CN115963927A - VR (virtual reality) interactive wearable device, control method and device - Google Patents

VR (virtual reality) interactive wearable device, control method and device Download PDF

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Publication number
CN115963927A
CN115963927A CN202211710588.0A CN202211710588A CN115963927A CN 115963927 A CN115963927 A CN 115963927A CN 202211710588 A CN202211710588 A CN 202211710588A CN 115963927 A CN115963927 A CN 115963927A
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strain
signal
layer
sensing
induction
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吴张耀
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Goertek Techology Co Ltd
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Goertek Techology Co Ltd
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    • YGENERAL TAGGING OF NEW TECHNOLOGICAL DEVELOPMENTS; GENERAL TAGGING OF CROSS-SECTIONAL TECHNOLOGIES SPANNING OVER SEVERAL SECTIONS OF THE IPC; TECHNICAL SUBJECTS COVERED BY FORMER USPC CROSS-REFERENCE ART COLLECTIONS [XRACs] AND DIGESTS
    • Y02TECHNOLOGIES OR APPLICATIONS FOR MITIGATION OR ADAPTATION AGAINST CLIMATE CHANGE
    • Y02DCLIMATE CHANGE MITIGATION TECHNOLOGIES IN INFORMATION AND COMMUNICATION TECHNOLOGIES [ICT], I.E. INFORMATION AND COMMUNICATION TECHNOLOGIES AIMING AT THE REDUCTION OF THEIR OWN ENERGY USE
    • Y02D10/00Energy efficient computing, e.g. low power processors, power management or thermal management

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Abstract

The disclosure relates to the technical field of VR interactive wearable equipment, in particular to VR interactive wearable equipment, a control method and a device. The VR interactive wearable device adopts the design of an induction layer and a strain layer which are arranged in a stacked mode, an induction element for detecting the action and the space position of a user is arranged on the induction layer, and a sensor for acquiring the contact condition of the user is further arranged on the induction layer; and a strain element array which is correspondingly deformed according to the strain signal is arranged on the strain layer. When sensing element and sensor detected and obtained user's action and spatial position and contact condition respectively, can generate first sensing signal and second sensing signal with it, and send to electronic equipment on, can take place strain signal to strain element array on strain layer after electronic equipment handles, strain element can take place corresponding deformation according to strain signal afterwards, produce tactile feedback to the position with user's contact, thereby improved user's whole use and experienced, greatly increased simultaneously and immersed the sense.

Description

VR (virtual reality) interactive wearable device, control method and device
Technical Field
The embodiment of the disclosure relates to the technical field of VR interactive wearable equipment, in particular to VR interactive wearable equipment, a control method and a device.
Background
Virtual reality technology (also known as VR technology) is a computer simulation system that creates and experiences a virtual world, using a computer to create a simulated environment into which a user is immersed. Along with the continuous optimization of VR technique, can bring different vision and hearing effect to experience for people.
However, because the VR technology is embodied in the interaction in the pure virtual environment in the using process, when a user interacts in a VR virtual scene or touches something, the VR technology cannot provide tactile sensation, so that the overall experience of the user is reduced, and the real using experience of the user is reduced.
Therefore, it is necessary to provide a new technical means to solve the above problems.
Disclosure of Invention
It is an object of the embodiments of the present disclosure to provide a control method for VR interactive wearable equipment, where the wearable equipment includes an inductive layer and a strain layer, which are stacked;
a sensor is arranged on the first surface of the induction layer and used for acquiring the contact condition of a user, and at least one induction element is arranged on the second surface of the induction layer and used for identifying the action and the spatial position of the user; the strain layer is provided with a strain element array which generates corresponding deformation according to a strain signal, and the method comprises the following steps:
detecting the action and the space position of a user through the at least one sensing element to generate a first sensing signal, and acquiring the contact condition of the user by using the sensor to generate a second sensing signal;
sending the first induction signal and the second induction signal to an electronic device which is in data communication with the VR interactive wearable device;
receiving a strain signal obtained by the electronic equipment through data processing according to the first induction signal, the second induction signal and a virtual scene operated by the electronic equipment;
and controlling the corresponding strain element in the strain layer to make corresponding deformation according to the strain signal.
Optionally, the sensing layer further comprises a flexible circuit for transmitting a first sensing signal of the at least one sensing element and transmitting a second sensing signal of the sensor;
the will first inductive signal with the second inductive signal send to one with VR interactive wearing equipment carries out data communication's electronic equipment, still includes:
and sending the first induction signal and the second induction signal to an electronic device which is in data communication with the VR interactive wearable device through the flexible circuit.
