In the following, an exemplary application of the embodiment of the present application in a practical application scenario will be described.
In the related art, a player usually goes through a birth island tactical preparation stage before entering a formal game, and during the birth island tactical preparation stage, the content that the player can experience in the preparation time is relatively deficient, so that the player can simply move or adjust equipment, and attractive interaction experience is lacking. This makes the game content of this stage tedious and makes no effective use of this time to enhance the player's sense of participation. Meanwhile, when paying commodities are provided, namely, a player purchases the paying commodities such as clothes, decorations and carriers in a game shop, the player can judge the effects of the props such as the clothes, decorations and carriers only through static previews, namely, only through display images or videos in an interface, so that a purchase decision is made, and the effect display condition of the props in a bureau is difficult to perceive. The lack of experience in an actual game scene, interactivity and instant feedback lead to the lack of sufficient information support when a player decides to purchase, and the real effect of the prop is difficult to feel, so that the interest and payment willingness of the player for the personalized prop are limited. In addition, current promotional approaches also rely primarily on fixed discounts or limited time activities, without combining dynamic game scenarios with promotional mechanisms, and without fully inspiring the player's consumption behavior in the game.
Based on the method, the embodiment of the application provides a processing method of virtual props, through paying goods in random air drop season in tactical preparation stage of a birth island, a player can instantly equip props the props on own character image after robbing the air drop, and can freely explore and try out in tactical preparation stage, so that the player can actually experience the effect of the props in short preparation time, meanwhile, before the reciprocal of tactical preparation time is over, the player robing the air drop can buy paying goods on site with a larger discount price, and immediately and automatically equip the game with new image. The system comprises a first step of converting waiting time of a birth island into an experience link with high interactivity and high participation degree, not only improving the interaction frequency of a player and props, but also providing more visual purchasing reference for the player, a second step of enabling the player to see actual performance of the props in a game through the dynamic experience and avoiding limitation of purchasing decision making only through static preview, and a third step of setting a time-limited promotion mechanism, wherein the player can purchase props in the experience with discount price before the tactics preparation stage is finished, combines time-limited promotion with a game scene, not only improves the interaction frequency of the player and props, but also utilizes the urgent sense in the game scene, and arouses instant consumption desire and urgent sense of payment of the player, thereby improving conversion rate of props in the game.
In actual implementation, after a player (virtual object) enters a birth island (staging area), the system randomly selects a pay commodity which is mainly pushed in the season and takes the pay commodity as an air drop object. Then, the specific name of the airdrop item and discount information (second description information) of the item in the tactical preparation stage are broadcast to all players in a global broadcast form.
Then, after the prop name and discount report are completed, the system will quickly drop the airdrop items at random locations in the birth island, then automatically equip the player character with the paid merchandise in response to the target player (first virtual object) picking up the airdrop items in a short time after the drop, so that it can experience the prop effect in real time during tactical preparation.
Finally, the player picking up the airdrop item may choose to purchase the item at a discounted price before the tactical preparation phase countdown is completed. If the player purchases the prop, the system automatically completes the transaction flow, directly equips the new image to the player character, and controls the player to start the formal game with the new image. If the player does not purchase the prop, the character of the player is restored to the original state when the player enters the game.
Next, the technical scheme of the present application will be described from the product side.
In actual practice, there is a tactical preparation phase before each game starts, at which point the player will be controlled to enter the birth island (staging area) to allow the player to tactical prepare to match. In the tactical preparation stage, the system randomly selects a paid commodity which is mainly pushed in the season and takes the paid commodity as a time-limited discount air drop (virtual prop), as shown in fig. 4.
In actual implementation, the specific name of the commodity in the time-limited discount air drop and the discount information of the commodity in the tactical preparation stage are broadcasted to all players in a global broadcasting mode, and a prediction prompt (throwing prompt information) is made for the air drop place, as shown in fig. 5.
In practical implementation, after the prop name and discount information are broadcasted, the air-drop object is quickly dropped at the random position of the birth island, so that the player can pick up the air-drop object in a short time after landing, as shown in fig. 11.
