CN116370939A - Game scoring method and related equipment based on martial arts free combat protective equipment and images - Google Patents

Game scoring method and related equipment based on martial arts free combat protective equipment and images Download PDF

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CN116370939A
CN116370939A CN202310241399.1A CN202310241399A CN116370939A CN 116370939 A CN116370939 A CN 116370939A CN 202310241399 A CN202310241399 A CN 202310241399A CN 116370939 A CN116370939 A CN 116370939A
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scoring
information
player
martial arts
determining
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刘鑫宇
柳靖宇
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    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06VIMAGE OR VIDEO RECOGNITION OR UNDERSTANDING
    • G06V20/00Scenes; Scene-specific elements
    • G06V20/40Scenes; Scene-specific elements in video content
    • G06V20/41Higher-level, semantic clustering, classification or understanding of video scenes, e.g. detection, labelling or Markovian modelling of sport events or news items
    • G06V20/42Higher-level, semantic clustering, classification or understanding of video scenes, e.g. detection, labelling or Markovian modelling of sport events or news items of sport video content
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B71/00Games or sports accessories not covered in groups A63B1/00 - A63B69/00
    • A63B71/06Indicating or scoring devices for games or players, or for other sports activities
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B71/00Games or sports accessories not covered in groups A63B1/00 - A63B69/00
    • A63B71/08Body-protectors for players or sportsmen, i.e. body-protecting accessories affording protection of body parts against blows or collisions
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06VIMAGE OR VIDEO RECOGNITION OR UNDERSTANDING
    • G06V40/00Recognition of biometric, human-related or animal-related patterns in image or video data
    • G06V40/20Movements or behaviour, e.g. gesture recognition
    • YGENERAL TAGGING OF NEW TECHNOLOGICAL DEVELOPMENTS; GENERAL TAGGING OF CROSS-SECTIONAL TECHNOLOGIES SPANNING OVER SEVERAL SECTIONS OF THE IPC; TECHNICAL SUBJECTS COVERED BY FORMER USPC CROSS-REFERENCE ART COLLECTIONS [XRACs] AND DIGESTS
    • Y02TECHNOLOGIES OR APPLICATIONS FOR MITIGATION OR ADAPTATION AGAINST CLIMATE CHANGE
    • Y02PCLIMATE CHANGE MITIGATION TECHNOLOGIES IN THE PRODUCTION OR PROCESSING OF GOODS
    • Y02P90/00Enabling technologies with a potential contribution to greenhouse gas [GHG] emissions mitigation
    • Y02P90/30Computing systems specially adapted for manufacturing

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Abstract

The application discloses a competition scoring method, device, equipment and storage medium based on martial arts free combat protective equipment and images, the competition scoring method based on martial arts free combat protective equipment and images comprises the following steps: acquiring a video image of a player and striking feedback information of a player protector; determining first scoring information based on the video image; determining second scoring information based on the hit feedback information; third scoring information is determined based on the first scoring information and the second scoring information. The method and the device for scoring the match automatically, disclosed by the application, belong to the technical field of data processing, automatically score the match through the video image of the player and the hit feedback information of the player protector, and do not need to manually judge the match, so that the accuracy of scoring the match is improved.

Description

Game scoring method and related equipment based on martial arts free combat protective equipment and images
Technical Field
The application relates to the technical field of data processing, in particular to a competition scoring method, a device, equipment and a storage medium based on martial arts free combat protective equipment and images.
Background
In the martial arts free combat competition, the scoring of the competition is judged by the referee manually, so that the phenomenon of unfair penalty of the referee occurs in many times, and the competition is suspended, even score deviation is caused. Because taekwondo and a mistake of the free combat game in the judging process are likely to cause great deviation on the game result, the score is insufficient to ensure the fairness of the game by only the judge, and the score accuracy is low.
Disclosure of Invention
The main aim of the application is to provide a game scoring method, device, equipment and storage medium based on martial arts free combat protective equipment and images, aiming at solving the technical problem of low scoring accuracy in martial arts free combat games in the prior art.
To achieve the above object, the present application provides a game scoring method based on martial arts free combat protective equipment and images, the game scoring method based on martial arts free combat protective equipment and images comprising:
acquiring a video image of a player and striking feedback information of a player protector;
determining first scoring information based on the video image;
determining second scoring information based on the hit feedback information;
third scoring information is determined based on the first scoring information and the second scoring information.
Optionally, the step of determining the first scoring information based on the video image includes:
determining action information of the player based on the video image;
inputting the action information into a preset action scoring model, and performing scoring analysis on the action information based on the action scoring model to obtain first scoring information.
