CN114580917B - Offline game information processing method, device, computer equipment and storage medium - Google Patents

Offline game information processing method, device, computer equipment and storage medium

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Publication number
CN114580917B
CN114580917B CN202210217360.1A CN202210217360A CN114580917B CN 114580917 B CN114580917 B CN 114580917B CN 202210217360 A CN202210217360 A CN 202210217360A CN 114580917 B CN114580917 B CN 114580917B
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player
information
reaction
theme
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CN114580917A (en
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邱美茜
蔡嘉勋
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Guangzhou Boguan Information Technology Co Ltd
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Guangzhou Boguan Information Technology Co Ltd
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    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
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    • G06COMPUTING OR CALCULATING; COUNTING
    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
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Abstract

本申请实施例公开了一种线下游戏的信息处理方法、装置、计算机设备及存储介质。本方案根据游戏玩家在线下游戏的游戏主题中的声音信息,结合该游戏主题预设的高能节点生成该游戏主题的高能节点信息,然后根据游戏玩家在高能节点信息对应的行为信息生成行为动画,根据高能节点信息以及行为动画得到该游戏主题的游戏高能信息,从而可以方便游戏玩家查看线下游戏个游戏主题的详细信息,提高游戏玩家的游戏体验。

The present invention discloses an information processing method, apparatus, computer device, and storage medium for offline games. This solution generates high-energy node information for an offline game theme based on the player's audio information within the game theme, combined with preset high-energy nodes within the game theme. It then generates a behavioral animation based on the player's behavioral information corresponding to the high-energy node information. Based on the high-energy node information and the behavioral animation, high-energy game information for the game theme is obtained. This allows players to easily view detailed information about each offline game theme, enhancing their gaming experience.

Description

Information processing method and device for offline game, computer equipment and storage medium
Technical Field
The present application relates to the field of computer technologies, and in particular, to an information processing method and apparatus for an offline game, a computer device, and a storage medium.
Background
The secret room escape is a brain burning and intelligence improving adventure game. The secret room escape can derive different themes according to different design ideas, and players can play ideal roles in theme scenes favored by themselves as far as possible, complete tasks within a specified time and acquire rewards.
Currently, the secret room escape generates different theme profiles according to different theme scenes, and a user can select a theme scene which the user wants to participate in by reading the theme profiles. However, the existing theme profile is mainly introduced through characters, so that a user cannot know more information, the user is influenced to select a theme scene, and the user experience is poor.
Disclosure of Invention
The embodiment of the application provides an information processing method, an information processing device, computer equipment and a storage medium for an online game, which can improve the game experience of a game player.
The embodiment of the application provides an information processing method of an online game, which is applied to a server and comprises the following steps:
Acquiring historical player sound information under a target game theme in an online game, wherein the historical player sound information comprises sound information of each time node on a game time axis of the target game theme of a game player in at least one historical game session under the target game theme;
determining player reaction information of the target game theme according to the historical player sound information and the game time axis;
acquiring preset reaction information corresponding to the target game theme;
and determining theme reaction information of the target game theme based on the player reaction information and the preset reaction information.
Correspondingly, the embodiment of the application also provides another information processing method of the offline game, which is applied to the terminal and comprises the following steps:
receiving a first information viewing operation aiming at a target game theme in a offline game, and sending a first information acquisition request to a server according to the first information viewing operation, wherein the first information acquisition request indicates to acquire theme reaction information of the target game theme;
Receiving a game time axis, a first player response change curve and a second player response change curve of the target game theme, which are sent by the server according to the first information acquisition request, wherein the first player response change curve is a change curve generated by the server according to historical player sound information of the target game theme, and the second player response change curve is a change curve generated by the server according to preset response information of the target game theme;
and displaying the game time axis, the first player reaction change curve and the second player reaction change curve on the information display interface of the target game theme.
Correspondingly, the embodiment of the application also provides an information processing device for the offline game, which is applied to the server and comprises the following components:
A first obtaining unit, configured to obtain historical player sound information under a target game theme in an offline game, where the historical player sound information includes sound information of each time node on a game time axis of the target game theme for a game player in at least one historical game session under the target game theme;
a first determining unit configured to determine player reaction information of the target game theme according to the historical player sound information and the game time axis;
the second acquisition unit is used for acquiring preset response information corresponding to the target game theme;
And the second determining unit is used for determining theme reaction information of the target game theme based on the player reaction information and the preset reaction information.
In some embodiments, the first determining unit comprises:
a first determining subunit, configured to determine, according to the historical player sound information, a target sound value corresponding to each time node on the game time axis;
and the second determination subunit is used for determining the player reaction degree corresponding to each time node based on the target sound value corresponding to each time node, and obtaining the player reaction information.
In some embodiments, the first determining subunit is specifically configured to:
And calculating an average sound value corresponding to each time node according to the sound value of each historical game session at the same time node of the game time axis, and obtaining the target sound value.
In some embodiments, the second determining unit comprises:
A first generation subunit, configured to generate a first player reaction variation curve based on the game time axis according to player reactivity corresponding to each time point on the game time axis;
A second generation subunit, configured to generate a second player reaction variation curve based on the game time axis according to a preset reactivity corresponding to each time point on the game time axis;
And the third determining subunit is used for obtaining the theme reaction information based on the game time axis, the first player reaction change curve and the second player reaction change curve.
In some embodiments, the second determining unit further comprises:
a first obtaining subunit, configured to obtain, from the first player reaction change curve, a node to be processed corresponding to a player reaction degree greater than a preset threshold;
a fourth determining subunit, configured to determine a player reaction type of the node to be processed;
And the marking subunit is used for marking the nodes to be processed on the first player reaction change curve based on the player reaction type to obtain a marked first player reaction change curve.
In some embodiments, the third determining subunit is specifically configured to:
And based on the game time axis, the marked first player reaction change curve and the marked second player reaction change curve obtain the theme reaction information.
In some embodiments, the fourth determination subunit is specifically configured to:
Identifying the sound information corresponding to the node to be processed to obtain the sound type of the sound information;
and determining the player reaction type according to the sound type.
In some embodiments, the apparatus further comprises:
A third receiving unit, configured to receive a first information acquisition request of a terminal for the target game theme, where the first information acquisition request indicates to acquire the theme reaction information;
and the first sending unit is used for sending the game time axis, the first player reaction change curve and the second player reaction change curve to the terminal.
In some embodiments, the apparatus further comprises:
a third obtaining unit, configured to obtain current player sound information of a current game session under the target game theme;
a third determining unit configured to determine a completed game progress of the current game session according to the current player sound information;
And a fourth determining unit configured to determine game information of the current game session based on the theme reaction information and the completed game progress.
In some embodiments, the apparatus further comprises:
And the generation unit is used for generating the player behavior animation video of the current game scene according to the current player sound information.
In some embodiments, the fourth determining unit comprises:
And a fifth determining subunit, configured to determine game information of the current game session based on the player behavior animation video, the theme reaction information, and the completed game progress.
In some embodiments, the generating unit comprises:
The recognition subunit is used for recognizing the current player voice information to obtain at least one piece of voice content;
A sixth determining subunit, configured to determine a preset behavior animation corresponding to each voice content from a plurality of preset behavior animations, so as to obtain at least one target behavior animation;
And a third generation subunit, configured to generate the player behavior animation video based on the at least one target behavior animation.
In some embodiments, the generating unit further comprises:
a seventh determining subunit, configured to determine, if a preset behavior animation corresponding to the voice content does not exist in the plurality of preset behavior animations, a target game progress of the voice content in the current game session;
a second obtaining subunit, configured to obtain behavior information of a game player in the current game session when the target game progress is performed;
And the fourth generation subunit is used for generating a target behavior animation corresponding to the voice content according to the behavior information.
In some embodiments, the apparatus further comprises:
a fourth receiving unit, configured to receive a second information acquisition request of a terminal for the current game session, where the second information acquisition request indicates to acquire game information of the current game session;
And the second sending unit is used for sending the player behavior animation video, the theme reaction information and the completed game progress to the terminal.
Correspondingly, the embodiment of the application also provides another information processing device for the offline game, which is applied to the terminal and comprises the following steps:
the first receiving unit is used for receiving a first information viewing operation aiming at a target game theme in the offline game, and sending a first information acquisition request to a server according to the first information viewing operation, wherein the first information acquisition request indicates to acquire theme reaction information of the target game theme;
a second receiving unit, configured to receive a game time axis, a first player response change curve and a second player response change curve of the target game theme, where the game time axis, the first player response change curve and the second player response change curve are sent by the server according to the first information acquisition request, the first player response change curve is a change curve generated by the server according to historical player sound information of the target game theme, and the second player response change curve is a change curve generated by the server according to preset response information of the target game theme;
and the first display unit is used for displaying the game time axis, the first player reaction change curve and the second player reaction change curve on the information display interface of the target game theme.
In some embodiments, the apparatus further comprises:
a third receiving unit, configured to receive a second information viewing operation for a current game session under the target game theme, and send a second information acquisition request to the server according to the second information viewing operation, where the second information acquisition request indicates that game information of the current game session is acquired;
a third receiving unit, configured to receive the theme reaction information, the player behavior animation video of the current game session, and a completed game progress sent by the server according to the second information acquisition request, where the player behavior animation video is generated by the server according to current player sound information of the current game session, and the completed game progress is determined by the server according to the current player sound information;
And the second display unit is used for displaying the theme reaction information on the information display interface of the current game session, the player behavior animation video and the completed game progress.
