CN113546413A - Method and device for playing open scene, computer readable storage medium and computer equipment - Google Patents

Method and device for playing open scene, computer readable storage medium and computer equipment Download PDF

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Publication number
CN113546413A
CN113546413A CN202110869439.8A CN202110869439A CN113546413A CN 113546413 A CN113546413 A CN 113546413A CN 202110869439 A CN202110869439 A CN 202110869439A CN 113546413 A CN113546413 A CN 113546413A
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China
Prior art keywords
game
scene
open
shot
playing
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CN202110869439.8A
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CN113546413B (en
Inventor
郝亭翰
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Netease Hangzhou Network Co Ltd
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Netease Hangzhou Network Co Ltd
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/52Controlling the output signals based on the game progress involving aspects of the displayed game scene
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/214Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads
    • A63F13/2145Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads the surface being also a display device, e.g. touch screens
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/30Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
    • A63F2300/308Details of the user interface
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/66Methods for processing data by generating or executing the game program for rendering three dimensional images

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Human Computer Interaction (AREA)
  • Processing Or Creating Images (AREA)

Abstract

The embodiment of the application discloses a method and a device for playing an open scene, a computer readable storage medium and computer equipment. The method comprises the following steps: responding that a virtual object corresponding to a first game account number enters a current checkpoint for the non-first time, and acquiring a starting lens library of the current checkpoint, wherein the starting lens library comprises at least one starting lens manufactured according to the current checkpoint; and selecting a play mode corresponding to the characteristics of the scenes required to be displayed according to the characteristics of the scenes required to be displayed by the open-scene of the current level to play at least one open-scene corresponding to the characteristics of the scenes required to be displayed by the open-scene of the current level in the open-scene library. The technical scheme that this application provided helps the cognition degree of player to the recreation to help promoting player's game skill, can promote player's gaming experience equally.

Description

Method and device for playing open scene, computer readable storage medium and computer equipment
Technical Field
The present application relates to the field of computer technologies, and in particular, to the field of electronic games, and in particular, to a method and an apparatus for playing an open shot, a computer-readable storage medium, and a computer device.
Background
In a large electronic game, conversion among different level scenes is often involved, and a section of open shot animation is played to a player when a certain scene is entered, so that the immersion and play awareness of the player on the level map are increased. However, when playing the shot in the prior art, the shot is displayed as the same shot in any mode, so that the player feels boring, and especially the old player cannot skip the stage when wanting to skip the stage with strong repetition sense.
Disclosure of Invention
The embodiment of the application provides a method and a device for playing an open scene, a computer readable storage medium and computer equipment, so as to improve the experience of game players.
The embodiment of the application provides a method for playing an opening shot, a graphical user interface corresponding to a first game account is provided through terminal equipment, a game comprises a game scene and a virtual object located in the game scene and corresponding to the first game account, and the method comprises the following steps:
responding that a virtual object corresponding to the first game account number enters a current level for a non-first time, and acquiring a starting lens library of the current level, wherein the starting lens library comprises at least one starting lens manufactured according to the current level;
and selecting a playing mode corresponding to the characteristics of the scene required to be displayed according to the characteristics of the scene required to be displayed of the opening shot of the current checkpoint to play at least one opening shot corresponding to the characteristics of the scene required to be displayed of the opening shot of the current checkpoint in the opening shot library.
Optionally, the open-field lens is manufactured as follows: inputting the picture of the game to which the current checkpoint belongs into an open scene segmentation model; performing feature extraction on the video frame of the game by adopting a sliding window through the opening lens segmentation model; and according to the result of the feature extraction, splitting the scene of the game to which the current level belongs.
Optionally, the selecting, according to the feature of the scene that the scene of the current customs clearance needs to be presented, a play mode corresponding to the feature of the scene that needs to be presented to play at least one of the scene opening library that corresponds to the feature of the scene that needs to be presented by the scene of the current customs clearance includes: if the scene required to be displayed by the scene opening lens of the current checkpoint is a common scene, acquiring labels of a plurality of segments of the scene opening lens; and randomly playing the plurality of segments of the open scene according to the labels of the plurality of segments.
Optionally, the selecting, according to the feature of the scene that the scene of the current customs clearance needs to be presented, a play mode corresponding to the feature of the scene that needs to be presented to play at least one of the scene opening library that corresponds to the feature of the scene that needs to be presented by the scene of the current customs clearance includes: if the scene required to be displayed by the opening shot of the current checkpoint is a large scene, acquiring at least two opening shots; and continuously playing the at least two open shots.
Optionally, the selecting, according to the feature of the scene that the scene of the current customs clearance needs to be presented, a play mode corresponding to the feature of the scene that needs to be presented to play at least one of the scene opening library that corresponds to the feature of the scene that needs to be presented by the scene of the current customs clearance includes: if the scene required to be displayed by the opening lens of the current checkpoint is a game match mode, acquiring at least one opening lens of the game match mode corresponding to the current match in the opening lens library; and determining a play mode according to the game-play mode corresponding to the current game play to play at least one cut scene of the game-play mode corresponding to the current game play.
Optionally, the selecting, according to the feature of the scene that the scene of the current customs clearance needs to be presented, a play mode corresponding to the feature of the scene that needs to be presented to play at least one of the scene opening library that corresponds to the feature of the scene that needs to be presented by the scene of the current customs clearance includes: if the scene required to be displayed by the scene cut of the current level is a game match mode, acquiring a scene library of the current level and a behavior library of the current level; and playing by taking a scene picture corresponding to the game play-matching mode as the opening shot according to the game play-matching mode, the scene library of the current level and the behavior library of the current level.
