CN113867610A - Game control method, device, computer equipment and storage medium - Google Patents

Game control method, device, computer equipment and storage medium Download PDF

Info

Publication number
CN113867610A
CN113867610A CN202110961708.3A CN202110961708A CN113867610A CN 113867610 A CN113867610 A CN 113867610A CN 202110961708 A CN202110961708 A CN 202110961708A CN 113867610 A CN113867610 A CN 113867610A
Authority
CN
China
Prior art keywords
game
user
smart watch
virtual key
game control
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Pending
Application number
CN202110961708.3A
Other languages
Chinese (zh)
Inventor
郑方
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Shenzhen Shimi Network Technology Co ltd
Original Assignee
Shenzhen Shimi Network Technology Co ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Shenzhen Shimi Network Technology Co ltd filed Critical Shenzhen Shimi Network Technology Co ltd
Priority to CN202110961708.3A priority Critical patent/CN113867610A/en
Priority to PCT/CN2021/119495 priority patent/WO2023019680A1/en
Publication of CN113867610A publication Critical patent/CN113867610A/en
Pending legal-status Critical Current

Links

Images

Classifications

    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/048Interaction techniques based on graphical user interfaces [GUI]
    • G06F3/0487Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser
    • G06F3/0488Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser using a touch-screen or digitiser, e.g. input of commands through traced gestures
    • G06F3/04886Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser using a touch-screen or digitiser, e.g. input of commands through traced gestures by partitioning the display area of the touch-screen or the surface of the digitising tablet into independently controllable areas, e.g. virtual keyboards or menus
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/214Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads
    • A63F13/2145Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads the surface being also a display device, e.g. touch screens

Landscapes

  • Engineering & Computer Science (AREA)
  • Human Computer Interaction (AREA)
  • Multimedia (AREA)
  • General Engineering & Computer Science (AREA)
  • Theoretical Computer Science (AREA)
  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • User Interface Of Digital Computer (AREA)

Abstract

The embodiment of the invention discloses a game control method, a game control device, computer equipment and a storage medium. The method comprises the following steps: defining a virtual key operation area and an operation mode on the intelligent watch; installing and starting a game application program; establishing connection with the smart watch; acquiring a touch feedback instruction from the smart watch; and presenting corresponding game content according to the touch feedback instruction. By implementing the method provided by the embodiment of the invention, the control of the terminal game can be realized by controlling the virtual keys on the smart watch, the size is small, the cost is low, and better experience can be provided for an operator.

