CN114344879A - Real-time ground and wall space interaction system based on motion capture - Google Patents
Real-time ground and wall space interaction system based on motion capture Download PDFInfo
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- CN114344879A CN114344879A CN202111628991.4A CN202111628991A CN114344879A CN 114344879 A CN114344879 A CN 114344879A CN 202111628991 A CN202111628991 A CN 202111628991A CN 114344879 A CN114344879 A CN 114344879A
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/212—Input arrangements for video game devices characterised by their sensors, purposes or types using sensors worn by the player, e.g. for measuring heart beat or leg activity
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/213—Input arrangements for video game devices characterised by their sensors, purposes or types comprising photodetecting means, e.g. cameras, photodiodes or infrared cells
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/54—Controlling the output signals based on the game progress involving acoustic signals, e.g. for simulating revolutions per minute [RPM] dependent engine sounds in a driving game or reverberation against a virtual wall
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1012—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals involving biosensors worn by the player, e.g. for measuring heart beat, limb activity
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1087—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals comprising photodetecting means, e.g. a camera
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/6063—Methods for processing data by generating or executing the game program for sound processing
- A63F2300/6072—Methods for processing data by generating or executing the game program for sound processing of an input signal, e.g. pitch and rhythm extraction, voice recognition
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- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Human Computer Interaction (AREA)
- Health & Medical Sciences (AREA)
- Life Sciences & Earth Sciences (AREA)
- Biophysics (AREA)
- Cardiology (AREA)
- General Health & Medical Sciences (AREA)
- Heart & Thoracic Surgery (AREA)
- Physics & Mathematics (AREA)
- Acoustics & Sound (AREA)
- Processing Or Creating Images (AREA)
Abstract
The invention discloses a real-time ground and wall space interaction system based on motion capture, which belongs to the technical field of interaction systems and comprises an interaction space platform, wherein the input end of the interaction space platform is connected with an emergency stop module, the interaction space platform is used for calling and displaying an interaction space, the emergency stop module is used for carrying out emergency stop on interaction danger, the input end of the interaction space platform is electrically connected with an interaction processing center in a bidirectional mode, and the interaction processing center is used for calling and processing interaction data. According to the invention, the image processing follow-up adjustment capability and the image processing capability of the interactive space platform are improved, corresponding interactive change of images and sounds in the interactive space is facilitated through a calling strategy after the control instruction stored in the cloud is input, the real-time processing of wall surface sounds, lighting effects and display images in the space is improved, the interactive immersion is effectively improved, and the requirement of the whole interactive processing is met.
Description
Technical Field
The invention belongs to the technical field of interactive systems, and particularly relates to a real-time ground and wall space interactive system based on motion capture.
Background
Along with the development of science and technology, interactive placement of an interactive system is in a scene converted from traditional 2D to 3D and virtual reality, space interaction generally simulates space and region data by playing corresponding animations on a wall surface and the ground, and how to better interact between the playing effects of the space on the ground and the wall surface is an important ring for improving immersive experience of the space interactive system. Inertial navigation measures the acceleration, motion angle and orientation of an object, and obtains the instantaneous speed and instantaneous position data of the object through integral operation.
Chinese patent document CN113633962A discloses a large-space multi-person interactive integrated system, which belongs to the technical field of interactive equipment, and comprises a gateway module provided with a standard communication protocol and a standard external interface; the dynamic capture system is connected with the gateway module, acquires a standard communication protocol and a standard external interface, and adjusts the communication protocol and the external interface of the dynamic capture system to be the same as the gateway module; the dynamic capturing system is arranged in the space and used for collecting the position information and the action information of the player and outputting a collecting signal; the player terminal is connected to the standard external interface of the gateway module and receives the acquisition signal output by the dynamic capture system; the server is connected with the player terminal, receives the acquisition signal output by the dynamic capture system, processes the acquisition signal and outputs a processed signal; and the VR display module is connected with the player terminals, corresponds to the player terminals one by one, receives the processing signals output by the server and works. This has improved the effect of the convenience of dynamic capture system butt joint, but when the in-service use, because recognizable vector characteristic is more in the space, simple dynamic capture system lacks corresponding supplementary, and interactive angle with between the space is lower to influence the immersive interactive processing in space.