Optionally, the scene picture corresponding to the game match mode is produced as follows: extracting a multi-frame game representative picture from the picture of the game to which the current level belongs; identifying game data of a game role in each frame of game representative picture, wherein the game data comprises position information of the game role in a game scene and game opponent information of the game role; calculating a confrontation parameter of each frame of game representative picture based on the number of game characters in the game scene and the distance between the game characters when the game confrontation parties confront, wherein the confrontation parameter represents the confrontation intensity of each game confrontation party in each frame of game representative picture; and based on the confrontation parameters of each frame of game representative picture, editing a target game segment from the picture of the game to which the current level belongs as a scene picture corresponding to the game playing mode.
Optionally, the scene picture corresponding to the game match mode is produced as follows: configuring a slide rail and a corresponding virtual camera in the scene of the game to which the current level belongs; and placing the scene corresponding to the game match mode shot by the virtual camera in a lens track.
The embodiment of the present application further provides a device for playing an opening shot, which provides a graphical user interface corresponding to a first game account through a terminal device, where a game includes a game scene and a virtual object located in the game scene and corresponding to the first game account, and the device includes:
the acquisition module is used for responding that the virtual object corresponding to the first game account number enters the current checkpoint for the non-first time and acquiring a scene opening lens library of the current checkpoint, wherein the scene opening lens library comprises at least one scene opening lens manufactured according to the current checkpoint;
and the playing module is used for selecting a playing mode corresponding to the characteristics of the scene required to be displayed according to the characteristics of the scene required to be displayed by the opening lens of the current checkpoint to play at least one opening lens corresponding to the characteristics of the scene required to be displayed by the opening lens of the current checkpoint in the opening lens library.
An embodiment of the present application further provides a computer-readable storage medium, where a computer program is stored, where the computer program is suitable for being loaded by a processor to perform the steps in the method for playing open shots described in any of the above embodiments.
An embodiment of the present application further provides a computer device, where the computer device includes a memory and a processor, where the memory stores a computer program, and the processor executes, by calling the computer program stored in the memory, the steps in the method for playing open shots according to any of the above embodiments.
According to the technical scheme provided by the embodiment of the application, the virtual object corresponding to the first game account number enters the current level for the non-first time, the opening shot library of the current level is obtained, and according to the characteristics of the scene required to be shown by the opening shot of the current level, the playing mode corresponding to the characteristics of the scene required to be shown is selected to play at least one opening shot corresponding to the characteristics of the scene required to be shown by the opening shot of the current level in the opening shot library, so that a player who needs to show the scene required to be shown by the opening shot of the current level cannot feel boring when the virtual object corresponding to the first game account number enters the same level for multiple times, the game experience is improved, the cognition of the player on the game is facilitated, the game skill of the player is improved, and the game experience of the player can be improved.
Drawings
In order to more clearly illustrate the technical solutions in the embodiments of the present application, the drawings needed to be used in the description of the embodiments are briefly introduced below, and it is obvious that the drawings in the following description are only some embodiments of the present application, and it is obvious for those skilled in the art to obtain other drawings based on these drawings without creative efforts.
Fig. 1 is a system schematic diagram of an apparatus for playing an open-field lens according to an embodiment of the present application.
Fig. 2 is a schematic flowchart of a method for playing an open shot according to an embodiment of the present application.
Fig. 3 is a schematic diagram illustrating a large scene displayed by using a continuous and subdivided second open-field shot according to an embodiment of the present application.
Fig. 4 is a schematic structural diagram of an apparatus for playing an open-field lens according to an embodiment of the present application.
FIG. 5 is a schematic structural diagram of a computer device provided in an embodiment of the present application;
fig. 6 is a schematic view of a configuration interface for configuring multiple segments of an opening shot for the same checkpoint map according to an embodiment of the present application;
FIG. 7 is a schematic view of a configuration interface for configuring a plurality of segments included in a cut scene for a game match mode according to an embodiment of the present disclosure;
fig. 8 is a schematic view of a configuration interface for labeling clips included in an open field lens according to an embodiment of the present disclosure;
fig. 9 is a schematic configuration interface diagram of a configuration slide rail and a corresponding virtual camera provided in an embodiment of the present application.
Detailed Description
The technical solutions in the embodiments of the present application will be clearly and completely described below with reference to the drawings in the embodiments of the present application, and it is obvious that the described embodiments are only a part of the embodiments of the present application, and not all of the embodiments. All other embodiments, which can be derived by a person skilled in the art from the embodiments given herein without making any creative effort, shall fall within the protection scope of the present application.
The embodiment of the application provides a method and a device for playing an open scene, a storage medium and computer equipment. Specifically, the method for playing open shots in the embodiment of the present application may be executed by a computer device, where the computer device may be a terminal or a server and other devices. The terminal may be a terminal device such as a smart phone, a tablet Computer, a notebook Computer, a touch screen, a game machine, a Personal Computer (PC), a Personal Digital Assistant (PDA), and the like, and the terminal device may further include a client, where the client may be a game application client, a browser client carrying a game program, or an instant messaging client, and the like. The server may be an independent physical server, a server cluster or a distributed system formed by a plurality of physical servers, or a cloud server providing basic cloud computing services such as cloud service, a cloud database, cloud computing, a cloud function, cloud storage, network service, cloud communication, middleware service, domain name service, security service, CDN, and a big data and artificial intelligence platform.