Optionally, each strain element of the strain element array has a connection portion, and each connection portion is electrically connected to an interface of a flexible circuit of the sensing layer;
before the controlling, according to the strain signal, the corresponding strain element in the strain layer to make the corresponding deformation, the method further includes:
transmitting the strain signal through the flex circuit onto each strain element of the array of strain elements.
Optionally, the strain signal includes a deformation signal for controlling a specific strain element and the flexible circuit electrically connected to the specific strain element to be turned on from off; changing the specific strain element from an initial state to a deformation state under the control of the deformation generation signal; and (c) a second step of,
and controlling the specific strain element and the flexible circuit which is electrically connected with the specific strain element correspondingly to be switched on and off to recover the deformation signal, and recovering the specific strain element from the deformation state to the initial state under the control of the recovery deformation signal.
According to a second aspect of the present disclosure, there is provided a VR interactive wearable device, the wearable device comprising an induction layer and a strain layer arranged in a stacked manner;
a sensor is arranged on the first surface of the induction layer and used for acquiring the contact condition of a user, and at least one induction element is arranged on the second surface of the induction layer and used for identifying the action and the spatial position of the user; be provided with on the strain layer and produce the corresponding strain element array who deforms according to the signal of meeting an emergency, the interactive wearing equipment of VR is used for:
detecting the action and the space position of a user through the at least one sensing element to generate a first sensing signal, and acquiring the contact condition of the user by using the sensor to generate a second sensing signal;
sending the first induction signal and the second induction signal to an electronic device which is in data communication with the VR interactive wearable device;
receiving a strain signal obtained by the electronic equipment through data processing according to the first induction signal, the second induction signal and a virtual scene operated by the electronic equipment;
and controlling the corresponding strain elements in the strain layer to make corresponding deformation according to the strain signals.
Optionally, the sensing layer further comprises a flexible circuit for transmitting a first sensing signal of the at least one sensing element and transmitting a second sensing signal of the sensor;
the VR interactive wearable device sends the first induction signal and the second induction signal to the electronic device which is in data communication with the VR interactive wearable device through the flexible circuit.
Optionally, each strain element of the strain element array has a connection portion, and each connection portion is electrically connected to an interface of a flexible circuit of the sensing layer;
the VR wearable device is further configured to transmit the strain signal through the flexible circuit onto each strain element of the array of strain elements.
Optionally, the strain signal includes a deformation generation signal for controlling a specific strain element and the flexible circuit electrically connected to the specific strain element to be turned on from a disconnected state, and the specific strain element is changed from an initial state to a deformation state under the control of the deformation generation signal; and the number of the first and second groups,
and controlling the specific strain element and the flexible circuit which is electrically connected with the specific strain element correspondingly to be switched on and off to recover the deformation signal, and recovering the specific strain element from the deformation state to the initial state under the control of the recovery deformation signal.
Optionally, the at least one sensing element is an IMU element, the sensors are force sensors and touch sensors, and each strain element in the array of strain elements is a memory metal element.
According to a third aspect of the present disclosure, a control apparatus of a VR interactive wearable device is provided, including a processor and a memory, where the memory stores instructions, and the instructions, when executed by the processor, implement the steps of the control method of the VR interactive wearable device according to any one of the first aspect of the present disclosure.
The VR interactive wearable device has the advantages that the VR interactive wearable device adopts a stacked induction layer and strain layer design, the induction layer is provided with at least one induction element for detecting user actions and spatial positions, and the induction layer is further provided with a sensor for acquiring user contact conditions; and a strain element array which is correspondingly deformed according to the strain signal is arranged on the strain layer. When sensing element and sensor detect respectively and acquire user's action and spatial position and contact condition, can generate first sensing signal and second sensing signal with it, and send to on the electronic equipment that carries out data communication with VR interactive wearing equipment, can take place strain signal to strain element array on layer after electronic equipment handles, strain element can take place corresponding deformation according to strain signal afterwards, produce tactile feedback to the position with user's contact, thereby user's whole use experience has been improved, the sense of immersing in of user in the virtual scene of VR is greatly increased simultaneously.
Other features of embodiments of the present disclosure and advantages thereof will become apparent from the following detailed description of exemplary embodiments thereof, which proceeds with reference to the accompanying drawings.
Drawings
The accompanying drawings, which are incorporated in and constitute a part of the specification, illustrate embodiments of the disclosure and together with the description, serve to explain the principles of the embodiments of the disclosure.