Correspondingly, the embodiment of the application also provides computer equipment, which comprises a memory, a processor and a computer program stored on the memory and capable of running on the processor, wherein the processor executes the information processing method of the online game provided by any one of the embodiments of the application.
Correspondingly, the embodiment of the application also provides a storage medium which stores a plurality of instructions, wherein the instructions are suitable for being loaded by a processor to execute the information processing method of the online game.
According to the embodiment of the application, the high-energy node information of the game theme is generated by combining the preset high-energy node of the game theme according to the sound information in the game theme of the online game of the game player, then the behavior animation is generated according to the behavior information corresponding to the high-energy node information of the game player, and the game high-energy information of the game theme is obtained according to the high-energy node information and the behavior animation, so that the game player can conveniently check the detailed information of the online game theme, and the game experience of the game player is improved.
Drawings
In order to more clearly illustrate the technical solutions of the embodiments of the present application, the drawings that are needed in the description of the embodiments will be briefly described below, it being obvious that the drawings in the following description are only some embodiments of the present application, and that other drawings may be obtained according to these drawings without inventive effort for a person skilled in the art.
FIG. 1 is a schematic diagram of an information processing system for an offline game according to an embodiment of the present application.
Fig. 2 is a flow chart of an information processing method for an offline game according to an embodiment of the present application.
Fig. 3 is an application scenario schematic diagram of an information processing method for an offline game according to an embodiment of the present application.
Fig. 4 is a schematic application scenario diagram of another information processing method for an offline game according to an embodiment of the present application.
Fig. 5 is a schematic application scenario diagram of another information processing method for an offline game according to an embodiment of the present application.
Fig. 6 is a schematic application scenario diagram of another information processing method for an offline game according to an embodiment of the present application.
Fig. 7 is a flowchart of another information processing method for an offline game according to an embodiment of the present application.
Fig. 8 is a schematic application scenario diagram of another information processing method for an offline game according to an embodiment of the present application.
Fig. 9 is a schematic application scenario diagram of another information processing method for an offline game according to an embodiment of the present application.
Fig. 10 is a flowchart of another information processing method for an offline game according to an embodiment of the present application.
Fig. 11 is a block diagram of an information processing apparatus for an offline game according to an embodiment of the present application.
Fig. 12 is a block diagram of another information processing apparatus for an offline game according to an embodiment of the present application.
Fig. 13 is a schematic structural diagram of a computer device according to an embodiment of the present application.
Detailed Description
The following description of the embodiments of the present application will be made clearly and fully with reference to the accompanying drawings, in which it is evident that the embodiments described are only some, but not all embodiments of the application. All other embodiments, which can be made by those skilled in the art based on the embodiments of the application without making any inventive effort, are intended to fall within the scope of the application.
The embodiment of the application provides an information processing method and device for an online game, a storage medium and computer equipment. Specifically, the information processing method of the offline game according to the embodiment of the present application may be executed by a computer device, where the computer device may be a server or other device. The server may be an independent physical server, a server cluster or a distributed system formed by a plurality of physical servers, or a cloud server providing cloud services, cloud databases, cloud computing, cloud functions, cloud storage, network services, cloud communication, middleware services, domain name services, security services, CDNs, basic cloud computing services such as big data and artificial intelligent platforms.
For example, referring to fig. 1, fig. 1 is a schematic diagram of an information processing system for an offline game according to an embodiment of the present application, where the information processing system includes a server and a terminal, and the terminal server may be connected through a network. The network comprises network entities such as a router, a gateway and the like.
The server may obtain historical player sound information under a target game theme in an online game, where the historical player sound information includes sound information of each time node on a game time axis of the target game theme for a game player in at least one historical game session under the target game theme, determine player reaction degrees corresponding to each time node according to the historical player sound information and the game time axis, obtain player reaction information of the target game theme, obtain preset reaction information corresponding to the target game theme, and determine theme reaction information of the target game theme based on the player reaction information and the preset reaction information.
The terminal can receive a first information viewing operation aiming at a target game theme in an offline game, send a first information acquisition request to the server according to the first information viewing operation, wherein the first information acquisition request indicates to acquire theme response information of the target game theme, and receive a game time axis, a first player response change curve and a second player response change curve of the target game theme, which are sent by the server according to the first information acquisition request, wherein the first player response change curve is a change curve generated by the server according to historical player sound information of the target game theme, the second player response change curve is a change curve generated by the server according to preset response information of the target game theme, and the game time axis, the first player response change curve and the second player response change curve are displayed on an information display interface of the target game theme.
The example of fig. 1 is merely an example of a system architecture for implementing an embodiment of the present invention, and the embodiment of the present invention is not limited to the system architecture shown in fig. 1, and various embodiments of the present invention are proposed based on the system architecture.
Based on the above problems, embodiments of the present application provide a first method, an apparatus, a computer device, and a storage medium for processing information of an offline game, which can improve the game experience of a game player.
The following will describe in detail. The following description of the embodiments is not intended to limit the preferred embodiments.
The embodiment of the application provides an information processing method of an online game, which can be executed by a terminal or a server.
Referring to fig. 2, fig. 2 is a flowchart illustrating an information processing method for an offline game according to an embodiment of the present application. The specific flow of the information processing method of the online game can be as follows:
101. historical player sound information under a target game theme in the offline game is obtained.
In the embodiment of the application, the off-line game refers to a game played by a game player in an actual scene, and the game is played by specifying a game rule or specifying a game prop. The off-line game may be a game in which a plurality of persons participate simultaneously, and the user may know the game-related information through off-line or through on-line.
Wherein, when learning the game information online, the user can be provided with an offline game platform, and the offline game platform can be an application program for the user to view the online game related information. Specifically, the user may register a personal account with the online gaming platform and then log into the team platform based on the personal account, i.e., may perform a series of operations in the online gaming platform.
In the embodiment of the application, the off-line game is operated by an entity store, and the off-line game can be provided with a plurality of game themes, and the game rules of different game themes are different. The online game platform can comprise detail descriptions of various game topics of the online game, and a user can select the game topics to play by reading the detail descriptions of the game topics.
For example, the game theme set in the offline game may include a game theme a, a game theme B, a game theme C, and the like, and the target game theme may be any game theme in the offline game, such as a game theme a.
The historical player sound information comprises sound information of each time node on a game time axis of the target game theme of a game player in at least one historical game session under the target game theme.
In the embodiment of the application, each game theme can be provided with a plurality of game plays, and different game plays correspond to different time periods. Wherein, the historical game session refers to the game session that has ended, i.e., the game player has completed the game of the game session.
The game time axis refers to a preset game time length corresponding to the target game theme, and the preset game time lengths of different game themes may be the same or different, for example, the game time axis of the target game theme may be 90 minutes.
Specifically, the game time axis may include a plurality of time nodes, and the game time axis may be divided according to different division rules to obtain a plurality of time nodes on the game time axis, for example, the game time axis may be divided according to seconds, so as to obtain a time node corresponding to each second on the game time axis, or the game time axis may be divided according to minutes, so as to obtain a time node corresponding to each minute on the game time axis, where in an actual application scenario, the division manner may be selected according to the length of the game time axis, and the method is not limited herein.
The sound information of each time node of the game time axis of the game player refers to the sound made by each time point of the game time axis when the player participates in the historical game session of the target game theme.
For example, the target game theme may include a first historical game play, a second historical game play, etc., and the time nodes included on the game time axis may be a first time node, a second time node, a third time node, a fourth time node, etc.
In the second historical game session, a fifth sound is obtained according to the sound made by the player at the first time node, a sixth sound is obtained according to the sound made by the player at the second time node, a seventh sound is obtained according to the sound made by the player at the third time node, and an eighth sound is obtained according to the sound made by the player at the fourth time node. The historical player sound information of the target game theme is obtained from the first sound, the second sound, the third sound, the fourth sound, the fifth sound, the sixth sound, the seventh sound and the eighth sound.
102. And determining player response information of the target game theme according to the historical player sound information and the game time axis.
In the embodiment of the application, the player reactivity indicates the reaction degree of the game player to the game scenario or the plot in the game process, and the stimulation degree of the game scenario can be expressed through the player reactivity, for example, the higher the player reactivity indicates the higher the stimulation degree of the game scenario, and the lower the player reactivity indicates the lower the stimulation degree of the game scenario.
In some embodiments, to improve the accuracy of the theme reaction information generation, the step of determining the player reaction degree corresponding to each time node according to the historical player sound information and the game time axis may include the following operations:
determining a target sound value corresponding to each time node on the game time axis according to the historical player sound information;
And determining the player reaction degree corresponding to each time node based on the target sound value corresponding to each time node to obtain player reaction information.
Where sound value refers to sound volume, for example, the sound value may be 10 decibels (decibels, a unit of calculation for measuring the relative loudness of sound). The target sound value refers to a sound value corresponding to each time node on the game time axis of the target game theme.