In actual practice, the paid goods are automatically equipped on the player character in response to the player's pick-up operation for the goods within the time-limited discount air drop, enabling them to experience the effect of the prop in real time during the tactical preparation phase. This includes, among other things, not only the change in appearance, but also the functional characteristics of the prop, thus allowing the player to feel the actual performance of the prop in a short time, wherein in response to the player's pick-up operation for the merchandise within the time-limited discount air drop, the player who picked up the air drop is also marked, i.e., marked as a lucky player, as shown in fig. 7.
In actual practice, the lucky player may choose to purchase the prop at a discounted price before the tactical preparation phase countdown is completed. In response to a purchase operation of the player for the prop, the system will automatically process the transaction flow, and immediately after payment is completed, the new image is equipped to the player character, so that the player will directly enter the game with the new image, and the visual and functional effects of the purchased prop can be immediately experienced in the game. In response to a fortunate player not purchasing the prop, the system will restore the player's character image to a pre-natal state after the tactical preparation phase is finished, ensuring that the character appearance in the game is consistent with that before purchase, as shown in fig. 12, fig. 12 is a schematic diagram provided by an embodiment of the present application when purchasing the prop, based on fig. 12, the player can determine whether to purchase the prop in combination with the specific name of the commodity in this time-limited discount air drop shown at 1201 and the discount information of the commodity in the tactical preparation phase, and when the player determines to purchase the prop, the purchasing operation can be performed based on the purchase control indicated at 1201 in fig. 12.
Next, the technical aspects of the present application will be described. The implementation mode of the technical scheme of the application comprises the following five parts, namely, firstly, starting an air-drop commodity system, specifically, responding to the fact that a player enters a birth island, and automatically starting the air-drop commodity system by the system. The system randomly selects a pay commodity that is subject to the push in the season and generates discount information for the commodity. The system prepares global broadcasting content simultaneously, comprising the names and discount details of the commodity, so as to inform all players; secondly, broadcasting the information of the airdrop commodity globally, specifically, broadcasting names and discount information of the airdrop commodity to all players by the system in a global broadcasting mode. Meanwhile, the information is displayed on a view interface of the player when the tactical preparation stage starts, so that the player can acquire relevant information of the air-drop commodity in time, and the system can prompt a drop point before the air-drop delivery. Thirdly, putting the air-drop commodity, specifically, after global broadcasting is completed, the system randomly selects one position in the birth island, and puts the air-drop commodity. The air-drop commodity will fall in a short time, allowing the player to pick up. The system detects the picking operation, automatically equips the commodity to the player character for the player to experience in the tactical preparation stage, and fourthly, buying the airdrop commodity, specifically, before the countdown in the tactical preparation stage is finished, the player picking up the airdrop commodity can choose whether to buy the commodity at a discount price, the system automatically completes the transaction and permanently binds the commodity to the player character in response to the buying operation of the player for the commodity, and fifthly, the state of the player character is restored, if the player does not choose to buy the commodity before the countdown is finished, the system automatically restores the image of the player character to the original state when the formal game is started, and removes the airdrop commodity equipment in the tactical preparation stage.
Referring to fig. 13, fig. 13 is a flow chart of a method for processing virtual props according to an embodiment of the present application, based on fig. 13, the method for processing virtual props according to an embodiment of the present application is implemented through steps 1301 to 1308, specifically, step 1301, when a player enters a tactical preparation stage of a birth island of a game, a time-limited discount air drop mechanism is automatically started by the system, and step 1302, the system randomly selects a piece from paid commodities pushed by a user in a season as a time-limited discount air drop. The system then informs all players of the name, discount information and predicted drop point of the air-drop commodity in the form of global broadcasting, step 1303, the system rapidly drops the air-drop commodity at random positions of the birth island, wherein the system detects and records the drop position of the air-drop commodity in real time after the air-drop commodity is dropped, step 1304, when the system detects that the player performs picking operation for the commodity in a short time after the air-drop commodity drops, commodity equipment is automatically arranged on the player character, in this way, the player character image is immediately updated to reflect the prop effect of new equipment, step 1305, after the equipment is completed, the system marks the player as a 'lucky player' and provides relevant user interface feedback to prompt the player that the air-drop commodity is successfully picked and equipped, step 1306, the system continuously detects the countdown of a tactical preparation stage to determine whether the time is approaching or reaching the end time, in the tactical preparation stage, the lucky player can purchase discount commodity, after the tactical preparation stage is finished, whether different players enter different players according to the purchase, step 1308, if the player character is automatically arranged, the system is automatically arranged to be in response to the state of the purchase commodity is automatically arranged, and the game image is not formally selected to be the game image of the player, and the game image is not formally purchased, and the game image is automatically arranged on the player character is not really in advance, if the purchase is not really has been selected, and the commodity is really purchased, and the game image is really has been purchased.