Fig. 1 is a schematic diagram of a first side structure of a sensing layer of a VR interactive wearable device according to an embodiment;
fig. 2 is a schematic diagram of a second side structure of a sensing layer of a VR interactive wearable device according to an embodiment;
fig. 3 is a schematic diagram of a strained layer structure of a VR interactive wearable device according to an embodiment;
fig. 4 is a flowchart of a control method of a VR interactive wearable device according to an embodiment;
fig. 5 is a structural schematic of a control device of a VR interactive wearable device according to an embodiment.
Reference numerals:
1. a sensing layer; 11. a sensor; 101. a force sensor; 102. a touch sensor; 12. an inductive element; 2. a strained layer; 21. an array of strain elements.
Detailed Description
Various exemplary embodiments of the present disclosure will now be described in detail with reference to the accompanying drawings. It should be noted that: the relative arrangement of the components and steps, the numerical expressions and numerical values set forth in these embodiments do not limit the scope of the present invention unless specifically stated otherwise.
The following description of at least one exemplary embodiment is merely illustrative in nature and is in no way intended to limit the invention, its application, or uses.
Techniques, methods, and apparatus known to those of ordinary skill in the relevant art may not be discussed in detail but are intended to be part of the specification where appropriate.
In all examples shown and discussed herein, any particular value should be construed as merely illustrative, and not limiting. Thus, other examples of the exemplary embodiments may have different values.
It should be noted that: like reference numbers and letters refer to like items in the following figures, and thus, once an item is defined in one figure, further discussion thereof is not required in subsequent figures.
The VR interactive wearable device, the control method and the apparatus provided in the embodiments of the present application are described in detail below with reference to the accompanying drawings through specific embodiments and application scenarios.
< hardware configuration >
The embodiment of the application provides an interactive wearing equipment of VR, as shown in fig. 1 to 3, this interactive wearing equipment of VR includes:
the sensor comprises a sensing layer 1 and a strain layer 2 which are stacked, a sensor 11, a sensing element 12 and a strain element array 21. The sensor 11 is disposed on one surface of the sensing layer 1, and the other surface of the sensing layer 1 is disposed with at least one sensing element 12. The sensor 11 is used for acquiring the contact condition of the user in the VR virtual scene, and the sensing element 12 is used for identifying the action and the spatial position of the user in the virtual scene. It should be noted that the sensing elements 12 are disposed on the sensing layer 1 according to a certain arrangement, and at least one sensing element 12 constitutes a sensing element array. The strain layer 2 is provided with a strain element array 21, and the strain element array 21 can generate corresponding deformation according to the received strain signal.
Further, the sensing layer 1 further includes a flexible circuit, the flexible circuit is electrically connected to the sensing elements 12 and the strain element array 21, and the flexible circuit is used for transmitting a first sensing signal recognized by each sensing element 12 in the sensing element array and transmitting a second sensing signal acquired by the sensor 11. Similarly, VR interactive wearing equipment sends electronic equipment with first inductive signal and second inductive signal through this flexible circuit on, wherein, electronic equipment carries out data communication's electronic equipment with VR interactive wearing equipment, and electronic equipment specifically can be VR helmet or VR glasses etc..
On the basis of the above-mentioned embodiment, each strain element in the strain element array 21 distributed on the strain layer 2 has a connection portion, and the strain elements in the strain element array 21 are electrically connected with the interface of the flexible circuit through the connection portion. When the strain element is communicated with the flexible circuit, the VR interactive wearable device receives the strain signal and controls the specific strain element in the strain element array to deform correspondingly.
In one embodiment, the sensing elements 12 on the sensing layer 1 are IMU elements, and the IMU elements are inertial measurement unit elements for measuring the three-axis attitude angle (or angular rate) and acceleration of the user, so that the first sensing signal can be obtained according to the motion of the user and the spatial position in the VR virtual scene. The measurement function of the IMU unit is a common technical means in the art, and will not be described herein too much. The sensor 11 includes a force sensor 101 and a touch sensor 102, and is used for acquiring the contact condition of the user in the VR virtual scene. Each of the strain elements in the strain element array 21 on the strain layer 2 is a memory metal element.
Specifically, the material of the strain layer 2 is an insulating material, which can prevent static electricity or accidental leakage. Wherein the memory metal is divided into a plurality of memory metal small blocks and distributed on the strain layer 2. Preferably, the memory metal elements are fixed on the strain layer 2 by weaving or heat fusion, and each memory metal element exposes the connection part only at a position close to the sensing layer 1 and is electrically connected with the flexible circuit on the sensing layer 1 through the connection part. Preferably, the memory metal element and the flexible circuit are connected in parallel, and the structure can avoid the problem of large-area failure of the strain layer 2 due to damage of a certain memory metal element to a certain extent.