For example, when the method for playing open shots is operated on a terminal, a game application program is stored in the terminal device and is used for presenting virtual scenes in a game picture. The terminal device is used for interacting with a user through a graphical user interface, for example, downloading and installing a game application program through the terminal device and running the game application program. The manner in which the terminal device provides the graphical user interface to the user may include a variety of ways, for example, the graphical user interface may be rendered for display on a display screen of the terminal device or presented by holographic projection. For example, the terminal device may include a touch display screen for presenting a graphical user interface including a game screen and receiving operation instructions generated by a user acting on the graphical user interface, and a processor for executing the game, generating the graphical user interface, responding to the operation instructions, and controlling display of the graphical user interface on the touch display screen.
For example, when the method for playing open shots runs on a server, the method can be a cloud game. Cloud gaming refers to a gaming regime based on cloud computing. In the running mode of the cloud game, the running main body of the game application program and the game picture presenting main body are separated, and the storage and the running of the method for playing the open shot are finished on the cloud game server. The game screen presentation is performed at a cloud game client, which is mainly used for receiving and sending game data and presenting the game screen, for example, the cloud game client may be a display device with a data transmission function near a user side, such as a mobile terminal, a television, a computer, a palm computer, a personal digital assistant, and the like, but a terminal device for performing game data processing is a cloud game server at the cloud end. When a game is played, a user operates the cloud game client to send an operation instruction to the cloud game server, the cloud game server runs the game according to the operation instruction, data such as game pictures and the like are encoded and compressed, the data are returned to the cloud game client through a network, and finally the data are decoded through the cloud game client and the game pictures are output.
Referring to fig. 1, fig. 1 is a system schematic diagram of an apparatus for playing an open-field lens according to an embodiment of the present disclosure. The system may include at least one terminal 1000, at least one server 2000, at least one database 3000, and a network 4000. The terminal 1000 held by the user can be connected to servers of different games through the network 4000. Terminal 1000 can be any device having computing hardware capable of supporting and executing a software product corresponding to a game. In addition, terminal 1000 can have one or more multi-touch sensitive screens for sensing and obtaining user input through touch or slide operations performed at multiple points on one or more touch sensitive display screens. In addition, when the system includes a plurality of terminals 1000, a plurality of servers 2000, and a plurality of networks 4000, different terminals 1000 may be connected to each other through different networks 4000 and through different servers 2000. The network 4000 may be a wireless network or a wired network, such as a Wireless Local Area Network (WLAN), a Local Area Network (LAN), a cellular network, a 2G network, a 3G network, a 4G network, a 5G network, and so on. In addition, different terminals 1000 may be connected to other terminals or a server using their own bluetooth network or hotspot network. For example, a plurality of users may be online through different terminals 1000 to be connected and synchronized with each other through a suitable network to support multiplayer games. In addition, the system may include a plurality of databases 3000, the plurality of databases 3000 being coupled to different servers 2000, and information related to the game environment may be continuously stored in the databases 3000 when different users play the multiplayer game online.
The embodiment of the application provides a method for playing open shots, which can be executed by a terminal or a server. The embodiment of the present application is described by taking an example in which a method for playing an open shot is executed by a terminal. The terminal comprises a touch display screen and a processor, wherein the touch display screen is used for presenting a graphical user interface and receiving an operation instruction generated by a user acting on the graphical user interface. When a user operates the graphical user interface through the touch display screen, the graphical user interface can control the local content of the terminal through responding to the received operation instruction, and can also control the content of the opposite-end server through responding to the received operation instruction. For example, the operation instruction generated by the user acting on the graphical user interface comprises an instruction for starting a game application, and the processor is configured to start the game application after receiving the instruction provided by the user for starting the game application. Further, the processor is configured to render and draw a graphical user interface associated with the game on the touch display screen. A touch display screen is a multi-touch sensitive screen capable of sensing a touch or slide operation performed at a plurality of points on the screen at the same time. The user uses a finger to perform touch operation on the graphical user interface, and when the graphical user interface detects the touch operation, different virtual objects in the graphical user interface of the game are controlled to perform actions corresponding to the touch operation. For example, the game may be any one of a leisure game, an action game, a role-playing game, a strategy game, a sports game, a game of chance, and the like. Wherein the game may include a virtual scene of the game drawn on a graphical user interface. Further, one or more virtual objects, such as virtual characters, controlled by the user (or player) may be included in the virtual scene of the game. Additionally, one or more obstacles, such as railings, ravines, walls, etc., may also be included in the virtual scene of the game to limit movement of the virtual objects, e.g., to limit movement of one or more objects to a particular area within the virtual scene. Optionally, the virtual scene of the game also includes one or more elements, such as skills, points, character health, energy, etc., to provide assistance to the player, provide virtual services, increase points related to player performance, etc. In addition, the graphical user interface may also present one or more indicators to provide instructional information to the player. For example, a game may include a player-controlled virtual object and one or more other virtual objects (such as enemy characters). In one embodiment, one or more other virtual objects are controlled by other players of the game. For example, one or more other virtual objects may be computer controlled, such as a robot using Artificial Intelligence (AI) algorithms, to implement a human-machine fight mode. For example, the virtual objects possess various skills or capabilities that the game player uses to achieve the goal. For example, the virtual object possesses one or more weapons, props, tools, etc. that may be used to eliminate other objects from the game. Such skills or capabilities may be activated by a player of the game using one of a plurality of preset touch operations with a touch display screen of the terminal. The processor may be configured to present a corresponding game screen in response to an operation instruction generated by a touch operation of a user.
