CN114125026A - Communication method for advertising player and advertising player - Google Patents

Communication method for advertising player and advertising player Download PDF

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Publication number
CN114125026A
CN114125026A CN202111401356.2A CN202111401356A CN114125026A CN 114125026 A CN114125026 A CN 114125026A CN 202111401356 A CN202111401356 A CN 202111401356A CN 114125026 A CN114125026 A CN 114125026A
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server
message system
data
advertising
advertisement
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CN202111401356.2A
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CN114125026B (en
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卿晓东
王正
秦小超
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Sichuan Changhong Electric Co Ltd
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Sichuan Changhong Electric Co Ltd
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    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04LTRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
    • H04L67/00Network arrangements or protocols for supporting network services or applications
    • H04L67/14Session management
    • H04L67/141Setup of application sessions
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04LTRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
    • H04L67/00Network arrangements or protocols for supporting network services or applications
    • H04L67/01Protocols
    • H04L67/02Protocols based on web technology, e.g. hypertext transfer protocol [HTTP]
    • YGENERAL TAGGING OF NEW TECHNOLOGICAL DEVELOPMENTS; GENERAL TAGGING OF CROSS-SECTIONAL TECHNOLOGIES SPANNING OVER SEVERAL SECTIONS OF THE IPC; TECHNICAL SUBJECTS COVERED BY FORMER USPC CROSS-REFERENCE ART COLLECTIONS [XRACs] AND DIGESTS
    • Y02TECHNOLOGIES OR APPLICATIONS FOR MITIGATION OR ADAPTATION AGAINST CLIMATE CHANGE
    • Y02DCLIMATE CHANGE MITIGATION TECHNOLOGIES IN INFORMATION AND COMMUNICATION TECHNOLOGIES [ICT], I.E. INFORMATION AND COMMUNICATION TECHNOLOGIES AIMING AT THE REDUCTION OF THEIR OWN ENERGY USE
    • Y02D30/00Reducing energy consumption in communication networks
    • Y02D30/70Reducing energy consumption in communication networks in wireless communication networks

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  • Engineering & Computer Science (AREA)
  • Computer Networks & Wireless Communication (AREA)
  • Signal Processing (AREA)
  • Information Transfer Between Computers (AREA)

Abstract

The invention relates to the technical field of communication, and discloses a communication method for an advertising player and the advertising player, wherein the main scheme comprises the following steps: when the advertising machine is started and accessed to the network, actively initiating a request to establish a long connection message system with the server; if the message system is successfully established, the advertising machine carries out data communication with the server through the message system, whether the message system is normal is checked every first time, if the message system is failed to be established or the message system is disconnected, the advertising machine tries to be established again, and when the trying times exceed the preset times and the message system is still failed to be established, the advertising machine calls an HTTP polling interface to request data from the server; and trying to reestablish the message system at intervals of a second time, and if the reestablishment of the message system is successful, carrying out data communication between the advertising player and the server through the message system. The invention improves the communication reliability of the advertising player and reduces the resource consumption.