Optionally, the step of determining action information of the player based on the video image includes:
Determining limb-part information and limb-part position information of the player based on the video image;
tracking the limb position information in real time to obtain the track information of the limb position of the player;
and determining action information of the player based on the limb position information and the trajectory information.
Optionally, the step of determining limb-part information and limb-part position information of the player based on the video image includes:
determining limb part identifiers of the players in the video image;
and identifying the limb part mark to obtain limb part information and limb part position information of the player.
Optionally, the step of determining third score information based on the first score information and the second score information includes:
determining a time of each score in the first score information and the second score information;
and verifying the first scoring information and the second scoring information based on the time to obtain third scoring information.
Optionally, before the step of determining action information of the player based on the video image, the method includes:
Acquiring an action information sample and a scoring result label of the action information sample;
and performing iterative training on a preset model to be trained based on the action information sample and the scoring result label of the action information sample to obtain an action scoring model meeting the accuracy condition.
Optionally, the step of performing iterative training on a preset model to be trained based on the action information sample and the scoring result label of the action information sample to obtain an action scoring model meeting the precision condition includes:
inputting the action information sample into the model to be trained to obtain a predictive scoring result;
performing difference calculation on the predicted scoring result and the scoring result label of the action information sample to obtain an error result;
based on the error result, judging whether the error result meets an error standard indicated by a preset error threshold range;
and if the error result does not meet the error standard indicated by the preset error threshold range, returning to the step of inputting the action information sample into the model to be trained to obtain a predicted scoring result, and stopping training until the training error result meets the error standard indicated by the preset error threshold range to obtain the action scoring model meeting the accuracy condition.
The application also provides a match scoring device based on martial arts free combat protective equipment and image, match scoring device based on martial arts free combat protective equipment and image includes:
the acquisition module is used for acquiring video images of the players and impact feedback information of the player protective clothing;
a first scoring module for determining first scoring information based on the video image;
the second scoring module is used for determining second scoring information based on the striking feedback information;
and the determining module is used for determining third scoring information based on the first scoring information and the second scoring information.
The application also provides a competition scoring device based on the martial arts free combat protector and the image, the competition scoring device based on the martial arts free combat protector and the image comprises: a memory, a processor, and a program stored on the memory for implementing the martial arts free combat protective clothing and image based game scoring method,
the memory is used for storing a program for realizing a competition scoring method based on martial arts free combat protective equipment and images;
the processor is used for executing a program for realizing the martial arts free combat protector and image-based game scoring method so as to realize the martial arts free combat protector and image-based game scoring method.
The present application also provides a storage medium having stored thereon a program for implementing a martial arts free combat protector and image based game scoring method, the program for implementing a martial arts free combat protector and image based game scoring method being executed by a processor to implement the steps of the martial arts free combat protector and image based game scoring method.
Compared with the prior art that the score of the referee alone is insufficient to ensure the fairness of the game, the score accuracy is low, the method, the device and the equipment for scoring the game based on the martial arts free combat protective clothing and the image and the storage medium acquire the video image of the player and the hit feedback information of the player protective clothing; determining first scoring information based on the video image; determining second scoring information based on the hit feedback information; third scoring information is determined based on the first scoring information and the second scoring information. In the method, the automatic scoring is carried out on the match through the video image of the player and the striking feedback information of the player protector, and the match judgment is not needed to be carried out manually, so that the accuracy of the match scoring is improved.
Drawings
The accompanying drawings, which are incorporated in and constitute a part of this specification, illustrate embodiments consistent with the application and together with the description, serve to explain the principles of the application. In order to more clearly illustrate the embodiments of the present application or the technical solutions in the prior art, the drawings that are required to be used in the description of the embodiments or the prior art will be briefly described below, and it will be obvious to those skilled in the art that other drawings can be obtained from these drawings without inventive effort.
FIG. 1 is a schematic diagram of a device architecture of a hardware operating environment according to an embodiment of the present application;
FIG. 2 is a flow chart of a first embodiment of a method for scoring a game based on martial arts open combat armour and images in accordance with the present application;
FIG. 3 is a block diagram of a game scoring device based on martial arts free combat protective equipment and images according to the present application.
The realization, functional characteristics and advantages of the present application will be further described with reference to the embodiments, referring to the attached drawings.
Detailed Description
It should be understood that the specific embodiments described herein are for purposes of illustration only and are not intended to limit the present application.
As shown in fig. 1, fig. 1 is a schematic diagram of a terminal structure of a hardware running environment according to an embodiment of the present application.