In some embodiments, since the historical game session of the target game theme may include a plurality of game plays, further to determine an accurate target sound value corresponding to each time point of the game time axis, the step of "determining the target sound value corresponding to each time node from the historical player sound information" may include the following operations:
And calculating an average sound value corresponding to each time node according to the sound value of each historical game session at the same time node of the game time axis, and obtaining a target sound value.
For example, the time nodes on the game time axis include a first time node, a second time node, a third time node, and a fourth time node, and the historical game play may include a first historical game play, a second historical game play, and so on. In the first historical game session, the sound value of the first time node may be 20 db, the sound value of the second time node may be 30 db, the sound value of the third time node may be 10 db, the sound value of the fourth time node may be 15 db, in the second historical game session, the sound value of the first time node may be 60 db, the sound value of the second time node may be 30 db, the sound value of the third time node may be 40 db, and the sound value of the fourth time node may be 25 db.
Further, the average sound value corresponding to each time node is calculated, so that the average sound value of the first time node is (20+60)/2=40 decibels, the average sound value of the second time node is (30+30)/2=30 decibels, the average sound value of the third time node is (10+40)/2=25 decibels, the average sound value of the fourth time node is (15+25)/2=20 decibels, the target sound value of the first time node is determined to be 40 decibels, the target sound value of the second time node is determined to be 30 decibels, the target sound value of the third time node is 25 decibels, and the target sound value of the fourth time node is 20 decibels.
In the embodiment of the application, the reaction to the game scenario can be represented by sound during the online game of the game player, so that the player sound value can be used as the player reaction degree, namely, the target sound value corresponding to each time node on the game time axis is used as the player reaction degree corresponding to each time node.
103. And acquiring preset response information corresponding to the target game theme.
The preset response information refers to the preset player response degree, that is, the preset player sound value, corresponding to each time node on the game time axis according to the scenario development in the game theme when the designer of the offline game designs the game theme.
For example, the time nodes on the game time axis may include a first time node, a second time node, a third time node, a fourth time node, and so on. The game designer sets that the game scenario corresponding to the first time node and the fourth time node is more stimulated, and can have higher preset reactivity, for example, the preset reactivity corresponding to the first time node can be 80 db, the preset reactivity corresponding to the fourth time node can be 75 db, the game scenario corresponding to the second time node and the third time node is calm, and can have lower preset reactivity, for example, the preset reactivity corresponding to the first time node can be 10 db, and the preset reactivity corresponding to the fourth time node can be 15 db.
104. And determining theme reaction information of the target game theme based on the player reaction information and preset reaction information.
Specifically, the player reaction information includes player reaction degrees corresponding to each time point on the game time axis, and the preset reaction information includes preset reaction degrees corresponding to each time point on the game time axis.
In some embodiments, in order to facilitate the user to clearly understand the theme reaction information of the target game theme, the step of determining the theme reaction information of the target game theme based on the player reaction information and the preset reaction information may include the following operations:
Generating a first player reaction change curve based on the game time axis according to player reaction degrees corresponding to each time point on the game time axis;
Generating a second player reaction change curve based on the game time axis according to the preset reactivity corresponding to each time point on the game time axis;
And obtaining theme reaction information based on the game time axis, the first player reaction change curve and the second player reaction change curve.
For example, referring to fig. 3, fig. 3 is a schematic view of an application scenario of information processing of an offline game according to an embodiment of the present application. In fig. 3, the game time axis of the target game theme includes a time node a, a time node B, a time node C, and a time node D, where the player reactivity corresponding to the time node a may be B, the player reactivity corresponding to the time node B may be a, the player reactivity corresponding to the time node C may be D, and the player reactivity corresponding to the time node D may be B. And constructing a coordinate system by taking the game time axis as a first coordinate axis and taking the player reactivity as a second coordinate axis, determining coordinate points on the coordinate axes according to the corresponding relation between the time points on the game time axis and the player reactivity, wherein the coordinate points comprise (A, B), (B, a), (C, D), (D, B), and connecting the coordinate points to generate a curve S1 to obtain a first player reaction change curve.
Further, referring to fig. 4, fig. 4 is a schematic view of an application scenario of information processing of another online game according to an embodiment of the present application. In fig. 4, the game time axis of the target game theme includes a time node a, a time node B, a time node C, and a time node D, where the player reactivity corresponding to the time node a may be B, the player reactivity corresponding to the time node B may be C, the player reactivity corresponding to the time node C may be D, and the player reactivity corresponding to the time node D may be B. And constructing a coordinate system by taking the game time axis as a first coordinate axis and taking the player reactivity as a second coordinate axis, determining coordinate points on the coordinate axes according to the corresponding relation between the time points on the game time axis and the player reactivity, wherein the coordinate points comprise (A, B), (B, C), (C, D), (D, B), and connecting the coordinate points to generate a curve S2 to obtain a second player reaction change curve.
Specifically, according to the game time axis, the first player reaction change curve and the second player reaction change curve are represented on the same game time axis, so that the user can check conveniently.
For example, referring to fig. 5, fig. 5 is a schematic view of an application scenario of information processing of another offline game according to an embodiment of the present application. In fig. 5, a first player reaction curve S1 and a second player reaction curve S2 are shown in the same coordinate axis, where the first player reaction curve S1 represents an actual reaction performance of a game player at each time node when playing a target game theme, and the second player reaction curve S2 represents a preset reaction performance of a game designer at each time node, and theme reaction information of the target game theme is obtained through the first player reaction curve S1 and the second player reaction curve S2, so that a user can conveniently view detailed information when learning the target game theme.
In some embodiments, to further facilitate the user to understand the high energy point of the game scenario, that is, the stimulation level, after the step of generating the first player response change curve based on the game time axis according to the player response corresponding to each time point on the game time axis, the following steps may be further included:
obtaining a node to be processed corresponding to the player reaction degree larger than a preset threshold value from the first player reaction change curve;
determining the player reaction type of the node to be processed;
Marking the nodes to be processed on the first player reaction change curve based on the player reaction type to obtain a marked first player reaction change curve;
The step of obtaining theme reaction information based on the game time axis, the first player reaction profile, and the second player reaction profile may include the operations of:
And based on the game time axis, marking the first player reaction change curve and the second player reaction change curve to obtain theme reaction information.
The preset threshold value is a threshold value for screening the reactivity of the high-energy point, when the player reactivity corresponding to a certain time node on the game time axis is greater than the preset threshold value, the time node can be determined to be the high-energy node, and the high-energy node can be marked so as to facilitate a user to know the specific information of the high-energy point.
For example, the first player response curve includes that a time node A corresponds to a first player response, a time node B corresponds to a second player response, a time node C corresponds to a third player response, a time node D corresponds to a fourth player response, then the first target response, the second target response, the third target response and the fourth target response are respectively compared with preset thresholds, and if the third target response is greater than the preset threshold, it can be determined that the time node C is a high-energy node, namely a node to be processed.
Further, the player reaction type of the node to be processed is determined, and the player reaction type can be determined according to the sound information corresponding to the node to be processed. The step of determining the player reaction type of the node to be processed may include the following operations:
identifying sound information corresponding to the node to be processed to obtain the sound type of the sound information;
The player reaction type is determined based on the sound type.
Firstly, sound information corresponding to a node to be processed is acquired, and the sound information corresponding to the node to be processed can be acquired based on a game time axis. And then the voice information is identified, specifically, the voice in the voice information can be identified through the voice emotion identification technology, so that the emotion type corresponding to the voice information is obtained and is used as the voice type of the voice information. Among them, emotion types may include various kinds, such as fear, surprise, sadness, aversion, anger, desire, happiness, and the like.
The voice emotion recognition technology is realized by (1) preprocessing voice in voice information, namely, three steps (endpoint detection, pre-emphasis, windowing and framing), (2) extracting characteristics of the preprocessed voice, namely, extracting characteristics based on speech speed, energy, average zero crossing rate and pitch frequency to obtain voice characteristics, (3) processing the voice characteristics through a recognition network, wherein the common recognition network comprises a Hidden Markov Model (HMM), a Gaussian Mixture Model (GMM), a Support Vector Machine (SVM), an Artificial Neural Network (ANN) and the like, (4) outputting emotion classification corresponding to the voice after the processing of the recognition network to obtain emotion types corresponding to the voice.
For example, the node to be processed may be a time node C, a target historical game session corresponding to a maximum sound value at the time node C is determined from a plurality of historical game sessions, then player sound information corresponding to the time node C is acquired under the target historical game session, further, voice emotion recognition is performed on the player sound information, and it is recognized that the emotion type corresponding to the player sound information may be happy, that is, the sound type is happy, and further, it is determined that the player reaction type is happy.
Specifically, when the player reaction type corresponding to the node to be processed is determined to be happy, the game scenario when the node to be processed is determined to be a high-energy point, a label of the high-energy point is generated, and then the position corresponding to the node to be processed on the first player reaction change curve is marked based on the label, so that the marked first player reaction change curve is obtained.