The technical scheme of the application has the beneficial effects that firstly, interactivity is enhanced, and players can directly interact with paid commodities in a preparation stage by introducing a random airdrop mechanism in the island stage. This design makes the tactical preparation phase no longer static waiting time, but rather a process that fills the interactive and dynamic experience, increasing the player's sense of participation. 2. Optimizing commodity experience-players can actually experience the effect of the airdrop prop in the tactical preparation stage. By immediately arming and using props, players can more fully assess their performance and applicability, which helps make more informed purchasing decisions. 3. And the instantaneity of the purchase decision is improved, namely the provided time limit discount and instant purchase option enhance the decision efficiency of the player on the purchase. In a limited time, the player can quickly determine whether to purchase the prop at a discount price, thereby improving the conversion rate and efficiency of the purchase. 4. The attraction of the sales promotion is increased, namely dynamic elements (such as airdrops) in the game scene are utilized to promote the sales promotion, and compared with the traditional static discount mode, the attraction of players can be better attracted, and the participation degree and effect of the sales promotion are improved. The dynamic sales promotion mode can effectively stimulate the consumption desire of players and promote the activity of economy in the game. Therefore, the application combines the time-limited discount air drop mechanism with the tactical preparation stage, not only improves the interactivity of players, but also optimizes the purchasing and using experience of props, and simultaneously provides a new implementation mode for the in-game promotion.
By applying the embodiment of the application, after the first virtual object is displayed in the aggregation area of the virtual scene, the virtual prop is put in the aggregation area, so that the first virtual object is controlled to equip the virtual prop in response to the picking operation of the virtual prop. Therefore, the interaction process of the virtual objects in the gathering area of the virtual scene is enriched, the diversity of interaction modes of the virtual objects in the gathering area and the man-machine interaction efficiency are improved, and the virtual objects can be stimulated to purchase the virtual objects based on the equipment effect of the virtual objects, so that the conversion rate of the virtual objects is improved.
Continuing with the description below of an exemplary architecture of virtual prop processing device 455 implemented as a software module provided by embodiments of the present application, in some embodiments, as shown in fig. 2, the software modules stored in virtual prop processing device 455 of memory 450 may include:
the display module 4551 is configured to display a first virtual object in an aggregation area of a virtual scene, where the aggregation area is an area where the first virtual object enters a pre-game aggregation of the virtual scene;
a launch module 4552 for launching virtual props in the staging area;
A control module 4553 for controlling the first virtual object to equip the virtual prop for use in a game of the virtual scene after purchasing the virtual prop in response to a pick-up operation for the virtual prop.
In some embodiments, the device further comprises a broadcasting module for broadcasting first description information of the virtual prop, wherein the first description information comprises at least one of a name of the virtual prop, a use effect, a purchase price of the virtual prop and discount information when the virtual prop is purchased, and the casting module 4552 is further used for casting the virtual prop in the staging area in response to the completion of the broadcasting of the first description information of the virtual prop.
In some embodiments, the device further comprises a second display module, wherein the second display module is used for displaying release prompt information, the release prompt information is used for prompting a release position of the virtual prop, the first virtual object is controlled to move towards the release position indicated by the release prompt information in response to a moving operation for the first virtual object based on the release prompt information, and the control module 4553 is further used for controlling the first virtual object to equip the virtual prop in response to a picking operation for the virtual prop if the first virtual object moves to the release position.