The terminal in the embodiment of the application may be a PC, or may be a mobile terminal device with a display function, such as a smart phone, a tablet computer, an electronic book reader, an MP3 (Moving Picture Experts Group Audio Layer III, dynamic image expert compression standard audio layer 3) player, an MP4 (Moving Picture Experts Group Audio Layer IV, dynamic image expert compression standard audio layer 4) player, a portable computer, or the like.
As shown in fig. 1, the terminal may include: a processor 1001, such as a CPU, a network interface 1004, a user interface 1003, a memory 1005, a communication bus 1002. Wherein the communication bus 1002 is used to enable connected communication between these components. The user interface 1003 may include a Display, an input unit such as a Keyboard (Keyboard), and the optional user interface 1003 may further include a standard wired interface, a wireless interface. The network interface 1004 may optionally include a standard wired interface, a wireless interface (e.g., WI-FI interface). The memory 1005 may be a high-speed RAM memory or a stable memory (non-volatile memory), such as a disk memory. The memory 1005 may also optionally be a storage device separate from the processor 1001 described above.
Optionally, the terminal may also include a camera, an RF (Radio Frequency) circuit, a sensor, an audio circuit, a WiFi module, and so on. Among other sensors, such as light sensors, motion sensors, and other sensors. Specifically, the light sensor may include an ambient light sensor that may adjust the brightness of the display screen according to the brightness of ambient light, and a proximity sensor that may turn off the display screen and/or the backlight when the mobile terminal moves to the ear. As one of the motion sensors, the gravity acceleration sensor can detect the acceleration in all directions (generally three axes), and can detect the gravity and the direction when the mobile terminal is stationary, and the mobile terminal can be used for recognizing the gesture of the mobile terminal (such as horizontal and vertical screen switching, related games, magnetometer gesture calibration), vibration recognition related functions (such as pedometer and knocking), and the like; of course, the mobile terminal may also be configured with other sensors such as a gyroscope, a barometer, a hygrometer, a thermometer, an infrared sensor, and the like, which are not described herein.
It will be appreciated by those skilled in the art that the terminal structure shown in fig. 1 is not limiting of the terminal and may include more or fewer components than shown, or may combine certain components, or a different arrangement of components.
As shown in fig. 1, an operation device, a network communication module, a user interface module, and a game scoring program based on martial arts free combat guards and images may be included in a memory 1005 as a computer storage medium.
In the terminal shown in fig. 1, the network interface 1004 is mainly used for connecting to a background server and performing data communication with the background server; the user interface 1003 is mainly used for connecting a client (user side) and performing data communication with the client; and the processor 1001 may be used to invoke a martial arts free combat protective gear and image based game scoring program stored in the memory 1005.
Referring to fig. 2, an embodiment of the present application provides a method for scoring a game based on a martial arts free combat protector and an image, the method for scoring a game based on a martial arts free combat protector and an image comprising:
step S100, obtaining video images of players and impact feedback information of player guards;
step S200, determining first scoring information based on the video image;
step S300, determining second scoring information based on the striking feedback information;
step S400, determining third scoring information based on the first scoring information and the second scoring information.
In this embodiment, the application scenario aimed at is:
As an example, a scenario of a martial arts free combat protective gear and image based game scoring method may be that in a martial arts free combat game, the referee needs to score the hits of the game player. The scoring of the match is judged by the referee manually, and some phenomena of unfair penalty of the referee can occur in many times, so that the match is paused and even score deviation is caused. Because taekwondo and a mistake of the free combat game in the judging process are likely to cause great deviation on the game result, the score is insufficient to ensure the fairness of the game by only the judge, and the score accuracy is low. Aiming at the scene, the martial arts free combat protector and image-based game scoring method of the embodiment automatically scores the games through the video images of the players and the hit feedback information of the player protector, does not need to manually judge the games, and improves the accuracy of the game scoring.
As an example, the application scenario of the martial arts free combat protective clothing and image-based game scoring method is not limited to the above scenario of scoring the martial arts free combat game, but also includes scoring scenarios of various competitive games.
The present embodiment aims at: the accuracy of the scoring of the match is improved.
In the present embodiment, the game scoring method based on the martial arts free combat protector and the image is applied to the game scoring device based on the martial arts free combat protector and the image.
The method comprises the following specific steps:
step S100, obtaining video images of players and impact feedback information of player guards;
in this embodiment, the player is a person selected to play a martial arts free combat game, the player's brace is a tool worn by the player during play of a martial arts free combat game for avoiding injury in sports, the player's brace includes a head brace, a trunk (or body) brace, a crotch brace, a leg brace, a boxing glove, and the like, specifically, the head brace is mainly a free combat helmet, the hand brace is mainly a wrist brace, an elbow brace, an arm brace, a finger brace, the waist and shoulder brace is mainly a waist brace, a shoulder brace, and the leg brace is generally a knee brace, an ankle brace, a leg brace.