For example, referring to fig. 6, fig. 6 is a schematic application scenario diagram of another information processing method for an offline game according to an embodiment of the present application. In fig. 6, the player 'S reactivity corresponding to the time node C is greater than a preset threshold, the time node C is determined to be a node to be processed, then the player' S voice information corresponding to the time node C is acquired, the player 'S voice information is identified to obtain emotion types of "joke", a tag "joke high energy point" corresponding to the time node C is generated, and then the tag "joke high energy point" is added to a position point corresponding to the time node C on the first player' S reaction curve S1, so that the user can check conveniently.
Specifically, since the marked first player reaction profile is more informative, when the theme reaction information of the target game theme is displayed based on the game time axis, the first player reaction profile and the second player reaction profile, the marked first player reaction profile and the second player reaction profile may be displayed based on the game time axis.
In some embodiments, after generating the theme reaction information of the target game theme, the theme reaction information may be transmitted to the terminal, and the theme reaction information is displayed through the terminal, and then after the step of determining the theme reaction information of the target game theme based on the player reaction information and the preset reaction information, the method may further include the steps of:
Receiving a first information acquisition request of a terminal aiming at a target game theme;
and sending the game time axis, the first player reaction change curve and the second player reaction change curve to the terminal.
Wherein the first information acquisition request indicates acquisition of theme reaction information of the target game theme.
Specifically, when a first information acquisition request sent by a terminal is received, theme reaction information of a target game theme can be sent to the terminal, wherein the theme reaction information comprises a game time axis, a first player reaction change curve and a second player reaction change curve, so that the terminal displays the theme reaction information of the target game theme.
In some embodiments, in order to facilitate a game player entering a game session of a target game theme to view game information of a current game session, after step "determine theme reaction information of the target game theme based on the player reaction information and preset reaction information", the method may further include the steps of:
acquiring current player sound information of a current game session under a target game theme;
determining the completed game progress of the current game session according to the current player sound information;
and determining game information of the current game session based on the theme reaction information and the completed game progress.
Wherein the current game session refers to a game session of a target game subject of which the game player is playing. When a game player enters a current game session, sound of the game player is collected in real time through radio equipment arranged in a game place, and current player sound information is obtained.
Wherein, the completed game progress refers to the part of the current game session where the game player is completed for the total game progress. Specifically, since the game player generates sound when playing the game, the completed game progress is determined according to the current player sound information, and the completed game progress can be determined according to the relationship between the collected player sound information and the game time axis.
For example, the total length of the game time axis of the target game theme may be 90 minutes, the current player sound information is collected in real time, and if the player sound information corresponds to the 0 th to 45 th minutes of the game time axis, it may be determined that the completed game progress is 45/90=1/2.
Specifically, the theme reaction information refers to theme reaction information of the target game theme, and includes a first player reaction change curve and a second player reaction change curve. The game information for the current game session includes the first player reaction profile, the second player reaction profile, and the completed game progress.
In some embodiments, further, to facilitate the game player to review the game progress of the game session, before the step of "determining the game information of the current game session based on the theme reaction information and the completed game progress", the steps of:
generating a player behavior animation video of the current game session according to the current player sound information;
The step of determining game information of the current game session based on the theme reaction information and the completed game progress may include the following operations:
Game information for a current game session is determined based on the player behavior animation video, the theme reaction information, and the completed game progress.
Wherein, the player behavior animation video refers to character behavior animation which is generated according to the reaction information of the game player when playing the game in the current game session and is related to the reaction information. The reaction information refers to the reaction of the game player in the game process, and may include various kinds, such as sound, action, etc.
Further, after the player behavior animation is generated, the player behavior animation video, the theme reaction information and the completed game progress can be used as game information of the current game session.
In some embodiments, to generate a behavioral animation that fits the player reaction information, the step of "generating a player behavioral animation video of the current game session from the current player sound information" may include the following operations:
Identifying the current player voice information to obtain at least one piece of voice content;
determining a preset behavior animation corresponding to each voice content from a plurality of preset behavior animations to obtain at least one target behavior animation;
a player behavior animation video is generated based on the at least one target behavior animation.
Specifically, the voice recognition is performed on the current player voice information, so that the voice content corresponding to the current player voice information is obtained.
In the embodiment of the application, a plurality of behavior animations are designed in advance and used as preset behavior animations, and each preset behavior animation can correspond to different voice contents.
For example, the preset behavior animation may include a first behavior animation, a second behavior animation, a third behavior animation, a fourth behavior animation, a fifth behavior animation, and the like. The first behavior animation corresponds to the first voice content, the second behavior animation corresponds to the second voice content, the third behavior animation corresponds to the third voice content, the fourth behavior animation corresponds to the fourth voice content, and the fifth behavior animation corresponds to the fifth voice content.
Further, the voice recognition is performed on the current player voice information, the obtained voice content can comprise first voice content, second voice content and fourth voice content, then a first behavior animation corresponding to the first voice content, a second behavior animation corresponding to the second voice content and a fourth behavior animation corresponding to the fourth voice content are obtained, and the obtaining of the target behavior animation comprises the first behavior animation, the second behavior animation and the fourth behavior animation.
And finally, according to the corresponding time node of each voice content on the game time axis, associating the target behavior animation with the time node, and obtaining the player behavior animation video.
In some embodiments, if the identified voice content is to find a corresponding behavior animation, in order to ensure the integrity of the animation video, before the step of generating the player behavior animation video based on at least one target behavior animation, the method may further include the following steps:
If the preset behavior animations corresponding to the voice content do not exist in the plurality of preset behavior animations, determining a target game progress of the voice content in the current game session;
Acquiring behavior information of a game player in a current game session when a target game progress is obtained;
And generating target behavior animation corresponding to the voice content according to the behavior information.
The target game progress refers to a progress point of the voice content in the current game session, for example, the voice content may include a first voice content, and the progress point of the first voice content in the current game session may be 10 minutes, and then it may be determined that the target game progress corresponding to the voice content is 10 minutes.
The behavior information of the game player can comprise limb actions of the game player, and the limb actions of the game player can be collected through the camera to obtain the behavior information of the game player.
Specifically, the target behavior animation is generated according to the behavior information, and the target behavior animation corresponding to the voice content can be obtained according to the skeletal animation generated by the limb actions of the player collected by the camera. Wherein, the skeleton animation is one of the model animations, and there are two modes of the model animations currently, namely vertex animation and skeleton animation. In skeletal animation, a model has a skeletal structure of interconnected "skeletons" that are animated by changing the orientation and position of the skeletons.
For example, the voice contents identified from the current player voice information comprise a first voice content, a second voice content, a sixth voice content and a seventh voice content, wherein the target behavior animation corresponding to the first voice content can be acquired from a plurality of preset behavior animations, and the target behavior animation corresponding to the second voice content can be acquired as a second behavior animation. And for the sixth voice content and the seventh voice content, which do not acquire the corresponding preset behavior animations, the player behavior animations can be acquired respectively according to the game progress of the sixth voice content corresponding to the current game session and the game progress of the seventh voice content corresponding to the current game session, then the sixth behavior animations are generated according to the sixth voice content, and the seventh behavior animations are generated according to the seventh voice content, and finally the player behavior animation videos are obtained by the first behavior animations, the second behavior animations, the sixth behavior animations and the seventh behavior animations.
Furthermore, in order to represent the integrity of the behavior animation video of the player, the game scene of the game progress corresponding to each behavior animation can be obtained, and the game scene is obtained as the background image of the behavior animation, so that the virtual animation representation of the game player in different game scenes can be vividly represented.
In some embodiments, to facilitate viewing of the behavioral animation video by the game player, after the step of "determining game information for the current game session based on the subject reaction information and the completed game progress", the steps of:
Receiving a second information acquisition request of the terminal aiming at the current game session;
And sending the player behavior animation video, the theme reaction information and the completed game progress to the terminal.
Wherein the second information acquisition request indicates acquisition of game information of the current game session.
Specifically, after receiving the second information acquisition request sent by the terminal, game information of the current game session can be sent to the terminal, wherein the game information comprises player behavior animation video, theme reaction information and completed game progress.
In some embodiments, in order to ensure user privacy, when receiving the second information acquisition request sent by the terminal, permission detection may be performed on the terminal, that is, whether the user account associated with the terminal is a user account of a game player participating in the current game session is determined, if the user account associated with the terminal is a user account of a game player participating in the current game session, steps of sending a player behavior animation video, theme reaction information and completed game progress to the terminal are performed, and if the user account associated with the terminal is not a user account of a game player participating in the current game session, prompt content that is not authorized to view is sent to the terminal.
The embodiment of the application discloses an information processing method of an offline game, which comprises the steps of obtaining historical player sound information under a target game theme in the offline game, wherein the historical player sound information comprises sound information of each time node on a game time axis of the target game theme of a game player in at least one historical game scene under the target game theme, determining player response information of the target game theme according to the historical player sound information and the game time axis, obtaining preset response information corresponding to the target game theme, and determining theme response information of the target game theme based on the player response information and the preset response information. The high-energy node information of the game theme is generated by combining the high-energy node preset by the game theme according to the sound information in the game theme of the online game of the game player, then the behavior animation is generated according to the behavior information corresponding to the high-energy node information of the game player, and the game high-energy information of the game theme is obtained according to the high-energy node information and the behavior animation, so that the game player can conveniently check the detailed information of the online game theme, and the game experience of the game player is improved.