Description

Game control method, device, computer equipment and storage medium
Technical Field
The invention relates to an intelligent terminal, in particular to a game control method, a game control device, a computer device and a storage medium.
Background
The traditional terminal game realizes the control of the game by virtual keys on a terminal and controlling the virtual keys on the terminal, while the touch control of a smart watch TP (touch screen) is generally only used for operating response and inching and sliding a screen in the watch, the touch control event is one-way operation and only effective for functions in the watch, and external terminal equipment such as a mobile phone, a tablet, a computer and the like cannot be controlled.
The existing terminal game operation mode needs to hold a terminal, along with the increase of the size of terminal equipment, better experience feeling can not be provided for an operator directly through virtual keys on a control terminal, and the existing mode of controlling a terminal game by a gamepad has the defects that the gamepad is large in size and high in unit price, and physical keys are not virtual keys.
Therefore, a new method is needed to be designed, the control of the terminal game is realized by controlling the virtual keys on the smart watch, the size is small, the cost is low, and better experience can be provided for an operator.
Disclosure of Invention
The invention aims to overcome the defects of the prior art and provides a game control method, a game control device, a computer device and a storage medium.
In order to achieve the purpose, the invention adopts the following technical scheme: the game control method comprises the following steps:
defining a virtual key operation area and an operation mode on the intelligent watch;
installing and starting a game application program;
establishing connection with the smart watch;
acquiring a touch feedback instruction from the smart watch;
and presenting corresponding game content according to the touch feedback instruction.
The further technical scheme is as follows: the virtual key operation area and the operation mode on the definition smart watch include:
designing a virtual key on the smart watch;
dividing a touch control induction area corresponding to the virtual key to form a virtual key operation area;
and defining a touch action event of the smart watch to form an operation mode.
The further technical scheme is as follows: establish with intelligent wrist-watch and be connected, include:
and establishing Bluetooth connection with the intelligent watch in a terminal Bluetooth searching mode.
The further technical scheme is as follows: the touch feedback instruction comprises feedback instructions corresponding to clicking, double clicking, long pressing and sliding.
The further technical scheme is as follows: after the corresponding game content is presented according to the touch feedback instruction, the method further includes:
collecting a user action sample;
and determining a game habit mode of the user according to the user action sample.
The further technical scheme is as follows: determining a game habit mode of the user according to the user action sample comprises the following steps:
determining action amplitude and frequency according to the user action sample;
and determining a game habit mode of the user through AI deep learning according to the action amplitude and the action frequency.
The further technical scheme is as follows: after determining the game habit mode of the user according to the user action sample, the method further comprises the following steps:
and updating the display interface of the game application program according to the game habit mode of the user.
The present invention also provides a game control apparatus comprising:
the definition unit is used for defining a virtual key operation area and an operation mode on the smart watch;
an installation unit for installing and starting a game application;
the connection unit is used for establishing connection with the intelligent watch;
the instruction acquisition unit is used for acquiring a touch feedback instruction from the smart watch;
and the presentation unit is used for presenting the corresponding game content according to the touch feedback instruction.
The invention also provides computer equipment which comprises a memory and a processor, wherein the memory is stored with a computer program, and the processor realizes the method when executing the computer program.
The invention also provides a storage medium storing a computer program which, when executed by a processor, is operable to carry out the method as described above.
Compared with the prior art, the invention has the beneficial effects that: according to the method, the corresponding application program is installed on the terminal by defining the virtual key operation area and the operation mode of the intelligent watch for controlling the game, the game content presented by the game application program is updated in real time through the touch feedback instruction generated by the operation of the intelligent watch, the control of the terminal game is realized by controlling the virtual keys on the intelligent watch, the game is controlled by the intelligent watch, the intelligent watch is small in size and low in cost, and better experience can be provided for an operator.
The invention is further described below with reference to the accompanying drawings and specific embodiments.
Drawings
In order to more clearly illustrate the technical solutions of the embodiments of the present invention, the drawings needed to be used in the description of the embodiments are briefly introduced below, and it is obvious that the drawings in the following description are some embodiments of the present invention, and it is obvious for those skilled in the art to obtain other drawings based on these drawings without creative efforts.
Fig. 1 is a schematic view of an application scenario of a game control method according to an embodiment of the present invention;
FIG. 2 is a flow chart of a game control method according to an embodiment of the present invention;
FIG. 3 is a sub-flowchart of a game control method according to an embodiment of the present invention;
fig. 4 is a first schematic view of a virtual key of a smart watch according to an embodiment of the present invention;
fig. 5 is a schematic diagram of a virtual key of the smart watch according to the embodiment of the present invention;
