CN117687718A - Virtual digital scene display method and related device - Google Patents
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Abstract
The application belongs to the field of data processing, and particularly relates to a virtual digital scene display method and a related device, wherein the method comprises the following steps: the server receives position coordinate information to be accessed in the virtual digital scene; if the position coordinate information falls into the position coordinate range corresponding to the target land parcel, judging whether the current access progress of the user accords with the triggering condition of the first virtual resource associated with the target land parcel; if the current access progress of the user meets the trigger condition, indicating the terminal equipment to load a three-dimensional virtual interaction model associated with the first virtual resource in the target land parcel; the interactive elements contained in the three-dimensional virtual interactive model are determined by the first virtual resources and/or the user information of the terminal equipment. According to the method, virtual resources matched with the user in the virtual numerical scene are dynamically loaded, the transmission quantity of scene resource data and occupied bandwidth are reduced, the dynamic loading efficiency of the scene is improved, the equipment performance and the utilization rate of the virtual resources are improved, and the smoothness of scene loading and user interaction experience are ensured.
Description
Technical Field
The application belongs to the field of data processing, and particularly relates to a virtual digital scene display method and a related device.
Background
A virtual digital scene is a virtual environment created using computer technology. It combines various elements such as images, sounds, animations and interactions to provide an immersive experience for the user. The Virtual digital scene can be used in the fields of travel, exhibition, education, training, film and television, and can also be used in Virtual Reality (VR) and augmented Reality (Augmented Reality, AR) technologies.
In the related art, rendering presentation of virtual digital scenes generally requires a large amount of computation and graphics rendering, and has high requirements on device performance and graphics processing capability. Taking a sightseeing scene as an example, when a user enters a virtual digital scene, the virtual digital scene needs to be calculated and rendered along with the movement of the user in the virtual digital scene, and for equipment with poor performance, serious clamping and stopping can exist in the sightseeing process, so that the user experience is influenced.
Therefore, how to ensure that the virtual digital scene can keep smooth frame rate and interactive experience during running is a technical problem to be solved.
Disclosure of Invention
The application provides a virtual digital scene display method and a related device, which are used for dynamically loading virtual resources matched with a user in a virtual numerical scene, improving the dynamic loading efficiency of the scene, improving the equipment performance and the virtual resource utilization rate, and ensuring the loading fluency of the scene and the user interaction experience.
In a first aspect, the present application provides a virtual digital scene display method, including:
the server receives position coordinate information to be accessed in the virtual digital scene; the virtual digital scene comprises at least one land block, each land block corresponds to a preset position coordinate range in the virtual digital scene, and each land block is associated with a corresponding virtual resource; the position coordinate information is fed back by the terminal equipment;
if the position coordinate information falls into a position coordinate range corresponding to a target land parcel, judging whether the current access progress of the user accords with the triggering condition of a first virtual resource associated with the target land parcel;
if the current access progress of the user meets the trigger condition, indicating terminal equipment to load a three-dimensional virtual interaction model associated with the first virtual resource in the target land parcel; and the interactive elements contained in the three-dimensional virtual interactive model are determined by the user information of the first virtual resource and/or the terminal equipment.
In a second aspect, embodiments of the present application provide a virtual digital scene display system, where the system includes a server and a terminal device, where
The server is configured to receive position coordinate information to be accessed in the virtual digital scene; the virtual digital scene comprises at least one land block, each land block corresponds to a preset position coordinate range in the virtual digital scene, and each land block is associated with a corresponding virtual resource; the position coordinate information is fed back by the terminal equipment; if the position coordinate information falls into a position coordinate range corresponding to a target land parcel, judging whether the current access progress of the user accords with the triggering condition of a first virtual resource associated with the target land parcel; if the current access progress of the user meets the trigger condition, the terminal equipment is instructed to load a three-dimensional virtual interaction model associated with the first virtual resource in the target land parcel; the interactive elements contained in the three-dimensional virtual interactive model are determined by the user information of the first virtual resource and/or the terminal equipment;
The terminal device is configured to load the three-dimensional virtual interaction model in the target land parcel in response to the indication.
In a third aspect, embodiments of the present application provide a server, the server including
The receiving and transmitting unit is configured to receive position coordinate information to be accessed in the virtual digital scene; the virtual digital scene comprises at least one land block, each land block corresponds to a preset position coordinate range in the virtual digital scene, and each land block is associated with a corresponding virtual resource; the position coordinate information is fed back by the terminal equipment;
the processing unit is configured to judge whether the current access progress of the user accords with the triggering condition of the first virtual resource associated with the target land parcel if the position coordinate information falls into the position coordinate range corresponding to the target land parcel;
the receiving and transmitting unit is further configured to instruct the terminal device to load a three-dimensional virtual interaction model associated with the first virtual resource in the target land parcel if the current access progress of the user meets the trigger condition; and the interactive elements contained in the three-dimensional virtual interactive model are determined by the user information of the first virtual resource and/or the terminal equipment.
In the technical scheme provided by the embodiment of the application, the server receives the position coordinate information to be accessed in the virtual digital scene. Here, the virtual digital scene includes at least one land, each land corresponding to a preset position coordinate range in the virtual digital scene, each land being associated with a corresponding virtual resource. The position coordinate information to be accessed is fed back by the terminal equipment so as to ensure the real-time performance of the position which the user intends to access. And if the position coordinate information falls into the position coordinate range corresponding to the target land parcel, judging whether the current access progress of the user accords with the triggering condition of the first virtual resource associated with the target land parcel. And then, if the current access progress of the user meets the trigger condition, indicating the terminal equipment to load the three-dimensional virtual interaction model associated with the first virtual resource in the target land. Therefore, when the user intends to access a certain land, and the current access progress of the user accords with the triggering condition of the land related resource, the virtual resource related to the land is dynamically loaded into the virtual scene and presented to the user instead of rendering and loading the scene once, so that the data transmission and occupied bandwidth of the virtual digital scene are reduced, the interaction time delay is shortened, the scene loading efficiency is improved, the clamping of the scene loading is avoided, the running efficiency of the virtual scene and the real-time interaction experience of the user are improved. In addition, the interactive elements contained in the three-dimensional virtual interactive model are determined by the first virtual resource and/or the user information of the terminal device. In this way, the method is beneficial to dynamically configuring richer interactive elements for the virtual scene according to different user information and different virtual resource types, for example, the interactive elements can be various scenes, virtual navigation or other forms of information display modes, and provides more diversified interactive experiences for users.
In the embodiment of the application, virtual resources matched with real-time position information and current access progress of a user in a virtual numerical scene are dynamically loaded, so that the data transmission quantity and occupied bandwidth of the scene resources are greatly reduced, the dynamic loading efficiency of the scene is effectively improved, the equipment performance and the virtual resource utilization rate are improved, the occurrence of clamping in the loading process of the virtual scene is avoided, the fluency in the loading process of the scene is ensured, and the user experience is improved.
Drawings
The accompanying drawings, which are included to provide a further understanding of the application and are incorporated in and constitute a part of this application, illustrate embodiments of the application and together with the description serve to explain the application and do not constitute an undue limitation to the application. In the drawings:
fig. 1 is a flow chart of a virtual digital scene display method according to an embodiment of the present application;
FIG. 2 is a schematic illustration of an elastic partitioning method according to an embodiment of the present application;
FIG. 3 is a schematic diagram of an index acquisition method according to an embodiment of the present application;
FIG. 4 is a schematic diagram of a virtual digital scene display system according to an embodiment of the present application;
fig. 5 is a schematic structural diagram of a server according to an embodiment of the present application.
Detailed Description
For the purposes of making the objects, technical solutions and advantages of the embodiments of the present application more clear, the technical solutions of the embodiments of the present application will be clearly and completely described below with reference to the drawings in the embodiments of the present application, and it is apparent that the described embodiments are some embodiments of the present application, but not all embodiments. All other embodiments, which can be made by one of ordinary skill in the art without undue burden from the present disclosure, are within the scope of the present disclosure.