Referring to fig. 2, a flowchart of a method for playing an open shot according to an embodiment of the present application is shown, where the method provides a graphical user interface corresponding to a first game account through a terminal device, and a game includes a game scene and a virtual object located in the game scene and corresponding to the first game account. The method illustrated in fig. 2 mainly includes step S201 and step S202, and is described in detail as follows:
step S201, responding to that the virtual object corresponding to the first game account number enters the current checkpoint for the non-first time, and acquiring a scene opening lens library of the current checkpoint, wherein the scene opening lens library comprises at least one scene opening lens manufactured according to the current checkpoint.
In the embodiment of the present application, various open shots may be prepared in advance and stored in the open shot library in the form of configuration files. The open shot library comprises at least one open shot manufactured according to the current level, each open shot of the open shot library is marked, and each of a plurality of segments contained in each open shot is labeled. As shown in fig. 8, this is a configuration interface for labeling clips included in an open field shot.
As an embodiment of the present application, the open shots stored in the open shot library are manufactured as follows: inputting the picture of the game to which the current checkpoint belongs into the open scene segmentation model; performing feature extraction on video frames of the game by adopting a sliding window through a field opening lens segmentation model; and according to the result of the feature extraction, splitting the scene of the game to which the current level belongs.
Step S202, according to the characteristics of the scenes required to be displayed by the open shots of the current checkpoint, selecting a play mode corresponding to the characteristics of the scenes required to be displayed to play at least one open shot corresponding to the characteristics of the scenes required to be displayed by the open shots of the current checkpoint in the open shot library.
In the embodiment of the present application, the characteristics of the scene required to be displayed by the opening shot of the current level may be according to, for example, the scene required to be displayed by the opening shot of the current level is a normal scene, or the scene required to be displayed by the opening shot of the current level is a large scene, or the scene required to be displayed by the opening shot of the current level is a game-to-game mode, and so on. When the playing mode corresponding to the characteristics of the scene required to be shown is selected to play the at least one opening shot corresponding to the characteristics of the scene required to be shown in the opening shot library according to the characteristics of the scene required to be shown by the opening shot of the current level, the cognition of the player to the game can be facilitated, and the game skill of the player can be promoted. As an embodiment of the present application, according to the feature of the scene that needs to be presented by the open shot of the current level, selecting the play mode corresponding to the feature of the scene that needs to be presented to play the at least one open shot in the open shot library that corresponds to the feature of the scene that needs to be presented by the open shot of the current level may be: if the scene required to be displayed by the open scene of the current checkpoint is a common scene, acquiring labels of a plurality of segments of the open scene; and randomly playing the plurality of segments of the open shot according to the labels of the plurality of segments. For example, by declaring a label for each of a plurality of clips of an open shot of a current level in a configuration table, a shot track randomly runs one clip at a time from each of n (n is a natural number greater than or equal to 2) given tracks, and thus, is combined into a timeline and the presentation of the open shot is performed. As shown in fig. 6, the configuration interface is a configuration interface for configuring a plurality of clips of the open shots for the same level map.
In the prior art, when an open scene needs to show a large scene, a common solution is to perform a large-angle conversion on the open scene in a short time. Although this approach can cover a larger area of the scene, the large, fast transition in the opening lens angle is very likely to give the gamer a 3D dizziness. To address this problem, as another embodiment of the present application, according to characteristics of a scene that needs to be presented by an open shot of a current level, selecting a play mode corresponding to the characteristics of the scene that needs to be presented to play at least one open shot in an open shot library that corresponds to the characteristics of the scene that needs to be presented by the open shot of the current level may be: if the scene required to be displayed by the opening shot of the current checkpoint is a large scene, acquiring at least two opening shots; and continuously playing at least two open shots. Because the open shots can be subdivided open shots, the scene space displayed each time is not very large, and the angle does not need to be converted, therefore, the large-scale scene is changed into the continuous open shots for displaying, and the 3D dizziness of the game players can be reduced or even eliminated. As shown in fig. 3, is an example of a large scene rendered using continuous, subdivided, open shots. It should be noted that, in the present embodiment, at least two open shots are continuously played, where each open shot may also be as in the foregoing embodiments, that is, multiple segments of the open shots are randomly played according to the labels of the multiple segments included in the open shots.
As another embodiment of the present application, according to the feature of the scene that needs to be presented by the open shot of the current level, selecting the play mode corresponding to the feature of the scene that needs to be presented to play the at least one open shot in the open shot library that corresponds to the feature of the scene that needs to be presented by the open shot of the current level may be: if the scene required to be displayed by the opening lens of the current barrier is a game match mode, acquiring at least one opening lens of the game match mode corresponding to the current match in the opening lens library; and determining a play mode according to the game-play mode corresponding to the current game play to play at least one cut scene of the game-play mode corresponding to the current game play. It should be noted that, in the embodiment of the present application, when at least one cut shot of the game match mode corresponding to the current match is obtained in the cut shot library, as described in the foregoing embodiment, the tags of the multiple segments of the at least one cut shot of the game match mode corresponding to the current match may be obtained, and when the play mode is determined according to the game match mode corresponding to the current match to play the at least one cut shot of the game match mode corresponding to the current match, the multiple segments of the cut shot may be randomly played according to the tags of the multiple segments. FIG. 7 illustrates a configuration interface for configuring a plurality of clips contained in a cut for a game play mode.