fig. 6 is a schematic diagram of a third virtual key of the smart watch according to the embodiment of the present invention;
fig. 7 is a schematic diagram of a virtual key of a smart watch according to an embodiment of the present invention;
FIG. 8 is a flowchart illustrating a game control method according to another embodiment of the present invention;
FIG. 9 is a sub-flowchart of a game control method according to another embodiment of the present invention;
FIG. 10 is a schematic block diagram of a game control apparatus provided in an embodiment of the present invention;
fig. 11 is a schematic block diagram of a definition unit of a game control apparatus according to an embodiment of the present invention;
FIG. 12 is a schematic block diagram of a game control apparatus according to another embodiment of the present invention;
fig. 13 is a schematic block diagram of a mode determining unit of a game control apparatus according to another embodiment of the present invention;
FIG. 14 is a schematic block diagram of a computer device provided by an embodiment of the present invention.
Detailed Description
The technical solutions in the embodiments of the present invention will be clearly and completely described below with reference to the drawings in the embodiments of the present invention, and it is obvious that the described embodiments are some, not all, embodiments of the present invention. All other embodiments, which can be derived by a person skilled in the art from the embodiments given herein without making any creative effort, shall fall within the protection scope of the present invention.
It will be understood that the terms "comprises" and/or "comprising," when used in this specification and the appended claims, specify the presence of stated features, integers, steps, operations, elements, and/or components, but do not preclude the presence or addition of one or more other features, integers, steps, operations, elements, components, and/or groups thereof.
It is also to be understood that the terminology used in the description of the invention herein is for the purpose of describing particular embodiments only and is not intended to be limiting of the invention. As used in the specification of the present invention and the appended claims, the singular forms "a," "an," and "the" are intended to include the plural forms as well, unless the context clearly indicates otherwise.
It should be further understood that the term "and/or" as used in this specification and the appended claims refers to and includes any and all possible combinations of one or more of the associated listed items.
Referring to fig. 1 and fig. 2, fig. 1 is a schematic view of an application scenario of a game control method according to an embodiment of the present invention. Fig. 2 is a schematic flow chart of a game control method according to an embodiment of the present invention. The game control method is applied to the terminal, the terminal and the intelligent watch perform data interaction, relevant protocols are formulated, the touch events are sampled at a faster sampling rate, and bidirectional real-time communication between the intelligent watch and the terminal is achieved at a faster communication rate (50/100Hz) by adopting measures such as low-power Bluetooth BLE5.2 and the like. Through designing various UI virtual key interfaces and dividing touch sensing areas, watch touch action events are identified, play functions of various games are defined, the operation on a mobile phone, a tablet and a computer is controlled through watch TP touch, a mobile phone screen can be controlled, a game can be controlled, and even all operations authorized related to the mobile phone can be controlled.
Fig. 2 is a schematic flow chart of a game control method according to an embodiment of the present invention. As shown in fig. 2, the method includes the following steps S110 to S150.
And S110, defining a virtual key operation area and an operation mode on the smart watch.
In this embodiment, the virtual key operation area refers to an area for operating a virtual key on the smart watch; the operation modes comprise TP touch modes such as single click, double click, long press, sliding and the like.
In an embodiment, referring to fig. 3, the step S110 may include steps S111 to S113.
And S111, designing virtual keys on the smart watch.
In this embodiment, as shown in fig. 4 to 7, different virtual keys are provided to implement different control modes for the game.
S112, dividing the touch sensing area corresponding to the virtual key to form a virtual key operation area;
and S113, defining a touch action event of the intelligent watch to form an operation mode.
The operation area and the operation mode of the virtual key are defined through software, touch feedback of a user is performed through the capacitive touch screen, and finally the operation corresponding to the game is determined.
The intelligent watch is positioned into a game handle, a keyboard, a mouse and a shortcut key, the mobile phone, the tablet and the computer are positioned into a game screen, and meanwhile, the mobile phone, the tablet and the computer screen can be projected to a television or a large-sized display, so that various types of game experiences are greatly improved, multi-player games including local or remote games can be supported, the entertainment of the games and the participation experience of a group are greatly improved, and the social fusion degree and the interactivity are enhanced.
And S120, installing and starting the game application program.
And S130, establishing connection with the intelligent watch.
Specifically, a Bluetooth connection is established with the smart watch in a terminal Bluetooth searching mode.
In this embodiment, first, a corresponding game application program is installed on the terminal, the game application program is started, and then the terminal is connected with the smart watch, so that the game application program of the terminal can be controlled by controlling the smart watch.
Installation, start the recreation APP back that the terminal corresponds, through terminal bluetooth search and connect intelligent wrist-watch, start subsidiary relevant software program of terminal APP or recreation, bluetooth communication carries out two-way real-time quick communication with the terminal promptly, can use the virtual button of intelligent wrist-watch to control the various operations of recreation, and the terminal also can real time control intelligent wrist-watch simultaneously. The virtual keys can identify operations such as single click, double click, long press, sliding and the like, and meet the operation requirements of most games.