Disclosure of Invention
The invention aims to: the real-time ground and wall space interaction system based on motion capture is provided for solving the problems that a simple dynamic capture system lacks corresponding assistance, and the interaction angle with a space is low, so that the immersive interaction processing of the space is influenced.
In order to achieve the purpose, the invention adopts the following technical scheme:
a real-time ground and wall space interaction system based on motion capture comprises an interaction space platform, wherein an input end of the interaction space platform is connected with an emergency stop module, the interaction space platform is used for calling and displaying an interaction space, the emergency stop module is used for emergently stopping interaction danger, an input end of the interaction space platform is electrically connected with an interaction processing center in a bidirectional mode, the interaction processing center is used for calling and processing interaction data, an input end of the interaction space platform is electrically connected with an output end of a video processing module in a bidirectional mode, the video processing module is used for rendering video data, an input end of the video processing module is electrically connected with an output end of a motion calculation module in a bidirectional mode, the motion calculation module is used for analyzing and calculating captured human body signals to obtain an interaction result, and an input end of the motion calculation module is electrically connected with an output end of a motion capture unit and a capture wearing unit, the motion capture unit is used for acquiring the overall state of human motion in the space by field equipment.
As a further description of the above technical solution:
the video processing module input and audio frequency interaction module output electric connection, audio frequency interaction module is used for rendering ground and wall sound audio frequency space.
As a further description of the above technical solution:
the interactive space platform comprises a ground image display module and a wall image display module, wherein the ground image display module and the wall image display module are used for displaying space interactive image information and providing simulation of environment virtual scenes relatively through the ground image display module and the wall image display module, the input ends of the ground image display module and the wall image display module are respectively connected with a wall sound field module and a ground sound field module, and the wall sound field module and the ground sound field module are used for rendering and playing effect sounds of the ground and wall display scenes through a space sound box system.
As a further description of the above technical solution:
wall sound field module and ground sound field module input are connected with image edulcoration module, background blurring module and personage respectively and detain the limit module, image edulcoration module carries out the special effect edulcoration to broadcast video information, the background blurring module is used for carrying out the background blurring when space video broadcast to motion state, improves and experiences the impression, personage detains the limit module and is used for detaining the limit to space video personage image and shows, improves outstanding bandwagon effect.
As a further description of the above technical solution:
the motion capture unit comprises an infrared sensing module, a high-definition camera module, an Internet of things transceiver module and a contact switch module, the infrared sensing module is used for judging the motion situation in a non-lighting mode in an auxiliary mode through infrared sensing, the high-definition camera module is used for carrying out high-definition shooting and recording on the state of an experienced person, and the Internet of things transceiver module is used for transmitting and receiving motion angular momentum signals through information interaction with a capture wearing unit.
As a further description of the above technical solution:
the motion capture unit further comprises a contact switch module, and the contact switch module is used for being arranged in the region to perform region contact when performing displacement.
As a further description of the above technical solution:
catch wearing unit and include finger end touch module, finger end laser guide module and trigger module, finger end touch module is used for conducting finger end touch signal displacement through touch switch or screen, finger end laser guide module is used for tracking the location and obtains the momentum signal to finger end terminal position, trigger module is used for obtaining trigger pulling intensity and judging output interactive data through the pressure sensor integrated in wearing equipment.
As a further description of the above technical solution:
the capturing and wearing unit further comprises a trigger distress calling module, and the trigger distress calling module is used for calling for help in case of pulling a trigger for multiple times.
As a further description of the above technical solution:
the trigger of the trigger triggering module is an angular momentum induction sensor, and the trigger triggering mode is a linear mode.
In summary, due to the adoption of the technical scheme, the invention has the beneficial effects that:
1. according to the invention, through the designed capture wearing unit and the motion capture unit, the finger end touch control module, the finger end laser guide module and the trigger module in the capture wearing unit can capture the laser position and feed back the finger end touch control and trigger when being worn, so that the image processing follow-up regulation capability and the processing capability of an interactive space platform are improved, corresponding interaction change of images and sounds in an interactive space is facilitated through a calling strategy after control instructions stored at the cloud are input, the real-time processing of surface wall sounds, light effects and display images in the space is improved, the interaction immersion is effectively improved, and the whole interaction processing requirement is met.
