CN119180288A - Session-based recommendation method and system for behavior habit enhancement intention - Google Patents
Session-based recommendation method and system for behavior habit enhancement intention Download PDFInfo
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Abstract
The invention belongs to the technical field of recommendation systems and provides a session-based recommendation method for behavior habit enhancement intentions, which comprises the following steps of acquiring session intention characteristics, namely constructing a global project transformation diagram to extract semantic connections among projects, aggregating project behavior sequences, fusing the semantic connections with the behavior sequences through a gating mechanism to capture fine-grained user intentions, and acquiring the session intention characteristics of fine-grained behavior operation based on the user intentions; the method comprises the steps of obtaining conversation behavior habit characteristics, namely designating conversation items as supersides in a supergraph, designating all behaviors related to the items, which occur in the conversation, as vertices connected with the supersides, constructing a behavior habit supergraph, and learning user-level behavior habit characteristics based on the behavior habit supergraph, and fusing the conversation intention characteristics and the behavior habit characteristics to learn real intention representation of a user and predict the items possibly interested by the user through the representation.
Description
Technical Field
The invention belongs to the technical field of recommendation systems, and relates to a session-based recommendation method and system for behavior habit enhancement intentions.
Background
Session-based recommendation algorithms aim to make predictions of next items for anonymous, time-sequential sessions. Due to the increasing sophistication of user privacy protection in recent years, session-based recommendation systems have gradually become a popular research area. Conventional approaches utilize markov chains to encode the session. But these methods can only predict the latter item from the former item, which results in underutilization of the overall sequence information of the session. To address this problem, some methods utilize Recurrent Neural Networks (RNNs) to model sessions and capture temporal relationships in sequences. In recent years, because of the advantages of Graph Neural Networks (GNNs) in capturing structural features, many methods introduce GNNs into the feature learning process, achieving good results.
However, the above method only considers macroscopic association between items, and does not utilize complex behavior information between users and items, and cannot capture fine-grained user preferences. For example, in a shopping scenario, users are obviously more interested in products that are more relevant to products that they have added to a shopping cart or have purchased than products that the user has only browsed. Therefore, considering behavior information can better capture the user's intention. Recently, some methods introduce multiple behavior information into a session recommendation. TGT designed a time graph Transformer to capture dynamic user-project interaction patterns by exploring evolving correlations between behaviors. MBHT a multi-scale transducer is designed to learn the behavior order pattern of the sequence and to learn cross behavior dependencies using hypergraphs. EMBSR devise multiple graphs to aggregate micro-operations in a sequence and learn binary patterns of behavior with extended attention mechanisms.
Although existing approaches achieve good results in terms of the relationship between sequential representation of aggregated behavior information and mining behavior dependencies, there are still some problems to be solved:
First, the behavior habits at the user level cannot be learned. Current multi-behavior based session recommendation methods are limited to learning behavior dependencies at the behavior or project level, but ignore user-level complex behavior dependencies. The behavior-level dependent learning method only models a single behavior, and is difficult to process complex multi-behavior scenes. Item level methods, while capable of capturing cross behavior dependencies, typically only learn binary behavior dependencies or continuous behavior under continuous time stamps, cannot break through the time constraints. This limitation means that they cannot capture the full behavioral habits of the user for the item. Existing methods do not fully exploit the user-level dependencies, which is critical to accurately reflect the user's intent.
Second, in a session-based recommendation system, the task of predicting items under a target behavior is unreasonable. Current multi-behavior based session recommendation system methods typically define a target behavior and consider other behaviors as auxiliary behaviors focusing on predicting the next item under the target behavior. In reality, however, the user often performs auxiliary actions before performing the target action. This approach may cause the system to recommend items that the user has interacted with, rather than new items, which contradicts the purpose of the recommendation system and may reduce the user experience.
Disclosure of Invention
In view of the above, the invention provides a session-based recommendation method and system for behavior habit enhancement intention, which can accurately predict an item of interest to a user by fusing session intention characteristics and session behavior habit characteristics to learn the actual intention representation of the user.