And S140, acquiring a touch feedback instruction from the smart watch.
In this embodiment, the touch feedback instruction includes feedback instructions corresponding to a single click, a double click, a long press, and a slide.
And S150, presenting corresponding game content according to the touch feedback instruction.
Different touch modes, namely operation modes, of the intelligent watch have corresponding instructions, when a user touches the intelligent watch, the intelligent watch generates corresponding touch feedback instructions and uploads the touch feedback instructions to the terminal, and therefore the terminal can update the content presented by the game application program in time according to the touch feedback instructions.
The game application program can be used for single game and can also be used for networking battle through a game hall in the APP, and the user A and the user B can be remotely battle in a virtual key game control mode in an online mode at any time and any place in different places when both the user A and the user B have Bluetooth wearable devices, namely the intelligent watch and the application connection state.
The user has Bluetooth wearable equipment, namely a smart watch, and is connected with a mobile phone APP; the user is in the effective distance of bluetooth equipment, start APP's recreation, bluetooth wearing equipment gets into virtual key interface, the user is through clicking, long press, it controls the recreation to slide, body sense gesture etc., can release the recreation and attract greatly if click, long press the direction removal that can control the recreation role, the slip can switch the skill option, it can throw the stage property to rock the arm, except can one-man recreation, can also pass through the recreation hall in the APP, network fight, A user and B user are under the state that all has bluetooth wearing equipment and application connection, can the long-range fight of strange land anytime and anywhere online through virtual key recreation control mode.
According to the game control method, the corresponding application program is installed on the terminal by defining the virtual key operation area and the operation mode of the intelligent watch for controlling the game, the game content presented by the game application program is updated in real time through the touch feedback instruction generated by the operation of the intelligent watch, the control of the terminal game is realized by controlling the virtual keys on the intelligent watch, the game is controlled by the intelligent watch, the intelligent watch is small in size and low in cost, and better experience can be provided for an operator.
Fig. 8 is a flowchart illustrating a game control method according to another embodiment of the present invention. As shown in fig. 8, the game control method of the present embodiment includes steps S210 to S280. Steps S210 to S250 are similar to steps S110 to S150 in the above embodiments, and are not described herein again. The added steps S260-S280 in this embodiment are described in detail below.
And S260, collecting a user action sample.
In this embodiment, the user action sample refers to action record content formed by a user operating a virtual key of the smart watch.
And S270, determining a game habit mode of the user according to the user action sample.
In this embodiment, the user game habit pattern refers to an action when the user controls the game.
In an embodiment, referring to fig. 9, the step S270 may include steps S271 to S272.
S271, determining action amplitude and frequency according to the user action sample;
and S272, determining a game habit mode of the user through AI deep learning according to the action amplitude and the action frequency.
And S280, updating a display interface of the game application program according to the game habit mode of the user.
Besides functions of detecting movement, health, positioning, conversation and the like, the intelligent watch can control games and control a mobile phone, a tablet and a computer, and meanwhile, the portability of the intelligent watch is different from that of a traditional large-scale gamepad, so that the intelligent watch is more portable in size, is easier to connect with a mobile phone anytime and anywhere to experience a host game, and is further recreational.
Through background data observation in the last half year, the user collects the action sample of the user when playing the game, the action amplitude and frequency can be confirmed, so that the most used action of the user is obtained, whether the action is standard or not is judged, and the action standard is continuously adjusted to the mode used by the user through AI deep learning.
At the BI (Business Intelligence) level, the action and the operation mode which are used most frequently can be obtained in all games, so that the favorite games of the user can be found and expanded, the operation of the action is customized for the user in the subsequent operation, the game target of the healthy movement is specified for the user, and the game is customized according to reasonable action and operation.
Fig. 10 is a schematic block diagram of a game control device 300 according to an embodiment of the present invention. As shown in fig. 10, the present invention also provides a game control device 300 corresponding to the above game control method. The game control apparatus 300 includes means for executing the game control method, and may be configured in a desktop computer, a tablet computer, a laptop computer, or the like. Specifically, referring to fig. 10, the game control apparatus 300 includes a definition unit 301, an installation unit 302, a connection unit 303, an instruction obtaining unit 304, and a presentation unit 305.
A defining unit 301, configured to define a virtual key operation area and an operation mode on the smart watch; an installation unit 302 for installing and starting a game application; a connection unit 303, configured to establish a connection with the smart watch; an instruction obtaining unit 304, configured to obtain a touch feedback instruction from the smart watch; and a presentation unit 305, configured to present corresponding game content according to the touch feedback instruction.