In some embodiments, the delivery position is not in the view angle range of the first virtual object, the second display module is further configured to display a map of the virtual scene in response to a display instruction for the map of the virtual scene, identify the delivery position in the map, and display a relative positional relationship between the first virtual object and the delivery position, and the control module 4553 is further configured to control, based on the relative positional relationship, movement of the first virtual object toward the delivery position indicated by the delivery prompt information in response to a movement operation for the first virtual object.
In some embodiments, the second display module is further configured to display a travel path between the first virtual object and the delivery location, display an object identifier corresponding to the first virtual object at one end of the travel path, and display a delivery identifier corresponding to the delivery location at another end of the travel path, where the travel path is configured to guide the first virtual object to move to the delivery location along the travel path.
In some embodiments, the second display module is further configured to obtain a distance between the first virtual object and each of the delivery positions in the virtual scene when the number of the delivery positions is multiple, select a delivery position with a minimum distance from the first virtual object as a target delivery position, and display a relative positional relationship between the virtual object and the target delivery position.
In some embodiments, the number of the virtual props is at least one, and the launching module 4552 is further configured to display, in the staging area, a virtual vehicle in a driving state, in which the virtual vehicle is loaded, and display, during driving of the virtual vehicle, a process in which at least one virtual prop is launched into the staging area.
In some embodiments, the apparatus further comprises a third display module for displaying an effective pickup area centered on the virtual prop in the staging area, controlling the first virtual object to move toward the virtual prop in response to a movement operation for the first virtual object, and controlling the first virtual object to equip the virtual prop in response to a pickup operation for the virtual prop if the first virtual object moves to the effective pickup area of the virtual prop.
In some embodiments, the device further comprises a fourth display module, wherein the fourth display module is used for displaying a second virtual object provided with the virtual prop, and the control module 4553 is further used for responding to a fight operation executed by the first virtual object on the second virtual object, if the fight result of the first virtual object and the second virtual object is that the first virtual object wins, taking the fight operation as a pick-up operation on the virtual prop, and controlling the first virtual object to be provided with the virtual prop.
In some embodiments, the launch module 4552 is further configured to launch a virtual prop in the staging area in response to at least one of a number of virtual objects in the staging area, a waiting period of the first virtual object in the staging area, and a completion of a task in the staging area meeting a launch condition of the virtual prop.
In some embodiments, the apparatus further comprises a fifth display module for displaying an object identification at an associated location of the first virtual object, the object identification for distinguishing the first virtual object from a virtual object not equipped with the virtual prop.
In some embodiments, the apparatus further comprises a sixth display module for displaying a purchase control for purchasing the virtual prop of the first virtual object equipment, the purchase price of the virtual prop in the staging area being lower than the purchase price of the virtual prop in the non-staging area based on the equipment effect of the virtual prop in response to a trigger operation for the purchase control.
In some embodiments, the sixth display module is further configured to display second description information of the virtual prop, where the second description information includes at least one of a name of the virtual prop, a use effect, discount information when the virtual prop is purchased, a purchase price of the virtual prop, and a purchase countdown of the virtual prop, and purchase the virtual prop of the first virtual object device in response to a purchase operation for the virtual prop based on the second description information of the virtual prop.
In some embodiments, the second description information includes discount information for purchasing the virtual prop, the sixth display module is further configured to display discount information for purchasing the virtual prop, the discount information includes a target discount proportion in an activated state and at least one other discount proportion in an inactivated state, wherein the target discount proportion is a minimum discount among a plurality of discount proportions, the other discount proportion is greater than the target discount proportion, the interaction task corresponding to the target other discount proportion is displayed in response to a selection operation of the target other discount proportion in the at least one other discount proportion, the interaction task corresponding to the other discount proportion is different from the interaction task corresponding to the other discount proportion, the interaction task corresponding to the target other discount proportion is controlled to be executed by the first virtual object in response to the interaction operation of the first virtual object, the target other discount proportion is controlled to be switched from the inactivated state to the activated state when the interaction task corresponding to the target other discount proportion is completed by the first virtual object, and the interaction task corresponding to the target other discount proportion is controlled to be adopted by the first virtual object in response to the first virtual object based on the second description information of the virtual prop.
In some embodiments, the device further comprises a seventh display module for displaying a countdown time for indicating a time period from a current time to when the first virtual object enters a game of the virtual scene, and when the countdown time is clear, controlling the first virtual object equipped with the virtual prop to enter the game of the virtual scene in response to the first virtual object purchasing the virtual prop.