Unless defined otherwise, all technical and scientific terms used herein have the same meaning as commonly understood by one of ordinary skill in the art to which this application belongs. The terminology used herein in the description of the application is for the purpose of describing particular embodiments only and is not intended to be limiting of the application.
A virtual digital scene is a virtual environment created using computer technology. It combines various elements such as images, sounds, animations and interactions to provide an immersive experience for the user. The Virtual digital scene can be used in the fields of travel, exhibition, education, training, film and television, and can also be used in Virtual Reality (VR) and augmented Reality (Augmented Reality, AR) technologies.
In the related art, rendering presentation of virtual digital scenes generally requires a large amount of computation and graphics rendering, and has high requirements on device performance and graphics processing capability. Taking a sightseeing scene as an example, when a user enters a virtual digital scene, the virtual digital scene needs to be calculated and rendered along with the movement of the user in the virtual digital scene, and for equipment with poor performance, serious clamping and stopping can exist in the sightseeing process, so that the user experience is influenced. Therefore, how to ensure that the virtual digital scene can keep smooth frame rate and interactive experience during running is a technical problem to be solved.
In order to solve at least one of the above technical problems, an embodiment of the present application provides a virtual digital scene display method and a related device.
Specifically, in the virtual digital scene display scheme, a server receives position coordinate information to be accessed in a virtual digital scene. Here, the virtual digital scene includes at least one land, each land corresponding to a preset position coordinate range in the virtual digital scene, each land being associated with a corresponding virtual resource. The position coordinate information to be accessed is fed back by the terminal equipment so as to ensure the real-time performance of the position which the user intends to access. And if the position coordinate information falls into the position coordinate range corresponding to the target land parcel, judging whether the current access progress of the user accords with the triggering condition of the first virtual resource associated with the target land parcel. And then, if the current access progress of the user meets the trigger condition, indicating the terminal equipment to load the three-dimensional virtual interaction model associated with the first virtual resource in the target land. Therefore, when the user intends to access a certain land, and the current access progress of the user accords with the triggering condition of the land related resource, the virtual resource related to the land is dynamically loaded into the virtual scene and presented to the user instead of rendering and loading the scene once, so that the data transmission and occupied bandwidth of the virtual digital scene are reduced, the interaction time delay is shortened, the scene loading efficiency is improved, the clamping of the scene loading is avoided, the running efficiency of the virtual scene and the real-time interaction experience of the user are improved. In addition, the interactive elements contained in the three-dimensional virtual interactive model are determined by the first virtual resource and/or the user information of the terminal device. In this way, the method is beneficial to dynamically configuring richer interactive elements for the virtual scene according to different user information and different virtual resource types, for example, the interactive elements can be various scenes, virtual navigation or other forms of information display modes, and provides more diversified interactive experiences for users.
In the virtual digital scene display scheme, virtual resources matched with real-time position information and current access progress of a user in a virtual numerical scene are dynamically loaded, so that the transmission quantity of scene resource data and occupied bandwidth are greatly reduced, the dynamic loading efficiency of the scene is effectively improved, the equipment performance and the virtual resource utilization rate are improved, the jamming in the virtual scene loading process is avoided, the fluency in the scene loading process is ensured, and the user experience is improved.
The virtual digital scene display scheme provided by the embodiment of the application can be executed by an electronic device, and the electronic device can be a server, a server cluster and a cloud server. The electronic device may also be a terminal device such as a cell phone, computer, tablet, wearable device, or a dedicated device (e.g., a dedicated terminal device with a virtual digital scene presentation system, etc.). In an alternative embodiment, a service program for executing the virtual digital scene presentation scheme may be installed on the electronic device.
Fig. 1 is a schematic diagram of a virtual digital scene display method according to an embodiment of the present application, as shown in fig. 1, the method includes the following steps:
101, the server receives position coordinate information to be accessed in the virtual digital scene.
In this embodiment of the present application, the virtual digital scene includes at least one land, each land corresponds to a preset position coordinate range in the virtual digital scene, and each land is associated with a corresponding virtual resource. In a virtual digital scene, a parcel refers to a local area contained in the overall scene, and the local area contains a series of virtual resources and interactive elements. Here, the virtual resources (including, but not limited to, three-dimensional virtual interaction models and interaction elements set therein, etc.) may be determined by the layout of where the parcel is located in the virtual digital scene.
Illustratively, in the virtual museum scenario, the layout of the virtual museum corresponds to the display layout in the actual museum. For example, each plot in the virtual museum corresponds to the location of each exhibit in the actual museum. In one example, a visitor wearing a virtual reality peripheral may trigger virtual introduction information for an exhibit associated with a corresponding block in a virtual museum, such as a virtual reality image containing the exhibit introduction information, while roaming in the actual museum. In another example, the virtual museum may also be configured as a virtual real scene corresponding to the exhibition theme, such as an ancient tomb corresponding to archaeological excavation, a palace corresponding to archaeological construction, an ancient city street view, and the like, so that when a visitor roams in the virtual real scene, a scene of a corresponding land block and/or an interactive object in the scene is triggered based on the roaming path. Further, the interactive object may be determined by the functionality of the parcel-associated scene area. For example, each plot in a virtual live-action palace may be associated with a particular function of the palace everywhere, each plot in a virtual live-action palace may be populated with a burial everywhere, and so on.
It will be appreciated that the plot is defined by a pre-set range of position coordinates. In practical applications, the position coordinate range may be rectangular, circular, triangular or other shapes, and may also be a three-dimensional space grid. That is, the position coordinate ranges are determined according to the requirements of the application scene, and the shapes of the position coordinate ranges of different plots in the same virtual digital scene can be the same or different. For example, a plot of a virtual city (i.e., a virtual digital scene) may correspond to a block or country in a real city. For example, a plot of a virtual forest (i.e., a virtual digital scene) may correspond to an area having the same natural landscape and topographical features. The plots may include various types of virtual resources, such as buildings, roads, natural landscapes, virtual characters, etc., that may be interrelated and interacted with each other to form a unified virtual digital scene.
For example, assuming that a virtual digital scene is a simulated urban environment, the scene may be divided into a plurality of plots, each plot corresponding to a block or a district in a real city, and each plot contains several virtual resources of buildings, shops, sidewalks, street lamps, etc., and these virtual resources may be connected and interacted with each other. In this way, a user may move throughout the virtual scene, enter different plots to obtain different virtual resources and experiences, such as may enter a store to purchase items, or encounter and interact with virtual characters on a sidewalk, etc. Each land block is provided with different virtual resources and scenes, and a complete virtual digital scene world is formed.
In the embodiment of the application, the position coordinate information to be accessed is fed back by the terminal equipment. For example, the location coordinate information refers to real-time data with location information transmitted to the server by the terminal device (such as a mobile phone, a wearable device, a tablet computer, a computer, etc.). The position coordinate information may be relative position coordinate information in a real scene corresponding to the virtual digital scene, or geographical position information such as longitude and latitude in the real world.
Taking the relative position coordinate information as an example, the terminal device can acquire the current relative position coordinate through the sensor and then transmit the real-time acquired relative position coordinate to the server. After receiving the relative position coordinates, the server determines the current position of the user according to the relative position coordinates, and realizes access and interaction to the virtual digital scene based on the relative position coordinates.
Of course, in practical application, besides collecting the position coordinate information to be accessed, the position coordinate information to be accessed can be predicted by a behavior track prediction model based on the position coordinate information to be accessed in combination with the real-time moving behavior track of the user, such as the sight line direction, the visual field range, the real-time behavior data and the like. Therefore, the accuracy of the position coordinate information is further improved, and the fluency of dynamic loading is ensured.