In one embodiment, as shown in fig. 11, the definition unit 301 includes a design subunit 3011, a partition subunit 3012, and an event definition subunit 3013.
A design subunit 3011, configured to design virtual keys on a smart watch; a dividing unit 3012, configured to divide a touch sensing area corresponding to the virtual key to form a virtual key operation area; the event definition subunit 3013 is configured to define a smart watch touch event to form an operation mode.
In an embodiment, the connection unit 303 is configured to establish a bluetooth connection with the smart watch by means of a terminal bluetooth search.
Fig. 12 is a schematic block diagram of a game control apparatus 300 according to another embodiment of the present invention. As shown in fig. 12, the game control apparatus 300 of the present embodiment is the above embodiment, and is added with a sample acquisition unit 306, a mode determination unit 307, and an interface presentation unit 308.
A sample collection unit 306, configured to collect a user action sample; a mode determining unit 307, configured to determine a game habit mode of the user according to the user action sample; and the interface presentation unit 308 is configured to update the display interface of the game application according to the game habit of the user.
In one embodiment, referring to fig. 13, the mode determination unit 307 includes a frequency determination subunit 3071 and a habit determination subunit 3072.
A frequency determining subunit 3071, configured to determine an action amplitude and a frequency according to the user action sample; and a habit determining subunit 3072, configured to determine a game habit pattern of the user through AI deep learning according to the action amplitude and frequency.
It should be noted that, as can be clearly understood by those skilled in the art, the specific implementation processes of the game control apparatus 300 and the units may refer to the corresponding descriptions in the foregoing method embodiments, and for convenience and brevity of description, no further description is provided herein.
The game control apparatus 300 described above may be implemented in the form of a computer program that can be run on a computer device as shown in fig. 14.
Referring to fig. 14, fig. 14 is a schematic block diagram of a computer device according to an embodiment of the present application. The computer device 500 may be a terminal, wherein the terminal may be an electronic device with a communication function, such as a smart phone, a tablet computer, a notebook computer, a desktop computer, a personal digital assistant, and a wearable device.
Referring to fig. 14, the computer device 500 includes a processor 502, memory, and a network interface 505 connected by a system bus 501, where the memory may include a non-volatile storage medium 503 and an internal memory 504.
The non-volatile storage medium 503 may store an operating system 5031 and a computer program 5032. The computer programs 5032 include program instructions that, when executed, cause the processor 502 to perform a game control method.
The processor 502 is used to provide computing and control capabilities to support the operation of the overall computer device 500.
The internal memory 504 provides an environment for running the computer program 5032 in the non-volatile storage medium 503, and when the computer program 5032 is executed by the processor 502, the processor 502 may be caused to execute a game control method.
The network interface 505 is used for network communication with other devices. Those skilled in the art will appreciate that the configuration shown in fig. 14 is a block diagram of only a portion of the configuration associated with the present application and does not constitute a limitation of the computer device 500 to which the present application is applied, and that a particular computer device 500 may include more or less components than those shown, or combine certain components, or have a different arrangement of components.
Wherein the processor 502 is configured to run the computer program 5032 stored in the memory to implement the following steps:
defining a virtual key operation area and an operation mode on the intelligent watch; installing and starting a game application program; establishing connection with the smart watch; acquiring a touch feedback instruction from the smart watch; and presenting corresponding game content according to the touch feedback instruction.
The touch feedback instruction comprises feedback instructions corresponding to clicking, double clicking, long pressing and sliding.
In an embodiment, when the processor 502 implements the step of defining the virtual key operation area and the operation mode on the smart watch, the following steps are specifically implemented:
designing a virtual key on the smart watch; dividing a touch control induction area corresponding to the virtual key to form a virtual key operation area; and defining a touch action event of the smart watch to form an operation mode.
In an embodiment, when implementing the step of establishing a connection with the smart watch, the processor 502 specifically implements the following steps:
and establishing Bluetooth connection with the intelligent watch in a terminal Bluetooth searching mode.
In an embodiment, after the step of presenting the corresponding game content according to the touch feedback instruction is implemented, the processor 502 further implements the following steps:
collecting a user action sample; and determining a game habit mode of the user according to the user action sample.
In an embodiment, when the step of determining the game habit of the user according to the user action sample is implemented by the processor 502, the following steps are specifically implemented:
determining action amplitude and frequency according to the user action sample; and determining a game habit mode of the user through AI deep learning according to the action amplitude and the action frequency.
In one embodiment, after the step of determining the game habit of the user according to the user action sample is implemented, the processor 502 further implements the following steps:
and updating the display interface of the game application program according to the game habit mode of the user.