On the basis of the above embodiment, after the memory metal element on the strain layer 2 is conducted with the flexible circuit, the memory metal element will be heated up under the condition of power-on, so as to generate bending deformation and generate force feedback to the position contacted with the user; when the memory metal element on the strain layer 2 is disconnected from the flexible circuit, the memory metal element will be cooled down under the condition of power failure and return to the former shape. The memory metal element generates temperature change under the power-on condition and further generates corresponding deformation, so that a user can obtain real touch in a VR virtual scene.
In one embodiment, the VR interactive wearable device in the present application is a VR glove, and the force sensor 101 is disposed on a fingertip of a five-finger of the VR glove and is used for transmitting a force when a user performs a hand action to the electronic device; the touch sensor 102 is disposed on a palm portion of the VR glove and can transmit specific contact conditions of a user in a VR virtual scene to the electronic device. The sensing elements 12 are evenly distributed on the back of the VR glove for identifying the motion and spatial position of the user in the VR virtual scene.
In one embodiment, the interactive wearing equipment of VR still includes the inner layer structure who sets up on strain layer 2 another side, and this inner layer structure is mainly in order to guarantee the comfort when wearing of user when contacting with the user. Preferably, the material of inlayer chooses the comfortable skin-friendly material of nylon class for use, can promote user's experience greatly and feel.
For the form related to the VR interactive wearable device structure, the above embodiment only provides one possible assembly method as long as the structure is satisfied.
< method example >
The control method of the VR interactive wearable device provided by the embodiment of the present application is described in detail through specific embodiments and application scenarios thereof with reference to the accompanying drawings.
Referring to fig. 4, fig. 4 is a flowchart of a control method of VR interactive wearable equipment according to an embodiment of the present application. The method can be applied to the VR interactive wearable device, and the VR interactive wearable device can be gloves or clothes and the like. The VR interactive wearable device comprises a sensing layer and a strain layer which are arranged in a stacked mode as shown in figures 1 to 3, wherein a sensor used for acquiring the contact condition of a user is arranged on one surface of the sensing layer, and at least one strain element used for identifying the action and the spatial position of the user in a VR virtual scene is arranged on the other surface of the sensing layer. The strain layer comprises a strain element array used for generating corresponding deformation according to the strain signal. As shown in fig. 4, the method may include steps S101 to S104, which will be described in detail below.
Step S101, detecting the motion and the space position of a user through the at least one sensing element to generate a first sensing signal, and acquiring the contact condition of the user by using the sensor to generate a second sensing signal.
In this embodiment, when the user makes a motion in the VR virtual scene, the VR interactive wearable device recognizes the motion that the user made at this time through the sensing element on the sensing layer, and the spatial position in the VR virtual scene and generates the first sensing signal. Meanwhile, the VR interactive wearable device acquires the contact condition of the user in the VR virtual scene through a sensor on the induction layer and generates a second induction signal.
For example, when a user wants to grasp a stick in a VR virtual scene, the VR interactive wearable device recognizes, through the sensing elements and the sensors on the sensing layer, the grasping action performed by the user and the spatial position of the hand in the VR virtual scene, and also obtains that the user does not contact in the VR virtual scene, that is, actually grasps a stick. The first sensing signal and the second sensing signal are generated after the sensing element and the sensor are identified and acquired.
Step S102, the first induction signal and the second induction signal are sent to an electronic device which is in data communication with the VR interactive wearable device.
After the sensing element and the sensor on the VR interactive wearable device respectively generate a first sensing signal and a second sensing signal, the first sensing signal and the second sensing signal are sent to the electronic device, and the sensing signals are analyzed and processed by a data processing system on the electronic device. The electronic device is a device that performs data communication with the VR wearable device, and the electronic device is a brain in the VR system and is responsible for analyzing and interpreting various instructions and processing received data. The electronic device may be a VR glasses, a VR helmet, or a VR all-in-one machine, and the specific form of the electronic device is not particularly limited in this embodiment as long as the electronic device has the above-described functions.
Step S103, the first induction signal and the second induction signal are sent to an electronic device which is in data communication with the VR interactive wearable device.