The embodiment of the application provides an information processing method of an online game, which can be executed by a terminal or a server.
Referring to fig. 7, fig. 7 is a flowchart illustrating another information processing method for an offline game according to an embodiment of the present application. The specific flow of the information processing method of the online game can be as follows:
201. and receiving a first information viewing operation aiming at a target game theme in the offline game, and sending a first information acquisition request to a server according to the first information viewing operation.
Wherein the first information acquisition request indicates acquisition of theme reaction information of the target game theme.
Specifically, the current terminal may display a theme list interface of an offline game, for example, refer to fig. 8, and fig. 8 is a schematic view of an application scenario of information processing of another offline game according to an embodiment of the present application. As shown in the left interface diagram of FIG. 8, the interface diagram of the theme list of the offline game may be a plurality of game themes of the offline game, namely, a theme A, a theme B, a theme C and a theme D.
The first information viewing operation refers to a game theme selecting operation of the theme list interface by the terminal user, and the first information obtaining request is triggered to be sent to the server through the game theme selected by the user.
For example, if the user selects the topic a, the terminal may transmit an information acquisition request for topic reaction information of the topic a to the server.
202. The receiving server obtains a game time axis, a first player response change curve and a second player response change curve of the target game theme sent by the request according to the first information.
The first player reaction change curve is a change curve generated by the server according to historical player sound information of the target game theme, and the second player reaction change curve is a change curve generated by the server according to preset reaction information of the target game theme.
Specifically, the first player reaction change curve and the second player reaction change curve are generated in advance through the server, after the first information acquisition request is sent to the server, the server can return the theme reaction information of the target game theme, which is indicated to be acquired by the first information acquisition request, and the terminal can receive the theme reaction information sent by the server.
For example, if the first information acquisition request indicates that the theme a theme reaction information is acquired, the theme reaction information of the theme a sent by the server may be received, where the theme reaction information includes a game time axis, a first player reaction change curve, and a second player reaction change curve corresponding to the theme a.
203. And displaying a game time axis, a first player reaction change curve and a second player reaction change curve on the information display interface of the target game theme.
For example, the interface diagram on the right side of FIG. 8 is a topic detail interface diagram of topic A, which comprises a game topic name of topic A, a game time axis corresponding to topic A, a first player response change curve S1 and a second player response change curve S2, and topic introduction of topic A, wherein a terminal user can clearly view topic response information of topic A through a topic detail interface, so that the user can conveniently and quickly know the scenario trend of topic A, and clearly view the response situation of a historical player.
In some embodiments, for a game player who has participated in a game, to facilitate the game player's review of game operation information, the method may further comprise the steps of:
Receiving a second information checking operation aiming at the current game session under the target game theme, and sending a second information acquisition request to the server according to the second information checking operation;
Receiving theme reaction information, player behavior animation video of the current game session and completed game progress sent by a server according to the second information acquisition request;
And displaying theme reaction information, player behavior animation video and completed game progress on the information display interface of the current game session.
Wherein the second information acquisition request indicates acquisition of game information of the current game session.
Specifically, the current terminal may display a game session interface of the theme a, for example, refer to fig. 9, and fig. 9 is a schematic view of an application scenario of information processing of another offline game according to an embodiment of the present application. As shown in the left interface diagram of FIG. 9, there is shown a game session of subject A, including a completed game session and an in-progress game session.
The second information viewing operation refers to an information viewing operation of the terminal user on the in-progress game session in the game session interface of the theme a, and the in-progress game session selected by the user triggers sending of a second information acquisition request to the server.
The player behavior animation video is generated by the server according to the current player sound information of the current game session, and the completed game progress is determined by the server according to the player sound information.
Specifically, the theme reaction information of the theme a, the player behavior animation video of the current game session, and the completed game progress of the current game session are generated in advance by the server, and after the second information acquisition request is sent to the server, the server may return the theme reaction information acquired by the second information acquisition request indication, the player behavior animation video of the current game session, and the game information of the current game session of the completed game session, so that the terminal may receive the game information of the current game session sent by the server.
For example, the second information acquisition request indicates to acquire game information of the in-progress game session of the theme A, and game information of the current game session transmitted by the server may be received, including theme reaction information of the theme A, player behavior animation video of the current game session, and completed game progress theme A.
Further, the terminal may display game information of the current game session returned by the server.
For example, the interface diagram on the right side of FIG. 9 is a game information interface for a game session in progress, which includes a game theme A and first, second, and third display areas.
The theme reaction information of the theme a displayed in the first display area includes a first player reaction curve S1, a second player reaction curve S2, and a progress bar of the ongoing game session, that is, a completed game progress.
And displaying the player behavior animation video through the second display area, wherein the user can select any progress position on the progress bar, and then playing the behavior animation corresponding to the progress position in the second area.
Wherein the theme profile of the theme a is displayed through the third display area. The player behavior animation video generated by the embodiment of the application can be convenient for a game player participating in the game to review and save the behavior of the player in the game.
The embodiment of the application discloses an information processing method of an offline game, which comprises the steps of receiving a first information viewing operation aiming at a target game theme in the offline game, sending a first information acquisition request to a server according to the first information viewing operation, wherein the first information acquisition request indicates to acquire theme response information of the target game theme, receiving a game time axis, a first player response change curve and a second player response change curve of the target game theme, which are sent by the server according to the first information acquisition request, wherein the first player response change curve is a change curve generated by the server according to historical player sound information of the target game theme, the second player response change curve is a change curve generated by the server according to preset response information of the target game theme, and displaying the game time axis, the first player response change curve and the second player response change curve on an information display interface of the target game theme. Therefore, the user can conveniently view the detailed information of each game theme of the online game.
In accordance with the above description, the information processing method of the offline game of the present application will be further described below by way of example. Referring to fig. 10, fig. 10 is a flow chart of another information processing method of an online game according to an embodiment of the present application, where the online game is a close room game, and the information processing method of the online game is applied to a server as an example, and the specific flow may be as follows:
301. the server obtains player sound information corresponding to the completed game session of the target game theme in the offline game.
In the embodiment of the application, the off-line game can be a secret room escape game, and the secret room escape game is a brain burning and intelligence developing adventure game. The main originality of the secret room escape interactive game is mainly from scenes such as films, networks and the like, and the secret room escape interactive game has great interestingness and challenge, so that a stimulated scene experience is brought. The secret room escape can derive different game themes according to different design ideas, from ancient tomb scientific investigation to savage and wild quests, from secret electricity stealing to escape monitoring cage and the like, game players play ideal roles in favorite game theme scenes as far as possible, and through careful eyesight, careful reasoning, strong physical and careful cooperation, tasks are finally completed within a specified time, and rewards are obtained.
The close room game can set a plurality of game themes, and different game scenes are set for different game themes, so that a game player can play in different game scenes. For example, a close room game may be provided with a first game theme, a second game theme, a third game theme, and so forth.
Specifically, a plurality of different game plays can be set for different game subjects, and the different game plays are set according to different game times. For example, the current game session of the close room game may include a first game session, a second game session, and a third game session. The first game session may be a game session of the first game theme in the first game time period, the second game session may be a game session of the second game theme in the second game time period, and the third game session may be a game session of the third game theme in the third game time period.
Wherein, the game session that has ended refers to a game session in which the player has completed the game.
For example, the target game theme may be a first game theme, the completed game play may be a completed game play corresponding to the first game theme, and if the completed game play corresponding to the first game theme may include a first completed game play, a second completed game play, and a third completed game play, one game play may be arbitrarily selected from the first completed game play, the second completed game play, and the third completed game play as the completed game play.
The player sound information refers to sound information of a selected game player who participates in the completed game session in the game process.
302. And the server generates target high-energy node information of the finished game session according to the preset high-energy node information of the target game theme and the player sound information.
The preset high-energy node information refers to a high-energy time node preset on a game time axis according to the game scenario of a target game theme when a secret game designer designs the target game theme, namely, a time node capable of causing a game player to react to a large degree.
Further, actual high-energy node information of the completed game session is generated based on the player sound information. Specifically, according to player sound information, determining a volume value corresponding to each time node on a game time axis, according to the volume value, using a time node with the volume value larger than a preset volume value as an actual high-energy time node, and obtaining actual high-energy node information of the finished game session according to a plurality of actual high-energy nodes.
And then, obtaining target high-energy node information of the finished game session according to the preset high-energy node information and the actual high-energy node information, so that the preset high-energy node and the actual high-energy node can be conveniently compared and displayed.
303. And the server acquires player behavior information corresponding to the target high-energy node information in the finished game session.
The player behavior information refers to behavior actions of a game player in the game process of completing a game session, a camera device can be arranged in a game scene, and the behavior actions of the game player are collected through the camera device to obtain the player behavior information.
Specifically, the player behavior information corresponding to the target energy node information can be obtained, the player behavior information corresponding to the actual high-energy node can be obtained, and the player behavior animation corresponding to the actual high-energy node is generated according to the player behavior information of the actual high-energy node, so that the method has a greater meaning for a game player who wants to check the game review. Thus, to save processing resources, player behavior information for the actual high-energy node may be obtained.