In this embodiment, the video image is a real-time video image of the player in the playing process, and the device performs whole-course shooting by comparing the process of the playing with the cameras arranged on the playing field to obtain the video image of the player.
In this embodiment, the striking feedback information is striking information fed back by a brace worn by the player during the competition process, specifically an electric signal reflecting striking pressure, specifically, the inner surface of the brace covered by the sensor module in all directions converts the sensed striking force into an electric signal by using a pressure principle, and then the electric signal is fed back to the device, so that the function of automatically scoring through the sensing signal during the martial arts free combat competition is realized, and misjudgment is not easy to generate; and transmitting the signals generated by induction to a data processing module for digital-to-analog conversion, and transmitting the converted signals to a terminal processing module for data processing and display through a wireless module.
Step S200, determining first scoring information based on the video image;
in this embodiment, first scoring information is determined based on the video image, where the first scoring information is a scoring condition of a player determined by the apparatus by performing human action analysis on the video image, for example, the user a uploads a video image of martial arts free combat to the apparatus, and the apparatus outputs scoring data of player X and player Y in the video image.
Specifically, the step S200 includes the following steps S210 to S220:
step S210, determining action information of the player based on the video image;
in this embodiment, the apparatus determines action information of the player based on the video image, that is, the apparatus determines action information of a game player by performing human action analysis on the video image, wherein the action information includes actions made by a game player such as a punch, a stop, and the like.
Specifically, the step S210 includes the following steps S211 to S213:
step S211 of determining limb-part information and limb-part position information of the player based on the video image;
in this embodiment, the apparatus determines, based on the video image, limb position information of each limb position of the player, for example, limb position information including an arm, a hand, a leg, a head, a trunk, and the like, and limb position information of each limb position of the player, for example, limb position information of the player, which is a position of the limb position of the player in the current space, specifically, the apparatus selects a limb position of the player in the video image, and outputs corresponding limb position information of the player and limb position information of the limb position information, for example, arm kicking stop of the player a at time t, which is located at a spatial position (x 1, y1, z 1), i.e., the apparatus outputs time t, and arm position of the player a is located at coordinates (x 1, y1, z 1).
Specifically, the step S211 includes the following steps S2111 to S2112:
step S2111, determining a limb portion identifier of the player in the video image;
step S2112, the limb portion identifier is identified, and limb portion information and limb portion position information of the player are obtained.
In this embodiment, the limb portion identifier is a mark/tag for identifying the limb portion of the player by the device, the device may set corresponding identifiers (or marks) on the protective clothing of different portions of the player in advance in the video image, and the device locates the identifier in the video image, and maps the limb portion information and the limb portion position information of the player, that is, the device identifies the limb portion identifier, so that the limb portion information and the limb portion position information of the player can be determined; the means for determining the limb portion identifier of the player in the video image may be the means for identifying the limb portion of the player in the video image and marking the determined limb portion with a corresponding identifier.
Step S212, tracking the position information of the limb part in real time to obtain the track information of the limb part of the player;
In this embodiment, the device performs real-time tracking on the position information of the limb portion to obtain the track information of the limb portion of the player, for example, the device performs real-time tracking on the arm identifier of the player a, and if the arm of the player a swings from top to bottom, the track information of the arm of the player a swings from top to bottom.
Step S213 of determining motion information of the player based on the limb portion information and the trajectory information.
In this embodiment, the apparatus determines action information of the player based on the limb portion information and the trajectory information, that is, the apparatus determines actions made by the player by the trajectory information of activities/sports for each limb of the player.
Step S220, inputting the action information into a preset action scoring model, and performing scoring analysis on the action information based on the action scoring model to obtain first scoring information.
In this embodiment, the action information is input to a preset action scoring model, and scoring analysis is performed on the action information based on the action scoring model to obtain first scoring information, where the action scoring model is obtained by performing iterative training on a preset model to be trained based on the action information sample and a scoring result label of the action information sample, that is, the score of a player can be accurately determined according to the action information of the player.