As another embodiment of the present application, according to the feature of the scene that needs to be presented by the open shot of the current level, selecting the play mode corresponding to the feature of the scene that needs to be presented to play the at least one open shot in the open shot library that corresponds to the feature of the scene that needs to be presented by the open shot of the current level may be: if the scene required to be displayed by the opening scene of the current level is a game match mode, acquiring a scene library of the current level and a behavior library of the current level; and playing the scene picture corresponding to the game play mode as the opening shot according to the game play mode, the scene library of the current level and the behavior library of the current level. Here, the scene library of the current level includes all scene information that may occur in the game scenario, where the scene information includes elements such as buildings, trees, sky, roads, and the like in the game, which are restored according to the requirements of the game scenario, and may also be a specific scene formed by combining the elements in different states, for example, the specific scene may be a character birth scene, when the starting scene is switched to the character birth scene, the sky element in the starting scene may be changed from a clear state to a thunderstorm join state, and the tree element in the starting scene may be changed from an upright state to a curved state. The specific scenario may also be a character death scenario, an entering area scenario, and an leaving area scenario, while the behavior library of the current level mainly includes all behavior information that may occur in the game scenario, and the behavior information may be actions according to elements in the game scenario, or actions of the game character controlled by the player, such as opening and closing behaviors of doors of a battle area, behavior of calling monsters, behavior of playing scenarios, and behavior of releasing skills, and the like. According to the scene library of the current level, the behavior library of the current level and the game-play mode, the scene picture corresponding to the game-play mode is used as the opening shot for playing. Taking the game match mode as an example of a double-point blasting mode of the current map, the opening shot of the game match mode consists of A, B point-wrapped two shots and emphasizes showing a battle area, and the opening shot of the dead fighting mode under the map consists of two shots showing a macro battle field and emphasizes showing a battle area; the shot of each area is randomly selected and combined by the multiple sub-shots to be presented, so that the freshness is improved, meanwhile, the combination with the playing method is highlighted, the cognition degree of a player to the game is facilitated, the game skill of the player is facilitated to be improved, and the game experience of the player can be improved.
As an embodiment of the present application, in the above embodiment, the scene picture corresponding to the game match mode is produced as follows: extracting a multi-frame game representative picture from the picture of the game to which the current level belongs; identifying game data of a game role in each frame of game representative picture, wherein the game data comprises position information of the game role in a game scene and game opponent information of the game role; calculating a confrontation parameter of each frame of game representative picture based on the number of game characters in the game scene and the distance between the game characters when the game confrontation parties confront, wherein the confrontation parameter represents the confrontation intensity of each game confrontation party in each frame of game representative picture; and based on the confrontation parameters of each frame of game representation picture, editing a target game segment from the picture of the game to which the current level belongs as a scene picture corresponding to the game playing mode. In another embodiment of the present application, the scene picture corresponding to the game match mode can be further produced by: configuring a slide rail and a corresponding virtual camera in a scene of a game to which the current level belongs; and placing the scene corresponding to the game match mode shot by the virtual camera in a lens track. Specifically, a shot animation can be configured by configuring a slide rail and a corresponding virtual camera in a game scene and shooting a tracked object so as to be configured in a shot track, and the shot animation is played according to the configured slide rail at the stage of starting game play each time. As shown in fig. 9, the configuration interface is a configuration interface for configuring the sled and the corresponding virtual camera.
The method for playing the open shots provided by the embodiment of the application can be known that the virtual object corresponding to the first game account number enters the current level for the non-first time, the open shot library of the current level is obtained, and at least one open shot corresponding to the characteristics of the scene required to be displayed by the open shot of the current level is played in the play mode corresponding to the characteristics of the scene required to be displayed in the open shot library according to the characteristics of the scene required to be displayed by the open shot of the current level.
In order to better implement the method for playing the open scene in the embodiments of the present application, an embodiment of the present application further provides an apparatus for playing the open scene. Please refer to fig. 4, which is a schematic structural diagram of an apparatus for playing an open-field lens according to an embodiment of the present application. The device for playing the opening shot provides a graphical user interface corresponding to a first game account through terminal equipment, a game comprises a game scene and a virtual object which is positioned in the game scene and corresponds to the first game account, and the device can comprise an acquisition module 401 and a playing module 402, wherein:
the obtaining module 401 is configured to respond that a virtual object corresponding to a first game account enters a current level for a non-first time, and obtain an opening shot library of the current level, where the opening shot library includes at least one opening shot manufactured according to the current level;
the playing module 402 is configured to select, according to the feature of the scene that needs to be presented by the open shot of the current level, a playing mode corresponding to the feature of the scene that needs to be presented, and play at least one open shot in the open shot library that corresponds to the feature of the scene that needs to be presented by the open shot of the current level.
Optionally, the shot stored in the shot warehouse of the above example is manufactured as follows: inputting the picture of the game to which the current checkpoint belongs into the open scene segmentation model; performing feature extraction on video frames of the game by adopting a sliding window through a field opening lens segmentation model; and according to the result of the feature extraction, splitting the scene of the game to which the current level belongs.
Optionally, the playing module 402 illustrated in fig. 4 may include a tag obtaining unit and a random playing unit, where:
the system comprises a label acquisition unit, a scene acquisition unit and a scene display unit, wherein the label acquisition unit is used for acquiring labels of a plurality of segments of an open scene if the open scene required to be displayed by the open scene of the current checkpoint is a common scene;
and the random playing unit is used for randomly playing the multiple segments of the open scene according to the labels of the multiple segments.