After electronic equipment received first sensing signal and second sensing signal, electronic equipment can combine the virtual scene of VR to carry out concrete analysis and processing to this first sensing signal and second sensing signal, and later electronic equipment can generate the signal of meeting an emergency with the result after analysis and processing to on sending the interactive wearing equipment of VR, the interactive wearing equipment of VR can receive the signal of meeting an emergency that electronic equipment sent through the strain element on meeting an emergency layer.
And S104, controlling the corresponding strain element in the strain layer to make corresponding deformation according to the strain signal.
VR interactive wearing equipment can control the strain element on the strain layer to take place corresponding deformation after receiving the signal of meeting an emergency that comes from electronic equipment and send to make it produce force feedback to the place with user's contact, let the place of user's contact obtain with VR virtual scene in the same real sense of touch experience.
In one embodiment, the strain signal comprises a deformation signal for controlling the specific strain element and the flexible circuit correspondingly and electrically connected with the specific strain element to be switched from off to on; changing the specific strain element from an initial state to a deformation state under the control of the deformation signal; and controlling the specific strain element and the flexible circuit which is correspondingly and electrically connected with the specific strain element to be switched from on to off to recover the deformation signal, wherein the specific strain element is recovered from the deformation state to the initial state under the control of the recovery deformation signal.
For example, after receiving an induction signal that a user wants to grasp a wooden stick, the electronic device performs data processing on the induction signal to generate a strain signal, that is, the electronic device sends a deformation instruction to a strain element of a strain layer on the VR interactive wearable device. At this moment, VR interactive wearing equipment receives this signal of meeting an emergency, and VR wearing equipment can control corresponding strain element and take place deformation and extrude the position with user's contact, and the user can obtain real sense of touch experience this moment, promptly the sense of touch of grasping the stick with the hand.
In a similar way, if the user throws out this stick in the virtual scene of VR, the action and the spatial position that the response layer on the interactive wearing equipment of VR can detect the user this moment through sensing element and generate first sensing signal, utilize the sensor to acquire the instruction that the user no longer snatchs the stick simultaneously and generate second sensing signal, again with this first sensing signal and second sensing signal send to electronic equipment on, electronic equipment passes through when this stick is thrown out to the user
Confirm after the analysis process that contain the user in the response signal have the instruction of throwing out the stick, can carry out data processing with this response signal 5 and generate signal transmission to VR interactive wearing equipment that meets an emergency, VR interactive wearing establishes
After receiving the strain signal, the strain element on the strain layer is controlled to recover the deformation action, so that the extrusion force felt by the user before disappears, and the user can obtain real touch experience.
In one embodiment, the social interaction may be used at will when the user is socializing in the VR virtual scene
Various gestures. When the user erects the thumb by using the VR interactive wearing equipment and makes a fist with the rest four fingers to the palm position of 0, the strain element positioned on the VR interactive wearing equipment can identify the action of the thumb of the user,
the force sensor can be determined to be squeezed by the other four fingers, the touch sensor can sense contact, the two sensors and the sensing element can generate corresponding first sensing signals and second sensing signals and send the first sensing signals and the second sensing signals to the electronic equipment, and more daily gestures are stored in the electronic equipment in advance, so that electricity is generated
After receiving the first induction signal and the second induction signal, the sub-equipment can change the 5-instruction of the 'standing thumb' into a strain signal to be sent to a strain layer of the VR interactive wearable equipment, and a strain element on the strain layer
The array is deformed correspondingly immediately, so that a user obtains real experience.
In one embodiment, a user can utilize the VR interactive wearable device to handshake with friends in a VR virtual scene, and obtain tactile sensations that can be felt when handshaking. When the user is in VR virtual
When stretching out the right hand to friend in the scene, VR wearing equipment goes up the sensing element on response layer can discern the action of carrying out with 0 user this moment and the spatial position that is located, and the sensor acquires user's contact condition simultaneously, afterwards
And generating a first induction signal and a second induction signal, sending the first induction signal and the second induction signal to the electronic equipment for analysis, and judging that the gesture of the user at the moment is 'waiting for handshake' after the analysis.
If the friends of the user do not make the handshake gesture at the moment, the electronic equipment finds the handshake gesture after analysis processing
The user does not interact with friends, and then the instruction that 5 deformation does not take place is sent to VR interactive wearing equipment's response layer, therefore strain element array can not take place deformation after receiving the signal of meeting an emergency, and the user does not take place deformation
The touch feeling at the time of handshake cannot be obtained with friends.