304. The server generates a virtual behavior animation according to the player behavior information.
Specifically, generating the virtual behavior animation according to the player behavior information may generate a skeleton animation according to the player behavior action, so as to obtain the virtual behavior animation corresponding to the player behavior information, and may simulate a game operation animation of a game player playing in a game session.
305. The server obtains game high-energy information of the finished game scene based on the target energy node information and the virtual behavior animation.
Specifically, the target high-energy node information and the virtual behavior animation are used as game high-energy information of the finished game session, when a user sends an information viewing request for the finished game session through a terminal, the game high-energy information can be sent to the terminal, and the target high-energy node information and the virtual behavior animation of the finished game session are displayed through the terminal, so that viewing of game detailed information by a game player can be improved.
The embodiment of the application discloses an information processing method of an offline game, which comprises the steps that a server obtains player sound information corresponding to an ended game scene of a target game theme in the offline game, generates target energy node information of the ended game scene according to preset high energy node information of the target game theme and the player sound information, obtains player behavior information corresponding to the target energy node information in the ended game scene, generates virtual behavior animation according to the player behavior information, and obtains game high energy information of the ended game scene based on the target energy node information and the virtual behavior animation. Therefore, the viewing efficiency of the game player on the reaction information of the subject of the close-room game can be improved.
In order to facilitate better implementation of the information processing method of the online game provided by the embodiment of the application, the embodiment of the application also provides an information processing device of the online game based on the information processing method of the online game. The meaning of the nouns is the same as that in the information processing method of the online game, and specific implementation details can be referred to the description in the embodiment of the method.
Referring to fig. 11, fig. 11 is a block diagram of an information processing apparatus for an offline game, which is applied to a server and includes:
A first obtaining unit 401, configured to obtain historical player sound information under a target game theme in an offline game, where the historical player sound information includes sound information of each time node on a game time axis of the target game theme for a game player in at least one historical game session under the target game theme;
a first determining unit 402 configured to determine player reaction information of the target game theme according to the historical player sound information and the game time axis;
a second obtaining unit 403, configured to obtain preset reaction information corresponding to the target game theme;
A second determining unit 404, configured to determine theme reaction information of the target game theme based on the player reaction information and the preset reaction information.
In some embodiments, the first determining unit 402 may include:
a first determining subunit, configured to determine, according to the historical player sound information, a target sound value corresponding to each time node on the game time axis;
and the second determination subunit is used for determining the player reaction degree corresponding to each time node based on the target sound value corresponding to each time node, and obtaining the player reaction information.
In some embodiments, the first determining subunit may be specifically configured to:
And calculating an average sound value corresponding to each time node according to the sound value of each historical game session at the same time node of the game time axis, and obtaining the target sound value.
In some embodiments, the second determining unit 404 may include:
A first generation subunit, configured to generate a first player reaction variation curve based on the game time axis according to player reactivity corresponding to each time point on the game time axis;
A second generation subunit, configured to generate a second player reaction variation curve based on the game time axis according to a preset reactivity corresponding to each time point on the game time axis;
And the third determining subunit is used for obtaining the theme reaction information based on the game time axis, the first player reaction change curve and the second player reaction change curve.
In some embodiments, the second determining unit 404 may further include:
a first obtaining subunit, configured to obtain, from the first player reaction change curve, a node to be processed corresponding to a player reaction degree greater than a preset threshold;
a fourth determining subunit, configured to determine a player reaction type of the node to be processed;
And the marking subunit is used for marking the nodes to be processed on the first player reaction change curve based on the player reaction type to obtain a marked first player reaction change curve.
In some embodiments, the third determining subunit may be specifically configured to:
And based on the game time axis, the marked first player reaction change curve and the marked second player reaction change curve obtain the theme reaction information.
In some embodiments, the fourth determination subunit may be specifically configured to:
Identifying the sound information corresponding to the node to be processed to obtain the sound type of the sound information;
and determining the player reaction type according to the sound type.
In some embodiments, the apparatus may further comprise:
A third receiving unit, configured to receive a first information acquisition request of a terminal for the target game theme, where the first information acquisition request indicates to acquire the theme reaction information;
and the first sending unit is used for sending the game time axis, the first player reaction change curve and the second player reaction change curve to the terminal.
In some embodiments, the apparatus may further comprise:
a third obtaining unit, configured to obtain current player sound information of a current game session under the target game theme;
a third determining unit configured to determine a completed game progress of the current game session according to the current player sound information;
And a fourth determining unit configured to determine game information of the current game session based on the theme reaction information and the completed game progress.
In some embodiments, the apparatus may further comprise:
And the generation unit is used for generating the player behavior animation video of the current game scene according to the current player sound information.
In some embodiments, the fourth determining unit may include:
And a fifth determining subunit, configured to determine game information of the current game session based on the player behavior animation video, the theme reaction information, and the completed game progress.
In some embodiments, the generating unit may include:
The recognition subunit is used for recognizing the current player voice information to obtain at least one piece of voice content;
A sixth determining subunit, configured to determine a preset behavior animation corresponding to each voice content from a plurality of preset behavior animations, so as to obtain at least one target behavior animation;
And a third generation subunit, configured to generate the player behavior animation video based on the at least one target behavior animation.
In some embodiments, the generating unit may further include:
a seventh determining subunit, configured to determine, if a preset behavior animation corresponding to the voice content does not exist in the plurality of preset behavior animations, a target game progress of the voice content in the current game session;
a second obtaining subunit, configured to obtain behavior information of a game player in the current game session when the target game progress is performed;
And the fourth generation subunit is used for generating a target behavior animation corresponding to the voice content according to the behavior information.
In some embodiments, the apparatus may further comprise:
a fourth receiving unit, configured to receive a second information acquisition request of a terminal for the current game session, where the second information acquisition request indicates to acquire game information of the current game session;
And the second sending unit is used for sending the player behavior animation video, the theme reaction information and the completed game progress to the terminal.
The embodiment of the application discloses an information processing device for an offline game, which is characterized in that a first acquisition unit 401 acquires historical player sound information under a target game theme in the offline game, wherein the historical player sound information comprises sound information of each time node on a game time axis of the target game theme of a game player in at least one historical game session under the target game theme, a first determination unit 402 determines player response information of the target game theme according to the historical player sound information and the game time axis, a second acquisition unit 403 acquires preset response information corresponding to the target game theme, and a second determination unit 404 determines theme response information of the target game theme based on the player response information and the preset response information. Thus, the game experience of the game player can be improved.
Referring to fig. 12, fig. 12 is a block diagram of an information processing apparatus for an offline game according to an embodiment of the present application, which is applied to a terminal, and includes:
A first receiving unit 501, configured to receive a first information viewing operation for a target game theme in a offline game, and send a first information acquisition request to a server according to the first information viewing operation, where the first information acquisition request indicates that theme reaction information of the target game theme is acquired;
A second receiving unit 502, configured to receive a game time axis, a first player response change curve, and a second player response change curve of the target game theme sent by the server according to the first information acquisition request, where the first player response change curve is a change curve generated by the server according to historical player sound information of the target game theme, and the second player response change curve is a change curve generated by the server according to preset response information of the target game theme;
And a first display unit 503, configured to display the game time axis, the first player reaction change curve, and the second player reaction change curve on the information presentation interface of the target game theme.
In some embodiments, the apparatus may further comprise:
a third receiving unit, configured to receive a second information viewing operation for a current game session under the target game theme, and send a second information acquisition request to the server according to the second information viewing operation, where the second information acquisition request indicates that game information of the current game session is acquired;
a third receiving unit, configured to receive the theme reaction information, the player behavior animation video of the current game session, and a completed game progress sent by the server according to the second information acquisition request, where the player behavior animation video is generated by the server according to current player sound information of the current game session, and the completed game progress is determined by the server according to the current player sound information;
And the second display unit is used for displaying the theme reaction information on the information display interface of the current game session, the player behavior animation video and the completed game progress.
The embodiment of the application discloses an information processing device for an offline game, which receives a first information viewing operation for a target game theme in the offline game through a first receiving unit 501, and sends a first information acquisition request to a server according to the first information viewing operation, wherein the first information acquisition request indicates to acquire theme reaction information of the target game theme, and the second receiving unit 502 receives a game time axis, a first player reaction curve and a second player reaction curve of the target game theme, which are sent by the server according to the first information acquisition request, wherein the first player reaction curve is a curve generated by the server according to historical player sound information of the target game theme, the second player reaction curve is a curve generated by the server according to preset reaction information of the target game theme, and a first display unit 503 displays the game time axis, the first player reaction curve and the second player reaction curve on an information display interface of the target game theme. Thus, the game experience of the game player can be improved.
Correspondingly, the embodiment of the application also provides computer equipment which can be a server. Fig. 13 is a schematic structural diagram of a computer device according to an embodiment of the present application, as shown in fig. 13. The computer device 600 includes a processor 601 having one or more processing cores, a memory 602 having one or more computer readable storage media, and a computer program stored on the memory 602 and executable on the processor. The processor 601 is electrically connected to the memory 602. It will be appreciated by those skilled in the art that the computer device structure shown in the figures is not limiting of the computer device and may include more or fewer components than shown, or may combine certain components, or a different arrangement of components.