Optionally, the playing module 402 illustrated in fig. 4 may include a tag obtaining unit and a random playing unit, where:
the scene acquisition unit is used for acquiring at least two open scenes if the scene required to be displayed by the open scene of the current checkpoint is a large scene;
and the continuous playing unit is used for continuously playing the at least two second open shots.
Optionally, the playing module 402 illustrated in fig. 4 may include a library first obtaining unit and a first designated playing unit, where:
the first obtaining unit is used for obtaining at least one opening lens of a game match mode corresponding to the current match in the opening lens library if the scene required to be displayed by the opening lens of the current barrier is the game match mode;
the first appointed playing unit is used for determining a playing mode according to the game match mode corresponding to the current match and playing at least one opening shot of the game match mode corresponding to the current match.
Optionally, the playing module 402 illustrated in fig. 4 may include a library obtaining unit and a second specified playing unit, where:
the system comprises a database acquisition unit, a database processing unit and a database processing unit, wherein the database acquisition unit is used for acquiring a scene database of the current level and a behavior database of the current level if a scene required to be displayed by a scene cut of the current level is a game match mode;
and the second appointed playing unit is used for playing by taking a scene picture corresponding to the game play mode as a scene cut according to the game play mode, the scene library of the current level and the behavior library of the current level.
Optionally, the scene picture corresponding to the game match-up mode in the above example is produced as follows: extracting a multi-frame game representative picture from the picture of the game to which the current level belongs; identifying game data of a game role in each frame of game representative picture of the multi-frame game representative picture, wherein the game data comprises position information of the game role in a game scene and game counterparty information of the game role; calculating a confrontation parameter of each frame of game representative picture based on the number of game characters in the game scene and the distance between the game characters when the game confrontation parties confront, wherein the confrontation parameter represents the confrontation intensity of each game confrontation party in each frame of game representative picture; and based on the confrontation parameters of each frame of game representation picture, editing a target game segment from the picture of the game to which the current level belongs as a scene picture corresponding to the game playing mode.
Optionally, the scene picture corresponding to the game match-up mode in the above example is produced as follows: configuring a slide rail and a corresponding virtual camera in a scene of a game to which the current level belongs; and placing the scene corresponding to the game match mode shot by the virtual camera in a lens track.
All the above technical solutions can be combined arbitrarily to form the optional embodiments of the present application, and are not described herein again.
As can be seen from the device for playing the open shots provided in the embodiment of the present application, the open shot library of the current level is obtained in response to the virtual object corresponding to the first game account not entering the current level for the first time, and at least one open shot corresponding to the feature of the scene required to be displayed by the open shot of the current level is played in the play mode corresponding to the feature of the scene required to be displayed in the open shot library of the current level according to the feature of the scene required to be displayed by the open shot of the current level.
Correspondingly, the embodiment of the present application further provides a Computer device, where the Computer device may be a terminal or a server, and the terminal may be a terminal device such as a smart phone, a tablet Computer, a notebook Computer, a touch screen, a game machine, a Personal Computer (PC), a Personal Digital Assistant (PDA), and the like. As shown in fig. 5, fig. 5 is a schematic structural diagram of a computer device according to an embodiment of the present application. The computer apparatus 500 includes a processor 501 having one or more processing cores, a memory 502 having one or more computer-readable storage media, and a computer program stored on the memory 502 and executable on the processor. The processor 501 is electrically connected to the memory 502. Those skilled in the art will appreciate that the computer device configurations illustrated in the figures are not meant to be limiting of computer devices and may include more or fewer components than those illustrated, or some components may be combined, or a different arrangement of components.
The processor 501 is a control center of the computer device 500, connects various parts of the entire computer device 500 using various interfaces and lines, performs various functions of the computer device 500 and processes data by running or loading software programs and/or modules stored in the memory 502, and calling data stored in the memory 502, thereby monitoring the computer device 500 as a whole.
In this embodiment of the application, the processor 501 in the computer device 500 loads instructions corresponding to processes of one or more applications into the memory 502, and the processor 501 runs the applications stored in the memory 502, so as to implement various functions as follows:
responding that a virtual object corresponding to a first game account number enters a current checkpoint for the non-first time, and acquiring a starting lens library of the current checkpoint, wherein the starting lens library comprises at least one starting lens manufactured according to the current checkpoint; and selecting a play mode corresponding to the characteristics of the scenes required to be displayed according to the characteristics of the scenes required to be displayed by the open-scene of the current level to play at least one open-scene corresponding to the characteristics of the scenes required to be displayed by the open-scene of the current level in the open-scene library.
The above operations can be implemented in the foregoing embodiments, and are not described in detail herein.
Optionally, as shown in fig. 5, the computer device 500 further includes: touch-sensitive display screen 503, radio frequency circuit 504, audio circuit 505, input unit 506 and power 507. The processor 501 is electrically connected to the touch display screen 503, the radio frequency circuit 504, the audio circuit 505, the input unit 506, and the power supply 507, respectively. Those skilled in the art will appreciate that the computer device configuration illustrated in FIG. 5 does not constitute a limitation of computer devices, and may include more or fewer components than those illustrated, or some components may be combined, or a different arrangement of components.