It should be understood that, in the embodiment of the present Application, the Processor 502 may be a Central Processing Unit (CPU), and the Processor 502 may also be other general-purpose processors, Digital Signal Processors (DSPs), Application Specific Integrated Circuits (ASICs), Field Programmable Gate Arrays (FPGAs) or other Programmable logic devices, discrete Gate or transistor logic devices, discrete hardware components, and the like. Wherein a general purpose processor may be a microprocessor or the processor may be any conventional processor or the like.
It will be understood by those skilled in the art that all or part of the flow of the method implementing the above embodiments may be implemented by a computer program instructing associated hardware. The computer program includes program instructions, and the computer program may be stored in a storage medium, which is a computer-readable storage medium. The program instructions are executed by at least one processor in the computer system to implement the flow steps of the embodiments of the method described above.
Accordingly, the present invention also provides a storage medium. The storage medium may be a computer-readable storage medium. The storage medium stores a computer program, wherein the computer program, when executed by a processor, causes the processor to perform the steps of:
defining a virtual key operation area and an operation mode on the intelligent watch; installing and starting a game application program; establishing connection with the smart watch; acquiring a touch feedback instruction from the smart watch; and presenting corresponding game content according to the touch feedback instruction.
The touch feedback instruction comprises feedback instructions corresponding to clicking, double clicking, long pressing and sliding.
In an embodiment, when the processor executes the computer program to implement the step of defining the virtual key operation region and the operation mode on the smart watch, the following steps are specifically implemented:
designing a virtual key on the smart watch; dividing a touch control induction area corresponding to the virtual key to form a virtual key operation area; and defining a touch action event of the smart watch to form an operation mode.
In an embodiment, when the processor executes the computer program to implement the step of establishing a connection with the smart watch, the following steps are specifically implemented:
and establishing Bluetooth connection with the intelligent watch in a terminal Bluetooth searching mode.
In an embodiment, after the step of implementing the presentation of the corresponding game content according to the touch feedback instruction by the processor executing the computer program, the following steps are also implemented:
collecting a user action sample; and determining a game habit mode of the user according to the user action sample.
In an embodiment, when the processor executes the computer program to implement the step of determining a game habit of the user according to the user action sample, the processor specifically implements the following steps:
determining action amplitude and frequency according to the user action sample; and determining a game habit mode of the user through AI deep learning according to the action amplitude and the action frequency.
In one embodiment, after the step of determining a game habit of the user according to the user action sample is implemented by the processor executing the computer program, the following steps are further implemented:
and updating the display interface of the game application program according to the game habit mode of the user.
The storage medium may be a usb disk, a removable hard disk, a Read-Only Memory (ROM), a magnetic disk, or an optical disk, which can store various computer readable storage media.
Those of ordinary skill in the art will appreciate that the elements and algorithm steps of the examples described in connection with the embodiments disclosed herein may be embodied in electronic hardware, computer software, or combinations of both, and that the components and steps of the examples have been described in a functional general in the foregoing description for the purpose of illustrating clearly the interchangeability of hardware and software. Whether such functionality is implemented as hardware or software depends upon the particular application and design constraints imposed on the implementation. Skilled artisans may implement the described functionality in varying ways for each particular application, but such implementation decisions should not be interpreted as causing a departure from the scope of the present invention.
In the embodiments provided in the present invention, it should be understood that the disclosed apparatus and method may be implemented in other ways. For example, the above-described apparatus embodiments are merely illustrative. For example, the division of each unit is only one logic function division, and there may be another division manner in actual implementation. For example, various elements or components may be combined or may be integrated into another system, or some features may be omitted, or not implemented.
The steps in the method of the embodiment of the invention can be sequentially adjusted, combined and deleted according to actual needs. The units in the device of the embodiment of the invention can be merged, divided and deleted according to actual needs. In addition, functional units in the embodiments of the present invention may be integrated into one processing unit, or each unit may exist alone physically, or two or more units are integrated into one unit.
The integrated unit, if implemented in the form of a software functional unit and sold or used as a stand-alone product, may be stored in a storage medium. Based on such understanding, the technical solution of the present invention essentially or partially contributes to the prior art, or all or part of the technical solution can be embodied in the form of a software product, which is stored in a storage medium and includes instructions for causing a computer device (which may be a personal computer, a terminal, or a network device) to execute all or part of the steps of the method according to the embodiments of the present invention.
While the invention has been described with reference to specific embodiments, the invention is not limited thereto, and various equivalent modifications and substitutions can be easily made by those skilled in the art within the technical scope of the invention. Therefore, the protection scope of the present invention shall be subject to the protection scope of the claims.