In some embodiments, the seventh display module is further configured to, when the counter count down is zero, control the first virtual object to unload the virtual prop and control the first virtual object from which the virtual prop is unloaded to enter a counter of the virtual scene in response to the first virtual object not purchasing the virtual prop.
In some embodiments, the apparatus further comprises an eighth display module for displaying a purchase control for purchasing the virtual prop, and controlling the virtual object to unload the virtual prop in response to the first virtual object not purchasing the virtual prop based on the purchase control.
In some embodiments, the eighth display module is further configured to display a purchase countdown for the virtual prop, the purchase countdown being configured to indicate a remaining length of time that the virtual prop can be purchased, and when the purchase countdown is clear, determine that the first virtual object did not purchase the virtual prop based on the purchase control in response to not receiving a trigger operation for the purchase control.
In some embodiments, the eighth display module is further configured to display a rejection control corresponding to the purchase control, where the rejection control is configured to indicate that the virtual prop equipped for purchase is rejected, and determine that the first virtual object does not purchase the virtual prop based on the purchase control in response to a trigger operation for the purchase rejection control.
In some embodiments, the number of the virtual props is at least one, the device further comprises a ninth display module, the ninth display module is used for displaying the identification of each virtual prop in a view interface when the first virtual object is in the sensing area of the virtual prop, the control module 4553 is further used for responding to the selection operation of the target identification in at least one identification, taking the selection operation as the picking operation of the target virtual prop corresponding to the target identification, and responding to the picking operation of the target virtual prop, and controlling the first virtual object to equip the target virtual prop.
Embodiments of the present application provide a computer program product comprising computer-executable instructions or a computer program stored in a computer-readable storage medium. The processor of the electronic device reads the computer executable instructions or the computer program from the computer readable storage medium, and the processor executes the computer executable instructions or the computer program, so that the electronic device executes the method for processing the virtual prop according to the embodiment of the application.
Embodiments of the present application provide a computer-readable storage medium storing computer-executable instructions or a computer program, which when executed by a processor, cause the processor to perform a method for processing a virtual prop provided by the embodiments of the present application, for example, a method for processing a virtual prop as shown in fig. 3.
In some embodiments, the computer readable storage medium may be Read-Only Memory (ROM), random access Memory (Random Access Memory, RAM), erasable programmable Read-Only Memory (Erasable Programmable Read-Only Memory (EPROM), electrically erasable programmable Read-Only Memory (ELECTRICALLY ERASABLE PROGRAMMABLE READ-Only Memory, EEPROM), flash Memory, magnetic surface Memory, optical disk, or CD-ROM, or any combination thereof.
In some embodiments, computer-executable instructions may be written in any form of programming language, including compiled or interpreted languages, or declarative or procedural languages, in the form of programs, software modules, scripts, or code, and they may be deployed in any form, including as stand-alone programs or as modules, components, subroutines, or other units suitable for use in a computing environment.
As an example, computer-executable instructions may, but need not, correspond to files in a file system, may be stored in a portion of a file that holds other programs or data, such as in one or more scripts in a hypertext markup language (HTML, hyper Text Markup Language) document, in a single file dedicated to the program in question, or in multiple coordinated files (e.g., files that store one or more modules, sub-programs, or portions of code).
As an example, computer-executable instructions may be deployed to be executed on one electronic device or on multiple electronic devices located at one site or distributed across multiple sites and interconnected by a communication network.
In summary, the embodiment of the application has the following beneficial effects:
(1) By putting the virtual props in the gathering area, the first virtual object can be equipped with the virtual props, so that whether the virtual props are purchased or not can be determined to be used in the game of the virtual scene based on the equipment effect of the virtual props, the interaction process of the virtual objects in the gathering area of the virtual scene is enriched, the diversity of interaction modes and the man-machine interaction efficiency of the virtual objects in the gathering area are improved, the virtual objects can be stimulated to purchase the virtual props based on the equipment effect of the virtual props, and the conversion rate of the virtual props is improved.