The touch display screen 503 can be used for displaying a graphical user interface and receiving an operation instruction generated by a user acting on the graphical user interface. The touch display screen 503 may include a display panel and a touch panel. The display panel may be used, among other things, to display information entered by or provided to a user and various graphical user interfaces of the computer device, which may be made up of graphics, text, icons, video, and any combination thereof. Alternatively, the Display panel may be configured in the form of a Liquid Crystal Display (LCD), an Organic Light-Emitting Diode (OLED), or the like. The touch panel may be used to collect touch operations of a user on or near the touch panel (for example, operations of the user on or near the touch panel using any suitable object or accessory such as a finger, a stylus pen, and the like), and generate corresponding operation instructions, and the operation instructions execute corresponding programs. Alternatively, the touch panel may include two parts, a touch detection device and a touch controller. The touch detection device detects the touch direction of a user, detects a signal brought by touch operation and transmits the signal to the touch controller; the touch controller receives touch information from the touch sensing device, converts the touch information into touch point coordinates, sends the touch point coordinates to the processor 501, and can receive and execute commands sent by the processor 501. The touch panel may overlay the display panel, and when the touch panel detects a touch operation thereon or nearby, the touch panel transmits the touch operation to the processor 501 to determine the type of the touch event, and then the processor 501 provides a corresponding visual output on the display panel according to the type of the touch event. In the embodiment of the present application, the touch panel and the display panel may be integrated into the touch display screen 503 to implement input and output functions. However, in some embodiments, the touch panel and the touch panel can be implemented as two separate components to perform the input and output functions. That is, the touch display 503 can also be used as a part of the input unit 506 to implement an input function.
In the embodiment of the present application, a game application is executed by the processor 501 to generate a graphical user interface on the touch display screen 503, where a virtual scene on the graphical user interface includes at least one skill control area, and the skill control area includes at least one skill control. The touch display screen 503 is used for presenting a graphical user interface and receiving an operation instruction generated by a user acting on the graphical user interface.
The rf circuit 504 may be used for transceiving rf signals to establish wireless communication with a network device or other computer device via wireless communication, and for transceiving signals with the network device or other computer device.
Audio circuitry 505 may be used to provide an audio interface between a user and a computer device through speakers, microphones. The audio circuit 505 may transmit the electrical signal converted from the received audio data to a speaker, and convert the electrical signal into a sound signal for output; on the other hand, the microphone converts the collected sound signal into an electrical signal, which is received by the audio circuit 505 and converted into audio data, which is then processed by the audio data output processor 501, and then transmitted to, for example, another computer device via the rf circuit 504, or output to the memory 502 for further processing. The audio circuitry 505 may also include an earbud jack to provide communication of a peripheral headset with the computer device.
The input unit 506 may be used to receive input numbers, character information, or user characteristic information (e.g., fingerprint, iris, facial information, etc.), and generate keyboard, mouse, joystick, optical, or trackball signal inputs related to user settings and function control.
The power supply 507 is used to power the various components of the computer device 500. Optionally, the power supply 507 may be logically connected to the processor 501 through a power management system, so as to implement functions of managing charging, discharging, power consumption management, and the like through the power management system. The power supply 507 may also include any component including one or more dc or ac power sources, recharging systems, power failure detection circuitry, power converters or inverters, power status indicators, and the like.
Although not shown in fig. 5, the computer device 500 may further include a camera, a sensor, a wireless fidelity module, a bluetooth module, etc., which are not described in detail herein.
In the foregoing embodiments, the descriptions of the respective embodiments have respective emphasis, and for parts that are not described in detail in a certain embodiment, reference may be made to related descriptions of other embodiments.
As can be seen from the above, the computer device provided in this embodiment, in response to that the virtual object corresponding to the first game account does not enter the current level for the first time, acquires the opening lens library of the current level, and selects the play mode corresponding to the feature of the scene to be shown to play at least one opening lens corresponding to the feature of the scene to be shown in the opening lens library, according to the feature of the scene to be shown by the opening lens of the current level, where the feature of the scene to be shown is corresponding to the feature of the scene to be shown, so that not only is the player who does not feel boring when the virtual object corresponding to the first game account enters the same level for multiple times, but also the awareness of the player about the game is facilitated, thereby facilitating the improvement of the game skill of the player, and also the game experience of the player can be improved.
It will be understood by those skilled in the art that all or part of the steps of the methods of the above embodiments may be performed by instructions or by associated hardware controlled by the instructions, which may be stored in a computer readable storage medium and loaded and executed by a processor.
To this end, embodiments of the present application provide a computer-readable storage medium, in which a plurality of computer programs are stored, where the computer programs can be loaded by a processor to execute the steps in any method for playing open shots provided in embodiments of the present application. For example, the computer program may perform the steps of:
responding that a virtual object corresponding to a first game account number enters a current checkpoint for the non-first time, and acquiring a starting lens library of the current checkpoint, wherein the starting lens library comprises at least one starting lens manufactured according to the current checkpoint; and selecting a play mode corresponding to the characteristics of the scenes required to be displayed according to the characteristics of the scenes required to be displayed by the open-scene of the current level to play at least one open-scene corresponding to the characteristics of the scenes required to be displayed by the open-scene of the current level in the open-scene library.
The above operations can be implemented in the foregoing embodiments, and are not described in detail herein.
Wherein the computer storage medium may include: read Only Memory (ROM), Random Access Memory (RAM), magnetic or optical disks, and the like.
Since the computer program stored in the computer storage medium can execute the steps in any method for playing an open scene provided in the embodiments of the present application, the beneficial effects that can be achieved by any method for playing an open scene provided in the embodiments of the present application can be achieved, which are detailed in the foregoing embodiments and will not be described herein again.
The method, the apparatus, the computer-readable storage medium, and the computer device for playing an open scene provided in the embodiments of the present application are described in detail above, and specific examples are applied herein to explain the principles and embodiments of the present application, and the description of the embodiments is only used to help understand the method and the core ideas of the present application; meanwhile, for those skilled in the art, according to the idea of the present application, there may be variations in the specific embodiments and the application scope, and in summary, the content of the present specification should not be construed as a limitation to the present application.