Step S300, determining second scoring information based on the striking feedback information;
in this embodiment, the device determines, based on the striking feedback information, second scoring information, specifically, the device receives, through the sensor module of the player supporter, a striking force signal, converts the striking force signal into an electrical signal by the conditioning circuit, and transmits the electrical signal to the data processing module for digital-to-analog conversion, so as to form a digital signal, and then determines whether the frequency of the digital signal is qualified, and the qualified digital signal is wirelessly transmitted to the receiving module for verification; the method has the advantages that the data signals are transmitted, the scoring situation of the player is obtained, wherein the scoring situation of the player is determined according to the rule of martial arts free combat, and the method comprises the steps that if one party hits the head of the opposite party by hands, the hit party obtains 1 score, and the data signals are transmitted to a data processing module; if one party hits the head of the opposite party by using the legs, the hitting party obtains 2 points and transmits the data signal to the data processing module; if one side hits the trunk part of the other side by using the hand, the hit side obtains 1 score and transmits the data signal to the data processing module; if one side hits the trunk part of the other side by using the legs, the hit side obtains 2 points and transmits the data signal to the data processing module; if one side hits the leg of the other side by using the hand, the hit side obtains a score of 0, and the data signal is transmitted to the data processing module; if a party hits the opposite leg with the leg, the hitting party gets a score of 1 and transmits the data signal to the data processing module.
Step S400, determining third scoring information based on the first scoring information and the second scoring information.
In this embodiment, the apparatus determines third scoring information based on the first scoring information and the second scoring information, where the third scoring information is obtained by further checking the first scoring information and the second scoring information, so as to improve the scoring accuracy of the game.
Specifically, the step S400 includes the following steps S410 to S420:
step S410, determining the time of each score in the first score information and the second score information;
in this embodiment, the apparatus determines the time of each score in the first score information and the second score information, that is, the time of the current score time when the score is performed by the video image of the player and the strike feedback information of the player supporter, for example, the first score information has the hand of the player a hitting the head of the opponent player B at the time t1, and the score of the player a is +1, and the time of the score is t1.
Step S420, based on the time, verifies the first scoring information and the second scoring information to obtain third scoring information.
In this embodiment, the device verifies the first score information and the second score information based on the time to obtain third score information, specifically, verifies the first score information with a time tag and the second score information with a time tag, and determines whether the first score information or the second score information has a score error, where the score error includes a score omission, a score count number or a score count number, and the device verifies the first score information and the second score information by checking each time node, if there is a score error, further verifies that the score scores of the first score information and the second score information are different, and if there is a score error, the score scores of the first score information and the second score information are different, and preferably uses the second score information as a standard; if the first scoring information has scoring condition and the second scoring information does not have scoring condition at the same time, judging that the second scoring information omits scoring, and taking the first scoring information as a standard; similarly, if the second scoring information has scoring condition and the first scoring information does not have scoring condition at the same time, judging that the first scoring information is omitted for scoring, and taking the second scoring information as a standard.
In this embodiment, the device further checks the first scoring information and the second scoring information, so as to improve the scoring accuracy of the game.
Compared with the prior art that the score of the referee alone is insufficient to ensure the fairness of the game, the score accuracy is low, the method for scoring the game based on the martial arts free combat protective clothing and the images, provided by the application, acquires the video images of the players and the hit feedback information of the player protective clothing; determining first scoring information based on the video image; determining second scoring information based on the hit feedback information; third scoring information is determined based on the first scoring information and the second scoring information. In the method, the automatic scoring is carried out on the match through the video image of the player and the striking feedback information of the player protector, and the match judgment is not needed to be carried out manually, so that the accuracy of the match scoring is improved.
Based on the first embodiment, the application also provides another embodiment, the game scoring method based on the martial arts free combat protective clothing and the image comprises the following steps:
before the step of determining action information of the player based on the video image at the step S210, the method includes the steps of a100-a200 of:
Step A100, obtaining an action information sample and a scoring result label of the action information sample;
in this embodiment, the motion information sample is a sample for training, including motion information of a certain number of fields of martial arts free combat.
In this embodiment, the scoring result label of the action information sample is the scoring result of the corresponding action information sample, for example, if player a hits the head of opponent B with the hand, the scoring result is 1 score for player a.
And step A200, performing iterative training on a preset model to be trained based on the action information sample and the scoring result label of the action information sample to obtain an action scoring model meeting the precision condition.
In this embodiment, the device performs iterative training on a preset model to be trained based on the action information sample and the scoring result label of the action information sample to obtain an action scoring model meeting the precision condition, that is, performs action analysis on a player in a game according to the action scoring model after precision training to obtain a corresponding action score of the player, so as to improve the accuracy of the first scoring information.
Specifically, the step A200 includes the following steps A210-A240:
Step A210, inputting the action information sample into the model to be trained to obtain a predictive scoring result;
in this embodiment, the device inputs the motion information sample to the model to be trained to obtain a predicted scoring result, where the predicted scoring result is obtained by scoring and predicting in the model under training.
Step A220, performing difference calculation on the predicted scoring result and the scoring result label of the action information sample to obtain an error result;
in this embodiment, the device performs difference calculation on the predicted scoring result and the scoring result label of the action information sample to obtain an error result, that is, verifies whether the result obtained by the model in training is consistent with the known result, and performs difference calculation between the results to obtain the error result.