Description

Communication method for advertising player and advertising player
Technical Field
The invention relates to the technical field of communication, in particular to a communication method for an advertising player and the advertising player.
Background
In recent years, with the development of society, advertisement machines have begun to appear in public places such as outdoors or in residential areas in a large number to replace conventional electronic and non-electronic billboards. The smart advertisement machine has been increasingly accepted by the market and customers due to its good advertisement image quality and interchangeability, and can be very targeted and customized.
The current intelligent advertising machine is a mainstream Android operating system as a smart phone or a smart television, but the intelligent advertising machine is different from the private equipment of users such as a mobile phone and a television, and the intelligent advertising machine can be generally installed in wider places, such as intersections, parks, basements, elevators and the like, and the use environment is complex. In recent years, the rapid development of internet technology has benefited. The latest intelligent advertising machines are based on a cloud remote control mode and a program remote delivery and downloading mode. The complicated and repeated operation that maintainers get on the door one by one for the advertisement machine to upload the program is avoided, and managers can control and issue the advertisement program to the advertisement machine terminals of multiple access systems simultaneously through the management system.
Due to the complex use environment of the advertising machine, the difference of the used network access modes is large. The advertisement machine can be accessed to the server in various modes such as 4G, 5G, wired network, WIFI hotspot and the like. The reliability, stability, and performance of communications between advertisers and servers are issues that those skilled in the art are compelling to address.
In the prior art, there are two methods for communication between the server and the advertisement machine, one is that the server and the advertisement machine establish a long connection message channel through a TCP protocol. The method has the advantages that the real-time property of message transmission before the server and the advertising machine is ensured, and the message can be sent within one second after the message channel is successfully established. However, this method has high requirements for network environment, and in practical use, because the network environment is complex, communication between a large number of advertisement machines and a server is unstable, and the problem is very fatal. The other method is that the advertisement player polls the request server through an HTTP protocol, and the method has the advantages of high reliability and stability, but the server cannot actively send messages to the advertisement player and can only be actively requested by the advertisement player on one side. The advertiser cannot know when the server-side data changes, and therefore can only periodically and cyclically send a large number of requests to the server, which is not effective. The performance problem is particularly obvious, and therefore a stable, reliable and high-performance method is needed.
Disclosure of Invention
The invention aims to solve the problems of poor reliability and high resource consumption of the existing communication of an advertising player and provides a communication method for the advertising player and the advertising player.
The technical scheme adopted by the invention for solving the technical problems is as follows:
in a first aspect, a communication method for an advertisement player is provided, which includes the following steps:
when the advertising machine is started and accessed to the network, actively initiating a request to establish a long connection message system with the server;
if the message system is successfully established, the advertising machine is in data communication with the server through the message system, if the message system is failed to be established, the advertising machine continues to try to establish, and when the number of trying times exceeds the preset number and the message system is still failed to be established, the advertising machine calls an HTTP polling interface to request data from the server;
when the advertising machine carries out data communication with the server through the message system, checking whether the message system is normal every first time, if the message system is disconnected, trying to reestablish the advertising machine, and when the trying times exceed the preset times and the message system is still established and fails, calling an HTTP polling interface by the advertising machine to request data from the server;
and when the advertisement machine calls the HTTP polling interface to request data from the server, trying to reestablish the message system at intervals of a second time, and if the reestablishment of the message system is successful, carrying out data communication between the advertisement machine and the server through the message system.
As a further optimization, the method further comprises:
when the server has the latest advertisement data, if the advertisement machine is in data communication with the server through the message system, the advertisement machine acquires the latest advertisement data from the server based on an instruction received through the message system, and if the advertisement machine calls the HTTP polling interface to request data from the server, the advertisement machine acquires the latest advertisement data from the server based on a query result of the HTTP polling interface.
As a further optimization, the advertisement player obtains the latest advertisement data from the server based on the instruction received through the message system, and specifically includes:
and after receiving the putting instruction, the advertising machine calls an HTTP functional interface to acquire the latest advertisement data from the server.
As a further optimization, the advertisement machine obtains the latest advertisement data from the server based on the query result of the HTTP polling interface, and specifically includes:
the advertising machine calls the HTTP polling interface to request server data in a one-way mode, the local data version is compared with the server data version, if the local data version is not consistent with the server data version, the server is judged to have the latest advertising data, and at the moment, the HTTP functional interface is called to obtain the latest advertising data from the server.
As a further optimization, the advertising machine is an advertising machine based on an Android system, and the message system is a Netty message system.
As a further optimization, the first time is 30 seconds, the second time is 1 minute, and the preset number of times is 3.