The technical scheme for realizing the invention is as follows:
A session-based recommendation method for behavior habit enhancement intention comprises the following specific processes:
Constructing a global project transformation graph to extract semantic connection among projects, aggregating project behavior sequences by using a gating circulating unit (GRU), and fusing the semantic connection with the behavior sequences through a gating mechanism to capture fine-grained user intention, and further acquiring the conversation intention characteristic of fine-grained behavior operation based on the user intention;
The method comprises the steps of obtaining conversation behavior habit characteristics, namely designating conversation items as supersides in a supergraph, designating all behaviors related to the items, which occur in the conversation, as vertexes connected with the supersides, constructing a behavior habit supergraph, and learning user-level behavior habit characteristics based on the behavior habit supergraph;
Session feature fusion-fusion of the session intention feature with the behavioral habit feature to learn a representation of the user's actual intention and predict items of likely interest to the user from the representation.
Further, the specific process of obtaining the session intention characteristic in the invention is as follows:
1.1, constructing a global project transformation graph aiming at projects in a session based on semantic connection among the projects to obtain project representations of global high-order neighborhood information
1.2 Project representations based on the Global higher order neighborhood informationAggregating the behavior sequence of the items, learning the macroscopic item representation X of the final intention of the session, and capturing the intention of the fine-grained user;
1.3 generating a Session intention including in-Session project order information, global-level neighborhood relationships, and fine-grained behavioral operations within a project from a macroscopic project representation X of the Session final intention
Further, the specific process of step 1.1 of the present invention is as follows:
First, based on semantic connections between session items, find a set of subsequent neighbors for each item v i in the session Generating a normalized adjacency matrix A g according to the global project conversion diagram G;
Secondly, based on the normalized adjacency matrix A g, performing global coding on the project by using a graph convolution layer, and after the L g layer is propagated, obtaining the project representation integrated with global high-order neighborhood information
Further, the specific process of step 1.2 of the present invention is as follows:
Firstly, sending a behavior sequence h i corresponding to each item v i in a session to a gate-controlled circulation unit (GRU) for learning, taking the hidden state of the last behavior as a behavior time characteristic Z i of the item v i, and further obtaining behavior time characteristics z= [ Z 1,z2,…,zn ] of all the items;
second, from the item representation of the global high-order neighborhood information The sampling item is embedded into a representation E, is connected with the time feature Z, and achieves aggregation of the behavior time feature and the target representation;
Thirdly, the aggregated information is respectively sent into two adjacent matrixes A in and A out for propagation, and a high-order fusion I of two views is obtained in,Iout
Finally, for the high-order fusion I in,Iout of the two views, the final macroscopic item representation X in the session is obtained by filtering and updating the item embedding and behavior intention information by using a gating mechanism.
Further, the specific process of step 1.3 of the present invention is as follows:
An intention prototype e p of the session is constructed;
Wherein e i represents initialized item;
based on the conversation intention prototype, the conversation intention prototype is transferred into the item representation by using a gating attention layer as follows:
where α i is the attention weight of macroscopic item v i in the session, an As a learnable parameter, d is the dimension of the embedded vector, and X i is an element of X;
the representation of the last macro item v i is used as the overall intent representation of the session:
Wherein, Representing an intended representation of a conversation that integrates sequence information of items in the conversation, global level neighborhood relationships, and fine-grained behavioral operations within the items.
Further, the specific process of acquiring the session behavior habit characteristics is as follows:
2.1, designating conversation items as hyperedges in hypergraphs, designating all actions related to the items, which occur in the conversation, as vertexes connected with the hyperedges, constructing a behavior habit hypergraph G h for each conversation, and adding residual connection when constructing hypergraphs;
2.2, aiming at the behavior habit hypergraph G h, carrying out message transmission by using a hypergraph convolution method, and integrating the behavior habit into a project representation to obtain a hypergraph learning network E h;
2.3 carrying out average pooling treatment on the hypergraph learning network to obtain a fused final session representation after the behavior habit is integrated into the project
Furthermore, the session information fusion is realized by adopting a gating attention layer to realize mutual information fusion with weight.