(2) Firstly, the waiting time of the birth island is converted into an experience link with high interactivity and high participation degree, so that the interaction frequency of a player and the props is improved, more visual purchasing reference is provided for the player, secondly, through the dynamic experience, the player can see the actual performance of the props in a game, the limitation of purchasing decision making only by static preview is avoided, thirdly, a time-limited promotion mechanism is arranged in the system, the player can purchase the props in the experience with discount price before the tactics preparation stage is finished, the time-limited promotion is combined with a game scene, the interaction frequency of the player and the props is improved, the sense of urgency in the game scene is utilized, the instant consumption desire and the sense of urgency of payment of the player are stimulated, and the conversion rate of the props in the game is improved.
It should be noted that, in the embodiment of the present application, related data such as operation data of a user is acquired, when the embodiment of the present application is applied to a specific product or technology, permission or consent of the user needs to be obtained, and collection, use and processing of related data need to comply with related laws and regulations and standards of related countries and regions.
The foregoing is merely exemplary embodiments of the present application and is not intended to limit the scope of the present application. Any modification, equivalent replacement, improvement, etc. made within the spirit and scope of the present application are included in the protection scope of the present application.

Claims (24)

1. A method for processing a virtual prop, the method comprising:
displaying a first virtual object in an aggregation area of the virtual scene;
The gathering area is an area where the first virtual object enters the virtual scene before gathering;
throwing virtual props in the gathering area;
And controlling the first virtual object to equip the virtual prop in response to a pick-up operation for the virtual prop, wherein the virtual prop is used in a game of the virtual scene after purchasing the virtual prop.
2. The method of claim 1, wherein after displaying the first virtual object in the staging area of the virtual scene, the method further comprises:
Broadcasting first description information of the virtual prop, wherein the first description information comprises at least one of a name of the virtual prop, a use effect, a purchase price of the virtual prop and discount information when the virtual prop is purchased;
The step of throwing virtual props in the staging area comprises the following steps:
And responding to the completion of the first instruction information broadcast of the virtual props, and throwing the virtual props in the staging area.
3. The method of claim 1, wherein after the launching of the virtual prop in the staging area, the method further comprises:
Displaying release prompt information, wherein the release prompt information is used for prompting the release position of the virtual prop;
based on the release prompt information, responding to a moving operation aiming at the first virtual object, and controlling the first virtual object to move towards the release position indicated by the release prompt information;
The controlling the first virtual object to equip the virtual prop in response to a pick-up operation for the virtual prop includes:
And if the first virtual object moves to the throwing position, responding to the picking operation aiming at the virtual prop, and controlling the first virtual object to equip the virtual prop.
4. The method of claim 3, wherein the drop location is not within a viewing angle of the first virtual object, the method further comprising, after displaying the drop cue:
displaying a map of the virtual scene in response to a display instruction for the map of the virtual scene;
in the map, marking the putting position and displaying the relative position relation between the first virtual object and the putting position;
The responding to the moving operation of the first virtual object controls the first virtual object to move towards the putting position indicated by the putting prompt information, and the responding comprises the following steps:
and controlling the first virtual object to move towards the delivery position indicated by the delivery prompt information in response to the movement operation of the first virtual object based on the relative position relation.
5. The method of claim 4, wherein the displaying the relative positional relationship of the first virtual object and the drop location comprises:
Displaying a travel path between the first virtual object and the delivery location;
Displaying an object identifier corresponding to the first virtual object at one end of the travel path, and displaying a delivery identifier corresponding to the delivery position at the other end of the travel path;
The advancing path is used for guiding the first virtual object to move to the throwing position along the advancing path.
6. The method of claim 4, wherein the method further comprises, prior to displaying the map of the virtual scene in response to a display instruction for the map of the virtual scene:
When the number of the throwing positions is multiple, obtaining the distance between the first virtual object and each throwing position in the virtual scene;
selecting a delivery position with the smallest distance with the first virtual object as a target delivery position;
The displaying the relative position relation between the first virtual object and the throwing position includes:
And displaying the relative position relation between the virtual object and the target throwing position.