In practical applications, the position coordinate information may include, in addition to the relative position coordinate information and the geographic position information, position information related to the current virtual digital scene, such as object coordinates in the virtual digital scene, block coordinates in the virtual digital scene, and the like. In this case, the terminal device may also feed back these position coordinate information to the server. The server can determine the access progress and specific access position of the current user according to the position coordinate information, and then decides which virtual resources and interaction elements are loaded, so that personalized customization and dynamic interaction experience of the virtual digital scene are realized.
In summary, the position coordinate information to be accessed is the basis for judging the access behavior and the interaction behavior which are intended to be executed by the user in the virtual digital scene, and necessary basis and basic data are provided for the access and the interaction of the user and the virtual digital scene.
After the position coordinate information to be accessed is obtained, in 102, if the position coordinate information falls into the position coordinate range corresponding to the target land parcel, it is further required to determine whether to load the virtual resource corresponding to the current target land parcel for the user, that is: and judging whether the current access progress of the user accords with the triggering condition of the first virtual resource associated with the target land parcel.
In step 102, the comparison and judgment are performed between the position coordinate information and the position coordinate range of the target land parcel, so that it can be ensured that the virtual resource associated with the target land parcel is loaded only when the user is located in the target land parcel. Thus, when the user leaves the target land block, the related virtual resources are not unnecessarily loaded and presented, so that the computing resources occupied by the virtual resources are saved, and the utilization rate of the virtual resources is improved.
Further, under the condition that the user is located in the target land parcel, whether the current access progress of the user accords with the triggering condition of the first virtual resource associated with the target land parcel is judged, and the corresponding virtual resource can be customized and loaded according to the current access progress of the user. Therefore, specific content related to the current access progress of the user can be provided, personalized requirements of the user are met, and user experience is enhanced.
Here, the current access progress is determined according to different application scenarios. For example, in a museum scenario, the current access progress may be determined according to a correspondence between the location of the user and a block in a virtual digital scenario corresponding to the museum. For example, if there are multiple exhibition areas within a museum, the current access progress may be determined based on the location coordinates of the user entering each exhibition area. For example, when the location coordinate of the user is within a certain area of the museum, the access progress of the user can be judged to be entering the exhibition area corresponding to the area.
Therefore, by judging the current access progress, the user can be ensured to obtain the interaction experience of the first virtual resource related to the current access progress when entering the target land, so that the immersion and participation of the user can be improved, and the user can feel the authenticity and continuity of the virtual digital scene. In addition, whether the triggering condition of the first virtual resource associated with the target land parcel is loaded or not is judged according to the current access progress of the user, and the fine loading and the utilization of the resource can be further realized. In short, the corresponding virtual resources are loaded only when the user reaches the specific condition, so that unnecessary resource waste can be reduced, and the utilization efficiency of the resources can be improved.
Several embodiments of step 102 are described below in connection with specific examples.
As an alternative embodiment, assume that the trigger condition is set based on the presentation order of the virtual resources.
Wherein, the display sequence is set up as follows: a presentation order or a play order between the plurality of virtual resources. The presentation order settings may be used to determine the order in which virtual resources (e.g., images, audio, interactive character objects, etc.) are presented during user access. By defining the display sequence of the virtual resources, the user can be controlled to gradually display different contents in the access process, and a rich-hierarchy, consistent and smooth audiovisual experience is created.
Based on the above assumption, step 102 may be implemented as: first, a second virtual resource required to be displayed before the first virtual resource is displayed is obtained from the triggering condition. And further, judging whether the displayed virtual resource in the current access progress of the user contains the second virtual resource. If the second virtual resource is displayed, the user is indicated to have reached the access progress meeting the trigger condition, and in this case, it may be determined that the current access progress of the user meets the trigger condition.
Through the embodiment, the user can be ensured to gradually contact the virtual resource according to the appointed display sequence, and the continuity and the integrity of the flow of the user in the virtual digital scene are ensured. Meanwhile, by controlling the display sequence of the virtual resources, the attention and experience rhythm of the user can be effectively guided, and better user experience is provided.
Taking a museum scenario as an example, assuming that the user is now located in a certain exhibition area, the above steps can be used to determine whether the user meets the triggering condition of the first virtual resource. In particular, the order of display of virtual resources within an exhibition area may be determined based on the exhibition design or museum display plan. For example, in a certain exhibition area, a picture needs to be displayed first in addition to the first virtual resource. Then this picture is the second virtual resource. In this case, it is necessary to acquire a virtual resource list shown in the current access progress of the user. Suppose that the user has browsed three pictures within the exhibition area and is currently viewing the fourth picture. The presented virtual resource list can be determined by recording the access history of the user or according to the current position of the user. And comparing the list with the second virtual resource, and judging that the current access progress of the user meets the triggering condition if the picture is contained in the list. If the second virtual resource is displayed, the user is informed that the second virtual resource is watched, and the current access progress accords with the trigger condition. At this time, virtual content showing the first virtual resource may be loaded and presented in the virtual digital scene corresponding to the exhibition area, so as to provide a corresponding interactive experience for the user.
Further optionally, before step 102, the display sequence of the virtual resource may be dynamically adjusted based on the type of access user, the line of sight direction, the behavior action, and the geographic location of the user of the virtual digital scene. The real scene where the user is located is matched with the virtual digital scene, and the coordinate range of each geographic position in the real scene corresponds to the coordinate range of each land block in the virtual digital scene.
For example, in a museum scene (i.e., a virtual digital scene), it is assumed that the real scene in which the user is located is an indoor exhibition space. At this time, the display sequence of the virtual resources can be dynamically adjusted by using the real position and the behavior action of the user, so as to provide a more immersive and interactive experience effect.
Specifically, suppose that the user is exploring exhibition area a within a museum. Based on the above assumption, the actual observation direction of the user is calculated according to the actual position and behavior action of the user. Assuming the user is facing a display case in which a piece of porcelain work is to be displayed to the user. Based on the direction of the line of sight and the action of the user, the virtual resource for displaying the porcelain work can be adjusted to be near the current position of the actual display cabinet. Therefore, the user can directly watch the virtual display information of the porcelain work without turning around or adjusting the observation angle. Through dynamic adjustment of the display sequence, the user can acquire interesting virtual resources more conveniently, and immersive experience and interactivity are improved.
In addition, assuming a large model presentation area in the museum, a panoramic model of the historic building (i.e., virtual digital scene) is presented. According to the corresponding relation between the real position of the user and the geographic position of the museum, the display sequence of the virtual resources can be dynamically adjusted. In particular, assuming the user is at a location further from the panoramic model, the order of presentation of the virtual resources may be adjusted to be presented near the user's location in order to better view and understand the model. When the user approaches to the position of the model, the virtual resource is presented, so that the user can observe and interact with the model more clearly, and the immersion and experience effects are enhanced.
By dynamically adjusting the factors such as the type of the access user, the sight direction, the behavior action, the geographical position of the user and the like, the personalized experience of the user in the virtual digital scene can be improved, the interactivity and immersion between the user and the virtual resource are enhanced, and better beneficial effects are achieved.
In another alternative embodiment of step 102, it is determined whether the current time period is in the target time information contained in the trigger condition. Wherein the target time information at least includes: a start time and/or an end time of the first virtual resource may be shown. And if the current time period is in the target time information, determining that the current access progress of the user accords with the trigger condition.
For example, assume that there is one virtual exhibition activity (i.e., virtual digital scene) showing works of a plurality of artists, each of which has a designated showing time. In this scenario, whether the user meets the trigger condition may be determined as to whether the current period is in the target time information. For example, work presentation activity by an artist begins at 2 pm and continues to 5 pm. In step 102, it is first determined whether the current period is between the start and end times in the target time information. Assuming that the current time is 3 pm, it is within the time frame of the presentation of the work of the artist. Then, the current access progress of the user can be confirmed to meet the trigger condition, and the corresponding virtual resources can be continuously displayed for the user.