Further, the session information fusion of the present invention is:
Where W s and b s are learned parameters, e s is the final session representation, σ (·) represents the sigmoid function, Representing element-level multiplication operators.
Further, the invention also comprises optimizing and predicting:
L2 regularization is performed on the session representation and the item embedding, and the formula is as follows:
Wherein E g is the initialized global item embedding;
the final prediction result is calculated, and cross entropy loss is used as an optimizer for model training:
Wherein, And y i represent the probability and the true value of the v i term being predicted respectively,Representing the loss function of the model.
On the other hand, the session-based recommendation system for behavior habit enhancement intention comprises an intention learning module, a behavior habit learning module and a feature fusion module;
The intention learning module is used for constructing a global project transformation diagram to extract semantic connection among projects, aggregating project behavior sequences, fusing the semantic connection with the behavior sequences through a gating mechanism to capture fine-grained user intention, and further acquiring conversation intention characteristics of fine-grained behavior operation based on the user intention;
The behavior habit learning module designates a conversation item as a hyperedge in the hypergraph, designates all behaviors related to the item, which occur in the conversation, as vertexes connected with the hyperedge, constructs a behavior habit hypergraph, and learns user-level behavior habit characteristics based on the behavior habit hypergraph;
And the feature fusion is used for fusing the conversation intention feature and the behavior habit feature to learn the real intention representation of the user and predicting the items possibly interested by the user through the representation.
Advantageous effects
First, compared with the prior art of learning behavior dependence on the behavior and project level, the invention learns the behavior dependence relationship at the user level by constructing a hypergraph to acquire behavior habits in a session. The captured information is more comprehensive and has interpretability, and the intention of the user can be reflected.
Second, the present invention aims to discover items that may be of interest to a user, rather than simply predicting items that may interact under a target behavior. The invention constructs a global map to search the whole semantic space, and learns complex user behavior habits by combining behavior information so as to more accurately capture the intention of the user, and has better capability of recommending new articles to the user.
Drawings
In order to more clearly illustrate the technical solutions of the embodiments of the present invention, the drawings that are needed in the embodiments will be briefly described below, and it is obvious that the drawings in the following description are only some embodiments of the present invention, and that other drawings can be obtained according to these drawings without inventive effort for a person skilled in the art.
FIG. 1 is a schematic diagram of a session-based recommendation framework for behavioral habit enhancement intents of the present invention.
Detailed Description
Embodiments of the present invention will be described in detail below with reference to the accompanying drawings.
It is noted that the following embodiments and features of the embodiments may be combined with each other without conflict, and that all other embodiments obtained by persons of ordinary skill in the art without creative efforts based on the embodiments in the present disclosure are within the scope of protection of the present disclosure.
It is noted that various aspects of the embodiments are described below within the scope of the following claims. It should be apparent that the aspects described herein may be embodied in a wide variety of forms and that any specific structure and/or function described herein is merely illustrative. Based on the present disclosure, one skilled in the art will appreciate that one aspect described herein may be implemented independently of any other aspect, and that two or more of these aspects may be combined in various ways. For example, an apparatus may be implemented and/or a method practiced using any number of the aspects set forth herein. In addition, such apparatus may be implemented and/or such methods practiced using other structure and/or functionality in addition to one or more of the aspects set forth herein.
The design concept of the invention is that, as shown in figure 1, firstly, semantic information and a behavior sequence mode of a project level are learned to obtain an intention representation of behavior perception fusion semantics, specifically, a global directed graph is designed to extract semantic relations (neighbor relations) in a project space, GRU is utilized to capture the behavior sequence relation (i.e. behavior time characteristics) of each macroscopic project to obtain the intention representation of the behavior perception fusion semantics, and secondly, a hypergraph is constructed for an input session to capture behavior habits in the session, and the project representation is updated through a hypergraph neural network to enhance the intention of a user. Finally, the two types of mutual information are fused, and a final session representation form is obtained.