The second aspect provides an advertisement player, which is characterized in that the advertisement player is used for actively initiating a request to establish a long connection message system with a server after the advertisement player is started and is accessed to a network; if the message system is successfully established, carrying out data communication with the server through the message system, if the message system is failed to be established, continuing to try to establish, and calling an HTTP polling interface to request data from the server after the message system is failed to be established when the number of attempts exceeds the preset number; when data communication is carried out between the message system and the server, whether the message system is normal is checked every first time, if the message system is disconnected, reestablishment is tried, and when the number of times of trying exceeds the preset number of times and the establishment of the message system still fails, an HTTP polling interface is called to obtain and carry out data communication with the server; and when the HTTP polling interface is called to request data from the server, trying to reestablish the message system at intervals of a second time, and if the reestablishment of the message system is successful, carrying out data communication with the server through the message system.
As a further optimization, the advertisement player is specifically configured to, when the server has the latest advertisement data, obtain the latest advertisement data from the server based on an instruction received through the message system if data communication is performed with the server through the message system, and obtain the latest advertisement data from the server based on a query result of the HTTP polling interface if the HTTP polling interface is called to request data from the server.
As a further optimization, the advertisement player is specifically configured to receive a placement instruction sent by the server when the server has the latest advertisement data, and call the HTTP functional interface to obtain the latest advertisement data from the server after receiving the placement instruction.
As a further optimization, the advertisement machine is specifically configured to invoke an HTTP polling interface to request server data in a unidirectional manner, compare the local data version with the server data version, determine that the server has the latest advertisement data if the local data version is inconsistent with the server data version, and invoke an HTTP functional interface to obtain the latest advertisement data from the server at this time.
The invention has the beneficial effects that: according to the communication method for the advertising player and the advertising player, the advertising player preferentially uses the message system to communicate with the server, the availability of the message system is monitored regularly, and when the message system is abnormal, the server data is switched to the main polling one-way request server data. The problem that the stability and the reliability of a TCP protocol long connection message system are poor is solved, only data comparison and judgment are carried out in main polling, complex logic operation and time-consuming database operation are not involved, the consumption of a polling function on server resources is reduced to the minimum, and the concurrency and the server performance of a polling mode are greatly improved. And simultaneously, the subsequent functional operations are all completed by using the HTTP request. The stability is effectively guaranteed.
Drawings
Fig. 1 is a schematic flow chart of a communication method for an advertisement player according to an embodiment of the present invention;
fig. 2 is a flowchart illustrating another communication method for an advertisement player according to an embodiment of the present invention.
Detailed Description
Embodiments of the present invention will be described in detail below with reference to the accompanying drawings.
The invention provides a communication method for an advertising player and the advertising player, and the main technical scheme comprises the following steps: when the advertising machine is started and accessed to the network, actively initiating a request to establish a long connection message system with the server; if the message system is successfully established, the advertising machine is in data communication with the server through the message system, if the message system is failed to be established, the advertising machine continues to try to establish, and when the number of trying times exceeds the preset number and the message system is still failed to be established, the advertising machine calls an HTTP polling interface to request data from the server; when the advertising machine carries out data communication with the server through the message system, checking whether the message system is normal every first time, if the message system is disconnected, trying to reestablish the advertising machine, and when the trying times exceed the preset times and the message system is still established and fails, calling an HTTP polling interface by the advertising machine to request data from the server; and when the advertisement machine calls the HTTP polling interface to request data from the server, trying to reestablish the message system at intervals of a second time, and if the reestablishment of the message system is successful, carrying out data communication between the advertisement machine and the server through the message system.
Specifically, the present invention separates HTTP requests into two categories, a main polling request and other functional requests. Other function requests can be triggered only under certain conditions, and the advertiser preferably communicates with the server using a messaging system. When the server changes data, such as releasing advertisements, the server actively sends a program change message to the advertisement player through the message system, and the advertisement player calls corresponding other function requests, such as acquiring a latest program interface, acquiring the latest program and updating a local program. The device periodically monitors the availability of the messaging system. When an abnormal message system occurs, the message system is switched to a main polling request to compare the data version stored by the terminal with the data version of the server at regular time, if the program versions are inconsistent, the advertising machine also obtains a new advertisement release, then the advertising machine actively calls a corresponding functional interface to update the locally played program, such as obtaining the latest program interface, only data comparison judgment is carried out in the main polling, complex logic operation and time-consuming database operation are not involved, the consumption of the polling function on server resources is reduced to the minimum, the concurrency and the server performance of a polling mode are greatly improved, and meanwhile, all subsequent functional operations are completed by using HTTP requests. The stability is effectively guaranteed.
Examples
The communication method for the advertisement player according to the embodiment is applied to a system comprising the advertisement player, a server, a message system, an HTTP polling interface and an HTTP functional interface.
Wherein, the advertisement machine: and when the reconnection times exceed, the system switches to use an HTTP polling interface to carry out data communication with the server, and meanwhile, the advertisement machine continues to reconnect the message system at regular time, and when the reconnection times of the system are successful, the advertisement machine switches to use the message system to carry out data communication with the server. In this embodiment, the advertisement player may be an advertisement player based on an Android system, which supports playing of common videos, audios, and pictures, and has a built-in sql lite database.