Step A230, judging whether the error result meets an error standard indicated by a preset error threshold range or not based on the error result;
in this embodiment, since the result after model training and the actual result have errors, the error result is allowed to be within the preset error threshold range, so as to further determine whether the error result meets the error standard indicated by the preset error threshold range.
And step A240, returning to the step of inputting the action information sample to the model to be trained to obtain a predicted scoring result if the error result does not meet the error standard indicated by the preset error threshold range, and stopping training until the training error result meets the error standard indicated by the preset error threshold range to obtain the action scoring model meeting the accuracy condition.
In this embodiment, if the error result does not meet the error standard indicated by the preset error threshold range, the model is indicated that the error is too large in this training, and the action information sample is input to the model to be trained to obtain the prediction scoring result, that is, iterative training is performed until the training error result meets the error standard indicated by the preset error threshold range, and training is stopped, so that an action scoring model meeting the precision condition is obtained, thereby improving the accuracy of model prediction.
The application also provides a match scoring device based on martial arts free combat protective equipment and image, match scoring device based on martial arts free combat protective equipment and image includes:
an acquisition module 10 for acquiring a video image of a player and impact feedback information of a player supporter;
A first scoring module 20 for determining first scoring information based on the video image;
a second scoring module 30 for determining second scoring information based on the stroke feedback information;
a determining module 40, configured to determine third score information based on the first score information and the second score information.
Optionally, the first scoring module 20 includes:
a motion determination module for determining motion information of the player based on the video image;
the analysis module is used for inputting the action information into a preset action scoring model, and scoring and analyzing the action information based on the action scoring model to obtain first scoring information.
Optionally, the action determining module includes:
a limb-part information determining module configured to determine limb-part information and limb-part position information of the player based on the video image;
the tracking module is used for tracking the position information of the limb part in real time to obtain the track information of the limb part of the player;
and the action information determining module is used for determining action information of the player based on the limb position information and the track information.
Optionally, the limb portion information determining module includes:
the identification determining module is used for determining the limb part identification of the player in the video image;
the identification module is used for identifying the limb position identification to obtain limb position information and limb position information of the player.
Optionally, the determining module 40 includes:
a time determining module, configured to determine a time of each score in the first score information and the second score information;
and the verification module is used for verifying the first scoring information and the second scoring information based on the time to obtain third scoring information.
Optionally, the martial arts free combat protective equipment and image-based game scoring device further comprises:
the sample acquisition module is used for acquiring an action information sample and a scoring result label of the action information sample;
the training module is used for carrying out iterative training on a preset model to be trained based on the action information sample and the scoring result label of the action information sample to obtain an action scoring model meeting the precision condition.
Optionally, the training module includes:
the prediction module is used for inputting the action information sample into the model to be trained to obtain a prediction scoring result;
The calculation module is used for carrying out difference calculation on the prediction scoring result and the scoring result label of the action information sample to obtain an error result;
the judging module is used for judging whether the error result meets an error standard indicated by a preset error threshold range or not based on the error result;
and the iterative training module is used for returning to the step of inputting the action information sample into the model to be trained to obtain a predicted scoring result if the error result does not meet the error standard indicated by the preset error threshold range, and stopping training until the training error result meets the error standard indicated by the preset error threshold range to obtain the action scoring model meeting the accuracy condition.
The specific implementation mode of the game scoring device based on the martial arts free combat protector and the image is basically the same as the above embodiments of the game scoring method based on the martial arts free combat protector and the image, and is not repeated here.
Referring to fig. 1, fig. 1 is a schematic diagram of a terminal structure of a hardware running environment according to an embodiment of the present application.
As shown in fig. 1, the terminal may include: a processor 1001, such as a CPU, a network interface 1004, a user interface 1003, a memory 1005, a communication bus 1002. Wherein the communication bus 1002 is used to enable connected communication between these components. The user interface 1003 may include a Display, an input unit such as a Keyboard (Keyboard), and the optional user interface 1003 may further include a standard wired interface, a wireless interface. The network interface 1004 may optionally include a standard wired interface, a wireless interface (e.g., WI-FI interface). The memory 1005 may be a high-speed RAM memory or a stable memory (non-volatile memory), such as a disk memory. The memory 1005 may also optionally be a storage device separate from the processor 1001 described above.
Optionally, the martial arts free combat protective gear and image based game scoring device may further include a rectangular user interface, a network interface, a camera, RF (Radio Frequency) circuitry, sensors, audio circuitry, wiFi modules, and the like. The rectangular user interface may include a Display screen (Display), an input sub-module such as a Keyboard (Keyboard), and the optional rectangular user interface may also include a standard wired interface, a wireless interface. The network interface may optionally include a standard wired interface, a wireless interface (e.g., WI-FI interface).