As shown in FIG. 1, a session-based recommendation method for behavior habit enhancement intention specifically includes the steps of enabling a first step and a second step to be in parallel relationship, and enabling no implementation sequence to exist.
First step, session intention feature acquisition
Constructing a global project conversion diagram to extract semantic connection among projects, aggregating project behavior sequences, fusing the semantic connection with the behavior sequences through a gating mechanism to capture fine-granularity user intention and further obtain conversation intention characteristics of fine-granularity behavior operation, wherein the specific process of the steps is as follows:
1.1 constructing a global project conversion map aiming at projects in a session based on semantic connection among the projects to obtain project representations integrated with global high-order neighborhood information
At present, most multi-behavior recommendation methods only code items in a current session, and globally complex high-order item conversion relations are ignored, and the high-order relations are beneficial to item embedding in a learning session. To take advantage of this information, the present application constructs a global project interaction graph to aggregate neighborhood information at the global level.
Defining a set of items asThe number of items is N. If in session setIs present in (a)And v i→vj is satisfied, which means that the user interacts with item v j after interacting with item v i, there is a semantic connection between item v i and item v j. V j is defined as the successor neighbor of v i so that a successor neighbor set of all items can be obtainedThe global graph thus constructed can be expressed asWherein the method comprises the steps ofRepresenting a global set of interacting edges.Is the subsequent neighbor set for item v i. Generating a normalized adjacency matrix based on GThe following are provided:
Wherein, And G ij represents the elements in a g and G, respectively.
A simplified picture convolution layer is designed to globally code an item as follows:
In the formula, AndRepresenting the item embedding and parameter matrix of the first layer, respectively, d representing the embedding dimension size,Is a degree matrix. After the L g layer is propagated, the project expression integrated with the global high-order neighborhood information is obtained
1.2 Project representations based on the Global higher order neighborhood informationAggregating the behavior sequence of the items, learning the macroscopic item representation X of the final intention of the session, and capturing the intention of the fine-grained user;
For the original session A reconstructed session s= [ v 1,v2,…,vn ] and a behavior sequence h= [ H 1,h2,…,hn ] can be obtained, where H i=[bi,1,bi,2,…,bi,l ] represents the behavior sequence of the macroscopic item v i. After obtaining the item embedded representation of the aggregated global neighborhood information, a macro item representation generator is designed to capture the personalized features of each macro item in the session.
In order to extract the behavior sequence characteristics of macroscopic item v i, the corresponding behavior sequence h i is sent into a gating neural unit (GRU) for learning, and the formula is as follows:
Wherein, AndRepresenting the hidden state and embedded representation of behavior b i,j, respectively, Φ GRU is all parameters of the GRU. After the GRU processing, the hidden state z i,l of the last behavior in h i contains the aggregate information of the whole behavior sequence. Thus, it is considered the behavioral characteristic z i of macro item v i. In this way, the behavioral temporal characteristics of all macro items in the session can be derived
Z=[z1,z2,...,zn] (4)
While the sessions are anonymous, learning their items and behavior from a structural and timing perspective can still capture the unique preferences of each session. To achieve personalized recommendations, for each session, an adjacency matrix is constructedThe time sequence of macro items is included in the time sequence of the in-degree and the time sequence of macro items is included out of the time sequence of macro items, wherein n is the length of the session including the macro items. Meanwhile, the item embedding and behavior characteristics are aggregated, and information is propagated through the two adjacency matrices to capture the preference characteristics of the session:
Wherein, Is a representation of aggregated behavior time features of macroscopic items with item representations,Is based on all macroscopic item slaves in the sessionThe sampled item is embedded into the representation,Is a join operation. The aggregated information is then fed into two adjacency matrices a in and a out, respectively, for propagation, resulting in a higher order fusion representation of the two views:
Iin=AinWinP+bin
Iout=AoutWoutP+bout (6)
Wherein, AndIs a parameter that can be learned and is,Representing a high-level fused representation of a macroscopic item in two views. After local neighborhood propagation, the intent representation of the item that the user has hidden in its behavior is extracted. However, the extracted information may contain noise. In order to improve the performance and generalization capability of the model, a gating mechanism is introduced to remove some unimportant information, so that aggregation of a plurality of information is realized. The calculation formula is as follows:
U=σ(WziI+WzhE)
R=σ(WriI+WrhE)
Wherein, The representation incorporates a fused intent representation of the two views. Are trainable parameters. Sigma (·) represents a sigmoid function,Representing element-level multiplication operators. U denotes an update gate, controlling the size of the information update, and R is a reset gate controlling how much information needs to be retained. Filtering and updating item embedding and behavior intention information by using a gating mechanism to obtain final macroscopic item representation in a session
1.3 Generating a Session intention including in-Session project order information, global-level neighborhood relationships, and fine-grained behavioral operations within a project from a macroscopic project representation X of the Session final intention
In step 1.2 a behavior-aware semantic representation of each macroscopic item in the session will be obtained and the intent of the whole session can be learned on this basis. Generally, users are always driven by one type of intent in one session. However, the intent of items within a session may be different, so there is inevitably noise. To more accurately capture an intended representation of a conversation, an attention gating mechanism is utilized to determine the weight of each item in the conversation.
First, an intention prototype of a session is constructed. To aggregate all item information in a session, an average pooling operation is employed:
Wherein, Is the intent prototype of the session and e i is the initialized item. Then, a gating attention layer is designed to transfer the conversation intention prototype into the project representation as follows:
where α i is the attention weight of macroscopic item v i in the session, an Is a learnable parameter. This results in a final fusion item representation. The last item in the session contains information from all previous items due to the information transfer mechanism of the attention mechanism. Thus, the representation of the last macro item v i is used as the overall intent representation of the session:
Wherein, Representing an intended representation of a conversation that integrates sequence information of items in the conversation, global level neighborhood relationships, and fine-grained behavioral operations within the items.
Second step, session behavior habit acquisition
The conversation item is designated as a hyperedge in the hypergraph, all the behaviors related to the item, which occur in the conversation, are designated as vertexes connected with the hyperedge, the habit hypergraph is constructed, and the habit characteristics of the user-level behaviors are learned based on the habit hypergraph. The specific process of the step is as follows:
The purpose of this step is to capture the complete course of behavior for each item in a session to capture user-level behavior habits and to guide the item representation learning based on these information to achieve enhancement of the user's intent. In step 1.2, while the GRU is used to learn the behavioral intention corresponding to the macro item, the learned information is still limited to the sequential pattern in the session, and the entire behavioral habit of the user cannot be captured. For example, the user first clicks, browses and adds item v 1 to the shopping cart, then finds items v 2 and v 3 of possible interest and browses them separately, then he purchases v 1. Thus, the user corresponds to a macro item sequence v 1,v2,v3,v1. Step 1.2 the intention learning module can only learn the different behaviors of v 1 at two time positions respectively, and cannot learn a complete behavior habit of v 1. Thus in this step, the behavior habit of the user level is learned to achieve enhancement of the intention.
Because hypergraphs allow one hyperedge to connect more than two vertices, they can represent a more complex relationship than a typical graph structure. Whereas for behavior habits, a single item may correspond to multiple types of behavior, which makes the hypergraph structure well suited for capturing behavior habits. The specific process is as follows:
2.1 building a behavior habit hypergraph for each session to capture all project behavior habits therein, designating a session project as a hyperedge in the hypergraph, and designating all project-related behaviors occurring in the session as vertices to which the hyperedge is connected. For constructed hypergraphs Wherein the method comprises the steps ofRepresenting a set of behavior types in a behavior space, epsilon h representing a set of macroscopic items in a session. The elements in the correlation matrix Q corresponding to the hypergraph are defined as follows:
Wherein, Representing the number of actions performed on item v i in the session, β is the residual join operation to prevent gradient explosion. The behavior habit hypergraphs generated by different users are not identical, so that the behavior preferences of the individual users can be extracted from the hypergraphs.