2. According to the invention, the motion capture unit can perform image analysis through the infrared sensing module and the high-definition shooting module, quickly position interaction response data after judging the interaction gesture, reduce information interaction loss through the Internet of things receiving and sending module, improve interaction processing of multi-sensor information, reduce occupation of an interaction space background computing center through network operation of a cloud processing center in the motion computing module, improve microminiature processing of the interaction center, and meet interaction processing effects.
3. According to the interactive space platform, the trigger distress module and the emergency stop module are matched, so that when stress glaring or dizzy caused by excessive immersion of a user is observed, the display video information output of the interactive space platform can be stopped emergently, the interactive experience immersion is improved, and the experience effect is guaranteed.
Drawings
FIG. 1 is a system block diagram of a real-time ground-wall space interaction system based on motion capture according to the present invention;
FIG. 2 is a logic block diagram of an interactive space platform of a real-time ground and wall space interactive system based on motion capture according to the present invention;
FIG. 3 is a logic block diagram of a motion capture unit of a real-time floor and wall space interaction system based on motion capture according to the present invention;
fig. 4 is a logic block diagram of a capture wearing unit of a real-time ground-wall space interaction system based on motion capture according to the present invention.
Illustration of the drawings:
1. an interactive space platform; 101. an image impurity removal module; 102. a background blurring module; 103. a figure edging module; 104. a ground image display module; 105. a wall image display module; 106. a wall surface sound field module; 107. a ground sound field module; 2. an emergency stop module; 3. an interactive processing center; 4. a video processing module; 5. an action calculation module; 501. a VR display module; 502. a message display module; 503. a subtitle delivery module; 6. an audio frequency interaction module; 7. a motion capture unit; 701. an infrared sensing module; 702. a high-definition camera module; 703. an Internet of things transceiver module; 704. a contact switch module; 8. a capture wearing unit; 801. a finger tip touch module; 802. a tip laser guide module; 803. a trigger triggering module; 804. a trigger distress module.
Detailed Description
The technical solutions in the embodiments of the present invention will be clearly and completely described below with reference to the drawings in the embodiments of the present invention, and it is obvious that the described embodiments are only a part of the embodiments of the present invention, and not all of the embodiments. All other embodiments, which can be derived by a person skilled in the art from the embodiments given herein without making any creative effort, shall fall within the protection scope of the present invention.
Referring to fig. 1-4, the present invention provides a technical solution: a real-time ground and wall space interaction system based on motion capture comprises an interaction space platform 1, wherein an input end of the interaction space platform 1 is connected with an emergency stop module 2, the interaction space platform 1 is used for calling and displaying an interaction space, the emergency stop module 2 is used for emergently stopping interaction danger, an emergency stop switch can be linked with a trigger distress module 804 to facilitate emergency stop processing, an input end of the interaction space platform 1 is bidirectionally and electrically connected with an interaction processing center 3, the interaction processing center 3 is used for calling and processing interaction data, an input end of the interaction space platform 1 is bidirectionally and electrically connected with an output end of a video processing module 4, the video processing module 4 is used for rendering video data, an input end of the video processing module 4 is electrically connected with an output end of an audio-video interaction module 6, the sound-sound interaction module 6 is used for rendering the sound-sound space of the ground and the wall;
the two-way electric connection of video processing module 4 input and 5 outputs of action calculation module, action calculation module 5 is used for calculating after the corresponding frequency, adjusts show video output result after obtaining mutual information, action calculation module 5 is used for carrying out the analysis and calculation to the human body signal who catches and obtains interactive result, action calculation module 5 input and action are caught unit 7 and are caught wearing unit 8 output electric connection, it is used for obtaining the motion signal through transmission equipment to catch wearing unit 8, action is caught unit 7 and is used for the place equipment to obtain the overall state of human action in the space.