The embodiment has the beneficial effects that the virtual resource can be dynamically controlled according to the time information, so that a user can obtain the display content in a proper time. In the above example, if the user arrives at the exhibition area outside the artist work exhibition time range, the need for virtual resource exhibition does not exist because the user cannot enjoy the artist work in an incorrect time period. Therefore, judging whether the current time period accords with the target time information can avoid the situation that the user acquires the virtual resource at the wrong time, and provides more accurate and meaningful display experience for the user.
In addition, the display sequence of the virtual resources is controlled according to the time information, so that the flow of visitors can be effectively arranged by the museum or the organizer of the exhibition activity, overload of a server is avoided, and fluency is further ensured. Through setting different target time information, more visitors can be guided to enter the virtual digital scene to watch specific virtual resources in a specific time period, the data congestion condition of the exhibition area is balanced, better visiting experience is provided, resources are utilized more effectively, and the effect and the experience quality of the virtual exhibition activity are improved.
In yet another alternative embodiment of step 102, it is determined whether the evaluation data in the current access schedule of the user reaches a set threshold in the trigger condition. And if the current evaluation data reach the set threshold, determining that the current access progress of the user accords with the trigger condition.
In yet another alternative embodiment of step 102, first, target task completion progress information capable of exhibiting the first virtual resource included in the trigger condition is obtained. And further, judging whether the current task completion progress of the user accords with the target task completion progress information in the current access progress of the user. And if the current task completion progress accords with the target task completion progress information, determining that the current access progress of the user accords with the trigger condition.
For example, assume that in one virtual live-action scene (i.e., virtual digital scene) related to an ancient tomb, each of the virtual live-actions corresponds to a layout in the ancient tomb, and a scene associated with each block in the virtual live-action is associated with an exhibit dug at a corresponding position in the ancient tomb. The user needs to complete one task chain to unlock the next scenario. Assuming that the task chain includes a plurality of tasks, the player needs to complete the tasks to obtain further display content. In this case, it is possible to determine whether the user can access the next level of cemetery scene using the user task completion progress. Based on the above assumption, in step 102, target task completion progress information, which may show the first virtual resource, included in the trigger condition is first obtained. For example, the target task completion progress may be 60% of the completion task chain, specifically 60% of all exhibits in the current area are visited. And then, judging whether the current task completion progress of the user accords with target task completion progress information according to the current exhibition progress of the user. If the current task completion progress exceeds the target task completion progress information, the current access progress of the user can be confirmed to meet the trigger condition.
The embodiment has the advantages that the time of a user accessing a new virtual scene can be accurately controlled, and the exposure degree of various exhibition contents is improved. Through setting the target task completion progress information, the user can be stimulated to continue roaming in ancient tomb and complete more tasks, and user experience and participation are improved. If the task progress completed by the user is insufficient to access the next level of virtual scene, the user should be guided to continue to complete the task, and the exhibition progress of the user should be controlled so as to be more meaningful and challenging.
In addition, the display sequence and the content of the virtual resources are controlled by judging the task completion progress, so that a display developer can be helped to design a better task system and a better display flow. The method and the system continuously provide meaningful tasks and expose new exhibition contents for the users, can keep the enthusiasm of the users, improve the loyalty of the users and make the exhibition more successful and attractive.
It should be noted that, the above-mentioned one or more embodiments may be used to determine the current access situation of the user, so as to load the virtual resource suitable for the current access situation for the user, further improve the dynamic loading efficiency of the scene, improve the device performance and the utilization rate of the virtual resource, and ensure the smoothness of the scene loading and the user interaction experience.
103, if the current access progress of the user meets the trigger condition, indicating the terminal equipment to load a three-dimensional virtual interaction model associated with the first virtual resource in the target land.
In the embodiment of the application, the three-dimensional virtual interaction model is a virtual environment presented in a three-dimensional form, and the three-dimensional virtual interaction model can be rendered and displayed by using terminal equipment and interaction information between a user and the three-dimensional virtual interaction model is received. Further optionally, in order to improve the transmission efficiency of the three-dimensional virtual interaction model, a corresponding compression mode may be further selected based on the attribute information of the terminal device, and the data volume of the three-dimensional virtual interaction model may be compressed by adopting the selected compression mode.
Further optionally, the interaction elements comprised in the three-dimensional virtual interaction model are determined by user information of the first virtual resource and/or the terminal device. The three-dimensional virtual interaction model may have a variety of interaction elements that may interact and feed back in real-time with the user. For example, the interactive elements include, but are not limited to, the following examples:
interactable physical scene objects: various objects and elements may be present in the three-dimensional virtual interactive model, such as buildings, furniture, plants, etc. The user may interact with these physical scenes and trigger operations such as movement, rotation, zoom-in, zoom-out, jumping, information presentation, etc., based on the interaction.
Custom image: based on the user information of the terminal device, the three-dimensional virtual interaction model may present a custom image of the user, such as a virtual character or avatar. The user may experience personalized interactions and activities in the virtual environment to enhance the sense of participation and immersion.
Multi-person interaction object: if the user information of the terminal equipment indicates that a plurality of users interact in the same virtual environment, the three-dimensional virtual interaction model can support a multi-person interaction function. For example, a user may perform virtual social interactions, visit, collaboration in real time, etc. with virtual objects of other users.
Interactive special effects and animations: the three-dimensional virtual interaction model can contain various visual and audio effects and special effects, so that the interaction of the user is more vivid and rich. For example, by light shadow effects, particle special effects, or dynamic model changes, a more realistic and attractive experience is provided.
Intelligent feedback information: the three-dimensional virtual interaction model can provide intelligent feedback information according to user behaviors and inputs. For example, depending on the user's operational intent, the three-dimensional virtual interaction model may display interactable areas or provide corresponding hints to help the user to better complete tasks or find resources.
The specific form and function of the interaction element are only examples, and in practical application, the interaction element may be configured according to an application scenario and a user requirement, which is not described herein in detail.
As an optional embodiment, the step of determining the interactive element included in the three-dimensional virtual interactive model according to the user information of the first virtual resource and/or the terminal device may further obtain the geographical location where the user is located and the individual attribute of the user. Wherein, the user individual attribute at least comprises: access frequency, access location. And predicting the interaction demand of the user on the first virtual resource through an interaction resource elastic configuration model based on the geographic position of the user, the user individual attribute and the resource type of the first virtual resource, so as to obtain the interaction demand probability of each interaction element associated with the first virtual resource. And finally, dynamically configuring the interactive elements and/or corresponding interactive element display forms in the three-dimensional virtual interactive model based on the interactive demand probability so as to realize the flexible expansion of the three-dimensional interactive model.
For example, assume that an intelligent navigation scenario is being developed that predicts the user's interaction needs for different types of virtual resources based on the user's personal attributes, geographic location, and access frequency, and dynamically configures the interactive elements and presentation forms of the three-dimensional virtual interaction model based on the prediction results.
Based on the above assumption, specifically, through the user information of the terminal device, individual attributes of the user, such as access frequency and access location information, can be acquired. The access frequency may measure how much a user uses an application, and the access location may reflect user preferences and interests. Then, combining the individual attribute of the user, the geographic position and the resource type of the first virtual resource, an interactive resource elastic configuration model can be established. The model may predict the probability of user demand for different interactive elements of the virtual resource. For example, if users frequently access virtual resources of a historic cultural place and their individual attributes indicate an interest in a historic building, the probability of predicting the user's interaction needs for the historic building may be high. And finally, according to the predicted interaction demand probability, the interaction elements and the corresponding display forms in the three-dimensional virtual interaction model can be dynamically configured. For example, if the predicted user has a high interactive requirement on the historical architecture, a detailed historical architecture model can be added into the virtual model to provide rich interactive elements, such as navigation information, historical relic display and the like. For other types of virtual resources, the complexity of the interactive elements may be reduced or the form of interaction may be cut down according to the user's needs and interests.