The processor 601 is a control center of the computer device 600, connects various parts of the entire computer device 600 using various interfaces and lines, and performs various functions of the computer device 600 and processes data by running or loading software programs and/or modules stored in the memory 602, and calling data stored in the memory 602, thereby performing overall monitoring of the computer device 600.
In an embodiment of the present application, the processor 601 in the computer device 600 loads instructions corresponding to the processes of one or more application programs into the memory 602 according to the following steps, and the processor 601 executes the application programs stored in the memory 602, thereby implementing various functions:
The method comprises the steps of obtaining historical player sound information under a target game theme in an online game, wherein the historical player sound information comprises sound information of each time node of a game player in at least one historical game session under the target game theme on a game time axis of the target game theme, determining player response information of the target game theme according to the historical player sound information and the game time axis, obtaining preset response information corresponding to the target game theme, and determining theme response information of the target game theme based on the player response information and the preset response information.
Or alternatively
The method comprises the steps of receiving first information viewing operation aiming at a target game theme in a offline game, sending a first information acquisition request to a server according to the first information viewing operation, wherein the first information acquisition request indicates to acquire theme response information of the target game theme, receiving a game time axis, a first player response change curve and a second player response change curve of the target game theme, which are sent by the server according to the first information acquisition request, wherein the first player response change curve is a change curve generated by the server according to historical player sound information of the target game theme, the second player response change curve is a change curve generated by the server according to preset response information of the target game theme, and displaying the game time axis, the first player response change curve and the second player response change curve on an information display interface of the target game theme.
The specific implementation of each operation above may be referred to the previous embodiments, and will not be described herein.
Optionally, as shown in FIG. 13, the computer device 600 further includes a touch display 603, a radio frequency circuit 604, an audio circuit 605, an input unit 606, and a power supply 607. The processor 601 is electrically connected to the touch display 603, the radio frequency circuit 604, the audio circuit 605, the input unit 606, and the power supply 607, respectively. Those skilled in the art will appreciate that the computer device structure shown in FIG. 13 is not limiting of the computer device and may include more or fewer components than shown, or may be combined with certain components, or a different arrangement of components.
The touch display 603 may be used to display a graphical user interface and receive operation instructions generated by a user acting on the graphical user interface. The touch display 603 may include a display panel and a touch panel. Wherein the display panel may be used to display information entered by a user or provided to a user as well as various graphical user interfaces of a computer device, which may be composed of graphics, text, icons, video, and any combination thereof. Alternatively, the display panel may be configured in the form of a Liquid Crystal Display (LCD), an Organic Light Emitting Diode (OLED), or the like. The touch panel may be used to collect touch operations on or near the user (such as operations on or near the touch panel by the user using any suitable object or accessory such as a finger, stylus, etc.), and generate corresponding operation instructions, and the operation instructions execute corresponding programs. Alternatively, the touch panel may include two parts, a touch detection device and a touch controller. The touch controller receives touch information from the touch detection device, converts the touch information into touch point coordinates, sends the touch point coordinates to the processor 601, and can receive and execute commands sent by the processor 601. The touch panel may overlay the display panel, and upon detection of a touch operation thereon or thereabout, the touch panel is passed to the processor 601 to determine the type of touch event, and the processor 601 then provides a corresponding visual output on the display panel based on the type of touch event. In the embodiment of the present application, the touch panel and the display panel may be integrated into the touch display screen 603 to implement input and output functions. In some embodiments, however, the touch panel and the touch panel may be implemented as two separate components to perform the input and output functions. I.e. the touch display 603 may also implement an input function as part of the input unit 606.
In the embodiment of the present application, the processor 601 executes the game application program to generate a graphical user interface on the touch display screen 603, where the virtual scene on the graphical user interface includes at least one skill control area, and the skill control area includes at least one skill control. The touch display 603 is configured to present a graphical user interface and receive an operation instruction generated by a user acting on the graphical user interface.
The radio frequency circuit 604 may be configured to receive and transmit radio frequency signals to and from a network device or other computer device via wireless communication to and from the network device or other computer device.
The audio circuit 605 may be used to provide an audio interface between a user and a computer device through speakers, microphones, and so on. The audio circuit 605 may transmit the received electrical signal converted from audio data to a speaker for conversion to sound signals for output by the speaker, while the microphone may convert the collected sound signals to electrical signals for receipt by the audio circuit 605 for conversion to audio data for processing by the audio data output processor 601 for transmission to, for example, another computer device via the radio frequency circuit 604 or for outputting to the memory 602 for further processing. The audio circuit 605 may also include an ear bud jack to provide communication of the peripheral headphones with the computer device.
The input unit 606 may be used to receive entered numbers, character information, or user characteristic information (e.g., fingerprint, iris, facial information, etc.), as well as to generate keyboard, mouse, joystick, optical, or trackball signal inputs associated with user settings and function control.
The power supply 607 is used to power the various components of the computer device 600. Alternatively, the power supply 607 may be logically connected to the processor 601 through a power management system, so as to perform functions of managing charging, discharging, and power consumption management through the power management system. The power supply 607 may also include one or more of any of a direct current or alternating current power supply, a recharging system, a power failure detection circuit, a power converter or inverter, a power status indicator, and the like.
Although not shown in fig. 13, the computer device 600 may further include a camera, a sensor, a wireless fidelity module, a bluetooth module, etc., which will not be described herein.
In the foregoing embodiments, the descriptions of the embodiments are emphasized, and for parts of one embodiment that are not described in detail, reference may be made to related descriptions of other embodiments.
It can be seen from the foregoing that, in the computer device provided in this embodiment, by acquiring historical player sound information under a target game theme in an offline game, where the historical player sound information includes sound information of each time node on a game time axis of the target game theme for a game player in at least one historical game session under the target game theme, determining player reactivity corresponding to each time node according to the historical player sound information and the game time axis, obtaining player reaction information of the target game theme, acquiring preset reaction information corresponding to the target game theme, and determining theme reaction information of the target game theme based on the player reaction information and the preset reaction information.
Or alternatively
The method comprises the steps of receiving first information viewing operation aiming at a target game theme in a offline game, sending a first information acquisition request to a server according to the first information viewing operation, wherein the first information acquisition request indicates to acquire theme response information of the target game theme, receiving a game time axis, a first player response change curve and a second player response change curve of the target game theme, which are sent by the server according to the first information acquisition request, wherein the first player response change curve is a change curve generated by the server according to historical player sound information of the target game theme, the second player response change curve is a change curve generated by the server according to preset response information of the target game theme, and displaying the game time axis, the first player response change curve and the second player response change curve on an information display interface of the target game theme.
Those of ordinary skill in the art will appreciate that all or a portion of the steps of the various methods of the above embodiments may be performed by instructions, or by instructions controlling associated hardware, which may be stored in a computer-readable storage medium and loaded and executed by a processor.
To this end, an embodiment of the present application provides a computer-readable storage medium in which a plurality of computer programs are stored, the computer programs being capable of being loaded by a processor to perform steps in any one of the information processing methods of the offline game provided by the embodiment of the present application. For example, the computer program may perform the steps of:
Acquiring historical player sound information under a target game theme in an online game, wherein the historical player sound information comprises sound information of each time node on a game time axis of the target game theme of a game player in at least one historical game session under the target game theme;
determining player response information of the target game theme according to the historical player sound information and the game time axis;
acquiring preset response information corresponding to a target game theme;
And determining theme reaction information of the target game theme based on the player reaction information and preset reaction information.
Or alternatively
Receiving a first information viewing operation aiming at a target game theme in the offline game, and sending a first information acquisition request to a server according to the first information viewing operation, wherein the first information acquisition request indicates to acquire theme reaction information of the target game theme;
Receiving a game time axis of a target game theme, a first player reaction change curve and a second player reaction change curve, wherein the game time axis of the target game theme, the first player reaction change curve and the second player reaction change curve are sent by a server according to a first information acquisition request, the first player reaction change curve is a change curve generated by the server according to historical player sound information of the target game theme, and the second player reaction change curve is a change curve generated by the server according to preset reaction information of the target game theme;
And displaying a game time axis, a first player reaction change curve and a second player reaction change curve on the information display interface of the target game theme.
The specific implementation of each operation above may be referred to the previous embodiments, and will not be described herein.
The storage medium may include a Read Only Memory (ROM), a random access Memory (RAM, random Access Memory), a magnetic disk, an optical disk, or the like.
The steps in any one of the information processing methods for offline games provided by the embodiments of the present application may be executed by the computer program stored in the storage medium, so that the beneficial effects that any one of the information processing methods for offline games provided by the embodiments of the present application may be achieved are detailed in the previous embodiments and will not be described herein.
The above detailed description of the information processing method, apparatus, storage medium and computer device for offline game provided by the embodiments of the present application has been provided, and specific examples are set forth herein to illustrate the principles and embodiments of the present application, and the above description of the embodiments is only for aiding in understanding of the method and core concept of the present application, and meanwhile, to those skilled in the art, according to the concept of the present application, there are variations in the specific embodiments and application ranges, so the disclosure should not be interpreted as limiting the present application.