If the friends of the user also make the same gesture of shaking hands this moment, and the friends of the user also are located the spatial position of the virtual scene of corresponding VR this moment, electronic equipment can handle the analysis with the sensing signal of two people to obtain the judgement result that there is the interaction between user and the friends, electronic equipment can become this judgement result and send to the VR interactive wearing equipment between user and the friends respectively to meet an emergency signal afterwards. After VR interactive wearing equipment received the signal of meeting an emergency, then can control the strain element on the strain layer and take place deformation, control strain element promptly and become the state of switching on rather than corresponding electrically connected's flexible circuit by the disconnection, strain element can all produce the oppression sense to user and friend's hand this moment to simulate out the sensation of being held hands by the people in the virtual scene of VR.
In the embodiment of the application, the VR interactive wearable device adopts a design of an induction layer and a strain layer which are arranged in a stacked mode, at least one induction element used for detecting the action and the space position of a user is arranged on the induction layer, and a sensor used for acquiring the contact condition of the user is further arranged on the induction layer; and a strain element array which is correspondingly deformed according to the strain signal is arranged on the strain layer. When sensing element and sensor detect respectively and acquire user's action and spatial position and contact condition, can generate first sensing signal and second sensing signal with it, and send to on the electronic equipment that carries out data communication with VR interactive wearing equipment, can take place strain signal to strain element array on layer after electronic equipment handles, strain element can take place corresponding deformation according to strain signal afterwards, produce tactile feedback to the position with user's contact, thereby user's whole use experience has been improved, the sense of immersing in of user in the virtual scene of VR is greatly increased simultaneously.
< apparatus embodiment >
Corresponding to the foregoing embodiments, in this embodiment, a control device of VR wearable equipment is further provided, where the control device of VR wearable equipment may include a memory and a processor, where the memory stores instructions, and the instructions, when executed by the processor, implement the control method of VR wearable equipment according to any embodiment.
It should be noted that all actions of acquiring signals, information or data in the present application are performed under the premise of complying with the corresponding data protection regulation policy of the country of the location and obtaining the authorization given by the corresponding device/account owner.
The embodiments in the present disclosure are described in a progressive manner, and the same and similar parts among the embodiments can be referred to each other, and each embodiment focuses on differences from other embodiments. In particular, as for the device and apparatus embodiments, since they are substantially similar to the method embodiments, the description is relatively simple, and reference may be made to some descriptions of the method embodiments for relevant points.
The foregoing description of specific embodiments of the present disclosure has been described. Other embodiments are within the scope of the following claims. In some cases, the actions or steps recited in the claims may be performed in a different order than in the embodiments and still achieve desirable results. In addition, the processes depicted in the accompanying figures do not necessarily require the particular order shown, or sequential order, to achieve desirable results. In some embodiments, multitasking and parallel processing may also be possible or may be advantageous.
Embodiments of the present disclosure may be systems, methods, and/or computer program products. The computer program product may include a computer-readable storage medium having computer-readable program instructions embodied thereon for causing a processor to implement aspects of embodiments of the disclosure.
The computer readable storage medium may be a tangible device that can hold and store the instructions for use by the instruction execution device. The computer readable storage medium may be, for example, but not limited to, an electronic memory device, a magnetic memory device, an optical memory device, an electromagnetic memory device, a semiconductor memory device, or any suitable combination of the foregoing. More specific examples (a non-exhaustive list) of the computer readable storage medium would include the following: a portable computer diskette, a hard disk, a Random Access Memory (RAM), a read-only memory (ROM), an erasable programmable read-only memory (EPROM or flash memory), a Static Random Access Memory (SRAM), a portable compact disc read-only memory (CD-ROM), a Digital Versatile Disc (DVD), a memory stick, a floppy disk, a mechanical coding device, such as a punch card or an in-groove protruding structure with instructions stored thereon, and any suitable combination of the foregoing. Computer-readable storage media as used herein is not to be construed as transitory signals per se, such as radio waves or other freely propagating electromagnetic waves, electromagnetic waves propagating through a waveguide or other transmission medium (e.g., optical pulses through a fiber optic cable), or electrical signals transmitted through electrical wires.
The computer-readable program instructions described herein may be downloaded from a computer-readable storage medium to a respective computing/processing device, or to an external computer or external storage device via a network, such as the internet, a local area network, a wide area network, and/or a wireless network. The network may include copper transmission cables, fiber optic transmission, wireless transmission, routers, firewalls, switches, gateway computers and/or edge servers. The network adapter card or network interface in each computing/processing device receives computer-readable program instructions from the network and forwards the computer-readable program instructions for storage in a computer-readable storage medium in the respective computing/processing device.