In this way, through the interaction resource elastic configuration model and corresponding dynamic configuration, the dynamic configuration interaction element can provide personalized virtual experience based on the individual attribute and the geographic position of the user, so that the user can interact with the virtual environment according to own interests and demands, and participation and immersion are enhanced. In addition, customized interaction elements and display forms can be provided for different users through predicting the interaction demands of the users, so that the personalized expectations of the users are met, the interesting content of the users is conveniently obtained, and the use experience and satisfaction are improved.
In the embodiment of the present application, through steps 101 to 103, virtual resources matched with a user in a virtual numerical scene can be dynamically loaded, so that the dynamic loading efficiency of the scene is improved, the device performance and the virtual resource utilization rate are improved, and the smoothness of the scene loading and the user interaction experience are ensured.
In the related art, how to effectively manage and schedule scene resources to ensure reasonable allocation and utilization of virtual digital scene resources is also a technical problem to be solved urgently for the situation that a plurality of users access the virtual digital scene at the same time.
Aiming at the technical problems, in order to further improve the scheduling efficiency of the scene resources and improve the utilization rate of the scene resources, in the embodiment of the application, dynamic index information corresponding to the virtual resources is provided. The dynamic index information may be used to manage and schedule scene resources. In the embodiment of the application, in order to improve the scheduling efficiency and the utilization rate of the scene resources, dynamic index information corresponding to the virtual resources is adopted. Illustratively, the dynamic index information corresponding to the virtual resource may include the following:
First type dynamic index information: resource types, which are used to assign a resource type to each virtual resource, are used to classify and identify different types of resources. For example, virtual resources may be divided into different types of buildings, plants, people, roads, etc.
Second type dynamic index information: location information representing the exact location or extent of the virtual resource in the scene. The location information of the virtual resource may be described using coordinates or ranges for accurate location and positioning of the resource when multiple users access the scene simultaneously.
Third type of dynamic index information: interaction properties, which are used to represent interactivity and related properties of virtual resources. For example, whether the virtual resource can be moved, rotated, zoomed in and out, whether it contains interactive elements such as buttons, triggers, etc. These attributes may be defined and configured according to specific scenario requirements.
Fourth type of dynamic index information: the use state is used for representing the current use state of the virtual resource. E.g., available, in use, or reserved, etc., to ensure that the resources are properly allocated and utilized.
Fifth type of dynamic index information: visual attributes for representing visual manifestation and presentation of virtual resources. For example, properties such as color, map, lighting effects, etc., may be configured according to scene requirements to provide a more realistic and attractive visual experience.
Sixth type of dynamic index information: the priority, namely, a priority is assigned to the virtual resource, so that reasonable allocation and scheduling of the resource are realized. Different priorities can be set for different types of resources according to different scene requirements and user behaviors so as to ensure the preferential display and allocation of important resources.
In summary, the dynamic index information corresponding to the virtual resources can be applied to the virtual digital scene, namely, the reasonable allocation and utilization of the virtual digital scene resources are realized by classifying, positioning, attribute configuration and allocation policy management of the resources. By means of the dynamic index information, scene resources can be effectively managed and scheduled, scheduling efficiency and utilization rate of the scene resources are improved, and smooth and vivid virtual experience is provided.
Specifically, in step 103, before the terminal device is instructed to load the three-dimensional virtual interaction model associated with the first virtual resource in the target land parcel, dynamic index information corresponding to the virtual resource is built by adopting an elastic scheduling resource model. The dynamic index information corresponding to the virtual resource at least comprises: three-dimensional virtual interaction models associated with each virtual resource and corresponding storage space.
Correspondingly, in 103, the target dynamic index information corresponding to the first virtual resource is obtained. Further, a load instruction is generated based on the target dynamic index information. And then, issuing the loading instruction to the terminal equipment so that the terminal equipment loads the three-dimensional virtual interaction model in the target land parcel based on the loading instruction.
Through the steps, the storage space of the virtual resource can be more effectively managed by constructing the dynamic index information. The index information may record the three-dimensional virtual interaction model associated with each virtual resource and their corresponding storage space size. Therefore, the storage resources can be dynamically allocated according to the actual resource use condition, and the problem of resource waste or shortage is avoided. After the target dynamic index information is obtained, a load instruction may be generated from the information recorded therein. Load instructions provide specific guidance for loading the virtual resources required. By issuing the loading instruction to the terminal equipment, the equipment can load the corresponding three-dimensional virtual interaction model in a targeted manner according to the instruction, so that the loading efficiency and the loading speed are improved. Relevant information of the virtual resources is recorded in the dynamic index information, and the relevant information comprises an associated three-dimensional virtual interaction model. The resource scheduling can be performed according to the information, and resources are loaded and allocated preferentially according to different scenes and user requirements, so that smoother and personalized virtual experience is provided. By recording the size of the storage space corresponding to the virtual resource, the use of the storage resource can be better managed. The system can timely recycle resources according to the occupation condition of the storage space, release virtual resources which are not needed any more, and avoid the problems of resource waste and insufficient storage space. In summary, the dynamic index information corresponding to the virtual resource is constructed by adopting the elastic scheduling resource model, so that resource management can be optimized, loading efficiency can be improved, resource scheduling can be optimized, and optimization of storage space can be realized, thereby providing better virtual interaction experience.
As an alternative embodiment, the flexible scheduling resource model at least includes: resource pool, resource index generator, scheduler, monitor. Based on the above model structure, an alternative embodiment of constructing dynamic index information corresponding to virtual resources by using the flexible scheduling resource model described above, referring to fig. 2, may be implemented as follows:
201, acquiring resource attribute information of each virtual resource;
202, generating corresponding resource index information for each virtual resource by adopting a resource index generator based on the resource attribute information;
203, updating the resource index information into a resource pool so that the resource pool is used for flexible scheduling of each virtual resource;
204, dynamically distributing resource index information of each virtual resource in the resource pool to different terminal devices and/or different access tasks by a scheduler;
and 205, monitoring the dynamic allocation condition, the terminal equipment interaction condition and the task execution condition in the resource pool by a monitor so as to judge whether to trigger the flexible scheduling reallocation of the virtual resources in the resource pool.
Specifically, in 201, resource attribute information of each virtual resource is acquired. In this embodiment of the present application, the resource attribute information at least includes: three-dimensional virtual interaction models associated with each virtual resource and storage space information and network transmission information corresponding to each virtual resource.
The storage space information is used for recording the size of the storage space occupied by each virtual resource. The information may represent the size of the virtual resource model itself, or may contain the size of elements such as model attachment text, maps, audio or video. For example, a three-dimensional building model may require tens or hundreds of megabytes of memory.
The network transmission information is used for recording the characteristics of each virtual resource in network transmission, including transmission bandwidth requirements, delay requirements and the like. For example, a certain virtual resource may have a high requirement for fast transmission of network bandwidth, requiring a higher bandwidth to ensure fluency of the interaction effect.
202, a resource index generator is used to generate corresponding resource index information for each virtual resource based on the resource attribute information. In this embodiment of the present application, the resource index information at least includes: index identification, storage space information, interaction model indication information and transmission planning information corresponding to each virtual resource. The interaction model indication information is used for acquiring three-dimensional virtual interaction models associated with each virtual resource.