A server: the server side of the message system comprises an HTTP polling interface and an HTTP functional interface provider, and the server is divided into a message system server and an HTTP interface server. The server may actively issue advertisements and other various control instructions to the advertising device via the messaging system. In this embodiment, the server supports a Java Web interface and installs and uses a Netty message system.
A message system: the advertisement machine and the Server establish a message channel through a TCP protocol, the Server is used as a Server side of the message system, and the advertisement machine is used as a Client side of the message system. After the advertisement machine is started, the advertisement machine actively establishes message system connection with the server and keeps data exchange. The client and the server can send data to the other side through the message system, and the message system is reconnected at regular time after the advertiser checks that the message system is disconnected. If the message system is not successfully connected after the reconnection times, the system switches to use the HTTP polling request to carry out data communication with the server, and meanwhile, the advertising machine continues to reconnect the message system regularly. And when the system is reconnected successfully, the message system and the server are switched to carry out data communication.
An HTTP polling interface: the server provides an HTTP polling interface for calling the advertising machine, the interface calling can only be initiated by the advertising machine, the server cannot actively send data to the advertising machine, and the advertising machine can only circularly call the server interface to obtain related data. The performance is poor but the reliability is high. Therefore, only data version comparison judgment is carried out in the main polling interface, and complicated logic operation and time-consuming database operation are not involved. The consumption of server resources by the polling function is minimized. The concurrency amount and the server performance of the polling mode are greatly improved. And simultaneously, the subsequent functional operation is completely completed by using the HTTP functional request. The stability is effectively guaranteed.
An HTTP functional interface: the HTTP functional interface needs to be triggered by an HTTP polling interface or a message system, and the request is actively initiated by the advertising player, so that the stability is very high. Interfaces for acquiring the latest advertisement data, acquiring a power-on and power-off plan, acquiring a volume plan and the like in the system are classified into HTTP functional interfaces. For example, after the user issues the advertisement, the server preferably uses the message system to notify the advertiser that there is a new advertisement, and the advertiser then calls the interface for acquiring the latest advertisement to acquire advertisement data. And when the message system is abnormal, the advertising machine starts a main polling interface to circularly request the service to compare the local version with the server version, and when the versions are inconsistent, the advertising machine calls the latest advertising interface to acquire the advertising data.
The communication method for the advertising player according to the embodiment, as shown in fig. 1 and fig. 2, includes the following steps:
step 1, after the advertising player is started and accessed to the network, actively initiating the establishment of a long connection message system with a server.
And 2, if the establishment of the message system fails, the advertising machine continues to try to establish, and if the number of times of the try exceeds 3 times and is not successful, the advertising machine is switched to a mode of using an HTTP main polling mode to request server data in a one-way mode, and whether the local data version is consistent with the server data version is compared.
And 3, if the establishment in the step 1 is successful or the attempt to establish the message system connection in the step 2 is successful, the advertising machine and the server can realize bidirectional data communication through the message system.
And 4, when the message system is used for communication, the advertising machine needs to check whether the message system is normal every 30 seconds, if the message system is disconnected, the advertising machine continues to try to establish the message system, and if the number of times of trying exceeds 3 times and is not successful, the advertising machine is switched to a mode of using HTTP main polling to request server data in a one-way mode.
And 5, when server data is requested in a unidirectional mode in an HTTP polling mode, starting a timing task, trying to reestablish a message system by the advertising machine every 1 minute, stopping HTTP main polling request if the message system is successfully reestablished, and switching back to use the message system for server communication.
And 6, when the server data changes, if a new advertisement is launched, if the message system is normal, the server preferentially uses the message system to send an advertisement launching instruction to the advertisement player, and the advertisement player receives the message instruction and then uses the HTTP functional interface (to obtain the latest advertisement interface) to obtain the latest advertisement data.
And 7, when the server data changes, if a new advertisement is launched, if the message system is abnormal, the advertising machine starts a main polling interface to circularly request the service to compare the local version with the server version, and acquires the latest advertisement data by using an HTTP functional interface (acquiring the latest advertisement interface) after the versions are inconsistent.
Based on the above technical solution, this embodiment further provides an advertisement player, where the advertisement player is configured to actively initiate a request to establish a long connection message system with a server after the advertisement player is started and accesses a network; if the message system is successfully established, carrying out data communication with the server through the message system, if the message system is failed to be established, continuing to try to establish, and calling an HTTP polling interface to request data from the server after the message system is failed to be established when the number of attempts exceeds the preset number; when data communication is carried out between the message system and the server, whether the message system is normal is checked every first time, if the message system is disconnected, reestablishment is tried, and when the number of times of trying exceeds the preset number of times and the establishment of the message system still fails, an HTTP polling interface is called to obtain and carry out data communication with the server; and when the HTTP polling interface is called to request data from the server, trying to reestablish the message system at intervals of a second time, and if the reestablishment of the message system is successful, carrying out data communication with the server through the message system.
It can be understood that, because the advertisement machine according to the embodiment of the present invention is an advertisement machine for implementing the communication method according to the embodiment, the advertisement machine disclosed in the embodiment is relatively simple in description because it corresponds to the method disclosed in the embodiment, and reference may be made to the partial description of the method for the relevant points.