7. The method of claim 1, wherein the number of virtual props is at least one, and wherein the launching of virtual props in the staging area comprises:
displaying virtual carriers in a running state in the gathering area, wherein virtual props are loaded in the virtual carriers;
and displaying the process that at least one virtual prop is put into the gathering area in the process of running the virtual carrier.
8. The method of claim 1, wherein after the launching of the virtual prop in the staging area, the method further comprises:
displaying an effective pickup area centering on the virtual prop in the gathering area;
Controlling the first virtual object to move towards the virtual prop in response to a moving operation for the first virtual object;
The controlling the first virtual object to equip the virtual prop in response to a pick-up operation for the virtual prop includes:
and if the first virtual object moves to the effective pick-up area of the virtual prop, controlling the first virtual object to equip the virtual prop in response to the pick-up operation of the virtual prop.
9. The method of claim 1, wherein the method further comprises, prior to controlling the first virtual object to equip the virtual prop in response to a pick operation for the virtual prop:
Displaying a second virtual object equipped with the virtual prop;
The controlling the first virtual object to equip the virtual prop in response to a pick-up operation for the virtual prop includes:
responding to the fight operation executed by the first virtual object for the second virtual object, if the fight result of the first virtual object and the second virtual object is that the first virtual object wins, taking the fight operation as the pick-up operation for the virtual prop, and controlling the first virtual object to equip the virtual prop.
10. The method of claim 1, wherein said launching virtual props in said staging area comprises:
and in response to at least one of the number of virtual objects in the staging area, the waiting time of the first virtual object in the staging area and the completion condition of the task in the staging area meeting the throwing condition of the virtual prop, throwing the virtual prop in the staging area.
11. The method of claim 1, wherein after controlling the first virtual object to equip the virtual prop in response to a pick operation for the virtual prop, the method further comprises:
and displaying an object identifier at the association position of the first virtual object, wherein the object identifier is used for distinguishing the first virtual object from the virtual object which is not provided with the virtual prop.
12. The method of claim 1, wherein after controlling the first virtual object to equip the virtual prop in response to a pick operation for the virtual prop, the method further comprises:
Displaying a purchase control, wherein the purchase control is used for purchasing the virtual prop of the first virtual object equipment;
Based on the equipment effect of the virtual prop, in response to a trigger operation for the purchase control, purchasing the virtual prop of the first virtual object equipment, wherein the purchase price of the virtual prop in the staging area is lower than the purchase price of the virtual prop in the non-staging area.
13. The method of claim 12, wherein the method further comprises, prior to purchasing the virtual prop of the first virtual object equipment in response to a trigger operation for the purchase control:
Displaying second description information of the virtual prop, wherein the second description information comprises at least one of a name of the virtual prop, a use effect, discount information when the virtual prop is purchased, a purchase price of the virtual prop and a purchase countdown of the virtual prop;
the purchasing the virtual prop of the first virtual object equipment in response to a trigger operation for the purchase control includes:
based on the second specification information of the virtual prop, purchasing the virtual prop of the first virtual object equipment in response to a purchasing operation for the virtual prop.
14. The method of claim 13, wherein the second description information includes discount information when purchasing the virtual prop, and wherein displaying the second description information of the virtual prop includes:
displaying discount information when purchasing the virtual prop, the discount information including a target discount proportion in an activated state and at least one other discount proportion in an inactivated state;
Wherein the target discount proportion is a minimum discount among a plurality of discount proportions, the other discount proportions being greater than the target discount proportion;
Responding to the selection operation of the target other discount proportion in the at least one other discount proportion, and displaying the interaction tasks corresponding to the target other discount proportion, wherein the interaction tasks corresponding to different other discount proportions are different;
Responding to the interactive operation aiming at the first virtual object, and controlling the first virtual object to execute the interactive task corresponding to the other discount proportion of the target;
When the first virtual object completes the interaction task corresponding to the other discount proportion of the target, the other discount proportion of the target is controlled to be switched from an inactive state to an active state;
the purchasing the virtual prop of the first virtual object equipment in response to a purchasing operation for the virtual prop based on the second description information of the virtual prop includes:
Based on the second descriptive information of the virtual prop, purchasing the virtual prop of the first virtual object equipment using the target other discount scale in response to a purchase operation for the virtual prop.