Illustratively, the index identifier corresponding to each virtual resource may be a unique index identifier configured by each virtual resource, for management and scheduling in the resource pool. This index identification includes information such as the type of virtual resource, the resource name or number, so that the system can quickly and accurately find the corresponding resource. The storage space information may be storage space information occupied by each virtual resource included in the resource index. This information may be provided to the resource manager to provide support for storage allocation and management of virtual resources. In order to facilitate user interaction through the virtual scene, each virtual resource needs to be associated with a corresponding three-dimensional interaction model. Therefore, the resource index also needs to record three-dimensional model information associated with each virtual resource. These interaction model indication information may be provided to a rendering engine of the virtual scene for proper rendering and interaction in the virtual scene. In order to ensure the quick transmission and loading of the virtual resource, the resource index also comprises transmission planning information aiming at different network conditions and terminal equipment. Such transmission planning information may be provided to a transmission manager for data transmission and network traffic optimization as the case may be.
As an alternative embodiment, in 202, the resource index generator is used to generate, for each virtual resource, corresponding resource index information based on the resource attribute information, as shown in fig. 3, which may be implemented as:
301, based on the resource attribute information, predicting the use condition of each virtual resource by adopting an index data structure selection model so as to obtain use condition probability information;
302, selecting an index data structure matched with each virtual resource from a preconfigured index data structure base based on the use condition probability information;
303, generating resource index information corresponding to each virtual resource based on the resource attribute information and the corresponding index data structure.
In this embodiment of the present application, the selection condition of the index data structure is related to the usage probability information. It will be appreciated that for virtual resources with a higher probability of use, an index data structure with a lower access time complexity may be selected. Thus, the efficiency of resource inquiry and access can be improved, and the response time of virtual interaction can be shortened. For virtual resources with lower probability of use, an index data structure with lower memory consumption may be selected. This avoids wasting excessive storage resources, thereby optimizing the performance and efficiency of the system. For virtual resources that need frequent modification or updating, an index data structure with efficient modification and updating functions can be selected to improve the scalability and flexibility of the system. For virtual resources that require multi-dimensional retrieval or filtering, an index data structure that can support multiple query and filter operations may be selected. This may improve the accuracy and efficiency of the query and access.
For example, assume that the usage probability information includes, but is not limited to, probability predictors for the following dimensions: real-time and query scope. The index data structure is assumed to include, but is not limited to: hash table structure, b+ tree structure.
Further assume that the conditions for configuring the hash table structure for the virtual resource are: the sensitivity probability of the virtual resource to real-time performance is higher than a first preset configuration threshold. It is worth noting that the number of the parts,
further assume that the conditions for configuring the b+ tree structure for the virtual resource are: the sensitivity probability of the virtual resource to the query range is higher than a second preset configuration threshold. It is worth noting that the number of the parts,
based on the above assumption, the mathematical expression of the index data structure selection model used in the above step 301 is as follows:
wherein p is i Representing the sensitivity probability of a virtual resource i to real-time or query scope, sigmoid represents a function mapping the output into a probability range of 0 to 1, W (L) A sensitivity weight matrix representing real-time performance or query range of the virtual resource i in the L-th network feature layer, L is the last network feature layer in the index data structure selection model, N (i) is a resource set formed by virtual resources adjacent to the virtual resource i, c ij Represents a normalized coefficient for balancing sensitivity weights of adjacent virtual resources, sigma represents an activation function, W (l) A sensitivity weight matrix representing real-time performance or query range of virtual resource i in the first network feature layer, h j (l) And the characteristic value of the virtual resource i for real-time property or query range in the first network characteristic layer is represented.
Through steps 301 to 303, the index data structure can be used for predicting and matching the virtual resources, so that the inquiry and access time of the system can be reduced, and the response speed and efficiency of the system can be improved. Based on the resource attribute information and the usage probability information, corresponding resource index information may be generated for each virtual resource to better manage and schedule the virtual resource in the resource pool. Because the index information of the virtual resource can help the system to quickly and accurately access and load the virtual resource, the virtual interaction experience and the use effect of the user can be improved. By selecting a proper index data structure, the expandability and flexibility of the system can be improved, and different use environments and requirements can be better adapted.
In 203, the resource index information is updated into the resource pool so that the resource pool is used for flexible scheduling of the respective virtual resources.
For example, assume that a resource pool contains multiple types of virtual resources, such as virtual machines, containers, storage, and the like. Each virtual resource has corresponding resource index information including index identification, storage space information, interaction model indication information and transmission planning information. When a certain task or service needs to be executed, the resource manager can perform flexible scheduling according to the requirements of the task and the available resource conditions in the resource pool. Specifically, a user submits a task scheduling request, which includes information such as the requirement of a task, the type and the quantity of virtual resources required. The resource manager queries available virtual resources from the resource pool and matches the virtual resources according to the requirements of the tasks and the resource index information. And selecting and scheduling proper virtual resources by the resource manager according to the storage space information, the interaction model indication information, the transmission planning information and the like in the resource index information. For example, for tasks that require a large amount of memory, virtual resources with sufficient memory may be selected for scheduling. Once the resource manager completes scheduling, it marks the selected virtual resource as used from the resource pool and updates the resource index information. In this way, the resource manager can avoid selecting virtual resources that have already been used at the next scheduling. By updating the resource index information into the resource pool, dynamic management and flexible scheduling of resources can be realized. Therefore, the resource pool can be more intelligent and efficient, the requirements of different tasks and services are met, and better resource utilization and user experience are provided.
In 204, resource index information of each virtual resource in the resource pool is dynamically allocated to different terminal devices and/or different access tasks by the scheduler.
For example, assume a resource pool that contains multiple types of virtual resources, such as virtual machines, containers, stores, etc. Each virtual resource has corresponding resource index information including index identification, storage space information, interaction model indication information and transmission planning information. It is assumed that a plurality of terminal devices and access tasks need to use these resources. The task of the scheduler is to allocate appropriate virtual resources to different terminal devices and access tasks according to the resource index information. The method comprises the following specific steps:
first, the terminal device and the access task register with the scheduler and provide the relevant requirements and requirement information. Further, the scheduler queries the appropriate virtual resources from the resource pool according to the requirements of the terminal device and the access task. And matching is carried out according to the storage space information, the interaction model indication information, the transmission planning information and the like in the resource index information. And then, the scheduler dynamically allocates the proper virtual resources to the corresponding terminal equipment and/or access tasks according to the matching result. For example, for an access task that requires a large amount of memory, the scheduler may allocate virtual resources with sufficient memory to the access task. The scheduler then performs resource utilization and performance monitoring while allocating resources. When the resource utilization rate is low or a new access task is added, the scheduler can re-evaluate the virtual resources in the resource pool, and re-allocate the resources to improve the resource utilization rate and the system performance.
The resource index information is dynamically distributed to different terminal devices and access tasks through the scheduler, so that the optimal utilization of resources and the efficient execution of tasks can be realized. Therefore, the resource utilization rate can be improved, the energy consumption can be reduced, the user experience can be improved, and the overall performance of the system can be optimized.
And 205, monitoring the dynamic allocation condition, the terminal equipment interaction condition and the task execution condition in the resource pool by a monitor so as to judge whether to trigger the flexible scheduling reallocation of the virtual resources in the resource pool.
For example, assume that there is a pool of resources that contains multiple types of virtual resources, such as virtual machines, containers, storage, etc. Each virtual resource has corresponding resource index information including index identification, storage space information, interaction model indication information and transmission planning information. The condition of the resource pool is supposed to be monitored in real time by a monitor, including a dynamic allocation condition, a terminal equipment interaction condition and a task execution condition. The monitor can collect relevant data periodically or in real time, and analyze and judge the relevant data. The method comprises the following specific steps:
first, the monitor collects related data from the resource pool, the terminal device and the task, including the utilization rate of the resource, the load condition of the terminal device, the execution state of the task, and the like. Furthermore, the monitor analyzes and judges the collected data, and judges whether the virtual resources in the resource pool have the conditions of low utilization rate or unbalanced load, whether the interaction between the terminal devices has a bottleneck, and whether the task has execution delay or error. Then, if the monitor finds that the virtual resource utilization rate in the resource pool is low, the load is unbalanced, or a bottleneck exists in the interaction between the terminal devices, and delay or error occurs in task execution, the reallocation of the flexible scheduling is triggered. Then, according to the specific situation, the monitor sends an instruction to the scheduler to enable the scheduler to reallocate the virtual resources so as to optimize resource utilization, load balancing and task execution efficiency. The scheduler may reallocate according to the resource index information and the requirements of the terminal device.