The computer program instructions for carrying out operations for embodiments of the present disclosure may be assembly instructions, instruction Set Architecture (ISA) instructions, machine related instructions, microcode, firmware instructions, state setting data, or source code or object code written in any combination of one or more programming languages, including an object oriented programming language such as Smalltalk, C + + or the like and conventional procedural programming languages, such as the "C" programming language or similar programming languages. The computer readable program instructions may execute entirely on the user's computer, partly on the user's computer, as a stand-alone software package, partly on the user's computer and partly on a remote computer or entirely on the remote computer or server. In the case of a remote computer, the remote computer may be connected to the user's computer through any type of network, including a Local Area Network (LAN) or a Wide Area Network (WAN), or the connection may be made to an external computer (for example, through the Internet using an Internet service provider). In some embodiments, the electronic circuitry may execute computer-readable program instructions to implement aspects of embodiments of the present disclosure by utilizing state information of the computer-readable program instructions to personalize the electronic circuitry, such as a programmable logic circuit, a Field Programmable Gate Array (FPGA), or a Programmable Logic Array (PLA).
Various aspects of embodiments of the present disclosure are described herein with reference to flowchart illustrations and/or block diagrams of methods, apparatus (systems) and computer program products according to embodiments of the disclosure. It will be understood that each block of the flowchart illustrations and/or block diagrams, and combinations of blocks in the flowchart illustrations and/or block diagrams, can be implemented by computer readable program instructions.
These computer-readable program instructions may be provided to a processor of a general purpose computer, special purpose computer, or other programmable data processing apparatus to produce a machine, such that the instructions, which execute via the processor of the computer or other programmable data processing apparatus, create means for implementing the functions/acts specified in the flowchart and/or block diagram block or blocks. These computer-readable program instructions may also be stored in a computer-readable storage medium that can direct a computer, programmable data processing apparatus, and/or other devices to function in a particular manner, such that the computer-readable medium storing the instructions comprises an article of manufacture including instructions which implement the function/act specified in the flowchart and/or block diagram block or blocks.
The computer readable program instructions may also be loaded onto a computer, other programmable data processing apparatus, or other devices to cause a series of operational steps to be performed on the computer, other programmable apparatus or other devices to produce a computer implemented process such that the instructions which execute on the computer, other programmable apparatus or other devices implement the functions/acts specified in the flowchart and/or block diagram block or blocks.
The flowchart and block diagrams in the figures illustrate the architecture, functionality, and operation of possible implementations of systems, methods and computer program products according to various embodiments of the present disclosure. In this regard, each block in the flowchart or block diagrams may represent a module, segment, or portion of instructions, which comprises one or more executable instructions for implementing the specified logical function(s). In some alternative implementations, the functions noted in the block may occur out of the order noted in the figures. For example, two blocks shown in succession may, in fact, be executed substantially concurrently, or the blocks may sometimes be executed in the reverse order, depending upon the functionality involved. It will also be noted that each block of the block diagrams and/or flowchart illustration, and combinations of blocks in the block diagrams and/or flowchart illustration, can be implemented by special purpose hardware-based systems which perform the specified functions or acts, or combinations of special purpose hardware and computer instructions. It is well known to those skilled in the art that implementation by hardware, implementation by software, and implementation by a combination of software and hardware are equivalent.
Having described embodiments of the present disclosure, the foregoing description is intended to be exemplary, not exhaustive, and not limited to the disclosed embodiments. Many modifications and variations will be apparent to those of ordinary skill in the art without departing from the scope of the described embodiments. The terminology used herein is chosen in order to best explain the principles of the embodiments, the practical application, or improvements made to the technology in the marketplace, or to enable others of ordinary skill in the art to understand the embodiments disclosed herein.

Claims (10)

1. A control method of VR interactive wearable equipment is characterized in that the wearable equipment comprises an induction layer and a strain layer which are arranged in a stacked mode;
a sensor is arranged on the first surface of the induction layer and used for acquiring the contact condition of a user, and at least one induction element is arranged on the second surface of the induction layer and used for identifying the action and the spatial position of the user; the strain layer is provided with a strain element array which generates corresponding deformation according to a strain signal, and the method comprises the following steps:
detecting the action and the spatial position of a user through the at least one sensing element to generate a first sensing signal, and acquiring the contact condition of the user by using the sensor to generate a second sensing signal;
sending the first induction signal and the second induction signal to an electronic device which is in data communication with the VR interactive wearable device;
receiving a strain signal obtained by the electronic equipment through data processing according to the first induction signal, the second induction signal and a virtual scene operated by the electronic equipment;
and controlling the corresponding strain element in the strain layer to make corresponding deformation according to the strain signal.