15. The method of claim 1, wherein after displaying the first virtual object in the staging area of the virtual scene, the method further comprises:
Displaying a contrast countdown, wherein the contrast countdown is used for indicating the duration from the current moment to the moment when the first virtual object enters the contrast of the virtual scene;
After controlling the first virtual object to equip the virtual prop in response to a pick-up operation for the virtual prop, the method further comprises:
And when the counter countdown is zero, controlling the first virtual object provided with the virtual prop to enter a counter of the virtual scene in response to the first virtual object purchasing the virtual prop.
16. The method of claim 15, wherein the method further comprises:
When the counter countdown is zero, responding to that the first virtual object does not purchase the virtual prop, controlling the first virtual object to unload the virtual prop, and controlling the first virtual object from which the virtual prop is unloaded to enter a counter of the virtual scene.
17. The method of claim 1, wherein after controlling the first virtual object to equip the virtual prop in response to a pick operation for the virtual prop, the method further comprises:
displaying a purchase control for purchasing the virtual prop;
and controlling the virtual object to unload the virtual prop in response to the first virtual object not purchasing the virtual prop based on the purchase control.
18. The method of claim 17, wherein prior to said controlling said virtual object to unload said virtual prop, said method further comprises:
Displaying a purchase countdown of the virtual prop, wherein the purchase countdown is used for indicating the residual duration of time for purchasing the virtual prop;
And when the purchase countdown is zero, determining that the first virtual object does not purchase the virtual prop based on the purchase control in response to not receiving a trigger operation for the purchase control.
19. The method of claim 17, wherein prior to said controlling said virtual object to unload said virtual prop, said method further comprises:
Displaying a rejection control corresponding to the purchase control, wherein the rejection control is used for indicating that the virtual prop equipped by the purchase is refused;
in response to a trigger operation for the purchase rejection control, it is determined that the first virtual object did not purchase the virtual prop based on the purchase control.
20. The method of claim 1, wherein the number of virtual props is at least one, and wherein the method further comprises, prior to controlling the first virtual object to equip the virtual props in response to a pick-up operation for the virtual props:
when the first virtual object is in the sensing area of the virtual prop, displaying the identification of each virtual prop in a view interface;
The controlling the first virtual object to equip the virtual prop in response to a pick-up operation for the virtual prop includes:
Responding to a selection operation for a target identifier in at least one identifier, and taking the selection operation as a pick-up operation for a target virtual prop corresponding to the target identifier;
And controlling the first virtual object to equip the target virtual prop in response to a pick-up operation for the target virtual prop.
21. A virtual prop handling device, the device comprising:
The device comprises a display module, a first virtual object, a second virtual object and a virtual scene, wherein the display module is used for displaying the first virtual object in an aggregation area of the virtual scene, and the aggregation area is an area where the first virtual object is aggregated before entering a game of the virtual scene;
The throwing module is used for throwing virtual props in the gathering area;
and the control module is used for responding to the pick-up operation of the virtual prop and controlling the first virtual object to equip the virtual prop, wherein the virtual prop is used in the game of the virtual scene after the virtual prop is purchased.
22. An electronic device, comprising:
a memory for storing computer executable instructions or computer programs;
a processor for implementing the method of processing a virtual prop of any one of claims 1 to 20 when executing computer executable instructions or computer programs stored in the memory.
23. A computer-readable storage medium, characterized in that it stores computer-executable instructions or a computer program for causing a processor to perform the method of processing a virtual prop according to any one of claims 1 to 20.
24. A computer program product comprising computer-executable instructions or a computer program which, when executed by a processor, implements the method of treating a virtual prop according to any of claims 1 to 20.
CN202411497421.XA 2024-10-24 2024-10-24 Virtual prop processing method, device, equipment, storage medium and program product Pending CN121911100A (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
CN202411497421.XA CN121911100A (en) 2024-10-24 2024-10-24 Virtual prop processing method, device, equipment, storage medium and program product

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
CN202411497421.XA CN121911100A (en) 2024-10-24 2024-10-24 Virtual prop processing method, device, equipment, storage medium and program product

Publications (1)

Publication Number Publication Date
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Country Link
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