Mutual space platform 1 includes ground image display module 104 and wall image display module 105, ground image display module 104 and wall image display module 105 are used for showing the mutual image information in space to through the simulation that ground image display module 104 and wall image display module 105 provided the virtual scene of environment relatively, ground image display module 104 and wall image display module 105 input are connected with wall sound field module 106 and ground sound field module 107 respectively, wall sound field module 106 and ground sound field module 107 are used for the rendering and play ground and wall through the effect sound of showing the scene through the space audio amplifier system.
The input ends of the wall surface sound field module 106 and the ground sound field module 107 are respectively connected with an image impurity removal module 101, a background blurring module 102 and a figure edge-buckling module 103, the image impurity removal module 101 performs special effect impurity removal on played video information, the background blurring module 102 is used for blurring the background when a space video is played to a motion state, so that experience feeling is improved, and the figure edge-buckling module 103 is used for edge-buckling display on a space video figure image, so that a prominent display effect is improved;
The capturing wearing unit 8 comprises a finger end touch control module 801, a finger end laser guide module 802 and a trigger triggering module 803, wherein the finger end touch control module 801 is used for conducting displacement of a finger end touch signal through a touch switch or a screen, the finger end touch control module 801, the finger end laser guide module 802 and the trigger triggering module 803 are all assembled at corresponding positions of the control glove, finger end laser guide is used for guiding a laser generator, a laser terminal can be installed in a scene, and then a judgment result can be obtained through a laser sensor;
indicate end laser guide module 802 to be used for tracing the location and obtaining the momentum signal to indicate end terminal position, trigger module 803 is used for obtaining trigger pulling strength and judging output interactive data through the pressure sensor integrated in wearing equipment, it still includes trigger distress module 804 to catch wearing unit 8, trigger distress module 804 is used for pulling the trigger many times and carries out emergency call for help, the trigger of trigger module 803 is angular momentum inductive transducer, and trigger mode is linear mode.
The above description is only for the preferred embodiment of the present invention, but the scope of the present invention is not limited thereto, and any person skilled in the art should be considered to be within the technical scope of the present invention, and the technical solutions and the inventive concepts thereof according to the present invention should be equivalent or changed within the scope of the present invention.
Claims (9)
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| CN202111628991.4A CN114344879A (en) | 2021-12-28 | 2021-12-28 | Real-time ground and wall space interaction system based on motion capture |
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| CN202111628991.4A CN114344879A (en) | 2021-12-28 | 2021-12-28 | Real-time ground and wall space interaction system based on motion capture |
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Citations (8)
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| CN204767132U (en) * | 2014-10-17 | 2015-11-18 | 陈申 | glove gun |
| US20160184698A1 (en) * | 2013-08-07 | 2016-06-30 | Smartlab Pte Ltd | An interactive laser tag system and a method of using the same |
| CN211752421U (en) * | 2019-12-31 | 2020-10-27 | 广州志胜游艺设备有限公司 | Interactive projection game device |
| CN112383767A (en) * | 2020-12-28 | 2021-02-19 | 广州志胜游艺设备有限公司 | New media AR interactive projection system |
| CN213126145U (en) * | 2020-09-14 | 2021-05-04 | 秀加科技(北京)有限公司 | AR-virtual interactive system |
| CN113747132A (en) * | 2021-08-27 | 2021-12-03 | 万翼科技有限公司 | Entity space display system, method, device, equipment and storage medium |
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2021
- 2021-12-28 CN CN202111628991.4A patent/CN114344879A/en active Pending
Patent Citations (8)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| CN102566741A (en) * | 2010-12-16 | 2012-07-11 | 西安天动数字科技有限公司 | Interactive projection system |
| CN203060853U (en) * | 2013-01-10 | 2013-07-17 | 台山金汇塑胶电子制造有限公司 | Cap gun and control device thereof |
| US20160184698A1 (en) * | 2013-08-07 | 2016-06-30 | Smartlab Pte Ltd | An interactive laser tag system and a method of using the same |
| CN204767132U (en) * | 2014-10-17 | 2015-11-18 | 陈申 | glove gun |
| CN211752421U (en) * | 2019-12-31 | 2020-10-27 | 广州志胜游艺设备有限公司 | Interactive projection game device |
| CN213126145U (en) * | 2020-09-14 | 2021-05-04 | 秀加科技(北京)有限公司 | AR-virtual interactive system |
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