2. The method of controlling a VR interactive wearable device of claim 1, wherein the sensing layer further includes a flexible circuit configured to transmit a first sensing signal of the at least one sensing element and to transmit a second sensing signal of the sensor;
the with first inductive signal with the second inductive signal send to one with VR interactive wearing equipment carries out data communication's electronic equipment, still include:
and sending the first induction signal and the second induction signal to an electronic device which is in data communication with the VR interactive wearable device through the flexible circuit.
3. The method of claim 1, wherein each of the strain elements of the array of strain elements has a connection portion, and each of the connection portions is electrically connected to an interface of a flexible circuit of the sensing layer;
before the controlling, according to the strain signal, the corresponding strain element in the strain layer to make the corresponding deformation, the method further includes:
transmitting the strain signal through the flex circuit onto each strain element of the array of strain elements.
4. The method of controlling a VR interactive wearable device of claim 3, wherein the strain signal includes a deformation signal that controls a particular strain element and the flexible circuit electrically connected to the particular strain element to turn from off to on; changing the specific strain element from an initial state to a deformation state under the control of the deformation generation signal; and the number of the first and second groups,
and controlling the specific strain element and the flexible circuit which is electrically connected with the specific strain element correspondingly to be switched on and off to recover the deformation signal, and recovering the specific strain element from the deformation state to the initial state under the control of the recovery deformation signal.
5. The VR interactive wearable device is characterized by comprising an induction layer and a strain layer which are arranged in a stacked mode;
a sensor is arranged on the first surface of the induction layer and used for acquiring the contact condition of a user, and at least one induction element is arranged on the second surface of the induction layer and used for identifying the action and the spatial position of the user; be provided with on the strain layer and produce the corresponding strain element array who deforms according to the signal of meeting an emergency, the interactive wearing equipment of VR is used for:
detecting the action and the space position of a user through the at least one sensing element to generate a first sensing signal, and acquiring the contact condition of the user by using the sensor to generate a second sensing signal;
sending the first induction signal and the second induction signal to an electronic device which is in data communication with the VR interactive wearable device;
receiving a strain signal obtained by the electronic equipment through data processing according to the first induction signal, the second induction signal and a virtual scene operated by the electronic equipment;
and controlling the corresponding strain element in the strain layer to make corresponding deformation according to the strain signal.
6. The VR interactive wearable device of claim 5, wherein the sensing layer further comprises a flexible circuit configured to transmit a first sensing signal of the at least one sensing element and to transmit a second sensing signal of the sensor;
the VR interactive wearable device sends the first induction signal and the second induction signal to the electronic device which is in data communication with the VR interactive wearable device through the flexible circuit.
7. The VR interactive wearable device of claim 5, wherein each strain element of the strain element array has a connection portion, each connection portion electrically connected to an interface of a flexible circuit of the sensing layer;
the VR wearable device is further configured to transmit the strain signal through the flexible circuit onto each strain element of the array of strain elements.
8. The VR interactive wearable device of claim 7, wherein the strain signal comprises a deformation signal that controls a particular strain element and the corresponding flexible circuit electrically connected thereto to be turned on from off, and the particular strain element is changed from an initial state to a deformed state under control of the deformation signal; and (c) a second step of,
and controlling the specific strain element and the flexible circuit which is electrically connected with the specific strain element correspondingly to be switched on and off to recover the deformation signal, and recovering the specific strain element from the deformation state to the initial state under the control of the recovery deformation signal.
9. The VR interactive wearable device of claim 5, wherein the at least one sensing element is an IMU element, the sensors are force sensors and touch sensors, and each strain element in the array of strain elements is a memory metal element.
10. A control device of VR interactive wearable equipment, comprising a processor and a memory, wherein the memory stores instructions, and the instructions when executed by the processor implement the control method of VR interactive wearable equipment according to any one of claims 1-4.
CN202211710588.0A 2022-12-29 2022-12-29 VR (virtual reality) interactive wearable device, control method and device Pending CN115963927A (en)

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CN202211710588.0A CN115963927A (en) 2022-12-29 2022-12-29 VR (virtual reality) interactive wearable device, control method and device

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
CN202211710588.0A CN115963927A (en) 2022-12-29 2022-12-29 VR (virtual reality) interactive wearable device, control method and device

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CN115963927A true CN115963927A (en) 2023-04-14

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