Claims (10)

1. A game control method, comprising:
defining a virtual key operation area and an operation mode on the intelligent watch;
installing and starting a game application program;
establishing connection with the smart watch;
acquiring a touch feedback instruction from the smart watch;
and presenting corresponding game content according to the touch feedback instruction.
2. The method of claim 1, wherein the defining the virtual key operation region and the operation mode on the smart watch comprises:
designing a virtual key on the smart watch;
dividing a touch control induction area corresponding to the virtual key to form a virtual key operation area;
and defining a touch action event of the smart watch to form an operation mode.
3. The game control method of claim 1, wherein establishing the connection with the smart watch comprises:
and establishing Bluetooth connection with the intelligent watch in a terminal Bluetooth searching mode.
4. The game control method of claim 1, wherein the touch feedback instructions comprise feedback instructions corresponding to a single click, a double click, a long press, and a swipe.
5. The game control method according to claim 1, further comprising, after the presenting the corresponding game content according to the touch feedback instruction:
collecting a user action sample;
and determining a game habit mode of the user according to the user action sample.
6. The method of claim 5, wherein determining a user game habit pattern based on the user action pattern comprises:
determining action amplitude and frequency according to the user action sample;
and determining a game habit mode of the user through AI deep learning according to the action amplitude and the action frequency.
7. The method of claim 6, wherein after determining the user game habit pattern based on the user action pattern, further comprising:
and updating the display interface of the game application program according to the game habit mode of the user.
8. A game control device, comprising:
the definition unit is used for defining a virtual key operation area and an operation mode on the smart watch;
an installation unit for installing and starting a game application;
the connection unit is used for establishing connection with the intelligent watch;
the instruction acquisition unit is used for acquiring a touch feedback instruction from the smart watch;
and the presentation unit is used for presenting the corresponding game content according to the touch feedback instruction.
9. A computer device, characterized in that the computer device comprises a memory, on which a computer program is stored, and a processor, which when executing the computer program implements the method according to any of claims 1 to 7.
10. A storage medium, characterized in that the storage medium stores a computer program which, when executed by a processor, implements the method according to any one of claims 1 to 7.
CN202110961708.3A 2021-08-20 2021-08-20 Game control method, device, computer equipment and storage medium Pending CN113867610A (en)