The dynamic allocation condition, the terminal equipment interaction condition and the task execution condition in the resource pool are monitored by the monitor, so that the problems of insufficient resource utilization, unbalanced load and task execution can be timely found and solved, and the performance and the user experience of the whole system are improved.
Through steps 201 to 205, automatic management and flexible scheduling of resources can be realized, and the resource utilization rate and the system performance are improved, so that the user experience and the system reliability are improved. Specifically, the scheduler dynamically allocates virtual resources to different terminal devices and access tasks by updating the resource index information into the resource pool. Meanwhile, the monitor monitors the condition in the resource pool, collects and analyzes data in real time, and judges the utilization efficiency of resources and the system performance so as to trigger the flexible scheduling. And the scheduler dynamically allocates proper virtual resources from the resource pool according to the requirements of the terminal equipment and the access task so as to optimize the resource utilization and the user experience. Meanwhile, according to the instruction sent by the monitor, the scheduler realizes flexible scheduling redistribution so as to realize load balancing and task optimization execution. By dynamic management and flexible scheduling, virtual resources in the resource pool can be utilized more optimally, the resource utilization rate is improved, and the resource waste is reduced. This may also reduce the operating costs and energy consumption of the system. Through dynamic management and flexible scheduling, the system can better adapt to the requirements of different users and tasks, and the performance and user experience of the whole system are improved. Meanwhile, the monitor can monitor the condition of the system in real time, discover problems and solve the problems in time, and ensure the reliability and stability of the system.
In summary, through the automatic management and flexible scheduling in steps 201 to 205, the resource utilization rate and the system performance can be improved, and the user experience and the system reliability can be improved.
In the above or the following embodiments, in order to further improve the scheduling efficiency of the scenario resources and improve the utilization rate of the scenario resources, in this embodiment of the present application, the interactive elements obtained by the user history and the respective interactive qualities (such as frequency, liveness, regression rate) may be further analyzed to form the preference of the interactive elements of different types of users.
For example, in a museum visit scenario, analysis of the interactive elements and respective interactive qualities obtained by the user's history may help the venue to better understand the user's preferences, thereby providing a more personalized and targeted visit experience.
Assume that a user visits a museum and uses an intelligent navigation system corresponding to an exhibition theme. Then, interactive elements, such as exhibits, exhibition areas, information boards, etc., that the user interacted with in each visit may be recorded, and relevant interactive qualities, such as frequency, liveness, and regression rate, may be analyzed. By analyzing the user history data, the user's preferences for different types of exhibits or showcases may be identified. For example, the user may be found to be of higher interest in historic cultural relics and of lower interest in historic cultural relics. The visiting habit of the user, such as the time length of each visiting stay, the visiting times and the like, can also be known. Based on these analysis results, the museum may perform resource scheduling and layout optimization for preferences of different types of users. For example, for users who like historical relics, related artifacts may be concentrated in one area, providing them with a better browsing experience. For users interested in ancient buildings, richer scientific and technological exhibits and interactive experiences can be provided. In addition, through analysis of the user interaction quality, users with higher frequency and users with lower regression rate for certain interaction elements can also be identified. Aiming at the users, the museum can provide more customized visiting experience through personalized recommendation, exclusive navigation and other modes, and the visiting interests and satisfaction of the users are improved. Therefore, through analyzing the interactive elements and the interactive quality obtained by the user history, the resource scheduling efficiency and the utilization rate of scene resources can be improved in the museum visit scene, and more personalized and satisfactory visit experience is provided for the user.
Further optionally, for a plurality of users requesting the same three-dimensional interaction model, a transmission data stream optimization model is adopted to optimize a scheduling path and a compression mode for the interaction elements or the presentation forms obtained by dynamic configuration, so that the respective loading time delay of the plurality of users is reduced.
For example, a three-dimensional model presenting interactive elements is segmented and transmitted step by step using data streaming techniques. Therefore, the bandwidth occupancy rate in transmission can be greatly reduced, and the loading time delay of each user is reduced. Alternatively, a method of optimizing a transmission path according to information such as a geographical location of a user, a network delay, etc. may be adopted, and a closer server is used as a priority node, so as to reduce delay of data in a transmission process. The transmitted data can be compressed in the transmission process, such as adopting an LZ77 or Huffman algorithm, so as to reduce the size of the transmitted data, thereby reducing the time of data transmission.
In the embodiment of the application, when the interactive elements obtained by the user history are analyzed and the interactive element preference of different types of users is formed, the preference and the interest of the users can be better known, so that the scheduling efficiency and the utilization rate of scene resources are further improved.
In yet another embodiment of the present application, there is also provided a virtual digital scene display system, as shown in fig. 4, including a server and a terminal device.
The server is configured to receive position coordinate information to be accessed in the virtual digital scene; the virtual digital scene comprises at least one land block, each land block corresponds to a preset position coordinate range in the virtual digital scene, and each land block is associated with a corresponding virtual resource; the position coordinate information is fed back by the terminal equipment; if the position coordinate information falls into a position coordinate range corresponding to a target land parcel, judging whether the current access progress of the user accords with the triggering condition of a first virtual resource associated with the target land parcel; if the current access progress of the user meets the trigger condition, the terminal equipment is instructed to load a three-dimensional virtual interaction model associated with the first virtual resource in the target land parcel; the interactive elements contained in the three-dimensional virtual interactive model are determined by the user information of the first virtual resource and/or the terminal equipment;
the terminal device is configured to load the three-dimensional virtual interaction model in the target land parcel in response to the indication.
According to the embodiment of the application, the virtual resources matched with the user in the virtual numerical scene can be dynamically loaded through the cooperation of the server and the terminal equipment, the dynamic loading efficiency of the scene is improved, the equipment performance and the virtual resource utilization rate are improved, and the scene loading fluency and the user interaction experience are ensured.
In yet another embodiment of the present application, there is also provided a server, as shown in fig. 5, including the following units:
the receiving and transmitting unit is configured to receive position coordinate information to be accessed in the virtual digital scene; the virtual digital scene comprises at least one land block, each land block corresponds to a preset position coordinate range in the virtual digital scene, and each land block is associated with a corresponding virtual resource; the position coordinate information is fed back by the terminal equipment;
the processing unit is configured to judge whether the current access progress of the user accords with the triggering condition of the first virtual resource associated with the target land parcel if the position coordinate information falls into the position coordinate range corresponding to the target land parcel;
the receiving and transmitting unit is further configured to instruct the terminal device to load a three-dimensional virtual interaction model associated with the first virtual resource in the target land parcel if the current access progress of the user meets the trigger condition; and the interactive elements contained in the three-dimensional virtual interactive model are determined by the user information of the first virtual resource and/or the terminal equipment.
According to the embodiment of the application, the server can dynamically load the virtual resources matched with the user in the virtual numerical scene through the cooperation of the processing unit and the receiving-transmitting unit, so that the dynamic loading efficiency of the scene is improved, the equipment performance and the virtual resource utilization rate are improved, and the scene loading fluency and the user interaction experience are ensured.