Claims (14)

1. An information processing method of an offline game, applied to a server, characterized in that the method comprises the following steps:
Acquiring historical player sound information under a target game theme in an online game, wherein the historical player sound information comprises sound information of each time node on a game time axis of the target game theme of a game player in at least one historical game session under the target game theme;
Determining a target sound value corresponding to each time node on the game time axis according to the historical player sound information;
Determining player reaction degree corresponding to each time node based on the target sound value corresponding to each time node to obtain player reaction information;
acquiring preset reaction information corresponding to the target game theme;
determining theme reaction information of the target game theme based on the player reaction information and the preset reaction information, including:
generating a first player reaction change curve based on the game time axis according to player reaction corresponding to each time point on the game time axis;
Acquiring a node to be processed corresponding to the player reaction degree larger than a preset threshold value from the first player reaction change curve;
Identifying the sound information corresponding to the node to be processed to obtain the sound type of the sound information;
Determining the player reaction type according to the sound type;
marking nodes to be processed on the first player reaction change curve based on the player reaction type to obtain a marked first player reaction change curve;
Generating a second player reaction change curve based on the game time axis according to the preset reactivity corresponding to each time point on the game time axis;
And based on the game time axis, the marked first player reaction change curve and the marked second player reaction change curve obtain the theme reaction information.
2. The method of claim 1, wherein determining a target sound value for each time node on the game timeline based on the historical player sound information comprises:
And calculating an average sound value corresponding to each time node according to the sound value of each historical game session at the same time node of the game time axis, and obtaining the target sound value.
3. The method according to claim 1, further comprising, after said determining theme reaction information of said target game theme based on said player reaction information and said preset reaction information:
receiving a first information acquisition request of a terminal aiming at the target game theme, wherein the first information acquisition request indicates acquisition of the theme reaction information;
And sending the game time axis, the first player reaction change curve and the second player reaction change curve to the terminal.
4. The method according to claim 1, further comprising, after said determining theme reaction information of said target game theme based on said player reaction information and said preset reaction information:
acquiring current player sound information of a current game session under the target game theme;
determining a completed game progress of the current game session according to the current player sound information;
and determining game information of the current game session based on the theme reaction information and the completed game progress.
5. The method of claim 4, further comprising, prior to said determining game information for the current game session based on the subject reaction information and the completed game progress:
generating a player behavior animation video of the current game session according to the current player sound information;
the game information for determining the current game session based on the theme reaction information and the completed game progress includes:
and determining game information of the current game session based on the player behavior animation video, the theme reaction information and the completed game progress.
6. The method of claim 5, wherein generating a player behavior animated video of the current game session from the current player sound information comprises:
identifying the current player voice information to obtain at least one piece of voice content;
determining a preset behavior animation corresponding to each voice content from a plurality of preset behavior animations to obtain at least one target behavior animation;
the player behavior animation video is generated based on the at least one target behavior animation.
7. The method of claim 6, further comprising, prior to said generating said player behavior animation video based on said at least one target behavior animation:
if the preset behavior animations corresponding to the voice content do not exist in the preset behavior animations, determining a target game progress of the voice content in the current game session;
Acquiring behavior information of a game player in the current game session when the target game progress is acquired;
And generating target behavior animation corresponding to the voice content according to the behavior information.
8. The method of claim 5, further comprising, after said determining game information for said current game session based on said subject reaction information and said completed game progress:
Receiving a second information acquisition request of the terminal for the current game session, wherein the second information acquisition request indicates to acquire game information of the current game session;
and sending the player behavior animation video, the theme reaction information and the completed game progress to the terminal.
9. An information processing method of an offline game, applied to a terminal, is characterized in that the method comprises the following steps:
receiving a first information viewing operation aiming at a target game theme in a offline game, and sending a first information acquisition request to a server according to the first information viewing operation, wherein the first information acquisition request indicates to acquire theme reaction information of the target game theme;
Receiving a game time axis, a first player response change curve and a second player response change curve of the target game theme, which are sent by the server according to the first information acquisition request, wherein the first player response change curve is a change curve generated by the server according to historical player sound information of the target game theme, and the second player response change curve is a change curve generated by the server according to preset response information of the target game theme;
Displaying the game time axis, the first player reaction change curve and the second player reaction change curve on the information display interface of the target game theme;
The first player reaction profile is determined by:
Acquiring historical player sound information under a target game theme in an online game, wherein the historical player sound information comprises sound information of each time node on a game time axis of the target game theme of a game player in at least one historical game session under the target game theme;
Determining a target sound value corresponding to each time node on the game time axis according to the historical player sound information;
Determining player reaction degree corresponding to each time node based on the target sound value corresponding to each time node to obtain player reaction information;
generating a first player reaction change curve based on the game time axis according to player reaction corresponding to each time point on the game time axis;
the second player reaction profile is determined by:
Generating a second player reaction change curve based on the game time axis according to the preset reactivity corresponding to each time point on the game time axis;
Acquiring a node to be processed corresponding to the player reaction degree greater than a preset threshold value from the first player reaction change curve;
Identifying the sound information corresponding to the node to be processed to obtain the sound type of the sound information;
Determining the player reaction type according to the sound type;
and marking the nodes to be processed on the first player reaction change curve based on the player reaction type to obtain a marked first player reaction change curve.
10. The method according to claim 9, wherein the method further comprises:
Receiving a second information viewing operation aiming at the current game session under the target game theme, and sending a second information acquisition request to the server according to the second information viewing operation, wherein the second information acquisition request indicates to acquire game information of the current game session;
Receiving the theme reaction information, the player behavior animation video of the current game session and the completed game progress sent by the server according to the second information acquisition request, wherein the player behavior animation video is generated by the server according to the current player sound information of the current game session, and the completed game progress is determined by the server according to the current player sound information;
And displaying the theme reaction information, the player behavior animation video and the completed game progress on the information display interface of the current game session.
11. An information processing apparatus for an offline game, applied to a server, comprising:
A first obtaining unit, configured to obtain historical player sound information under a target game theme in an offline game, where the historical player sound information includes sound information of each time node on a game time axis of the target game theme for a game player in at least one historical game session under the target game theme;
The first determining unit is used for determining a target sound value corresponding to each time node on the game time axis according to the historical player sound information;
the second acquisition unit is used for acquiring preset response information corresponding to the target game theme;
The second determining unit is used for determining theme reaction information of the target game theme based on the player reaction information and the preset reaction information, and comprises the steps of generating a first player reaction change curve based on a game time axis according to player reaction degrees corresponding to each time point on the game time axis, acquiring to-be-processed nodes corresponding to player reaction degrees larger than a preset threshold value from the first player reaction change curve, identifying sound information corresponding to the to-be-processed nodes to obtain sound types of the sound information, determining the player reaction types according to the sound types, marking to the to-be-processed nodes on the first player reaction change curve based on the player reaction types to obtain a marked first player reaction change curve, generating a second player reaction change curve based on the game time axis according to the preset reaction degrees corresponding to each time point on the game time axis, and obtaining the theme reaction information based on the game time axis, wherein the marked first player reaction change curve and the second player reaction change curve.
12. An information processing apparatus for an offline game, applied to a terminal, comprising:
the first receiving unit is used for receiving a first information viewing operation aiming at a target game theme in the offline game, and sending a first information acquisition request to a server according to the first information viewing operation, wherein the first information acquisition request indicates to acquire theme reaction information of the target game theme;
a second receiving unit, configured to receive a game time axis, a first player response change curve and a second player response change curve of the target game theme, where the game time axis, the first player response change curve and the second player response change curve are sent by the server according to the first information acquisition request, the first player response change curve is a change curve generated by the server according to historical player sound information of the target game theme, and the second player response change curve is a change curve generated by the server according to preset response information of the target game theme;
The first display unit is used for displaying the game time axis, the first player reaction change curve and the second player reaction change curve on the information display interface of the target game theme;
The first player reaction profile is determined by:
Acquiring historical player sound information under a target game theme in an online game, wherein the historical player sound information comprises sound information of each time node on a game time axis of the target game theme of a game player in at least one historical game session under the target game theme;
Determining a target sound value corresponding to each time node on the game time axis according to the historical player sound information;
Determining player reaction degree corresponding to each time node based on the target sound value corresponding to each time node to obtain player reaction information;
generating a first player reaction change curve based on the game time axis according to player reaction corresponding to each time point on the game time axis;
the second player reaction profile is determined by:
Generating a second player reaction change curve based on the game time axis according to the preset reactivity corresponding to each time point on the game time axis;
Acquiring a node to be processed corresponding to the player reaction degree greater than a preset threshold value from the first player reaction change curve;
Identifying the sound information corresponding to the node to be processed to obtain the sound type of the sound information;
Determining the player reaction type according to the sound type;
and marking the nodes to be processed on the first player reaction change curve based on the player reaction type to obtain a marked first player reaction change curve.
13. A computer device comprising a memory, a processor and a computer program stored on the memory and running on the processor, wherein the processor implements the information processing method of the offline game according to any one of claims 1 to 10 when executing the program.
14. A storage medium storing a plurality of instructions adapted to be loaded by a processor to perform the information processing method of the off-line game of any one of claims 1 to 10.
CN202210217360.1A 2022-03-07 2022-03-07 Offline game information processing method, device, computer equipment and storage medium Active CN114580917B (en)

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