It will be appreciated by those skilled in the art that the martial arts free combat protector and image based game scoring apparatus structure shown in fig. 1 is not limiting and may include more or fewer components than shown, or may be combined with certain components, or a different arrangement of components.
As shown in fig. 1, an operating system, a network communication module, and a game scoring program based on martial arts free combat guards and images may be included in the memory 1005 as a storage medium. The operating system is a program that manages and controls the hardware and software resources of the martial arts free combat protector and image based game scoring device, supporting the running of martial arts free combat protector and image based game scoring programs and other software and/or programs. The network communication module is used to enable communication between the components within the memory 1005 and with other hardware and software in the martial arts free combat protective gear and image based game scoring system.
In the martial arts free combat protector and image-based game scoring apparatus shown in fig. 1, the processor 1001 is configured to execute a martial arts free combat protector and image-based game scoring program stored in the memory 1005, implementing the steps of any of the martial arts free combat protector and image-based game scoring methods described above.
The specific implementation mode of the game scoring device based on the martial arts free combat protector and the image is basically the same as the above embodiments of the game scoring method based on the martial arts free combat protector and the image, and is not repeated here.
The present application also provides a storage medium having stored thereon a program for implementing a martial arts free combat protector and image based game scoring method, the program for implementing the martial arts free combat protector and image based game scoring method being executed by a processor to implement the martial arts free combat protector and image based game scoring method as described below:
acquiring a video image of a player and striking feedback information of a player protector;
determining first scoring information based on the video image;
determining second scoring information based on the hit feedback information;
third scoring information is determined based on the first scoring information and the second scoring information.
Optionally, the step of determining the first scoring information based on the video image includes:
determining action information of the player based on the video image;
inputting the action information into a preset action scoring model, and performing scoring analysis on the action information based on the action scoring model to obtain first scoring information.
Optionally, the step of determining action information of the player based on the video image includes:
determining limb-part information and limb-part position information of the player based on the video image;
tracking the limb position information in real time to obtain the track information of the limb position of the player;
and determining action information of the player based on the limb position information and the trajectory information.
Optionally, the step of determining limb-part information and limb-part position information of the player based on the video image includes:
determining limb part identifiers of the players in the video image;
and identifying the limb part mark to obtain limb part information and limb part position information of the player.
Optionally, the step of determining third score information based on the first score information and the second score information includes:
determining a time of each score in the first score information and the second score information;
and verifying the first scoring information and the second scoring information based on the time to obtain third scoring information.
Optionally, before the step of determining action information of the player based on the video image, the method includes:
acquiring an action information sample and a scoring result label of the action information sample;
and performing iterative training on a preset model to be trained based on the action information sample and the scoring result label of the action information sample to obtain an action scoring model meeting the accuracy condition.
Optionally, the step of performing iterative training on a preset model to be trained based on the action information sample and the scoring result label of the action information sample to obtain an action scoring model meeting the precision condition includes:
inputting the action information sample into the model to be trained to obtain a predictive scoring result;
performing difference calculation on the predicted scoring result and the scoring result label of the action information sample to obtain an error result;
Based on the error result, judging whether the error result meets an error standard indicated by a preset error threshold range;
and if the error result does not meet the error standard indicated by the preset error threshold range, returning to the step of inputting the action information sample into the model to be trained to obtain a predicted scoring result, and stopping training until the training error result meets the error standard indicated by the preset error threshold range to obtain the action scoring model meeting the accuracy condition.
The specific embodiments of the storage medium are basically the same as the embodiments of the game scoring method based on the martial arts free combat protector and the image, and are not repeated here.
The present application also provides a computer program product comprising a computer program which when executed by a processor performs the steps of the martial arts free combat protective clothing and image based game scoring method described above.
The specific embodiments of the computer program product of the present application are substantially the same as the above embodiments of the game scoring method based on martial arts free combat protective equipment and images, and are not described herein.
It should be noted that, in this document, the terms "comprises," "comprising," or any other variation thereof, are intended to cover a non-exclusive inclusion, such that a process, method, article, or apparatus that comprises a list of elements does not include only those elements but may include other elements not expressly listed or inherent to such process, method, article, or apparatus. Without further limitation, an element defined by the phrase "comprising one … …" does not exclude the presence of other like elements in a process, method, article, or apparatus that comprises the element.
The foregoing embodiment numbers of the present application are merely for describing, and do not represent advantages or disadvantages of the embodiments.