Claims (10)

1. A communication method for an advertising machine, comprising the steps of:
when the advertising machine is started and accessed to the network, actively initiating a request to establish a long connection message system with the server;
if the message system is successfully established, the advertising machine is in data communication with the server through the message system, if the message system is failed to be established, the advertising machine continues to try to establish, and when the number of trying times exceeds the preset number and the message system is still failed to be established, the advertising machine calls an HTTP polling interface to request data from the server;
when the advertising machine carries out data communication with the server through the message system, checking whether the message system is normal every first time, if the message system is disconnected, trying to reestablish the advertising machine, and when the trying times exceed the preset times and the message system is still established and fails, calling an HTTP polling interface by the advertising machine to request data from the server;
and when the advertisement machine calls the HTTP polling interface to request data from the server, trying to reestablish the message system at intervals of a second time, and if the reestablishment of the message system is successful, carrying out data communication between the advertisement machine and the server through the message system.
2. The communication method for an advertising engine as recited in claim 1, wherein the method further comprises:
when the server has the latest advertisement data, if the advertisement machine is in data communication with the server through the message system, the advertisement machine acquires the latest advertisement data from the server based on an instruction received through the message system, and if the advertisement machine calls the HTTP polling interface to request data from the server, the advertisement machine acquires the latest advertisement data from the server based on a query result of the HTTP polling interface.
3. The communication method for the advertisement player according to claim 2, wherein the advertisement player obtains the latest advertisement data from the server based on the instruction received through the message system, and specifically comprises:
and after receiving the putting instruction, the advertising machine calls an HTTP functional interface to acquire the latest advertisement data from the server.
4. The communication method for the advertisement player according to claim 2, wherein the advertisement player obtains the latest advertisement data from the server based on the query result of the HTTP polling interface, and specifically includes:
the advertising machine calls the HTTP polling interface to request server data in a one-way mode, the local data version is compared with the server data version, if the local data version is not consistent with the server data version, the server is judged to have the latest advertising data, and at the moment, the HTTP functional interface is called to obtain the latest advertising data from the server.
5. The communication method for the advertising machine according to claim 1, wherein the advertising machine is an Android system-based advertising machine, and the message system is a Netty message system.
6. The communication method for an advertising machine according to claim 1, wherein the first time is 30 seconds, the second time is 1 minute, and the preset number of times is 3.
7. The advertising machine is characterized in that the advertising machine is used for actively initiating a request to establish a long connection message system with a server after the advertising machine is started and accessed to a network; if the message system is successfully established, carrying out data communication with the server through the message system, if the message system is failed to be established, continuing to try to establish, and calling an HTTP polling interface to request data from the server after the message system is failed to be established when the number of attempts exceeds the preset number; when data communication is carried out between the message system and the server, whether the message system is normal is checked every first time, if the message system is disconnected, reestablishment is tried, and when the number of times of trying exceeds the preset number of times and the establishment of the message system still fails, an HTTP polling interface is called to obtain and carry out data communication with the server; and when the HTTP polling interface is called to request data from the server, trying to reestablish the message system at intervals of a second time, and if the reestablishment of the message system is successful, carrying out data communication with the server through the message system.
8. The advertising engine of claim 7, wherein the advertising engine is specifically configured to, when the server has the latest advertisement data, obtain the latest advertisement data from the server based on an instruction received through the message system if data communication is performed with the server through the message system, and obtain the latest advertisement data from the server based on a result of a query by the HTTP polling interface if data is requested from the server by calling the HTTP polling interface.
9. The advertising machine of claim 7, wherein the advertising machine is specifically configured to receive a placement instruction sent by the server when the server has the latest advertisement data, and to call the HTTP functional interface to obtain the latest advertisement data from the server after receiving the placement instruction.
10. The advertising player of claim 7, wherein the advertising player is specifically configured to invoke the HTTP polling interface to request the server data in a single direction, compare the local data version with the server data version, determine that the server has the latest advertising data if the local data version is not consistent with the server data version, and invoke the HTTP functional interface to obtain the latest advertising data from the server.
CN202111401356.2A 2021-11-24 2021-11-24 Communication method for advertising machine and advertising machine Active CN114125026B (en)

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Publication number Priority date Publication date Assignee Title
CN103945003A (en) * 2014-05-06 2014-07-23 北京邮电大学 Dynamic self-adapting method for connection of Web RTC (Real Time Communication) client
CN104333577A (en) * 2014-10-23 2015-02-04 张勇平 Message pushing system and method based on HTTP
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