Priority Applications (2)

Application Number Priority Date Filing Date Title
CN202110961708.3A CN113867610A (en) 2021-08-20 2021-08-20 Game control method, device, computer equipment and storage medium
PCT/CN2021/119495 WO2023019680A1 (en) 2021-08-20 2021-09-22 Game control method and apparatus, computer device and storage medium

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
CN202110961708.3A CN113867610A (en) 2021-08-20 2021-08-20 Game control method, device, computer equipment and storage medium

Publications (1)

Publication Number Publication Date
CN113867610A true CN113867610A (en) 2021-12-31

Family

ID=78988042

Family Applications (1)

Application Number Title Priority Date Filing Date
CN202110961708.3A Pending CN113867610A (en) 2021-08-20 2021-08-20 Game control method, device, computer equipment and storage medium

Country Status (2)

Country Link
CN (1) CN113867610A (en)
WO (1) WO2023019680A1 (en)

Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN114885195A (en) * 2022-05-06 2022-08-09 李福荣 Method and system for controlling television game by mobile phone

Family Cites Families (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
EP4280040A3 (en) * 2016-03-28 2024-05-22 Apple Inc. Multifunction device control of another electronic device
CN106325735A (en) * 2016-07-19 2017-01-11 钟林 Method and device for operating video games by bearing gesture touch
CN108815844B (en) * 2018-05-30 2021-12-14 努比亚技术有限公司 Mobile terminal, game control method thereof, electronic device and storage medium
CN111388991B (en) * 2020-03-12 2023-12-01 安徽艺像网络科技有限公司 Game interaction method based on multi-point touch control

Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN114885195A (en) * 2022-05-06 2022-08-09 李福荣 Method and system for controlling television game by mobile phone

Also Published As

Publication number Publication date
WO2023019680A1 (en) 2023-02-23

Similar Documents

Publication Publication Date Title
WO2018103516A1 (en) Method of acquiring virtual resource of virtual object, and client
US11290543B2 (en) Scene switching method based on mobile terminal
WO2020134059A1 (en) Information processing method and apparatus, storage medium, and electronic device
US10159902B2 (en) Method and system for providing game ranking information
CA3008943C (en) Graphical user interface for a gaming system
CN113082712B (en) Virtual character control method, device, computer equipment and storage medium
WO2019014859A1 (en) Multi-task operation method and electronic device
WO2018076380A1 (en) Electronic device, and method for generating video thumbnail in electronic device
CN111840988B (en) Game skill triggering method, game skill triggering device, game client and medium
CN107019909A (en) Information processing method, device, electronic equipment and computer-readable recording medium
CN109865285B (en) Information processing method and device in game and computer storage medium
CN112162665A (en) Operation method and device
CN106648397B (en) A kind of the game operation record processing method and system of mobile terminal
WO2015055014A1 (en) Description METHOD AND SYSTEM FOR PROVIDING GAME RANKING INFORMATION
CN110772789A (en) Method and device for controlling skill in game, storage medium and terminal equipment
CN108153475B (en) Object position switching method and mobile terminal
CN113867610A (en) Game control method, device, computer equipment and storage medium
CN106984044B (en) Method and equipment for starting preset process
CN106339088B (en) Method for detecting motion state of equipment, handheld mobile terminal and wearable equipment
CN111818371B (en) Interactive video management method and related device
CN104461043A (en) Input mode switching method, input mode switching device and electronic device with touchable keyboard
CN113926186A (en) Method and device for selecting virtual object in game and touch terminal
CN112732392A (en) Operation control method and device for application program
JP2020058667A (en) Game program, method, and information processing device
CN109758768B (en) Construction method and device of virtual resource collection building, storage medium and terminal

Legal Events

Date Code Title Description
PB01 Publication
PB01 Publication
SE01 Entry into force of request for substantive examination
SE01 Entry into force of request for substantive examination