From the above description of the embodiments, it will be clear to those skilled in the art that the above-described embodiment method may be implemented by means of software plus a necessary general hardware platform, but of course may also be implemented by means of hardware, but in many cases the former is a preferred embodiment. Based on such understanding, the technical solution of the present application may be embodied essentially or in a part contributing to the prior art in the form of a software product stored in a storage medium (such as ROM/RAM, magnetic disk, optical disk) as described above, including several instructions for causing a terminal device (which may be a mobile phone, a computer, a server, an air conditioner, or a network device, etc.) to perform the method described in the embodiments of the present application.
The foregoing description is only of the preferred embodiments of the present application, and is not intended to limit the scope of the claims, and all equivalent structures or equivalent processes using the descriptions and drawings of the present application, or direct or indirect application in other related technical fields are included in the scope of the claims of the present application.

Claims (10)

1. A method for scoring a game based on a martial arts free combat protector and an image, the method comprising:
acquiring a video image of a player and striking feedback information of a player protector;
determining first scoring information based on the video image;
determining second scoring information based on the hit feedback information;
third scoring information is determined based on the first scoring information and the second scoring information.
2. The martial arts open combat and image based game scoring method of claim 1 wherein the step of determining first scoring information based on the video images includes:
determining action information of the player based on the video image;
inputting the action information into a preset action scoring model, and performing scoring analysis on the action information based on the action scoring model to obtain first scoring information.
3. The martial arts free combat protective clothing and image based game scoring method of claim 2 wherein the step of determining action information for the player based on the video images includes:
determining limb-part information and limb-part position information of the player based on the video image;
Tracking the limb position information in real time to obtain the track information of the limb position of the player;
and determining action information of the player based on the limb position information and the trajectory information.
4. The martial arts free combat armour and image based game scoring method of claim 3, wherein the step of determining limb-position information and limb-position information of the player based on the video image includes:
determining limb part identifiers of the players in the video image;
and identifying the limb part mark to obtain limb part information and limb part position information of the player.
5. The martial arts open combat and image based game scoring method of claim 1 wherein the step of determining third scoring information based on the first scoring information and the second scoring information includes:
determining a time of each score in the first score information and the second score information;
and verifying the first scoring information and the second scoring information based on the time to obtain third scoring information.
6. The martial arts free combat protective clothing and image based game scoring method of claim 2, wherein prior to the step of determining the player's action information based on the video images, the method includes:
Acquiring an action information sample and a scoring result label of the action information sample;
and performing iterative training on a preset model to be trained based on the action information sample and the scoring result label of the action information sample to obtain an action scoring model meeting the accuracy condition.
7. The method for scoring a competition based on martial arts open combat protective equipment and images according to claim 1, wherein the step of iteratively training a preset model to be trained based on the action information sample and scoring result labels of the action information sample to obtain an action scoring model meeting accuracy conditions comprises the following steps:
inputting the action information sample into the model to be trained to obtain a predictive scoring result;
performing difference calculation on the predicted scoring result and the scoring result label of the action information sample to obtain an error result;
based on the error result, judging whether the error result meets an error standard indicated by a preset error threshold range;
and if the error result does not meet the error standard indicated by the preset error threshold range, returning to the step of inputting the action information sample into the model to be trained to obtain a predicted scoring result, and stopping training until the training error result meets the error standard indicated by the preset error threshold range to obtain the action scoring model meeting the accuracy condition.
8. A game scoring device based on martial arts free combat protective equipment and images, the game scoring device based on martial arts free combat protective equipment and images comprising:
the acquisition module is used for acquiring video images of the players and impact feedback information of the player protective clothing;
a first scoring module for determining first scoring information based on the video image;
the second scoring module is used for determining second scoring information based on the striking feedback information;
and the determining module is used for determining third scoring information based on the first scoring information and the second scoring information.
9. A martial arts free combat protective gear and image based game scoring apparatus, the martial arts free combat protective gear and image based game scoring apparatus comprising: a memory, a processor, and a program stored on the memory for implementing the martial arts free combat protective clothing and image based game scoring method,
the memory is used for storing a program for realizing a competition scoring method based on martial arts free combat protective equipment and images;
the processor is configured to execute a program for implementing the martial arts free combat and image based game scoring method to implement the martial arts free combat and image based game scoring method steps of any one of claims 1 to 7.
10. A storage medium having stored thereon a program for implementing a martial arts free combat and image based game scoring method, the program for implementing a martial arts free combat and image based game scoring method being executed by a processor to implement the martial arts free combat and image based game scoring method steps of any one of claims 1 to 7.
CN202310241399.1A 2023-03-13 2023-03-13 Game scoring method and related equipment based on martial arts free combat protective equipment and images Pending CN116370939A (en)

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