Claims (10)
1. A virtual digital scene display method, comprising:
the server receives position coordinate information to be accessed in the virtual digital scene; the virtual digital scene comprises at least one land block, each land block corresponds to a preset position coordinate range in the virtual digital scene, and each land block is associated with a corresponding virtual resource; the position coordinate information is fed back by the terminal equipment;
if the position coordinate information falls into a position coordinate range corresponding to a target land parcel, judging whether the current access progress of the user accords with the triggering condition of a first virtual resource associated with the target land parcel;
if the current access progress of the user meets the trigger condition, indicating terminal equipment to load a three-dimensional virtual interaction model associated with the first virtual resource in the target land parcel; and the interactive elements contained in the three-dimensional virtual interactive model are determined by the user information of the first virtual resource and/or the terminal equipment.
2. The virtual digital scene showing method according to claim 1, wherein the indicating terminal device further comprises, before loading a three-dimensional virtual interaction model associated with the first virtual resource in the target plot:
constructing dynamic index information corresponding to the virtual resources by adopting an elastic scheduling resource model;
wherein the dynamic index information at least includes: three-dimensional virtual interaction models associated with each virtual resource and corresponding storage spaces;
the indicating terminal equipment loads a three-dimensional virtual interaction model associated with the first virtual resource in the target land parcel, and the three-dimensional virtual interaction model comprises the following components:
acquiring target dynamic index information corresponding to the first virtual resource;
generating a loading instruction based on the target dynamic index information; and is combined with
And issuing the loading instruction to the terminal equipment so that the terminal equipment loads the three-dimensional virtual interaction model in the target land parcel based on the loading instruction.
3. The virtual digital scene showing method according to claim 2, wherein the flexible scheduling resource model at least comprises: the system comprises a resource pool, a resource index generator, a scheduler and a monitor;
The method for constructing dynamic index information corresponding to virtual resources by adopting the flexible scheduling resource model comprises the following steps:
acquiring resource attribute information of each virtual resource; the resource attribute information includes at least: three-dimensional virtual interaction models associated with each virtual resource and storage space information and network transmission information corresponding to each virtual resource;
generating corresponding resource index information for each virtual resource by adopting the resource index generator based on the resource attribute information; the resource index information includes at least: index identification, storage space information, interaction model indication information and transmission planning information corresponding to each virtual resource; the interaction model indication information is used for acquiring three-dimensional virtual interaction models associated with each virtual resource;
updating the resource index information into the resource pool so that the resource pool is used for flexible scheduling of each virtual resource;
dynamically distributing resource index information of each virtual resource in the resource pool to different terminal devices and/or different access tasks by the scheduler;
and monitoring the dynamic allocation condition, the terminal equipment interaction condition and the task execution condition in the resource pool by the monitor so as to judge whether to trigger the flexible scheduling reallocation of the virtual resources in the resource pool.
4. The virtual digital scene showing method according to claim 2, wherein the generating, for each virtual resource, corresponding resource index information using the resource index generator based on the resource attribute information, includes:
based on the resource attribute information, predicting the service condition of each virtual resource by adopting an index data structure selection model so as to obtain service condition probability information;
selecting an index data structure matched with each virtual resource from a preconfigured index data structure base based on the use condition probability information; wherein the selection condition of the index data structure is related to the usage probability information;
and generating resource index information corresponding to each virtual resource based on the resource attribute information and the corresponding index data structure.
5. The virtual digital scene showing method according to claim 4, wherein the usage probability information includes at least probability predictors of the following dimensions: real-time and query range; the index data structure includes at least: hash table structure, b+ tree structure;
the hash table structure is configured for the virtual resource under the following conditions: the sensitivity probability of the virtual resource to real-time performance is higher than a first preset configuration threshold;
The conditions for configuring the B+ tree structure for the virtual resource are as follows: the sensitivity probability of the virtual resource to the query range is higher than a second preset configuration threshold;
wherein the mathematical expression of the index data structure selection model is as follows:
wherein p is i Representing the sensitivity probability of a virtual resource i to real-time or query scope, sigmoid represents a function mapping the output into a probability range of 0 to 1, W (L) A sensitivity weight matrix representing real-time performance or query range of the virtual resource i in the L-th network feature layer, L is the last network feature layer in the index data structure selection model, N (i) is a resource set formed by virtual resources adjacent to the virtual resource i, c ij Represents a normalized coefficient for balancing sensitivity weights of adjacent virtual resources, sigma represents an activation function, W (l) A sensitivity weight matrix representing real-time performance or query range of virtual resource i in the first network feature layer, h j (l) And the characteristic value of the virtual resource i for real-time property or query range in the first network characteristic layer is represented.
6. The virtual digital scene showing method according to claim 1, wherein the trigger condition is set based on a showing order of virtual resources;
The judging whether the current access progress of the user accords with the triggering condition of the first virtual resource associated with the target land parcel comprises the following steps:
acquiring a second virtual resource required to be displayed before the first virtual resource is displayed from the triggering condition;
judging whether the displayed virtual resources in the current access progress of the user contain the second virtual resources or not;
and if the second virtual resource is displayed, determining that the current access progress of the user accords with the trigger condition.
7. The method for displaying a virtual digital scene according to claim 6, wherein before determining whether the current access progress of the user meets the trigger condition of the first virtual resource associated with the target parcel, the method further comprises:
dynamically adjusting the display sequence of the virtual resources based on the type, the sight direction, the behavior action and the geographic position of the user of the virtual digital scene;
the real scene where the user is located is matched with the virtual digital scene, and the coordinate range of each geographic position in the real scene corresponds to the coordinate range of each land block in the virtual digital scene.
8. The method according to claim 1, wherein the step of determining the interactive elements contained in the three-dimensional virtual interactive model from the user information of the first virtual resource and/or the terminal device, further comprises:
Acquiring the geographical position of a user and the individual attribute of the user; the user individual attributes include at least: access frequency, access location;
based on the geographic position of the user, the individual attribute of the user and the resource type of the first virtual resource, predicting the interaction demand of the user on the first virtual resource through an interaction resource elastic configuration model so as to obtain the interaction demand probability of each interaction element associated with the first virtual resource;
based on the interaction demand probability, dynamically configuring interaction elements and/or corresponding interaction element display forms in the three-dimensional virtual interaction model so as to realize the flexible expansion of the three-dimensional interaction model.
9. A virtual digital scene display system, comprising a server and a terminal device, wherein
The server is configured to receive position coordinate information to be accessed in the virtual digital scene; the virtual digital scene comprises at least one land block, each land block corresponds to a preset position coordinate range in the virtual digital scene, and each land block is associated with a corresponding virtual resource; the position coordinate information is fed back by the terminal equipment; if the position coordinate information falls into a position coordinate range corresponding to a target land parcel, judging whether the current access progress of the user accords with the triggering condition of a first virtual resource associated with the target land parcel; if the current access progress of the user meets the trigger condition, the terminal equipment is instructed to load a three-dimensional virtual interaction model associated with the first virtual resource in the target land parcel; the interactive elements contained in the three-dimensional virtual interactive model are determined by the user information of the first virtual resource and/or the terminal equipment;
The terminal device is configured to load the three-dimensional virtual interaction model in the target land parcel in response to the indication.
10. A server, the server comprising
The receiving and transmitting unit is configured to receive position coordinate information to be accessed in the virtual digital scene; the virtual digital scene comprises at least one land block, each land block corresponds to a preset position coordinate range in the virtual digital scene, and each land block is associated with a corresponding virtual resource; the position coordinate information is fed back by the terminal equipment;
the processing unit is configured to judge whether the current access progress of the user accords with the triggering condition of the first virtual resource associated with the target land parcel if the position coordinate information falls into the position coordinate range corresponding to the target land parcel;
the receiving and transmitting unit is further configured to instruct the terminal device to load a three-dimensional virtual interaction model associated with the first virtual resource in the target land parcel if the current access progress of the user meets the trigger condition; and the interactive elements contained in the three-dimensional virtual interactive model are determined by the user information of the first virtual resource and/or the terminal equipment.
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