Claims (11)

1. A method for playing an opening shot is characterized in that a terminal device provides a graphical user interface corresponding to a first game account, a game comprises a game scene and a virtual object located in the game scene and corresponding to the first game account, and the method comprises the following steps:
responding that a virtual object corresponding to the first game account number enters a current level for a non-first time, and acquiring a starting lens library of the current level, wherein the starting lens library comprises at least one starting lens manufactured according to the current level;
and selecting a playing mode corresponding to the characteristics of the scene required to be displayed according to the characteristics of the scene required to be displayed of the opening shot of the current checkpoint to play at least one opening shot corresponding to the characteristics of the scene required to be displayed of the opening shot of the current checkpoint in the opening shot library.
2. The method for playing open shots as claimed in claim 1, wherein the open shots are made by:
inputting the picture of the game to which the current checkpoint belongs into an open scene segmentation model;
performing feature extraction on the video frame of the game by adopting a sliding window through the opening lens segmentation model;
and according to the result of the feature extraction, splitting the scene of the game to which the current level belongs.
3. The method according to claim 1, wherein the selecting, according to the characteristics of the scenes that need to be shown in the scene of the current level, the playing mode corresponding to the characteristics of the scenes that need to be shown to play the at least one open shot in the open shot library corresponding to the characteristics of the scenes that need to be shown in the scene of the current level comprises:
if the scene required to be displayed by the scene opening lens of the current checkpoint is a common scene, acquiring labels of a plurality of segments of the scene opening lens;
and randomly playing the plurality of segments of the open scene according to the labels of the plurality of segments.
4. The method according to claim 1, wherein the selecting, according to the characteristics of the scenes that need to be shown in the scene of the current level, the playing mode corresponding to the characteristics of the scenes that need to be shown to play the at least one open shot in the open shot library corresponding to the characteristics of the scenes that need to be shown in the scene of the current level comprises:
if the scene required to be displayed by the opening shot of the current checkpoint is a large scene, acquiring at least two opening shots;
and continuously playing the at least two open shots.
5. The method according to claim 1, wherein the selecting, according to the characteristics of the scenes that need to be shown in the scene of the current level, the playing mode corresponding to the characteristics of the scenes that need to be shown to play the at least one open shot in the open shot library corresponding to the characteristics of the scenes that need to be shown in the scene of the current level comprises:
if the scene required to be displayed by the opening lens of the current checkpoint is a game match mode, acquiring at least one opening lens of the game match mode corresponding to the current match in the opening lens library;
and determining a play mode according to the game-play mode corresponding to the current game play to play at least one cut scene of the game-play mode corresponding to the current game play.
6. The method according to claim 1, wherein the selecting, according to the characteristics of the scenes that need to be shown in the scene of the current level, the playing mode corresponding to the characteristics of the scenes that need to be shown to play the at least one open shot in the open shot library corresponding to the characteristics of the scenes that need to be shown in the scene of the current level comprises:
if the scene required to be displayed by the scene cut of the current level is a game match mode, acquiring a scene library of the current level and a behavior library of the current level;
and playing by taking a scene picture corresponding to the game play-matching mode as the opening shot according to the game play-matching mode, the scene library of the current level and the behavior library of the current level.
7. The method for playing open shots according to claim 6, wherein the scene corresponding to the game-to-game mode is produced by:
extracting a multi-frame game representative picture from the picture of the game to which the current level belongs;
identifying game data of a game role in each frame of game representative picture, wherein the game data comprises position information of the game role in a game scene and game opponent information of the game role;
calculating a confrontation parameter of each frame of the game representation picture based on the number of game characters in the game scene and the distance between the game characters when the game confrontation parties confront, wherein the confrontation parameter represents the confrontation intensity of each game confrontation party in each frame of the game representation picture;
and based on the confrontation parameters of each frame of the game representation picture, editing a target game segment from the picture of the game to which the current level belongs as a scene picture corresponding to the game play mode.
8. The method for playing open shots according to claim 6, wherein the scene corresponding to the game-to-game mode is produced by:
configuring a slide rail and a corresponding virtual camera in the scene of the game to which the current level belongs;
and placing the scene corresponding to the game match mode shot by the virtual camera in a lens track.
9. A device for playing an opening shot is characterized in that a terminal device provides a graphical user interface corresponding to a first game account, a game comprises a game scene and a virtual object located in the game scene and corresponding to the first game account, and the device comprises:
the acquisition module is used for responding that the virtual object corresponding to the first game account number enters the current checkpoint for the non-first time and acquiring a scene opening lens library of the current checkpoint, wherein the scene opening lens library comprises at least one scene opening lens manufactured according to the current checkpoint;
and the playing module is used for selecting a playing mode corresponding to the characteristics of the scene required to be displayed according to the characteristics of the scene required to be displayed by the opening lens of the current checkpoint to play at least one opening lens corresponding to the characteristics of the scene required to be displayed by the opening lens of the current checkpoint in the opening lens library.
10. A computer-readable storage medium, in which a computer program is stored, which computer program is adapted to be loaded by a processor for performing the steps of the method for playing open shots as claimed in any one of the claims 1 to 8.
11. A computer device, characterized in that the computer device comprises a memory and a processor, the memory stores a computer program, the processor executes the steps of the method for playing open shots according to any one of claims 1 to 8 by calling the computer program stored in the memory.
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