2.2 After obtaining the behavior habit hypergraph of the session, using a hypergraph convolution method to transfer the information, and integrating the behavior habit into the project representation. The hypergraph learning network is designed as follows:
Wherein, Representing the macroscopic item embedding initialized in the session, D v and D e are respectively normalized degree matrixes of vertex and edge dimensions, and the item embedding representation E h of the integrated behavior habit information is obtained after hypergraph convolution processing.
2.3 Computing session representations using an average pooling approach:
Wherein, Refers to the final session representation that merges after the behavioral habits are integrated into the project,Is an element of E h.
Third, mutual information fusion
The conversational intent features are fused with behavioral habit features to learn a representation of the user's actual intent and predict items that may be of interest to the user from the representation. The specific process of the step is as follows:
In the framework, session information, i.e., session intent and behavioral habits, is encoded from two perspectives. In order to generate the final session representation, a gating attention layer is designed to realize mutual information fusion with weights. The specific implementation process is as follows:
Wherein, AndAre both learnable parameters, and e s is the final session representation. In this way, mutual information between the user's intent and behavior habits is successfully integrated in the session, and recommendation predictions can be made using this feature vector.
Fourth step, model optimization and prediction
In order to make the prediction process more stable, the session representation and the item embedding are respectively subjected to L2 regularization, and the formula is as follows:
Wherein, Is an initialized global project embedding, then, the final prediction result is calculated, and cross entropy loss is adopted as an optimizer for model training:
Wherein, And y i represent the probability and the true value of the v i term being predicted, respectively.
The embodiment of the application relates to a session-based recommendation system for behavior habit enhancement intents, which comprises an intension learning module, a behavior habit learning module and a feature fusion module;
The intention learning module is used for constructing a global project transformation diagram to extract semantic connection among projects, aggregating project behavior sequences, fusing the semantic connection with the behavior sequences through a gating mechanism to capture fine-grained user intention, and further acquiring conversation intention characteristics of fine-grained behavior operation based on the user intention;
The behavior habit learning module is used for designating the conversation item as a hyperedge in the hypergraph, designating all behaviors related to the item, which occur in the conversation, as vertexes connected with the hyperedge, constructing a habit hypergraph, and learning user-level behavior habit characteristics based on the habit hypergraph;
And the feature fusion is used for fusing the conversation intention feature and the behavior habit feature to learn the real intention representation of the user and predicting the items possibly interested by the user through the representation.
The embodiment focuses on realizing recommendation of the next item possibly interested by the user, and designs an intention learning module aiming at global semantic fusion behaviors. The module can effectively integrate the global project conversion relation and the internal behavior time sequence information, and further learn the behavior perception semantic relation among projects. Technically, we construct a global project interaction graph to extract semantic connections between projects. Then, behavior sequences under macroscopic items are aggregated, and semantic connections are fused with behavior information through a gating mechanism to capture fine-grained user intent. At the same time, coarse-grained intent representations included in the macro-item sequence in the session are captured, aggregated with fine-grained intent, and the final intent representation of the user is learned.
The embodiment captures behavior habits of a user by utilizing a hypergraph and learns behavior dependency relationships at a user level, and specifically designates a macroscopic item as a hyperedge in the hypergraph and constructs all the behaviors related to the item, which occur in a session, as vertices to which the hyperedge is connected. The technology can extract the behavior habit of the user from the session and surpass the limit of time and quantity, thereby enhancing the intention of the user and reducing the noise in the behavior sequence. Meanwhile, to offset the challenges of gradient explosion and excessive smoothing, a residual connection is added when constructing hypergraphs.
In this embodiment, the session representations learned in the above two modules are adaptively fused by using an attention gating mechanism, so as to learn the actual intention representation of the user, and predict the items possibly of interest to the user through the representation.
The foregoing is merely illustrative of the present invention, and the present invention is not limited thereto, and any changes or substitutions easily contemplated by those skilled in the art within the scope of the present invention should be included in the present invention. Therefore, the protection scope of the invention is subject to the protection scope of the claims.
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